Diff of the two buildlogs: -- --- b1/build.log 2025-02-02 12:45:04.343568004 +0000 +++ b2/build.log 2025-02-02 12:50:00.754127172 +0000 @@ -1,6 +1,6 @@ I: pbuilder: network access will be disabled during build -I: Current time: Sun Feb 2 00:37:07 -12 2025 -I: pbuilder-time-stamp: 1738499827 +I: Current time: Sun Mar 8 09:08:05 +14 2026 +I: pbuilder-time-stamp: 1772910485 I: Building the build Environment I: extracting base tarball [/var/cache/pbuilder/trixie-reproducible-base.tgz] I: copying local configuration @@ -24,52 +24,84 @@ dpkg-source: info: applying 0001-fix-Python3.12-tests.patch I: Not using root during the build. I: Installing the build-deps -I: user script /srv/workspace/pbuilder/3633432/tmp/hooks/D02_print_environment starting +I: user script /srv/workspace/pbuilder/3917450/tmp/hooks/D01_modify_environment starting +debug: Running on ionos15-amd64. +I: Changing host+domainname to test build reproducibility +I: Adding a custom variable just for the fun of it... +I: Changing /bin/sh to bash +'/bin/sh' -> '/bin/bash' +lrwxrwxrwx 1 root root 9 Mar 7 19:08 /bin/sh -> /bin/bash +I: Setting pbuilder2's login shell to /bin/bash +I: Setting pbuilder2's GECOS to second user,second room,second work-phone,second home-phone,second other +I: user script /srv/workspace/pbuilder/3917450/tmp/hooks/D01_modify_environment finished +I: user script /srv/workspace/pbuilder/3917450/tmp/hooks/D02_print_environment starting I: set - BUILDDIR='/build/reproducible-path' - BUILDUSERGECOS='first user,first room,first work-phone,first home-phone,first other' - BUILDUSERNAME='pbuilder1' - BUILD_ARCH='amd64' - DEBIAN_FRONTEND='noninteractive' - DEB_BUILD_OPTIONS='buildinfo=+all reproducible=+all parallel=20 ' - DISTRIBUTION='trixie' - HOME='/root' - HOST_ARCH='amd64' + BASH=/bin/sh + BASHOPTS=checkwinsize:cmdhist:complete_fullquote:extquote:force_fignore:globasciiranges:globskipdots:hostcomplete:interactive_comments:patsub_replacement:progcomp:promptvars:sourcepath + BASH_ALIASES=() + BASH_ARGC=() + BASH_ARGV=() + BASH_CMDS=() + BASH_LINENO=([0]="12" [1]="0") + BASH_LOADABLES_PATH=/usr/local/lib/bash:/usr/lib/bash:/opt/local/lib/bash:/usr/pkg/lib/bash:/opt/pkg/lib/bash:. + BASH_SOURCE=([0]="/tmp/hooks/D02_print_environment" [1]="/tmp/hooks/D02_print_environment") + BASH_VERSINFO=([0]="5" [1]="2" [2]="37" [3]="1" [4]="release" [5]="x86_64-pc-linux-gnu") + BASH_VERSION='5.2.37(1)-release' + BUILDDIR=/build/reproducible-path + BUILDUSERGECOS='second user,second room,second work-phone,second home-phone,second other' + BUILDUSERNAME=pbuilder2 + BUILD_ARCH=amd64 + DEBIAN_FRONTEND=noninteractive + DEB_BUILD_OPTIONS='buildinfo=+all reproducible=+all parallel=42 ' + DIRSTACK=() + DISTRIBUTION=trixie + EUID=0 + FUNCNAME=([0]="Echo" [1]="main") + GROUPS=() + HOME=/root + HOSTNAME=i-capture-the-hostname + HOSTTYPE=x86_64 + HOST_ARCH=amd64 IFS=' ' - INVOCATION_ID='b7af4c46eaee4cab96b76074a5957743' - LANG='C' - LANGUAGE='en_US:en' - LC_ALL='C' - MAIL='/var/mail/root' - OPTIND='1' - PATH='/usr/sbin:/usr/bin:/sbin:/bin:/usr/games' - PBCURRENTCOMMANDLINEOPERATION='build' - PBUILDER_OPERATION='build' - PBUILDER_PKGDATADIR='/usr/share/pbuilder' - PBUILDER_PKGLIBDIR='/usr/lib/pbuilder' - PBUILDER_SYSCONFDIR='/etc' - PPID='3633432' - PS1='# ' - PS2='> ' + INVOCATION_ID=6af7b9ba060e4ab2a9c695e0a129e429 + LANG=C + LANGUAGE=et_EE:et + LC_ALL=C + MACHTYPE=x86_64-pc-linux-gnu + MAIL=/var/mail/root + OPTERR=1 + OPTIND=1 + OSTYPE=linux-gnu + PATH=/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path + PBCURRENTCOMMANDLINEOPERATION=build + PBUILDER_OPERATION=build + PBUILDER_PKGDATADIR=/usr/share/pbuilder + PBUILDER_PKGLIBDIR=/usr/lib/pbuilder + PBUILDER_SYSCONFDIR=/etc + PIPESTATUS=([0]="0") + POSIXLY_CORRECT=y + PPID=3917450 PS4='+ ' - PWD='/' - SHELL='/bin/bash' - SHLVL='2' - SUDO_COMMAND='/usr/bin/timeout -k 18.1h 18h /usr/bin/ionice -c 3 /usr/bin/nice /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.j6e1W95E/pbuilderrc_p6sA --distribution trixie --hookdir /etc/pbuilder/first-build-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/trixie-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.j6e1W95E/b1 --logfile b1/build.log pyopengl_3.1.7+dfsg-1.dsc' - SUDO_GID='111' - SUDO_UID='106' - SUDO_USER='jenkins' - TERM='unknown' - TZ='/usr/share/zoneinfo/Etc/GMT+12' - USER='root' - _='/usr/bin/systemd-run' - http_proxy='http://46.16.76.132:3128' + PWD=/ + SHELL=/bin/bash + SHELLOPTS=braceexpand:errexit:hashall:interactive-comments:posix + SHLVL=3 + SUDO_COMMAND='/usr/bin/timeout -k 24.1h 24h /usr/bin/ionice -c 3 /usr/bin/nice -n 11 /usr/bin/unshare --uts -- /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.j6e1W95E/pbuilderrc_aMeZ --distribution trixie --hookdir /etc/pbuilder/rebuild-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/trixie-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.j6e1W95E/b2 --logfile b2/build.log pyopengl_3.1.7+dfsg-1.dsc' + SUDO_GID=111 + SUDO_UID=106 + SUDO_USER=jenkins + TERM=unknown + TZ=/usr/share/zoneinfo/Etc/GMT-14 + UID=0 + USER=root + _='I: set' + http_proxy=http://213.165.73.152:3128 I: uname -a - Linux ionos11-amd64 6.1.0-30-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.1.124-1 (2025-01-12) x86_64 GNU/Linux + Linux i-capture-the-hostname 6.12.9+bpo-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.12.9-1~bpo12+1 (2025-01-19) x86_64 GNU/Linux I: ls -l /bin - lrwxrwxrwx 1 root root 7 Nov 22 14:40 /bin -> usr/bin -I: user script /srv/workspace/pbuilder/3633432/tmp/hooks/D02_print_environment finished + lrwxrwxrwx 1 root root 7 Nov 22 2024 /bin -> usr/bin +I: user script /srv/workspace/pbuilder/3917450/tmp/hooks/D02_print_environment finished -> Attempting to satisfy build-dependencies -> Creating pbuilder-satisfydepends-dummy package Package: pbuilder-satisfydepends-dummy @@ -340,7 +372,7 @@ Get: 208 http://deb.debian.org/debian trixie/main amd64 xauth amd64 1:1.1.2-1.1 [35.9 kB] Get: 209 http://deb.debian.org/debian trixie/main amd64 xserver-common all 2:21.1.15-2 [2399 kB] Get: 210 http://deb.debian.org/debian trixie/main amd64 xvfb amd64 2:21.1.15-2 [3179 kB] -Fetched 129 MB in 13s (9665 kB/s) +Fetched 129 MB in 2s (81.2 MB/s) Preconfiguring packages ... Selecting previously unselected package libpython3.13-minimal:amd64. (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 19848 files and directories currently installed.) @@ -1035,8 +1067,8 @@ Setting up tzdata (2024b-6) ... Current default time zone: 'Etc/UTC' -Local time is now: Sun Feb 2 12:40:46 UTC 2025. -Universal Time is now: Sun Feb 2 12:40:46 UTC 2025. +Local time is now: Sat Mar 7 19:09:49 UTC 2026. +Universal Time is now: Sat Mar 7 19:09:49 UTC 2026. Run 'dpkg-reconfigure tzdata' if you wish to change it. Setting up libxcb-present0:amd64 (1.17.0-2+b1) ... @@ -1216,7 +1248,11 @@ Building tag database... -> Finished parsing the build-deps I: Building the package -I: Running cd /build/reproducible-path/pyopengl-3.1.7+dfsg/ && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-buildpackage -us -uc -b && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-genchanges -S > ../pyopengl_3.1.7+dfsg-1_source.changes +I: user script /srv/workspace/pbuilder/3917450/tmp/hooks/A99_set_merged_usr starting +Not re-configuring usrmerge for trixie +I: user script /srv/workspace/pbuilder/3917450/tmp/hooks/A99_set_merged_usr finished +hostname: Name or service not known +I: Running cd /build/reproducible-path/pyopengl-3.1.7+dfsg/ && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path" HOME="/nonexistent/second-build" dpkg-buildpackage -us -uc -b && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path" HOME="/nonexistent/second-build" dpkg-genchanges -S > ../pyopengl_3.1.7+dfsg-1_source.changes dpkg-buildpackage: info: source package pyopengl dpkg-buildpackage: info: source version 3.1.7+dfsg-1 dpkg-buildpackage: info: source distribution unstable @@ -1245,6073 +1281,6073 @@ running build running build_py creating build/lib/OpenGL -copying OpenGL/_bytes.py -> build/lib/OpenGL -copying OpenGL/__init__.py -> build/lib/OpenGL -copying OpenGL/_opaque.py -> build/lib/OpenGL -copying OpenGL/constants.py -> build/lib/OpenGL copying OpenGL/latebind.py -> build/lib/OpenGL -copying OpenGL/extensions.py -> build/lib/OpenGL -copying OpenGL/acceleratesupport.py -> build/lib/OpenGL -copying OpenGL/constant.py -> build/lib/OpenGL +copying OpenGL/version.py -> build/lib/OpenGL +copying OpenGL/_bytes.py -> build/lib/OpenGL copying OpenGL/error.py -> build/lib/OpenGL -copying OpenGL/wrapper.py -> build/lib/OpenGL -copying OpenGL/logs.py -> build/lib/OpenGL copying OpenGL/_null.py -> build/lib/OpenGL copying OpenGL/converters.py -> build/lib/OpenGL -copying OpenGL/version.py -> build/lib/OpenGL -copying OpenGL/images.py -> build/lib/OpenGL +copying OpenGL/wrapper.py -> build/lib/OpenGL copying OpenGL/plugins.py -> build/lib/OpenGL +copying OpenGL/images.py -> build/lib/OpenGL +copying OpenGL/acceleratesupport.py -> build/lib/OpenGL +copying OpenGL/contextdata.py -> build/lib/OpenGL +copying OpenGL/_opaque.py -> build/lib/OpenGL +copying OpenGL/__init__.py -> build/lib/OpenGL +copying OpenGL/constants.py -> build/lib/OpenGL +copying OpenGL/extensions.py -> build/lib/OpenGL copying OpenGL/lazywrapper.py -> build/lib/OpenGL +copying OpenGL/logs.py -> build/lib/OpenGL +copying OpenGL/constant.py -> build/lib/OpenGL copying OpenGL/_configflags.py -> build/lib/OpenGL -copying OpenGL/contextdata.py -> build/lib/OpenGL -creating build/lib/OpenGL/GLES3 -copying OpenGL/GLES3/__init__.py -> build/lib/OpenGL/GLES3 -copying OpenGL/GLES3/vboimplementation.py -> build/lib/OpenGL/GLES3 -creating build/lib/OpenGL/GLE -copying OpenGL/GLE/__init__.py -> build/lib/OpenGL/GLE -copying OpenGL/GLE/exceptional.py -> build/lib/OpenGL/GLE -creating build/lib/OpenGL/GLX -copying OpenGL/GLX/__init__.py -> build/lib/OpenGL/GLX -creating build/lib/OpenGL/raw -copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw -creating build/lib/OpenGL/WGL -copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL +creating build/lib/OpenGL/osmesa +copying OpenGL/osmesa/__init__.py -> build/lib/OpenGL/osmesa +creating build/lib/OpenGL/AGL +copying OpenGL/AGL/__init__.py -> build/lib/OpenGL/AGL creating build/lib/OpenGL/GLU +copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/__init__.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/projection.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/glustruct.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU -creating build/lib/OpenGL/arrays -copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/vbo.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/buffers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/numpybuffers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/lists.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/_arrayconstants.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/ctypespointers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/_buffers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/numpymodule.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/arrayhelpers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/ctypesarrays.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/arraydatatype.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/_strings.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/numbers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/nones.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/formathandler.py -> build/lib/OpenGL/arrays -creating build/lib/OpenGL/osmesa -copying OpenGL/osmesa/__init__.py -> build/lib/OpenGL/osmesa creating build/lib/OpenGL/GLES1 copying OpenGL/GLES1/__init__.py -> build/lib/OpenGL/GLES1 -creating build/lib/OpenGL/GLUT -copying OpenGL/GLUT/__init__.py -> build/lib/OpenGL/GLUT -copying OpenGL/GLUT/fonts.py -> build/lib/OpenGL/GLUT -copying OpenGL/GLUT/osx.py -> build/lib/OpenGL/GLUT -copying OpenGL/GLUT/special.py -> build/lib/OpenGL/GLUT -copying OpenGL/GLUT/freeglut.py -> build/lib/OpenGL/GLUT +creating build/lib/OpenGL/raw +copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw +creating build/lib/OpenGL/GLE +copying OpenGL/GLE/exceptional.py -> build/lib/OpenGL/GLE +copying OpenGL/GLE/__init__.py -> build/lib/OpenGL/GLE creating build/lib/OpenGL/Tk copying OpenGL/Tk/__init__.py -> build/lib/OpenGL/Tk -creating build/lib/OpenGL/EGL -copying OpenGL/EGL/__init__.py -> build/lib/OpenGL/EGL -copying OpenGL/EGL/gbmdevice.py -> build/lib/OpenGL/EGL -copying OpenGL/EGL/debug.py -> build/lib/OpenGL/EGL -creating build/lib/OpenGL/GLES2 -copying OpenGL/GLES2/__init__.py -> build/lib/OpenGL/GLES2 -copying OpenGL/GLES2/vboimplementation.py -> build/lib/OpenGL/GLES2 -copying OpenGL/GLES2/shaders.py -> build/lib/OpenGL/GLES2 -creating build/lib/OpenGL/AGL -copying OpenGL/AGL/__init__.py -> build/lib/OpenGL/AGL creating build/lib/OpenGL/GL +copying OpenGL/GL/exceptional.py -> build/lib/OpenGL/GL +copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL +copying OpenGL/GL/images.py -> build/lib/OpenGL/GL +copying OpenGL/GL/feedback.py -> build/lib/OpenGL/GL +copying OpenGL/GL/framebufferobjects.py -> build/lib/OpenGL/GL copying OpenGL/GL/__init__.py -> build/lib/OpenGL/GL copying OpenGL/GL/glget.py -> build/lib/OpenGL/GL +copying OpenGL/GL/shaders.py -> build/lib/OpenGL/GL copying OpenGL/GL/selection.py -> build/lib/OpenGL/GL copying OpenGL/GL/vboimplementation.py -> build/lib/OpenGL/GL -copying OpenGL/GL/shaders.py -> build/lib/OpenGL/GL -copying OpenGL/GL/framebufferobjects.py -> build/lib/OpenGL/GL -copying OpenGL/GL/images.py -> build/lib/OpenGL/GL -copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL -copying OpenGL/GL/feedback.py -> build/lib/OpenGL/GL -copying OpenGL/GL/exceptional.py -> build/lib/OpenGL/GL +creating build/lib/OpenGL/GLES3 +copying OpenGL/GLES3/__init__.py -> build/lib/OpenGL/GLES3 +copying OpenGL/GLES3/vboimplementation.py -> build/lib/OpenGL/GLES3 +creating build/lib/OpenGL/arrays +copying OpenGL/arrays/ctypespointers.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/lists.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/_strings.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/vbo.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/arrayhelpers.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/ctypesarrays.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/numbers.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/_arrayconstants.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/arraydatatype.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/formathandler.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/numpymodule.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/buffers.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/_buffers.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/nones.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/numpybuffers.py -> build/lib/OpenGL/arrays +creating build/lib/OpenGL/WGL +copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL creating build/lib/OpenGL/platform -copying OpenGL/platform/__init__.py -> build/lib/OpenGL/platform -copying OpenGL/platform/egl.py -> build/lib/OpenGL/platform copying OpenGL/platform/win32.py -> build/lib/OpenGL/platform -copying OpenGL/platform/entrypoint31.py -> build/lib/OpenGL/platform -copying OpenGL/platform/baseplatform.py -> build/lib/OpenGL/platform -copying OpenGL/platform/darwin.py -> build/lib/OpenGL/platform copying OpenGL/platform/ctypesloader.py -> build/lib/OpenGL/platform -copying OpenGL/platform/glx.py -> build/lib/OpenGL/platform copying OpenGL/platform/osmesa.py -> build/lib/OpenGL/platform -creating build/lib/OpenGL/GLES3/VERSION -copying OpenGL/GLES3/VERSION/__init__.py -> build/lib/OpenGL/GLES3/VERSION -copying OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/GLES3/VERSION -copying OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/GLES3/VERSION -creating build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/__init__.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/copy_buffer.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/present_video.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/video_capture.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/copy_image.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/video_out.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/swap_group.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/float_buffer.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/video_output.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/multigpu_context.py -> build/lib/OpenGL/GLX/NV -creating build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/__init__.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/GLX/VERSION -creating build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/__init__.py -> build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/multisample.py -> build/lib/OpenGL/GLX/SGIS -creating build/lib/OpenGL/GLX/SUN -copying OpenGL/GLX/SUN/__init__.py -> build/lib/OpenGL/GLX/SUN -copying OpenGL/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/GLX/SUN -creating build/lib/OpenGL/GLX/OML -copying OpenGL/GLX/OML/__init__.py -> build/lib/OpenGL/GLX/OML -copying OpenGL/GLX/OML/swap_method.py -> build/lib/OpenGL/GLX/OML -copying OpenGL/GLX/OML/sync_control.py -> build/lib/OpenGL/GLX/OML -creating build/lib/OpenGL/GLX/INTEL -copying OpenGL/GLX/INTEL/swap_event.py -> build/lib/OpenGL/GLX/INTEL -copying OpenGL/GLX/INTEL/__init__.py -> build/lib/OpenGL/GLX/INTEL -creating build/lib/OpenGL/GLX/DFX -copying OpenGL/GLX/DFX/__init__.py -> build/lib/OpenGL/GLX/DFX -copying OpenGL/GLX/DFX/multisample.py -> build/lib/OpenGL/GLX/DFX -creating build/lib/OpenGL/GLX/AMD -copying OpenGL/GLX/AMD/__init__.py -> build/lib/OpenGL/GLX/AMD -copying OpenGL/GLX/AMD/gpu_association.py -> build/lib/OpenGL/GLX/AMD -creating build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/__init__.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/video_resize.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/video_source.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/swap_group.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/GLX/SGIX -creating build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/__init__.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/visual_rating.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/buffer_age.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/swap_control.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/visual_info.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/import_context.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/context_priority.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/no_config_context.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/libglvnd.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/GLX/EXT -creating build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/__init__.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/multisample.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/GLX/ARB -creating build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/__init__.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/release_buffers.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/swap_control.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/agp_offset.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/query_renderer.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/GLX/MESA -creating build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/__init__.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/cushion.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/video_sync.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/swap_control.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/make_current_read.py -> build/lib/OpenGL/GLX/SGI +copying OpenGL/platform/egl.py -> build/lib/OpenGL/platform +copying OpenGL/platform/baseplatform.py -> build/lib/OpenGL/platform +copying OpenGL/platform/__init__.py -> build/lib/OpenGL/platform +copying OpenGL/platform/entrypoint31.py -> build/lib/OpenGL/platform +copying OpenGL/platform/glx.py -> build/lib/OpenGL/platform +copying OpenGL/platform/darwin.py -> build/lib/OpenGL/platform +creating build/lib/OpenGL/EGL +copying OpenGL/EGL/gbmdevice.py -> build/lib/OpenGL/EGL +copying OpenGL/EGL/debug.py -> build/lib/OpenGL/EGL +copying OpenGL/EGL/__init__.py -> build/lib/OpenGL/EGL +creating build/lib/OpenGL/GLUT +copying OpenGL/GLUT/special.py -> build/lib/OpenGL/GLUT +copying OpenGL/GLUT/fonts.py -> build/lib/OpenGL/GLUT +copying OpenGL/GLUT/__init__.py -> build/lib/OpenGL/GLUT +copying OpenGL/GLUT/freeglut.py -> build/lib/OpenGL/GLUT +copying OpenGL/GLUT/osx.py -> build/lib/OpenGL/GLUT +creating build/lib/OpenGL/GLX +copying OpenGL/GLX/__init__.py -> build/lib/OpenGL/GLX +creating build/lib/OpenGL/GLES2 +copying OpenGL/GLES2/__init__.py -> build/lib/OpenGL/GLES2 +copying OpenGL/GLES2/shaders.py -> build/lib/OpenGL/GLES2 +copying OpenGL/GLES2/vboimplementation.py -> build/lib/OpenGL/GLES2 +creating build/lib/OpenGL/GLU/EXT +copying OpenGL/GLU/EXT/object_space_tess.py -> build/lib/OpenGL/GLU/EXT +copying OpenGL/GLU/EXT/__init__.py -> build/lib/OpenGL/GLU/EXT +copying OpenGL/GLU/EXT/nurbs_tessellator.py -> build/lib/OpenGL/GLU/EXT +creating build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/stencil8.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/depth24.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/texture_npot.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/draw_texture.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/point_size_array.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/matrix_get.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/fixed_point.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/__init__.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/read_format.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/point_sprite.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/stencil4.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/EGL_image.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/query_matrix.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/depth32.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/single_precision.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/stencil1.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/GLES1/OES +creating build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/__init__.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/GLES1/QCOM +creating build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/__init__.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/read_format.py -> build/lib/OpenGL/GLES1/IMG +creating build/lib/OpenGL/GLES1/AMD +copying OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES1/AMD +copying OpenGL/GLES1/AMD/__init__.py -> build/lib/OpenGL/GLES1/AMD +copying OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES1/AMD +creating build/lib/OpenGL/GLES1/VERSION +copying OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/GLES1/VERSION +copying OpenGL/GLES1/VERSION/__init__.py -> build/lib/OpenGL/GLES1/VERSION +creating build/lib/OpenGL/GLES1/NV +copying OpenGL/GLES1/NV/__init__.py -> build/lib/OpenGL/GLES1/NV +copying OpenGL/GLES1/NV/fence.py -> build/lib/OpenGL/GLES1/NV +creating build/lib/OpenGL/GLES1/ARM +copying OpenGL/GLES1/ARM/rgba8.py -> build/lib/OpenGL/GLES1/ARM +copying OpenGL/GLES1/ARM/__init__.py -> build/lib/OpenGL/GLES1/ARM +creating build/lib/OpenGL/GLES1/KHR +copying OpenGL/GLES1/KHR/debug.py -> build/lib/OpenGL/GLES1/KHR +copying OpenGL/GLES1/KHR/__init__.py -> build/lib/OpenGL/GLES1/KHR +creating build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/__init__.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/sRGB.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/robustness.py -> build/lib/OpenGL/GLES1/EXT +creating build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/sync.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/__init__.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES1/APPLE +creating build/lib/OpenGL/raw/osmesa +copying OpenGL/raw/osmesa/_types.py -> build/lib/OpenGL/raw/osmesa +copying OpenGL/raw/osmesa/mesa.py -> build/lib/OpenGL/raw/osmesa +copying OpenGL/raw/osmesa/__init__.py -> build/lib/OpenGL/raw/osmesa +creating build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLU/annotations.py -> build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLU/_errors.py -> build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLU/constants.py -> build/lib/OpenGL/raw/GLU +creating build/lib/OpenGL/raw/GLES1 +copying OpenGL/raw/GLES1/_types.py -> build/lib/OpenGL/raw/GLES1 +copying OpenGL/raw/GLES1/_errors.py -> build/lib/OpenGL/raw/GLES1 +copying OpenGL/raw/GLES1/__init__.py -> build/lib/OpenGL/raw/GLES1 +copying OpenGL/raw/GLES1/_glgets.py -> build/lib/OpenGL/raw/GLES1 +creating build/lib/OpenGL/raw/GLE +copying OpenGL/raw/GLE/annotations.py -> build/lib/OpenGL/raw/GLE +copying OpenGL/raw/GLE/__init__.py -> build/lib/OpenGL/raw/GLE +copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE +creating build/lib/OpenGL/raw/GL +copying OpenGL/raw/GL/_types.py -> build/lib/OpenGL/raw/GL +copying OpenGL/raw/GL/_errors.py -> build/lib/OpenGL/raw/GL +copying OpenGL/raw/GL/_lookupint.py -> build/lib/OpenGL/raw/GL +copying OpenGL/raw/GL/__init__.py -> build/lib/OpenGL/raw/GL +copying OpenGL/raw/GL/_glgets.py -> build/lib/OpenGL/raw/GL creating build/lib/OpenGL/raw/GLES3 -copying OpenGL/raw/GLES3/__init__.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_types.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_errors.py -> build/lib/OpenGL/raw/GLES3 +copying OpenGL/raw/GLES3/__init__.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_glgets.py -> build/lib/OpenGL/raw/GLES3 -creating build/lib/OpenGL/raw/GLE -copying OpenGL/raw/GLE/__init__.py -> build/lib/OpenGL/raw/GLE -copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE -copying OpenGL/raw/GLE/annotations.py -> build/lib/OpenGL/raw/GLE -creating build/lib/OpenGL/raw/GLX -copying OpenGL/raw/GLX/__init__.py -> build/lib/OpenGL/raw/GLX -copying OpenGL/raw/GLX/_types.py -> build/lib/OpenGL/raw/GLX -copying OpenGL/raw/GLX/_errors.py -> build/lib/OpenGL/raw/GLX -copying OpenGL/raw/GLX/_glgets.py -> build/lib/OpenGL/raw/GLX creating build/lib/OpenGL/raw/WGL -copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/_types.py -> build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/_errors.py -> build/lib/OpenGL/raw/WGL +copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/_glgets.py -> build/lib/OpenGL/raw/WGL -creating build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/constants.py -> build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/annotations.py -> build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/_errors.py -> build/lib/OpenGL/raw/GLU -creating build/lib/OpenGL/raw/osmesa -copying OpenGL/raw/osmesa/__init__.py -> build/lib/OpenGL/raw/osmesa -copying OpenGL/raw/osmesa/mesa.py -> build/lib/OpenGL/raw/osmesa -copying OpenGL/raw/osmesa/_types.py -> build/lib/OpenGL/raw/osmesa -creating build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/__init__.py -> build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/_types.py -> build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/_errors.py -> build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/_glgets.py -> build/lib/OpenGL/raw/GLES1 -creating build/lib/OpenGL/raw/GLUT -copying OpenGL/raw/GLUT/__init__.py -> build/lib/OpenGL/raw/GLUT -copying OpenGL/raw/GLUT/constants.py -> build/lib/OpenGL/raw/GLUT -copying OpenGL/raw/GLUT/annotations.py -> build/lib/OpenGL/raw/GLUT creating build/lib/OpenGL/raw/EGL -copying OpenGL/raw/EGL/__init__.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_types.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_errors.py -> build/lib/OpenGL/raw/EGL +copying OpenGL/raw/EGL/__init__.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_glgets.py -> build/lib/OpenGL/raw/EGL +creating build/lib/OpenGL/raw/GLUT +copying OpenGL/raw/GLUT/annotations.py -> build/lib/OpenGL/raw/GLUT +copying OpenGL/raw/GLUT/__init__.py -> build/lib/OpenGL/raw/GLUT +copying OpenGL/raw/GLUT/constants.py -> build/lib/OpenGL/raw/GLUT +creating build/lib/OpenGL/raw/GLX +copying OpenGL/raw/GLX/_types.py -> build/lib/OpenGL/raw/GLX +copying OpenGL/raw/GLX/_errors.py -> build/lib/OpenGL/raw/GLX +copying OpenGL/raw/GLX/__init__.py -> build/lib/OpenGL/raw/GLX +copying OpenGL/raw/GLX/_glgets.py -> build/lib/OpenGL/raw/GLX creating build/lib/OpenGL/raw/GLES2 -copying OpenGL/raw/GLES2/__init__.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_types.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_errors.py -> build/lib/OpenGL/raw/GLES2 +copying OpenGL/raw/GLES2/__init__.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_glgets.py -> build/lib/OpenGL/raw/GLES2 -creating build/lib/OpenGL/raw/GL -copying OpenGL/raw/GL/__init__.py -> build/lib/OpenGL/raw/GL -copying OpenGL/raw/GL/_types.py -> build/lib/OpenGL/raw/GL -copying OpenGL/raw/GL/_errors.py -> build/lib/OpenGL/raw/GL -copying OpenGL/raw/GL/_glgets.py -> build/lib/OpenGL/raw/GL -copying OpenGL/raw/GL/_lookupint.py -> build/lib/OpenGL/raw/GL -creating build/lib/OpenGL/raw/GLES3/VERSION -copying OpenGL/raw/GLES3/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES3/VERSION -copying OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/raw/GLES3/VERSION -copying OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/raw/GLES3/VERSION -creating build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/__init__.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/present_video.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/video_capture.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/copy_image.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/video_out.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/swap_group.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/float_buffer.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/video_output.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/multigpu_context.py -> build/lib/OpenGL/raw/GLX/NV -creating build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/__init__.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/raw/GLX/VERSION -creating build/lib/OpenGL/raw/GLX/SGIS -copying OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/raw/GLX/SGIS -copying OpenGL/raw/GLX/SGIS/__init__.py -> build/lib/OpenGL/raw/GLX/SGIS -copying OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/raw/GLX/SGIS -copying OpenGL/raw/GLX/SGIS/multisample.py -> build/lib/OpenGL/raw/GLX/SGIS -creating build/lib/OpenGL/raw/GLX/SUN -copying OpenGL/raw/GLX/SUN/__init__.py -> build/lib/OpenGL/raw/GLX/SUN -copying OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/raw/GLX/SUN -creating build/lib/OpenGL/raw/GLX/OML -copying OpenGL/raw/GLX/OML/__init__.py -> build/lib/OpenGL/raw/GLX/OML -copying OpenGL/raw/GLX/OML/swap_method.py -> build/lib/OpenGL/raw/GLX/OML -copying OpenGL/raw/GLX/OML/sync_control.py -> build/lib/OpenGL/raw/GLX/OML -creating build/lib/OpenGL/raw/GLX/INTEL -copying OpenGL/raw/GLX/INTEL/swap_event.py -> build/lib/OpenGL/raw/GLX/INTEL -copying OpenGL/raw/GLX/INTEL/__init__.py -> build/lib/OpenGL/raw/GLX/INTEL -creating build/lib/OpenGL/raw/GLX/DFX -copying OpenGL/raw/GLX/DFX/__init__.py -> build/lib/OpenGL/raw/GLX/DFX -copying OpenGL/raw/GLX/DFX/multisample.py -> build/lib/OpenGL/raw/GLX/DFX -creating build/lib/OpenGL/raw/GLX/AMD -copying OpenGL/raw/GLX/AMD/__init__.py -> build/lib/OpenGL/raw/GLX/AMD -copying OpenGL/raw/GLX/AMD/gpu_association.py -> build/lib/OpenGL/raw/GLX/AMD -creating build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/__init__.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/video_resize.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/video_source.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/swap_group.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX -creating build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/__init__.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/visual_rating.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/buffer_age.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/swap_control.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/visual_info.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/import_context.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/context_priority.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/no_config_context.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/libglvnd.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/GLX/EXT -creating build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/__init__.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/multisample.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/GLX/ARB -creating build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/__init__.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/release_buffers.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/swap_control.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/agp_offset.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/query_renderer.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/raw/GLX/MESA -creating build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/__init__.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/cushion.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/video_sync.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/swap_control.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/make_current_read.py -> build/lib/OpenGL/raw/GLX/SGI -creating build/lib/OpenGL/raw/WGL/DL -copying OpenGL/raw/WGL/DL/__init__.py -> build/lib/OpenGL/raw/WGL/DL -copying OpenGL/raw/WGL/DL/stereo_control.py -> build/lib/OpenGL/raw/WGL/DL -creating build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/__init__.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/present_video.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/video_capture.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/copy_image.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/swap_group.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/DX_interop2.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/DX_interop.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/float_buffer.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/video_output.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/multigpu_context.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/NV -creating build/lib/OpenGL/raw/WGL/VERSION -copying OpenGL/raw/WGL/VERSION/__init__.py -> build/lib/OpenGL/raw/WGL/VERSION -copying OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/raw/WGL/VERSION -creating build/lib/OpenGL/raw/WGL/OML -copying OpenGL/raw/WGL/OML/__init__.py -> build/lib/OpenGL/raw/WGL/OML -copying OpenGL/raw/WGL/OML/sync_control.py -> build/lib/OpenGL/raw/WGL/OML -creating build/lib/OpenGL/raw/WGL/DFX -copying OpenGL/raw/WGL/DFX/__init__.py -> build/lib/OpenGL/raw/WGL/DFX -copying OpenGL/raw/WGL/DFX/multisample.py -> build/lib/OpenGL/raw/WGL/DFX -creating build/lib/OpenGL/raw/WGL/AMD -copying OpenGL/raw/WGL/AMD/__init__.py -> build/lib/OpenGL/raw/WGL/AMD -copying OpenGL/raw/WGL/AMD/gpu_association.py -> build/lib/OpenGL/raw/WGL/AMD -creating build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/__init__.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/pixel_format.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/swap_control.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/extensions_string.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/depth_float.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/multisample.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/display_color_table.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/pbuffer.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/colorspace.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/make_current_read.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/WGL/EXT -creating build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/__init__.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/buffer_region.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/pixel_format.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/extensions_string.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/render_texture.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/multisample.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/pbuffer.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/make_current_read.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/WGL/ARB -creating build/lib/OpenGL/raw/WGL/ATI -copying OpenGL/raw/WGL/ATI/__init__.py -> build/lib/OpenGL/raw/WGL/ATI -copying OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ATI -copying OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/ATI -creating build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/__init__.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/gamma.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/genlock.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/image_buffer.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/raw/WGL/I3D -creating build/lib/OpenGL/raw/GLES1/NV -copying OpenGL/raw/GLES1/NV/__init__.py -> build/lib/OpenGL/raw/GLES1/NV -copying OpenGL/raw/GLES1/NV/fence.py -> build/lib/OpenGL/raw/GLES1/NV -creating build/lib/OpenGL/raw/GLES1/VERSION -copying OpenGL/raw/GLES1/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES1/VERSION -copying OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/raw/GLES1/VERSION -creating build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM -creating build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/sync.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES1/APPLE -creating build/lib/OpenGL/raw/GLES1/AMD -copying OpenGL/raw/GLES1/AMD/__init__.py -> build/lib/OpenGL/raw/GLES1/AMD -copying OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD -copying OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD creating build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/point_size_array.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil8.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/__init__.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/depth24.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/draw_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/point_sprite.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/depth24.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/read_format.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/query_matrix.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/draw_texture.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/point_size_array.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/matrix_get.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/fixed_point.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/__init__.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/read_format.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/matrix_get.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/point_sprite.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil4.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/depth32.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/query_matrix.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/depth32.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/single_precision.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil1.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES1/OES +creating build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES1/QCOM +creating build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/__init__.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/read_format.py -> build/lib/OpenGL/raw/GLES1/IMG +creating build/lib/OpenGL/raw/GLES1/AMD +copying OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD +copying OpenGL/raw/GLES1/AMD/__init__.py -> build/lib/OpenGL/raw/GLES1/AMD +copying OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD +creating build/lib/OpenGL/raw/GLES1/VERSION +copying OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/raw/GLES1/VERSION +copying OpenGL/raw/GLES1/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES1/VERSION +creating build/lib/OpenGL/raw/GLES1/NV +copying OpenGL/raw/GLES1/NV/__init__.py -> build/lib/OpenGL/raw/GLES1/NV +copying OpenGL/raw/GLES1/NV/fence.py -> build/lib/OpenGL/raw/GLES1/NV +creating build/lib/OpenGL/raw/GLES1/ARM +copying OpenGL/raw/GLES1/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES1/ARM +copying OpenGL/raw/GLES1/ARM/__init__.py -> build/lib/OpenGL/raw/GLES1/ARM +creating build/lib/OpenGL/raw/GLES1/KHR +copying OpenGL/raw/GLES1/KHR/debug.py -> build/lib/OpenGL/raw/GLES1/KHR +copying OpenGL/raw/GLES1/KHR/__init__.py -> build/lib/OpenGL/raw/GLES1/KHR creating build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/__init__.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/robustness.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES1/EXT -creating build/lib/OpenGL/raw/GLES1/ARM -copying OpenGL/raw/GLES1/ARM/__init__.py -> build/lib/OpenGL/raw/GLES1/ARM -copying OpenGL/raw/GLES1/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES1/ARM -creating build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/__init__.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/read_format.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/IMG -creating build/lib/OpenGL/raw/GLES1/KHR -copying OpenGL/raw/GLES1/KHR/__init__.py -> build/lib/OpenGL/raw/GLES1/KHR -copying OpenGL/raw/GLES1/KHR/debug.py -> build/lib/OpenGL/raw/GLES1/KHR -creating build/lib/OpenGL/raw/EGL/TIZEN -copying OpenGL/raw/EGL/TIZEN/__init__.py -> build/lib/OpenGL/raw/EGL/TIZEN -copying OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/TIZEN -copying OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/raw/EGL/TIZEN -creating build/lib/OpenGL/raw/EGL/HI -copying OpenGL/raw/EGL/HI/__init__.py -> build/lib/OpenGL/raw/EGL/HI -copying OpenGL/raw/EGL/HI/colorformats.py -> build/lib/OpenGL/raw/EGL/HI -copying OpenGL/raw/EGL/HI/clientpixmap.py -> build/lib/OpenGL/raw/EGL/HI -creating build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/__init__.py -> build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/swap_region.py -> build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/swap_region2.py -> build/lib/OpenGL/raw/EGL/NOK -creating build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/__init__.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/system_time.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/sync.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/native_query.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/stream_sync.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/device_cuda.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/cuda_event.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/coverage_sample.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/stream_metadata.py -> build/lib/OpenGL/raw/EGL/NV -creating build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/__init__.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/raw/EGL/VERSION -creating build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/__init__.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/raw/EGL/ANGLE -creating build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/protected_surface.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_drm.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/__init__.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/client_extensions.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/output_openwf.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_openwf.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/output_drm.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/buffer_age.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_base.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_query.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/multiview_window.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_device.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_x11.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_base.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/output_base.py -> build/lib/OpenGL/raw/EGL/EXT -creating build/lib/OpenGL/raw/EGL/ARM -copying OpenGL/raw/EGL/ARM/__init__.py -> build/lib/OpenGL/raw/EGL/ARM -copying OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/raw/EGL/ARM -creating build/lib/OpenGL/raw/EGL/MESA -copying OpenGL/raw/EGL/MESA/__init__.py -> build/lib/OpenGL/raw/EGL/MESA -copying OpenGL/raw/EGL/MESA/drm_image.py -> build/lib/OpenGL/raw/EGL/MESA -copying OpenGL/raw/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/raw/EGL/MESA -copying OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/raw/EGL/MESA -creating build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/recordable.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/__init__.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/raw/EGL/ANDROID -creating build/lib/OpenGL/raw/EGL/IMG -copying OpenGL/raw/EGL/IMG/__init__.py -> build/lib/OpenGL/raw/EGL/IMG -copying OpenGL/raw/EGL/IMG/context_priority.py -> build/lib/OpenGL/raw/EGL/IMG -creating build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/__init__.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/cl_event.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/fence_sync.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/create_context.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/config_attribs.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/cl_event2.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/wait_sync.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/lock_surface.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_x11.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/partial_update.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_android.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/image_base.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/debug.py -> build/lib/OpenGL/raw/EGL/KHR -creating build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/__init__.py -> build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/multiview2.py -> build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/multiview.py -> build/lib/OpenGL/raw/GLES2/OVR -creating build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/__init__.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fence.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/image_formats.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conditional_render.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_stencil.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_buffer.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/path_rendering.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_depth.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/sample_locations.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/viewport_array.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GLES2/NV -creating build/lib/OpenGL/raw/GLES2/VERSION -copying OpenGL/raw/GLES2/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES2/VERSION -copying OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/raw/GLES2/VERSION -creating build/lib/OpenGL/raw/GLES2/DMP -copying OpenGL/raw/GLES2/DMP/__init__.py -> build/lib/OpenGL/raw/GLES2/DMP -copying OpenGL/raw/GLES2/DMP/program_binary.py -> build/lib/OpenGL/raw/GLES2/DMP -copying OpenGL/raw/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/raw/GLES2/DMP -creating build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM -creating build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/__init__.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/raw/GLES2/INTEL -creating build/lib/OpenGL/raw/GLES2/ES -copying OpenGL/raw/GLES2/ES/__init__.py -> build/lib/OpenGL/raw/GLES2/ES -copying OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/raw/GLES2/ES -creating build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/sync.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/raw/GLES2/APPLE -creating build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/__init__.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD -creating build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/ANGLE -creating build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/__init__.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/depth24.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/sample_shading.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/depth_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/copy_image.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_float.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/sample_variables.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/stencil4.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/depth32.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/viewport_array.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/stencil1.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_view.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_3D.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/OES -creating build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/__init__.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/clip_control.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/memory_object.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/copy_image.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/robustness.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/semaphore.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/base_instance.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/debug_label.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_view.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/float_blend.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/EXT -creating build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/__init__.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/ARM -creating build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/__init__.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GLES2/MESA -creating build/lib/OpenGL/raw/GLES2/ANDROID -copying OpenGL/raw/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/raw/GLES2/ANDROID -copying OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/raw/GLES2/ANDROID -creating build/lib/OpenGL/raw/GLES2/FJ -copying OpenGL/raw/GLES2/FJ/__init__.py -> build/lib/OpenGL/raw/GLES2/FJ -copying OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/raw/GLES2/FJ -creating build/lib/OpenGL/raw/GLES2/VIV -copying OpenGL/raw/GLES2/VIV/__init__.py -> build/lib/OpenGL/raw/GLES2/VIV -copying OpenGL/raw/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/raw/GLES2/VIV -creating build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/__init__.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/read_format.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/program_binary.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/IMG -creating build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/__init__.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/robustness.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/no_error.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/debug.py -> build/lib/OpenGL/raw/GLES2/KHR -creating build/lib/OpenGL/raw/GLES2/NVX -copying OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NVX -copying OpenGL/raw/GLES2/NVX/__init__.py -> build/lib/OpenGL/raw/GLES2/NVX +copying OpenGL/raw/GLES1/EXT/__init__.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/robustness.py -> build/lib/OpenGL/raw/GLES1/EXT +creating build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/sync.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES1/APPLE creating build/lib/OpenGL/raw/GL/OVR -copying OpenGL/raw/GL/OVR/__init__.py -> build/lib/OpenGL/raw/GL/OVR copying OpenGL/raw/GL/OVR/multiview2.py -> build/lib/OpenGL/raw/GL/OVR +copying OpenGL/raw/GL/OVR/__init__.py -> build/lib/OpenGL/raw/GL/OVR copying OpenGL/raw/GL/OVR/multiview.py -> build/lib/OpenGL/raw/GL/OVR +creating build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/__init__.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/static_data.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM +creating build/lib/OpenGL/raw/GL/GREMEDY +copying OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/raw/GL/GREMEDY +copying OpenGL/raw/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/raw/GL/GREMEDY +copying OpenGL/raw/GL/GREMEDY/__init__.py -> build/lib/OpenGL/raw/GL/GREMEDY +creating build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/point_parameters.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_lod.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture4D.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/__init__.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/detail_texture.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS +creating build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/fixed_point.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/query_matrix.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/single_precision.py -> build/lib/OpenGL/raw/GL/OES +creating build/lib/OpenGL/raw/GL/QCOM +copying OpenGL/raw/GL/QCOM/__init__.py -> build/lib/OpenGL/raw/GL/QCOM +creating build/lib/OpenGL/raw/GL/DFX +copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX +copying OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/raw/GL/DFX +copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX +copying OpenGL/raw/GL/DFX/multisample.py -> build/lib/OpenGL/raw/GL/DFX +creating build/lib/OpenGL/raw/GL/PGI +copying OpenGL/raw/GL/PGI/vertex_hints.py -> build/lib/OpenGL/raw/GL/PGI +copying OpenGL/raw/GL/PGI/misc_hints.py -> build/lib/OpenGL/raw/GL/PGI +copying OpenGL/raw/GL/PGI/__init__.py -> build/lib/OpenGL/raw/GL/PGI +creating build/lib/OpenGL/raw/GL/SUNX +copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX +copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX +creating build/lib/OpenGL/raw/GL/IMG +copying OpenGL/raw/GL/IMG/__init__.py -> build/lib/OpenGL/raw/GL/IMG +creating build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/performance_query.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/__init__.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/map_texture.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GL/INTEL +creating build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/sparse_texture.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/texture_texture4.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/conservative_depth.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/debug_output.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/__init__.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/pinned_memory.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_ballot.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/sample_positions.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/gcn_shader.py -> build/lib/OpenGL/raw/GL/AMD +creating build/lib/OpenGL/raw/GL/ANGLE +copying OpenGL/raw/GL/ANGLE/__init__.py -> build/lib/OpenGL/raw/GL/ANGLE +creating build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/raw/GL/VERSION creating build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/transform_feedback2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/query_resource_tag.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texgen_emboss.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_multicast.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/explicit_multisample.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/memory_attachment.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/__init__.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/mesh_shader.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fence.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_barrier.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/bindless_texture.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/present_video.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/deep_texture3D.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texgen_reflection.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/depth_clamp.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texgen_emboss.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conditional_render.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/draw_texture.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/geometry_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/light_max_exponent.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/path_rendering.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/mesh_shader.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_thread_group.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conditional_render.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/command_list.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/tessellation_program5.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program4.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_multisample.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/draw_texture.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_barrier.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/present_video.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/command_list.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/memory_attachment.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/half_float.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/video_capture.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_program.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/__init__.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/copy_image.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fence.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conservative_raster.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/register_combiners2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/geometry_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/bindless_texture.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_shader3.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_program5.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/video_capture.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vdpau_interop.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/compute_program5.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/sample_locations.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/pixel_data_range.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/depth_clamp.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/copy_image.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/query_resource.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/transform_feedback2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/path_rendering.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/viewport_array2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/query_resource_tag.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/primitive_restart.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_multisample.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_thread_group.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_rectangle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/tessellation_program5.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vdpau_interop.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texgen_reflection.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/viewport_array2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/query_resource.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/sample_locations.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/primitive_restart.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_program5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/half_float.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/explicit_multisample.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_multicast.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/register_combiners2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/compute_program5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_shader3.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GL/NV -creating build/lib/OpenGL/raw/GL/REND -copying OpenGL/raw/GL/REND/__init__.py -> build/lib/OpenGL/raw/GL/REND -copying OpenGL/raw/GL/REND/screen_coordinates.py -> build/lib/OpenGL/raw/GL/REND -creating build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/raw/GL/VERSION -creating build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/__init__.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/detail_texture.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture4D.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_lod.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/point_parameters.py -> build/lib/OpenGL/raw/GL/SGIS -creating build/lib/OpenGL/raw/GL/PGI -copying OpenGL/raw/GL/PGI/__init__.py -> build/lib/OpenGL/raw/GL/PGI -copying OpenGL/raw/GL/PGI/misc_hints.py -> build/lib/OpenGL/raw/GL/PGI -copying OpenGL/raw/GL/PGI/vertex_hints.py -> build/lib/OpenGL/raw/GL/PGI +creating build/lib/OpenGL/raw/GL/ARM +copying OpenGL/raw/GL/ARM/__init__.py -> build/lib/OpenGL/raw/GL/ARM +creating build/lib/OpenGL/raw/GL/OML +copying OpenGL/raw/GL/OML/interlace.py -> build/lib/OpenGL/raw/GL/OML +copying OpenGL/raw/GL/OML/subsample.py -> build/lib/OpenGL/raw/GL/OML +copying OpenGL/raw/GL/OML/__init__.py -> build/lib/OpenGL/raw/GL/OML +copying OpenGL/raw/GL/OML/resample.py -> build/lib/OpenGL/raw/GL/OML +creating build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/conditional_render.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/__init__.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/progress_fence.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/raw/GL/NVX +creating build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/separate_stencil.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/draw_buffers.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/vertex_streams.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/element_array.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/meminfo.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/texture_float.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/__init__.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/pn_triangles.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ATI creating build/lib/OpenGL/raw/GL/WIN -copying OpenGL/raw/GL/WIN/__init__.py -> build/lib/OpenGL/raw/GL/WIN -copying OpenGL/raw/GL/WIN/phong_shading.py -> build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/specular_fog.py -> build/lib/OpenGL/raw/GL/WIN +copying OpenGL/raw/GL/WIN/phong_shading.py -> build/lib/OpenGL/raw/GL/WIN +copying OpenGL/raw/GL/WIN/__init__.py -> build/lib/OpenGL/raw/GL/WIN +creating build/lib/OpenGL/raw/GL/MESAX +copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX +copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX +creating build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/window_pos.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/resize_buffers.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/__init__.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/raw/GL/MESA creating build/lib/OpenGL/raw/GL/DMP copying OpenGL/raw/GL/DMP/__init__.py -> build/lib/OpenGL/raw/GL/DMP -creating build/lib/OpenGL/raw/GL/SUNX -copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX -copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX -creating build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/__init__.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/static_data.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/raw/GL/IBM +creating build/lib/OpenGL/raw/GL/FJ +copying OpenGL/raw/GL/FJ/__init__.py -> build/lib/OpenGL/raw/GL/FJ +creating build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/debug.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/no_error.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/__init__.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/robustness.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/KHR +creating build/lib/OpenGL/raw/GL/REND +copying OpenGL/raw/GL/REND/__init__.py -> build/lib/OpenGL/raw/GL/REND +copying OpenGL/raw/GL/REND/screen_coordinates.py -> build/lib/OpenGL/raw/GL/REND +creating build/lib/OpenGL/raw/GL/INGR +copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR +copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR +copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR +copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR +creating build/lib/OpenGL/raw/GL/S3 +copying OpenGL/raw/GL/S3/s3tc.py -> build/lib/OpenGL/raw/GL/S3 +copying OpenGL/raw/GL/S3/__init__.py -> build/lib/OpenGL/raw/GL/S3 creating build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/__init__.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/global_alpha.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/slice_accum.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/triangle_list.py -> build/lib/OpenGL/raw/GL/SUN -creating build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/__init__.py -> build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/resample.py -> build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/interlace.py -> build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/subsample.py -> build/lib/OpenGL/raw/GL/OML -creating build/lib/OpenGL/raw/GL/QCOM -copying OpenGL/raw/GL/QCOM/__init__.py -> build/lib/OpenGL/raw/GL/QCOM -creating build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/__init__.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/map_texture.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/performance_query.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/raw/GL/INTEL -creating build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/row_bytes.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/specular_vector.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/float_pixels.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/client_storage.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/texture_range.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/element_array.py -> build/lib/OpenGL/raw/GL/APPLE -creating build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/multisample.py -> build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX -creating build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/__init__.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/pinned_memory.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/sparse_texture.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/conservative_depth.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gcn_shader.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/texture_texture4.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_ballot.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/debug_output.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/sample_positions.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/raw/GL/AMD -creating build/lib/OpenGL/raw/GL/ANGLE -copying OpenGL/raw/GL/ANGLE/__init__.py -> build/lib/OpenGL/raw/GL/ANGLE -creating build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/__init__.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/image_transform.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/occlusion_test.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP -creating build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/query_matrix.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/fixed_point.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/single_precision.py -> build/lib/OpenGL/raw/GL/OES -creating build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/__init__.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/async_histogram.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/shadow.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ycrcb.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/flush_raster.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/resample.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/fog_offset.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/sprite.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/interlace.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/depth_texture.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/instruments.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ycrcba.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/async_.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/list_priority.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/framezoom.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/subsample.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/reference_plane.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/async_pixel.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/clipmap.py -> build/lib/OpenGL/raw/GL/SGIX -creating build/lib/OpenGL/raw/GL/GREMEDY -copying OpenGL/raw/GL/GREMEDY/__init__.py -> build/lib/OpenGL/raw/GL/GREMEDY -copying OpenGL/raw/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/raw/GL/GREMEDY -copying OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/raw/GL/GREMEDY +copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN creating build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/__init__.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/EGL_sync.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/histogram.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/debug_marker.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/index_material.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/light_texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/bgra.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/subtexture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/timer_query.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_array_formats.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/secondary_color.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/debug_marker.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/fog_coord.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/color_subtable.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/external_buffer.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/memory_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_material.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/direct_state_access.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture3D.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/secondary_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_array.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/polygon_offset.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/pixel_transform.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/color_subtable.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_integer.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/vertex_array.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/bgra.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/timer_query.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/transform_feedback.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/semaphore.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_snorm.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_shader.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multisample.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/debug_label.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_snorm.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/index_array_formats.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/polygon_offset.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/light_texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/pixel_transform.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_array.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/rescale_normal.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_array.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/__init__.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_integer.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/vertex_shader.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_color.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/cmyka.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/debug_label.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/subtexture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture3D.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/misc_attribute.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/semaphore.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/paletted_texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/direct_state_access.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/memory_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/raw/GL/EXT -creating build/lib/OpenGL/raw/GL/ARM -copying OpenGL/raw/GL/ARM/__init__.py -> build/lib/OpenGL/raw/GL/ARM +copying OpenGL/raw/GL/EXT/histogram.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/rescale_normal.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/EGL_sync.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/misc_attribute.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/fog_coord.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/raw/GL/EXT +creating build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/row_bytes.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/specular_vector.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/element_array.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/float_pixels.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/texture_range.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/client_storage.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/raw/GL/APPLE creating build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/__init__.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/buffer_storage.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/point_parameters.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sparse_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/gl_spirv.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_gather.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_blend.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_100.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/get_program_binary.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shadow.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/cl_event.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/multi_bind.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/timer_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/clip_control.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/compute_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_add.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/depth_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/copy_buffer.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/point_sprite.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multitexture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_clock.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_rg.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_buffers.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/imaging.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_barrier.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/conservative_depth.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/bindless_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/cull_distance.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_objects.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sample_shading.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sync.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_program.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_buffers.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/bindless_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/occlusion_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shading_language_include.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/buffer_storage.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/multitexture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/derivative_control.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/clear_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/depth_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/viewport_array.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sync.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/matrix_palette.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/direct_state_access.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sample_shading.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_storage.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sampler_objects.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_multisample.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/window_pos.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_image_size.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_precision.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/conservative_depth.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_rg.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_ballot.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/copy_image.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/timer_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/occlusion_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/clip_control.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_blend.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_objects.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_compression.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_storage.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/matrix_palette.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_float.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/robustness.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_shader.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/get_program_binary.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_program.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/base_instance.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_instanced.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shadow.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/debug_output.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_multisample.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_include.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shading_language_100.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/__init__.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_env_add.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/cl_event.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/program_interface_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_image_size.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/compute_shader.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/copy_image.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_shader.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_clock.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_program.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/point_sprite.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sample_locations.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/cull_distance.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_view.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/copy_buffer.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/depth_clamp.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/imaging.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/internalformat_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multisample.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/window_pos.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/robustness.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/depth_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_ballot.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_instanced.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/multisample.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sample_locations.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/base_instance.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_compression.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/viewport_array.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_precision.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multi_bind.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/internalformat_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_program.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/gl_spirv.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_view.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/derivative_control.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_gather.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/point_parameters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/direct_state_access.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sampler_objects.py -> build/lib/OpenGL/raw/GL/ARB -creating build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/__init__.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/resize_buffers.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/window_pos.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GL/MESA -creating build/lib/OpenGL/raw/GL/FJ -copying OpenGL/raw/GL/FJ/__init__.py -> build/lib/OpenGL/raw/GL/FJ -creating build/lib/OpenGL/raw/GL/VIV -copying OpenGL/raw/GL/VIV/__init__.py -> build/lib/OpenGL/raw/GL/VIV -creating build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/__init__.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/draw_buffers.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/vertex_streams.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/texture_float.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/separate_stencil.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/pn_triangles.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/meminfo.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/element_array.py -> build/lib/OpenGL/raw/GL/ATI -creating build/lib/OpenGL/raw/GL/S3 -copying OpenGL/raw/GL/S3/__init__.py -> build/lib/OpenGL/raw/GL/S3 -copying OpenGL/raw/GL/S3/s3tc.py -> build/lib/OpenGL/raw/GL/S3 +copying OpenGL/raw/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ARB creating build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/__init__.py -> build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/texture_color_table.py -> build/lib/OpenGL/raw/GL/SGI -creating build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR -creating build/lib/OpenGL/raw/GL/IMG -copying OpenGL/raw/GL/IMG/__init__.py -> build/lib/OpenGL/raw/GL/IMG -creating build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/__init__.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/robustness.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/no_error.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/debug.py -> build/lib/OpenGL/raw/GL/KHR -creating build/lib/OpenGL/raw/GL/MESAX -copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX -copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX -creating build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/__init__.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/conditional_render.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/progress_fence.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/raw/GL/NVX -creating build/lib/OpenGL/WGL/DL -copying OpenGL/WGL/DL/__init__.py -> build/lib/OpenGL/WGL/DL -copying OpenGL/WGL/DL/stereo_control.py -> build/lib/OpenGL/WGL/DL +copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI +copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI +creating build/lib/OpenGL/raw/GL/VIV +copying OpenGL/raw/GL/VIV/__init__.py -> build/lib/OpenGL/raw/GL/VIV +creating build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/image_transform.py -> build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/__init__.py -> build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/occlusion_test.py -> build/lib/OpenGL/raw/GL/HP +creating build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/clipmap.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/sprite.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/flush_raster.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/interlace.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/framezoom.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/ycrcb.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/async_histogram.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/list_priority.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/reference_plane.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/instruments.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/subsample.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/fog_offset.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/shadow.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/__init__.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/resample.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/async_pixel.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/async_.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/depth_texture.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/ycrcba.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/raw/GL/SGIX +creating build/lib/OpenGL/raw/GLES3/VERSION +copying OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/raw/GLES3/VERSION +copying OpenGL/raw/GLES3/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES3/VERSION +copying OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/raw/GLES3/VERSION +creating build/lib/OpenGL/raw/WGL/DFX +copying OpenGL/raw/WGL/DFX/__init__.py -> build/lib/OpenGL/raw/WGL/DFX +copying OpenGL/raw/WGL/DFX/multisample.py -> build/lib/OpenGL/raw/WGL/DFX +creating build/lib/OpenGL/raw/WGL/AMD +copying OpenGL/raw/WGL/AMD/gpu_association.py -> build/lib/OpenGL/raw/WGL/AMD +copying OpenGL/raw/WGL/AMD/__init__.py -> build/lib/OpenGL/raw/WGL/AMD +creating build/lib/OpenGL/raw/WGL/VERSION +copying OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/raw/WGL/VERSION +copying OpenGL/raw/WGL/VERSION/__init__.py -> build/lib/OpenGL/raw/WGL/VERSION +creating build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/present_video.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/float_buffer.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/swap_group.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/multigpu_context.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/video_capture.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/__init__.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/copy_image.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/DX_interop2.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/DX_interop.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/video_output.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/raw/WGL/NV +creating build/lib/OpenGL/raw/WGL/OML +copying OpenGL/raw/WGL/OML/sync_control.py -> build/lib/OpenGL/raw/WGL/OML +copying OpenGL/raw/WGL/OML/__init__.py -> build/lib/OpenGL/raw/WGL/OML +creating build/lib/OpenGL/raw/WGL/ATI +copying OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ATI +copying OpenGL/raw/WGL/ATI/__init__.py -> build/lib/OpenGL/raw/WGL/ATI +copying OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/ATI +creating build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/gamma.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/__init__.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/genlock.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/image_buffer.py -> build/lib/OpenGL/raw/WGL/I3D +creating build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/display_color_table.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/swap_control.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/make_current_read.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/pbuffer.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/extensions_string.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/pixel_format.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/__init__.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/colorspace.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/multisample.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/depth_float.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/WGL/EXT +creating build/lib/OpenGL/raw/WGL/DL +copying OpenGL/raw/WGL/DL/stereo_control.py -> build/lib/OpenGL/raw/WGL/DL +copying OpenGL/raw/WGL/DL/__init__.py -> build/lib/OpenGL/raw/WGL/DL +creating build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/buffer_region.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/render_texture.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/make_current_read.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/pbuffer.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/extensions_string.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/pixel_format.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/__init__.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/create_context.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/multisample.py -> build/lib/OpenGL/raw/WGL/ARB +creating build/lib/OpenGL/raw/EGL/IMG +copying OpenGL/raw/EGL/IMG/__init__.py -> build/lib/OpenGL/raw/EGL/IMG +copying OpenGL/raw/EGL/IMG/context_priority.py -> build/lib/OpenGL/raw/EGL/IMG +creating build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/recordable.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/__init__.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/raw/EGL/ANDROID +creating build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/__init__.py -> build/lib/OpenGL/raw/EGL/ANGLE +creating build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/__init__.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/raw/EGL/VERSION +creating build/lib/OpenGL/raw/EGL/HI +copying OpenGL/raw/EGL/HI/colorformats.py -> build/lib/OpenGL/raw/EGL/HI +copying OpenGL/raw/EGL/HI/clientpixmap.py -> build/lib/OpenGL/raw/EGL/HI +copying OpenGL/raw/EGL/HI/__init__.py -> build/lib/OpenGL/raw/EGL/HI +creating build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/device_cuda.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/sync.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/cuda_event.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/native_query.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/stream_metadata.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/__init__.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/coverage_sample.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/system_time.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/stream_sync.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/raw/EGL/NV +creating build/lib/OpenGL/raw/EGL/ARM +copying OpenGL/raw/EGL/ARM/__init__.py -> build/lib/OpenGL/raw/EGL/ARM +copying OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/raw/EGL/ARM +creating build/lib/OpenGL/raw/EGL/MESA +copying OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/raw/EGL/MESA +copying OpenGL/raw/EGL/MESA/drm_image.py -> build/lib/OpenGL/raw/EGL/MESA +copying OpenGL/raw/EGL/MESA/__init__.py -> build/lib/OpenGL/raw/EGL/MESA +copying OpenGL/raw/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/raw/EGL/MESA +creating build/lib/OpenGL/raw/EGL/NOK +copying OpenGL/raw/EGL/NOK/swap_region2.py -> build/lib/OpenGL/raw/EGL/NOK +copying OpenGL/raw/EGL/NOK/swap_region.py -> build/lib/OpenGL/raw/EGL/NOK +copying OpenGL/raw/EGL/NOK/__init__.py -> build/lib/OpenGL/raw/EGL/NOK +copying OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/raw/EGL/NOK +creating build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/platform_x11.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/debug.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/partial_update.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/wait_sync.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/cl_event2.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/platform_android.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/image_base.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/fence_sync.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/lock_surface.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/__init__.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/cl_event.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/create_context.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/config_attribs.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/raw/EGL/KHR +creating build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/platform_x11.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/platform_base.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/buffer_age.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/output_drm.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/output_openwf.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/platform_device.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_query.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/__init__.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/client_extensions.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/protected_surface.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_drm.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_base.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/output_base.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/multiview_window.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_openwf.py -> build/lib/OpenGL/raw/EGL/EXT +creating build/lib/OpenGL/raw/EGL/TIZEN +copying OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/TIZEN +copying OpenGL/raw/EGL/TIZEN/__init__.py -> build/lib/OpenGL/raw/EGL/TIZEN +copying OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/raw/EGL/TIZEN +creating build/lib/OpenGL/raw/GLX/SGIS +copying OpenGL/raw/GLX/SGIS/__init__.py -> build/lib/OpenGL/raw/GLX/SGIS +copying OpenGL/raw/GLX/SGIS/multisample.py -> build/lib/OpenGL/raw/GLX/SGIS +copying OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/raw/GLX/SGIS +copying OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/raw/GLX/SGIS +creating build/lib/OpenGL/raw/GLX/DFX +copying OpenGL/raw/GLX/DFX/__init__.py -> build/lib/OpenGL/raw/GLX/DFX +copying OpenGL/raw/GLX/DFX/multisample.py -> build/lib/OpenGL/raw/GLX/DFX +creating build/lib/OpenGL/raw/GLX/INTEL +copying OpenGL/raw/GLX/INTEL/__init__.py -> build/lib/OpenGL/raw/GLX/INTEL +copying OpenGL/raw/GLX/INTEL/swap_event.py -> build/lib/OpenGL/raw/GLX/INTEL +creating build/lib/OpenGL/raw/GLX/AMD +copying OpenGL/raw/GLX/AMD/gpu_association.py -> build/lib/OpenGL/raw/GLX/AMD +copying OpenGL/raw/GLX/AMD/__init__.py -> build/lib/OpenGL/raw/GLX/AMD +creating build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/__init__.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/raw/GLX/VERSION +creating build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/present_video.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/float_buffer.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/swap_group.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/multigpu_context.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/video_out.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/video_capture.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/__init__.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/copy_image.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/video_output.py -> build/lib/OpenGL/raw/GLX/NV +creating build/lib/OpenGL/raw/GLX/OML +copying OpenGL/raw/GLX/OML/swap_method.py -> build/lib/OpenGL/raw/GLX/OML +copying OpenGL/raw/GLX/OML/sync_control.py -> build/lib/OpenGL/raw/GLX/OML +copying OpenGL/raw/GLX/OML/__init__.py -> build/lib/OpenGL/raw/GLX/OML +creating build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/agp_offset.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/swap_control.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/__init__.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/query_renderer.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/release_buffers.py -> build/lib/OpenGL/raw/GLX/MESA +creating build/lib/OpenGL/raw/GLX/SUN +copying OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/raw/GLX/SUN +copying OpenGL/raw/GLX/SUN/__init__.py -> build/lib/OpenGL/raw/GLX/SUN +creating build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/no_config_context.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/buffer_age.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/visual_rating.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/visual_info.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/swap_control.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/import_context.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/libglvnd.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/__init__.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/context_priority.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/GLX/EXT +creating build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/__init__.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/create_context.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/multisample.py -> build/lib/OpenGL/raw/GLX/ARB +creating build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/video_sync.py -> build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/cushion.py -> build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/swap_control.py -> build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/make_current_read.py -> build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/__init__.py -> build/lib/OpenGL/raw/GLX/SGI +creating build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/video_resize.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/video_source.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/swap_group.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/__init__.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/raw/GLX/SGIX +creating build/lib/OpenGL/raw/GLES2/OVR +copying OpenGL/raw/GLES2/OVR/multiview2.py -> build/lib/OpenGL/raw/GLES2/OVR +copying OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/OVR +copying OpenGL/raw/GLES2/OVR/__init__.py -> build/lib/OpenGL/raw/GLES2/OVR +copying OpenGL/raw/GLES2/OVR/multiview.py -> build/lib/OpenGL/raw/GLES2/OVR +creating build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_3D.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/depth24.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/viewport_array.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/sample_shading.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_float.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/__init__.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/copy_image.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/stencil4.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_view.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/depth32.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/depth_texture.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/stencil1.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/sample_variables.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES2/OES +creating build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/raw/GLES2/QCOM +creating build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/__init__.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/read_format.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/program_binary.py -> build/lib/OpenGL/raw/GLES2/IMG +creating build/lib/OpenGL/raw/GLES2/ANDROID +copying OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/raw/GLES2/ANDROID +copying OpenGL/raw/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/raw/GLES2/ANDROID +creating build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/__init__.py -> build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GLES2/INTEL +creating build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/__init__.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GLES2/AMD +creating build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/raw/GLES2/ANGLE +creating build/lib/OpenGL/raw/GLES2/VERSION +copying OpenGL/raw/GLES2/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES2/VERSION +copying OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/raw/GLES2/VERSION +creating build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_depth.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/path_rendering.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/viewport_array.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/conditional_render.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_stencil.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/__init__.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/image_formats.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fence.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/sample_locations.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_buffer.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/raw/GLES2/NV +creating build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/__init__.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/raw/GLES2/ARM +creating build/lib/OpenGL/raw/GLES2/NVX +copying OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NVX +copying OpenGL/raw/GLES2/NVX/__init__.py -> build/lib/OpenGL/raw/GLES2/NVX +creating build/lib/OpenGL/raw/GLES2/MESA +copying OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GLES2/MESA +copying OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GLES2/MESA +copying OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GLES2/MESA +copying OpenGL/raw/GLES2/MESA/__init__.py -> build/lib/OpenGL/raw/GLES2/MESA +creating build/lib/OpenGL/raw/GLES2/DMP +copying OpenGL/raw/GLES2/DMP/__init__.py -> build/lib/OpenGL/raw/GLES2/DMP +copying OpenGL/raw/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/raw/GLES2/DMP +copying OpenGL/raw/GLES2/DMP/program_binary.py -> build/lib/OpenGL/raw/GLES2/DMP +creating build/lib/OpenGL/raw/GLES2/FJ +copying OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/raw/GLES2/FJ +copying OpenGL/raw/GLES2/FJ/__init__.py -> build/lib/OpenGL/raw/GLES2/FJ +creating build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/debug.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/no_error.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/__init__.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/robustness.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/KHR +creating build/lib/OpenGL/raw/GLES2/ES +copying OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/raw/GLES2/ES +copying OpenGL/raw/GLES2/ES/__init__.py -> build/lib/OpenGL/raw/GLES2/ES +creating build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/float_blend.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/debug_label.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/clip_control.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/__init__.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/copy_image.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_view.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/robustness.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/semaphore.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/memory_object.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/base_instance.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT +creating build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/sync.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE +creating build/lib/OpenGL/raw/GLES2/VIV +copying OpenGL/raw/GLES2/VIV/__init__.py -> build/lib/OpenGL/raw/GLES2/VIV +copying OpenGL/raw/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/raw/GLES2/VIV +creating build/lib/OpenGL/GL/OVR +copying OpenGL/GL/OVR/multiview2.py -> build/lib/OpenGL/GL/OVR +copying OpenGL/GL/OVR/__init__.py -> build/lib/OpenGL/GL/OVR +copying OpenGL/GL/OVR/multiview.py -> build/lib/OpenGL/GL/OVR +creating build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/cull_vertex.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/__init__.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/static_data.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/GL/IBM +creating build/lib/OpenGL/GL/GREMEDY +copying OpenGL/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/GL/GREMEDY +copying OpenGL/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/GL/GREMEDY +copying OpenGL/GL/GREMEDY/__init__.py -> build/lib/OpenGL/GL/GREMEDY +creating build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_select.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/point_parameters.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_lod.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture4D.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/__init__.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/detail_texture.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/fog_function.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/multisample.py -> build/lib/OpenGL/GL/SGIS +creating build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/byte_coordinates.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/fixed_point.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/__init__.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/read_format.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/query_matrix.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/single_precision.py -> build/lib/OpenGL/GL/OES +creating build/lib/OpenGL/GL/QCOM +copying OpenGL/GL/QCOM/__init__.py -> build/lib/OpenGL/GL/QCOM +creating build/lib/OpenGL/GL/DFX +copying OpenGL/GL/DFX/tbuffer.py -> build/lib/OpenGL/GL/DFX +copying OpenGL/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/GL/DFX +copying OpenGL/GL/DFX/__init__.py -> build/lib/OpenGL/GL/DFX +copying OpenGL/GL/DFX/multisample.py -> build/lib/OpenGL/GL/DFX +creating build/lib/OpenGL/GL/PGI +copying OpenGL/GL/PGI/vertex_hints.py -> build/lib/OpenGL/GL/PGI +copying OpenGL/GL/PGI/misc_hints.py -> build/lib/OpenGL/GL/PGI +copying OpenGL/GL/PGI/__init__.py -> build/lib/OpenGL/GL/PGI +creating build/lib/OpenGL/GL/SUNX +copying OpenGL/GL/SUNX/__init__.py -> build/lib/OpenGL/GL/SUNX +copying OpenGL/GL/SUNX/constant_data.py -> build/lib/OpenGL/GL/SUNX +creating build/lib/OpenGL/GL/IMG +copying OpenGL/GL/IMG/__init__.py -> build/lib/OpenGL/GL/IMG +creating build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/performance_query.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/__init__.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/map_texture.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/GL/INTEL +creating build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/sparse_texture.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/performance_monitor.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/texture_texture4.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/conservative_depth.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/debug_output.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/__init__.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/pinned_memory.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_ballot.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/sample_positions.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/gcn_shader.py -> build/lib/OpenGL/GL/AMD +creating build/lib/OpenGL/GL/ANGLE +copying OpenGL/GL/ANGLE/__init__.py -> build/lib/OpenGL/GL/ANGLE +creating build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_2_images.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/__init__.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/GL/VERSION +creating build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/transform_feedback2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/query_resource_tag.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texgen_emboss.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_multicast.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/explicit_multisample.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/memory_attachment.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_barrier.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/bindless_texture.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/present_video.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_shader5.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/occlusion_query.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/float_buffer.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/deep_texture3D.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/geometry_program4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/light_max_exponent.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/path_rendering.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/evaluators.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fill_rectangle.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/mesh_shader.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_thread_group.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conditional_render.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/command_list.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/tessellation_program5.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/blend_square.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_multisample.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/draw_texture.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/transform_feedback.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_program4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program3.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_array_range.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_program2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_shader.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/half_float.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/video_capture.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_program.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shading_rate_image.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/__init__.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/register_combiners.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/copy_image.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fence.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/register_combiners2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_shader3.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/point_sprite.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_program5.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/multisample_coverage.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/compute_program5.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/sample_locations.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/pixel_data_range.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/depth_clamp.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/primitive_restart.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_rectangle.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vdpau_interop.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_shader2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texgen_reflection.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/geometry_shader4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/viewport_array2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/query_resource.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fog_distance.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_program4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_program_option.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/GL/NV +creating build/lib/OpenGL/GL/ARM +copying OpenGL/GL/ARM/__init__.py -> build/lib/OpenGL/GL/ARM +creating build/lib/OpenGL/GL/OML +copying OpenGL/GL/OML/interlace.py -> build/lib/OpenGL/GL/OML +copying OpenGL/GL/OML/subsample.py -> build/lib/OpenGL/GL/OML +copying OpenGL/GL/OML/__init__.py -> build/lib/OpenGL/GL/OML +copying OpenGL/GL/OML/resample.py -> build/lib/OpenGL/GL/OML +creating build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/conditional_render.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/__init__.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/progress_fence.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/GL/NVX +creating build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/separate_stencil.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/draw_buffers.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/vertex_streams.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/element_array.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/meminfo.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/texture_float.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/fragment_shader.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/__init__.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/pn_triangles.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/GL/ATI +creating build/lib/OpenGL/GL/WIN +copying OpenGL/GL/WIN/specular_fog.py -> build/lib/OpenGL/GL/WIN +copying OpenGL/GL/WIN/phong_shading.py -> build/lib/OpenGL/GL/WIN +copying OpenGL/GL/WIN/__init__.py -> build/lib/OpenGL/GL/WIN +creating build/lib/OpenGL/GL/MESAX +copying OpenGL/GL/MESAX/__init__.py -> build/lib/OpenGL/GL/MESAX +copying OpenGL/GL/MESAX/texture_stack.py -> build/lib/OpenGL/GL/MESAX +creating build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/pack_invert.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/window_pos.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/resize_buffers.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/__init__.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/GL/MESA +creating build/lib/OpenGL/GL/DMP +copying OpenGL/GL/DMP/__init__.py -> build/lib/OpenGL/GL/DMP +creating build/lib/OpenGL/GL/FJ +copying OpenGL/GL/FJ/__init__.py -> build/lib/OpenGL/GL/FJ +creating build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/context_flush_control.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/debug.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/no_error.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/__init__.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/robustness.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/KHR +creating build/lib/OpenGL/GL/REND +copying OpenGL/GL/REND/__init__.py -> build/lib/OpenGL/GL/REND +copying OpenGL/GL/REND/screen_coordinates.py -> build/lib/OpenGL/GL/REND +creating build/lib/OpenGL/GL/INGR +copying OpenGL/GL/INGR/color_clamp.py -> build/lib/OpenGL/GL/INGR +copying OpenGL/GL/INGR/__init__.py -> build/lib/OpenGL/GL/INGR +copying OpenGL/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/GL/INGR +copying OpenGL/GL/INGR/interlace_read.py -> build/lib/OpenGL/GL/INGR +creating build/lib/OpenGL/GL/S3 +copying OpenGL/GL/S3/s3tc.py -> build/lib/OpenGL/GL/S3 +copying OpenGL/GL/S3/__init__.py -> build/lib/OpenGL/GL/S3 +creating build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/vertex.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/__init__.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/global_alpha.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/slice_accum.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/triangle_list.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/mesh_array.py -> build/lib/OpenGL/GL/SUN +creating build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/debug_marker.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/abgr.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/index_material.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/index_func.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/point_parameters.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/subtexture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/window_rectangles.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/timer_query.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/packed_float.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/raster_multisample.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/packed_pixels.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/color_subtable.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/external_buffer.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/cull_vertex.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/index_texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/direct_state_access.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_subtract.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture3D.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/secondary_color.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_array.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/bgra.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/transform_feedback.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/debug_label.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_minmax.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_snorm.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/index_array_formats.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/copy_texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/polygon_offset.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/light_texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/pixel_transform.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_array.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/__init__.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_env_add.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_integer.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_shader.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_color.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/cmyka.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/semaphore.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/paletted_texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/memory_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/draw_instanced.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multisample.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/histogram.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/rescale_normal.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/convolution.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/EGL_sync.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/misc_attribute.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/fog_coord.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/GL/EXT +creating build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/row_bytes.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/specular_vector.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/element_array.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/float_pixels.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/transform_hint.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/texture_range.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/__init__.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/fence.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/client_storage.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/rgb_422.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/GL/APPLE +creating build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/point_parameters.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sparse_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/gl_spirv.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/multi_bind.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/timer_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/imaging.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_barrier.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/bindless_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_buffers.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/occlusion_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shading_language_include.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/buffer_storage.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/multitexture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/derivative_control.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/clear_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/viewport_array.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sync.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/matrix_palette.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/direct_state_access.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sample_shading.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_storage.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sampler_objects.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_multisample.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/window_pos.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_image_size.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_precision.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/conservative_depth.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_rg.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/clip_control.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_blend.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_objects.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_compression.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_indirect.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_float.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_shader.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/get_program_binary.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_program.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shadow.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/debug_output.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shading_language_100.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/__init__.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_env_add.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/cl_event.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/program_interface_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/compute_shader.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/copy_image.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_shader.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_clock.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_program.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/point_sprite.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sample_locations.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/cull_distance.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_view.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/copy_buffer.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/depth_clamp.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/internalformat_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/robustness.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/depth_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_ballot.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_instanced.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/multisample.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vboimplementation.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/base_instance.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_gather.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/GL/ARB +creating build/lib/OpenGL/GL/SGI +copying OpenGL/GL/SGI/__init__.py -> build/lib/OpenGL/GL/SGI +copying OpenGL/GL/SGI/texture_color_table.py -> build/lib/OpenGL/GL/SGI +copying OpenGL/GL/SGI/color_matrix.py -> build/lib/OpenGL/GL/SGI +copying OpenGL/GL/SGI/color_table.py -> build/lib/OpenGL/GL/SGI +creating build/lib/OpenGL/GL/VIV +copying OpenGL/GL/VIV/__init__.py -> build/lib/OpenGL/GL/VIV +creating build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/image_transform.py -> build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/texture_lighting.py -> build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/__init__.py -> build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/occlusion_test.py -> build/lib/OpenGL/GL/HP +creating build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/clipmap.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/sprite.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/flush_raster.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/interlace.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/framezoom.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/ycrcb.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/async_histogram.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/list_priority.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/reference_plane.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/instruments.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/subsample.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/fog_offset.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/shadow.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/__init__.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/resample.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/async_pixel.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/async_.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/depth_texture.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/ycrcba.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/GL/SGIX +creating build/lib/OpenGL/GLES3/VERSION +copying OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/GLES3/VERSION +copying OpenGL/GLES3/VERSION/__init__.py -> build/lib/OpenGL/GLES3/VERSION +copying OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/GLES3/VERSION +creating build/lib/OpenGL/WGL/DFX +copying OpenGL/WGL/DFX/__init__.py -> build/lib/OpenGL/WGL/DFX +copying OpenGL/WGL/DFX/multisample.py -> build/lib/OpenGL/WGL/DFX +creating build/lib/OpenGL/WGL/AMD +copying OpenGL/WGL/AMD/gpu_association.py -> build/lib/OpenGL/WGL/AMD +copying OpenGL/WGL/AMD/__init__.py -> build/lib/OpenGL/WGL/AMD +creating build/lib/OpenGL/WGL/VERSION +copying OpenGL/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/WGL/VERSION +copying OpenGL/WGL/VERSION/__init__.py -> build/lib/OpenGL/WGL/VERSION creating build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/__init__.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/present_video.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/float_buffer.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/swap_group.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/multigpu_context.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/video_capture.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/__init__.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/copy_image.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/swap_group.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/DX_interop2.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/DX_interop.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/float_buffer.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/video_output.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/multigpu_context.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/WGL/NV -creating build/lib/OpenGL/WGL/VERSION -copying OpenGL/WGL/VERSION/__init__.py -> build/lib/OpenGL/WGL/VERSION -copying OpenGL/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/WGL/VERSION +copying OpenGL/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/WGL/NV creating build/lib/OpenGL/WGL/OML -copying OpenGL/WGL/OML/__init__.py -> build/lib/OpenGL/WGL/OML copying OpenGL/WGL/OML/sync_control.py -> build/lib/OpenGL/WGL/OML -creating build/lib/OpenGL/WGL/DFX -copying OpenGL/WGL/DFX/__init__.py -> build/lib/OpenGL/WGL/DFX -copying OpenGL/WGL/DFX/multisample.py -> build/lib/OpenGL/WGL/DFX -creating build/lib/OpenGL/WGL/AMD -copying OpenGL/WGL/AMD/__init__.py -> build/lib/OpenGL/WGL/AMD -copying OpenGL/WGL/AMD/gpu_association.py -> build/lib/OpenGL/WGL/AMD +copying OpenGL/WGL/OML/__init__.py -> build/lib/OpenGL/WGL/OML +creating build/lib/OpenGL/WGL/ATI +copying OpenGL/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/WGL/ATI +copying OpenGL/WGL/ATI/__init__.py -> build/lib/OpenGL/WGL/ATI +copying OpenGL/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/WGL/ATI +creating build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/gamma.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/__init__.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/genlock.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/image_buffer.py -> build/lib/OpenGL/WGL/I3D creating build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/__init__.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/pixel_format.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/swap_control.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/extensions_string.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/depth_float.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/multisample.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/display_color_table.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/swap_control.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/make_current_read.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/pbuffer.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/colorspace.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/extensions_string.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/pixel_format.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/make_current_read.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/__init__.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/colorspace.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/multisample.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/depth_float.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/WGL/EXT +creating build/lib/OpenGL/WGL/DL +copying OpenGL/WGL/DL/stereo_control.py -> build/lib/OpenGL/WGL/DL +copying OpenGL/WGL/DL/__init__.py -> build/lib/OpenGL/WGL/DL creating build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/__init__.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/buffer_region.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/pixel_format.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/extensions_string.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/render_texture.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/multisample.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/pbuffer.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/make_current_read.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/pbuffer.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/extensions_string.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/pixel_format.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/__init__.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/create_context.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/WGL/ARB -creating build/lib/OpenGL/WGL/ATI -copying OpenGL/WGL/ATI/__init__.py -> build/lib/OpenGL/WGL/ATI -copying OpenGL/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/WGL/ATI -copying OpenGL/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/WGL/ATI -creating build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/__init__.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/gamma.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/genlock.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/image_buffer.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/WGL/I3D -creating build/lib/OpenGL/GLU/EXT -copying OpenGL/GLU/EXT/__init__.py -> build/lib/OpenGL/GLU/EXT -copying OpenGL/GLU/EXT/object_space_tess.py -> build/lib/OpenGL/GLU/EXT -copying OpenGL/GLU/EXT/nurbs_tessellator.py -> build/lib/OpenGL/GLU/EXT -creating build/lib/OpenGL/GLES1/NV -copying OpenGL/GLES1/NV/__init__.py -> build/lib/OpenGL/GLES1/NV -copying OpenGL/GLES1/NV/fence.py -> build/lib/OpenGL/GLES1/NV -creating build/lib/OpenGL/GLES1/VERSION -copying OpenGL/GLES1/VERSION/__init__.py -> build/lib/OpenGL/GLES1/VERSION -copying OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/GLES1/VERSION -creating build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/__init__.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES1/QCOM -creating build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/__init__.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/sync.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES1/APPLE -creating build/lib/OpenGL/GLES1/AMD -copying OpenGL/GLES1/AMD/__init__.py -> build/lib/OpenGL/GLES1/AMD -copying OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES1/AMD -copying OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES1/AMD -creating build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/point_size_array.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/EGL_image.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil8.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/__init__.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/depth24.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/draw_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/point_sprite.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/read_format.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/query_matrix.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/fixed_point.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/matrix_get.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil4.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/depth32.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_npot.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/single_precision.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil1.py -> build/lib/OpenGL/GLES1/OES -creating build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/__init__.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/robustness.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/sRGB.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES1/EXT -creating build/lib/OpenGL/GLES1/ARM -copying OpenGL/GLES1/ARM/__init__.py -> build/lib/OpenGL/GLES1/ARM -copying OpenGL/GLES1/ARM/rgba8.py -> build/lib/OpenGL/GLES1/ARM -creating build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/__init__.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/read_format.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/IMG -creating build/lib/OpenGL/GLES1/KHR -copying OpenGL/GLES1/KHR/__init__.py -> build/lib/OpenGL/GLES1/KHR -copying OpenGL/GLES1/KHR/debug.py -> build/lib/OpenGL/GLES1/KHR -creating build/lib/OpenGL/EGL/TIZEN -copying OpenGL/EGL/TIZEN/__init__.py -> build/lib/OpenGL/EGL/TIZEN -copying OpenGL/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/EGL/TIZEN -copying OpenGL/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/EGL/TIZEN +copying OpenGL/WGL/ARB/multisample.py -> build/lib/OpenGL/WGL/ARB +creating build/lib/OpenGL/EGL/IMG +copying OpenGL/EGL/IMG/__init__.py -> build/lib/OpenGL/EGL/IMG +copying OpenGL/EGL/IMG/context_priority.py -> build/lib/OpenGL/EGL/IMG +creating build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/recordable.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/__init__.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/EGL/ANDROID +creating build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/__init__.py -> build/lib/OpenGL/EGL/ANGLE +creating build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/__init__.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/EGL/VERSION creating build/lib/OpenGL/EGL/HI -copying OpenGL/EGL/HI/__init__.py -> build/lib/OpenGL/EGL/HI copying OpenGL/EGL/HI/colorformats.py -> build/lib/OpenGL/EGL/HI copying OpenGL/EGL/HI/clientpixmap.py -> build/lib/OpenGL/EGL/HI -creating build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/__init__.py -> build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/swap_region.py -> build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/swap_region2.py -> build/lib/OpenGL/EGL/NOK +copying OpenGL/EGL/HI/__init__.py -> build/lib/OpenGL/EGL/HI creating build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/__init__.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/system_time.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/sync.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/native_query.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/stream_sync.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/device_cuda.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/sync.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/cuda_event.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/coverage_sample.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/native_query.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/stream_metadata.py -> build/lib/OpenGL/EGL/NV -creating build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/__init__.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/EGL/VERSION -creating build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/__init__.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/EGL/ANGLE -creating build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/protected_surface.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_drm.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/__init__.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/client_extensions.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/output_openwf.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_openwf.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/output_drm.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/buffer_age.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_base.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_query.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/multiview_window.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_device.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_x11.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_base.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/output_base.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/NV/__init__.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/coverage_sample.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/system_time.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/stream_sync.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/EGL/NV creating build/lib/OpenGL/EGL/ARM copying OpenGL/EGL/ARM/__init__.py -> build/lib/OpenGL/EGL/ARM copying OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/EGL/ARM creating build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/__init__.py -> build/lib/OpenGL/EGL/MESA +copying OpenGL/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/drm_image.py -> build/lib/OpenGL/EGL/MESA +copying OpenGL/EGL/MESA/__init__.py -> build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/EGL/MESA -creating build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/recordable.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/__init__.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/EGL/ANDROID -creating build/lib/OpenGL/EGL/IMG -copying OpenGL/EGL/IMG/__init__.py -> build/lib/OpenGL/EGL/IMG -copying OpenGL/EGL/IMG/context_priority.py -> build/lib/OpenGL/EGL/IMG +creating build/lib/OpenGL/EGL/NOK +copying OpenGL/EGL/NOK/swap_region2.py -> build/lib/OpenGL/EGL/NOK +copying OpenGL/EGL/NOK/swap_region.py -> build/lib/OpenGL/EGL/NOK +copying OpenGL/EGL/NOK/__init__.py -> build/lib/OpenGL/EGL/NOK +copying OpenGL/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/EGL/NOK creating build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/__init__.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/cl_event.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/platform_x11.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/debug.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/partial_update.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/wait_sync.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/cl_event2.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/platform_android.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/image_base.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/fence_sync.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/create_context.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/config_attribs.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/cl_event2.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/wait_sync.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/lock_surface.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/__init__.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/cl_event.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/create_context.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/platform_x11.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/partial_update.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/config_attribs.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/platform_android.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/image_base.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/debug.py -> build/lib/OpenGL/EGL/KHR +creating build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/platform_x11.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/platform_base.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/buffer_age.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/output_drm.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/output_openwf.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/platform_device.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_query.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/__init__.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/client_extensions.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/protected_surface.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_drm.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_base.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/output_base.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/multiview_window.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_openwf.py -> build/lib/OpenGL/EGL/EXT +creating build/lib/OpenGL/EGL/TIZEN +copying OpenGL/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/EGL/TIZEN +copying OpenGL/EGL/TIZEN/__init__.py -> build/lib/OpenGL/EGL/TIZEN +copying OpenGL/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/EGL/TIZEN +creating build/lib/OpenGL/GLX/SGIS +copying OpenGL/GLX/SGIS/__init__.py -> build/lib/OpenGL/GLX/SGIS +copying OpenGL/GLX/SGIS/multisample.py -> build/lib/OpenGL/GLX/SGIS +copying OpenGL/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/GLX/SGIS +copying OpenGL/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/GLX/SGIS +creating build/lib/OpenGL/GLX/DFX +copying OpenGL/GLX/DFX/__init__.py -> build/lib/OpenGL/GLX/DFX +copying OpenGL/GLX/DFX/multisample.py -> build/lib/OpenGL/GLX/DFX +creating build/lib/OpenGL/GLX/INTEL +copying OpenGL/GLX/INTEL/__init__.py -> build/lib/OpenGL/GLX/INTEL +copying OpenGL/GLX/INTEL/swap_event.py -> build/lib/OpenGL/GLX/INTEL +creating build/lib/OpenGL/GLX/AMD +copying OpenGL/GLX/AMD/gpu_association.py -> build/lib/OpenGL/GLX/AMD +copying OpenGL/GLX/AMD/__init__.py -> build/lib/OpenGL/GLX/AMD +creating build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/__init__.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/GLX/VERSION +creating build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/present_video.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/float_buffer.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/swap_group.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/multigpu_context.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/video_out.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/video_capture.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/__init__.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/copy_image.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/copy_buffer.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/video_output.py -> build/lib/OpenGL/GLX/NV +creating build/lib/OpenGL/GLX/OML +copying OpenGL/GLX/OML/swap_method.py -> build/lib/OpenGL/GLX/OML +copying OpenGL/GLX/OML/sync_control.py -> build/lib/OpenGL/GLX/OML +copying OpenGL/GLX/OML/__init__.py -> build/lib/OpenGL/GLX/OML +creating build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/agp_offset.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/swap_control.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/__init__.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/query_renderer.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/release_buffers.py -> build/lib/OpenGL/GLX/MESA +creating build/lib/OpenGL/GLX/SUN +copying OpenGL/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/GLX/SUN +copying OpenGL/GLX/SUN/__init__.py -> build/lib/OpenGL/GLX/SUN +creating build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/no_config_context.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/buffer_age.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/visual_rating.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/visual_info.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/swap_control.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/import_context.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/libglvnd.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/__init__.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/context_priority.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/GLX/EXT +creating build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/__init__.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/create_context.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/multisample.py -> build/lib/OpenGL/GLX/ARB +creating build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/video_sync.py -> build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/cushion.py -> build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/swap_control.py -> build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/make_current_read.py -> build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/__init__.py -> build/lib/OpenGL/GLX/SGI +creating build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/video_resize.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/video_source.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/swap_group.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/__init__.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/GLX/SGIX creating build/lib/OpenGL/GLES2/OVR +copying OpenGL/GLES2/OVR/multiview2.py -> build/lib/OpenGL/GLES2/OVR copying OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/OVR copying OpenGL/GLES2/OVR/__init__.py -> build/lib/OpenGL/GLES2/OVR -copying OpenGL/GLES2/OVR/multiview2.py -> build/lib/OpenGL/GLES2/OVR copying OpenGL/GLES2/OVR/multiview.py -> build/lib/OpenGL/GLES2/OVR -creating build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/__init__.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fence.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/image_formats.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conditional_render.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_stencil.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_buffer.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/path_rendering.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_depth.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/sample_locations.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/viewport_array.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GLES2/NV -creating build/lib/OpenGL/GLES2/VERSION -copying OpenGL/GLES2/VERSION/__init__.py -> build/lib/OpenGL/GLES2/VERSION -copying OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/GLES2/VERSION -creating build/lib/OpenGL/GLES2/DMP -copying OpenGL/GLES2/DMP/__init__.py -> build/lib/OpenGL/GLES2/DMP -copying OpenGL/GLES2/DMP/program_binary.py -> build/lib/OpenGL/GLES2/DMP -copying OpenGL/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/GLES2/DMP +creating build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_3D.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/depth24.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/viewport_array.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/sample_shading.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_npot.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_float.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/__init__.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/copy_image.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/stencil4.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/EGL_image.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_view.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/depth32.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/depth_texture.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/stencil1.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/sample_variables.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/GLES2/OES creating build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/__init__.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/__init__.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/GLES2/QCOM +creating build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/__init__.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/read_format.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/program_binary.py -> build/lib/OpenGL/GLES2/IMG +creating build/lib/OpenGL/GLES2/ANDROID +copying OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/GLES2/ANDROID +copying OpenGL/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/GLES2/ANDROID creating build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/__init__.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/GLES2/INTEL -creating build/lib/OpenGL/GLES2/ES -copying OpenGL/GLES2/ES/__init__.py -> build/lib/OpenGL/GLES2/ES -copying OpenGL/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/GLES2/ES -creating build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/__init__.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/sync.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/INTEL/__init__.py -> build/lib/OpenGL/GLES2/INTEL +copying OpenGL/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/GLES2/INTEL creating build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/__init__.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/__init__.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GLES2/AMD creating build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/ANGLE -creating build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/EGL_image.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/__init__.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/depth24.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/sample_shading.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/depth_texture.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/copy_image.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_float.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/sample_variables.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/stencil4.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/depth32.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_npot.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/viewport_array.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/stencil1.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_view.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_3D.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/GLES2/ANGLE +creating build/lib/OpenGL/GLES2/VERSION +copying OpenGL/GLES2/VERSION/__init__.py -> build/lib/OpenGL/GLES2/VERSION +copying OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/GLES2/VERSION +creating build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_depth.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/path_rendering.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/viewport_array.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/conditional_render.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_stencil.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/__init__.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/image_formats.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fence.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/sample_locations.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_buffer.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/GLES2/NV +creating build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/rgba8.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/__init__.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/GLES2/ARM +creating build/lib/OpenGL/GLES2/NVX +copying OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GLES2/NVX +copying OpenGL/GLES2/NVX/__init__.py -> build/lib/OpenGL/GLES2/NVX +creating build/lib/OpenGL/GLES2/MESA +copying OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GLES2/MESA +copying OpenGL/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/GLES2/MESA +copying OpenGL/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/GLES2/MESA +copying OpenGL/GLES2/MESA/__init__.py -> build/lib/OpenGL/GLES2/MESA +creating build/lib/OpenGL/GLES2/DMP +copying OpenGL/GLES2/DMP/__init__.py -> build/lib/OpenGL/GLES2/DMP +copying OpenGL/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/GLES2/DMP +copying OpenGL/GLES2/DMP/program_binary.py -> build/lib/OpenGL/GLES2/DMP +creating build/lib/OpenGL/GLES2/FJ +copying OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/GLES2/FJ +copying OpenGL/GLES2/FJ/__init__.py -> build/lib/OpenGL/GLES2/FJ +creating build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/debug.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/no_error.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/__init__.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/robustness.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/KHR +creating build/lib/OpenGL/GLES2/ES +copying OpenGL/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/GLES2/ES +copying OpenGL/GLES2/ES/__init__.py -> build/lib/OpenGL/GLES2/ES creating build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/__init__.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/clip_control.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/memory_object.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/copy_image.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/robustness.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/semaphore.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/base_instance.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/sRGB.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/float_blend.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/debug_label.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/clip_control.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/__init__.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/copy_image.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/sRGB.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_view.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/float_blend.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/EXT -creating build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/__init__.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/rgba8.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/GLES2/ARM -creating build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/__init__.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GLES2/MESA -creating build/lib/OpenGL/GLES2/ANDROID -copying OpenGL/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/GLES2/ANDROID -copying OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/GLES2/ANDROID -creating build/lib/OpenGL/GLES2/FJ -copying OpenGL/GLES2/FJ/__init__.py -> build/lib/OpenGL/GLES2/FJ -copying OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/GLES2/FJ +copying OpenGL/GLES2/EXT/robustness.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/semaphore.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/memory_object.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/base_instance.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GLES2/EXT +creating build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/sync.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/__init__.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/GLES2/APPLE creating build/lib/OpenGL/GLES2/VIV copying OpenGL/GLES2/VIV/__init__.py -> build/lib/OpenGL/GLES2/VIV copying OpenGL/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/GLES2/VIV -creating build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/__init__.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/read_format.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/program_binary.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/IMG -creating build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/__init__.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/robustness.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/no_error.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/debug.py -> build/lib/OpenGL/GLES2/KHR -creating build/lib/OpenGL/GLES2/NVX -copying OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GLES2/NVX -copying OpenGL/GLES2/NVX/__init__.py -> build/lib/OpenGL/GLES2/NVX -creating build/lib/OpenGL/GL/OVR -copying OpenGL/GL/OVR/__init__.py -> build/lib/OpenGL/GL/OVR -copying OpenGL/GL/OVR/multiview2.py -> build/lib/OpenGL/GL/OVR -copying OpenGL/GL/OVR/multiview.py -> build/lib/OpenGL/GL/OVR -creating build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/__init__.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/mesh_shader.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fence.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/deep_texture3D.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texgen_reflection.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/depth_clamp.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texgen_emboss.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conditional_render.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program_option.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/draw_texture.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/point_sprite.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/light_max_exponent.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/multisample_coverage.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_barrier.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/present_video.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_array_range.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/command_list.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/memory_attachment.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_shader.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/geometry_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/bindless_texture.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/video_capture.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vdpau_interop.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/pixel_data_range.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_shader5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/copy_image.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/query_resource.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/occlusion_query.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/transform_feedback2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/transform_feedback.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/path_rendering.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/viewport_array2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/query_resource_tag.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_multisample.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fog_distance.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_thread_group.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_rectangle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/tessellation_program5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_square.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/float_buffer.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/evaluators.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/sample_locations.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/primitive_restart.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_shader2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_program5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/half_float.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/register_combiners.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/explicit_multisample.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/geometry_shader4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_multicast.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/register_combiners2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fill_rectangle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/compute_program5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program3.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shading_rate_image.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_shader3.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GL/NV -creating build/lib/OpenGL/GL/REND -copying OpenGL/GL/REND/__init__.py -> build/lib/OpenGL/GL/REND -copying OpenGL/GL/REND/screen_coordinates.py -> build/lib/OpenGL/GL/REND -creating build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/__init__.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_2_images.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/GL/VERSION -creating build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/__init__.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/detail_texture.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture4D.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/multisample.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_lod.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_select.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/fog_function.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/point_parameters.py -> build/lib/OpenGL/GL/SGIS -creating build/lib/OpenGL/GL/PGI -copying OpenGL/GL/PGI/__init__.py -> build/lib/OpenGL/GL/PGI -copying OpenGL/GL/PGI/misc_hints.py -> build/lib/OpenGL/GL/PGI -copying OpenGL/GL/PGI/vertex_hints.py -> build/lib/OpenGL/GL/PGI -creating build/lib/OpenGL/GL/WIN -copying OpenGL/GL/WIN/__init__.py -> build/lib/OpenGL/GL/WIN -copying OpenGL/GL/WIN/phong_shading.py -> build/lib/OpenGL/GL/WIN -copying OpenGL/GL/WIN/specular_fog.py -> build/lib/OpenGL/GL/WIN -creating build/lib/OpenGL/GL/DMP -copying OpenGL/GL/DMP/__init__.py -> build/lib/OpenGL/GL/DMP -creating build/lib/OpenGL/GL/SUNX -copying OpenGL/GL/SUNX/__init__.py -> build/lib/OpenGL/GL/SUNX -copying OpenGL/GL/SUNX/constant_data.py -> build/lib/OpenGL/GL/SUNX -creating build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/__init__.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/static_data.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/cull_vertex.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/GL/IBM -creating build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/__init__.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/mesh_array.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/global_alpha.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/vertex.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/slice_accum.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/triangle_list.py -> build/lib/OpenGL/GL/SUN -creating build/lib/OpenGL/GL/OML -copying OpenGL/GL/OML/__init__.py -> build/lib/OpenGL/GL/OML -copying OpenGL/GL/OML/resample.py -> build/lib/OpenGL/GL/OML -copying OpenGL/GL/OML/interlace.py -> build/lib/OpenGL/GL/OML -copying OpenGL/GL/OML/subsample.py -> build/lib/OpenGL/GL/OML -creating build/lib/OpenGL/GL/QCOM -copying OpenGL/GL/QCOM/__init__.py -> build/lib/OpenGL/GL/QCOM -creating build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/__init__.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/map_texture.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/performance_query.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/GL/INTEL -creating build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/__init__.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/rgb_422.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/fence.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/transform_hint.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/row_bytes.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/specular_vector.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/float_pixels.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/client_storage.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/texture_range.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/element_array.py -> build/lib/OpenGL/GL/APPLE -creating build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/__init__.py -> build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/multisample.py -> build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/tbuffer.py -> build/lib/OpenGL/GL/DFX -creating build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/__init__.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/pinned_memory.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/sparse_texture.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/conservative_depth.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/gcn_shader.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/texture_texture4.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_ballot.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/performance_monitor.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/debug_output.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/sample_positions.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/GL/AMD -creating build/lib/OpenGL/GL/ANGLE -copying OpenGL/GL/ANGLE/__init__.py -> build/lib/OpenGL/GL/ANGLE -creating build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/__init__.py -> build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/image_transform.py -> build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/texture_lighting.py -> build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/occlusion_test.py -> build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/GL/HP -creating build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/__init__.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/byte_coordinates.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/read_format.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/query_matrix.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/fixed_point.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/single_precision.py -> build/lib/OpenGL/GL/OES -creating build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/__init__.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/async_histogram.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/shadow.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ycrcb.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/flush_raster.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/resample.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/fog_offset.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/sprite.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/interlace.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/depth_texture.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/instruments.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ycrcba.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/async_.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/list_priority.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/framezoom.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/subsample.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/reference_plane.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/async_pixel.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/clipmap.py -> build/lib/OpenGL/GL/SGIX -creating build/lib/OpenGL/GL/GREMEDY -copying OpenGL/GL/GREMEDY/__init__.py -> build/lib/OpenGL/GL/GREMEDY -copying OpenGL/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/GL/GREMEDY -copying OpenGL/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/GL/GREMEDY -creating build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/__init__.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/EGL_sync.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/histogram.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/light_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/bgra.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_array_formats.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/secondary_color.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/packed_pixels.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/debug_marker.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_env_add.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/fog_coord.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/external_buffer.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/memory_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_material.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_array.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/window_rectangles.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/polygon_offset.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/pixel_transform.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/color_subtable.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_integer.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/raster_multisample.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/timer_query.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/transform_feedback.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/semaphore.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_snorm.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_shader.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/convolution.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/draw_instanced.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/abgr.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_subtract.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multisample.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/cull_vertex.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_minmax.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_array.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/rescale_normal.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_color.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/cmyka.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/packed_float.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/debug_label.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/copy_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/subtexture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture3D.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_func.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/misc_attribute.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/paletted_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/point_parameters.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/direct_state_access.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/GL/EXT -creating build/lib/OpenGL/GL/ARM -copying OpenGL/GL/ARM/__init__.py -> build/lib/OpenGL/GL/ARM -creating build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/__init__.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/buffer_storage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_gather.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_blend.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_100.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/get_program_binary.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shadow.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/cl_event.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/clip_control.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compute_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_add.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/depth_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/copy_buffer.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/point_sprite.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multitexture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_clock.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_rg.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_buffers.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_barrier.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/conservative_depth.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/cull_distance.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_objects.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sample_shading.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sync.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_program.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/bindless_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vboimplementation.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/clear_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/depth_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_ballot.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/copy_image.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/timer_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/occlusion_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_storage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/matrix_palette.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_float.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/robustness.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/base_instance.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_instanced.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/debug_output.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_multisample.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_include.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/program_interface_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_image_size.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/imaging.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multisample.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/window_pos.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sample_locations.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_compression.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/viewport_array.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_precision.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multi_bind.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/internalformat_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_indirect.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_program.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gl_spirv.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_view.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/derivative_control.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/point_parameters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/direct_state_access.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sampler_objects.py -> build/lib/OpenGL/GL/ARB -creating build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/__init__.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/pack_invert.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/resize_buffers.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/window_pos.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GL/MESA -creating build/lib/OpenGL/GL/FJ -copying OpenGL/GL/FJ/__init__.py -> build/lib/OpenGL/GL/FJ -creating build/lib/OpenGL/GL/VIV -copying OpenGL/GL/VIV/__init__.py -> build/lib/OpenGL/GL/VIV -creating build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/__init__.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/fragment_shader.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/draw_buffers.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/vertex_streams.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/texture_float.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/separate_stencil.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/pn_triangles.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/meminfo.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/element_array.py -> build/lib/OpenGL/GL/ATI -creating build/lib/OpenGL/GL/S3 -copying OpenGL/GL/S3/__init__.py -> build/lib/OpenGL/GL/S3 -copying OpenGL/GL/S3/s3tc.py -> build/lib/OpenGL/GL/S3 -creating build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/__init__.py -> build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/color_table.py -> build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/color_matrix.py -> build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/texture_color_table.py -> build/lib/OpenGL/GL/SGI -creating build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/__init__.py -> build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/color_clamp.py -> build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/interlace_read.py -> build/lib/OpenGL/GL/INGR -creating build/lib/OpenGL/GL/IMG -copying OpenGL/GL/IMG/__init__.py -> build/lib/OpenGL/GL/IMG -creating build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/__init__.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/context_flush_control.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/robustness.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/no_error.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/debug.py -> build/lib/OpenGL/GL/KHR -creating build/lib/OpenGL/GL/MESAX -copying OpenGL/GL/MESAX/__init__.py -> build/lib/OpenGL/GL/MESAX -copying OpenGL/GL/MESAX/texture_stack.py -> build/lib/OpenGL/GL/MESAX -creating build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/__init__.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/conditional_render.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/progress_fence.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/GL/NVX installing to build/bdist.linux-x86_64/wheel running install running install_lib creating build/bdist.linux-x86_64/wheel creating build/bdist.linux-x86_64/wheel/OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/osmesa +copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/osmesa +creating build/bdist.linux-x86_64/wheel/OpenGL/AGL +copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/AGL +copying build/lib/OpenGL/latebind.py -> build/bdist.linux-x86_64/wheel/./OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU +copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU +copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU +copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU +copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU +creating build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1 +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/VERSION +copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/VERSION +copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1 +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/version.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES3 -copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3 -copying build/lib/OpenGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLE -copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLE -copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLE -copying build/lib/OpenGL/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX -copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SUN -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/DFX -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI +copying build/lib/OpenGL/error.py -> build/bdist.linux-x86_64/wheel/./OpenGL +copying build/lib/OpenGL/_null.py -> build/bdist.linux-x86_64/wheel/./OpenGL +copying build/lib/OpenGL/converters.py -> build/bdist.linux-x86_64/wheel/./OpenGL +copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX -copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SUN -copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SUN -copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SUN -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/DFX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/AMD -copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/AMD -copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX -copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DFX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL -copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 -copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/VERSION -copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/VERSION -copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/VERSION +copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/VERSION +copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 +copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/KHR creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 -copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 +copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL -copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/IMG -copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/IMG -copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 -copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VERSION -copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VERSION -copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/DMP -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ES -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANDROID -copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANDROID -copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANDROID -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/FJ -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 -copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NVX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL -copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/QCOM +copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/PGI +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUNX +copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUNX +copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUNX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IMG +copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IMG +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ANGLE +copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ANGLE +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/REND -copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/REND -copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/REND -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/PGI +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARM +copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARM +copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL +copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESAX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DMP copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DMP -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUNX -copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUNX -copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUNX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/FJ +copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/FJ +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/REND +copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/REND +copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/REND +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/S3 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/QCOM -copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ANGLE -copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARM -copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARM -copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL +copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/FJ -copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/FJ -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VIV -copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VIV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL -copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IMG -copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESAX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/latebind.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL +copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VIV +copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VIV +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/AMD +copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/AMD +copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DL +copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DL +copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DL +copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/IMG +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/DFX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/AMD +copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/AMD +copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SUN +copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SUN +copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SUN +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANDROID +copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANDROID +copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANDROID +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VERSION +copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VERSION +copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NVX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/DMP +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/FJ +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ES +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/plugins.py -> build/bdist.linux-x86_64/wheel/./OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/GLE +copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLE +copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLE +creating build/bdist.linux-x86_64/wheel/OpenGL/Tk +copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/Tk +creating build/bdist.linux-x86_64/wheel/OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OVR +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/GREMEDY +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/QCOM +copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/PGI +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUNX +copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUNX +copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUNX +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IMG +copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IMG +copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL +copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ANGLE +copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ANGLE +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/query_resource_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARM +copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARM +copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL +copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESAX +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL +copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/DMP +copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DMP +copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/FJ +copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/FJ +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/REND +copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/REND +copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/REND +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/S3 +copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/S3 +copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/S3 +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI +copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL +copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VIV +copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VIV +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES3 +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3 +copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3 +copying build/lib/OpenGL/images.py -> build/bdist.linux-x86_64/wheel/./OpenGL +copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-x86_64/wheel/./OpenGL +copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL +copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-x86_64/wheel/./OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL +copying build/lib/OpenGL/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/WGL -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DFX +copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DFX +copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DFX +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/AMD +copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/AMD +copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/OML -copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/OML copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DFX -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/AMD -copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/AMD -copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/AMD +copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DL +copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DL +copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DL creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/constant.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/error.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/logs.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU -copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU -creating build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU -copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU -copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU -copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU -creating build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -creating build/bdist.linux-x86_64/wheel/OpenGL/osmesa -copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/osmesa -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1 -copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/VERSION -copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/VERSION -copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/ARM -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/KHR -copying build/lib/OpenGL/_null.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT -copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT -copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT -copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT -copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT -copying build/lib/OpenGL/converters.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/version.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/Tk -copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/Tk -copying build/lib/OpenGL/images.py -> build/bdist.linux-x86_64/wheel/./OpenGL +copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform creating build/bdist.linux-x86_64/wheel/OpenGL/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL +copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL +copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/IMG +copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/IMG +copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/IMG +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/HI -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/HI creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ARM copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ARM copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/IMG -copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/IMG -copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/IMG +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN +creating build/bdist.linux-x86_64/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT +copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT +copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT +copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT +copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT +copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-x86_64/wheel/./OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/DFX +copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/DFX +copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/DFX +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/INTEL +copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/INTEL +copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/INTEL +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/AMD +copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/AMD +copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SUN +copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SUN +copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SUN +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/logs.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2 -copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VERSION -copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VERSION -copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/DMP +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANDROID +copying build/lib/OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANDROID +copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANDROID creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ES -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VERSION +copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VERSION +copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NVX +copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NVX +copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NVX +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/DMP +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/FJ +copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/FJ +copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/FJ +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ES creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANDROID -copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANDROID -copying build/lib/OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANDROID -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/FJ -copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/FJ -copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/FJ +copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VIV copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VIV copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VIV -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NVX -copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NVX -copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NVX -creating build/bdist.linux-x86_64/wheel/OpenGL/AGL -copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/AGL -copying build/lib/OpenGL/plugins.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL -copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OVR -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/query_resource_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/REND -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/PGI -copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/DMP -copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DMP -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUNX -copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUNX -copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUNX -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/QCOM -copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ANGLE -copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ANGLE -copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/GREMEDY -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARM -copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARM -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/FJ -copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/FJ -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VIV -copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VIV -copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/S3 -copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR -copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IMG -copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IMG -copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESAX -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/constant.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform running install_egg_info running egg_info creating PyOpenGL.egg-info @@ -7341,7 +7377,7 @@ Copying PyOpenGL.egg-info to build/bdist.linux-x86_64/wheel/./PyOpenGL-3.1.7.egg-info running install_scripts creating build/bdist.linux-x86_64/wheel/PyOpenGL-3.1.7.dist-info/WHEEL -creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.12_opengl/.tmp-1s_ylr4v/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-x86_64/wheel' to it +creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.12_opengl/.tmp-7_gccew9/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-x86_64/wheel' to it adding 'OpenGL/__init__.py' adding 'OpenGL/_bytes.py' adding 'OpenGL/_configflags.py' @@ -10159,3037 +10195,3037 @@ running install_lib creating build/bdist.linux-x86_64/wheel creating build/bdist.linux-x86_64/wheel/OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/osmesa +copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/osmesa +creating build/bdist.linux-x86_64/wheel/OpenGL/AGL +copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/AGL +copying build/lib/OpenGL/latebind.py -> build/bdist.linux-x86_64/wheel/./OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU +copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU +copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU +copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU +copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU +creating build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1 +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/VERSION +copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/VERSION +copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1 +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/version.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES3 -copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3 -copying build/lib/OpenGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLE -copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLE -copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLE -copying build/lib/OpenGL/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX -copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SUN -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/DFX -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI +copying build/lib/OpenGL/error.py -> build/bdist.linux-x86_64/wheel/./OpenGL +copying build/lib/OpenGL/_null.py -> build/bdist.linux-x86_64/wheel/./OpenGL +copying build/lib/OpenGL/converters.py -> build/bdist.linux-x86_64/wheel/./OpenGL +copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX -copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SUN -copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SUN -copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SUN -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/DFX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/AMD -copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/AMD -copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX -copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DFX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL -copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 -copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/VERSION -copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/VERSION -copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/VERSION +copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/VERSION +copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 +copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/KHR creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 -copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 +copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL -copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/IMG -copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/IMG -copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 -copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VERSION -copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VERSION -copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/DMP -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ES -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANDROID -copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANDROID -copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANDROID -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/FJ -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 -copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NVX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL -copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/REND -copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/REND -copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/REND -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/QCOM +copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/PGI copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/PGI -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DMP -copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DMP +copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/PGI creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUNX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/QCOM -copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IMG +copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IMG creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ANGLE copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARM +copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARM +copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL +copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESAX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DMP +copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DMP +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/FJ +copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/FJ +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/REND +copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/REND +copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/REND +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/S3 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARM -copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARM -copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL +copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/FJ -copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/FJ -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VIV -copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VIV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL -copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IMG -copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESAX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/latebind.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL +copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VIV +copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VIV +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/AMD +copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/AMD +copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DL +copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DL +copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DL +copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/IMG +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/DFX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/AMD +copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/AMD +copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SUN +copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SUN +copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SUN +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OVR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANDROID +copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANDROID +copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANDROID +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VERSION +copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VERSION +copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/NVX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/DMP +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/FJ +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ES +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/plugins.py -> build/bdist.linux-x86_64/wheel/./OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/GLE +copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLE +copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLE +creating build/bdist.linux-x86_64/wheel/OpenGL/Tk +copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/Tk +creating build/bdist.linux-x86_64/wheel/OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OVR +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/GREMEDY +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/QCOM +copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/PGI +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUNX +copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUNX +copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUNX +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IMG +copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IMG +copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL +copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ANGLE +copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ANGLE +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/query_resource_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARM +copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARM +copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL +copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESAX +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL +copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/DMP +copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DMP +copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/FJ +copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/FJ +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/REND +copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/REND +copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/REND +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/S3 +copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/S3 +copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/S3 +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI +copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL +copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VIV +copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VIV +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES3 +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3 +copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3 +copying build/lib/OpenGL/images.py -> build/bdist.linux-x86_64/wheel/./OpenGL +copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-x86_64/wheel/./OpenGL +copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL +copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-x86_64/wheel/./OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays +copying build/lib/OpenGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL +copying build/lib/OpenGL/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/WGL -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DFX +copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DFX +copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DFX +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/AMD +copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/AMD +copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/OML -copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/OML copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DFX -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/AMD -copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/AMD -copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/AMD +copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DL +copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DL +copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DL creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/constant.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/error.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/logs.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU -copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU -creating build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU -copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU -copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU -copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU -creating build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays -creating build/bdist.linux-x86_64/wheel/OpenGL/osmesa -copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/osmesa -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1 -copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/VERSION -copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/VERSION -copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/ARM -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/KHR -copying build/lib/OpenGL/_null.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT -copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT -copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT -copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT -copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT -copying build/lib/OpenGL/converters.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/version.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/Tk -copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/Tk -copying build/lib/OpenGL/images.py -> build/bdist.linux-x86_64/wheel/./OpenGL +copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform creating build/bdist.linux-x86_64/wheel/OpenGL/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL +copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL +copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/IMG +copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/IMG +copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/IMG +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/HI -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/HI creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ARM copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ARM copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/IMG -copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/IMG -copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/IMG +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN +creating build/bdist.linux-x86_64/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT +copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT +copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT +copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT +copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT +copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-x86_64/wheel/./OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/DFX +copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/DFX +copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/DFX +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/INTEL +copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/INTEL +copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/INTEL +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/AMD +copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/AMD +copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SUN +copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SUN +copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SUN +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/logs.py -> build/bdist.linux-x86_64/wheel/./OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2 -copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OVR -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VERSION -copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VERSION -copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/DMP +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANDROID +copying build/lib/OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANDROID +copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANDROID creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ES -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANGLE +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VERSION +copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VERSION +copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NVX +copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NVX +copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NVX +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/DMP +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/FJ +copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/FJ +copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/FJ +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ES creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANDROID -copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANDROID -copying build/lib/OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/ANDROID -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/FJ -copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/FJ -copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/FJ +copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VIV copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VIV copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VIV -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NVX -copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NVX -copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NVX -creating build/bdist.linux-x86_64/wheel/OpenGL/AGL -copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/AGL -copying build/lib/OpenGL/plugins.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL -copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OVR -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/query_resource_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/REND -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIS -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/PGI -copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/DMP -copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DMP -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUNX -copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUNX -copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUNX -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IBM -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SUN -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/QCOM -copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/DFX -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ANGLE -copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ANGLE -copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/HP -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/OES -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGIX -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/GREMEDY -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARM -copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARM -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/FJ -copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/FJ -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VIV -copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/VIV -copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/S3 -copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/SGI -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INGR -copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IMG -copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/IMG -copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/MESAX -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/constant.py -> build/bdist.linux-x86_64/wheel/./OpenGL copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-x86_64/wheel/./OpenGL -copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform running install_egg_info running egg_info writing PyOpenGL.egg-info/PKG-INFO @@ -13217,7 +13253,7 @@ Copying PyOpenGL.egg-info to build/bdist.linux-x86_64/wheel/./PyOpenGL-3.1.7.egg-info running install_scripts creating build/bdist.linux-x86_64/wheel/PyOpenGL-3.1.7.dist-info/WHEEL -creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.13_opengl/.tmp-tts43jsn/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-x86_64/wheel' to it +creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.13_opengl/.tmp-5cp36p78/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-x86_64/wheel' to it adding 'OpenGL/__init__.py' adding 'OpenGL/_bytes.py' adding 'OpenGL/_configflags.py' @@ -16043,6 +16079,9 @@ tests/test_vbo_memusage.py s [100%] =============================== warnings summary =============================== +:488 + :488: RuntimeWarning: Your system is avx2 capable but pygame was not built with support for it. The performance of some of your blits could be adversely affected. Consider enabling compile time detection with environment variables like PYGAME_DETECT_AVX2=1 if you are compiling without cross compilation. + ../../../../../../usr/lib/python3/dist-packages/pygame/pkgdata.py:25 /usr/lib/python3/dist-packages/pygame/pkgdata.py:25: DeprecationWarning: pkg_resources is deprecated as an API. See https://setuptools.pypa.io/en/latest/pkg_resources.html from pkg_resources import resource_stream, resource_exists @@ -16052,7 +16091,7 @@ return self.run(*args, **kwds) -- Docs: https://docs.pytest.org/en/stable/how-to/capture-warnings.html -================== 62 passed, 5 skipped, 2 warnings in 18.85s ================== +================== 62 passed, 5 skipped, 3 warnings in 12.72s ================== I: pybuild base:311: cd /build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.13_opengl/build; python3.13 -m pytest tests ============================= test session starts ============================== platform linux -- Python 3.13.1, pytest-8.3.4, pluggy-1.5.0 @@ -16069,6 +16108,9 @@ tests/test_vbo_memusage.py s [100%] =============================== warnings summary =============================== +:488 + :488: RuntimeWarning: Your system is avx2 capable but pygame was not built with support for it. The performance of some of your blits could be adversely affected. Consider enabling compile time detection with environment variables like PYGAME_DETECT_AVX2=1 if you are compiling without cross compilation. + ../../../../../../usr/lib/python3/dist-packages/pygame/pkgdata.py:25 /usr/lib/python3/dist-packages/pygame/pkgdata.py:25: DeprecationWarning: pkg_resources is deprecated as an API. See https://setuptools.pypa.io/en/latest/pkg_resources.html from pkg_resources import resource_stream, resource_exists @@ -16078,7 +16120,7 @@ return self.run(*args, **kwds) -- Docs: https://docs.pytest.org/en/stable/how-to/capture-warnings.html -================== 62 passed, 5 skipped, 2 warnings in 16.65s ================== +================== 62 passed, 5 skipped, 3 warnings in 9.39s =================== make[1]: Leaving directory '/build/reproducible-path/pyopengl-3.1.7+dfsg' create-stamp debian/debhelper-build-stamp dh_testroot -O--buildsystem=pybuild @@ -16108,12 +16150,14 @@ dpkg-buildpackage: info: binary-only upload (no source included) dpkg-genchanges: info: including full source code in upload I: copying local configuration +I: user script /srv/workspace/pbuilder/3917450/tmp/hooks/B01_cleanup starting +I: user script /srv/workspace/pbuilder/3917450/tmp/hooks/B01_cleanup finished I: unmounting dev/ptmx filesystem I: unmounting dev/pts filesystem I: unmounting dev/shm filesystem I: unmounting proc filesystem I: unmounting sys filesystem I: cleaning the build env -I: removing directory /srv/workspace/pbuilder/3633432 and its subdirectories -I: Current time: Sun Feb 2 00:45:03 -12 2025 -I: pbuilder-time-stamp: 1738500303 +I: removing directory /srv/workspace/pbuilder/3917450 and its subdirectories +I: Current time: Sun Mar 8 09:12:57 +14 2026 +I: pbuilder-time-stamp: 1772910777