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| 50 | Do·not·deny·it·:·role·players·are·easily·distracted. | 50 | Do·not·deny·it·:·role·players·are·easily·distracted. |
| 51 | <P> | 51 | <P> |
| 52 | The·solution·is·GM-Assistant. | 52 | The·solution·is·GM-Assistant. |
| 53 | GM-Assistant·(for·<SPAN··CLASS="textit">Game·Master·Assistant</SPAN>)·is·software·designed·to·assist·the·GM.·Its·purpose·is·to·simplify·the·GM’s·life·during·the·game·by·giving·an·easy·access·to·relevant·information·and·tools·needed. | 53 | GM-Assistant·(for·<SPAN··CLASS="textit">Game·Master·Assistant</SPAN>)·is·software·designed·to·assist·the·GM.·Its·purpose·is·to·simplify·the·GM’s·life·during·the·game·by·giving·an·easy·access·to·relevant·information·and·tools·needed. |
| 54 | <P> | 54 | <P> |
| 55 | The·purpose·of·this·user·guide·is·to·help·the·user·(you,·the·GM)·to·get·used·to·the·software.·A·menu·bar,·presented·in·Section <A·HREF="node2.html#menu"> | 55 | The·purpose·of·this·user·guide·is·to·help·the·user·(you,·the·GM)·to·get·used·to·the·software.·A·menu·bar,·presented·in·Section <A·HREF="node2.html#menu">2</A>,·and·six·modules,·detailed·in·Section <A·HREF="node8.html#sec:modules">3</A>,·compose·the·main·window.·The·sofware·includes·additionnal·tools·presented·in·Section <A·HREF="node16.html#sec:tools">4</A>. |
| 56 | Finally,·you·can·find·the·list·of·keyboard·shortcuts·in·Appendix <A·HREF="node22.html#sec:shortcuts"><IMG··ALT="[*]"·SRC="crossref.png"></A>.· | 56 | Finally,·you·can·find·the·list·of·keyboard·shortcuts·in·Appendix <A·HREF="node22.html#sec:shortcuts"><IMG··ALT="[*]"·SRC="crossref.png"></A>.· |
| 57 | <P> | 57 | <P> |
| 58 | <BR><HR> | 58 | <BR><HR> |
| 59 | </BODY> | 59 | </BODY> |
| 60 | </HTML> | 60 | </HTML> |
| Offset 12, 13 lines modified | Offset 12, 13 lines modified | ||
| 12 | down,·the·emulsion·fails,·and·the·players·lose·their·focus.·Do·not·deny·it·: | 12 | down,·the·emulsion·fails,·and·the·players·lose·their·focus.·Do·not·deny·it·: |
| 13 | role·players·are·easily·distracted. | 13 | role·players·are·easily·distracted. |
| 14 | The·solution·is·GM-Assistant.·GM-Assistant·(for·Game·Master·Assistant)·is | 14 | The·solution·is·GM-Assistant.·GM-Assistant·(for·Game·Master·Assistant)·is |
| 15 | software·designed·to·assist·the·GM.·Its·purpose·is·to·simplify·the·GM’s·life | 15 | software·designed·to·assist·the·GM.·Its·purpose·is·to·simplify·the·GM’s·life |
| 16 | during·the·game·by·giving·an·easy·access·to·relevant·information·and·tools | 16 | during·the·game·by·giving·an·easy·access·to·relevant·information·and·tools |
| 17 | needed. | 17 | needed. |
| 18 | The·purpose·of·this·user·guide·is·to·help·the·user·(you,·the·GM)·to·get·used·to | 18 | The·purpose·of·this·user·guide·is·to·help·the·user·(you,·the·GM)·to·get·used·to |
| 19 | the·software.·A·menu·bar,·presented·in·Section | 19 | the·software.·A·menu·bar,·presented·in·Section 2,·and·six·modules,·detailed·in |
| 20 | 20 | Section 3,·compose·the·main·window.·The·sofware·includes·additionnal·tools | |
| 21 | 21 | presented·in·Section 4.·Finally,·you·can·find·the·list·of·keyboard·shortcuts·in | |
| 22 | 22 | Appendix [[*]]. | |
| 23 | =============================================================================== | 23 | =============================================================================== |
| Offset 43, 31 lines modified | Offset 43, 31 lines modified | ||
| 43 | <A·ID="sec:plot"></A> | 43 | <A·ID="sec:plot"></A> |
| 44 | <BR> | 44 | <BR> |
| 45 | <SPAN·CLASS="arabic">3</SPAN>.<SPAN·CLASS="arabic">2</SPAN>·Plot·Tree | 45 | <SPAN·CLASS="arabic">3</SPAN>.<SPAN·CLASS="arabic">2</SPAN>·Plot·Tree |
| 46 | </H2> | 46 | </H2> |
| 47 | <P> | 47 | <P> |
| 48 | The·plot·tree·is,·almost·every·time,·the·core·of·GM-Assistant.,·where·the·detailed·and·structured·plot·elements·are·gathered,·so·no·important·element·is·forgotten. | 48 | The·plot·tree·is,·almost·every·time,·the·core·of·GM-Assistant.,·where·the·detailed·and·structured·plot·elements·are·gathered,·so·no·important·element·is·forgotten. |
| 49 | Figure <A·HREF="#arbre_scenar"> | 49 | Figure <A·HREF="#arbre_scenar">3</A>·shows·an·example·of·what·is·possible. |
| 50 | <DIV·class="CENTER"><A·ID="arbre_scenar"></A><A·ID="166"></A> | 50 | <DIV·class="CENTER"><A·ID="arbre_scenar"></A><A·ID="166"></A> |
| 51 | <TABLE> | 51 | <TABLE> |
| 52 | <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG> | 52 | <CAPTION·class="BOTTOM"><STRONG>Figure·3:</STRONG> |
| 53 | Example·of·scenario</CAPTION> | 53 | Example·of·scenario</CAPTION> |
| 54 | <TR><TD> | 54 | <TR><TD> |
| 55 | <DIV·CLASS="centerline"·ID="par | 55 | <DIV·CLASS="centerline"·ID="par1018"·ALIGN="CENTER"> |
| 56 | <IMG | 56 | <IMG |
| 57 | ··WIDTH="435"·HEIGHT="364"·STYLE="" | 57 | ··WIDTH="435"·HEIGHT="364"·STYLE="" |
| 58 | ·SRC="./sample_scenario.png" | 58 | ·SRC="./sample_scenario.png" |
| 59 | ·ALT="Image·sample_scenario"></DIV></TD></TR> | 59 | ·ALT="Image·sample_scenario"></DIV></TD></TR> |
| 60 | </TABLE> | 60 | </TABLE> |
| 61 | </DIV> | 61 | </DIV> |
| 62 | <P> | 62 | <P> |
| 63 | Each·line·is·an·item·and·one·just·needs·to·follow·the·item·creation·procedure·described·in·Section <A·HREF="node9.html#item"> | 63 | Each·line·is·an·item·and·one·just·needs·to·follow·the·item·creation·procedure·described·in·Section <A·HREF="node9.html#item">3.1</A>·to·organize·the·scenario. |
| 64 | Do·not·forget·that·the·state·of·an·item·can·be·modified·during·the·game·to·keep·track·of·the·progression·of·players·in·the·plot.·It·can·be·useful·if·the·scenario·goes·across·several·game·sessions. | 64 | Do·not·forget·that·the·state·of·an·item·can·be·modified·during·the·game·to·keep·track·of·the·progression·of·players·in·the·plot.·It·can·be·useful·if·the·scenario·goes·across·several·game·sessions. |
| 65 | <P> | 65 | <P> |
| 66 | <BR><HR> | 66 | <BR><HR> |
| 67 | </BODY> | 67 | </BODY> |
| 68 | </HTML> | 68 | </HTML> |
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| 1 | [next][up][previous] | 1 | [next][up][previous] |
| 2 | Next:·3.3_History·Up:·3_Modules·Previous:·3.1_Items | 2 | Next:·3.3_History·Up:·3_Modules·Previous:·3.1_Items |
| 3 | 3.2·Plot·Tree | 3 | 3.2·Plot·Tree |
| 4 | The·plot·tree·is,·almost·every·time,·the·core·of·GM-Assistant.,·where·the | 4 | The·plot·tree·is,·almost·every·time,·the·core·of·GM-Assistant.,·where·the |
| 5 | detailed·and·structured·plot·elements·are·gathered,·so·no·important·element·is | 5 | detailed·and·structured·plot·elements·are·gathered,·so·no·important·element·is |
| 6 | forgotten.·Figure | 6 | forgotten.·Figure 3·shows·an·example·of·what·is·possible. |
| 7 | ··········· | 7 | ···········Figure·3:·Example·of·scenario |
| 8 | ··············[Image·sample_scenario] | 8 | ··············[Image·sample_scenario] |
| 9 | Each·line·is·an·item·and·one·just·needs·to·follow·the·item·creation·procedure | 9 | Each·line·is·an·item·and·one·just·needs·to·follow·the·item·creation·procedure |
| 10 | described·in·Section | 10 | described·in·Section 3.1·to·organize·the·scenario.·Do·not·forget·that·the·state |
| 11 | 11 | of·an·item·can·be·modified·during·the·game·to·keep·track·of·the·progression·of | |
| 12 | p | 12 | players·in·the·plot.·It·can·be·useful·if·the·scenario·goes·across·several·game |
| 13 | 13 | sessions. | |
| 14 | =============================================================================== | 14 | =============================================================================== |
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| 40 | <!--End·of·Navigation·Panel--> | 40 | <!--End·of·Navigation·Panel--> |
| 41 | <H1><A·ID="SECTION00040000000000000000"></A> | 41 | <H1><A·ID="SECTION00040000000000000000"></A> |
| 42 | <A·ID="sec:tools"></A> | 42 | <A·ID="sec:tools"></A> |
| 43 | <BR> | 43 | <BR> |
| 44 | <SPAN·CLASS="arabic">4</SPAN>·Tools | 44 | <SPAN·CLASS="arabic">4</SPAN>·Tools |
| 45 | </H1> | 45 | </H1> |
| 46 | Like·modules,·tools·are·meant·to·help·the·GM·during·games,·but·unlike·them,·they·are·not·used·to·store·data.·The·two·tools·available·in·the·current·version·are·a·dice·simulator·(see·Section <A·HREF="node17.html#sec:dice"> | 46 | Like·modules,·tools·are·meant·to·help·the·GM·during·games,·but·unlike·them,·they·are·not·used·to·store·data.·The·two·tools·available·in·the·current·version·are·a·dice·simulator·(see·Section <A·HREF="node17.html#sec:dice">4.1</A>)·and·a·combat·manager·(see·Section <A·HREF="node18.html#sec:combat">4.2</A>). |
| 47 | <P> | 47 | <P> |
| 48 | <BR><HR> | 48 | <BR><HR> |
| 49 | <!--Table·of·Child-Links--> | 49 | <!--Table·of·Child-Links--> |
| 50 | <A·ID="CHILD_LINKS"><STRONG>Subsections</STRONG></A> | 50 | <A·ID="CHILD_LINKS"><STRONG>Subsections</STRONG></A> |
| 51 | <UL·CLASS="ChildLinks"> | 51 | <UL·CLASS="ChildLinks"> |
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| 2 | Next:·4.1_Dice_simulator·Up:·GM-Assistant_1.2:_user_guide·Previous:·3.7_Sound | 2 | Next:·4.1_Dice_simulator·Up:·GM-Assistant_1.2:_user_guide·Previous:·3.7_Sound |
| 3 | effects | 3 | effects |
| 4 | 4·Tools | 4 | 4·Tools |
| 5 | Like·modules,·tools·are·meant·to·help·the·GM·during·games,·but·unlike·them, | 5 | Like·modules,·tools·are·meant·to·help·the·GM·during·games,·but·unlike·them, |
| 6 | they·are·not·used·to·store·data.·The·two·tools·available·in·the·current·version | 6 | they·are·not·used·to·store·data.·The·two·tools·available·in·the·current·version |
| 7 | are·a·dice·simulator·(see·Section | 7 | are·a·dice·simulator·(see·Section 4.1)·and·a·combat·manager·(see·Section 4.2). |
| 8 | [*]]). | ||
| 9 | =============================================================================== | 8 | =============================================================================== |
| 10 | Subsections | 9 | Subsections |
| 11 | ····*·4.1_Dice_simulator | 10 | ····*·4.1_Dice_simulator |
| 12 | ····*·4.2_Combat_manager | 11 | ····*·4.2_Combat_manager |
| 13 | ··········o·4.2.1_Selection_of_participants | 12 | ··········o·4.2.1_Selection_of_participants |
| 14 | ··········o·4.2.2_Fight | 13 | ··········o·4.2.2_Fight |
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| 42 | <H2><A·ID="SECTION00041000000000000000"></A> | 42 | <H2><A·ID="SECTION00041000000000000000"></A> |
| 43 | <A·ID="sec:dice"></A> | 43 | <A·ID="sec:dice"></A> |
| 44 | <BR> | 44 | <BR> |
| 45 | <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">1</SPAN>·Dice·simulator | 45 | <SPAN·CLASS="arabic">4</SPAN>.<SPAN·CLASS="arabic">1</SPAN>·Dice·simulator |
| 46 | </H2> | 46 | </H2> |
| 47 | <P> | 47 | <P> |
| 48 | The·dice·simulator·is·a·tool·allowing·the·user·to·simulate·directly·in·the·software·the·random·result·of·virtual·dice.·You·will·have·all·you·need·if·you·forget·your·dice·or·if·you·want·to·roll·more·dice·than·you·have.·To·use·it,·select·this·option·in·the·<SPAN··CLASS="texttt">Tools</SPAN>·menu.·A·window·similar·to·figure <A·HREF="#simulateur_des"> | 48 | The·dice·simulator·is·a·tool·allowing·the·user·to·simulate·directly·in·the·software·the·random·result·of·virtual·dice.·You·will·have·all·you·need·if·you·forget·your·dice·or·if·you·want·to·roll·more·dice·than·you·have.·To·use·it,·select·this·option·in·the·<SPAN··CLASS="texttt">Tools</SPAN>·menu.·A·window·similar·to·figure <A·HREF="#simulateur_des">4</A>·will·open. |
| 49 | <DIV·class="CENTER"><A·ID="simulateur_des"></A><A·ID="200"></A> | 49 | <DIV·class="CENTER"><A·ID="simulateur_des"></A><A·ID="200"></A> |
| 50 | <TABLE> | 50 | <TABLE> |
| 51 | <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG> | 51 | <CAPTION·class="BOTTOM"><STRONG>Figure·4:</STRONG> |
| 52 | Dice·simulator</CAPTION> | 52 | Dice·simulator</CAPTION> |
| 53 | <TR><TD> | 53 | <TR><TD> |
| 54 | <DIV·CLASS="centerline"·ID="par | 54 | <DIV·CLASS="centerline"·ID="par1029"·ALIGN="CENTER"> |
| 55 | <IMG | 55 | <IMG |
| 56 | ··WIDTH="248"·HEIGHT="152"·STYLE="" | 56 | ··WIDTH="248"·HEIGHT="152"·STYLE="" |
| 57 | ·SRC="./dice_simulator.png" | 57 | ·SRC="./dice_simulator.png" |
| 58 | ·ALT="Image·dice_simulator"></DIV></TD></TR> | 58 | ·ALT="Image·dice_simulator"></DIV></TD></TR> |
| 59 | </TABLE> | 59 | </TABLE> |
| 60 | </DIV> | 60 | </DIV> |
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| 2 | Next:·4.2_Combat_manager·Up:·4_Tools·Previous:·4_Tools | 2 | Next:·4.2_Combat_manager·Up:·4_Tools·Previous:·4_Tools |
| 3 | 4.1·Dice·simulator | 3 | 4.1·Dice·simulator |
| 4 | The·dice·simulator·is·a·tool·allowing·the·user·to·simulate·directly·in·the | 4 | The·dice·simulator·is·a·tool·allowing·the·user·to·simulate·directly·in·the |
| 5 | software·the·random·result·of·virtual·dice.·You·will·have·all·you·need·if·you | 5 | software·the·random·result·of·virtual·dice.·You·will·have·all·you·need·if·you |
| 6 | forget·your·dice·or·if·you·want·to·roll·more·dice·than·you·have.·To·use·it, | 6 | forget·your·dice·or·if·you·want·to·roll·more·dice·than·you·have.·To·use·it, |
| 7 | select·this·option·in·the·Tools·menu.·A·window·similar·to·figure | 7 | select·this·option·in·the·Tools·menu.·A·window·similar·to·figure 4·will·open. |
| 8 | open. | ||
| 9 | ············· | 8 | ·············Figure·4:·Dice·simulator |
| 10 | ··············[Image·dice_simulator] | 9 | ··············[Image·dice_simulator] |
| 11 | This·window·allow·the·user·to·choose·among·these·elements: | 10 | This·window·allow·the·user·to·choose·among·these·elements: |
| 12 | ··Die·type: | 11 | ··Die·type: |
| 13 | ······The·number·of·faces·of·each·die.·If·you·are·unfamiliar·with·concepts·in | 12 | ······The·number·of·faces·of·each·die.·If·you·are·unfamiliar·with·concepts·in |
| 14 | ······role-playing·games,·d[$n$]·is·a·die·with·[$n$]faces. | 13 | ······role-playing·games,·d[$n$]·is·a·die·with·[$n$]faces. |
| 15 | ··Number·of·dice: | 14 | ··Number·of·dice: |
| 16 | ······The·number·of·dice·you·will·roll,·maximum·10. | 15 | ······The·number·of·dice·you·will·roll,·maximum·10. |
| Offset 45, 15 lines modified | Offset 45, 15 lines modified | ||
| 45 | A·window·similar·to·Figure <A·HREF="#gestion_combat_choix"><IMG··ALT="[*]"·SRC="crossref.png"></A>·appears.·The·list·of·protagonists·on·the·left·side·is·automatically·generated·from·the·<SPAN··CLASS="texttt">Characters</SPAN>·module.·You·have·to·select·each·protagonist·involved·in·the·fight·to·add·it·to·the·right·side·by·clicking·on·<SPAN··CLASS="texttt">Add</SPAN>.·If·you·make·a·mistake,·you·can·remove·a·protagonist·by·clicking·on·it·on·the·right·side·and·then·on·the·<SPAN··CLASS="texttt">Remove</SPAN>·button. | 45 | A·window·similar·to·Figure <A·HREF="#gestion_combat_choix"><IMG··ALT="[*]"·SRC="crossref.png"></A>·appears.·The·list·of·protagonists·on·the·left·side·is·automatically·generated·from·the·<SPAN··CLASS="texttt">Characters</SPAN>·module.·You·have·to·select·each·protagonist·involved·in·the·fight·to·add·it·to·the·right·side·by·clicking·on·<SPAN··CLASS="texttt">Add</SPAN>.·If·you·make·a·mistake,·you·can·remove·a·protagonist·by·clicking·on·it·on·the·right·side·and·then·on·the·<SPAN··CLASS="texttt">Remove</SPAN>·button. |
| 46 | <DIV·class="CENTER"><A·ID="gestion_combat_choix"></A><A·ID="217"></A> | 46 | <DIV·class="CENTER"><A·ID="gestion_combat_choix"></A><A·ID="217"></A> |
| 47 | <TABLE> | 47 | <TABLE> |
| 48 | <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG> | 48 | <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG> |
| 49 | Combat·manager:·selection·of·protagonists</CAPTION> | 49 | Combat·manager:·selection·of·protagonists</CAPTION> |
| 50 | <TR><TD> | 50 | <TR><TD> |
| 51 | <DIV·CLASS="centerline"·ID="par | 51 | <DIV·CLASS="centerline"·ID="par1039"·ALIGN="CENTER"> |
| 52 | <IMG | 52 | <IMG |
| 53 | ··WIDTH="621"·HEIGHT="250"·STYLE="" | 53 | ··WIDTH="621"·HEIGHT="250"·STYLE="" |
| 54 | ·SRC="./combat_preparation.png" | 54 | ·SRC="./combat_preparation.png" |
| 55 | ·ALT="Image·combat_preparation"></DIV></TD></TR> | 55 | ·ALT="Image·combat_preparation"></DIV></TD></TR> |
| 56 | </TABLE> | 56 | </TABLE> |
| 57 | </DIV> | 57 | </DIV> |
| Offset 46, 15 lines modified | Offset 46, 15 lines modified | ||
| 46 | Now·appears·the·Combat·manager·itself,·as·shown·in·Figure <A·HREF="#gestion_combat_fight"><IMG··ALT="[*]"·SRC="crossref.png"></A>. | 46 | Now·appears·the·Combat·manager·itself,·as·shown·in·Figure <A·HREF="#gestion_combat_fight"><IMG··ALT="[*]"·SRC="crossref.png"></A>. |
| 47 | <DIV·class="CENTER"><A·ID="gestion_combat_fight"></A><A·ID="227"></A> | 47 | <DIV·class="CENTER"><A·ID="gestion_combat_fight"></A><A·ID="227"></A> |
| 48 | <TABLE> | 48 | <TABLE> |
| 49 | <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG> | 49 | <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG> |
| 50 | Combat·manager:·fight</CAPTION> | 50 | Combat·manager:·fight</CAPTION> |
| 51 | <TR><TD> | 51 | <TR><TD> |
| 52 | <DIV·CLASS="centerline"·ID="par | 52 | <DIV·CLASS="centerline"·ID="par1044"·ALIGN="CENTER"> |
| 53 | <IMG | 53 | <IMG |
| 54 | ··WIDTH="248"·HEIGHT="238"·STYLE="" | 54 | ··WIDTH="248"·HEIGHT="238"·STYLE="" |
| 55 | ·SRC="./combat_fight.png" | 55 | ·SRC="./combat_fight.png" |
| 56 | ·ALT="Image·combat_fight"></DIV></TD></TR> | 56 | ·ALT="Image·combat_fight"></DIV></TD></TR> |
| 57 | </TABLE> | 57 | </TABLE> |
| 58 | </DIV> | 58 | </DIV> |
| 59 | Again,·the·list·of·the·different·protagonists·and·column·notes·appears. | 59 | Again,·the·list·of·the·different·protagonists·and·column·notes·appears. |
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| 45 | <SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">3</SPAN>·View | 45 | <SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">3</SPAN>·View |
| 46 | </H2> | 46 | </H2> |
| 47 | <P> | 47 | <P> |
| 48 | This·menu·is·here·to·choose·the·display·options. | 48 | This·menu·is·here·to·choose·the·display·options. |
| 49 | <DL> | 49 | <DL> |
| 50 | <DT><STRONG><SPAN··CLASS="texttt">Interface</SPAN>:</STRONG></DT> | 50 | <DT><STRONG><SPAN··CLASS="texttt">Interface</SPAN>:</STRONG></DT> |
| 51 | <DD>Opens·a·list·of·predefined·setups·of·modules·(see·Section·<A·HREF="node8.html#sec:modules"> | 51 | <DD>Opens·a·list·of·predefined·setups·of·modules·(see·Section·<A·HREF="node8.html#sec:modules">3</A>·for·details·on·modules) |
| 52 | ········<DL> | 52 | ········<DL> |
| 53 | <DT><STRONG><SPAN··CLASS="texttt">Full</SPAN>:</STRONG></DT> | 53 | <DT><STRONG><SPAN··CLASS="texttt">Full</SPAN>:</STRONG></DT> |
| 54 | <DD>All·6·modules | 54 | <DD>All·6·modules |
| 55 | ············ | 55 | ············ |
| 56 | </DD> | 56 | </DD> |
| 57 | <DT><STRONG><SPAN··CLASS="texttt">Simple</SPAN>:</STRONG></DT> | 57 | <DT><STRONG><SPAN··CLASS="texttt">Simple</SPAN>:</STRONG></DT> |
| 58 | <DD><SPAN··CLASS="texttt">Plot</SPAN>,·<SPAN··CLASS="texttt">Music</SPAN>·and·<SPAN··CLASS="texttt">Sound·effects</SPAN> | 58 | <DD><SPAN··CLASS="texttt">Plot</SPAN>,·<SPAN··CLASS="texttt">Music</SPAN>·and·<SPAN··CLASS="texttt">Sound·effects</SPAN> |
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| 1 | [next][up][previous] | 1 | [next][up][previous] |
| 2 | Next:·2.4_Tools·Up:·2_Menus·Previous:·2.2_Edit | 2 | Next:·2.4_Tools·Up:·2_Menus·Previous:·2.2_Edit |
| 3 | 2.3·View | 3 | 2.3·View |
| 4 | This·menu·is·here·to·choose·the·display·options. | 4 | This·menu·is·here·to·choose·the·display·options. |
| 5 | ··Interface: | 5 | ··Interface: |
| 6 | ······Opens·a·list·of·predefined·setups·of·modules·(see·Section· | 6 | ······Opens·a·list·of·predefined·setups·of·modules·(see·Section·3·for·details |
| 7 | ······ | 7 | ······on·modules) |
| 8 | ········Full: | 8 | ········Full: |
| 9 | ············All·6·modules | 9 | ············All·6·modules |
| 10 | ········Simple: | 10 | ········Simple: |
| 11 | ············Plot,·Music·and·Sound·effects | 11 | ············Plot,·Music·and·Sound·effects |
| 12 | ········Music: | 12 | ········Music: |
| 13 | ············Music·and·Sound·effects | 13 | ············Music·and·Sound·effects |
| 14 | ········Creation: | 14 | ········Creation: |
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| 42 | <H2><A·ID="SECTION00024000000000000000"></A> | 42 | <H2><A·ID="SECTION00024000000000000000"></A> |
| 43 | <A·ID="sec:menu_tools"></A> | 43 | <A·ID="sec:menu_tools"></A> |
| 44 | <BR> | 44 | <BR> |
| 45 | <SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">4</SPAN>·Tools | 45 | <SPAN·CLASS="arabic">2</SPAN>.<SPAN·CLASS="arabic">4</SPAN>·Tools |
| 46 | </H2> | 46 | </H2> |
| 47 | <P> | 47 | <P> |
| 48 | The·menu·gathers·secondary·tools.·All·the·details·are·available·in·Section <A·HREF="node16.html#sec:tools"> | 48 | The·menu·gathers·secondary·tools.·All·the·details·are·available·in·Section <A·HREF="node16.html#sec:tools">4</A>.·In·the·current·version·this·menu·includes: |
| 49 | <DL> | 49 | <DL> |
| 50 | <DT><STRONG><SPAN··CLASS="texttt">Dice·simulator</SPAN>:</STRONG></DT> | 50 | <DT><STRONG><SPAN··CLASS="texttt">Dice·simulator</SPAN>:</STRONG></DT> |
| 51 | <DD>to·launch·dice | 51 | <DD>to·launch·dice |
| 52 | ···· | 52 | ···· |
| 53 | </DD> | 53 | </DD> |
| 54 | <DT><STRONG><SPAN··CLASS="texttt">Combat·manager</SPAN>:</STRONG></DT> | 54 | <DT><STRONG><SPAN··CLASS="texttt">Combat·manager</SPAN>:</STRONG></DT> |
| 55 | <DD>to·structure·the·progress·of·combats | 55 | <DD>to·structure·the·progress·of·combats |
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| 1 | [next][up][previous] | 1 | [next][up][previous] |
| 2 | Next:·2.5_Help·Up:·2_Menus·Previous:·2.3_View | 2 | Next:·2.5_Help·Up:·2_Menus·Previous:·2.3_View |
| 3 | 2.4·Tools | 3 | 2.4·Tools |
| 4 | The·menu·gathers·secondary·tools.·All·the·details·are·available·in·Section | 4 | The·menu·gathers·secondary·tools.·All·the·details·are·available·in·Section 4. |
| 5 | 5 | In·the·current·version·this·menu·includes: | |
| 6 | ··Dice·simulator: | 6 | ··Dice·simulator: |
| 7 | ······to·launch·dice | 7 | ······to·launch·dice |
| 8 | ··Combat·manager: | 8 | ··Combat·manager: |
| 9 | ······to·structure·the·progress·of·combats | 9 | ······to·structure·the·progress·of·combats |
| 10 | =============================================================================== | 10 | =============================================================================== |
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| 42 | <H1><A·ID="SECTION00030000000000000000"></A> | 42 | <H1><A·ID="SECTION00030000000000000000"></A> |
| 43 | <A·ID="sec:modules"></A> | 43 | <A·ID="sec:modules"></A> |
| 44 | <BR> | 44 | <BR> |
| 45 | <SPAN·CLASS="arabic">3</SPAN>·Modules | 45 | <SPAN·CLASS="arabic">3</SPAN>·Modules |
| 46 | </H1> | 46 | </H1> |
| 47 | <P> | 47 | <P> |
| 48 | As·already·mentioned,·there·are·6·independent·blocs·we·call·modules,·each·dedicated·to·one·functionality.·Several·modules·are·“trees”,·in·which·you·can·organize·information.·Possibilities·given·by·these·trees·and·items·inside·are·explained·in·Section <A·HREF="node9.html#item"> | 48 | As·already·mentioned,·there·are·6·independent·blocs·we·call·modules,·each·dedicated·to·one·functionality.·Several·modules·are·“trees”,·in·which·you·can·organize·information.·Possibilities·given·by·these·trees·and·items·inside·are·explained·in·Section <A·HREF="node9.html#item">3.1</A>. |
| 49 | The·list·of·modules·includes: | 49 | The·list·of·modules·includes: |
| 50 | <DL> | 50 | <DL> |
| 51 | <DT><STRONG><SPAN··CLASS="texttt">Plot</SPAN>:</STRONG></DT> | 51 | <DT><STRONG><SPAN··CLASS="texttt">Plot</SPAN>:</STRONG></DT> |
| 52 | <DD>The·plot·tree·is·designed·to·show·in·an·ordered·manner·the·important·events·of·the·scenario·with·no·limit·in·sub-levels | 52 | <DD>The·plot·tree·is·designed·to·show·in·an·ordered·manner·the·important·events·of·the·scenario·with·no·limit·in·sub-levels |
| 53 | ···· | 53 | ···· |
| 54 | </DD> | 54 | </DD> |
| 55 | <DT><STRONG><SPAN··CLASS="texttt">History</SPAN>:</STRONG></DT> | 55 | <DT><STRONG><SPAN··CLASS="texttt">History</SPAN>:</STRONG></DT> |
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| 73 | <DD>A·simple·music·player·designed·for·short·sounds·like·gunshots,·bell·ringing,·screams,·etc. | 73 | <DD>A·simple·music·player·designed·for·short·sounds·like·gunshots,·bell·ringing,·screams,·etc. |
| 74 | </DD> | 74 | </DD> |
| 75 | </DL> | 75 | </DL> |
| 76 | All·these·modules·are·available·in·the·main·interface·of·the·software. | 76 | All·these·modules·are·available·in·the·main·interface·of·the·software. |
| 77 | <DIV·class="CENTER"><A·ID="fig:interface"></A><A·ID="116"></A> | 77 | <DIV·class="CENTER"><A·ID="fig:interface"></A><A·ID="116"></A> |
| 78 | <TABLE> | 78 | <TABLE> |
| 79 | <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG> | 79 | <CAPTION·class="BOTTOM"><STRONG>Figure·1:</STRONG> |
| 80 | Main·window</CAPTION> | 80 | Main·window</CAPTION> |
| 81 | <TR><TD> | 81 | <TR><TD> |
| 82 | <DIV·CLASS="centerline"·ID="par | 82 | <DIV·CLASS="centerline"·ID="par1008"·ALIGN="CENTER"> |
| 83 | <IMG | 83 | <IMG |
| 84 | ··WIDTH="621"·HEIGHT="379"·STYLE="" | 84 | ··WIDTH="621"·HEIGHT="379"·STYLE="" |
| 85 | ·SRC="./full_scenario.png" | 85 | ·SRC="./full_scenario.png" |
| 86 | ·ALT="Image·full_scenario"></DIV></TD></TR> | 86 | ·ALT="Image·full_scenario"></DIV></TD></TR> |
| 87 | </TABLE> | 87 | </TABLE> |
| 88 | </DIV> | 88 | </DIV> |
| Offset 2, 15 lines modified | Offset 2, 15 lines modified | ||
| 2 | Next:·3.1_Items·Up:·GM-Assistant_1.2:_user_guide·Previous:·2.5_Help | 2 | Next:·3.1_Items·Up:·GM-Assistant_1.2:_user_guide·Previous:·2.5_Help |
| 3 | 3·Modules | 3 | 3·Modules |
| 4 | As·already·mentioned,·there·are·6·independent·blocs·we·call·modules,·each | 4 | As·already·mentioned,·there·are·6·independent·blocs·we·call·modules,·each |
| 5 | dedicated·to·one·functionality.·Several·modules·are·“trees”,·in·which·you·can | 5 | dedicated·to·one·functionality.·Several·modules·are·“trees”,·in·which·you·can |
| 6 | organize·information.·Possibilities·given·by·these·trees·and·items·inside·are | 6 | organize·information.·Possibilities·given·by·these·trees·and·items·inside·are |
| 7 | explained·in·Section | 7 | explained·in·Section 3.1.·The·list·of·modules·includes: |
| 8 | ··Plot: | 8 | ··Plot: |
| 9 | ······The·plot·tree·is·designed·to·show·in·an·ordered·manner·the·important | 9 | ······The·plot·tree·is·designed·to·show·in·an·ordered·manner·the·important |
| 10 | ······events·of·the·scenario·with·no·limit·in·sub-levels | 10 | ······events·of·the·scenario·with·no·limit·in·sub-levels |
| 11 | ··History: | 11 | ··History: |
| 12 | ······Same·as·the·plot·tree,·designed·for·important·events·taken·from·previous | 12 | ······Same·as·the·plot·tree,·designed·for·important·events·taken·from·previous |
| 13 | ······games | 13 | ······games |
| 14 | ··Notes: | 14 | ··Notes: |
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| 20 | ······important·statistics | 20 | ······important·statistics |
| 21 | ··Music: | 21 | ··Music: |
| 22 | ······A·simple·music·player | 22 | ······A·simple·music·player |
| 23 | ··Sound·effects: | 23 | ··Sound·effects: |
| 24 | ······A·simple·music·player·designed·for·short·sounds·like·gunshots,·bell | 24 | ······A·simple·music·player·designed·for·short·sounds·like·gunshots,·bell |
| 25 | ······ringing,·screams,·etc. | 25 | ······ringing,·screams,·etc. |
| 26 | All·these·modules·are·available·in·the·main·interface·of·the·software. | 26 | All·these·modules·are·available·in·the·main·interface·of·the·software. |
| 27 | ·············· | 27 | ··············Figure·1:·Main·window |
| 28 | ··············[Image·full_scenario] | 28 | ··············[Image·full_scenario] |
| 29 | =============================================================================== | 29 | =============================================================================== |
| 30 | Subsections | 30 | Subsections |
| 31 | ····*·3.1_Items | 31 | ····*·3.1_Items |
| 32 | ····*·3.2_Plot_Tree | 32 | ····*·3.2_Plot_Tree |
| 33 | ····*·3.3_History | 33 | ····*·3.3_History |
| Offset 58, 18 lines modified | Offset 58, 18 lines modified | ||
| 58 | For·<SPAN··CLASS="texttt">Audio</SPAN>·files,·the·action·<SPAN··CLASS="texttt">Play</SPAN>·only·shows·in·modules·<SPAN··CLASS="texttt">Music</SPAN>·and·<SPAN··CLASS="texttt">Sound·effects</SPAN>. | 58 | For·<SPAN··CLASS="texttt">Audio</SPAN>·files,·the·action·<SPAN··CLASS="texttt">Play</SPAN>·only·shows·in·modules·<SPAN··CLASS="texttt">Music</SPAN>·and·<SPAN··CLASS="texttt">Sound·effects</SPAN>. |
| 59 | <P> | 59 | <P> |
| 60 | The·action·<SPAN··CLASS="texttt">Add</SPAN>·gives·access·to·the·item·creation·window. | 60 | The·action·<SPAN··CLASS="texttt">Add</SPAN>·gives·access·to·the·item·creation·window. |
| 61 | <DIV·class="CENTER"><A·ID="fig:ajout"></A><A·ID="144"></A> | 61 | <DIV·class="CENTER"><A·ID="fig:ajout"></A><A·ID="144"></A> |
| 62 | <TABLE> | 62 | <TABLE> |
| 63 | <CAPTION·class="BOTTOM"><STRONG>Figure:</STRONG> | 63 | <CAPTION·class="BOTTOM"><STRONG>Figure·2:</STRONG> |
| 64 | Item·creation·window</CAPTION> | 64 | Item·creation·window</CAPTION> |
| 65 | <TR><TD> | 65 | <TR><TD> |
| 66 | <DIV·CLASS="centerline"·ID="par | 66 | <DIV·CLASS="centerline"·ID="par1013"·ALIGN="CENTER"> |
| 67 | <IMG | 67 | <IMG |
| 68 | ··WIDTH="248"·HEIGHT="417"·STYLE="" | 68 | ··WIDTH="248"·HEIGHT="417"·STYLE="" |
| 69 | ·SRC="./add_item.png" | 69 | ·SRC="./add_item.png" |
| 70 | ·ALT="Image·add_item"></DIV></TD></TR> | 70 | ·ALT="Image·add_item"></DIV></TD></TR> |
| 71 | </TABLE> | 71 | </TABLE> |
| 72 | </DIV> | 72 | </DIV> |
| 73 | This·window·can·also·be·accessed·by·right·clicking·in·the·empty·part·of·the·module·or·pressing·the·<SPAN··CLASS="texttt">Insert</SPAN>·key·on·the·keyboard. | 73 | This·window·can·also·be·accessed·by·right·clicking·in·the·empty·part·of·the·module·or·pressing·the·<SPAN··CLASS="texttt">Insert</SPAN>·key·on·the·keyboard. |
| Offset 14, 15 lines modified | Offset 14, 15 lines modified | ||
| 14 | image).·The·modules·using·items·are:·Plot,·History,·Music·and·Sound·effects. | 14 | image).·The·modules·using·items·are:·Plot,·History,·Music·and·Sound·effects. |
| 15 | Right·click·on·an·item·and·the·item·menu·appears.·In·this·menu·are·the·four | 15 | Right·click·on·an·item·and·the·item·menu·appears.·In·this·menu·are·the·four |
| 16 | states·and·three·actions:·Add,·Delete,·Edit.·If·the·type·of·the·item·is·Audio | 16 | states·and·three·actions:·Add,·Delete,·Edit.·If·the·type·of·the·item·is·Audio |
| 17 | or·Image,·two·more·actions·are·available:·one·to·play·the·file·(or·show·it)·and | 17 | or·Image,·two·more·actions·are·available:·one·to·play·the·file·(or·show·it)·and |
| 18 | one·to·export·the·file.·For·Audio·files,·the·action·Play·only·shows·in·modules | 18 | one·to·export·the·file.·For·Audio·files,·the·action·Play·only·shows·in·modules |
| 19 | Music·and·Sound·effects. | 19 | Music·and·Sound·effects. |
| 20 | The·action·Add·gives·access·to·the·item·creation·window. | 20 | The·action·Add·gives·access·to·the·item·creation·window. |
| 21 | ········ | 21 | ········Figure·2:·Item·creation·window |
| 22 | ···············[Image·add_item] | 22 | ···············[Image·add_item] |
| 23 | This·window·can·also·be·accessed·by·right·clicking·in·the·empty·part·of·the | 23 | This·window·can·also·be·accessed·by·right·clicking·in·the·empty·part·of·the |
| 24 | module·or·pressing·the·Insert·key·on·the·keyboard.·The·window·is·organized·as | 24 | module·or·pressing·the·Insert·key·on·the·keyboard.·The·window·is·organized·as |
| 25 | follows: | 25 | follows: |
| 26 | ····*·In·Content·is·are·the·information/description·of·the·event; | 26 | ····*·In·Content·is·are·the·information/description·of·the·event; |
| 27 | ····*·In·State·is·set·the·default·state·of·the·item; | 27 | ····*·In·State·is·set·the·default·state·of·the·item; |
| 28 | ····*·In·Type·is·chosen·the·type·of·the·item:·Basic·(just·text),·Music,·or | 28 | ····*·In·Type·is·chosen·the·type·of·the·item:·Basic·(just·text),·Music,·or |