Running as unit: rb-build-amd64_6-58057.service; invocation ID: 78fd11dd904043b6836909d34dd935be ==================================================================================== Thu Sep 18 21:40:44 UTC 2025 - running /srv/jenkins/bin/reproducible_build.sh (for job reproducible_builder_amd64_6) on jenkins, called using "ionos5-amd64 ionos11-amd64" as arguments. Thu Sep 18 21:40:44 UTC 2025 - actually running "reproducible_build.sh" (md5sum cc591790ab2c8e13f5e554202b95c89c) as "/tmp/jenkins-script-JRyP6hcG" $ git clone https://salsa.debian.org/qa/jenkins.debian.net.git ; more CONTRIBUTING Thu Sep 18 21:40:44 UTC 2025 - checking /var/lib/jenkins/offline_nodes if ionos5-amd64.debian.net is marked as down. Thu Sep 18 21:40:44 UTC 2025 - checking via ssh if ionos5-amd64.debian.net is up. removed '/tmp/read-only-fs-test-PlTZE9' Thu Sep 18 21:40:44 UTC 2025 - checking /var/lib/jenkins/offline_nodes if ionos11-amd64.debian.net is marked as down. Thu Sep 18 21:40:44 UTC 2025 - checking via ssh if ionos11-amd64.debian.net is up. removed '/tmp/read-only-fs-test-Kmj9k9' ok, let's check if pyopengl is building anywhere yet… ok, pyopengl is not building anywhere… UPDATE 1 ============================================================================= Initialising reproducibly build of pyopengl in unstable on amd64 on jenkins now. 1st build will be done on ionos5-amd64.debian.net. 2nd build will be done on ionos11-amd64.debian.net. ============================================================================= Thu Sep 18 21:41:03 UTC 2025 I: starting to build pyopengl/unstable/amd64 on jenkins on '2025-09-18 21:40' Thu Sep 18 21:41:03 UTC 2025 I: The jenkins build log is/was available at https://jenkins.debian.net/userContent/reproducible/debian/build_service/amd64_6/58057/console.log 1758231663 amd64 unstable pyopengl Thu Sep 18 21:41:03 UTC 2025 I: Downloading source for unstable/pyopengl=3.1.10+dfsg-1 --2025-09-18 21:41:04-- http://deb.debian.org/debian/pool/main/p/pyopengl/pyopengl_3.1.10%2bdfsg-1.dsc Connecting to 46.16.76.132:3128... connected. Proxy request sent, awaiting response... 200 OK Length: 2512 (2.5K) [text/prs.lines.tag] Saving to: ‘pyopengl_3.1.10+dfsg-1.dsc’ 0K .. 100% 297M=0s 2025-09-18 21:41:04 (297 MB/s) - ‘pyopengl_3.1.10+dfsg-1.dsc’ saved [2512/2512] --2025-09-18 21:41:04-- http://deb.debian.org/debian/pool/main/p/pyopengl/pyopengl_3.1.10%2bdfsg-1.dsc Connecting to 46.16.76.132:3128... connected. Proxy request sent, awaiting response... 200 OK Length: 2512 (2.5K) [text/prs.lines.tag] Saving to: ‘pyopengl_3.1.10+dfsg-1.dsc’ 0K .. 100% 297M=0s 2025-09-18 21:41:04 (297 MB/s) - ‘pyopengl_3.1.10+dfsg-1.dsc’ saved [2512/2512] Thu Sep 18 21:41:04 UTC 2025 I: pyopengl_3.1.10+dfsg-1.dsc -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA512 Format: 3.0 (quilt) Source: pyopengl Binary: python3-opengl Architecture: all Version: 3.1.10+dfsg-1 Maintainer: Debian Python Team Uploaders: Torsten Marek , Homepage: https://pyopengl.sourceforge.net Standards-Version: 4.7.2 Vcs-Browser: https://salsa.debian.org/python-team/packages/pyopengl Vcs-Git: https://salsa.debian.org/python-team/packages/pyopengl.git Testsuite: autopkgtest Testsuite-Triggers: libglvnd-dev, mesa-utils, python3-all, python3-psutil, python3-pygame, python3-pytest, python3-tk, python3-xlib, xauth, xvfb Build-Depends: debhelper-compat (= 13), dh-python, dh-sequence-python3, libegl1, libgl1, libgles2, libglu1-mesa | libglu1, libglut3.12, pybuild-plugin-pyproject, python3-all, python3-psutil , python3-pygame , python3-pytest , python3-pytest-xvfb , python3-setuptools, python3-tk , python3-xlib , xauth , xvfb Package-List: python3-opengl deb python optional arch=all Checksums-Sha1: 207017dbb9c4a0b2e985fbc5c649ad9075755112 648584 pyopengl_3.1.10+dfsg.orig.tar.xz 2ca0b207ed63c08be2deeef574434ca645f893fa 14236 pyopengl_3.1.10+dfsg-1.debian.tar.xz Checksums-Sha256: 25b627434be4e4c6d2b6c78f8d2b56355f7beb5a7bf905524f40acc26af39efa 648584 pyopengl_3.1.10+dfsg.orig.tar.xz 99e1971f48cdcea250e6952e6696355b3418fbddb81ebb014a6664f0b7389349 14236 pyopengl_3.1.10+dfsg-1.debian.tar.xz Files: 7cf7c35f0cd06c4a2c555775233f130f 648584 pyopengl_3.1.10+dfsg.orig.tar.xz 2c8bf750d41bf1d984c94f54a69f8de9 14236 pyopengl_3.1.10+dfsg-1.debian.tar.xz -----BEGIN PGP SIGNATURE----- iQJDBAEBCgAtFiEEbnQ09Yl9Q7F/zVe3U9W8ZLUjeKIFAmitEeQPHHN3dEB0ZWNo aWUubmV0AAoJEFPVvGS1I3iicP4QAJWj1UQNxgnRbn45MIrresCxMSdVj6M3iO4b eeDvpywBkIEadJx5zXvRIP9Tf7aWx1sr4Qzvs8QfDN05au7RRt7qJU1hUngiuAK7 EXAKIL4UFcy7e3w1Zi/u/zac1nosRcV165S9QVpIbX1eYETptt4/Y3rn1dUOz7hg kM5PxZ7ydzFgJhd0cPyAtPPmIBF4V+Iufys/oL/Kh4B/fVjeU2CDiOIBuZf2Qrsx +GUbu7rQtO0qHdQLNxFHChg6I1FcTOzm0Hwq7KYkQ+rDmmOh5rNOAl7YrR1Xenb/ XVNwEJRErhEuZsQiKwOtubJSBp2ERuYV3BP1eizToouhA94XQ/kTe17PejZvvJl3 0lxx1ne5awzPzvrTARx9HHYXPj5mfX5ndrZ5gOPpdXDBo93WgCt/V159jmCk4UEm IGiRvnb0FNBuxpM+Lb/Upr2PyuuKhyUUdBx5Ty3LS7lyIMeay+6Uzfvnr5qd+mnx A6Wo+CTdGVhTn5tfDYz+6htVI5t7Hweutfs3dGzDkgjO4H5MQQ3SbnSYlpu/nmjh p774/gycu7eE3aYxXtj4v/e9pdNzFkEX3sjGflr3C+LAMdnW0DAlmYA3u7iLuFiO GBDsn3QyWFLFSRI8uzAq9Co88eGbC1ipW5cTrIedgbPSZtWLt65QjOwrRYOgsCQK K6aqlsbM =8L2/ -----END PGP SIGNATURE----- Thu Sep 18 21:41:04 UTC 2025 I: Checking whether the package is not for us Thu Sep 18 21:41:04 UTC 2025 I: Starting 1st build on remote node ionos5-amd64.debian.net. Thu Sep 18 21:41:04 UTC 2025 I: Preparing to do remote build '1' on ionos5-amd64.debian.net. Thu Sep 18 21:41:04 UTC 2025 - checking /var/lib/jenkins/offline_nodes if ionos5-amd64.debian.net is marked as down. Thu Sep 18 21:41:04 UTC 2025 - checking via ssh if ionos5-amd64.debian.net is up. removed '/tmp/read-only-fs-test-IqpJgj' ==================================================================================== Thu Oct 22 04:04:04 UTC 2026 - running /srv/jenkins/bin/reproducible_build.sh (for job /srv/jenkins/bin/reproducible_build.sh) on ionos5-amd64, called using "1 pyopengl unstable /srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj 3.1.10+dfsg-1" as arguments. Thu Oct 22 04:04:04 UTC 2026 - actually running "reproducible_build.sh" (md5sum cc591790ab2c8e13f5e554202b95c89c) as "/tmp/jenkins-script-8IOj3Low" $ git clone https://salsa.debian.org/qa/jenkins.debian.net.git ; more CONTRIBUTING Thu Oct 22 04:04:04 UTC 2026 I: Downloading source for unstable/pyopengl=3.1.10+dfsg-1 Reading package lists... NOTICE: 'pyopengl' packaging is maintained in the 'Git' version control system at: https://salsa.debian.org/python-team/packages/pyopengl.git Please use: git clone https://salsa.debian.org/python-team/packages/pyopengl.git to retrieve the latest (possibly unreleased) updates to the package. Need to get 665 kB of source archives. Get:1 http://deb.debian.org/debian unstable/main pyopengl 3.1.10+dfsg-1 (dsc) [2512 B] Get:2 http://deb.debian.org/debian unstable/main pyopengl 3.1.10+dfsg-1 (tar) [649 kB] Get:3 http://deb.debian.org/debian unstable/main pyopengl 3.1.10+dfsg-1 (diff) [14.2 kB] Fetched 665 kB in 0s (20.1 MB/s) Download complete and in download only mode Reading package lists... NOTICE: 'pyopengl' packaging is maintained in the 'Git' version control system at: https://salsa.debian.org/python-team/packages/pyopengl.git Please use: git clone https://salsa.debian.org/python-team/packages/pyopengl.git to retrieve the latest (possibly unreleased) updates to the package. Need to get 665 kB of source archives. Get:1 http://deb.debian.org/debian unstable/main pyopengl 3.1.10+dfsg-1 (dsc) [2512 B] Get:2 http://deb.debian.org/debian unstable/main pyopengl 3.1.10+dfsg-1 (tar) [649 kB] Get:3 http://deb.debian.org/debian unstable/main pyopengl 3.1.10+dfsg-1 (diff) [14.2 kB] Fetched 665 kB in 0s (20.1 MB/s) Download complete and in download only mode ============================================================================= Building pyopengl in unstable on amd64 on ionos5-amd64 now. Date: Thu Oct 22 04:04:04 UTC 2026 Date UTC: Thu Oct 22 04:04:04 UTC 2026 ============================================================================= W: /root/.pbuilderrc does not exist I: Logging to b1/build.log I: pbuilder: network access will be disabled during build I: Current time: Wed Oct 21 16:04:05 -12 2026 I: pbuilder-time-stamp: 1792641845 I: Building the build Environment I: extracting base tarball [/var/cache/pbuilder/unstable-reproducible-base.tgz] I: copying local configuration W: --override-config is not set; not updating apt.conf Read the manpage for details. I: mounting /proc filesystem I: mounting /sys filesystem I: creating /{dev,run}/shm I: mounting /dev/pts filesystem I: redirecting /dev/ptmx to /dev/pts/ptmx I: policy-rc.d already exists I: Copying source file I: copying [pyopengl_3.1.10+dfsg-1.dsc] I: copying [./pyopengl_3.1.10+dfsg.orig.tar.xz] I: copying [./pyopengl_3.1.10+dfsg-1.debian.tar.xz] I: Extracting source dpkg-source: warning: cannot verify inline signature for ./pyopengl_3.1.10+dfsg-1.dsc: no acceptable signature found dpkg-source: info: extracting pyopengl in pyopengl-3.1.10+dfsg dpkg-source: info: unpacking pyopengl_3.1.10+dfsg.orig.tar.xz dpkg-source: info: unpacking pyopengl_3.1.10+dfsg-1.debian.tar.xz dpkg-source: info: using patch list from debian/patches/series dpkg-source: info: applying 0001-skip-tests-until-we-know-what-is-going-on.patch dpkg-source: info: applying Skip-check_egl_platform_ext-in-case-of-PermissionError.patch dpkg-source: info: applying f984f1ce58ff9123b0aa2f790c252340897255ab.patch I: Not using root during the build. I: Installing the build-deps I: user script /srv/workspace/pbuilder/1753285/tmp/hooks/D02_print_environment starting I: set BUILDDIR='/build/reproducible-path' BUILDUSERGECOS='first user,first room,first work-phone,first home-phone,first other' BUILDUSERNAME='pbuilder1' BUILD_ARCH='amd64' DEBIAN_FRONTEND='noninteractive' DEB_BUILD_OPTIONS='buildinfo=+all reproducible=+all parallel=42 ' DISTRIBUTION='unstable' HOME='/root' HOST_ARCH='amd64' IFS=' ' INVOCATION_ID='2957d4a973c54d578a57b9b2a25a4c71' LANG='C' LANGUAGE='en_US:en' LC_ALL='C' MAIL='/var/mail/root' OPTIND='1' PATH='/usr/sbin:/usr/bin:/sbin:/bin:/usr/games' PBCURRENTCOMMANDLINEOPERATION='build' PBUILDER_OPERATION='build' PBUILDER_PKGDATADIR='/usr/share/pbuilder' PBUILDER_PKGLIBDIR='/usr/lib/pbuilder' PBUILDER_SYSCONFDIR='/etc' PPID='1753285' PS1='# ' PS2='> ' PS4='+ ' PWD='/' SHELL='/bin/bash' SHLVL='2' SUDO_COMMAND='/usr/bin/timeout -k 18.1h 18h /usr/bin/ionice -c 3 /usr/bin/nice /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj/pbuilderrc_aki5 --distribution unstable --hookdir /etc/pbuilder/first-build-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/unstable-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj/b1 --logfile b1/build.log pyopengl_3.1.10+dfsg-1.dsc' SUDO_GID='110' SUDO_HOME='/var/lib/jenkins' SUDO_UID='105' SUDO_USER='jenkins' TERM='unknown' TZ='/usr/share/zoneinfo/Etc/GMT+12' USER='root' _='/usr/bin/systemd-run' http_proxy='http://213.165.73.152:3128' I: uname -a Linux ionos5-amd64 6.12.43+deb13-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.12.43-1 (2025-08-27) x86_64 GNU/Linux I: ls -l /bin lrwxrwxrwx 1 root root 7 Aug 10 2025 /bin -> usr/bin I: user script /srv/workspace/pbuilder/1753285/tmp/hooks/D02_print_environment finished -> Attempting to satisfy build-dependencies -> Creating pbuilder-satisfydepends-dummy package Package: pbuilder-satisfydepends-dummy Version: 0.invalid.0 Architecture: amd64 Maintainer: Debian Pbuilder Team Description: Dummy package to satisfy dependencies with aptitude - created by pbuilder This package was created automatically by pbuilder to satisfy the build-dependencies of the package being currently built. Depends: debhelper-compat (= 13), dh-python, dh-sequence-python3, libegl1, libgl1, libgles2, libglu1-mesa | libglu1, libglut3.12, pybuild-plugin-pyproject, python3-all, python3-psutil, python3-pygame, python3-pytest, python3-pytest-xvfb, python3-setuptools, python3-tk, python3-xlib, xauth, xvfb dpkg-deb: building package 'pbuilder-satisfydepends-dummy' in '/tmp/satisfydepends-aptitude/pbuilder-satisfydepends-dummy.deb'. Selecting previously unselected package pbuilder-satisfydepends-dummy. (Reading database ... 19917 files and directories currently installed.) Preparing to unpack .../pbuilder-satisfydepends-dummy.deb ... Unpacking pbuilder-satisfydepends-dummy (0.invalid.0) ... dpkg: pbuilder-satisfydepends-dummy: dependency problems, but configuring anyway as you requested: pbuilder-satisfydepends-dummy depends on debhelper-compat (= 13); however: Package debhelper-compat is not installed. pbuilder-satisfydepends-dummy depends on dh-python; however: Package dh-python is not installed. pbuilder-satisfydepends-dummy depends on dh-sequence-python3; however: Package dh-sequence-python3 is not installed. pbuilder-satisfydepends-dummy depends on libegl1; however: Package libegl1 is not installed. pbuilder-satisfydepends-dummy depends on libgl1; however: Package libgl1 is not installed. pbuilder-satisfydepends-dummy depends on libgles2; however: Package libgles2 is not installed. pbuilder-satisfydepends-dummy depends on libglu1-mesa | libglu1; however: Package libglu1-mesa is not installed. Package libglu1 is not installed. pbuilder-satisfydepends-dummy depends on libglut3.12; however: Package libglut3.12 is not installed. pbuilder-satisfydepends-dummy depends on pybuild-plugin-pyproject; however: Package pybuild-plugin-pyproject is not installed. pbuilder-satisfydepends-dummy depends on python3-all; however: Package python3-all is not installed. pbuilder-satisfydepends-dummy depends on python3-psutil; however: Package python3-psutil is not installed. pbuilder-satisfydepends-dummy depends on python3-pygame; however: Package python3-pygame is not installed. pbuilder-satisfydepends-dummy depends on python3-pytest; however: Package python3-pytest is not installed. pbuilder-satisfydepends-dummy depends on python3-pytest-xvfb; however: Package python3-pytest-xvfb is not installed. pbuilder-satisfydepends-dummy depends on python3-setuptools; however: Package python3-setuptools is not installed. pbuilder-satisfydepends-dummy depends on python3-tk; however: Package python3-tk is not installed. pbuilder-satisfydepends-dummy depends on python3-xlib; however: Package python3-xlib is not installed. pbuilder-satisfydepends-dummy depends on xauth; however: Package xauth is not installed. pbuilder-satisfydepends-dummy depends on xvfb; however: Package xvfb is not installed. Setting up pbuilder-satisfydepends-dummy (0.invalid.0) ... Reading package lists... Building dependency tree... Reading state information... Initializing package states... Writing extended state information... Building tag database... pbuilder-satisfydepends-dummy is already installed at the requested version (0.invalid.0) pbuilder-satisfydepends-dummy is already installed at the requested version (0.invalid.0) The following NEW packages will be installed: autoconf{a} automake{a} autopoint{a} autotools-dev{a} blt{a} bsdextrautils{a} debhelper{a} dh-autoreconf{a} dh-python{a} dh-strip-nondeterminism{a} dwz{a} file{a} fontconfig-config{a} fonts-freefont-ttf{a} gettext{a} gettext-base{a} groff-base{a} intltool-debian{a} libarchive-zip-perl{a} libasound2-data{a} libasound2t64{a} libasyncns0{a} libblas3{a} libbrotli1{a} libdbus-1-3{a} libdebhelper-perl{a} libdecor-0-0{a} libdeflate0{a} libdrm-amdgpu1{a} libdrm-common{a} libdrm-intel1{a} libdrm2{a} libedit2{a} libegl-mesa0{a} libegl1{a} libelf1t64{a} libexpat1{a} libffi8{a} libfile-stripnondeterminism-perl{a} libflac14{a} libfontconfig1{a} libfontenc1{a} libfreetype6{a} libgbm1{a} libgfortran5{a} libgl1{a} libgl1-mesa-dri{a} libgles2{a} libglib2.0-0t64{a} libglu1-mesa{a} libglut3.12{a} libglvnd0{a} libglx-mesa0{a} libglx0{a} libgraphite2-3{a} libharfbuzz0b{a} libice6{a} libjbig0{a} libjpeg62-turbo{a} liblapack3{a} liblerc4{a} libllvm19{a} libmagic-mgc{a} libmagic1t64{a} libmp3lame0{a} libmpg123-0t64{a} libogg0{a} libopengl0{a} libopus0{a} libopusfile0{a} libpciaccess0{a} libpipeline1{a} libpixman-1-0{a} libpng16-16t64{a} libportmidi2{a} libpulse0{a} libpython3-stdlib{a} libpython3.13-minimal{a} libpython3.13-stdlib{a} libreadline8t64{a} libsamplerate0{a} libsdl2-2.0-0{a} libsdl2-classic{a} libsdl2-image-2.0-0{a} libsdl2-mixer-2.0-0{a} libsdl2-ttf-2.0-0{a} libsensors-config{a} libsensors5{a} libsharpyuv0{a} libsm6{a} libsndfile1{a} libtcl8.6{a} libtiff6{a} libtk8.6{a} libtool{a} libuchardet0{a} libunistring5{a} libunwind8{a} libvorbis0a{a} libvorbisenc2{a} libvorbisfile3{a} libvulkan1{a} libwayland-client0{a} libwayland-cursor0{a} libwayland-egl1{a} libwebp7{a} libwebpdemux2{a} libx11-6{a} libx11-data{a} libx11-xcb1{a} libxau6{a} libxaw7{a} libxcb-dri3-0{a} libxcb-glx0{a} libxcb-present0{a} libxcb-randr0{a} libxcb-shm0{a} libxcb-sync1{a} libxcb-xfixes0{a} libxcb1{a} libxcursor1{a} libxdmcp6{a} libxext6{a} libxfixes3{a} libxfont2{a} libxft2{a} libxi6{a} libxkbcommon0{a} libxkbfile1{a} libxml2-16{a} libxmp4{a} libxmu6{a} libxmuu1{a} libxpm4{a} libxrandr2{a} libxrender1{a} libxshmfence1{a} libxss1{a} libxt6t64{a} libxxf86vm1{a} libz3-4{a} m4{a} man-db{a} media-types{a} mesa-libgallium{a} netbase{a} po-debconf{a} pybuild-plugin-pyproject{a} python3{a} python3-all{a} python3-autocommand{a} python3-build{a} python3-inflect{a} python3-iniconfig{a} python3-installer{a} python3-jaraco.context{a} python3-jaraco.functools{a} python3-jaraco.text{a} python3-minimal{a} python3-more-itertools{a} python3-numpy{a} python3-numpy-dev{a} python3-packaging{a} python3-pkg-resources{a} python3-pluggy{a} python3-psutil{a} python3-pygame{a} python3-pygments{a} python3-pyproject-hooks{a} python3-pytest{a} python3-pytest-xvfb{a} python3-pyvirtualdisplay{a} python3-setuptools{a} python3-tk{a} python3-typeguard{a} python3-typing-extensions{a} python3-wheel{a} python3-xlib{a} python3-zipp{a} python3.13{a} python3.13-minimal{a} python3.13-tk{a} readline-common{a} sensible-utils{a} tk8.6-blt2.5{a} tzdata{a} x11-common{a} x11-xkb-utils{a} xauth{a} xkb-data{a} xserver-common{a} xvfb{a} The following packages are RECOMMENDED but will NOT be installed: alsa-topology-conf alsa-ucm-conf ca-certificates curl dbus fluid-soundfont-gm fluidr3mono-gm-soundfont libarchive-cpio-perl libdecor-0-plugin-1-cairo libdecor-0-plugin-1-gtk libfluidsynth3 libglib2.0-data libltdl-dev libmail-sendmail-perl lynx mesa-vulkan-drivers musescore-general-soundfont musescore-general-soundfont-lossless musescore-general-soundfont-small opl3-soundfont shared-mime-info timgm6mb-soundfont wget xdg-user-dirs xfonts-base 0 packages upgraded, 192 newly installed, 0 to remove and 0 not upgraded. Need to get 109 MB of archives. After unpacking 415 MB will be used. Writing extended state information... Get: 1 http://deb.debian.org/debian unstable/main amd64 libexpat1 amd64 2.7.2-1 [111 kB] Get: 2 http://deb.debian.org/debian unstable/main amd64 libpython3.13-minimal amd64 3.13.7-1 [864 kB] Get: 3 http://deb.debian.org/debian unstable/main amd64 python3.13-minimal amd64 3.13.7-1 [2216 kB] Get: 4 http://deb.debian.org/debian unstable/main amd64 python3-minimal amd64 3.13.7-1 [27.2 kB] Get: 5 http://deb.debian.org/debian unstable/main amd64 media-types all 13.0.0 [29.3 kB] Get: 6 http://deb.debian.org/debian unstable/main amd64 netbase all 6.5 [12.4 kB] Get: 7 http://deb.debian.org/debian unstable/main amd64 tzdata all 2025b-5 [260 kB] Get: 8 http://deb.debian.org/debian unstable/main amd64 libffi8 amd64 3.5.2-2 [25.5 kB] Get: 9 http://deb.debian.org/debian unstable/main amd64 readline-common all 8.3-3 [74.8 kB] Get: 10 http://deb.debian.org/debian unstable/main amd64 libreadline8t64 amd64 8.3-3 [191 kB] Get: 11 http://deb.debian.org/debian unstable/main amd64 libpython3.13-stdlib amd64 3.13.7-1 [1960 kB] Get: 12 http://deb.debian.org/debian unstable/main amd64 python3.13 amd64 3.13.7-1 [761 kB] Get: 13 http://deb.debian.org/debian unstable/main amd64 libpython3-stdlib amd64 3.13.7-1 [10.2 kB] Get: 14 http://deb.debian.org/debian unstable/main amd64 python3 amd64 3.13.7-1 [28.3 kB] Get: 15 http://deb.debian.org/debian unstable/main amd64 python3-numpy-dev amd64 1:2.2.4+ds-1.2 [142 kB] Get: 16 http://deb.debian.org/debian unstable/main amd64 libblas3 amd64 3.12.1-7 [215 kB] Get: 17 http://deb.debian.org/debian unstable/main amd64 libgfortran5 amd64 15.2.0-4 [862 kB] Get: 18 http://deb.debian.org/debian unstable/main amd64 liblapack3 amd64 3.12.1-7 [2785 kB] Get: 19 http://deb.debian.org/debian unstable/main amd64 python3-numpy amd64 1:2.2.4+ds-1.2 [5224 kB] Get: 20 http://deb.debian.org/debian unstable/main amd64 sensible-utils all 0.0.26 [27.0 kB] Get: 21 http://deb.debian.org/debian unstable/main amd64 libmagic-mgc amd64 1:5.46-5 [338 kB] Get: 22 http://deb.debian.org/debian unstable/main amd64 libmagic1t64 amd64 1:5.46-5 [109 kB] Get: 23 http://deb.debian.org/debian unstable/main amd64 file amd64 1:5.46-5 [43.6 kB] Get: 24 http://deb.debian.org/debian unstable/main amd64 gettext-base amd64 0.23.1-2+b1 [244 kB] Get: 25 http://deb.debian.org/debian unstable/main amd64 libuchardet0 amd64 0.0.8-2 [68.5 kB] Get: 26 http://deb.debian.org/debian unstable/main amd64 groff-base amd64 1.23.0-9 [1187 kB] Get: 27 http://deb.debian.org/debian unstable/main amd64 bsdextrautils amd64 2.41.1-3 [100 kB] Get: 28 http://deb.debian.org/debian unstable/main amd64 libpipeline1 amd64 1.5.8-1 [42.0 kB] Get: 29 http://deb.debian.org/debian unstable/main amd64 man-db amd64 2.13.1-1 [1469 kB] Get: 30 http://deb.debian.org/debian unstable/main amd64 m4 amd64 1.4.20-1 [324 kB] Get: 31 http://deb.debian.org/debian unstable/main amd64 autoconf all 2.72-3.1 [494 kB] Get: 32 http://deb.debian.org/debian unstable/main amd64 autotools-dev all 20240727.1 [60.2 kB] Get: 33 http://deb.debian.org/debian unstable/main amd64 automake all 1:1.17-4 [862 kB] Get: 34 http://deb.debian.org/debian unstable/main amd64 autopoint all 0.23.1-2 [770 kB] Get: 35 http://deb.debian.org/debian unstable/main amd64 libtcl8.6 amd64 8.6.17+dfsg-1 [1041 kB] Get: 36 http://deb.debian.org/debian unstable/main amd64 libbrotli1 amd64 1.1.0-2+b7 [307 kB] Get: 37 http://deb.debian.org/debian unstable/main amd64 libpng16-16t64 amd64 1.6.50-1 [282 kB] Get: 38 http://deb.debian.org/debian unstable/main amd64 libfreetype6 amd64 2.13.3+dfsg-1 [452 kB] Get: 39 http://deb.debian.org/debian unstable/main amd64 fonts-freefont-ttf all 20211204+svn4273-4 [5318 kB] Get: 40 http://deb.debian.org/debian unstable/main amd64 fontconfig-config amd64 2.15.0-2.4 [318 kB] Get: 41 http://deb.debian.org/debian unstable/main amd64 libfontconfig1 amd64 2.15.0-2.4 [401 kB] Get: 42 http://deb.debian.org/debian unstable/main amd64 libxau6 amd64 1:1.0.11-1 [20.4 kB] Get: 43 http://deb.debian.org/debian unstable/main amd64 libxdmcp6 amd64 1:1.1.5-1 [27.8 kB] Get: 44 http://deb.debian.org/debian unstable/main amd64 libxcb1 amd64 1.17.0-2+b1 [144 kB] Get: 45 http://deb.debian.org/debian unstable/main amd64 libx11-data all 2:1.8.12-1 [343 kB] Get: 46 http://deb.debian.org/debian unstable/main amd64 libx11-6 amd64 2:1.8.12-1 [815 kB] Get: 47 http://deb.debian.org/debian unstable/main amd64 libxrender1 amd64 1:0.9.12-1 [27.9 kB] Get: 48 http://deb.debian.org/debian unstable/main amd64 libxft2 amd64 2.3.6-1+b4 [54.5 kB] Get: 49 http://deb.debian.org/debian unstable/main amd64 libxext6 amd64 2:1.3.4-1+b3 [50.4 kB] Get: 50 http://deb.debian.org/debian unstable/main amd64 x11-common all 1:7.7+25 [217 kB] Get: 51 http://deb.debian.org/debian unstable/main amd64 libxss1 amd64 1:1.2.3-1+b3 [17.0 kB] Get: 52 http://deb.debian.org/debian unstable/main amd64 libtk8.6 amd64 8.6.17-1 [794 kB] Get: 53 http://deb.debian.org/debian unstable/main amd64 tk8.6-blt2.5 amd64 2.5.3+dfsg-8 [591 kB] Get: 54 http://deb.debian.org/debian unstable/main amd64 blt amd64 2.5.3+dfsg-8 [5984 B] Get: 55 http://deb.debian.org/debian unstable/main amd64 libdebhelper-perl all 13.26 [91.8 kB] Get: 56 http://deb.debian.org/debian unstable/main amd64 libtool all 2.5.4-5 [540 kB] Get: 57 http://deb.debian.org/debian unstable/main amd64 dh-autoreconf all 21 [12.2 kB] Get: 58 http://deb.debian.org/debian unstable/main amd64 libarchive-zip-perl all 1.68-1 [104 kB] Get: 59 http://deb.debian.org/debian unstable/main amd64 libfile-stripnondeterminism-perl all 1.15.0-1 [19.9 kB] Get: 60 http://deb.debian.org/debian unstable/main amd64 dh-strip-nondeterminism all 1.15.0-1 [8812 B] Get: 61 http://deb.debian.org/debian unstable/main amd64 libelf1t64 amd64 0.193-3 [192 kB] Get: 62 http://deb.debian.org/debian unstable/main amd64 dwz amd64 0.16-2 [108 kB] Get: 63 http://deb.debian.org/debian unstable/main amd64 libunistring5 amd64 1.3-2 [477 kB] Get: 64 http://deb.debian.org/debian unstable/main amd64 libxml2-16 amd64 2.14.5+dfsg-0.2 [638 kB] Get: 65 http://deb.debian.org/debian unstable/main amd64 gettext amd64 0.23.1-2+b1 [1680 kB] Get: 66 http://deb.debian.org/debian unstable/main amd64 intltool-debian all 0.35.0+20060710.6 [22.9 kB] Get: 67 http://deb.debian.org/debian unstable/main amd64 po-debconf all 1.0.21+nmu1 [248 kB] Get: 68 http://deb.debian.org/debian unstable/main amd64 debhelper all 13.26 [939 kB] Get: 69 http://deb.debian.org/debian unstable/main amd64 dh-python all 6.20250414 [116 kB] Get: 70 http://deb.debian.org/debian unstable/main amd64 libasound2-data all 1.2.14-2 [21.1 kB] Get: 71 http://deb.debian.org/debian unstable/main amd64 libasound2t64 amd64 1.2.14-2 [420 kB] Get: 72 http://deb.debian.org/debian unstable/main amd64 libasyncns0 amd64 0.8-7 [12.7 kB] Get: 73 http://deb.debian.org/debian unstable/main amd64 libdbus-1-3 amd64 1.16.2-2 [178 kB] Get: 74 http://deb.debian.org/debian unstable/main amd64 libwayland-client0 amd64 1.24.0-2+b1 [28.5 kB] Get: 75 http://deb.debian.org/debian unstable/main amd64 libdecor-0-0 amd64 0.2.3-3 [15.9 kB] Get: 76 http://deb.debian.org/debian unstable/main amd64 libdeflate0 amd64 1.23-2 [47.3 kB] Get: 77 http://deb.debian.org/debian unstable/main amd64 libdrm-common all 2.4.125-2 [8576 B] Get: 78 http://deb.debian.org/debian unstable/main amd64 libdrm2 amd64 2.4.125-2 [39.1 kB] Get: 79 http://deb.debian.org/debian unstable/main amd64 libdrm-amdgpu1 amd64 2.4.125-2 [23.2 kB] Get: 80 http://deb.debian.org/debian unstable/main amd64 libpciaccess0 amd64 0.17-3+b3 [51.9 kB] Get: 81 http://deb.debian.org/debian unstable/main amd64 libdrm-intel1 amd64 2.4.125-2 [64.1 kB] Get: 82 http://deb.debian.org/debian unstable/main amd64 libedit2 amd64 3.1-20250104-1 [93.8 kB] Get: 83 http://deb.debian.org/debian unstable/main amd64 libz3-4 amd64 4.13.3-1 [8560 kB] Get: 84 http://deb.debian.org/debian unstable/main amd64 libllvm19 amd64 1:19.1.7-6 [25.9 MB] Get: 85 http://deb.debian.org/debian unstable/main amd64 libsensors-config all 1:3.6.2-2 [16.2 kB] Get: 86 http://deb.debian.org/debian unstable/main amd64 libsensors5 amd64 1:3.6.2-2 [37.5 kB] Get: 87 http://deb.debian.org/debian unstable/main amd64 libx11-xcb1 amd64 2:1.8.12-1 [247 kB] Get: 88 http://deb.debian.org/debian unstable/main amd64 libxcb-dri3-0 amd64 1.17.0-2+b1 [107 kB] Get: 89 http://deb.debian.org/debian unstable/main amd64 libxcb-present0 amd64 1.17.0-2+b1 [106 kB] Get: 90 http://deb.debian.org/debian unstable/main amd64 libxcb-randr0 amd64 1.17.0-2+b1 [117 kB] Get: 91 http://deb.debian.org/debian unstable/main amd64 libxcb-sync1 amd64 1.17.0-2+b1 [109 kB] Get: 92 http://deb.debian.org/debian unstable/main amd64 libxcb-xfixes0 amd64 1.17.0-2+b1 [109 kB] Get: 93 http://deb.debian.org/debian unstable/main amd64 libxshmfence1 amd64 1.3.3-1 [10.9 kB] Get: 94 http://deb.debian.org/debian unstable/main amd64 mesa-libgallium amd64 25.2.3-1 [10.3 MB] Get: 95 http://deb.debian.org/debian unstable/main amd64 libgbm1 amd64 25.2.3-1 [46.0 kB] Get: 96 http://deb.debian.org/debian unstable/main amd64 libxcb-shm0 amd64 1.17.0-2+b1 [105 kB] Get: 97 http://deb.debian.org/debian unstable/main amd64 libegl-mesa0 amd64 25.2.3-1 [123 kB] Get: 98 http://deb.debian.org/debian unstable/main amd64 libogg0 amd64 1.3.6-1 [23.8 kB] Get: 99 http://deb.debian.org/debian unstable/main amd64 libflac14 amd64 1.5.0+ds-2 [210 kB] Get: 100 http://deb.debian.org/debian unstable/main amd64 libfontenc1 amd64 1:1.1.8-1+b2 [23.3 kB] Get: 101 http://deb.debian.org/debian unstable/main amd64 libglvnd0 amd64 1.7.0-1+b2 [52.0 kB] Get: 102 http://deb.debian.org/debian unstable/main amd64 libxcb-glx0 amd64 1.17.0-2+b1 [122 kB] Get: 103 http://deb.debian.org/debian unstable/main amd64 libxxf86vm1 amd64 1:1.1.4-1+b4 [19.3 kB] Get: 104 http://deb.debian.org/debian unstable/main amd64 libvulkan1 amd64 1.4.321.0-1 [133 kB] Get: 105 http://deb.debian.org/debian unstable/main amd64 libgl1-mesa-dri amd64 25.2.3-1 [47.6 kB] Get: 106 http://deb.debian.org/debian unstable/main amd64 libglx-mesa0 amd64 25.2.3-1 [116 kB] Get: 107 http://deb.debian.org/debian unstable/main amd64 libglx0 amd64 1.7.0-1+b2 [34.9 kB] Get: 108 http://deb.debian.org/debian unstable/main amd64 libgl1 amd64 1.7.0-1+b2 [89.5 kB] Get: 109 http://deb.debian.org/debian unstable/main amd64 libgles2 amd64 1.7.0-1+b2 [17.3 kB] Get: 110 http://deb.debian.org/debian unstable/main amd64 libglib2.0-0t64 amd64 2.84.4-3 [1518 kB] Get: 111 http://deb.debian.org/debian unstable/main amd64 libopengl0 amd64 1.7.0-1+b2 [30.9 kB] Get: 112 http://deb.debian.org/debian unstable/main amd64 libglu1-mesa amd64 9.0.2-1.1+b3 [184 kB] Get: 113 http://deb.debian.org/debian unstable/main amd64 libxi6 amd64 2:1.8.2-1 [78.9 kB] Get: 114 http://deb.debian.org/debian unstable/main amd64 libglut3.12 amd64 3.4.0-4 [139 kB] Get: 115 http://deb.debian.org/debian unstable/main amd64 libgraphite2-3 amd64 1.3.14-7 [76.3 kB] Get: 116 http://deb.debian.org/debian unstable/main amd64 libharfbuzz0b amd64 11.5.0-1 [517 kB] Get: 117 http://deb.debian.org/debian unstable/main amd64 libice6 amd64 2:1.1.1-1 [65.4 kB] Get: 118 http://deb.debian.org/debian unstable/main amd64 libjbig0 amd64 2.1-6.1+b2 [32.1 kB] Get: 119 http://deb.debian.org/debian unstable/main amd64 libjpeg62-turbo amd64 1:2.1.5-4 [168 kB] Get: 120 http://deb.debian.org/debian unstable/main amd64 liblerc4 amd64 4.0.0+ds-5 [183 kB] Get: 121 http://deb.debian.org/debian unstable/main amd64 libmp3lame0 amd64 3.100-6+b3 [363 kB] Get: 122 http://deb.debian.org/debian unstable/main amd64 libmpg123-0t64 amd64 1.33.2-1 [149 kB] Get: 123 http://deb.debian.org/debian unstable/main amd64 libopus0 amd64 1.5.2-2 [2852 kB] Get: 124 http://deb.debian.org/debian unstable/main amd64 libopusfile0 amd64 0.12-4+b3 [42.6 kB] Get: 125 http://deb.debian.org/debian unstable/main amd64 libpixman-1-0 amd64 0.44.0-3 [248 kB] Get: 126 http://deb.debian.org/debian unstable/main amd64 libportmidi2 amd64 2:2.0.4-2 [24.1 kB] Get: 127 http://deb.debian.org/debian unstable/main amd64 libvorbis0a amd64 1.3.7-3 [90.0 kB] Get: 128 http://deb.debian.org/debian unstable/main amd64 libvorbisenc2 amd64 1.3.7-3 [75.4 kB] Get: 129 http://deb.debian.org/debian unstable/main amd64 libsndfile1 amd64 1.2.2-3 [222 kB] Get: 130 http://deb.debian.org/debian unstable/main amd64 libpulse0 amd64 17.0+dfsg1-2+b1 [276 kB] Get: 131 http://deb.debian.org/debian unstable/main amd64 libsamplerate0 amd64 0.2.2-4+b2 [950 kB] Get: 132 http://deb.debian.org/debian unstable/main amd64 libwayland-cursor0 amd64 1.24.0-2+b1 [12.3 kB] Get: 133 http://deb.debian.org/debian unstable/main amd64 libwayland-egl1 amd64 1.24.0-2+b1 [6224 B] Get: 134 http://deb.debian.org/debian unstable/main amd64 libxfixes3 amd64 1:6.0.0-2+b4 [20.2 kB] Get: 135 http://deb.debian.org/debian unstable/main amd64 libxcursor1 amd64 1:1.2.3-1 [39.7 kB] Get: 136 http://deb.debian.org/debian unstable/main amd64 xkb-data all 2.42-1 [790 kB] Get: 137 http://deb.debian.org/debian unstable/main amd64 libxkbcommon0 amd64 1.7.0-2.1 [113 kB] Get: 138 http://deb.debian.org/debian unstable/main amd64 libxrandr2 amd64 2:1.5.4-1+b3 [36.3 kB] Get: 139 http://deb.debian.org/debian unstable/main amd64 libsdl2-classic amd64 2.32.10+dfsg-4 [733 kB] Get: 140 http://deb.debian.org/debian unstable/main amd64 libsdl2-2.0-0 amd64 2.32.10+dfsg-4 [51.3 kB] Get: 141 http://deb.debian.org/debian unstable/main amd64 libsharpyuv0 amd64 1.5.0-0.1 [116 kB] Get: 142 http://deb.debian.org/debian unstable/main amd64 libwebp7 amd64 1.5.0-0.1 [318 kB] Get: 143 http://deb.debian.org/debian unstable/main amd64 libtiff6 amd64 4.7.0-5 [364 kB] Get: 144 http://deb.debian.org/debian unstable/main amd64 libwebpdemux2 amd64 1.5.0-0.1 [113 kB] Get: 145 http://deb.debian.org/debian unstable/main amd64 libsdl2-image-2.0-0 amd64 2.8.8+dfsg-1 [67.0 kB] Get: 146 http://deb.debian.org/debian unstable/main amd64 libvorbisfile3 amd64 1.3.7-3 [20.9 kB] Get: 147 http://deb.debian.org/debian unstable/main amd64 libxmp4 amd64 4.6.3-1 [320 kB] Get: 148 http://deb.debian.org/debian unstable/main amd64 libsdl2-mixer-2.0-0 amd64 2.8.1+dfsg-4 [82.6 kB] Get: 149 http://deb.debian.org/debian unstable/main amd64 libsdl2-ttf-2.0-0 amd64 2.24.0+dfsg-2 [36.2 kB] Get: 150 http://deb.debian.org/debian unstable/main amd64 libsm6 amd64 2:1.2.6-1 [37.3 kB] Get: 151 http://deb.debian.org/debian unstable/main amd64 libunwind8 amd64 1.8.1-0.1 [56.3 kB] Get: 152 http://deb.debian.org/debian unstable/main amd64 libxt6t64 amd64 1:1.2.1-1.3 [208 kB] Get: 153 http://deb.debian.org/debian unstable/main amd64 libxmu6 amd64 2:1.1.3-3+b4 [59.0 kB] Get: 154 http://deb.debian.org/debian unstable/main amd64 libxpm4 amd64 1:3.5.17-1+b3 [56.2 kB] Get: 155 http://deb.debian.org/debian unstable/main amd64 libxaw7 amd64 2:1.0.16-1 [212 kB] Get: 156 http://deb.debian.org/debian unstable/main amd64 libxfont2 amd64 1:2.0.6-1+b3 [132 kB] Get: 157 http://deb.debian.org/debian unstable/main amd64 libxkbfile1 amd64 1:1.1.0-1+b4 [76.5 kB] Get: 158 http://deb.debian.org/debian unstable/main amd64 libxmuu1 amd64 2:1.1.3-3+b4 [21.9 kB] Get: 159 http://deb.debian.org/debian unstable/main amd64 python3-packaging all 25.0-1 [56.6 kB] Get: 160 http://deb.debian.org/debian unstable/main amd64 python3-pyproject-hooks all 1.2.0-1 [11.7 kB] Get: 161 http://deb.debian.org/debian unstable/main amd64 python3-wheel all 0.46.1-2 [21.7 kB] Get: 162 http://deb.debian.org/debian unstable/main amd64 python3-build all 1.2.2-4 [36.2 kB] Get: 163 http://deb.debian.org/debian unstable/main amd64 python3-installer all 0.7.0+dfsg1-3 [18.6 kB] Get: 164 http://deb.debian.org/debian unstable/main amd64 pybuild-plugin-pyproject all 6.20250414 [11.8 kB] Get: 165 http://deb.debian.org/debian unstable/main amd64 python3-all amd64 3.13.7-1 [1048 B] Get: 166 http://deb.debian.org/debian unstable/main amd64 python3-autocommand all 2.2.2-3 [13.6 kB] Get: 167 http://deb.debian.org/debian unstable/main amd64 python3-more-itertools all 10.8.0-1 [71.7 kB] Get: 168 http://deb.debian.org/debian unstable/main amd64 python3-typing-extensions all 4.15.0-1 [92.4 kB] Get: 169 http://deb.debian.org/debian unstable/main amd64 python3-typeguard all 4.4.4-1 [37.1 kB] Get: 170 http://deb.debian.org/debian unstable/main amd64 python3-inflect all 7.5.0-1 [33.0 kB] Get: 171 http://deb.debian.org/debian unstable/main amd64 python3-iniconfig all 1.1.1-2 [6396 B] Get: 172 http://deb.debian.org/debian unstable/main amd64 python3-jaraco.functools all 4.1.0-1 [12.0 kB] Get: 173 http://deb.debian.org/debian unstable/main amd64 python3-pkg-resources all 78.1.1-0.1 [224 kB] Get: 174 http://deb.debian.org/debian unstable/main amd64 python3-jaraco.text all 4.0.0-1 [11.4 kB] Get: 175 http://deb.debian.org/debian unstable/main amd64 python3-zipp all 3.23.0-1 [11.0 kB] Get: 176 http://deb.debian.org/debian unstable/main amd64 python3-setuptools all 78.1.1-0.1 [738 kB] Get: 177 http://deb.debian.org/debian unstable/main amd64 python3-jaraco.context all 6.0.1-1 [8276 B] Get: 178 http://deb.debian.org/debian unstable/main amd64 python3-pluggy all 1.6.0-1 [27.1 kB] Get: 179 http://deb.debian.org/debian unstable/main amd64 python3-psutil amd64 7.0.0-2 [220 kB] Get: 180 http://deb.debian.org/debian unstable/main amd64 python3-pygame amd64 2.6.1-2 [1209 kB] Get: 181 http://deb.debian.org/debian unstable/main amd64 python3-pygments all 2.18.0+dfsg-2 [836 kB] Get: 182 http://deb.debian.org/debian unstable/main amd64 python3-pytest all 8.4.2-1 [266 kB] Get: 183 http://deb.debian.org/debian unstable/main amd64 x11-xkb-utils amd64 7.7+9 [159 kB] Get: 184 http://deb.debian.org/debian unstable/main amd64 xserver-common all 2:21.1.18-2 [2417 kB] Get: 185 http://deb.debian.org/debian unstable/main amd64 xvfb amd64 2:21.1.18-2 [3204 kB] Get: 186 http://deb.debian.org/debian unstable/main amd64 python3-pyvirtualdisplay all 3.0-1 [14.2 kB] Get: 187 http://deb.debian.org/debian unstable/main amd64 xauth amd64 1:1.1.2-1.1 [35.9 kB] Get: 188 http://deb.debian.org/debian unstable/main amd64 python3-pytest-xvfb all 3.0.0-3 [8276 B] Get: 189 http://deb.debian.org/debian unstable/main amd64 python3.13-tk amd64 3.13.7-1 [108 kB] Get: 190 http://deb.debian.org/debian unstable/main amd64 python3-tk amd64 3.13.5-1 [9604 B] Get: 191 http://deb.debian.org/debian unstable/main amd64 python3-xlib all 0.33-4 [122 kB] Get: 192 http://deb.debian.org/debian unstable/main amd64 libegl1 amd64 1.7.0-1+b2 [34.6 kB] Fetched 109 MB in 6s (17.3 MB/s) Preconfiguring packages ... Selecting previously unselected package libexpat1:amd64. (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 19917 files and directories currently installed.) Preparing to unpack .../libexpat1_2.7.2-1_amd64.deb ... Unpacking libexpat1:amd64 (2.7.2-1) ... Selecting previously unselected package libpython3.13-minimal:amd64. Preparing to unpack .../libpython3.13-minimal_3.13.7-1_amd64.deb ... Unpacking libpython3.13-minimal:amd64 (3.13.7-1) ... 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Setting up libllvm19 (1:19.1.7-6) ... Setting up libx11-xcb1:amd64 (2:1.8.12-1) ... Setting up libice6:amd64 (2:1.1.1-1) ... Setting up liblapack3:amd64 (3.12.1-7) ... update-alternatives: using /usr/lib/x86_64-linux-gnu/lapack/liblapack.so.3 to provide /usr/lib/x86_64-linux-gnu/liblapack.so.3 (liblapack.so.3-x86_64-linux-gnu) in auto mode Setting up gettext (0.23.1-2+b1) ... Setting up libxpm4:amd64 (1:3.5.17-1+b3) ... Setting up libxrender1:amd64 (1:0.9.12-1) ... Setting up libtool (2.5.4-5) ... Setting up fontconfig-config (2.15.0-2.4) ... Setting up libwebpdemux2:amd64 (1.5.0-0.1) ... Setting up libxext6:amd64 (2:1.3.4-1+b3) ... Setting up libxxf86vm1:amd64 (1:1.1.4-1+b4) ... Setting up intltool-debian (0.35.0+20060710.6) ... Setting up libportmidi2:amd64 (2:2.0.4-2) ... Setting up dh-autoreconf (21) ... Setting up libvorbisfile3:amd64 (1.3.7-3) ... Setting up libglib2.0-0t64:amd64 (2.84.4-3) ... No schema files found: doing nothing. Setting up libfreetype6:amd64 (2.13.3+dfsg-1) ... Setting up libxfixes3:amd64 (1:6.0.0-2+b4) ... Setting up libxrandr2:amd64 (2:1.5.4-1+b3) ... Setting up libreadline8t64:amd64 (8.3-3) ... Setting up dh-strip-nondeterminism (1.15.0-1) ... Setting up libdrm2:amd64 (2.4.125-2) ... Setting up xauth (1:1.1.2-1.1) ... Setting up groff-base (1.23.0-9) ... Setting up libwayland-cursor0:amd64 (1.24.0-2+b1) ... Setting up libdecor-0-0:amd64 (0.2.3-3) ... Setting up libharfbuzz0b:amd64 (11.5.0-1) ... Setting up libxss1:amd64 (1:1.2.3-1+b3) ... Setting up libfontconfig1:amd64 (2.15.0-2.4) ... Setting up libsndfile1:amd64 (1.2.2-3) ... Setting up libsm6:amd64 (2:1.2.6-1) ... Setting up libxfont2:amd64 (1:2.0.6-1+b3) ... Setting up libpython3.13-stdlib:amd64 (3.13.7-1) ... Setting up libpython3-stdlib:amd64 (3.13.7-1) ... Setting up libdrm-amdgpu1:amd64 (2.4.125-2) ... Setting up libxft2:amd64 (2.3.6-1+b4) ... Setting up libxi6:amd64 (2:1.8.2-1) ... Setting up libpulse0:amd64 (17.0+dfsg1-2+b1) ... Setting up python3.13 (3.13.7-1) ... Setting up po-debconf (1.0.21+nmu1) ... Setting up libtk8.6:amd64 (8.6.17-1) ... Setting up libxcursor1:amd64 (1:1.2.3-1) ... Setting up libdrm-intel1:amd64 (2.4.125-2) ... Setting up python3 (3.13.7-1) ... Setting up python3-zipp (3.23.0-1) ... Setting up python3-autocommand (2.2.2-3) ... Setting up man-db (2.13.1-1) ... Not building database; man-db/auto-update is not 'true'. Setting up python3.13-tk (3.13.7-1) ... Setting up python3-psutil (7.0.0-2) ... Setting up python3-pygments (2.18.0+dfsg-2) ... Setting up python3-packaging (25.0-1) ... Setting up python3-pyproject-hooks (1.2.0-1) ... Setting up libxt6t64:amd64 (1:1.2.1-1.3) ... Setting up python3-typing-extensions (4.15.0-1) ... Setting up python3-numpy (1:2.2.4+ds-1.2) ... Setting up python3-installer (0.7.0+dfsg1-3) ... Setting up python3-pluggy (1.6.0-1) ... Setting up dh-python (6.20250414) ... Setting up python3-xlib (0.33-4) ... Setting up python3-more-itertools (10.8.0-1) ... Setting up python3-iniconfig (1.1.1-2) ... Setting up mesa-libgallium:amd64 (25.2.3-1) ... Setting up tk8.6-blt2.5 (2.5.3+dfsg-8) ... Setting up libxmu6:amd64 (2:1.1.3-3+b4) ... Setting up python3-jaraco.functools (4.1.0-1) ... Setting up python3-jaraco.context (6.0.1-1) ... Setting up libgbm1:amd64 (25.2.3-1) ... Setting up python3-pytest (8.4.2-1) ... Setting up blt (2.5.3+dfsg-8) ... Setting up python3-typeguard (4.4.4-1) ... Setting up libgl1-mesa-dri:amd64 (25.2.3-1) ... Setting up python3-all (3.13.7-1) ... Setting up python3-tk:amd64 (3.13.5-1) ... Setting up debhelper (13.26) ... Setting up libxaw7:amd64 (2:1.0.16-1) ... Setting up python3-wheel (0.46.1-2) ... Setting up python3-inflect (7.5.0-1) ... Setting up libegl-mesa0:amd64 (25.2.3-1) ... Setting up python3-jaraco.text (4.0.0-1) ... Setting up libegl1:amd64 (1.7.0-1+b2) ... Setting up python3-build (1.2.2-4) ... Setting up python3-pkg-resources (78.1.1-0.1) ... Setting up libglx-mesa0:amd64 (25.2.3-1) ... Setting up libsdl2-classic:amd64 (2.32.10+dfsg-4) ... Setting up python3-setuptools (78.1.1-0.1) ... Setting up libglx0:amd64 (1.7.0-1+b2) ... Setting up pybuild-plugin-pyproject (6.20250414) ... Setting up x11-xkb-utils (7.7+9) ... Setting up libgl1:amd64 (1.7.0-1+b2) ... Setting up libglut3.12:amd64 (3.4.0-4) ... Setting up xserver-common (2:21.1.18-2) ... Setting up libsdl2-2.0-0:amd64 (2.32.10+dfsg-4) ... Setting up libsdl2-image-2.0-0:amd64 (2.8.8+dfsg-1) ... Setting up xvfb (2:21.1.18-2) ... Setting up libsdl2-mixer-2.0-0:amd64 (2.8.1+dfsg-4) ... Setting up libsdl2-ttf-2.0-0:amd64 (2.24.0+dfsg-2) ... Setting up python3-pyvirtualdisplay (3.0-1) ... Setting up python3-pygame (2.6.1-2) ... Setting up python3-pytest-xvfb (3.0.0-3) ... Processing triggers for libc-bin (2.41-12) ... Reading package lists... Building dependency tree... Reading state information... Reading extended state information... Initializing package states... Writing extended state information... Building tag database... -> Finished parsing the build-deps I: Building the package I: Running cd /build/reproducible-path/pyopengl-3.1.10+dfsg/ && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-buildpackage -us -uc -b && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-genchanges -S > ../pyopengl_3.1.10+dfsg-1_source.changes dpkg-buildpackage: info: source package pyopengl dpkg-buildpackage: info: source version 3.1.10+dfsg-1 dpkg-buildpackage: info: source distribution unstable dpkg-buildpackage: info: source changed by Scott Talbert dpkg-source --before-build . dpkg-buildpackage: info: host architecture amd64 debian/rules clean dh clean --buildsystem=pybuild debian/rules override_dh_auto_clean make[1]: Entering directory '/build/reproducible-path/pyopengl-3.1.10+dfsg' dh_auto_clean rm -f PyOpenGL.egg-info/PKG-INFO make[1]: Leaving directory '/build/reproducible-path/pyopengl-3.1.10+dfsg' dh_autoreconf_clean -O--buildsystem=pybuild dh_clean -O--buildsystem=pybuild debian/rules binary dh binary --buildsystem=pybuild dh_update_autotools_config -O--buildsystem=pybuild dh_autoreconf -O--buildsystem=pybuild dh_auto_configure -O--buildsystem=pybuild dh_auto_build -O--buildsystem=pybuild I: pybuild plugin_pyproject:129: Building wheel for python3.13 with "build" module I: pybuild base:311: python3.13 -m build --skip-dependency-check --no-isolation --wheel --outdir /build/reproducible-path/pyopengl-3.1.10+dfsg/.pybuild/cpython3_3.13_opengl * Building wheel... /usr/lib/python3/dist-packages/setuptools/config/_apply_pyprojecttoml.py:61: SetuptoolsDeprecationWarning: License classifiers are deprecated. !! ******************************************************************************** Please consider removing the following classifiers in favor of a SPDX license expression: License :: OSI Approved :: BSD License See https://packaging.python.org/en/latest/guides/writing-pyproject-toml/#license for details. ******************************************************************************** !! dist._finalize_license_expression() /usr/lib/python3/dist-packages/setuptools/dist.py:759: SetuptoolsDeprecationWarning: License classifiers are deprecated. !! ******************************************************************************** Please consider removing the following classifiers in favor of a SPDX license expression: License :: OSI Approved :: BSD License See https://packaging.python.org/en/latest/guides/writing-pyproject-toml/#license for details. ******************************************************************************** !! self._finalize_license_expression() running bdist_wheel running build running build_py creating build/lib/OpenGL copying OpenGL/_bytes.py -> build/lib/OpenGL copying OpenGL/constant.py -> build/lib/OpenGL copying OpenGL/error.py -> build/lib/OpenGL copying OpenGL/version.py -> build/lib/OpenGL copying OpenGL/contextdata.py -> build/lib/OpenGL copying OpenGL/__init__.py -> build/lib/OpenGL copying OpenGL/plugins.py -> build/lib/OpenGL copying OpenGL/latebind.py -> build/lib/OpenGL copying OpenGL/logs.py -> build/lib/OpenGL copying OpenGL/constants.py -> build/lib/OpenGL copying OpenGL/_opaque.py -> build/lib/OpenGL copying OpenGL/converters.py -> build/lib/OpenGL copying OpenGL/extensions.py -> build/lib/OpenGL copying OpenGL/lazywrapper.py -> build/lib/OpenGL copying OpenGL/_configflags.py -> build/lib/OpenGL copying OpenGL/_null.py -> build/lib/OpenGL copying OpenGL/images.py -> build/lib/OpenGL copying OpenGL/acceleratesupport.py -> build/lib/OpenGL copying OpenGL/wrapper.py -> build/lib/OpenGL creating build/lib/OpenGL/arrays copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numbers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/arrayhelpers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/vbo.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/nones.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numpybuffers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_arrayconstants.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numpymodule.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_buffers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_strings.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/lists.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/ctypesarrays.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/buffers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/arraydatatype.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/ctypespointers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/formathandler.py -> build/lib/OpenGL/arrays creating build/lib/OpenGL/GLE copying OpenGL/GLE/exceptional.py -> build/lib/OpenGL/GLE copying OpenGL/GLE/__init__.py -> build/lib/OpenGL/GLE creating build/lib/OpenGL/osmesa copying OpenGL/osmesa/__init__.py -> build/lib/OpenGL/osmesa creating build/lib/OpenGL/GLU copying OpenGL/GLU/projection.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/__init__.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/glustruct.py -> build/lib/OpenGL/GLU creating build/lib/OpenGL/GLES3 copying OpenGL/GLES3/__init__.py -> build/lib/OpenGL/GLES3 copying OpenGL/GLES3/vboimplementation.py -> build/lib/OpenGL/GLES3 creating build/lib/OpenGL/platform copying OpenGL/platform/entrypoint31.py -> build/lib/OpenGL/platform copying OpenGL/platform/osmesa.py -> build/lib/OpenGL/platform copying OpenGL/platform/glx.py -> build/lib/OpenGL/platform copying OpenGL/platform/darwin.py -> build/lib/OpenGL/platform copying OpenGL/platform/__init__.py -> build/lib/OpenGL/platform copying OpenGL/platform/egl.py -> build/lib/OpenGL/platform copying OpenGL/platform/ctypesloader.py -> build/lib/OpenGL/platform copying OpenGL/platform/win32.py -> build/lib/OpenGL/platform copying OpenGL/platform/baseplatform.py -> build/lib/OpenGL/platform creating build/lib/OpenGL/AGL copying OpenGL/AGL/__init__.py -> build/lib/OpenGL/AGL creating build/lib/OpenGL/GLUT copying OpenGL/GLUT/fonts.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/freeglut.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/__init__.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/osx.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/special.py -> build/lib/OpenGL/GLUT creating build/lib/OpenGL/raw copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw creating build/lib/OpenGL/WGL copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL creating build/lib/OpenGL/EGL copying OpenGL/EGL/debug.py -> build/lib/OpenGL/EGL copying OpenGL/EGL/__init__.py -> build/lib/OpenGL/EGL copying OpenGL/EGL/gbmdevice.py -> build/lib/OpenGL/EGL creating build/lib/OpenGL/GLES2 copying OpenGL/GLES2/shaders.py -> build/lib/OpenGL/GLES2 copying OpenGL/GLES2/__init__.py -> build/lib/OpenGL/GLES2 copying OpenGL/GLES2/vboimplementation.py -> build/lib/OpenGL/GLES2 creating build/lib/OpenGL/GL copying OpenGL/GL/shaders.py -> build/lib/OpenGL/GL copying OpenGL/GL/glget.py -> build/lib/OpenGL/GL copying OpenGL/GL/feedback.py -> build/lib/OpenGL/GL copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL copying OpenGL/GL/exceptional.py -> build/lib/OpenGL/GL copying OpenGL/GL/__init__.py -> build/lib/OpenGL/GL copying OpenGL/GL/framebufferobjects.py -> build/lib/OpenGL/GL copying OpenGL/GL/vboimplementation.py -> build/lib/OpenGL/GL copying OpenGL/GL/selection.py -> build/lib/OpenGL/GL copying OpenGL/GL/images.py -> build/lib/OpenGL/GL creating build/lib/OpenGL/GLES1 copying OpenGL/GLES1/__init__.py -> build/lib/OpenGL/GLES1 creating build/lib/OpenGL/Tk copying OpenGL/Tk/__init__.py -> build/lib/OpenGL/Tk creating build/lib/OpenGL/GLX copying OpenGL/GLX/__init__.py -> build/lib/OpenGL/GLX creating build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/nurbs_tessellator.py -> build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/__init__.py -> build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/object_space_tess.py -> build/lib/OpenGL/GLU/EXT creating build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/__init__.py -> build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/GLES3/VERSION creating build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/__init__.py -> build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/annotations.py -> build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE creating build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/_types.py -> build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/__init__.py -> build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/mesa.py -> build/lib/OpenGL/raw/osmesa creating build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/_errors.py -> build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/annotations.py -> build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/constants.py -> build/lib/OpenGL/raw/GLU creating build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_glgets.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_types.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_errors.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/__init__.py -> build/lib/OpenGL/raw/GLES3 creating build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/__init__.py -> build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/annotations.py -> build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/constants.py -> build/lib/OpenGL/raw/GLUT creating build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/_glgets.py -> build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/_types.py -> build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/_errors.py -> build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL creating build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_glgets.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_types.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_errors.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/__init__.py -> build/lib/OpenGL/raw/EGL creating build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_glgets.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_types.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_errors.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/__init__.py -> build/lib/OpenGL/raw/GLES2 creating build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_glgets.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_types.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_errors.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_lookupint.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/__init__.py -> build/lib/OpenGL/raw/GL creating build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/_glgets.py -> build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/_types.py -> build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/_errors.py -> build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/__init__.py -> build/lib/OpenGL/raw/GLES1 creating build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/_glgets.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/_types.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/_errors.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/__init__.py -> build/lib/OpenGL/raw/GLX creating build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/GLES3/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/raw/GLES3/VERSION creating build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/image_buffer.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/gamma.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/__init__.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/genlock.py -> build/lib/OpenGL/raw/WGL/I3D creating build/lib/OpenGL/raw/WGL/DL copying OpenGL/raw/WGL/DL/__init__.py -> build/lib/OpenGL/raw/WGL/DL copying OpenGL/raw/WGL/DL/stereo_control.py -> build/lib/OpenGL/raw/WGL/DL creating build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/multisample.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/extensions_string.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/render_texture.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/create_context.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/pixel_format.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/pbuffer.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/__init__.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/make_current_read.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/buffer_region.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/WGL/ARB creating build/lib/OpenGL/raw/WGL/ATI copying OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ATI copying OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/ATI copying OpenGL/raw/WGL/ATI/__init__.py -> build/lib/OpenGL/raw/WGL/ATI creating build/lib/OpenGL/raw/WGL/OML copying OpenGL/raw/WGL/OML/__init__.py -> build/lib/OpenGL/raw/WGL/OML copying OpenGL/raw/WGL/OML/sync_control.py -> build/lib/OpenGL/raw/WGL/OML creating build/lib/OpenGL/raw/WGL/VERSION copying OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/raw/WGL/VERSION copying OpenGL/raw/WGL/VERSION/__init__.py -> build/lib/OpenGL/raw/WGL/VERSION creating build/lib/OpenGL/raw/WGL/DFX copying OpenGL/raw/WGL/DFX/multisample.py -> build/lib/OpenGL/raw/WGL/DFX copying OpenGL/raw/WGL/DFX/__init__.py -> build/lib/OpenGL/raw/WGL/DFX creating build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/video_output.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/swap_group.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/float_buffer.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/DX_interop2.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/video_capture.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/DX_interop.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/copy_image.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/__init__.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/present_video.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/multigpu_context.py -> build/lib/OpenGL/raw/WGL/NV creating build/lib/OpenGL/raw/WGL/AMD copying OpenGL/raw/WGL/AMD/gpu_association.py -> build/lib/OpenGL/raw/WGL/AMD copying OpenGL/raw/WGL/AMD/__init__.py -> build/lib/OpenGL/raw/WGL/AMD creating build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/multisample.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/extensions_string.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/display_color_table.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/colorspace.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/pixel_format.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/pbuffer.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/depth_float.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/__init__.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/make_current_read.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/swap_control.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/raw/WGL/EXT creating build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/__init__.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/raw/EGL/ANGLE creating build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/recordable.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/__init__.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/raw/EGL/ANDROID creating build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/__init__.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/raw/EGL/VERSION creating build/lib/OpenGL/raw/EGL/IMG copying OpenGL/raw/EGL/IMG/__init__.py -> build/lib/OpenGL/raw/EGL/IMG copying OpenGL/raw/EGL/IMG/context_priority.py -> build/lib/OpenGL/raw/EGL/IMG creating build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/drm_image.py -> build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/__init__.py -> build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/raw/EGL/MESA creating build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/swap_region.py -> build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/__init__.py -> build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/swap_region2.py -> build/lib/OpenGL/raw/EGL/NOK creating build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/debug.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/partial_update.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/create_context.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/lock_surface.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/image_base.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/cl_event.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/wait_sync.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/__init__.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/fence_sync.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_x11.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/cl_event2.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_android.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/config_attribs.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/raw/EGL/KHR creating build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/system_time.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/sync.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/stream_sync.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/__init__.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/cuda_event.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/device_cuda.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/native_query.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/stream_metadata.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/coverage_sample.py -> build/lib/OpenGL/raw/EGL/NV creating build/lib/OpenGL/raw/EGL/TIZEN copying OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/raw/EGL/TIZEN copying OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/TIZEN copying OpenGL/raw/EGL/TIZEN/__init__.py -> build/lib/OpenGL/raw/EGL/TIZEN creating build/lib/OpenGL/raw/EGL/ARM copying OpenGL/raw/EGL/ARM/__init__.py -> build/lib/OpenGL/raw/EGL/ARM copying OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/raw/EGL/ARM creating build/lib/OpenGL/raw/EGL/HI copying OpenGL/raw/EGL/HI/colorformats.py -> build/lib/OpenGL/raw/EGL/HI copying OpenGL/raw/EGL/HI/__init__.py -> build/lib/OpenGL/raw/EGL/HI copying OpenGL/raw/EGL/HI/clientpixmap.py -> build/lib/OpenGL/raw/EGL/HI creating build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/multiview_window.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/output_drm.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/output_openwf.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/protected_surface.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/client_extensions.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/device_query.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/platform_device.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/device_openwf.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/__init__.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/output_base.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/platform_x11.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/buffer_age.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/platform_base.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/device_drm.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/device_base.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/raw/EGL/EXT creating build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/raw/GLES2/ANGLE creating build/lib/OpenGL/raw/GLES2/ANDROID copying OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/raw/GLES2/ANDROID copying OpenGL/raw/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/raw/GLES2/ANDROID creating build/lib/OpenGL/raw/GLES2/VIV copying OpenGL/raw/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/raw/GLES2/VIV copying OpenGL/raw/GLES2/VIV/__init__.py -> build/lib/OpenGL/raw/GLES2/VIV creating build/lib/OpenGL/raw/GLES2/VERSION copying OpenGL/raw/GLES2/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES2/VERSION copying OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/raw/GLES2/VERSION creating build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/read_format.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/__init__.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/program_binary.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES2/IMG creating build/lib/OpenGL/raw/GLES2/FJ copying OpenGL/raw/GLES2/FJ/__init__.py -> build/lib/OpenGL/raw/GLES2/FJ copying OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/raw/GLES2/FJ creating build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_3D.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_view.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/depth_texture.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/viewport_array.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/sample_shading.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_float.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/copy_image.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/__init__.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/stencil1.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/depth32.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/stencil4.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/depth24.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/sample_variables.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/raw/GLES2/OES creating build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/framebuffer_swap_xy.py -> build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/sampler_objects.py -> build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/bgra.py -> build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/__init__.py -> build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/framebuffer_flip_x.py -> build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/texture_const_bandwidth.py -> build/lib/OpenGL/raw/GLES2/MESA creating build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/debug.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/no_error.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/__init__.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/robustness.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/KHR creating build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/render_sRGB_R8_RG8.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/shading_rate.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/frame_extrapolation.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/motion_estimation.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/ycbcr_degamma.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/texture_foveated2.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/render_shared_exponent.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/raw/GLES2/QCOM creating build/lib/OpenGL/raw/GLES2/INTEL copying OpenGL/raw/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/raw/GLES2/INTEL copying OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GLES2/INTEL copying OpenGL/raw/GLES2/INTEL/__init__.py -> build/lib/OpenGL/raw/GLES2/INTEL copying OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GLES2/INTEL copying OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GLES2/INTEL creating build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/texture_barrier.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/viewport_array.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fence.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/__init__.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/primitive_shading_rate.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_depth.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/path_rendering.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_stencil.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/sample_locations.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/image_formats.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/memory_object_sparse.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_buffer.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/timeline_semaphore.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/conditional_render.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/pack_subimage.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GLES2/NV creating build/lib/OpenGL/raw/GLES2/ES copying OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/raw/GLES2/ES copying OpenGL/raw/GLES2/ES/__init__.py -> build/lib/OpenGL/raw/GLES2/ES creating build/lib/OpenGL/raw/GLES2/NVX copying OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NVX copying OpenGL/raw/GLES2/NVX/__init__.py -> build/lib/OpenGL/raw/GLES2/NVX creating build/lib/OpenGL/raw/GLES2/OVR copying OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/OVR copying OpenGL/raw/GLES2/OVR/multiview.py -> build/lib/OpenGL/raw/GLES2/OVR copying OpenGL/raw/GLES2/OVR/multiview2.py -> build/lib/OpenGL/raw/GLES2/OVR copying OpenGL/raw/GLES2/OVR/__init__.py -> build/lib/OpenGL/raw/GLES2/OVR creating build/lib/OpenGL/raw/GLES2/DMP copying OpenGL/raw/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/raw/GLES2/DMP copying OpenGL/raw/GLES2/DMP/__init__.py -> build/lib/OpenGL/raw/GLES2/DMP copying OpenGL/raw/GLES2/DMP/program_binary.py -> build/lib/OpenGL/raw/GLES2/DMP creating build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/sync.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES2/APPLE creating build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/shader_core_properties.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/__init__.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/texture_unnormalized_coordinates.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/ARM creating build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/__init__.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/raw/GLES2/AMD creating build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/framebuffer_blit_layers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_view.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_storage_compression.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/clip_control.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/debug_label.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/memory_object.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_samples_identical.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/fragment_shading_rate.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/copy_image.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/separate_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/__init__.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/EGL_image_storage_compression.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multisampled_render_to_texture2.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/robustness.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/base_instance.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/semaphore.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/float_blend.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/raw/GLES2/EXT creating build/lib/OpenGL/raw/GL/S3 copying OpenGL/raw/GL/S3/s3tc.py -> build/lib/OpenGL/raw/GL/S3 copying OpenGL/raw/GL/S3/__init__.py -> build/lib/OpenGL/raw/GL/S3 creating build/lib/OpenGL/raw/GL/REND copying OpenGL/raw/GL/REND/screen_coordinates.py -> build/lib/OpenGL/raw/GL/REND copying OpenGL/raw/GL/REND/__init__.py -> build/lib/OpenGL/raw/GL/REND creating build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GL/PGI/__init__.py -> build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GL/PGI/misc_hints.py -> build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GL/PGI/vertex_hints.py -> build/lib/OpenGL/raw/GL/PGI creating build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/__init__.py -> build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/raw/GL/GREMEDY creating build/lib/OpenGL/raw/GL/ANGLE copying OpenGL/raw/GL/ANGLE/__init__.py -> build/lib/OpenGL/raw/GL/ANGLE creating build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_image_size.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multisample.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multi_bind.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/derivative_control.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_barrier.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/internalformat_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_clock.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/timer_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/depth_clamp.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/point_sprite.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_view.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sparse_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/program_interface_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/window_pos.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/get_program_binary.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_compression.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shadow.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_instanced.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/clip_control.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multitexture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_gather.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/debug_output.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gl_spirv.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/depth_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_include.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_objects.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_precision.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sync.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/viewport_array.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sample_shading.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_100.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/cl_event.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/matrix_palette.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_float.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sampler_objects.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_program.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compute_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_storage.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_add.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_rg.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/copy_image.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/__init__.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_program.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/cull_distance.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/clear_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/copy_buffer.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/occlusion_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/robustness.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_blend.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/direct_state_access.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sample_locations.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_ballot.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/conservative_depth.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/base_instance.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/buffer_storage.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/imaging.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/bindless_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_multisample.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/point_parameters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_buffers.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/ARB creating build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/triangle_list.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/global_alpha.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/__init__.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/slice_accum.py -> build/lib/OpenGL/raw/GL/SUN creating build/lib/OpenGL/raw/GL/VIV copying OpenGL/raw/GL/VIV/__init__.py -> build/lib/OpenGL/raw/GL/VIV creating build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/separate_stencil.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/meminfo.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_streams.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_float.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/__init__.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/pn_triangles.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/element_array.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/draw_buffers.py -> build/lib/OpenGL/raw/GL/ATI creating build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/interlace.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/subsample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/instruments.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/list_priority.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/framezoom.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/shadow.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async_histogram.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcba.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/depth_texture.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async_pixel.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcb.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/sprite.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/resample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/__init__.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/reference_plane.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/clipmap.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/flush_raster.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/fog_offset.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async_.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/raw/GL/SGIX creating build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/interlace.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/subsample.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/resample.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/__init__.py -> build/lib/OpenGL/raw/GL/OML creating build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/occlusion_test.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/__init__.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/image_transform.py -> build/lib/OpenGL/raw/GL/HP creating build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/specular_fog.py -> build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/phong_shading.py -> build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/__init__.py -> build/lib/OpenGL/raw/GL/WIN creating build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/raw/GL/VERSION creating build/lib/OpenGL/raw/GL/IMG copying OpenGL/raw/GL/IMG/__init__.py -> build/lib/OpenGL/raw/GL/IMG creating build/lib/OpenGL/raw/GL/FJ copying OpenGL/raw/GL/FJ/__init__.py -> build/lib/OpenGL/raw/GL/FJ creating build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/single_precision.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/query_matrix.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/fixed_point.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GL/OES creating build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/framebuffer_swap_xy.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/window_pos.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/resize_buffers.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/__init__.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/framebuffer_flip_x.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/texture_const_bandwidth.py -> build/lib/OpenGL/raw/GL/MESA creating build/lib/OpenGL/raw/GL/SUNX copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX creating build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/multisample.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/raw/GL/DFX creating build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/debug.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/no_error.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/__init__.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/robustness.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/KHR creating build/lib/OpenGL/raw/GL/MESAX copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX creating build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/static_data.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/__init__.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/raw/GL/IBM creating build/lib/OpenGL/raw/GL/QCOM copying OpenGL/raw/GL/QCOM/__init__.py -> build/lib/OpenGL/raw/GL/QCOM creating build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/performance_query.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/__init__.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/map_texture.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GL/INTEL creating build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/deep_texture3D.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texgen_reflection.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/geometry_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_barrier.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/depth_clamp.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conservative_raster.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader3.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_multicast.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/mesh_shader.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/draw_texture.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/compute_program5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/command_list.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/explicit_multisample.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/transform_feedback2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/video_capture.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/viewport_array2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/query_resource_tag.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/primitive_restart.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/register_combiners2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/uniform_buffer_std430_layout.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fence.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/copy_image.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texgen_emboss.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/pixel_data_range.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/__init__.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/primitive_shading_rate.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vdpau_interop.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_rectangle.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/tessellation_program5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/path_rendering.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/memory_attachment.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/sample_locations.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/memory_object_sparse.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/present_video.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/half_float.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_thread_group.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/bindless_texture.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_program5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_multisample.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/timeline_semaphore.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/query_resource.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conditional_render.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/light_max_exponent.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GL/NV creating build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/progress_fence.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/__init__.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/conditional_render.py -> build/lib/OpenGL/raw/GL/NVX creating build/lib/OpenGL/raw/GL/OVR copying OpenGL/raw/GL/OVR/multiview.py -> build/lib/OpenGL/raw/GL/OVR copying OpenGL/raw/GL/OVR/multiview2.py -> build/lib/OpenGL/raw/GL/OVR copying OpenGL/raw/GL/OVR/__init__.py -> build/lib/OpenGL/raw/GL/OVR creating build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/__init__.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/texture_color_table.py -> build/lib/OpenGL/raw/GL/SGI creating build/lib/OpenGL/raw/GL/DMP copying OpenGL/raw/GL/DMP/__init__.py -> build/lib/OpenGL/raw/GL/DMP creating build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/float_pixels.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/row_bytes.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/texture_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/element_array.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/client_storage.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/specular_vector.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE creating build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/__init__.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture4D.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_lod.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/point_parameters.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/detail_texture.py -> build/lib/OpenGL/raw/GL/SGIS creating build/lib/OpenGL/raw/GL/ARM copying OpenGL/raw/GL/ARM/__init__.py -> build/lib/OpenGL/raw/GL/ARM creating build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/texture_texture4.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/sparse_texture.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/debug_output.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/pinned_memory.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/__init__.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/sample_positions.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_ballot.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/conservative_depth.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/gcn_shader.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/raw/GL/AMD creating build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR creating build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/light_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_blit_layers.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/debug_marker.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/timer_query.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_snorm.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/secondary_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_transform.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_material.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_shader.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/debug_label.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/memory_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_array_formats.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/polygon_offset.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/color_subtable.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_samples_identical.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/rescale_normal.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_integer.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_storage.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/bgra.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/cmyka.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/paletted_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/__init__.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/transform_feedback.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/external_buffer.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/subtexture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/misc_attribute.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/direct_state_access.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/semaphore.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/EGL_sync.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/fog_coord.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture3D.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/histogram.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT creating build/lib/OpenGL/raw/GLES1/VERSION copying OpenGL/raw/GLES1/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES1/VERSION copying OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/raw/GLES1/VERSION creating build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/read_format.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/__init__.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES1/IMG creating build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/single_precision.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/point_sprite.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/matrix_get.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/draw_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/point_size_array.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/read_format.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/query_matrix.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/__init__.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil8.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil1.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/depth32.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil4.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/fixed_point.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/depth24.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES1/OES creating build/lib/OpenGL/raw/GLES1/KHR copying OpenGL/raw/GLES1/KHR/debug.py -> build/lib/OpenGL/raw/GLES1/KHR copying OpenGL/raw/GLES1/KHR/__init__.py -> build/lib/OpenGL/raw/GLES1/KHR creating build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES1/QCOM creating build/lib/OpenGL/raw/GLES1/NV copying OpenGL/raw/GLES1/NV/fence.py -> build/lib/OpenGL/raw/GLES1/NV copying OpenGL/raw/GLES1/NV/__init__.py -> build/lib/OpenGL/raw/GLES1/NV creating build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/sync.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES1/APPLE creating build/lib/OpenGL/raw/GLES1/ARM copying OpenGL/raw/GLES1/ARM/__init__.py -> build/lib/OpenGL/raw/GLES1/ARM copying OpenGL/raw/GLES1/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES1/ARM creating build/lib/OpenGL/raw/GLES1/AMD copying OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD copying OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD copying OpenGL/raw/GLES1/AMD/__init__.py -> build/lib/OpenGL/raw/GLES1/AMD creating build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/__init__.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/robustness.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES1/EXT creating build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/multisample.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/__init__.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/GLX/ARB creating build/lib/OpenGL/raw/GLX/SUN copying OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/raw/GLX/SUN copying OpenGL/raw/GLX/SUN/__init__.py -> build/lib/OpenGL/raw/GLX/SUN creating build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/video_source.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/swap_group.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/__init__.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/video_resize.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX creating build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/swap_method.py -> build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/__init__.py -> build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/sync_control.py -> build/lib/OpenGL/raw/GLX/OML creating build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/__init__.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/raw/GLX/VERSION creating build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/release_buffers.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/__init__.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/query_renderer.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/swap_control.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/agp_offset.py -> build/lib/OpenGL/raw/GLX/MESA creating build/lib/OpenGL/raw/GLX/DFX copying OpenGL/raw/GLX/DFX/multisample.py -> build/lib/OpenGL/raw/GLX/DFX copying OpenGL/raw/GLX/DFX/__init__.py -> build/lib/OpenGL/raw/GLX/DFX creating build/lib/OpenGL/raw/GLX/INTEL copying OpenGL/raw/GLX/INTEL/__init__.py -> build/lib/OpenGL/raw/GLX/INTEL copying OpenGL/raw/GLX/INTEL/swap_event.py -> build/lib/OpenGL/raw/GLX/INTEL creating build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/video_out.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/video_output.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/swap_group.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/float_buffer.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/video_capture.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/copy_image.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/__init__.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/present_video.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/multigpu_context.py -> build/lib/OpenGL/raw/GLX/NV creating build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/video_sync.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/__init__.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/cushion.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/make_current_read.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/swap_control.py -> build/lib/OpenGL/raw/GLX/SGI creating build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/multisample.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/__init__.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/raw/GLX/SGIS creating build/lib/OpenGL/raw/GLX/AMD copying OpenGL/raw/GLX/AMD/gpu_association.py -> build/lib/OpenGL/raw/GLX/AMD copying OpenGL/raw/GLX/AMD/__init__.py -> build/lib/OpenGL/raw/GLX/AMD creating build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/visual_rating.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/get_drawable_type.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/import_context.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/no_config_context.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/__init__.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/context_priority.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/libglvnd.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/buffer_age.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/visual_info.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/swap_control.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/raw/GLX/EXT creating build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/image_buffer.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/gamma.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/__init__.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/genlock.py -> build/lib/OpenGL/WGL/I3D creating build/lib/OpenGL/WGL/DL copying OpenGL/WGL/DL/__init__.py -> build/lib/OpenGL/WGL/DL copying OpenGL/WGL/DL/stereo_control.py -> build/lib/OpenGL/WGL/DL creating build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/multisample.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/extensions_string.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/render_texture.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/create_context.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/pixel_format.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/pbuffer.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/__init__.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/make_current_read.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/buffer_region.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/WGL/ARB creating build/lib/OpenGL/WGL/ATI copying OpenGL/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/WGL/ATI copying OpenGL/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/WGL/ATI copying OpenGL/WGL/ATI/__init__.py -> build/lib/OpenGL/WGL/ATI creating build/lib/OpenGL/WGL/OML copying OpenGL/WGL/OML/__init__.py -> build/lib/OpenGL/WGL/OML copying OpenGL/WGL/OML/sync_control.py -> build/lib/OpenGL/WGL/OML creating build/lib/OpenGL/WGL/VERSION copying OpenGL/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/WGL/VERSION copying OpenGL/WGL/VERSION/__init__.py -> build/lib/OpenGL/WGL/VERSION creating build/lib/OpenGL/WGL/DFX copying OpenGL/WGL/DFX/multisample.py -> build/lib/OpenGL/WGL/DFX copying OpenGL/WGL/DFX/__init__.py -> build/lib/OpenGL/WGL/DFX creating build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/video_output.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/swap_group.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/float_buffer.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/DX_interop2.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/video_capture.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/DX_interop.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/copy_image.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/__init__.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/present_video.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/multigpu_context.py -> build/lib/OpenGL/WGL/NV creating build/lib/OpenGL/WGL/AMD copying OpenGL/WGL/AMD/gpu_association.py -> build/lib/OpenGL/WGL/AMD copying OpenGL/WGL/AMD/__init__.py -> build/lib/OpenGL/WGL/AMD creating build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/multisample.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/extensions_string.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/display_color_table.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/colorspace.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/pixel_format.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/pbuffer.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/depth_float.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/__init__.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/make_current_read.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/swap_control.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/WGL/EXT creating build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/__init__.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/EGL/ANGLE creating build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/recordable.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/__init__.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/EGL/ANDROID creating build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/__init__.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/EGL/VERSION creating build/lib/OpenGL/EGL/IMG copying OpenGL/EGL/IMG/__init__.py -> build/lib/OpenGL/EGL/IMG copying OpenGL/EGL/IMG/context_priority.py -> build/lib/OpenGL/EGL/IMG creating build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/drm_image.py -> build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/__init__.py -> build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/EGL/MESA creating build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/swap_region.py -> build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/__init__.py -> build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/swap_region2.py -> build/lib/OpenGL/EGL/NOK creating build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/debug.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/partial_update.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/create_context.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/lock_surface.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/image_base.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/cl_event.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/wait_sync.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/__init__.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/fence_sync.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_x11.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/cl_event2.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_android.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/config_attribs.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/EGL/KHR creating build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/system_time.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/sync.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/stream_sync.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/__init__.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/cuda_event.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/device_cuda.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/native_query.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/stream_metadata.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/coverage_sample.py -> build/lib/OpenGL/EGL/NV creating build/lib/OpenGL/EGL/TIZEN copying OpenGL/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/EGL/TIZEN copying OpenGL/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/EGL/TIZEN copying OpenGL/EGL/TIZEN/__init__.py -> build/lib/OpenGL/EGL/TIZEN creating build/lib/OpenGL/EGL/ARM copying OpenGL/EGL/ARM/__init__.py -> build/lib/OpenGL/EGL/ARM copying OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/EGL/ARM creating build/lib/OpenGL/EGL/HI copying OpenGL/EGL/HI/colorformats.py -> build/lib/OpenGL/EGL/HI copying OpenGL/EGL/HI/__init__.py -> build/lib/OpenGL/EGL/HI copying OpenGL/EGL/HI/clientpixmap.py -> build/lib/OpenGL/EGL/HI creating build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/multiview_window.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/output_drm.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/output_openwf.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/protected_surface.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/client_extensions.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/device_query.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/platform_device.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/device_openwf.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/__init__.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/output_base.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/platform_x11.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/buffer_age.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/platform_base.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/device_drm.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/device_base.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/EGL/EXT creating build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/GLES2/ANGLE creating build/lib/OpenGL/GLES2/ANDROID copying OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/GLES2/ANDROID copying OpenGL/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/GLES2/ANDROID creating build/lib/OpenGL/GLES2/VIV copying OpenGL/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/GLES2/VIV copying OpenGL/GLES2/VIV/__init__.py -> build/lib/OpenGL/GLES2/VIV creating build/lib/OpenGL/GLES2/VERSION copying OpenGL/GLES2/VERSION/__init__.py -> build/lib/OpenGL/GLES2/VERSION copying OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/GLES2/VERSION creating build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/read_format.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/__init__.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/program_binary.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES2/IMG creating build/lib/OpenGL/GLES2/FJ copying OpenGL/GLES2/FJ/__init__.py -> build/lib/OpenGL/GLES2/FJ copying OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/GLES2/FJ creating build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_3D.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_view.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/depth_texture.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/viewport_array.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/sample_shading.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_npot.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_float.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/copy_image.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/__init__.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/stencil1.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/depth32.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/stencil4.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/depth24.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/sample_variables.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/EGL_image.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/GLES2/OES creating build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/framebuffer_swap_xy.py -> build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/sampler_objects.py -> build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/bgra.py -> build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/__init__.py -> build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/framebuffer_flip_x.py -> build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/texture_const_bandwidth.py -> build/lib/OpenGL/GLES2/MESA creating build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/debug.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/no_error.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/__init__.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/robustness.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/KHR creating build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/render_sRGB_R8_RG8.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/shading_rate.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/frame_extrapolation.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/motion_estimation.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/ycbcr_degamma.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/texture_foveated2.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/__init__.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/render_shared_exponent.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/texture_lod_bias.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/GLES2/QCOM creating build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/__init__.py -> build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GLES2/INTEL creating build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/texture_barrier.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/viewport_array.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fence.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/__init__.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/primitive_shading_rate.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_depth.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/path_rendering.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_stencil.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/sample_locations.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/image_formats.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/memory_object_sparse.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_buffer.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/timeline_semaphore.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/conditional_render.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/pack_subimage.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/GLES2/NV creating build/lib/OpenGL/GLES2/ES copying OpenGL/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/GLES2/ES copying OpenGL/GLES2/ES/__init__.py -> build/lib/OpenGL/GLES2/ES creating build/lib/OpenGL/GLES2/NVX copying OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GLES2/NVX copying OpenGL/GLES2/NVX/__init__.py -> build/lib/OpenGL/GLES2/NVX creating build/lib/OpenGL/GLES2/OVR copying OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/OVR copying OpenGL/GLES2/OVR/multiview.py -> build/lib/OpenGL/GLES2/OVR copying OpenGL/GLES2/OVR/multiview2.py -> build/lib/OpenGL/GLES2/OVR copying OpenGL/GLES2/OVR/__init__.py -> build/lib/OpenGL/GLES2/OVR creating build/lib/OpenGL/GLES2/DMP copying OpenGL/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/GLES2/DMP copying OpenGL/GLES2/DMP/__init__.py -> build/lib/OpenGL/GLES2/DMP copying OpenGL/GLES2/DMP/program_binary.py -> build/lib/OpenGL/GLES2/DMP creating build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/sync.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/__init__.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES2/APPLE creating build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/shader_core_properties.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/__init__.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/texture_unnormalized_coordinates.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/rgba8.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/ARM creating build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/__init__.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/GLES2/AMD creating build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sRGB.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/framebuffer_blit_layers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_view.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_storage_compression.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/clip_control.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/debug_label.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/memory_object.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_samples_identical.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/fragment_shading_rate.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/copy_image.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/separate_depth_stencil.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/__init__.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/EGL_image_storage_compression.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multisampled_render_to_texture2.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/robustness.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/base_instance.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/semaphore.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/float_blend.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/GLES2/EXT creating build/lib/OpenGL/GL/S3 copying OpenGL/GL/S3/s3tc.py -> build/lib/OpenGL/GL/S3 copying OpenGL/GL/S3/__init__.py -> build/lib/OpenGL/GL/S3 creating build/lib/OpenGL/GL/REND copying OpenGL/GL/REND/screen_coordinates.py -> build/lib/OpenGL/GL/REND copying OpenGL/GL/REND/__init__.py -> build/lib/OpenGL/GL/REND creating build/lib/OpenGL/GL/PGI copying OpenGL/GL/PGI/__init__.py -> build/lib/OpenGL/GL/PGI copying OpenGL/GL/PGI/misc_hints.py -> build/lib/OpenGL/GL/PGI copying OpenGL/GL/PGI/vertex_hints.py -> build/lib/OpenGL/GL/PGI creating build/lib/OpenGL/GL/GREMEDY copying OpenGL/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/GL/GREMEDY copying OpenGL/GL/GREMEDY/__init__.py -> build/lib/OpenGL/GL/GREMEDY copying OpenGL/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/GL/GREMEDY creating build/lib/OpenGL/GL/ANGLE copying OpenGL/GL/ANGLE/__init__.py -> build/lib/OpenGL/GL/ANGLE creating build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_image_size.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multisample.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multi_bind.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/derivative_control.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_barrier.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/internalformat_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_clock.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/timer_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/depth_clamp.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/point_sprite.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_view.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sparse_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/program_interface_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/window_pos.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/get_program_binary.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_compression.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shadow.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_instanced.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/clip_control.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multitexture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_gather.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/debug_output.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/gl_spirv.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/depth_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_include.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_objects.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_precision.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sync.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/viewport_array.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sample_shading.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_100.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/cl_event.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/matrix_palette.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_float.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sampler_objects.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_program.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compute_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_storage.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_add.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_rg.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/copy_image.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/__init__.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_program.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/cull_distance.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/clear_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/copy_buffer.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/occlusion_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/robustness.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_blend.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vboimplementation.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/direct_state_access.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sample_locations.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_indirect.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_ballot.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/conservative_depth.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/base_instance.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/buffer_storage.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/imaging.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/bindless_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_multisample.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/point_parameters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_buffers.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/GL/ARB creating build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/triangle_list.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/mesh_array.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/global_alpha.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/__init__.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/vertex.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/slice_accum.py -> build/lib/OpenGL/GL/SUN creating build/lib/OpenGL/GL/VIV copying OpenGL/GL/VIV/__init__.py -> build/lib/OpenGL/GL/VIV creating build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/separate_stencil.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/fragment_shader.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/meminfo.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_streams.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_float.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/__init__.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/pn_triangles.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/element_array.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/draw_buffers.py -> build/lib/OpenGL/GL/ATI creating build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/interlace.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/subsample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/instruments.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/list_priority.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/framezoom.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/shadow.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async_histogram.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcba.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/depth_texture.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async_pixel.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcb.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/sprite.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/resample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/__init__.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/reference_plane.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/clipmap.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/flush_raster.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/fog_offset.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async_.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/GL/SGIX creating build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/interlace.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/subsample.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/resample.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/__init__.py -> build/lib/OpenGL/GL/OML creating build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/texture_lighting.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/occlusion_test.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/__init__.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/image_transform.py -> build/lib/OpenGL/GL/HP creating build/lib/OpenGL/GL/WIN copying OpenGL/GL/WIN/specular_fog.py -> build/lib/OpenGL/GL/WIN copying OpenGL/GL/WIN/phong_shading.py -> build/lib/OpenGL/GL/WIN copying OpenGL/GL/WIN/__init__.py -> build/lib/OpenGL/GL/WIN creating build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_2_images.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/__init__.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/GL/VERSION creating build/lib/OpenGL/GL/IMG copying OpenGL/GL/IMG/__init__.py -> build/lib/OpenGL/GL/IMG creating build/lib/OpenGL/GL/FJ copying OpenGL/GL/FJ/__init__.py -> build/lib/OpenGL/GL/FJ creating build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/single_precision.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/read_format.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/query_matrix.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/__init__.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/fixed_point.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/byte_coordinates.py -> build/lib/OpenGL/GL/OES creating build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/framebuffer_swap_xy.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/window_pos.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/pack_invert.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/resize_buffers.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/__init__.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/framebuffer_flip_x.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/texture_const_bandwidth.py -> build/lib/OpenGL/GL/MESA creating build/lib/OpenGL/GL/SUNX copying OpenGL/GL/SUNX/constant_data.py -> build/lib/OpenGL/GL/SUNX copying OpenGL/GL/SUNX/__init__.py -> build/lib/OpenGL/GL/SUNX creating build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/multisample.py -> build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/tbuffer.py -> build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/__init__.py -> build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/GL/DFX creating build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/debug.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/no_error.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/context_flush_control.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/__init__.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/robustness.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/KHR creating build/lib/OpenGL/GL/MESAX copying OpenGL/GL/MESAX/__init__.py -> build/lib/OpenGL/GL/MESAX copying OpenGL/GL/MESAX/texture_stack.py -> build/lib/OpenGL/GL/MESAX creating build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/cull_vertex.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/static_data.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/__init__.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/GL/IBM creating build/lib/OpenGL/GL/QCOM copying OpenGL/GL/QCOM/__init__.py -> build/lib/OpenGL/GL/QCOM creating build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/performance_query.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/__init__.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/map_texture.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GL/INTEL creating build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/deep_texture3D.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texgen_reflection.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/evaluators.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/geometry_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_barrier.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/multisample_coverage.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/depth_clamp.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/point_sprite.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conservative_raster.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader3.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_multicast.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/float_buffer.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/mesh_shader.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/draw_texture.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fill_rectangle.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/compute_program5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/command_list.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_shader5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/explicit_multisample.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/transform_feedback2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/video_capture.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/viewport_array2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/query_resource_tag.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/primitive_restart.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/register_combiners2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/uniform_buffer_std430_layout.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fence.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/copy_image.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texgen_emboss.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/pixel_data_range.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/__init__.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fog_distance.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/transform_feedback.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/primitive_shading_rate.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vdpau_interop.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_rectangle.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_array_range.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/tessellation_program5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/occlusion_query.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shading_rate_image.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program3.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/geometry_shader4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/path_rendering.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/memory_attachment.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/sample_locations.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/memory_object_sparse.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/present_video.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/half_float.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_thread_group.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/bindless_texture.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_square.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_program5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program_option.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_multisample.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/timeline_semaphore.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/query_resource.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/register_combiners.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conditional_render.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/light_max_exponent.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/GL/NV creating build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/progress_fence.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/__init__.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/conditional_render.py -> build/lib/OpenGL/GL/NVX creating build/lib/OpenGL/GL/OVR copying OpenGL/GL/OVR/multiview.py -> build/lib/OpenGL/GL/OVR copying OpenGL/GL/OVR/multiview2.py -> build/lib/OpenGL/GL/OVR copying OpenGL/GL/OVR/__init__.py -> build/lib/OpenGL/GL/OVR creating build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/color_table.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/__init__.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/color_matrix.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/texture_color_table.py -> build/lib/OpenGL/GL/SGI creating build/lib/OpenGL/GL/DMP copying OpenGL/GL/DMP/__init__.py -> build/lib/OpenGL/GL/DMP creating build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/float_pixels.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/rgb_422.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/fence.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/__init__.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/row_bytes.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/texture_range.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/element_array.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/client_storage.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/specular_vector.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/transform_hint.py -> build/lib/OpenGL/GL/APPLE creating build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/multisample.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/fog_function.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_select.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/__init__.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture4D.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_lod.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/point_parameters.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/detail_texture.py -> build/lib/OpenGL/GL/SGIS creating build/lib/OpenGL/GL/ARM copying OpenGL/GL/ARM/__init__.py -> build/lib/OpenGL/GL/ARM creating build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/texture_texture4.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/sparse_texture.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/debug_output.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/pinned_memory.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/__init__.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/sample_positions.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/performance_monitor.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_ballot.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/conservative_depth.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/gcn_shader.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/GL/AMD creating build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/color_clamp.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/__init__.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/interlace_read.py -> build/lib/OpenGL/GL/INGR creating build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_subtract.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/light_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_blit_layers.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/debug_marker.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/cull_vertex.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/timer_query.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_snorm.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/copy_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/packed_float.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/secondary_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/draw_instanced.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/pixel_transform.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_material.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_func.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_shader.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/debug_label.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/memory_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_minmax.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_array_formats.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/polygon_offset.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/color_subtable.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_samples_identical.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/rescale_normal.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_integer.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_storage.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/bgra.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_env_add.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/cmyka.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/paletted_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/__init__.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/transform_feedback.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/external_buffer.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/window_rectangles.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/subtexture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/misc_attribute.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/direct_state_access.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/convolution.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/semaphore.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/raster_multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/EGL_sync.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/point_parameters.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/fog_coord.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture3D.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/packed_pixels.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/histogram.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/abgr.py -> build/lib/OpenGL/GL/EXT creating build/lib/OpenGL/GLES1/VERSION copying OpenGL/GLES1/VERSION/__init__.py -> build/lib/OpenGL/GLES1/VERSION copying OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/GLES1/VERSION creating build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/read_format.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/__init__.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES1/IMG creating build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/single_precision.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/point_sprite.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/matrix_get.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/draw_texture.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/point_size_array.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/read_format.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_npot.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/query_matrix.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/__init__.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil8.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil1.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/depth32.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil4.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/fixed_point.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/depth24.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/EGL_image.py -> build/lib/OpenGL/GLES1/OES creating build/lib/OpenGL/GLES1/KHR copying OpenGL/GLES1/KHR/debug.py -> build/lib/OpenGL/GLES1/KHR copying OpenGL/GLES1/KHR/__init__.py -> build/lib/OpenGL/GLES1/KHR creating build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/__init__.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES1/QCOM creating build/lib/OpenGL/GLES1/NV copying OpenGL/GLES1/NV/fence.py -> build/lib/OpenGL/GLES1/NV copying OpenGL/GLES1/NV/__init__.py -> build/lib/OpenGL/GLES1/NV creating build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/sync.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/__init__.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES1/APPLE creating build/lib/OpenGL/GLES1/ARM copying OpenGL/GLES1/ARM/__init__.py -> build/lib/OpenGL/GLES1/ARM copying OpenGL/GLES1/ARM/rgba8.py -> build/lib/OpenGL/GLES1/ARM creating build/lib/OpenGL/GLES1/AMD copying OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES1/AMD copying OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES1/AMD copying OpenGL/GLES1/AMD/__init__.py -> build/lib/OpenGL/GLES1/AMD creating build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/sRGB.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/__init__.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/robustness.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/GLES1/EXT creating build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/multisample.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/create_context.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/__init__.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/GLX/ARB creating build/lib/OpenGL/GLX/SUN copying OpenGL/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/GLX/SUN copying OpenGL/GLX/SUN/__init__.py -> build/lib/OpenGL/GLX/SUN creating build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/video_source.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/swap_group.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/__init__.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/video_resize.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/GLX/SGIX creating build/lib/OpenGL/GLX/OML copying OpenGL/GLX/OML/swap_method.py -> build/lib/OpenGL/GLX/OML copying OpenGL/GLX/OML/__init__.py -> build/lib/OpenGL/GLX/OML copying OpenGL/GLX/OML/sync_control.py -> build/lib/OpenGL/GLX/OML creating build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/__init__.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/GLX/VERSION creating build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/release_buffers.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/__init__.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/query_renderer.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/swap_control.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/agp_offset.py -> build/lib/OpenGL/GLX/MESA creating build/lib/OpenGL/GLX/DFX copying OpenGL/GLX/DFX/multisample.py -> build/lib/OpenGL/GLX/DFX copying OpenGL/GLX/DFX/__init__.py -> build/lib/OpenGL/GLX/DFX creating build/lib/OpenGL/GLX/INTEL copying OpenGL/GLX/INTEL/__init__.py -> build/lib/OpenGL/GLX/INTEL copying OpenGL/GLX/INTEL/swap_event.py -> build/lib/OpenGL/GLX/INTEL creating build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/video_out.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/video_output.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/swap_group.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/float_buffer.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/video_capture.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/copy_image.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/__init__.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/copy_buffer.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/present_video.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/multigpu_context.py -> build/lib/OpenGL/GLX/NV creating build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/video_sync.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/__init__.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/cushion.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/make_current_read.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/swap_control.py -> build/lib/OpenGL/GLX/SGI creating build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/multisample.py -> build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/__init__.py -> build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/GLX/SGIS creating build/lib/OpenGL/GLX/AMD copying OpenGL/GLX/AMD/gpu_association.py -> build/lib/OpenGL/GLX/AMD copying OpenGL/GLX/AMD/__init__.py -> build/lib/OpenGL/GLX/AMD creating build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/visual_rating.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/get_drawable_type.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/import_context.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/no_config_context.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/__init__.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/context_priority.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/libglvnd.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/buffer_age.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/visual_info.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/swap_control.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/GLX/EXT running egg_info creating PyOpenGL.egg-info writing PyOpenGL.egg-info/PKG-INFO writing dependency_links to PyOpenGL.egg-info/dependency_links.txt writing top-level names to PyOpenGL.egg-info/top_level.txt writing manifest file 'PyOpenGL.egg-info/SOURCES.txt' reading manifest file 'PyOpenGL.egg-info/SOURCES.txt' reading manifest template 'MANIFEST.in' warning: no previously-included files matching '*.odt' found anywhere in distribution warning: no previously-included files matching '*.odp' found anywhere in distribution warning: no previously-included files matching '.cvsignore' found anywhere in distribution warning: no previously-included files matching '*.diff' found anywhere in distribution warning: no previously-included files found matching 'src/*.h' warning: no previously-included files found matching 'src/*.xml' warning: no previously-included files found matching 'src/*.zip' warning: no previously-included files found matching 'src/*.pdf' warning: no previously-included files found matching 'src/*.zip' warning: no previously-included files found matching 'src/*.txt' warning: no files found matching 'src/win32deps.py' warning: no files found matching 'src/toglinstall/get_togl.py' warning: no files found matching 'metadata.py' warning: no files found matching 'ChangeLog.txt' warning: no previously-included files found matching 'accelerate' warning: no previously-included files found matching 'directdocs' writing manifest file 'PyOpenGL.egg-info/SOURCES.txt' /usr/lib/python3/dist-packages/setuptools/command/build_py.py:212: _Warning: Package 'OpenGL.DLLS' is absent from the `packages` configuration. !! ******************************************************************************** ############################ # Package would be ignored # ############################ Python recognizes 'OpenGL.DLLS' as an importable package[^1], but it is absent from setuptools' `packages` configuration. This leads to an ambiguous overall configuration. If you want to distribute this package, please make sure that 'OpenGL.DLLS' is explicitly added to the `packages` configuration field. Alternatively, you can also rely on setuptools' discovery methods (for example by using `find_namespace_packages(...)`/`find_namespace:` instead of `find_packages(...)`/`find:`). You can read more about "package discovery" on setuptools documentation page: - https://setuptools.pypa.io/en/latest/userguide/package_discovery.html If you don't want 'OpenGL.DLLS' to be distributed and are already explicitly excluding 'OpenGL.DLLS' via `find_namespace_packages(...)/find_namespace` or `find_packages(...)/find`, you can try to use `exclude_package_data`, or `include-package-data=False` in combination with a more fine grained `package-data` configuration. You can read more about "package data files" on setuptools documentation page: - https://setuptools.pypa.io/en/latest/userguide/datafiles.html [^1]: For Python, any directory (with suitable naming) can be imported, even if it does not contain any `.py` files. On the other hand, currently there is no concept of package data directory, all directories are treated like packages. ******************************************************************************** !! check.warn(importable) creating build/lib/OpenGL/DLLS copying OpenGL/DLLS/GLE_WIN32_README.txt -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/freeglut_COPYING.txt -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/freeglut_README.txt -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/gle_AUTHORS -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/gle_COPYING -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/gle_COPYING.src -> build/lib/OpenGL/DLLS installing to build/bdist.linux-x86_64/wheel running install running install_lib creating build/bdist.linux-x86_64/wheel creating build/bdist.linux-x86_64/wheel/OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays creating build/bdist.linux-x86_64/wheel/OpenGL/GLE copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLE copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLE copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/osmesa copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/osmesa creating build/bdist.linux-x86_64/wheel/OpenGL/GLU copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU creating build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT copying build/lib/OpenGL/constant.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/GLES3 creating build/bdist.linux-x86_64/wheel/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3 copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3 copying build/lib/OpenGL/error.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/platform copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform creating build/bdist.linux-x86_64/wheel/OpenGL/AGL copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/AGL creating build/bdist.linux-x86_64/wheel/OpenGL/DLLS copying build/lib/OpenGL/DLLS/gle_AUTHORS -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS copying build/lib/OpenGL/DLLS/GLE_WIN32_README.txt -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS copying build/lib/OpenGL/DLLS/gle_COPYING.src -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS copying build/lib/OpenGL/DLLS/gle_COPYING -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS copying build/lib/OpenGL/DLLS/freeglut_COPYING.txt -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS copying build/lib/OpenGL/DLLS/freeglut_README.txt -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS copying build/lib/OpenGL/version.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/GLUT copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT copying build/lib/OpenGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/plugins.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE creating build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT copying build/lib/OpenGL/raw/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DL copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DL copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/OML copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/OML copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/OML creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/VERSION copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/VERSION copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/VERSION copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DFX copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DFX copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DFX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/AMD copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/AMD copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/IMG copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/IMG copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/IMG copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ARM copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ARM copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANDROID copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANDROID copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANDROID creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VIV copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VIV copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VIV copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VERSION copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VERSION copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/FJ copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/FJ copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/FJ copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_swap_xy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/sampler_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_x.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/texture_const_bandwidth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/render_sRGB_R8_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/frame_extrapolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/motion_estimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/ycbcr_degamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/render_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/primitive_shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/memory_object_sparse.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/timeline_semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/pack_subimage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ES copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ES copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ES creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NVX copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NVX copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NVX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/DMP copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/DMP copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/DMP copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/DMP creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/shader_core_properties.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/texture_unnormalized_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/framebuffer_blit_layers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_samples_identical.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/fragment_shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/separate_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/S3 copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/S3 copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/S3 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/REND copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/REND copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/REND creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/PGI copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/PGI copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/PGI creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ANGLE copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ANGLE creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VIV copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VIV creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IMG copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IMG copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/FJ copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/FJ copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/framebuffer_swap_xy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_x.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/texture_const_bandwidth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESAX copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESAX copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESAX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/QCOM copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/QCOM creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_std430_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/primitive_shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/memory_object_sparse.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/timeline_semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DMP copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DMP creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARM copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit_layers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_samples_identical.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/VERSION copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/VERSION copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/KHR copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/KHR copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/KHR creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/NV copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/NV copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/NV creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/ARM copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/ARM copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SUN copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SUN copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SUN creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/DFX copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/DFX copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/DFX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/INTEL copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/INTEL copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/INTEL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/AMD copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/AMD copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/get_drawable_type.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/WGL creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DL copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DL copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DL creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/OML copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/OML copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/OML creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/VERSION copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/VERSION copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/VERSION copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DFX copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DFX copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DFX creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/AMD copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/AMD copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/EGL copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/IMG copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/IMG copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/IMG creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ARM copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ARM copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/HI creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2 copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANDROID copying build/lib/OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANDROID copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANDROID creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VIV copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VIV copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VIV creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VERSION copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VERSION copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/FJ copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/FJ copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/FJ creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/framebuffer_swap_xy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/sampler_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_x.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/texture_const_bandwidth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/render_sRGB_R8_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/frame_extrapolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/motion_estimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/ycbcr_degamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/texture_foveated2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/render_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/primitive_shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/memory_object_sparse.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/timeline_semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/pack_subimage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ES copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ES copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ES creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NVX copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NVX copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NVX creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/DMP copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/DMP copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/DMP copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/DMP creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/shader_core_properties.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/texture_unnormalized_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/framebuffer_blit_layers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_storage_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_samples_identical.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/fragment_shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/separate_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/latebind.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/GL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/S3 copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/S3 copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/S3 creating build/bdist.linux-x86_64/wheel/OpenGL/GL/REND copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/REND copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/REND creating build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/PGI copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/PGI copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/PGI creating build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/GREMEDY copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/GREMEDY copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/GREMEDY copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ANGLE copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ANGLE creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VIV copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VIV creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML creating build/bdist.linux-x86_64/wheel/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IMG copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IMG creating build/bdist.linux-x86_64/wheel/OpenGL/GL/FJ copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/FJ creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/framebuffer_swap_xy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/framebuffer_flip_x.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/texture_const_bandwidth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUNX copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUNX copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUNX copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX creating build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESAX copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESAX copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESAX creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/QCOM copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/QCOM creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/query_resource_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/uniform_buffer_std430_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/primitive_shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/memory_object_sparse.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/timeline_semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV creating build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OVR copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OVR copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OVR creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI creating build/bdist.linux-x86_64/wheel/OpenGL/GL/DMP copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DMP creating build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARM copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR creating build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_blit_layers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_samples_identical.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1 creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/VERSION copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/VERSION copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1 creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/KHR copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/KHR copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/KHR creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/NV copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/NV copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/NV creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/ARM copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/ARM copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/AMD copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/AMD copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/logs.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/Tk copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/Tk copying build/lib/OpenGL/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/converters.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/_null.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/images.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/GLX creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SUN copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SUN copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SUN creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/DFX copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/DFX copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/DFX creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/INTEL copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/INTEL copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/INTEL creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/AMD copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/AMD copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/get_drawable_type.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-x86_64/wheel/./OpenGL running install_egg_info Copying PyOpenGL.egg-info to build/bdist.linux-x86_64/wheel/./PyOpenGL-3.1.10.egg-info running install_scripts creating build/bdist.linux-x86_64/wheel/pyopengl-3.1.10.dist-info/WHEEL creating '/build/reproducible-path/pyopengl-3.1.10+dfsg/.pybuild/cpython3_3.13_opengl/.tmp-x2rpafri/pyopengl-3.1.10-py3-none-any.whl' and adding 'build/bdist.linux-x86_64/wheel' to it adding 'OpenGL/__init__.py' adding 'OpenGL/_bytes.py' adding 'OpenGL/_configflags.py' adding 'OpenGL/_null.py' adding 'OpenGL/_opaque.py' adding 'OpenGL/acceleratesupport.py' adding 'OpenGL/constant.py' adding 'OpenGL/constants.py' adding 'OpenGL/contextdata.py' adding 'OpenGL/converters.py' adding 'OpenGL/error.py' adding 'OpenGL/extensions.py' adding 'OpenGL/images.py' adding 'OpenGL/latebind.py' adding 'OpenGL/lazywrapper.py' adding 'OpenGL/logs.py' adding 'OpenGL/plugins.py' adding 'OpenGL/version.py' adding 'OpenGL/wrapper.py' adding 'OpenGL/AGL/__init__.py' adding 'OpenGL/DLLS/GLE_WIN32_README.txt' adding 'OpenGL/DLLS/freeglut_COPYING.txt' adding 'OpenGL/DLLS/freeglut_README.txt' adding 'OpenGL/DLLS/gle_AUTHORS' adding 'OpenGL/DLLS/gle_COPYING' adding 'OpenGL/DLLS/gle_COPYING.src' adding 'OpenGL/EGL/__init__.py' adding 'OpenGL/EGL/debug.py' adding 'OpenGL/EGL/gbmdevice.py' adding 'OpenGL/EGL/ANDROID/__init__.py' adding 'OpenGL/EGL/ANDROID/blob_cache.py' adding 'OpenGL/EGL/ANDROID/framebuffer_target.py' adding 'OpenGL/EGL/ANDROID/image_native_buffer.py' adding 'OpenGL/EGL/ANDROID/native_fence_sync.py' adding 'OpenGL/EGL/ANDROID/recordable.py' adding 'OpenGL/EGL/ANGLE/__init__.py' adding 'OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py' adding 'OpenGL/EGL/ANGLE/device_d3d.py' adding 'OpenGL/EGL/ANGLE/query_surface_pointer.py' adding 'OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py' adding 'OpenGL/EGL/ANGLE/window_fixed_size.py' adding 'OpenGL/EGL/ARM/__init__.py' adding 'OpenGL/EGL/ARM/pixmap_multisample_discard.py' adding 'OpenGL/EGL/EXT/__init__.py' adding 'OpenGL/EGL/EXT/buffer_age.py' adding 'OpenGL/EGL/EXT/client_extensions.py' adding 'OpenGL/EGL/EXT/create_context_robustness.py' adding 'OpenGL/EGL/EXT/device_base.py' adding 'OpenGL/EGL/EXT/device_drm.py' adding 'OpenGL/EGL/EXT/device_enumeration.py' adding 'OpenGL/EGL/EXT/device_openwf.py' adding 'OpenGL/EGL/EXT/device_query.py' adding 'OpenGL/EGL/EXT/image_dma_buf_import.py' adding 'OpenGL/EGL/EXT/multiview_window.py' adding 'OpenGL/EGL/EXT/output_base.py' adding 'OpenGL/EGL/EXT/output_drm.py' adding 'OpenGL/EGL/EXT/output_openwf.py' adding 'OpenGL/EGL/EXT/platform_base.py' adding 'OpenGL/EGL/EXT/platform_device.py' adding 'OpenGL/EGL/EXT/platform_wayland.py' adding 'OpenGL/EGL/EXT/platform_x11.py' adding 'OpenGL/EGL/EXT/protected_surface.py' adding 'OpenGL/EGL/EXT/stream_consumer_egloutput.py' adding 'OpenGL/EGL/EXT/swap_buffers_with_damage.py' adding 'OpenGL/EGL/EXT/yuv_surface.py' adding 'OpenGL/EGL/HI/__init__.py' adding 'OpenGL/EGL/HI/clientpixmap.py' adding 'OpenGL/EGL/HI/colorformats.py' adding 'OpenGL/EGL/IMG/__init__.py' adding 'OpenGL/EGL/IMG/context_priority.py' adding 'OpenGL/EGL/KHR/__init__.py' adding 'OpenGL/EGL/KHR/cl_event.py' adding 'OpenGL/EGL/KHR/cl_event2.py' adding 'OpenGL/EGL/KHR/client_get_all_proc_addresses.py' adding 'OpenGL/EGL/KHR/config_attribs.py' adding 'OpenGL/EGL/KHR/create_context.py' adding 'OpenGL/EGL/KHR/create_context_no_error.py' adding 'OpenGL/EGL/KHR/debug.py' adding 'OpenGL/EGL/KHR/fence_sync.py' adding 'OpenGL/EGL/KHR/get_all_proc_addresses.py' adding 'OpenGL/EGL/KHR/gl_colorspace.py' adding 'OpenGL/EGL/KHR/gl_renderbuffer_image.py' adding 'OpenGL/EGL/KHR/gl_texture_2D_image.py' adding 'OpenGL/EGL/KHR/gl_texture_3D_image.py' adding 'OpenGL/EGL/KHR/gl_texture_cubemap_image.py' adding 'OpenGL/EGL/KHR/image.py' adding 'OpenGL/EGL/KHR/image_base.py' adding 'OpenGL/EGL/KHR/image_pixmap.py' adding 'OpenGL/EGL/KHR/lock_surface.py' adding 'OpenGL/EGL/KHR/lock_surface2.py' adding 'OpenGL/EGL/KHR/lock_surface3.py' adding 'OpenGL/EGL/KHR/partial_update.py' adding 'OpenGL/EGL/KHR/platform_android.py' adding 'OpenGL/EGL/KHR/platform_gbm.py' adding 'OpenGL/EGL/KHR/platform_wayland.py' adding 'OpenGL/EGL/KHR/platform_x11.py' adding 'OpenGL/EGL/KHR/reusable_sync.py' adding 'OpenGL/EGL/KHR/stream.py' adding 'OpenGL/EGL/KHR/stream_consumer_gltexture.py' adding 'OpenGL/EGL/KHR/stream_cross_process_fd.py' adding 'OpenGL/EGL/KHR/stream_fifo.py' adding 'OpenGL/EGL/KHR/stream_producer_aldatalocator.py' adding 'OpenGL/EGL/KHR/stream_producer_eglsurface.py' adding 'OpenGL/EGL/KHR/surfaceless_context.py' adding 'OpenGL/EGL/KHR/swap_buffers_with_damage.py' adding 'OpenGL/EGL/KHR/vg_parent_image.py' adding 'OpenGL/EGL/KHR/wait_sync.py' adding 'OpenGL/EGL/MESA/__init__.py' adding 'OpenGL/EGL/MESA/drm_image.py' adding 'OpenGL/EGL/MESA/image_dma_buf_export.py' adding 'OpenGL/EGL/MESA/platform_gbm.py' adding 'OpenGL/EGL/NOK/__init__.py' adding 'OpenGL/EGL/NOK/swap_region.py' adding 'OpenGL/EGL/NOK/swap_region2.py' adding 'OpenGL/EGL/NOK/texture_from_pixmap.py' adding 'OpenGL/EGL/NV/EGL_3dvision_surface.py' adding 'OpenGL/EGL/NV/__init__.py' adding 'OpenGL/EGL/NV/coverage_sample.py' adding 'OpenGL/EGL/NV/coverage_sample_resolve.py' adding 'OpenGL/EGL/NV/cuda_event.py' adding 'OpenGL/EGL/NV/depth_nonlinear.py' adding 'OpenGL/EGL/NV/device_cuda.py' adding 'OpenGL/EGL/NV/native_query.py' adding 'OpenGL/EGL/NV/post_convert_rounding.py' adding 'OpenGL/EGL/NV/post_sub_buffer.py' adding 'OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py' adding 'OpenGL/EGL/NV/stream_metadata.py' adding 'OpenGL/EGL/NV/stream_sync.py' adding 'OpenGL/EGL/NV/sync.py' adding 'OpenGL/EGL/NV/system_time.py' adding 'OpenGL/EGL/TIZEN/__init__.py' adding 'OpenGL/EGL/TIZEN/image_native_buffer.py' adding 'OpenGL/EGL/TIZEN/image_native_surface.py' adding 'OpenGL/EGL/VERSION/EGL_1_0.py' adding 'OpenGL/EGL/VERSION/EGL_1_1.py' adding 'OpenGL/EGL/VERSION/EGL_1_2.py' adding 'OpenGL/EGL/VERSION/EGL_1_3.py' adding 'OpenGL/EGL/VERSION/EGL_1_4.py' adding 'OpenGL/EGL/VERSION/EGL_1_5.py' adding 'OpenGL/EGL/VERSION/__init__.py' adding 'OpenGL/GL/__init__.py' adding 'OpenGL/GL/exceptional.py' adding 'OpenGL/GL/feedback.py' adding 'OpenGL/GL/framebufferobjects.py' adding 'OpenGL/GL/glget.py' adding 'OpenGL/GL/images.py' adding 'OpenGL/GL/pointers.py' adding 'OpenGL/GL/selection.py' adding 'OpenGL/GL/shaders.py' adding 'OpenGL/GL/vboimplementation.py' adding 'OpenGL/GL/AMD/__init__.py' adding 'OpenGL/GL/AMD/blend_minmax_factor.py' adding 'OpenGL/GL/AMD/conservative_depth.py' adding 'OpenGL/GL/AMD/debug_output.py' adding 'OpenGL/GL/AMD/depth_clamp_separate.py' adding 'OpenGL/GL/AMD/draw_buffers_blend.py' adding 'OpenGL/GL/AMD/framebuffer_multisample_advanced.py' adding 'OpenGL/GL/AMD/framebuffer_sample_positions.py' adding 'OpenGL/GL/AMD/gcn_shader.py' adding 'OpenGL/GL/AMD/gpu_shader_half_float.py' adding 'OpenGL/GL/AMD/gpu_shader_int16.py' adding 'OpenGL/GL/AMD/gpu_shader_int64.py' adding 'OpenGL/GL/AMD/interleaved_elements.py' adding 'OpenGL/GL/AMD/multi_draw_indirect.py' adding 'OpenGL/GL/AMD/name_gen_delete.py' adding 'OpenGL/GL/AMD/occlusion_query_event.py' adding 'OpenGL/GL/AMD/performance_monitor.py' adding 'OpenGL/GL/AMD/pinned_memory.py' adding 'OpenGL/GL/AMD/query_buffer_object.py' adding 'OpenGL/GL/AMD/sample_positions.py' adding 'OpenGL/GL/AMD/seamless_cubemap_per_texture.py' adding 'OpenGL/GL/AMD/shader_atomic_counter_ops.py' adding 'OpenGL/GL/AMD/shader_ballot.py' adding 'OpenGL/GL/AMD/shader_explicit_vertex_parameter.py' adding 'OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py' adding 'OpenGL/GL/AMD/shader_image_load_store_lod.py' adding 'OpenGL/GL/AMD/shader_stencil_export.py' adding 'OpenGL/GL/AMD/shader_trinary_minmax.py' adding 'OpenGL/GL/AMD/sparse_texture.py' adding 'OpenGL/GL/AMD/stencil_operation_extended.py' adding 'OpenGL/GL/AMD/texture_gather_bias_lod.py' adding 'OpenGL/GL/AMD/texture_texture4.py' adding 'OpenGL/GL/AMD/transform_feedback3_lines_triangles.py' adding 'OpenGL/GL/AMD/transform_feedback4.py' adding 'OpenGL/GL/AMD/vertex_shader_layer.py' adding 'OpenGL/GL/AMD/vertex_shader_tessellator.py' adding 'OpenGL/GL/AMD/vertex_shader_viewport_index.py' adding 'OpenGL/GL/ANGLE/__init__.py' adding 'OpenGL/GL/APPLE/__init__.py' adding 'OpenGL/GL/APPLE/aux_depth_stencil.py' adding 'OpenGL/GL/APPLE/client_storage.py' adding 'OpenGL/GL/APPLE/element_array.py' adding 'OpenGL/GL/APPLE/fence.py' adding 'OpenGL/GL/APPLE/float_pixels.py' adding 'OpenGL/GL/APPLE/flush_buffer_range.py' adding 'OpenGL/GL/APPLE/object_purgeable.py' adding 'OpenGL/GL/APPLE/rgb_422.py' adding 'OpenGL/GL/APPLE/row_bytes.py' adding 'OpenGL/GL/APPLE/specular_vector.py' adding 'OpenGL/GL/APPLE/texture_range.py' adding 'OpenGL/GL/APPLE/transform_hint.py' adding 'OpenGL/GL/APPLE/vertex_array_object.py' adding 'OpenGL/GL/APPLE/vertex_array_range.py' adding 'OpenGL/GL/APPLE/vertex_program_evaluators.py' adding 'OpenGL/GL/APPLE/ycbcr_422.py' adding 'OpenGL/GL/ARB/ES2_compatibility.py' adding 'OpenGL/GL/ARB/ES3_1_compatibility.py' adding 'OpenGL/GL/ARB/ES3_2_compatibility.py' adding 'OpenGL/GL/ARB/ES3_compatibility.py' adding 'OpenGL/GL/ARB/__init__.py' adding 'OpenGL/GL/ARB/arrays_of_arrays.py' adding 'OpenGL/GL/ARB/base_instance.py' adding 'OpenGL/GL/ARB/bindless_texture.py' adding 'OpenGL/GL/ARB/blend_func_extended.py' adding 'OpenGL/GL/ARB/buffer_storage.py' adding 'OpenGL/GL/ARB/cl_event.py' adding 'OpenGL/GL/ARB/clear_buffer_object.py' adding 'OpenGL/GL/ARB/clear_texture.py' adding 'OpenGL/GL/ARB/clip_control.py' adding 'OpenGL/GL/ARB/color_buffer_float.py' adding 'OpenGL/GL/ARB/compatibility.py' adding 'OpenGL/GL/ARB/compressed_texture_pixel_storage.py' adding 'OpenGL/GL/ARB/compute_shader.py' adding 'OpenGL/GL/ARB/compute_variable_group_size.py' adding 'OpenGL/GL/ARB/conditional_render_inverted.py' adding 'OpenGL/GL/ARB/conservative_depth.py' adding 'OpenGL/GL/ARB/copy_buffer.py' adding 'OpenGL/GL/ARB/copy_image.py' adding 'OpenGL/GL/ARB/cull_distance.py' adding 'OpenGL/GL/ARB/debug_output.py' adding 'OpenGL/GL/ARB/depth_buffer_float.py' adding 'OpenGL/GL/ARB/depth_clamp.py' adding 'OpenGL/GL/ARB/depth_texture.py' adding 'OpenGL/GL/ARB/derivative_control.py' adding 'OpenGL/GL/ARB/direct_state_access.py' adding 'OpenGL/GL/ARB/draw_buffers.py' adding 'OpenGL/GL/ARB/draw_buffers_blend.py' adding 'OpenGL/GL/ARB/draw_elements_base_vertex.py' adding 'OpenGL/GL/ARB/draw_indirect.py' adding 'OpenGL/GL/ARB/draw_instanced.py' adding 'OpenGL/GL/ARB/enhanced_layouts.py' adding 'OpenGL/GL/ARB/explicit_attrib_location.py' adding 'OpenGL/GL/ARB/explicit_uniform_location.py' adding 'OpenGL/GL/ARB/fragment_coord_conventions.py' adding 'OpenGL/GL/ARB/fragment_layer_viewport.py' adding 'OpenGL/GL/ARB/fragment_program.py' adding 'OpenGL/GL/ARB/fragment_program_shadow.py' adding 'OpenGL/GL/ARB/fragment_shader.py' adding 'OpenGL/GL/ARB/fragment_shader_interlock.py' adding 'OpenGL/GL/ARB/framebuffer_no_attachments.py' adding 'OpenGL/GL/ARB/framebuffer_object.py' adding 'OpenGL/GL/ARB/framebuffer_sRGB.py' adding 'OpenGL/GL/ARB/geometry_shader4.py' adding 'OpenGL/GL/ARB/get_program_binary.py' adding 'OpenGL/GL/ARB/get_texture_sub_image.py' adding 'OpenGL/GL/ARB/gl_spirv.py' adding 'OpenGL/GL/ARB/gpu_shader5.py' adding 'OpenGL/GL/ARB/gpu_shader_fp64.py' adding 'OpenGL/GL/ARB/gpu_shader_int64.py' adding 'OpenGL/GL/ARB/half_float_pixel.py' adding 'OpenGL/GL/ARB/half_float_vertex.py' adding 'OpenGL/GL/ARB/imaging.py' adding 'OpenGL/GL/ARB/indirect_parameters.py' adding 'OpenGL/GL/ARB/instanced_arrays.py' adding 'OpenGL/GL/ARB/internalformat_query.py' adding 'OpenGL/GL/ARB/internalformat_query2.py' adding 'OpenGL/GL/ARB/invalidate_subdata.py' adding 'OpenGL/GL/ARB/map_buffer_alignment.py' adding 'OpenGL/GL/ARB/map_buffer_range.py' adding 'OpenGL/GL/ARB/matrix_palette.py' adding 'OpenGL/GL/ARB/multi_bind.py' adding 'OpenGL/GL/ARB/multi_draw_indirect.py' adding 'OpenGL/GL/ARB/multisample.py' adding 'OpenGL/GL/ARB/multitexture.py' adding 'OpenGL/GL/ARB/occlusion_query.py' adding 'OpenGL/GL/ARB/occlusion_query2.py' adding 'OpenGL/GL/ARB/parallel_shader_compile.py' adding 'OpenGL/GL/ARB/pipeline_statistics_query.py' adding 'OpenGL/GL/ARB/pixel_buffer_object.py' adding 'OpenGL/GL/ARB/point_parameters.py' adding 'OpenGL/GL/ARB/point_sprite.py' adding 'OpenGL/GL/ARB/polygon_offset_clamp.py' adding 'OpenGL/GL/ARB/post_depth_coverage.py' adding 'OpenGL/GL/ARB/program_interface_query.py' adding 'OpenGL/GL/ARB/provoking_vertex.py' adding 'OpenGL/GL/ARB/query_buffer_object.py' adding 'OpenGL/GL/ARB/robust_buffer_access_behavior.py' adding 'OpenGL/GL/ARB/robustness.py' adding 'OpenGL/GL/ARB/robustness_isolation.py' adding 'OpenGL/GL/ARB/sample_locations.py' adding 'OpenGL/GL/ARB/sample_shading.py' adding 'OpenGL/GL/ARB/sampler_objects.py' adding 'OpenGL/GL/ARB/seamless_cube_map.py' adding 'OpenGL/GL/ARB/seamless_cubemap_per_texture.py' adding 'OpenGL/GL/ARB/separate_shader_objects.py' adding 'OpenGL/GL/ARB/shader_atomic_counter_ops.py' adding 'OpenGL/GL/ARB/shader_atomic_counters.py' adding 'OpenGL/GL/ARB/shader_ballot.py' adding 'OpenGL/GL/ARB/shader_bit_encoding.py' adding 'OpenGL/GL/ARB/shader_clock.py' adding 'OpenGL/GL/ARB/shader_draw_parameters.py' adding 'OpenGL/GL/ARB/shader_group_vote.py' adding 'OpenGL/GL/ARB/shader_image_load_store.py' adding 'OpenGL/GL/ARB/shader_image_size.py' adding 'OpenGL/GL/ARB/shader_objects.py' adding 'OpenGL/GL/ARB/shader_precision.py' adding 'OpenGL/GL/ARB/shader_stencil_export.py' adding 'OpenGL/GL/ARB/shader_storage_buffer_object.py' adding 'OpenGL/GL/ARB/shader_subroutine.py' adding 'OpenGL/GL/ARB/shader_texture_image_samples.py' adding 'OpenGL/GL/ARB/shader_texture_lod.py' adding 'OpenGL/GL/ARB/shader_viewport_layer_array.py' adding 'OpenGL/GL/ARB/shading_language_100.py' adding 'OpenGL/GL/ARB/shading_language_420pack.py' adding 'OpenGL/GL/ARB/shading_language_include.py' adding 'OpenGL/GL/ARB/shading_language_packing.py' adding 'OpenGL/GL/ARB/shadow.py' adding 'OpenGL/GL/ARB/shadow_ambient.py' adding 'OpenGL/GL/ARB/sparse_buffer.py' adding 'OpenGL/GL/ARB/sparse_texture.py' adding 'OpenGL/GL/ARB/sparse_texture2.py' adding 'OpenGL/GL/ARB/sparse_texture_clamp.py' adding 'OpenGL/GL/ARB/spirv_extensions.py' adding 'OpenGL/GL/ARB/stencil_texturing.py' adding 'OpenGL/GL/ARB/sync.py' adding 'OpenGL/GL/ARB/tessellation_shader.py' adding 'OpenGL/GL/ARB/texture_barrier.py' adding 'OpenGL/GL/ARB/texture_border_clamp.py' adding 'OpenGL/GL/ARB/texture_buffer_object.py' adding 'OpenGL/GL/ARB/texture_buffer_object_rgb32.py' adding 'OpenGL/GL/ARB/texture_buffer_range.py' adding 'OpenGL/GL/ARB/texture_compression.py' adding 'OpenGL/GL/ARB/texture_compression_bptc.py' adding 'OpenGL/GL/ARB/texture_compression_rgtc.py' adding 'OpenGL/GL/ARB/texture_cube_map.py' adding 'OpenGL/GL/ARB/texture_cube_map_array.py' adding 'OpenGL/GL/ARB/texture_env_add.py' adding 'OpenGL/GL/ARB/texture_env_combine.py' adding 'OpenGL/GL/ARB/texture_env_crossbar.py' adding 'OpenGL/GL/ARB/texture_env_dot3.py' adding 'OpenGL/GL/ARB/texture_filter_anisotropic.py' adding 'OpenGL/GL/ARB/texture_filter_minmax.py' adding 'OpenGL/GL/ARB/texture_float.py' adding 'OpenGL/GL/ARB/texture_gather.py' adding 'OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py' adding 'OpenGL/GL/ARB/texture_mirrored_repeat.py' adding 'OpenGL/GL/ARB/texture_multisample.py' adding 'OpenGL/GL/ARB/texture_non_power_of_two.py' adding 'OpenGL/GL/ARB/texture_query_levels.py' adding 'OpenGL/GL/ARB/texture_query_lod.py' adding 'OpenGL/GL/ARB/texture_rectangle.py' adding 'OpenGL/GL/ARB/texture_rg.py' adding 'OpenGL/GL/ARB/texture_rgb10_a2ui.py' adding 'OpenGL/GL/ARB/texture_stencil8.py' adding 'OpenGL/GL/ARB/texture_storage.py' adding 'OpenGL/GL/ARB/texture_storage_multisample.py' adding 'OpenGL/GL/ARB/texture_swizzle.py' adding 'OpenGL/GL/ARB/texture_view.py' adding 'OpenGL/GL/ARB/timer_query.py' adding 'OpenGL/GL/ARB/transform_feedback2.py' adding 'OpenGL/GL/ARB/transform_feedback3.py' adding 'OpenGL/GL/ARB/transform_feedback_instanced.py' adding 'OpenGL/GL/ARB/transform_feedback_overflow_query.py' adding 'OpenGL/GL/ARB/transpose_matrix.py' adding 'OpenGL/GL/ARB/uniform_buffer_object.py' adding 'OpenGL/GL/ARB/vboimplementation.py' adding 'OpenGL/GL/ARB/vertex_array_bgra.py' adding 'OpenGL/GL/ARB/vertex_array_object.py' adding 'OpenGL/GL/ARB/vertex_attrib_64bit.py' adding 'OpenGL/GL/ARB/vertex_attrib_binding.py' adding 'OpenGL/GL/ARB/vertex_blend.py' adding 'OpenGL/GL/ARB/vertex_buffer_object.py' adding 'OpenGL/GL/ARB/vertex_program.py' adding 'OpenGL/GL/ARB/vertex_shader.py' adding 'OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py' adding 'OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py' adding 'OpenGL/GL/ARB/viewport_array.py' adding 'OpenGL/GL/ARB/window_pos.py' adding 'OpenGL/GL/ARM/__init__.py' adding 'OpenGL/GL/ATI/__init__.py' adding 'OpenGL/GL/ATI/draw_buffers.py' adding 'OpenGL/GL/ATI/element_array.py' adding 'OpenGL/GL/ATI/envmap_bumpmap.py' adding 'OpenGL/GL/ATI/fragment_shader.py' adding 'OpenGL/GL/ATI/map_object_buffer.py' adding 'OpenGL/GL/ATI/meminfo.py' adding 'OpenGL/GL/ATI/pixel_format_float.py' adding 'OpenGL/GL/ATI/pn_triangles.py' adding 'OpenGL/GL/ATI/separate_stencil.py' adding 'OpenGL/GL/ATI/text_fragment_shader.py' adding 'OpenGL/GL/ATI/texture_env_combine3.py' adding 'OpenGL/GL/ATI/texture_float.py' adding 'OpenGL/GL/ATI/texture_mirror_once.py' adding 'OpenGL/GL/ATI/vertex_array_object.py' adding 'OpenGL/GL/ATI/vertex_attrib_array_object.py' adding 'OpenGL/GL/ATI/vertex_streams.py' adding 'OpenGL/GL/DFX/__init__.py' adding 'OpenGL/GL/DFX/multisample.py' adding 'OpenGL/GL/DFX/tbuffer.py' adding 'OpenGL/GL/DFX/texture_compression_FXT1.py' adding 'OpenGL/GL/DMP/__init__.py' adding 'OpenGL/GL/EXT/EGL_image_storage.py' adding 'OpenGL/GL/EXT/EGL_sync.py' adding 'OpenGL/GL/EXT/GL_422_pixels.py' adding 'OpenGL/GL/EXT/__init__.py' adding 'OpenGL/GL/EXT/abgr.py' adding 'OpenGL/GL/EXT/bgra.py' adding 'OpenGL/GL/EXT/bindable_uniform.py' adding 'OpenGL/GL/EXT/blend_color.py' adding 'OpenGL/GL/EXT/blend_equation_separate.py' adding 'OpenGL/GL/EXT/blend_func_separate.py' adding 'OpenGL/GL/EXT/blend_logic_op.py' adding 'OpenGL/GL/EXT/blend_minmax.py' adding 'OpenGL/GL/EXT/blend_subtract.py' adding 'OpenGL/GL/EXT/clip_volume_hint.py' adding 'OpenGL/GL/EXT/cmyka.py' adding 'OpenGL/GL/EXT/color_subtable.py' adding 'OpenGL/GL/EXT/compiled_vertex_array.py' adding 'OpenGL/GL/EXT/convolution.py' adding 'OpenGL/GL/EXT/coordinate_frame.py' adding 'OpenGL/GL/EXT/copy_texture.py' adding 'OpenGL/GL/EXT/cull_vertex.py' adding 'OpenGL/GL/EXT/debug_label.py' adding 'OpenGL/GL/EXT/debug_marker.py' adding 'OpenGL/GL/EXT/depth_bounds_test.py' adding 'OpenGL/GL/EXT/direct_state_access.py' adding 'OpenGL/GL/EXT/draw_buffers2.py' adding 'OpenGL/GL/EXT/draw_instanced.py' adding 'OpenGL/GL/EXT/draw_range_elements.py' adding 'OpenGL/GL/EXT/external_buffer.py' adding 'OpenGL/GL/EXT/fog_coord.py' adding 'OpenGL/GL/EXT/framebuffer_blit.py' adding 'OpenGL/GL/EXT/framebuffer_blit_layers.py' adding 'OpenGL/GL/EXT/framebuffer_multisample.py' adding 'OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py' adding 'OpenGL/GL/EXT/framebuffer_object.py' adding 'OpenGL/GL/EXT/framebuffer_sRGB.py' adding 'OpenGL/GL/EXT/geometry_shader4.py' adding 'OpenGL/GL/EXT/gpu_program_parameters.py' adding 'OpenGL/GL/EXT/gpu_shader4.py' adding 'OpenGL/GL/EXT/histogram.py' adding 'OpenGL/GL/EXT/index_array_formats.py' adding 'OpenGL/GL/EXT/index_func.py' adding 'OpenGL/GL/EXT/index_material.py' adding 'OpenGL/GL/EXT/index_texture.py' adding 'OpenGL/GL/EXT/light_texture.py' adding 'OpenGL/GL/EXT/memory_object.py' adding 'OpenGL/GL/EXT/memory_object_fd.py' adding 'OpenGL/GL/EXT/memory_object_win32.py' adding 'OpenGL/GL/EXT/misc_attribute.py' adding 'OpenGL/GL/EXT/multi_draw_arrays.py' adding 'OpenGL/GL/EXT/multisample.py' adding 'OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py' adding 'OpenGL/GL/EXT/multiview_texture_multisample.py' adding 'OpenGL/GL/EXT/multiview_timer_query.py' adding 'OpenGL/GL/EXT/packed_depth_stencil.py' adding 'OpenGL/GL/EXT/packed_float.py' adding 'OpenGL/GL/EXT/packed_pixels.py' adding 'OpenGL/GL/EXT/paletted_texture.py' adding 'OpenGL/GL/EXT/pixel_buffer_object.py' adding 'OpenGL/GL/EXT/pixel_transform.py' adding 'OpenGL/GL/EXT/pixel_transform_color_table.py' adding 'OpenGL/GL/EXT/point_parameters.py' adding 'OpenGL/GL/EXT/polygon_offset.py' adding 'OpenGL/GL/EXT/polygon_offset_clamp.py' adding 'OpenGL/GL/EXT/post_depth_coverage.py' adding 'OpenGL/GL/EXT/provoking_vertex.py' adding 'OpenGL/GL/EXT/raster_multisample.py' adding 'OpenGL/GL/EXT/rescale_normal.py' adding 'OpenGL/GL/EXT/secondary_color.py' adding 'OpenGL/GL/EXT/semaphore.py' adding 'OpenGL/GL/EXT/semaphore_fd.py' adding 'OpenGL/GL/EXT/semaphore_win32.py' adding 'OpenGL/GL/EXT/separate_shader_objects.py' adding 'OpenGL/GL/EXT/separate_specular_color.py' adding 'OpenGL/GL/EXT/shader_framebuffer_fetch.py' adding 'OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py' adding 'OpenGL/GL/EXT/shader_image_load_formatted.py' adding 'OpenGL/GL/EXT/shader_image_load_store.py' adding 'OpenGL/GL/EXT/shader_integer_mix.py' adding 'OpenGL/GL/EXT/shader_samples_identical.py' adding 'OpenGL/GL/EXT/shadow_funcs.py' adding 'OpenGL/GL/EXT/shared_texture_palette.py' adding 'OpenGL/GL/EXT/sparse_texture2.py' adding 'OpenGL/GL/EXT/stencil_clear_tag.py' adding 'OpenGL/GL/EXT/stencil_two_side.py' adding 'OpenGL/GL/EXT/stencil_wrap.py' adding 'OpenGL/GL/EXT/subtexture.py' adding 'OpenGL/GL/EXT/texture.py' adding 'OpenGL/GL/EXT/texture3D.py' adding 'OpenGL/GL/EXT/texture_array.py' adding 'OpenGL/GL/EXT/texture_buffer_object.py' adding 'OpenGL/GL/EXT/texture_compression_latc.py' adding 'OpenGL/GL/EXT/texture_compression_rgtc.py' adding 'OpenGL/GL/EXT/texture_compression_s3tc.py' adding 'OpenGL/GL/EXT/texture_cube_map.py' adding 'OpenGL/GL/EXT/texture_env_add.py' adding 'OpenGL/GL/EXT/texture_env_combine.py' adding 'OpenGL/GL/EXT/texture_env_dot3.py' adding 'OpenGL/GL/EXT/texture_filter_anisotropic.py' adding 'OpenGL/GL/EXT/texture_filter_minmax.py' adding 'OpenGL/GL/EXT/texture_integer.py' adding 'OpenGL/GL/EXT/texture_lod_bias.py' adding 'OpenGL/GL/EXT/texture_mirror_clamp.py' adding 'OpenGL/GL/EXT/texture_object.py' adding 'OpenGL/GL/EXT/texture_perturb_normal.py' adding 'OpenGL/GL/EXT/texture_sRGB.py' adding 'OpenGL/GL/EXT/texture_sRGB_R8.py' adding 'OpenGL/GL/EXT/texture_sRGB_RG8.py' adding 'OpenGL/GL/EXT/texture_sRGB_decode.py' adding 'OpenGL/GL/EXT/texture_shadow_lod.py' adding 'OpenGL/GL/EXT/texture_shared_exponent.py' adding 'OpenGL/GL/EXT/texture_snorm.py' adding 'OpenGL/GL/EXT/texture_storage.py' adding 'OpenGL/GL/EXT/texture_swizzle.py' adding 'OpenGL/GL/EXT/timer_query.py' adding 'OpenGL/GL/EXT/transform_feedback.py' adding 'OpenGL/GL/EXT/vertex_array.py' adding 'OpenGL/GL/EXT/vertex_array_bgra.py' adding 'OpenGL/GL/EXT/vertex_attrib_64bit.py' adding 'OpenGL/GL/EXT/vertex_shader.py' adding 'OpenGL/GL/EXT/vertex_weighting.py' adding 'OpenGL/GL/EXT/win32_keyed_mutex.py' adding 'OpenGL/GL/EXT/window_rectangles.py' adding 'OpenGL/GL/EXT/x11_sync_object.py' adding 'OpenGL/GL/FJ/__init__.py' adding 'OpenGL/GL/GREMEDY/__init__.py' adding 'OpenGL/GL/GREMEDY/frame_terminator.py' adding 'OpenGL/GL/GREMEDY/string_marker.py' adding 'OpenGL/GL/HP/__init__.py' adding 'OpenGL/GL/HP/convolution_border_modes.py' adding 'OpenGL/GL/HP/image_transform.py' adding 'OpenGL/GL/HP/occlusion_test.py' adding 'OpenGL/GL/HP/texture_lighting.py' adding 'OpenGL/GL/IBM/__init__.py' adding 'OpenGL/GL/IBM/cull_vertex.py' adding 'OpenGL/GL/IBM/multimode_draw_arrays.py' adding 'OpenGL/GL/IBM/rasterpos_clip.py' adding 'OpenGL/GL/IBM/static_data.py' adding 'OpenGL/GL/IBM/texture_mirrored_repeat.py' adding 'OpenGL/GL/IBM/vertex_array_lists.py' adding 'OpenGL/GL/IMG/__init__.py' adding 'OpenGL/GL/INGR/__init__.py' adding 'OpenGL/GL/INGR/blend_func_separate.py' adding 'OpenGL/GL/INGR/color_clamp.py' adding 'OpenGL/GL/INGR/interlace_read.py' adding 'OpenGL/GL/INTEL/__init__.py' adding 'OpenGL/GL/INTEL/blackhole_render.py' adding 'OpenGL/GL/INTEL/conservative_rasterization.py' adding 'OpenGL/GL/INTEL/fragment_shader_ordering.py' adding 'OpenGL/GL/INTEL/framebuffer_CMAA.py' adding 'OpenGL/GL/INTEL/map_texture.py' adding 'OpenGL/GL/INTEL/parallel_arrays.py' adding 'OpenGL/GL/INTEL/performance_query.py' adding 'OpenGL/GL/KHR/__init__.py' adding 'OpenGL/GL/KHR/blend_equation_advanced.py' adding 'OpenGL/GL/KHR/blend_equation_advanced_coherent.py' adding 'OpenGL/GL/KHR/context_flush_control.py' adding 'OpenGL/GL/KHR/debug.py' adding 'OpenGL/GL/KHR/no_error.py' adding 'OpenGL/GL/KHR/parallel_shader_compile.py' adding 'OpenGL/GL/KHR/robust_buffer_access_behavior.py' adding 'OpenGL/GL/KHR/robustness.py' adding 'OpenGL/GL/KHR/shader_subgroup.py' adding 'OpenGL/GL/KHR/texture_compression_astc_hdr.py' adding 'OpenGL/GL/KHR/texture_compression_astc_ldr.py' adding 'OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py' adding 'OpenGL/GL/MESA/__init__.py' adding 'OpenGL/GL/MESA/framebuffer_flip_x.py' adding 'OpenGL/GL/MESA/framebuffer_flip_y.py' adding 'OpenGL/GL/MESA/framebuffer_swap_xy.py' adding 'OpenGL/GL/MESA/pack_invert.py' adding 'OpenGL/GL/MESA/program_binary_formats.py' adding 'OpenGL/GL/MESA/resize_buffers.py' adding 'OpenGL/GL/MESA/shader_integer_functions.py' adding 'OpenGL/GL/MESA/texture_const_bandwidth.py' adding 'OpenGL/GL/MESA/tile_raster_order.py' adding 'OpenGL/GL/MESA/window_pos.py' adding 'OpenGL/GL/MESA/ycbcr_texture.py' adding 'OpenGL/GL/MESAX/__init__.py' adding 'OpenGL/GL/MESAX/texture_stack.py' adding 'OpenGL/GL/NV/__init__.py' adding 'OpenGL/GL/NV/alpha_to_coverage_dither_control.py' adding 'OpenGL/GL/NV/bindless_multi_draw_indirect.py' adding 'OpenGL/GL/NV/bindless_multi_draw_indirect_count.py' adding 'OpenGL/GL/NV/bindless_texture.py' adding 'OpenGL/GL/NV/blend_equation_advanced.py' adding 'OpenGL/GL/NV/blend_equation_advanced_coherent.py' adding 'OpenGL/GL/NV/blend_minmax_factor.py' adding 'OpenGL/GL/NV/blend_square.py' adding 'OpenGL/GL/NV/clip_space_w_scaling.py' adding 'OpenGL/GL/NV/command_list.py' adding 'OpenGL/GL/NV/compute_program5.py' adding 'OpenGL/GL/NV/compute_shader_derivatives.py' adding 'OpenGL/GL/NV/conditional_render.py' adding 'OpenGL/GL/NV/conservative_raster.py' adding 'OpenGL/GL/NV/conservative_raster_dilate.py' adding 'OpenGL/GL/NV/conservative_raster_pre_snap.py' adding 'OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py' adding 'OpenGL/GL/NV/conservative_raster_underestimation.py' adding 'OpenGL/GL/NV/copy_depth_to_color.py' adding 'OpenGL/GL/NV/copy_image.py' adding 'OpenGL/GL/NV/deep_texture3D.py' adding 'OpenGL/GL/NV/depth_buffer_float.py' adding 'OpenGL/GL/NV/depth_clamp.py' adding 'OpenGL/GL/NV/draw_texture.py' adding 'OpenGL/GL/NV/draw_vulkan_image.py' adding 'OpenGL/GL/NV/evaluators.py' adding 'OpenGL/GL/NV/explicit_multisample.py' adding 'OpenGL/GL/NV/fence.py' adding 'OpenGL/GL/NV/fill_rectangle.py' adding 'OpenGL/GL/NV/float_buffer.py' adding 'OpenGL/GL/NV/fog_distance.py' adding 'OpenGL/GL/NV/fragment_coverage_to_color.py' adding 'OpenGL/GL/NV/fragment_program.py' adding 'OpenGL/GL/NV/fragment_program2.py' adding 'OpenGL/GL/NV/fragment_program4.py' adding 'OpenGL/GL/NV/fragment_program_option.py' adding 'OpenGL/GL/NV/fragment_shader_barycentric.py' adding 'OpenGL/GL/NV/fragment_shader_interlock.py' adding 'OpenGL/GL/NV/framebuffer_mixed_samples.py' adding 'OpenGL/GL/NV/framebuffer_multisample_coverage.py' adding 'OpenGL/GL/NV/geometry_program4.py' adding 'OpenGL/GL/NV/geometry_shader4.py' adding 'OpenGL/GL/NV/geometry_shader_passthrough.py' adding 'OpenGL/GL/NV/gpu_multicast.py' adding 'OpenGL/GL/NV/gpu_program4.py' adding 'OpenGL/GL/NV/gpu_program5.py' adding 'OpenGL/GL/NV/gpu_program5_mem_extended.py' adding 'OpenGL/GL/NV/gpu_shader5.py' adding 'OpenGL/GL/NV/half_float.py' adding 'OpenGL/GL/NV/internalformat_sample_query.py' adding 'OpenGL/GL/NV/light_max_exponent.py' adding 'OpenGL/GL/NV/memory_attachment.py' adding 'OpenGL/GL/NV/memory_object_sparse.py' adding 'OpenGL/GL/NV/mesh_shader.py' adding 'OpenGL/GL/NV/multisample_coverage.py' adding 'OpenGL/GL/NV/multisample_filter_hint.py' adding 'OpenGL/GL/NV/occlusion_query.py' adding 'OpenGL/GL/NV/packed_depth_stencil.py' adding 'OpenGL/GL/NV/parameter_buffer_object.py' adding 'OpenGL/GL/NV/parameter_buffer_object2.py' adding 'OpenGL/GL/NV/path_rendering.py' adding 'OpenGL/GL/NV/path_rendering_shared_edge.py' adding 'OpenGL/GL/NV/pixel_data_range.py' adding 'OpenGL/GL/NV/point_sprite.py' adding 'OpenGL/GL/NV/present_video.py' adding 'OpenGL/GL/NV/primitive_restart.py' adding 'OpenGL/GL/NV/primitive_shading_rate.py' adding 'OpenGL/GL/NV/query_resource.py' adding 'OpenGL/GL/NV/query_resource_tag.py' adding 'OpenGL/GL/NV/register_combiners.py' adding 'OpenGL/GL/NV/register_combiners2.py' adding 'OpenGL/GL/NV/representative_fragment_test.py' adding 'OpenGL/GL/NV/robustness_video_memory_purge.py' adding 'OpenGL/GL/NV/sample_locations.py' adding 'OpenGL/GL/NV/sample_mask_override_coverage.py' adding 'OpenGL/GL/NV/scissor_exclusive.py' adding 'OpenGL/GL/NV/shader_atomic_counters.py' adding 'OpenGL/GL/NV/shader_atomic_float.py' adding 'OpenGL/GL/NV/shader_atomic_float64.py' adding 'OpenGL/GL/NV/shader_atomic_fp16_vector.py' adding 'OpenGL/GL/NV/shader_atomic_int64.py' adding 'OpenGL/GL/NV/shader_buffer_load.py' adding 'OpenGL/GL/NV/shader_buffer_store.py' adding 'OpenGL/GL/NV/shader_storage_buffer_object.py' adding 'OpenGL/GL/NV/shader_subgroup_partitioned.py' adding 'OpenGL/GL/NV/shader_texture_footprint.py' adding 'OpenGL/GL/NV/shader_thread_group.py' adding 'OpenGL/GL/NV/shader_thread_shuffle.py' adding 'OpenGL/GL/NV/shading_rate_image.py' adding 'OpenGL/GL/NV/stereo_view_rendering.py' adding 'OpenGL/GL/NV/tessellation_program5.py' adding 'OpenGL/GL/NV/texgen_emboss.py' adding 'OpenGL/GL/NV/texgen_reflection.py' adding 'OpenGL/GL/NV/texture_barrier.py' adding 'OpenGL/GL/NV/texture_compression_vtc.py' adding 'OpenGL/GL/NV/texture_env_combine4.py' adding 'OpenGL/GL/NV/texture_expand_normal.py' adding 'OpenGL/GL/NV/texture_multisample.py' adding 'OpenGL/GL/NV/texture_rectangle.py' adding 'OpenGL/GL/NV/texture_rectangle_compressed.py' adding 'OpenGL/GL/NV/texture_shader.py' adding 'OpenGL/GL/NV/texture_shader2.py' adding 'OpenGL/GL/NV/texture_shader3.py' adding 'OpenGL/GL/NV/timeline_semaphore.py' adding 'OpenGL/GL/NV/transform_feedback.py' adding 'OpenGL/GL/NV/transform_feedback2.py' adding 'OpenGL/GL/NV/uniform_buffer_std430_layout.py' adding 'OpenGL/GL/NV/uniform_buffer_unified_memory.py' adding 'OpenGL/GL/NV/vdpau_interop.py' adding 'OpenGL/GL/NV/vdpau_interop2.py' adding 'OpenGL/GL/NV/vertex_array_range.py' adding 'OpenGL/GL/NV/vertex_array_range2.py' adding 'OpenGL/GL/NV/vertex_attrib_integer_64bit.py' adding 'OpenGL/GL/NV/vertex_buffer_unified_memory.py' adding 'OpenGL/GL/NV/vertex_program.py' adding 'OpenGL/GL/NV/vertex_program1_1.py' adding 'OpenGL/GL/NV/vertex_program2.py' adding 'OpenGL/GL/NV/vertex_program2_option.py' adding 'OpenGL/GL/NV/vertex_program3.py' adding 'OpenGL/GL/NV/vertex_program4.py' adding 'OpenGL/GL/NV/video_capture.py' adding 'OpenGL/GL/NV/viewport_array2.py' adding 'OpenGL/GL/NV/viewport_swizzle.py' adding 'OpenGL/GL/NVX/__init__.py' adding 'OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py' adding 'OpenGL/GL/NVX/conditional_render.py' adding 'OpenGL/GL/NVX/gpu_memory_info.py' adding 'OpenGL/GL/NVX/gpu_multicast2.py' adding 'OpenGL/GL/NVX/linked_gpu_multicast.py' adding 'OpenGL/GL/NVX/progress_fence.py' adding 'OpenGL/GL/OES/__init__.py' adding 'OpenGL/GL/OES/byte_coordinates.py' adding 'OpenGL/GL/OES/compressed_paletted_texture.py' adding 'OpenGL/GL/OES/fixed_point.py' adding 'OpenGL/GL/OES/query_matrix.py' adding 'OpenGL/GL/OES/read_format.py' adding 'OpenGL/GL/OES/single_precision.py' adding 'OpenGL/GL/OML/__init__.py' adding 'OpenGL/GL/OML/interlace.py' adding 'OpenGL/GL/OML/resample.py' adding 'OpenGL/GL/OML/subsample.py' adding 'OpenGL/GL/OVR/__init__.py' adding 'OpenGL/GL/OVR/multiview.py' adding 'OpenGL/GL/OVR/multiview2.py' adding 'OpenGL/GL/PGI/__init__.py' adding 'OpenGL/GL/PGI/misc_hints.py' adding 'OpenGL/GL/PGI/vertex_hints.py' adding 'OpenGL/GL/QCOM/__init__.py' adding 'OpenGL/GL/REND/__init__.py' adding 'OpenGL/GL/REND/screen_coordinates.py' adding 'OpenGL/GL/S3/__init__.py' adding 'OpenGL/GL/S3/s3tc.py' adding 'OpenGL/GL/SGI/__init__.py' adding 'OpenGL/GL/SGI/color_matrix.py' adding 'OpenGL/GL/SGI/color_table.py' adding 'OpenGL/GL/SGI/texture_color_table.py' adding 'OpenGL/GL/SGIS/__init__.py' adding 'OpenGL/GL/SGIS/detail_texture.py' adding 'OpenGL/GL/SGIS/fog_function.py' adding 'OpenGL/GL/SGIS/generate_mipmap.py' adding 'OpenGL/GL/SGIS/multisample.py' adding 'OpenGL/GL/SGIS/pixel_texture.py' adding 'OpenGL/GL/SGIS/point_line_texgen.py' adding 'OpenGL/GL/SGIS/point_parameters.py' adding 'OpenGL/GL/SGIS/sharpen_texture.py' adding 'OpenGL/GL/SGIS/texture4D.py' adding 'OpenGL/GL/SGIS/texture_border_clamp.py' adding 'OpenGL/GL/SGIS/texture_color_mask.py' adding 'OpenGL/GL/SGIS/texture_edge_clamp.py' adding 'OpenGL/GL/SGIS/texture_filter4.py' adding 'OpenGL/GL/SGIS/texture_lod.py' adding 'OpenGL/GL/SGIS/texture_select.py' adding 'OpenGL/GL/SGIX/__init__.py' adding 'OpenGL/GL/SGIX/async_.py' adding 'OpenGL/GL/SGIX/async_histogram.py' adding 'OpenGL/GL/SGIX/async_pixel.py' adding 'OpenGL/GL/SGIX/blend_alpha_minmax.py' adding 'OpenGL/GL/SGIX/calligraphic_fragment.py' adding 'OpenGL/GL/SGIX/clipmap.py' adding 'OpenGL/GL/SGIX/convolution_accuracy.py' adding 'OpenGL/GL/SGIX/depth_pass_instrument.py' adding 'OpenGL/GL/SGIX/depth_texture.py' adding 'OpenGL/GL/SGIX/flush_raster.py' adding 'OpenGL/GL/SGIX/fog_offset.py' adding 'OpenGL/GL/SGIX/fragment_lighting.py' adding 'OpenGL/GL/SGIX/framezoom.py' adding 'OpenGL/GL/SGIX/igloo_interface.py' adding 'OpenGL/GL/SGIX/instruments.py' adding 'OpenGL/GL/SGIX/interlace.py' adding 'OpenGL/GL/SGIX/ir_instrument1.py' adding 'OpenGL/GL/SGIX/list_priority.py' adding 'OpenGL/GL/SGIX/pixel_texture.py' adding 'OpenGL/GL/SGIX/pixel_tiles.py' adding 'OpenGL/GL/SGIX/polynomial_ffd.py' adding 'OpenGL/GL/SGIX/reference_plane.py' adding 'OpenGL/GL/SGIX/resample.py' adding 'OpenGL/GL/SGIX/scalebias_hint.py' adding 'OpenGL/GL/SGIX/shadow.py' adding 'OpenGL/GL/SGIX/shadow_ambient.py' adding 'OpenGL/GL/SGIX/sprite.py' adding 'OpenGL/GL/SGIX/subsample.py' adding 'OpenGL/GL/SGIX/tag_sample_buffer.py' adding 'OpenGL/GL/SGIX/texture_add_env.py' adding 'OpenGL/GL/SGIX/texture_coordinate_clamp.py' adding 'OpenGL/GL/SGIX/texture_lod_bias.py' adding 'OpenGL/GL/SGIX/texture_multi_buffer.py' adding 'OpenGL/GL/SGIX/texture_scale_bias.py' adding 'OpenGL/GL/SGIX/vertex_preclip.py' adding 'OpenGL/GL/SGIX/ycrcb.py' adding 'OpenGL/GL/SGIX/ycrcb_subsample.py' adding 'OpenGL/GL/SGIX/ycrcba.py' adding 'OpenGL/GL/SUN/__init__.py' adding 'OpenGL/GL/SUN/convolution_border_modes.py' adding 'OpenGL/GL/SUN/global_alpha.py' adding 'OpenGL/GL/SUN/mesh_array.py' adding 'OpenGL/GL/SUN/slice_accum.py' adding 'OpenGL/GL/SUN/triangle_list.py' adding 'OpenGL/GL/SUN/vertex.py' adding 'OpenGL/GL/SUNX/__init__.py' adding 'OpenGL/GL/SUNX/constant_data.py' adding 'OpenGL/GL/VERSION/GL_1_0.py' adding 'OpenGL/GL/VERSION/GL_1_1.py' adding 'OpenGL/GL/VERSION/GL_1_2.py' adding 'OpenGL/GL/VERSION/GL_1_2_images.py' adding 'OpenGL/GL/VERSION/GL_1_3.py' adding 'OpenGL/GL/VERSION/GL_1_4.py' adding 'OpenGL/GL/VERSION/GL_1_5.py' adding 'OpenGL/GL/VERSION/GL_2_0.py' adding 'OpenGL/GL/VERSION/GL_2_1.py' adding 'OpenGL/GL/VERSION/GL_3_0.py' adding 'OpenGL/GL/VERSION/GL_3_1.py' adding 'OpenGL/GL/VERSION/GL_3_2.py' adding 'OpenGL/GL/VERSION/GL_3_3.py' adding 'OpenGL/GL/VERSION/GL_4_0.py' adding 'OpenGL/GL/VERSION/GL_4_1.py' adding 'OpenGL/GL/VERSION/GL_4_2.py' adding 'OpenGL/GL/VERSION/GL_4_3.py' adding 'OpenGL/GL/VERSION/GL_4_4.py' adding 'OpenGL/GL/VERSION/GL_4_5.py' adding 'OpenGL/GL/VERSION/GL_4_6.py' adding 'OpenGL/GL/VERSION/__init__.py' adding 'OpenGL/GL/VIV/__init__.py' adding 'OpenGL/GL/WIN/__init__.py' adding 'OpenGL/GL/WIN/phong_shading.py' adding 'OpenGL/GL/WIN/specular_fog.py' adding 'OpenGL/GLE/__init__.py' adding 'OpenGL/GLE/exceptional.py' adding 'OpenGL/GLES1/__init__.py' adding 'OpenGL/GLES1/AMD/__init__.py' adding 'OpenGL/GLES1/AMD/compressed_3DC_texture.py' adding 'OpenGL/GLES1/AMD/compressed_ATC_texture.py' adding 'OpenGL/GLES1/APPLE/__init__.py' adding 'OpenGL/GLES1/APPLE/copy_texture_levels.py' adding 'OpenGL/GLES1/APPLE/framebuffer_multisample.py' adding 'OpenGL/GLES1/APPLE/sync.py' adding 'OpenGL/GLES1/APPLE/texture_2D_limited_npot.py' adding 'OpenGL/GLES1/APPLE/texture_format_BGRA8888.py' adding 'OpenGL/GLES1/APPLE/texture_max_level.py' adding 'OpenGL/GLES1/ARM/__init__.py' adding 'OpenGL/GLES1/ARM/rgba8.py' adding 'OpenGL/GLES1/EXT/__init__.py' adding 'OpenGL/GLES1/EXT/blend_minmax.py' adding 'OpenGL/GLES1/EXT/debug_marker.py' adding 'OpenGL/GLES1/EXT/discard_framebuffer.py' adding 'OpenGL/GLES1/EXT/map_buffer_range.py' adding 'OpenGL/GLES1/EXT/multi_draw_arrays.py' adding 'OpenGL/GLES1/EXT/multisampled_render_to_texture.py' adding 'OpenGL/GLES1/EXT/read_format_bgra.py' adding 'OpenGL/GLES1/EXT/robustness.py' adding 'OpenGL/GLES1/EXT/sRGB.py' adding 'OpenGL/GLES1/EXT/texture_compression_dxt1.py' adding 'OpenGL/GLES1/EXT/texture_filter_anisotropic.py' adding 'OpenGL/GLES1/EXT/texture_format_BGRA8888.py' adding 'OpenGL/GLES1/EXT/texture_lod_bias.py' adding 'OpenGL/GLES1/EXT/texture_storage.py' adding 'OpenGL/GLES1/IMG/__init__.py' adding 'OpenGL/GLES1/IMG/multisampled_render_to_texture.py' adding 'OpenGL/GLES1/IMG/read_format.py' adding 'OpenGL/GLES1/IMG/texture_compression_pvrtc.py' adding 'OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py' adding 'OpenGL/GLES1/IMG/user_clip_plane.py' adding 'OpenGL/GLES1/KHR/__init__.py' adding 'OpenGL/GLES1/KHR/debug.py' adding 'OpenGL/GLES1/NV/__init__.py' adding 'OpenGL/GLES1/NV/fence.py' adding 'OpenGL/GLES1/OES/EGL_image.py' adding 'OpenGL/GLES1/OES/EGL_image_external.py' adding 'OpenGL/GLES1/OES/__init__.py' adding 'OpenGL/GLES1/OES/blend_equation_separate.py' adding 'OpenGL/GLES1/OES/blend_func_separate.py' adding 'OpenGL/GLES1/OES/blend_subtract.py' adding 'OpenGL/GLES1/OES/byte_coordinates.py' adding 'OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py' adding 'OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py' adding 'OpenGL/GLES1/OES/compressed_paletted_texture.py' adding 'OpenGL/GLES1/OES/depth24.py' adding 'OpenGL/GLES1/OES/depth32.py' adding 'OpenGL/GLES1/OES/draw_texture.py' adding 'OpenGL/GLES1/OES/element_index_uint.py' adding 'OpenGL/GLES1/OES/extended_matrix_palette.py' adding 'OpenGL/GLES1/OES/fbo_render_mipmap.py' adding 'OpenGL/GLES1/OES/fixed_point.py' adding 'OpenGL/GLES1/OES/framebuffer_object.py' adding 'OpenGL/GLES1/OES/mapbuffer.py' adding 'OpenGL/GLES1/OES/matrix_get.py' adding 'OpenGL/GLES1/OES/matrix_palette.py' adding 'OpenGL/GLES1/OES/packed_depth_stencil.py' adding 'OpenGL/GLES1/OES/point_size_array.py' adding 'OpenGL/GLES1/OES/point_sprite.py' adding 'OpenGL/GLES1/OES/query_matrix.py' adding 'OpenGL/GLES1/OES/read_format.py' adding 'OpenGL/GLES1/OES/required_internalformat.py' adding 'OpenGL/GLES1/OES/rgb8_rgba8.py' adding 'OpenGL/GLES1/OES/single_precision.py' adding 'OpenGL/GLES1/OES/stencil1.py' adding 'OpenGL/GLES1/OES/stencil4.py' adding 'OpenGL/GLES1/OES/stencil8.py' adding 'OpenGL/GLES1/OES/stencil_wrap.py' adding 'OpenGL/GLES1/OES/surfaceless_context.py' adding 'OpenGL/GLES1/OES/texture_cube_map.py' adding 'OpenGL/GLES1/OES/texture_env_crossbar.py' adding 'OpenGL/GLES1/OES/texture_mirrored_repeat.py' adding 'OpenGL/GLES1/OES/texture_npot.py' adding 'OpenGL/GLES1/OES/vertex_array_object.py' adding 'OpenGL/GLES1/QCOM/__init__.py' adding 'OpenGL/GLES1/QCOM/driver_control.py' adding 'OpenGL/GLES1/QCOM/extended_get.py' adding 'OpenGL/GLES1/QCOM/extended_get2.py' adding 'OpenGL/GLES1/QCOM/perfmon_global_mode.py' adding 'OpenGL/GLES1/QCOM/tiled_rendering.py' adding 'OpenGL/GLES1/QCOM/writeonly_rendering.py' adding 'OpenGL/GLES1/VERSION/GLES1_1_0.py' adding 'OpenGL/GLES1/VERSION/__init__.py' adding 'OpenGL/GLES2/__init__.py' adding 'OpenGL/GLES2/shaders.py' adding 'OpenGL/GLES2/vboimplementation.py' adding 'OpenGL/GLES2/AMD/__init__.py' adding 'OpenGL/GLES2/AMD/compressed_3DC_texture.py' adding 'OpenGL/GLES2/AMD/compressed_ATC_texture.py' adding 'OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py' adding 'OpenGL/GLES2/AMD/performance_monitor.py' adding 'OpenGL/GLES2/AMD/program_binary_Z400.py' adding 'OpenGL/GLES2/ANDROID/__init__.py' adding 'OpenGL/GLES2/ANDROID/extension_pack_es31a.py' adding 'OpenGL/GLES2/ANGLE/__init__.py' adding 'OpenGL/GLES2/ANGLE/depth_texture.py' adding 'OpenGL/GLES2/ANGLE/framebuffer_blit.py' adding 'OpenGL/GLES2/ANGLE/framebuffer_multisample.py' adding 'OpenGL/GLES2/ANGLE/instanced_arrays.py' adding 'OpenGL/GLES2/ANGLE/pack_reverse_row_order.py' adding 'OpenGL/GLES2/ANGLE/program_binary.py' adding 'OpenGL/GLES2/ANGLE/texture_compression_dxt3.py' adding 'OpenGL/GLES2/ANGLE/texture_compression_dxt5.py' adding 'OpenGL/GLES2/ANGLE/texture_usage.py' adding 'OpenGL/GLES2/ANGLE/translated_shader_source.py' adding 'OpenGL/GLES2/APPLE/__init__.py' adding 'OpenGL/GLES2/APPLE/clip_distance.py' adding 'OpenGL/GLES2/APPLE/color_buffer_packed_float.py' adding 'OpenGL/GLES2/APPLE/copy_texture_levels.py' adding 'OpenGL/GLES2/APPLE/framebuffer_multisample.py' adding 'OpenGL/GLES2/APPLE/rgb_422.py' adding 'OpenGL/GLES2/APPLE/sync.py' adding 'OpenGL/GLES2/APPLE/texture_format_BGRA8888.py' adding 'OpenGL/GLES2/APPLE/texture_max_level.py' adding 'OpenGL/GLES2/APPLE/texture_packed_float.py' adding 'OpenGL/GLES2/ARM/__init__.py' adding 'OpenGL/GLES2/ARM/mali_program_binary.py' adding 'OpenGL/GLES2/ARM/mali_shader_binary.py' adding 'OpenGL/GLES2/ARM/rgba8.py' adding 'OpenGL/GLES2/ARM/shader_core_properties.py' adding 'OpenGL/GLES2/ARM/shader_framebuffer_fetch.py' adding 'OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py' adding 'OpenGL/GLES2/ARM/texture_unnormalized_coordinates.py' adding 'OpenGL/GLES2/DMP/__init__.py' adding 'OpenGL/GLES2/DMP/program_binary.py' adding 'OpenGL/GLES2/DMP/shader_binary.py' adding 'OpenGL/GLES2/ES/VERSION_3_2.py' adding 'OpenGL/GLES2/ES/__init__.py' adding 'OpenGL/GLES2/EXT/EGL_image_array.py' adding 'OpenGL/GLES2/EXT/EGL_image_storage.py' adding 'OpenGL/GLES2/EXT/EGL_image_storage_compression.py' adding 'OpenGL/GLES2/EXT/YUV_target.py' adding 'OpenGL/GLES2/EXT/__init__.py' adding 'OpenGL/GLES2/EXT/base_instance.py' adding 'OpenGL/GLES2/EXT/blend_func_extended.py' adding 'OpenGL/GLES2/EXT/blend_minmax.py' adding 'OpenGL/GLES2/EXT/buffer_storage.py' adding 'OpenGL/GLES2/EXT/clear_texture.py' adding 'OpenGL/GLES2/EXT/clip_control.py' adding 'OpenGL/GLES2/EXT/clip_cull_distance.py' adding 'OpenGL/GLES2/EXT/color_buffer_float.py' adding 'OpenGL/GLES2/EXT/color_buffer_half_float.py' adding 'OpenGL/GLES2/EXT/conservative_depth.py' adding 'OpenGL/GLES2/EXT/copy_image.py' adding 'OpenGL/GLES2/EXT/debug_label.py' adding 'OpenGL/GLES2/EXT/debug_marker.py' adding 'OpenGL/GLES2/EXT/depth_clamp.py' adding 'OpenGL/GLES2/EXT/discard_framebuffer.py' adding 'OpenGL/GLES2/EXT/disjoint_timer_query.py' adding 'OpenGL/GLES2/EXT/draw_buffers.py' adding 'OpenGL/GLES2/EXT/draw_buffers_indexed.py' adding 'OpenGL/GLES2/EXT/draw_elements_base_vertex.py' adding 'OpenGL/GLES2/EXT/draw_instanced.py' adding 'OpenGL/GLES2/EXT/draw_transform_feedback.py' adding 'OpenGL/GLES2/EXT/external_buffer.py' adding 'OpenGL/GLES2/EXT/float_blend.py' adding 'OpenGL/GLES2/EXT/fragment_shading_rate.py' adding 'OpenGL/GLES2/EXT/framebuffer_blit_layers.py' adding 'OpenGL/GLES2/EXT/geometry_point_size.py' adding 'OpenGL/GLES2/EXT/geometry_shader.py' adding 'OpenGL/GLES2/EXT/gpu_shader5.py' adding 'OpenGL/GLES2/EXT/instanced_arrays.py' adding 'OpenGL/GLES2/EXT/map_buffer_range.py' adding 'OpenGL/GLES2/EXT/memory_object.py' adding 'OpenGL/GLES2/EXT/memory_object_fd.py' adding 'OpenGL/GLES2/EXT/memory_object_win32.py' adding 'OpenGL/GLES2/EXT/multi_draw_arrays.py' adding 'OpenGL/GLES2/EXT/multi_draw_indirect.py' adding 'OpenGL/GLES2/EXT/multisampled_compatibility.py' adding 'OpenGL/GLES2/EXT/multisampled_render_to_texture.py' adding 'OpenGL/GLES2/EXT/multisampled_render_to_texture2.py' adding 'OpenGL/GLES2/EXT/multiview_draw_buffers.py' adding 'OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py' adding 'OpenGL/GLES2/EXT/multiview_texture_multisample.py' adding 'OpenGL/GLES2/EXT/multiview_timer_query.py' adding 'OpenGL/GLES2/EXT/occlusion_query_boolean.py' adding 'OpenGL/GLES2/EXT/polygon_offset_clamp.py' adding 'OpenGL/GLES2/EXT/post_depth_coverage.py' adding 'OpenGL/GLES2/EXT/primitive_bounding_box.py' adding 'OpenGL/GLES2/EXT/protected_textures.py' adding 'OpenGL/GLES2/EXT/pvrtc_sRGB.py' adding 'OpenGL/GLES2/EXT/raster_multisample.py' adding 'OpenGL/GLES2/EXT/read_format_bgra.py' adding 'OpenGL/GLES2/EXT/render_snorm.py' adding 'OpenGL/GLES2/EXT/robustness.py' adding 'OpenGL/GLES2/EXT/sRGB.py' adding 'OpenGL/GLES2/EXT/sRGB_write_control.py' adding 'OpenGL/GLES2/EXT/semaphore.py' adding 'OpenGL/GLES2/EXT/semaphore_fd.py' adding 'OpenGL/GLES2/EXT/semaphore_win32.py' adding 'OpenGL/GLES2/EXT/separate_depth_stencil.py' adding 'OpenGL/GLES2/EXT/separate_shader_objects.py' adding 'OpenGL/GLES2/EXT/shader_framebuffer_fetch.py' adding 'OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py' adding 'OpenGL/GLES2/EXT/shader_group_vote.py' adding 'OpenGL/GLES2/EXT/shader_implicit_conversions.py' adding 'OpenGL/GLES2/EXT/shader_integer_mix.py' adding 'OpenGL/GLES2/EXT/shader_io_blocks.py' adding 'OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py' adding 'OpenGL/GLES2/EXT/shader_pixel_local_storage.py' adding 'OpenGL/GLES2/EXT/shader_pixel_local_storage2.py' adding 'OpenGL/GLES2/EXT/shader_samples_identical.py' adding 'OpenGL/GLES2/EXT/shader_texture_lod.py' adding 'OpenGL/GLES2/EXT/shadow_samplers.py' adding 'OpenGL/GLES2/EXT/sparse_texture.py' adding 'OpenGL/GLES2/EXT/sparse_texture2.py' adding 'OpenGL/GLES2/EXT/tessellation_point_size.py' adding 'OpenGL/GLES2/EXT/tessellation_shader.py' adding 'OpenGL/GLES2/EXT/texture_border_clamp.py' adding 'OpenGL/GLES2/EXT/texture_buffer.py' adding 'OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py' adding 'OpenGL/GLES2/EXT/texture_compression_bptc.py' adding 'OpenGL/GLES2/EXT/texture_compression_dxt1.py' adding 'OpenGL/GLES2/EXT/texture_compression_rgtc.py' adding 'OpenGL/GLES2/EXT/texture_compression_s3tc.py' adding 'OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py' adding 'OpenGL/GLES2/EXT/texture_cube_map_array.py' adding 'OpenGL/GLES2/EXT/texture_filter_anisotropic.py' adding 'OpenGL/GLES2/EXT/texture_filter_minmax.py' adding 'OpenGL/GLES2/EXT/texture_format_BGRA8888.py' adding 'OpenGL/GLES2/EXT/texture_format_sRGB_override.py' adding 'OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py' adding 'OpenGL/GLES2/EXT/texture_norm16.py' adding 'OpenGL/GLES2/EXT/texture_query_lod.py' adding 'OpenGL/GLES2/EXT/texture_rg.py' adding 'OpenGL/GLES2/EXT/texture_sRGB_R8.py' adding 'OpenGL/GLES2/EXT/texture_sRGB_RG8.py' adding 'OpenGL/GLES2/EXT/texture_sRGB_decode.py' adding 'OpenGL/GLES2/EXT/texture_shadow_lod.py' adding 'OpenGL/GLES2/EXT/texture_storage.py' adding 'OpenGL/GLES2/EXT/texture_storage_compression.py' adding 'OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py' adding 'OpenGL/GLES2/EXT/texture_view.py' adding 'OpenGL/GLES2/EXT/unpack_subimage.py' adding 'OpenGL/GLES2/EXT/win32_keyed_mutex.py' adding 'OpenGL/GLES2/EXT/window_rectangles.py' adding 'OpenGL/GLES2/FJ/__init__.py' adding 'OpenGL/GLES2/FJ/shader_binary_GCCSO.py' adding 'OpenGL/GLES2/IMG/__init__.py' adding 'OpenGL/GLES2/IMG/bindless_texture.py' adding 'OpenGL/GLES2/IMG/framebuffer_downsample.py' adding 'OpenGL/GLES2/IMG/multisampled_render_to_texture.py' adding 'OpenGL/GLES2/IMG/program_binary.py' adding 'OpenGL/GLES2/IMG/read_format.py' adding 'OpenGL/GLES2/IMG/shader_binary.py' adding 'OpenGL/GLES2/IMG/texture_compression_pvrtc.py' adding 'OpenGL/GLES2/IMG/texture_compression_pvrtc2.py' adding 'OpenGL/GLES2/IMG/texture_filter_cubic.py' adding 'OpenGL/GLES2/INTEL/__init__.py' adding 'OpenGL/GLES2/INTEL/blackhole_render.py' adding 'OpenGL/GLES2/INTEL/conservative_rasterization.py' adding 'OpenGL/GLES2/INTEL/framebuffer_CMAA.py' adding 'OpenGL/GLES2/INTEL/performance_query.py' adding 'OpenGL/GLES2/KHR/__init__.py' adding 'OpenGL/GLES2/KHR/blend_equation_advanced.py' adding 'OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py' adding 'OpenGL/GLES2/KHR/context_flush_control.py' adding 'OpenGL/GLES2/KHR/debug.py' adding 'OpenGL/GLES2/KHR/no_error.py' adding 'OpenGL/GLES2/KHR/parallel_shader_compile.py' adding 'OpenGL/GLES2/KHR/robust_buffer_access_behavior.py' adding 'OpenGL/GLES2/KHR/robustness.py' adding 'OpenGL/GLES2/KHR/shader_subgroup.py' adding 'OpenGL/GLES2/KHR/texture_compression_astc_hdr.py' adding 'OpenGL/GLES2/KHR/texture_compression_astc_ldr.py' adding 'OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py' adding 'OpenGL/GLES2/MESA/__init__.py' adding 'OpenGL/GLES2/MESA/bgra.py' adding 'OpenGL/GLES2/MESA/framebuffer_flip_x.py' adding 'OpenGL/GLES2/MESA/framebuffer_flip_y.py' adding 'OpenGL/GLES2/MESA/framebuffer_swap_xy.py' adding 'OpenGL/GLES2/MESA/program_binary_formats.py' adding 'OpenGL/GLES2/MESA/sampler_objects.py' adding 'OpenGL/GLES2/MESA/shader_integer_functions.py' adding 'OpenGL/GLES2/MESA/texture_const_bandwidth.py' adding 'OpenGL/GLES2/NV/__init__.py' adding 'OpenGL/GLES2/NV/bindless_texture.py' adding 'OpenGL/GLES2/NV/blend_equation_advanced.py' adding 'OpenGL/GLES2/NV/blend_equation_advanced_coherent.py' adding 'OpenGL/GLES2/NV/blend_minmax_factor.py' adding 'OpenGL/GLES2/NV/clip_space_w_scaling.py' adding 'OpenGL/GLES2/NV/compute_shader_derivatives.py' adding 'OpenGL/GLES2/NV/conditional_render.py' adding 'OpenGL/GLES2/NV/conservative_raster.py' adding 'OpenGL/GLES2/NV/conservative_raster_pre_snap.py' adding 'OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py' adding 'OpenGL/GLES2/NV/copy_buffer.py' adding 'OpenGL/GLES2/NV/coverage_sample.py' adding 'OpenGL/GLES2/NV/depth_nonlinear.py' adding 'OpenGL/GLES2/NV/draw_buffers.py' adding 'OpenGL/GLES2/NV/draw_instanced.py' adding 'OpenGL/GLES2/NV/draw_vulkan_image.py' adding 'OpenGL/GLES2/NV/explicit_attrib_location.py' adding 'OpenGL/GLES2/NV/fbo_color_attachments.py' adding 'OpenGL/GLES2/NV/fence.py' adding 'OpenGL/GLES2/NV/fill_rectangle.py' adding 'OpenGL/GLES2/NV/fragment_coverage_to_color.py' adding 'OpenGL/GLES2/NV/fragment_shader_barycentric.py' adding 'OpenGL/GLES2/NV/fragment_shader_interlock.py' adding 'OpenGL/GLES2/NV/framebuffer_blit.py' adding 'OpenGL/GLES2/NV/framebuffer_mixed_samples.py' adding 'OpenGL/GLES2/NV/framebuffer_multisample.py' adding 'OpenGL/GLES2/NV/generate_mipmap_sRGB.py' adding 'OpenGL/GLES2/NV/geometry_shader_passthrough.py' adding 'OpenGL/GLES2/NV/gpu_shader5.py' adding 'OpenGL/GLES2/NV/image_formats.py' adding 'OpenGL/GLES2/NV/instanced_arrays.py' adding 'OpenGL/GLES2/NV/internalformat_sample_query.py' adding 'OpenGL/GLES2/NV/memory_attachment.py' adding 'OpenGL/GLES2/NV/memory_object_sparse.py' adding 'OpenGL/GLES2/NV/mesh_shader.py' adding 'OpenGL/GLES2/NV/non_square_matrices.py' adding 'OpenGL/GLES2/NV/pack_subimage.py' adding 'OpenGL/GLES2/NV/path_rendering.py' adding 'OpenGL/GLES2/NV/path_rendering_shared_edge.py' adding 'OpenGL/GLES2/NV/pixel_buffer_object.py' adding 'OpenGL/GLES2/NV/polygon_mode.py' adding 'OpenGL/GLES2/NV/primitive_shading_rate.py' adding 'OpenGL/GLES2/NV/read_buffer.py' adding 'OpenGL/GLES2/NV/read_buffer_front.py' adding 'OpenGL/GLES2/NV/read_depth.py' adding 'OpenGL/GLES2/NV/read_depth_stencil.py' adding 'OpenGL/GLES2/NV/read_stencil.py' adding 'OpenGL/GLES2/NV/representative_fragment_test.py' adding 'OpenGL/GLES2/NV/sRGB_formats.py' adding 'OpenGL/GLES2/NV/sample_locations.py' adding 'OpenGL/GLES2/NV/sample_mask_override_coverage.py' adding 'OpenGL/GLES2/NV/scissor_exclusive.py' adding 'OpenGL/GLES2/NV/shader_atomic_fp16_vector.py' adding 'OpenGL/GLES2/NV/shader_noperspective_interpolation.py' adding 'OpenGL/GLES2/NV/shader_subgroup_partitioned.py' adding 'OpenGL/GLES2/NV/shader_texture_footprint.py' adding 'OpenGL/GLES2/NV/shading_rate_image.py' adding 'OpenGL/GLES2/NV/shadow_samplers_array.py' adding 'OpenGL/GLES2/NV/shadow_samplers_cube.py' adding 'OpenGL/GLES2/NV/stereo_view_rendering.py' adding 'OpenGL/GLES2/NV/texture_barrier.py' adding 'OpenGL/GLES2/NV/texture_border_clamp.py' adding 'OpenGL/GLES2/NV/texture_compression_s3tc_update.py' adding 'OpenGL/GLES2/NV/texture_npot_2D_mipmap.py' adding 'OpenGL/GLES2/NV/timeline_semaphore.py' adding 'OpenGL/GLES2/NV/viewport_array.py' adding 'OpenGL/GLES2/NV/viewport_array2.py' adding 'OpenGL/GLES2/NV/viewport_swizzle.py' adding 'OpenGL/GLES2/NVX/__init__.py' adding 'OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py' adding 'OpenGL/GLES2/OES/EGL_image.py' adding 'OpenGL/GLES2/OES/EGL_image_external.py' adding 'OpenGL/GLES2/OES/EGL_image_external_essl3.py' adding 'OpenGL/GLES2/OES/__init__.py' adding 'OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py' adding 'OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py' adding 'OpenGL/GLES2/OES/compressed_paletted_texture.py' adding 'OpenGL/GLES2/OES/copy_image.py' adding 'OpenGL/GLES2/OES/depth24.py' adding 'OpenGL/GLES2/OES/depth32.py' adding 'OpenGL/GLES2/OES/depth_texture.py' adding 'OpenGL/GLES2/OES/draw_buffers_indexed.py' adding 'OpenGL/GLES2/OES/draw_elements_base_vertex.py' adding 'OpenGL/GLES2/OES/element_index_uint.py' adding 'OpenGL/GLES2/OES/fbo_render_mipmap.py' adding 'OpenGL/GLES2/OES/fragment_precision_high.py' adding 'OpenGL/GLES2/OES/geometry_point_size.py' adding 'OpenGL/GLES2/OES/geometry_shader.py' adding 'OpenGL/GLES2/OES/get_program_binary.py' adding 'OpenGL/GLES2/OES/gpu_shader5.py' adding 'OpenGL/GLES2/OES/mapbuffer.py' adding 'OpenGL/GLES2/OES/packed_depth_stencil.py' adding 'OpenGL/GLES2/OES/primitive_bounding_box.py' adding 'OpenGL/GLES2/OES/required_internalformat.py' adding 'OpenGL/GLES2/OES/rgb8_rgba8.py' adding 'OpenGL/GLES2/OES/sample_shading.py' adding 'OpenGL/GLES2/OES/sample_variables.py' adding 'OpenGL/GLES2/OES/shader_image_atomic.py' adding 'OpenGL/GLES2/OES/shader_io_blocks.py' adding 'OpenGL/GLES2/OES/shader_multisample_interpolation.py' adding 'OpenGL/GLES2/OES/standard_derivatives.py' adding 'OpenGL/GLES2/OES/stencil1.py' adding 'OpenGL/GLES2/OES/stencil4.py' adding 'OpenGL/GLES2/OES/surfaceless_context.py' adding 'OpenGL/GLES2/OES/tessellation_point_size.py' adding 'OpenGL/GLES2/OES/tessellation_shader.py' adding 'OpenGL/GLES2/OES/texture_3D.py' adding 'OpenGL/GLES2/OES/texture_border_clamp.py' adding 'OpenGL/GLES2/OES/texture_buffer.py' adding 'OpenGL/GLES2/OES/texture_compression_astc.py' adding 'OpenGL/GLES2/OES/texture_cube_map_array.py' adding 'OpenGL/GLES2/OES/texture_float.py' adding 'OpenGL/GLES2/OES/texture_float_linear.py' adding 'OpenGL/GLES2/OES/texture_half_float.py' adding 'OpenGL/GLES2/OES/texture_half_float_linear.py' adding 'OpenGL/GLES2/OES/texture_npot.py' adding 'OpenGL/GLES2/OES/texture_stencil8.py' adding 'OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py' adding 'OpenGL/GLES2/OES/texture_view.py' adding 'OpenGL/GLES2/OES/vertex_array_object.py' adding 'OpenGL/GLES2/OES/vertex_half_float.py' adding 'OpenGL/GLES2/OES/vertex_type_10_10_10_2.py' adding 'OpenGL/GLES2/OES/viewport_array.py' adding 'OpenGL/GLES2/OVR/__init__.py' adding 'OpenGL/GLES2/OVR/multiview.py' adding 'OpenGL/GLES2/OVR/multiview2.py' adding 'OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py' adding 'OpenGL/GLES2/QCOM/YUV_texture_gather.py' adding 'OpenGL/GLES2/QCOM/__init__.py' adding 'OpenGL/GLES2/QCOM/alpha_test.py' adding 'OpenGL/GLES2/QCOM/binning_control.py' adding 'OpenGL/GLES2/QCOM/driver_control.py' adding 'OpenGL/GLES2/QCOM/extended_get.py' adding 'OpenGL/GLES2/QCOM/extended_get2.py' adding 'OpenGL/GLES2/QCOM/frame_extrapolation.py' adding 'OpenGL/GLES2/QCOM/framebuffer_foveated.py' adding 'OpenGL/GLES2/QCOM/motion_estimation.py' adding 'OpenGL/GLES2/QCOM/perfmon_global_mode.py' adding 'OpenGL/GLES2/QCOM/render_sRGB_R8_RG8.py' adding 'OpenGL/GLES2/QCOM/render_shared_exponent.py' adding 'OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py' adding 'OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py' adding 'OpenGL/GLES2/QCOM/shading_rate.py' adding 'OpenGL/GLES2/QCOM/texture_foveated.py' adding 'OpenGL/GLES2/QCOM/texture_foveated2.py' adding 'OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py' adding 'OpenGL/GLES2/QCOM/texture_lod_bias.py' adding 'OpenGL/GLES2/QCOM/tiled_rendering.py' adding 'OpenGL/GLES2/QCOM/writeonly_rendering.py' adding 'OpenGL/GLES2/QCOM/ycbcr_degamma.py' adding 'OpenGL/GLES2/VERSION/GLES2_2_0.py' adding 'OpenGL/GLES2/VERSION/__init__.py' adding 'OpenGL/GLES2/VIV/__init__.py' adding 'OpenGL/GLES2/VIV/shader_binary.py' adding 'OpenGL/GLES3/__init__.py' adding 'OpenGL/GLES3/vboimplementation.py' adding 'OpenGL/GLES3/VERSION/GLES3_3_0.py' adding 'OpenGL/GLES3/VERSION/GLES3_3_1.py' adding 'OpenGL/GLES3/VERSION/__init__.py' adding 'OpenGL/GLU/__init__.py' adding 'OpenGL/GLU/glunurbs.py' adding 'OpenGL/GLU/glustruct.py' adding 'OpenGL/GLU/projection.py' adding 'OpenGL/GLU/quadrics.py' adding 'OpenGL/GLU/tess.py' adding 'OpenGL/GLU/EXT/__init__.py' adding 'OpenGL/GLU/EXT/nurbs_tessellator.py' adding 'OpenGL/GLU/EXT/object_space_tess.py' adding 'OpenGL/GLUT/__init__.py' adding 'OpenGL/GLUT/fonts.py' adding 'OpenGL/GLUT/freeglut.py' adding 'OpenGL/GLUT/osx.py' adding 'OpenGL/GLUT/special.py' adding 'OpenGL/GLX/__init__.py' adding 'OpenGL/GLX/AMD/__init__.py' adding 'OpenGL/GLX/AMD/gpu_association.py' adding 'OpenGL/GLX/ARB/__init__.py' adding 'OpenGL/GLX/ARB/context_flush_control.py' adding 'OpenGL/GLX/ARB/create_context.py' adding 'OpenGL/GLX/ARB/create_context_no_error.py' adding 'OpenGL/GLX/ARB/create_context_profile.py' adding 'OpenGL/GLX/ARB/create_context_robustness.py' adding 'OpenGL/GLX/ARB/fbconfig_float.py' adding 'OpenGL/GLX/ARB/framebuffer_sRGB.py' adding 'OpenGL/GLX/ARB/get_proc_address.py' adding 'OpenGL/GLX/ARB/multisample.py' adding 'OpenGL/GLX/ARB/robustness_application_isolation.py' adding 'OpenGL/GLX/ARB/robustness_share_group_isolation.py' adding 'OpenGL/GLX/ARB/vertex_buffer_object.py' adding 'OpenGL/GLX/DFX/__init__.py' adding 'OpenGL/GLX/DFX/multisample.py' adding 'OpenGL/GLX/EXT/__init__.py' adding 'OpenGL/GLX/EXT/buffer_age.py' adding 'OpenGL/GLX/EXT/context_priority.py' adding 'OpenGL/GLX/EXT/create_context_es2_profile.py' adding 'OpenGL/GLX/EXT/create_context_es_profile.py' adding 'OpenGL/GLX/EXT/fbconfig_packed_float.py' adding 'OpenGL/GLX/EXT/framebuffer_sRGB.py' adding 'OpenGL/GLX/EXT/get_drawable_type.py' adding 'OpenGL/GLX/EXT/import_context.py' adding 'OpenGL/GLX/EXT/libglvnd.py' adding 'OpenGL/GLX/EXT/no_config_context.py' adding 'OpenGL/GLX/EXT/stereo_tree.py' adding 'OpenGL/GLX/EXT/swap_control.py' adding 'OpenGL/GLX/EXT/swap_control_tear.py' adding 'OpenGL/GLX/EXT/texture_from_pixmap.py' adding 'OpenGL/GLX/EXT/visual_info.py' adding 'OpenGL/GLX/EXT/visual_rating.py' adding 'OpenGL/GLX/INTEL/__init__.py' adding 'OpenGL/GLX/INTEL/swap_event.py' adding 'OpenGL/GLX/MESA/__init__.py' adding 'OpenGL/GLX/MESA/agp_offset.py' adding 'OpenGL/GLX/MESA/copy_sub_buffer.py' adding 'OpenGL/GLX/MESA/pixmap_colormap.py' adding 'OpenGL/GLX/MESA/query_renderer.py' adding 'OpenGL/GLX/MESA/release_buffers.py' adding 'OpenGL/GLX/MESA/set_3dfx_mode.py' adding 'OpenGL/GLX/MESA/swap_control.py' adding 'OpenGL/GLX/NV/__init__.py' adding 'OpenGL/GLX/NV/copy_buffer.py' adding 'OpenGL/GLX/NV/copy_image.py' adding 'OpenGL/GLX/NV/delay_before_swap.py' adding 'OpenGL/GLX/NV/float_buffer.py' adding 'OpenGL/GLX/NV/multigpu_context.py' adding 'OpenGL/GLX/NV/multisample_coverage.py' adding 'OpenGL/GLX/NV/present_video.py' adding 'OpenGL/GLX/NV/robustness_video_memory_purge.py' adding 'OpenGL/GLX/NV/swap_group.py' adding 'OpenGL/GLX/NV/video_capture.py' adding 'OpenGL/GLX/NV/video_out.py' adding 'OpenGL/GLX/NV/video_output.py' adding 'OpenGL/GLX/OML/__init__.py' adding 'OpenGL/GLX/OML/swap_method.py' adding 'OpenGL/GLX/OML/sync_control.py' adding 'OpenGL/GLX/SGI/__init__.py' adding 'OpenGL/GLX/SGI/cushion.py' adding 'OpenGL/GLX/SGI/make_current_read.py' adding 'OpenGL/GLX/SGI/swap_control.py' adding 'OpenGL/GLX/SGI/video_sync.py' adding 'OpenGL/GLX/SGIS/__init__.py' adding 'OpenGL/GLX/SGIS/blended_overlay.py' adding 'OpenGL/GLX/SGIS/multisample.py' adding 'OpenGL/GLX/SGIS/shared_multisample.py' adding 'OpenGL/GLX/SGIX/__init__.py' adding 'OpenGL/GLX/SGIX/dmbuffer.py' adding 'OpenGL/GLX/SGIX/fbconfig.py' adding 'OpenGL/GLX/SGIX/hyperpipe.py' adding 'OpenGL/GLX/SGIX/pbuffer.py' adding 'OpenGL/GLX/SGIX/swap_barrier.py' adding 'OpenGL/GLX/SGIX/swap_group.py' adding 'OpenGL/GLX/SGIX/video_resize.py' adding 'OpenGL/GLX/SGIX/video_source.py' adding 'OpenGL/GLX/SGIX/visual_select_group.py' adding 'OpenGL/GLX/SUN/__init__.py' adding 'OpenGL/GLX/SUN/get_transparent_index.py' adding 'OpenGL/GLX/VERSION/GLX_1_0.py' adding 'OpenGL/GLX/VERSION/GLX_1_1.py' adding 'OpenGL/GLX/VERSION/GLX_1_2.py' adding 'OpenGL/GLX/VERSION/GLX_1_3.py' adding 'OpenGL/GLX/VERSION/GLX_1_4.py' adding 'OpenGL/GLX/VERSION/__init__.py' adding 'OpenGL/Tk/__init__.py' adding 'OpenGL/WGL/__init__.py' adding 'OpenGL/WGL/AMD/__init__.py' adding 'OpenGL/WGL/AMD/gpu_association.py' adding 'OpenGL/WGL/ARB/__init__.py' adding 'OpenGL/WGL/ARB/buffer_region.py' adding 'OpenGL/WGL/ARB/context_flush_control.py' adding 'OpenGL/WGL/ARB/create_context.py' adding 'OpenGL/WGL/ARB/create_context_no_error.py' adding 'OpenGL/WGL/ARB/create_context_profile.py' adding 'OpenGL/WGL/ARB/create_context_robustness.py' adding 'OpenGL/WGL/ARB/extensions_string.py' adding 'OpenGL/WGL/ARB/framebuffer_sRGB.py' adding 'OpenGL/WGL/ARB/make_current_read.py' adding 'OpenGL/WGL/ARB/multisample.py' adding 'OpenGL/WGL/ARB/pbuffer.py' adding 'OpenGL/WGL/ARB/pixel_format.py' adding 'OpenGL/WGL/ARB/pixel_format_float.py' adding 'OpenGL/WGL/ARB/render_texture.py' adding 'OpenGL/WGL/ARB/robustness_application_isolation.py' adding 'OpenGL/WGL/ARB/robustness_share_group_isolation.py' adding 'OpenGL/WGL/ATI/__init__.py' adding 'OpenGL/WGL/ATI/pixel_format_float.py' adding 'OpenGL/WGL/ATI/render_texture_rectangle.py' adding 'OpenGL/WGL/DFX/__init__.py' adding 'OpenGL/WGL/DFX/multisample.py' adding 'OpenGL/WGL/DL/__init__.py' adding 'OpenGL/WGL/DL/stereo_control.py' adding 'OpenGL/WGL/EXT/__init__.py' adding 'OpenGL/WGL/EXT/colorspace.py' adding 'OpenGL/WGL/EXT/create_context_es2_profile.py' adding 'OpenGL/WGL/EXT/create_context_es_profile.py' adding 'OpenGL/WGL/EXT/depth_float.py' adding 'OpenGL/WGL/EXT/display_color_table.py' 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'OpenGL/arrays/numbers.py' adding 'OpenGL/arrays/numpybuffers.py' adding 'OpenGL/arrays/numpymodule.py' adding 'OpenGL/arrays/strings.py' adding 'OpenGL/arrays/vbo.py' adding 'OpenGL/osmesa/__init__.py' adding 'OpenGL/platform/__init__.py' adding 'OpenGL/platform/baseplatform.py' adding 'OpenGL/platform/ctypesloader.py' adding 'OpenGL/platform/darwin.py' adding 'OpenGL/platform/egl.py' adding 'OpenGL/platform/entrypoint31.py' adding 'OpenGL/platform/glx.py' adding 'OpenGL/platform/osmesa.py' adding 'OpenGL/platform/win32.py' adding 'OpenGL/raw/__init__.py' adding 'OpenGL/raw/EGL/__init__.py' adding 'OpenGL/raw/EGL/_errors.py' adding 'OpenGL/raw/EGL/_glgets.py' adding 'OpenGL/raw/EGL/_types.py' adding 'OpenGL/raw/EGL/ANDROID/__init__.py' adding 'OpenGL/raw/EGL/ANDROID/blob_cache.py' adding 'OpenGL/raw/EGL/ANDROID/framebuffer_target.py' adding 'OpenGL/raw/EGL/ANDROID/image_native_buffer.py' adding 'OpenGL/raw/EGL/ANDROID/native_fence_sync.py' adding 'OpenGL/raw/EGL/ANDROID/recordable.py' adding 'OpenGL/raw/EGL/ANGLE/__init__.py' adding 'OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py' adding 'OpenGL/raw/EGL/ANGLE/device_d3d.py' adding 'OpenGL/raw/EGL/ANGLE/query_surface_pointer.py' adding 'OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py' adding 'OpenGL/raw/EGL/ANGLE/window_fixed_size.py' adding 'OpenGL/raw/EGL/ARM/__init__.py' adding 'OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py' adding 'OpenGL/raw/EGL/EXT/__init__.py' adding 'OpenGL/raw/EGL/EXT/buffer_age.py' adding 'OpenGL/raw/EGL/EXT/client_extensions.py' adding 'OpenGL/raw/EGL/EXT/create_context_robustness.py' adding 'OpenGL/raw/EGL/EXT/device_base.py' adding 'OpenGL/raw/EGL/EXT/device_drm.py' adding 'OpenGL/raw/EGL/EXT/device_enumeration.py' adding 'OpenGL/raw/EGL/EXT/device_openwf.py' adding 'OpenGL/raw/EGL/EXT/device_query.py' adding 'OpenGL/raw/EGL/EXT/image_dma_buf_import.py' adding 'OpenGL/raw/EGL/EXT/multiview_window.py' adding 'OpenGL/raw/EGL/EXT/output_base.py' adding 'OpenGL/raw/EGL/EXT/output_drm.py' adding 'OpenGL/raw/EGL/EXT/output_openwf.py' adding 'OpenGL/raw/EGL/EXT/platform_base.py' adding 'OpenGL/raw/EGL/EXT/platform_device.py' adding 'OpenGL/raw/EGL/EXT/platform_wayland.py' adding 'OpenGL/raw/EGL/EXT/platform_x11.py' adding 'OpenGL/raw/EGL/EXT/protected_surface.py' adding 'OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py' adding 'OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py' adding 'OpenGL/raw/EGL/EXT/yuv_surface.py' adding 'OpenGL/raw/EGL/HI/__init__.py' adding 'OpenGL/raw/EGL/HI/clientpixmap.py' adding 'OpenGL/raw/EGL/HI/colorformats.py' adding 'OpenGL/raw/EGL/IMG/__init__.py' adding 'OpenGL/raw/EGL/IMG/context_priority.py' adding 'OpenGL/raw/EGL/KHR/__init__.py' adding 'OpenGL/raw/EGL/KHR/cl_event.py' adding 'OpenGL/raw/EGL/KHR/cl_event2.py' adding 'OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py' adding 'OpenGL/raw/EGL/KHR/config_attribs.py' adding 'OpenGL/raw/EGL/KHR/create_context.py' adding 'OpenGL/raw/EGL/KHR/create_context_no_error.py' adding 'OpenGL/raw/EGL/KHR/debug.py' adding 'OpenGL/raw/EGL/KHR/fence_sync.py' adding 'OpenGL/raw/EGL/KHR/get_all_proc_addresses.py' adding 'OpenGL/raw/EGL/KHR/gl_colorspace.py' adding 'OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py' adding 'OpenGL/raw/EGL/KHR/gl_texture_2D_image.py' adding 'OpenGL/raw/EGL/KHR/gl_texture_3D_image.py' adding 'OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py' adding 'OpenGL/raw/EGL/KHR/image.py' adding 'OpenGL/raw/EGL/KHR/image_base.py' adding 'OpenGL/raw/EGL/KHR/image_pixmap.py' adding 'OpenGL/raw/EGL/KHR/lock_surface.py' adding 'OpenGL/raw/EGL/KHR/lock_surface2.py' adding 'OpenGL/raw/EGL/KHR/lock_surface3.py' adding 'OpenGL/raw/EGL/KHR/partial_update.py' adding 'OpenGL/raw/EGL/KHR/platform_android.py' adding 'OpenGL/raw/EGL/KHR/platform_gbm.py' adding 'OpenGL/raw/EGL/KHR/platform_wayland.py' adding 'OpenGL/raw/EGL/KHR/platform_x11.py' adding 'OpenGL/raw/EGL/KHR/reusable_sync.py' adding 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'OpenGL/raw/GLX/SGIS/__init__.py' adding 'OpenGL/raw/GLX/SGIS/blended_overlay.py' adding 'OpenGL/raw/GLX/SGIS/multisample.py' adding 'OpenGL/raw/GLX/SGIS/shared_multisample.py' adding 'OpenGL/raw/GLX/SGIX/__init__.py' adding 'OpenGL/raw/GLX/SGIX/dmbuffer.py' adding 'OpenGL/raw/GLX/SGIX/fbconfig.py' adding 'OpenGL/raw/GLX/SGIX/hyperpipe.py' adding 'OpenGL/raw/GLX/SGIX/pbuffer.py' adding 'OpenGL/raw/GLX/SGIX/swap_barrier.py' adding 'OpenGL/raw/GLX/SGIX/swap_group.py' adding 'OpenGL/raw/GLX/SGIX/video_resize.py' adding 'OpenGL/raw/GLX/SGIX/video_source.py' adding 'OpenGL/raw/GLX/SGIX/visual_select_group.py' adding 'OpenGL/raw/GLX/SUN/__init__.py' adding 'OpenGL/raw/GLX/SUN/get_transparent_index.py' adding 'OpenGL/raw/GLX/VERSION/GLX_1_0.py' adding 'OpenGL/raw/GLX/VERSION/GLX_1_1.py' adding 'OpenGL/raw/GLX/VERSION/GLX_1_2.py' adding 'OpenGL/raw/GLX/VERSION/GLX_1_3.py' adding 'OpenGL/raw/GLX/VERSION/GLX_1_4.py' adding 'OpenGL/raw/GLX/VERSION/__init__.py' adding 'OpenGL/raw/WGL/__init__.py' adding 'OpenGL/raw/WGL/_errors.py' adding 'OpenGL/raw/WGL/_glgets.py' adding 'OpenGL/raw/WGL/_types.py' adding 'OpenGL/raw/WGL/AMD/__init__.py' adding 'OpenGL/raw/WGL/AMD/gpu_association.py' adding 'OpenGL/raw/WGL/ARB/__init__.py' adding 'OpenGL/raw/WGL/ARB/buffer_region.py' adding 'OpenGL/raw/WGL/ARB/context_flush_control.py' adding 'OpenGL/raw/WGL/ARB/create_context.py' adding 'OpenGL/raw/WGL/ARB/create_context_no_error.py' adding 'OpenGL/raw/WGL/ARB/create_context_profile.py' adding 'OpenGL/raw/WGL/ARB/create_context_robustness.py' adding 'OpenGL/raw/WGL/ARB/extensions_string.py' adding 'OpenGL/raw/WGL/ARB/framebuffer_sRGB.py' adding 'OpenGL/raw/WGL/ARB/make_current_read.py' adding 'OpenGL/raw/WGL/ARB/multisample.py' adding 'OpenGL/raw/WGL/ARB/pbuffer.py' adding 'OpenGL/raw/WGL/ARB/pixel_format.py' adding 'OpenGL/raw/WGL/ARB/pixel_format_float.py' adding 'OpenGL/raw/WGL/ARB/render_texture.py' adding 'OpenGL/raw/WGL/ARB/robustness_application_isolation.py' adding 'OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py' adding 'OpenGL/raw/WGL/ATI/__init__.py' adding 'OpenGL/raw/WGL/ATI/pixel_format_float.py' adding 'OpenGL/raw/WGL/ATI/render_texture_rectangle.py' adding 'OpenGL/raw/WGL/DFX/__init__.py' adding 'OpenGL/raw/WGL/DFX/multisample.py' adding 'OpenGL/raw/WGL/DL/__init__.py' adding 'OpenGL/raw/WGL/DL/stereo_control.py' adding 'OpenGL/raw/WGL/EXT/__init__.py' adding 'OpenGL/raw/WGL/EXT/colorspace.py' adding 'OpenGL/raw/WGL/EXT/create_context_es2_profile.py' adding 'OpenGL/raw/WGL/EXT/create_context_es_profile.py' adding 'OpenGL/raw/WGL/EXT/depth_float.py' adding 'OpenGL/raw/WGL/EXT/display_color_table.py' adding 'OpenGL/raw/WGL/EXT/extensions_string.py' adding 'OpenGL/raw/WGL/EXT/framebuffer_sRGB.py' adding 'OpenGL/raw/WGL/EXT/make_current_read.py' adding 'OpenGL/raw/WGL/EXT/multisample.py' adding 'OpenGL/raw/WGL/EXT/pbuffer.py' adding 'OpenGL/raw/WGL/EXT/pixel_format.py' adding 'OpenGL/raw/WGL/EXT/pixel_format_packed_float.py' adding 'OpenGL/raw/WGL/EXT/swap_control.py' adding 'OpenGL/raw/WGL/EXT/swap_control_tear.py' adding 'OpenGL/raw/WGL/I3D/__init__.py' adding 'OpenGL/raw/WGL/I3D/digital_video_control.py' adding 'OpenGL/raw/WGL/I3D/gamma.py' adding 'OpenGL/raw/WGL/I3D/genlock.py' adding 'OpenGL/raw/WGL/I3D/image_buffer.py' adding 'OpenGL/raw/WGL/I3D/swap_frame_lock.py' adding 'OpenGL/raw/WGL/I3D/swap_frame_usage.py' adding 'OpenGL/raw/WGL/NV/DX_interop.py' adding 'OpenGL/raw/WGL/NV/DX_interop2.py' adding 'OpenGL/raw/WGL/NV/__init__.py' adding 'OpenGL/raw/WGL/NV/copy_image.py' adding 'OpenGL/raw/WGL/NV/delay_before_swap.py' adding 'OpenGL/raw/WGL/NV/float_buffer.py' adding 'OpenGL/raw/WGL/NV/gpu_affinity.py' adding 'OpenGL/raw/WGL/NV/multigpu_context.py' adding 'OpenGL/raw/WGL/NV/multisample_coverage.py' adding 'OpenGL/raw/WGL/NV/present_video.py' adding 'OpenGL/raw/WGL/NV/render_depth_texture.py' adding 'OpenGL/raw/WGL/NV/render_texture_rectangle.py' adding 'OpenGL/raw/WGL/NV/swap_group.py' adding 'OpenGL/raw/WGL/NV/vertex_array_range.py' adding 'OpenGL/raw/WGL/NV/video_capture.py' adding 'OpenGL/raw/WGL/NV/video_output.py' adding 'OpenGL/raw/WGL/OML/__init__.py' adding 'OpenGL/raw/WGL/OML/sync_control.py' adding 'OpenGL/raw/WGL/VERSION/WGL_1_0.py' adding 'OpenGL/raw/WGL/VERSION/__init__.py' adding 'OpenGL/raw/osmesa/__init__.py' adding 'OpenGL/raw/osmesa/_types.py' adding 'OpenGL/raw/osmesa/mesa.py' adding 'pyopengl-3.1.10.dist-info/METADATA' adding 'pyopengl-3.1.10.dist-info/WHEEL' adding 'pyopengl-3.1.10.dist-info/top_level.txt' adding 'pyopengl-3.1.10.dist-info/RECORD' removing build/bdist.linux-x86_64/wheel Successfully built pyopengl-3.1.10-py3-none-any.whl I: pybuild plugin_pyproject:144: Unpacking wheel built for python3.13 with "installer" module debian/rules override_dh_auto_test make[1]: Entering directory '/build/reproducible-path/pyopengl-3.1.10+dfsg' xvfb-run -a -s "-screen 0 1024x768x24 -ac +extension GLX +render -noreset" dh_auto_test I: pybuild base:311: cd /build/reproducible-path/pyopengl-3.1.10+dfsg/.pybuild/cpython3_3.13_opengl/build; python3.13 -m pytest tests ============================= test session starts ============================== platform linux -- Python 3.13.7, pytest-8.4.2, pluggy-1.6.0 rootdir: /build/reproducible-path/pyopengl-3.1.10+dfsg/.pybuild/cpython3_3.13_opengl/build configfile: pyproject.toml plugins: typeguard-4.4.4, xvfb-3.0.0 collected 91 items / 1 skipped tests/test_arraydatatype.py ..s..s....s..... [ 17%] tests/test_checks.py ..s.x..................x [ 43%] tests/test_core.py ..........s................ [ 73%] tests/test_evaluators.py ....... [ 81%] tests/test_tess.py ... [ 84%] tests/test_textures.py ............. [ 98%] tests/test_vbo_memusage.py . [100%] =============================== warnings summary =============================== :488 :488: RuntimeWarning: Your system is avx2 capable but pygame was not built with support for it. The performance of some of your blits could be adversely affected. Consider enabling compile time detection with environment variables like PYGAME_DETECT_AVX2=1 if you are compiling without cross compilation. ../../../../../../usr/lib/python3/dist-packages/pygame/pkgdata.py:25 /usr/lib/python3/dist-packages/pygame/pkgdata.py:25: DeprecationWarning: pkg_resources is deprecated as an API. See https://setuptools.pypa.io/en/latest/pkg_resources.html from pkg_resources import resource_stream, resource_exists ../../../../../../usr/lib/python3/dist-packages/numpy/_pytesttester.py:79 /usr/lib/python3/dist-packages/numpy/_pytesttester.py:79: PytestCollectionWarning: cannot collect 'test' because it is not a function. def __call__(self, label='fast', verbose=1, extra_argv=None, -- Docs: https://docs.pytest.org/en/stable/how-to/capture-warnings.html ============ 84 passed, 6 skipped, 2 xfailed, 3 warnings in 27.55s ============= make[1]: Leaving directory '/build/reproducible-path/pyopengl-3.1.10+dfsg' create-stamp debian/debhelper-build-stamp dh_testroot -O--buildsystem=pybuild dh_prep -O--buildsystem=pybuild dh_auto_install --destdir=debian/python3-opengl/ -O--buildsystem=pybuild I: pybuild plugin_pyproject:178: Copying package built for python3.13 to destdir dh_installdocs -O--buildsystem=pybuild dh_installchangelogs -O--buildsystem=pybuild dh_python3 -O--buildsystem=pybuild dh_installsystemduser -O--buildsystem=pybuild dh_perl -O--buildsystem=pybuild dh_link -O--buildsystem=pybuild dh_strip_nondeterminism -O--buildsystem=pybuild dh_compress -O--buildsystem=pybuild dh_fixperms -O--buildsystem=pybuild dh_missing -O--buildsystem=pybuild dh_installdeb -O--buildsystem=pybuild dh_gencontrol -O--buildsystem=pybuild dh_md5sums -O--buildsystem=pybuild dh_builddeb -O--buildsystem=pybuild dpkg-deb: building package 'python3-opengl' in '../python3-opengl_3.1.10+dfsg-1_all.deb'. dpkg-genbuildinfo --build=binary -O../pyopengl_3.1.10+dfsg-1_amd64.buildinfo dpkg-genchanges --build=binary -O../pyopengl_3.1.10+dfsg-1_amd64.changes dpkg-genchanges: info: binary-only upload (no source code included) dpkg-source --after-build . dpkg-buildpackage: info: binary-only upload (no source included) dpkg-genchanges: info: including full source code in upload I: copying local configuration I: unmounting dev/ptmx filesystem I: unmounting dev/pts filesystem I: unmounting dev/shm filesystem I: unmounting proc filesystem I: unmounting sys filesystem I: cleaning the build env I: removing directory /srv/workspace/pbuilder/1753285 and its subdirectories I: Current time: Wed Oct 21 16:10:33 -12 2026 I: pbuilder-time-stamp: 1792642233 Thu Oct 22 04:10:33 UTC 2026 I: Signing ./b1/pyopengl_3.1.10+dfsg-1_amd64.buildinfo as pyopengl_3.1.10+dfsg-1_amd64.buildinfo.asc Thu Oct 22 04:10:34 UTC 2026 I: Signed ./b1/pyopengl_3.1.10+dfsg-1_amd64.buildinfo as ./b1/pyopengl_3.1.10+dfsg-1_amd64.buildinfo.asc Thu Oct 22 04:10:34 UTC 2026 - build #1 for pyopengl/unstable/amd64 on ionos5-amd64 done. Starting cleanup. All cleanup done. Thu Oct 22 04:10:34 UTC 2026 - reproducible_build.sh stopped running as /tmp/jenkins-script-8IOj3Low, removing. /srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj: total 16 drwxrwxr-x 2 jenkins jenkins 4096 Sep 18 21:47 b1 drwxrwxr-x 2 jenkins jenkins 4096 Sep 18 21:41 b2 -rw-rw-r-- 1 jenkins jenkins 2512 Aug 26 03:35 pyopengl_3.1.10+dfsg-1.dsc -rw------- 1 jenkins jenkins 3650 Sep 18 21:41 rbuildlog.LHK0B7P /srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj/b1: total 2052 -rw-r--r-- 1 jenkins jenkins 769865 Sep 18 21:47 build.log -rw-r--r-- 1 jenkins jenkins 14236 Sep 18 21:47 pyopengl_3.1.10+dfsg-1.debian.tar.xz -rw-r--r-- 1 jenkins jenkins 2512 Sep 18 21:47 pyopengl_3.1.10+dfsg-1.dsc -rw-r--r-- 1 jenkins jenkins 9507 Sep 18 21:47 pyopengl_3.1.10+dfsg-1_amd64.buildinfo -rw-rw-r-- 1 jenkins jenkins 10389 Sep 18 21:47 pyopengl_3.1.10+dfsg-1_amd64.buildinfo.asc -rw-r--r-- 1 jenkins jenkins 1282 Sep 18 21:47 pyopengl_3.1.10+dfsg-1_amd64.changes -rw-r--r-- 1 jenkins jenkins 1723 Sep 18 21:47 pyopengl_3.1.10+dfsg-1_source.changes -rw-r--r-- 1 jenkins jenkins 648584 Sep 18 21:47 pyopengl_3.1.10+dfsg.orig.tar.xz -rw-r--r-- 1 jenkins jenkins 623804 Sep 18 21:47 python3-opengl_3.1.10+dfsg-1_all.deb /srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj/b2: total 0 Thu Sep 18 21:47:34 UTC 2025 I: Deleting $TMPDIR on ionos5-amd64.debian.net. I: pbuilder: network access will be disabled during build I: Current time: Wed Oct 21 16:04:05 -12 2026 I: pbuilder-time-stamp: 1792641845 I: Building the build Environment I: extracting base tarball [/var/cache/pbuilder/unstable-reproducible-base.tgz] I: copying local configuration W: --override-config is not set; not updating apt.conf Read the manpage for details. I: mounting /proc filesystem I: mounting /sys filesystem I: creating /{dev,run}/shm I: mounting /dev/pts filesystem I: redirecting /dev/ptmx to /dev/pts/ptmx I: policy-rc.d already exists I: Copying source file I: copying [pyopengl_3.1.10+dfsg-1.dsc] I: copying [./pyopengl_3.1.10+dfsg.orig.tar.xz] I: copying [./pyopengl_3.1.10+dfsg-1.debian.tar.xz] I: Extracting source dpkg-source: warning: cannot verify inline signature for ./pyopengl_3.1.10+dfsg-1.dsc: no acceptable signature found dpkg-source: info: extracting pyopengl in pyopengl-3.1.10+dfsg dpkg-source: info: unpacking pyopengl_3.1.10+dfsg.orig.tar.xz dpkg-source: info: unpacking pyopengl_3.1.10+dfsg-1.debian.tar.xz dpkg-source: info: using patch list from debian/patches/series dpkg-source: info: applying 0001-skip-tests-until-we-know-what-is-going-on.patch dpkg-source: info: applying Skip-check_egl_platform_ext-in-case-of-PermissionError.patch dpkg-source: info: applying f984f1ce58ff9123b0aa2f790c252340897255ab.patch I: Not using root during the build. I: Installing the build-deps I: user script /srv/workspace/pbuilder/1753285/tmp/hooks/D02_print_environment starting I: set BUILDDIR='/build/reproducible-path' BUILDUSERGECOS='first user,first room,first work-phone,first home-phone,first other' BUILDUSERNAME='pbuilder1' BUILD_ARCH='amd64' DEBIAN_FRONTEND='noninteractive' DEB_BUILD_OPTIONS='buildinfo=+all reproducible=+all parallel=42 ' DISTRIBUTION='unstable' HOME='/root' HOST_ARCH='amd64' IFS=' ' INVOCATION_ID='2957d4a973c54d578a57b9b2a25a4c71' LANG='C' LANGUAGE='en_US:en' LC_ALL='C' MAIL='/var/mail/root' OPTIND='1' PATH='/usr/sbin:/usr/bin:/sbin:/bin:/usr/games' PBCURRENTCOMMANDLINEOPERATION='build' PBUILDER_OPERATION='build' PBUILDER_PKGDATADIR='/usr/share/pbuilder' PBUILDER_PKGLIBDIR='/usr/lib/pbuilder' PBUILDER_SYSCONFDIR='/etc' PPID='1753285' PS1='# ' PS2='> ' PS4='+ ' PWD='/' SHELL='/bin/bash' SHLVL='2' SUDO_COMMAND='/usr/bin/timeout -k 18.1h 18h /usr/bin/ionice -c 3 /usr/bin/nice /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj/pbuilderrc_aki5 --distribution unstable --hookdir /etc/pbuilder/first-build-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/unstable-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj/b1 --logfile b1/build.log pyopengl_3.1.10+dfsg-1.dsc' SUDO_GID='110' SUDO_HOME='/var/lib/jenkins' SUDO_UID='105' SUDO_USER='jenkins' TERM='unknown' TZ='/usr/share/zoneinfo/Etc/GMT+12' USER='root' _='/usr/bin/systemd-run' http_proxy='http://213.165.73.152:3128' I: uname -a Linux ionos5-amd64 6.12.43+deb13-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.12.43-1 (2025-08-27) x86_64 GNU/Linux I: ls -l /bin lrwxrwxrwx 1 root root 7 Aug 10 2025 /bin -> usr/bin I: user script /srv/workspace/pbuilder/1753285/tmp/hooks/D02_print_environment finished -> Attempting to satisfy build-dependencies -> Creating pbuilder-satisfydepends-dummy package Package: pbuilder-satisfydepends-dummy Version: 0.invalid.0 Architecture: amd64 Maintainer: Debian Pbuilder Team Description: Dummy package to satisfy dependencies with aptitude - created by pbuilder This package was created automatically by pbuilder to satisfy the build-dependencies of the package being currently built. Depends: debhelper-compat (= 13), dh-python, dh-sequence-python3, libegl1, libgl1, libgles2, libglu1-mesa | libglu1, libglut3.12, pybuild-plugin-pyproject, python3-all, python3-psutil, python3-pygame, python3-pytest, python3-pytest-xvfb, python3-setuptools, python3-tk, python3-xlib, xauth, xvfb dpkg-deb: building package 'pbuilder-satisfydepends-dummy' in '/tmp/satisfydepends-aptitude/pbuilder-satisfydepends-dummy.deb'. Selecting previously unselected package pbuilder-satisfydepends-dummy. (Reading database ... 19917 files and directories currently installed.) Preparing to unpack .../pbuilder-satisfydepends-dummy.deb ... Unpacking pbuilder-satisfydepends-dummy (0.invalid.0) ... dpkg: pbuilder-satisfydepends-dummy: dependency problems, but configuring anyway as you requested: pbuilder-satisfydepends-dummy depends on debhelper-compat (= 13); however: Package debhelper-compat is not installed. pbuilder-satisfydepends-dummy depends on dh-python; however: Package dh-python is not installed. pbuilder-satisfydepends-dummy depends on dh-sequence-python3; however: Package dh-sequence-python3 is not installed. pbuilder-satisfydepends-dummy depends on libegl1; however: Package libegl1 is not installed. pbuilder-satisfydepends-dummy depends on libgl1; however: Package libgl1 is not installed. pbuilder-satisfydepends-dummy depends on libgles2; however: Package libgles2 is not installed. pbuilder-satisfydepends-dummy depends on libglu1-mesa | libglu1; however: Package libglu1-mesa is not installed. Package libglu1 is not installed. pbuilder-satisfydepends-dummy depends on libglut3.12; however: Package libglut3.12 is not installed. pbuilder-satisfydepends-dummy depends on pybuild-plugin-pyproject; however: Package pybuild-plugin-pyproject is not installed. pbuilder-satisfydepends-dummy depends on python3-all; however: Package python3-all is not installed. pbuilder-satisfydepends-dummy depends on python3-psutil; however: Package python3-psutil is not installed. pbuilder-satisfydepends-dummy depends on python3-pygame; however: Package python3-pygame is not installed. pbuilder-satisfydepends-dummy depends on python3-pytest; however: Package python3-pytest is not installed. pbuilder-satisfydepends-dummy depends on python3-pytest-xvfb; however: Package python3-pytest-xvfb is not installed. pbuilder-satisfydepends-dummy depends on python3-setuptools; however: Package python3-setuptools is not installed. pbuilder-satisfydepends-dummy depends on python3-tk; however: Package python3-tk is not installed. pbuilder-satisfydepends-dummy depends on python3-xlib; however: Package python3-xlib is not installed. pbuilder-satisfydepends-dummy depends on xauth; however: Package xauth is not installed. pbuilder-satisfydepends-dummy depends on xvfb; however: Package xvfb is not installed. Setting up pbuilder-satisfydepends-dummy (0.invalid.0) ... Reading package lists... Building dependency tree... Reading state information... Initializing package states... Writing extended state information... Building tag database... pbuilder-satisfydepends-dummy is already installed at the requested version (0.invalid.0) pbuilder-satisfydepends-dummy is already installed at the requested version (0.invalid.0) The following NEW packages will be installed: autoconf{a} automake{a} autopoint{a} autotools-dev{a} blt{a} bsdextrautils{a} debhelper{a} dh-autoreconf{a} dh-python{a} dh-strip-nondeterminism{a} dwz{a} file{a} fontconfig-config{a} fonts-freefont-ttf{a} gettext{a} gettext-base{a} groff-base{a} intltool-debian{a} libarchive-zip-perl{a} libasound2-data{a} libasound2t64{a} libasyncns0{a} libblas3{a} libbrotli1{a} libdbus-1-3{a} libdebhelper-perl{a} libdecor-0-0{a} libdeflate0{a} libdrm-amdgpu1{a} libdrm-common{a} libdrm-intel1{a} libdrm2{a} libedit2{a} libegl-mesa0{a} libegl1{a} libelf1t64{a} libexpat1{a} libffi8{a} libfile-stripnondeterminism-perl{a} libflac14{a} libfontconfig1{a} libfontenc1{a} libfreetype6{a} libgbm1{a} libgfortran5{a} libgl1{a} libgl1-mesa-dri{a} libgles2{a} libglib2.0-0t64{a} libglu1-mesa{a} libglut3.12{a} libglvnd0{a} libglx-mesa0{a} libglx0{a} libgraphite2-3{a} libharfbuzz0b{a} libice6{a} libjbig0{a} libjpeg62-turbo{a} liblapack3{a} liblerc4{a} libllvm19{a} libmagic-mgc{a} libmagic1t64{a} libmp3lame0{a} libmpg123-0t64{a} libogg0{a} libopengl0{a} libopus0{a} libopusfile0{a} libpciaccess0{a} libpipeline1{a} libpixman-1-0{a} libpng16-16t64{a} libportmidi2{a} libpulse0{a} libpython3-stdlib{a} libpython3.13-minimal{a} libpython3.13-stdlib{a} libreadline8t64{a} libsamplerate0{a} libsdl2-2.0-0{a} libsdl2-classic{a} libsdl2-image-2.0-0{a} libsdl2-mixer-2.0-0{a} libsdl2-ttf-2.0-0{a} libsensors-config{a} libsensors5{a} libsharpyuv0{a} libsm6{a} libsndfile1{a} libtcl8.6{a} libtiff6{a} libtk8.6{a} libtool{a} libuchardet0{a} libunistring5{a} libunwind8{a} libvorbis0a{a} libvorbisenc2{a} libvorbisfile3{a} libvulkan1{a} libwayland-client0{a} libwayland-cursor0{a} libwayland-egl1{a} libwebp7{a} libwebpdemux2{a} libx11-6{a} libx11-data{a} libx11-xcb1{a} libxau6{a} libxaw7{a} libxcb-dri3-0{a} libxcb-glx0{a} libxcb-present0{a} libxcb-randr0{a} libxcb-shm0{a} libxcb-sync1{a} libxcb-xfixes0{a} libxcb1{a} libxcursor1{a} libxdmcp6{a} libxext6{a} libxfixes3{a} libxfont2{a} libxft2{a} libxi6{a} libxkbcommon0{a} libxkbfile1{a} libxml2-16{a} libxmp4{a} libxmu6{a} libxmuu1{a} libxpm4{a} libxrandr2{a} libxrender1{a} libxshmfence1{a} libxss1{a} libxt6t64{a} libxxf86vm1{a} libz3-4{a} m4{a} man-db{a} media-types{a} mesa-libgallium{a} netbase{a} po-debconf{a} pybuild-plugin-pyproject{a} python3{a} python3-all{a} python3-autocommand{a} python3-build{a} python3-inflect{a} python3-iniconfig{a} python3-installer{a} python3-jaraco.context{a} python3-jaraco.functools{a} python3-jaraco.text{a} python3-minimal{a} python3-more-itertools{a} python3-numpy{a} python3-numpy-dev{a} python3-packaging{a} python3-pkg-resources{a} python3-pluggy{a} python3-psutil{a} python3-pygame{a} python3-pygments{a} python3-pyproject-hooks{a} python3-pytest{a} python3-pytest-xvfb{a} python3-pyvirtualdisplay{a} python3-setuptools{a} python3-tk{a} python3-typeguard{a} python3-typing-extensions{a} python3-wheel{a} python3-xlib{a} python3-zipp{a} python3.13{a} python3.13-minimal{a} python3.13-tk{a} readline-common{a} sensible-utils{a} tk8.6-blt2.5{a} tzdata{a} x11-common{a} x11-xkb-utils{a} xauth{a} xkb-data{a} xserver-common{a} xvfb{a} The following packages are RECOMMENDED but will NOT be installed: alsa-topology-conf alsa-ucm-conf ca-certificates curl dbus fluid-soundfont-gm fluidr3mono-gm-soundfont libarchive-cpio-perl libdecor-0-plugin-1-cairo libdecor-0-plugin-1-gtk libfluidsynth3 libglib2.0-data libltdl-dev libmail-sendmail-perl lynx mesa-vulkan-drivers musescore-general-soundfont musescore-general-soundfont-lossless musescore-general-soundfont-small opl3-soundfont shared-mime-info timgm6mb-soundfont wget xdg-user-dirs xfonts-base 0 packages upgraded, 192 newly installed, 0 to remove and 0 not upgraded. Need to get 109 MB of archives. After unpacking 415 MB will be used. Writing extended state information... Get: 1 http://deb.debian.org/debian unstable/main amd64 libexpat1 amd64 2.7.2-1 [111 kB] Get: 2 http://deb.debian.org/debian unstable/main amd64 libpython3.13-minimal amd64 3.13.7-1 [864 kB] Get: 3 http://deb.debian.org/debian unstable/main amd64 python3.13-minimal amd64 3.13.7-1 [2216 kB] Get: 4 http://deb.debian.org/debian unstable/main amd64 python3-minimal amd64 3.13.7-1 [27.2 kB] Get: 5 http://deb.debian.org/debian unstable/main amd64 media-types all 13.0.0 [29.3 kB] Get: 6 http://deb.debian.org/debian unstable/main amd64 netbase all 6.5 [12.4 kB] Get: 7 http://deb.debian.org/debian unstable/main amd64 tzdata all 2025b-5 [260 kB] Get: 8 http://deb.debian.org/debian unstable/main amd64 libffi8 amd64 3.5.2-2 [25.5 kB] Get: 9 http://deb.debian.org/debian unstable/main amd64 readline-common all 8.3-3 [74.8 kB] Get: 10 http://deb.debian.org/debian unstable/main amd64 libreadline8t64 amd64 8.3-3 [191 kB] Get: 11 http://deb.debian.org/debian unstable/main amd64 libpython3.13-stdlib amd64 3.13.7-1 [1960 kB] Get: 12 http://deb.debian.org/debian unstable/main amd64 python3.13 amd64 3.13.7-1 [761 kB] Get: 13 http://deb.debian.org/debian unstable/main amd64 libpython3-stdlib amd64 3.13.7-1 [10.2 kB] Get: 14 http://deb.debian.org/debian unstable/main amd64 python3 amd64 3.13.7-1 [28.3 kB] Get: 15 http://deb.debian.org/debian unstable/main amd64 python3-numpy-dev amd64 1:2.2.4+ds-1.2 [142 kB] Get: 16 http://deb.debian.org/debian unstable/main amd64 libblas3 amd64 3.12.1-7 [215 kB] Get: 17 http://deb.debian.org/debian unstable/main amd64 libgfortran5 amd64 15.2.0-4 [862 kB] Get: 18 http://deb.debian.org/debian unstable/main amd64 liblapack3 amd64 3.12.1-7 [2785 kB] Get: 19 http://deb.debian.org/debian unstable/main amd64 python3-numpy amd64 1:2.2.4+ds-1.2 [5224 kB] Get: 20 http://deb.debian.org/debian unstable/main amd64 sensible-utils all 0.0.26 [27.0 kB] Get: 21 http://deb.debian.org/debian unstable/main amd64 libmagic-mgc amd64 1:5.46-5 [338 kB] Get: 22 http://deb.debian.org/debian unstable/main amd64 libmagic1t64 amd64 1:5.46-5 [109 kB] Get: 23 http://deb.debian.org/debian unstable/main amd64 file amd64 1:5.46-5 [43.6 kB] Get: 24 http://deb.debian.org/debian unstable/main amd64 gettext-base amd64 0.23.1-2+b1 [244 kB] Get: 25 http://deb.debian.org/debian unstable/main amd64 libuchardet0 amd64 0.0.8-2 [68.5 kB] Get: 26 http://deb.debian.org/debian unstable/main amd64 groff-base amd64 1.23.0-9 [1187 kB] Get: 27 http://deb.debian.org/debian unstable/main amd64 bsdextrautils amd64 2.41.1-3 [100 kB] Get: 28 http://deb.debian.org/debian unstable/main amd64 libpipeline1 amd64 1.5.8-1 [42.0 kB] Get: 29 http://deb.debian.org/debian unstable/main amd64 man-db amd64 2.13.1-1 [1469 kB] Get: 30 http://deb.debian.org/debian unstable/main amd64 m4 amd64 1.4.20-1 [324 kB] Get: 31 http://deb.debian.org/debian unstable/main amd64 autoconf all 2.72-3.1 [494 kB] Get: 32 http://deb.debian.org/debian unstable/main amd64 autotools-dev all 20240727.1 [60.2 kB] Get: 33 http://deb.debian.org/debian unstable/main amd64 automake all 1:1.17-4 [862 kB] Get: 34 http://deb.debian.org/debian unstable/main amd64 autopoint all 0.23.1-2 [770 kB] Get: 35 http://deb.debian.org/debian unstable/main amd64 libtcl8.6 amd64 8.6.17+dfsg-1 [1041 kB] Get: 36 http://deb.debian.org/debian unstable/main amd64 libbrotli1 amd64 1.1.0-2+b7 [307 kB] Get: 37 http://deb.debian.org/debian unstable/main amd64 libpng16-16t64 amd64 1.6.50-1 [282 kB] Get: 38 http://deb.debian.org/debian unstable/main amd64 libfreetype6 amd64 2.13.3+dfsg-1 [452 kB] Get: 39 http://deb.debian.org/debian unstable/main amd64 fonts-freefont-ttf all 20211204+svn4273-4 [5318 kB] Get: 40 http://deb.debian.org/debian unstable/main amd64 fontconfig-config amd64 2.15.0-2.4 [318 kB] Get: 41 http://deb.debian.org/debian unstable/main amd64 libfontconfig1 amd64 2.15.0-2.4 [401 kB] Get: 42 http://deb.debian.org/debian unstable/main amd64 libxau6 amd64 1:1.0.11-1 [20.4 kB] Get: 43 http://deb.debian.org/debian unstable/main amd64 libxdmcp6 amd64 1:1.1.5-1 [27.8 kB] Get: 44 http://deb.debian.org/debian unstable/main amd64 libxcb1 amd64 1.17.0-2+b1 [144 kB] Get: 45 http://deb.debian.org/debian unstable/main amd64 libx11-data all 2:1.8.12-1 [343 kB] Get: 46 http://deb.debian.org/debian unstable/main amd64 libx11-6 amd64 2:1.8.12-1 [815 kB] Get: 47 http://deb.debian.org/debian unstable/main amd64 libxrender1 amd64 1:0.9.12-1 [27.9 kB] Get: 48 http://deb.debian.org/debian unstable/main amd64 libxft2 amd64 2.3.6-1+b4 [54.5 kB] Get: 49 http://deb.debian.org/debian unstable/main amd64 libxext6 amd64 2:1.3.4-1+b3 [50.4 kB] Get: 50 http://deb.debian.org/debian unstable/main amd64 x11-common all 1:7.7+25 [217 kB] Get: 51 http://deb.debian.org/debian unstable/main amd64 libxss1 amd64 1:1.2.3-1+b3 [17.0 kB] Get: 52 http://deb.debian.org/debian unstable/main amd64 libtk8.6 amd64 8.6.17-1 [794 kB] Get: 53 http://deb.debian.org/debian unstable/main amd64 tk8.6-blt2.5 amd64 2.5.3+dfsg-8 [591 kB] Get: 54 http://deb.debian.org/debian unstable/main amd64 blt amd64 2.5.3+dfsg-8 [5984 B] Get: 55 http://deb.debian.org/debian unstable/main amd64 libdebhelper-perl all 13.26 [91.8 kB] Get: 56 http://deb.debian.org/debian unstable/main amd64 libtool all 2.5.4-5 [540 kB] Get: 57 http://deb.debian.org/debian unstable/main amd64 dh-autoreconf all 21 [12.2 kB] Get: 58 http://deb.debian.org/debian unstable/main amd64 libarchive-zip-perl all 1.68-1 [104 kB] Get: 59 http://deb.debian.org/debian unstable/main amd64 libfile-stripnondeterminism-perl all 1.15.0-1 [19.9 kB] Get: 60 http://deb.debian.org/debian unstable/main amd64 dh-strip-nondeterminism all 1.15.0-1 [8812 B] Get: 61 http://deb.debian.org/debian unstable/main amd64 libelf1t64 amd64 0.193-3 [192 kB] Get: 62 http://deb.debian.org/debian unstable/main amd64 dwz amd64 0.16-2 [108 kB] Get: 63 http://deb.debian.org/debian unstable/main amd64 libunistring5 amd64 1.3-2 [477 kB] Get: 64 http://deb.debian.org/debian unstable/main amd64 libxml2-16 amd64 2.14.5+dfsg-0.2 [638 kB] Get: 65 http://deb.debian.org/debian unstable/main amd64 gettext amd64 0.23.1-2+b1 [1680 kB] Get: 66 http://deb.debian.org/debian unstable/main amd64 intltool-debian all 0.35.0+20060710.6 [22.9 kB] Get: 67 http://deb.debian.org/debian unstable/main amd64 po-debconf all 1.0.21+nmu1 [248 kB] Get: 68 http://deb.debian.org/debian unstable/main amd64 debhelper all 13.26 [939 kB] Get: 69 http://deb.debian.org/debian unstable/main amd64 dh-python all 6.20250414 [116 kB] Get: 70 http://deb.debian.org/debian unstable/main amd64 libasound2-data all 1.2.14-2 [21.1 kB] Get: 71 http://deb.debian.org/debian unstable/main amd64 libasound2t64 amd64 1.2.14-2 [420 kB] Get: 72 http://deb.debian.org/debian unstable/main amd64 libasyncns0 amd64 0.8-7 [12.7 kB] Get: 73 http://deb.debian.org/debian unstable/main amd64 libdbus-1-3 amd64 1.16.2-2 [178 kB] Get: 74 http://deb.debian.org/debian unstable/main amd64 libwayland-client0 amd64 1.24.0-2+b1 [28.5 kB] Get: 75 http://deb.debian.org/debian unstable/main amd64 libdecor-0-0 amd64 0.2.3-3 [15.9 kB] Get: 76 http://deb.debian.org/debian unstable/main amd64 libdeflate0 amd64 1.23-2 [47.3 kB] Get: 77 http://deb.debian.org/debian unstable/main amd64 libdrm-common all 2.4.125-2 [8576 B] Get: 78 http://deb.debian.org/debian unstable/main amd64 libdrm2 amd64 2.4.125-2 [39.1 kB] Get: 79 http://deb.debian.org/debian unstable/main amd64 libdrm-amdgpu1 amd64 2.4.125-2 [23.2 kB] Get: 80 http://deb.debian.org/debian unstable/main amd64 libpciaccess0 amd64 0.17-3+b3 [51.9 kB] Get: 81 http://deb.debian.org/debian unstable/main amd64 libdrm-intel1 amd64 2.4.125-2 [64.1 kB] Get: 82 http://deb.debian.org/debian unstable/main amd64 libedit2 amd64 3.1-20250104-1 [93.8 kB] Get: 83 http://deb.debian.org/debian unstable/main amd64 libz3-4 amd64 4.13.3-1 [8560 kB] Get: 84 http://deb.debian.org/debian unstable/main amd64 libllvm19 amd64 1:19.1.7-6 [25.9 MB] Get: 85 http://deb.debian.org/debian unstable/main amd64 libsensors-config all 1:3.6.2-2 [16.2 kB] Get: 86 http://deb.debian.org/debian unstable/main amd64 libsensors5 amd64 1:3.6.2-2 [37.5 kB] Get: 87 http://deb.debian.org/debian unstable/main amd64 libx11-xcb1 amd64 2:1.8.12-1 [247 kB] Get: 88 http://deb.debian.org/debian unstable/main amd64 libxcb-dri3-0 amd64 1.17.0-2+b1 [107 kB] Get: 89 http://deb.debian.org/debian unstable/main amd64 libxcb-present0 amd64 1.17.0-2+b1 [106 kB] Get: 90 http://deb.debian.org/debian unstable/main amd64 libxcb-randr0 amd64 1.17.0-2+b1 [117 kB] Get: 91 http://deb.debian.org/debian unstable/main amd64 libxcb-sync1 amd64 1.17.0-2+b1 [109 kB] Get: 92 http://deb.debian.org/debian unstable/main amd64 libxcb-xfixes0 amd64 1.17.0-2+b1 [109 kB] Get: 93 http://deb.debian.org/debian unstable/main amd64 libxshmfence1 amd64 1.3.3-1 [10.9 kB] Get: 94 http://deb.debian.org/debian unstable/main amd64 mesa-libgallium amd64 25.2.3-1 [10.3 MB] Get: 95 http://deb.debian.org/debian unstable/main amd64 libgbm1 amd64 25.2.3-1 [46.0 kB] Get: 96 http://deb.debian.org/debian unstable/main amd64 libxcb-shm0 amd64 1.17.0-2+b1 [105 kB] Get: 97 http://deb.debian.org/debian unstable/main amd64 libegl-mesa0 amd64 25.2.3-1 [123 kB] Get: 98 http://deb.debian.org/debian unstable/main amd64 libogg0 amd64 1.3.6-1 [23.8 kB] Get: 99 http://deb.debian.org/debian unstable/main amd64 libflac14 amd64 1.5.0+ds-2 [210 kB] Get: 100 http://deb.debian.org/debian unstable/main amd64 libfontenc1 amd64 1:1.1.8-1+b2 [23.3 kB] Get: 101 http://deb.debian.org/debian unstable/main amd64 libglvnd0 amd64 1.7.0-1+b2 [52.0 kB] Get: 102 http://deb.debian.org/debian unstable/main amd64 libxcb-glx0 amd64 1.17.0-2+b1 [122 kB] Get: 103 http://deb.debian.org/debian unstable/main amd64 libxxf86vm1 amd64 1:1.1.4-1+b4 [19.3 kB] Get: 104 http://deb.debian.org/debian unstable/main amd64 libvulkan1 amd64 1.4.321.0-1 [133 kB] Get: 105 http://deb.debian.org/debian unstable/main amd64 libgl1-mesa-dri amd64 25.2.3-1 [47.6 kB] Get: 106 http://deb.debian.org/debian unstable/main amd64 libglx-mesa0 amd64 25.2.3-1 [116 kB] Get: 107 http://deb.debian.org/debian unstable/main amd64 libglx0 amd64 1.7.0-1+b2 [34.9 kB] Get: 108 http://deb.debian.org/debian unstable/main amd64 libgl1 amd64 1.7.0-1+b2 [89.5 kB] Get: 109 http://deb.debian.org/debian unstable/main amd64 libgles2 amd64 1.7.0-1+b2 [17.3 kB] Get: 110 http://deb.debian.org/debian unstable/main amd64 libglib2.0-0t64 amd64 2.84.4-3 [1518 kB] Get: 111 http://deb.debian.org/debian unstable/main amd64 libopengl0 amd64 1.7.0-1+b2 [30.9 kB] Get: 112 http://deb.debian.org/debian unstable/main amd64 libglu1-mesa amd64 9.0.2-1.1+b3 [184 kB] Get: 113 http://deb.debian.org/debian unstable/main amd64 libxi6 amd64 2:1.8.2-1 [78.9 kB] Get: 114 http://deb.debian.org/debian unstable/main amd64 libglut3.12 amd64 3.4.0-4 [139 kB] Get: 115 http://deb.debian.org/debian unstable/main amd64 libgraphite2-3 amd64 1.3.14-7 [76.3 kB] Get: 116 http://deb.debian.org/debian unstable/main amd64 libharfbuzz0b amd64 11.5.0-1 [517 kB] Get: 117 http://deb.debian.org/debian unstable/main amd64 libice6 amd64 2:1.1.1-1 [65.4 kB] Get: 118 http://deb.debian.org/debian unstable/main amd64 libjbig0 amd64 2.1-6.1+b2 [32.1 kB] Get: 119 http://deb.debian.org/debian unstable/main amd64 libjpeg62-turbo amd64 1:2.1.5-4 [168 kB] Get: 120 http://deb.debian.org/debian unstable/main amd64 liblerc4 amd64 4.0.0+ds-5 [183 kB] Get: 121 http://deb.debian.org/debian unstable/main amd64 libmp3lame0 amd64 3.100-6+b3 [363 kB] Get: 122 http://deb.debian.org/debian unstable/main amd64 libmpg123-0t64 amd64 1.33.2-1 [149 kB] Get: 123 http://deb.debian.org/debian unstable/main amd64 libopus0 amd64 1.5.2-2 [2852 kB] Get: 124 http://deb.debian.org/debian unstable/main amd64 libopusfile0 amd64 0.12-4+b3 [42.6 kB] Get: 125 http://deb.debian.org/debian unstable/main amd64 libpixman-1-0 amd64 0.44.0-3 [248 kB] Get: 126 http://deb.debian.org/debian unstable/main amd64 libportmidi2 amd64 2:2.0.4-2 [24.1 kB] Get: 127 http://deb.debian.org/debian unstable/main amd64 libvorbis0a amd64 1.3.7-3 [90.0 kB] Get: 128 http://deb.debian.org/debian unstable/main amd64 libvorbisenc2 amd64 1.3.7-3 [75.4 kB] Get: 129 http://deb.debian.org/debian unstable/main amd64 libsndfile1 amd64 1.2.2-3 [222 kB] Get: 130 http://deb.debian.org/debian unstable/main amd64 libpulse0 amd64 17.0+dfsg1-2+b1 [276 kB] Get: 131 http://deb.debian.org/debian unstable/main amd64 libsamplerate0 amd64 0.2.2-4+b2 [950 kB] Get: 132 http://deb.debian.org/debian unstable/main amd64 libwayland-cursor0 amd64 1.24.0-2+b1 [12.3 kB] Get: 133 http://deb.debian.org/debian unstable/main amd64 libwayland-egl1 amd64 1.24.0-2+b1 [6224 B] Get: 134 http://deb.debian.org/debian unstable/main amd64 libxfixes3 amd64 1:6.0.0-2+b4 [20.2 kB] Get: 135 http://deb.debian.org/debian unstable/main amd64 libxcursor1 amd64 1:1.2.3-1 [39.7 kB] Get: 136 http://deb.debian.org/debian unstable/main amd64 xkb-data all 2.42-1 [790 kB] Get: 137 http://deb.debian.org/debian unstable/main amd64 libxkbcommon0 amd64 1.7.0-2.1 [113 kB] Get: 138 http://deb.debian.org/debian unstable/main amd64 libxrandr2 amd64 2:1.5.4-1+b3 [36.3 kB] Get: 139 http://deb.debian.org/debian unstable/main amd64 libsdl2-classic amd64 2.32.10+dfsg-4 [733 kB] Get: 140 http://deb.debian.org/debian unstable/main amd64 libsdl2-2.0-0 amd64 2.32.10+dfsg-4 [51.3 kB] Get: 141 http://deb.debian.org/debian unstable/main amd64 libsharpyuv0 amd64 1.5.0-0.1 [116 kB] Get: 142 http://deb.debian.org/debian unstable/main amd64 libwebp7 amd64 1.5.0-0.1 [318 kB] Get: 143 http://deb.debian.org/debian unstable/main amd64 libtiff6 amd64 4.7.0-5 [364 kB] Get: 144 http://deb.debian.org/debian unstable/main amd64 libwebpdemux2 amd64 1.5.0-0.1 [113 kB] Get: 145 http://deb.debian.org/debian unstable/main amd64 libsdl2-image-2.0-0 amd64 2.8.8+dfsg-1 [67.0 kB] Get: 146 http://deb.debian.org/debian unstable/main amd64 libvorbisfile3 amd64 1.3.7-3 [20.9 kB] Get: 147 http://deb.debian.org/debian unstable/main amd64 libxmp4 amd64 4.6.3-1 [320 kB] Get: 148 http://deb.debian.org/debian unstable/main amd64 libsdl2-mixer-2.0-0 amd64 2.8.1+dfsg-4 [82.6 kB] Get: 149 http://deb.debian.org/debian unstable/main amd64 libsdl2-ttf-2.0-0 amd64 2.24.0+dfsg-2 [36.2 kB] Get: 150 http://deb.debian.org/debian unstable/main amd64 libsm6 amd64 2:1.2.6-1 [37.3 kB] Get: 151 http://deb.debian.org/debian unstable/main amd64 libunwind8 amd64 1.8.1-0.1 [56.3 kB] Get: 152 http://deb.debian.org/debian unstable/main amd64 libxt6t64 amd64 1:1.2.1-1.3 [208 kB] Get: 153 http://deb.debian.org/debian unstable/main amd64 libxmu6 amd64 2:1.1.3-3+b4 [59.0 kB] Get: 154 http://deb.debian.org/debian unstable/main amd64 libxpm4 amd64 1:3.5.17-1+b3 [56.2 kB] Get: 155 http://deb.debian.org/debian unstable/main amd64 libxaw7 amd64 2:1.0.16-1 [212 kB] Get: 156 http://deb.debian.org/debian unstable/main amd64 libxfont2 amd64 1:2.0.6-1+b3 [132 kB] Get: 157 http://deb.debian.org/debian unstable/main amd64 libxkbfile1 amd64 1:1.1.0-1+b4 [76.5 kB] Get: 158 http://deb.debian.org/debian unstable/main amd64 libxmuu1 amd64 2:1.1.3-3+b4 [21.9 kB] Get: 159 http://deb.debian.org/debian unstable/main amd64 python3-packaging all 25.0-1 [56.6 kB] Get: 160 http://deb.debian.org/debian unstable/main amd64 python3-pyproject-hooks all 1.2.0-1 [11.7 kB] Get: 161 http://deb.debian.org/debian unstable/main amd64 python3-wheel all 0.46.1-2 [21.7 kB] Get: 162 http://deb.debian.org/debian unstable/main amd64 python3-build all 1.2.2-4 [36.2 kB] Get: 163 http://deb.debian.org/debian unstable/main amd64 python3-installer all 0.7.0+dfsg1-3 [18.6 kB] Get: 164 http://deb.debian.org/debian unstable/main amd64 pybuild-plugin-pyproject all 6.20250414 [11.8 kB] Get: 165 http://deb.debian.org/debian unstable/main amd64 python3-all amd64 3.13.7-1 [1048 B] Get: 166 http://deb.debian.org/debian unstable/main amd64 python3-autocommand all 2.2.2-3 [13.6 kB] Get: 167 http://deb.debian.org/debian unstable/main amd64 python3-more-itertools all 10.8.0-1 [71.7 kB] Get: 168 http://deb.debian.org/debian unstable/main amd64 python3-typing-extensions all 4.15.0-1 [92.4 kB] Get: 169 http://deb.debian.org/debian unstable/main amd64 python3-typeguard all 4.4.4-1 [37.1 kB] Get: 170 http://deb.debian.org/debian unstable/main amd64 python3-inflect all 7.5.0-1 [33.0 kB] Get: 171 http://deb.debian.org/debian unstable/main amd64 python3-iniconfig all 1.1.1-2 [6396 B] Get: 172 http://deb.debian.org/debian unstable/main amd64 python3-jaraco.functools all 4.1.0-1 [12.0 kB] Get: 173 http://deb.debian.org/debian unstable/main amd64 python3-pkg-resources all 78.1.1-0.1 [224 kB] Get: 174 http://deb.debian.org/debian unstable/main amd64 python3-jaraco.text all 4.0.0-1 [11.4 kB] Get: 175 http://deb.debian.org/debian unstable/main amd64 python3-zipp all 3.23.0-1 [11.0 kB] Get: 176 http://deb.debian.org/debian unstable/main amd64 python3-setuptools all 78.1.1-0.1 [738 kB] Get: 177 http://deb.debian.org/debian unstable/main amd64 python3-jaraco.context all 6.0.1-1 [8276 B] Get: 178 http://deb.debian.org/debian unstable/main amd64 python3-pluggy all 1.6.0-1 [27.1 kB] Get: 179 http://deb.debian.org/debian unstable/main amd64 python3-psutil amd64 7.0.0-2 [220 kB] Get: 180 http://deb.debian.org/debian unstable/main amd64 python3-pygame amd64 2.6.1-2 [1209 kB] Get: 181 http://deb.debian.org/debian unstable/main amd64 python3-pygments all 2.18.0+dfsg-2 [836 kB] Get: 182 http://deb.debian.org/debian unstable/main amd64 python3-pytest all 8.4.2-1 [266 kB] Get: 183 http://deb.debian.org/debian unstable/main amd64 x11-xkb-utils amd64 7.7+9 [159 kB] Get: 184 http://deb.debian.org/debian unstable/main amd64 xserver-common all 2:21.1.18-2 [2417 kB] Get: 185 http://deb.debian.org/debian unstable/main amd64 xvfb amd64 2:21.1.18-2 [3204 kB] Get: 186 http://deb.debian.org/debian unstable/main amd64 python3-pyvirtualdisplay all 3.0-1 [14.2 kB] Get: 187 http://deb.debian.org/debian unstable/main amd64 xauth amd64 1:1.1.2-1.1 [35.9 kB] Get: 188 http://deb.debian.org/debian unstable/main amd64 python3-pytest-xvfb all 3.0.0-3 [8276 B] Get: 189 http://deb.debian.org/debian unstable/main amd64 python3.13-tk amd64 3.13.7-1 [108 kB] Get: 190 http://deb.debian.org/debian unstable/main amd64 python3-tk amd64 3.13.5-1 [9604 B] Get: 191 http://deb.debian.org/debian unstable/main amd64 python3-xlib all 0.33-4 [122 kB] Get: 192 http://deb.debian.org/debian unstable/main amd64 libegl1 amd64 1.7.0-1+b2 [34.6 kB] Fetched 109 MB in 6s (17.3 MB/s) Preconfiguring packages ... Selecting previously unselected package libexpat1:amd64. (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 19917 files and directories currently installed.) Preparing to unpack .../libexpat1_2.7.2-1_amd64.deb ... Unpacking libexpat1:amd64 (2.7.2-1) ... Selecting previously unselected package libpython3.13-minimal:amd64. Preparing to unpack .../libpython3.13-minimal_3.13.7-1_amd64.deb ... Unpacking libpython3.13-minimal:amd64 (3.13.7-1) ... 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Adding 'diversion of /lib/x86_64-linux-gnu/libhistory.so.8 to /lib/x86_64-linux-gnu/libhistory.so.8.usr-is-merged by libreadline8t64' Adding 'diversion of /lib/x86_64-linux-gnu/libhistory.so.8.2 to /lib/x86_64-linux-gnu/libhistory.so.8.2.usr-is-merged by libreadline8t64' Adding 'diversion of /lib/x86_64-linux-gnu/libreadline.so.8 to /lib/x86_64-linux-gnu/libreadline.so.8.usr-is-merged by libreadline8t64' Adding 'diversion of /lib/x86_64-linux-gnu/libreadline.so.8.2 to /lib/x86_64-linux-gnu/libreadline.so.8.2.usr-is-merged by libreadline8t64' Unpacking libreadline8t64:amd64 (8.3-3) ... Selecting previously unselected package libpython3.13-stdlib:amd64. Preparing to unpack .../7-libpython3.13-stdlib_3.13.7-1_amd64.deb ... Unpacking libpython3.13-stdlib:amd64 (3.13.7-1) ... Selecting previously unselected package python3.13. Preparing to unpack .../8-python3.13_3.13.7-1_amd64.deb ... Unpacking python3.13 (3.13.7-1) ... Selecting previously unselected package libpython3-stdlib:amd64. 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Setting up libfreetype6:amd64 (2.13.3+dfsg-1) ... Setting up libxfixes3:amd64 (1:6.0.0-2+b4) ... Setting up libxrandr2:amd64 (2:1.5.4-1+b3) ... Setting up libreadline8t64:amd64 (8.3-3) ... Setting up dh-strip-nondeterminism (1.15.0-1) ... Setting up libdrm2:amd64 (2.4.125-2) ... Setting up xauth (1:1.1.2-1.1) ... Setting up groff-base (1.23.0-9) ... Setting up libwayland-cursor0:amd64 (1.24.0-2+b1) ... Setting up libdecor-0-0:amd64 (0.2.3-3) ... Setting up libharfbuzz0b:amd64 (11.5.0-1) ... Setting up libxss1:amd64 (1:1.2.3-1+b3) ... Setting up libfontconfig1:amd64 (2.15.0-2.4) ... Setting up libsndfile1:amd64 (1.2.2-3) ... Setting up libsm6:amd64 (2:1.2.6-1) ... Setting up libxfont2:amd64 (1:2.0.6-1+b3) ... Setting up libpython3.13-stdlib:amd64 (3.13.7-1) ... Setting up libpython3-stdlib:amd64 (3.13.7-1) ... Setting up libdrm-amdgpu1:amd64 (2.4.125-2) ... Setting up libxft2:amd64 (2.3.6-1+b4) ... Setting up libxi6:amd64 (2:1.8.2-1) ... Setting up libpulse0:amd64 (17.0+dfsg1-2+b1) ... Setting up python3.13 (3.13.7-1) ... Setting up po-debconf (1.0.21+nmu1) ... Setting up libtk8.6:amd64 (8.6.17-1) ... Setting up libxcursor1:amd64 (1:1.2.3-1) ... Setting up libdrm-intel1:amd64 (2.4.125-2) ... Setting up python3 (3.13.7-1) ... Setting up python3-zipp (3.23.0-1) ... Setting up python3-autocommand (2.2.2-3) ... Setting up man-db (2.13.1-1) ... Not building database; man-db/auto-update is not 'true'. Setting up python3.13-tk (3.13.7-1) ... Setting up python3-psutil (7.0.0-2) ... Setting up python3-pygments (2.18.0+dfsg-2) ... Setting up python3-packaging (25.0-1) ... Setting up python3-pyproject-hooks (1.2.0-1) ... Setting up libxt6t64:amd64 (1:1.2.1-1.3) ... Setting up python3-typing-extensions (4.15.0-1) ... Setting up python3-numpy (1:2.2.4+ds-1.2) ... Setting up python3-installer (0.7.0+dfsg1-3) ... Setting up python3-pluggy (1.6.0-1) ... Setting up dh-python (6.20250414) ... Setting up python3-xlib (0.33-4) ... Setting up python3-more-itertools (10.8.0-1) ... Setting up python3-iniconfig (1.1.1-2) ... Setting up mesa-libgallium:amd64 (25.2.3-1) ... Setting up tk8.6-blt2.5 (2.5.3+dfsg-8) ... Setting up libxmu6:amd64 (2:1.1.3-3+b4) ... Setting up python3-jaraco.functools (4.1.0-1) ... Setting up python3-jaraco.context (6.0.1-1) ... Setting up libgbm1:amd64 (25.2.3-1) ... Setting up python3-pytest (8.4.2-1) ... Setting up blt (2.5.3+dfsg-8) ... Setting up python3-typeguard (4.4.4-1) ... Setting up libgl1-mesa-dri:amd64 (25.2.3-1) ... Setting up python3-all (3.13.7-1) ... Setting up python3-tk:amd64 (3.13.5-1) ... Setting up debhelper (13.26) ... Setting up libxaw7:amd64 (2:1.0.16-1) ... Setting up python3-wheel (0.46.1-2) ... Setting up python3-inflect (7.5.0-1) ... Setting up libegl-mesa0:amd64 (25.2.3-1) ... Setting up python3-jaraco.text (4.0.0-1) ... Setting up libegl1:amd64 (1.7.0-1+b2) ... Setting up python3-build (1.2.2-4) ... Setting up python3-pkg-resources (78.1.1-0.1) ... Setting up libglx-mesa0:amd64 (25.2.3-1) ... Setting up libsdl2-classic:amd64 (2.32.10+dfsg-4) ... Setting up python3-setuptools (78.1.1-0.1) ... Setting up libglx0:amd64 (1.7.0-1+b2) ... Setting up pybuild-plugin-pyproject (6.20250414) ... Setting up x11-xkb-utils (7.7+9) ... Setting up libgl1:amd64 (1.7.0-1+b2) ... Setting up libglut3.12:amd64 (3.4.0-4) ... Setting up xserver-common (2:21.1.18-2) ... Setting up libsdl2-2.0-0:amd64 (2.32.10+dfsg-4) ... Setting up libsdl2-image-2.0-0:amd64 (2.8.8+dfsg-1) ... Setting up xvfb (2:21.1.18-2) ... Setting up libsdl2-mixer-2.0-0:amd64 (2.8.1+dfsg-4) ... Setting up libsdl2-ttf-2.0-0:amd64 (2.24.0+dfsg-2) ... Setting up python3-pyvirtualdisplay (3.0-1) ... Setting up python3-pygame (2.6.1-2) ... Setting up python3-pytest-xvfb (3.0.0-3) ... Processing triggers for libc-bin (2.41-12) ... Reading package lists... Building dependency tree... Reading state information... Reading extended state information... Initializing package states... Writing extended state information... Building tag database... -> Finished parsing the build-deps I: Building the package I: Running cd /build/reproducible-path/pyopengl-3.1.10+dfsg/ && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-buildpackage -us -uc -b && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-genchanges -S > ../pyopengl_3.1.10+dfsg-1_source.changes dpkg-buildpackage: info: source package pyopengl dpkg-buildpackage: info: source version 3.1.10+dfsg-1 dpkg-buildpackage: info: source distribution unstable dpkg-buildpackage: info: source changed by Scott Talbert dpkg-source --before-build . dpkg-buildpackage: info: host architecture amd64 debian/rules clean dh clean --buildsystem=pybuild debian/rules override_dh_auto_clean make[1]: Entering directory '/build/reproducible-path/pyopengl-3.1.10+dfsg' dh_auto_clean rm -f PyOpenGL.egg-info/PKG-INFO make[1]: Leaving directory '/build/reproducible-path/pyopengl-3.1.10+dfsg' dh_autoreconf_clean -O--buildsystem=pybuild dh_clean -O--buildsystem=pybuild debian/rules binary dh binary --buildsystem=pybuild dh_update_autotools_config -O--buildsystem=pybuild dh_autoreconf -O--buildsystem=pybuild dh_auto_configure -O--buildsystem=pybuild dh_auto_build -O--buildsystem=pybuild I: pybuild plugin_pyproject:129: Building wheel for python3.13 with "build" module I: pybuild base:311: python3.13 -m build --skip-dependency-check --no-isolation --wheel --outdir /build/reproducible-path/pyopengl-3.1.10+dfsg/.pybuild/cpython3_3.13_opengl * Building wheel... /usr/lib/python3/dist-packages/setuptools/config/_apply_pyprojecttoml.py:61: SetuptoolsDeprecationWarning: License classifiers are deprecated. !! ******************************************************************************** Please consider removing the following classifiers in favor of a SPDX license expression: License :: OSI Approved :: BSD License See https://packaging.python.org/en/latest/guides/writing-pyproject-toml/#license for details. ******************************************************************************** !! dist._finalize_license_expression() /usr/lib/python3/dist-packages/setuptools/dist.py:759: SetuptoolsDeprecationWarning: License classifiers are deprecated. !! ******************************************************************************** Please consider removing the following classifiers in favor of a SPDX license expression: License :: OSI Approved :: BSD License See https://packaging.python.org/en/latest/guides/writing-pyproject-toml/#license for details. ******************************************************************************** !! self._finalize_license_expression() running bdist_wheel running build running build_py creating build/lib/OpenGL copying OpenGL/_bytes.py -> build/lib/OpenGL copying OpenGL/constant.py -> build/lib/OpenGL copying OpenGL/error.py -> build/lib/OpenGL copying OpenGL/version.py -> build/lib/OpenGL copying OpenGL/contextdata.py -> build/lib/OpenGL copying OpenGL/__init__.py -> build/lib/OpenGL copying OpenGL/plugins.py -> build/lib/OpenGL copying OpenGL/latebind.py -> build/lib/OpenGL copying OpenGL/logs.py -> build/lib/OpenGL copying OpenGL/constants.py -> build/lib/OpenGL copying OpenGL/_opaque.py -> build/lib/OpenGL copying OpenGL/converters.py -> build/lib/OpenGL copying OpenGL/extensions.py -> build/lib/OpenGL copying OpenGL/lazywrapper.py -> build/lib/OpenGL copying OpenGL/_configflags.py -> build/lib/OpenGL copying OpenGL/_null.py -> build/lib/OpenGL copying OpenGL/images.py -> build/lib/OpenGL copying OpenGL/acceleratesupport.py -> build/lib/OpenGL copying OpenGL/wrapper.py -> build/lib/OpenGL creating build/lib/OpenGL/arrays copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numbers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/arrayhelpers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/vbo.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/nones.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numpybuffers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_arrayconstants.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numpymodule.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_buffers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_strings.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/lists.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/ctypesarrays.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/buffers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/arraydatatype.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/ctypespointers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/formathandler.py -> build/lib/OpenGL/arrays creating build/lib/OpenGL/GLE copying OpenGL/GLE/exceptional.py -> build/lib/OpenGL/GLE copying OpenGL/GLE/__init__.py -> build/lib/OpenGL/GLE creating build/lib/OpenGL/osmesa copying OpenGL/osmesa/__init__.py -> build/lib/OpenGL/osmesa creating build/lib/OpenGL/GLU copying OpenGL/GLU/projection.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/__init__.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/glustruct.py -> build/lib/OpenGL/GLU creating build/lib/OpenGL/GLES3 copying OpenGL/GLES3/__init__.py -> build/lib/OpenGL/GLES3 copying OpenGL/GLES3/vboimplementation.py -> build/lib/OpenGL/GLES3 creating build/lib/OpenGL/platform copying OpenGL/platform/entrypoint31.py -> build/lib/OpenGL/platform copying OpenGL/platform/osmesa.py -> build/lib/OpenGL/platform copying OpenGL/platform/glx.py -> build/lib/OpenGL/platform copying OpenGL/platform/darwin.py -> build/lib/OpenGL/platform copying OpenGL/platform/__init__.py -> build/lib/OpenGL/platform copying OpenGL/platform/egl.py -> build/lib/OpenGL/platform copying OpenGL/platform/ctypesloader.py -> build/lib/OpenGL/platform copying OpenGL/platform/win32.py -> build/lib/OpenGL/platform copying OpenGL/platform/baseplatform.py -> build/lib/OpenGL/platform creating build/lib/OpenGL/AGL copying OpenGL/AGL/__init__.py -> build/lib/OpenGL/AGL creating build/lib/OpenGL/GLUT copying OpenGL/GLUT/fonts.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/freeglut.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/__init__.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/osx.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/special.py -> build/lib/OpenGL/GLUT creating build/lib/OpenGL/raw copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw creating build/lib/OpenGL/WGL copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL creating build/lib/OpenGL/EGL copying OpenGL/EGL/debug.py -> build/lib/OpenGL/EGL copying OpenGL/EGL/__init__.py -> build/lib/OpenGL/EGL copying OpenGL/EGL/gbmdevice.py -> build/lib/OpenGL/EGL creating build/lib/OpenGL/GLES2 copying OpenGL/GLES2/shaders.py -> build/lib/OpenGL/GLES2 copying OpenGL/GLES2/__init__.py -> build/lib/OpenGL/GLES2 copying OpenGL/GLES2/vboimplementation.py -> build/lib/OpenGL/GLES2 creating build/lib/OpenGL/GL copying OpenGL/GL/shaders.py -> build/lib/OpenGL/GL copying OpenGL/GL/glget.py -> build/lib/OpenGL/GL copying OpenGL/GL/feedback.py -> build/lib/OpenGL/GL copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL copying OpenGL/GL/exceptional.py -> build/lib/OpenGL/GL copying OpenGL/GL/__init__.py -> build/lib/OpenGL/GL copying OpenGL/GL/framebufferobjects.py -> build/lib/OpenGL/GL copying OpenGL/GL/vboimplementation.py -> build/lib/OpenGL/GL copying OpenGL/GL/selection.py -> build/lib/OpenGL/GL copying OpenGL/GL/images.py -> build/lib/OpenGL/GL creating build/lib/OpenGL/GLES1 copying OpenGL/GLES1/__init__.py -> build/lib/OpenGL/GLES1 creating build/lib/OpenGL/Tk copying OpenGL/Tk/__init__.py -> build/lib/OpenGL/Tk creating build/lib/OpenGL/GLX copying OpenGL/GLX/__init__.py -> build/lib/OpenGL/GLX creating build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/nurbs_tessellator.py -> build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/__init__.py -> build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/object_space_tess.py -> build/lib/OpenGL/GLU/EXT creating build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/__init__.py -> build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/GLES3/VERSION creating build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/__init__.py -> build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/annotations.py -> build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE creating build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/_types.py -> build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/__init__.py -> build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/mesa.py -> build/lib/OpenGL/raw/osmesa creating build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/_errors.py -> build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/annotations.py -> build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/constants.py -> build/lib/OpenGL/raw/GLU creating build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_glgets.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_types.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_errors.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/__init__.py -> build/lib/OpenGL/raw/GLES3 creating build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/__init__.py -> build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/annotations.py -> build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/constants.py -> build/lib/OpenGL/raw/GLUT creating build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/_glgets.py -> build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/_types.py -> build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/_errors.py -> build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL creating build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_glgets.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_types.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_errors.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/__init__.py -> build/lib/OpenGL/raw/EGL creating build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_glgets.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_types.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_errors.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/__init__.py -> build/lib/OpenGL/raw/GLES2 creating build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_glgets.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_types.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_errors.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_lookupint.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/__init__.py -> build/lib/OpenGL/raw/GL creating build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/_glgets.py -> build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/_types.py -> build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/_errors.py -> build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/__init__.py -> build/lib/OpenGL/raw/GLES1 creating build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/_glgets.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/_types.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/_errors.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/__init__.py -> build/lib/OpenGL/raw/GLX creating build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/GLES3/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/raw/GLES3/VERSION creating build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/image_buffer.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/gamma.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/__init__.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/genlock.py -> build/lib/OpenGL/raw/WGL/I3D creating build/lib/OpenGL/raw/WGL/DL copying OpenGL/raw/WGL/DL/__init__.py -> build/lib/OpenGL/raw/WGL/DL copying OpenGL/raw/WGL/DL/stereo_control.py -> build/lib/OpenGL/raw/WGL/DL creating build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/multisample.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/extensions_string.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/render_texture.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/create_context.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/pixel_format.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/pbuffer.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/__init__.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/make_current_read.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/buffer_region.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/WGL/ARB creating build/lib/OpenGL/raw/WGL/ATI copying OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ATI copying OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/ATI copying OpenGL/raw/WGL/ATI/__init__.py -> build/lib/OpenGL/raw/WGL/ATI creating build/lib/OpenGL/raw/WGL/OML copying OpenGL/raw/WGL/OML/__init__.py -> build/lib/OpenGL/raw/WGL/OML copying OpenGL/raw/WGL/OML/sync_control.py -> build/lib/OpenGL/raw/WGL/OML creating build/lib/OpenGL/raw/WGL/VERSION copying OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/raw/WGL/VERSION copying OpenGL/raw/WGL/VERSION/__init__.py -> build/lib/OpenGL/raw/WGL/VERSION creating build/lib/OpenGL/raw/WGL/DFX copying OpenGL/raw/WGL/DFX/multisample.py -> build/lib/OpenGL/raw/WGL/DFX copying OpenGL/raw/WGL/DFX/__init__.py -> build/lib/OpenGL/raw/WGL/DFX creating build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/video_output.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/swap_group.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/float_buffer.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/DX_interop2.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/video_capture.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/DX_interop.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/copy_image.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/__init__.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/present_video.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/multigpu_context.py -> build/lib/OpenGL/raw/WGL/NV creating build/lib/OpenGL/raw/WGL/AMD copying OpenGL/raw/WGL/AMD/gpu_association.py -> build/lib/OpenGL/raw/WGL/AMD copying OpenGL/raw/WGL/AMD/__init__.py -> build/lib/OpenGL/raw/WGL/AMD creating build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/multisample.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/extensions_string.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/display_color_table.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/colorspace.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/pixel_format.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/pbuffer.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/depth_float.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/__init__.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/make_current_read.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/swap_control.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/raw/WGL/EXT creating build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/__init__.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/raw/EGL/ANGLE creating build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/recordable.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/__init__.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/raw/EGL/ANDROID creating build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/__init__.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/raw/EGL/VERSION creating build/lib/OpenGL/raw/EGL/IMG copying OpenGL/raw/EGL/IMG/__init__.py -> build/lib/OpenGL/raw/EGL/IMG copying OpenGL/raw/EGL/IMG/context_priority.py -> build/lib/OpenGL/raw/EGL/IMG creating build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/drm_image.py -> build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/__init__.py -> build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/raw/EGL/MESA creating build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/swap_region.py -> build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/__init__.py -> build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/swap_region2.py -> build/lib/OpenGL/raw/EGL/NOK creating build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/debug.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/partial_update.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/create_context.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/lock_surface.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/image_base.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/cl_event.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/wait_sync.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/__init__.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/fence_sync.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_x11.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/cl_event2.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_android.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/config_attribs.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/raw/EGL/KHR creating build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/system_time.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/sync.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/stream_sync.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/__init__.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/cuda_event.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/device_cuda.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/native_query.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/stream_metadata.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/coverage_sample.py -> build/lib/OpenGL/raw/EGL/NV creating build/lib/OpenGL/raw/EGL/TIZEN copying OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/raw/EGL/TIZEN copying OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/TIZEN copying OpenGL/raw/EGL/TIZEN/__init__.py -> build/lib/OpenGL/raw/EGL/TIZEN creating build/lib/OpenGL/raw/EGL/ARM copying OpenGL/raw/EGL/ARM/__init__.py -> build/lib/OpenGL/raw/EGL/ARM copying OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/raw/EGL/ARM creating build/lib/OpenGL/raw/EGL/HI copying OpenGL/raw/EGL/HI/colorformats.py -> build/lib/OpenGL/raw/EGL/HI copying OpenGL/raw/EGL/HI/__init__.py -> build/lib/OpenGL/raw/EGL/HI copying OpenGL/raw/EGL/HI/clientpixmap.py -> build/lib/OpenGL/raw/EGL/HI creating build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/multiview_window.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/output_drm.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/output_openwf.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/protected_surface.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/client_extensions.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/device_query.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/platform_device.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/device_openwf.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/__init__.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/output_base.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/platform_x11.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/buffer_age.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/platform_base.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/device_drm.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/device_base.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/raw/EGL/EXT creating build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/raw/GLES2/ANGLE creating build/lib/OpenGL/raw/GLES2/ANDROID copying OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/raw/GLES2/ANDROID copying OpenGL/raw/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/raw/GLES2/ANDROID creating build/lib/OpenGL/raw/GLES2/VIV copying OpenGL/raw/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/raw/GLES2/VIV copying OpenGL/raw/GLES2/VIV/__init__.py -> build/lib/OpenGL/raw/GLES2/VIV creating build/lib/OpenGL/raw/GLES2/VERSION copying OpenGL/raw/GLES2/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES2/VERSION copying OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/raw/GLES2/VERSION creating build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/read_format.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/__init__.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/program_binary.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES2/IMG creating build/lib/OpenGL/raw/GLES2/FJ copying OpenGL/raw/GLES2/FJ/__init__.py -> build/lib/OpenGL/raw/GLES2/FJ copying OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/raw/GLES2/FJ creating build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_3D.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_view.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/depth_texture.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/viewport_array.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/sample_shading.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_float.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/copy_image.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/__init__.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/stencil1.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/depth32.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/stencil4.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/depth24.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/sample_variables.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/raw/GLES2/OES creating build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/framebuffer_swap_xy.py -> build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/sampler_objects.py -> build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/bgra.py -> build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/__init__.py -> build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/framebuffer_flip_x.py -> build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/texture_const_bandwidth.py -> build/lib/OpenGL/raw/GLES2/MESA creating build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/debug.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/no_error.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/__init__.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/robustness.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/KHR creating build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/render_sRGB_R8_RG8.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/shading_rate.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/frame_extrapolation.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/motion_estimation.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/ycbcr_degamma.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/texture_foveated2.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/render_shared_exponent.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/raw/GLES2/QCOM creating build/lib/OpenGL/raw/GLES2/INTEL copying OpenGL/raw/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/raw/GLES2/INTEL copying OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GLES2/INTEL copying OpenGL/raw/GLES2/INTEL/__init__.py -> build/lib/OpenGL/raw/GLES2/INTEL copying OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GLES2/INTEL copying OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GLES2/INTEL creating build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/texture_barrier.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/viewport_array.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fence.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/__init__.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/primitive_shading_rate.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_depth.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/path_rendering.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_stencil.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/sample_locations.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/image_formats.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/memory_object_sparse.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_buffer.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/timeline_semaphore.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/conditional_render.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/pack_subimage.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GLES2/NV creating build/lib/OpenGL/raw/GLES2/ES copying OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/raw/GLES2/ES copying OpenGL/raw/GLES2/ES/__init__.py -> build/lib/OpenGL/raw/GLES2/ES creating build/lib/OpenGL/raw/GLES2/NVX copying OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NVX copying OpenGL/raw/GLES2/NVX/__init__.py -> build/lib/OpenGL/raw/GLES2/NVX creating build/lib/OpenGL/raw/GLES2/OVR copying OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/OVR copying OpenGL/raw/GLES2/OVR/multiview.py -> build/lib/OpenGL/raw/GLES2/OVR copying OpenGL/raw/GLES2/OVR/multiview2.py -> build/lib/OpenGL/raw/GLES2/OVR copying OpenGL/raw/GLES2/OVR/__init__.py -> build/lib/OpenGL/raw/GLES2/OVR creating build/lib/OpenGL/raw/GLES2/DMP copying OpenGL/raw/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/raw/GLES2/DMP copying OpenGL/raw/GLES2/DMP/__init__.py -> build/lib/OpenGL/raw/GLES2/DMP copying OpenGL/raw/GLES2/DMP/program_binary.py -> build/lib/OpenGL/raw/GLES2/DMP creating build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/sync.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES2/APPLE creating build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/shader_core_properties.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/__init__.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/texture_unnormalized_coordinates.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/ARM creating build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/__init__.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/raw/GLES2/AMD creating build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/framebuffer_blit_layers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_view.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_storage_compression.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/clip_control.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/debug_label.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/memory_object.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_samples_identical.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/fragment_shading_rate.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/copy_image.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/separate_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/__init__.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/EGL_image_storage_compression.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multisampled_render_to_texture2.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/robustness.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/base_instance.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/semaphore.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/float_blend.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/raw/GLES2/EXT creating build/lib/OpenGL/raw/GL/S3 copying OpenGL/raw/GL/S3/s3tc.py -> build/lib/OpenGL/raw/GL/S3 copying OpenGL/raw/GL/S3/__init__.py -> build/lib/OpenGL/raw/GL/S3 creating build/lib/OpenGL/raw/GL/REND copying OpenGL/raw/GL/REND/screen_coordinates.py -> build/lib/OpenGL/raw/GL/REND copying OpenGL/raw/GL/REND/__init__.py -> build/lib/OpenGL/raw/GL/REND creating build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GL/PGI/__init__.py -> build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GL/PGI/misc_hints.py -> build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GL/PGI/vertex_hints.py -> build/lib/OpenGL/raw/GL/PGI creating build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/__init__.py -> build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/raw/GL/GREMEDY creating build/lib/OpenGL/raw/GL/ANGLE copying OpenGL/raw/GL/ANGLE/__init__.py -> build/lib/OpenGL/raw/GL/ANGLE creating build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_image_size.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multisample.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multi_bind.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/derivative_control.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_barrier.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/internalformat_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_clock.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/timer_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/depth_clamp.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/point_sprite.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_view.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sparse_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/program_interface_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/window_pos.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/get_program_binary.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_compression.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shadow.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_instanced.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/clip_control.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multitexture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_gather.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/debug_output.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gl_spirv.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/depth_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_include.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_objects.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_precision.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sync.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/viewport_array.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sample_shading.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_100.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/cl_event.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/matrix_palette.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_float.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sampler_objects.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_program.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compute_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_storage.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_add.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_rg.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/copy_image.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/__init__.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_program.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/cull_distance.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/clear_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/copy_buffer.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/occlusion_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/robustness.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_blend.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/direct_state_access.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sample_locations.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_ballot.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/conservative_depth.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/base_instance.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/buffer_storage.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/imaging.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/bindless_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_multisample.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/point_parameters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_buffers.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/ARB creating build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/triangle_list.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/global_alpha.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/__init__.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/slice_accum.py -> build/lib/OpenGL/raw/GL/SUN creating build/lib/OpenGL/raw/GL/VIV copying OpenGL/raw/GL/VIV/__init__.py -> build/lib/OpenGL/raw/GL/VIV creating build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/separate_stencil.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/meminfo.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_streams.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_float.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/__init__.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/pn_triangles.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/element_array.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/draw_buffers.py -> build/lib/OpenGL/raw/GL/ATI creating build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/interlace.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/subsample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/instruments.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/list_priority.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/framezoom.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/shadow.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async_histogram.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcba.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/depth_texture.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async_pixel.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcb.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/sprite.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/resample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/__init__.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/reference_plane.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/clipmap.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/flush_raster.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/fog_offset.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async_.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/raw/GL/SGIX creating build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/interlace.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/subsample.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/resample.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/__init__.py -> build/lib/OpenGL/raw/GL/OML creating build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/occlusion_test.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/__init__.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/image_transform.py -> build/lib/OpenGL/raw/GL/HP creating build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/specular_fog.py -> build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/phong_shading.py -> build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/__init__.py -> build/lib/OpenGL/raw/GL/WIN creating build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/raw/GL/VERSION creating build/lib/OpenGL/raw/GL/IMG copying OpenGL/raw/GL/IMG/__init__.py -> build/lib/OpenGL/raw/GL/IMG creating build/lib/OpenGL/raw/GL/FJ copying OpenGL/raw/GL/FJ/__init__.py -> build/lib/OpenGL/raw/GL/FJ creating build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/single_precision.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/query_matrix.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/fixed_point.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GL/OES creating build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/framebuffer_swap_xy.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/window_pos.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/resize_buffers.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/__init__.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/framebuffer_flip_x.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/texture_const_bandwidth.py -> build/lib/OpenGL/raw/GL/MESA creating build/lib/OpenGL/raw/GL/SUNX copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX creating build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/multisample.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/raw/GL/DFX creating build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/debug.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/no_error.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/__init__.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/robustness.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/KHR creating build/lib/OpenGL/raw/GL/MESAX copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX creating build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/static_data.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/__init__.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/raw/GL/IBM creating build/lib/OpenGL/raw/GL/QCOM copying OpenGL/raw/GL/QCOM/__init__.py -> build/lib/OpenGL/raw/GL/QCOM creating build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/performance_query.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/__init__.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/map_texture.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GL/INTEL creating build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/deep_texture3D.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texgen_reflection.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/geometry_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_barrier.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/depth_clamp.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conservative_raster.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader3.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_multicast.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/mesh_shader.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/draw_texture.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/compute_program5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/command_list.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/explicit_multisample.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/transform_feedback2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/video_capture.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/viewport_array2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/query_resource_tag.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/primitive_restart.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/register_combiners2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/uniform_buffer_std430_layout.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fence.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/copy_image.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texgen_emboss.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/pixel_data_range.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/__init__.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/primitive_shading_rate.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vdpau_interop.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_rectangle.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/tessellation_program5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/path_rendering.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/memory_attachment.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/sample_locations.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/memory_object_sparse.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/present_video.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/half_float.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_thread_group.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/bindless_texture.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_program5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_multisample.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/timeline_semaphore.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/query_resource.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conditional_render.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/light_max_exponent.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GL/NV creating build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/progress_fence.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/__init__.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/conditional_render.py -> build/lib/OpenGL/raw/GL/NVX creating build/lib/OpenGL/raw/GL/OVR copying OpenGL/raw/GL/OVR/multiview.py -> build/lib/OpenGL/raw/GL/OVR copying OpenGL/raw/GL/OVR/multiview2.py -> build/lib/OpenGL/raw/GL/OVR copying OpenGL/raw/GL/OVR/__init__.py -> build/lib/OpenGL/raw/GL/OVR creating build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/__init__.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/texture_color_table.py -> build/lib/OpenGL/raw/GL/SGI creating build/lib/OpenGL/raw/GL/DMP copying OpenGL/raw/GL/DMP/__init__.py -> build/lib/OpenGL/raw/GL/DMP creating build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/float_pixels.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/row_bytes.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/texture_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/element_array.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/client_storage.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/specular_vector.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE creating build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/__init__.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture4D.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_lod.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/point_parameters.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/detail_texture.py -> build/lib/OpenGL/raw/GL/SGIS creating build/lib/OpenGL/raw/GL/ARM copying OpenGL/raw/GL/ARM/__init__.py -> build/lib/OpenGL/raw/GL/ARM creating build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/texture_texture4.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/sparse_texture.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/debug_output.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/pinned_memory.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/__init__.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/sample_positions.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_ballot.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/conservative_depth.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/gcn_shader.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/raw/GL/AMD creating build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR creating build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/light_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_blit_layers.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/debug_marker.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/timer_query.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_snorm.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/secondary_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_transform.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_material.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_shader.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/debug_label.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/memory_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_array_formats.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/polygon_offset.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/color_subtable.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_samples_identical.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/rescale_normal.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_integer.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_storage.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/bgra.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/cmyka.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/paletted_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/__init__.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/transform_feedback.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/external_buffer.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/subtexture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/misc_attribute.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/direct_state_access.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/semaphore.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/EGL_sync.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/fog_coord.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture3D.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/histogram.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT creating build/lib/OpenGL/raw/GLES1/VERSION copying OpenGL/raw/GLES1/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES1/VERSION copying OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/raw/GLES1/VERSION creating build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/read_format.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/__init__.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES1/IMG creating build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/single_precision.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/point_sprite.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/matrix_get.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/draw_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/point_size_array.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/read_format.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/query_matrix.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/__init__.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil8.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil1.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/depth32.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil4.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/fixed_point.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/depth24.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES1/OES creating build/lib/OpenGL/raw/GLES1/KHR copying OpenGL/raw/GLES1/KHR/debug.py -> build/lib/OpenGL/raw/GLES1/KHR copying OpenGL/raw/GLES1/KHR/__init__.py -> build/lib/OpenGL/raw/GLES1/KHR creating build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES1/QCOM creating build/lib/OpenGL/raw/GLES1/NV copying OpenGL/raw/GLES1/NV/fence.py -> build/lib/OpenGL/raw/GLES1/NV copying OpenGL/raw/GLES1/NV/__init__.py -> build/lib/OpenGL/raw/GLES1/NV creating build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/sync.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES1/APPLE creating build/lib/OpenGL/raw/GLES1/ARM copying OpenGL/raw/GLES1/ARM/__init__.py -> build/lib/OpenGL/raw/GLES1/ARM copying OpenGL/raw/GLES1/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES1/ARM creating build/lib/OpenGL/raw/GLES1/AMD copying OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD copying OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD copying OpenGL/raw/GLES1/AMD/__init__.py -> build/lib/OpenGL/raw/GLES1/AMD creating build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/__init__.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/robustness.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES1/EXT creating build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/multisample.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/__init__.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/GLX/ARB creating build/lib/OpenGL/raw/GLX/SUN copying OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/raw/GLX/SUN copying OpenGL/raw/GLX/SUN/__init__.py -> build/lib/OpenGL/raw/GLX/SUN creating build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/video_source.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/swap_group.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/__init__.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/video_resize.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX creating build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/swap_method.py -> build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/__init__.py -> build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/sync_control.py -> build/lib/OpenGL/raw/GLX/OML creating build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/__init__.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/raw/GLX/VERSION creating build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/release_buffers.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/__init__.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/query_renderer.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/swap_control.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/agp_offset.py -> build/lib/OpenGL/raw/GLX/MESA creating build/lib/OpenGL/raw/GLX/DFX copying OpenGL/raw/GLX/DFX/multisample.py -> build/lib/OpenGL/raw/GLX/DFX copying OpenGL/raw/GLX/DFX/__init__.py -> build/lib/OpenGL/raw/GLX/DFX creating build/lib/OpenGL/raw/GLX/INTEL copying OpenGL/raw/GLX/INTEL/__init__.py -> build/lib/OpenGL/raw/GLX/INTEL copying OpenGL/raw/GLX/INTEL/swap_event.py -> build/lib/OpenGL/raw/GLX/INTEL creating build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/video_out.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/video_output.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/swap_group.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/float_buffer.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/video_capture.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/copy_image.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/__init__.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/present_video.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/multigpu_context.py -> build/lib/OpenGL/raw/GLX/NV creating build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/video_sync.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/__init__.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/cushion.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/make_current_read.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/swap_control.py -> build/lib/OpenGL/raw/GLX/SGI creating build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/multisample.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/__init__.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/raw/GLX/SGIS creating build/lib/OpenGL/raw/GLX/AMD copying OpenGL/raw/GLX/AMD/gpu_association.py -> build/lib/OpenGL/raw/GLX/AMD copying OpenGL/raw/GLX/AMD/__init__.py -> build/lib/OpenGL/raw/GLX/AMD creating build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/visual_rating.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/get_drawable_type.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/import_context.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/no_config_context.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/__init__.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/context_priority.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/libglvnd.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/buffer_age.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/visual_info.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/swap_control.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/raw/GLX/EXT creating build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/image_buffer.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/gamma.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/__init__.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/genlock.py -> build/lib/OpenGL/WGL/I3D creating build/lib/OpenGL/WGL/DL copying OpenGL/WGL/DL/__init__.py -> build/lib/OpenGL/WGL/DL copying OpenGL/WGL/DL/stereo_control.py -> build/lib/OpenGL/WGL/DL creating build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/multisample.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/extensions_string.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/render_texture.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/create_context.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/pixel_format.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/pbuffer.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/__init__.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/make_current_read.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/buffer_region.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/WGL/ARB creating build/lib/OpenGL/WGL/ATI copying OpenGL/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/WGL/ATI copying OpenGL/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/WGL/ATI copying OpenGL/WGL/ATI/__init__.py -> build/lib/OpenGL/WGL/ATI creating build/lib/OpenGL/WGL/OML copying OpenGL/WGL/OML/__init__.py -> build/lib/OpenGL/WGL/OML copying OpenGL/WGL/OML/sync_control.py -> build/lib/OpenGL/WGL/OML creating build/lib/OpenGL/WGL/VERSION copying OpenGL/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/WGL/VERSION copying OpenGL/WGL/VERSION/__init__.py -> build/lib/OpenGL/WGL/VERSION creating build/lib/OpenGL/WGL/DFX copying OpenGL/WGL/DFX/multisample.py -> build/lib/OpenGL/WGL/DFX copying OpenGL/WGL/DFX/__init__.py -> build/lib/OpenGL/WGL/DFX creating build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/video_output.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/swap_group.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/float_buffer.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/DX_interop2.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/video_capture.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/DX_interop.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/copy_image.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/__init__.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/present_video.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/multigpu_context.py -> build/lib/OpenGL/WGL/NV creating build/lib/OpenGL/WGL/AMD copying OpenGL/WGL/AMD/gpu_association.py -> build/lib/OpenGL/WGL/AMD copying OpenGL/WGL/AMD/__init__.py -> build/lib/OpenGL/WGL/AMD creating build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/multisample.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/extensions_string.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/display_color_table.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/colorspace.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/pixel_format.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/pbuffer.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/depth_float.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/__init__.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/make_current_read.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/swap_control.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/WGL/EXT creating build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/__init__.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/EGL/ANGLE creating build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/recordable.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/__init__.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/EGL/ANDROID creating build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/__init__.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/EGL/VERSION creating build/lib/OpenGL/EGL/IMG copying OpenGL/EGL/IMG/__init__.py -> build/lib/OpenGL/EGL/IMG copying OpenGL/EGL/IMG/context_priority.py -> build/lib/OpenGL/EGL/IMG creating build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/drm_image.py -> build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/__init__.py -> build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/EGL/MESA creating build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/swap_region.py -> build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/__init__.py -> build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/swap_region2.py -> build/lib/OpenGL/EGL/NOK creating build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/debug.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/partial_update.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/create_context.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/lock_surface.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/image_base.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/cl_event.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/wait_sync.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/__init__.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/fence_sync.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_x11.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/cl_event2.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_android.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/config_attribs.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/EGL/KHR creating build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/system_time.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/sync.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/stream_sync.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/__init__.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/cuda_event.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/device_cuda.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/native_query.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/stream_metadata.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/coverage_sample.py -> build/lib/OpenGL/EGL/NV creating build/lib/OpenGL/EGL/TIZEN copying OpenGL/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/EGL/TIZEN copying OpenGL/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/EGL/TIZEN copying OpenGL/EGL/TIZEN/__init__.py -> build/lib/OpenGL/EGL/TIZEN creating build/lib/OpenGL/EGL/ARM copying OpenGL/EGL/ARM/__init__.py -> build/lib/OpenGL/EGL/ARM copying OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/EGL/ARM creating build/lib/OpenGL/EGL/HI copying OpenGL/EGL/HI/colorformats.py -> build/lib/OpenGL/EGL/HI copying OpenGL/EGL/HI/__init__.py -> build/lib/OpenGL/EGL/HI copying OpenGL/EGL/HI/clientpixmap.py -> build/lib/OpenGL/EGL/HI creating build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/multiview_window.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/output_drm.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/output_openwf.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/protected_surface.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/client_extensions.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/device_query.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/platform_device.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/device_openwf.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/__init__.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/output_base.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/platform_x11.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/buffer_age.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/platform_base.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/device_drm.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/device_base.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/EGL/EXT creating build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/GLES2/ANGLE creating build/lib/OpenGL/GLES2/ANDROID copying OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/GLES2/ANDROID copying OpenGL/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/GLES2/ANDROID creating build/lib/OpenGL/GLES2/VIV copying OpenGL/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/GLES2/VIV copying OpenGL/GLES2/VIV/__init__.py -> build/lib/OpenGL/GLES2/VIV creating build/lib/OpenGL/GLES2/VERSION copying OpenGL/GLES2/VERSION/__init__.py -> build/lib/OpenGL/GLES2/VERSION copying OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/GLES2/VERSION creating build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/read_format.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/__init__.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/program_binary.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES2/IMG creating build/lib/OpenGL/GLES2/FJ copying OpenGL/GLES2/FJ/__init__.py -> build/lib/OpenGL/GLES2/FJ copying OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/GLES2/FJ creating build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_3D.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_view.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/depth_texture.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/viewport_array.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/sample_shading.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_npot.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_float.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/copy_image.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/__init__.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/stencil1.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/depth32.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/stencil4.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/depth24.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/sample_variables.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/EGL_image.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/GLES2/OES creating build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/framebuffer_swap_xy.py -> build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/sampler_objects.py -> build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/bgra.py -> build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/__init__.py -> build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/framebuffer_flip_x.py -> build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/texture_const_bandwidth.py -> build/lib/OpenGL/GLES2/MESA creating build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/debug.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/no_error.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/__init__.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/robustness.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/KHR creating build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/render_sRGB_R8_RG8.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/shading_rate.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/frame_extrapolation.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/motion_estimation.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/ycbcr_degamma.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/texture_foveated2.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/__init__.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/render_shared_exponent.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/texture_lod_bias.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/GLES2/QCOM creating build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/__init__.py -> build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GLES2/INTEL creating build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/texture_barrier.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/viewport_array.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fence.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/__init__.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/primitive_shading_rate.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_depth.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/path_rendering.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_stencil.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/sample_locations.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/image_formats.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/memory_object_sparse.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_buffer.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/timeline_semaphore.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/conditional_render.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/pack_subimage.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/GLES2/NV creating build/lib/OpenGL/GLES2/ES copying OpenGL/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/GLES2/ES copying OpenGL/GLES2/ES/__init__.py -> build/lib/OpenGL/GLES2/ES creating build/lib/OpenGL/GLES2/NVX copying OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GLES2/NVX copying OpenGL/GLES2/NVX/__init__.py -> build/lib/OpenGL/GLES2/NVX creating build/lib/OpenGL/GLES2/OVR copying OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/OVR copying OpenGL/GLES2/OVR/multiview.py -> build/lib/OpenGL/GLES2/OVR copying OpenGL/GLES2/OVR/multiview2.py -> build/lib/OpenGL/GLES2/OVR copying OpenGL/GLES2/OVR/__init__.py -> build/lib/OpenGL/GLES2/OVR creating build/lib/OpenGL/GLES2/DMP copying OpenGL/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/GLES2/DMP copying OpenGL/GLES2/DMP/__init__.py -> build/lib/OpenGL/GLES2/DMP copying OpenGL/GLES2/DMP/program_binary.py -> build/lib/OpenGL/GLES2/DMP creating build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/sync.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/__init__.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES2/APPLE creating build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/shader_core_properties.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/__init__.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/texture_unnormalized_coordinates.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/rgba8.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/ARM creating build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/__init__.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/GLES2/AMD creating build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sRGB.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/framebuffer_blit_layers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_view.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_storage_compression.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/clip_control.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/debug_label.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/memory_object.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_samples_identical.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/fragment_shading_rate.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/copy_image.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/separate_depth_stencil.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/__init__.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/EGL_image_storage_compression.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multisampled_render_to_texture2.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/robustness.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/base_instance.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/semaphore.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/float_blend.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/GLES2/EXT creating build/lib/OpenGL/GL/S3 copying OpenGL/GL/S3/s3tc.py -> build/lib/OpenGL/GL/S3 copying OpenGL/GL/S3/__init__.py -> build/lib/OpenGL/GL/S3 creating build/lib/OpenGL/GL/REND copying OpenGL/GL/REND/screen_coordinates.py -> build/lib/OpenGL/GL/REND copying OpenGL/GL/REND/__init__.py -> build/lib/OpenGL/GL/REND creating build/lib/OpenGL/GL/PGI copying OpenGL/GL/PGI/__init__.py -> build/lib/OpenGL/GL/PGI copying OpenGL/GL/PGI/misc_hints.py -> build/lib/OpenGL/GL/PGI copying OpenGL/GL/PGI/vertex_hints.py -> build/lib/OpenGL/GL/PGI creating build/lib/OpenGL/GL/GREMEDY copying OpenGL/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/GL/GREMEDY copying OpenGL/GL/GREMEDY/__init__.py -> build/lib/OpenGL/GL/GREMEDY copying OpenGL/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/GL/GREMEDY creating build/lib/OpenGL/GL/ANGLE copying OpenGL/GL/ANGLE/__init__.py -> build/lib/OpenGL/GL/ANGLE creating build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_image_size.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multisample.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multi_bind.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/derivative_control.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_barrier.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/internalformat_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_clock.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/timer_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/depth_clamp.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/point_sprite.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_view.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sparse_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/program_interface_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/window_pos.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/get_program_binary.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_compression.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shadow.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_instanced.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/clip_control.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multitexture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_gather.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/debug_output.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/gl_spirv.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/depth_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_include.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_objects.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_precision.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sync.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/viewport_array.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sample_shading.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_100.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/cl_event.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/matrix_palette.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_float.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sampler_objects.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_program.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compute_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_storage.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_add.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_rg.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/copy_image.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/__init__.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_program.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/cull_distance.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/clear_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/copy_buffer.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/occlusion_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/robustness.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_blend.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vboimplementation.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/direct_state_access.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sample_locations.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_indirect.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_ballot.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/conservative_depth.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/base_instance.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/buffer_storage.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/imaging.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/bindless_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_multisample.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/point_parameters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_buffers.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/GL/ARB creating build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/triangle_list.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/mesh_array.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/global_alpha.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/__init__.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/vertex.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/slice_accum.py -> build/lib/OpenGL/GL/SUN creating build/lib/OpenGL/GL/VIV copying OpenGL/GL/VIV/__init__.py -> build/lib/OpenGL/GL/VIV creating build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/separate_stencil.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/fragment_shader.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/meminfo.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_streams.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_float.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/__init__.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/pn_triangles.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/element_array.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/draw_buffers.py -> build/lib/OpenGL/GL/ATI creating build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/interlace.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/subsample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/instruments.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/list_priority.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/framezoom.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/shadow.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async_histogram.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcba.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/depth_texture.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async_pixel.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcb.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/sprite.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/resample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/__init__.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/reference_plane.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/clipmap.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/flush_raster.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/fog_offset.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async_.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/GL/SGIX creating build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/interlace.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/subsample.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/resample.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/__init__.py -> build/lib/OpenGL/GL/OML creating build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/texture_lighting.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/occlusion_test.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/__init__.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/image_transform.py -> build/lib/OpenGL/GL/HP creating build/lib/OpenGL/GL/WIN copying OpenGL/GL/WIN/specular_fog.py -> build/lib/OpenGL/GL/WIN copying OpenGL/GL/WIN/phong_shading.py -> build/lib/OpenGL/GL/WIN copying OpenGL/GL/WIN/__init__.py -> build/lib/OpenGL/GL/WIN creating build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_2_images.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/__init__.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/GL/VERSION creating build/lib/OpenGL/GL/IMG copying OpenGL/GL/IMG/__init__.py -> build/lib/OpenGL/GL/IMG creating build/lib/OpenGL/GL/FJ copying OpenGL/GL/FJ/__init__.py -> build/lib/OpenGL/GL/FJ creating build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/single_precision.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/read_format.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/query_matrix.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/__init__.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/fixed_point.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/byte_coordinates.py -> build/lib/OpenGL/GL/OES creating build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/framebuffer_swap_xy.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/window_pos.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/pack_invert.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/resize_buffers.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/__init__.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/framebuffer_flip_x.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/texture_const_bandwidth.py -> build/lib/OpenGL/GL/MESA creating build/lib/OpenGL/GL/SUNX copying OpenGL/GL/SUNX/constant_data.py -> build/lib/OpenGL/GL/SUNX copying OpenGL/GL/SUNX/__init__.py -> build/lib/OpenGL/GL/SUNX creating build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/multisample.py -> build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/tbuffer.py -> build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/__init__.py -> build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/GL/DFX creating build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/debug.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/no_error.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/context_flush_control.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/__init__.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/robustness.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/KHR creating build/lib/OpenGL/GL/MESAX copying OpenGL/GL/MESAX/__init__.py -> build/lib/OpenGL/GL/MESAX copying OpenGL/GL/MESAX/texture_stack.py -> build/lib/OpenGL/GL/MESAX creating build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/cull_vertex.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/static_data.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/__init__.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/GL/IBM creating build/lib/OpenGL/GL/QCOM copying OpenGL/GL/QCOM/__init__.py -> build/lib/OpenGL/GL/QCOM creating build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/performance_query.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/__init__.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/map_texture.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GL/INTEL creating build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/deep_texture3D.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texgen_reflection.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/evaluators.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/geometry_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_barrier.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/multisample_coverage.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/depth_clamp.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/point_sprite.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conservative_raster.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader3.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_multicast.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/float_buffer.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/mesh_shader.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/draw_texture.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fill_rectangle.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/compute_program5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/command_list.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_shader5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/explicit_multisample.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/transform_feedback2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/video_capture.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/viewport_array2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/query_resource_tag.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/primitive_restart.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/register_combiners2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/uniform_buffer_std430_layout.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fence.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/copy_image.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texgen_emboss.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/pixel_data_range.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/__init__.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fog_distance.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/transform_feedback.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/primitive_shading_rate.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vdpau_interop.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_rectangle.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_array_range.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/tessellation_program5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/occlusion_query.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shading_rate_image.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program3.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/geometry_shader4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/path_rendering.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/memory_attachment.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/sample_locations.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/memory_object_sparse.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/present_video.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/half_float.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_thread_group.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/bindless_texture.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_square.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_program5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program_option.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_multisample.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/timeline_semaphore.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/query_resource.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/register_combiners.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conditional_render.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/light_max_exponent.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/GL/NV creating build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/progress_fence.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/__init__.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/conditional_render.py -> build/lib/OpenGL/GL/NVX creating build/lib/OpenGL/GL/OVR copying OpenGL/GL/OVR/multiview.py -> build/lib/OpenGL/GL/OVR copying OpenGL/GL/OVR/multiview2.py -> build/lib/OpenGL/GL/OVR copying OpenGL/GL/OVR/__init__.py -> build/lib/OpenGL/GL/OVR creating build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/color_table.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/__init__.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/color_matrix.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/texture_color_table.py -> build/lib/OpenGL/GL/SGI creating build/lib/OpenGL/GL/DMP copying OpenGL/GL/DMP/__init__.py -> build/lib/OpenGL/GL/DMP creating build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/float_pixels.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/rgb_422.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/fence.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/__init__.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/row_bytes.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/texture_range.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/element_array.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/client_storage.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/specular_vector.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/transform_hint.py -> build/lib/OpenGL/GL/APPLE creating build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/multisample.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/fog_function.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_select.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/__init__.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture4D.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_lod.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/point_parameters.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/detail_texture.py -> build/lib/OpenGL/GL/SGIS creating build/lib/OpenGL/GL/ARM copying OpenGL/GL/ARM/__init__.py -> build/lib/OpenGL/GL/ARM creating build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/texture_texture4.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/sparse_texture.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/debug_output.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/pinned_memory.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/__init__.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/sample_positions.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/performance_monitor.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_ballot.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/conservative_depth.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/gcn_shader.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/GL/AMD creating build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/color_clamp.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/__init__.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/interlace_read.py -> build/lib/OpenGL/GL/INGR creating build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_subtract.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/light_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_blit_layers.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/debug_marker.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/cull_vertex.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/timer_query.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_snorm.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/copy_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/packed_float.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/secondary_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/draw_instanced.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/pixel_transform.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_material.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_func.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_shader.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/debug_label.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/memory_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_minmax.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_array_formats.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/polygon_offset.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/color_subtable.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_samples_identical.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/rescale_normal.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_integer.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_storage.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/bgra.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_env_add.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/cmyka.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/paletted_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/__init__.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/transform_feedback.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/external_buffer.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/window_rectangles.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/subtexture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/misc_attribute.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/direct_state_access.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/convolution.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/semaphore.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/raster_multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/EGL_sync.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/point_parameters.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/fog_coord.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture3D.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/packed_pixels.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/histogram.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/abgr.py -> build/lib/OpenGL/GL/EXT creating build/lib/OpenGL/GLES1/VERSION copying OpenGL/GLES1/VERSION/__init__.py -> build/lib/OpenGL/GLES1/VERSION copying OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/GLES1/VERSION creating build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/read_format.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/__init__.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES1/IMG creating build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/single_precision.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/point_sprite.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/matrix_get.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/draw_texture.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/point_size_array.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/read_format.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_npot.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/query_matrix.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/__init__.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil8.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil1.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/depth32.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil4.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/fixed_point.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/depth24.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/EGL_image.py -> build/lib/OpenGL/GLES1/OES creating build/lib/OpenGL/GLES1/KHR copying OpenGL/GLES1/KHR/debug.py -> build/lib/OpenGL/GLES1/KHR copying OpenGL/GLES1/KHR/__init__.py -> build/lib/OpenGL/GLES1/KHR creating build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/__init__.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES1/QCOM creating build/lib/OpenGL/GLES1/NV copying OpenGL/GLES1/NV/fence.py -> build/lib/OpenGL/GLES1/NV copying OpenGL/GLES1/NV/__init__.py -> build/lib/OpenGL/GLES1/NV creating build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/sync.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/__init__.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES1/APPLE creating build/lib/OpenGL/GLES1/ARM copying OpenGL/GLES1/ARM/__init__.py -> build/lib/OpenGL/GLES1/ARM copying OpenGL/GLES1/ARM/rgba8.py -> build/lib/OpenGL/GLES1/ARM creating build/lib/OpenGL/GLES1/AMD copying OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES1/AMD copying OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES1/AMD copying OpenGL/GLES1/AMD/__init__.py -> build/lib/OpenGL/GLES1/AMD creating build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/sRGB.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/__init__.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/robustness.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/GLES1/EXT creating build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/multisample.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/create_context.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/__init__.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/GLX/ARB creating build/lib/OpenGL/GLX/SUN copying OpenGL/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/GLX/SUN copying OpenGL/GLX/SUN/__init__.py -> build/lib/OpenGL/GLX/SUN creating build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/video_source.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/swap_group.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/__init__.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/video_resize.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/GLX/SGIX creating build/lib/OpenGL/GLX/OML copying OpenGL/GLX/OML/swap_method.py -> build/lib/OpenGL/GLX/OML copying OpenGL/GLX/OML/__init__.py -> build/lib/OpenGL/GLX/OML copying OpenGL/GLX/OML/sync_control.py -> build/lib/OpenGL/GLX/OML creating build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/__init__.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/GLX/VERSION creating build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/release_buffers.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/__init__.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/query_renderer.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/swap_control.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/agp_offset.py -> build/lib/OpenGL/GLX/MESA creating build/lib/OpenGL/GLX/DFX copying OpenGL/GLX/DFX/multisample.py -> build/lib/OpenGL/GLX/DFX copying OpenGL/GLX/DFX/__init__.py -> build/lib/OpenGL/GLX/DFX creating build/lib/OpenGL/GLX/INTEL copying OpenGL/GLX/INTEL/__init__.py -> build/lib/OpenGL/GLX/INTEL copying OpenGL/GLX/INTEL/swap_event.py -> build/lib/OpenGL/GLX/INTEL creating build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/video_out.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/video_output.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/swap_group.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/float_buffer.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/video_capture.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/copy_image.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/__init__.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/copy_buffer.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/present_video.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/multigpu_context.py -> build/lib/OpenGL/GLX/NV creating build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/video_sync.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/__init__.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/cushion.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/make_current_read.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/swap_control.py -> build/lib/OpenGL/GLX/SGI creating build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/multisample.py -> build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/__init__.py -> build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/GLX/SGIS creating build/lib/OpenGL/GLX/AMD copying OpenGL/GLX/AMD/gpu_association.py -> build/lib/OpenGL/GLX/AMD copying OpenGL/GLX/AMD/__init__.py -> build/lib/OpenGL/GLX/AMD creating build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/visual_rating.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/get_drawable_type.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/import_context.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/no_config_context.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/__init__.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/context_priority.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/libglvnd.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/buffer_age.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/visual_info.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/swap_control.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/GLX/EXT running egg_info creating PyOpenGL.egg-info writing PyOpenGL.egg-info/PKG-INFO writing dependency_links to PyOpenGL.egg-info/dependency_links.txt writing top-level names to PyOpenGL.egg-info/top_level.txt writing manifest file 'PyOpenGL.egg-info/SOURCES.txt' reading manifest file 'PyOpenGL.egg-info/SOURCES.txt' reading manifest template 'MANIFEST.in' warning: no previously-included files matching '*.odt' found anywhere in distribution warning: no previously-included files matching '*.odp' found anywhere in distribution warning: no previously-included files matching '.cvsignore' found anywhere in distribution warning: no previously-included files matching '*.diff' found anywhere in distribution warning: no previously-included files found matching 'src/*.h' warning: no previously-included files found matching 'src/*.xml' warning: no previously-included files found matching 'src/*.zip' warning: no previously-included files found matching 'src/*.pdf' warning: no previously-included files found matching 'src/*.zip' warning: no previously-included files found matching 'src/*.txt' warning: no files found matching 'src/win32deps.py' warning: no files found matching 'src/toglinstall/get_togl.py' warning: no files found matching 'metadata.py' warning: no files found matching 'ChangeLog.txt' warning: no previously-included files found matching 'accelerate' warning: no previously-included files found matching 'directdocs' writing manifest file 'PyOpenGL.egg-info/SOURCES.txt' /usr/lib/python3/dist-packages/setuptools/command/build_py.py:212: _Warning: Package 'OpenGL.DLLS' is absent from the `packages` configuration. !! ******************************************************************************** ############################ # Package would be ignored # ############################ Python recognizes 'OpenGL.DLLS' as an importable package[^1], but it is absent from setuptools' `packages` configuration. This leads to an ambiguous overall configuration. If you want to distribute this package, please make sure that 'OpenGL.DLLS' is explicitly added to the `packages` configuration field. Alternatively, you can also rely on setuptools' discovery methods (for example by using `find_namespace_packages(...)`/`find_namespace:` instead of `find_packages(...)`/`find:`). You can read more about "package discovery" on setuptools documentation page: - https://setuptools.pypa.io/en/latest/userguide/package_discovery.html If you don't want 'OpenGL.DLLS' to be distributed and are already explicitly excluding 'OpenGL.DLLS' via `find_namespace_packages(...)/find_namespace` or `find_packages(...)/find`, you can try to use `exclude_package_data`, or `include-package-data=False` in combination with a more fine grained `package-data` configuration. You can read more about "package data files" on setuptools documentation page: - https://setuptools.pypa.io/en/latest/userguide/datafiles.html [^1]: For Python, any directory (with suitable naming) can be imported, even if it does not contain any `.py` files. On the other hand, currently there is no concept of package data directory, all directories are treated like packages. ******************************************************************************** !! check.warn(importable) creating build/lib/OpenGL/DLLS copying OpenGL/DLLS/GLE_WIN32_README.txt -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/freeglut_COPYING.txt -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/freeglut_README.txt -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/gle_AUTHORS -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/gle_COPYING -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/gle_COPYING.src -> build/lib/OpenGL/DLLS installing to build/bdist.linux-x86_64/wheel running install running install_lib creating build/bdist.linux-x86_64/wheel creating build/bdist.linux-x86_64/wheel/OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays creating build/bdist.linux-x86_64/wheel/OpenGL/GLE copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLE copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLE copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/osmesa copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/osmesa creating build/bdist.linux-x86_64/wheel/OpenGL/GLU copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU creating build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT copying build/lib/OpenGL/constant.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/GLES3 creating build/bdist.linux-x86_64/wheel/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3 copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3 copying build/lib/OpenGL/error.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/platform copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform creating build/bdist.linux-x86_64/wheel/OpenGL/AGL copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/AGL creating build/bdist.linux-x86_64/wheel/OpenGL/DLLS copying build/lib/OpenGL/DLLS/gle_AUTHORS -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS copying build/lib/OpenGL/DLLS/GLE_WIN32_README.txt -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS copying build/lib/OpenGL/DLLS/gle_COPYING.src -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS copying build/lib/OpenGL/DLLS/gle_COPYING -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS copying build/lib/OpenGL/DLLS/freeglut_COPYING.txt -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS copying build/lib/OpenGL/DLLS/freeglut_README.txt -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS copying build/lib/OpenGL/version.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/GLUT copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT copying build/lib/OpenGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/plugins.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE creating build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT copying build/lib/OpenGL/raw/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DL copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DL copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/OML copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/OML copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/OML creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/VERSION copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/VERSION copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/VERSION copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DFX copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DFX copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DFX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/AMD copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/AMD copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/IMG copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/IMG copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/IMG copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ARM copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ARM copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANDROID copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANDROID copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANDROID creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VIV copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VIV copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VIV copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VERSION copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VERSION copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/FJ copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/FJ copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/FJ copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_swap_xy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/sampler_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_x.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/texture_const_bandwidth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/render_sRGB_R8_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/frame_extrapolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/motion_estimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/ycbcr_degamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/render_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/primitive_shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/memory_object_sparse.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/timeline_semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/pack_subimage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ES copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ES copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ES creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NVX copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NVX copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NVX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/DMP copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/DMP copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/DMP copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/DMP creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/shader_core_properties.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/texture_unnormalized_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/framebuffer_blit_layers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_samples_identical.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/fragment_shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/separate_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/S3 copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/S3 copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/S3 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/REND copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/REND copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/REND creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/PGI copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/PGI copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/PGI creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ANGLE copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ANGLE creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VIV copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VIV creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IMG copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IMG copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/FJ copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/FJ copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/framebuffer_swap_xy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_x.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/texture_const_bandwidth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESAX copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESAX copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESAX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/QCOM copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/QCOM creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_std430_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/primitive_shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/memory_object_sparse.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/timeline_semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DMP copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DMP creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARM copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit_layers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_samples_identical.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/VERSION copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/VERSION copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/KHR copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/KHR copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/KHR creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/NV copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/NV copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/NV creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/ARM copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/ARM copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SUN copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SUN copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SUN creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/DFX copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/DFX copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/DFX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/INTEL copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/INTEL copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/INTEL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/AMD copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/AMD copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/get_drawable_type.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/WGL creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DL copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DL copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DL creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/OML copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/OML copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/OML creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/VERSION copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/VERSION copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/VERSION copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DFX copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DFX copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DFX creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/AMD copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/AMD copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/EGL copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/IMG copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/IMG copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/IMG creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ARM copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ARM copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/HI creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2 copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANDROID copying build/lib/OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANDROID copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANDROID creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VIV copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VIV copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VIV creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VERSION copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VERSION copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/FJ copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/FJ copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/FJ creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/framebuffer_swap_xy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/sampler_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_x.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/texture_const_bandwidth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/render_sRGB_R8_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/frame_extrapolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/motion_estimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/ycbcr_degamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/texture_foveated2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/render_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/primitive_shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/memory_object_sparse.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/timeline_semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/pack_subimage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ES copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ES copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ES creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NVX copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NVX copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NVX creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/DMP copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/DMP copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/DMP copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/DMP creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/shader_core_properties.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/texture_unnormalized_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/framebuffer_blit_layers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_storage_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_samples_identical.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/fragment_shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/separate_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/latebind.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/GL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/S3 copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/S3 copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/S3 creating build/bdist.linux-x86_64/wheel/OpenGL/GL/REND copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/REND copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/REND creating build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/PGI copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/PGI copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/PGI creating build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/GREMEDY copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/GREMEDY copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/GREMEDY copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ANGLE copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ANGLE creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VIV copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VIV creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML creating build/bdist.linux-x86_64/wheel/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IMG copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IMG creating build/bdist.linux-x86_64/wheel/OpenGL/GL/FJ copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/FJ creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/framebuffer_swap_xy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/framebuffer_flip_x.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/texture_const_bandwidth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUNX copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUNX copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUNX copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX creating build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESAX copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESAX copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESAX creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/QCOM copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/QCOM creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/query_resource_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/uniform_buffer_std430_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/primitive_shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/memory_object_sparse.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/timeline_semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV creating build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OVR copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OVR copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OVR creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI creating build/bdist.linux-x86_64/wheel/OpenGL/GL/DMP copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DMP creating build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARM copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR creating build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_blit_layers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_samples_identical.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1 creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/VERSION copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/VERSION copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1 creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/KHR copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/KHR copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/KHR creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/NV copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/NV copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/NV creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/ARM copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/ARM copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/AMD copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/AMD copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/logs.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/Tk copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/Tk copying build/lib/OpenGL/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/converters.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/_null.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/images.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/GLX creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SUN copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SUN copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SUN creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/DFX copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/DFX copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/DFX creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/INTEL copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/INTEL copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/INTEL creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/AMD copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/AMD copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/get_drawable_type.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-x86_64/wheel/./OpenGL running install_egg_info Copying PyOpenGL.egg-info to build/bdist.linux-x86_64/wheel/./PyOpenGL-3.1.10.egg-info running install_scripts creating build/bdist.linux-x86_64/wheel/pyopengl-3.1.10.dist-info/WHEEL creating '/build/reproducible-path/pyopengl-3.1.10+dfsg/.pybuild/cpython3_3.13_opengl/.tmp-x2rpafri/pyopengl-3.1.10-py3-none-any.whl' and adding 'build/bdist.linux-x86_64/wheel' to it adding 'OpenGL/__init__.py' adding 'OpenGL/_bytes.py' adding 'OpenGL/_configflags.py' adding 'OpenGL/_null.py' adding 'OpenGL/_opaque.py' adding 'OpenGL/acceleratesupport.py' adding 'OpenGL/constant.py' adding 'OpenGL/constants.py' adding 'OpenGL/contextdata.py' adding 'OpenGL/converters.py' adding 'OpenGL/error.py' adding 'OpenGL/extensions.py' adding 'OpenGL/images.py' adding 'OpenGL/latebind.py' adding 'OpenGL/lazywrapper.py' adding 'OpenGL/logs.py' adding 'OpenGL/plugins.py' adding 'OpenGL/version.py' adding 'OpenGL/wrapper.py' adding 'OpenGL/AGL/__init__.py' adding 'OpenGL/DLLS/GLE_WIN32_README.txt' adding 'OpenGL/DLLS/freeglut_COPYING.txt' adding 'OpenGL/DLLS/freeglut_README.txt' adding 'OpenGL/DLLS/gle_AUTHORS' adding 'OpenGL/DLLS/gle_COPYING' adding 'OpenGL/DLLS/gle_COPYING.src' adding 'OpenGL/EGL/__init__.py' adding 'OpenGL/EGL/debug.py' adding 'OpenGL/EGL/gbmdevice.py' adding 'OpenGL/EGL/ANDROID/__init__.py' adding 'OpenGL/EGL/ANDROID/blob_cache.py' adding 'OpenGL/EGL/ANDROID/framebuffer_target.py' adding 'OpenGL/EGL/ANDROID/image_native_buffer.py' adding 'OpenGL/EGL/ANDROID/native_fence_sync.py' adding 'OpenGL/EGL/ANDROID/recordable.py' adding 'OpenGL/EGL/ANGLE/__init__.py' adding 'OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py' adding 'OpenGL/EGL/ANGLE/device_d3d.py' adding 'OpenGL/EGL/ANGLE/query_surface_pointer.py' adding 'OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py' adding 'OpenGL/EGL/ANGLE/window_fixed_size.py' adding 'OpenGL/EGL/ARM/__init__.py' adding 'OpenGL/EGL/ARM/pixmap_multisample_discard.py' adding 'OpenGL/EGL/EXT/__init__.py' adding 'OpenGL/EGL/EXT/buffer_age.py' adding 'OpenGL/EGL/EXT/client_extensions.py' adding 'OpenGL/EGL/EXT/create_context_robustness.py' adding 'OpenGL/EGL/EXT/device_base.py' adding 'OpenGL/EGL/EXT/device_drm.py' adding 'OpenGL/EGL/EXT/device_enumeration.py' adding 'OpenGL/EGL/EXT/device_openwf.py' adding 'OpenGL/EGL/EXT/device_query.py' adding 'OpenGL/EGL/EXT/image_dma_buf_import.py' adding 'OpenGL/EGL/EXT/multiview_window.py' adding 'OpenGL/EGL/EXT/output_base.py' adding 'OpenGL/EGL/EXT/output_drm.py' adding 'OpenGL/EGL/EXT/output_openwf.py' adding 'OpenGL/EGL/EXT/platform_base.py' adding 'OpenGL/EGL/EXT/platform_device.py' adding 'OpenGL/EGL/EXT/platform_wayland.py' adding 'OpenGL/EGL/EXT/platform_x11.py' adding 'OpenGL/EGL/EXT/protected_surface.py' adding 'OpenGL/EGL/EXT/stream_consumer_egloutput.py' adding 'OpenGL/EGL/EXT/swap_buffers_with_damage.py' adding 'OpenGL/EGL/EXT/yuv_surface.py' adding 'OpenGL/EGL/HI/__init__.py' adding 'OpenGL/EGL/HI/clientpixmap.py' adding 'OpenGL/EGL/HI/colorformats.py' adding 'OpenGL/EGL/IMG/__init__.py' adding 'OpenGL/EGL/IMG/context_priority.py' adding 'OpenGL/EGL/KHR/__init__.py' adding 'OpenGL/EGL/KHR/cl_event.py' adding 'OpenGL/EGL/KHR/cl_event2.py' adding 'OpenGL/EGL/KHR/client_get_all_proc_addresses.py' adding 'OpenGL/EGL/KHR/config_attribs.py' adding 'OpenGL/EGL/KHR/create_context.py' adding 'OpenGL/EGL/KHR/create_context_no_error.py' adding 'OpenGL/EGL/KHR/debug.py' adding 'OpenGL/EGL/KHR/fence_sync.py' adding 'OpenGL/EGL/KHR/get_all_proc_addresses.py' adding 'OpenGL/EGL/KHR/gl_colorspace.py' adding 'OpenGL/EGL/KHR/gl_renderbuffer_image.py' adding 'OpenGL/EGL/KHR/gl_texture_2D_image.py' adding 'OpenGL/EGL/KHR/gl_texture_3D_image.py' adding 'OpenGL/EGL/KHR/gl_texture_cubemap_image.py' adding 'OpenGL/EGL/KHR/image.py' adding 'OpenGL/EGL/KHR/image_base.py' adding 'OpenGL/EGL/KHR/image_pixmap.py' adding 'OpenGL/EGL/KHR/lock_surface.py' adding 'OpenGL/EGL/KHR/lock_surface2.py' adding 'OpenGL/EGL/KHR/lock_surface3.py' adding 'OpenGL/EGL/KHR/partial_update.py' adding 'OpenGL/EGL/KHR/platform_android.py' adding 'OpenGL/EGL/KHR/platform_gbm.py' adding 'OpenGL/EGL/KHR/platform_wayland.py' adding 'OpenGL/EGL/KHR/platform_x11.py' adding 'OpenGL/EGL/KHR/reusable_sync.py' adding 'OpenGL/EGL/KHR/stream.py' adding 'OpenGL/EGL/KHR/stream_consumer_gltexture.py' adding 'OpenGL/EGL/KHR/stream_cross_process_fd.py' adding 'OpenGL/EGL/KHR/stream_fifo.py' adding 'OpenGL/EGL/KHR/stream_producer_aldatalocator.py' adding 'OpenGL/EGL/KHR/stream_producer_eglsurface.py' adding 'OpenGL/EGL/KHR/surfaceless_context.py' adding 'OpenGL/EGL/KHR/swap_buffers_with_damage.py' adding 'OpenGL/EGL/KHR/vg_parent_image.py' adding 'OpenGL/EGL/KHR/wait_sync.py' adding 'OpenGL/EGL/MESA/__init__.py' adding 'OpenGL/EGL/MESA/drm_image.py' adding 'OpenGL/EGL/MESA/image_dma_buf_export.py' adding 'OpenGL/EGL/MESA/platform_gbm.py' adding 'OpenGL/EGL/NOK/__init__.py' adding 'OpenGL/EGL/NOK/swap_region.py' adding 'OpenGL/EGL/NOK/swap_region2.py' adding 'OpenGL/EGL/NOK/texture_from_pixmap.py' adding 'OpenGL/EGL/NV/EGL_3dvision_surface.py' adding 'OpenGL/EGL/NV/__init__.py' adding 'OpenGL/EGL/NV/coverage_sample.py' adding 'OpenGL/EGL/NV/coverage_sample_resolve.py' adding 'OpenGL/EGL/NV/cuda_event.py' adding 'OpenGL/EGL/NV/depth_nonlinear.py' adding 'OpenGL/EGL/NV/device_cuda.py' adding 'OpenGL/EGL/NV/native_query.py' adding 'OpenGL/EGL/NV/post_convert_rounding.py' adding 'OpenGL/EGL/NV/post_sub_buffer.py' adding 'OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py' adding 'OpenGL/EGL/NV/stream_metadata.py' adding 'OpenGL/EGL/NV/stream_sync.py' adding 'OpenGL/EGL/NV/sync.py' adding 'OpenGL/EGL/NV/system_time.py' adding 'OpenGL/EGL/TIZEN/__init__.py' adding 'OpenGL/EGL/TIZEN/image_native_buffer.py' adding 'OpenGL/EGL/TIZEN/image_native_surface.py' adding 'OpenGL/EGL/VERSION/EGL_1_0.py' adding 'OpenGL/EGL/VERSION/EGL_1_1.py' adding 'OpenGL/EGL/VERSION/EGL_1_2.py' adding 'OpenGL/EGL/VERSION/EGL_1_3.py' adding 'OpenGL/EGL/VERSION/EGL_1_4.py' adding 'OpenGL/EGL/VERSION/EGL_1_5.py' adding 'OpenGL/EGL/VERSION/__init__.py' adding 'OpenGL/GL/__init__.py' adding 'OpenGL/GL/exceptional.py' adding 'OpenGL/GL/feedback.py' adding 'OpenGL/GL/framebufferobjects.py' adding 'OpenGL/GL/glget.py' adding 'OpenGL/GL/images.py' adding 'OpenGL/GL/pointers.py' adding 'OpenGL/GL/selection.py' adding 'OpenGL/GL/shaders.py' adding 'OpenGL/GL/vboimplementation.py' adding 'OpenGL/GL/AMD/__init__.py' adding 'OpenGL/GL/AMD/blend_minmax_factor.py' adding 'OpenGL/GL/AMD/conservative_depth.py' adding 'OpenGL/GL/AMD/debug_output.py' adding 'OpenGL/GL/AMD/depth_clamp_separate.py' adding 'OpenGL/GL/AMD/draw_buffers_blend.py' adding 'OpenGL/GL/AMD/framebuffer_multisample_advanced.py' adding 'OpenGL/GL/AMD/framebuffer_sample_positions.py' adding 'OpenGL/GL/AMD/gcn_shader.py' adding 'OpenGL/GL/AMD/gpu_shader_half_float.py' adding 'OpenGL/GL/AMD/gpu_shader_int16.py' adding 'OpenGL/GL/AMD/gpu_shader_int64.py' adding 'OpenGL/GL/AMD/interleaved_elements.py' adding 'OpenGL/GL/AMD/multi_draw_indirect.py' adding 'OpenGL/GL/AMD/name_gen_delete.py' adding 'OpenGL/GL/AMD/occlusion_query_event.py' adding 'OpenGL/GL/AMD/performance_monitor.py' adding 'OpenGL/GL/AMD/pinned_memory.py' adding 'OpenGL/GL/AMD/query_buffer_object.py' adding 'OpenGL/GL/AMD/sample_positions.py' adding 'OpenGL/GL/AMD/seamless_cubemap_per_texture.py' adding 'OpenGL/GL/AMD/shader_atomic_counter_ops.py' adding 'OpenGL/GL/AMD/shader_ballot.py' adding 'OpenGL/GL/AMD/shader_explicit_vertex_parameter.py' adding 'OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py' adding 'OpenGL/GL/AMD/shader_image_load_store_lod.py' adding 'OpenGL/GL/AMD/shader_stencil_export.py' adding 'OpenGL/GL/AMD/shader_trinary_minmax.py' adding 'OpenGL/GL/AMD/sparse_texture.py' adding 'OpenGL/GL/AMD/stencil_operation_extended.py' adding 'OpenGL/GL/AMD/texture_gather_bias_lod.py' adding 'OpenGL/GL/AMD/texture_texture4.py' adding 'OpenGL/GL/AMD/transform_feedback3_lines_triangles.py' adding 'OpenGL/GL/AMD/transform_feedback4.py' adding 'OpenGL/GL/AMD/vertex_shader_layer.py' adding 'OpenGL/GL/AMD/vertex_shader_tessellator.py' adding 'OpenGL/GL/AMD/vertex_shader_viewport_index.py' adding 'OpenGL/GL/ANGLE/__init__.py' adding 'OpenGL/GL/APPLE/__init__.py' adding 'OpenGL/GL/APPLE/aux_depth_stencil.py' adding 'OpenGL/GL/APPLE/client_storage.py' adding 'OpenGL/GL/APPLE/element_array.py' adding 'OpenGL/GL/APPLE/fence.py' adding 'OpenGL/GL/APPLE/float_pixels.py' adding 'OpenGL/GL/APPLE/flush_buffer_range.py' adding 'OpenGL/GL/APPLE/object_purgeable.py' adding 'OpenGL/GL/APPLE/rgb_422.py' adding 'OpenGL/GL/APPLE/row_bytes.py' adding 'OpenGL/GL/APPLE/specular_vector.py' adding 'OpenGL/GL/APPLE/texture_range.py' adding 'OpenGL/GL/APPLE/transform_hint.py' adding 'OpenGL/GL/APPLE/vertex_array_object.py' adding 'OpenGL/GL/APPLE/vertex_array_range.py' adding 'OpenGL/GL/APPLE/vertex_program_evaluators.py' adding 'OpenGL/GL/APPLE/ycbcr_422.py' adding 'OpenGL/GL/ARB/ES2_compatibility.py' adding 'OpenGL/GL/ARB/ES3_1_compatibility.py' adding 'OpenGL/GL/ARB/ES3_2_compatibility.py' adding 'OpenGL/GL/ARB/ES3_compatibility.py' adding 'OpenGL/GL/ARB/__init__.py' adding 'OpenGL/GL/ARB/arrays_of_arrays.py' adding 'OpenGL/GL/ARB/base_instance.py' adding 'OpenGL/GL/ARB/bindless_texture.py' adding 'OpenGL/GL/ARB/blend_func_extended.py' adding 'OpenGL/GL/ARB/buffer_storage.py' adding 'OpenGL/GL/ARB/cl_event.py' adding 'OpenGL/GL/ARB/clear_buffer_object.py' adding 'OpenGL/GL/ARB/clear_texture.py' adding 'OpenGL/GL/ARB/clip_control.py' adding 'OpenGL/GL/ARB/color_buffer_float.py' adding 'OpenGL/GL/ARB/compatibility.py' adding 'OpenGL/GL/ARB/compressed_texture_pixel_storage.py' adding 'OpenGL/GL/ARB/compute_shader.py' adding 'OpenGL/GL/ARB/compute_variable_group_size.py' adding 'OpenGL/GL/ARB/conditional_render_inverted.py' adding 'OpenGL/GL/ARB/conservative_depth.py' adding 'OpenGL/GL/ARB/copy_buffer.py' adding 'OpenGL/GL/ARB/copy_image.py' adding 'OpenGL/GL/ARB/cull_distance.py' adding 'OpenGL/GL/ARB/debug_output.py' adding 'OpenGL/GL/ARB/depth_buffer_float.py' adding 'OpenGL/GL/ARB/depth_clamp.py' adding 'OpenGL/GL/ARB/depth_texture.py' adding 'OpenGL/GL/ARB/derivative_control.py' adding 'OpenGL/GL/ARB/direct_state_access.py' adding 'OpenGL/GL/ARB/draw_buffers.py' adding 'OpenGL/GL/ARB/draw_buffers_blend.py' adding 'OpenGL/GL/ARB/draw_elements_base_vertex.py' adding 'OpenGL/GL/ARB/draw_indirect.py' adding 'OpenGL/GL/ARB/draw_instanced.py' adding 'OpenGL/GL/ARB/enhanced_layouts.py' adding 'OpenGL/GL/ARB/explicit_attrib_location.py' adding 'OpenGL/GL/ARB/explicit_uniform_location.py' adding 'OpenGL/GL/ARB/fragment_coord_conventions.py' adding 'OpenGL/GL/ARB/fragment_layer_viewport.py' adding 'OpenGL/GL/ARB/fragment_program.py' adding 'OpenGL/GL/ARB/fragment_program_shadow.py' adding 'OpenGL/GL/ARB/fragment_shader.py' adding 'OpenGL/GL/ARB/fragment_shader_interlock.py' adding 'OpenGL/GL/ARB/framebuffer_no_attachments.py' adding 'OpenGL/GL/ARB/framebuffer_object.py' adding 'OpenGL/GL/ARB/framebuffer_sRGB.py' adding 'OpenGL/GL/ARB/geometry_shader4.py' adding 'OpenGL/GL/ARB/get_program_binary.py' adding 'OpenGL/GL/ARB/get_texture_sub_image.py' adding 'OpenGL/GL/ARB/gl_spirv.py' adding 'OpenGL/GL/ARB/gpu_shader5.py' adding 'OpenGL/GL/ARB/gpu_shader_fp64.py' adding 'OpenGL/GL/ARB/gpu_shader_int64.py' adding 'OpenGL/GL/ARB/half_float_pixel.py' adding 'OpenGL/GL/ARB/half_float_vertex.py' adding 'OpenGL/GL/ARB/imaging.py' adding 'OpenGL/GL/ARB/indirect_parameters.py' adding 'OpenGL/GL/ARB/instanced_arrays.py' adding 'OpenGL/GL/ARB/internalformat_query.py' adding 'OpenGL/GL/ARB/internalformat_query2.py' adding 'OpenGL/GL/ARB/invalidate_subdata.py' adding 'OpenGL/GL/ARB/map_buffer_alignment.py' adding 'OpenGL/GL/ARB/map_buffer_range.py' adding 'OpenGL/GL/ARB/matrix_palette.py' adding 'OpenGL/GL/ARB/multi_bind.py' adding 'OpenGL/GL/ARB/multi_draw_indirect.py' adding 'OpenGL/GL/ARB/multisample.py' adding 'OpenGL/GL/ARB/multitexture.py' adding 'OpenGL/GL/ARB/occlusion_query.py' adding 'OpenGL/GL/ARB/occlusion_query2.py' adding 'OpenGL/GL/ARB/parallel_shader_compile.py' adding 'OpenGL/GL/ARB/pipeline_statistics_query.py' adding 'OpenGL/GL/ARB/pixel_buffer_object.py' adding 'OpenGL/GL/ARB/point_parameters.py' adding 'OpenGL/GL/ARB/point_sprite.py' adding 'OpenGL/GL/ARB/polygon_offset_clamp.py' adding 'OpenGL/GL/ARB/post_depth_coverage.py' adding 'OpenGL/GL/ARB/program_interface_query.py' adding 'OpenGL/GL/ARB/provoking_vertex.py' adding 'OpenGL/GL/ARB/query_buffer_object.py' adding 'OpenGL/GL/ARB/robust_buffer_access_behavior.py' adding 'OpenGL/GL/ARB/robustness.py' adding 'OpenGL/GL/ARB/robustness_isolation.py' adding 'OpenGL/GL/ARB/sample_locations.py' adding 'OpenGL/GL/ARB/sample_shading.py' adding 'OpenGL/GL/ARB/sampler_objects.py' adding 'OpenGL/GL/ARB/seamless_cube_map.py' adding 'OpenGL/GL/ARB/seamless_cubemap_per_texture.py' adding 'OpenGL/GL/ARB/separate_shader_objects.py' adding 'OpenGL/GL/ARB/shader_atomic_counter_ops.py' adding 'OpenGL/GL/ARB/shader_atomic_counters.py' adding 'OpenGL/GL/ARB/shader_ballot.py' adding 'OpenGL/GL/ARB/shader_bit_encoding.py' adding 'OpenGL/GL/ARB/shader_clock.py' adding 'OpenGL/GL/ARB/shader_draw_parameters.py' adding 'OpenGL/GL/ARB/shader_group_vote.py' adding 'OpenGL/GL/ARB/shader_image_load_store.py' adding 'OpenGL/GL/ARB/shader_image_size.py' adding 'OpenGL/GL/ARB/shader_objects.py' adding 'OpenGL/GL/ARB/shader_precision.py' adding 'OpenGL/GL/ARB/shader_stencil_export.py' adding 'OpenGL/GL/ARB/shader_storage_buffer_object.py' adding 'OpenGL/GL/ARB/shader_subroutine.py' adding 'OpenGL/GL/ARB/shader_texture_image_samples.py' adding 'OpenGL/GL/ARB/shader_texture_lod.py' adding 'OpenGL/GL/ARB/shader_viewport_layer_array.py' adding 'OpenGL/GL/ARB/shading_language_100.py' adding 'OpenGL/GL/ARB/shading_language_420pack.py' adding 'OpenGL/GL/ARB/shading_language_include.py' adding 'OpenGL/GL/ARB/shading_language_packing.py' adding 'OpenGL/GL/ARB/shadow.py' adding 'OpenGL/GL/ARB/shadow_ambient.py' adding 'OpenGL/GL/ARB/sparse_buffer.py' adding 'OpenGL/GL/ARB/sparse_texture.py' adding 'OpenGL/GL/ARB/sparse_texture2.py' adding 'OpenGL/GL/ARB/sparse_texture_clamp.py' adding 'OpenGL/GL/ARB/spirv_extensions.py' adding 'OpenGL/GL/ARB/stencil_texturing.py' adding 'OpenGL/GL/ARB/sync.py' adding 'OpenGL/GL/ARB/tessellation_shader.py' adding 'OpenGL/GL/ARB/texture_barrier.py' adding 'OpenGL/GL/ARB/texture_border_clamp.py' adding 'OpenGL/GL/ARB/texture_buffer_object.py' adding 'OpenGL/GL/ARB/texture_buffer_object_rgb32.py' adding 'OpenGL/GL/ARB/texture_buffer_range.py' adding 'OpenGL/GL/ARB/texture_compression.py' adding 'OpenGL/GL/ARB/texture_compression_bptc.py' adding 'OpenGL/GL/ARB/texture_compression_rgtc.py' adding 'OpenGL/GL/ARB/texture_cube_map.py' adding 'OpenGL/GL/ARB/texture_cube_map_array.py' adding 'OpenGL/GL/ARB/texture_env_add.py' adding 'OpenGL/GL/ARB/texture_env_combine.py' adding 'OpenGL/GL/ARB/texture_env_crossbar.py' adding 'OpenGL/GL/ARB/texture_env_dot3.py' adding 'OpenGL/GL/ARB/texture_filter_anisotropic.py' adding 'OpenGL/GL/ARB/texture_filter_minmax.py' adding 'OpenGL/GL/ARB/texture_float.py' adding 'OpenGL/GL/ARB/texture_gather.py' adding 'OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py' adding 'OpenGL/GL/ARB/texture_mirrored_repeat.py' adding 'OpenGL/GL/ARB/texture_multisample.py' adding 'OpenGL/GL/ARB/texture_non_power_of_two.py' adding 'OpenGL/GL/ARB/texture_query_levels.py' adding 'OpenGL/GL/ARB/texture_query_lod.py' adding 'OpenGL/GL/ARB/texture_rectangle.py' adding 'OpenGL/GL/ARB/texture_rg.py' adding 'OpenGL/GL/ARB/texture_rgb10_a2ui.py' adding 'OpenGL/GL/ARB/texture_stencil8.py' adding 'OpenGL/GL/ARB/texture_storage.py' adding 'OpenGL/GL/ARB/texture_storage_multisample.py' adding 'OpenGL/GL/ARB/texture_swizzle.py' adding 'OpenGL/GL/ARB/texture_view.py' adding 'OpenGL/GL/ARB/timer_query.py' adding 'OpenGL/GL/ARB/transform_feedback2.py' adding 'OpenGL/GL/ARB/transform_feedback3.py' adding 'OpenGL/GL/ARB/transform_feedback_instanced.py' adding 'OpenGL/GL/ARB/transform_feedback_overflow_query.py' adding 'OpenGL/GL/ARB/transpose_matrix.py' adding 'OpenGL/GL/ARB/uniform_buffer_object.py' adding 'OpenGL/GL/ARB/vboimplementation.py' adding 'OpenGL/GL/ARB/vertex_array_bgra.py' adding 'OpenGL/GL/ARB/vertex_array_object.py' adding 'OpenGL/GL/ARB/vertex_attrib_64bit.py' adding 'OpenGL/GL/ARB/vertex_attrib_binding.py' adding 'OpenGL/GL/ARB/vertex_blend.py' adding 'OpenGL/GL/ARB/vertex_buffer_object.py' adding 'OpenGL/GL/ARB/vertex_program.py' adding 'OpenGL/GL/ARB/vertex_shader.py' adding 'OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py' adding 'OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py' adding 'OpenGL/GL/ARB/viewport_array.py' adding 'OpenGL/GL/ARB/window_pos.py' adding 'OpenGL/GL/ARM/__init__.py' adding 'OpenGL/GL/ATI/__init__.py' adding 'OpenGL/GL/ATI/draw_buffers.py' adding 'OpenGL/GL/ATI/element_array.py' adding 'OpenGL/GL/ATI/envmap_bumpmap.py' adding 'OpenGL/GL/ATI/fragment_shader.py' adding 'OpenGL/GL/ATI/map_object_buffer.py' adding 'OpenGL/GL/ATI/meminfo.py' adding 'OpenGL/GL/ATI/pixel_format_float.py' adding 'OpenGL/GL/ATI/pn_triangles.py' adding 'OpenGL/GL/ATI/separate_stencil.py' adding 'OpenGL/GL/ATI/text_fragment_shader.py' adding 'OpenGL/GL/ATI/texture_env_combine3.py' adding 'OpenGL/GL/ATI/texture_float.py' adding 'OpenGL/GL/ATI/texture_mirror_once.py' adding 'OpenGL/GL/ATI/vertex_array_object.py' adding 'OpenGL/GL/ATI/vertex_attrib_array_object.py' adding 'OpenGL/GL/ATI/vertex_streams.py' adding 'OpenGL/GL/DFX/__init__.py' adding 'OpenGL/GL/DFX/multisample.py' adding 'OpenGL/GL/DFX/tbuffer.py' adding 'OpenGL/GL/DFX/texture_compression_FXT1.py' adding 'OpenGL/GL/DMP/__init__.py' adding 'OpenGL/GL/EXT/EGL_image_storage.py' adding 'OpenGL/GL/EXT/EGL_sync.py' adding 'OpenGL/GL/EXT/GL_422_pixels.py' adding 'OpenGL/GL/EXT/__init__.py' adding 'OpenGL/GL/EXT/abgr.py' adding 'OpenGL/GL/EXT/bgra.py' adding 'OpenGL/GL/EXT/bindable_uniform.py' adding 'OpenGL/GL/EXT/blend_color.py' adding 'OpenGL/GL/EXT/blend_equation_separate.py' adding 'OpenGL/GL/EXT/blend_func_separate.py' adding 'OpenGL/GL/EXT/blend_logic_op.py' adding 'OpenGL/GL/EXT/blend_minmax.py' adding 'OpenGL/GL/EXT/blend_subtract.py' adding 'OpenGL/GL/EXT/clip_volume_hint.py' adding 'OpenGL/GL/EXT/cmyka.py' adding 'OpenGL/GL/EXT/color_subtable.py' adding 'OpenGL/GL/EXT/compiled_vertex_array.py' adding 'OpenGL/GL/EXT/convolution.py' adding 'OpenGL/GL/EXT/coordinate_frame.py' adding 'OpenGL/GL/EXT/copy_texture.py' adding 'OpenGL/GL/EXT/cull_vertex.py' adding 'OpenGL/GL/EXT/debug_label.py' adding 'OpenGL/GL/EXT/debug_marker.py' adding 'OpenGL/GL/EXT/depth_bounds_test.py' adding 'OpenGL/GL/EXT/direct_state_access.py' adding 'OpenGL/GL/EXT/draw_buffers2.py' adding 'OpenGL/GL/EXT/draw_instanced.py' adding 'OpenGL/GL/EXT/draw_range_elements.py' adding 'OpenGL/GL/EXT/external_buffer.py' adding 'OpenGL/GL/EXT/fog_coord.py' adding 'OpenGL/GL/EXT/framebuffer_blit.py' adding 'OpenGL/GL/EXT/framebuffer_blit_layers.py' adding 'OpenGL/GL/EXT/framebuffer_multisample.py' adding 'OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py' adding 'OpenGL/GL/EXT/framebuffer_object.py' adding 'OpenGL/GL/EXT/framebuffer_sRGB.py' adding 'OpenGL/GL/EXT/geometry_shader4.py' adding 'OpenGL/GL/EXT/gpu_program_parameters.py' adding 'OpenGL/GL/EXT/gpu_shader4.py' adding 'OpenGL/GL/EXT/histogram.py' adding 'OpenGL/GL/EXT/index_array_formats.py' adding 'OpenGL/GL/EXT/index_func.py' adding 'OpenGL/GL/EXT/index_material.py' adding 'OpenGL/GL/EXT/index_texture.py' adding 'OpenGL/GL/EXT/light_texture.py' adding 'OpenGL/GL/EXT/memory_object.py' adding 'OpenGL/GL/EXT/memory_object_fd.py' adding 'OpenGL/GL/EXT/memory_object_win32.py' adding 'OpenGL/GL/EXT/misc_attribute.py' adding 'OpenGL/GL/EXT/multi_draw_arrays.py' adding 'OpenGL/GL/EXT/multisample.py' adding 'OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py' adding 'OpenGL/GL/EXT/multiview_texture_multisample.py' adding 'OpenGL/GL/EXT/multiview_timer_query.py' adding 'OpenGL/GL/EXT/packed_depth_stencil.py' adding 'OpenGL/GL/EXT/packed_float.py' adding 'OpenGL/GL/EXT/packed_pixels.py' adding 'OpenGL/GL/EXT/paletted_texture.py' adding 'OpenGL/GL/EXT/pixel_buffer_object.py' adding 'OpenGL/GL/EXT/pixel_transform.py' adding 'OpenGL/GL/EXT/pixel_transform_color_table.py' adding 'OpenGL/GL/EXT/point_parameters.py' adding 'OpenGL/GL/EXT/polygon_offset.py' adding 'OpenGL/GL/EXT/polygon_offset_clamp.py' adding 'OpenGL/GL/EXT/post_depth_coverage.py' adding 'OpenGL/GL/EXT/provoking_vertex.py' adding 'OpenGL/GL/EXT/raster_multisample.py' adding 'OpenGL/GL/EXT/rescale_normal.py' adding 'OpenGL/GL/EXT/secondary_color.py' adding 'OpenGL/GL/EXT/semaphore.py' adding 'OpenGL/GL/EXT/semaphore_fd.py' adding 'OpenGL/GL/EXT/semaphore_win32.py' adding 'OpenGL/GL/EXT/separate_shader_objects.py' adding 'OpenGL/GL/EXT/separate_specular_color.py' adding 'OpenGL/GL/EXT/shader_framebuffer_fetch.py' adding 'OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py' adding 'OpenGL/GL/EXT/shader_image_load_formatted.py' adding 'OpenGL/GL/EXT/shader_image_load_store.py' adding 'OpenGL/GL/EXT/shader_integer_mix.py' adding 'OpenGL/GL/EXT/shader_samples_identical.py' adding 'OpenGL/GL/EXT/shadow_funcs.py' adding 'OpenGL/GL/EXT/shared_texture_palette.py' adding 'OpenGL/GL/EXT/sparse_texture2.py' adding 'OpenGL/GL/EXT/stencil_clear_tag.py' adding 'OpenGL/GL/EXT/stencil_two_side.py' adding 'OpenGL/GL/EXT/stencil_wrap.py' adding 'OpenGL/GL/EXT/subtexture.py' adding 'OpenGL/GL/EXT/texture.py' adding 'OpenGL/GL/EXT/texture3D.py' adding 'OpenGL/GL/EXT/texture_array.py' adding 'OpenGL/GL/EXT/texture_buffer_object.py' adding 'OpenGL/GL/EXT/texture_compression_latc.py' adding 'OpenGL/GL/EXT/texture_compression_rgtc.py' adding 'OpenGL/GL/EXT/texture_compression_s3tc.py' adding 'OpenGL/GL/EXT/texture_cube_map.py' adding 'OpenGL/GL/EXT/texture_env_add.py' adding 'OpenGL/GL/EXT/texture_env_combine.py' adding 'OpenGL/GL/EXT/texture_env_dot3.py' adding 'OpenGL/GL/EXT/texture_filter_anisotropic.py' adding 'OpenGL/GL/EXT/texture_filter_minmax.py' adding 'OpenGL/GL/EXT/texture_integer.py' adding 'OpenGL/GL/EXT/texture_lod_bias.py' adding 'OpenGL/GL/EXT/texture_mirror_clamp.py' adding 'OpenGL/GL/EXT/texture_object.py' adding 'OpenGL/GL/EXT/texture_perturb_normal.py' adding 'OpenGL/GL/EXT/texture_sRGB.py' adding 'OpenGL/GL/EXT/texture_sRGB_R8.py' adding 'OpenGL/GL/EXT/texture_sRGB_RG8.py' adding 'OpenGL/GL/EXT/texture_sRGB_decode.py' adding 'OpenGL/GL/EXT/texture_shadow_lod.py' adding 'OpenGL/GL/EXT/texture_shared_exponent.py' adding 'OpenGL/GL/EXT/texture_snorm.py' adding 'OpenGL/GL/EXT/texture_storage.py' adding 'OpenGL/GL/EXT/texture_swizzle.py' adding 'OpenGL/GL/EXT/timer_query.py' adding 'OpenGL/GL/EXT/transform_feedback.py' adding 'OpenGL/GL/EXT/vertex_array.py' adding 'OpenGL/GL/EXT/vertex_array_bgra.py' adding 'OpenGL/GL/EXT/vertex_attrib_64bit.py' adding 'OpenGL/GL/EXT/vertex_shader.py' adding 'OpenGL/GL/EXT/vertex_weighting.py' adding 'OpenGL/GL/EXT/win32_keyed_mutex.py' adding 'OpenGL/GL/EXT/window_rectangles.py' adding 'OpenGL/GL/EXT/x11_sync_object.py' adding 'OpenGL/GL/FJ/__init__.py' adding 'OpenGL/GL/GREMEDY/__init__.py' adding 'OpenGL/GL/GREMEDY/frame_terminator.py' adding 'OpenGL/GL/GREMEDY/string_marker.py' adding 'OpenGL/GL/HP/__init__.py' adding 'OpenGL/GL/HP/convolution_border_modes.py' adding 'OpenGL/GL/HP/image_transform.py' adding 'OpenGL/GL/HP/occlusion_test.py' adding 'OpenGL/GL/HP/texture_lighting.py' adding 'OpenGL/GL/IBM/__init__.py' adding 'OpenGL/GL/IBM/cull_vertex.py' adding 'OpenGL/GL/IBM/multimode_draw_arrays.py' adding 'OpenGL/GL/IBM/rasterpos_clip.py' adding 'OpenGL/GL/IBM/static_data.py' adding 'OpenGL/GL/IBM/texture_mirrored_repeat.py' adding 'OpenGL/GL/IBM/vertex_array_lists.py' adding 'OpenGL/GL/IMG/__init__.py' adding 'OpenGL/GL/INGR/__init__.py' adding 'OpenGL/GL/INGR/blend_func_separate.py' adding 'OpenGL/GL/INGR/color_clamp.py' adding 'OpenGL/GL/INGR/interlace_read.py' adding 'OpenGL/GL/INTEL/__init__.py' adding 'OpenGL/GL/INTEL/blackhole_render.py' adding 'OpenGL/GL/INTEL/conservative_rasterization.py' adding 'OpenGL/GL/INTEL/fragment_shader_ordering.py' adding 'OpenGL/GL/INTEL/framebuffer_CMAA.py' adding 'OpenGL/GL/INTEL/map_texture.py' adding 'OpenGL/GL/INTEL/parallel_arrays.py' adding 'OpenGL/GL/INTEL/performance_query.py' adding 'OpenGL/GL/KHR/__init__.py' adding 'OpenGL/GL/KHR/blend_equation_advanced.py' adding 'OpenGL/GL/KHR/blend_equation_advanced_coherent.py' adding 'OpenGL/GL/KHR/context_flush_control.py' adding 'OpenGL/GL/KHR/debug.py' adding 'OpenGL/GL/KHR/no_error.py' adding 'OpenGL/GL/KHR/parallel_shader_compile.py' adding 'OpenGL/GL/KHR/robust_buffer_access_behavior.py' adding 'OpenGL/GL/KHR/robustness.py' adding 'OpenGL/GL/KHR/shader_subgroup.py' adding 'OpenGL/GL/KHR/texture_compression_astc_hdr.py' adding 'OpenGL/GL/KHR/texture_compression_astc_ldr.py' adding 'OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py' adding 'OpenGL/GL/MESA/__init__.py' adding 'OpenGL/GL/MESA/framebuffer_flip_x.py' adding 'OpenGL/GL/MESA/framebuffer_flip_y.py' adding 'OpenGL/GL/MESA/framebuffer_swap_xy.py' adding 'OpenGL/GL/MESA/pack_invert.py' adding 'OpenGL/GL/MESA/program_binary_formats.py' adding 'OpenGL/GL/MESA/resize_buffers.py' adding 'OpenGL/GL/MESA/shader_integer_functions.py' adding 'OpenGL/GL/MESA/texture_const_bandwidth.py' adding 'OpenGL/GL/MESA/tile_raster_order.py' adding 'OpenGL/GL/MESA/window_pos.py' adding 'OpenGL/GL/MESA/ycbcr_texture.py' adding 'OpenGL/GL/MESAX/__init__.py' adding 'OpenGL/GL/MESAX/texture_stack.py' adding 'OpenGL/GL/NV/__init__.py' adding 'OpenGL/GL/NV/alpha_to_coverage_dither_control.py' adding 'OpenGL/GL/NV/bindless_multi_draw_indirect.py' adding 'OpenGL/GL/NV/bindless_multi_draw_indirect_count.py' adding 'OpenGL/GL/NV/bindless_texture.py' adding 'OpenGL/GL/NV/blend_equation_advanced.py' adding 'OpenGL/GL/NV/blend_equation_advanced_coherent.py' adding 'OpenGL/GL/NV/blend_minmax_factor.py' adding 'OpenGL/GL/NV/blend_square.py' adding 'OpenGL/GL/NV/clip_space_w_scaling.py' adding 'OpenGL/GL/NV/command_list.py' adding 'OpenGL/GL/NV/compute_program5.py' adding 'OpenGL/GL/NV/compute_shader_derivatives.py' adding 'OpenGL/GL/NV/conditional_render.py' adding 'OpenGL/GL/NV/conservative_raster.py' adding 'OpenGL/GL/NV/conservative_raster_dilate.py' adding 'OpenGL/GL/NV/conservative_raster_pre_snap.py' adding 'OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py' adding 'OpenGL/GL/NV/conservative_raster_underestimation.py' adding 'OpenGL/GL/NV/copy_depth_to_color.py' adding 'OpenGL/GL/NV/copy_image.py' adding 'OpenGL/GL/NV/deep_texture3D.py' adding 'OpenGL/GL/NV/depth_buffer_float.py' adding 'OpenGL/GL/NV/depth_clamp.py' adding 'OpenGL/GL/NV/draw_texture.py' adding 'OpenGL/GL/NV/draw_vulkan_image.py' adding 'OpenGL/GL/NV/evaluators.py' adding 'OpenGL/GL/NV/explicit_multisample.py' adding 'OpenGL/GL/NV/fence.py' adding 'OpenGL/GL/NV/fill_rectangle.py' adding 'OpenGL/GL/NV/float_buffer.py' adding 'OpenGL/GL/NV/fog_distance.py' adding 'OpenGL/GL/NV/fragment_coverage_to_color.py' adding 'OpenGL/GL/NV/fragment_program.py' adding 'OpenGL/GL/NV/fragment_program2.py' adding 'OpenGL/GL/NV/fragment_program4.py' adding 'OpenGL/GL/NV/fragment_program_option.py' adding 'OpenGL/GL/NV/fragment_shader_barycentric.py' adding 'OpenGL/GL/NV/fragment_shader_interlock.py' adding 'OpenGL/GL/NV/framebuffer_mixed_samples.py' adding 'OpenGL/GL/NV/framebuffer_multisample_coverage.py' adding 'OpenGL/GL/NV/geometry_program4.py' adding 'OpenGL/GL/NV/geometry_shader4.py' adding 'OpenGL/GL/NV/geometry_shader_passthrough.py' adding 'OpenGL/GL/NV/gpu_multicast.py' adding 'OpenGL/GL/NV/gpu_program4.py' adding 'OpenGL/GL/NV/gpu_program5.py' adding 'OpenGL/GL/NV/gpu_program5_mem_extended.py' adding 'OpenGL/GL/NV/gpu_shader5.py' adding 'OpenGL/GL/NV/half_float.py' adding 'OpenGL/GL/NV/internalformat_sample_query.py' adding 'OpenGL/GL/NV/light_max_exponent.py' adding 'OpenGL/GL/NV/memory_attachment.py' adding 'OpenGL/GL/NV/memory_object_sparse.py' adding 'OpenGL/GL/NV/mesh_shader.py' adding 'OpenGL/GL/NV/multisample_coverage.py' adding 'OpenGL/GL/NV/multisample_filter_hint.py' adding 'OpenGL/GL/NV/occlusion_query.py' adding 'OpenGL/GL/NV/packed_depth_stencil.py' adding 'OpenGL/GL/NV/parameter_buffer_object.py' adding 'OpenGL/GL/NV/parameter_buffer_object2.py' adding 'OpenGL/GL/NV/path_rendering.py' adding 'OpenGL/GL/NV/path_rendering_shared_edge.py' adding 'OpenGL/GL/NV/pixel_data_range.py' adding 'OpenGL/GL/NV/point_sprite.py' adding 'OpenGL/GL/NV/present_video.py' adding 'OpenGL/GL/NV/primitive_restart.py' adding 'OpenGL/GL/NV/primitive_shading_rate.py' adding 'OpenGL/GL/NV/query_resource.py' adding 'OpenGL/GL/NV/query_resource_tag.py' adding 'OpenGL/GL/NV/register_combiners.py' adding 'OpenGL/GL/NV/register_combiners2.py' adding 'OpenGL/GL/NV/representative_fragment_test.py' adding 'OpenGL/GL/NV/robustness_video_memory_purge.py' adding 'OpenGL/GL/NV/sample_locations.py' adding 'OpenGL/GL/NV/sample_mask_override_coverage.py' adding 'OpenGL/GL/NV/scissor_exclusive.py' adding 'OpenGL/GL/NV/shader_atomic_counters.py' adding 'OpenGL/GL/NV/shader_atomic_float.py' adding 'OpenGL/GL/NV/shader_atomic_float64.py' adding 'OpenGL/GL/NV/shader_atomic_fp16_vector.py' adding 'OpenGL/GL/NV/shader_atomic_int64.py' adding 'OpenGL/GL/NV/shader_buffer_load.py' adding 'OpenGL/GL/NV/shader_buffer_store.py' adding 'OpenGL/GL/NV/shader_storage_buffer_object.py' adding 'OpenGL/GL/NV/shader_subgroup_partitioned.py' adding 'OpenGL/GL/NV/shader_texture_footprint.py' adding 'OpenGL/GL/NV/shader_thread_group.py' adding 'OpenGL/GL/NV/shader_thread_shuffle.py' adding 'OpenGL/GL/NV/shading_rate_image.py' adding 'OpenGL/GL/NV/stereo_view_rendering.py' adding 'OpenGL/GL/NV/tessellation_program5.py' adding 'OpenGL/GL/NV/texgen_emboss.py' adding 'OpenGL/GL/NV/texgen_reflection.py' adding 'OpenGL/GL/NV/texture_barrier.py' adding 'OpenGL/GL/NV/texture_compression_vtc.py' adding 'OpenGL/GL/NV/texture_env_combine4.py' adding 'OpenGL/GL/NV/texture_expand_normal.py' adding 'OpenGL/GL/NV/texture_multisample.py' adding 'OpenGL/GL/NV/texture_rectangle.py' adding 'OpenGL/GL/NV/texture_rectangle_compressed.py' adding 'OpenGL/GL/NV/texture_shader.py' adding 'OpenGL/GL/NV/texture_shader2.py' adding 'OpenGL/GL/NV/texture_shader3.py' adding 'OpenGL/GL/NV/timeline_semaphore.py' adding 'OpenGL/GL/NV/transform_feedback.py' adding 'OpenGL/GL/NV/transform_feedback2.py' adding 'OpenGL/GL/NV/uniform_buffer_std430_layout.py' adding 'OpenGL/GL/NV/uniform_buffer_unified_memory.py' adding 'OpenGL/GL/NV/vdpau_interop.py' adding 'OpenGL/GL/NV/vdpau_interop2.py' adding 'OpenGL/GL/NV/vertex_array_range.py' adding 'OpenGL/GL/NV/vertex_array_range2.py' adding 'OpenGL/GL/NV/vertex_attrib_integer_64bit.py' adding 'OpenGL/GL/NV/vertex_buffer_unified_memory.py' adding 'OpenGL/GL/NV/vertex_program.py' adding 'OpenGL/GL/NV/vertex_program1_1.py' adding 'OpenGL/GL/NV/vertex_program2.py' adding 'OpenGL/GL/NV/vertex_program2_option.py' adding 'OpenGL/GL/NV/vertex_program3.py' adding 'OpenGL/GL/NV/vertex_program4.py' adding 'OpenGL/GL/NV/video_capture.py' adding 'OpenGL/GL/NV/viewport_array2.py' adding 'OpenGL/GL/NV/viewport_swizzle.py' adding 'OpenGL/GL/NVX/__init__.py' adding 'OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py' adding 'OpenGL/GL/NVX/conditional_render.py' adding 'OpenGL/GL/NVX/gpu_memory_info.py' adding 'OpenGL/GL/NVX/gpu_multicast2.py' adding 'OpenGL/GL/NVX/linked_gpu_multicast.py' adding 'OpenGL/GL/NVX/progress_fence.py' adding 'OpenGL/GL/OES/__init__.py' adding 'OpenGL/GL/OES/byte_coordinates.py' adding 'OpenGL/GL/OES/compressed_paletted_texture.py' adding 'OpenGL/GL/OES/fixed_point.py' adding 'OpenGL/GL/OES/query_matrix.py' adding 'OpenGL/GL/OES/read_format.py' adding 'OpenGL/GL/OES/single_precision.py' adding 'OpenGL/GL/OML/__init__.py' adding 'OpenGL/GL/OML/interlace.py' adding 'OpenGL/GL/OML/resample.py' adding 'OpenGL/GL/OML/subsample.py' adding 'OpenGL/GL/OVR/__init__.py' adding 'OpenGL/GL/OVR/multiview.py' adding 'OpenGL/GL/OVR/multiview2.py' adding 'OpenGL/GL/PGI/__init__.py' adding 'OpenGL/GL/PGI/misc_hints.py' adding 'OpenGL/GL/PGI/vertex_hints.py' adding 'OpenGL/GL/QCOM/__init__.py' adding 'OpenGL/GL/REND/__init__.py' adding 'OpenGL/GL/REND/screen_coordinates.py' adding 'OpenGL/GL/S3/__init__.py' adding 'OpenGL/GL/S3/s3tc.py' adding 'OpenGL/GL/SGI/__init__.py' adding 'OpenGL/GL/SGI/color_matrix.py' adding 'OpenGL/GL/SGI/color_table.py' adding 'OpenGL/GL/SGI/texture_color_table.py' adding 'OpenGL/GL/SGIS/__init__.py' adding 'OpenGL/GL/SGIS/detail_texture.py' adding 'OpenGL/GL/SGIS/fog_function.py' adding 'OpenGL/GL/SGIS/generate_mipmap.py' adding 'OpenGL/GL/SGIS/multisample.py' adding 'OpenGL/GL/SGIS/pixel_texture.py' adding 'OpenGL/GL/SGIS/point_line_texgen.py' adding 'OpenGL/GL/SGIS/point_parameters.py' adding 'OpenGL/GL/SGIS/sharpen_texture.py' adding 'OpenGL/GL/SGIS/texture4D.py' adding 'OpenGL/GL/SGIS/texture_border_clamp.py' adding 'OpenGL/GL/SGIS/texture_color_mask.py' adding 'OpenGL/GL/SGIS/texture_edge_clamp.py' adding 'OpenGL/GL/SGIS/texture_filter4.py' adding 'OpenGL/GL/SGIS/texture_lod.py' adding 'OpenGL/GL/SGIS/texture_select.py' adding 'OpenGL/GL/SGIX/__init__.py' adding 'OpenGL/GL/SGIX/async_.py' adding 'OpenGL/GL/SGIX/async_histogram.py' adding 'OpenGL/GL/SGIX/async_pixel.py' adding 'OpenGL/GL/SGIX/blend_alpha_minmax.py' adding 'OpenGL/GL/SGIX/calligraphic_fragment.py' adding 'OpenGL/GL/SGIX/clipmap.py' adding 'OpenGL/GL/SGIX/convolution_accuracy.py' adding 'OpenGL/GL/SGIX/depth_pass_instrument.py' adding 'OpenGL/GL/SGIX/depth_texture.py' adding 'OpenGL/GL/SGIX/flush_raster.py' adding 'OpenGL/GL/SGIX/fog_offset.py' adding 'OpenGL/GL/SGIX/fragment_lighting.py' adding 'OpenGL/GL/SGIX/framezoom.py' adding 'OpenGL/GL/SGIX/igloo_interface.py' adding 'OpenGL/GL/SGIX/instruments.py' adding 'OpenGL/GL/SGIX/interlace.py' adding 'OpenGL/GL/SGIX/ir_instrument1.py' adding 'OpenGL/GL/SGIX/list_priority.py' adding 'OpenGL/GL/SGIX/pixel_texture.py' adding 'OpenGL/GL/SGIX/pixel_tiles.py' adding 'OpenGL/GL/SGIX/polynomial_ffd.py' adding 'OpenGL/GL/SGIX/reference_plane.py' adding 'OpenGL/GL/SGIX/resample.py' adding 'OpenGL/GL/SGIX/scalebias_hint.py' adding 'OpenGL/GL/SGIX/shadow.py' adding 'OpenGL/GL/SGIX/shadow_ambient.py' adding 'OpenGL/GL/SGIX/sprite.py' adding 'OpenGL/GL/SGIX/subsample.py' adding 'OpenGL/GL/SGIX/tag_sample_buffer.py' adding 'OpenGL/GL/SGIX/texture_add_env.py' adding 'OpenGL/GL/SGIX/texture_coordinate_clamp.py' adding 'OpenGL/GL/SGIX/texture_lod_bias.py' adding 'OpenGL/GL/SGIX/texture_multi_buffer.py' adding 'OpenGL/GL/SGIX/texture_scale_bias.py' adding 'OpenGL/GL/SGIX/vertex_preclip.py' adding 'OpenGL/GL/SGIX/ycrcb.py' adding 'OpenGL/GL/SGIX/ycrcb_subsample.py' adding 'OpenGL/GL/SGIX/ycrcba.py' adding 'OpenGL/GL/SUN/__init__.py' adding 'OpenGL/GL/SUN/convolution_border_modes.py' adding 'OpenGL/GL/SUN/global_alpha.py' adding 'OpenGL/GL/SUN/mesh_array.py' adding 'OpenGL/GL/SUN/slice_accum.py' adding 'OpenGL/GL/SUN/triangle_list.py' adding 'OpenGL/GL/SUN/vertex.py' adding 'OpenGL/GL/SUNX/__init__.py' adding 'OpenGL/GL/SUNX/constant_data.py' adding 'OpenGL/GL/VERSION/GL_1_0.py' adding 'OpenGL/GL/VERSION/GL_1_1.py' adding 'OpenGL/GL/VERSION/GL_1_2.py' adding 'OpenGL/GL/VERSION/GL_1_2_images.py' adding 'OpenGL/GL/VERSION/GL_1_3.py' adding 'OpenGL/GL/VERSION/GL_1_4.py' adding 'OpenGL/GL/VERSION/GL_1_5.py' adding 'OpenGL/GL/VERSION/GL_2_0.py' adding 'OpenGL/GL/VERSION/GL_2_1.py' adding 'OpenGL/GL/VERSION/GL_3_0.py' adding 'OpenGL/GL/VERSION/GL_3_1.py' adding 'OpenGL/GL/VERSION/GL_3_2.py' adding 'OpenGL/GL/VERSION/GL_3_3.py' adding 'OpenGL/GL/VERSION/GL_4_0.py' adding 'OpenGL/GL/VERSION/GL_4_1.py' adding 'OpenGL/GL/VERSION/GL_4_2.py' adding 'OpenGL/GL/VERSION/GL_4_3.py' adding 'OpenGL/GL/VERSION/GL_4_4.py' adding 'OpenGL/GL/VERSION/GL_4_5.py' adding 'OpenGL/GL/VERSION/GL_4_6.py' adding 'OpenGL/GL/VERSION/__init__.py' adding 'OpenGL/GL/VIV/__init__.py' adding 'OpenGL/GL/WIN/__init__.py' adding 'OpenGL/GL/WIN/phong_shading.py' adding 'OpenGL/GL/WIN/specular_fog.py' adding 'OpenGL/GLE/__init__.py' adding 'OpenGL/GLE/exceptional.py' adding 'OpenGL/GLES1/__init__.py' adding 'OpenGL/GLES1/AMD/__init__.py' adding 'OpenGL/GLES1/AMD/compressed_3DC_texture.py' adding 'OpenGL/GLES1/AMD/compressed_ATC_texture.py' adding 'OpenGL/GLES1/APPLE/__init__.py' adding 'OpenGL/GLES1/APPLE/copy_texture_levels.py' adding 'OpenGL/GLES1/APPLE/framebuffer_multisample.py' adding 'OpenGL/GLES1/APPLE/sync.py' adding 'OpenGL/GLES1/APPLE/texture_2D_limited_npot.py' adding 'OpenGL/GLES1/APPLE/texture_format_BGRA8888.py' adding 'OpenGL/GLES1/APPLE/texture_max_level.py' adding 'OpenGL/GLES1/ARM/__init__.py' adding 'OpenGL/GLES1/ARM/rgba8.py' adding 'OpenGL/GLES1/EXT/__init__.py' adding 'OpenGL/GLES1/EXT/blend_minmax.py' adding 'OpenGL/GLES1/EXT/debug_marker.py' adding 'OpenGL/GLES1/EXT/discard_framebuffer.py' adding 'OpenGL/GLES1/EXT/map_buffer_range.py' adding 'OpenGL/GLES1/EXT/multi_draw_arrays.py' adding 'OpenGL/GLES1/EXT/multisampled_render_to_texture.py' adding 'OpenGL/GLES1/EXT/read_format_bgra.py' adding 'OpenGL/GLES1/EXT/robustness.py' adding 'OpenGL/GLES1/EXT/sRGB.py' adding 'OpenGL/GLES1/EXT/texture_compression_dxt1.py' adding 'OpenGL/GLES1/EXT/texture_filter_anisotropic.py' adding 'OpenGL/GLES1/EXT/texture_format_BGRA8888.py' adding 'OpenGL/GLES1/EXT/texture_lod_bias.py' adding 'OpenGL/GLES1/EXT/texture_storage.py' adding 'OpenGL/GLES1/IMG/__init__.py' adding 'OpenGL/GLES1/IMG/multisampled_render_to_texture.py' adding 'OpenGL/GLES1/IMG/read_format.py' adding 'OpenGL/GLES1/IMG/texture_compression_pvrtc.py' adding 'OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py' adding 'OpenGL/GLES1/IMG/user_clip_plane.py' adding 'OpenGL/GLES1/KHR/__init__.py' adding 'OpenGL/GLES1/KHR/debug.py' adding 'OpenGL/GLES1/NV/__init__.py' adding 'OpenGL/GLES1/NV/fence.py' adding 'OpenGL/GLES1/OES/EGL_image.py' adding 'OpenGL/GLES1/OES/EGL_image_external.py' adding 'OpenGL/GLES1/OES/__init__.py' adding 'OpenGL/GLES1/OES/blend_equation_separate.py' adding 'OpenGL/GLES1/OES/blend_func_separate.py' adding 'OpenGL/GLES1/OES/blend_subtract.py' adding 'OpenGL/GLES1/OES/byte_coordinates.py' adding 'OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py' adding 'OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py' adding 'OpenGL/GLES1/OES/compressed_paletted_texture.py' adding 'OpenGL/GLES1/OES/depth24.py' adding 'OpenGL/GLES1/OES/depth32.py' adding 'OpenGL/GLES1/OES/draw_texture.py' adding 'OpenGL/GLES1/OES/element_index_uint.py' adding 'OpenGL/GLES1/OES/extended_matrix_palette.py' adding 'OpenGL/GLES1/OES/fbo_render_mipmap.py' adding 'OpenGL/GLES1/OES/fixed_point.py' adding 'OpenGL/GLES1/OES/framebuffer_object.py' adding 'OpenGL/GLES1/OES/mapbuffer.py' adding 'OpenGL/GLES1/OES/matrix_get.py' adding 'OpenGL/GLES1/OES/matrix_palette.py' adding 'OpenGL/GLES1/OES/packed_depth_stencil.py' adding 'OpenGL/GLES1/OES/point_size_array.py' adding 'OpenGL/GLES1/OES/point_sprite.py' adding 'OpenGL/GLES1/OES/query_matrix.py' adding 'OpenGL/GLES1/OES/read_format.py' adding 'OpenGL/GLES1/OES/required_internalformat.py' adding 'OpenGL/GLES1/OES/rgb8_rgba8.py' adding 'OpenGL/GLES1/OES/single_precision.py' adding 'OpenGL/GLES1/OES/stencil1.py' adding 'OpenGL/GLES1/OES/stencil4.py' adding 'OpenGL/GLES1/OES/stencil8.py' adding 'OpenGL/GLES1/OES/stencil_wrap.py' adding 'OpenGL/GLES1/OES/surfaceless_context.py' adding 'OpenGL/GLES1/OES/texture_cube_map.py' adding 'OpenGL/GLES1/OES/texture_env_crossbar.py' adding 'OpenGL/GLES1/OES/texture_mirrored_repeat.py' adding 'OpenGL/GLES1/OES/texture_npot.py' adding 'OpenGL/GLES1/OES/vertex_array_object.py' adding 'OpenGL/GLES1/QCOM/__init__.py' adding 'OpenGL/GLES1/QCOM/driver_control.py' adding 'OpenGL/GLES1/QCOM/extended_get.py' adding 'OpenGL/GLES1/QCOM/extended_get2.py' adding 'OpenGL/GLES1/QCOM/perfmon_global_mode.py' adding 'OpenGL/GLES1/QCOM/tiled_rendering.py' adding 'OpenGL/GLES1/QCOM/writeonly_rendering.py' adding 'OpenGL/GLES1/VERSION/GLES1_1_0.py' adding 'OpenGL/GLES1/VERSION/__init__.py' adding 'OpenGL/GLES2/__init__.py' adding 'OpenGL/GLES2/shaders.py' adding 'OpenGL/GLES2/vboimplementation.py' adding 'OpenGL/GLES2/AMD/__init__.py' adding 'OpenGL/GLES2/AMD/compressed_3DC_texture.py' adding 'OpenGL/GLES2/AMD/compressed_ATC_texture.py' adding 'OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py' adding 'OpenGL/GLES2/AMD/performance_monitor.py' adding 'OpenGL/GLES2/AMD/program_binary_Z400.py' adding 'OpenGL/GLES2/ANDROID/__init__.py' adding 'OpenGL/GLES2/ANDROID/extension_pack_es31a.py' adding 'OpenGL/GLES2/ANGLE/__init__.py' adding 'OpenGL/GLES2/ANGLE/depth_texture.py' adding 'OpenGL/GLES2/ANGLE/framebuffer_blit.py' adding 'OpenGL/GLES2/ANGLE/framebuffer_multisample.py' adding 'OpenGL/GLES2/ANGLE/instanced_arrays.py' adding 'OpenGL/GLES2/ANGLE/pack_reverse_row_order.py' adding 'OpenGL/GLES2/ANGLE/program_binary.py' adding 'OpenGL/GLES2/ANGLE/texture_compression_dxt3.py' adding 'OpenGL/GLES2/ANGLE/texture_compression_dxt5.py' adding 'OpenGL/GLES2/ANGLE/texture_usage.py' adding 'OpenGL/GLES2/ANGLE/translated_shader_source.py' adding 'OpenGL/GLES2/APPLE/__init__.py' adding 'OpenGL/GLES2/APPLE/clip_distance.py' adding 'OpenGL/GLES2/APPLE/color_buffer_packed_float.py' adding 'OpenGL/GLES2/APPLE/copy_texture_levels.py' adding 'OpenGL/GLES2/APPLE/framebuffer_multisample.py' adding 'OpenGL/GLES2/APPLE/rgb_422.py' adding 'OpenGL/GLES2/APPLE/sync.py' adding 'OpenGL/GLES2/APPLE/texture_format_BGRA8888.py' adding 'OpenGL/GLES2/APPLE/texture_max_level.py' adding 'OpenGL/GLES2/APPLE/texture_packed_float.py' adding 'OpenGL/GLES2/ARM/__init__.py' adding 'OpenGL/GLES2/ARM/mali_program_binary.py' adding 'OpenGL/GLES2/ARM/mali_shader_binary.py' adding 'OpenGL/GLES2/ARM/rgba8.py' adding 'OpenGL/GLES2/ARM/shader_core_properties.py' adding 'OpenGL/GLES2/ARM/shader_framebuffer_fetch.py' adding 'OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py' adding 'OpenGL/GLES2/ARM/texture_unnormalized_coordinates.py' adding 'OpenGL/GLES2/DMP/__init__.py' adding 'OpenGL/GLES2/DMP/program_binary.py' adding 'OpenGL/GLES2/DMP/shader_binary.py' adding 'OpenGL/GLES2/ES/VERSION_3_2.py' adding 'OpenGL/GLES2/ES/__init__.py' adding 'OpenGL/GLES2/EXT/EGL_image_array.py' adding 'OpenGL/GLES2/EXT/EGL_image_storage.py' adding 'OpenGL/GLES2/EXT/EGL_image_storage_compression.py' adding 'OpenGL/GLES2/EXT/YUV_target.py' adding 'OpenGL/GLES2/EXT/__init__.py' adding 'OpenGL/GLES2/EXT/base_instance.py' adding 'OpenGL/GLES2/EXT/blend_func_extended.py' adding 'OpenGL/GLES2/EXT/blend_minmax.py' adding 'OpenGL/GLES2/EXT/buffer_storage.py' adding 'OpenGL/GLES2/EXT/clear_texture.py' adding 'OpenGL/GLES2/EXT/clip_control.py' adding 'OpenGL/GLES2/EXT/clip_cull_distance.py' adding 'OpenGL/GLES2/EXT/color_buffer_float.py' adding 'OpenGL/GLES2/EXT/color_buffer_half_float.py' adding 'OpenGL/GLES2/EXT/conservative_depth.py' adding 'OpenGL/GLES2/EXT/copy_image.py' adding 'OpenGL/GLES2/EXT/debug_label.py' adding 'OpenGL/GLES2/EXT/debug_marker.py' adding 'OpenGL/GLES2/EXT/depth_clamp.py' adding 'OpenGL/GLES2/EXT/discard_framebuffer.py' adding 'OpenGL/GLES2/EXT/disjoint_timer_query.py' adding 'OpenGL/GLES2/EXT/draw_buffers.py' adding 'OpenGL/GLES2/EXT/draw_buffers_indexed.py' adding 'OpenGL/GLES2/EXT/draw_elements_base_vertex.py' adding 'OpenGL/GLES2/EXT/draw_instanced.py' adding 'OpenGL/GLES2/EXT/draw_transform_feedback.py' adding 'OpenGL/GLES2/EXT/external_buffer.py' adding 'OpenGL/GLES2/EXT/float_blend.py' adding 'OpenGL/GLES2/EXT/fragment_shading_rate.py' adding 'OpenGL/GLES2/EXT/framebuffer_blit_layers.py' adding 'OpenGL/GLES2/EXT/geometry_point_size.py' adding 'OpenGL/GLES2/EXT/geometry_shader.py' adding 'OpenGL/GLES2/EXT/gpu_shader5.py' adding 'OpenGL/GLES2/EXT/instanced_arrays.py' adding 'OpenGL/GLES2/EXT/map_buffer_range.py' adding 'OpenGL/GLES2/EXT/memory_object.py' adding 'OpenGL/GLES2/EXT/memory_object_fd.py' adding 'OpenGL/GLES2/EXT/memory_object_win32.py' adding 'OpenGL/GLES2/EXT/multi_draw_arrays.py' adding 'OpenGL/GLES2/EXT/multi_draw_indirect.py' adding 'OpenGL/GLES2/EXT/multisampled_compatibility.py' adding 'OpenGL/GLES2/EXT/multisampled_render_to_texture.py' adding 'OpenGL/GLES2/EXT/multisampled_render_to_texture2.py' adding 'OpenGL/GLES2/EXT/multiview_draw_buffers.py' adding 'OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py' adding 'OpenGL/GLES2/EXT/multiview_texture_multisample.py' adding 'OpenGL/GLES2/EXT/multiview_timer_query.py' adding 'OpenGL/GLES2/EXT/occlusion_query_boolean.py' adding 'OpenGL/GLES2/EXT/polygon_offset_clamp.py' adding 'OpenGL/GLES2/EXT/post_depth_coverage.py' adding 'OpenGL/GLES2/EXT/primitive_bounding_box.py' adding 'OpenGL/GLES2/EXT/protected_textures.py' adding 'OpenGL/GLES2/EXT/pvrtc_sRGB.py' adding 'OpenGL/GLES2/EXT/raster_multisample.py' adding 'OpenGL/GLES2/EXT/read_format_bgra.py' adding 'OpenGL/GLES2/EXT/render_snorm.py' adding 'OpenGL/GLES2/EXT/robustness.py' adding 'OpenGL/GLES2/EXT/sRGB.py' adding 'OpenGL/GLES2/EXT/sRGB_write_control.py' adding 'OpenGL/GLES2/EXT/semaphore.py' adding 'OpenGL/GLES2/EXT/semaphore_fd.py' adding 'OpenGL/GLES2/EXT/semaphore_win32.py' adding 'OpenGL/GLES2/EXT/separate_depth_stencil.py' adding 'OpenGL/GLES2/EXT/separate_shader_objects.py' adding 'OpenGL/GLES2/EXT/shader_framebuffer_fetch.py' adding 'OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py' adding 'OpenGL/GLES2/EXT/shader_group_vote.py' adding 'OpenGL/GLES2/EXT/shader_implicit_conversions.py' adding 'OpenGL/GLES2/EXT/shader_integer_mix.py' adding 'OpenGL/GLES2/EXT/shader_io_blocks.py' adding 'OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py' adding 'OpenGL/GLES2/EXT/shader_pixel_local_storage.py' adding 'OpenGL/GLES2/EXT/shader_pixel_local_storage2.py' adding 'OpenGL/GLES2/EXT/shader_samples_identical.py' adding 'OpenGL/GLES2/EXT/shader_texture_lod.py' adding 'OpenGL/GLES2/EXT/shadow_samplers.py' adding 'OpenGL/GLES2/EXT/sparse_texture.py' adding 'OpenGL/GLES2/EXT/sparse_texture2.py' adding 'OpenGL/GLES2/EXT/tessellation_point_size.py' adding 'OpenGL/GLES2/EXT/tessellation_shader.py' adding 'OpenGL/GLES2/EXT/texture_border_clamp.py' adding 'OpenGL/GLES2/EXT/texture_buffer.py' adding 'OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py' adding 'OpenGL/GLES2/EXT/texture_compression_bptc.py' adding 'OpenGL/GLES2/EXT/texture_compression_dxt1.py' adding 'OpenGL/GLES2/EXT/texture_compression_rgtc.py' adding 'OpenGL/GLES2/EXT/texture_compression_s3tc.py' adding 'OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py' adding 'OpenGL/GLES2/EXT/texture_cube_map_array.py' adding 'OpenGL/GLES2/EXT/texture_filter_anisotropic.py' adding 'OpenGL/GLES2/EXT/texture_filter_minmax.py' adding 'OpenGL/GLES2/EXT/texture_format_BGRA8888.py' adding 'OpenGL/GLES2/EXT/texture_format_sRGB_override.py' adding 'OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py' adding 'OpenGL/GLES2/EXT/texture_norm16.py' adding 'OpenGL/GLES2/EXT/texture_query_lod.py' adding 'OpenGL/GLES2/EXT/texture_rg.py' adding 'OpenGL/GLES2/EXT/texture_sRGB_R8.py' adding 'OpenGL/GLES2/EXT/texture_sRGB_RG8.py' adding 'OpenGL/GLES2/EXT/texture_sRGB_decode.py' adding 'OpenGL/GLES2/EXT/texture_shadow_lod.py' adding 'OpenGL/GLES2/EXT/texture_storage.py' adding 'OpenGL/GLES2/EXT/texture_storage_compression.py' adding 'OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py' adding 'OpenGL/GLES2/EXT/texture_view.py' adding 'OpenGL/GLES2/EXT/unpack_subimage.py' adding 'OpenGL/GLES2/EXT/win32_keyed_mutex.py' adding 'OpenGL/GLES2/EXT/window_rectangles.py' adding 'OpenGL/GLES2/FJ/__init__.py' adding 'OpenGL/GLES2/FJ/shader_binary_GCCSO.py' adding 'OpenGL/GLES2/IMG/__init__.py' adding 'OpenGL/GLES2/IMG/bindless_texture.py' adding 'OpenGL/GLES2/IMG/framebuffer_downsample.py' adding 'OpenGL/GLES2/IMG/multisampled_render_to_texture.py' adding 'OpenGL/GLES2/IMG/program_binary.py' adding 'OpenGL/GLES2/IMG/read_format.py' adding 'OpenGL/GLES2/IMG/shader_binary.py' adding 'OpenGL/GLES2/IMG/texture_compression_pvrtc.py' adding 'OpenGL/GLES2/IMG/texture_compression_pvrtc2.py' adding 'OpenGL/GLES2/IMG/texture_filter_cubic.py' adding 'OpenGL/GLES2/INTEL/__init__.py' adding 'OpenGL/GLES2/INTEL/blackhole_render.py' adding 'OpenGL/GLES2/INTEL/conservative_rasterization.py' adding 'OpenGL/GLES2/INTEL/framebuffer_CMAA.py' adding 'OpenGL/GLES2/INTEL/performance_query.py' adding 'OpenGL/GLES2/KHR/__init__.py' adding 'OpenGL/GLES2/KHR/blend_equation_advanced.py' adding 'OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py' adding 'OpenGL/GLES2/KHR/context_flush_control.py' adding 'OpenGL/GLES2/KHR/debug.py' adding 'OpenGL/GLES2/KHR/no_error.py' adding 'OpenGL/GLES2/KHR/parallel_shader_compile.py' adding 'OpenGL/GLES2/KHR/robust_buffer_access_behavior.py' adding 'OpenGL/GLES2/KHR/robustness.py' adding 'OpenGL/GLES2/KHR/shader_subgroup.py' adding 'OpenGL/GLES2/KHR/texture_compression_astc_hdr.py' adding 'OpenGL/GLES2/KHR/texture_compression_astc_ldr.py' adding 'OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py' adding 'OpenGL/GLES2/MESA/__init__.py' adding 'OpenGL/GLES2/MESA/bgra.py' adding 'OpenGL/GLES2/MESA/framebuffer_flip_x.py' adding 'OpenGL/GLES2/MESA/framebuffer_flip_y.py' adding 'OpenGL/GLES2/MESA/framebuffer_swap_xy.py' adding 'OpenGL/GLES2/MESA/program_binary_formats.py' adding 'OpenGL/GLES2/MESA/sampler_objects.py' adding 'OpenGL/GLES2/MESA/shader_integer_functions.py' adding 'OpenGL/GLES2/MESA/texture_const_bandwidth.py' adding 'OpenGL/GLES2/NV/__init__.py' adding 'OpenGL/GLES2/NV/bindless_texture.py' adding 'OpenGL/GLES2/NV/blend_equation_advanced.py' adding 'OpenGL/GLES2/NV/blend_equation_advanced_coherent.py' adding 'OpenGL/GLES2/NV/blend_minmax_factor.py' adding 'OpenGL/GLES2/NV/clip_space_w_scaling.py' adding 'OpenGL/GLES2/NV/compute_shader_derivatives.py' adding 'OpenGL/GLES2/NV/conditional_render.py' adding 'OpenGL/GLES2/NV/conservative_raster.py' adding 'OpenGL/GLES2/NV/conservative_raster_pre_snap.py' adding 'OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py' adding 'OpenGL/GLES2/NV/copy_buffer.py' adding 'OpenGL/GLES2/NV/coverage_sample.py' adding 'OpenGL/GLES2/NV/depth_nonlinear.py' adding 'OpenGL/GLES2/NV/draw_buffers.py' adding 'OpenGL/GLES2/NV/draw_instanced.py' adding 'OpenGL/GLES2/NV/draw_vulkan_image.py' adding 'OpenGL/GLES2/NV/explicit_attrib_location.py' adding 'OpenGL/GLES2/NV/fbo_color_attachments.py' adding 'OpenGL/GLES2/NV/fence.py' adding 'OpenGL/GLES2/NV/fill_rectangle.py' adding 'OpenGL/GLES2/NV/fragment_coverage_to_color.py' adding 'OpenGL/GLES2/NV/fragment_shader_barycentric.py' adding 'OpenGL/GLES2/NV/fragment_shader_interlock.py' adding 'OpenGL/GLES2/NV/framebuffer_blit.py' adding 'OpenGL/GLES2/NV/framebuffer_mixed_samples.py' adding 'OpenGL/GLES2/NV/framebuffer_multisample.py' adding 'OpenGL/GLES2/NV/generate_mipmap_sRGB.py' adding 'OpenGL/GLES2/NV/geometry_shader_passthrough.py' adding 'OpenGL/GLES2/NV/gpu_shader5.py' adding 'OpenGL/GLES2/NV/image_formats.py' adding 'OpenGL/GLES2/NV/instanced_arrays.py' adding 'OpenGL/GLES2/NV/internalformat_sample_query.py' adding 'OpenGL/GLES2/NV/memory_attachment.py' adding 'OpenGL/GLES2/NV/memory_object_sparse.py' adding 'OpenGL/GLES2/NV/mesh_shader.py' adding 'OpenGL/GLES2/NV/non_square_matrices.py' adding 'OpenGL/GLES2/NV/pack_subimage.py' adding 'OpenGL/GLES2/NV/path_rendering.py' adding 'OpenGL/GLES2/NV/path_rendering_shared_edge.py' adding 'OpenGL/GLES2/NV/pixel_buffer_object.py' adding 'OpenGL/GLES2/NV/polygon_mode.py' adding 'OpenGL/GLES2/NV/primitive_shading_rate.py' adding 'OpenGL/GLES2/NV/read_buffer.py' adding 'OpenGL/GLES2/NV/read_buffer_front.py' adding 'OpenGL/GLES2/NV/read_depth.py' adding 'OpenGL/GLES2/NV/read_depth_stencil.py' adding 'OpenGL/GLES2/NV/read_stencil.py' adding 'OpenGL/GLES2/NV/representative_fragment_test.py' adding 'OpenGL/GLES2/NV/sRGB_formats.py' adding 'OpenGL/GLES2/NV/sample_locations.py' adding 'OpenGL/GLES2/NV/sample_mask_override_coverage.py' adding 'OpenGL/GLES2/NV/scissor_exclusive.py' adding 'OpenGL/GLES2/NV/shader_atomic_fp16_vector.py' adding 'OpenGL/GLES2/NV/shader_noperspective_interpolation.py' adding 'OpenGL/GLES2/NV/shader_subgroup_partitioned.py' adding 'OpenGL/GLES2/NV/shader_texture_footprint.py' adding 'OpenGL/GLES2/NV/shading_rate_image.py' adding 'OpenGL/GLES2/NV/shadow_samplers_array.py' adding 'OpenGL/GLES2/NV/shadow_samplers_cube.py' adding 'OpenGL/GLES2/NV/stereo_view_rendering.py' adding 'OpenGL/GLES2/NV/texture_barrier.py' adding 'OpenGL/GLES2/NV/texture_border_clamp.py' adding 'OpenGL/GLES2/NV/texture_compression_s3tc_update.py' adding 'OpenGL/GLES2/NV/texture_npot_2D_mipmap.py' adding 'OpenGL/GLES2/NV/timeline_semaphore.py' adding 'OpenGL/GLES2/NV/viewport_array.py' adding 'OpenGL/GLES2/NV/viewport_array2.py' adding 'OpenGL/GLES2/NV/viewport_swizzle.py' adding 'OpenGL/GLES2/NVX/__init__.py' adding 'OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py' adding 'OpenGL/GLES2/OES/EGL_image.py' adding 'OpenGL/GLES2/OES/EGL_image_external.py' adding 'OpenGL/GLES2/OES/EGL_image_external_essl3.py' adding 'OpenGL/GLES2/OES/__init__.py' adding 'OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py' adding 'OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py' adding 'OpenGL/GLES2/OES/compressed_paletted_texture.py' adding 'OpenGL/GLES2/OES/copy_image.py' adding 'OpenGL/GLES2/OES/depth24.py' adding 'OpenGL/GLES2/OES/depth32.py' adding 'OpenGL/GLES2/OES/depth_texture.py' adding 'OpenGL/GLES2/OES/draw_buffers_indexed.py' adding 'OpenGL/GLES2/OES/draw_elements_base_vertex.py' adding 'OpenGL/GLES2/OES/element_index_uint.py' adding 'OpenGL/GLES2/OES/fbo_render_mipmap.py' adding 'OpenGL/GLES2/OES/fragment_precision_high.py' adding 'OpenGL/GLES2/OES/geometry_point_size.py' adding 'OpenGL/GLES2/OES/geometry_shader.py' adding 'OpenGL/GLES2/OES/get_program_binary.py' adding 'OpenGL/GLES2/OES/gpu_shader5.py' adding 'OpenGL/GLES2/OES/mapbuffer.py' adding 'OpenGL/GLES2/OES/packed_depth_stencil.py' adding 'OpenGL/GLES2/OES/primitive_bounding_box.py' adding 'OpenGL/GLES2/OES/required_internalformat.py' adding 'OpenGL/GLES2/OES/rgb8_rgba8.py' adding 'OpenGL/GLES2/OES/sample_shading.py' adding 'OpenGL/GLES2/OES/sample_variables.py' adding 'OpenGL/GLES2/OES/shader_image_atomic.py' adding 'OpenGL/GLES2/OES/shader_io_blocks.py' adding 'OpenGL/GLES2/OES/shader_multisample_interpolation.py' adding 'OpenGL/GLES2/OES/standard_derivatives.py' adding 'OpenGL/GLES2/OES/stencil1.py' adding 'OpenGL/GLES2/OES/stencil4.py' adding 'OpenGL/GLES2/OES/surfaceless_context.py' adding 'OpenGL/GLES2/OES/tessellation_point_size.py' adding 'OpenGL/GLES2/OES/tessellation_shader.py' adding 'OpenGL/GLES2/OES/texture_3D.py' adding 'OpenGL/GLES2/OES/texture_border_clamp.py' adding 'OpenGL/GLES2/OES/texture_buffer.py' adding 'OpenGL/GLES2/OES/texture_compression_astc.py' adding 'OpenGL/GLES2/OES/texture_cube_map_array.py' adding 'OpenGL/GLES2/OES/texture_float.py' adding 'OpenGL/GLES2/OES/texture_float_linear.py' adding 'OpenGL/GLES2/OES/texture_half_float.py' adding 'OpenGL/GLES2/OES/texture_half_float_linear.py' adding 'OpenGL/GLES2/OES/texture_npot.py' adding 'OpenGL/GLES2/OES/texture_stencil8.py' adding 'OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py' adding 'OpenGL/GLES2/OES/texture_view.py' adding 'OpenGL/GLES2/OES/vertex_array_object.py' adding 'OpenGL/GLES2/OES/vertex_half_float.py' adding 'OpenGL/GLES2/OES/vertex_type_10_10_10_2.py' adding 'OpenGL/GLES2/OES/viewport_array.py' adding 'OpenGL/GLES2/OVR/__init__.py' adding 'OpenGL/GLES2/OVR/multiview.py' adding 'OpenGL/GLES2/OVR/multiview2.py' adding 'OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py' adding 'OpenGL/GLES2/QCOM/YUV_texture_gather.py' adding 'OpenGL/GLES2/QCOM/__init__.py' adding 'OpenGL/GLES2/QCOM/alpha_test.py' adding 'OpenGL/GLES2/QCOM/binning_control.py' adding 'OpenGL/GLES2/QCOM/driver_control.py' adding 'OpenGL/GLES2/QCOM/extended_get.py' adding 'OpenGL/GLES2/QCOM/extended_get2.py' adding 'OpenGL/GLES2/QCOM/frame_extrapolation.py' adding 'OpenGL/GLES2/QCOM/framebuffer_foveated.py' adding 'OpenGL/GLES2/QCOM/motion_estimation.py' adding 'OpenGL/GLES2/QCOM/perfmon_global_mode.py' adding 'OpenGL/GLES2/QCOM/render_sRGB_R8_RG8.py' adding 'OpenGL/GLES2/QCOM/render_shared_exponent.py' adding 'OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py' adding 'OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py' adding 'OpenGL/GLES2/QCOM/shading_rate.py' adding 'OpenGL/GLES2/QCOM/texture_foveated.py' adding 'OpenGL/GLES2/QCOM/texture_foveated2.py' adding 'OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py' adding 'OpenGL/GLES2/QCOM/texture_lod_bias.py' adding 'OpenGL/GLES2/QCOM/tiled_rendering.py' adding 'OpenGL/GLES2/QCOM/writeonly_rendering.py' adding 'OpenGL/GLES2/QCOM/ycbcr_degamma.py' adding 'OpenGL/GLES2/VERSION/GLES2_2_0.py' adding 'OpenGL/GLES2/VERSION/__init__.py' adding 'OpenGL/GLES2/VIV/__init__.py' adding 'OpenGL/GLES2/VIV/shader_binary.py' adding 'OpenGL/GLES3/__init__.py' adding 'OpenGL/GLES3/vboimplementation.py' adding 'OpenGL/GLES3/VERSION/GLES3_3_0.py' adding 'OpenGL/GLES3/VERSION/GLES3_3_1.py' adding 'OpenGL/GLES3/VERSION/__init__.py' adding 'OpenGL/GLU/__init__.py' adding 'OpenGL/GLU/glunurbs.py' adding 'OpenGL/GLU/glustruct.py' adding 'OpenGL/GLU/projection.py' adding 'OpenGL/GLU/quadrics.py' adding 'OpenGL/GLU/tess.py' adding 'OpenGL/GLU/EXT/__init__.py' adding 'OpenGL/GLU/EXT/nurbs_tessellator.py' adding 'OpenGL/GLU/EXT/object_space_tess.py' adding 'OpenGL/GLUT/__init__.py' adding 'OpenGL/GLUT/fonts.py' adding 'OpenGL/GLUT/freeglut.py' adding 'OpenGL/GLUT/osx.py' adding 'OpenGL/GLUT/special.py' adding 'OpenGL/GLX/__init__.py' adding 'OpenGL/GLX/AMD/__init__.py' adding 'OpenGL/GLX/AMD/gpu_association.py' adding 'OpenGL/GLX/ARB/__init__.py' adding 'OpenGL/GLX/ARB/context_flush_control.py' adding 'OpenGL/GLX/ARB/create_context.py' adding 'OpenGL/GLX/ARB/create_context_no_error.py' adding 'OpenGL/GLX/ARB/create_context_profile.py' adding 'OpenGL/GLX/ARB/create_context_robustness.py' adding 'OpenGL/GLX/ARB/fbconfig_float.py' adding 'OpenGL/GLX/ARB/framebuffer_sRGB.py' adding 'OpenGL/GLX/ARB/get_proc_address.py' adding 'OpenGL/GLX/ARB/multisample.py' adding 'OpenGL/GLX/ARB/robustness_application_isolation.py' adding 'OpenGL/GLX/ARB/robustness_share_group_isolation.py' adding 'OpenGL/GLX/ARB/vertex_buffer_object.py' adding 'OpenGL/GLX/DFX/__init__.py' adding 'OpenGL/GLX/DFX/multisample.py' adding 'OpenGL/GLX/EXT/__init__.py' adding 'OpenGL/GLX/EXT/buffer_age.py' adding 'OpenGL/GLX/EXT/context_priority.py' adding 'OpenGL/GLX/EXT/create_context_es2_profile.py' adding 'OpenGL/GLX/EXT/create_context_es_profile.py' adding 'OpenGL/GLX/EXT/fbconfig_packed_float.py' adding 'OpenGL/GLX/EXT/framebuffer_sRGB.py' adding 'OpenGL/GLX/EXT/get_drawable_type.py' adding 'OpenGL/GLX/EXT/import_context.py' adding 'OpenGL/GLX/EXT/libglvnd.py' adding 'OpenGL/GLX/EXT/no_config_context.py' adding 'OpenGL/GLX/EXT/stereo_tree.py' adding 'OpenGL/GLX/EXT/swap_control.py' adding 'OpenGL/GLX/EXT/swap_control_tear.py' adding 'OpenGL/GLX/EXT/texture_from_pixmap.py' adding 'OpenGL/GLX/EXT/visual_info.py' adding 'OpenGL/GLX/EXT/visual_rating.py' adding 'OpenGL/GLX/INTEL/__init__.py' adding 'OpenGL/GLX/INTEL/swap_event.py' adding 'OpenGL/GLX/MESA/__init__.py' adding 'OpenGL/GLX/MESA/agp_offset.py' adding 'OpenGL/GLX/MESA/copy_sub_buffer.py' adding 'OpenGL/GLX/MESA/pixmap_colormap.py' adding 'OpenGL/GLX/MESA/query_renderer.py' adding 'OpenGL/GLX/MESA/release_buffers.py' adding 'OpenGL/GLX/MESA/set_3dfx_mode.py' adding 'OpenGL/GLX/MESA/swap_control.py' adding 'OpenGL/GLX/NV/__init__.py' adding 'OpenGL/GLX/NV/copy_buffer.py' adding 'OpenGL/GLX/NV/copy_image.py' adding 'OpenGL/GLX/NV/delay_before_swap.py' adding 'OpenGL/GLX/NV/float_buffer.py' adding 'OpenGL/GLX/NV/multigpu_context.py' adding 'OpenGL/GLX/NV/multisample_coverage.py' adding 'OpenGL/GLX/NV/present_video.py' adding 'OpenGL/GLX/NV/robustness_video_memory_purge.py' adding 'OpenGL/GLX/NV/swap_group.py' adding 'OpenGL/GLX/NV/video_capture.py' adding 'OpenGL/GLX/NV/video_out.py' adding 'OpenGL/GLX/NV/video_output.py' adding 'OpenGL/GLX/OML/__init__.py' adding 'OpenGL/GLX/OML/swap_method.py' adding 'OpenGL/GLX/OML/sync_control.py' adding 'OpenGL/GLX/SGI/__init__.py' adding 'OpenGL/GLX/SGI/cushion.py' adding 'OpenGL/GLX/SGI/make_current_read.py' adding 'OpenGL/GLX/SGI/swap_control.py' adding 'OpenGL/GLX/SGI/video_sync.py' adding 'OpenGL/GLX/SGIS/__init__.py' adding 'OpenGL/GLX/SGIS/blended_overlay.py' adding 'OpenGL/GLX/SGIS/multisample.py' adding 'OpenGL/GLX/SGIS/shared_multisample.py' adding 'OpenGL/GLX/SGIX/__init__.py' adding 'OpenGL/GLX/SGIX/dmbuffer.py' adding 'OpenGL/GLX/SGIX/fbconfig.py' adding 'OpenGL/GLX/SGIX/hyperpipe.py' adding 'OpenGL/GLX/SGIX/pbuffer.py' adding 'OpenGL/GLX/SGIX/swap_barrier.py' adding 'OpenGL/GLX/SGIX/swap_group.py' adding 'OpenGL/GLX/SGIX/video_resize.py' adding 'OpenGL/GLX/SGIX/video_source.py' adding 'OpenGL/GLX/SGIX/visual_select_group.py' adding 'OpenGL/GLX/SUN/__init__.py' adding 'OpenGL/GLX/SUN/get_transparent_index.py' adding 'OpenGL/GLX/VERSION/GLX_1_0.py' adding 'OpenGL/GLX/VERSION/GLX_1_1.py' adding 'OpenGL/GLX/VERSION/GLX_1_2.py' adding 'OpenGL/GLX/VERSION/GLX_1_3.py' adding 'OpenGL/GLX/VERSION/GLX_1_4.py' adding 'OpenGL/GLX/VERSION/__init__.py' adding 'OpenGL/Tk/__init__.py' adding 'OpenGL/WGL/__init__.py' adding 'OpenGL/WGL/AMD/__init__.py' adding 'OpenGL/WGL/AMD/gpu_association.py' adding 'OpenGL/WGL/ARB/__init__.py' adding 'OpenGL/WGL/ARB/buffer_region.py' adding 'OpenGL/WGL/ARB/context_flush_control.py' adding 'OpenGL/WGL/ARB/create_context.py' adding 'OpenGL/WGL/ARB/create_context_no_error.py' adding 'OpenGL/WGL/ARB/create_context_profile.py' adding 'OpenGL/WGL/ARB/create_context_robustness.py' adding 'OpenGL/WGL/ARB/extensions_string.py' adding 'OpenGL/WGL/ARB/framebuffer_sRGB.py' adding 'OpenGL/WGL/ARB/make_current_read.py' adding 'OpenGL/WGL/ARB/multisample.py' adding 'OpenGL/WGL/ARB/pbuffer.py' adding 'OpenGL/WGL/ARB/pixel_format.py' adding 'OpenGL/WGL/ARB/pixel_format_float.py' adding 'OpenGL/WGL/ARB/render_texture.py' adding 'OpenGL/WGL/ARB/robustness_application_isolation.py' adding 'OpenGL/WGL/ARB/robustness_share_group_isolation.py' adding 'OpenGL/WGL/ATI/__init__.py' adding 'OpenGL/WGL/ATI/pixel_format_float.py' adding 'OpenGL/WGL/ATI/render_texture_rectangle.py' adding 'OpenGL/WGL/DFX/__init__.py' adding 'OpenGL/WGL/DFX/multisample.py' adding 'OpenGL/WGL/DL/__init__.py' adding 'OpenGL/WGL/DL/stereo_control.py' adding 'OpenGL/WGL/EXT/__init__.py' adding 'OpenGL/WGL/EXT/colorspace.py' adding 'OpenGL/WGL/EXT/create_context_es2_profile.py' adding 'OpenGL/WGL/EXT/create_context_es_profile.py' adding 'OpenGL/WGL/EXT/depth_float.py' adding 'OpenGL/WGL/EXT/display_color_table.py' adding 'OpenGL/WGL/EXT/extensions_string.py' adding 'OpenGL/WGL/EXT/framebuffer_sRGB.py' adding 'OpenGL/WGL/EXT/make_current_read.py' adding 'OpenGL/WGL/EXT/multisample.py' adding 'OpenGL/WGL/EXT/pbuffer.py' adding 'OpenGL/WGL/EXT/pixel_format.py' adding 'OpenGL/WGL/EXT/pixel_format_packed_float.py' adding 'OpenGL/WGL/EXT/swap_control.py' adding 'OpenGL/WGL/EXT/swap_control_tear.py' adding 'OpenGL/WGL/I3D/__init__.py' adding 'OpenGL/WGL/I3D/digital_video_control.py' adding 'OpenGL/WGL/I3D/gamma.py' adding 'OpenGL/WGL/I3D/genlock.py' adding 'OpenGL/WGL/I3D/image_buffer.py' adding 'OpenGL/WGL/I3D/swap_frame_lock.py' adding 'OpenGL/WGL/I3D/swap_frame_usage.py' adding 'OpenGL/WGL/NV/DX_interop.py' adding 'OpenGL/WGL/NV/DX_interop2.py' adding 'OpenGL/WGL/NV/__init__.py' adding 'OpenGL/WGL/NV/copy_image.py' adding 'OpenGL/WGL/NV/delay_before_swap.py' adding 'OpenGL/WGL/NV/float_buffer.py' adding 'OpenGL/WGL/NV/gpu_affinity.py' adding 'OpenGL/WGL/NV/multigpu_context.py' adding 'OpenGL/WGL/NV/multisample_coverage.py' adding 'OpenGL/WGL/NV/present_video.py' adding 'OpenGL/WGL/NV/render_depth_texture.py' adding 'OpenGL/WGL/NV/render_texture_rectangle.py' adding 'OpenGL/WGL/NV/swap_group.py' adding 'OpenGL/WGL/NV/vertex_array_range.py' adding 'OpenGL/WGL/NV/video_capture.py' adding 'OpenGL/WGL/NV/video_output.py' adding 'OpenGL/WGL/OML/__init__.py' adding 'OpenGL/WGL/OML/sync_control.py' adding 'OpenGL/WGL/VERSION/WGL_1_0.py' adding 'OpenGL/WGL/VERSION/__init__.py' adding 'OpenGL/arrays/__init__.py' adding 'OpenGL/arrays/_arrayconstants.py' adding 'OpenGL/arrays/_buffers.py' adding 'OpenGL/arrays/_strings.py' adding 'OpenGL/arrays/arraydatatype.py' adding 'OpenGL/arrays/arrayhelpers.py' adding 'OpenGL/arrays/buffers.py' adding 'OpenGL/arrays/ctypesarrays.py' adding 'OpenGL/arrays/ctypesparameters.py' adding 'OpenGL/arrays/ctypespointers.py' adding 'OpenGL/arrays/formathandler.py' adding 'OpenGL/arrays/lists.py' adding 'OpenGL/arrays/nones.py' adding 'OpenGL/arrays/numbers.py' adding 'OpenGL/arrays/numpybuffers.py' adding 'OpenGL/arrays/numpymodule.py' adding 'OpenGL/arrays/strings.py' adding 'OpenGL/arrays/vbo.py' adding 'OpenGL/osmesa/__init__.py' adding 'OpenGL/platform/__init__.py' adding 'OpenGL/platform/baseplatform.py' adding 'OpenGL/platform/ctypesloader.py' adding 'OpenGL/platform/darwin.py' adding 'OpenGL/platform/egl.py' adding 'OpenGL/platform/entrypoint31.py' adding 'OpenGL/platform/glx.py' adding 'OpenGL/platform/osmesa.py' adding 'OpenGL/platform/win32.py' adding 'OpenGL/raw/__init__.py' adding 'OpenGL/raw/EGL/__init__.py' adding 'OpenGL/raw/EGL/_errors.py' adding 'OpenGL/raw/EGL/_glgets.py' adding 'OpenGL/raw/EGL/_types.py' adding 'OpenGL/raw/EGL/ANDROID/__init__.py' adding 'OpenGL/raw/EGL/ANDROID/blob_cache.py' adding 'OpenGL/raw/EGL/ANDROID/framebuffer_target.py' adding 'OpenGL/raw/EGL/ANDROID/image_native_buffer.py' adding 'OpenGL/raw/EGL/ANDROID/native_fence_sync.py' adding 'OpenGL/raw/EGL/ANDROID/recordable.py' adding 'OpenGL/raw/EGL/ANGLE/__init__.py' adding 'OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py' adding 'OpenGL/raw/EGL/ANGLE/device_d3d.py' adding 'OpenGL/raw/EGL/ANGLE/query_surface_pointer.py' adding 'OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py' adding 'OpenGL/raw/EGL/ANGLE/window_fixed_size.py' adding 'OpenGL/raw/EGL/ARM/__init__.py' adding 'OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py' adding 'OpenGL/raw/EGL/EXT/__init__.py' adding 'OpenGL/raw/EGL/EXT/buffer_age.py' adding 'OpenGL/raw/EGL/EXT/client_extensions.py' adding 'OpenGL/raw/EGL/EXT/create_context_robustness.py' adding 'OpenGL/raw/EGL/EXT/device_base.py' adding 'OpenGL/raw/EGL/EXT/device_drm.py' adding 'OpenGL/raw/EGL/EXT/device_enumeration.py' adding 'OpenGL/raw/EGL/EXT/device_openwf.py' adding 'OpenGL/raw/EGL/EXT/device_query.py' adding 'OpenGL/raw/EGL/EXT/image_dma_buf_import.py' adding 'OpenGL/raw/EGL/EXT/multiview_window.py' adding 'OpenGL/raw/EGL/EXT/output_base.py' adding 'OpenGL/raw/EGL/EXT/output_drm.py' adding 'OpenGL/raw/EGL/EXT/output_openwf.py' adding 'OpenGL/raw/EGL/EXT/platform_base.py' adding 'OpenGL/raw/EGL/EXT/platform_device.py' adding 'OpenGL/raw/EGL/EXT/platform_wayland.py' adding 'OpenGL/raw/EGL/EXT/platform_x11.py' adding 'OpenGL/raw/EGL/EXT/protected_surface.py' adding 'OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py' adding 'OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py' adding 'OpenGL/raw/EGL/EXT/yuv_surface.py' adding 'OpenGL/raw/EGL/HI/__init__.py' adding 'OpenGL/raw/EGL/HI/clientpixmap.py' adding 'OpenGL/raw/EGL/HI/colorformats.py' adding 'OpenGL/raw/EGL/IMG/__init__.py' adding 'OpenGL/raw/EGL/IMG/context_priority.py' adding 'OpenGL/raw/EGL/KHR/__init__.py' adding 'OpenGL/raw/EGL/KHR/cl_event.py' adding 'OpenGL/raw/EGL/KHR/cl_event2.py' adding 'OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py' adding 'OpenGL/raw/EGL/KHR/config_attribs.py' adding 'OpenGL/raw/EGL/KHR/create_context.py' adding 'OpenGL/raw/EGL/KHR/create_context_no_error.py' adding 'OpenGL/raw/EGL/KHR/debug.py' adding 'OpenGL/raw/EGL/KHR/fence_sync.py' adding 'OpenGL/raw/EGL/KHR/get_all_proc_addresses.py' adding 'OpenGL/raw/EGL/KHR/gl_colorspace.py' adding 'OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py' adding 'OpenGL/raw/EGL/KHR/gl_texture_2D_image.py' adding 'OpenGL/raw/EGL/KHR/gl_texture_3D_image.py' adding 'OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py' adding 'OpenGL/raw/EGL/KHR/image.py' adding 'OpenGL/raw/EGL/KHR/image_base.py' adding 'OpenGL/raw/EGL/KHR/image_pixmap.py' adding 'OpenGL/raw/EGL/KHR/lock_surface.py' adding 'OpenGL/raw/EGL/KHR/lock_surface2.py' adding 'OpenGL/raw/EGL/KHR/lock_surface3.py' adding 'OpenGL/raw/EGL/KHR/partial_update.py' adding 'OpenGL/raw/EGL/KHR/platform_android.py' adding 'OpenGL/raw/EGL/KHR/platform_gbm.py' adding 'OpenGL/raw/EGL/KHR/platform_wayland.py' adding 'OpenGL/raw/EGL/KHR/platform_x11.py' adding 'OpenGL/raw/EGL/KHR/reusable_sync.py' adding 'OpenGL/raw/EGL/KHR/stream.py' adding 'OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py' adding 'OpenGL/raw/EGL/KHR/stream_cross_process_fd.py' adding 'OpenGL/raw/EGL/KHR/stream_fifo.py' adding 'OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py' adding 'OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py' adding 'OpenGL/raw/EGL/KHR/surfaceless_context.py' adding 'OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py' adding 'OpenGL/raw/EGL/KHR/vg_parent_image.py' adding 'OpenGL/raw/EGL/KHR/wait_sync.py' adding 'OpenGL/raw/EGL/MESA/__init__.py' adding 'OpenGL/raw/EGL/MESA/drm_image.py' adding 'OpenGL/raw/EGL/MESA/image_dma_buf_export.py' adding 'OpenGL/raw/EGL/MESA/platform_gbm.py' adding 'OpenGL/raw/EGL/NOK/__init__.py' adding 'OpenGL/raw/EGL/NOK/swap_region.py' adding 'OpenGL/raw/EGL/NOK/swap_region2.py' adding 'OpenGL/raw/EGL/NOK/texture_from_pixmap.py' adding 'OpenGL/raw/EGL/NV/EGL_3dvision_surface.py' adding 'OpenGL/raw/EGL/NV/__init__.py' adding 'OpenGL/raw/EGL/NV/coverage_sample.py' adding 'OpenGL/raw/EGL/NV/coverage_sample_resolve.py' adding 'OpenGL/raw/EGL/NV/cuda_event.py' adding 'OpenGL/raw/EGL/NV/depth_nonlinear.py' adding 'OpenGL/raw/EGL/NV/device_cuda.py' adding 'OpenGL/raw/EGL/NV/native_query.py' adding 'OpenGL/raw/EGL/NV/post_convert_rounding.py' adding 'OpenGL/raw/EGL/NV/post_sub_buffer.py' adding 'OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py' adding 'OpenGL/raw/EGL/NV/stream_metadata.py' adding 'OpenGL/raw/EGL/NV/stream_sync.py' adding 'OpenGL/raw/EGL/NV/sync.py' adding 'OpenGL/raw/EGL/NV/system_time.py' adding 'OpenGL/raw/EGL/TIZEN/__init__.py' adding 'OpenGL/raw/EGL/TIZEN/image_native_buffer.py' adding 'OpenGL/raw/EGL/TIZEN/image_native_surface.py' adding 'OpenGL/raw/EGL/VERSION/EGL_1_0.py' adding 'OpenGL/raw/EGL/VERSION/EGL_1_1.py' adding 'OpenGL/raw/EGL/VERSION/EGL_1_2.py' adding 'OpenGL/raw/EGL/VERSION/EGL_1_3.py' adding 'OpenGL/raw/EGL/VERSION/EGL_1_4.py' adding 'OpenGL/raw/EGL/VERSION/EGL_1_5.py' adding 'OpenGL/raw/EGL/VERSION/__init__.py' adding 'OpenGL/raw/GL/__init__.py' adding 'OpenGL/raw/GL/_errors.py' adding 'OpenGL/raw/GL/_glgets.py' adding 'OpenGL/raw/GL/_lookupint.py' adding 'OpenGL/raw/GL/_types.py' adding 'OpenGL/raw/GL/AMD/__init__.py' adding 'OpenGL/raw/GL/AMD/blend_minmax_factor.py' adding 'OpenGL/raw/GL/AMD/conservative_depth.py' adding 'OpenGL/raw/GL/AMD/debug_output.py' adding 'OpenGL/raw/GL/AMD/depth_clamp_separate.py' adding 'OpenGL/raw/GL/AMD/draw_buffers_blend.py' adding 'OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py' adding 'OpenGL/raw/GL/AMD/framebuffer_sample_positions.py' adding 'OpenGL/raw/GL/AMD/gcn_shader.py' adding 'OpenGL/raw/GL/AMD/gpu_shader_half_float.py' adding 'OpenGL/raw/GL/AMD/gpu_shader_int16.py' adding 'OpenGL/raw/GL/AMD/gpu_shader_int64.py' adding 'OpenGL/raw/GL/AMD/interleaved_elements.py' adding 'OpenGL/raw/GL/AMD/multi_draw_indirect.py' adding 'OpenGL/raw/GL/AMD/name_gen_delete.py' adding 'OpenGL/raw/GL/AMD/occlusion_query_event.py' adding 'OpenGL/raw/GL/AMD/performance_monitor.py' adding 'OpenGL/raw/GL/AMD/pinned_memory.py' adding 'OpenGL/raw/GL/AMD/query_buffer_object.py' adding 'OpenGL/raw/GL/AMD/sample_positions.py' adding 'OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py' adding 'OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py' adding 'OpenGL/raw/GL/AMD/shader_ballot.py' adding 'OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py' adding 'OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py' adding 'OpenGL/raw/GL/AMD/shader_image_load_store_lod.py' adding 'OpenGL/raw/GL/AMD/shader_stencil_export.py' adding 'OpenGL/raw/GL/AMD/shader_trinary_minmax.py' adding 'OpenGL/raw/GL/AMD/sparse_texture.py' adding 'OpenGL/raw/GL/AMD/stencil_operation_extended.py' adding 'OpenGL/raw/GL/AMD/texture_gather_bias_lod.py' adding 'OpenGL/raw/GL/AMD/texture_texture4.py' adding 'OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py' adding 'OpenGL/raw/GL/AMD/transform_feedback4.py' adding 'OpenGL/raw/GL/AMD/vertex_shader_layer.py' adding 'OpenGL/raw/GL/AMD/vertex_shader_tessellator.py' adding 'OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py' adding 'OpenGL/raw/GL/ANGLE/__init__.py' adding 'OpenGL/raw/GL/APPLE/__init__.py' adding 'OpenGL/raw/GL/APPLE/aux_depth_stencil.py' adding 'OpenGL/raw/GL/APPLE/client_storage.py' adding 'OpenGL/raw/GL/APPLE/element_array.py' adding 'OpenGL/raw/GL/APPLE/fence.py' adding 'OpenGL/raw/GL/APPLE/float_pixels.py' adding 'OpenGL/raw/GL/APPLE/flush_buffer_range.py' adding 'OpenGL/raw/GL/APPLE/object_purgeable.py' adding 'OpenGL/raw/GL/APPLE/rgb_422.py' adding 'OpenGL/raw/GL/APPLE/row_bytes.py' adding 'OpenGL/raw/GL/APPLE/specular_vector.py' adding 'OpenGL/raw/GL/APPLE/texture_range.py' adding 'OpenGL/raw/GL/APPLE/transform_hint.py' adding 'OpenGL/raw/GL/APPLE/vertex_array_object.py' adding 'OpenGL/raw/GL/APPLE/vertex_array_range.py' adding 'OpenGL/raw/GL/APPLE/vertex_program_evaluators.py' adding 'OpenGL/raw/GL/APPLE/ycbcr_422.py' adding 'OpenGL/raw/GL/ARB/ES2_compatibility.py' adding 'OpenGL/raw/GL/ARB/ES3_1_compatibility.py' adding 'OpenGL/raw/GL/ARB/ES3_2_compatibility.py' adding 'OpenGL/raw/GL/ARB/ES3_compatibility.py' adding 'OpenGL/raw/GL/ARB/__init__.py' adding 'OpenGL/raw/GL/ARB/arrays_of_arrays.py' adding 'OpenGL/raw/GL/ARB/base_instance.py' adding 'OpenGL/raw/GL/ARB/bindless_texture.py' adding 'OpenGL/raw/GL/ARB/blend_func_extended.py' adding 'OpenGL/raw/GL/ARB/buffer_storage.py' adding 'OpenGL/raw/GL/ARB/cl_event.py' adding 'OpenGL/raw/GL/ARB/clear_buffer_object.py' adding 'OpenGL/raw/GL/ARB/clear_texture.py' adding 'OpenGL/raw/GL/ARB/clip_control.py' adding 'OpenGL/raw/GL/ARB/color_buffer_float.py' adding 'OpenGL/raw/GL/ARB/compatibility.py' adding 'OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py' adding 'OpenGL/raw/GL/ARB/compute_shader.py' adding 'OpenGL/raw/GL/ARB/compute_variable_group_size.py' adding 'OpenGL/raw/GL/ARB/conditional_render_inverted.py' adding 'OpenGL/raw/GL/ARB/conservative_depth.py' adding 'OpenGL/raw/GL/ARB/copy_buffer.py' adding 'OpenGL/raw/GL/ARB/copy_image.py' adding 'OpenGL/raw/GL/ARB/cull_distance.py' adding 'OpenGL/raw/GL/ARB/debug_output.py' adding 'OpenGL/raw/GL/ARB/depth_buffer_float.py' adding 'OpenGL/raw/GL/ARB/depth_clamp.py' adding 'OpenGL/raw/GL/ARB/depth_texture.py' adding 'OpenGL/raw/GL/ARB/derivative_control.py' adding 'OpenGL/raw/GL/ARB/direct_state_access.py' adding 'OpenGL/raw/GL/ARB/draw_buffers.py' adding 'OpenGL/raw/GL/ARB/draw_buffers_blend.py' adding 'OpenGL/raw/GL/ARB/draw_elements_base_vertex.py' adding 'OpenGL/raw/GL/ARB/draw_indirect.py' adding 'OpenGL/raw/GL/ARB/draw_instanced.py' adding 'OpenGL/raw/GL/ARB/enhanced_layouts.py' adding 'OpenGL/raw/GL/ARB/explicit_attrib_location.py' adding 'OpenGL/raw/GL/ARB/explicit_uniform_location.py' adding 'OpenGL/raw/GL/ARB/fragment_coord_conventions.py' adding 'OpenGL/raw/GL/ARB/fragment_layer_viewport.py' adding 'OpenGL/raw/GL/ARB/fragment_program.py' adding 'OpenGL/raw/GL/ARB/fragment_program_shadow.py' adding 'OpenGL/raw/GL/ARB/fragment_shader.py' adding 'OpenGL/raw/GL/ARB/fragment_shader_interlock.py' adding 'OpenGL/raw/GL/ARB/framebuffer_no_attachments.py' adding 'OpenGL/raw/GL/ARB/framebuffer_object.py' adding 'OpenGL/raw/GL/ARB/framebuffer_sRGB.py' adding 'OpenGL/raw/GL/ARB/geometry_shader4.py' adding 'OpenGL/raw/GL/ARB/get_program_binary.py' adding 'OpenGL/raw/GL/ARB/get_texture_sub_image.py' adding 'OpenGL/raw/GL/ARB/gl_spirv.py' adding 'OpenGL/raw/GL/ARB/gpu_shader5.py' adding 'OpenGL/raw/GL/ARB/gpu_shader_fp64.py' adding 'OpenGL/raw/GL/ARB/gpu_shader_int64.py' adding 'OpenGL/raw/GL/ARB/half_float_pixel.py' adding 'OpenGL/raw/GL/ARB/half_float_vertex.py' adding 'OpenGL/raw/GL/ARB/imaging.py' adding 'OpenGL/raw/GL/ARB/indirect_parameters.py' adding 'OpenGL/raw/GL/ARB/instanced_arrays.py' adding 'OpenGL/raw/GL/ARB/internalformat_query.py' adding 'OpenGL/raw/GL/ARB/internalformat_query2.py' adding 'OpenGL/raw/GL/ARB/invalidate_subdata.py' adding 'OpenGL/raw/GL/ARB/map_buffer_alignment.py' adding 'OpenGL/raw/GL/ARB/map_buffer_range.py' adding 'OpenGL/raw/GL/ARB/matrix_palette.py' adding 'OpenGL/raw/GL/ARB/multi_bind.py' adding 'OpenGL/raw/GL/ARB/multi_draw_indirect.py' adding 'OpenGL/raw/GL/ARB/multisample.py' adding 'OpenGL/raw/GL/ARB/multitexture.py' adding 'OpenGL/raw/GL/ARB/occlusion_query.py' adding 'OpenGL/raw/GL/ARB/occlusion_query2.py' adding 'OpenGL/raw/GL/ARB/parallel_shader_compile.py' adding 'OpenGL/raw/GL/ARB/pipeline_statistics_query.py' adding 'OpenGL/raw/GL/ARB/pixel_buffer_object.py' adding 'OpenGL/raw/GL/ARB/point_parameters.py' adding 'OpenGL/raw/GL/ARB/point_sprite.py' adding 'OpenGL/raw/GL/ARB/polygon_offset_clamp.py' adding 'OpenGL/raw/GL/ARB/post_depth_coverage.py' adding 'OpenGL/raw/GL/ARB/program_interface_query.py' adding 'OpenGL/raw/GL/ARB/provoking_vertex.py' adding 'OpenGL/raw/GL/ARB/query_buffer_object.py' adding 'OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py' adding 'OpenGL/raw/GL/ARB/robustness.py' adding 'OpenGL/raw/GL/ARB/robustness_isolation.py' adding 'OpenGL/raw/GL/ARB/sample_locations.py' adding 'OpenGL/raw/GL/ARB/sample_shading.py' adding 'OpenGL/raw/GL/ARB/sampler_objects.py' adding 'OpenGL/raw/GL/ARB/seamless_cube_map.py' adding 'OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py' adding 'OpenGL/raw/GL/ARB/separate_shader_objects.py' adding 'OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py' adding 'OpenGL/raw/GL/ARB/shader_atomic_counters.py' adding 'OpenGL/raw/GL/ARB/shader_ballot.py' adding 'OpenGL/raw/GL/ARB/shader_bit_encoding.py' adding 'OpenGL/raw/GL/ARB/shader_clock.py' adding 'OpenGL/raw/GL/ARB/shader_draw_parameters.py' adding 'OpenGL/raw/GL/ARB/shader_group_vote.py' adding 'OpenGL/raw/GL/ARB/shader_image_load_store.py' adding 'OpenGL/raw/GL/ARB/shader_image_size.py' adding 'OpenGL/raw/GL/ARB/shader_objects.py' adding 'OpenGL/raw/GL/ARB/shader_precision.py' adding 'OpenGL/raw/GL/ARB/shader_stencil_export.py' adding 'OpenGL/raw/GL/ARB/shader_storage_buffer_object.py' adding 'OpenGL/raw/GL/ARB/shader_subroutine.py' adding 'OpenGL/raw/GL/ARB/shader_texture_image_samples.py' adding 'OpenGL/raw/GL/ARB/shader_texture_lod.py' adding 'OpenGL/raw/GL/ARB/shader_viewport_layer_array.py' adding 'OpenGL/raw/GL/ARB/shading_language_100.py' adding 'OpenGL/raw/GL/ARB/shading_language_420pack.py' adding 'OpenGL/raw/GL/ARB/shading_language_include.py' adding 'OpenGL/raw/GL/ARB/shading_language_packing.py' adding 'OpenGL/raw/GL/ARB/shadow.py' adding 'OpenGL/raw/GL/ARB/shadow_ambient.py' adding 'OpenGL/raw/GL/ARB/sparse_buffer.py' adding 'OpenGL/raw/GL/ARB/sparse_texture.py' adding 'OpenGL/raw/GL/ARB/sparse_texture2.py' adding 'OpenGL/raw/GL/ARB/sparse_texture_clamp.py' adding 'OpenGL/raw/GL/ARB/spirv_extensions.py' adding 'OpenGL/raw/GL/ARB/stencil_texturing.py' adding 'OpenGL/raw/GL/ARB/sync.py' adding 'OpenGL/raw/GL/ARB/tessellation_shader.py' adding 'OpenGL/raw/GL/ARB/texture_barrier.py' adding 'OpenGL/raw/GL/ARB/texture_border_clamp.py' adding 'OpenGL/raw/GL/ARB/texture_buffer_object.py' adding 'OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py' adding 'OpenGL/raw/GL/ARB/texture_buffer_range.py' adding 'OpenGL/raw/GL/ARB/texture_compression.py' adding 'OpenGL/raw/GL/ARB/texture_compression_bptc.py' adding 'OpenGL/raw/GL/ARB/texture_compression_rgtc.py' adding 'OpenGL/raw/GL/ARB/texture_cube_map.py' adding 'OpenGL/raw/GL/ARB/texture_cube_map_array.py' adding 'OpenGL/raw/GL/ARB/texture_env_add.py' adding 'OpenGL/raw/GL/ARB/texture_env_combine.py' adding 'OpenGL/raw/GL/ARB/texture_env_crossbar.py' adding 'OpenGL/raw/GL/ARB/texture_env_dot3.py' adding 'OpenGL/raw/GL/ARB/texture_filter_anisotropic.py' adding 'OpenGL/raw/GL/ARB/texture_filter_minmax.py' adding 'OpenGL/raw/GL/ARB/texture_float.py' adding 'OpenGL/raw/GL/ARB/texture_gather.py' adding 'OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py' adding 'OpenGL/raw/GL/ARB/texture_mirrored_repeat.py' adding 'OpenGL/raw/GL/ARB/texture_multisample.py' adding 'OpenGL/raw/GL/ARB/texture_non_power_of_two.py' adding 'OpenGL/raw/GL/ARB/texture_query_levels.py' adding 'OpenGL/raw/GL/ARB/texture_query_lod.py' adding 'OpenGL/raw/GL/ARB/texture_rectangle.py' adding 'OpenGL/raw/GL/ARB/texture_rg.py' adding 'OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py' adding 'OpenGL/raw/GL/ARB/texture_stencil8.py' adding 'OpenGL/raw/GL/ARB/texture_storage.py' adding 'OpenGL/raw/GL/ARB/texture_storage_multisample.py' adding 'OpenGL/raw/GL/ARB/texture_swizzle.py' adding 'OpenGL/raw/GL/ARB/texture_view.py' adding 'OpenGL/raw/GL/ARB/timer_query.py' adding 'OpenGL/raw/GL/ARB/transform_feedback2.py' adding 'OpenGL/raw/GL/ARB/transform_feedback3.py' adding 'OpenGL/raw/GL/ARB/transform_feedback_instanced.py' adding 'OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py' adding 'OpenGL/raw/GL/ARB/transpose_matrix.py' adding 'OpenGL/raw/GL/ARB/uniform_buffer_object.py' adding 'OpenGL/raw/GL/ARB/vertex_array_bgra.py' adding 'OpenGL/raw/GL/ARB/vertex_array_object.py' adding 'OpenGL/raw/GL/ARB/vertex_attrib_64bit.py' adding 'OpenGL/raw/GL/ARB/vertex_attrib_binding.py' adding 'OpenGL/raw/GL/ARB/vertex_blend.py' adding 'OpenGL/raw/GL/ARB/vertex_buffer_object.py' adding 'OpenGL/raw/GL/ARB/vertex_program.py' adding 'OpenGL/raw/GL/ARB/vertex_shader.py' adding 'OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py' adding 'OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py' adding 'OpenGL/raw/GL/ARB/viewport_array.py' adding 'OpenGL/raw/GL/ARB/window_pos.py' adding 'OpenGL/raw/GL/ARM/__init__.py' adding 'OpenGL/raw/GL/ATI/__init__.py' adding 'OpenGL/raw/GL/ATI/draw_buffers.py' adding 'OpenGL/raw/GL/ATI/element_array.py' adding 'OpenGL/raw/GL/ATI/envmap_bumpmap.py' adding 'OpenGL/raw/GL/ATI/fragment_shader.py' adding 'OpenGL/raw/GL/ATI/map_object_buffer.py' adding 'OpenGL/raw/GL/ATI/meminfo.py' adding 'OpenGL/raw/GL/ATI/pixel_format_float.py' adding 'OpenGL/raw/GL/ATI/pn_triangles.py' adding 'OpenGL/raw/GL/ATI/separate_stencil.py' adding 'OpenGL/raw/GL/ATI/text_fragment_shader.py' adding 'OpenGL/raw/GL/ATI/texture_env_combine3.py' adding 'OpenGL/raw/GL/ATI/texture_float.py' adding 'OpenGL/raw/GL/ATI/texture_mirror_once.py' adding 'OpenGL/raw/GL/ATI/vertex_array_object.py' adding 'OpenGL/raw/GL/ATI/vertex_attrib_array_object.py' adding 'OpenGL/raw/GL/ATI/vertex_streams.py' adding 'OpenGL/raw/GL/DFX/__init__.py' adding 'OpenGL/raw/GL/DFX/multisample.py' adding 'OpenGL/raw/GL/DFX/tbuffer.py' adding 'OpenGL/raw/GL/DFX/texture_compression_FXT1.py' adding 'OpenGL/raw/GL/DMP/__init__.py' adding 'OpenGL/raw/GL/EXT/EGL_image_storage.py' adding 'OpenGL/raw/GL/EXT/EGL_sync.py' adding 'OpenGL/raw/GL/EXT/GL_422_pixels.py' adding 'OpenGL/raw/GL/EXT/__init__.py' adding 'OpenGL/raw/GL/EXT/abgr.py' adding 'OpenGL/raw/GL/EXT/bgra.py' adding 'OpenGL/raw/GL/EXT/bindable_uniform.py' adding 'OpenGL/raw/GL/EXT/blend_color.py' adding 'OpenGL/raw/GL/EXT/blend_equation_separate.py' adding 'OpenGL/raw/GL/EXT/blend_func_separate.py' adding 'OpenGL/raw/GL/EXT/blend_logic_op.py' adding 'OpenGL/raw/GL/EXT/blend_minmax.py' adding 'OpenGL/raw/GL/EXT/blend_subtract.py' adding 'OpenGL/raw/GL/EXT/clip_volume_hint.py' adding 'OpenGL/raw/GL/EXT/cmyka.py' adding 'OpenGL/raw/GL/EXT/color_subtable.py' adding 'OpenGL/raw/GL/EXT/compiled_vertex_array.py' adding 'OpenGL/raw/GL/EXT/convolution.py' adding 'OpenGL/raw/GL/EXT/coordinate_frame.py' adding 'OpenGL/raw/GL/EXT/copy_texture.py' adding 'OpenGL/raw/GL/EXT/cull_vertex.py' adding 'OpenGL/raw/GL/EXT/debug_label.py' adding 'OpenGL/raw/GL/EXT/debug_marker.py' adding 'OpenGL/raw/GL/EXT/depth_bounds_test.py' adding 'OpenGL/raw/GL/EXT/direct_state_access.py' adding 'OpenGL/raw/GL/EXT/draw_buffers2.py' adding 'OpenGL/raw/GL/EXT/draw_instanced.py' adding 'OpenGL/raw/GL/EXT/draw_range_elements.py' adding 'OpenGL/raw/GL/EXT/external_buffer.py' adding 'OpenGL/raw/GL/EXT/fog_coord.py' adding 'OpenGL/raw/GL/EXT/framebuffer_blit.py' adding 'OpenGL/raw/GL/EXT/framebuffer_blit_layers.py' adding 'OpenGL/raw/GL/EXT/framebuffer_multisample.py' adding 'OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py' adding 'OpenGL/raw/GL/EXT/framebuffer_object.py' adding 'OpenGL/raw/GL/EXT/framebuffer_sRGB.py' adding 'OpenGL/raw/GL/EXT/geometry_shader4.py' adding 'OpenGL/raw/GL/EXT/gpu_program_parameters.py' adding 'OpenGL/raw/GL/EXT/gpu_shader4.py' adding 'OpenGL/raw/GL/EXT/histogram.py' adding 'OpenGL/raw/GL/EXT/index_array_formats.py' adding 'OpenGL/raw/GL/EXT/index_func.py' adding 'OpenGL/raw/GL/EXT/index_material.py' adding 'OpenGL/raw/GL/EXT/index_texture.py' adding 'OpenGL/raw/GL/EXT/light_texture.py' adding 'OpenGL/raw/GL/EXT/memory_object.py' adding 'OpenGL/raw/GL/EXT/memory_object_fd.py' adding 'OpenGL/raw/GL/EXT/memory_object_win32.py' adding 'OpenGL/raw/GL/EXT/misc_attribute.py' adding 'OpenGL/raw/GL/EXT/multi_draw_arrays.py' adding 'OpenGL/raw/GL/EXT/multisample.py' adding 'OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py' adding 'OpenGL/raw/GL/EXT/multiview_texture_multisample.py' adding 'OpenGL/raw/GL/EXT/multiview_timer_query.py' adding 'OpenGL/raw/GL/EXT/packed_depth_stencil.py' adding 'OpenGL/raw/GL/EXT/packed_float.py' adding 'OpenGL/raw/GL/EXT/packed_pixels.py' adding 'OpenGL/raw/GL/EXT/paletted_texture.py' adding 'OpenGL/raw/GL/EXT/pixel_buffer_object.py' adding 'OpenGL/raw/GL/EXT/pixel_transform.py' adding 'OpenGL/raw/GL/EXT/pixel_transform_color_table.py' adding 'OpenGL/raw/GL/EXT/point_parameters.py' adding 'OpenGL/raw/GL/EXT/polygon_offset.py' adding 'OpenGL/raw/GL/EXT/polygon_offset_clamp.py' adding 'OpenGL/raw/GL/EXT/post_depth_coverage.py' adding 'OpenGL/raw/GL/EXT/provoking_vertex.py' adding 'OpenGL/raw/GL/EXT/raster_multisample.py' adding 'OpenGL/raw/GL/EXT/rescale_normal.py' adding 'OpenGL/raw/GL/EXT/secondary_color.py' adding 'OpenGL/raw/GL/EXT/semaphore.py' adding 'OpenGL/raw/GL/EXT/semaphore_fd.py' adding 'OpenGL/raw/GL/EXT/semaphore_win32.py' adding 'OpenGL/raw/GL/EXT/separate_shader_objects.py' adding 'OpenGL/raw/GL/EXT/separate_specular_color.py' adding 'OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py' adding 'OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py' adding 'OpenGL/raw/GL/EXT/shader_image_load_formatted.py' adding 'OpenGL/raw/GL/EXT/shader_image_load_store.py' adding 'OpenGL/raw/GL/EXT/shader_integer_mix.py' adding 'OpenGL/raw/GL/EXT/shader_samples_identical.py' adding 'OpenGL/raw/GL/EXT/shadow_funcs.py' adding 'OpenGL/raw/GL/EXT/shared_texture_palette.py' adding 'OpenGL/raw/GL/EXT/sparse_texture2.py' adding 'OpenGL/raw/GL/EXT/stencil_clear_tag.py' adding 'OpenGL/raw/GL/EXT/stencil_two_side.py' adding 'OpenGL/raw/GL/EXT/stencil_wrap.py' adding 'OpenGL/raw/GL/EXT/subtexture.py' adding 'OpenGL/raw/GL/EXT/texture.py' adding 'OpenGL/raw/GL/EXT/texture3D.py' adding 'OpenGL/raw/GL/EXT/texture_array.py' adding 'OpenGL/raw/GL/EXT/texture_buffer_object.py' adding 'OpenGL/raw/GL/EXT/texture_compression_latc.py' adding 'OpenGL/raw/GL/EXT/texture_compression_rgtc.py' adding 'OpenGL/raw/GL/EXT/texture_compression_s3tc.py' adding 'OpenGL/raw/GL/EXT/texture_cube_map.py' adding 'OpenGL/raw/GL/EXT/texture_env_add.py' adding 'OpenGL/raw/GL/EXT/texture_env_combine.py' adding 'OpenGL/raw/GL/EXT/texture_env_dot3.py' adding 'OpenGL/raw/GL/EXT/texture_filter_anisotropic.py' adding 'OpenGL/raw/GL/EXT/texture_filter_minmax.py' adding 'OpenGL/raw/GL/EXT/texture_integer.py' adding 'OpenGL/raw/GL/EXT/texture_lod_bias.py' adding 'OpenGL/raw/GL/EXT/texture_mirror_clamp.py' adding 'OpenGL/raw/GL/EXT/texture_object.py' adding 'OpenGL/raw/GL/EXT/texture_perturb_normal.py' adding 'OpenGL/raw/GL/EXT/texture_sRGB.py' adding 'OpenGL/raw/GL/EXT/texture_sRGB_R8.py' adding 'OpenGL/raw/GL/EXT/texture_sRGB_RG8.py' adding 'OpenGL/raw/GL/EXT/texture_sRGB_decode.py' adding 'OpenGL/raw/GL/EXT/texture_shadow_lod.py' adding 'OpenGL/raw/GL/EXT/texture_shared_exponent.py' adding 'OpenGL/raw/GL/EXT/texture_snorm.py' adding 'OpenGL/raw/GL/EXT/texture_storage.py' adding 'OpenGL/raw/GL/EXT/texture_swizzle.py' adding 'OpenGL/raw/GL/EXT/timer_query.py' adding 'OpenGL/raw/GL/EXT/transform_feedback.py' adding 'OpenGL/raw/GL/EXT/vertex_array.py' adding 'OpenGL/raw/GL/EXT/vertex_array_bgra.py' adding 'OpenGL/raw/GL/EXT/vertex_attrib_64bit.py' adding 'OpenGL/raw/GL/EXT/vertex_shader.py' adding 'OpenGL/raw/GL/EXT/vertex_weighting.py' adding 'OpenGL/raw/GL/EXT/win32_keyed_mutex.py' adding 'OpenGL/raw/GL/EXT/window_rectangles.py' adding 'OpenGL/raw/GL/EXT/x11_sync_object.py' adding 'OpenGL/raw/GL/FJ/__init__.py' adding 'OpenGL/raw/GL/GREMEDY/__init__.py' adding 'OpenGL/raw/GL/GREMEDY/frame_terminator.py' adding 'OpenGL/raw/GL/GREMEDY/string_marker.py' adding 'OpenGL/raw/GL/HP/__init__.py' adding 'OpenGL/raw/GL/HP/convolution_border_modes.py' adding 'OpenGL/raw/GL/HP/image_transform.py' adding 'OpenGL/raw/GL/HP/occlusion_test.py' adding 'OpenGL/raw/GL/HP/texture_lighting.py' adding 'OpenGL/raw/GL/IBM/__init__.py' adding 'OpenGL/raw/GL/IBM/cull_vertex.py' adding 'OpenGL/raw/GL/IBM/multimode_draw_arrays.py' adding 'OpenGL/raw/GL/IBM/rasterpos_clip.py' adding 'OpenGL/raw/GL/IBM/static_data.py' adding 'OpenGL/raw/GL/IBM/texture_mirrored_repeat.py' adding 'OpenGL/raw/GL/IBM/vertex_array_lists.py' adding 'OpenGL/raw/GL/IMG/__init__.py' adding 'OpenGL/raw/GL/INGR/__init__.py' adding 'OpenGL/raw/GL/INGR/blend_func_separate.py' adding 'OpenGL/raw/GL/INGR/color_clamp.py' adding 'OpenGL/raw/GL/INGR/interlace_read.py' adding 'OpenGL/raw/GL/INTEL/__init__.py' adding 'OpenGL/raw/GL/INTEL/blackhole_render.py' adding 'OpenGL/raw/GL/INTEL/conservative_rasterization.py' adding 'OpenGL/raw/GL/INTEL/fragment_shader_ordering.py' adding 'OpenGL/raw/GL/INTEL/framebuffer_CMAA.py' adding 'OpenGL/raw/GL/INTEL/map_texture.py' adding 'OpenGL/raw/GL/INTEL/parallel_arrays.py' adding 'OpenGL/raw/GL/INTEL/performance_query.py' adding 'OpenGL/raw/GL/KHR/__init__.py' adding 'OpenGL/raw/GL/KHR/blend_equation_advanced.py' adding 'OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py' adding 'OpenGL/raw/GL/KHR/context_flush_control.py' adding 'OpenGL/raw/GL/KHR/debug.py' adding 'OpenGL/raw/GL/KHR/no_error.py' adding 'OpenGL/raw/GL/KHR/parallel_shader_compile.py' adding 'OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py' adding 'OpenGL/raw/GL/KHR/robustness.py' adding 'OpenGL/raw/GL/KHR/shader_subgroup.py' adding 'OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py' adding 'OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py' adding 'OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py' adding 'OpenGL/raw/GL/MESA/__init__.py' adding 'OpenGL/raw/GL/MESA/framebuffer_flip_x.py' adding 'OpenGL/raw/GL/MESA/framebuffer_flip_y.py' adding 'OpenGL/raw/GL/MESA/framebuffer_swap_xy.py' adding 'OpenGL/raw/GL/MESA/pack_invert.py' adding 'OpenGL/raw/GL/MESA/program_binary_formats.py' adding 'OpenGL/raw/GL/MESA/resize_buffers.py' adding 'OpenGL/raw/GL/MESA/shader_integer_functions.py' adding 'OpenGL/raw/GL/MESA/texture_const_bandwidth.py' adding 'OpenGL/raw/GL/MESA/tile_raster_order.py' adding 'OpenGL/raw/GL/MESA/window_pos.py' adding 'OpenGL/raw/GL/MESA/ycbcr_texture.py' adding 'OpenGL/raw/GL/MESAX/__init__.py' adding 'OpenGL/raw/GL/MESAX/texture_stack.py' adding 'OpenGL/raw/GL/NV/__init__.py' adding 'OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py' adding 'OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py' adding 'OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py' adding 'OpenGL/raw/GL/NV/bindless_texture.py' adding 'OpenGL/raw/GL/NV/blend_equation_advanced.py' adding 'OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py' adding 'OpenGL/raw/GL/NV/blend_minmax_factor.py' adding 'OpenGL/raw/GL/NV/blend_square.py' adding 'OpenGL/raw/GL/NV/clip_space_w_scaling.py' adding 'OpenGL/raw/GL/NV/command_list.py' adding 'OpenGL/raw/GL/NV/compute_program5.py' adding 'OpenGL/raw/GL/NV/compute_shader_derivatives.py' adding 'OpenGL/raw/GL/NV/conditional_render.py' adding 'OpenGL/raw/GL/NV/conservative_raster.py' adding 'OpenGL/raw/GL/NV/conservative_raster_dilate.py' adding 'OpenGL/raw/GL/NV/conservative_raster_pre_snap.py' adding 'OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py' adding 'OpenGL/raw/GL/NV/conservative_raster_underestimation.py' adding 'OpenGL/raw/GL/NV/copy_depth_to_color.py' adding 'OpenGL/raw/GL/NV/copy_image.py' adding 'OpenGL/raw/GL/NV/deep_texture3D.py' adding 'OpenGL/raw/GL/NV/depth_buffer_float.py' adding 'OpenGL/raw/GL/NV/depth_clamp.py' adding 'OpenGL/raw/GL/NV/draw_texture.py' adding 'OpenGL/raw/GL/NV/draw_vulkan_image.py' adding 'OpenGL/raw/GL/NV/evaluators.py' adding 'OpenGL/raw/GL/NV/explicit_multisample.py' adding 'OpenGL/raw/GL/NV/fence.py' adding 'OpenGL/raw/GL/NV/fill_rectangle.py' adding 'OpenGL/raw/GL/NV/float_buffer.py' adding 'OpenGL/raw/GL/NV/fog_distance.py' adding 'OpenGL/raw/GL/NV/fragment_coverage_to_color.py' adding 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'OpenGL/raw/GLX/ARB/context_flush_control.py' adding 'OpenGL/raw/GLX/ARB/create_context.py' adding 'OpenGL/raw/GLX/ARB/create_context_no_error.py' adding 'OpenGL/raw/GLX/ARB/create_context_profile.py' adding 'OpenGL/raw/GLX/ARB/create_context_robustness.py' adding 'OpenGL/raw/GLX/ARB/fbconfig_float.py' adding 'OpenGL/raw/GLX/ARB/framebuffer_sRGB.py' adding 'OpenGL/raw/GLX/ARB/get_proc_address.py' adding 'OpenGL/raw/GLX/ARB/multisample.py' adding 'OpenGL/raw/GLX/ARB/robustness_application_isolation.py' adding 'OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py' adding 'OpenGL/raw/GLX/ARB/vertex_buffer_object.py' adding 'OpenGL/raw/GLX/DFX/__init__.py' adding 'OpenGL/raw/GLX/DFX/multisample.py' adding 'OpenGL/raw/GLX/EXT/__init__.py' adding 'OpenGL/raw/GLX/EXT/buffer_age.py' adding 'OpenGL/raw/GLX/EXT/context_priority.py' adding 'OpenGL/raw/GLX/EXT/create_context_es2_profile.py' adding 'OpenGL/raw/GLX/EXT/create_context_es_profile.py' adding 'OpenGL/raw/GLX/EXT/fbconfig_packed_float.py' adding 'OpenGL/raw/GLX/EXT/framebuffer_sRGB.py' adding 'OpenGL/raw/GLX/EXT/get_drawable_type.py' adding 'OpenGL/raw/GLX/EXT/import_context.py' adding 'OpenGL/raw/GLX/EXT/libglvnd.py' adding 'OpenGL/raw/GLX/EXT/no_config_context.py' adding 'OpenGL/raw/GLX/EXT/stereo_tree.py' adding 'OpenGL/raw/GLX/EXT/swap_control.py' adding 'OpenGL/raw/GLX/EXT/swap_control_tear.py' adding 'OpenGL/raw/GLX/EXT/texture_from_pixmap.py' adding 'OpenGL/raw/GLX/EXT/visual_info.py' adding 'OpenGL/raw/GLX/EXT/visual_rating.py' adding 'OpenGL/raw/GLX/INTEL/__init__.py' adding 'OpenGL/raw/GLX/INTEL/swap_event.py' adding 'OpenGL/raw/GLX/MESA/__init__.py' adding 'OpenGL/raw/GLX/MESA/agp_offset.py' adding 'OpenGL/raw/GLX/MESA/copy_sub_buffer.py' adding 'OpenGL/raw/GLX/MESA/pixmap_colormap.py' adding 'OpenGL/raw/GLX/MESA/query_renderer.py' adding 'OpenGL/raw/GLX/MESA/release_buffers.py' adding 'OpenGL/raw/GLX/MESA/set_3dfx_mode.py' adding 'OpenGL/raw/GLX/MESA/swap_control.py' adding 'OpenGL/raw/GLX/NV/__init__.py' adding 'OpenGL/raw/GLX/NV/copy_buffer.py' adding 'OpenGL/raw/GLX/NV/copy_image.py' adding 'OpenGL/raw/GLX/NV/delay_before_swap.py' adding 'OpenGL/raw/GLX/NV/float_buffer.py' adding 'OpenGL/raw/GLX/NV/multigpu_context.py' adding 'OpenGL/raw/GLX/NV/multisample_coverage.py' adding 'OpenGL/raw/GLX/NV/present_video.py' adding 'OpenGL/raw/GLX/NV/robustness_video_memory_purge.py' adding 'OpenGL/raw/GLX/NV/swap_group.py' adding 'OpenGL/raw/GLX/NV/video_capture.py' adding 'OpenGL/raw/GLX/NV/video_out.py' adding 'OpenGL/raw/GLX/NV/video_output.py' adding 'OpenGL/raw/GLX/OML/__init__.py' adding 'OpenGL/raw/GLX/OML/swap_method.py' adding 'OpenGL/raw/GLX/OML/sync_control.py' adding 'OpenGL/raw/GLX/SGI/__init__.py' adding 'OpenGL/raw/GLX/SGI/cushion.py' adding 'OpenGL/raw/GLX/SGI/make_current_read.py' adding 'OpenGL/raw/GLX/SGI/swap_control.py' adding 'OpenGL/raw/GLX/SGI/video_sync.py' adding 'OpenGL/raw/GLX/SGIS/__init__.py' adding 'OpenGL/raw/GLX/SGIS/blended_overlay.py' adding 'OpenGL/raw/GLX/SGIS/multisample.py' adding 'OpenGL/raw/GLX/SGIS/shared_multisample.py' adding 'OpenGL/raw/GLX/SGIX/__init__.py' adding 'OpenGL/raw/GLX/SGIX/dmbuffer.py' adding 'OpenGL/raw/GLX/SGIX/fbconfig.py' adding 'OpenGL/raw/GLX/SGIX/hyperpipe.py' adding 'OpenGL/raw/GLX/SGIX/pbuffer.py' adding 'OpenGL/raw/GLX/SGIX/swap_barrier.py' adding 'OpenGL/raw/GLX/SGIX/swap_group.py' adding 'OpenGL/raw/GLX/SGIX/video_resize.py' adding 'OpenGL/raw/GLX/SGIX/video_source.py' adding 'OpenGL/raw/GLX/SGIX/visual_select_group.py' adding 'OpenGL/raw/GLX/SUN/__init__.py' adding 'OpenGL/raw/GLX/SUN/get_transparent_index.py' adding 'OpenGL/raw/GLX/VERSION/GLX_1_0.py' adding 'OpenGL/raw/GLX/VERSION/GLX_1_1.py' adding 'OpenGL/raw/GLX/VERSION/GLX_1_2.py' adding 'OpenGL/raw/GLX/VERSION/GLX_1_3.py' adding 'OpenGL/raw/GLX/VERSION/GLX_1_4.py' adding 'OpenGL/raw/GLX/VERSION/__init__.py' adding 'OpenGL/raw/WGL/__init__.py' adding 'OpenGL/raw/WGL/_errors.py' adding 'OpenGL/raw/WGL/_glgets.py' adding 'OpenGL/raw/WGL/_types.py' adding 'OpenGL/raw/WGL/AMD/__init__.py' adding 'OpenGL/raw/WGL/AMD/gpu_association.py' adding 'OpenGL/raw/WGL/ARB/__init__.py' adding 'OpenGL/raw/WGL/ARB/buffer_region.py' adding 'OpenGL/raw/WGL/ARB/context_flush_control.py' adding 'OpenGL/raw/WGL/ARB/create_context.py' adding 'OpenGL/raw/WGL/ARB/create_context_no_error.py' adding 'OpenGL/raw/WGL/ARB/create_context_profile.py' adding 'OpenGL/raw/WGL/ARB/create_context_robustness.py' adding 'OpenGL/raw/WGL/ARB/extensions_string.py' adding 'OpenGL/raw/WGL/ARB/framebuffer_sRGB.py' adding 'OpenGL/raw/WGL/ARB/make_current_read.py' adding 'OpenGL/raw/WGL/ARB/multisample.py' adding 'OpenGL/raw/WGL/ARB/pbuffer.py' adding 'OpenGL/raw/WGL/ARB/pixel_format.py' adding 'OpenGL/raw/WGL/ARB/pixel_format_float.py' adding 'OpenGL/raw/WGL/ARB/render_texture.py' adding 'OpenGL/raw/WGL/ARB/robustness_application_isolation.py' adding 'OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py' adding 'OpenGL/raw/WGL/ATI/__init__.py' adding 'OpenGL/raw/WGL/ATI/pixel_format_float.py' adding 'OpenGL/raw/WGL/ATI/render_texture_rectangle.py' adding 'OpenGL/raw/WGL/DFX/__init__.py' adding 'OpenGL/raw/WGL/DFX/multisample.py' adding 'OpenGL/raw/WGL/DL/__init__.py' adding 'OpenGL/raw/WGL/DL/stereo_control.py' adding 'OpenGL/raw/WGL/EXT/__init__.py' adding 'OpenGL/raw/WGL/EXT/colorspace.py' adding 'OpenGL/raw/WGL/EXT/create_context_es2_profile.py' adding 'OpenGL/raw/WGL/EXT/create_context_es_profile.py' adding 'OpenGL/raw/WGL/EXT/depth_float.py' adding 'OpenGL/raw/WGL/EXT/display_color_table.py' adding 'OpenGL/raw/WGL/EXT/extensions_string.py' adding 'OpenGL/raw/WGL/EXT/framebuffer_sRGB.py' adding 'OpenGL/raw/WGL/EXT/make_current_read.py' adding 'OpenGL/raw/WGL/EXT/multisample.py' adding 'OpenGL/raw/WGL/EXT/pbuffer.py' adding 'OpenGL/raw/WGL/EXT/pixel_format.py' adding 'OpenGL/raw/WGL/EXT/pixel_format_packed_float.py' adding 'OpenGL/raw/WGL/EXT/swap_control.py' adding 'OpenGL/raw/WGL/EXT/swap_control_tear.py' adding 'OpenGL/raw/WGL/I3D/__init__.py' adding 'OpenGL/raw/WGL/I3D/digital_video_control.py' adding 'OpenGL/raw/WGL/I3D/gamma.py' adding 'OpenGL/raw/WGL/I3D/genlock.py' adding 'OpenGL/raw/WGL/I3D/image_buffer.py' adding 'OpenGL/raw/WGL/I3D/swap_frame_lock.py' adding 'OpenGL/raw/WGL/I3D/swap_frame_usage.py' adding 'OpenGL/raw/WGL/NV/DX_interop.py' adding 'OpenGL/raw/WGL/NV/DX_interop2.py' adding 'OpenGL/raw/WGL/NV/__init__.py' adding 'OpenGL/raw/WGL/NV/copy_image.py' adding 'OpenGL/raw/WGL/NV/delay_before_swap.py' adding 'OpenGL/raw/WGL/NV/float_buffer.py' adding 'OpenGL/raw/WGL/NV/gpu_affinity.py' adding 'OpenGL/raw/WGL/NV/multigpu_context.py' adding 'OpenGL/raw/WGL/NV/multisample_coverage.py' adding 'OpenGL/raw/WGL/NV/present_video.py' adding 'OpenGL/raw/WGL/NV/render_depth_texture.py' adding 'OpenGL/raw/WGL/NV/render_texture_rectangle.py' adding 'OpenGL/raw/WGL/NV/swap_group.py' adding 'OpenGL/raw/WGL/NV/vertex_array_range.py' adding 'OpenGL/raw/WGL/NV/video_capture.py' adding 'OpenGL/raw/WGL/NV/video_output.py' adding 'OpenGL/raw/WGL/OML/__init__.py' adding 'OpenGL/raw/WGL/OML/sync_control.py' adding 'OpenGL/raw/WGL/VERSION/WGL_1_0.py' adding 'OpenGL/raw/WGL/VERSION/__init__.py' adding 'OpenGL/raw/osmesa/__init__.py' adding 'OpenGL/raw/osmesa/_types.py' adding 'OpenGL/raw/osmesa/mesa.py' adding 'pyopengl-3.1.10.dist-info/METADATA' adding 'pyopengl-3.1.10.dist-info/WHEEL' adding 'pyopengl-3.1.10.dist-info/top_level.txt' adding 'pyopengl-3.1.10.dist-info/RECORD' removing build/bdist.linux-x86_64/wheel Successfully built pyopengl-3.1.10-py3-none-any.whl I: pybuild plugin_pyproject:144: Unpacking wheel built for python3.13 with "installer" module debian/rules override_dh_auto_test make[1]: Entering directory '/build/reproducible-path/pyopengl-3.1.10+dfsg' xvfb-run -a -s "-screen 0 1024x768x24 -ac +extension GLX +render -noreset" dh_auto_test I: pybuild base:311: cd /build/reproducible-path/pyopengl-3.1.10+dfsg/.pybuild/cpython3_3.13_opengl/build; python3.13 -m pytest tests ============================= test session starts ============================== platform linux -- Python 3.13.7, pytest-8.4.2, pluggy-1.6.0 rootdir: /build/reproducible-path/pyopengl-3.1.10+dfsg/.pybuild/cpython3_3.13_opengl/build configfile: pyproject.toml plugins: typeguard-4.4.4, xvfb-3.0.0 collected 91 items / 1 skipped tests/test_arraydatatype.py ..s..s....s..... [ 17%] tests/test_checks.py ..s.x..................x [ 43%] tests/test_core.py ..........s................ [ 73%] tests/test_evaluators.py ....... [ 81%] tests/test_tess.py ... [ 84%] tests/test_textures.py ............. [ 98%] tests/test_vbo_memusage.py . [100%] =============================== warnings summary =============================== :488 :488: RuntimeWarning: Your system is avx2 capable but pygame was not built with support for it. The performance of some of your blits could be adversely affected. Consider enabling compile time detection with environment variables like PYGAME_DETECT_AVX2=1 if you are compiling without cross compilation. ../../../../../../usr/lib/python3/dist-packages/pygame/pkgdata.py:25 /usr/lib/python3/dist-packages/pygame/pkgdata.py:25: DeprecationWarning: pkg_resources is deprecated as an API. See https://setuptools.pypa.io/en/latest/pkg_resources.html from pkg_resources import resource_stream, resource_exists ../../../../../../usr/lib/python3/dist-packages/numpy/_pytesttester.py:79 /usr/lib/python3/dist-packages/numpy/_pytesttester.py:79: PytestCollectionWarning: cannot collect 'test' because it is not a function. def __call__(self, label='fast', verbose=1, extra_argv=None, -- Docs: https://docs.pytest.org/en/stable/how-to/capture-warnings.html ============ 84 passed, 6 skipped, 2 xfailed, 3 warnings in 27.55s ============= make[1]: Leaving directory '/build/reproducible-path/pyopengl-3.1.10+dfsg' create-stamp debian/debhelper-build-stamp dh_testroot -O--buildsystem=pybuild dh_prep -O--buildsystem=pybuild dh_auto_install --destdir=debian/python3-opengl/ -O--buildsystem=pybuild I: pybuild plugin_pyproject:178: Copying package built for python3.13 to destdir dh_installdocs -O--buildsystem=pybuild dh_installchangelogs -O--buildsystem=pybuild dh_python3 -O--buildsystem=pybuild dh_installsystemduser -O--buildsystem=pybuild dh_perl -O--buildsystem=pybuild dh_link -O--buildsystem=pybuild dh_strip_nondeterminism -O--buildsystem=pybuild dh_compress -O--buildsystem=pybuild dh_fixperms -O--buildsystem=pybuild dh_missing -O--buildsystem=pybuild dh_installdeb -O--buildsystem=pybuild dh_gencontrol -O--buildsystem=pybuild dh_md5sums -O--buildsystem=pybuild dh_builddeb -O--buildsystem=pybuild dpkg-deb: building package 'python3-opengl' in '../python3-opengl_3.1.10+dfsg-1_all.deb'. dpkg-genbuildinfo --build=binary -O../pyopengl_3.1.10+dfsg-1_amd64.buildinfo dpkg-genchanges --build=binary -O../pyopengl_3.1.10+dfsg-1_amd64.changes dpkg-genchanges: info: binary-only upload (no source code included) dpkg-source --after-build . dpkg-buildpackage: info: binary-only upload (no source included) dpkg-genchanges: info: including full source code in upload I: copying local configuration I: unmounting dev/ptmx filesystem I: unmounting dev/pts filesystem I: unmounting dev/shm filesystem I: unmounting proc filesystem I: unmounting sys filesystem I: cleaning the build env I: removing directory /srv/workspace/pbuilder/1753285 and its subdirectories I: Current time: Wed Oct 21 16:10:33 -12 2026 I: pbuilder-time-stamp: 1792642233 Thu Sep 18 21:47:34 UTC 2025 I: 1st build successful. Starting 2nd build on remote node ionos11-amd64.debian.net. Thu Sep 18 21:47:34 UTC 2025 I: Preparing to do remote build '2' on ionos11-amd64.debian.net. Thu Sep 18 21:47:34 UTC 2025 - checking /var/lib/jenkins/offline_nodes if ionos11-amd64.debian.net is marked as down. Thu Sep 18 21:47:34 UTC 2025 - checking via ssh if ionos11-amd64.debian.net is up. removed '/tmp/read-only-fs-test-SnI51e' ==================================================================================== Thu Sep 18 21:47:35 UTC 2025 - running /srv/jenkins/bin/reproducible_build.sh (for job /srv/jenkins/bin/reproducible_build.sh) on ionos11-amd64, called using "2 pyopengl unstable /srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj 3.1.10+dfsg-1" as arguments. Thu Sep 18 21:47:35 UTC 2025 - actually running "reproducible_build.sh" (md5sum cc591790ab2c8e13f5e554202b95c89c) as "/tmp/jenkins-script-2pZF2puc" $ git clone https://salsa.debian.org/qa/jenkins.debian.net.git ; more CONTRIBUTING Thu Sep 18 21:47:35 UTC 2025 I: Downloading source for unstable/pyopengl=3.1.10+dfsg-1 Reading package lists... NOTICE: 'pyopengl' packaging is maintained in the 'Git' version control system at: https://salsa.debian.org/python-team/packages/pyopengl.git Please use: git clone https://salsa.debian.org/python-team/packages/pyopengl.git to retrieve the latest (possibly unreleased) updates to the package. Need to get 665 kB of source archives. Get:1 http://deb.debian.org/debian unstable/main pyopengl 3.1.10+dfsg-1 (dsc) [2512 B] Get:2 http://deb.debian.org/debian unstable/main pyopengl 3.1.10+dfsg-1 (tar) [649 kB] Get:3 http://deb.debian.org/debian unstable/main pyopengl 3.1.10+dfsg-1 (diff) [14.2 kB] Fetched 665 kB in 0s (22.7 MB/s) Download complete and in download only mode Reading package lists... NOTICE: 'pyopengl' packaging is maintained in the 'Git' version control system at: https://salsa.debian.org/python-team/packages/pyopengl.git Please use: git clone https://salsa.debian.org/python-team/packages/pyopengl.git to retrieve the latest (possibly unreleased) updates to the package. Need to get 665 kB of source archives. Get:1 http://deb.debian.org/debian unstable/main pyopengl 3.1.10+dfsg-1 (dsc) [2512 B] Get:2 http://deb.debian.org/debian unstable/main pyopengl 3.1.10+dfsg-1 (tar) [649 kB] Get:3 http://deb.debian.org/debian unstable/main pyopengl 3.1.10+dfsg-1 (diff) [14.2 kB] Fetched 665 kB in 0s (22.7 MB/s) Download complete and in download only mode ============================================================================= Re-Building pyopengl in unstable on amd64 on ionos11-amd64 now. Date: Thu Sep 18 21:47:35 UTC 2025 Date UTC: Thu Sep 18 21:47:35 UTC 2025 ============================================================================= ++ mktemp -t pbuilderrc_XXXX --tmpdir=/srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj + local TMPCFG=/srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj/pbuilderrc_NNzb + case ${ARCH} in + case $ARCH in + locale=et_EE + language=et + case "${SUITE}" in + reproducible_buildflags=+all + extra_deb_build_options= + case "${SRCPACKAGE}" in + cat + echo BUILDDIR=/build/reproducible-path + '[' pyopengl = debian-installer -o pyopengl = debian-installer-netboot-images ']' + pbuilder_options=() + local pbuilder_options + DEBBUILDOPTS=-b + BINARYTARGET= + '[' pyopengl = u-boot ']' + case "${SRCPACKAGE}" in + PBUILDERTIMEOUT=24 + local PRESULT=0 + sudo timeout -k 24.1h 24h /usr/bin/ionice -c 3 /usr/bin/nice -n 11 /usr/bin/unshare --uts -- /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj/pbuilderrc_NNzb --distribution unstable --hookdir /etc/pbuilder/rebuild-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/unstable-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj/b2 --logfile b2/build.log pyopengl_3.1.10+dfsg-1.dsc W: /root/.pbuilderrc does not exist I: Logging to b2/build.log I: pbuilder: network access will be disabled during build I: Current time: Fri Sep 19 11:47:35 +14 2025 I: pbuilder-time-stamp: 1758232055 I: Building the build Environment I: extracting base tarball [/var/cache/pbuilder/unstable-reproducible-base.tgz] I: copying local configuration W: --override-config is not set; not updating apt.conf Read the manpage for details. I: mounting /proc filesystem I: mounting /sys filesystem I: creating /{dev,run}/shm I: mounting /dev/pts filesystem I: redirecting /dev/ptmx to /dev/pts/ptmx I: policy-rc.d already exists I: Copying source file I: copying [pyopengl_3.1.10+dfsg-1.dsc] I: copying [./pyopengl_3.1.10+dfsg.orig.tar.xz] I: copying [./pyopengl_3.1.10+dfsg-1.debian.tar.xz] I: Extracting source dpkg-source: warning: cannot verify inline signature for ./pyopengl_3.1.10+dfsg-1.dsc: no acceptable signature found dpkg-source: info: extracting pyopengl in pyopengl-3.1.10+dfsg dpkg-source: info: unpacking pyopengl_3.1.10+dfsg.orig.tar.xz dpkg-source: info: unpacking pyopengl_3.1.10+dfsg-1.debian.tar.xz dpkg-source: info: using patch list from debian/patches/series dpkg-source: info: applying 0001-skip-tests-until-we-know-what-is-going-on.patch dpkg-source: info: applying Skip-check_egl_platform_ext-in-case-of-PermissionError.patch dpkg-source: info: applying f984f1ce58ff9123b0aa2f790c252340897255ab.patch I: Not using root during the build. I: Installing the build-deps I: user script /srv/workspace/pbuilder/3100931/tmp/hooks/D01_modify_environment starting debug: Running on ionos11-amd64. I: Changing host+domainname to test build reproducibility I: Adding a custom variable just for the fun of it... I: Changing /bin/sh to bash '/bin/sh' -> '/bin/bash' lrwxrwxrwx 1 root root 9 Sep 18 21:48 /bin/sh -> /bin/bash I: Setting pbuilder2's login shell to /bin/bash I: Setting pbuilder2's GECOS to second user,second room,second work-phone,second home-phone,second other I: user script /srv/workspace/pbuilder/3100931/tmp/hooks/D01_modify_environment finished I: user script /srv/workspace/pbuilder/3100931/tmp/hooks/D02_print_environment starting I: set BASH=/bin/sh BASHOPTS=checkwinsize:cmdhist:complete_fullquote:extquote:force_fignore:globasciiranges:globskipdots:hostcomplete:interactive_comments:patsub_replacement:progcomp:promptvars:sourcepath BASH_ALIASES=() BASH_ARGC=() BASH_ARGV=() BASH_CMDS=() BASH_LINENO=([0]="12" [1]="0") BASH_LOADABLES_PATH=/usr/local/lib/bash:/usr/lib/bash:/opt/local/lib/bash:/usr/pkg/lib/bash:/opt/pkg/lib/bash:. BASH_SOURCE=([0]="/tmp/hooks/D02_print_environment" [1]="/tmp/hooks/D02_print_environment") BASH_VERSINFO=([0]="5" [1]="3" [2]="3" [3]="1" [4]="release" [5]="x86_64-pc-linux-gnu") BASH_VERSION='5.3.3(1)-release' BUILDDIR=/build/reproducible-path BUILDUSERGECOS='second user,second room,second work-phone,second home-phone,second other' BUILDUSERNAME=pbuilder2 BUILD_ARCH=amd64 DEBIAN_FRONTEND=noninteractive DEB_BUILD_OPTIONS='buildinfo=+all reproducible=+all parallel=40 ' DIRSTACK=() DISTRIBUTION=unstable EUID=0 FUNCNAME=([0]="Echo" [1]="main") GROUPS=() HOME=/root HOSTNAME=i-capture-the-hostname HOSTTYPE=x86_64 HOST_ARCH=amd64 IFS=' ' INVOCATION_ID=3824f12a0eea47b6a1ccde8eb9efac65 LANG=C LANGUAGE=et_EE:et LC_ALL=C MACHTYPE=x86_64-pc-linux-gnu MAIL=/var/mail/root OPTERR=1 OPTIND=1 OSTYPE=linux-gnu PATH=/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path PBCURRENTCOMMANDLINEOPERATION=build PBUILDER_OPERATION=build PBUILDER_PKGDATADIR=/usr/share/pbuilder PBUILDER_PKGLIBDIR=/usr/lib/pbuilder PBUILDER_SYSCONFDIR=/etc PIPESTATUS=([0]="0") POSIXLY_CORRECT=y PPID=3100931 PS4='+ ' PWD=/ SHELL=/bin/bash SHELLOPTS=braceexpand:errexit:hashall:interactive-comments:posix SHLVL=3 SUDO_COMMAND='/usr/bin/timeout -k 24.1h 24h /usr/bin/ionice -c 3 /usr/bin/nice -n 11 /usr/bin/unshare --uts -- /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj/pbuilderrc_NNzb --distribution unstable --hookdir /etc/pbuilder/rebuild-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/unstable-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj/b2 --logfile b2/build.log pyopengl_3.1.10+dfsg-1.dsc' SUDO_GID=111 SUDO_HOME=/var/lib/jenkins SUDO_UID=106 SUDO_USER=jenkins TERM=unknown TZ=/usr/share/zoneinfo/Etc/GMT-14 UID=0 USER=root _='I: set' http_proxy=http://46.16.76.132:3128 I: uname -a Linux i-capture-the-hostname 6.12.43+deb13-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.12.43-1 (2025-08-27) x86_64 GNU/Linux I: ls -l /bin lrwxrwxrwx 1 root root 7 Aug 10 12:30 /bin -> usr/bin I: user script /srv/workspace/pbuilder/3100931/tmp/hooks/D02_print_environment finished -> Attempting to satisfy build-dependencies -> Creating pbuilder-satisfydepends-dummy package Package: pbuilder-satisfydepends-dummy Version: 0.invalid.0 Architecture: amd64 Maintainer: Debian Pbuilder Team Description: Dummy package to satisfy dependencies with aptitude - created by pbuilder This package was created automatically by pbuilder to satisfy the build-dependencies of the package being currently built. Depends: debhelper-compat (= 13), dh-python, dh-sequence-python3, libegl1, libgl1, libgles2, libglu1-mesa | libglu1, libglut3.12, pybuild-plugin-pyproject, python3-all, python3-psutil, python3-pygame, python3-pytest, python3-pytest-xvfb, python3-setuptools, python3-tk, python3-xlib, xauth, xvfb dpkg-deb: building package 'pbuilder-satisfydepends-dummy' in '/tmp/satisfydepends-aptitude/pbuilder-satisfydepends-dummy.deb'. Selecting previously unselected package pbuilder-satisfydepends-dummy. (Reading database ... 19917 files and directories currently installed.) Preparing to unpack .../pbuilder-satisfydepends-dummy.deb ... Unpacking pbuilder-satisfydepends-dummy (0.invalid.0) ... dpkg: pbuilder-satisfydepends-dummy: dependency problems, but configuring anyway as you requested: pbuilder-satisfydepends-dummy depends on debhelper-compat (= 13); however: Package debhelper-compat is not installed. pbuilder-satisfydepends-dummy depends on dh-python; however: Package dh-python is not installed. pbuilder-satisfydepends-dummy depends on dh-sequence-python3; however: Package dh-sequence-python3 is not installed. pbuilder-satisfydepends-dummy depends on libegl1; however: Package libegl1 is not installed. pbuilder-satisfydepends-dummy depends on libgl1; however: Package libgl1 is not installed. pbuilder-satisfydepends-dummy depends on libgles2; however: Package libgles2 is not installed. pbuilder-satisfydepends-dummy depends on libglu1-mesa | libglu1; however: Package libglu1-mesa is not installed. Package libglu1 is not installed. pbuilder-satisfydepends-dummy depends on libglut3.12; however: Package libglut3.12 is not installed. pbuilder-satisfydepends-dummy depends on pybuild-plugin-pyproject; however: Package pybuild-plugin-pyproject is not installed. pbuilder-satisfydepends-dummy depends on python3-all; however: Package python3-all is not installed. pbuilder-satisfydepends-dummy depends on python3-psutil; however: Package python3-psutil is not installed. pbuilder-satisfydepends-dummy depends on python3-pygame; however: Package python3-pygame is not installed. pbuilder-satisfydepends-dummy depends on python3-pytest; however: Package python3-pytest is not installed. pbuilder-satisfydepends-dummy depends on python3-pytest-xvfb; however: Package python3-pytest-xvfb is not installed. pbuilder-satisfydepends-dummy depends on python3-setuptools; however: Package python3-setuptools is not installed. pbuilder-satisfydepends-dummy depends on python3-tk; however: Package python3-tk is not installed. pbuilder-satisfydepends-dummy depends on python3-xlib; however: Package python3-xlib is not installed. pbuilder-satisfydepends-dummy depends on xauth; however: Package xauth is not installed. pbuilder-satisfydepends-dummy depends on xvfb; however: Package xvfb is not installed. Setting up pbuilder-satisfydepends-dummy (0.invalid.0) ... Reading package lists... Building dependency tree... Reading state information... Initializing package states... Writing extended state information... Building tag database... pbuilder-satisfydepends-dummy is already installed at the requested version (0.invalid.0) pbuilder-satisfydepends-dummy is already installed at the requested version (0.invalid.0) The following NEW packages will be installed: autoconf{a} automake{a} autopoint{a} autotools-dev{a} blt{a} bsdextrautils{a} debhelper{a} dh-autoreconf{a} dh-python{a} dh-strip-nondeterminism{a} dwz{a} file{a} fontconfig-config{a} fonts-freefont-ttf{a} gettext{a} gettext-base{a} groff-base{a} intltool-debian{a} libarchive-zip-perl{a} libasound2-data{a} libasound2t64{a} libasyncns0{a} libblas3{a} libbrotli1{a} libdbus-1-3{a} libdebhelper-perl{a} libdecor-0-0{a} libdeflate0{a} libdrm-amdgpu1{a} libdrm-common{a} libdrm-intel1{a} libdrm2{a} libedit2{a} libegl-mesa0{a} libegl1{a} libelf1t64{a} libexpat1{a} libffi8{a} libfile-stripnondeterminism-perl{a} libflac14{a} libfontconfig1{a} libfontenc1{a} libfreetype6{a} libgbm1{a} libgfortran5{a} libgl1{a} libgl1-mesa-dri{a} libgles2{a} libglib2.0-0t64{a} libglu1-mesa{a} libglut3.12{a} libglvnd0{a} libglx-mesa0{a} libglx0{a} libgraphite2-3{a} libharfbuzz0b{a} libice6{a} libjbig0{a} libjpeg62-turbo{a} liblapack3{a} liblerc4{a} libllvm19{a} libmagic-mgc{a} libmagic1t64{a} libmp3lame0{a} libmpg123-0t64{a} libogg0{a} libopengl0{a} libopus0{a} libopusfile0{a} libpciaccess0{a} libpipeline1{a} libpixman-1-0{a} libpng16-16t64{a} libportmidi2{a} libpulse0{a} libpython3-stdlib{a} libpython3.13-minimal{a} libpython3.13-stdlib{a} libreadline8t64{a} libsamplerate0{a} libsdl2-2.0-0{a} libsdl2-classic{a} libsdl2-image-2.0-0{a} libsdl2-mixer-2.0-0{a} libsdl2-ttf-2.0-0{a} libsensors-config{a} libsensors5{a} libsharpyuv0{a} libsm6{a} libsndfile1{a} libtcl8.6{a} libtiff6{a} libtk8.6{a} libtool{a} libuchardet0{a} libunistring5{a} libunwind8{a} libvorbis0a{a} libvorbisenc2{a} libvorbisfile3{a} libvulkan1{a} libwayland-client0{a} libwayland-cursor0{a} libwayland-egl1{a} libwebp7{a} libwebpdemux2{a} libx11-6{a} libx11-data{a} libx11-xcb1{a} libxau6{a} libxaw7{a} libxcb-dri3-0{a} libxcb-glx0{a} libxcb-present0{a} libxcb-randr0{a} libxcb-shm0{a} libxcb-sync1{a} libxcb-xfixes0{a} libxcb1{a} libxcursor1{a} libxdmcp6{a} libxext6{a} libxfixes3{a} libxfont2{a} libxft2{a} libxi6{a} libxkbcommon0{a} libxkbfile1{a} libxml2-16{a} libxmp4{a} libxmu6{a} libxmuu1{a} libxpm4{a} libxrandr2{a} libxrender1{a} libxshmfence1{a} libxss1{a} libxt6t64{a} libxxf86vm1{a} libz3-4{a} m4{a} man-db{a} media-types{a} mesa-libgallium{a} netbase{a} po-debconf{a} pybuild-plugin-pyproject{a} python3{a} python3-all{a} python3-autocommand{a} python3-build{a} python3-inflect{a} python3-iniconfig{a} python3-installer{a} python3-jaraco.context{a} python3-jaraco.functools{a} python3-jaraco.text{a} python3-minimal{a} python3-more-itertools{a} python3-numpy{a} python3-numpy-dev{a} python3-packaging{a} python3-pkg-resources{a} python3-pluggy{a} python3-psutil{a} python3-pygame{a} python3-pygments{a} python3-pyproject-hooks{a} python3-pytest{a} python3-pytest-xvfb{a} python3-pyvirtualdisplay{a} python3-setuptools{a} python3-tk{a} python3-typeguard{a} python3-typing-extensions{a} python3-wheel{a} python3-xlib{a} python3-zipp{a} python3.13{a} python3.13-minimal{a} python3.13-tk{a} readline-common{a} sensible-utils{a} tk8.6-blt2.5{a} tzdata{a} x11-common{a} x11-xkb-utils{a} xauth{a} xkb-data{a} xserver-common{a} xvfb{a} The following packages are RECOMMENDED but will NOT be installed: alsa-topology-conf alsa-ucm-conf ca-certificates curl dbus fluid-soundfont-gm fluidr3mono-gm-soundfont libarchive-cpio-perl libdecor-0-plugin-1-cairo libdecor-0-plugin-1-gtk libfluidsynth3 libglib2.0-data libltdl-dev libmail-sendmail-perl lynx mesa-vulkan-drivers musescore-general-soundfont musescore-general-soundfont-lossless musescore-general-soundfont-small opl3-soundfont shared-mime-info timgm6mb-soundfont wget xdg-user-dirs xfonts-base 0 packages upgraded, 192 newly installed, 0 to remove and 0 not upgraded. Need to get 109 MB of archives. After unpacking 415 MB will be used. Writing extended state information... Get: 1 http://deb.debian.org/debian unstable/main amd64 libexpat1 amd64 2.7.2-1 [111 kB] Get: 2 http://deb.debian.org/debian unstable/main amd64 libpython3.13-minimal amd64 3.13.7-1 [864 kB] Get: 3 http://deb.debian.org/debian unstable/main amd64 python3.13-minimal amd64 3.13.7-1 [2216 kB] Get: 4 http://deb.debian.org/debian unstable/main amd64 python3-minimal amd64 3.13.7-1 [27.2 kB] Get: 5 http://deb.debian.org/debian unstable/main amd64 media-types all 13.0.0 [29.3 kB] Get: 6 http://deb.debian.org/debian unstable/main amd64 netbase all 6.5 [12.4 kB] Get: 7 http://deb.debian.org/debian unstable/main amd64 tzdata all 2025b-5 [260 kB] Get: 8 http://deb.debian.org/debian unstable/main amd64 libffi8 amd64 3.5.2-2 [25.5 kB] Get: 9 http://deb.debian.org/debian unstable/main amd64 readline-common all 8.3-3 [74.8 kB] Get: 10 http://deb.debian.org/debian unstable/main amd64 libreadline8t64 amd64 8.3-3 [191 kB] Get: 11 http://deb.debian.org/debian unstable/main amd64 libpython3.13-stdlib amd64 3.13.7-1 [1960 kB] Get: 12 http://deb.debian.org/debian unstable/main amd64 python3.13 amd64 3.13.7-1 [761 kB] Get: 13 http://deb.debian.org/debian unstable/main amd64 libpython3-stdlib amd64 3.13.7-1 [10.2 kB] Get: 14 http://deb.debian.org/debian unstable/main amd64 python3 amd64 3.13.7-1 [28.3 kB] Get: 15 http://deb.debian.org/debian unstable/main amd64 python3-numpy-dev amd64 1:2.2.4+ds-1.2 [142 kB] Get: 16 http://deb.debian.org/debian unstable/main amd64 libblas3 amd64 3.12.1-7 [215 kB] Get: 17 http://deb.debian.org/debian unstable/main amd64 libgfortran5 amd64 15.2.0-4 [862 kB] Get: 18 http://deb.debian.org/debian unstable/main amd64 liblapack3 amd64 3.12.1-7 [2785 kB] Get: 19 http://deb.debian.org/debian unstable/main amd64 python3-numpy amd64 1:2.2.4+ds-1.2 [5224 kB] Get: 20 http://deb.debian.org/debian unstable/main amd64 sensible-utils all 0.0.26 [27.0 kB] Get: 21 http://deb.debian.org/debian unstable/main amd64 libmagic-mgc amd64 1:5.46-5 [338 kB] Get: 22 http://deb.debian.org/debian unstable/main amd64 libmagic1t64 amd64 1:5.46-5 [109 kB] Get: 23 http://deb.debian.org/debian unstable/main amd64 file amd64 1:5.46-5 [43.6 kB] Get: 24 http://deb.debian.org/debian unstable/main amd64 gettext-base amd64 0.23.1-2+b1 [244 kB] Get: 25 http://deb.debian.org/debian unstable/main amd64 libuchardet0 amd64 0.0.8-2 [68.5 kB] Get: 26 http://deb.debian.org/debian unstable/main amd64 groff-base amd64 1.23.0-9 [1187 kB] Get: 27 http://deb.debian.org/debian unstable/main amd64 bsdextrautils amd64 2.41.1-3 [100 kB] Get: 28 http://deb.debian.org/debian unstable/main amd64 libpipeline1 amd64 1.5.8-1 [42.0 kB] Get: 29 http://deb.debian.org/debian unstable/main amd64 man-db amd64 2.13.1-1 [1469 kB] Get: 30 http://deb.debian.org/debian unstable/main amd64 m4 amd64 1.4.20-1 [324 kB] Get: 31 http://deb.debian.org/debian unstable/main amd64 autoconf all 2.72-3.1 [494 kB] Get: 32 http://deb.debian.org/debian unstable/main amd64 autotools-dev all 20240727.1 [60.2 kB] Get: 33 http://deb.debian.org/debian unstable/main amd64 automake all 1:1.17-4 [862 kB] Get: 34 http://deb.debian.org/debian unstable/main amd64 autopoint all 0.23.1-2 [770 kB] Get: 35 http://deb.debian.org/debian unstable/main amd64 libtcl8.6 amd64 8.6.17+dfsg-1 [1041 kB] Get: 36 http://deb.debian.org/debian unstable/main amd64 libbrotli1 amd64 1.1.0-2+b7 [307 kB] Get: 37 http://deb.debian.org/debian unstable/main amd64 libpng16-16t64 amd64 1.6.50-1 [282 kB] Get: 38 http://deb.debian.org/debian unstable/main amd64 libfreetype6 amd64 2.13.3+dfsg-1 [452 kB] Get: 39 http://deb.debian.org/debian unstable/main amd64 fonts-freefont-ttf all 20211204+svn4273-4 [5318 kB] Get: 40 http://deb.debian.org/debian unstable/main amd64 fontconfig-config amd64 2.15.0-2.4 [318 kB] Get: 41 http://deb.debian.org/debian unstable/main amd64 libfontconfig1 amd64 2.15.0-2.4 [401 kB] Get: 42 http://deb.debian.org/debian unstable/main amd64 libxau6 amd64 1:1.0.11-1 [20.4 kB] Get: 43 http://deb.debian.org/debian unstable/main amd64 libxdmcp6 amd64 1:1.1.5-1 [27.8 kB] Get: 44 http://deb.debian.org/debian unstable/main amd64 libxcb1 amd64 1.17.0-2+b1 [144 kB] Get: 45 http://deb.debian.org/debian unstable/main amd64 libx11-data all 2:1.8.12-1 [343 kB] Get: 46 http://deb.debian.org/debian unstable/main amd64 libx11-6 amd64 2:1.8.12-1 [815 kB] Get: 47 http://deb.debian.org/debian unstable/main amd64 libxrender1 amd64 1:0.9.12-1 [27.9 kB] Get: 48 http://deb.debian.org/debian unstable/main amd64 libxft2 amd64 2.3.6-1+b4 [54.5 kB] Get: 49 http://deb.debian.org/debian unstable/main amd64 libxext6 amd64 2:1.3.4-1+b3 [50.4 kB] Get: 50 http://deb.debian.org/debian unstable/main amd64 x11-common all 1:7.7+25 [217 kB] Get: 51 http://deb.debian.org/debian unstable/main amd64 libxss1 amd64 1:1.2.3-1+b3 [17.0 kB] Get: 52 http://deb.debian.org/debian unstable/main amd64 libtk8.6 amd64 8.6.17-1 [794 kB] Get: 53 http://deb.debian.org/debian unstable/main amd64 tk8.6-blt2.5 amd64 2.5.3+dfsg-8 [591 kB] Get: 54 http://deb.debian.org/debian unstable/main amd64 blt amd64 2.5.3+dfsg-8 [5984 B] Get: 55 http://deb.debian.org/debian unstable/main amd64 libdebhelper-perl all 13.26 [91.8 kB] Get: 56 http://deb.debian.org/debian unstable/main amd64 libtool all 2.5.4-5 [540 kB] Get: 57 http://deb.debian.org/debian unstable/main amd64 dh-autoreconf all 21 [12.2 kB] Get: 58 http://deb.debian.org/debian unstable/main amd64 libarchive-zip-perl all 1.68-1 [104 kB] Get: 59 http://deb.debian.org/debian unstable/main amd64 libfile-stripnondeterminism-perl all 1.15.0-1 [19.9 kB] Get: 60 http://deb.debian.org/debian unstable/main amd64 dh-strip-nondeterminism all 1.15.0-1 [8812 B] Get: 61 http://deb.debian.org/debian unstable/main amd64 libelf1t64 amd64 0.193-3 [192 kB] Get: 62 http://deb.debian.org/debian unstable/main amd64 dwz amd64 0.16-2 [108 kB] Get: 63 http://deb.debian.org/debian unstable/main amd64 libunistring5 amd64 1.3-2 [477 kB] Get: 64 http://deb.debian.org/debian unstable/main amd64 libxml2-16 amd64 2.14.5+dfsg-0.2 [638 kB] Get: 65 http://deb.debian.org/debian unstable/main amd64 gettext amd64 0.23.1-2+b1 [1680 kB] Get: 66 http://deb.debian.org/debian unstable/main amd64 intltool-debian all 0.35.0+20060710.6 [22.9 kB] Get: 67 http://deb.debian.org/debian unstable/main amd64 po-debconf all 1.0.21+nmu1 [248 kB] Get: 68 http://deb.debian.org/debian unstable/main amd64 debhelper all 13.26 [939 kB] Get: 69 http://deb.debian.org/debian unstable/main amd64 dh-python all 6.20250414 [116 kB] Get: 70 http://deb.debian.org/debian unstable/main amd64 libasound2-data all 1.2.14-2 [21.1 kB] Get: 71 http://deb.debian.org/debian unstable/main amd64 libasound2t64 amd64 1.2.14-2 [420 kB] Get: 72 http://deb.debian.org/debian unstable/main amd64 libasyncns0 amd64 0.8-7 [12.7 kB] Get: 73 http://deb.debian.org/debian unstable/main amd64 libdbus-1-3 amd64 1.16.2-2 [178 kB] Get: 74 http://deb.debian.org/debian unstable/main amd64 libwayland-client0 amd64 1.24.0-2+b1 [28.5 kB] Get: 75 http://deb.debian.org/debian unstable/main amd64 libdecor-0-0 amd64 0.2.3-3 [15.9 kB] Get: 76 http://deb.debian.org/debian unstable/main amd64 libdeflate0 amd64 1.23-2 [47.3 kB] Get: 77 http://deb.debian.org/debian unstable/main amd64 libdrm-common all 2.4.125-2 [8576 B] Get: 78 http://deb.debian.org/debian unstable/main amd64 libdrm2 amd64 2.4.125-2 [39.1 kB] Get: 79 http://deb.debian.org/debian unstable/main amd64 libdrm-amdgpu1 amd64 2.4.125-2 [23.2 kB] Get: 80 http://deb.debian.org/debian unstable/main amd64 libpciaccess0 amd64 0.17-3+b3 [51.9 kB] Get: 81 http://deb.debian.org/debian unstable/main amd64 libdrm-intel1 amd64 2.4.125-2 [64.1 kB] Get: 82 http://deb.debian.org/debian unstable/main amd64 libedit2 amd64 3.1-20250104-1 [93.8 kB] Get: 83 http://deb.debian.org/debian unstable/main amd64 libz3-4 amd64 4.13.3-1 [8560 kB] Get: 84 http://deb.debian.org/debian unstable/main amd64 libllvm19 amd64 1:19.1.7-6 [25.9 MB] Get: 85 http://deb.debian.org/debian unstable/main amd64 libsensors-config all 1:3.6.2-2 [16.2 kB] Get: 86 http://deb.debian.org/debian unstable/main amd64 libsensors5 amd64 1:3.6.2-2 [37.5 kB] Get: 87 http://deb.debian.org/debian unstable/main amd64 libx11-xcb1 amd64 2:1.8.12-1 [247 kB] Get: 88 http://deb.debian.org/debian unstable/main amd64 libxcb-dri3-0 amd64 1.17.0-2+b1 [107 kB] Get: 89 http://deb.debian.org/debian unstable/main amd64 libxcb-present0 amd64 1.17.0-2+b1 [106 kB] Get: 90 http://deb.debian.org/debian unstable/main amd64 libxcb-randr0 amd64 1.17.0-2+b1 [117 kB] Get: 91 http://deb.debian.org/debian unstable/main amd64 libxcb-sync1 amd64 1.17.0-2+b1 [109 kB] Get: 92 http://deb.debian.org/debian unstable/main amd64 libxcb-xfixes0 amd64 1.17.0-2+b1 [109 kB] Get: 93 http://deb.debian.org/debian unstable/main amd64 libxshmfence1 amd64 1.3.3-1 [10.9 kB] Get: 94 http://deb.debian.org/debian unstable/main amd64 mesa-libgallium amd64 25.2.3-1 [10.3 MB] Get: 95 http://deb.debian.org/debian unstable/main amd64 libgbm1 amd64 25.2.3-1 [46.0 kB] Get: 96 http://deb.debian.org/debian unstable/main amd64 libxcb-shm0 amd64 1.17.0-2+b1 [105 kB] Get: 97 http://deb.debian.org/debian unstable/main amd64 libegl-mesa0 amd64 25.2.3-1 [123 kB] Get: 98 http://deb.debian.org/debian unstable/main amd64 libogg0 amd64 1.3.6-1 [23.8 kB] Get: 99 http://deb.debian.org/debian unstable/main amd64 libflac14 amd64 1.5.0+ds-2 [210 kB] Get: 100 http://deb.debian.org/debian unstable/main amd64 libfontenc1 amd64 1:1.1.8-1+b2 [23.3 kB] Get: 101 http://deb.debian.org/debian unstable/main amd64 libglvnd0 amd64 1.7.0-1+b2 [52.0 kB] Get: 102 http://deb.debian.org/debian unstable/main amd64 libxcb-glx0 amd64 1.17.0-2+b1 [122 kB] Get: 103 http://deb.debian.org/debian unstable/main amd64 libxxf86vm1 amd64 1:1.1.4-1+b4 [19.3 kB] Get: 104 http://deb.debian.org/debian unstable/main amd64 libvulkan1 amd64 1.4.321.0-1 [133 kB] Get: 105 http://deb.debian.org/debian unstable/main amd64 libgl1-mesa-dri amd64 25.2.3-1 [47.6 kB] Get: 106 http://deb.debian.org/debian unstable/main amd64 libglx-mesa0 amd64 25.2.3-1 [116 kB] Get: 107 http://deb.debian.org/debian unstable/main amd64 libglx0 amd64 1.7.0-1+b2 [34.9 kB] Get: 108 http://deb.debian.org/debian unstable/main amd64 libgl1 amd64 1.7.0-1+b2 [89.5 kB] Get: 109 http://deb.debian.org/debian unstable/main amd64 libgles2 amd64 1.7.0-1+b2 [17.3 kB] Get: 110 http://deb.debian.org/debian unstable/main amd64 libglib2.0-0t64 amd64 2.84.4-3 [1518 kB] Get: 111 http://deb.debian.org/debian unstable/main amd64 libopengl0 amd64 1.7.0-1+b2 [30.9 kB] Get: 112 http://deb.debian.org/debian unstable/main amd64 libglu1-mesa amd64 9.0.2-1.1+b3 [184 kB] Get: 113 http://deb.debian.org/debian unstable/main amd64 libxi6 amd64 2:1.8.2-1 [78.9 kB] Get: 114 http://deb.debian.org/debian unstable/main amd64 libglut3.12 amd64 3.4.0-4 [139 kB] Get: 115 http://deb.debian.org/debian unstable/main amd64 libgraphite2-3 amd64 1.3.14-7 [76.3 kB] Get: 116 http://deb.debian.org/debian unstable/main amd64 libharfbuzz0b amd64 11.5.0-1 [517 kB] Get: 117 http://deb.debian.org/debian unstable/main amd64 libice6 amd64 2:1.1.1-1 [65.4 kB] Get: 118 http://deb.debian.org/debian unstable/main amd64 libjbig0 amd64 2.1-6.1+b2 [32.1 kB] Get: 119 http://deb.debian.org/debian unstable/main amd64 libjpeg62-turbo amd64 1:2.1.5-4 [168 kB] Get: 120 http://deb.debian.org/debian unstable/main amd64 liblerc4 amd64 4.0.0+ds-5 [183 kB] Get: 121 http://deb.debian.org/debian unstable/main amd64 libmp3lame0 amd64 3.100-6+b3 [363 kB] Get: 122 http://deb.debian.org/debian unstable/main amd64 libmpg123-0t64 amd64 1.33.2-1 [149 kB] Get: 123 http://deb.debian.org/debian unstable/main amd64 libopus0 amd64 1.5.2-2 [2852 kB] Get: 124 http://deb.debian.org/debian unstable/main amd64 libopusfile0 amd64 0.12-4+b3 [42.6 kB] Get: 125 http://deb.debian.org/debian unstable/main amd64 libpixman-1-0 amd64 0.44.0-3 [248 kB] Get: 126 http://deb.debian.org/debian unstable/main amd64 libportmidi2 amd64 2:2.0.4-2 [24.1 kB] Get: 127 http://deb.debian.org/debian unstable/main amd64 libvorbis0a amd64 1.3.7-3 [90.0 kB] Get: 128 http://deb.debian.org/debian unstable/main amd64 libvorbisenc2 amd64 1.3.7-3 [75.4 kB] Get: 129 http://deb.debian.org/debian unstable/main amd64 libsndfile1 amd64 1.2.2-3 [222 kB] Get: 130 http://deb.debian.org/debian unstable/main amd64 libpulse0 amd64 17.0+dfsg1-2+b1 [276 kB] Get: 131 http://deb.debian.org/debian unstable/main amd64 libsamplerate0 amd64 0.2.2-4+b2 [950 kB] Get: 132 http://deb.debian.org/debian unstable/main amd64 libwayland-cursor0 amd64 1.24.0-2+b1 [12.3 kB] Get: 133 http://deb.debian.org/debian unstable/main amd64 libwayland-egl1 amd64 1.24.0-2+b1 [6224 B] Get: 134 http://deb.debian.org/debian unstable/main amd64 libxfixes3 amd64 1:6.0.0-2+b4 [20.2 kB] Get: 135 http://deb.debian.org/debian unstable/main amd64 libxcursor1 amd64 1:1.2.3-1 [39.7 kB] Get: 136 http://deb.debian.org/debian unstable/main amd64 xkb-data all 2.42-1 [790 kB] Get: 137 http://deb.debian.org/debian unstable/main amd64 libxkbcommon0 amd64 1.7.0-2.1 [113 kB] Get: 138 http://deb.debian.org/debian unstable/main amd64 libxrandr2 amd64 2:1.5.4-1+b3 [36.3 kB] Get: 139 http://deb.debian.org/debian unstable/main amd64 libsdl2-classic amd64 2.32.10+dfsg-4 [733 kB] Get: 140 http://deb.debian.org/debian unstable/main amd64 libsdl2-2.0-0 amd64 2.32.10+dfsg-4 [51.3 kB] Get: 141 http://deb.debian.org/debian unstable/main amd64 libsharpyuv0 amd64 1.5.0-0.1 [116 kB] Get: 142 http://deb.debian.org/debian unstable/main amd64 libwebp7 amd64 1.5.0-0.1 [318 kB] Get: 143 http://deb.debian.org/debian unstable/main amd64 libtiff6 amd64 4.7.0-5 [364 kB] Get: 144 http://deb.debian.org/debian unstable/main amd64 libwebpdemux2 amd64 1.5.0-0.1 [113 kB] Get: 145 http://deb.debian.org/debian unstable/main amd64 libsdl2-image-2.0-0 amd64 2.8.8+dfsg-1 [67.0 kB] Get: 146 http://deb.debian.org/debian unstable/main amd64 libvorbisfile3 amd64 1.3.7-3 [20.9 kB] Get: 147 http://deb.debian.org/debian unstable/main amd64 libxmp4 amd64 4.6.3-1 [320 kB] Get: 148 http://deb.debian.org/debian unstable/main amd64 libsdl2-mixer-2.0-0 amd64 2.8.1+dfsg-4 [82.6 kB] Get: 149 http://deb.debian.org/debian unstable/main amd64 libsdl2-ttf-2.0-0 amd64 2.24.0+dfsg-2 [36.2 kB] Get: 150 http://deb.debian.org/debian unstable/main amd64 libsm6 amd64 2:1.2.6-1 [37.3 kB] Get: 151 http://deb.debian.org/debian unstable/main amd64 libunwind8 amd64 1.8.1-0.1 [56.3 kB] Get: 152 http://deb.debian.org/debian unstable/main amd64 libxt6t64 amd64 1:1.2.1-1.3 [208 kB] Get: 153 http://deb.debian.org/debian unstable/main amd64 libxmu6 amd64 2:1.1.3-3+b4 [59.0 kB] Get: 154 http://deb.debian.org/debian unstable/main amd64 libxpm4 amd64 1:3.5.17-1+b3 [56.2 kB] Get: 155 http://deb.debian.org/debian unstable/main amd64 libxaw7 amd64 2:1.0.16-1 [212 kB] Get: 156 http://deb.debian.org/debian unstable/main amd64 libxfont2 amd64 1:2.0.6-1+b3 [132 kB] Get: 157 http://deb.debian.org/debian unstable/main amd64 libxkbfile1 amd64 1:1.1.0-1+b4 [76.5 kB] Get: 158 http://deb.debian.org/debian unstable/main amd64 libxmuu1 amd64 2:1.1.3-3+b4 [21.9 kB] Get: 159 http://deb.debian.org/debian unstable/main amd64 python3-packaging all 25.0-1 [56.6 kB] Get: 160 http://deb.debian.org/debian unstable/main amd64 python3-pyproject-hooks all 1.2.0-1 [11.7 kB] Get: 161 http://deb.debian.org/debian unstable/main amd64 python3-wheel all 0.46.1-2 [21.7 kB] Get: 162 http://deb.debian.org/debian unstable/main amd64 python3-build all 1.2.2-4 [36.2 kB] Get: 163 http://deb.debian.org/debian unstable/main amd64 python3-installer all 0.7.0+dfsg1-3 [18.6 kB] Get: 164 http://deb.debian.org/debian unstable/main amd64 pybuild-plugin-pyproject all 6.20250414 [11.8 kB] Get: 165 http://deb.debian.org/debian unstable/main amd64 python3-all amd64 3.13.7-1 [1048 B] Get: 166 http://deb.debian.org/debian unstable/main amd64 python3-autocommand all 2.2.2-3 [13.6 kB] Get: 167 http://deb.debian.org/debian unstable/main amd64 python3-more-itertools all 10.8.0-1 [71.7 kB] Get: 168 http://deb.debian.org/debian unstable/main amd64 python3-typing-extensions all 4.15.0-1 [92.4 kB] Get: 169 http://deb.debian.org/debian unstable/main amd64 python3-typeguard all 4.4.4-1 [37.1 kB] Get: 170 http://deb.debian.org/debian unstable/main amd64 python3-inflect all 7.5.0-1 [33.0 kB] Get: 171 http://deb.debian.org/debian unstable/main amd64 python3-iniconfig all 1.1.1-2 [6396 B] Get: 172 http://deb.debian.org/debian unstable/main amd64 python3-jaraco.functools all 4.1.0-1 [12.0 kB] Get: 173 http://deb.debian.org/debian unstable/main amd64 python3-pkg-resources all 78.1.1-0.1 [224 kB] Get: 174 http://deb.debian.org/debian unstable/main amd64 python3-jaraco.text all 4.0.0-1 [11.4 kB] Get: 175 http://deb.debian.org/debian unstable/main amd64 python3-zipp all 3.23.0-1 [11.0 kB] Get: 176 http://deb.debian.org/debian unstable/main amd64 python3-setuptools all 78.1.1-0.1 [738 kB] Get: 177 http://deb.debian.org/debian unstable/main amd64 python3-jaraco.context all 6.0.1-1 [8276 B] Get: 178 http://deb.debian.org/debian unstable/main amd64 python3-pluggy all 1.6.0-1 [27.1 kB] Get: 179 http://deb.debian.org/debian unstable/main amd64 python3-psutil amd64 7.0.0-2 [220 kB] Get: 180 http://deb.debian.org/debian unstable/main amd64 python3-pygame amd64 2.6.1-2 [1209 kB] Get: 181 http://deb.debian.org/debian unstable/main amd64 python3-pygments all 2.18.0+dfsg-2 [836 kB] Get: 182 http://deb.debian.org/debian unstable/main amd64 python3-pytest all 8.4.2-1 [266 kB] Get: 183 http://deb.debian.org/debian unstable/main amd64 x11-xkb-utils amd64 7.7+9 [159 kB] Get: 184 http://deb.debian.org/debian unstable/main amd64 xserver-common all 2:21.1.18-2 [2417 kB] Get: 185 http://deb.debian.org/debian unstable/main amd64 xvfb amd64 2:21.1.18-2 [3204 kB] Get: 186 http://deb.debian.org/debian unstable/main amd64 python3-pyvirtualdisplay all 3.0-1 [14.2 kB] Get: 187 http://deb.debian.org/debian unstable/main amd64 xauth amd64 1:1.1.2-1.1 [35.9 kB] Get: 188 http://deb.debian.org/debian unstable/main amd64 python3-pytest-xvfb all 3.0.0-3 [8276 B] Get: 189 http://deb.debian.org/debian unstable/main amd64 python3.13-tk amd64 3.13.7-1 [108 kB] Get: 190 http://deb.debian.org/debian unstable/main amd64 python3-tk amd64 3.13.5-1 [9604 B] Get: 191 http://deb.debian.org/debian unstable/main amd64 python3-xlib all 0.33-4 [122 kB] Get: 192 http://deb.debian.org/debian unstable/main amd64 libegl1 amd64 1.7.0-1+b2 [34.6 kB] Fetched 109 MB in 31s (3498 kB/s) Preconfiguring packages ... Selecting previously unselected package libexpat1:amd64. (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 19917 files and directories currently installed.) Preparing to unpack .../libexpat1_2.7.2-1_amd64.deb ... Unpacking libexpat1:amd64 (2.7.2-1) ... Selecting previously unselected package libpython3.13-minimal:amd64. Preparing to unpack .../libpython3.13-minimal_3.13.7-1_amd64.deb ... Unpacking libpython3.13-minimal:amd64 (3.13.7-1) ... Selecting previously unselected package python3.13-minimal. Preparing to unpack .../python3.13-minimal_3.13.7-1_amd64.deb ... Unpacking python3.13-minimal (3.13.7-1) ... Setting up libpython3.13-minimal:amd64 (3.13.7-1) ... Setting up libexpat1:amd64 (2.7.2-1) ... Setting up python3.13-minimal (3.13.7-1) ... Selecting previously unselected package python3-minimal. (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 20251 files and directories currently installed.) Preparing to unpack .../0-python3-minimal_3.13.7-1_amd64.deb ... Unpacking python3-minimal (3.13.7-1) ... Selecting previously unselected package media-types. Preparing to unpack .../1-media-types_13.0.0_all.deb ... Unpacking media-types (13.0.0) ... Selecting previously unselected package netbase. Preparing to unpack .../2-netbase_6.5_all.deb ... Unpacking netbase (6.5) ... Selecting previously unselected package tzdata. Preparing to unpack .../3-tzdata_2025b-5_all.deb ... Unpacking tzdata (2025b-5) ... Selecting previously unselected package libffi8:amd64. Preparing to unpack .../4-libffi8_3.5.2-2_amd64.deb ... Unpacking libffi8:amd64 (3.5.2-2) ... Selecting previously unselected package readline-common. Preparing to unpack .../5-readline-common_8.3-3_all.deb ... Unpacking readline-common (8.3-3) ... Selecting previously unselected package libreadline8t64:amd64. Preparing to unpack .../6-libreadline8t64_8.3-3_amd64.deb ... Adding 'diversion of /lib/x86_64-linux-gnu/libhistory.so.8 to /lib/x86_64-linux-gnu/libhistory.so.8.usr-is-merged by libreadline8t64' Adding 'diversion of /lib/x86_64-linux-gnu/libhistory.so.8.2 to /lib/x86_64-linux-gnu/libhistory.so.8.2.usr-is-merged by libreadline8t64' Adding 'diversion of /lib/x86_64-linux-gnu/libreadline.so.8 to /lib/x86_64-linux-gnu/libreadline.so.8.usr-is-merged by libreadline8t64' Adding 'diversion of /lib/x86_64-linux-gnu/libreadline.so.8.2 to /lib/x86_64-linux-gnu/libreadline.so.8.2.usr-is-merged by libreadline8t64' Unpacking libreadline8t64:amd64 (8.3-3) ... Selecting previously unselected package libpython3.13-stdlib:amd64. Preparing to unpack .../7-libpython3.13-stdlib_3.13.7-1_amd64.deb ... Unpacking libpython3.13-stdlib:amd64 (3.13.7-1) ... Selecting previously unselected package python3.13. Preparing to unpack .../8-python3.13_3.13.7-1_amd64.deb ... Unpacking python3.13 (3.13.7-1) ... Selecting previously unselected package libpython3-stdlib:amd64. Preparing to unpack .../9-libpython3-stdlib_3.13.7-1_amd64.deb ... Unpacking libpython3-stdlib:amd64 (3.13.7-1) ... Setting up python3-minimal (3.13.7-1) ... Selecting previously unselected package python3. (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 21266 files and directories currently installed.) Preparing to unpack .../000-python3_3.13.7-1_amd64.deb ... Unpacking python3 (3.13.7-1) ... Selecting previously unselected package python3-numpy-dev:amd64. Preparing to unpack .../001-python3-numpy-dev_1%3a2.2.4+ds-1.2_amd64.deb ... Unpacking python3-numpy-dev:amd64 (1:2.2.4+ds-1.2) ... Selecting previously unselected package libblas3:amd64. Preparing to unpack .../002-libblas3_3.12.1-7_amd64.deb ... Unpacking libblas3:amd64 (3.12.1-7) ... Selecting previously unselected package libgfortran5:amd64. Preparing to unpack .../003-libgfortran5_15.2.0-4_amd64.deb ... Unpacking libgfortran5:amd64 (15.2.0-4) ... Selecting previously unselected package liblapack3:amd64. Preparing to unpack .../004-liblapack3_3.12.1-7_amd64.deb ... Unpacking liblapack3:amd64 (3.12.1-7) ... Selecting previously unselected package python3-numpy. Preparing to unpack .../005-python3-numpy_1%3a2.2.4+ds-1.2_amd64.deb ... Unpacking python3-numpy (1:2.2.4+ds-1.2) ... Selecting previously unselected package sensible-utils. Preparing to unpack .../006-sensible-utils_0.0.26_all.deb ... Unpacking sensible-utils (0.0.26) ... Selecting previously unselected package libmagic-mgc. Preparing to unpack .../007-libmagic-mgc_1%3a5.46-5_amd64.deb ... Unpacking libmagic-mgc (1:5.46-5) ... Selecting previously unselected package libmagic1t64:amd64. Preparing to unpack .../008-libmagic1t64_1%3a5.46-5_amd64.deb ... Unpacking libmagic1t64:amd64 (1:5.46-5) ... Selecting previously unselected package file. Preparing to unpack .../009-file_1%3a5.46-5_amd64.deb ... Unpacking file (1:5.46-5) ... Selecting previously unselected package gettext-base. Preparing to unpack .../010-gettext-base_0.23.1-2+b1_amd64.deb ... Unpacking gettext-base (0.23.1-2+b1) ... Selecting previously unselected package libuchardet0:amd64. Preparing to unpack .../011-libuchardet0_0.0.8-2_amd64.deb ... Unpacking libuchardet0:amd64 (0.0.8-2) ... Selecting previously unselected package groff-base. Preparing to unpack .../012-groff-base_1.23.0-9_amd64.deb ... Unpacking groff-base (1.23.0-9) ... Selecting previously unselected package bsdextrautils. Preparing to unpack .../013-bsdextrautils_2.41.1-3_amd64.deb ... Unpacking bsdextrautils (2.41.1-3) ... Selecting previously unselected package libpipeline1:amd64. Preparing to unpack .../014-libpipeline1_1.5.8-1_amd64.deb ... Unpacking libpipeline1:amd64 (1.5.8-1) ... Selecting previously unselected package man-db. Preparing to unpack .../015-man-db_2.13.1-1_amd64.deb ... Unpacking man-db (2.13.1-1) ... Selecting previously unselected package m4. Preparing to unpack .../016-m4_1.4.20-1_amd64.deb ... Unpacking m4 (1.4.20-1) ... Selecting previously unselected package autoconf. Preparing to unpack .../017-autoconf_2.72-3.1_all.deb ... Unpacking autoconf (2.72-3.1) ... Selecting previously unselected package autotools-dev. Preparing to unpack .../018-autotools-dev_20240727.1_all.deb ... Unpacking autotools-dev (20240727.1) ... Selecting previously unselected package automake. Preparing to unpack .../019-automake_1%3a1.17-4_all.deb ... Unpacking automake (1:1.17-4) ... Selecting previously unselected package autopoint. Preparing to unpack .../020-autopoint_0.23.1-2_all.deb ... Unpacking autopoint (0.23.1-2) ... Selecting previously unselected package libtcl8.6:amd64. Preparing to unpack .../021-libtcl8.6_8.6.17+dfsg-1_amd64.deb ... Unpacking libtcl8.6:amd64 (8.6.17+dfsg-1) ... Selecting previously unselected package libbrotli1:amd64. Preparing to unpack .../022-libbrotli1_1.1.0-2+b7_amd64.deb ... Unpacking libbrotli1:amd64 (1.1.0-2+b7) ... Selecting previously unselected package libpng16-16t64:amd64. Preparing to unpack .../023-libpng16-16t64_1.6.50-1_amd64.deb ... Unpacking libpng16-16t64:amd64 (1.6.50-1) ... Selecting previously unselected package libfreetype6:amd64. Preparing to unpack .../024-libfreetype6_2.13.3+dfsg-1_amd64.deb ... Unpacking libfreetype6:amd64 (2.13.3+dfsg-1) ... Selecting previously unselected package fonts-freefont-ttf. Preparing to unpack .../025-fonts-freefont-ttf_20211204+svn4273-4_all.deb ... 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Setting up liblerc4:amd64 (4.0.0+ds-5) ... Setting up bsdextrautils (2.41.1-3) ... Setting up libmagic-mgc (1:5.46-5) ... Setting up libarchive-zip-perl (1.68-1) ... Setting up libglvnd0:amd64 (1.7.0-1+b2) ... Setting up libxml2-16:amd64 (2.14.5+dfsg-0.2) ... Setting up libxcb-glx0:amd64 (1.17.0-2+b1) ... Setting up libdebhelper-perl (13.26) ... Setting up libbrotli1:amd64 (1.1.0-2+b7) ... Setting up libedit2:amd64 (3.1-20250104-1) ... Setting up libmagic1t64:amd64 (1:5.46-5) ... Setting up x11-common (1:7.7+25) ... invoke-rc.d: could not determine current runlevel Setting up X socket directories... /tmp/.X11-unix /tmp/.ICE-unix. Setting up libsensors-config (1:3.6.2-2) ... Setting up libdeflate0:amd64 (1.23-2) ... Setting up fonts-freefont-ttf (20211204+svn4273-4) ... Setting up gettext-base (0.23.1-2+b1) ... Setting up m4 (1.4.20-1) ... Setting up xkb-data (2.42-1) ... Setting up libxcb-shm0:amd64 (1.17.0-2+b1) ... Setting up file (1:5.46-5) ... Setting up libmpg123-0t64:amd64 (1.33.2-1) ... Setting up libunwind8:amd64 (1.8.1-0.1) ... Setting up libjbig0:amd64 (2.1-6.1+b2) ... Setting up libopengl0:amd64 (1.7.0-1+b2) ... Setting up libelf1t64:amd64 (0.193-3) ... Setting up tzdata (2025b-5) ... Current default time zone: 'Etc/UTC' Local time is now: Thu Sep 18 21:51:34 UTC 2025. Universal Time is now: Thu Sep 18 21:51:34 UTC 2025. Run 'dpkg-reconfigure tzdata' if you wish to change it. Setting up libxcb-present0:amd64 (1.17.0-2+b1) ... Setting up libasound2-data (1.2.14-2) ... Setting up libfontenc1:amd64 (1:1.1.8-1+b2) ... Setting up autotools-dev (20240727.1) ... Setting up libz3-4:amd64 (4.13.3-1) ... Setting up libblas3:amd64 (3.12.1-7) ... update-alternatives: using /usr/lib/x86_64-linux-gnu/blas/libblas.so.3 to provide /usr/lib/x86_64-linux-gnu/libblas.so.3 (libblas.so.3-x86_64-linux-gnu) in auto mode Setting up libgles2:amd64 (1.7.0-1+b2) ... Setting up libasound2t64:amd64 (1.2.14-2) ... Setting up libjpeg62-turbo:amd64 (1:2.1.5-4) ... Setting up libx11-data (2:1.8.12-1) ... Setting up libxcb-sync1:amd64 (1.17.0-2+b1) ... Setting up libdbus-1-3:amd64 (1.16.2-2) ... Setting up libopus0:amd64 (1.5.2-2) ... Setting up libunistring5:amd64 (1.3-2) ... Setting up libpng16-16t64:amd64 (1.6.50-1) ... Setting up python3-numpy-dev:amd64 (1:2.2.4+ds-1.2) ... Setting up libvorbis0a:amd64 (1.3.7-3) ... Setting up libtcl8.6:amd64 (8.6.17+dfsg-1) ... Setting up autopoint (0.23.1-2) ... Setting up libflac14:amd64 (1.5.0+ds-2) ... Setting up libsensors5:amd64 (1:3.6.2-2) ... Setting up libgfortran5:amd64 (15.2.0-4) ... Setting up libvulkan1:amd64 (1.4.321.0-1) ... Setting up autoconf (2.72-3.1) ... Setting up libwebp7:amd64 (1.5.0-0.1) ... Setting up libffi8:amd64 (3.5.2-2) ... Setting up dwz (0.16-2) ... Setting up sensible-utils (0.0.26) ... Setting up libasyncns0:amd64 (0.8-7) ... Setting up libxshmfence1:amd64 (1.3.3-1) ... Setting up libtiff6:amd64 (4.7.0-5) ... Setting up libxcb-randr0:amd64 (1.17.0-2+b1) ... Setting up libuchardet0:amd64 (0.0.8-2) ... Setting up libx11-6:amd64 (2:1.8.12-1) ... Setting up netbase (6.5) ... Setting up libglu1-mesa:amd64 (9.0.2-1.1+b3) ... Setting up libwayland-egl1:amd64 (1.24.0-2+b1) ... Setting up libxkbfile1:amd64 (1:1.1.0-1+b4) ... Setting up libsamplerate0:amd64 (0.2.2-4+b2) ... Setting up libdrm-common (2.4.125-2) ... Setting up libopusfile0:amd64 (0.12-4+b3) ... Setting up readline-common (8.3-3) ... Setting up libxmuu1:amd64 (2:1.1.3-3+b4) ... Setting up libmp3lame0:amd64 (3.100-6+b3) ... Setting up libvorbisenc2:amd64 (1.3.7-3) ... Setting up libxkbcommon0:amd64 (1.7.0-2.1) ... Setting up libwayland-client0:amd64 (1.24.0-2+b1) ... Setting up automake (1:1.17-4) ... update-alternatives: using /usr/bin/automake-1.17 to provide /usr/bin/automake (automake) in auto mode Setting up libfile-stripnondeterminism-perl (1.15.0-1) ... Setting up libxcb-dri3-0:amd64 (1.17.0-2+b1) ... Setting up libllvm19 (1:19.1.7-6) ... Setting up libx11-xcb1:amd64 (2:1.8.12-1) ... Setting up libice6:amd64 (2:1.1.1-1) ... Setting up liblapack3:amd64 (3.12.1-7) ... update-alternatives: using /usr/lib/x86_64-linux-gnu/lapack/liblapack.so.3 to provide /usr/lib/x86_64-linux-gnu/liblapack.so.3 (liblapack.so.3-x86_64-linux-gnu) in auto mode Setting up gettext (0.23.1-2+b1) ... Setting up libxpm4:amd64 (1:3.5.17-1+b3) ... Setting up libxrender1:amd64 (1:0.9.12-1) ... Setting up libtool (2.5.4-5) ... Setting up fontconfig-config (2.15.0-2.4) ... Setting up libwebpdemux2:amd64 (1.5.0-0.1) ... Setting up libxext6:amd64 (2:1.3.4-1+b3) ... Setting up libxxf86vm1:amd64 (1:1.1.4-1+b4) ... Setting up intltool-debian (0.35.0+20060710.6) ... Setting up libportmidi2:amd64 (2:2.0.4-2) ... Setting up dh-autoreconf (21) ... Setting up libvorbisfile3:amd64 (1.3.7-3) ... Setting up libglib2.0-0t64:amd64 (2.84.4-3) ... No schema files found: doing nothing. Setting up libfreetype6:amd64 (2.13.3+dfsg-1) ... Setting up libxfixes3:amd64 (1:6.0.0-2+b4) ... Setting up libxrandr2:amd64 (2:1.5.4-1+b3) ... Setting up libreadline8t64:amd64 (8.3-3) ... Setting up dh-strip-nondeterminism (1.15.0-1) ... Setting up libdrm2:amd64 (2.4.125-2) ... Setting up xauth (1:1.1.2-1.1) ... Setting up groff-base (1.23.0-9) ... Setting up libwayland-cursor0:amd64 (1.24.0-2+b1) ... Setting up libdecor-0-0:amd64 (0.2.3-3) ... Setting up libharfbuzz0b:amd64 (11.5.0-1) ... Setting up libxss1:amd64 (1:1.2.3-1+b3) ... Setting up libfontconfig1:amd64 (2.15.0-2.4) ... Setting up libsndfile1:amd64 (1.2.2-3) ... Setting up libsm6:amd64 (2:1.2.6-1) ... Setting up libxfont2:amd64 (1:2.0.6-1+b3) ... Setting up libpython3.13-stdlib:amd64 (3.13.7-1) ... Setting up libpython3-stdlib:amd64 (3.13.7-1) ... Setting up libdrm-amdgpu1:amd64 (2.4.125-2) ... Setting up libxft2:amd64 (2.3.6-1+b4) ... Setting up libxi6:amd64 (2:1.8.2-1) ... Setting up libpulse0:amd64 (17.0+dfsg1-2+b1) ... Setting up python3.13 (3.13.7-1) ... Setting up po-debconf (1.0.21+nmu1) ... Setting up libtk8.6:amd64 (8.6.17-1) ... Setting up libxcursor1:amd64 (1:1.2.3-1) ... Setting up libdrm-intel1:amd64 (2.4.125-2) ... Setting up python3 (3.13.7-1) ... Setting up python3-zipp (3.23.0-1) ... Setting up python3-autocommand (2.2.2-3) ... Setting up man-db (2.13.1-1) ... Not building database; man-db/auto-update is not 'true'. Setting up python3.13-tk (3.13.7-1) ... Setting up python3-psutil (7.0.0-2) ... Setting up python3-pygments (2.18.0+dfsg-2) ... Setting up python3-packaging (25.0-1) ... Setting up python3-pyproject-hooks (1.2.0-1) ... Setting up libxt6t64:amd64 (1:1.2.1-1.3) ... Setting up python3-typing-extensions (4.15.0-1) ... Setting up python3-numpy (1:2.2.4+ds-1.2) ... Setting up python3-installer (0.7.0+dfsg1-3) ... Setting up python3-pluggy (1.6.0-1) ... Setting up dh-python (6.20250414) ... Setting up python3-xlib (0.33-4) ... Setting up python3-more-itertools (10.8.0-1) ... Setting up python3-iniconfig (1.1.1-2) ... Setting up mesa-libgallium:amd64 (25.2.3-1) ... Setting up tk8.6-blt2.5 (2.5.3+dfsg-8) ... Setting up libxmu6:amd64 (2:1.1.3-3+b4) ... Setting up python3-jaraco.functools (4.1.0-1) ... Setting up python3-jaraco.context (6.0.1-1) ... Setting up libgbm1:amd64 (25.2.3-1) ... Setting up python3-pytest (8.4.2-1) ... Setting up blt (2.5.3+dfsg-8) ... Setting up python3-typeguard (4.4.4-1) ... Setting up libgl1-mesa-dri:amd64 (25.2.3-1) ... Setting up python3-all (3.13.7-1) ... Setting up python3-tk:amd64 (3.13.5-1) ... Setting up debhelper (13.26) ... Setting up libxaw7:amd64 (2:1.0.16-1) ... Setting up python3-wheel (0.46.1-2) ... Setting up python3-inflect (7.5.0-1) ... Setting up libegl-mesa0:amd64 (25.2.3-1) ... Setting up python3-jaraco.text (4.0.0-1) ... Setting up libegl1:amd64 (1.7.0-1+b2) ... Setting up python3-build (1.2.2-4) ... Setting up python3-pkg-resources (78.1.1-0.1) ... Setting up libglx-mesa0:amd64 (25.2.3-1) ... Setting up libsdl2-classic:amd64 (2.32.10+dfsg-4) ... Setting up python3-setuptools (78.1.1-0.1) ... Setting up libglx0:amd64 (1.7.0-1+b2) ... Setting up pybuild-plugin-pyproject (6.20250414) ... Setting up x11-xkb-utils (7.7+9) ... Setting up libgl1:amd64 (1.7.0-1+b2) ... Setting up libglut3.12:amd64 (3.4.0-4) ... Setting up xserver-common (2:21.1.18-2) ... Setting up libsdl2-2.0-0:amd64 (2.32.10+dfsg-4) ... Setting up libsdl2-image-2.0-0:amd64 (2.8.8+dfsg-1) ... Setting up xvfb (2:21.1.18-2) ... Setting up libsdl2-mixer-2.0-0:amd64 (2.8.1+dfsg-4) ... Setting up libsdl2-ttf-2.0-0:amd64 (2.24.0+dfsg-2) ... Setting up python3-pyvirtualdisplay (3.0-1) ... Setting up python3-pygame (2.6.1-2) ... Setting up python3-pytest-xvfb (3.0.0-3) ... Processing triggers for libc-bin (2.41-12) ... Reading package lists... Building dependency tree... Reading state information... Reading extended state information... Initializing package states... Writing extended state information... Building tag database... Aptitude couldn't satisfy the build dependencies E: pbuilder-satisfydepends failed. I: unmounting dev/ptmx filesystem I: unmounting dev/pts filesystem I: unmounting dev/shm filesystem I: unmounting proc filesystem I: unmounting sys filesystem I: cleaning the build env I: removing directory /srv/workspace/pbuilder/3100931 and its subdirectories + PRESULT=1 + false + set +x Starting cleanup. All cleanup done. Thu Sep 18 21:54:27 UTC 2025 - reproducible_build.sh stopped running as /tmp/jenkins-script-2pZF2puc, removing. /srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj: total 772 drwxrwxr-x 2 jenkins jenkins 4096 Sep 18 21:47 b1 drwxrwxr-x 2 jenkins jenkins 4096 Sep 18 21:54 b2 -rw-rw-r-- 1 jenkins jenkins 2512 Aug 26 03:35 pyopengl_3.1.10+dfsg-1.dsc -rw------- 1 jenkins jenkins 773803 Sep 18 21:47 rbuildlog.LHK0B7P /srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj/b1: total 2064 -rw-r--r-- 1 jenkins jenkins 769865 Sep 18 21:47 build.log -rw-r--r-- 1 jenkins jenkins 14236 Sep 18 21:47 pyopengl_3.1.10+dfsg-1.debian.tar.xz -rw-r--r-- 1 jenkins jenkins 2512 Sep 18 21:47 pyopengl_3.1.10+dfsg-1.dsc -rw-r--r-- 1 jenkins jenkins 9507 Sep 18 21:47 pyopengl_3.1.10+dfsg-1_amd64.buildinfo -rw-rw-r-- 1 jenkins jenkins 10389 Sep 18 21:47 pyopengl_3.1.10+dfsg-1_amd64.buildinfo.asc -rw-r--r-- 1 jenkins jenkins 1282 Sep 18 21:47 pyopengl_3.1.10+dfsg-1_amd64.changes -rw-r--r-- 1 jenkins jenkins 1723 Sep 18 21:47 pyopengl_3.1.10+dfsg-1_source.changes -rw-r--r-- 1 jenkins jenkins 648584 Sep 18 21:47 pyopengl_3.1.10+dfsg.orig.tar.xz -rw-r--r-- 1 jenkins jenkins 623804 Sep 18 21:47 python3-opengl_3.1.10+dfsg-1_all.deb /srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj/b2: total 76 -rw-rw-r-- 1 jenkins jenkins 75625 Sep 18 21:54 build.log Thu Sep 18 21:54:27 UTC 2025 I: Deleting $TMPDIR on ionos11-amd64.debian.net. pyopengl failed to build from source. removed '/var/lib/jenkins/userContent/reproducible/debian/rbuild/unstable/amd64/pyopengl_3.1.10+dfsg-1.rbuild.log' removed '/var/lib/jenkins/userContent/reproducible/debian/rbuild/unstable/amd64/pyopengl_3.1.10+dfsg-1.rbuild.log.gz' removed '/var/lib/jenkins/userContent/reproducible/debian/logs/unstable/amd64/pyopengl_3.1.10+dfsg-1.build1.log.gz' removed '/var/lib/jenkins/userContent/reproducible/debian/logs/unstable/amd64/pyopengl_3.1.10+dfsg-1.build2.log.gz' removed '/var/lib/jenkins/userContent/reproducible/debian/buildinfo/unstable/amd64/pyopengl_3.1.10+dfsg-1_amd64.buildinfo' removed '/var/lib/jenkins/userContent/reproducible/debian/logdiffs/unstable/amd64/pyopengl_3.1.10+dfsg-1.diff.gz' Diff of the two buildlogs: -- --- b1/build.log 2025-09-18 21:47:34.402532611 +0000 +++ b2/build.log 2025-09-18 21:54:27.323084742 +0000 @@ -1,6 +1,6 @@ I: pbuilder: network access will be disabled during build -I: Current time: Wed Oct 21 16:04:05 -12 2026 -I: pbuilder-time-stamp: 1792641845 +I: Current time: Fri Sep 19 11:47:35 +14 2025 +I: pbuilder-time-stamp: 1758232055 I: Building the build Environment I: extracting base tarball [/var/cache/pbuilder/unstable-reproducible-base.tgz] I: copying local configuration @@ -26,53 +26,85 @@ dpkg-source: info: applying f984f1ce58ff9123b0aa2f790c252340897255ab.patch I: Not using root during the build. I: Installing the build-deps -I: user script /srv/workspace/pbuilder/1753285/tmp/hooks/D02_print_environment starting +I: user script /srv/workspace/pbuilder/3100931/tmp/hooks/D01_modify_environment starting +debug: Running on ionos11-amd64. +I: Changing host+domainname to test build reproducibility +I: Adding a custom variable just for the fun of it... +I: Changing /bin/sh to bash +'/bin/sh' -> '/bin/bash' +lrwxrwxrwx 1 root root 9 Sep 18 21:48 /bin/sh -> /bin/bash +I: Setting pbuilder2's login shell to /bin/bash +I: Setting pbuilder2's GECOS to second user,second room,second work-phone,second home-phone,second other +I: user script /srv/workspace/pbuilder/3100931/tmp/hooks/D01_modify_environment finished +I: user script /srv/workspace/pbuilder/3100931/tmp/hooks/D02_print_environment starting I: set - BUILDDIR='/build/reproducible-path' - BUILDUSERGECOS='first user,first room,first work-phone,first home-phone,first other' - BUILDUSERNAME='pbuilder1' - BUILD_ARCH='amd64' - DEBIAN_FRONTEND='noninteractive' - DEB_BUILD_OPTIONS='buildinfo=+all reproducible=+all parallel=42 ' - DISTRIBUTION='unstable' - HOME='/root' - HOST_ARCH='amd64' + BASH=/bin/sh + BASHOPTS=checkwinsize:cmdhist:complete_fullquote:extquote:force_fignore:globasciiranges:globskipdots:hostcomplete:interactive_comments:patsub_replacement:progcomp:promptvars:sourcepath + BASH_ALIASES=() + BASH_ARGC=() + BASH_ARGV=() + BASH_CMDS=() + BASH_LINENO=([0]="12" [1]="0") + BASH_LOADABLES_PATH=/usr/local/lib/bash:/usr/lib/bash:/opt/local/lib/bash:/usr/pkg/lib/bash:/opt/pkg/lib/bash:. + BASH_SOURCE=([0]="/tmp/hooks/D02_print_environment" [1]="/tmp/hooks/D02_print_environment") + BASH_VERSINFO=([0]="5" [1]="3" [2]="3" [3]="1" [4]="release" [5]="x86_64-pc-linux-gnu") + BASH_VERSION='5.3.3(1)-release' + BUILDDIR=/build/reproducible-path + BUILDUSERGECOS='second user,second room,second work-phone,second home-phone,second other' + BUILDUSERNAME=pbuilder2 + BUILD_ARCH=amd64 + DEBIAN_FRONTEND=noninteractive + DEB_BUILD_OPTIONS='buildinfo=+all reproducible=+all parallel=40 ' + DIRSTACK=() + DISTRIBUTION=unstable + EUID=0 + FUNCNAME=([0]="Echo" [1]="main") + GROUPS=() + HOME=/root + HOSTNAME=i-capture-the-hostname + HOSTTYPE=x86_64 + HOST_ARCH=amd64 IFS=' ' - INVOCATION_ID='2957d4a973c54d578a57b9b2a25a4c71' - LANG='C' - LANGUAGE='en_US:en' - LC_ALL='C' - MAIL='/var/mail/root' - OPTIND='1' - PATH='/usr/sbin:/usr/bin:/sbin:/bin:/usr/games' - PBCURRENTCOMMANDLINEOPERATION='build' - PBUILDER_OPERATION='build' - PBUILDER_PKGDATADIR='/usr/share/pbuilder' - PBUILDER_PKGLIBDIR='/usr/lib/pbuilder' - PBUILDER_SYSCONFDIR='/etc' - PPID='1753285' - PS1='# ' - PS2='> ' + INVOCATION_ID=3824f12a0eea47b6a1ccde8eb9efac65 + LANG=C + LANGUAGE=et_EE:et + LC_ALL=C + MACHTYPE=x86_64-pc-linux-gnu + MAIL=/var/mail/root + OPTERR=1 + OPTIND=1 + OSTYPE=linux-gnu + PATH=/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path + PBCURRENTCOMMANDLINEOPERATION=build + PBUILDER_OPERATION=build + PBUILDER_PKGDATADIR=/usr/share/pbuilder + PBUILDER_PKGLIBDIR=/usr/lib/pbuilder + PBUILDER_SYSCONFDIR=/etc + PIPESTATUS=([0]="0") + POSIXLY_CORRECT=y + PPID=3100931 PS4='+ ' - PWD='/' - SHELL='/bin/bash' - SHLVL='2' - SUDO_COMMAND='/usr/bin/timeout -k 18.1h 18h /usr/bin/ionice -c 3 /usr/bin/nice /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj/pbuilderrc_aki5 --distribution unstable --hookdir /etc/pbuilder/first-build-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/unstable-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj/b1 --logfile b1/build.log pyopengl_3.1.10+dfsg-1.dsc' - SUDO_GID='110' - SUDO_HOME='/var/lib/jenkins' - SUDO_UID='105' - SUDO_USER='jenkins' - TERM='unknown' - TZ='/usr/share/zoneinfo/Etc/GMT+12' - USER='root' - _='/usr/bin/systemd-run' - http_proxy='http://213.165.73.152:3128' + PWD=/ + SHELL=/bin/bash + SHELLOPTS=braceexpand:errexit:hashall:interactive-comments:posix + SHLVL=3 + SUDO_COMMAND='/usr/bin/timeout -k 24.1h 24h /usr/bin/ionice -c 3 /usr/bin/nice -n 11 /usr/bin/unshare --uts -- /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj/pbuilderrc_NNzb --distribution unstable --hookdir /etc/pbuilder/rebuild-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/unstable-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.EhIE0MPj/b2 --logfile b2/build.log pyopengl_3.1.10+dfsg-1.dsc' + SUDO_GID=111 + SUDO_HOME=/var/lib/jenkins + SUDO_UID=106 + SUDO_USER=jenkins + TERM=unknown + TZ=/usr/share/zoneinfo/Etc/GMT-14 + UID=0 + USER=root + _='I: set' + http_proxy=http://46.16.76.132:3128 I: uname -a - Linux ionos5-amd64 6.12.43+deb13-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.12.43-1 (2025-08-27) x86_64 GNU/Linux + Linux i-capture-the-hostname 6.12.43+deb13-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.12.43-1 (2025-08-27) x86_64 GNU/Linux I: ls -l /bin - lrwxrwxrwx 1 root root 7 Aug 10 2025 /bin -> usr/bin -I: user script /srv/workspace/pbuilder/1753285/tmp/hooks/D02_print_environment finished + lrwxrwxrwx 1 root root 7 Aug 10 12:30 /bin -> usr/bin +I: user script /srv/workspace/pbuilder/3100931/tmp/hooks/D02_print_environment finished -> Attempting to satisfy build-dependencies -> Creating pbuilder-satisfydepends-dummy package Package: pbuilder-satisfydepends-dummy @@ -337,7 +369,7 @@ Get: 190 http://deb.debian.org/debian unstable/main amd64 python3-tk amd64 3.13.5-1 [9604 B] Get: 191 http://deb.debian.org/debian unstable/main amd64 python3-xlib all 0.33-4 [122 kB] Get: 192 http://deb.debian.org/debian unstable/main amd64 libegl1 amd64 1.7.0-1+b2 [34.6 kB] -Fetched 109 MB in 6s (17.3 MB/s) +Fetched 109 MB in 31s (3498 kB/s) Preconfiguring packages ... Selecting previously unselected package libexpat1:amd64. (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 19917 files and directories currently installed.) @@ -968,8 +1000,8 @@ Setting up tzdata (2025b-5) ... Current default time zone: 'Etc/UTC' -Local time is now: Thu Oct 22 04:08:31 UTC 2026. -Universal Time is now: Thu Oct 22 04:08:31 UTC 2026. +Local time is now: Thu Sep 18 21:51:34 UTC 2025. +Universal Time is now: Thu Sep 18 21:51:34 UTC 2025. Run 'dpkg-reconfigure tzdata' if you wish to change it. Setting up libxcb-present0:amd64 (1.17.0-2+b1) ... @@ -1135,9328 +1167,12 @@ Initializing package states... Writing extended state information... Building tag database... - -> Finished parsing the build-deps -I: Building the package -I: Running cd /build/reproducible-path/pyopengl-3.1.10+dfsg/ && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-buildpackage -us -uc -b && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-genchanges -S > ../pyopengl_3.1.10+dfsg-1_source.changes -dpkg-buildpackage: info: source package pyopengl -dpkg-buildpackage: info: source version 3.1.10+dfsg-1 -dpkg-buildpackage: info: source distribution unstable -dpkg-buildpackage: info: source changed by Scott Talbert - dpkg-source --before-build . -dpkg-buildpackage: info: host architecture amd64 - debian/rules clean -dh clean --buildsystem=pybuild - debian/rules override_dh_auto_clean -make[1]: Entering directory '/build/reproducible-path/pyopengl-3.1.10+dfsg' -dh_auto_clean -rm -f PyOpenGL.egg-info/PKG-INFO -make[1]: Leaving directory '/build/reproducible-path/pyopengl-3.1.10+dfsg' - dh_autoreconf_clean -O--buildsystem=pybuild - dh_clean -O--buildsystem=pybuild - debian/rules binary -dh binary --buildsystem=pybuild - dh_update_autotools_config -O--buildsystem=pybuild - dh_autoreconf -O--buildsystem=pybuild - dh_auto_configure -O--buildsystem=pybuild - dh_auto_build -O--buildsystem=pybuild -I: pybuild plugin_pyproject:129: Building wheel for python3.13 with "build" module -I: pybuild base:311: python3.13 -m build --skip-dependency-check --no-isolation --wheel --outdir /build/reproducible-path/pyopengl-3.1.10+dfsg/.pybuild/cpython3_3.13_opengl -* Building wheel... -/usr/lib/python3/dist-packages/setuptools/config/_apply_pyprojecttoml.py:61: SetuptoolsDeprecationWarning: License classifiers are deprecated. -!! - - ******************************************************************************** - Please consider removing the following classifiers in favor of a SPDX license expression: - - License :: OSI Approved :: BSD License - - See https://packaging.python.org/en/latest/guides/writing-pyproject-toml/#license for details. - ******************************************************************************** - -!! - dist._finalize_license_expression() -/usr/lib/python3/dist-packages/setuptools/dist.py:759: SetuptoolsDeprecationWarning: License classifiers are deprecated. -!! - - ******************************************************************************** - Please consider removing the following classifiers in favor of a SPDX license expression: - - License :: OSI Approved :: BSD License - - See https://packaging.python.org/en/latest/guides/writing-pyproject-toml/#license for details. - ******************************************************************************** - -!! - self._finalize_license_expression() -running bdist_wheel -running build -running build_py -creating build/lib/OpenGL -copying OpenGL/_bytes.py -> build/lib/OpenGL -copying OpenGL/constant.py -> build/lib/OpenGL -copying OpenGL/error.py -> build/lib/OpenGL -copying OpenGL/version.py -> build/lib/OpenGL -copying OpenGL/contextdata.py -> build/lib/OpenGL -copying OpenGL/__init__.py -> build/lib/OpenGL -copying OpenGL/plugins.py -> build/lib/OpenGL -copying OpenGL/latebind.py -> build/lib/OpenGL -copying OpenGL/logs.py -> build/lib/OpenGL -copying OpenGL/constants.py -> build/lib/OpenGL -copying OpenGL/_opaque.py -> build/lib/OpenGL -copying OpenGL/converters.py -> build/lib/OpenGL -copying OpenGL/extensions.py -> build/lib/OpenGL -copying OpenGL/lazywrapper.py -> build/lib/OpenGL -copying OpenGL/_configflags.py -> build/lib/OpenGL -copying OpenGL/_null.py -> build/lib/OpenGL -copying OpenGL/images.py -> build/lib/OpenGL -copying OpenGL/acceleratesupport.py -> build/lib/OpenGL -copying OpenGL/wrapper.py -> build/lib/OpenGL -creating build/lib/OpenGL/arrays -copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/numbers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/arrayhelpers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/vbo.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/nones.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/numpybuffers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/_arrayconstants.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/numpymodule.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/_buffers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/_strings.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/lists.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/ctypesarrays.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/buffers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/arraydatatype.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/ctypespointers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/formathandler.py -> build/lib/OpenGL/arrays -creating build/lib/OpenGL/GLE -copying OpenGL/GLE/exceptional.py -> build/lib/OpenGL/GLE -copying OpenGL/GLE/__init__.py -> build/lib/OpenGL/GLE -creating build/lib/OpenGL/osmesa -copying OpenGL/osmesa/__init__.py -> build/lib/OpenGL/osmesa -creating build/lib/OpenGL/GLU -copying OpenGL/GLU/projection.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/__init__.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/glustruct.py -> build/lib/OpenGL/GLU -creating build/lib/OpenGL/GLES3 -copying OpenGL/GLES3/__init__.py -> build/lib/OpenGL/GLES3 -copying OpenGL/GLES3/vboimplementation.py -> build/lib/OpenGL/GLES3 -creating build/lib/OpenGL/platform -copying OpenGL/platform/entrypoint31.py -> build/lib/OpenGL/platform -copying OpenGL/platform/osmesa.py -> build/lib/OpenGL/platform -copying OpenGL/platform/glx.py -> build/lib/OpenGL/platform -copying OpenGL/platform/darwin.py -> build/lib/OpenGL/platform -copying OpenGL/platform/__init__.py -> build/lib/OpenGL/platform -copying OpenGL/platform/egl.py -> build/lib/OpenGL/platform -copying OpenGL/platform/ctypesloader.py -> build/lib/OpenGL/platform -copying OpenGL/platform/win32.py -> build/lib/OpenGL/platform -copying OpenGL/platform/baseplatform.py -> build/lib/OpenGL/platform -creating build/lib/OpenGL/AGL -copying OpenGL/AGL/__init__.py -> build/lib/OpenGL/AGL -creating build/lib/OpenGL/GLUT -copying OpenGL/GLUT/fonts.py -> build/lib/OpenGL/GLUT -copying OpenGL/GLUT/freeglut.py -> build/lib/OpenGL/GLUT -copying OpenGL/GLUT/__init__.py -> build/lib/OpenGL/GLUT -copying OpenGL/GLUT/osx.py -> build/lib/OpenGL/GLUT -copying OpenGL/GLUT/special.py -> build/lib/OpenGL/GLUT -creating build/lib/OpenGL/raw -copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw -creating build/lib/OpenGL/WGL -copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL -creating build/lib/OpenGL/EGL -copying OpenGL/EGL/debug.py -> build/lib/OpenGL/EGL -copying OpenGL/EGL/__init__.py -> build/lib/OpenGL/EGL -copying OpenGL/EGL/gbmdevice.py -> build/lib/OpenGL/EGL -creating build/lib/OpenGL/GLES2 -copying OpenGL/GLES2/shaders.py -> build/lib/OpenGL/GLES2 -copying OpenGL/GLES2/__init__.py -> build/lib/OpenGL/GLES2 -copying OpenGL/GLES2/vboimplementation.py -> build/lib/OpenGL/GLES2 -creating build/lib/OpenGL/GL -copying OpenGL/GL/shaders.py -> build/lib/OpenGL/GL -copying OpenGL/GL/glget.py -> build/lib/OpenGL/GL -copying OpenGL/GL/feedback.py -> build/lib/OpenGL/GL -copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL -copying OpenGL/GL/exceptional.py -> build/lib/OpenGL/GL -copying OpenGL/GL/__init__.py -> build/lib/OpenGL/GL -copying OpenGL/GL/framebufferobjects.py -> build/lib/OpenGL/GL -copying OpenGL/GL/vboimplementation.py -> build/lib/OpenGL/GL -copying OpenGL/GL/selection.py -> build/lib/OpenGL/GL -copying OpenGL/GL/images.py -> build/lib/OpenGL/GL -creating build/lib/OpenGL/GLES1 -copying OpenGL/GLES1/__init__.py -> build/lib/OpenGL/GLES1 -creating build/lib/OpenGL/Tk -copying OpenGL/Tk/__init__.py -> build/lib/OpenGL/Tk -creating build/lib/OpenGL/GLX -copying OpenGL/GLX/__init__.py -> build/lib/OpenGL/GLX -creating build/lib/OpenGL/GLU/EXT -copying OpenGL/GLU/EXT/nurbs_tessellator.py -> build/lib/OpenGL/GLU/EXT -copying OpenGL/GLU/EXT/__init__.py -> build/lib/OpenGL/GLU/EXT -copying OpenGL/GLU/EXT/object_space_tess.py -> build/lib/OpenGL/GLU/EXT -creating build/lib/OpenGL/GLES3/VERSION -copying OpenGL/GLES3/VERSION/__init__.py -> build/lib/OpenGL/GLES3/VERSION -copying OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/GLES3/VERSION -copying OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/GLES3/VERSION -creating build/lib/OpenGL/raw/GLE -copying OpenGL/raw/GLE/__init__.py -> build/lib/OpenGL/raw/GLE -copying OpenGL/raw/GLE/annotations.py -> build/lib/OpenGL/raw/GLE -copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE -creating build/lib/OpenGL/raw/osmesa -copying OpenGL/raw/osmesa/_types.py -> build/lib/OpenGL/raw/osmesa -copying OpenGL/raw/osmesa/__init__.py -> build/lib/OpenGL/raw/osmesa -copying OpenGL/raw/osmesa/mesa.py -> build/lib/OpenGL/raw/osmesa -creating build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/_errors.py -> build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/annotations.py -> build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/constants.py -> build/lib/OpenGL/raw/GLU -creating build/lib/OpenGL/raw/GLES3 -copying OpenGL/raw/GLES3/_glgets.py -> build/lib/OpenGL/raw/GLES3 -copying OpenGL/raw/GLES3/_types.py -> build/lib/OpenGL/raw/GLES3 -copying OpenGL/raw/GLES3/_errors.py -> build/lib/OpenGL/raw/GLES3 -copying OpenGL/raw/GLES3/__init__.py -> build/lib/OpenGL/raw/GLES3 -creating build/lib/OpenGL/raw/GLUT -copying OpenGL/raw/GLUT/__init__.py -> build/lib/OpenGL/raw/GLUT -copying OpenGL/raw/GLUT/annotations.py -> build/lib/OpenGL/raw/GLUT -copying OpenGL/raw/GLUT/constants.py -> build/lib/OpenGL/raw/GLUT -creating build/lib/OpenGL/raw/WGL -copying OpenGL/raw/WGL/_glgets.py -> build/lib/OpenGL/raw/WGL -copying OpenGL/raw/WGL/_types.py -> build/lib/OpenGL/raw/WGL -copying OpenGL/raw/WGL/_errors.py -> build/lib/OpenGL/raw/WGL -copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL -creating build/lib/OpenGL/raw/EGL -copying OpenGL/raw/EGL/_glgets.py -> build/lib/OpenGL/raw/EGL -copying OpenGL/raw/EGL/_types.py -> build/lib/OpenGL/raw/EGL -copying OpenGL/raw/EGL/_errors.py -> build/lib/OpenGL/raw/EGL -copying OpenGL/raw/EGL/__init__.py -> build/lib/OpenGL/raw/EGL -creating build/lib/OpenGL/raw/GLES2 -copying OpenGL/raw/GLES2/_glgets.py -> build/lib/OpenGL/raw/GLES2 -copying OpenGL/raw/GLES2/_types.py -> build/lib/OpenGL/raw/GLES2 -copying OpenGL/raw/GLES2/_errors.py -> build/lib/OpenGL/raw/GLES2 -copying OpenGL/raw/GLES2/__init__.py -> build/lib/OpenGL/raw/GLES2 -creating build/lib/OpenGL/raw/GL -copying OpenGL/raw/GL/_glgets.py -> build/lib/OpenGL/raw/GL -copying OpenGL/raw/GL/_types.py -> build/lib/OpenGL/raw/GL -copying OpenGL/raw/GL/_errors.py -> build/lib/OpenGL/raw/GL -copying OpenGL/raw/GL/_lookupint.py -> build/lib/OpenGL/raw/GL -copying OpenGL/raw/GL/__init__.py -> build/lib/OpenGL/raw/GL -creating build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/_glgets.py -> build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/_types.py -> build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/_errors.py -> build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/__init__.py -> build/lib/OpenGL/raw/GLES1 -creating build/lib/OpenGL/raw/GLX -copying OpenGL/raw/GLX/_glgets.py -> build/lib/OpenGL/raw/GLX -copying OpenGL/raw/GLX/_types.py -> build/lib/OpenGL/raw/GLX -copying OpenGL/raw/GLX/_errors.py -> build/lib/OpenGL/raw/GLX -copying OpenGL/raw/GLX/__init__.py -> build/lib/OpenGL/raw/GLX -creating build/lib/OpenGL/raw/GLES3/VERSION -copying OpenGL/raw/GLES3/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES3/VERSION -copying OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/raw/GLES3/VERSION -copying OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/raw/GLES3/VERSION -creating build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/image_buffer.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/gamma.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/__init__.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/genlock.py -> build/lib/OpenGL/raw/WGL/I3D -creating build/lib/OpenGL/raw/WGL/DL -copying OpenGL/raw/WGL/DL/__init__.py -> build/lib/OpenGL/raw/WGL/DL -copying OpenGL/raw/WGL/DL/stereo_control.py -> build/lib/OpenGL/raw/WGL/DL -creating build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/multisample.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/extensions_string.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/render_texture.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/pixel_format.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/pbuffer.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/__init__.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/make_current_read.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/buffer_region.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/WGL/ARB -creating build/lib/OpenGL/raw/WGL/ATI -copying OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ATI -copying OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/ATI -copying OpenGL/raw/WGL/ATI/__init__.py -> build/lib/OpenGL/raw/WGL/ATI -creating build/lib/OpenGL/raw/WGL/OML -copying OpenGL/raw/WGL/OML/__init__.py -> build/lib/OpenGL/raw/WGL/OML -copying OpenGL/raw/WGL/OML/sync_control.py -> build/lib/OpenGL/raw/WGL/OML -creating build/lib/OpenGL/raw/WGL/VERSION -copying OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/raw/WGL/VERSION -copying OpenGL/raw/WGL/VERSION/__init__.py -> build/lib/OpenGL/raw/WGL/VERSION -creating build/lib/OpenGL/raw/WGL/DFX -copying OpenGL/raw/WGL/DFX/multisample.py -> build/lib/OpenGL/raw/WGL/DFX -copying OpenGL/raw/WGL/DFX/__init__.py -> build/lib/OpenGL/raw/WGL/DFX -creating build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/video_output.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/swap_group.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/float_buffer.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/DX_interop2.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/video_capture.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/DX_interop.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/copy_image.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/__init__.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/present_video.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/multigpu_context.py -> build/lib/OpenGL/raw/WGL/NV -creating build/lib/OpenGL/raw/WGL/AMD -copying OpenGL/raw/WGL/AMD/gpu_association.py -> build/lib/OpenGL/raw/WGL/AMD -copying OpenGL/raw/WGL/AMD/__init__.py -> build/lib/OpenGL/raw/WGL/AMD -creating build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/multisample.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/extensions_string.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/display_color_table.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/colorspace.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/pixel_format.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/pbuffer.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/depth_float.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/__init__.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/make_current_read.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/swap_control.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/raw/WGL/EXT -creating build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/__init__.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/raw/EGL/ANGLE -creating build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/recordable.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/__init__.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/raw/EGL/ANDROID -creating build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/__init__.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/raw/EGL/VERSION -creating build/lib/OpenGL/raw/EGL/IMG -copying OpenGL/raw/EGL/IMG/__init__.py -> build/lib/OpenGL/raw/EGL/IMG -copying OpenGL/raw/EGL/IMG/context_priority.py -> build/lib/OpenGL/raw/EGL/IMG -creating build/lib/OpenGL/raw/EGL/MESA -copying OpenGL/raw/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/raw/EGL/MESA -copying OpenGL/raw/EGL/MESA/drm_image.py -> build/lib/OpenGL/raw/EGL/MESA -copying OpenGL/raw/EGL/MESA/__init__.py -> build/lib/OpenGL/raw/EGL/MESA -copying OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/raw/EGL/MESA -creating build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/swap_region.py -> build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/__init__.py -> build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/swap_region2.py -> build/lib/OpenGL/raw/EGL/NOK -creating build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/debug.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/partial_update.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/create_context.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/lock_surface.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/image_base.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/cl_event.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/wait_sync.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/__init__.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/fence_sync.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_x11.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/cl_event2.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_android.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/config_attribs.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/raw/EGL/KHR -creating build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/system_time.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/sync.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/stream_sync.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/__init__.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/cuda_event.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/device_cuda.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/native_query.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/stream_metadata.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/coverage_sample.py -> build/lib/OpenGL/raw/EGL/NV -creating build/lib/OpenGL/raw/EGL/TIZEN -copying OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/raw/EGL/TIZEN -copying OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/TIZEN -copying OpenGL/raw/EGL/TIZEN/__init__.py -> build/lib/OpenGL/raw/EGL/TIZEN -creating build/lib/OpenGL/raw/EGL/ARM -copying OpenGL/raw/EGL/ARM/__init__.py -> build/lib/OpenGL/raw/EGL/ARM -copying OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/raw/EGL/ARM -creating build/lib/OpenGL/raw/EGL/HI -copying OpenGL/raw/EGL/HI/colorformats.py -> build/lib/OpenGL/raw/EGL/HI -copying OpenGL/raw/EGL/HI/__init__.py -> build/lib/OpenGL/raw/EGL/HI -copying OpenGL/raw/EGL/HI/clientpixmap.py -> build/lib/OpenGL/raw/EGL/HI -creating build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/multiview_window.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/output_drm.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/output_openwf.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/protected_surface.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/client_extensions.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_query.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_device.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_openwf.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/__init__.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/output_base.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_x11.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/buffer_age.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_base.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_drm.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_base.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/raw/EGL/EXT -creating build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/raw/GLES2/ANGLE -creating build/lib/OpenGL/raw/GLES2/ANDROID -copying OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/raw/GLES2/ANDROID -copying OpenGL/raw/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/raw/GLES2/ANDROID -creating build/lib/OpenGL/raw/GLES2/VIV -copying OpenGL/raw/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/raw/GLES2/VIV -copying OpenGL/raw/GLES2/VIV/__init__.py -> build/lib/OpenGL/raw/GLES2/VIV -creating build/lib/OpenGL/raw/GLES2/VERSION -copying OpenGL/raw/GLES2/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES2/VERSION -copying OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/raw/GLES2/VERSION -creating build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/read_format.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/__init__.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/program_binary.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES2/IMG -creating build/lib/OpenGL/raw/GLES2/FJ -copying OpenGL/raw/GLES2/FJ/__init__.py -> build/lib/OpenGL/raw/GLES2/FJ -copying OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/raw/GLES2/FJ -creating build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_3D.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_view.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/depth_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/viewport_array.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/sample_shading.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_float.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/copy_image.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/__init__.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/stencil1.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/depth32.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/stencil4.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/depth24.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/sample_variables.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/raw/GLES2/OES -creating build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/framebuffer_swap_xy.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/sampler_objects.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/bgra.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/__init__.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/framebuffer_flip_x.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/texture_const_bandwidth.py -> build/lib/OpenGL/raw/GLES2/MESA -creating build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/debug.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/no_error.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/__init__.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/robustness.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/KHR -creating build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/render_sRGB_R8_RG8.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/shading_rate.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/frame_extrapolation.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/motion_estimation.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/ycbcr_degamma.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/texture_foveated2.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/render_shared_exponent.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/raw/GLES2/QCOM -creating build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/__init__.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GLES2/INTEL -creating build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/texture_barrier.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/viewport_array.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fence.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/__init__.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/primitive_shading_rate.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_depth.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/path_rendering.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_stencil.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/sample_locations.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/image_formats.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/memory_object_sparse.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_buffer.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/timeline_semaphore.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conditional_render.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/pack_subimage.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GLES2/NV -creating build/lib/OpenGL/raw/GLES2/ES -copying OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/raw/GLES2/ES -copying OpenGL/raw/GLES2/ES/__init__.py -> build/lib/OpenGL/raw/GLES2/ES -creating build/lib/OpenGL/raw/GLES2/NVX -copying OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NVX -copying OpenGL/raw/GLES2/NVX/__init__.py -> build/lib/OpenGL/raw/GLES2/NVX -creating build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/multiview.py -> build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/multiview2.py -> build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/__init__.py -> build/lib/OpenGL/raw/GLES2/OVR -creating build/lib/OpenGL/raw/GLES2/DMP -copying OpenGL/raw/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/raw/GLES2/DMP -copying OpenGL/raw/GLES2/DMP/__init__.py -> build/lib/OpenGL/raw/GLES2/DMP -copying OpenGL/raw/GLES2/DMP/program_binary.py -> build/lib/OpenGL/raw/GLES2/DMP -creating build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/sync.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES2/APPLE -creating build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/shader_core_properties.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/__init__.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/texture_unnormalized_coordinates.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/ARM -creating build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/__init__.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/raw/GLES2/AMD -creating build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/framebuffer_blit_layers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_view.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_storage_compression.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/clip_control.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/debug_label.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/memory_object.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_samples_identical.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/fragment_shading_rate.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/copy_image.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/separate_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/__init__.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/EGL_image_storage_compression.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multisampled_render_to_texture2.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/robustness.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/base_instance.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/semaphore.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/float_blend.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/raw/GLES2/EXT -creating build/lib/OpenGL/raw/GL/S3 -copying OpenGL/raw/GL/S3/s3tc.py -> build/lib/OpenGL/raw/GL/S3 -copying OpenGL/raw/GL/S3/__init__.py -> build/lib/OpenGL/raw/GL/S3 -creating build/lib/OpenGL/raw/GL/REND -copying OpenGL/raw/GL/REND/screen_coordinates.py -> build/lib/OpenGL/raw/GL/REND -copying OpenGL/raw/GL/REND/__init__.py -> build/lib/OpenGL/raw/GL/REND -creating build/lib/OpenGL/raw/GL/PGI -copying OpenGL/raw/GL/PGI/__init__.py -> build/lib/OpenGL/raw/GL/PGI -copying OpenGL/raw/GL/PGI/misc_hints.py -> build/lib/OpenGL/raw/GL/PGI -copying OpenGL/raw/GL/PGI/vertex_hints.py -> build/lib/OpenGL/raw/GL/PGI -creating build/lib/OpenGL/raw/GL/GREMEDY -copying OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/raw/GL/GREMEDY -copying OpenGL/raw/GL/GREMEDY/__init__.py -> build/lib/OpenGL/raw/GL/GREMEDY -copying OpenGL/raw/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/raw/GL/GREMEDY -creating build/lib/OpenGL/raw/GL/ANGLE -copying OpenGL/raw/GL/ANGLE/__init__.py -> build/lib/OpenGL/raw/GL/ANGLE -creating build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_image_size.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multisample.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multi_bind.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/derivative_control.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_barrier.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/internalformat_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_clock.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/timer_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/depth_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/point_sprite.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_view.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/program_interface_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/window_pos.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/get_program_binary.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_compression.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shadow.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_instanced.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/clip_control.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multitexture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_gather.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/debug_output.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/gl_spirv.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/depth_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_include.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_objects.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_precision.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sync.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/viewport_array.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sample_shading.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_100.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/cl_event.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/matrix_palette.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_float.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sampler_objects.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_program.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/compute_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_storage.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_add.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_rg.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/copy_image.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/__init__.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_program.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/cull_distance.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/clear_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/copy_buffer.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/occlusion_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/robustness.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_blend.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/direct_state_access.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sample_locations.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_ballot.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/conservative_depth.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/base_instance.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/buffer_storage.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/imaging.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/bindless_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_multisample.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/point_parameters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_buffers.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/ARB -creating build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/triangle_list.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/global_alpha.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/__init__.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/slice_accum.py -> build/lib/OpenGL/raw/GL/SUN -creating build/lib/OpenGL/raw/GL/VIV -copying OpenGL/raw/GL/VIV/__init__.py -> build/lib/OpenGL/raw/GL/VIV -creating build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/separate_stencil.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/meminfo.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/vertex_streams.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/texture_float.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/__init__.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/pn_triangles.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/element_array.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/draw_buffers.py -> build/lib/OpenGL/raw/GL/ATI -creating build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/interlace.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/subsample.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/instruments.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/list_priority.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/framezoom.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/shadow.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/async_histogram.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ycrcba.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/depth_texture.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/async_pixel.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ycrcb.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/sprite.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/resample.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/__init__.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/reference_plane.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/clipmap.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/flush_raster.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/fog_offset.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/async_.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/raw/GL/SGIX -creating build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/interlace.py -> build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/subsample.py -> build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/resample.py -> build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/__init__.py -> build/lib/OpenGL/raw/GL/OML -creating build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/occlusion_test.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/__init__.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/image_transform.py -> build/lib/OpenGL/raw/GL/HP -creating build/lib/OpenGL/raw/GL/WIN -copying OpenGL/raw/GL/WIN/specular_fog.py -> build/lib/OpenGL/raw/GL/WIN -copying OpenGL/raw/GL/WIN/phong_shading.py -> build/lib/OpenGL/raw/GL/WIN -copying OpenGL/raw/GL/WIN/__init__.py -> build/lib/OpenGL/raw/GL/WIN -creating build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/raw/GL/VERSION -creating build/lib/OpenGL/raw/GL/IMG -copying OpenGL/raw/GL/IMG/__init__.py -> build/lib/OpenGL/raw/GL/IMG -creating build/lib/OpenGL/raw/GL/FJ -copying OpenGL/raw/GL/FJ/__init__.py -> build/lib/OpenGL/raw/GL/FJ -creating build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/single_precision.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/query_matrix.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/fixed_point.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GL/OES -creating build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/framebuffer_swap_xy.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/window_pos.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/resize_buffers.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/__init__.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/framebuffer_flip_x.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/texture_const_bandwidth.py -> build/lib/OpenGL/raw/GL/MESA -creating build/lib/OpenGL/raw/GL/SUNX -copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX -copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX -creating build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/multisample.py -> build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/raw/GL/DFX -creating build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/debug.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/no_error.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/__init__.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/robustness.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/KHR -creating build/lib/OpenGL/raw/GL/MESAX -copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX -copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX -creating build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/static_data.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/__init__.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/raw/GL/IBM -creating build/lib/OpenGL/raw/GL/QCOM -copying OpenGL/raw/GL/QCOM/__init__.py -> build/lib/OpenGL/raw/GL/QCOM -creating build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/performance_query.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/__init__.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/map_texture.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GL/INTEL -creating build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/deep_texture3D.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texgen_reflection.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/geometry_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_barrier.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/depth_clamp.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_shader3.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_multicast.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/mesh_shader.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/draw_texture.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/compute_program5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/command_list.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_shader.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/explicit_multisample.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/transform_feedback2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/video_capture.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/viewport_array2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/query_resource_tag.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/primitive_restart.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/register_combiners2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/uniform_buffer_std430_layout.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fence.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/copy_image.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texgen_emboss.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/pixel_data_range.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/__init__.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/primitive_shading_rate.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vdpau_interop.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_rectangle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/tessellation_program5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/path_rendering.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/memory_attachment.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/sample_locations.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/memory_object_sparse.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/present_video.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/half_float.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_thread_group.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/bindless_texture.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_program5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_multisample.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/timeline_semaphore.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/query_resource.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conditional_render.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/light_max_exponent.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GL/NV -creating build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/progress_fence.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/__init__.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/conditional_render.py -> build/lib/OpenGL/raw/GL/NVX -creating build/lib/OpenGL/raw/GL/OVR -copying OpenGL/raw/GL/OVR/multiview.py -> build/lib/OpenGL/raw/GL/OVR -copying OpenGL/raw/GL/OVR/multiview2.py -> build/lib/OpenGL/raw/GL/OVR -copying OpenGL/raw/GL/OVR/__init__.py -> build/lib/OpenGL/raw/GL/OVR -creating build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/__init__.py -> build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/texture_color_table.py -> build/lib/OpenGL/raw/GL/SGI -creating build/lib/OpenGL/raw/GL/DMP -copying OpenGL/raw/GL/DMP/__init__.py -> build/lib/OpenGL/raw/GL/DMP -creating build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/float_pixels.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/row_bytes.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/texture_range.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/element_array.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/client_storage.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/specular_vector.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE -creating build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/__init__.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture4D.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_lod.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/point_parameters.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/detail_texture.py -> build/lib/OpenGL/raw/GL/SGIS -creating build/lib/OpenGL/raw/GL/ARM -copying OpenGL/raw/GL/ARM/__init__.py -> build/lib/OpenGL/raw/GL/ARM -creating build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/texture_texture4.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/sparse_texture.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/debug_output.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/pinned_memory.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/__init__.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/sample_positions.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_ballot.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/conservative_depth.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gcn_shader.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/raw/GL/AMD -creating build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR -creating build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multisample.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/light_texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_blit_layers.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/debug_marker.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/timer_query.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_snorm.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/secondary_color.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/pixel_transform.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_material.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_shader.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/debug_label.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/memory_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_array_formats.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/polygon_offset.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/color_subtable.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_samples_identical.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_array.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/rescale_normal.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_color.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_integer.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_storage.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/bgra.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/cmyka.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/paletted_texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/__init__.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/transform_feedback.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/external_buffer.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/subtexture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/misc_attribute.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/direct_state_access.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/semaphore.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/EGL_sync.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_array.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/fog_coord.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture3D.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/histogram.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT -creating build/lib/OpenGL/raw/GLES1/VERSION -copying OpenGL/raw/GLES1/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES1/VERSION -copying OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/raw/GLES1/VERSION -creating build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/read_format.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/__init__.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES1/IMG -creating build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/single_precision.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/point_sprite.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/matrix_get.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/draw_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/point_size_array.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/read_format.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/query_matrix.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/__init__.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/stencil8.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/stencil1.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/depth32.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/stencil4.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/fixed_point.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/depth24.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES1/OES -creating build/lib/OpenGL/raw/GLES1/KHR -copying OpenGL/raw/GLES1/KHR/debug.py -> build/lib/OpenGL/raw/GLES1/KHR -copying OpenGL/raw/GLES1/KHR/__init__.py -> build/lib/OpenGL/raw/GLES1/KHR -creating build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES1/QCOM -creating build/lib/OpenGL/raw/GLES1/NV -copying OpenGL/raw/GLES1/NV/fence.py -> build/lib/OpenGL/raw/GLES1/NV -copying OpenGL/raw/GLES1/NV/__init__.py -> build/lib/OpenGL/raw/GLES1/NV -creating build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/sync.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES1/APPLE -creating build/lib/OpenGL/raw/GLES1/ARM -copying OpenGL/raw/GLES1/ARM/__init__.py -> build/lib/OpenGL/raw/GLES1/ARM -copying OpenGL/raw/GLES1/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES1/ARM -creating build/lib/OpenGL/raw/GLES1/AMD -copying OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD -copying OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD -copying OpenGL/raw/GLES1/AMD/__init__.py -> build/lib/OpenGL/raw/GLES1/AMD -creating build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/__init__.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/robustness.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES1/EXT -creating build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/multisample.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/__init__.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/GLX/ARB -creating build/lib/OpenGL/raw/GLX/SUN -copying OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/raw/GLX/SUN -copying OpenGL/raw/GLX/SUN/__init__.py -> build/lib/OpenGL/raw/GLX/SUN -creating build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/video_source.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/swap_group.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/__init__.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/video_resize.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX -creating build/lib/OpenGL/raw/GLX/OML -copying OpenGL/raw/GLX/OML/swap_method.py -> build/lib/OpenGL/raw/GLX/OML -copying OpenGL/raw/GLX/OML/__init__.py -> build/lib/OpenGL/raw/GLX/OML -copying OpenGL/raw/GLX/OML/sync_control.py -> build/lib/OpenGL/raw/GLX/OML -creating build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/__init__.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/raw/GLX/VERSION -creating build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/release_buffers.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/__init__.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/query_renderer.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/swap_control.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/agp_offset.py -> build/lib/OpenGL/raw/GLX/MESA -creating build/lib/OpenGL/raw/GLX/DFX -copying OpenGL/raw/GLX/DFX/multisample.py -> build/lib/OpenGL/raw/GLX/DFX -copying OpenGL/raw/GLX/DFX/__init__.py -> build/lib/OpenGL/raw/GLX/DFX -creating build/lib/OpenGL/raw/GLX/INTEL -copying OpenGL/raw/GLX/INTEL/__init__.py -> build/lib/OpenGL/raw/GLX/INTEL -copying OpenGL/raw/GLX/INTEL/swap_event.py -> build/lib/OpenGL/raw/GLX/INTEL -creating build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/video_out.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/video_output.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/swap_group.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/float_buffer.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/video_capture.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/copy_image.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/__init__.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/present_video.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/multigpu_context.py -> build/lib/OpenGL/raw/GLX/NV -creating build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/video_sync.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/__init__.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/cushion.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/make_current_read.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/swap_control.py -> build/lib/OpenGL/raw/GLX/SGI -creating build/lib/OpenGL/raw/GLX/SGIS -copying OpenGL/raw/GLX/SGIS/multisample.py -> build/lib/OpenGL/raw/GLX/SGIS -copying OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/raw/GLX/SGIS -copying OpenGL/raw/GLX/SGIS/__init__.py -> build/lib/OpenGL/raw/GLX/SGIS -copying OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/raw/GLX/SGIS -creating build/lib/OpenGL/raw/GLX/AMD -copying OpenGL/raw/GLX/AMD/gpu_association.py -> build/lib/OpenGL/raw/GLX/AMD -copying OpenGL/raw/GLX/AMD/__init__.py -> build/lib/OpenGL/raw/GLX/AMD -creating build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/visual_rating.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/get_drawable_type.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/import_context.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/no_config_context.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/__init__.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/context_priority.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/libglvnd.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/buffer_age.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/visual_info.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/swap_control.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/raw/GLX/EXT -creating build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/image_buffer.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/gamma.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/__init__.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/genlock.py -> build/lib/OpenGL/WGL/I3D -creating build/lib/OpenGL/WGL/DL -copying OpenGL/WGL/DL/__init__.py -> build/lib/OpenGL/WGL/DL -copying OpenGL/WGL/DL/stereo_control.py -> build/lib/OpenGL/WGL/DL -creating build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/multisample.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/extensions_string.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/render_texture.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/pixel_format.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/pbuffer.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/__init__.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/make_current_read.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/buffer_region.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/WGL/ARB -creating build/lib/OpenGL/WGL/ATI -copying OpenGL/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/WGL/ATI -copying OpenGL/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/WGL/ATI -copying OpenGL/WGL/ATI/__init__.py -> build/lib/OpenGL/WGL/ATI -creating build/lib/OpenGL/WGL/OML -copying OpenGL/WGL/OML/__init__.py -> build/lib/OpenGL/WGL/OML -copying OpenGL/WGL/OML/sync_control.py -> build/lib/OpenGL/WGL/OML -creating build/lib/OpenGL/WGL/VERSION -copying OpenGL/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/WGL/VERSION -copying OpenGL/WGL/VERSION/__init__.py -> build/lib/OpenGL/WGL/VERSION -creating build/lib/OpenGL/WGL/DFX -copying OpenGL/WGL/DFX/multisample.py -> build/lib/OpenGL/WGL/DFX -copying OpenGL/WGL/DFX/__init__.py -> build/lib/OpenGL/WGL/DFX -creating build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/video_output.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/swap_group.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/float_buffer.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/DX_interop2.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/video_capture.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/DX_interop.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/copy_image.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/__init__.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/present_video.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/multigpu_context.py -> build/lib/OpenGL/WGL/NV -creating build/lib/OpenGL/WGL/AMD -copying OpenGL/WGL/AMD/gpu_association.py -> build/lib/OpenGL/WGL/AMD -copying OpenGL/WGL/AMD/__init__.py -> build/lib/OpenGL/WGL/AMD -creating build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/multisample.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/extensions_string.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/display_color_table.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/colorspace.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/pixel_format.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/pbuffer.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/depth_float.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/__init__.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/make_current_read.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/swap_control.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/WGL/EXT -creating build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/__init__.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/EGL/ANGLE -creating build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/recordable.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/__init__.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/EGL/ANDROID -creating build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/__init__.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/EGL/VERSION -creating build/lib/OpenGL/EGL/IMG -copying OpenGL/EGL/IMG/__init__.py -> build/lib/OpenGL/EGL/IMG -copying OpenGL/EGL/IMG/context_priority.py -> build/lib/OpenGL/EGL/IMG -creating build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/drm_image.py -> build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/__init__.py -> build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/EGL/MESA -creating build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/swap_region.py -> build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/__init__.py -> build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/swap_region2.py -> build/lib/OpenGL/EGL/NOK -creating build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/debug.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/partial_update.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/create_context.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/lock_surface.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/image_base.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/cl_event.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/wait_sync.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/__init__.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/fence_sync.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/platform_x11.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/cl_event2.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/platform_android.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/config_attribs.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/EGL/KHR -creating build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/system_time.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/sync.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/stream_sync.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/__init__.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/cuda_event.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/device_cuda.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/native_query.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/stream_metadata.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/coverage_sample.py -> build/lib/OpenGL/EGL/NV -creating build/lib/OpenGL/EGL/TIZEN -copying OpenGL/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/EGL/TIZEN -copying OpenGL/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/EGL/TIZEN -copying OpenGL/EGL/TIZEN/__init__.py -> build/lib/OpenGL/EGL/TIZEN -creating build/lib/OpenGL/EGL/ARM -copying OpenGL/EGL/ARM/__init__.py -> build/lib/OpenGL/EGL/ARM -copying OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/EGL/ARM -creating build/lib/OpenGL/EGL/HI -copying OpenGL/EGL/HI/colorformats.py -> build/lib/OpenGL/EGL/HI -copying OpenGL/EGL/HI/__init__.py -> build/lib/OpenGL/EGL/HI -copying OpenGL/EGL/HI/clientpixmap.py -> build/lib/OpenGL/EGL/HI -creating build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/multiview_window.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/output_drm.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/output_openwf.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/protected_surface.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/client_extensions.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_query.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_device.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_openwf.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/__init__.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/output_base.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_x11.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/buffer_age.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_base.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_drm.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_base.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/EGL/EXT -creating build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/GLES2/ANGLE -creating build/lib/OpenGL/GLES2/ANDROID -copying OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/GLES2/ANDROID -copying OpenGL/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/GLES2/ANDROID -creating build/lib/OpenGL/GLES2/VIV -copying OpenGL/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/GLES2/VIV -copying OpenGL/GLES2/VIV/__init__.py -> build/lib/OpenGL/GLES2/VIV -creating build/lib/OpenGL/GLES2/VERSION -copying OpenGL/GLES2/VERSION/__init__.py -> build/lib/OpenGL/GLES2/VERSION -copying OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/GLES2/VERSION -creating build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/read_format.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/__init__.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/program_binary.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES2/IMG -creating build/lib/OpenGL/GLES2/FJ -copying OpenGL/GLES2/FJ/__init__.py -> build/lib/OpenGL/GLES2/FJ -copying OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/GLES2/FJ -creating build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_3D.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_view.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/depth_texture.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/viewport_array.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/sample_shading.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_npot.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_float.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/copy_image.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/__init__.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/stencil1.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/depth32.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/stencil4.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/depth24.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/sample_variables.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/EGL_image.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/GLES2/OES -creating build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/framebuffer_swap_xy.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/sampler_objects.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/bgra.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/__init__.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/framebuffer_flip_x.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/texture_const_bandwidth.py -> build/lib/OpenGL/GLES2/MESA -creating build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/debug.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/no_error.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/__init__.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/robustness.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/KHR -creating build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/render_sRGB_R8_RG8.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/shading_rate.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/frame_extrapolation.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/motion_estimation.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/ycbcr_degamma.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/texture_foveated2.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/__init__.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/render_shared_exponent.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/texture_lod_bias.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/GLES2/QCOM -creating build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/__init__.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GLES2/INTEL -creating build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/texture_barrier.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/viewport_array.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fence.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/__init__.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/primitive_shading_rate.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_depth.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/path_rendering.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_stencil.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/sample_locations.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/image_formats.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/memory_object_sparse.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_buffer.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/timeline_semaphore.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conditional_render.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/pack_subimage.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/GLES2/NV -creating build/lib/OpenGL/GLES2/ES -copying OpenGL/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/GLES2/ES -copying OpenGL/GLES2/ES/__init__.py -> build/lib/OpenGL/GLES2/ES -creating build/lib/OpenGL/GLES2/NVX -copying OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GLES2/NVX -copying OpenGL/GLES2/NVX/__init__.py -> build/lib/OpenGL/GLES2/NVX -creating build/lib/OpenGL/GLES2/OVR -copying OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/OVR -copying OpenGL/GLES2/OVR/multiview.py -> build/lib/OpenGL/GLES2/OVR -copying OpenGL/GLES2/OVR/multiview2.py -> build/lib/OpenGL/GLES2/OVR -copying OpenGL/GLES2/OVR/__init__.py -> build/lib/OpenGL/GLES2/OVR -creating build/lib/OpenGL/GLES2/DMP -copying OpenGL/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/GLES2/DMP -copying OpenGL/GLES2/DMP/__init__.py -> build/lib/OpenGL/GLES2/DMP -copying OpenGL/GLES2/DMP/program_binary.py -> build/lib/OpenGL/GLES2/DMP -creating build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/sync.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/__init__.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES2/APPLE -creating build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/shader_core_properties.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/__init__.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/texture_unnormalized_coordinates.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/rgba8.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/ARM -creating build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/__init__.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/GLES2/AMD -creating build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/sRGB.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/framebuffer_blit_layers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_view.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_storage_compression.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/clip_control.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/debug_label.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/memory_object.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_samples_identical.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/fragment_shading_rate.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/copy_image.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/separate_depth_stencil.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/__init__.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/EGL_image_storage_compression.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multisampled_render_to_texture2.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/robustness.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/base_instance.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/semaphore.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/float_blend.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/GLES2/EXT -creating build/lib/OpenGL/GL/S3 -copying OpenGL/GL/S3/s3tc.py -> build/lib/OpenGL/GL/S3 -copying OpenGL/GL/S3/__init__.py -> build/lib/OpenGL/GL/S3 -creating build/lib/OpenGL/GL/REND -copying OpenGL/GL/REND/screen_coordinates.py -> build/lib/OpenGL/GL/REND -copying OpenGL/GL/REND/__init__.py -> build/lib/OpenGL/GL/REND -creating build/lib/OpenGL/GL/PGI -copying OpenGL/GL/PGI/__init__.py -> build/lib/OpenGL/GL/PGI -copying OpenGL/GL/PGI/misc_hints.py -> build/lib/OpenGL/GL/PGI -copying OpenGL/GL/PGI/vertex_hints.py -> build/lib/OpenGL/GL/PGI -creating build/lib/OpenGL/GL/GREMEDY -copying OpenGL/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/GL/GREMEDY -copying OpenGL/GL/GREMEDY/__init__.py -> build/lib/OpenGL/GL/GREMEDY -copying OpenGL/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/GL/GREMEDY -creating build/lib/OpenGL/GL/ANGLE -copying OpenGL/GL/ANGLE/__init__.py -> build/lib/OpenGL/GL/ANGLE -creating build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_image_size.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multisample.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multi_bind.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/derivative_control.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_barrier.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/internalformat_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_clock.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/timer_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/depth_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/point_sprite.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_view.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/program_interface_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/window_pos.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/get_program_binary.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_compression.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shadow.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_instanced.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/clip_control.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multitexture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_gather.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/debug_output.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gl_spirv.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/depth_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_include.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_objects.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_precision.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sync.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/viewport_array.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sample_shading.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_100.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/cl_event.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/matrix_palette.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_float.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sampler_objects.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_program.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compute_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_storage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_add.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_rg.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/copy_image.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/__init__.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_program.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/cull_distance.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/clear_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/copy_buffer.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/occlusion_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/robustness.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_blend.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vboimplementation.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/direct_state_access.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sample_locations.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_indirect.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_ballot.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/conservative_depth.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/base_instance.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/buffer_storage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/imaging.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/bindless_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_multisample.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/point_parameters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_buffers.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/GL/ARB -creating build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/triangle_list.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/mesh_array.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/global_alpha.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/__init__.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/vertex.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/slice_accum.py -> build/lib/OpenGL/GL/SUN -creating build/lib/OpenGL/GL/VIV -copying OpenGL/GL/VIV/__init__.py -> build/lib/OpenGL/GL/VIV -creating build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/separate_stencil.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/fragment_shader.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/meminfo.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/vertex_streams.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/texture_float.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/__init__.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/pn_triangles.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/element_array.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/draw_buffers.py -> build/lib/OpenGL/GL/ATI -creating build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/interlace.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/subsample.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/instruments.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/list_priority.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/framezoom.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/shadow.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/async_histogram.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ycrcba.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/depth_texture.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/async_pixel.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ycrcb.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/sprite.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/resample.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/__init__.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/reference_plane.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/clipmap.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/flush_raster.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/fog_offset.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/async_.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/GL/SGIX -creating build/lib/OpenGL/GL/OML -copying OpenGL/GL/OML/interlace.py -> build/lib/OpenGL/GL/OML -copying OpenGL/GL/OML/subsample.py -> build/lib/OpenGL/GL/OML -copying OpenGL/GL/OML/resample.py -> build/lib/OpenGL/GL/OML -copying OpenGL/GL/OML/__init__.py -> build/lib/OpenGL/GL/OML -creating build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/texture_lighting.py -> build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/occlusion_test.py -> build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/__init__.py -> build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/image_transform.py -> build/lib/OpenGL/GL/HP -creating build/lib/OpenGL/GL/WIN -copying OpenGL/GL/WIN/specular_fog.py -> build/lib/OpenGL/GL/WIN -copying OpenGL/GL/WIN/phong_shading.py -> build/lib/OpenGL/GL/WIN -copying OpenGL/GL/WIN/__init__.py -> build/lib/OpenGL/GL/WIN -creating build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_2_images.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/__init__.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/GL/VERSION -creating build/lib/OpenGL/GL/IMG -copying OpenGL/GL/IMG/__init__.py -> build/lib/OpenGL/GL/IMG -creating build/lib/OpenGL/GL/FJ -copying OpenGL/GL/FJ/__init__.py -> build/lib/OpenGL/GL/FJ -creating build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/single_precision.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/read_format.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/query_matrix.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/__init__.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/fixed_point.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/byte_coordinates.py -> build/lib/OpenGL/GL/OES -creating build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/framebuffer_swap_xy.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/window_pos.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/pack_invert.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/resize_buffers.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/__init__.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/framebuffer_flip_x.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/texture_const_bandwidth.py -> build/lib/OpenGL/GL/MESA -creating build/lib/OpenGL/GL/SUNX -copying OpenGL/GL/SUNX/constant_data.py -> build/lib/OpenGL/GL/SUNX -copying OpenGL/GL/SUNX/__init__.py -> build/lib/OpenGL/GL/SUNX -creating build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/multisample.py -> build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/tbuffer.py -> build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/__init__.py -> build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/GL/DFX -creating build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/debug.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/no_error.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/context_flush_control.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/__init__.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/robustness.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/KHR -creating build/lib/OpenGL/GL/MESAX -copying OpenGL/GL/MESAX/__init__.py -> build/lib/OpenGL/GL/MESAX -copying OpenGL/GL/MESAX/texture_stack.py -> build/lib/OpenGL/GL/MESAX -creating build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/cull_vertex.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/static_data.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/__init__.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/GL/IBM -creating build/lib/OpenGL/GL/QCOM -copying OpenGL/GL/QCOM/__init__.py -> build/lib/OpenGL/GL/QCOM -creating build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/performance_query.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/__init__.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/map_texture.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GL/INTEL -creating build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/deep_texture3D.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texgen_reflection.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/evaluators.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/geometry_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_barrier.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/multisample_coverage.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/depth_clamp.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/point_sprite.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_shader3.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_multicast.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/float_buffer.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/mesh_shader.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/draw_texture.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fill_rectangle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/compute_program5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/command_list.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_shader.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_shader5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_shader2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/explicit_multisample.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/transform_feedback2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/video_capture.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/viewport_array2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/query_resource_tag.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/primitive_restart.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/register_combiners2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/uniform_buffer_std430_layout.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fence.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/copy_image.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texgen_emboss.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/pixel_data_range.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/__init__.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fog_distance.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/transform_feedback.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/primitive_shading_rate.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vdpau_interop.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_rectangle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_array_range.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/tessellation_program5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/occlusion_query.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shading_rate_image.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program3.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/geometry_shader4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/path_rendering.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/memory_attachment.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/sample_locations.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/memory_object_sparse.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/present_video.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/half_float.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_thread_group.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/bindless_texture.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_square.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_program5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program_option.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_multisample.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/timeline_semaphore.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/query_resource.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/register_combiners.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conditional_render.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/light_max_exponent.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/GL/NV -creating build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/progress_fence.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/__init__.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/conditional_render.py -> build/lib/OpenGL/GL/NVX -creating build/lib/OpenGL/GL/OVR -copying OpenGL/GL/OVR/multiview.py -> build/lib/OpenGL/GL/OVR -copying OpenGL/GL/OVR/multiview2.py -> build/lib/OpenGL/GL/OVR -copying OpenGL/GL/OVR/__init__.py -> build/lib/OpenGL/GL/OVR -creating build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/color_table.py -> build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/__init__.py -> build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/color_matrix.py -> build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/texture_color_table.py -> build/lib/OpenGL/GL/SGI -creating build/lib/OpenGL/GL/DMP -copying OpenGL/GL/DMP/__init__.py -> build/lib/OpenGL/GL/DMP -creating build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/float_pixels.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/rgb_422.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/fence.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/__init__.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/row_bytes.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/texture_range.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/element_array.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/client_storage.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/specular_vector.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/transform_hint.py -> build/lib/OpenGL/GL/APPLE -creating build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/multisample.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/fog_function.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_select.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/__init__.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture4D.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_lod.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/point_parameters.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/detail_texture.py -> build/lib/OpenGL/GL/SGIS -creating build/lib/OpenGL/GL/ARM -copying OpenGL/GL/ARM/__init__.py -> build/lib/OpenGL/GL/ARM -creating build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/texture_texture4.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/sparse_texture.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/debug_output.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/pinned_memory.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/__init__.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/sample_positions.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/performance_monitor.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_ballot.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/conservative_depth.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/gcn_shader.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/GL/AMD -creating build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/color_clamp.py -> build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/__init__.py -> build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/interlace_read.py -> build/lib/OpenGL/GL/INGR -creating build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multisample.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_subtract.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/light_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_blit_layers.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/debug_marker.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/cull_vertex.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/timer_query.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_snorm.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/copy_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/packed_float.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/secondary_color.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/draw_instanced.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/pixel_transform.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_material.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_func.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_shader.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/debug_label.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/memory_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_minmax.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_array_formats.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/polygon_offset.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/color_subtable.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_samples_identical.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_array.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/rescale_normal.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_color.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_integer.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_storage.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/bgra.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_env_add.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/cmyka.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/paletted_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/__init__.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/transform_feedback.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/external_buffer.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/window_rectangles.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/subtexture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/misc_attribute.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/direct_state_access.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/convolution.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/semaphore.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/raster_multisample.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/EGL_sync.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_array.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/point_parameters.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/fog_coord.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture3D.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/packed_pixels.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/histogram.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/abgr.py -> build/lib/OpenGL/GL/EXT -creating build/lib/OpenGL/GLES1/VERSION -copying OpenGL/GLES1/VERSION/__init__.py -> build/lib/OpenGL/GLES1/VERSION -copying OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/GLES1/VERSION -creating build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/read_format.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/__init__.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES1/IMG -creating build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/single_precision.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/point_sprite.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/matrix_get.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/draw_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/point_size_array.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/read_format.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_npot.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/query_matrix.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/__init__.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil8.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil1.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/depth32.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil4.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/fixed_point.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/depth24.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/EGL_image.py -> build/lib/OpenGL/GLES1/OES -creating build/lib/OpenGL/GLES1/KHR -copying OpenGL/GLES1/KHR/debug.py -> build/lib/OpenGL/GLES1/KHR -copying OpenGL/GLES1/KHR/__init__.py -> build/lib/OpenGL/GLES1/KHR -creating build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/__init__.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES1/QCOM -creating build/lib/OpenGL/GLES1/NV -copying OpenGL/GLES1/NV/fence.py -> build/lib/OpenGL/GLES1/NV -copying OpenGL/GLES1/NV/__init__.py -> build/lib/OpenGL/GLES1/NV -creating build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/sync.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/__init__.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES1/APPLE -creating build/lib/OpenGL/GLES1/ARM -copying OpenGL/GLES1/ARM/__init__.py -> build/lib/OpenGL/GLES1/ARM -copying OpenGL/GLES1/ARM/rgba8.py -> build/lib/OpenGL/GLES1/ARM -creating build/lib/OpenGL/GLES1/AMD -copying OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES1/AMD -copying OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES1/AMD -copying OpenGL/GLES1/AMD/__init__.py -> build/lib/OpenGL/GLES1/AMD -creating build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/sRGB.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/__init__.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/robustness.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/GLES1/EXT -creating build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/multisample.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/__init__.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/GLX/ARB -creating build/lib/OpenGL/GLX/SUN -copying OpenGL/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/GLX/SUN -copying OpenGL/GLX/SUN/__init__.py -> build/lib/OpenGL/GLX/SUN -creating build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/video_source.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/swap_group.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/__init__.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/video_resize.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/GLX/SGIX -creating build/lib/OpenGL/GLX/OML -copying OpenGL/GLX/OML/swap_method.py -> build/lib/OpenGL/GLX/OML -copying OpenGL/GLX/OML/__init__.py -> build/lib/OpenGL/GLX/OML -copying OpenGL/GLX/OML/sync_control.py -> build/lib/OpenGL/GLX/OML -creating build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/__init__.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/GLX/VERSION -creating build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/release_buffers.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/__init__.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/query_renderer.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/swap_control.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/agp_offset.py -> build/lib/OpenGL/GLX/MESA -creating build/lib/OpenGL/GLX/DFX -copying OpenGL/GLX/DFX/multisample.py -> build/lib/OpenGL/GLX/DFX -copying OpenGL/GLX/DFX/__init__.py -> build/lib/OpenGL/GLX/DFX -creating build/lib/OpenGL/GLX/INTEL -copying OpenGL/GLX/INTEL/__init__.py -> build/lib/OpenGL/GLX/INTEL -copying OpenGL/GLX/INTEL/swap_event.py -> build/lib/OpenGL/GLX/INTEL -creating build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/video_out.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/video_output.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/swap_group.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/float_buffer.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/video_capture.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/copy_image.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/__init__.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/copy_buffer.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/present_video.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/multigpu_context.py -> build/lib/OpenGL/GLX/NV -creating build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/video_sync.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/__init__.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/cushion.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/make_current_read.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/swap_control.py -> build/lib/OpenGL/GLX/SGI -creating build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/multisample.py -> build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/__init__.py -> build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/GLX/SGIS -creating build/lib/OpenGL/GLX/AMD -copying OpenGL/GLX/AMD/gpu_association.py -> build/lib/OpenGL/GLX/AMD -copying OpenGL/GLX/AMD/__init__.py -> build/lib/OpenGL/GLX/AMD -creating build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/visual_rating.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/get_drawable_type.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/import_context.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/no_config_context.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/__init__.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/context_priority.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/libglvnd.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/buffer_age.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/visual_info.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/swap_control.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/GLX/EXT -running egg_info -creating PyOpenGL.egg-info -writing PyOpenGL.egg-info/PKG-INFO -writing dependency_links to PyOpenGL.egg-info/dependency_links.txt -writing top-level names to PyOpenGL.egg-info/top_level.txt -writing manifest file 'PyOpenGL.egg-info/SOURCES.txt' -reading manifest file 'PyOpenGL.egg-info/SOURCES.txt' -reading manifest template 'MANIFEST.in' -warning: no previously-included files matching '*.odt' found anywhere in distribution -warning: no previously-included files matching '*.odp' found anywhere in distribution -warning: no previously-included files matching '.cvsignore' found anywhere in distribution -warning: no previously-included files matching '*.diff' found anywhere in distribution -warning: no previously-included files found matching 'src/*.h' -warning: no previously-included files found matching 'src/*.xml' -warning: no previously-included files found matching 'src/*.zip' -warning: no previously-included files found matching 'src/*.pdf' -warning: no previously-included files found matching 'src/*.zip' -warning: no previously-included files found matching 'src/*.txt' -warning: no files found matching 'src/win32deps.py' -warning: no files found matching 'src/toglinstall/get_togl.py' -warning: no files found matching 'metadata.py' -warning: no files found matching 'ChangeLog.txt' -warning: no previously-included files found matching 'accelerate' -warning: no previously-included files found matching 'directdocs' -writing manifest file 'PyOpenGL.egg-info/SOURCES.txt' -/usr/lib/python3/dist-packages/setuptools/command/build_py.py:212: _Warning: Package 'OpenGL.DLLS' is absent from the `packages` configuration. -!! - - ******************************************************************************** - ############################ - # Package would be ignored # - ############################ - Python recognizes 'OpenGL.DLLS' as an importable package[^1], - but it is absent from setuptools' `packages` configuration. - - This leads to an ambiguous overall configuration. If you want to distribute this - package, please make sure that 'OpenGL.DLLS' is explicitly added - to the `packages` configuration field. - - Alternatively, you can also rely on setuptools' discovery methods - (for example by using `find_namespace_packages(...)`/`find_namespace:` - instead of `find_packages(...)`/`find:`). - - You can read more about "package discovery" on setuptools documentation page: - - - https://setuptools.pypa.io/en/latest/userguide/package_discovery.html - - If you don't want 'OpenGL.DLLS' to be distributed and are - already explicitly excluding 'OpenGL.DLLS' via - `find_namespace_packages(...)/find_namespace` or `find_packages(...)/find`, - you can try to use `exclude_package_data`, or `include-package-data=False` in - combination with a more fine grained `package-data` configuration. - - You can read more about "package data files" on setuptools documentation page: - - - https://setuptools.pypa.io/en/latest/userguide/datafiles.html - - - [^1]: For Python, any directory (with suitable naming) can be imported, - even if it does not contain any `.py` files. - On the other hand, currently there is no concept of package data - directory, all directories are treated like packages. - ******************************************************************************** - -!! - check.warn(importable) -creating build/lib/OpenGL/DLLS -copying OpenGL/DLLS/GLE_WIN32_README.txt -> build/lib/OpenGL/DLLS -copying OpenGL/DLLS/freeglut_COPYING.txt -> build/lib/OpenGL/DLLS -copying OpenGL/DLLS/freeglut_README.txt -> build/lib/OpenGL/DLLS -copying OpenGL/DLLS/gle_AUTHORS -> build/lib/OpenGL/DLLS -copying OpenGL/DLLS/gle_COPYING -> build/lib/OpenGL/DLLS -copying OpenGL/DLLS/gle_COPYING.src -> build/lib/OpenGL/DLLS -installing to build/bdist.linux-x86_64/wheel -running install -running install_lib -creating build/bdist.linux-x86_64/wheel -creating build/bdist.linux-x86_64/wheel/OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -creating build/bdist.linux-x86_64/wheel/OpenGL/GLE -copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLE -copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLE -copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/osmesa -copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/osmesa -creating build/bdist.linux-x86_64/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU -copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU -copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU -copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU -copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU -copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU -creating build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT -copying build/lib/OpenGL/constant.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES3 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3 -copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3 -copying build/lib/OpenGL/error.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -creating build/bdist.linux-x86_64/wheel/OpenGL/AGL -copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/AGL -creating build/bdist.linux-x86_64/wheel/OpenGL/DLLS -copying build/lib/OpenGL/DLLS/gle_AUTHORS -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS -copying build/lib/OpenGL/DLLS/GLE_WIN32_README.txt -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS -copying build/lib/OpenGL/DLLS/gle_COPYING.src -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS -copying build/lib/OpenGL/DLLS/gle_COPYING -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS -copying build/lib/OpenGL/DLLS/freeglut_COPYING.txt -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS -copying build/lib/OpenGL/DLLS/freeglut_README.txt -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS -copying build/lib/OpenGL/version.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT -copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT -copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT -copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT -copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT -copying build/lib/OpenGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/plugins.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL -copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL -copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DFX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/IMG -copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/IMG -copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/IMG -copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL -copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ARM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANDROID -copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANDROID -copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANDROID -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VERSION -copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VERSION -copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_swap_xy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/sampler_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_x.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/texture_const_bandwidth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/render_sRGB_R8_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/frame_extrapolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/motion_estimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/ycbcr_degamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/render_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/primitive_shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/memory_object_sparse.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/timeline_semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/pack_subimage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ES -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NVX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/DMP -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_core_properties.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/texture_unnormalized_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/framebuffer_blit_layers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_samples_identical.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/fragment_shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/separate_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/S3 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/REND -copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/REND -copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/REND -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/PGI -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ANGLE -copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VIV -copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VIV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IMG -copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IMG -copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/FJ -copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/FJ -copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/framebuffer_swap_xy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_x.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/texture_const_bandwidth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUNX -copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUNX -copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUNX -copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESAX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/QCOM -copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_std430_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/primitive_shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/memory_object_sparse.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/timeline_semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DMP -copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DMP -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARM -copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit_layers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_samples_identical.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 -copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/VERSION -copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/VERSION -copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 -copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/ARM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SUN -copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SUN -copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SUN -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX -copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/DFX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/AMD -copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/AMD -copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/get_drawable_type.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DL -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/OML -copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/OML -copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DFX -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/AMD -copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/AMD -copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL -copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/IMG -copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/IMG -copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ARM -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/HI -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2 -copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANDROID -copying build/lib/OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANDROID -copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANDROID -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VIV -copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VIV -copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VIV -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VERSION -copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VERSION -copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/FJ -copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/FJ -copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/FJ -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/framebuffer_swap_xy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/sampler_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_x.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/texture_const_bandwidth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/render_sRGB_R8_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/frame_extrapolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/motion_estimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/ycbcr_degamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/render_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/primitive_shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/memory_object_sparse.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/timeline_semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/pack_subimage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ES -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NVX -copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NVX -copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NVX -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/DMP -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_core_properties.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/texture_unnormalized_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/framebuffer_blit_layers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_storage_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_samples_identical.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/fragment_shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/separate_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/latebind.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/S3 -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/REND -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/PGI -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ANGLE -copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VIV -copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VIV -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP -copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IMG -copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/FJ -copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/FJ -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/framebuffer_swap_xy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/framebuffer_flip_x.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/texture_const_bandwidth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUNX -copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUNX -copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUNX -copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESAX -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/QCOM -copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/query_resource_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/uniform_buffer_std430_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/primitive_shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/memory_object_sparse.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/timeline_semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OVR -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/DMP -copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DMP -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARM -copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARM -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_blit_layers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_samples_identical.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/VERSION -copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/VERSION -copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/ARM -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/logs.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/Tk -copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/Tk -copying build/lib/OpenGL/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/converters.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/_null.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/images.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SUN -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/DFX -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/get_drawable_type.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-x86_64/wheel/./OpenGL -running install_egg_info -Copying PyOpenGL.egg-info to build/bdist.linux-x86_64/wheel/./PyOpenGL-3.1.10.egg-info -running install_scripts -creating build/bdist.linux-x86_64/wheel/pyopengl-3.1.10.dist-info/WHEEL -creating '/build/reproducible-path/pyopengl-3.1.10+dfsg/.pybuild/cpython3_3.13_opengl/.tmp-x2rpafri/pyopengl-3.1.10-py3-none-any.whl' and adding 'build/bdist.linux-x86_64/wheel' to it -adding 'OpenGL/__init__.py' -adding 'OpenGL/_bytes.py' -adding 'OpenGL/_configflags.py' -adding 'OpenGL/_null.py' -adding 'OpenGL/_opaque.py' -adding 'OpenGL/acceleratesupport.py' -adding 'OpenGL/constant.py' -adding 'OpenGL/constants.py' -adding 'OpenGL/contextdata.py' -adding 'OpenGL/converters.py' -adding 'OpenGL/error.py' -adding 'OpenGL/extensions.py' -adding 'OpenGL/images.py' -adding 'OpenGL/latebind.py' -adding 'OpenGL/lazywrapper.py' -adding 'OpenGL/logs.py' -adding 'OpenGL/plugins.py' -adding 'OpenGL/version.py' -adding 'OpenGL/wrapper.py' -adding 'OpenGL/AGL/__init__.py' -adding 'OpenGL/DLLS/GLE_WIN32_README.txt' -adding 'OpenGL/DLLS/freeglut_COPYING.txt' -adding 'OpenGL/DLLS/freeglut_README.txt' -adding 'OpenGL/DLLS/gle_AUTHORS' -adding 'OpenGL/DLLS/gle_COPYING' -adding 'OpenGL/DLLS/gle_COPYING.src' -adding 'OpenGL/EGL/__init__.py' -adding 'OpenGL/EGL/debug.py' -adding 'OpenGL/EGL/gbmdevice.py' -adding 'OpenGL/EGL/ANDROID/__init__.py' -adding 'OpenGL/EGL/ANDROID/blob_cache.py' -adding 'OpenGL/EGL/ANDROID/framebuffer_target.py' -adding 'OpenGL/EGL/ANDROID/image_native_buffer.py' -adding 'OpenGL/EGL/ANDROID/native_fence_sync.py' -adding 'OpenGL/EGL/ANDROID/recordable.py' -adding 'OpenGL/EGL/ANGLE/__init__.py' -adding 'OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py' -adding 'OpenGL/EGL/ANGLE/device_d3d.py' -adding 'OpenGL/EGL/ANGLE/query_surface_pointer.py' -adding 'OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py' -adding 'OpenGL/EGL/ANGLE/window_fixed_size.py' -adding 'OpenGL/EGL/ARM/__init__.py' -adding 'OpenGL/EGL/ARM/pixmap_multisample_discard.py' -adding 'OpenGL/EGL/EXT/__init__.py' -adding 'OpenGL/EGL/EXT/buffer_age.py' -adding 'OpenGL/EGL/EXT/client_extensions.py' -adding 'OpenGL/EGL/EXT/create_context_robustness.py' -adding 'OpenGL/EGL/EXT/device_base.py' -adding 'OpenGL/EGL/EXT/device_drm.py' -adding 'OpenGL/EGL/EXT/device_enumeration.py' -adding 'OpenGL/EGL/EXT/device_openwf.py' -adding 'OpenGL/EGL/EXT/device_query.py' -adding 'OpenGL/EGL/EXT/image_dma_buf_import.py' -adding 'OpenGL/EGL/EXT/multiview_window.py' -adding 'OpenGL/EGL/EXT/output_base.py' -adding 'OpenGL/EGL/EXT/output_drm.py' -adding 'OpenGL/EGL/EXT/output_openwf.py' -adding 'OpenGL/EGL/EXT/platform_base.py' -adding 'OpenGL/EGL/EXT/platform_device.py' -adding 'OpenGL/EGL/EXT/platform_wayland.py' -adding 'OpenGL/EGL/EXT/platform_x11.py' -adding 'OpenGL/EGL/EXT/protected_surface.py' -adding 'OpenGL/EGL/EXT/stream_consumer_egloutput.py' -adding 'OpenGL/EGL/EXT/swap_buffers_with_damage.py' -adding 'OpenGL/EGL/EXT/yuv_surface.py' -adding 'OpenGL/EGL/HI/__init__.py' -adding 'OpenGL/EGL/HI/clientpixmap.py' -adding 'OpenGL/EGL/HI/colorformats.py' -adding 'OpenGL/EGL/IMG/__init__.py' -adding 'OpenGL/EGL/IMG/context_priority.py' -adding 'OpenGL/EGL/KHR/__init__.py' -adding 'OpenGL/EGL/KHR/cl_event.py' -adding 'OpenGL/EGL/KHR/cl_event2.py' -adding 'OpenGL/EGL/KHR/client_get_all_proc_addresses.py' -adding 'OpenGL/EGL/KHR/config_attribs.py' -adding 'OpenGL/EGL/KHR/create_context.py' -adding 'OpenGL/EGL/KHR/create_context_no_error.py' -adding 'OpenGL/EGL/KHR/debug.py' -adding 'OpenGL/EGL/KHR/fence_sync.py' -adding 'OpenGL/EGL/KHR/get_all_proc_addresses.py' -adding 'OpenGL/EGL/KHR/gl_colorspace.py' -adding 'OpenGL/EGL/KHR/gl_renderbuffer_image.py' -adding 'OpenGL/EGL/KHR/gl_texture_2D_image.py' -adding 'OpenGL/EGL/KHR/gl_texture_3D_image.py' -adding 'OpenGL/EGL/KHR/gl_texture_cubemap_image.py' -adding 'OpenGL/EGL/KHR/image.py' -adding 'OpenGL/EGL/KHR/image_base.py' -adding 'OpenGL/EGL/KHR/image_pixmap.py' -adding 'OpenGL/EGL/KHR/lock_surface.py' -adding 'OpenGL/EGL/KHR/lock_surface2.py' -adding 'OpenGL/EGL/KHR/lock_surface3.py' -adding 'OpenGL/EGL/KHR/partial_update.py' -adding 'OpenGL/EGL/KHR/platform_android.py' -adding 'OpenGL/EGL/KHR/platform_gbm.py' -adding 'OpenGL/EGL/KHR/platform_wayland.py' -adding 'OpenGL/EGL/KHR/platform_x11.py' -adding 'OpenGL/EGL/KHR/reusable_sync.py' -adding 'OpenGL/EGL/KHR/stream.py' -adding 'OpenGL/EGL/KHR/stream_consumer_gltexture.py' -adding 'OpenGL/EGL/KHR/stream_cross_process_fd.py' -adding 'OpenGL/EGL/KHR/stream_fifo.py' -adding 'OpenGL/EGL/KHR/stream_producer_aldatalocator.py' -adding 'OpenGL/EGL/KHR/stream_producer_eglsurface.py' -adding 'OpenGL/EGL/KHR/surfaceless_context.py' -adding 'OpenGL/EGL/KHR/swap_buffers_with_damage.py' -adding 'OpenGL/EGL/KHR/vg_parent_image.py' -adding 'OpenGL/EGL/KHR/wait_sync.py' -adding 'OpenGL/EGL/MESA/__init__.py' -adding 'OpenGL/EGL/MESA/drm_image.py' -adding 'OpenGL/EGL/MESA/image_dma_buf_export.py' -adding 'OpenGL/EGL/MESA/platform_gbm.py' -adding 'OpenGL/EGL/NOK/__init__.py' -adding 'OpenGL/EGL/NOK/swap_region.py' -adding 'OpenGL/EGL/NOK/swap_region2.py' -adding 'OpenGL/EGL/NOK/texture_from_pixmap.py' -adding 'OpenGL/EGL/NV/EGL_3dvision_surface.py' -adding 'OpenGL/EGL/NV/__init__.py' -adding 'OpenGL/EGL/NV/coverage_sample.py' -adding 'OpenGL/EGL/NV/coverage_sample_resolve.py' -adding 'OpenGL/EGL/NV/cuda_event.py' -adding 'OpenGL/EGL/NV/depth_nonlinear.py' -adding 'OpenGL/EGL/NV/device_cuda.py' -adding 'OpenGL/EGL/NV/native_query.py' -adding 'OpenGL/EGL/NV/post_convert_rounding.py' -adding 'OpenGL/EGL/NV/post_sub_buffer.py' -adding 'OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py' -adding 'OpenGL/EGL/NV/stream_metadata.py' -adding 'OpenGL/EGL/NV/stream_sync.py' -adding 'OpenGL/EGL/NV/sync.py' -adding 'OpenGL/EGL/NV/system_time.py' -adding 'OpenGL/EGL/TIZEN/__init__.py' -adding 'OpenGL/EGL/TIZEN/image_native_buffer.py' -adding 'OpenGL/EGL/TIZEN/image_native_surface.py' -adding 'OpenGL/EGL/VERSION/EGL_1_0.py' -adding 'OpenGL/EGL/VERSION/EGL_1_1.py' -adding 'OpenGL/EGL/VERSION/EGL_1_2.py' -adding 'OpenGL/EGL/VERSION/EGL_1_3.py' -adding 'OpenGL/EGL/VERSION/EGL_1_4.py' -adding 'OpenGL/EGL/VERSION/EGL_1_5.py' -adding 'OpenGL/EGL/VERSION/__init__.py' -adding 'OpenGL/GL/__init__.py' -adding 'OpenGL/GL/exceptional.py' -adding 'OpenGL/GL/feedback.py' -adding 'OpenGL/GL/framebufferobjects.py' -adding 'OpenGL/GL/glget.py' -adding 'OpenGL/GL/images.py' -adding 'OpenGL/GL/pointers.py' -adding 'OpenGL/GL/selection.py' -adding 'OpenGL/GL/shaders.py' -adding 'OpenGL/GL/vboimplementation.py' -adding 'OpenGL/GL/AMD/__init__.py' -adding 'OpenGL/GL/AMD/blend_minmax_factor.py' -adding 'OpenGL/GL/AMD/conservative_depth.py' -adding 'OpenGL/GL/AMD/debug_output.py' -adding 'OpenGL/GL/AMD/depth_clamp_separate.py' -adding 'OpenGL/GL/AMD/draw_buffers_blend.py' -adding 'OpenGL/GL/AMD/framebuffer_multisample_advanced.py' -adding 'OpenGL/GL/AMD/framebuffer_sample_positions.py' -adding 'OpenGL/GL/AMD/gcn_shader.py' -adding 'OpenGL/GL/AMD/gpu_shader_half_float.py' -adding 'OpenGL/GL/AMD/gpu_shader_int16.py' -adding 'OpenGL/GL/AMD/gpu_shader_int64.py' -adding 'OpenGL/GL/AMD/interleaved_elements.py' -adding 'OpenGL/GL/AMD/multi_draw_indirect.py' -adding 'OpenGL/GL/AMD/name_gen_delete.py' -adding 'OpenGL/GL/AMD/occlusion_query_event.py' -adding 'OpenGL/GL/AMD/performance_monitor.py' -adding 'OpenGL/GL/AMD/pinned_memory.py' -adding 'OpenGL/GL/AMD/query_buffer_object.py' -adding 'OpenGL/GL/AMD/sample_positions.py' -adding 'OpenGL/GL/AMD/seamless_cubemap_per_texture.py' -adding 'OpenGL/GL/AMD/shader_atomic_counter_ops.py' -adding 'OpenGL/GL/AMD/shader_ballot.py' -adding 'OpenGL/GL/AMD/shader_explicit_vertex_parameter.py' -adding 'OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py' -adding 'OpenGL/GL/AMD/shader_image_load_store_lod.py' -adding 'OpenGL/GL/AMD/shader_stencil_export.py' -adding 'OpenGL/GL/AMD/shader_trinary_minmax.py' -adding 'OpenGL/GL/AMD/sparse_texture.py' -adding 'OpenGL/GL/AMD/stencil_operation_extended.py' -adding 'OpenGL/GL/AMD/texture_gather_bias_lod.py' -adding 'OpenGL/GL/AMD/texture_texture4.py' -adding 'OpenGL/GL/AMD/transform_feedback3_lines_triangles.py' -adding 'OpenGL/GL/AMD/transform_feedback4.py' -adding 'OpenGL/GL/AMD/vertex_shader_layer.py' -adding 'OpenGL/GL/AMD/vertex_shader_tessellator.py' -adding 'OpenGL/GL/AMD/vertex_shader_viewport_index.py' -adding 'OpenGL/GL/ANGLE/__init__.py' -adding 'OpenGL/GL/APPLE/__init__.py' -adding 'OpenGL/GL/APPLE/aux_depth_stencil.py' -adding 'OpenGL/GL/APPLE/client_storage.py' -adding 'OpenGL/GL/APPLE/element_array.py' -adding 'OpenGL/GL/APPLE/fence.py' -adding 'OpenGL/GL/APPLE/float_pixels.py' -adding 'OpenGL/GL/APPLE/flush_buffer_range.py' -adding 'OpenGL/GL/APPLE/object_purgeable.py' -adding 'OpenGL/GL/APPLE/rgb_422.py' -adding 'OpenGL/GL/APPLE/row_bytes.py' -adding 'OpenGL/GL/APPLE/specular_vector.py' -adding 'OpenGL/GL/APPLE/texture_range.py' -adding 'OpenGL/GL/APPLE/transform_hint.py' -adding 'OpenGL/GL/APPLE/vertex_array_object.py' -adding 'OpenGL/GL/APPLE/vertex_array_range.py' -adding 'OpenGL/GL/APPLE/vertex_program_evaluators.py' -adding 'OpenGL/GL/APPLE/ycbcr_422.py' -adding 'OpenGL/GL/ARB/ES2_compatibility.py' -adding 'OpenGL/GL/ARB/ES3_1_compatibility.py' -adding 'OpenGL/GL/ARB/ES3_2_compatibility.py' -adding 'OpenGL/GL/ARB/ES3_compatibility.py' -adding 'OpenGL/GL/ARB/__init__.py' -adding 'OpenGL/GL/ARB/arrays_of_arrays.py' -adding 'OpenGL/GL/ARB/base_instance.py' -adding 'OpenGL/GL/ARB/bindless_texture.py' -adding 'OpenGL/GL/ARB/blend_func_extended.py' -adding 'OpenGL/GL/ARB/buffer_storage.py' -adding 'OpenGL/GL/ARB/cl_event.py' -adding 'OpenGL/GL/ARB/clear_buffer_object.py' -adding 'OpenGL/GL/ARB/clear_texture.py' -adding 'OpenGL/GL/ARB/clip_control.py' -adding 'OpenGL/GL/ARB/color_buffer_float.py' -adding 'OpenGL/GL/ARB/compatibility.py' -adding 'OpenGL/GL/ARB/compressed_texture_pixel_storage.py' -adding 'OpenGL/GL/ARB/compute_shader.py' -adding 'OpenGL/GL/ARB/compute_variable_group_size.py' -adding 'OpenGL/GL/ARB/conditional_render_inverted.py' -adding 'OpenGL/GL/ARB/conservative_depth.py' -adding 'OpenGL/GL/ARB/copy_buffer.py' -adding 'OpenGL/GL/ARB/copy_image.py' -adding 'OpenGL/GL/ARB/cull_distance.py' -adding 'OpenGL/GL/ARB/debug_output.py' -adding 'OpenGL/GL/ARB/depth_buffer_float.py' -adding 'OpenGL/GL/ARB/depth_clamp.py' -adding 'OpenGL/GL/ARB/depth_texture.py' -adding 'OpenGL/GL/ARB/derivative_control.py' -adding 'OpenGL/GL/ARB/direct_state_access.py' -adding 'OpenGL/GL/ARB/draw_buffers.py' -adding 'OpenGL/GL/ARB/draw_buffers_blend.py' -adding 'OpenGL/GL/ARB/draw_elements_base_vertex.py' -adding 'OpenGL/GL/ARB/draw_indirect.py' -adding 'OpenGL/GL/ARB/draw_instanced.py' -adding 'OpenGL/GL/ARB/enhanced_layouts.py' -adding 'OpenGL/GL/ARB/explicit_attrib_location.py' -adding 'OpenGL/GL/ARB/explicit_uniform_location.py' -adding 'OpenGL/GL/ARB/fragment_coord_conventions.py' -adding 'OpenGL/GL/ARB/fragment_layer_viewport.py' -adding 'OpenGL/GL/ARB/fragment_program.py' -adding 'OpenGL/GL/ARB/fragment_program_shadow.py' -adding 'OpenGL/GL/ARB/fragment_shader.py' -adding 'OpenGL/GL/ARB/fragment_shader_interlock.py' -adding 'OpenGL/GL/ARB/framebuffer_no_attachments.py' -adding 'OpenGL/GL/ARB/framebuffer_object.py' -adding 'OpenGL/GL/ARB/framebuffer_sRGB.py' -adding 'OpenGL/GL/ARB/geometry_shader4.py' -adding 'OpenGL/GL/ARB/get_program_binary.py' -adding 'OpenGL/GL/ARB/get_texture_sub_image.py' -adding 'OpenGL/GL/ARB/gl_spirv.py' -adding 'OpenGL/GL/ARB/gpu_shader5.py' -adding 'OpenGL/GL/ARB/gpu_shader_fp64.py' -adding 'OpenGL/GL/ARB/gpu_shader_int64.py' -adding 'OpenGL/GL/ARB/half_float_pixel.py' -adding 'OpenGL/GL/ARB/half_float_vertex.py' -adding 'OpenGL/GL/ARB/imaging.py' -adding 'OpenGL/GL/ARB/indirect_parameters.py' -adding 'OpenGL/GL/ARB/instanced_arrays.py' -adding 'OpenGL/GL/ARB/internalformat_query.py' -adding 'OpenGL/GL/ARB/internalformat_query2.py' -adding 'OpenGL/GL/ARB/invalidate_subdata.py' -adding 'OpenGL/GL/ARB/map_buffer_alignment.py' -adding 'OpenGL/GL/ARB/map_buffer_range.py' -adding 'OpenGL/GL/ARB/matrix_palette.py' -adding 'OpenGL/GL/ARB/multi_bind.py' -adding 'OpenGL/GL/ARB/multi_draw_indirect.py' -adding 'OpenGL/GL/ARB/multisample.py' -adding 'OpenGL/GL/ARB/multitexture.py' -adding 'OpenGL/GL/ARB/occlusion_query.py' -adding 'OpenGL/GL/ARB/occlusion_query2.py' -adding 'OpenGL/GL/ARB/parallel_shader_compile.py' -adding 'OpenGL/GL/ARB/pipeline_statistics_query.py' -adding 'OpenGL/GL/ARB/pixel_buffer_object.py' -adding 'OpenGL/GL/ARB/point_parameters.py' -adding 'OpenGL/GL/ARB/point_sprite.py' -adding 'OpenGL/GL/ARB/polygon_offset_clamp.py' -adding 'OpenGL/GL/ARB/post_depth_coverage.py' -adding 'OpenGL/GL/ARB/program_interface_query.py' -adding 'OpenGL/GL/ARB/provoking_vertex.py' -adding 'OpenGL/GL/ARB/query_buffer_object.py' -adding 'OpenGL/GL/ARB/robust_buffer_access_behavior.py' -adding 'OpenGL/GL/ARB/robustness.py' -adding 'OpenGL/GL/ARB/robustness_isolation.py' -adding 'OpenGL/GL/ARB/sample_locations.py' -adding 'OpenGL/GL/ARB/sample_shading.py' -adding 'OpenGL/GL/ARB/sampler_objects.py' -adding 'OpenGL/GL/ARB/seamless_cube_map.py' -adding 'OpenGL/GL/ARB/seamless_cubemap_per_texture.py' -adding 'OpenGL/GL/ARB/separate_shader_objects.py' -adding 'OpenGL/GL/ARB/shader_atomic_counter_ops.py' -adding 'OpenGL/GL/ARB/shader_atomic_counters.py' -adding 'OpenGL/GL/ARB/shader_ballot.py' -adding 'OpenGL/GL/ARB/shader_bit_encoding.py' -adding 'OpenGL/GL/ARB/shader_clock.py' -adding 'OpenGL/GL/ARB/shader_draw_parameters.py' -adding 'OpenGL/GL/ARB/shader_group_vote.py' -adding 'OpenGL/GL/ARB/shader_image_load_store.py' -adding 'OpenGL/GL/ARB/shader_image_size.py' -adding 'OpenGL/GL/ARB/shader_objects.py' -adding 'OpenGL/GL/ARB/shader_precision.py' -adding 'OpenGL/GL/ARB/shader_stencil_export.py' -adding 'OpenGL/GL/ARB/shader_storage_buffer_object.py' -adding 'OpenGL/GL/ARB/shader_subroutine.py' -adding 'OpenGL/GL/ARB/shader_texture_image_samples.py' -adding 'OpenGL/GL/ARB/shader_texture_lod.py' -adding 'OpenGL/GL/ARB/shader_viewport_layer_array.py' -adding 'OpenGL/GL/ARB/shading_language_100.py' -adding 'OpenGL/GL/ARB/shading_language_420pack.py' -adding 'OpenGL/GL/ARB/shading_language_include.py' -adding 'OpenGL/GL/ARB/shading_language_packing.py' -adding 'OpenGL/GL/ARB/shadow.py' -adding 'OpenGL/GL/ARB/shadow_ambient.py' -adding 'OpenGL/GL/ARB/sparse_buffer.py' -adding 'OpenGL/GL/ARB/sparse_texture.py' -adding 'OpenGL/GL/ARB/sparse_texture2.py' -adding 'OpenGL/GL/ARB/sparse_texture_clamp.py' -adding 'OpenGL/GL/ARB/spirv_extensions.py' -adding 'OpenGL/GL/ARB/stencil_texturing.py' -adding 'OpenGL/GL/ARB/sync.py' -adding 'OpenGL/GL/ARB/tessellation_shader.py' -adding 'OpenGL/GL/ARB/texture_barrier.py' -adding 'OpenGL/GL/ARB/texture_border_clamp.py' -adding 'OpenGL/GL/ARB/texture_buffer_object.py' -adding 'OpenGL/GL/ARB/texture_buffer_object_rgb32.py' -adding 'OpenGL/GL/ARB/texture_buffer_range.py' -adding 'OpenGL/GL/ARB/texture_compression.py' -adding 'OpenGL/GL/ARB/texture_compression_bptc.py' -adding 'OpenGL/GL/ARB/texture_compression_rgtc.py' -adding 'OpenGL/GL/ARB/texture_cube_map.py' -adding 'OpenGL/GL/ARB/texture_cube_map_array.py' -adding 'OpenGL/GL/ARB/texture_env_add.py' -adding 'OpenGL/GL/ARB/texture_env_combine.py' -adding 'OpenGL/GL/ARB/texture_env_crossbar.py' -adding 'OpenGL/GL/ARB/texture_env_dot3.py' -adding 'OpenGL/GL/ARB/texture_filter_anisotropic.py' -adding 'OpenGL/GL/ARB/texture_filter_minmax.py' -adding 'OpenGL/GL/ARB/texture_float.py' -adding 'OpenGL/GL/ARB/texture_gather.py' -adding 'OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py' -adding 'OpenGL/GL/ARB/texture_mirrored_repeat.py' -adding 'OpenGL/GL/ARB/texture_multisample.py' -adding 'OpenGL/GL/ARB/texture_non_power_of_two.py' -adding 'OpenGL/GL/ARB/texture_query_levels.py' -adding 'OpenGL/GL/ARB/texture_query_lod.py' -adding 'OpenGL/GL/ARB/texture_rectangle.py' -adding 'OpenGL/GL/ARB/texture_rg.py' -adding 'OpenGL/GL/ARB/texture_rgb10_a2ui.py' -adding 'OpenGL/GL/ARB/texture_stencil8.py' -adding 'OpenGL/GL/ARB/texture_storage.py' -adding 'OpenGL/GL/ARB/texture_storage_multisample.py' -adding 'OpenGL/GL/ARB/texture_swizzle.py' -adding 'OpenGL/GL/ARB/texture_view.py' -adding 'OpenGL/GL/ARB/timer_query.py' -adding 'OpenGL/GL/ARB/transform_feedback2.py' -adding 'OpenGL/GL/ARB/transform_feedback3.py' -adding 'OpenGL/GL/ARB/transform_feedback_instanced.py' -adding 'OpenGL/GL/ARB/transform_feedback_overflow_query.py' -adding 'OpenGL/GL/ARB/transpose_matrix.py' -adding 'OpenGL/GL/ARB/uniform_buffer_object.py' -adding 'OpenGL/GL/ARB/vboimplementation.py' -adding 'OpenGL/GL/ARB/vertex_array_bgra.py' -adding 'OpenGL/GL/ARB/vertex_array_object.py' -adding 'OpenGL/GL/ARB/vertex_attrib_64bit.py' -adding 'OpenGL/GL/ARB/vertex_attrib_binding.py' -adding 'OpenGL/GL/ARB/vertex_blend.py' -adding 'OpenGL/GL/ARB/vertex_buffer_object.py' -adding 'OpenGL/GL/ARB/vertex_program.py' -adding 'OpenGL/GL/ARB/vertex_shader.py' -adding 'OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py' -adding 'OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py' -adding 'OpenGL/GL/ARB/viewport_array.py' -adding 'OpenGL/GL/ARB/window_pos.py' -adding 'OpenGL/GL/ARM/__init__.py' -adding 'OpenGL/GL/ATI/__init__.py' -adding 'OpenGL/GL/ATI/draw_buffers.py' -adding 'OpenGL/GL/ATI/element_array.py' -adding 'OpenGL/GL/ATI/envmap_bumpmap.py' -adding 'OpenGL/GL/ATI/fragment_shader.py' -adding 'OpenGL/GL/ATI/map_object_buffer.py' -adding 'OpenGL/GL/ATI/meminfo.py' -adding 'OpenGL/GL/ATI/pixel_format_float.py' -adding 'OpenGL/GL/ATI/pn_triangles.py' -adding 'OpenGL/GL/ATI/separate_stencil.py' -adding 'OpenGL/GL/ATI/text_fragment_shader.py' -adding 'OpenGL/GL/ATI/texture_env_combine3.py' -adding 'OpenGL/GL/ATI/texture_float.py' -adding 'OpenGL/GL/ATI/texture_mirror_once.py' -adding 'OpenGL/GL/ATI/vertex_array_object.py' -adding 'OpenGL/GL/ATI/vertex_attrib_array_object.py' -adding 'OpenGL/GL/ATI/vertex_streams.py' -adding 'OpenGL/GL/DFX/__init__.py' -adding 'OpenGL/GL/DFX/multisample.py' -adding 'OpenGL/GL/DFX/tbuffer.py' -adding 'OpenGL/GL/DFX/texture_compression_FXT1.py' -adding 'OpenGL/GL/DMP/__init__.py' -adding 'OpenGL/GL/EXT/EGL_image_storage.py' -adding 'OpenGL/GL/EXT/EGL_sync.py' -adding 'OpenGL/GL/EXT/GL_422_pixels.py' -adding 'OpenGL/GL/EXT/__init__.py' -adding 'OpenGL/GL/EXT/abgr.py' -adding 'OpenGL/GL/EXT/bgra.py' -adding 'OpenGL/GL/EXT/bindable_uniform.py' -adding 'OpenGL/GL/EXT/blend_color.py' -adding 'OpenGL/GL/EXT/blend_equation_separate.py' -adding 'OpenGL/GL/EXT/blend_func_separate.py' -adding 'OpenGL/GL/EXT/blend_logic_op.py' -adding 'OpenGL/GL/EXT/blend_minmax.py' -adding 'OpenGL/GL/EXT/blend_subtract.py' -adding 'OpenGL/GL/EXT/clip_volume_hint.py' -adding 'OpenGL/GL/EXT/cmyka.py' -adding 'OpenGL/GL/EXT/color_subtable.py' -adding 'OpenGL/GL/EXT/compiled_vertex_array.py' -adding 'OpenGL/GL/EXT/convolution.py' -adding 'OpenGL/GL/EXT/coordinate_frame.py' -adding 'OpenGL/GL/EXT/copy_texture.py' -adding 'OpenGL/GL/EXT/cull_vertex.py' -adding 'OpenGL/GL/EXT/debug_label.py' -adding 'OpenGL/GL/EXT/debug_marker.py' -adding 'OpenGL/GL/EXT/depth_bounds_test.py' -adding 'OpenGL/GL/EXT/direct_state_access.py' -adding 'OpenGL/GL/EXT/draw_buffers2.py' -adding 'OpenGL/GL/EXT/draw_instanced.py' -adding 'OpenGL/GL/EXT/draw_range_elements.py' -adding 'OpenGL/GL/EXT/external_buffer.py' -adding 'OpenGL/GL/EXT/fog_coord.py' -adding 'OpenGL/GL/EXT/framebuffer_blit.py' -adding 'OpenGL/GL/EXT/framebuffer_blit_layers.py' -adding 'OpenGL/GL/EXT/framebuffer_multisample.py' -adding 'OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py' -adding 'OpenGL/GL/EXT/framebuffer_object.py' -adding 'OpenGL/GL/EXT/framebuffer_sRGB.py' -adding 'OpenGL/GL/EXT/geometry_shader4.py' -adding 'OpenGL/GL/EXT/gpu_program_parameters.py' -adding 'OpenGL/GL/EXT/gpu_shader4.py' -adding 'OpenGL/GL/EXT/histogram.py' -adding 'OpenGL/GL/EXT/index_array_formats.py' -adding 'OpenGL/GL/EXT/index_func.py' -adding 'OpenGL/GL/EXT/index_material.py' -adding 'OpenGL/GL/EXT/index_texture.py' -adding 'OpenGL/GL/EXT/light_texture.py' -adding 'OpenGL/GL/EXT/memory_object.py' -adding 'OpenGL/GL/EXT/memory_object_fd.py' -adding 'OpenGL/GL/EXT/memory_object_win32.py' -adding 'OpenGL/GL/EXT/misc_attribute.py' -adding 'OpenGL/GL/EXT/multi_draw_arrays.py' -adding 'OpenGL/GL/EXT/multisample.py' -adding 'OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py' -adding 'OpenGL/GL/EXT/multiview_texture_multisample.py' -adding 'OpenGL/GL/EXT/multiview_timer_query.py' -adding 'OpenGL/GL/EXT/packed_depth_stencil.py' -adding 'OpenGL/GL/EXT/packed_float.py' -adding 'OpenGL/GL/EXT/packed_pixels.py' -adding 'OpenGL/GL/EXT/paletted_texture.py' -adding 'OpenGL/GL/EXT/pixel_buffer_object.py' -adding 'OpenGL/GL/EXT/pixel_transform.py' -adding 'OpenGL/GL/EXT/pixel_transform_color_table.py' -adding 'OpenGL/GL/EXT/point_parameters.py' -adding 'OpenGL/GL/EXT/polygon_offset.py' -adding 'OpenGL/GL/EXT/polygon_offset_clamp.py' -adding 'OpenGL/GL/EXT/post_depth_coverage.py' -adding 'OpenGL/GL/EXT/provoking_vertex.py' -adding 'OpenGL/GL/EXT/raster_multisample.py' -adding 'OpenGL/GL/EXT/rescale_normal.py' -adding 'OpenGL/GL/EXT/secondary_color.py' -adding 'OpenGL/GL/EXT/semaphore.py' -adding 'OpenGL/GL/EXT/semaphore_fd.py' -adding 'OpenGL/GL/EXT/semaphore_win32.py' -adding 'OpenGL/GL/EXT/separate_shader_objects.py' -adding 'OpenGL/GL/EXT/separate_specular_color.py' -adding 'OpenGL/GL/EXT/shader_framebuffer_fetch.py' -adding 'OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py' -adding 'OpenGL/GL/EXT/shader_image_load_formatted.py' -adding 'OpenGL/GL/EXT/shader_image_load_store.py' -adding 'OpenGL/GL/EXT/shader_integer_mix.py' -adding 'OpenGL/GL/EXT/shader_samples_identical.py' -adding 'OpenGL/GL/EXT/shadow_funcs.py' -adding 'OpenGL/GL/EXT/shared_texture_palette.py' -adding 'OpenGL/GL/EXT/sparse_texture2.py' -adding 'OpenGL/GL/EXT/stencil_clear_tag.py' -adding 'OpenGL/GL/EXT/stencil_two_side.py' -adding 'OpenGL/GL/EXT/stencil_wrap.py' -adding 'OpenGL/GL/EXT/subtexture.py' -adding 'OpenGL/GL/EXT/texture.py' -adding 'OpenGL/GL/EXT/texture3D.py' -adding 'OpenGL/GL/EXT/texture_array.py' -adding 'OpenGL/GL/EXT/texture_buffer_object.py' -adding 'OpenGL/GL/EXT/texture_compression_latc.py' -adding 'OpenGL/GL/EXT/texture_compression_rgtc.py' -adding 'OpenGL/GL/EXT/texture_compression_s3tc.py' -adding 'OpenGL/GL/EXT/texture_cube_map.py' -adding 'OpenGL/GL/EXT/texture_env_add.py' -adding 'OpenGL/GL/EXT/texture_env_combine.py' -adding 'OpenGL/GL/EXT/texture_env_dot3.py' -adding 'OpenGL/GL/EXT/texture_filter_anisotropic.py' -adding 'OpenGL/GL/EXT/texture_filter_minmax.py' -adding 'OpenGL/GL/EXT/texture_integer.py' -adding 'OpenGL/GL/EXT/texture_lod_bias.py' -adding 'OpenGL/GL/EXT/texture_mirror_clamp.py' -adding 'OpenGL/GL/EXT/texture_object.py' -adding 'OpenGL/GL/EXT/texture_perturb_normal.py' -adding 'OpenGL/GL/EXT/texture_sRGB.py' -adding 'OpenGL/GL/EXT/texture_sRGB_R8.py' -adding 'OpenGL/GL/EXT/texture_sRGB_RG8.py' -adding 'OpenGL/GL/EXT/texture_sRGB_decode.py' -adding 'OpenGL/GL/EXT/texture_shadow_lod.py' -adding 'OpenGL/GL/EXT/texture_shared_exponent.py' -adding 'OpenGL/GL/EXT/texture_snorm.py' -adding 'OpenGL/GL/EXT/texture_storage.py' -adding 'OpenGL/GL/EXT/texture_swizzle.py' -adding 'OpenGL/GL/EXT/timer_query.py' -adding 'OpenGL/GL/EXT/transform_feedback.py' -adding 'OpenGL/GL/EXT/vertex_array.py' -adding 'OpenGL/GL/EXT/vertex_array_bgra.py' -adding 'OpenGL/GL/EXT/vertex_attrib_64bit.py' -adding 'OpenGL/GL/EXT/vertex_shader.py' -adding 'OpenGL/GL/EXT/vertex_weighting.py' -adding 'OpenGL/GL/EXT/win32_keyed_mutex.py' -adding 'OpenGL/GL/EXT/window_rectangles.py' -adding 'OpenGL/GL/EXT/x11_sync_object.py' -adding 'OpenGL/GL/FJ/__init__.py' -adding 'OpenGL/GL/GREMEDY/__init__.py' -adding 'OpenGL/GL/GREMEDY/frame_terminator.py' -adding 'OpenGL/GL/GREMEDY/string_marker.py' -adding 'OpenGL/GL/HP/__init__.py' -adding 'OpenGL/GL/HP/convolution_border_modes.py' -adding 'OpenGL/GL/HP/image_transform.py' -adding 'OpenGL/GL/HP/occlusion_test.py' -adding 'OpenGL/GL/HP/texture_lighting.py' -adding 'OpenGL/GL/IBM/__init__.py' -adding 'OpenGL/GL/IBM/cull_vertex.py' -adding 'OpenGL/GL/IBM/multimode_draw_arrays.py' -adding 'OpenGL/GL/IBM/rasterpos_clip.py' -adding 'OpenGL/GL/IBM/static_data.py' -adding 'OpenGL/GL/IBM/texture_mirrored_repeat.py' -adding 'OpenGL/GL/IBM/vertex_array_lists.py' -adding 'OpenGL/GL/IMG/__init__.py' -adding 'OpenGL/GL/INGR/__init__.py' -adding 'OpenGL/GL/INGR/blend_func_separate.py' -adding 'OpenGL/GL/INGR/color_clamp.py' -adding 'OpenGL/GL/INGR/interlace_read.py' -adding 'OpenGL/GL/INTEL/__init__.py' -adding 'OpenGL/GL/INTEL/blackhole_render.py' -adding 'OpenGL/GL/INTEL/conservative_rasterization.py' -adding 'OpenGL/GL/INTEL/fragment_shader_ordering.py' -adding 'OpenGL/GL/INTEL/framebuffer_CMAA.py' -adding 'OpenGL/GL/INTEL/map_texture.py' -adding 'OpenGL/GL/INTEL/parallel_arrays.py' -adding 'OpenGL/GL/INTEL/performance_query.py' -adding 'OpenGL/GL/KHR/__init__.py' -adding 'OpenGL/GL/KHR/blend_equation_advanced.py' -adding 'OpenGL/GL/KHR/blend_equation_advanced_coherent.py' -adding 'OpenGL/GL/KHR/context_flush_control.py' -adding 'OpenGL/GL/KHR/debug.py' -adding 'OpenGL/GL/KHR/no_error.py' -adding 'OpenGL/GL/KHR/parallel_shader_compile.py' -adding 'OpenGL/GL/KHR/robust_buffer_access_behavior.py' -adding 'OpenGL/GL/KHR/robustness.py' -adding 'OpenGL/GL/KHR/shader_subgroup.py' -adding 'OpenGL/GL/KHR/texture_compression_astc_hdr.py' -adding 'OpenGL/GL/KHR/texture_compression_astc_ldr.py' -adding 'OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py' -adding 'OpenGL/GL/MESA/__init__.py' -adding 'OpenGL/GL/MESA/framebuffer_flip_x.py' -adding 'OpenGL/GL/MESA/framebuffer_flip_y.py' -adding 'OpenGL/GL/MESA/framebuffer_swap_xy.py' -adding 'OpenGL/GL/MESA/pack_invert.py' -adding 'OpenGL/GL/MESA/program_binary_formats.py' -adding 'OpenGL/GL/MESA/resize_buffers.py' -adding 'OpenGL/GL/MESA/shader_integer_functions.py' -adding 'OpenGL/GL/MESA/texture_const_bandwidth.py' -adding 'OpenGL/GL/MESA/tile_raster_order.py' -adding 'OpenGL/GL/MESA/window_pos.py' -adding 'OpenGL/GL/MESA/ycbcr_texture.py' -adding 'OpenGL/GL/MESAX/__init__.py' -adding 'OpenGL/GL/MESAX/texture_stack.py' -adding 'OpenGL/GL/NV/__init__.py' -adding 'OpenGL/GL/NV/alpha_to_coverage_dither_control.py' -adding 'OpenGL/GL/NV/bindless_multi_draw_indirect.py' -adding 'OpenGL/GL/NV/bindless_multi_draw_indirect_count.py' -adding 'OpenGL/GL/NV/bindless_texture.py' -adding 'OpenGL/GL/NV/blend_equation_advanced.py' -adding 'OpenGL/GL/NV/blend_equation_advanced_coherent.py' -adding 'OpenGL/GL/NV/blend_minmax_factor.py' -adding 'OpenGL/GL/NV/blend_square.py' -adding 'OpenGL/GL/NV/clip_space_w_scaling.py' -adding 'OpenGL/GL/NV/command_list.py' -adding 'OpenGL/GL/NV/compute_program5.py' -adding 'OpenGL/GL/NV/compute_shader_derivatives.py' -adding 'OpenGL/GL/NV/conditional_render.py' -adding 'OpenGL/GL/NV/conservative_raster.py' -adding 'OpenGL/GL/NV/conservative_raster_dilate.py' -adding 'OpenGL/GL/NV/conservative_raster_pre_snap.py' -adding 'OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py' -adding 'OpenGL/GL/NV/conservative_raster_underestimation.py' -adding 'OpenGL/GL/NV/copy_depth_to_color.py' -adding 'OpenGL/GL/NV/copy_image.py' -adding 'OpenGL/GL/NV/deep_texture3D.py' -adding 'OpenGL/GL/NV/depth_buffer_float.py' -adding 'OpenGL/GL/NV/depth_clamp.py' -adding 'OpenGL/GL/NV/draw_texture.py' -adding 'OpenGL/GL/NV/draw_vulkan_image.py' -adding 'OpenGL/GL/NV/evaluators.py' -adding 'OpenGL/GL/NV/explicit_multisample.py' -adding 'OpenGL/GL/NV/fence.py' -adding 'OpenGL/GL/NV/fill_rectangle.py' -adding 'OpenGL/GL/NV/float_buffer.py' -adding 'OpenGL/GL/NV/fog_distance.py' -adding 'OpenGL/GL/NV/fragment_coverage_to_color.py' -adding 'OpenGL/GL/NV/fragment_program.py' -adding 'OpenGL/GL/NV/fragment_program2.py' -adding 'OpenGL/GL/NV/fragment_program4.py' -adding 'OpenGL/GL/NV/fragment_program_option.py' -adding 'OpenGL/GL/NV/fragment_shader_barycentric.py' -adding 'OpenGL/GL/NV/fragment_shader_interlock.py' -adding 'OpenGL/GL/NV/framebuffer_mixed_samples.py' -adding 'OpenGL/GL/NV/framebuffer_multisample_coverage.py' -adding 'OpenGL/GL/NV/geometry_program4.py' -adding 'OpenGL/GL/NV/geometry_shader4.py' -adding 'OpenGL/GL/NV/geometry_shader_passthrough.py' -adding 'OpenGL/GL/NV/gpu_multicast.py' -adding 'OpenGL/GL/NV/gpu_program4.py' -adding 'OpenGL/GL/NV/gpu_program5.py' -adding 'OpenGL/GL/NV/gpu_program5_mem_extended.py' -adding 'OpenGL/GL/NV/gpu_shader5.py' -adding 'OpenGL/GL/NV/half_float.py' -adding 'OpenGL/GL/NV/internalformat_sample_query.py' -adding 'OpenGL/GL/NV/light_max_exponent.py' -adding 'OpenGL/GL/NV/memory_attachment.py' -adding 'OpenGL/GL/NV/memory_object_sparse.py' -adding 'OpenGL/GL/NV/mesh_shader.py' -adding 'OpenGL/GL/NV/multisample_coverage.py' -adding 'OpenGL/GL/NV/multisample_filter_hint.py' -adding 'OpenGL/GL/NV/occlusion_query.py' -adding 'OpenGL/GL/NV/packed_depth_stencil.py' -adding 'OpenGL/GL/NV/parameter_buffer_object.py' -adding 'OpenGL/GL/NV/parameter_buffer_object2.py' -adding 'OpenGL/GL/NV/path_rendering.py' -adding 'OpenGL/GL/NV/path_rendering_shared_edge.py' -adding 'OpenGL/GL/NV/pixel_data_range.py' -adding 'OpenGL/GL/NV/point_sprite.py' -adding 'OpenGL/GL/NV/present_video.py' -adding 'OpenGL/GL/NV/primitive_restart.py' -adding 'OpenGL/GL/NV/primitive_shading_rate.py' -adding 'OpenGL/GL/NV/query_resource.py' -adding 'OpenGL/GL/NV/query_resource_tag.py' -adding 'OpenGL/GL/NV/register_combiners.py' -adding 'OpenGL/GL/NV/register_combiners2.py' -adding 'OpenGL/GL/NV/representative_fragment_test.py' -adding 'OpenGL/GL/NV/robustness_video_memory_purge.py' -adding 'OpenGL/GL/NV/sample_locations.py' -adding 'OpenGL/GL/NV/sample_mask_override_coverage.py' -adding 'OpenGL/GL/NV/scissor_exclusive.py' -adding 'OpenGL/GL/NV/shader_atomic_counters.py' -adding 'OpenGL/GL/NV/shader_atomic_float.py' -adding 'OpenGL/GL/NV/shader_atomic_float64.py' -adding 'OpenGL/GL/NV/shader_atomic_fp16_vector.py' -adding 'OpenGL/GL/NV/shader_atomic_int64.py' -adding 'OpenGL/GL/NV/shader_buffer_load.py' -adding 'OpenGL/GL/NV/shader_buffer_store.py' -adding 'OpenGL/GL/NV/shader_storage_buffer_object.py' -adding 'OpenGL/GL/NV/shader_subgroup_partitioned.py' -adding 'OpenGL/GL/NV/shader_texture_footprint.py' -adding 'OpenGL/GL/NV/shader_thread_group.py' -adding 'OpenGL/GL/NV/shader_thread_shuffle.py' -adding 'OpenGL/GL/NV/shading_rate_image.py' -adding 'OpenGL/GL/NV/stereo_view_rendering.py' -adding 'OpenGL/GL/NV/tessellation_program5.py' -adding 'OpenGL/GL/NV/texgen_emboss.py' -adding 'OpenGL/GL/NV/texgen_reflection.py' -adding 'OpenGL/GL/NV/texture_barrier.py' -adding 'OpenGL/GL/NV/texture_compression_vtc.py' -adding 'OpenGL/GL/NV/texture_env_combine4.py' -adding 'OpenGL/GL/NV/texture_expand_normal.py' -adding 'OpenGL/GL/NV/texture_multisample.py' -adding 'OpenGL/GL/NV/texture_rectangle.py' -adding 'OpenGL/GL/NV/texture_rectangle_compressed.py' -adding 'OpenGL/GL/NV/texture_shader.py' -adding 'OpenGL/GL/NV/texture_shader2.py' -adding 'OpenGL/GL/NV/texture_shader3.py' -adding 'OpenGL/GL/NV/timeline_semaphore.py' -adding 'OpenGL/GL/NV/transform_feedback.py' -adding 'OpenGL/GL/NV/transform_feedback2.py' -adding 'OpenGL/GL/NV/uniform_buffer_std430_layout.py' -adding 'OpenGL/GL/NV/uniform_buffer_unified_memory.py' -adding 'OpenGL/GL/NV/vdpau_interop.py' -adding 'OpenGL/GL/NV/vdpau_interop2.py' -adding 'OpenGL/GL/NV/vertex_array_range.py' -adding 'OpenGL/GL/NV/vertex_array_range2.py' -adding 'OpenGL/GL/NV/vertex_attrib_integer_64bit.py' -adding 'OpenGL/GL/NV/vertex_buffer_unified_memory.py' -adding 'OpenGL/GL/NV/vertex_program.py' -adding 'OpenGL/GL/NV/vertex_program1_1.py' -adding 'OpenGL/GL/NV/vertex_program2.py' -adding 'OpenGL/GL/NV/vertex_program2_option.py' -adding 'OpenGL/GL/NV/vertex_program3.py' -adding 'OpenGL/GL/NV/vertex_program4.py' -adding 'OpenGL/GL/NV/video_capture.py' -adding 'OpenGL/GL/NV/viewport_array2.py' -adding 'OpenGL/GL/NV/viewport_swizzle.py' -adding 'OpenGL/GL/NVX/__init__.py' -adding 'OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py' -adding 'OpenGL/GL/NVX/conditional_render.py' -adding 'OpenGL/GL/NVX/gpu_memory_info.py' -adding 'OpenGL/GL/NVX/gpu_multicast2.py' -adding 'OpenGL/GL/NVX/linked_gpu_multicast.py' -adding 'OpenGL/GL/NVX/progress_fence.py' -adding 'OpenGL/GL/OES/__init__.py' -adding 'OpenGL/GL/OES/byte_coordinates.py' -adding 'OpenGL/GL/OES/compressed_paletted_texture.py' -adding 'OpenGL/GL/OES/fixed_point.py' -adding 'OpenGL/GL/OES/query_matrix.py' -adding 'OpenGL/GL/OES/read_format.py' -adding 'OpenGL/GL/OES/single_precision.py' -adding 'OpenGL/GL/OML/__init__.py' -adding 'OpenGL/GL/OML/interlace.py' -adding 'OpenGL/GL/OML/resample.py' -adding 'OpenGL/GL/OML/subsample.py' -adding 'OpenGL/GL/OVR/__init__.py' -adding 'OpenGL/GL/OVR/multiview.py' -adding 'OpenGL/GL/OVR/multiview2.py' -adding 'OpenGL/GL/PGI/__init__.py' -adding 'OpenGL/GL/PGI/misc_hints.py' -adding 'OpenGL/GL/PGI/vertex_hints.py' -adding 'OpenGL/GL/QCOM/__init__.py' -adding 'OpenGL/GL/REND/__init__.py' -adding 'OpenGL/GL/REND/screen_coordinates.py' -adding 'OpenGL/GL/S3/__init__.py' -adding 'OpenGL/GL/S3/s3tc.py' -adding 'OpenGL/GL/SGI/__init__.py' -adding 'OpenGL/GL/SGI/color_matrix.py' -adding 'OpenGL/GL/SGI/color_table.py' -adding 'OpenGL/GL/SGI/texture_color_table.py' -adding 'OpenGL/GL/SGIS/__init__.py' -adding 'OpenGL/GL/SGIS/detail_texture.py' -adding 'OpenGL/GL/SGIS/fog_function.py' -adding 'OpenGL/GL/SGIS/generate_mipmap.py' -adding 'OpenGL/GL/SGIS/multisample.py' -adding 'OpenGL/GL/SGIS/pixel_texture.py' -adding 'OpenGL/GL/SGIS/point_line_texgen.py' -adding 'OpenGL/GL/SGIS/point_parameters.py' -adding 'OpenGL/GL/SGIS/sharpen_texture.py' -adding 'OpenGL/GL/SGIS/texture4D.py' -adding 'OpenGL/GL/SGIS/texture_border_clamp.py' -adding 'OpenGL/GL/SGIS/texture_color_mask.py' -adding 'OpenGL/GL/SGIS/texture_edge_clamp.py' -adding 'OpenGL/GL/SGIS/texture_filter4.py' -adding 'OpenGL/GL/SGIS/texture_lod.py' -adding 'OpenGL/GL/SGIS/texture_select.py' -adding 'OpenGL/GL/SGIX/__init__.py' -adding 'OpenGL/GL/SGIX/async_.py' -adding 'OpenGL/GL/SGIX/async_histogram.py' -adding 'OpenGL/GL/SGIX/async_pixel.py' -adding 'OpenGL/GL/SGIX/blend_alpha_minmax.py' -adding 'OpenGL/GL/SGIX/calligraphic_fragment.py' -adding 'OpenGL/GL/SGIX/clipmap.py' -adding 'OpenGL/GL/SGIX/convolution_accuracy.py' -adding 'OpenGL/GL/SGIX/depth_pass_instrument.py' -adding 'OpenGL/GL/SGIX/depth_texture.py' -adding 'OpenGL/GL/SGIX/flush_raster.py' -adding 'OpenGL/GL/SGIX/fog_offset.py' -adding 'OpenGL/GL/SGIX/fragment_lighting.py' -adding 'OpenGL/GL/SGIX/framezoom.py' -adding 'OpenGL/GL/SGIX/igloo_interface.py' -adding 'OpenGL/GL/SGIX/instruments.py' -adding 'OpenGL/GL/SGIX/interlace.py' -adding 'OpenGL/GL/SGIX/ir_instrument1.py' -adding 'OpenGL/GL/SGIX/list_priority.py' -adding 'OpenGL/GL/SGIX/pixel_texture.py' -adding 'OpenGL/GL/SGIX/pixel_tiles.py' -adding 'OpenGL/GL/SGIX/polynomial_ffd.py' -adding 'OpenGL/GL/SGIX/reference_plane.py' -adding 'OpenGL/GL/SGIX/resample.py' -adding 'OpenGL/GL/SGIX/scalebias_hint.py' -adding 'OpenGL/GL/SGIX/shadow.py' -adding 'OpenGL/GL/SGIX/shadow_ambient.py' -adding 'OpenGL/GL/SGIX/sprite.py' -adding 'OpenGL/GL/SGIX/subsample.py' -adding 'OpenGL/GL/SGIX/tag_sample_buffer.py' -adding 'OpenGL/GL/SGIX/texture_add_env.py' -adding 'OpenGL/GL/SGIX/texture_coordinate_clamp.py' -adding 'OpenGL/GL/SGIX/texture_lod_bias.py' -adding 'OpenGL/GL/SGIX/texture_multi_buffer.py' -adding 'OpenGL/GL/SGIX/texture_scale_bias.py' -adding 'OpenGL/GL/SGIX/vertex_preclip.py' -adding 'OpenGL/GL/SGIX/ycrcb.py' -adding 'OpenGL/GL/SGIX/ycrcb_subsample.py' -adding 'OpenGL/GL/SGIX/ycrcba.py' -adding 'OpenGL/GL/SUN/__init__.py' -adding 'OpenGL/GL/SUN/convolution_border_modes.py' -adding 'OpenGL/GL/SUN/global_alpha.py' -adding 'OpenGL/GL/SUN/mesh_array.py' -adding 'OpenGL/GL/SUN/slice_accum.py' -adding 'OpenGL/GL/SUN/triangle_list.py' -adding 'OpenGL/GL/SUN/vertex.py' -adding 'OpenGL/GL/SUNX/__init__.py' -adding 'OpenGL/GL/SUNX/constant_data.py' -adding 'OpenGL/GL/VERSION/GL_1_0.py' -adding 'OpenGL/GL/VERSION/GL_1_1.py' -adding 'OpenGL/GL/VERSION/GL_1_2.py' -adding 'OpenGL/GL/VERSION/GL_1_2_images.py' -adding 'OpenGL/GL/VERSION/GL_1_3.py' -adding 'OpenGL/GL/VERSION/GL_1_4.py' -adding 'OpenGL/GL/VERSION/GL_1_5.py' -adding 'OpenGL/GL/VERSION/GL_2_0.py' -adding 'OpenGL/GL/VERSION/GL_2_1.py' -adding 'OpenGL/GL/VERSION/GL_3_0.py' -adding 'OpenGL/GL/VERSION/GL_3_1.py' -adding 'OpenGL/GL/VERSION/GL_3_2.py' -adding 'OpenGL/GL/VERSION/GL_3_3.py' -adding 'OpenGL/GL/VERSION/GL_4_0.py' -adding 'OpenGL/GL/VERSION/GL_4_1.py' -adding 'OpenGL/GL/VERSION/GL_4_2.py' -adding 'OpenGL/GL/VERSION/GL_4_3.py' -adding 'OpenGL/GL/VERSION/GL_4_4.py' -adding 'OpenGL/GL/VERSION/GL_4_5.py' -adding 'OpenGL/GL/VERSION/GL_4_6.py' -adding 'OpenGL/GL/VERSION/__init__.py' -adding 'OpenGL/GL/VIV/__init__.py' -adding 'OpenGL/GL/WIN/__init__.py' -adding 'OpenGL/GL/WIN/phong_shading.py' -adding 'OpenGL/GL/WIN/specular_fog.py' -adding 'OpenGL/GLE/__init__.py' -adding 'OpenGL/GLE/exceptional.py' -adding 'OpenGL/GLES1/__init__.py' -adding 'OpenGL/GLES1/AMD/__init__.py' -adding 'OpenGL/GLES1/AMD/compressed_3DC_texture.py' -adding 'OpenGL/GLES1/AMD/compressed_ATC_texture.py' -adding 'OpenGL/GLES1/APPLE/__init__.py' -adding 'OpenGL/GLES1/APPLE/copy_texture_levels.py' -adding 'OpenGL/GLES1/APPLE/framebuffer_multisample.py' -adding 'OpenGL/GLES1/APPLE/sync.py' -adding 'OpenGL/GLES1/APPLE/texture_2D_limited_npot.py' -adding 'OpenGL/GLES1/APPLE/texture_format_BGRA8888.py' -adding 'OpenGL/GLES1/APPLE/texture_max_level.py' -adding 'OpenGL/GLES1/ARM/__init__.py' -adding 'OpenGL/GLES1/ARM/rgba8.py' -adding 'OpenGL/GLES1/EXT/__init__.py' -adding 'OpenGL/GLES1/EXT/blend_minmax.py' -adding 'OpenGL/GLES1/EXT/debug_marker.py' -adding 'OpenGL/GLES1/EXT/discard_framebuffer.py' -adding 'OpenGL/GLES1/EXT/map_buffer_range.py' -adding 'OpenGL/GLES1/EXT/multi_draw_arrays.py' -adding 'OpenGL/GLES1/EXT/multisampled_render_to_texture.py' -adding 'OpenGL/GLES1/EXT/read_format_bgra.py' -adding 'OpenGL/GLES1/EXT/robustness.py' -adding 'OpenGL/GLES1/EXT/sRGB.py' -adding 'OpenGL/GLES1/EXT/texture_compression_dxt1.py' -adding 'OpenGL/GLES1/EXT/texture_filter_anisotropic.py' -adding 'OpenGL/GLES1/EXT/texture_format_BGRA8888.py' -adding 'OpenGL/GLES1/EXT/texture_lod_bias.py' -adding 'OpenGL/GLES1/EXT/texture_storage.py' -adding 'OpenGL/GLES1/IMG/__init__.py' -adding 'OpenGL/GLES1/IMG/multisampled_render_to_texture.py' -adding 'OpenGL/GLES1/IMG/read_format.py' -adding 'OpenGL/GLES1/IMG/texture_compression_pvrtc.py' -adding 'OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py' -adding 'OpenGL/GLES1/IMG/user_clip_plane.py' -adding 'OpenGL/GLES1/KHR/__init__.py' -adding 'OpenGL/GLES1/KHR/debug.py' -adding 'OpenGL/GLES1/NV/__init__.py' -adding 'OpenGL/GLES1/NV/fence.py' -adding 'OpenGL/GLES1/OES/EGL_image.py' -adding 'OpenGL/GLES1/OES/EGL_image_external.py' -adding 'OpenGL/GLES1/OES/__init__.py' -adding 'OpenGL/GLES1/OES/blend_equation_separate.py' -adding 'OpenGL/GLES1/OES/blend_func_separate.py' -adding 'OpenGL/GLES1/OES/blend_subtract.py' -adding 'OpenGL/GLES1/OES/byte_coordinates.py' -adding 'OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py' -adding 'OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py' -adding 'OpenGL/GLES1/OES/compressed_paletted_texture.py' -adding 'OpenGL/GLES1/OES/depth24.py' -adding 'OpenGL/GLES1/OES/depth32.py' -adding 'OpenGL/GLES1/OES/draw_texture.py' -adding 'OpenGL/GLES1/OES/element_index_uint.py' -adding 'OpenGL/GLES1/OES/extended_matrix_palette.py' -adding 'OpenGL/GLES1/OES/fbo_render_mipmap.py' -adding 'OpenGL/GLES1/OES/fixed_point.py' -adding 'OpenGL/GLES1/OES/framebuffer_object.py' -adding 'OpenGL/GLES1/OES/mapbuffer.py' -adding 'OpenGL/GLES1/OES/matrix_get.py' -adding 'OpenGL/GLES1/OES/matrix_palette.py' -adding 'OpenGL/GLES1/OES/packed_depth_stencil.py' -adding 'OpenGL/GLES1/OES/point_size_array.py' -adding 'OpenGL/GLES1/OES/point_sprite.py' -adding 'OpenGL/GLES1/OES/query_matrix.py' -adding 'OpenGL/GLES1/OES/read_format.py' -adding 'OpenGL/GLES1/OES/required_internalformat.py' -adding 'OpenGL/GLES1/OES/rgb8_rgba8.py' -adding 'OpenGL/GLES1/OES/single_precision.py' -adding 'OpenGL/GLES1/OES/stencil1.py' -adding 'OpenGL/GLES1/OES/stencil4.py' -adding 'OpenGL/GLES1/OES/stencil8.py' -adding 'OpenGL/GLES1/OES/stencil_wrap.py' -adding 'OpenGL/GLES1/OES/surfaceless_context.py' -adding 'OpenGL/GLES1/OES/texture_cube_map.py' -adding 'OpenGL/GLES1/OES/texture_env_crossbar.py' -adding 'OpenGL/GLES1/OES/texture_mirrored_repeat.py' -adding 'OpenGL/GLES1/OES/texture_npot.py' -adding 'OpenGL/GLES1/OES/vertex_array_object.py' -adding 'OpenGL/GLES1/QCOM/__init__.py' -adding 'OpenGL/GLES1/QCOM/driver_control.py' -adding 'OpenGL/GLES1/QCOM/extended_get.py' -adding 'OpenGL/GLES1/QCOM/extended_get2.py' -adding 'OpenGL/GLES1/QCOM/perfmon_global_mode.py' -adding 'OpenGL/GLES1/QCOM/tiled_rendering.py' -adding 'OpenGL/GLES1/QCOM/writeonly_rendering.py' -adding 'OpenGL/GLES1/VERSION/GLES1_1_0.py' -adding 'OpenGL/GLES1/VERSION/__init__.py' -adding 'OpenGL/GLES2/__init__.py' -adding 'OpenGL/GLES2/shaders.py' -adding 'OpenGL/GLES2/vboimplementation.py' -adding 'OpenGL/GLES2/AMD/__init__.py' -adding 'OpenGL/GLES2/AMD/compressed_3DC_texture.py' -adding 'OpenGL/GLES2/AMD/compressed_ATC_texture.py' -adding 'OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py' -adding 'OpenGL/GLES2/AMD/performance_monitor.py' -adding 'OpenGL/GLES2/AMD/program_binary_Z400.py' -adding 'OpenGL/GLES2/ANDROID/__init__.py' -adding 'OpenGL/GLES2/ANDROID/extension_pack_es31a.py' -adding 'OpenGL/GLES2/ANGLE/__init__.py' -adding 'OpenGL/GLES2/ANGLE/depth_texture.py' -adding 'OpenGL/GLES2/ANGLE/framebuffer_blit.py' -adding 'OpenGL/GLES2/ANGLE/framebuffer_multisample.py' -adding 'OpenGL/GLES2/ANGLE/instanced_arrays.py' -adding 'OpenGL/GLES2/ANGLE/pack_reverse_row_order.py' -adding 'OpenGL/GLES2/ANGLE/program_binary.py' -adding 'OpenGL/GLES2/ANGLE/texture_compression_dxt3.py' -adding 'OpenGL/GLES2/ANGLE/texture_compression_dxt5.py' -adding 'OpenGL/GLES2/ANGLE/texture_usage.py' -adding 'OpenGL/GLES2/ANGLE/translated_shader_source.py' -adding 'OpenGL/GLES2/APPLE/__init__.py' -adding 'OpenGL/GLES2/APPLE/clip_distance.py' -adding 'OpenGL/GLES2/APPLE/color_buffer_packed_float.py' -adding 'OpenGL/GLES2/APPLE/copy_texture_levels.py' -adding 'OpenGL/GLES2/APPLE/framebuffer_multisample.py' -adding 'OpenGL/GLES2/APPLE/rgb_422.py' -adding 'OpenGL/GLES2/APPLE/sync.py' -adding 'OpenGL/GLES2/APPLE/texture_format_BGRA8888.py' -adding 'OpenGL/GLES2/APPLE/texture_max_level.py' -adding 'OpenGL/GLES2/APPLE/texture_packed_float.py' -adding 'OpenGL/GLES2/ARM/__init__.py' -adding 'OpenGL/GLES2/ARM/mali_program_binary.py' -adding 'OpenGL/GLES2/ARM/mali_shader_binary.py' -adding 'OpenGL/GLES2/ARM/rgba8.py' -adding 'OpenGL/GLES2/ARM/shader_core_properties.py' -adding 'OpenGL/GLES2/ARM/shader_framebuffer_fetch.py' -adding 'OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py' -adding 'OpenGL/GLES2/ARM/texture_unnormalized_coordinates.py' -adding 'OpenGL/GLES2/DMP/__init__.py' -adding 'OpenGL/GLES2/DMP/program_binary.py' -adding 'OpenGL/GLES2/DMP/shader_binary.py' -adding 'OpenGL/GLES2/ES/VERSION_3_2.py' -adding 'OpenGL/GLES2/ES/__init__.py' -adding 'OpenGL/GLES2/EXT/EGL_image_array.py' -adding 'OpenGL/GLES2/EXT/EGL_image_storage.py' -adding 'OpenGL/GLES2/EXT/EGL_image_storage_compression.py' -adding 'OpenGL/GLES2/EXT/YUV_target.py' -adding 'OpenGL/GLES2/EXT/__init__.py' -adding 'OpenGL/GLES2/EXT/base_instance.py' -adding 'OpenGL/GLES2/EXT/blend_func_extended.py' -adding 'OpenGL/GLES2/EXT/blend_minmax.py' -adding 'OpenGL/GLES2/EXT/buffer_storage.py' -adding 'OpenGL/GLES2/EXT/clear_texture.py' -adding 'OpenGL/GLES2/EXT/clip_control.py' -adding 'OpenGL/GLES2/EXT/clip_cull_distance.py' -adding 'OpenGL/GLES2/EXT/color_buffer_float.py' -adding 'OpenGL/GLES2/EXT/color_buffer_half_float.py' -adding 'OpenGL/GLES2/EXT/conservative_depth.py' -adding 'OpenGL/GLES2/EXT/copy_image.py' -adding 'OpenGL/GLES2/EXT/debug_label.py' -adding 'OpenGL/GLES2/EXT/debug_marker.py' -adding 'OpenGL/GLES2/EXT/depth_clamp.py' -adding 'OpenGL/GLES2/EXT/discard_framebuffer.py' -adding 'OpenGL/GLES2/EXT/disjoint_timer_query.py' -adding 'OpenGL/GLES2/EXT/draw_buffers.py' -adding 'OpenGL/GLES2/EXT/draw_buffers_indexed.py' -adding 'OpenGL/GLES2/EXT/draw_elements_base_vertex.py' -adding 'OpenGL/GLES2/EXT/draw_instanced.py' -adding 'OpenGL/GLES2/EXT/draw_transform_feedback.py' -adding 'OpenGL/GLES2/EXT/external_buffer.py' -adding 'OpenGL/GLES2/EXT/float_blend.py' -adding 'OpenGL/GLES2/EXT/fragment_shading_rate.py' -adding 'OpenGL/GLES2/EXT/framebuffer_blit_layers.py' -adding 'OpenGL/GLES2/EXT/geometry_point_size.py' -adding 'OpenGL/GLES2/EXT/geometry_shader.py' -adding 'OpenGL/GLES2/EXT/gpu_shader5.py' -adding 'OpenGL/GLES2/EXT/instanced_arrays.py' -adding 'OpenGL/GLES2/EXT/map_buffer_range.py' -adding 'OpenGL/GLES2/EXT/memory_object.py' -adding 'OpenGL/GLES2/EXT/memory_object_fd.py' -adding 'OpenGL/GLES2/EXT/memory_object_win32.py' -adding 'OpenGL/GLES2/EXT/multi_draw_arrays.py' -adding 'OpenGL/GLES2/EXT/multi_draw_indirect.py' -adding 'OpenGL/GLES2/EXT/multisampled_compatibility.py' -adding 'OpenGL/GLES2/EXT/multisampled_render_to_texture.py' -adding 'OpenGL/GLES2/EXT/multisampled_render_to_texture2.py' -adding 'OpenGL/GLES2/EXT/multiview_draw_buffers.py' -adding 'OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py' -adding 'OpenGL/GLES2/EXT/multiview_texture_multisample.py' -adding 'OpenGL/GLES2/EXT/multiview_timer_query.py' -adding 'OpenGL/GLES2/EXT/occlusion_query_boolean.py' -adding 'OpenGL/GLES2/EXT/polygon_offset_clamp.py' -adding 'OpenGL/GLES2/EXT/post_depth_coverage.py' -adding 'OpenGL/GLES2/EXT/primitive_bounding_box.py' -adding 'OpenGL/GLES2/EXT/protected_textures.py' -adding 'OpenGL/GLES2/EXT/pvrtc_sRGB.py' -adding 'OpenGL/GLES2/EXT/raster_multisample.py' -adding 'OpenGL/GLES2/EXT/read_format_bgra.py' -adding 'OpenGL/GLES2/EXT/render_snorm.py' -adding 'OpenGL/GLES2/EXT/robustness.py' -adding 'OpenGL/GLES2/EXT/sRGB.py' -adding 'OpenGL/GLES2/EXT/sRGB_write_control.py' -adding 'OpenGL/GLES2/EXT/semaphore.py' -adding 'OpenGL/GLES2/EXT/semaphore_fd.py' -adding 'OpenGL/GLES2/EXT/semaphore_win32.py' -adding 'OpenGL/GLES2/EXT/separate_depth_stencil.py' -adding 'OpenGL/GLES2/EXT/separate_shader_objects.py' -adding 'OpenGL/GLES2/EXT/shader_framebuffer_fetch.py' -adding 'OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py' -adding 'OpenGL/GLES2/EXT/shader_group_vote.py' -adding 'OpenGL/GLES2/EXT/shader_implicit_conversions.py' -adding 'OpenGL/GLES2/EXT/shader_integer_mix.py' -adding 'OpenGL/GLES2/EXT/shader_io_blocks.py' -adding 'OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py' -adding 'OpenGL/GLES2/EXT/shader_pixel_local_storage.py' -adding 'OpenGL/GLES2/EXT/shader_pixel_local_storage2.py' -adding 'OpenGL/GLES2/EXT/shader_samples_identical.py' -adding 'OpenGL/GLES2/EXT/shader_texture_lod.py' -adding 'OpenGL/GLES2/EXT/shadow_samplers.py' -adding 'OpenGL/GLES2/EXT/sparse_texture.py' -adding 'OpenGL/GLES2/EXT/sparse_texture2.py' -adding 'OpenGL/GLES2/EXT/tessellation_point_size.py' -adding 'OpenGL/GLES2/EXT/tessellation_shader.py' -adding 'OpenGL/GLES2/EXT/texture_border_clamp.py' -adding 'OpenGL/GLES2/EXT/texture_buffer.py' -adding 'OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py' -adding 'OpenGL/GLES2/EXT/texture_compression_bptc.py' -adding 'OpenGL/GLES2/EXT/texture_compression_dxt1.py' -adding 'OpenGL/GLES2/EXT/texture_compression_rgtc.py' -adding 'OpenGL/GLES2/EXT/texture_compression_s3tc.py' -adding 'OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py' -adding 'OpenGL/GLES2/EXT/texture_cube_map_array.py' -adding 'OpenGL/GLES2/EXT/texture_filter_anisotropic.py' -adding 'OpenGL/GLES2/EXT/texture_filter_minmax.py' -adding 'OpenGL/GLES2/EXT/texture_format_BGRA8888.py' -adding 'OpenGL/GLES2/EXT/texture_format_sRGB_override.py' -adding 'OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py' -adding 'OpenGL/GLES2/EXT/texture_norm16.py' -adding 'OpenGL/GLES2/EXT/texture_query_lod.py' -adding 'OpenGL/GLES2/EXT/texture_rg.py' -adding 'OpenGL/GLES2/EXT/texture_sRGB_R8.py' -adding 'OpenGL/GLES2/EXT/texture_sRGB_RG8.py' -adding 'OpenGL/GLES2/EXT/texture_sRGB_decode.py' -adding 'OpenGL/GLES2/EXT/texture_shadow_lod.py' -adding 'OpenGL/GLES2/EXT/texture_storage.py' -adding 'OpenGL/GLES2/EXT/texture_storage_compression.py' -adding 'OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py' -adding 'OpenGL/GLES2/EXT/texture_view.py' -adding 'OpenGL/GLES2/EXT/unpack_subimage.py' -adding 'OpenGL/GLES2/EXT/win32_keyed_mutex.py' -adding 'OpenGL/GLES2/EXT/window_rectangles.py' -adding 'OpenGL/GLES2/FJ/__init__.py' -adding 'OpenGL/GLES2/FJ/shader_binary_GCCSO.py' -adding 'OpenGL/GLES2/IMG/__init__.py' -adding 'OpenGL/GLES2/IMG/bindless_texture.py' -adding 'OpenGL/GLES2/IMG/framebuffer_downsample.py' -adding 'OpenGL/GLES2/IMG/multisampled_render_to_texture.py' -adding 'OpenGL/GLES2/IMG/program_binary.py' -adding 'OpenGL/GLES2/IMG/read_format.py' -adding 'OpenGL/GLES2/IMG/shader_binary.py' -adding 'OpenGL/GLES2/IMG/texture_compression_pvrtc.py' -adding 'OpenGL/GLES2/IMG/texture_compression_pvrtc2.py' -adding 'OpenGL/GLES2/IMG/texture_filter_cubic.py' -adding 'OpenGL/GLES2/INTEL/__init__.py' -adding 'OpenGL/GLES2/INTEL/blackhole_render.py' -adding 'OpenGL/GLES2/INTEL/conservative_rasterization.py' -adding 'OpenGL/GLES2/INTEL/framebuffer_CMAA.py' -adding 'OpenGL/GLES2/INTEL/performance_query.py' -adding 'OpenGL/GLES2/KHR/__init__.py' -adding 'OpenGL/GLES2/KHR/blend_equation_advanced.py' -adding 'OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py' -adding 'OpenGL/GLES2/KHR/context_flush_control.py' -adding 'OpenGL/GLES2/KHR/debug.py' -adding 'OpenGL/GLES2/KHR/no_error.py' -adding 'OpenGL/GLES2/KHR/parallel_shader_compile.py' -adding 'OpenGL/GLES2/KHR/robust_buffer_access_behavior.py' -adding 'OpenGL/GLES2/KHR/robustness.py' -adding 'OpenGL/GLES2/KHR/shader_subgroup.py' -adding 'OpenGL/GLES2/KHR/texture_compression_astc_hdr.py' -adding 'OpenGL/GLES2/KHR/texture_compression_astc_ldr.py' -adding 'OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py' -adding 'OpenGL/GLES2/MESA/__init__.py' -adding 'OpenGL/GLES2/MESA/bgra.py' -adding 'OpenGL/GLES2/MESA/framebuffer_flip_x.py' -adding 'OpenGL/GLES2/MESA/framebuffer_flip_y.py' -adding 'OpenGL/GLES2/MESA/framebuffer_swap_xy.py' -adding 'OpenGL/GLES2/MESA/program_binary_formats.py' -adding 'OpenGL/GLES2/MESA/sampler_objects.py' -adding 'OpenGL/GLES2/MESA/shader_integer_functions.py' -adding 'OpenGL/GLES2/MESA/texture_const_bandwidth.py' -adding 'OpenGL/GLES2/NV/__init__.py' -adding 'OpenGL/GLES2/NV/bindless_texture.py' -adding 'OpenGL/GLES2/NV/blend_equation_advanced.py' -adding 'OpenGL/GLES2/NV/blend_equation_advanced_coherent.py' -adding 'OpenGL/GLES2/NV/blend_minmax_factor.py' -adding 'OpenGL/GLES2/NV/clip_space_w_scaling.py' -adding 'OpenGL/GLES2/NV/compute_shader_derivatives.py' -adding 'OpenGL/GLES2/NV/conditional_render.py' -adding 'OpenGL/GLES2/NV/conservative_raster.py' -adding 'OpenGL/GLES2/NV/conservative_raster_pre_snap.py' -adding 'OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py' -adding 'OpenGL/GLES2/NV/copy_buffer.py' -adding 'OpenGL/GLES2/NV/coverage_sample.py' -adding 'OpenGL/GLES2/NV/depth_nonlinear.py' -adding 'OpenGL/GLES2/NV/draw_buffers.py' -adding 'OpenGL/GLES2/NV/draw_instanced.py' -adding 'OpenGL/GLES2/NV/draw_vulkan_image.py' -adding 'OpenGL/GLES2/NV/explicit_attrib_location.py' -adding 'OpenGL/GLES2/NV/fbo_color_attachments.py' -adding 'OpenGL/GLES2/NV/fence.py' -adding 'OpenGL/GLES2/NV/fill_rectangle.py' -adding 'OpenGL/GLES2/NV/fragment_coverage_to_color.py' -adding 'OpenGL/GLES2/NV/fragment_shader_barycentric.py' -adding 'OpenGL/GLES2/NV/fragment_shader_interlock.py' -adding 'OpenGL/GLES2/NV/framebuffer_blit.py' -adding 'OpenGL/GLES2/NV/framebuffer_mixed_samples.py' -adding 'OpenGL/GLES2/NV/framebuffer_multisample.py' -adding 'OpenGL/GLES2/NV/generate_mipmap_sRGB.py' -adding 'OpenGL/GLES2/NV/geometry_shader_passthrough.py' -adding 'OpenGL/GLES2/NV/gpu_shader5.py' -adding 'OpenGL/GLES2/NV/image_formats.py' -adding 'OpenGL/GLES2/NV/instanced_arrays.py' -adding 'OpenGL/GLES2/NV/internalformat_sample_query.py' -adding 'OpenGL/GLES2/NV/memory_attachment.py' -adding 'OpenGL/GLES2/NV/memory_object_sparse.py' -adding 'OpenGL/GLES2/NV/mesh_shader.py' -adding 'OpenGL/GLES2/NV/non_square_matrices.py' -adding 'OpenGL/GLES2/NV/pack_subimage.py' -adding 'OpenGL/GLES2/NV/path_rendering.py' -adding 'OpenGL/GLES2/NV/path_rendering_shared_edge.py' -adding 'OpenGL/GLES2/NV/pixel_buffer_object.py' -adding 'OpenGL/GLES2/NV/polygon_mode.py' -adding 'OpenGL/GLES2/NV/primitive_shading_rate.py' -adding 'OpenGL/GLES2/NV/read_buffer.py' -adding 'OpenGL/GLES2/NV/read_buffer_front.py' -adding 'OpenGL/GLES2/NV/read_depth.py' -adding 'OpenGL/GLES2/NV/read_depth_stencil.py' -adding 'OpenGL/GLES2/NV/read_stencil.py' -adding 'OpenGL/GLES2/NV/representative_fragment_test.py' -adding 'OpenGL/GLES2/NV/sRGB_formats.py' -adding 'OpenGL/GLES2/NV/sample_locations.py' -adding 'OpenGL/GLES2/NV/sample_mask_override_coverage.py' -adding 'OpenGL/GLES2/NV/scissor_exclusive.py' -adding 'OpenGL/GLES2/NV/shader_atomic_fp16_vector.py' -adding 'OpenGL/GLES2/NV/shader_noperspective_interpolation.py' -adding 'OpenGL/GLES2/NV/shader_subgroup_partitioned.py' -adding 'OpenGL/GLES2/NV/shader_texture_footprint.py' -adding 'OpenGL/GLES2/NV/shading_rate_image.py' -adding 'OpenGL/GLES2/NV/shadow_samplers_array.py' -adding 'OpenGL/GLES2/NV/shadow_samplers_cube.py' -adding 'OpenGL/GLES2/NV/stereo_view_rendering.py' -adding 'OpenGL/GLES2/NV/texture_barrier.py' -adding 'OpenGL/GLES2/NV/texture_border_clamp.py' -adding 'OpenGL/GLES2/NV/texture_compression_s3tc_update.py' -adding 'OpenGL/GLES2/NV/texture_npot_2D_mipmap.py' -adding 'OpenGL/GLES2/NV/timeline_semaphore.py' -adding 'OpenGL/GLES2/NV/viewport_array.py' -adding 'OpenGL/GLES2/NV/viewport_array2.py' -adding 'OpenGL/GLES2/NV/viewport_swizzle.py' -adding 'OpenGL/GLES2/NVX/__init__.py' -adding 'OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py' -adding 'OpenGL/GLES2/OES/EGL_image.py' -adding 'OpenGL/GLES2/OES/EGL_image_external.py' -adding 'OpenGL/GLES2/OES/EGL_image_external_essl3.py' -adding 'OpenGL/GLES2/OES/__init__.py' -adding 'OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py' -adding 'OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py' -adding 'OpenGL/GLES2/OES/compressed_paletted_texture.py' -adding 'OpenGL/GLES2/OES/copy_image.py' -adding 'OpenGL/GLES2/OES/depth24.py' -adding 'OpenGL/GLES2/OES/depth32.py' -adding 'OpenGL/GLES2/OES/depth_texture.py' -adding 'OpenGL/GLES2/OES/draw_buffers_indexed.py' -adding 'OpenGL/GLES2/OES/draw_elements_base_vertex.py' -adding 'OpenGL/GLES2/OES/element_index_uint.py' -adding 'OpenGL/GLES2/OES/fbo_render_mipmap.py' -adding 'OpenGL/GLES2/OES/fragment_precision_high.py' -adding 'OpenGL/GLES2/OES/geometry_point_size.py' -adding 'OpenGL/GLES2/OES/geometry_shader.py' -adding 'OpenGL/GLES2/OES/get_program_binary.py' -adding 'OpenGL/GLES2/OES/gpu_shader5.py' -adding 'OpenGL/GLES2/OES/mapbuffer.py' -adding 'OpenGL/GLES2/OES/packed_depth_stencil.py' -adding 'OpenGL/GLES2/OES/primitive_bounding_box.py' -adding 'OpenGL/GLES2/OES/required_internalformat.py' -adding 'OpenGL/GLES2/OES/rgb8_rgba8.py' -adding 'OpenGL/GLES2/OES/sample_shading.py' -adding 'OpenGL/GLES2/OES/sample_variables.py' -adding 'OpenGL/GLES2/OES/shader_image_atomic.py' -adding 'OpenGL/GLES2/OES/shader_io_blocks.py' -adding 'OpenGL/GLES2/OES/shader_multisample_interpolation.py' -adding 'OpenGL/GLES2/OES/standard_derivatives.py' -adding 'OpenGL/GLES2/OES/stencil1.py' -adding 'OpenGL/GLES2/OES/stencil4.py' -adding 'OpenGL/GLES2/OES/surfaceless_context.py' -adding 'OpenGL/GLES2/OES/tessellation_point_size.py' -adding 'OpenGL/GLES2/OES/tessellation_shader.py' -adding 'OpenGL/GLES2/OES/texture_3D.py' -adding 'OpenGL/GLES2/OES/texture_border_clamp.py' -adding 'OpenGL/GLES2/OES/texture_buffer.py' -adding 'OpenGL/GLES2/OES/texture_compression_astc.py' -adding 'OpenGL/GLES2/OES/texture_cube_map_array.py' -adding 'OpenGL/GLES2/OES/texture_float.py' -adding 'OpenGL/GLES2/OES/texture_float_linear.py' -adding 'OpenGL/GLES2/OES/texture_half_float.py' -adding 'OpenGL/GLES2/OES/texture_half_float_linear.py' -adding 'OpenGL/GLES2/OES/texture_npot.py' -adding 'OpenGL/GLES2/OES/texture_stencil8.py' -adding 'OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py' -adding 'OpenGL/GLES2/OES/texture_view.py' -adding 'OpenGL/GLES2/OES/vertex_array_object.py' -adding 'OpenGL/GLES2/OES/vertex_half_float.py' -adding 'OpenGL/GLES2/OES/vertex_type_10_10_10_2.py' -adding 'OpenGL/GLES2/OES/viewport_array.py' -adding 'OpenGL/GLES2/OVR/__init__.py' -adding 'OpenGL/GLES2/OVR/multiview.py' -adding 'OpenGL/GLES2/OVR/multiview2.py' -adding 'OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py' -adding 'OpenGL/GLES2/QCOM/YUV_texture_gather.py' -adding 'OpenGL/GLES2/QCOM/__init__.py' -adding 'OpenGL/GLES2/QCOM/alpha_test.py' -adding 'OpenGL/GLES2/QCOM/binning_control.py' -adding 'OpenGL/GLES2/QCOM/driver_control.py' -adding 'OpenGL/GLES2/QCOM/extended_get.py' -adding 'OpenGL/GLES2/QCOM/extended_get2.py' -adding 'OpenGL/GLES2/QCOM/frame_extrapolation.py' -adding 'OpenGL/GLES2/QCOM/framebuffer_foveated.py' -adding 'OpenGL/GLES2/QCOM/motion_estimation.py' -adding 'OpenGL/GLES2/QCOM/perfmon_global_mode.py' -adding 'OpenGL/GLES2/QCOM/render_sRGB_R8_RG8.py' -adding 'OpenGL/GLES2/QCOM/render_shared_exponent.py' -adding 'OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py' -adding 'OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py' -adding 'OpenGL/GLES2/QCOM/shading_rate.py' -adding 'OpenGL/GLES2/QCOM/texture_foveated.py' -adding 'OpenGL/GLES2/QCOM/texture_foveated2.py' -adding 'OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py' -adding 'OpenGL/GLES2/QCOM/texture_lod_bias.py' -adding 'OpenGL/GLES2/QCOM/tiled_rendering.py' -adding 'OpenGL/GLES2/QCOM/writeonly_rendering.py' -adding 'OpenGL/GLES2/QCOM/ycbcr_degamma.py' -adding 'OpenGL/GLES2/VERSION/GLES2_2_0.py' -adding 'OpenGL/GLES2/VERSION/__init__.py' -adding 'OpenGL/GLES2/VIV/__init__.py' -adding 'OpenGL/GLES2/VIV/shader_binary.py' -adding 'OpenGL/GLES3/__init__.py' -adding 'OpenGL/GLES3/vboimplementation.py' -adding 'OpenGL/GLES3/VERSION/GLES3_3_0.py' -adding 'OpenGL/GLES3/VERSION/GLES3_3_1.py' -adding 'OpenGL/GLES3/VERSION/__init__.py' -adding 'OpenGL/GLU/__init__.py' -adding 'OpenGL/GLU/glunurbs.py' -adding 'OpenGL/GLU/glustruct.py' -adding 'OpenGL/GLU/projection.py' -adding 'OpenGL/GLU/quadrics.py' -adding 'OpenGL/GLU/tess.py' -adding 'OpenGL/GLU/EXT/__init__.py' -adding 'OpenGL/GLU/EXT/nurbs_tessellator.py' -adding 'OpenGL/GLU/EXT/object_space_tess.py' -adding 'OpenGL/GLUT/__init__.py' -adding 'OpenGL/GLUT/fonts.py' -adding 'OpenGL/GLUT/freeglut.py' -adding 'OpenGL/GLUT/osx.py' -adding 'OpenGL/GLUT/special.py' -adding 'OpenGL/GLX/__init__.py' -adding 'OpenGL/GLX/AMD/__init__.py' -adding 'OpenGL/GLX/AMD/gpu_association.py' -adding 'OpenGL/GLX/ARB/__init__.py' -adding 'OpenGL/GLX/ARB/context_flush_control.py' -adding 'OpenGL/GLX/ARB/create_context.py' -adding 'OpenGL/GLX/ARB/create_context_no_error.py' -adding 'OpenGL/GLX/ARB/create_context_profile.py' -adding 'OpenGL/GLX/ARB/create_context_robustness.py' -adding 'OpenGL/GLX/ARB/fbconfig_float.py' -adding 'OpenGL/GLX/ARB/framebuffer_sRGB.py' -adding 'OpenGL/GLX/ARB/get_proc_address.py' -adding 'OpenGL/GLX/ARB/multisample.py' -adding 'OpenGL/GLX/ARB/robustness_application_isolation.py' -adding 'OpenGL/GLX/ARB/robustness_share_group_isolation.py' -adding 'OpenGL/GLX/ARB/vertex_buffer_object.py' -adding 'OpenGL/GLX/DFX/__init__.py' -adding 'OpenGL/GLX/DFX/multisample.py' -adding 'OpenGL/GLX/EXT/__init__.py' -adding 'OpenGL/GLX/EXT/buffer_age.py' -adding 'OpenGL/GLX/EXT/context_priority.py' -adding 'OpenGL/GLX/EXT/create_context_es2_profile.py' -adding 'OpenGL/GLX/EXT/create_context_es_profile.py' -adding 'OpenGL/GLX/EXT/fbconfig_packed_float.py' -adding 'OpenGL/GLX/EXT/framebuffer_sRGB.py' -adding 'OpenGL/GLX/EXT/get_drawable_type.py' -adding 'OpenGL/GLX/EXT/import_context.py' -adding 'OpenGL/GLX/EXT/libglvnd.py' -adding 'OpenGL/GLX/EXT/no_config_context.py' -adding 'OpenGL/GLX/EXT/stereo_tree.py' -adding 'OpenGL/GLX/EXT/swap_control.py' -adding 'OpenGL/GLX/EXT/swap_control_tear.py' -adding 'OpenGL/GLX/EXT/texture_from_pixmap.py' -adding 'OpenGL/GLX/EXT/visual_info.py' -adding 'OpenGL/GLX/EXT/visual_rating.py' -adding 'OpenGL/GLX/INTEL/__init__.py' -adding 'OpenGL/GLX/INTEL/swap_event.py' -adding 'OpenGL/GLX/MESA/__init__.py' -adding 'OpenGL/GLX/MESA/agp_offset.py' -adding 'OpenGL/GLX/MESA/copy_sub_buffer.py' -adding 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-adding 'OpenGL/raw/WGL/I3D/__init__.py' -adding 'OpenGL/raw/WGL/I3D/digital_video_control.py' -adding 'OpenGL/raw/WGL/I3D/gamma.py' -adding 'OpenGL/raw/WGL/I3D/genlock.py' -adding 'OpenGL/raw/WGL/I3D/image_buffer.py' -adding 'OpenGL/raw/WGL/I3D/swap_frame_lock.py' -adding 'OpenGL/raw/WGL/I3D/swap_frame_usage.py' -adding 'OpenGL/raw/WGL/NV/DX_interop.py' -adding 'OpenGL/raw/WGL/NV/DX_interop2.py' -adding 'OpenGL/raw/WGL/NV/__init__.py' -adding 'OpenGL/raw/WGL/NV/copy_image.py' -adding 'OpenGL/raw/WGL/NV/delay_before_swap.py' -adding 'OpenGL/raw/WGL/NV/float_buffer.py' -adding 'OpenGL/raw/WGL/NV/gpu_affinity.py' -adding 'OpenGL/raw/WGL/NV/multigpu_context.py' -adding 'OpenGL/raw/WGL/NV/multisample_coverage.py' -adding 'OpenGL/raw/WGL/NV/present_video.py' -adding 'OpenGL/raw/WGL/NV/render_depth_texture.py' -adding 'OpenGL/raw/WGL/NV/render_texture_rectangle.py' -adding 'OpenGL/raw/WGL/NV/swap_group.py' -adding 'OpenGL/raw/WGL/NV/vertex_array_range.py' -adding 'OpenGL/raw/WGL/NV/video_capture.py' -adding 'OpenGL/raw/WGL/NV/video_output.py' -adding 'OpenGL/raw/WGL/OML/__init__.py' -adding 'OpenGL/raw/WGL/OML/sync_control.py' -adding 'OpenGL/raw/WGL/VERSION/WGL_1_0.py' -adding 'OpenGL/raw/WGL/VERSION/__init__.py' -adding 'OpenGL/raw/osmesa/__init__.py' -adding 'OpenGL/raw/osmesa/_types.py' -adding 'OpenGL/raw/osmesa/mesa.py' -adding 'pyopengl-3.1.10.dist-info/METADATA' -adding 'pyopengl-3.1.10.dist-info/WHEEL' -adding 'pyopengl-3.1.10.dist-info/top_level.txt' -adding 'pyopengl-3.1.10.dist-info/RECORD' -removing build/bdist.linux-x86_64/wheel -Successfully built pyopengl-3.1.10-py3-none-any.whl -I: pybuild plugin_pyproject:144: Unpacking wheel built for python3.13 with "installer" module - debian/rules override_dh_auto_test -make[1]: Entering directory '/build/reproducible-path/pyopengl-3.1.10+dfsg' -xvfb-run -a -s "-screen 0 1024x768x24 -ac +extension GLX +render -noreset" dh_auto_test -I: pybuild base:311: cd /build/reproducible-path/pyopengl-3.1.10+dfsg/.pybuild/cpython3_3.13_opengl/build; python3.13 -m pytest tests -============================= test session starts ============================== -platform linux -- Python 3.13.7, pytest-8.4.2, pluggy-1.6.0 -rootdir: /build/reproducible-path/pyopengl-3.1.10+dfsg/.pybuild/cpython3_3.13_opengl/build -configfile: pyproject.toml -plugins: typeguard-4.4.4, xvfb-3.0.0 -collected 91 items / 1 skipped - -tests/test_arraydatatype.py ..s..s....s..... [ 17%] -tests/test_checks.py ..s.x..................x [ 43%] -tests/test_core.py ..........s................ [ 73%] -tests/test_evaluators.py ....... [ 81%] -tests/test_tess.py ... [ 84%] -tests/test_textures.py ............. [ 98%] -tests/test_vbo_memusage.py . [100%] - -=============================== warnings summary =============================== -:488 - :488: RuntimeWarning: Your system is avx2 capable but pygame was not built with support for it. The performance of some of your blits could be adversely affected. Consider enabling compile time detection with environment variables like PYGAME_DETECT_AVX2=1 if you are compiling without cross compilation. - -../../../../../../usr/lib/python3/dist-packages/pygame/pkgdata.py:25 - /usr/lib/python3/dist-packages/pygame/pkgdata.py:25: DeprecationWarning: pkg_resources is deprecated as an API. See https://setuptools.pypa.io/en/latest/pkg_resources.html - from pkg_resources import resource_stream, resource_exists - -../../../../../../usr/lib/python3/dist-packages/numpy/_pytesttester.py:79 - /usr/lib/python3/dist-packages/numpy/_pytesttester.py:79: PytestCollectionWarning: cannot collect 'test' because it is not a function. - def __call__(self, label='fast', verbose=1, extra_argv=None, - --- Docs: https://docs.pytest.org/en/stable/how-to/capture-warnings.html -============ 84 passed, 6 skipped, 2 xfailed, 3 warnings in 27.55s ============= -make[1]: Leaving directory '/build/reproducible-path/pyopengl-3.1.10+dfsg' - create-stamp debian/debhelper-build-stamp - dh_testroot -O--buildsystem=pybuild - dh_prep -O--buildsystem=pybuild - dh_auto_install --destdir=debian/python3-opengl/ -O--buildsystem=pybuild -I: pybuild plugin_pyproject:178: Copying package built for python3.13 to destdir - dh_installdocs -O--buildsystem=pybuild - dh_installchangelogs -O--buildsystem=pybuild - dh_python3 -O--buildsystem=pybuild - dh_installsystemduser -O--buildsystem=pybuild - dh_perl -O--buildsystem=pybuild - dh_link -O--buildsystem=pybuild - dh_strip_nondeterminism -O--buildsystem=pybuild - dh_compress -O--buildsystem=pybuild - dh_fixperms -O--buildsystem=pybuild - dh_missing -O--buildsystem=pybuild - dh_installdeb -O--buildsystem=pybuild - dh_gencontrol -O--buildsystem=pybuild - dh_md5sums -O--buildsystem=pybuild - dh_builddeb -O--buildsystem=pybuild -dpkg-deb: building package 'python3-opengl' in '../python3-opengl_3.1.10+dfsg-1_all.deb'. - dpkg-genbuildinfo --build=binary -O../pyopengl_3.1.10+dfsg-1_amd64.buildinfo - dpkg-genchanges --build=binary -O../pyopengl_3.1.10+dfsg-1_amd64.changes -dpkg-genchanges: info: binary-only upload (no source code included) - dpkg-source --after-build . -dpkg-buildpackage: info: binary-only upload (no source included) -dpkg-genchanges: info: including full source code in upload -I: copying local configuration +Aptitude couldn't satisfy the build dependencies +E: pbuilder-satisfydepends failed. I: unmounting dev/ptmx filesystem I: unmounting dev/pts filesystem I: unmounting dev/shm filesystem I: unmounting proc filesystem I: unmounting sys filesystem I: cleaning the build env -I: removing directory /srv/workspace/pbuilder/1753285 and its subdirectories -I: Current time: Wed Oct 21 16:10:33 -12 2026 -I: pbuilder-time-stamp: 1792642233 +I: removing directory /srv/workspace/pbuilder/3100931 and its subdirectories Compressing the 2nd log... /var/lib/jenkins/userContent/reproducible/debian/logdiffs/unstable/amd64/pyopengl_3.1.10+dfsg-1.diff: 90.0% -- replaced with /var/lib/jenkins/userContent/reproducible/debian/logdiffs/unstable/amd64/pyopengl_3.1.10+dfsg-1.diff.gz b2/build.log: 82.4% -- replaced with stdout Compressing the 1st log... b1/build.log: 89.5% -- replaced with stdout Thu Sep 18 21:54:28 UTC 2025 W: Downloading the build dependencies failed Thu Sep 18 21:54:28 UTC 2025 W: Maybe there was a network problem, or the build dependencies are currently uninstallable; consider filing a bug in the last case. Thu Sep 18 21:54:28 UTC 2025 W: Network problems are automatically rescheduled after some hours. INSERT 0 1 INSERT 0 1 DELETE 1 [2025-09-18 21:54:28] INFO: Starting at 2025-09-18 21:54:28.492226 [2025-09-18 21:54:28] INFO: Generating the pages of 1 package(s) [2025-09-18 21:54:28] CRITICAL: https://tests.reproducible-builds.org/debian/unstable/amd64/pyopengl didn't produce a buildlog, even though it has been built. [2025-09-18 21:54:28] INFO: Finished at 2025-09-18 21:54:28.817125, took: 0:00:00.324902 Thu Sep 18 21:54:28 UTC 2025 - successfully updated the database and updated https://tests.reproducible-builds.org/debian/rb-pkg/unstable/amd64/pyopengl.html Starting cleanup. /var/lib/jenkins/userContent/reproducible/debian/rbuild/unstable/amd64/pyopengl_3.1.10+dfsg-1.rbuild.log: 89.3% -- replaced with /var/lib/jenkins/userContent/reproducible/debian/rbuild/unstable/amd64/pyopengl_3.1.10+dfsg-1.rbuild.log.gz [2025-09-18 21:54:29] INFO: Starting at 2025-09-18 21:54:29.207084 [2025-09-18 21:54:29] INFO: Generating the pages of 1 package(s) [2025-09-18 21:54:29] INFO: Finished at 2025-09-18 21:54:29.506691, took: 0:00:00.299613 All cleanup done. Thu Sep 18 21:54:29 UTC 2025 - total duration: 0h 13m 44s. Thu Sep 18 21:54:29 UTC 2025 - reproducible_build.sh stopped running as /tmp/jenkins-script-JRyP6hcG, removing. Finished with result: success Main processes terminated with: code=exited, status=0/SUCCESS Service runtime: 13min 45.534s CPU time consumed: 3.434s Memory peak: 44.1M (swap: 0B)