Diff of the two buildlogs: -- --- b1/build.log 2025-09-12 02:53:22.938748818 +0000 +++ b2/build.log 2025-09-12 02:56:17.282933277 +0000 @@ -1,7 +1,6 @@ -W: cgroups are not available on the host, not using them. I: pbuilder: network access will be disabled during build -I: Current time: Wed Oct 14 21:12:14 -12 2026 -I: pbuilder-time-stamp: 1792055534 +I: Current time: Fri Sep 12 16:53:25 +14 2025 +I: pbuilder-time-stamp: 1757645605 I: Building the build Environment I: extracting base tarball [/var/cache/pbuilder/unstable-reproducible-base.tgz] I: copying local configuration @@ -30,52 +29,85 @@ dpkg-source: info: applying debian/Request-confirmation-if-a-user-enables-auto-downloading.patch I: Not using root during the build. I: Installing the build-deps -I: user script /srv/workspace/pbuilder/2633406/tmp/hooks/D02_print_environment starting +I: user script /srv/workspace/pbuilder/3803990/tmp/hooks/D01_modify_environment starting +debug: Running on codethink04-arm64. +I: Changing host+domainname to test build reproducibility +I: Adding a custom variable just for the fun of it... +I: Changing /bin/sh to bash +'/bin/sh' -> '/bin/bash' +lrwxrwxrwx 1 root root 9 Sep 12 02:53 /bin/sh -> /bin/bash +I: Setting pbuilder2's login shell to /bin/bash +I: Setting pbuilder2's GECOS to second user,second room,second work-phone,second home-phone,second other +I: user script /srv/workspace/pbuilder/3803990/tmp/hooks/D01_modify_environment finished +I: user script /srv/workspace/pbuilder/3803990/tmp/hooks/D02_print_environment starting I: set - BUILDDIR='/build/reproducible-path' - BUILDUSERGECOS='first user,first room,first work-phone,first home-phone,first other' - BUILDUSERNAME='pbuilder1' - BUILD_ARCH='arm64' - DEBIAN_FRONTEND='noninteractive' + BASH=/bin/sh + BASHOPTS=checkwinsize:cmdhist:complete_fullquote:extquote:force_fignore:globasciiranges:globskipdots:hostcomplete:interactive_comments:patsub_replacement:progcomp:promptvars:sourcepath + BASH_ALIASES=() + BASH_ARGC=() + BASH_ARGV=() + BASH_CMDS=() + BASH_LINENO=([0]="12" [1]="0") + BASH_LOADABLES_PATH=/usr/local/lib/bash:/usr/lib/bash:/opt/local/lib/bash:/usr/pkg/lib/bash:/opt/pkg/lib/bash:. + BASH_SOURCE=([0]="/tmp/hooks/D02_print_environment" [1]="/tmp/hooks/D02_print_environment") + BASH_VERSINFO=([0]="5" [1]="3" [2]="3" [3]="1" [4]="release" [5]="aarch64-unknown-linux-gnu") + BASH_VERSION='5.3.3(1)-release' + BUILDDIR=/build/reproducible-path + BUILDUSERGECOS='second user,second room,second work-phone,second home-phone,second other' + BUILDUSERNAME=pbuilder2 + BUILD_ARCH=arm64 + DEBIAN_FRONTEND=noninteractive DEB_BUILD_OPTIONS='buildinfo=+all reproducible=+all parallel=12 ' - DISTRIBUTION='unstable' - HOME='/root' - HOST_ARCH='arm64' + DIRSTACK=() + DISTRIBUTION=unstable + EUID=0 + FUNCNAME=([0]="Echo" [1]="main") + GROUPS=() + HOME=/root + HOSTNAME=i-capture-the-hostname + HOSTTYPE=aarch64 + HOST_ARCH=arm64 IFS=' ' - LANG='C' - LANGUAGE='en_US:en' - LC_ALL='C' - MAIL='/var/mail/root' - OPTIND='1' - PATH='/usr/sbin:/usr/bin:/sbin:/bin:/usr/games' - PBCURRENTCOMMANDLINEOPERATION='build' - PBUILDER_OPERATION='build' - PBUILDER_PKGDATADIR='/usr/share/pbuilder' - PBUILDER_PKGLIBDIR='/usr/lib/pbuilder' - PBUILDER_SYSCONFDIR='/etc' - PPID='2633406' - PS1='# ' - PS2='> ' + INVOCATION_ID=f0ebf796ae8442c585827c6a3d9fc0f4 + LANG=C + LANGUAGE=nl_BE:nl + LC_ALL=C + MACHTYPE=aarch64-unknown-linux-gnu + MAIL=/var/mail/root + OPTERR=1 + OPTIND=1 + OSTYPE=linux-gnu + PATH=/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path + PBCURRENTCOMMANDLINEOPERATION=build + PBUILDER_OPERATION=build + PBUILDER_PKGDATADIR=/usr/share/pbuilder + PBUILDER_PKGLIBDIR=/usr/lib/pbuilder + PBUILDER_SYSCONFDIR=/etc + PIPESTATUS=([0]="0") + POSIXLY_CORRECT=y + PPID=3803990 PS4='+ ' - PWD='/' - SHELL='/bin/bash' - SHLVL='2' - SUDO_COMMAND='/usr/bin/timeout -k 18.1h 18h /usr/bin/ionice -c 3 /usr/bin/nice /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.UQDfxIIn/pbuilderrc_u0D1 --distribution unstable --hookdir /etc/pbuilder/first-build-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/unstable-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.UQDfxIIn/b1 --logfile b1/build.log ioquake3_1.36+u20250908.3d8979f+dfsg-1.dsc' - SUDO_GID='109' - SUDO_HOME='/var/lib/jenkins' - SUDO_UID='104' - SUDO_USER='jenkins' - TERM='unknown' - TZ='/usr/share/zoneinfo/Etc/GMT+12' - USER='root' - _='/usr/sbin/chroot' - http_proxy='http://192.168.101.4:3128' + PWD=/ + SHELL=/bin/bash + SHELLOPTS=braceexpand:errexit:hashall:interactive-comments:posix + SHLVL=3 + SUDO_COMMAND='/usr/bin/timeout -k 24.1h 24h /usr/bin/ionice -c 3 /usr/bin/nice -n 11 /usr/bin/unshare --uts -- /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.UQDfxIIn/pbuilderrc_sXaD --distribution unstable --hookdir /etc/pbuilder/rebuild-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/unstable-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.UQDfxIIn/b2 --logfile b2/build.log ioquake3_1.36+u20250908.3d8979f+dfsg-1.dsc' + SUDO_GID=109 + SUDO_HOME=/var/lib/jenkins + SUDO_UID=104 + SUDO_USER=jenkins + TERM=unknown + TZ=/usr/share/zoneinfo/Etc/GMT-14 + UID=0 + USER=root + _='I: set' + http_proxy=http://192.168.101.4:3128 I: uname -a - Linux codethink03-arm64 6.12.43+deb13-cloud-arm64 #1 SMP Debian 6.12.43-1 (2025-08-27) aarch64 GNU/Linux + Linux i-capture-the-hostname 6.12.43+deb13-cloud-arm64 #1 SMP Debian 6.12.43-1 (2025-08-27) aarch64 GNU/Linux I: ls -l /bin - lrwxrwxrwx 1 root root 7 Aug 10 2025 /bin -> usr/bin -I: user script /srv/workspace/pbuilder/2633406/tmp/hooks/D02_print_environment finished + lrwxrwxrwx 1 root root 7 Aug 10 12:30 /bin -> usr/bin +I: user script /srv/workspace/pbuilder/3803990/tmp/hooks/D02_print_environment finished -> Attempting to satisfy build-dependencies -> Creating pbuilder-satisfydepends-dummy package Package: pbuilder-satisfydepends-dummy @@ -395,7 +427,7 @@ Get: 262 http://deb.debian.org/debian unstable/main arm64 libvorbisfile3 arm64 1.3.7-3 [20.1 kB] Get: 263 http://deb.debian.org/debian unstable/main arm64 libvorbis-dev arm64 1.3.7-3 [320 kB] Get: 264 http://deb.debian.org/debian unstable/main arm64 ninja-build arm64 1.12.1-1+b1 [130 kB] -Fetched 123 MB in 1s (138 MB/s) +Fetched 123 MB in 2s (65.3 MB/s) Preconfiguring packages ... Selecting previously unselected package libexpat1:arm64. (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 20020 files and directories currently installed.) @@ -1245,8 +1277,8 @@ Setting up tzdata (2025b-5) ... Current default time zone: 'Etc/UTC' -Local time is now: Thu Oct 15 09:14:15 UTC 2026. -Universal Time is now: Thu Oct 15 09:14:15 UTC 2026. +Local time is now: Fri Sep 12 02:54:42 UTC 2025. +Universal Time is now: Fri Sep 12 02:54:42 UTC 2025. Run 'dpkg-reconfigure tzdata' if you wish to change it. Setting up libxcb-present0:arm64 (1.17.0-2+b1) ... @@ -1482,7 +1514,11 @@ Building tag database... -> Finished parsing the build-deps I: Building the package -I: Running cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/ && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-buildpackage -us -uc -b && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-genchanges -S > ../ioquake3_1.36+u20250908.3d8979f+dfsg-1_source.changes +I: user script /srv/workspace/pbuilder/3803990/tmp/hooks/A99_set_merged_usr starting +Not re-configuring usrmerge for unstable +I: user script /srv/workspace/pbuilder/3803990/tmp/hooks/A99_set_merged_usr finished +hostname: Name or service not known +I: Running cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/ && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path" HOME="/nonexistent/second-build" dpkg-buildpackage -us -uc -b && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path" HOME="/nonexistent/second-build" dpkg-genchanges -S > ../ioquake3_1.36+u20250908.3d8979f+dfsg-1_source.changes dpkg-buildpackage: info: source package ioquake3 dpkg-buildpackage: info: source version 1.36+u20250908.3d8979f+dfsg-1 dpkg-buildpackage: info: source distribution unstable @@ -1526,7 +1562,7 @@ -- Checking for module 'vorbisfile' -- Found vorbisfile, version 1.3.7 -- Found ZLIB: /usr/lib/aarch64-linux-gnu/libz.so (found version "1.3.1") --- Configuring done (1.7s) +-- Configuring done (1.9s) -- Generating done (0.1s) CMake Warning: Manually-specified variables were not used by the project: @@ -1544,72 +1580,68 @@ make[1]: Leaving directory '/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg' dh_auto_build -O--buildsystem=cmake\+ninja cd obj-aarch64-linux-gnu && LC_ALL=C.UTF-8 ninja -j12 -v -[1/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/bokeh_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/bokeh_fp.c -DSHADER_NAME=bokeh_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[2/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/down4x_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/down4x_fp.c -DSHADER_NAME=down4x_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[3/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/depthblur_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/depthblur_fp.c -DSHADER_NAME=depthblur_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[4/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/fogpass_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/fogpass_fp.c -DSHADER_NAME=fogpass_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[5/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/calclevels4x_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/calclevels4x_vp.c -DSHADER_NAME=calclevels4x_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[6/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/dlight_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/dlight_vp.c -DSHADER_NAME=dlight_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[7/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/depthblur_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/depthblur_vp.c -DSHADER_NAME=depthblur_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[1/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/depthblur_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/depthblur_fp.c -DSHADER_NAME=depthblur_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[2/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/calclevels4x_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/calclevels4x_fp.c -DSHADER_NAME=calclevels4x_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[3/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/calclevels4x_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/calclevels4x_vp.c -DSHADER_NAME=calclevels4x_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[4/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/depthblur_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/depthblur_vp.c -DSHADER_NAME=depthblur_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[5/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/bokeh_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/bokeh_fp.c -DSHADER_NAME=bokeh_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[6/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/bokeh_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/bokeh_vp.c -DSHADER_NAME=bokeh_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[7/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/dlight_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/dlight_vp.c -DSHADER_NAME=dlight_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake [8/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/dlight_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/dlight_fp.c -DSHADER_NAME=dlight_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[9/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/calclevels4x_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/calclevels4x_fp.c -DSHADER_NAME=calclevels4x_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[10/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/fogpass_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/fogpass_vp.c -DSHADER_NAME=fogpass_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[11/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/bokeh_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/bokeh_vp.c -DSHADER_NAME=bokeh_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[12/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/down4x_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/down4x_vp.c -DSHADER_NAME=down4x_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[13/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/generic_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/generic_fp.c -DSHADER_NAME=generic_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[14/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/lightall_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/lightall_vp.c -DSHADER_NAME=lightall_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[15/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/generic_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/generic_vp.c -DSHADER_NAME=generic_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[16/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/pshadow_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/pshadow_fp.c -DSHADER_NAME=pshadow_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[17/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/pshadow_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/pshadow_vp.c -DSHADER_NAME=pshadow_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[18/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/shadowfill_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/shadowfill_fp.c -DSHADER_NAME=shadowfill_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[19/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/shadowfill_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/shadowfill_vp.c -DSHADER_NAME=shadowfill_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[20/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/lightall_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/lightall_fp.c -DSHADER_NAME=lightall_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[9/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/down4x_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/down4x_fp.c -DSHADER_NAME=down4x_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[10/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/down4x_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/down4x_vp.c -DSHADER_NAME=down4x_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[11/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/generic_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/generic_fp.c -DSHADER_NAME=generic_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[12/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/fogpass_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/fogpass_vp.c -DSHADER_NAME=fogpass_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[13/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/fogpass_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/fogpass_fp.c -DSHADER_NAME=fogpass_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[14/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/generic_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/generic_vp.c -DSHADER_NAME=generic_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[15/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/shadowfill_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/shadowfill_fp.c -DSHADER_NAME=shadowfill_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[16/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/lightall_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/lightall_fp.c -DSHADER_NAME=lightall_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[17/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/lightall_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/lightall_vp.c -DSHADER_NAME=lightall_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[18/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/pshadow_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/pshadow_fp.c -DSHADER_NAME=pshadow_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[19/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/pshadow_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/pshadow_vp.c -DSHADER_NAME=pshadow_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[20/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/shadowfill_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/shadowfill_vp.c -DSHADER_NAME=shadowfill_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake [21/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/shadowmask_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/shadowmask_vp.c -DSHADER_NAME=shadowmask_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake [22/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/ssao_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/ssao_fp.c -DSHADER_NAME=ssao_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[23/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/ssao_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/ssao_vp.c -DSHADER_NAME=ssao_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[24/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/shadowmask_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/shadowmask_fp.c -DSHADER_NAME=shadowmask_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[23/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/shadowmask_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/shadowmask_fp.c -DSHADER_NAME=shadowmask_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[24/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/ssao_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/ssao_vp.c -DSHADER_NAME=ssao_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake [25/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/texturecolor_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/texturecolor_fp.c -DSHADER_NAME=texturecolor_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake [26/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/texturecolor_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/texturecolor_vp.c -DSHADER_NAME=texturecolor_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[27/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/tonemap_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/tonemap_fp.c -DSHADER_NAME=tonemap_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake -[28/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/tonemap_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/tonemap_vp.c -DSHADER_NAME=tonemap_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[27/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/tonemap_vp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/tonemap_vp.c -DSHADER_NAME=tonemap_vp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake +[28/490] cd /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu && /usr/bin/cmake -DINPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/code/renderergl2/glsl/tonemap_fp.glsl -DOUTPUT_FILE=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/obj-aarch64-linux-gnu/shaders.dir/tonemap_fp.c -DSHADER_NAME=tonemap_fp -P /build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg/cmake/utils/stringify_shader.cmake [29/490] /usr/bin/cc -DBOTLIB -DDEDICATED -DPRODUCT_DATE="\"Sep 11 2025\"" -DPRODUCT_VERSION=\"1.36+u20250908.3d8979f+dfsg-1/Debian\" -DUSE_VOIP -g -O2 -Werror=implicit-function-declaration -ffile-prefix-map=/build/reproducible-path/ioquake3-1.36+u20250908.3d8979f+dfsg=. -fstack-protector-strong -fstack-clash-protection -Wformat -Werror=format-security -mbranch-protection=standard -fsigned-char -Wdate-time -D_FORTIFY_SOURCE=2 -DWITH_OPENARENA -std=gnu99 -Wall -Wimplicit -Wshadow -Wstrict-prototypes -Wformat=2 -Wformat-security -Wstrict-aliasing=2 -Wmissing-format-attribute -Wdisabled-optimization 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warning: GCS is required by -z gcs, but this shared library lacks the necessary property note. The dynamic loader might not enable GCS or refuse to load the program unless all the shared library dependencies have the GCS marking. @@ -2187,10 +2223,10 @@ dh_gencontrol -O--buildsystem=cmake\+ninja dh_md5sums -O--buildsystem=cmake\+ninja dh_builddeb -O--buildsystem=cmake\+ninja -dpkg-deb: building package 'ioquake3-server' in '../ioquake3-server_1.36+u20250908.3d8979f+dfsg-1_arm64.deb'. dpkg-deb: building package 'ioquake3' in '../ioquake3_1.36+u20250908.3d8979f+dfsg-1_arm64.deb'. -dpkg-deb: building package 'ioquake3-server-dbgsym' in '../ioquake3-server-dbgsym_1.36+u20250908.3d8979f+dfsg-1_arm64.deb'. dpkg-deb: building package 'ioquake3-dbgsym' in '../ioquake3-dbgsym_1.36+u20250908.3d8979f+dfsg-1_arm64.deb'. +dpkg-deb: building package 'ioquake3-server-dbgsym' in '../ioquake3-server-dbgsym_1.36+u20250908.3d8979f+dfsg-1_arm64.deb'. +dpkg-deb: building package 'ioquake3-server' in '../ioquake3-server_1.36+u20250908.3d8979f+dfsg-1_arm64.deb'. dpkg-genbuildinfo --build=binary -O../ioquake3_1.36+u20250908.3d8979f+dfsg-1_arm64.buildinfo dpkg-genchanges --build=binary -O../ioquake3_1.36+u20250908.3d8979f+dfsg-1_arm64.changes dpkg-genchanges: info: binary-only upload (no source code included) @@ -2198,12 +2234,14 @@ dpkg-buildpackage: info: binary-only upload (no source included) dpkg-genchanges: info: including full source code in upload I: copying local configuration +I: user script /srv/workspace/pbuilder/3803990/tmp/hooks/B01_cleanup starting +I: user script /srv/workspace/pbuilder/3803990/tmp/hooks/B01_cleanup finished I: unmounting dev/ptmx filesystem I: unmounting dev/pts filesystem I: unmounting dev/shm filesystem I: unmounting proc filesystem I: unmounting sys filesystem I: cleaning the build env -I: removing directory /srv/workspace/pbuilder/2633406 and its subdirectories -I: Current time: Wed Oct 14 21:16:22 -12 2026 -I: pbuilder-time-stamp: 1792055782 +I: removing directory /srv/workspace/pbuilder/3803990 and its subdirectories +I: Current time: Fri Sep 12 16:56:16 +14 2025 +I: pbuilder-time-stamp: 1757645776