Diff of the two buildlogs:

--
--- b1/build.log	2025-03-12 13:00:09.702300925 +0000
+++ b2/build.log	2025-03-12 13:09:14.509780349 +0000
@@ -1,6 +1,6 @@
 I: pbuilder: network access will be disabled during build
-I: Current time: Tue Apr 14 07:19:56 -12 2026
-I: pbuilder-time-stamp: 1776194396
+I: Current time: Thu Mar 13 03:00:12 +14 2025
+I: pbuilder-time-stamp: 1741784412
 I: Building the build Environment
 I: extracting base tarball [/var/cache/pbuilder/unstable-reproducible-base.tgz]
 I: copying local configuration
@@ -24,52 +24,84 @@
 dpkg-source: info: applying 0001-skip-tests-until-we-know-what-is-going-on.patch
 I: Not using root during the build.
 I: Installing the build-deps
-I: user script /srv/workspace/pbuilder/1736712/tmp/hooks/D02_print_environment starting
+I: user script /srv/workspace/pbuilder/2669703/tmp/hooks/D01_modify_environment starting
+debug: Running on ionos1-amd64.
+I: Changing host+domainname to test build reproducibility
+I: Adding a custom variable just for the fun of it...
+I: Changing /bin/sh to bash
+'/bin/sh' -> '/bin/bash'
+lrwxrwxrwx 1 root root 9 Mar 12 13:00 /bin/sh -> /bin/bash
+I: Setting pbuilder2's login shell to /bin/bash
+I: Setting pbuilder2's GECOS to second user,second room,second work-phone,second home-phone,second other
+I: user script /srv/workspace/pbuilder/2669703/tmp/hooks/D01_modify_environment finished
+I: user script /srv/workspace/pbuilder/2669703/tmp/hooks/D02_print_environment starting
 I: set
-  BUILDDIR='/build/reproducible-path'
-  BUILDUSERGECOS='first user,first room,first work-phone,first home-phone,first other'
-  BUILDUSERNAME='pbuilder1'
-  BUILD_ARCH='amd64'
-  DEBIAN_FRONTEND='noninteractive'
-  DEB_BUILD_OPTIONS='buildinfo=+all reproducible=+all parallel=42 '
-  DISTRIBUTION='unstable'
-  HOME='/root'
-  HOST_ARCH='amd64'
+  BASH=/bin/sh
+  BASHOPTS=checkwinsize:cmdhist:complete_fullquote:extquote:force_fignore:globasciiranges:globskipdots:hostcomplete:interactive_comments:patsub_replacement:progcomp:promptvars:sourcepath
+  BASH_ALIASES=()
+  BASH_ARGC=()
+  BASH_ARGV=()
+  BASH_CMDS=()
+  BASH_LINENO=([0]="12" [1]="0")
+  BASH_LOADABLES_PATH=/usr/local/lib/bash:/usr/lib/bash:/opt/local/lib/bash:/usr/pkg/lib/bash:/opt/pkg/lib/bash:.
+  BASH_SOURCE=([0]="/tmp/hooks/D02_print_environment" [1]="/tmp/hooks/D02_print_environment")
+  BASH_VERSINFO=([0]="5" [1]="2" [2]="37" [3]="1" [4]="release" [5]="x86_64-pc-linux-gnu")
+  BASH_VERSION='5.2.37(1)-release'
+  BUILDDIR=/build/reproducible-path
+  BUILDUSERGECOS='second user,second room,second work-phone,second home-phone,second other'
+  BUILDUSERNAME=pbuilder2
+  BUILD_ARCH=amd64
+  DEBIAN_FRONTEND=noninteractive
+  DEB_BUILD_OPTIONS='buildinfo=+all reproducible=+all parallel=20 '
+  DIRSTACK=()
+  DISTRIBUTION=unstable
+  EUID=0
+  FUNCNAME=([0]="Echo" [1]="main")
+  GROUPS=()
+  HOME=/root
+  HOSTNAME=i-capture-the-hostname
+  HOSTTYPE=x86_64
+  HOST_ARCH=amd64
   IFS=' 	
   '
-  INVOCATION_ID='a30d62f33f15441ea9bc9c4c43b84d2b'
-  LANG='C'
-  LANGUAGE='en_US:en'
-  LC_ALL='C'
-  MAIL='/var/mail/root'
-  OPTIND='1'
-  PATH='/usr/sbin:/usr/bin:/sbin:/bin:/usr/games'
-  PBCURRENTCOMMANDLINEOPERATION='build'
-  PBUILDER_OPERATION='build'
-  PBUILDER_PKGDATADIR='/usr/share/pbuilder'
-  PBUILDER_PKGLIBDIR='/usr/lib/pbuilder'
-  PBUILDER_SYSCONFDIR='/etc'
-  PPID='1736712'
-  PS1='# '
-  PS2='> '
+  INVOCATION_ID=c800567dffea41a2b2f5a0c9e3d3f8e9
+  LANG=C
+  LANGUAGE=et_EE:et
+  LC_ALL=C
+  MACHTYPE=x86_64-pc-linux-gnu
+  MAIL=/var/mail/root
+  OPTERR=1
+  OPTIND=1
+  OSTYPE=linux-gnu
+  PATH=/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path
+  PBCURRENTCOMMANDLINEOPERATION=build
+  PBUILDER_OPERATION=build
+  PBUILDER_PKGDATADIR=/usr/share/pbuilder
+  PBUILDER_PKGLIBDIR=/usr/lib/pbuilder
+  PBUILDER_SYSCONFDIR=/etc
+  PIPESTATUS=([0]="0")
+  POSIXLY_CORRECT=y
+  PPID=2669703
   PS4='+ '
-  PWD='/'
-  SHELL='/bin/bash'
-  SHLVL='2'
-  SUDO_COMMAND='/usr/bin/timeout -k 18.1h 18h /usr/bin/ionice -c 3 /usr/bin/nice /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.9dcFL09y/pbuilderrc_2uIN --distribution unstable --hookdir /etc/pbuilder/first-build-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/unstable-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.9dcFL09y/b1 --logfile b1/build.log pyopengl_3.1.9+dfsg-1.dsc'
-  SUDO_GID='110'
-  SUDO_UID='105'
-  SUDO_USER='jenkins'
-  TERM='unknown'
-  TZ='/usr/share/zoneinfo/Etc/GMT+12'
-  USER='root'
-  _='/usr/bin/systemd-run'
-  http_proxy='http://213.165.73.152:3128'
+  PWD=/
+  SHELL=/bin/bash
+  SHELLOPTS=braceexpand:errexit:hashall:interactive-comments:posix
+  SHLVL=3
+  SUDO_COMMAND='/usr/bin/timeout -k 24.1h 24h /usr/bin/ionice -c 3 /usr/bin/nice -n 11 /usr/bin/unshare --uts -- /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.9dcFL09y/pbuilderrc_rOvT --distribution unstable --hookdir /etc/pbuilder/rebuild-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/unstable-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.9dcFL09y/b2 --logfile b2/build.log pyopengl_3.1.9+dfsg-1.dsc'
+  SUDO_GID=110
+  SUDO_UID=105
+  SUDO_USER=jenkins
+  TERM=unknown
+  TZ=/usr/share/zoneinfo/Etc/GMT-14
+  UID=0
+  USER=root
+  _='I: set'
+  http_proxy=http://46.16.76.132:3128
 I: uname -a
-  Linux ionos5-amd64 6.12.12+bpo-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.12.12-1~bpo12+1 (2025-02-23) x86_64 GNU/Linux
+  Linux i-capture-the-hostname 6.1.0-31-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.1.128-1 (2025-02-07) x86_64 GNU/Linux
 I: ls -l /bin
-  lrwxrwxrwx 1 root root 7 Mar  4  2025 /bin -> usr/bin
-I: user script /srv/workspace/pbuilder/1736712/tmp/hooks/D02_print_environment finished
+  lrwxrwxrwx 1 root root 7 Mar  4 11:20 /bin -> usr/bin
+I: user script /srv/workspace/pbuilder/2669703/tmp/hooks/D02_print_environment finished
  -> Attempting to satisfy build-dependencies
  -> Creating pbuilder-satisfydepends-dummy package
 Package: pbuilder-satisfydepends-dummy
@@ -329,7 +361,7 @@
 Get: 189 http://deb.debian.org/debian unstable/main amd64 python3-tk amd64 3.13.2-1 [9516 B]
 Get: 190 http://deb.debian.org/debian unstable/main amd64 python3-xlib all 0.33-3 [122 kB]
 Get: 191 http://deb.debian.org/debian unstable/main amd64 libegl1 amd64 1.7.0-1+b2 [34.6 kB]
-Fetched 115 MB in 2s (64.9 MB/s)
+Fetched 115 MB in 4s (26.8 MB/s)
 Preconfiguring packages ...
 Selecting previously unselected package libpython3.13-minimal:amd64.
 (Reading database ... 
(Reading database ... 5%
(Reading database ... 10%
(Reading database ... 15%
(Reading database ... 20%
(Reading database ... 25%
(Reading database ... 30%
(Reading database ... 35%
(Reading database ... 40%
(Reading database ... 45%
(Reading database ... 50%
(Reading database ... 55%
(Reading database ... 60%
(Reading database ... 65%
(Reading database ... 70%
(Reading database ... 75%
(Reading database ... 80%
(Reading database ... 85%
(Reading database ... 90%
(Reading database ... 95%
(Reading database ... 100%
(Reading database ... 19783 files and directories currently installed.)
@@ -957,8 +989,8 @@
 Setting up tzdata (2025a-2) ...
 
 Current default time zone: 'Etc/UTC'
-Local time is now:      Tue Apr 14 19:21:42 UTC 2026.
-Universal Time is now:  Tue Apr 14 19:21:42 UTC 2026.
+Local time is now:      Wed Mar 12 13:03:34 UTC 2025.
+Universal Time is now:  Wed Mar 12 13:03:34 UTC 2025.
 Run 'dpkg-reconfigure tzdata' if you wish to change it.
 
 Setting up libxcb-present0:amd64 (1.17.0-2+b1) ...
@@ -1125,7 +1157,11 @@
 Building tag database...
  -> Finished parsing the build-deps
 I: Building the package
-I: Running cd /build/reproducible-path/pyopengl-3.1.9+dfsg/ && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-buildpackage -us -uc -b && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-genchanges -S  > ../pyopengl_3.1.9+dfsg-1_source.changes
+I: user script /srv/workspace/pbuilder/2669703/tmp/hooks/A99_set_merged_usr starting
+Not re-configuring usrmerge for unstable
+I: user script /srv/workspace/pbuilder/2669703/tmp/hooks/A99_set_merged_usr finished
+hostname: Name or service not known
+I: Running cd /build/reproducible-path/pyopengl-3.1.9+dfsg/ && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path" HOME="/nonexistent/second-build" dpkg-buildpackage -us -uc -b && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path" HOME="/nonexistent/second-build" dpkg-genchanges -S  > ../pyopengl_3.1.9+dfsg-1_source.changes
 dpkg-buildpackage: info: source package pyopengl
 dpkg-buildpackage: info: source version 3.1.9+dfsg-1
 dpkg-buildpackage: info: source distribution unstable
@@ -1154,3109 +1190,3109 @@
 running build
 running build_py
 creating build/lib/OpenGL
-copying OpenGL/_bytes.py -> build/lib/OpenGL
-copying OpenGL/constant.py -> build/lib/OpenGL
-copying OpenGL/error.py -> build/lib/OpenGL
-copying OpenGL/version.py -> build/lib/OpenGL
+copying OpenGL/_opaque.py -> build/lib/OpenGL
 copying OpenGL/contextdata.py -> build/lib/OpenGL
-copying OpenGL/__init__.py -> build/lib/OpenGL
-copying OpenGL/plugins.py -> build/lib/OpenGL
-copying OpenGL/latebind.py -> build/lib/OpenGL
-copying OpenGL/logs.py -> build/lib/OpenGL
 copying OpenGL/constants.py -> build/lib/OpenGL
-copying OpenGL/_opaque.py -> build/lib/OpenGL
-copying OpenGL/converters.py -> build/lib/OpenGL
+copying OpenGL/error.py -> build/lib/OpenGL
+copying OpenGL/acceleratesupport.py -> build/lib/OpenGL
+copying OpenGL/images.py -> build/lib/OpenGL
 copying OpenGL/extensions.py -> build/lib/OpenGL
+copying OpenGL/version.py -> build/lib/OpenGL
 copying OpenGL/lazywrapper.py -> build/lib/OpenGL
-copying OpenGL/_configflags.py -> build/lib/OpenGL
+copying OpenGL/__init__.py -> build/lib/OpenGL
+copying OpenGL/latebind.py -> build/lib/OpenGL
 copying OpenGL/_null.py -> build/lib/OpenGL
-copying OpenGL/images.py -> build/lib/OpenGL
-copying OpenGL/acceleratesupport.py -> build/lib/OpenGL
+copying OpenGL/constant.py -> build/lib/OpenGL
+copying OpenGL/_configflags.py -> build/lib/OpenGL
 copying OpenGL/wrapper.py -> build/lib/OpenGL
+copying OpenGL/_bytes.py -> build/lib/OpenGL
+copying OpenGL/plugins.py -> build/lib/OpenGL
+copying OpenGL/logs.py -> build/lib/OpenGL
+copying OpenGL/converters.py -> build/lib/OpenGL
+creating build/lib/OpenGL/osmesa
+copying OpenGL/osmesa/__init__.py -> build/lib/OpenGL/osmesa
+creating build/lib/OpenGL/EGL
+copying OpenGL/EGL/gbmdevice.py -> build/lib/OpenGL/EGL
+copying OpenGL/EGL/__init__.py -> build/lib/OpenGL/EGL
+copying OpenGL/EGL/debug.py -> build/lib/OpenGL/EGL
+creating build/lib/OpenGL/GLES1
+copying OpenGL/GLES1/__init__.py -> build/lib/OpenGL/GLES1
+creating build/lib/OpenGL/GL
+copying OpenGL/GL/glget.py -> build/lib/OpenGL/GL
+copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL
+copying OpenGL/GL/selection.py -> build/lib/OpenGL/GL
+copying OpenGL/GL/images.py -> build/lib/OpenGL/GL
+copying OpenGL/GL/feedback.py -> build/lib/OpenGL/GL
+copying OpenGL/GL/exceptional.py -> build/lib/OpenGL/GL
+copying OpenGL/GL/__init__.py -> build/lib/OpenGL/GL
+copying OpenGL/GL/shaders.py -> build/lib/OpenGL/GL
+copying OpenGL/GL/framebufferobjects.py -> build/lib/OpenGL/GL
+copying OpenGL/GL/vboimplementation.py -> build/lib/OpenGL/GL
+creating build/lib/OpenGL/Tk
+copying OpenGL/Tk/__init__.py -> build/lib/OpenGL/Tk
+creating build/lib/OpenGL/GLU
+copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU
+copying OpenGL/GLU/glustruct.py -> build/lib/OpenGL/GLU
+copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU
+copying OpenGL/GLU/__init__.py -> build/lib/OpenGL/GLU
+copying OpenGL/GLU/projection.py -> build/lib/OpenGL/GLU
+copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU
 creating build/lib/OpenGL/arrays
-copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays
-copying OpenGL/arrays/numbers.py -> build/lib/OpenGL/arrays
+copying OpenGL/arrays/arraydatatype.py -> build/lib/OpenGL/arrays
+copying OpenGL/arrays/ctypespointers.py -> build/lib/OpenGL/arrays
+copying OpenGL/arrays/numpymodule.py -> build/lib/OpenGL/arrays
+copying OpenGL/arrays/_arrayconstants.py -> build/lib/OpenGL/arrays
+copying OpenGL/arrays/formathandler.py -> build/lib/OpenGL/arrays
+copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays
+copying OpenGL/arrays/ctypesarrays.py -> build/lib/OpenGL/arrays
 copying OpenGL/arrays/arrayhelpers.py -> build/lib/OpenGL/arrays
-copying OpenGL/arrays/vbo.py -> build/lib/OpenGL/arrays
 copying OpenGL/arrays/nones.py -> build/lib/OpenGL/arrays
+copying OpenGL/arrays/lists.py -> build/lib/OpenGL/arrays
+copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays
+copying OpenGL/arrays/numbers.py -> build/lib/OpenGL/arrays
 copying OpenGL/arrays/numpybuffers.py -> build/lib/OpenGL/arrays
-copying OpenGL/arrays/_arrayconstants.py -> build/lib/OpenGL/arrays
-copying OpenGL/arrays/numpymodule.py -> build/lib/OpenGL/arrays
+copying OpenGL/arrays/buffers.py -> build/lib/OpenGL/arrays
+copying OpenGL/arrays/vbo.py -> build/lib/OpenGL/arrays
+copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays
 copying OpenGL/arrays/_buffers.py -> build/lib/OpenGL/arrays
-copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays
 copying OpenGL/arrays/_strings.py -> build/lib/OpenGL/arrays
-copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays
-copying OpenGL/arrays/lists.py -> build/lib/OpenGL/arrays
-copying OpenGL/arrays/ctypesarrays.py -> build/lib/OpenGL/arrays
-copying OpenGL/arrays/buffers.py -> build/lib/OpenGL/arrays
-copying OpenGL/arrays/arraydatatype.py -> build/lib/OpenGL/arrays
-copying OpenGL/arrays/ctypespointers.py -> build/lib/OpenGL/arrays
-copying OpenGL/arrays/formathandler.py -> build/lib/OpenGL/arrays
+creating build/lib/OpenGL/GLES2
+copying OpenGL/GLES2/__init__.py -> build/lib/OpenGL/GLES2
+copying OpenGL/GLES2/shaders.py -> build/lib/OpenGL/GLES2
+copying OpenGL/GLES2/vboimplementation.py -> build/lib/OpenGL/GLES2
+creating build/lib/OpenGL/WGL
+copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL
 creating build/lib/OpenGL/GLE
 copying OpenGL/GLE/exceptional.py -> build/lib/OpenGL/GLE
 copying OpenGL/GLE/__init__.py -> build/lib/OpenGL/GLE
-creating build/lib/OpenGL/osmesa
-copying OpenGL/osmesa/__init__.py -> build/lib/OpenGL/osmesa
-creating build/lib/OpenGL/GLU
-copying OpenGL/GLU/projection.py -> build/lib/OpenGL/GLU
-copying OpenGL/GLU/__init__.py -> build/lib/OpenGL/GLU
-copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU
-copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU
-copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU
-copying OpenGL/GLU/glustruct.py -> build/lib/OpenGL/GLU
-creating build/lib/OpenGL/GLES3
-copying OpenGL/GLES3/__init__.py -> build/lib/OpenGL/GLES3
-copying OpenGL/GLES3/vboimplementation.py -> build/lib/OpenGL/GLES3
 creating build/lib/OpenGL/platform
 copying OpenGL/platform/entrypoint31.py -> build/lib/OpenGL/platform
-copying OpenGL/platform/osmesa.py -> build/lib/OpenGL/platform
+copying OpenGL/platform/baseplatform.py -> build/lib/OpenGL/platform
 copying OpenGL/platform/glx.py -> build/lib/OpenGL/platform
-copying OpenGL/platform/darwin.py -> build/lib/OpenGL/platform
+copying OpenGL/platform/win32.py -> build/lib/OpenGL/platform
+copying OpenGL/platform/ctypesloader.py -> build/lib/OpenGL/platform
 copying OpenGL/platform/__init__.py -> build/lib/OpenGL/platform
 copying OpenGL/platform/egl.py -> build/lib/OpenGL/platform
-copying OpenGL/platform/ctypesloader.py -> build/lib/OpenGL/platform
-copying OpenGL/platform/win32.py -> build/lib/OpenGL/platform
-copying OpenGL/platform/baseplatform.py -> build/lib/OpenGL/platform
+copying OpenGL/platform/osmesa.py -> build/lib/OpenGL/platform
+copying OpenGL/platform/darwin.py -> build/lib/OpenGL/platform
+creating build/lib/OpenGL/raw
+copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw
+creating build/lib/OpenGL/GLES3
+copying OpenGL/GLES3/__init__.py -> build/lib/OpenGL/GLES3
+copying OpenGL/GLES3/vboimplementation.py -> build/lib/OpenGL/GLES3
 creating build/lib/OpenGL/AGL
 copying OpenGL/AGL/__init__.py -> build/lib/OpenGL/AGL
 creating build/lib/OpenGL/GLUT
-copying OpenGL/GLUT/fonts.py -> build/lib/OpenGL/GLUT
 copying OpenGL/GLUT/freeglut.py -> build/lib/OpenGL/GLUT
+copying OpenGL/GLUT/fonts.py -> build/lib/OpenGL/GLUT
 copying OpenGL/GLUT/__init__.py -> build/lib/OpenGL/GLUT
 copying OpenGL/GLUT/osx.py -> build/lib/OpenGL/GLUT
 copying OpenGL/GLUT/special.py -> build/lib/OpenGL/GLUT
-creating build/lib/OpenGL/raw
-copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw
-creating build/lib/OpenGL/WGL
-copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL
-creating build/lib/OpenGL/EGL
-copying OpenGL/EGL/debug.py -> build/lib/OpenGL/EGL
-copying OpenGL/EGL/__init__.py -> build/lib/OpenGL/EGL
-copying OpenGL/EGL/gbmdevice.py -> build/lib/OpenGL/EGL
-creating build/lib/OpenGL/GLES2
-copying OpenGL/GLES2/shaders.py -> build/lib/OpenGL/GLES2
-copying OpenGL/GLES2/__init__.py -> build/lib/OpenGL/GLES2
-copying OpenGL/GLES2/vboimplementation.py -> build/lib/OpenGL/GLES2
-creating build/lib/OpenGL/GL
-copying OpenGL/GL/shaders.py -> build/lib/OpenGL/GL
-copying OpenGL/GL/glget.py -> build/lib/OpenGL/GL
-copying OpenGL/GL/feedback.py -> build/lib/OpenGL/GL
-copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL
-copying OpenGL/GL/exceptional.py -> build/lib/OpenGL/GL
-copying OpenGL/GL/__init__.py -> build/lib/OpenGL/GL
-copying OpenGL/GL/framebufferobjects.py -> build/lib/OpenGL/GL
-copying OpenGL/GL/vboimplementation.py -> build/lib/OpenGL/GL
-copying OpenGL/GL/selection.py -> build/lib/OpenGL/GL
-copying OpenGL/GL/images.py -> build/lib/OpenGL/GL
-creating build/lib/OpenGL/GLES1
-copying OpenGL/GLES1/__init__.py -> build/lib/OpenGL/GLES1
-creating build/lib/OpenGL/Tk
-copying OpenGL/Tk/__init__.py -> build/lib/OpenGL/Tk
 creating build/lib/OpenGL/GLX
 copying OpenGL/GLX/__init__.py -> build/lib/OpenGL/GLX
+creating build/lib/OpenGL/EGL/VERSION
+copying OpenGL/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/EGL/VERSION
+copying OpenGL/EGL/VERSION/__init__.py -> build/lib/OpenGL/EGL/VERSION
+copying OpenGL/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/EGL/VERSION
+copying OpenGL/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/EGL/VERSION
+copying OpenGL/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/EGL/VERSION
+copying OpenGL/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/EGL/VERSION
+copying OpenGL/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/EGL/VERSION
+creating build/lib/OpenGL/EGL/NV
+copying OpenGL/EGL/NV/stream_sync.py -> build/lib/OpenGL/EGL/NV
+copying OpenGL/EGL/NV/coverage_sample.py -> build/lib/OpenGL/EGL/NV
+copying OpenGL/EGL/NV/cuda_event.py -> build/lib/OpenGL/EGL/NV
+copying OpenGL/EGL/NV/stream_metadata.py -> build/lib/OpenGL/EGL/NV
+copying OpenGL/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/EGL/NV
+copying OpenGL/EGL/NV/device_cuda.py -> build/lib/OpenGL/EGL/NV
+copying OpenGL/EGL/NV/system_time.py -> build/lib/OpenGL/EGL/NV
+copying OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/EGL/NV
+copying OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/EGL/NV
+copying OpenGL/EGL/NV/__init__.py -> build/lib/OpenGL/EGL/NV
+copying OpenGL/EGL/NV/native_query.py -> build/lib/OpenGL/EGL/NV
+copying OpenGL/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/EGL/NV
+copying OpenGL/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/EGL/NV
+copying OpenGL/EGL/NV/sync.py -> build/lib/OpenGL/EGL/NV
+copying OpenGL/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/EGL/NV
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+copying OpenGL/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/vertex_array.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/memory_object.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/histogram.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/cull_vertex.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/convolution.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_array.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/point_parameters.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/subtexture.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_env_add.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/polygon_offset.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/bgra.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/fog_coord.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/blend_subtract.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/blend_minmax.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/__init__.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/window_rectangles.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/external_buffer.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/abgr.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/draw_instanced.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/copy_texture.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_snorm.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/misc_attribute.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/framebuffer_blit_layers.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/cmyka.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/packed_pixels.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/transform_feedback.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/paletted_texture.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture3D.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/shader_samples_identical.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/index_func.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/debug_marker.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/secondary_color.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/color_subtable.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/raster_multisample.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/rescale_normal.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/timer_query.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_storage.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/texture_object.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/EGL_sync.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/light_texture.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/debug_label.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/pixel_transform.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/index_array_formats.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/GL/EXT
+copying OpenGL/GL/EXT/direct_state_access.py -> build/lib/OpenGL/GL/EXT
+creating build/lib/OpenGL/GL/WIN
+copying OpenGL/GL/WIN/phong_shading.py -> build/lib/OpenGL/GL/WIN
+copying OpenGL/GL/WIN/__init__.py -> build/lib/OpenGL/GL/WIN
+copying OpenGL/GL/WIN/specular_fog.py -> build/lib/OpenGL/GL/WIN
+creating build/lib/OpenGL/GL/ANGLE
+copying OpenGL/GL/ANGLE/__init__.py -> build/lib/OpenGL/GL/ANGLE
+creating build/lib/OpenGL/GL/INTEL
+copying OpenGL/GL/INTEL/performance_query.py -> build/lib/OpenGL/GL/INTEL
+copying OpenGL/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GL/INTEL
+copying OpenGL/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/GL/INTEL
+copying OpenGL/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/GL/INTEL
+copying OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/GL/INTEL
+copying OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GL/INTEL
+copying OpenGL/GL/INTEL/__init__.py -> build/lib/OpenGL/GL/INTEL
+copying OpenGL/GL/INTEL/map_texture.py -> build/lib/OpenGL/GL/INTEL
 creating build/lib/OpenGL/GLU/EXT
 copying OpenGL/GLU/EXT/nurbs_tessellator.py -> build/lib/OpenGL/GLU/EXT
 copying OpenGL/GLU/EXT/__init__.py -> build/lib/OpenGL/GLU/EXT
 copying OpenGL/GLU/EXT/object_space_tess.py -> build/lib/OpenGL/GLU/EXT
-creating build/lib/OpenGL/GLES3/VERSION
-copying OpenGL/GLES3/VERSION/__init__.py -> build/lib/OpenGL/GLES3/VERSION
-copying OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/GLES3/VERSION
-copying OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/GLES3/VERSION
-creating build/lib/OpenGL/raw/GLE
-copying OpenGL/raw/GLE/__init__.py -> build/lib/OpenGL/raw/GLE
-copying OpenGL/raw/GLE/annotations.py -> build/lib/OpenGL/raw/GLE
-copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE
+creating build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/frame_extrapolation.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/shading_rate.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/texture_lod_bias.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/motion_estimation.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/__init__.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/render_sRGB_R8_RG8.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/render_shared_exponent.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/ycbcr_degamma.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/texture_foveated2.py -> build/lib/OpenGL/GLES2/QCOM
+copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/GLES2/QCOM
+creating build/lib/OpenGL/GLES2/VERSION
+copying OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/GLES2/VERSION
+copying OpenGL/GLES2/VERSION/__init__.py -> build/lib/OpenGL/GLES2/VERSION
+creating build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/read_buffer.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/fence.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/sample_locations.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/memory_object_sparse.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/timeline_semaphore.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/path_rendering.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/pack_subimage.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/read_depth.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/read_stencil.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/__init__.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/viewport_array.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/image_formats.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/conditional_render.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GLES2/NV
+copying OpenGL/GLES2/NV/primitive_shading_rate.py -> build/lib/OpenGL/GLES2/NV
+creating build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/copy_image.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/texture_npot.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/stencil4.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/depth_texture.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/sample_variables.py -> build/lib/OpenGL/GLES2/OES
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+copying OpenGL/GLES2/OES/viewport_array.py -> build/lib/OpenGL/GLES2/OES
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+copying OpenGL/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/texture_view.py -> build/lib/OpenGL/GLES2/OES
+copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES2/OES
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+creating build/lib/OpenGL/GLES2/ANGLE
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+copying OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/GLES2/ANGLE
+creating build/lib/OpenGL/GLES2/INTEL
+copying OpenGL/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/GLES2/INTEL
+copying OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GLES2/INTEL
+copying OpenGL/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/GLES2/INTEL
+copying OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GLES2/INTEL
+copying OpenGL/GLES2/INTEL/__init__.py -> build/lib/OpenGL/GLES2/INTEL
+creating build/lib/OpenGL/WGL/VERSION
+copying OpenGL/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/WGL/VERSION
+copying OpenGL/WGL/VERSION/__init__.py -> build/lib/OpenGL/WGL/VERSION
+creating build/lib/OpenGL/WGL/NV
+copying OpenGL/WGL/NV/present_video.py -> build/lib/OpenGL/WGL/NV
+copying OpenGL/WGL/NV/DX_interop2.py -> build/lib/OpenGL/WGL/NV
+copying OpenGL/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/WGL/NV
+copying OpenGL/WGL/NV/swap_group.py -> build/lib/OpenGL/WGL/NV
+copying OpenGL/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/WGL/NV
+copying OpenGL/WGL/NV/float_buffer.py -> build/lib/OpenGL/WGL/NV
+copying OpenGL/WGL/NV/copy_image.py -> build/lib/OpenGL/WGL/NV
+copying OpenGL/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/WGL/NV
+copying OpenGL/WGL/NV/__init__.py -> build/lib/OpenGL/WGL/NV
+copying OpenGL/WGL/NV/DX_interop.py -> build/lib/OpenGL/WGL/NV
+copying OpenGL/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/WGL/NV
+copying OpenGL/WGL/NV/video_capture.py -> build/lib/OpenGL/WGL/NV
+copying OpenGL/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/WGL/NV
+copying OpenGL/WGL/NV/video_output.py -> build/lib/OpenGL/WGL/NV
+copying OpenGL/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/WGL/NV
+copying OpenGL/WGL/NV/multigpu_context.py -> build/lib/OpenGL/WGL/NV
+creating build/lib/OpenGL/WGL/AMD
+copying OpenGL/WGL/AMD/gpu_association.py -> build/lib/OpenGL/WGL/AMD
+copying OpenGL/WGL/AMD/__init__.py -> build/lib/OpenGL/WGL/AMD
+creating build/lib/OpenGL/WGL/ATI
+copying OpenGL/WGL/ATI/__init__.py -> build/lib/OpenGL/WGL/ATI
+copying OpenGL/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/WGL/ATI
+copying OpenGL/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/WGL/ATI
+creating build/lib/OpenGL/WGL/OML
+copying OpenGL/WGL/OML/sync_control.py -> build/lib/OpenGL/WGL/OML
+copying OpenGL/WGL/OML/__init__.py -> build/lib/OpenGL/WGL/OML
+creating build/lib/OpenGL/WGL/DFX
+copying OpenGL/WGL/DFX/multisample.py -> build/lib/OpenGL/WGL/DFX
+copying OpenGL/WGL/DFX/__init__.py -> build/lib/OpenGL/WGL/DFX
+creating build/lib/OpenGL/WGL/I3D
+copying OpenGL/WGL/I3D/image_buffer.py -> build/lib/OpenGL/WGL/I3D
+copying OpenGL/WGL/I3D/gamma.py -> build/lib/OpenGL/WGL/I3D
+copying OpenGL/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/WGL/I3D
+copying OpenGL/WGL/I3D/__init__.py -> build/lib/OpenGL/WGL/I3D
+copying OpenGL/WGL/I3D/genlock.py -> build/lib/OpenGL/WGL/I3D
+copying OpenGL/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/WGL/I3D
+copying OpenGL/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/WGL/I3D
+creating build/lib/OpenGL/WGL/ARB
+copying OpenGL/WGL/ARB/multisample.py -> build/lib/OpenGL/WGL/ARB
+copying OpenGL/WGL/ARB/pixel_format.py -> build/lib/OpenGL/WGL/ARB
+copying OpenGL/WGL/ARB/make_current_read.py -> build/lib/OpenGL/WGL/ARB
+copying OpenGL/WGL/ARB/pbuffer.py -> build/lib/OpenGL/WGL/ARB
+copying OpenGL/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/WGL/ARB
+copying OpenGL/WGL/ARB/__init__.py -> build/lib/OpenGL/WGL/ARB
+copying OpenGL/WGL/ARB/render_texture.py -> build/lib/OpenGL/WGL/ARB
+copying OpenGL/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/WGL/ARB
+copying OpenGL/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/WGL/ARB
+copying OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/WGL/ARB
+copying OpenGL/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/WGL/ARB
+copying OpenGL/WGL/ARB/buffer_region.py -> build/lib/OpenGL/WGL/ARB
+copying OpenGL/WGL/ARB/create_context.py -> build/lib/OpenGL/WGL/ARB
+copying OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/ARB
+copying OpenGL/WGL/ARB/extensions_string.py -> build/lib/OpenGL/WGL/ARB
+copying OpenGL/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/WGL/ARB
+copying OpenGL/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/WGL/ARB
+creating build/lib/OpenGL/WGL/EXT
+copying OpenGL/WGL/EXT/multisample.py -> build/lib/OpenGL/WGL/EXT
+copying OpenGL/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/WGL/EXT
+copying OpenGL/WGL/EXT/pixel_format.py -> build/lib/OpenGL/WGL/EXT
+copying OpenGL/WGL/EXT/swap_control.py -> build/lib/OpenGL/WGL/EXT
+copying OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/WGL/EXT
+copying OpenGL/WGL/EXT/colorspace.py -> build/lib/OpenGL/WGL/EXT
+copying OpenGL/WGL/EXT/depth_float.py -> build/lib/OpenGL/WGL/EXT
+copying OpenGL/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/WGL/EXT
+copying OpenGL/WGL/EXT/display_color_table.py -> build/lib/OpenGL/WGL/EXT
+copying OpenGL/WGL/EXT/make_current_read.py -> build/lib/OpenGL/WGL/EXT
+copying OpenGL/WGL/EXT/pbuffer.py -> build/lib/OpenGL/WGL/EXT
+copying OpenGL/WGL/EXT/__init__.py -> build/lib/OpenGL/WGL/EXT
+copying OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/EXT
+copying OpenGL/WGL/EXT/extensions_string.py -> build/lib/OpenGL/WGL/EXT
+copying OpenGL/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/WGL/EXT
+creating build/lib/OpenGL/WGL/DL
+copying OpenGL/WGL/DL/stereo_control.py -> build/lib/OpenGL/WGL/DL
+copying OpenGL/WGL/DL/__init__.py -> build/lib/OpenGL/WGL/DL
 creating build/lib/OpenGL/raw/osmesa
-copying OpenGL/raw/osmesa/_types.py -> build/lib/OpenGL/raw/osmesa
-copying OpenGL/raw/osmesa/__init__.py -> build/lib/OpenGL/raw/osmesa
 copying OpenGL/raw/osmesa/mesa.py -> build/lib/OpenGL/raw/osmesa
+copying OpenGL/raw/osmesa/__init__.py -> build/lib/OpenGL/raw/osmesa
+copying OpenGL/raw/osmesa/_types.py -> build/lib/OpenGL/raw/osmesa
+creating build/lib/OpenGL/raw/EGL
+copying OpenGL/raw/EGL/__init__.py -> build/lib/OpenGL/raw/EGL
+copying OpenGL/raw/EGL/_types.py -> build/lib/OpenGL/raw/EGL
+copying OpenGL/raw/EGL/_errors.py -> build/lib/OpenGL/raw/EGL
+copying OpenGL/raw/EGL/_glgets.py -> build/lib/OpenGL/raw/EGL
+creating build/lib/OpenGL/raw/GLES1
+copying OpenGL/raw/GLES1/__init__.py -> build/lib/OpenGL/raw/GLES1
+copying OpenGL/raw/GLES1/_types.py -> build/lib/OpenGL/raw/GLES1
+copying OpenGL/raw/GLES1/_errors.py -> build/lib/OpenGL/raw/GLES1
+copying OpenGL/raw/GLES1/_glgets.py -> build/lib/OpenGL/raw/GLES1
+creating build/lib/OpenGL/raw/GL
+copying OpenGL/raw/GL/_lookupint.py -> build/lib/OpenGL/raw/GL
+copying OpenGL/raw/GL/__init__.py -> build/lib/OpenGL/raw/GL
+copying OpenGL/raw/GL/_types.py -> build/lib/OpenGL/raw/GL
+copying OpenGL/raw/GL/_errors.py -> build/lib/OpenGL/raw/GL
+copying OpenGL/raw/GL/_glgets.py -> build/lib/OpenGL/raw/GL
 creating build/lib/OpenGL/raw/GLU
-copying OpenGL/raw/GLU/_errors.py -> build/lib/OpenGL/raw/GLU
-copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU
 copying OpenGL/raw/GLU/annotations.py -> build/lib/OpenGL/raw/GLU
 copying OpenGL/raw/GLU/constants.py -> build/lib/OpenGL/raw/GLU
+copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU
+copying OpenGL/raw/GLU/_errors.py -> build/lib/OpenGL/raw/GLU
+creating build/lib/OpenGL/raw/GLES2
+copying OpenGL/raw/GLES2/__init__.py -> build/lib/OpenGL/raw/GLES2
+copying OpenGL/raw/GLES2/_types.py -> build/lib/OpenGL/raw/GLES2
+copying OpenGL/raw/GLES2/_errors.py -> build/lib/OpenGL/raw/GLES2
+copying OpenGL/raw/GLES2/_glgets.py -> build/lib/OpenGL/raw/GLES2
+creating build/lib/OpenGL/raw/WGL
+copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL
+copying OpenGL/raw/WGL/_types.py -> build/lib/OpenGL/raw/WGL
+copying OpenGL/raw/WGL/_errors.py -> build/lib/OpenGL/raw/WGL
+copying OpenGL/raw/WGL/_glgets.py -> build/lib/OpenGL/raw/WGL
+creating build/lib/OpenGL/raw/GLE
+copying OpenGL/raw/GLE/annotations.py -> build/lib/OpenGL/raw/GLE
+copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE
+copying OpenGL/raw/GLE/__init__.py -> build/lib/OpenGL/raw/GLE
 creating build/lib/OpenGL/raw/GLES3
-copying OpenGL/raw/GLES3/_glgets.py -> build/lib/OpenGL/raw/GLES3
+copying OpenGL/raw/GLES3/__init__.py -> build/lib/OpenGL/raw/GLES3
 copying OpenGL/raw/GLES3/_types.py -> build/lib/OpenGL/raw/GLES3
 copying OpenGL/raw/GLES3/_errors.py -> build/lib/OpenGL/raw/GLES3
-copying OpenGL/raw/GLES3/__init__.py -> build/lib/OpenGL/raw/GLES3
+copying OpenGL/raw/GLES3/_glgets.py -> build/lib/OpenGL/raw/GLES3
 creating build/lib/OpenGL/raw/GLUT
-copying OpenGL/raw/GLUT/__init__.py -> build/lib/OpenGL/raw/GLUT
 copying OpenGL/raw/GLUT/annotations.py -> build/lib/OpenGL/raw/GLUT
 copying OpenGL/raw/GLUT/constants.py -> build/lib/OpenGL/raw/GLUT
-creating build/lib/OpenGL/raw/WGL
-copying OpenGL/raw/WGL/_glgets.py -> build/lib/OpenGL/raw/WGL
-copying OpenGL/raw/WGL/_types.py -> build/lib/OpenGL/raw/WGL
-copying OpenGL/raw/WGL/_errors.py -> build/lib/OpenGL/raw/WGL
-copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL
-creating build/lib/OpenGL/raw/EGL
-copying OpenGL/raw/EGL/_glgets.py -> build/lib/OpenGL/raw/EGL
-copying OpenGL/raw/EGL/_types.py -> build/lib/OpenGL/raw/EGL
-copying OpenGL/raw/EGL/_errors.py -> build/lib/OpenGL/raw/EGL
-copying OpenGL/raw/EGL/__init__.py -> build/lib/OpenGL/raw/EGL
-creating build/lib/OpenGL/raw/GLES2
-copying OpenGL/raw/GLES2/_glgets.py -> build/lib/OpenGL/raw/GLES2
-copying OpenGL/raw/GLES2/_types.py -> build/lib/OpenGL/raw/GLES2
-copying OpenGL/raw/GLES2/_errors.py -> build/lib/OpenGL/raw/GLES2
-copying OpenGL/raw/GLES2/__init__.py -> build/lib/OpenGL/raw/GLES2
-creating build/lib/OpenGL/raw/GL
-copying OpenGL/raw/GL/_glgets.py -> build/lib/OpenGL/raw/GL
-copying OpenGL/raw/GL/_types.py -> build/lib/OpenGL/raw/GL
-copying OpenGL/raw/GL/_errors.py -> build/lib/OpenGL/raw/GL
-copying OpenGL/raw/GL/_lookupint.py -> build/lib/OpenGL/raw/GL
-copying OpenGL/raw/GL/__init__.py -> build/lib/OpenGL/raw/GL
-creating build/lib/OpenGL/raw/GLES1
-copying OpenGL/raw/GLES1/_glgets.py -> build/lib/OpenGL/raw/GLES1
-copying OpenGL/raw/GLES1/_types.py -> build/lib/OpenGL/raw/GLES1
-copying OpenGL/raw/GLES1/_errors.py -> build/lib/OpenGL/raw/GLES1
-copying OpenGL/raw/GLES1/__init__.py -> build/lib/OpenGL/raw/GLES1
+copying OpenGL/raw/GLUT/__init__.py -> build/lib/OpenGL/raw/GLUT
 creating build/lib/OpenGL/raw/GLX
-copying OpenGL/raw/GLX/_glgets.py -> build/lib/OpenGL/raw/GLX
+copying OpenGL/raw/GLX/__init__.py -> build/lib/OpenGL/raw/GLX
 copying OpenGL/raw/GLX/_types.py -> build/lib/OpenGL/raw/GLX
 copying OpenGL/raw/GLX/_errors.py -> build/lib/OpenGL/raw/GLX
-copying OpenGL/raw/GLX/__init__.py -> build/lib/OpenGL/raw/GLX
-creating build/lib/OpenGL/raw/GLES3/VERSION
-copying OpenGL/raw/GLES3/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES3/VERSION
-copying OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/raw/GLES3/VERSION
-copying OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/raw/GLES3/VERSION
-creating build/lib/OpenGL/raw/WGL/I3D
-copying OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/raw/WGL/I3D
-copying OpenGL/raw/WGL/I3D/image_buffer.py -> build/lib/OpenGL/raw/WGL/I3D
-copying OpenGL/raw/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/raw/WGL/I3D
-copying OpenGL/raw/WGL/I3D/gamma.py -> build/lib/OpenGL/raw/WGL/I3D
-copying OpenGL/raw/WGL/I3D/__init__.py -> build/lib/OpenGL/raw/WGL/I3D
-copying OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/raw/WGL/I3D
-copying OpenGL/raw/WGL/I3D/genlock.py -> build/lib/OpenGL/raw/WGL/I3D
-creating build/lib/OpenGL/raw/WGL/DL
-copying OpenGL/raw/WGL/DL/__init__.py -> build/lib/OpenGL/raw/WGL/DL
-copying OpenGL/raw/WGL/DL/stereo_control.py -> build/lib/OpenGL/raw/WGL/DL
-creating build/lib/OpenGL/raw/WGL/ARB
-copying OpenGL/raw/WGL/ARB/multisample.py -> build/lib/OpenGL/raw/WGL/ARB
-copying OpenGL/raw/WGL/ARB/extensions_string.py -> build/lib/OpenGL/raw/WGL/ARB
-copying OpenGL/raw/WGL/ARB/render_texture.py -> build/lib/OpenGL/raw/WGL/ARB
-copying OpenGL/raw/WGL/ARB/create_context.py -> build/lib/OpenGL/raw/WGL/ARB
-copying OpenGL/raw/WGL/ARB/pixel_format.py -> build/lib/OpenGL/raw/WGL/ARB
-copying OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ARB
-copying OpenGL/raw/WGL/ARB/pbuffer.py -> build/lib/OpenGL/raw/WGL/ARB
-copying OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/WGL/ARB
-copying OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/ARB
-copying OpenGL/raw/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/raw/WGL/ARB
-copying OpenGL/raw/WGL/ARB/__init__.py -> build/lib/OpenGL/raw/WGL/ARB
-copying OpenGL/raw/WGL/ARB/make_current_read.py -> build/lib/OpenGL/raw/WGL/ARB
-copying OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/WGL/ARB
-copying OpenGL/raw/WGL/ARB/buffer_region.py -> build/lib/OpenGL/raw/WGL/ARB
-copying OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/WGL/ARB
-copying OpenGL/raw/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/raw/WGL/ARB
-copying OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/WGL/ARB
-creating build/lib/OpenGL/raw/WGL/ATI
-copying OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ATI
-copying OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/ATI
-copying OpenGL/raw/WGL/ATI/__init__.py -> build/lib/OpenGL/raw/WGL/ATI
-creating build/lib/OpenGL/raw/WGL/OML
-copying OpenGL/raw/WGL/OML/__init__.py -> build/lib/OpenGL/raw/WGL/OML
-copying OpenGL/raw/WGL/OML/sync_control.py -> build/lib/OpenGL/raw/WGL/OML
-creating build/lib/OpenGL/raw/WGL/VERSION
-copying OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/raw/WGL/VERSION
-copying OpenGL/raw/WGL/VERSION/__init__.py -> build/lib/OpenGL/raw/WGL/VERSION
-creating build/lib/OpenGL/raw/WGL/DFX
-copying OpenGL/raw/WGL/DFX/multisample.py -> build/lib/OpenGL/raw/WGL/DFX
-copying OpenGL/raw/WGL/DFX/__init__.py -> build/lib/OpenGL/raw/WGL/DFX
-creating build/lib/OpenGL/raw/WGL/NV
-copying OpenGL/raw/WGL/NV/video_output.py -> build/lib/OpenGL/raw/WGL/NV
-copying OpenGL/raw/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/WGL/NV
-copying OpenGL/raw/WGL/NV/swap_group.py -> build/lib/OpenGL/raw/WGL/NV
-copying OpenGL/raw/WGL/NV/float_buffer.py -> build/lib/OpenGL/raw/WGL/NV
-copying OpenGL/raw/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/raw/WGL/NV
-copying OpenGL/raw/WGL/NV/DX_interop2.py -> build/lib/OpenGL/raw/WGL/NV
-copying OpenGL/raw/WGL/NV/video_capture.py -> build/lib/OpenGL/raw/WGL/NV
-copying OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/NV
-copying OpenGL/raw/WGL/NV/DX_interop.py -> build/lib/OpenGL/raw/WGL/NV
-copying OpenGL/raw/WGL/NV/copy_image.py -> build/lib/OpenGL/raw/WGL/NV
-copying OpenGL/raw/WGL/NV/__init__.py -> build/lib/OpenGL/raw/WGL/NV
-copying OpenGL/raw/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/raw/WGL/NV
-copying OpenGL/raw/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/raw/WGL/NV
-copying OpenGL/raw/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/WGL/NV
-copying OpenGL/raw/WGL/NV/present_video.py -> build/lib/OpenGL/raw/WGL/NV
-copying OpenGL/raw/WGL/NV/multigpu_context.py -> build/lib/OpenGL/raw/WGL/NV
-creating build/lib/OpenGL/raw/WGL/AMD
-copying OpenGL/raw/WGL/AMD/gpu_association.py -> build/lib/OpenGL/raw/WGL/AMD
-copying OpenGL/raw/WGL/AMD/__init__.py -> build/lib/OpenGL/raw/WGL/AMD
-creating build/lib/OpenGL/raw/WGL/EXT
-copying OpenGL/raw/WGL/EXT/multisample.py -> build/lib/OpenGL/raw/WGL/EXT
-copying OpenGL/raw/WGL/EXT/extensions_string.py -> build/lib/OpenGL/raw/WGL/EXT
-copying OpenGL/raw/WGL/EXT/display_color_table.py -> build/lib/OpenGL/raw/WGL/EXT
-copying OpenGL/raw/WGL/EXT/colorspace.py -> build/lib/OpenGL/raw/WGL/EXT
-copying OpenGL/raw/WGL/EXT/pixel_format.py -> build/lib/OpenGL/raw/WGL/EXT
-copying OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/WGL/EXT
-copying OpenGL/raw/WGL/EXT/pbuffer.py -> build/lib/OpenGL/raw/WGL/EXT
-copying OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/WGL/EXT
-copying OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/WGL/EXT
-copying OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/EXT
-copying OpenGL/raw/WGL/EXT/depth_float.py -> build/lib/OpenGL/raw/WGL/EXT
-copying OpenGL/raw/WGL/EXT/__init__.py -> build/lib/OpenGL/raw/WGL/EXT
-copying OpenGL/raw/WGL/EXT/make_current_read.py -> build/lib/OpenGL/raw/WGL/EXT
-copying OpenGL/raw/WGL/EXT/swap_control.py -> build/lib/OpenGL/raw/WGL/EXT
-copying OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/raw/WGL/EXT
-creating build/lib/OpenGL/raw/EGL/ANGLE
-copying OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/raw/EGL/ANGLE
-copying OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/raw/EGL/ANGLE
-copying OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/raw/EGL/ANGLE
-copying OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/raw/EGL/ANGLE
-copying OpenGL/raw/EGL/ANGLE/__init__.py -> build/lib/OpenGL/raw/EGL/ANGLE
-copying OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/raw/EGL/ANGLE
-creating build/lib/OpenGL/raw/EGL/ANDROID
-copying OpenGL/raw/EGL/ANDROID/recordable.py -> build/lib/OpenGL/raw/EGL/ANDROID
-copying OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/ANDROID
-copying OpenGL/raw/EGL/ANDROID/__init__.py -> build/lib/OpenGL/raw/EGL/ANDROID
-copying OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/raw/EGL/ANDROID
-copying OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/raw/EGL/ANDROID
-copying OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/raw/EGL/ANDROID
+copying OpenGL/raw/GLX/_glgets.py -> build/lib/OpenGL/raw/GLX
 creating build/lib/OpenGL/raw/EGL/VERSION
-copying OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/raw/EGL/VERSION
-copying OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/raw/EGL/VERSION
 copying OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/raw/EGL/VERSION
-copying OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/raw/EGL/VERSION
-copying OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/raw/EGL/VERSION
 copying OpenGL/raw/EGL/VERSION/__init__.py -> build/lib/OpenGL/raw/EGL/VERSION
+copying OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/raw/EGL/VERSION
+copying OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/raw/EGL/VERSION
+copying OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/raw/EGL/VERSION
 copying OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/raw/EGL/VERSION
-creating build/lib/OpenGL/raw/EGL/IMG
-copying OpenGL/raw/EGL/IMG/__init__.py -> build/lib/OpenGL/raw/EGL/IMG
-copying OpenGL/raw/EGL/IMG/context_priority.py -> build/lib/OpenGL/raw/EGL/IMG
-creating build/lib/OpenGL/raw/EGL/MESA
-copying OpenGL/raw/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/raw/EGL/MESA
-copying OpenGL/raw/EGL/MESA/drm_image.py -> build/lib/OpenGL/raw/EGL/MESA
-copying OpenGL/raw/EGL/MESA/__init__.py -> build/lib/OpenGL/raw/EGL/MESA
-copying OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/raw/EGL/MESA
+copying OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/raw/EGL/VERSION
+creating build/lib/OpenGL/raw/EGL/NV
+copying OpenGL/raw/EGL/NV/stream_sync.py -> build/lib/OpenGL/raw/EGL/NV
+copying OpenGL/raw/EGL/NV/coverage_sample.py -> build/lib/OpenGL/raw/EGL/NV
+copying OpenGL/raw/EGL/NV/cuda_event.py -> build/lib/OpenGL/raw/EGL/NV
+copying OpenGL/raw/EGL/NV/stream_metadata.py -> build/lib/OpenGL/raw/EGL/NV
+copying OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/raw/EGL/NV
+copying OpenGL/raw/EGL/NV/device_cuda.py -> build/lib/OpenGL/raw/EGL/NV
+copying OpenGL/raw/EGL/NV/system_time.py -> build/lib/OpenGL/raw/EGL/NV
+copying OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/raw/EGL/NV
+copying OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/raw/EGL/NV
+copying OpenGL/raw/EGL/NV/__init__.py -> build/lib/OpenGL/raw/EGL/NV
+copying OpenGL/raw/EGL/NV/native_query.py -> build/lib/OpenGL/raw/EGL/NV
+copying OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/EGL/NV
+copying OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/raw/EGL/NV
+copying OpenGL/raw/EGL/NV/sync.py -> build/lib/OpenGL/raw/EGL/NV
+copying OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/raw/EGL/NV
 creating build/lib/OpenGL/raw/EGL/NOK
 copying OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/raw/EGL/NOK
 copying OpenGL/raw/EGL/NOK/swap_region.py -> build/lib/OpenGL/raw/EGL/NOK
-copying OpenGL/raw/EGL/NOK/__init__.py -> build/lib/OpenGL/raw/EGL/NOK
 copying OpenGL/raw/EGL/NOK/swap_region2.py -> build/lib/OpenGL/raw/EGL/NOK
+copying OpenGL/raw/EGL/NOK/__init__.py -> build/lib/OpenGL/raw/EGL/NOK
+creating build/lib/OpenGL/raw/EGL/ANDROID
+copying OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/raw/EGL/ANDROID
+copying OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/raw/EGL/ANDROID
+copying OpenGL/raw/EGL/ANDROID/__init__.py -> build/lib/OpenGL/raw/EGL/ANDROID
+copying OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/ANDROID
+copying OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/raw/EGL/ANDROID
+copying OpenGL/raw/EGL/ANDROID/recordable.py -> build/lib/OpenGL/raw/EGL/ANDROID
+creating build/lib/OpenGL/raw/EGL/HI
+copying OpenGL/raw/EGL/HI/clientpixmap.py -> build/lib/OpenGL/raw/EGL/HI
+copying OpenGL/raw/EGL/HI/colorformats.py -> build/lib/OpenGL/raw/EGL/HI
+copying OpenGL/raw/EGL/HI/__init__.py -> build/lib/OpenGL/raw/EGL/HI
+creating build/lib/OpenGL/raw/EGL/ARM
+copying OpenGL/raw/EGL/ARM/__init__.py -> build/lib/OpenGL/raw/EGL/ARM
+copying OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/raw/EGL/ARM
+creating build/lib/OpenGL/raw/EGL/TIZEN
+copying OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/raw/EGL/TIZEN
+copying OpenGL/raw/EGL/TIZEN/__init__.py -> build/lib/OpenGL/raw/EGL/TIZEN
+copying OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/TIZEN
 creating build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/debug.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/partial_update.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/create_context.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/lock_surface.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/image_base.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/platform_x11.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/image.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/raw/EGL/KHR
 copying OpenGL/raw/EGL/KHR/cl_event.py -> build/lib/OpenGL/raw/EGL/KHR
 copying OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/wait_sync.py -> build/lib/OpenGL/raw/EGL/KHR
 copying OpenGL/raw/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/fence_sync.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/raw/EGL/KHR
 copying OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/wait_sync.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/config_attribs.py -> build/lib/OpenGL/raw/EGL/KHR
 copying OpenGL/raw/EGL/KHR/__init__.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/fence_sync.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/partial_update.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/lock_surface.py -> build/lib/OpenGL/raw/EGL/KHR
 copying OpenGL/raw/EGL/KHR/stream.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/platform_x11.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/image.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/raw/EGL/KHR
 copying OpenGL/raw/EGL/KHR/cl_event2.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/debug.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/image_base.py -> build/lib/OpenGL/raw/EGL/KHR
 copying OpenGL/raw/EGL/KHR/platform_android.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/config_attribs.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/raw/EGL/KHR
-copying OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/raw/EGL/KHR
-creating build/lib/OpenGL/raw/EGL/NV
-copying OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/raw/EGL/NV
-copying OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/raw/EGL/NV
-copying OpenGL/raw/EGL/NV/system_time.py -> build/lib/OpenGL/raw/EGL/NV
-copying OpenGL/raw/EGL/NV/sync.py -> build/lib/OpenGL/raw/EGL/NV
-copying OpenGL/raw/EGL/NV/stream_sync.py -> build/lib/OpenGL/raw/EGL/NV
-copying OpenGL/raw/EGL/NV/__init__.py -> build/lib/OpenGL/raw/EGL/NV
-copying OpenGL/raw/EGL/NV/cuda_event.py -> build/lib/OpenGL/raw/EGL/NV
-copying OpenGL/raw/EGL/NV/device_cuda.py -> build/lib/OpenGL/raw/EGL/NV
-copying OpenGL/raw/EGL/NV/native_query.py -> build/lib/OpenGL/raw/EGL/NV
-copying OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/raw/EGL/NV
-copying OpenGL/raw/EGL/NV/stream_metadata.py -> build/lib/OpenGL/raw/EGL/NV
-copying OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/raw/EGL/NV
-copying OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/raw/EGL/NV
-copying OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/EGL/NV
-copying OpenGL/raw/EGL/NV/coverage_sample.py -> build/lib/OpenGL/raw/EGL/NV
-creating build/lib/OpenGL/raw/EGL/TIZEN
-copying OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/raw/EGL/TIZEN
-copying OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/TIZEN
-copying OpenGL/raw/EGL/TIZEN/__init__.py -> build/lib/OpenGL/raw/EGL/TIZEN
-creating build/lib/OpenGL/raw/EGL/ARM
-copying OpenGL/raw/EGL/ARM/__init__.py -> build/lib/OpenGL/raw/EGL/ARM
-copying OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/raw/EGL/ARM
-creating build/lib/OpenGL/raw/EGL/HI
-copying OpenGL/raw/EGL/HI/colorformats.py -> build/lib/OpenGL/raw/EGL/HI
-copying OpenGL/raw/EGL/HI/__init__.py -> build/lib/OpenGL/raw/EGL/HI
-copying OpenGL/raw/EGL/HI/clientpixmap.py -> build/lib/OpenGL/raw/EGL/HI
+copying OpenGL/raw/EGL/KHR/create_context.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/raw/EGL/KHR
+copying OpenGL/raw/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/raw/EGL/KHR
+creating build/lib/OpenGL/raw/EGL/MESA
+copying OpenGL/raw/EGL/MESA/drm_image.py -> build/lib/OpenGL/raw/EGL/MESA
+copying OpenGL/raw/EGL/MESA/__init__.py -> build/lib/OpenGL/raw/EGL/MESA
+copying OpenGL/raw/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/raw/EGL/MESA
+copying OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/raw/EGL/MESA
+creating build/lib/OpenGL/raw/EGL/IMG
+copying OpenGL/raw/EGL/IMG/__init__.py -> build/lib/OpenGL/raw/EGL/IMG
+copying OpenGL/raw/EGL/IMG/context_priority.py -> build/lib/OpenGL/raw/EGL/IMG
 creating build/lib/OpenGL/raw/EGL/EXT
+copying OpenGL/raw/EGL/EXT/platform_base.py -> build/lib/OpenGL/raw/EGL/EXT
+copying OpenGL/raw/EGL/EXT/client_extensions.py -> build/lib/OpenGL/raw/EGL/EXT
 copying OpenGL/raw/EGL/EXT/multiview_window.py -> build/lib/OpenGL/raw/EGL/EXT
+copying OpenGL/raw/EGL/EXT/device_drm.py -> build/lib/OpenGL/raw/EGL/EXT
+copying OpenGL/raw/EGL/EXT/platform_x11.py -> build/lib/OpenGL/raw/EGL/EXT
+copying OpenGL/raw/EGL/EXT/platform_device.py -> build/lib/OpenGL/raw/EGL/EXT
+copying OpenGL/raw/EGL/EXT/device_openwf.py -> build/lib/OpenGL/raw/EGL/EXT
 copying OpenGL/raw/EGL/EXT/output_drm.py -> build/lib/OpenGL/raw/EGL/EXT
+copying OpenGL/raw/EGL/EXT/output_base.py -> build/lib/OpenGL/raw/EGL/EXT
 copying OpenGL/raw/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/raw/EGL/EXT
+copying OpenGL/raw/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/raw/EGL/EXT
+copying OpenGL/raw/EGL/EXT/__init__.py -> build/lib/OpenGL/raw/EGL/EXT
+copying OpenGL/raw/EGL/EXT/device_base.py -> build/lib/OpenGL/raw/EGL/EXT
+copying OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/EXT
+copying OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/raw/EGL/EXT
+copying OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/raw/EGL/EXT
+copying OpenGL/raw/EGL/EXT/protected_surface.py -> build/lib/OpenGL/raw/EGL/EXT
+copying OpenGL/raw/EGL/EXT/buffer_age.py -> build/lib/OpenGL/raw/EGL/EXT
 copying OpenGL/raw/EGL/EXT/output_openwf.py -> build/lib/OpenGL/raw/EGL/EXT
 copying OpenGL/raw/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/raw/EGL/EXT
-copying OpenGL/raw/EGL/EXT/protected_surface.py -> build/lib/OpenGL/raw/EGL/EXT
-copying OpenGL/raw/EGL/EXT/client_extensions.py -> build/lib/OpenGL/raw/EGL/EXT
 copying OpenGL/raw/EGL/EXT/device_query.py -> build/lib/OpenGL/raw/EGL/EXT
-copying OpenGL/raw/EGL/EXT/platform_device.py -> build/lib/OpenGL/raw/EGL/EXT
-copying OpenGL/raw/EGL/EXT/device_openwf.py -> build/lib/OpenGL/raw/EGL/EXT
-copying OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/EXT
-copying OpenGL/raw/EGL/EXT/__init__.py -> build/lib/OpenGL/raw/EGL/EXT
-copying OpenGL/raw/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/raw/EGL/EXT
-copying OpenGL/raw/EGL/EXT/output_base.py -> build/lib/OpenGL/raw/EGL/EXT
 copying OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/raw/EGL/EXT
-copying OpenGL/raw/EGL/EXT/platform_x11.py -> build/lib/OpenGL/raw/EGL/EXT
-copying OpenGL/raw/EGL/EXT/buffer_age.py -> build/lib/OpenGL/raw/EGL/EXT
-copying OpenGL/raw/EGL/EXT/platform_base.py -> build/lib/OpenGL/raw/EGL/EXT
-copying OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/raw/EGL/EXT
-copying OpenGL/raw/EGL/EXT/device_drm.py -> build/lib/OpenGL/raw/EGL/EXT
-copying OpenGL/raw/EGL/EXT/device_base.py -> build/lib/OpenGL/raw/EGL/EXT
-copying OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/raw/EGL/EXT
-creating build/lib/OpenGL/raw/GLES2/ANGLE
-copying OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/ANGLE
-copying OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/raw/GLES2/ANGLE
-copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/raw/GLES2/ANGLE
-copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/raw/GLES2/ANGLE
-copying OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/ANGLE
-copying OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/raw/GLES2/ANGLE
-copying OpenGL/raw/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/raw/GLES2/ANGLE
-copying OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/raw/GLES2/ANGLE
-copying OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/ANGLE
-copying OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/raw/GLES2/ANGLE
-copying OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/raw/GLES2/ANGLE
-creating build/lib/OpenGL/raw/GLES2/ANDROID
-copying OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/raw/GLES2/ANDROID
-copying OpenGL/raw/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/raw/GLES2/ANDROID
-creating build/lib/OpenGL/raw/GLES2/VIV
-copying OpenGL/raw/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/raw/GLES2/VIV
-copying OpenGL/raw/GLES2/VIV/__init__.py -> build/lib/OpenGL/raw/GLES2/VIV
-creating build/lib/OpenGL/raw/GLES2/VERSION
-copying OpenGL/raw/GLES2/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES2/VERSION
-copying OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/raw/GLES2/VERSION
-creating build/lib/OpenGL/raw/GLES2/IMG
-copying OpenGL/raw/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/raw/GLES2/IMG
-copying OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/raw/GLES2/IMG
-copying OpenGL/raw/GLES2/IMG/read_format.py -> build/lib/OpenGL/raw/GLES2/IMG
-copying OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/IMG
-copying OpenGL/raw/GLES2/IMG/__init__.py -> build/lib/OpenGL/raw/GLES2/IMG
-copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/raw/GLES2/IMG
-copying OpenGL/raw/GLES2/IMG/program_binary.py -> build/lib/OpenGL/raw/GLES2/IMG
-copying OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/raw/GLES2/IMG
-copying OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/IMG
-copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES2/IMG
-creating build/lib/OpenGL/raw/GLES2/FJ
-copying OpenGL/raw/GLES2/FJ/__init__.py -> build/lib/OpenGL/raw/GLES2/FJ
-copying OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/raw/GLES2/FJ
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-copying OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/texture_3D.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/texture_view.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES
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-copying OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/OES
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-copying OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES2/OES
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-copying OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/viewport_array.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/sample_shading.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/OES
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-copying OpenGL/raw/GLES2/OES/texture_float.py -> build/lib/OpenGL/raw/GLES2/OES
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-copying OpenGL/raw/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES2/OES
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-copying OpenGL/raw/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES2/OES
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-copying OpenGL/raw/GLES2/OES/__init__.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/stencil1.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/depth32.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/stencil4.py -> build/lib/OpenGL/raw/GLES2/OES
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-copying OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES2/OES
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-copying OpenGL/raw/GLES2/OES/sample_variables.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES2/OES
-copying OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/raw/GLES2/OES
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-copying OpenGL/raw/GLES2/MESA/framebuffer_swap_xy.py -> build/lib/OpenGL/raw/GLES2/MESA
-copying OpenGL/raw/GLES2/MESA/sampler_objects.py -> build/lib/OpenGL/raw/GLES2/MESA
-copying OpenGL/raw/GLES2/MESA/bgra.py -> build/lib/OpenGL/raw/GLES2/MESA
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-copying OpenGL/raw/GLES2/MESA/framebuffer_flip_x.py -> build/lib/OpenGL/raw/GLES2/MESA
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-copying OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GLES2/KHR
-copying OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GLES2/KHR
-copying OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GLES2/KHR
-copying OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GLES2/KHR
-copying OpenGL/raw/GLES2/KHR/no_error.py -> build/lib/OpenGL/raw/GLES2/KHR
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-copying OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GLES2/KHR
-copying OpenGL/raw/GLES2/KHR/__init__.py -> build/lib/OpenGL/raw/GLES2/KHR
-copying OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/KHR
-copying OpenGL/raw/GLES2/KHR/robustness.py -> build/lib/OpenGL/raw/GLES2/KHR
-copying OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GLES2/KHR
-copying OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/KHR
-creating build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/render_sRGB_R8_RG8.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/shading_rate.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/frame_extrapolation.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/motion_estimation.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/ycbcr_degamma.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/texture_foveated2.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/render_shared_exponent.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES2/QCOM
-copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/raw/GLES2/QCOM
-creating build/lib/OpenGL/raw/GLES2/INTEL
-copying OpenGL/raw/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/raw/GLES2/INTEL
-copying OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GLES2/INTEL
-copying OpenGL/raw/GLES2/INTEL/__init__.py -> build/lib/OpenGL/raw/GLES2/INTEL
-copying OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GLES2/INTEL
-copying OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GLES2/INTEL
-creating build/lib/OpenGL/raw/GLES2/NV
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-copying OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/NV
-copying OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GLES2/NV
-copying OpenGL/raw/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/raw/GLES2/NV
-copying OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/NV
-copying OpenGL/raw/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/raw/GLES2/NV
-copying OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/raw/GLES2/NV
-copying OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GLES2/NV
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-copying OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/raw/GLES2/NV
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-copying OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/NV
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-copying OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GLES2/NV
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-copying OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GLES2/NV
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-copying OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/raw/GLES2/NV
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-creating build/lib/OpenGL/raw/GLES2/ES
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-creating build/lib/OpenGL/raw/GLES2/NVX
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-copying OpenGL/raw/GLES2/NVX/__init__.py -> build/lib/OpenGL/raw/GLES2/NVX
-creating build/lib/OpenGL/raw/GLES2/OVR
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-copying OpenGL/raw/GLES2/OVR/multiview.py -> build/lib/OpenGL/raw/GLES2/OVR
-copying OpenGL/raw/GLES2/OVR/multiview2.py -> build/lib/OpenGL/raw/GLES2/OVR
-copying OpenGL/raw/GLES2/OVR/__init__.py -> build/lib/OpenGL/raw/GLES2/OVR
-creating build/lib/OpenGL/raw/GLES2/DMP
-copying OpenGL/raw/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/raw/GLES2/DMP
-copying OpenGL/raw/GLES2/DMP/__init__.py -> build/lib/OpenGL/raw/GLES2/DMP
-copying OpenGL/raw/GLES2/DMP/program_binary.py -> build/lib/OpenGL/raw/GLES2/DMP
-creating build/lib/OpenGL/raw/GLES2/APPLE
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-copying OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GLES2/APPLE
-copying OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/APPLE
-copying OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/raw/GLES2/APPLE
-copying OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/APPLE
-copying OpenGL/raw/GLES2/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES2/APPLE
-copying OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES2/APPLE
-copying OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE
-copying OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE
-copying OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES2/APPLE
-creating build/lib/OpenGL/raw/GLES2/ARM
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-copying OpenGL/raw/GLES2/ARM/shader_core_properties.py -> build/lib/OpenGL/raw/GLES2/ARM
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-copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN
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-copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN
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-copying OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/raw/GL/ATI
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+copying OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES
+copying OpenGL/raw/GLES1/OES/matrix_get.py -> build/lib/OpenGL/raw/GLES1/OES
+creating build/lib/OpenGL/raw/GLES1/AMD
+copying OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD
+copying OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD
+copying OpenGL/raw/GLES1/AMD/__init__.py -> build/lib/OpenGL/raw/GLES1/AMD
+creating build/lib/OpenGL/raw/GLES1/ARM
+copying OpenGL/raw/GLES1/ARM/__init__.py -> build/lib/OpenGL/raw/GLES1/ARM
+copying OpenGL/raw/GLES1/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES1/ARM
+creating build/lib/OpenGL/raw/GLES1/KHR
+copying OpenGL/raw/GLES1/KHR/__init__.py -> build/lib/OpenGL/raw/GLES1/KHR
+copying OpenGL/raw/GLES1/KHR/debug.py -> build/lib/OpenGL/raw/GLES1/KHR
+creating build/lib/OpenGL/raw/GLES1/APPLE
+copying OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/APPLE
+copying OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES1/APPLE
+copying OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES1/APPLE
+copying OpenGL/raw/GLES1/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES1/APPLE
+copying OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/raw/GLES1/APPLE
+copying OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES1/APPLE
+copying OpenGL/raw/GLES1/APPLE/sync.py -> build/lib/OpenGL/raw/GLES1/APPLE
+creating build/lib/OpenGL/raw/GLES1/IMG
+copying OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/IMG
+copying OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/raw/GLES1/IMG
+copying OpenGL/raw/GLES1/IMG/__init__.py -> build/lib/OpenGL/raw/GLES1/IMG
+copying OpenGL/raw/GLES1/IMG/read_format.py -> build/lib/OpenGL/raw/GLES1/IMG
+copying OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES1/IMG
+copying OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/raw/GLES1/IMG
+creating build/lib/OpenGL/raw/GLES1/EXT
+copying OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES1/EXT
+copying OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/EXT
+copying OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/EXT
+copying OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES1/EXT
+copying OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES1/EXT
+copying OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES1/EXT
+copying OpenGL/raw/GLES1/EXT/__init__.py -> build/lib/OpenGL/raw/GLES1/EXT
+copying OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES1/EXT
+copying OpenGL/raw/GLES1/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES1/EXT
+copying OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES1/EXT
+copying OpenGL/raw/GLES1/EXT/robustness.py -> build/lib/OpenGL/raw/GLES1/EXT
+copying OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES1/EXT
+copying OpenGL/raw/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES1/EXT
+copying OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES1/EXT
+copying OpenGL/raw/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES1/EXT
+creating build/lib/OpenGL/raw/GL/IBM
+copying OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/raw/GL/IBM
+copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM
+copying OpenGL/raw/GL/IBM/static_data.py -> build/lib/OpenGL/raw/GL/IBM
+copying OpenGL/raw/GL/IBM/__init__.py -> build/lib/OpenGL/raw/GL/IBM
+copying OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/IBM
+copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM
+copying OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/raw/GL/IBM
+creating build/lib/OpenGL/raw/GL/SGIS
+copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS
+copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS
+copying OpenGL/raw/GL/SGIS/texture4D.py -> build/lib/OpenGL/raw/GL/SGIS
+copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS
+copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS
+copying OpenGL/raw/GL/SGIS/detail_texture.py -> build/lib/OpenGL/raw/GL/SGIS
+copying OpenGL/raw/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIS
+copying OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/SGIS
+copying OpenGL/raw/GL/SGIS/point_parameters.py -> build/lib/OpenGL/raw/GL/SGIS
+copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS
+copying OpenGL/raw/GL/SGIS/__init__.py -> build/lib/OpenGL/raw/GL/SGIS
+copying OpenGL/raw/GL/SGIS/texture_lod.py -> build/lib/OpenGL/raw/GL/SGIS
+copying OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/raw/GL/SGIS
+copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS
+copying OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/raw/GL/SGIS
+copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS
 creating build/lib/OpenGL/raw/GL/HP
-copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP
-copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP
 copying OpenGL/raw/GL/HP/occlusion_test.py -> build/lib/OpenGL/raw/GL/HP
+copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP
 copying OpenGL/raw/GL/HP/__init__.py -> build/lib/OpenGL/raw/GL/HP
 copying OpenGL/raw/GL/HP/image_transform.py -> build/lib/OpenGL/raw/GL/HP
-creating build/lib/OpenGL/raw/GL/WIN
-copying OpenGL/raw/GL/WIN/specular_fog.py -> build/lib/OpenGL/raw/GL/WIN
-copying OpenGL/raw/GL/WIN/phong_shading.py -> build/lib/OpenGL/raw/GL/WIN
-copying OpenGL/raw/GL/WIN/__init__.py -> build/lib/OpenGL/raw/GL/WIN
+copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP
+creating build/lib/OpenGL/raw/GL/SGI
+copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI
+copying OpenGL/raw/GL/SGI/texture_color_table.py -> build/lib/OpenGL/raw/GL/SGI
+copying OpenGL/raw/GL/SGI/__init__.py -> build/lib/OpenGL/raw/GL/SGI
+copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI
+creating build/lib/OpenGL/raw/GL/QCOM
+copying OpenGL/raw/GL/QCOM/__init__.py -> build/lib/OpenGL/raw/GL/QCOM
+creating build/lib/OpenGL/raw/GL/REND
+copying OpenGL/raw/GL/REND/__init__.py -> build/lib/OpenGL/raw/GL/REND
+copying OpenGL/raw/GL/REND/screen_coordinates.py -> build/lib/OpenGL/raw/GL/REND
 creating build/lib/OpenGL/raw/GL/VERSION
-copying OpenGL/raw/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/raw/GL/VERSION
 copying OpenGL/raw/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/raw/GL/VERSION
+copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION
+copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION
 copying OpenGL/raw/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/raw/GL/VERSION
 copying OpenGL/raw/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/raw/GL/VERSION
 copying OpenGL/raw/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/raw/GL/VERSION
-copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION
+copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION
+copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION
+copying OpenGL/raw/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/raw/GL/VERSION
+copying OpenGL/raw/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/raw/GL/VERSION
 copying OpenGL/raw/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/raw/GL/VERSION
+copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION
+copying OpenGL/raw/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/raw/GL/VERSION
+copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION
 copying OpenGL/raw/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/raw/GL/VERSION
-copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION
-copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION
-copying OpenGL/raw/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/raw/GL/VERSION
+copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION
 copying OpenGL/raw/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/raw/GL/VERSION
 copying OpenGL/raw/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/raw/GL/VERSION
-copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION
-copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION
-copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION
-copying OpenGL/raw/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/raw/GL/VERSION
+copying OpenGL/raw/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/raw/GL/VERSION
 copying OpenGL/raw/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/raw/GL/VERSION
-copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION
-copying OpenGL/raw/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/raw/GL/VERSION
-creating build/lib/OpenGL/raw/GL/IMG
-copying OpenGL/raw/GL/IMG/__init__.py -> build/lib/OpenGL/raw/GL/IMG
-creating build/lib/OpenGL/raw/GL/FJ
-copying OpenGL/raw/GL/FJ/__init__.py -> build/lib/OpenGL/raw/GL/FJ
-creating build/lib/OpenGL/raw/GL/OES
-copying OpenGL/raw/GL/OES/single_precision.py -> build/lib/OpenGL/raw/GL/OES
-copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES
-copying OpenGL/raw/GL/OES/query_matrix.py -> build/lib/OpenGL/raw/GL/OES
-copying OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GL/OES
-copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES
-copying OpenGL/raw/GL/OES/fixed_point.py -> build/lib/OpenGL/raw/GL/OES
-copying OpenGL/raw/GL/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GL/OES
-creating build/lib/OpenGL/raw/GL/MESA
-copying OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GL/MESA
-copying OpenGL/raw/GL/MESA/framebuffer_swap_xy.py -> build/lib/OpenGL/raw/GL/MESA
-copying OpenGL/raw/GL/MESA/window_pos.py -> build/lib/OpenGL/raw/GL/MESA
-copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA
-copying OpenGL/raw/GL/MESA/resize_buffers.py -> build/lib/OpenGL/raw/GL/MESA
-copying OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GL/MESA
-copying OpenGL/raw/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GL/MESA
-copying OpenGL/raw/GL/MESA/__init__.py -> build/lib/OpenGL/raw/GL/MESA
-copying OpenGL/raw/GL/MESA/framebuffer_flip_x.py -> build/lib/OpenGL/raw/GL/MESA
-copying OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/raw/GL/MESA
-copying OpenGL/raw/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/raw/GL/MESA
-creating build/lib/OpenGL/raw/GL/SUNX
-copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX
-copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX
-creating build/lib/OpenGL/raw/GL/DFX
-copying OpenGL/raw/GL/DFX/multisample.py -> build/lib/OpenGL/raw/GL/DFX
-copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX
-copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX
-copying OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/raw/GL/DFX
-creating build/lib/OpenGL/raw/GL/KHR
-copying OpenGL/raw/GL/KHR/debug.py -> build/lib/OpenGL/raw/GL/KHR
-copying OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/KHR
-copying OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GL/KHR
-copying OpenGL/raw/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GL/KHR
-copying OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/KHR
-copying OpenGL/raw/GL/KHR/no_error.py -> build/lib/OpenGL/raw/GL/KHR
-copying OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GL/KHR
-copying OpenGL/raw/GL/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GL/KHR
-copying OpenGL/raw/GL/KHR/__init__.py -> build/lib/OpenGL/raw/GL/KHR
-copying OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/KHR
-copying OpenGL/raw/GL/KHR/robustness.py -> build/lib/OpenGL/raw/GL/KHR
-copying OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GL/KHR
-copying OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/KHR
-creating build/lib/OpenGL/raw/GL/MESAX
-copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX
-copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX
-creating build/lib/OpenGL/raw/GL/IBM
-copying OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/IBM
-copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM
-copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM
-copying OpenGL/raw/GL/IBM/static_data.py -> build/lib/OpenGL/raw/GL/IBM
-copying OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/raw/GL/IBM
-copying OpenGL/raw/GL/IBM/__init__.py -> build/lib/OpenGL/raw/GL/IBM
-copying OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/raw/GL/IBM
-creating build/lib/OpenGL/raw/GL/QCOM
-copying OpenGL/raw/GL/QCOM/__init__.py -> build/lib/OpenGL/raw/GL/QCOM
-creating build/lib/OpenGL/raw/GL/INTEL
-copying OpenGL/raw/GL/INTEL/performance_query.py -> build/lib/OpenGL/raw/GL/INTEL
-copying OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/raw/GL/INTEL
-copying OpenGL/raw/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GL/INTEL
-copying OpenGL/raw/GL/INTEL/__init__.py -> build/lib/OpenGL/raw/GL/INTEL
-copying OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GL/INTEL
-copying OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/raw/GL/INTEL
-copying OpenGL/raw/GL/INTEL/map_texture.py -> build/lib/OpenGL/raw/GL/INTEL
-copying OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GL/INTEL
 creating build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/deep_texture3D.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/texgen_reflection.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/geometry_program4.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/texture_barrier.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/gpu_program4.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/depth_clamp.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/conservative_raster.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/texture_shader3.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/gpu_multicast.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/mesh_shader.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/draw_texture.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/compute_program5.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/command_list.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/texture_shader.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/vertex_program4.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/explicit_multisample.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/transform_feedback2.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV
 copying OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/video_capture.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV
 copying OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/viewport_array2.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/query_resource_tag.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/primitive_restart.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/register_combiners2.py -> build/lib/OpenGL/raw/GL/NV
 copying OpenGL/raw/GL/NV/fragment_program.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/uniform_buffer_std430_layout.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/present_video.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/vdpau_interop.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV
 copying OpenGL/raw/GL/NV/fence.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/texgen_emboss.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/mesh_shader.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/geometry_program4.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/sample_locations.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/GL/NV
 copying OpenGL/raw/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/memory_object_sparse.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/texgen_reflection.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/transform_feedback2.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/register_combiners2.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/depth_clamp.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/command_list.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV
 copying OpenGL/raw/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GL/NV
 copying OpenGL/raw/GL/NV/copy_image.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/texgen_emboss.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/compute_program5.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/gpu_multicast.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/shader_thread_group.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/primitive_restart.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/timeline_semaphore.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/path_rendering.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/memory_attachment.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/texture_barrier.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/query_resource_tag.py -> build/lib/OpenGL/raw/GL/NV
 copying OpenGL/raw/GL/NV/pixel_data_range.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/texture_rectangle.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/query_resource.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GL/NV
 copying OpenGL/raw/GL/NV/__init__.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/vertex_program.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/viewport_array2.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/light_max_exponent.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/bindless_texture.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/conservative_raster.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/explicit_multisample.py -> build/lib/OpenGL/raw/GL/NV
 copying OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/primitive_shading_rate.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/vdpau_interop.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/texture_rectangle.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/tessellation_program5.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/draw_texture.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV
 copying OpenGL/raw/GL/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/path_rendering.py -> build/lib/OpenGL/raw/GL/NV
 copying OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/memory_attachment.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/sample_locations.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/conditional_render.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/tessellation_program5.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV
 copying OpenGL/raw/GL/NV/fragment_program4.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/memory_object_sparse.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/present_video.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/vertex_program.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/texture_multisample.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/video_capture.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GL/NV
 copying OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/half_float.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/NV
 copying OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/shader_thread_group.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/bindless_texture.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/half_float.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/vertex_program4.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/deep_texture3D.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/raw/GL/NV
 copying OpenGL/raw/GL/NV/gpu_program5.py -> build/lib/OpenGL/raw/GL/NV
 copying OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/texture_multisample.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/uniform_buffer_std430_layout.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/gpu_program4.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/texture_shader.py -> build/lib/OpenGL/raw/GL/NV
 copying OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/timeline_semaphore.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/query_resource.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/conditional_render.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/light_max_exponent.py -> build/lib/OpenGL/raw/GL/NV
-copying OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/texture_shader3.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/primitive_shading_rate.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV
+copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV
+creating build/lib/OpenGL/raw/GL/OES
+copying OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GL/OES
+copying OpenGL/raw/GL/OES/query_matrix.py -> build/lib/OpenGL/raw/GL/OES
+copying OpenGL/raw/GL/OES/single_precision.py -> build/lib/OpenGL/raw/GL/OES
+copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES
+copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES
+copying OpenGL/raw/GL/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GL/OES
+copying OpenGL/raw/GL/OES/fixed_point.py -> build/lib/OpenGL/raw/GL/OES
+creating build/lib/OpenGL/raw/GL/SUNX
+copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX
+copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX
+creating build/lib/OpenGL/raw/GL/SUN
+copying OpenGL/raw/GL/SUN/__init__.py -> build/lib/OpenGL/raw/GL/SUN
+copying OpenGL/raw/GL/SUN/triangle_list.py -> build/lib/OpenGL/raw/GL/SUN
+copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN
+copying OpenGL/raw/GL/SUN/slice_accum.py -> build/lib/OpenGL/raw/GL/SUN
+copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN
+copying OpenGL/raw/GL/SUN/global_alpha.py -> build/lib/OpenGL/raw/GL/SUN
+copying OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/SUN
+creating build/lib/OpenGL/raw/GL/INGR
+copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR
+copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR
+copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR
+copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR
+creating build/lib/OpenGL/raw/GL/DMP
+copying OpenGL/raw/GL/DMP/__init__.py -> build/lib/OpenGL/raw/GL/DMP
 creating build/lib/OpenGL/raw/GL/NVX
-copying OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GL/NVX
-copying OpenGL/raw/GL/NVX/progress_fence.py -> build/lib/OpenGL/raw/GL/NVX
-copying OpenGL/raw/GL/NVX/__init__.py -> build/lib/OpenGL/raw/GL/NVX
 copying OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/raw/GL/NVX
-copying OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/raw/GL/NVX
 copying OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/raw/GL/NVX
+copying OpenGL/raw/GL/NVX/progress_fence.py -> build/lib/OpenGL/raw/GL/NVX
+copying OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GL/NVX
+copying OpenGL/raw/GL/NVX/__init__.py -> build/lib/OpenGL/raw/GL/NVX
 copying OpenGL/raw/GL/NVX/conditional_render.py -> build/lib/OpenGL/raw/GL/NVX
-creating build/lib/OpenGL/raw/GL/OVR
-copying OpenGL/raw/GL/OVR/multiview.py -> build/lib/OpenGL/raw/GL/OVR
-copying OpenGL/raw/GL/OVR/multiview2.py -> build/lib/OpenGL/raw/GL/OVR
-copying OpenGL/raw/GL/OVR/__init__.py -> build/lib/OpenGL/raw/GL/OVR
-creating build/lib/OpenGL/raw/GL/SGI
-copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI
-copying OpenGL/raw/GL/SGI/__init__.py -> build/lib/OpenGL/raw/GL/SGI
-copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI
-copying OpenGL/raw/GL/SGI/texture_color_table.py -> build/lib/OpenGL/raw/GL/SGI
-creating build/lib/OpenGL/raw/GL/DMP
-copying OpenGL/raw/GL/DMP/__init__.py -> build/lib/OpenGL/raw/GL/DMP
-creating build/lib/OpenGL/raw/GL/APPLE
-copying OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/raw/GL/APPLE
-copying OpenGL/raw/GL/APPLE/float_pixels.py -> build/lib/OpenGL/raw/GL/APPLE
-copying OpenGL/raw/GL/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GL/APPLE
-copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE
-copying OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/raw/GL/APPLE
-copying OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/raw/GL/APPLE
-copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE
-copying OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/raw/GL/APPLE
-copying OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/raw/GL/APPLE
-copying OpenGL/raw/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/raw/GL/APPLE
-copying OpenGL/raw/GL/APPLE/row_bytes.py -> build/lib/OpenGL/raw/GL/APPLE
-copying OpenGL/raw/GL/APPLE/texture_range.py -> build/lib/OpenGL/raw/GL/APPLE
-copying OpenGL/raw/GL/APPLE/element_array.py -> build/lib/OpenGL/raw/GL/APPLE
-copying OpenGL/raw/GL/APPLE/client_storage.py -> build/lib/OpenGL/raw/GL/APPLE
-copying OpenGL/raw/GL/APPLE/specular_vector.py -> build/lib/OpenGL/raw/GL/APPLE
-copying OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/raw/GL/APPLE
-copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE
-creating build/lib/OpenGL/raw/GL/SGIS
-copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS
-copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS
-copying OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/SGIS
-copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS
-copying OpenGL/raw/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIS
-copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS
-copying OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/raw/GL/SGIS
-copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS
-copying OpenGL/raw/GL/SGIS/__init__.py -> build/lib/OpenGL/raw/GL/SGIS
-copying OpenGL/raw/GL/SGIS/texture4D.py -> build/lib/OpenGL/raw/GL/SGIS
-copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS
-copying OpenGL/raw/GL/SGIS/texture_lod.py -> build/lib/OpenGL/raw/GL/SGIS
-copying OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/raw/GL/SGIS
-copying OpenGL/raw/GL/SGIS/point_parameters.py -> build/lib/OpenGL/raw/GL/SGIS
-copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS
-copying OpenGL/raw/GL/SGIS/detail_texture.py -> build/lib/OpenGL/raw/GL/SGIS
-creating build/lib/OpenGL/raw/GL/ARM
-copying OpenGL/raw/GL/ARM/__init__.py -> build/lib/OpenGL/raw/GL/ARM
+copying OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/raw/GL/NVX
 creating build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/texture_texture4.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/raw/GL/AMD
 copying OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/sparse_texture.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/debug_output.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/raw/GL/AMD
 copying OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/pinned_memory.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/__init__.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/AMD
 copying OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/AMD
 copying OpenGL/raw/GL/AMD/sample_positions.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/AMD
 copying OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/pinned_memory.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/raw/GL/AMD
 copying OpenGL/raw/GL/AMD/shader_ballot.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/conservative_depth.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/sparse_texture.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/__init__.py -> build/lib/OpenGL/raw/GL/AMD
 copying OpenGL/raw/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/debug_output.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/raw/GL/AMD
 copying OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/conservative_depth.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/texture_texture4.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/raw/GL/AMD
 copying OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/raw/GL/AMD
 copying OpenGL/raw/GL/AMD/gcn_shader.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/raw/GL/AMD
-copying OpenGL/raw/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/raw/GL/AMD
-creating build/lib/OpenGL/raw/GL/INGR
-copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR
-copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR
-copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR
-copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR
+copying OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/raw/GL/AMD
+copying OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/raw/GL/AMD
+creating build/lib/OpenGL/raw/GL/ATI
+copying OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI
+copying OpenGL/raw/GL/ATI/pn_triangles.py -> build/lib/OpenGL/raw/GL/ATI
+copying OpenGL/raw/GL/ATI/separate_stencil.py -> build/lib/OpenGL/raw/GL/ATI
+copying OpenGL/raw/GL/ATI/element_array.py -> build/lib/OpenGL/raw/GL/ATI
+copying OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/raw/GL/ATI
+copying OpenGL/raw/GL/ATI/__init__.py -> build/lib/OpenGL/raw/GL/ATI
+copying OpenGL/raw/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/raw/GL/ATI
+copying OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/raw/GL/ATI
+copying OpenGL/raw/GL/ATI/fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI
+copying OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/raw/GL/ATI
+copying OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/raw/GL/ATI
+copying OpenGL/raw/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ATI
+copying OpenGL/raw/GL/ATI/texture_float.py -> build/lib/OpenGL/raw/GL/ATI
+copying OpenGL/raw/GL/ATI/meminfo.py -> build/lib/OpenGL/raw/GL/ATI
+copying OpenGL/raw/GL/ATI/vertex_streams.py -> build/lib/OpenGL/raw/GL/ATI
+copying OpenGL/raw/GL/ATI/draw_buffers.py -> build/lib/OpenGL/raw/GL/ATI
+copying OpenGL/raw/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/GL/ATI
+creating build/lib/OpenGL/raw/GL/ARM
+copying OpenGL/raw/GL/ARM/__init__.py -> build/lib/OpenGL/raw/GL/ARM
+creating build/lib/OpenGL/raw/GL/GREMEDY
+copying OpenGL/raw/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/raw/GL/GREMEDY
+copying OpenGL/raw/GL/GREMEDY/__init__.py -> build/lib/OpenGL/raw/GL/GREMEDY
+copying OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/raw/GL/GREMEDY
+creating build/lib/OpenGL/raw/GL/KHR
+copying OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GL/KHR
+copying OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/KHR
+copying OpenGL/raw/GL/KHR/__init__.py -> build/lib/OpenGL/raw/GL/KHR
+copying OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GL/KHR
+copying OpenGL/raw/GL/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GL/KHR
+copying OpenGL/raw/GL/KHR/no_error.py -> build/lib/OpenGL/raw/GL/KHR
+copying OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/KHR
+copying OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/KHR
+copying OpenGL/raw/GL/KHR/robustness.py -> build/lib/OpenGL/raw/GL/KHR
+copying OpenGL/raw/GL/KHR/debug.py -> build/lib/OpenGL/raw/GL/KHR
+copying OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/KHR
+copying OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GL/KHR
+copying OpenGL/raw/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GL/KHR
+creating build/lib/OpenGL/raw/GL/OML
+copying OpenGL/raw/GL/OML/resample.py -> build/lib/OpenGL/raw/GL/OML
+copying OpenGL/raw/GL/OML/__init__.py -> build/lib/OpenGL/raw/GL/OML
+copying OpenGL/raw/GL/OML/subsample.py -> build/lib/OpenGL/raw/GL/OML
+copying OpenGL/raw/GL/OML/interlace.py -> build/lib/OpenGL/raw/GL/OML
+creating build/lib/OpenGL/raw/GL/APPLE
+copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE
+copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE
+copying OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/raw/GL/APPLE
+copying OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/raw/GL/APPLE
+copying OpenGL/raw/GL/APPLE/texture_range.py -> build/lib/OpenGL/raw/GL/APPLE
+copying OpenGL/raw/GL/APPLE/element_array.py -> build/lib/OpenGL/raw/GL/APPLE
+copying OpenGL/raw/GL/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GL/APPLE
+copying OpenGL/raw/GL/APPLE/client_storage.py -> build/lib/OpenGL/raw/GL/APPLE
+copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE
+copying OpenGL/raw/GL/APPLE/row_bytes.py -> build/lib/OpenGL/raw/GL/APPLE
+copying OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/raw/GL/APPLE
+copying OpenGL/raw/GL/APPLE/specular_vector.py -> build/lib/OpenGL/raw/GL/APPLE
+copying OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/raw/GL/APPLE
+copying OpenGL/raw/GL/APPLE/float_pixels.py -> build/lib/OpenGL/raw/GL/APPLE
+copying OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/raw/GL/APPLE
+copying OpenGL/raw/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/raw/GL/APPLE
+copying OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/raw/GL/APPLE
+creating build/lib/OpenGL/raw/GL/VIV
+copying OpenGL/raw/GL/VIV/__init__.py -> build/lib/OpenGL/raw/GL/VIV
+creating build/lib/OpenGL/raw/GL/MESA
+copying OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/raw/GL/MESA
+copying OpenGL/raw/GL/MESA/resize_buffers.py -> build/lib/OpenGL/raw/GL/MESA
+copying OpenGL/raw/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/raw/GL/MESA
+copying OpenGL/raw/GL/MESA/window_pos.py -> build/lib/OpenGL/raw/GL/MESA
+copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA
+copying OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GL/MESA
+copying OpenGL/raw/GL/MESA/__init__.py -> build/lib/OpenGL/raw/GL/MESA
+copying OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GL/MESA
+copying OpenGL/raw/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GL/MESA
+copying OpenGL/raw/GL/MESA/framebuffer_swap_xy.py -> build/lib/OpenGL/raw/GL/MESA
+copying OpenGL/raw/GL/MESA/framebuffer_flip_x.py -> build/lib/OpenGL/raw/GL/MESA
+creating build/lib/OpenGL/raw/GL/DFX
+copying OpenGL/raw/GL/DFX/multisample.py -> build/lib/OpenGL/raw/GL/DFX
+copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX
+copying OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/raw/GL/DFX
+copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX
+creating build/lib/OpenGL/raw/GL/PGI
+copying OpenGL/raw/GL/PGI/vertex_hints.py -> build/lib/OpenGL/raw/GL/PGI
+copying OpenGL/raw/GL/PGI/__init__.py -> build/lib/OpenGL/raw/GL/PGI
+copying OpenGL/raw/GL/PGI/misc_hints.py -> build/lib/OpenGL/raw/GL/PGI
+creating build/lib/OpenGL/raw/GL/FJ
+copying OpenGL/raw/GL/FJ/__init__.py -> build/lib/OpenGL/raw/GL/FJ
+creating build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/imaging.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/fragment_program.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/multisample.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shading_language_include.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_compression.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shader_objects.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/vertex_shader.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/program_interface_query.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/sample_locations.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/clear_texture.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/cl_event.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shadow.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/occlusion_query.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/multi_bind.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/depth_clamp.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/copy_image.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/clip_control.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/point_parameters.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/window_pos.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_env_add.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/get_program_binary.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/derivative_control.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shader_ballot.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/matrix_palette.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/depth_texture.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/internalformat_query.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_barrier.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/sparse_texture.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/__init__.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/viewport_array.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/bindless_texture.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/copy_buffer.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_gather.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/draw_instanced.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/gl_spirv.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/sampler_objects.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shading_language_100.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/debug_output.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/point_sprite.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/compute_shader.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/compatibility.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/base_instance.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/vertex_program.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/conservative_depth.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_multisample.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_view.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/fragment_shader.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shader_image_size.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/vertex_blend.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/multitexture.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/robustness.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_rg.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/sample_shading.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/buffer_storage.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_float.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/cull_distance.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/timer_query.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/draw_buffers.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_storage.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shader_clock.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/shader_precision.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/sync.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/ARB
+copying OpenGL/raw/GL/ARB/direct_state_access.py -> build/lib/OpenGL/raw/GL/ARB
+creating build/lib/OpenGL/raw/GL/IMG
+copying OpenGL/raw/GL/IMG/__init__.py -> build/lib/OpenGL/raw/GL/IMG
+creating build/lib/OpenGL/raw/GL/S3
+copying OpenGL/raw/GL/S3/__init__.py -> build/lib/OpenGL/raw/GL/S3
+copying OpenGL/raw/GL/S3/s3tc.py -> build/lib/OpenGL/raw/GL/S3
+creating build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/reference_plane.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/shadow.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/sprite.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/clipmap.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/resample.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/depth_texture.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/flush_raster.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/__init__.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/subsample.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/async_histogram.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/async_pixel.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/instruments.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/async_.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/ycrcb.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/interlace.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/ycrcba.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/framezoom.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/list_priority.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/raw/GL/SGIX
+copying OpenGL/raw/GL/SGIX/fog_offset.py -> build/lib/OpenGL/raw/GL/SGIX
+creating build/lib/OpenGL/raw/GL/OVR
+copying OpenGL/raw/GL/OVR/multiview.py -> build/lib/OpenGL/raw/GL/OVR
+copying OpenGL/raw/GL/OVR/__init__.py -> build/lib/OpenGL/raw/GL/OVR
+copying OpenGL/raw/GL/OVR/multiview2.py -> build/lib/OpenGL/raw/GL/OVR
+creating build/lib/OpenGL/raw/GL/MESAX
+copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX
+copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX
 creating build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/raw/GL/EXT
 copying OpenGL/raw/GL/EXT/multisample.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/raw/GL/EXT
 copying OpenGL/raw/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/light_texture.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/framebuffer_blit_layers.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/debug_marker.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/timer_query.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/texture_integer.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/blend_color.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/vertex_shader.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/index_material.py -> build/lib/OpenGL/raw/GL/EXT
 copying OpenGL/raw/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/semaphore.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/vertex_array.py -> build/lib/OpenGL/raw/GL/EXT
 copying OpenGL/raw/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GL/EXT
 copying OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture_snorm.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/memory_object.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/histogram.py -> build/lib/OpenGL/raw/GL/EXT
 copying OpenGL/raw/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT
 copying OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/secondary_color.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/pixel_transform.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/index_material.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT
 copying OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/vertex_shader.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/debug_label.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/memory_object.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/index_array_formats.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/texture_array.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/subtexture.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT
 copying OpenGL/raw/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/EXT
 copying OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/EXT
 copying OpenGL/raw/GL/EXT/polygon_offset.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/color_subtable.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/shader_samples_identical.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture_array.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/rescale_normal.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/blend_color.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture_integer.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture_storage.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT
 copying OpenGL/raw/GL/EXT/bgra.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/fog_coord.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT
 copying OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/cmyka.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/paletted_texture.py -> build/lib/OpenGL/raw/GL/EXT
 copying OpenGL/raw/GL/EXT/__init__.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/transform_feedback.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/external_buffer.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT
 copying OpenGL/raw/GL/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/subtexture.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/external_buffer.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/texture_snorm.py -> build/lib/OpenGL/raw/GL/EXT
 copying OpenGL/raw/GL/EXT/misc_attribute.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/direct_state_access.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/semaphore.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/framebuffer_blit_layers.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/cmyka.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/transform_feedback.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/paletted_texture.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/EXT
 copying OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/EGL_sync.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/vertex_array.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture_object.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/fog_coord.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GL/EXT
 copying OpenGL/raw/GL/EXT/texture3D.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/shader_samples_identical.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT
 copying OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/histogram.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/debug_marker.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/secondary_color.py -> build/lib/OpenGL/raw/GL/EXT
+copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT
 copying OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/EXT
-copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT
-creating build/lib/OpenGL/raw/GLES1/VERSION
-copying OpenGL/raw/GLES1/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES1/VERSION
-copying OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/raw/GLES1/VERSION
-creating build/lib/OpenGL/raw/GLES1/IMG
-copying OpenGL/raw/GLES1/IMG/read_format.py -> build/lib/OpenGL/raw/GLES1/IMG
-copying OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/IMG
-copying OpenGL/raw/GLES1/IMG/__init__.py -> build/lib/OpenGL/raw/GLES1/IMG
-copying OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/raw/GLES1/IMG
-copying OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/raw/GLES1/IMG
-copying OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES1/IMG
-creating build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/single_precision.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/point_sprite.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/matrix_get.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/draw_texture.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/point_size_array.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/read_format.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/query_matrix.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/__init__.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/stencil8.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/stencil1.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/depth32.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/stencil4.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/fixed_point.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/depth24.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES1/OES
-copying OpenGL/raw/GLES1/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES1/OES
-creating build/lib/OpenGL/raw/GLES1/KHR
-copying OpenGL/raw/GLES1/KHR/debug.py -> build/lib/OpenGL/raw/GLES1/KHR
-copying OpenGL/raw/GLES1/KHR/__init__.py -> build/lib/OpenGL/raw/GLES1/KHR
-creating build/lib/OpenGL/raw/GLES1/QCOM
-copying OpenGL/raw/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES1/QCOM
-copying OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES1/QCOM
-copying OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM
-copying OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM
-copying OpenGL/raw/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES1/QCOM
-copying OpenGL/raw/GLES1/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES1/QCOM
-copying OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES1/QCOM
-creating build/lib/OpenGL/raw/GLES1/NV
-copying OpenGL/raw/GLES1/NV/fence.py -> build/lib/OpenGL/raw/GLES1/NV
-copying OpenGL/raw/GLES1/NV/__init__.py -> build/lib/OpenGL/raw/GLES1/NV
-creating build/lib/OpenGL/raw/GLES1/APPLE
-copying OpenGL/raw/GLES1/APPLE/sync.py -> build/lib/OpenGL/raw/GLES1/APPLE
-copying OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES1/APPLE
-copying OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/raw/GLES1/APPLE
-copying OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/APPLE
-copying OpenGL/raw/GLES1/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES1/APPLE
-copying OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES1/APPLE
-copying OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES1/APPLE
-creating build/lib/OpenGL/raw/GLES1/ARM
-copying OpenGL/raw/GLES1/ARM/__init__.py -> build/lib/OpenGL/raw/GLES1/ARM
-copying OpenGL/raw/GLES1/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES1/ARM
-creating build/lib/OpenGL/raw/GLES1/AMD
-copying OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD
-copying OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD
-copying OpenGL/raw/GLES1/AMD/__init__.py -> build/lib/OpenGL/raw/GLES1/AMD
-creating build/lib/OpenGL/raw/GLES1/EXT
-copying OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES1/EXT
-copying OpenGL/raw/GLES1/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES1/EXT
-copying OpenGL/raw/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES1/EXT
-copying OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES1/EXT
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+creating build/lib/OpenGL/raw/GLES2/ARM
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+copying OpenGL/raw/WGL/ARB/pbuffer.py -> build/lib/OpenGL/raw/WGL/ARB
+copying OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/WGL/ARB
+copying OpenGL/raw/WGL/ARB/__init__.py -> build/lib/OpenGL/raw/WGL/ARB
+copying OpenGL/raw/WGL/ARB/render_texture.py -> build/lib/OpenGL/raw/WGL/ARB
+copying OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/WGL/ARB
+copying OpenGL/raw/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/raw/WGL/ARB
+copying OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/WGL/ARB
+copying OpenGL/raw/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/raw/WGL/ARB
+copying OpenGL/raw/WGL/ARB/buffer_region.py -> build/lib/OpenGL/raw/WGL/ARB
+copying OpenGL/raw/WGL/ARB/create_context.py -> build/lib/OpenGL/raw/WGL/ARB
+copying OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/ARB
+copying OpenGL/raw/WGL/ARB/extensions_string.py -> build/lib/OpenGL/raw/WGL/ARB
+copying OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ARB
+copying OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/WGL/ARB
+creating build/lib/OpenGL/raw/WGL/EXT
+copying OpenGL/raw/WGL/EXT/multisample.py -> build/lib/OpenGL/raw/WGL/EXT
+copying OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/WGL/EXT
+copying OpenGL/raw/WGL/EXT/pixel_format.py -> build/lib/OpenGL/raw/WGL/EXT
+copying OpenGL/raw/WGL/EXT/swap_control.py -> build/lib/OpenGL/raw/WGL/EXT
+copying OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/raw/WGL/EXT
+copying OpenGL/raw/WGL/EXT/colorspace.py -> build/lib/OpenGL/raw/WGL/EXT
+copying OpenGL/raw/WGL/EXT/depth_float.py -> build/lib/OpenGL/raw/WGL/EXT
+copying OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/WGL/EXT
+copying OpenGL/raw/WGL/EXT/display_color_table.py -> build/lib/OpenGL/raw/WGL/EXT
+copying OpenGL/raw/WGL/EXT/make_current_read.py -> build/lib/OpenGL/raw/WGL/EXT
+copying OpenGL/raw/WGL/EXT/pbuffer.py -> build/lib/OpenGL/raw/WGL/EXT
+copying OpenGL/raw/WGL/EXT/__init__.py -> build/lib/OpenGL/raw/WGL/EXT
+copying OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/EXT
+copying OpenGL/raw/WGL/EXT/extensions_string.py -> build/lib/OpenGL/raw/WGL/EXT
+copying OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/WGL/EXT
+creating build/lib/OpenGL/raw/WGL/DL
+copying OpenGL/raw/WGL/DL/stereo_control.py -> build/lib/OpenGL/raw/WGL/DL
+copying OpenGL/raw/WGL/DL/__init__.py -> build/lib/OpenGL/raw/WGL/DL
+creating build/lib/OpenGL/raw/GLES3/VERSION
+copying OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/raw/GLES3/VERSION
+copying OpenGL/raw/GLES3/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES3/VERSION
+copying OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/raw/GLES3/VERSION
+creating build/lib/OpenGL/raw/GLX/SGIS
+copying OpenGL/raw/GLX/SGIS/multisample.py -> build/lib/OpenGL/raw/GLX/SGIS
+copying OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/raw/GLX/SGIS
+copying OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/raw/GLX/SGIS
+copying OpenGL/raw/GLX/SGIS/__init__.py -> build/lib/OpenGL/raw/GLX/SGIS
+creating build/lib/OpenGL/raw/GLX/SGI
+copying OpenGL/raw/GLX/SGI/swap_control.py -> build/lib/OpenGL/raw/GLX/SGI
+copying OpenGL/raw/GLX/SGI/make_current_read.py -> build/lib/OpenGL/raw/GLX/SGI
+copying OpenGL/raw/GLX/SGI/__init__.py -> build/lib/OpenGL/raw/GLX/SGI
+copying OpenGL/raw/GLX/SGI/cushion.py -> build/lib/OpenGL/raw/GLX/SGI
+copying OpenGL/raw/GLX/SGI/video_sync.py -> build/lib/OpenGL/raw/GLX/SGI
+creating build/lib/OpenGL/raw/GLX/VERSION
+copying OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/raw/GLX/VERSION
+copying OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/raw/GLX/VERSION
+copying OpenGL/raw/GLX/VERSION/__init__.py -> build/lib/OpenGL/raw/GLX/VERSION
+copying OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/raw/GLX/VERSION
+copying OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/raw/GLX/VERSION
+copying OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/raw/GLX/VERSION
+creating build/lib/OpenGL/raw/GLX/NV
+copying OpenGL/raw/GLX/NV/present_video.py -> build/lib/OpenGL/raw/GLX/NV
+copying OpenGL/raw/GLX/NV/swap_group.py -> build/lib/OpenGL/raw/GLX/NV
+copying OpenGL/raw/GLX/NV/float_buffer.py -> build/lib/OpenGL/raw/GLX/NV
+copying OpenGL/raw/GLX/NV/copy_image.py -> build/lib/OpenGL/raw/GLX/NV
+copying OpenGL/raw/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GLX/NV
+copying OpenGL/raw/GLX/NV/__init__.py -> build/lib/OpenGL/raw/GLX/NV
+copying OpenGL/raw/GLX/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLX/NV
+copying OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GLX/NV
+copying OpenGL/raw/GLX/NV/video_capture.py -> build/lib/OpenGL/raw/GLX/NV
+copying OpenGL/raw/GLX/NV/video_out.py -> build/lib/OpenGL/raw/GLX/NV
+copying OpenGL/raw/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/raw/GLX/NV
+copying OpenGL/raw/GLX/NV/video_output.py -> build/lib/OpenGL/raw/GLX/NV
+copying OpenGL/raw/GLX/NV/multigpu_context.py -> build/lib/OpenGL/raw/GLX/NV
+creating build/lib/OpenGL/raw/GLX/SUN
+copying OpenGL/raw/GLX/SUN/__init__.py -> build/lib/OpenGL/raw/GLX/SUN
+copying OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/raw/GLX/SUN
+creating build/lib/OpenGL/raw/GLX/AMD
+copying OpenGL/raw/GLX/AMD/gpu_association.py -> build/lib/OpenGL/raw/GLX/AMD
+copying OpenGL/raw/GLX/AMD/__init__.py -> build/lib/OpenGL/raw/GLX/AMD
+creating build/lib/OpenGL/raw/GLX/OML
+copying OpenGL/raw/GLX/OML/sync_control.py -> build/lib/OpenGL/raw/GLX/OML
+copying OpenGL/raw/GLX/OML/swap_method.py -> build/lib/OpenGL/raw/GLX/OML
+copying OpenGL/raw/GLX/OML/__init__.py -> build/lib/OpenGL/raw/GLX/OML
+creating build/lib/OpenGL/raw/GLX/MESA
+copying OpenGL/raw/GLX/MESA/swap_control.py -> build/lib/OpenGL/raw/GLX/MESA
+copying OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/raw/GLX/MESA
+copying OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/raw/GLX/MESA
+copying OpenGL/raw/GLX/MESA/agp_offset.py -> build/lib/OpenGL/raw/GLX/MESA
+copying OpenGL/raw/GLX/MESA/__init__.py -> build/lib/OpenGL/raw/GLX/MESA
+copying OpenGL/raw/GLX/MESA/query_renderer.py -> build/lib/OpenGL/raw/GLX/MESA
+copying OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/raw/GLX/MESA
+copying OpenGL/raw/GLX/MESA/release_buffers.py -> build/lib/OpenGL/raw/GLX/MESA
+creating build/lib/OpenGL/raw/GLX/DFX
+copying OpenGL/raw/GLX/DFX/multisample.py -> build/lib/OpenGL/raw/GLX/DFX
+copying OpenGL/raw/GLX/DFX/__init__.py -> build/lib/OpenGL/raw/GLX/DFX
+creating build/lib/OpenGL/raw/GLX/ARB
+copying OpenGL/raw/GLX/ARB/multisample.py -> build/lib/OpenGL/raw/GLX/ARB
+copying OpenGL/raw/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/raw/GLX/ARB
+copying OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/GLX/ARB
+copying OpenGL/raw/GLX/ARB/__init__.py -> build/lib/OpenGL/raw/GLX/ARB
+copying OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/GLX/ARB
+copying OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GLX/ARB
+copying OpenGL/raw/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/raw/GLX/ARB
+copying OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/GLX/ARB
+copying OpenGL/raw/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/raw/GLX/ARB
+copying OpenGL/raw/GLX/ARB/create_context.py -> build/lib/OpenGL/raw/GLX/ARB
+copying OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/ARB
+copying OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/GLX/ARB
+copying OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/raw/GLX/ARB
+creating build/lib/OpenGL/raw/GLX/SGIX
+copying OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX
+copying OpenGL/raw/GLX/SGIX/swap_group.py -> build/lib/OpenGL/raw/GLX/SGIX
+copying OpenGL/raw/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX
+copying OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/raw/GLX/SGIX
+copying OpenGL/raw/GLX/SGIX/__init__.py -> build/lib/OpenGL/raw/GLX/SGIX
+copying OpenGL/raw/GLX/SGIX/video_resize.py -> build/lib/OpenGL/raw/GLX/SGIX
+copying OpenGL/raw/GLX/SGIX/video_source.py -> build/lib/OpenGL/raw/GLX/SGIX
+copying OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/raw/GLX/SGIX
+copying OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/raw/GLX/SGIX
+copying OpenGL/raw/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/raw/GLX/SGIX
+creating build/lib/OpenGL/raw/GLX/EXT
+copying OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/raw/GLX/EXT
+copying OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/GLX/EXT
+copying OpenGL/raw/GLX/EXT/swap_control.py -> build/lib/OpenGL/raw/GLX/EXT
+copying OpenGL/raw/GLX/EXT/visual_info.py -> build/lib/OpenGL/raw/GLX/EXT
+copying OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/GLX/EXT
+copying OpenGL/raw/GLX/EXT/libglvnd.py -> build/lib/OpenGL/raw/GLX/EXT
+copying OpenGL/raw/GLX/EXT/no_config_context.py -> build/lib/OpenGL/raw/GLX/EXT
+copying OpenGL/raw/GLX/EXT/visual_rating.py -> build/lib/OpenGL/raw/GLX/EXT
+copying OpenGL/raw/GLX/EXT/import_context.py -> build/lib/OpenGL/raw/GLX/EXT
+copying OpenGL/raw/GLX/EXT/__init__.py -> build/lib/OpenGL/raw/GLX/EXT
+copying OpenGL/raw/GLX/EXT/get_drawable_type.py -> build/lib/OpenGL/raw/GLX/EXT
+copying OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/raw/GLX/EXT
+copying OpenGL/raw/GLX/EXT/buffer_age.py -> build/lib/OpenGL/raw/GLX/EXT
+copying OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/EXT
+copying OpenGL/raw/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/raw/GLX/EXT
+copying OpenGL/raw/GLX/EXT/context_priority.py -> build/lib/OpenGL/raw/GLX/EXT
+copying OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/GLX/EXT
+creating build/lib/OpenGL/raw/GLX/INTEL
+copying OpenGL/raw/GLX/INTEL/swap_event.py -> build/lib/OpenGL/raw/GLX/INTEL
+copying OpenGL/raw/GLX/INTEL/__init__.py -> build/lib/OpenGL/raw/GLX/INTEL
+creating build/lib/OpenGL/GLES3/VERSION
+copying OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/GLES3/VERSION
+copying OpenGL/GLES3/VERSION/__init__.py -> build/lib/OpenGL/GLES3/VERSION
+copying OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/GLES3/VERSION
+creating build/lib/OpenGL/GLX/SGIS
+copying OpenGL/GLX/SGIS/multisample.py -> build/lib/OpenGL/GLX/SGIS
+copying OpenGL/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/GLX/SGIS
+copying OpenGL/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/GLX/SGIS
+copying OpenGL/GLX/SGIS/__init__.py -> build/lib/OpenGL/GLX/SGIS
+creating build/lib/OpenGL/GLX/SGI
+copying OpenGL/GLX/SGI/swap_control.py -> build/lib/OpenGL/GLX/SGI
+copying OpenGL/GLX/SGI/make_current_read.py -> build/lib/OpenGL/GLX/SGI
+copying OpenGL/GLX/SGI/__init__.py -> build/lib/OpenGL/GLX/SGI
+copying OpenGL/GLX/SGI/cushion.py -> build/lib/OpenGL/GLX/SGI
+copying OpenGL/GLX/SGI/video_sync.py -> build/lib/OpenGL/GLX/SGI
 creating build/lib/OpenGL/GLX/VERSION
-copying OpenGL/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/GLX/VERSION
-copying OpenGL/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/GLX/VERSION
 copying OpenGL/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/GLX/VERSION
-copying OpenGL/GLX/VERSION/__init__.py -> build/lib/OpenGL/GLX/VERSION
 copying OpenGL/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/GLX/VERSION
+copying OpenGL/GLX/VERSION/__init__.py -> build/lib/OpenGL/GLX/VERSION
+copying OpenGL/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/GLX/VERSION
+copying OpenGL/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/GLX/VERSION
 copying OpenGL/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/GLX/VERSION
-creating build/lib/OpenGL/GLX/MESA
-copying OpenGL/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/GLX/MESA
-copying OpenGL/GLX/MESA/release_buffers.py -> build/lib/OpenGL/GLX/MESA
-copying OpenGL/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/GLX/MESA
-copying OpenGL/GLX/MESA/__init__.py -> build/lib/OpenGL/GLX/MESA
-copying OpenGL/GLX/MESA/query_renderer.py -> build/lib/OpenGL/GLX/MESA
-copying OpenGL/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/GLX/MESA
-copying OpenGL/GLX/MESA/swap_control.py -> build/lib/OpenGL/GLX/MESA
-copying OpenGL/GLX/MESA/agp_offset.py -> build/lib/OpenGL/GLX/MESA
-creating build/lib/OpenGL/GLX/DFX
-copying OpenGL/GLX/DFX/multisample.py -> build/lib/OpenGL/GLX/DFX
-copying OpenGL/GLX/DFX/__init__.py -> build/lib/OpenGL/GLX/DFX
-creating build/lib/OpenGL/GLX/INTEL
-copying OpenGL/GLX/INTEL/__init__.py -> build/lib/OpenGL/GLX/INTEL
-copying OpenGL/GLX/INTEL/swap_event.py -> build/lib/OpenGL/GLX/INTEL
 creating build/lib/OpenGL/GLX/NV
-copying OpenGL/GLX/NV/video_out.py -> build/lib/OpenGL/GLX/NV
-copying OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GLX/NV
-copying OpenGL/GLX/NV/video_output.py -> build/lib/OpenGL/GLX/NV
-copying OpenGL/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/GLX/NV
+copying OpenGL/GLX/NV/present_video.py -> build/lib/OpenGL/GLX/NV
 copying OpenGL/GLX/NV/swap_group.py -> build/lib/OpenGL/GLX/NV
 copying OpenGL/GLX/NV/float_buffer.py -> build/lib/OpenGL/GLX/NV
-copying OpenGL/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/GLX/NV
-copying OpenGL/GLX/NV/video_capture.py -> build/lib/OpenGL/GLX/NV
 copying OpenGL/GLX/NV/copy_image.py -> build/lib/OpenGL/GLX/NV
+copying OpenGL/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/GLX/NV
 copying OpenGL/GLX/NV/__init__.py -> build/lib/OpenGL/GLX/NV
 copying OpenGL/GLX/NV/copy_buffer.py -> build/lib/OpenGL/GLX/NV
-copying OpenGL/GLX/NV/present_video.py -> build/lib/OpenGL/GLX/NV
+copying OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GLX/NV
+copying OpenGL/GLX/NV/video_capture.py -> build/lib/OpenGL/GLX/NV
+copying OpenGL/GLX/NV/video_out.py -> build/lib/OpenGL/GLX/NV
+copying OpenGL/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/GLX/NV
+copying OpenGL/GLX/NV/video_output.py -> build/lib/OpenGL/GLX/NV
 copying OpenGL/GLX/NV/multigpu_context.py -> build/lib/OpenGL/GLX/NV
-creating build/lib/OpenGL/GLX/SGI
-copying OpenGL/GLX/SGI/video_sync.py -> build/lib/OpenGL/GLX/SGI
-copying OpenGL/GLX/SGI/__init__.py -> build/lib/OpenGL/GLX/SGI
-copying OpenGL/GLX/SGI/cushion.py -> build/lib/OpenGL/GLX/SGI
-copying OpenGL/GLX/SGI/make_current_read.py -> build/lib/OpenGL/GLX/SGI
-copying OpenGL/GLX/SGI/swap_control.py -> build/lib/OpenGL/GLX/SGI
-creating build/lib/OpenGL/GLX/SGIS
-copying OpenGL/GLX/SGIS/multisample.py -> build/lib/OpenGL/GLX/SGIS
-copying OpenGL/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/GLX/SGIS
-copying OpenGL/GLX/SGIS/__init__.py -> build/lib/OpenGL/GLX/SGIS
-copying OpenGL/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/GLX/SGIS
+creating build/lib/OpenGL/GLX/SUN
+copying OpenGL/GLX/SUN/__init__.py -> build/lib/OpenGL/GLX/SUN
+copying OpenGL/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/GLX/SUN
 creating build/lib/OpenGL/GLX/AMD
 copying OpenGL/GLX/AMD/gpu_association.py -> build/lib/OpenGL/GLX/AMD
 copying OpenGL/GLX/AMD/__init__.py -> build/lib/OpenGL/GLX/AMD
+creating build/lib/OpenGL/GLX/OML
+copying OpenGL/GLX/OML/sync_control.py -> build/lib/OpenGL/GLX/OML
+copying OpenGL/GLX/OML/swap_method.py -> build/lib/OpenGL/GLX/OML
+copying OpenGL/GLX/OML/__init__.py -> build/lib/OpenGL/GLX/OML
+creating build/lib/OpenGL/GLX/MESA
+copying OpenGL/GLX/MESA/swap_control.py -> build/lib/OpenGL/GLX/MESA
+copying OpenGL/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/GLX/MESA
+copying OpenGL/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/GLX/MESA
+copying OpenGL/GLX/MESA/agp_offset.py -> build/lib/OpenGL/GLX/MESA
+copying OpenGL/GLX/MESA/__init__.py -> build/lib/OpenGL/GLX/MESA
+copying OpenGL/GLX/MESA/query_renderer.py -> build/lib/OpenGL/GLX/MESA
+copying OpenGL/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/GLX/MESA
+copying OpenGL/GLX/MESA/release_buffers.py -> build/lib/OpenGL/GLX/MESA
+creating build/lib/OpenGL/GLX/DFX
+copying OpenGL/GLX/DFX/multisample.py -> build/lib/OpenGL/GLX/DFX
+copying OpenGL/GLX/DFX/__init__.py -> build/lib/OpenGL/GLX/DFX
+creating build/lib/OpenGL/GLX/ARB
+copying OpenGL/GLX/ARB/multisample.py -> build/lib/OpenGL/GLX/ARB
+copying OpenGL/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/GLX/ARB
+copying OpenGL/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/GLX/ARB
+copying OpenGL/GLX/ARB/__init__.py -> build/lib/OpenGL/GLX/ARB
+copying OpenGL/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/GLX/ARB
+copying OpenGL/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GLX/ARB
+copying OpenGL/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/GLX/ARB
+copying OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/GLX/ARB
+copying OpenGL/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/GLX/ARB
+copying OpenGL/GLX/ARB/create_context.py -> build/lib/OpenGL/GLX/ARB
+copying OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/ARB
+copying OpenGL/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/GLX/ARB
+copying OpenGL/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/GLX/ARB
+creating build/lib/OpenGL/GLX/SGIX
+copying OpenGL/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/GLX/SGIX
+copying OpenGL/GLX/SGIX/swap_group.py -> build/lib/OpenGL/GLX/SGIX
+copying OpenGL/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/GLX/SGIX
+copying OpenGL/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/GLX/SGIX
+copying OpenGL/GLX/SGIX/__init__.py -> build/lib/OpenGL/GLX/SGIX
+copying OpenGL/GLX/SGIX/video_resize.py -> build/lib/OpenGL/GLX/SGIX
+copying OpenGL/GLX/SGIX/video_source.py -> build/lib/OpenGL/GLX/SGIX
+copying OpenGL/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/GLX/SGIX
+copying OpenGL/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/GLX/SGIX
+copying OpenGL/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/GLX/SGIX
 creating build/lib/OpenGL/GLX/EXT
-copying OpenGL/GLX/EXT/visual_rating.py -> build/lib/OpenGL/GLX/EXT
-copying OpenGL/GLX/EXT/get_drawable_type.py -> build/lib/OpenGL/GLX/EXT
-copying OpenGL/GLX/EXT/import_context.py -> build/lib/OpenGL/GLX/EXT
-copying OpenGL/GLX/EXT/no_config_context.py -> build/lib/OpenGL/GLX/EXT
 copying OpenGL/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/GLX/EXT
-copying OpenGL/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/GLX/EXT
 copying OpenGL/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/GLX/EXT
+copying OpenGL/GLX/EXT/swap_control.py -> build/lib/OpenGL/GLX/EXT
+copying OpenGL/GLX/EXT/visual_info.py -> build/lib/OpenGL/GLX/EXT
 copying OpenGL/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/GLX/EXT
-copying OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/EXT
-copying OpenGL/GLX/EXT/__init__.py -> build/lib/OpenGL/GLX/EXT
-copying OpenGL/GLX/EXT/context_priority.py -> build/lib/OpenGL/GLX/EXT
 copying OpenGL/GLX/EXT/libglvnd.py -> build/lib/OpenGL/GLX/EXT
+copying OpenGL/GLX/EXT/no_config_context.py -> build/lib/OpenGL/GLX/EXT
+copying OpenGL/GLX/EXT/visual_rating.py -> build/lib/OpenGL/GLX/EXT
+copying OpenGL/GLX/EXT/import_context.py -> build/lib/OpenGL/GLX/EXT
+copying OpenGL/GLX/EXT/__init__.py -> build/lib/OpenGL/GLX/EXT
+copying OpenGL/GLX/EXT/get_drawable_type.py -> build/lib/OpenGL/GLX/EXT
+copying OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/GLX/EXT
 copying OpenGL/GLX/EXT/buffer_age.py -> build/lib/OpenGL/GLX/EXT
+copying OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/EXT
 copying OpenGL/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/GLX/EXT
-copying OpenGL/GLX/EXT/visual_info.py -> build/lib/OpenGL/GLX/EXT
-copying OpenGL/GLX/EXT/swap_control.py -> build/lib/OpenGL/GLX/EXT
-copying OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/GLX/EXT
+copying OpenGL/GLX/EXT/context_priority.py -> build/lib/OpenGL/GLX/EXT
+copying OpenGL/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/GLX/EXT
+creating build/lib/OpenGL/GLX/INTEL
+copying OpenGL/GLX/INTEL/swap_event.py -> build/lib/OpenGL/GLX/INTEL
+copying OpenGL/GLX/INTEL/__init__.py -> build/lib/OpenGL/GLX/INTEL
 running egg_info
 creating PyOpenGL.egg-info
 writing PyOpenGL.egg-info/PKG-INFO
@@ -4335,3121 +4371,3121 @@
 running install_lib
 creating build/bdist.linux-x86_64/wheel
 creating build/bdist.linux-x86_64/wheel/OpenGL
-creating build/bdist.linux-x86_64/wheel/OpenGL/arrays
-copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
-copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
-copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
-copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
-copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
-copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
-copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
-copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
-copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
-copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
-copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
-copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
-copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
-copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
-copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
-copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
-copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
-copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
-creating build/bdist.linux-x86_64/wheel/OpenGL/GLE
-copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLE
-copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLE
-copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL
 creating build/bdist.linux-x86_64/wheel/OpenGL/osmesa
 copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/osmesa
+creating build/bdist.linux-x86_64/wheel/OpenGL/EGL
+creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION
+copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION
+copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION
+copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION
+copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION
+copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION
+copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION
+copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/VERSION
+creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV
+copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV
+copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV
+copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV
+copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV
+copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV
+copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV
+copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV
+copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV
+copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV
+copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV
+copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV
+copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV
+copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV
+copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV
+copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NV
+creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK
+copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK
+copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK
+copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK
+copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/NOK
+copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL
+creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID
+copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID
+copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID
+copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID
+copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID
+copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID
+copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANDROID
+creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI
+copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/HI
+copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/HI
+copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/HI
+creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ARM
+copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ARM
+copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ARM
+creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN
+copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN
+copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN
+copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/TIZEN
+copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL
+creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/KHR
+creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA
+copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA
+copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA
+copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA
+copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/MESA
+creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/IMG
+copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/IMG
+copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/IMG
+copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL
+creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/EXT
+creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE
+copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE
+copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE
+copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE
+copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE
+copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE
+copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/EGL/ANGLE
+copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-x86_64/wheel/./OpenGL
+copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL
+copying build/lib/OpenGL/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL
+creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1
+creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM
+copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/QCOM
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+copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
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+copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
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+copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/EXT
+creating build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN
+copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN
+copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN
+copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/WIN
+creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ANGLE
+copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/ANGLE
+creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL
+copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL
+copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL
+copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL
+copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL
+copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL
+copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL
+copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL
+copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GL/INTEL
+creating build/bdist.linux-x86_64/wheel/OpenGL/Tk
+copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/Tk
+copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-x86_64/wheel/./OpenGL
+copying build/lib/OpenGL/images.py -> build/bdist.linux-x86_64/wheel/./OpenGL
 creating build/bdist.linux-x86_64/wheel/OpenGL/GLU
-copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU
-copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU
-copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU
-copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU
 copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU
 copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU
+copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU
+copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU
+copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU
+copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU
 creating build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT
 copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT
 copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT
 copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLU/EXT
+copying build/lib/OpenGL/extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL
+copying build/lib/OpenGL/version.py -> build/bdist.linux-x86_64/wheel/./OpenGL
+copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-x86_64/wheel/./OpenGL
+copying build/lib/OpenGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL
+copying build/lib/OpenGL/latebind.py -> build/bdist.linux-x86_64/wheel/./OpenGL
+creating build/bdist.linux-x86_64/wheel/OpenGL/arrays
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+copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
+copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
+copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
+copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
+copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
+copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
+copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
+copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
+copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
+copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
+copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
+copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
+copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
+copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
+copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
+copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
+copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-x86_64/wheel/./OpenGL/arrays
+creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2
+creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM
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+copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+copying build/lib/OpenGL/GLES2/QCOM/frame_extrapolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+copying build/lib/OpenGL/GLES2/QCOM/shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+copying build/lib/OpenGL/GLES2/QCOM/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+copying build/lib/OpenGL/GLES2/QCOM/motion_estimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+copying build/lib/OpenGL/GLES2/QCOM/render_sRGB_R8_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+copying build/lib/OpenGL/GLES2/QCOM/render_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+copying build/lib/OpenGL/GLES2/QCOM/ycbcr_degamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+copying build/lib/OpenGL/GLES2/QCOM/texture_foveated2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/QCOM
+creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VERSION
+copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VERSION
+copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/VERSION
+creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV
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+copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV
+copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV
+copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV
+copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV
+copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/NV
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+copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL
+copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES2/INTEL
+creating build/bdist.linux-x86_64/wheel/OpenGL/WGL
+creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/VERSION
+copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/VERSION
+copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/VERSION
+creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV
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+copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV
+copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV
+copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV
+copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV
+copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV
+copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV
+copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV
+copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV
+copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV
+copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV
+copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV
+copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV
+copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV
+copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV
+copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/NV
+creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/AMD
+copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/AMD
+copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/AMD
+creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI
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+copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI
+copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI
+copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL
+creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/OML
+copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/OML
+copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/OML
+creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DFX
+copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DFX
+copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DFX
+creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D
+copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D
+copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D
+copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D
+copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D
+copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D
+copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D
+copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D
+creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB
+copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
+copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
+copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
+copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
+copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
+copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
+copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
+copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
+copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
+copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
+copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
+copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
+copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
+copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
+copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
+copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
+copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
+creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT
+copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT
+copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT
+copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT
+copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT
+copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT
+copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT
+copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT
+copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT
+copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT
+copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT
+copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT
+copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT
+copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT
+copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT
+copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/EXT
+creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DL
+copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DL
+copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DL
+copying build/lib/OpenGL/_null.py -> build/bdist.linux-x86_64/wheel/./OpenGL
 copying build/lib/OpenGL/constant.py -> build/bdist.linux-x86_64/wheel/./OpenGL
-creating build/bdist.linux-x86_64/wheel/OpenGL/GLES3
-creating build/bdist.linux-x86_64/wheel/OpenGL/GLES3/VERSION
-copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION
-copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION
-copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3/VERSION
-copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3
-copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES3
-copying build/lib/OpenGL/error.py -> build/bdist.linux-x86_64/wheel/./OpenGL
+creating build/bdist.linux-x86_64/wheel/OpenGL/GLE
+copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLE
+copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLE
 creating build/bdist.linux-x86_64/wheel/OpenGL/platform
 copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform
-copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform
+copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform
 copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform
-copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform
+copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform
+copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform
 copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform
 copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform
-copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform
-copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform
-copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform
-creating build/bdist.linux-x86_64/wheel/OpenGL/AGL
-copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/AGL
-creating build/bdist.linux-x86_64/wheel/OpenGL/DLLS
-copying build/lib/OpenGL/DLLS/gle_AUTHORS -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS
-copying build/lib/OpenGL/DLLS/GLE_WIN32_README.txt -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS
-copying build/lib/OpenGL/DLLS/gle_COPYING.src -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS
-copying build/lib/OpenGL/DLLS/gle_COPYING -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS
-copying build/lib/OpenGL/DLLS/freeglut_COPYING.txt -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS
-copying build/lib/OpenGL/DLLS/freeglut_README.txt -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS
-copying build/lib/OpenGL/version.py -> build/bdist.linux-x86_64/wheel/./OpenGL
-copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-x86_64/wheel/./OpenGL
-creating build/bdist.linux-x86_64/wheel/OpenGL/GLUT
-copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT
-copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT
-copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT
-copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT
-copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT
-copying build/lib/OpenGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL
-copying build/lib/OpenGL/plugins.py -> build/bdist.linux-x86_64/wheel/./OpenGL
+copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform
+copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-x86_64/wheel/./OpenGL/platform
+copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-x86_64/wheel/./OpenGL
+copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-x86_64/wheel/./OpenGL
 creating build/bdist.linux-x86_64/wheel/OpenGL/raw
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE
-copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE
-copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE
-copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE
 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa
-copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa
-copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa
 copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU
-copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU
-copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU
-copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU
-copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLU
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3
-copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3/VERSION
-copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION
-copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION
-copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION
-copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3
-copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3
-copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT
-copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT
-copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT
-copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT
-copying build/lib/OpenGL/raw/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D
-copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D
-copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D
-copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D
-copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D
-copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D
-copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D
-copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DL
-copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DL
-copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DL
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB
-copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
-copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
-copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
-copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
-copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
-copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
-copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
-copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
-copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
-copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
-copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
-copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
-copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
-copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
-copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
-copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
-copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI
-copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI
-copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI
-copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI
-copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/OML
-copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/OML
-copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/OML
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/VERSION
-copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/VERSION
-copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/VERSION
-copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL
-copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL
-copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DFX
-copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DFX
-copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DFX
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV
-copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
-copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
-copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
-copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
-copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
-copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
-copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
-copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
-copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
-copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
-copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
-copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
-copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
-copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
-copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
-copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/AMD
-copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/AMD
-copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/AMD
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT
-copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
-copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
-copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
-copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
-copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
-copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
-copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
-copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
-copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
-copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
-copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
-copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
-copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
-copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
-copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
+copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa
+copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/osmesa
 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE
-copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE
-copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE
-copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE
-copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE
-copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE
-copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANGLE
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID
-copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID
-copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID
-copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID
-copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID
-copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID
-copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID
-copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL
 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION
-copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION
-copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION
 copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION
-copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION
-copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION
 copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION
+copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION
+copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION
+copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION
 copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/IMG
-copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/IMG
-copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/IMG
-copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL
-copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA
-copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA
-copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA
-copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA
-copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA
+copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/VERSION
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV
+copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
+copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
+copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
+copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
+copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
+copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
+copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
+copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
+copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
+copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
+copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
+copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
+copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
+copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
+copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK
 copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK
 copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK
-copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK
 copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK
+copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NOK
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID
+copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID
+copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID
+copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID
+copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID
+copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID
+copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ANDROID
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI
+copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI
+copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI
+copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ARM
+copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ARM
+copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ARM
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN
+copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN
+copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN
+copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN
 copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL
 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
 copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
 copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
 copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
 copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
 copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
 copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
 copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
 copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV
-copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
-copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
-copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
-copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
-copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
-copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
-copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
-copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
-copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
-copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
-copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
-copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
-copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
-copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
-copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/NV
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN
-copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN
-copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN
-copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/TIZEN
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ARM
-copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ARM
-copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/ARM
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI
-copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI
-copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI
-copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/HI
+copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/KHR
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA
+copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA
+copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA
+copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA
+copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/MESA
+copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/IMG
+copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/IMG
+copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/IMG
+copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL
+copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL
 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT
+copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
+copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
 copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
+copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
+copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
+copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
+copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
 copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
+copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
 copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
+copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
+copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
+copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
+copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
+copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
+copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
+copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
+copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
 copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
 copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
-copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
-copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
 copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
-copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
-copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
-copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
-copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
-copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
-copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
 copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
-copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
-copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
-copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
-copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
-copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
-copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
-copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/EGL/EXT
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE
-copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE
-copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE
-copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE
-copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE
-copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE
-copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE
-copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE
-copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE
-copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE
-copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE
-copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANDROID
-copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANDROID
-copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANDROID
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VIV
-copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VIV
-copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VIV
-copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VERSION
-copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VERSION
-copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/VERSION
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG
-copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG
-copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG
-copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG
-copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG
-copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG
-copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG
-copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG
-copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG
-copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG
-copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/IMG
-copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/FJ
-copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/FJ
-copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/FJ
-copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES
-copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES
-copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES
-copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES
-copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES
-copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES
-copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES
-copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES
-copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES
-copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES
-copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES
-copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/OES
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+copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/AMD
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+copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/APPLE
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+copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT
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+copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/EXT
 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL
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-copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/REND
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-copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ANGLE
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-copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VIV
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-copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
-copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
-copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
-copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
-copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
-copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
-copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
-copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
-copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
-copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
-copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
-copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
-copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
-copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
-copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
-copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
-copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
-copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML
-copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML
-copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML
-copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML
-copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM
+copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM
+copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM
+copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM
+copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM
+copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM
+copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM
+copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS
+copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
+copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
+copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
+copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
+copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
+copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
+copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
+copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
+copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
+copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
+copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
+copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
+copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
+copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
+copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
+copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP
-copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP
-copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP
 copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP
+copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP
 copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP
 copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN
-copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN
-copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN
-copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/WIN
+copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/HP
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI
+copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI
+copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI
+copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI
+copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/QCOM
+copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/QCOM
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/REND
+copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/REND
+copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/REND
+copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL
 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION
-copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
 copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
+copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
+copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
 copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
 copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
 copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
-copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
+copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
+copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
+copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
+copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
 copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
+copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
+copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
+copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
 copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
-copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
-copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
-copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
+copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
 copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
 copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
-copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
-copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
-copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
-copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
+copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
 copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
-copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
-copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VERSION
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IMG
-copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IMG
-copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/FJ
-copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/FJ
-copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES
-copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES
-copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES
-copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES
-copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES
-copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES
-copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES
-copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA
-copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA
-copying build/lib/OpenGL/raw/GL/MESA/framebuffer_swap_xy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA
-copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA
-copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA
-copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA
-copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA
-copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA
-copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA
-copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_x.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA
-copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA
-copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA
-copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUNX
-copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUNX
-copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUNX
-copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX
-copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX
-copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX
-copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX
-copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DFX
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR
-copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
-copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
-copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
-copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
-copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
-copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
-copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
-copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
-copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
-copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
-copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
-copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
-copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESAX
-copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESAX
-copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESAX
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM
-copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM
-copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM
-copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM
-copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM
-copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM
-copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM
-copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IBM
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/QCOM
-copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/QCOM
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL
-copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL
-copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL
-copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL
-copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL
-copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL
-copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL
-copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL
-copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INTEL
 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
 copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
 copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
 copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_std430_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
 copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
 copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/memory_object_sparse.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
 copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
 copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/timeline_semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
 copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
 copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
 copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/primitive_shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
 copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
 copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
 copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/memory_object_sparse.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
 copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
 copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
 copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
 copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_std430_layout.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
 copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/timeline_semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
-copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/primitive_shading_rate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NV
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES
+copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES
+copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES
+copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES
+copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES
+copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES
+copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES
+copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OES
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUNX
+copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUNX
+copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUNX
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN
+copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN
+copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN
+copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN
+copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN
+copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN
+copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN
+copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SUN
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR
+copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR
+copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR
+copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR
+copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DMP
+copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DMP
 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX
-copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX
-copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX
-copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX
 copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX
-copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX
 copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX
+copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX
+copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX
+copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX
 copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR
-copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR
-copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR
-copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI
-copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI
-copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI
-copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI
-copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGI
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DMP
-copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/DMP
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE
-copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
-copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
-copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
-copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
-copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
-copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
-copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
-copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
-copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
-copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
-copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
-copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
-copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
-copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
-copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
-copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
-copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS
-copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
-copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
-copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
-copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
-copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
-copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
-copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
-copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
-copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
-copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
-copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
-copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
-copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
-copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
-copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
-copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIS
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARM
-copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARM
+copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/NVX
 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
 copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
 copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
 copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
 copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
 copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
 copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
 copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
 copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
 copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
 copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR
-copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR
-copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR
-copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR
-copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/INGR
+copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/AMD
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI
+copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
+copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
+copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
+copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
+copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
+copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
+copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
+copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
+copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
+copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
+copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
+copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
+copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
+copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
+copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
+copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
+copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ATI
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARM
+copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARM
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY
+copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY
+copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY
+copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/GREMEDY
+copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR
+copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
+copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
+copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
+copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
+copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
+copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
+copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
+copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
+copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
+copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
+copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
+copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
+copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/KHR
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML
+copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML
+copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML
+copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML
+copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OML
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE
+copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
+copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
+copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
+copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
+copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
+copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
+copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
+copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
+copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
+copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
+copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
+copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
+copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
+copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
+copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
+copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
+copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/APPLE
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VIV
+copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/VIV
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA
+copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA
+copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA
+copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESA
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+copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/ARB
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IMG
+copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/IMG
+copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/S3
+copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/S3
+copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/S3
+copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/SGIX
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR
+copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR
+copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR
+copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/OVR
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESAX
+copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESAX
+copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/MESAX
 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
 copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
 copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit_layers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
 copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
 copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
 copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
 copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
 copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
 copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
 copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
 copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
 copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/shader_samples_identical.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
 copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
 copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
 copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
 copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
 copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit_layers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
 copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
 copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/shader_samples_identical.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
 copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
+copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
 copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GL/EXT
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1
-copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/VERSION
-copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/VERSION
-copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/VERSION
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG
-copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG
-copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG
-copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG
-copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG
-copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG
-copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/IMG
-copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1
-copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES
-copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES
-copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES
-copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES
-copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES
-copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES
-copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES
-copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES
-copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES
-copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES
-copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES
-copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES
-copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES
-copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES1/OES
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+copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE
+copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE
+copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE
+copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE
+copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE
+copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE
+copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE
+copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/ANGLE
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL
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+copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL
+copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL
+copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL
+copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES2/INTEL
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+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/VERSION
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+copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/VERSION
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+copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
+copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
+copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
+copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
+copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
+copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
+copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
+copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
+copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
+copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
+copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
+copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
+copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
+copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
+copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
+copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/NV
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/AMD
+copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/AMD
+copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/AMD
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI
+copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI
+copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI
+copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ATI
+copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/OML
+copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/OML
+copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/OML
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DFX
+copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DFX
+copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DFX
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D
+copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D
+copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D
+copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D
+copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D
+copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D
+copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D
+copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/I3D
+copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB
+copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
+copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
+copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
+copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
+copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
+copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
+copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
+copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
+copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
+copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
+copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
+copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
+copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
+copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
+copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
+copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
+copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/ARB
+copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL
+copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT
+copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
+copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
+copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
+copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
+copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
+copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
+copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
+copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
+copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
+copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
+copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
+copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
+copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
+copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
+copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/EXT
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DL
+copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DL
+copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/WGL/DL
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE
+copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE
+copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE
+copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLE
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3/VERSION
+copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION
+copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION
+copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3/VERSION
+copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3
+copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3
+copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3
+copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLES3
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT
+copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT
+copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT
+copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLUT
 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB
-copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
-copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
-copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
-copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
-copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
-copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
-copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
-copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
-copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
-copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
-copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
-copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
-copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SUN
-copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SUN
-copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SUN
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX
-copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX
-copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX
-copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX
-copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX
-copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX
-copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX
-copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX
-copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX
-copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX
-copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX
-copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML
-copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML
-copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML
-copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS
+copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS
+copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS
+copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS
+copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI
+copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI
+copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI
+copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI
+copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI
+copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI
 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION
-copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION
-copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION
 copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION
-copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION
 copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION
+copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION
+copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION
+copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION
 copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/VERSION
-copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX
-copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA
-copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA
-copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA
-copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA
-copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA
-copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA
-copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA
-copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA
-copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA
-copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/DFX
-copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/DFX
-copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/DFX
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/INTEL
-copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/INTEL
-copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/INTEL
 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV
-copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV
-copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV
-copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV
-copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV
+copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV
 copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV
 copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV
-copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV
-copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV
 copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV
+copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV
 copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV
 copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV
-copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV
+copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV
+copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV
+copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV
+copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV
+copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV
 copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/NV
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI
-copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI
-copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI
-copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI
-copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI
-copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGI
-creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS
-copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS
-copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS
-copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS
-copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIS
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SUN
+copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SUN
+copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SUN
 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/AMD
 copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/AMD
 copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/AMD
+copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML
+copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML
+copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML
+copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/OML
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA
+copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA
+copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA
+copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA
+copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA
+copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA
+copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA
+copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA
+copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/MESA
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/DFX
+copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/DFX
+copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/DFX
+copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB
+copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
+copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
+copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
+copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
+copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
+copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
+copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
+copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
+copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
+copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
+copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
+copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
+copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/ARB
+copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX
+copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX
+creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX
+copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX
+copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX
+copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX
+copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX
+copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX
+copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX
+copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX
+copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX
+copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX
+copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/SGIX
 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT
-copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
-copying build/lib/OpenGL/raw/GLX/EXT/get_drawable_type.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
-copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
-copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
 copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
-copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
 copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
+copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
+copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
 copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
-copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
-copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
-copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
 copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
+copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
+copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
+copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
+copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
+copying build/lib/OpenGL/raw/GLX/EXT/get_drawable_type.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
+copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
 copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
+copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
 copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
-copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
-copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
-copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/raw/GLX/EXT
-creating build/bdist.linux-x86_64/wheel/OpenGL/WGL
-creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D
-copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D
-copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D
-copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D
-copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D
-copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D
-copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D
-copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/I3D
-creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DL
-copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DL
-copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/DL
-creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB
-copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
-copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
-copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
-copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
-copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
-copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
-copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
-copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
-copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
-copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
-copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
-copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
-copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
-copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
-copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
-copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
-copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ARB
-creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI
-copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI
-copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI
-copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/ATI
-creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/OML
-copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/OML
-copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/OML
-creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/VERSION
-copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/VERSION
-copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL/VERSION
-copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/WGL
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-creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1
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-copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG
-copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/IMG
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-creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES
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-copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES
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-copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES
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-copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES
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-copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/OES
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-copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLES1/EXT
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+copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLUT
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+copying build/lib/OpenGL/plugins.py -> build/bdist.linux-x86_64/wheel/./OpenGL
+creating build/bdist.linux-x86_64/wheel/OpenGL/DLLS
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+copying build/lib/OpenGL/DLLS/freeglut_README.txt -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS
+copying build/lib/OpenGL/DLLS/gle_COPYING -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS
+copying build/lib/OpenGL/DLLS/gle_AUTHORS -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS
+copying build/lib/OpenGL/DLLS/gle_COPYING.src -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS
+copying build/lib/OpenGL/DLLS/freeglut_COPYING.txt -> build/bdist.linux-x86_64/wheel/./OpenGL/DLLS
 copying build/lib/OpenGL/logs.py -> build/bdist.linux-x86_64/wheel/./OpenGL
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 copying build/lib/OpenGL/converters.py -> build/bdist.linux-x86_64/wheel/./OpenGL
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-copying build/lib/OpenGL/images.py -> build/bdist.linux-x86_64/wheel/./OpenGL
 creating build/bdist.linux-x86_64/wheel/OpenGL/GLX
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-copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB
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-copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB
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-copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB
-copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB
-copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB
-copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB
-creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SUN
-copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SUN
-copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SUN
-creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX
-copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX
-copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX
-copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX
-copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX
-copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX
-copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX
-copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX
-copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX
-copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX
-copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX
-creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML
-copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML
-copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML
-copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML
+creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS
+copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS
+copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS
+copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS
+copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS
+creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI
+copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI
+copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI
+copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI
+copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI
+copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI
 creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION
-copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION
-copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION
 copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION
-copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION
 copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION
+copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION
+copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION
+copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION
 copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/VERSION
-creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA
-copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA
-copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA
-copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA
-copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA
-copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA
-copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA
-copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA
-copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA
-copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX
-creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/DFX
-copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/DFX
-copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/DFX
-creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/INTEL
-copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/INTEL
-copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/INTEL
 creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV
-copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV
-copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV
-copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV
-copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV
+copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV
 copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV
 copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV
-copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV
-copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV
 copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV
+copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV
 copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV
 copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV
-copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV
+copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV
+copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV
+copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV
+copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV
+copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV
 copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/NV
-creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI
-copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI
-copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI
-copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI
-copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI
-copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGI
-creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS
-copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS
-copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS
-copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS
-copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIS
+creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SUN
+copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SUN
+copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SUN
 creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/AMD
 copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/AMD
 copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/AMD
+copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX
+creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML
+copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML
+copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML
+copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/OML
+creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA
+copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA
+copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA
+copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA
+copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA
+copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA
+copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA
+copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA
+copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/MESA
+creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/DFX
+copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/DFX
+copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/DFX
+creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB
+copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB
+copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB
+copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB
+copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB
+copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB
+copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB
+copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB
+copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB
+copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB
+copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB
+copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB
+copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB
+copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/ARB
+creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX
+copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX
+copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX
+copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX
+copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX
+copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX
+copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX
+copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX
+copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX
+copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX
+copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/SGIX
 creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT
-copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
-copying build/lib/OpenGL/GLX/EXT/get_drawable_type.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
-copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
-copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
 copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
-copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
 copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
+copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
+copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
 copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
-copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
-copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
-copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
 copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
+copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
+copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
+copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
+copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
+copying build/lib/OpenGL/GLX/EXT/get_drawable_type.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
+copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
 copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
+copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
 copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
-copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
-copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
-copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
-copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-x86_64/wheel/./OpenGL
-copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-x86_64/wheel/./OpenGL
+copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
+copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/EXT
+creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/INTEL
+copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/INTEL
+copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/./OpenGL/GLX/INTEL
 running install_egg_info
 Copying PyOpenGL.egg-info to build/bdist.linux-x86_64/wheel/./PyOpenGL-3.1.9.egg-info
 running install_scripts
 creating build/bdist.linux-x86_64/wheel/PyOpenGL-3.1.9.dist-info/WHEEL
-creating '/build/reproducible-path/pyopengl-3.1.9+dfsg/.pybuild/cpython3_3.13_opengl/.tmp-socykex1/PyOpenGL-3.1.9-py3-none-any.whl' and adding 'build/bdist.linux-x86_64/wheel' to it
+creating '/build/reproducible-path/pyopengl-3.1.9+dfsg/.pybuild/cpython3_3.13_opengl/.tmp-6335nqfx/PyOpenGL-3.1.9-py3-none-any.whl' and adding 'build/bdist.linux-x86_64/wheel' to it
 adding 'OpenGL/__init__.py'
 adding 'OpenGL/_bytes.py'
 adding 'OpenGL/_configflags.py'
@@ -10361,12 +10397,14 @@
 dpkg-buildpackage: info: binary-only upload (no source included)
 dpkg-genchanges: info: including full source code in upload
 I: copying local configuration
+I: user script /srv/workspace/pbuilder/2669703/tmp/hooks/B01_cleanup starting
+I: user script /srv/workspace/pbuilder/2669703/tmp/hooks/B01_cleanup finished
 I: unmounting dev/ptmx filesystem
 I: unmounting dev/pts filesystem
 I: unmounting dev/shm filesystem
 I: unmounting proc filesystem
 I: unmounting sys filesystem
 I: cleaning the build env 
-I: removing directory /srv/workspace/pbuilder/1736712 and its subdirectories
-I: Current time: Tue Apr 14 07:23:09 -12 2026
-I: pbuilder-time-stamp: 1776194589
+I: removing directory /srv/workspace/pbuilder/2669703 and its subdirectories
+I: Current time: Thu Mar 13 03:09:13 +14 2025
+I: pbuilder-time-stamp: 1741784953