Diff of the two buildlogs: -- --- b1/build.log 2024-05-21 02:01:31.146412186 +0000 +++ b2/build.log 2024-05-21 02:10:45.702812793 +0000 @@ -1,6 +1,6 @@ I: pbuilder: network access will be disabled during build -I: Current time: Mon May 20 13:50:15 -12 2024 -I: pbuilder-time-stamp: 1716256215 +I: Current time: Tue May 21 16:01:43 +14 2024 +I: pbuilder-time-stamp: 1716256903 I: Building the build Environment I: extracting base tarball [/var/cache/pbuilder/unstable-reproducible-base.tgz] I: copying local configuration @@ -28,52 +28,84 @@ dpkg-source: info: applying 0001-fix-Python3.12-tests.patch I: Not using root during the build. I: Installing the build-deps -I: user script /srv/workspace/pbuilder/27566/tmp/hooks/D02_print_environment starting +I: user script /srv/workspace/pbuilder/8457/tmp/hooks/D01_modify_environment starting +debug: Running on virt64c. +I: Changing host+domainname to test build reproducibility +I: Adding a custom variable just for the fun of it... +I: Changing /bin/sh to bash +'/bin/sh' -> '/bin/bash' +lrwxrwxrwx 1 root root 9 May 21 02:02 /bin/sh -> /bin/bash +I: Setting pbuilder2's login shell to /bin/bash +I: Setting pbuilder2's GECOS to second user,second room,second work-phone,second home-phone,second other +I: user script /srv/workspace/pbuilder/8457/tmp/hooks/D01_modify_environment finished +I: user script /srv/workspace/pbuilder/8457/tmp/hooks/D02_print_environment starting I: set - BUILDDIR='/build/reproducible-path' - BUILDUSERGECOS='first user,first room,first work-phone,first home-phone,first other' - BUILDUSERNAME='pbuilder1' - BUILD_ARCH='armhf' - DEBIAN_FRONTEND='noninteractive' - DEB_BUILD_OPTIONS='buildinfo=+all reproducible=+all parallel=3 ' - DISTRIBUTION='unstable' - HOME='/root' - HOST_ARCH='armhf' + BASH=/bin/sh + BASHOPTS=checkwinsize:cmdhist:complete_fullquote:extquote:force_fignore:globasciiranges:globskipdots:hostcomplete:interactive_comments:patsub_replacement:progcomp:promptvars:sourcepath + BASH_ALIASES=() + BASH_ARGC=() + BASH_ARGV=() + BASH_CMDS=() + BASH_LINENO=([0]="12" [1]="0") + BASH_LOADABLES_PATH=/usr/local/lib/bash:/usr/lib/bash:/opt/local/lib/bash:/usr/pkg/lib/bash:/opt/pkg/lib/bash:. + BASH_SOURCE=([0]="/tmp/hooks/D02_print_environment" [1]="/tmp/hooks/D02_print_environment") + BASH_VERSINFO=([0]="5" [1]="2" [2]="21" [3]="1" [4]="release" [5]="arm-unknown-linux-gnueabihf") + BASH_VERSION='5.2.21(1)-release' + BUILDDIR=/build/reproducible-path + BUILDUSERGECOS='second user,second room,second work-phone,second home-phone,second other' + BUILDUSERNAME=pbuilder2 + BUILD_ARCH=armhf + DEBIAN_FRONTEND=noninteractive + DEB_BUILD_OPTIONS='buildinfo=+all reproducible=+all parallel=4 ' + DIRSTACK=() + DISTRIBUTION=unstable + EUID=0 + FUNCNAME=([0]="Echo" [1]="main") + GROUPS=() + HOME=/root + HOSTNAME=i-capture-the-hostname + HOSTTYPE=arm + HOST_ARCH=armhf IFS=' ' - INVOCATION_ID='b97ee4b876c64aa6985432e717559c8a' - LANG='C' - LANGUAGE='en_US:en' - LC_ALL='C' - MAIL='/var/mail/root' - OPTIND='1' - PATH='/usr/sbin:/usr/bin:/sbin:/bin:/usr/games' - PBCURRENTCOMMANDLINEOPERATION='build' - PBUILDER_OPERATION='build' - PBUILDER_PKGDATADIR='/usr/share/pbuilder' - PBUILDER_PKGLIBDIR='/usr/lib/pbuilder' - PBUILDER_SYSCONFDIR='/etc' - PPID='27566' - PS1='# ' - PS2='> ' + INVOCATION_ID=745c0369566d41578f713514ec07c2a2 + LANG=C + LANGUAGE=it_CH:it + LC_ALL=C + MACHTYPE=arm-unknown-linux-gnueabihf + MAIL=/var/mail/root + OPTERR=1 + OPTIND=1 + OSTYPE=linux-gnueabihf + PATH=/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path + PBCURRENTCOMMANDLINEOPERATION=build + PBUILDER_OPERATION=build + PBUILDER_PKGDATADIR=/usr/share/pbuilder + PBUILDER_PKGLIBDIR=/usr/lib/pbuilder + PBUILDER_SYSCONFDIR=/etc + PIPESTATUS=([0]="0") + POSIXLY_CORRECT=y + PPID=8457 PS4='+ ' - PWD='/' - SHELL='/bin/bash' - SHLVL='2' - SUDO_COMMAND='/usr/bin/timeout -k 18.1h 18h /usr/bin/ionice -c 3 /usr/bin/nice /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.i35lC5if/pbuilderrc_sXis --distribution unstable --hookdir /etc/pbuilder/first-build-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/unstable-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.i35lC5if/b1 --logfile b1/build.log pyopengl_3.1.7+dfsg-1.dsc' - SUDO_GID='116' - SUDO_UID='112' - SUDO_USER='jenkins' - TERM='unknown' - TZ='/usr/share/zoneinfo/Etc/GMT+12' - USER='root' - _='/usr/bin/systemd-run' - http_proxy='http://10.0.0.15:3142/' + PWD=/ + SHELL=/bin/bash + SHELLOPTS=braceexpand:errexit:hashall:interactive-comments:posix + SHLVL=3 + SUDO_COMMAND='/usr/bin/timeout -k 24.1h 24h /usr/bin/ionice -c 3 /usr/bin/nice -n 11 /usr/bin/unshare --uts -- /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.i35lC5if/pbuilderrc_XXE8 --distribution unstable --hookdir /etc/pbuilder/rebuild-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/unstable-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.i35lC5if/b2 --logfile b2/build.log pyopengl_3.1.7+dfsg-1.dsc' + SUDO_GID=113 + SUDO_UID=107 + SUDO_USER=jenkins + TERM=unknown + TZ=/usr/share/zoneinfo/Etc/GMT-14 + UID=0 + USER=root + _='I: set' + http_proxy=http://10.0.0.15:3142/ I: uname -a - Linux cbxi4b 6.1.0-21-armmp #1 SMP Debian 6.1.90-1 (2024-05-03) armv7l GNU/Linux + Linux i-capture-the-hostname 6.1.0-21-arm64 #1 SMP Debian 6.1.90-1 (2024-05-03) aarch64 GNU/Linux I: ls -l /bin - lrwxrwxrwx 1 root root 7 May 18 07:48 /bin -> usr/bin -I: user script /srv/workspace/pbuilder/27566/tmp/hooks/D02_print_environment finished + lrwxrwxrwx 1 root root 7 May 17 07:43 /bin -> usr/bin +I: user script /srv/workspace/pbuilder/8457/tmp/hooks/D02_print_environment finished -> Attempting to satisfy build-dependencies -> Creating pbuilder-satisfydepends-dummy package Package: pbuilder-satisfydepends-dummy @@ -327,7 +359,7 @@ Get: 191 http://deb.debian.org/debian unstable/main armhf xauth armhf 1:1.1.2-1 [33.2 kB] Get: 192 http://deb.debian.org/debian unstable/main armhf xserver-common all 2:21.1.12-1 [2391 kB] Get: 193 http://deb.debian.org/debian unstable/main armhf xvfb armhf 2:21.1.12-1 [3024 kB] -Fetched 109 MB in 12s (9398 kB/s) +Fetched 109 MB in 12s (8938 kB/s) debconf: delaying package configuration, since apt-utils is not installed Selecting previously unselected package libpython3.11-minimal:armhf. (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 19463 files and directories currently installed.) @@ -958,8 +990,8 @@ Setting up tzdata (2024a-4) ... Current default time zone: 'Etc/UTC' -Local time is now: Tue May 21 01:53:27 UTC 2024. -Universal Time is now: Tue May 21 01:53:27 UTC 2024. +Local time is now: Tue May 21 02:04:45 UTC 2024. +Universal Time is now: Tue May 21 02:04:45 UTC 2024. Run 'dpkg-reconfigure tzdata' if you wish to change it. Setting up libasound2-data (1.2.11-1) ... @@ -1134,7 +1166,11 @@ Building tag database... -> Finished parsing the build-deps I: Building the package -I: Running cd /build/reproducible-path/pyopengl-3.1.7+dfsg/ && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-buildpackage -us -uc -b && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-genchanges -S > ../pyopengl_3.1.7+dfsg-1_source.changes +I: user script /srv/workspace/pbuilder/8457/tmp/hooks/A99_set_merged_usr starting +Not re-configuring usrmerge for unstable +I: user script /srv/workspace/pbuilder/8457/tmp/hooks/A99_set_merged_usr finished +hostname: Name or service not known +I: Running cd /build/reproducible-path/pyopengl-3.1.7+dfsg/ && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path" HOME="/nonexistent/second-build" dpkg-buildpackage -us -uc -b && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path" HOME="/nonexistent/second-build" dpkg-genchanges -S > ../pyopengl_3.1.7+dfsg-1_source.changes dpkg-buildpackage: info: source package pyopengl dpkg-buildpackage: info: source version 3.1.7+dfsg-1 dpkg-buildpackage: info: source distribution unstable @@ -1165,6074 +1201,6074 @@ creating build creating build/lib creating build/lib/OpenGL -copying OpenGL/contextdata.py -> build/lib/OpenGL copying OpenGL/converters.py -> build/lib/OpenGL -copying OpenGL/__init__.py -> build/lib/OpenGL -copying OpenGL/images.py -> build/lib/OpenGL -copying OpenGL/_configflags.py -> build/lib/OpenGL -copying OpenGL/latebind.py -> build/lib/OpenGL +copying OpenGL/plugins.py -> build/lib/OpenGL copying OpenGL/logs.py -> build/lib/OpenGL -copying OpenGL/version.py -> build/lib/OpenGL -copying OpenGL/_bytes.py -> build/lib/OpenGL copying OpenGL/wrapper.py -> build/lib/OpenGL copying OpenGL/acceleratesupport.py -> build/lib/OpenGL -copying OpenGL/constants.py -> build/lib/OpenGL -copying OpenGL/lazywrapper.py -> build/lib/OpenGL -copying OpenGL/plugins.py -> build/lib/OpenGL -copying OpenGL/extensions.py -> build/lib/OpenGL copying OpenGL/error.py -> build/lib/OpenGL -copying OpenGL/_null.py -> build/lib/OpenGL +copying OpenGL/images.py -> build/lib/OpenGL +copying OpenGL/_configflags.py -> build/lib/OpenGL copying OpenGL/_opaque.py -> build/lib/OpenGL +copying OpenGL/_bytes.py -> build/lib/OpenGL +copying OpenGL/latebind.py -> build/lib/OpenGL +copying OpenGL/extensions.py -> build/lib/OpenGL +copying OpenGL/_null.py -> build/lib/OpenGL +copying OpenGL/constants.py -> build/lib/OpenGL +copying OpenGL/__init__.py -> build/lib/OpenGL +copying OpenGL/contextdata.py -> build/lib/OpenGL copying OpenGL/constant.py -> build/lib/OpenGL +copying OpenGL/lazywrapper.py -> build/lib/OpenGL +copying OpenGL/version.py -> build/lib/OpenGL +creating build/lib/OpenGL/WGL +copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL +creating build/lib/OpenGL/GLX +copying OpenGL/GLX/__init__.py -> build/lib/OpenGL/GLX creating build/lib/OpenGL/GLE -copying OpenGL/GLE/__init__.py -> build/lib/OpenGL/GLE copying OpenGL/GLE/exceptional.py -> build/lib/OpenGL/GLE +copying OpenGL/GLE/__init__.py -> build/lib/OpenGL/GLE creating build/lib/OpenGL/platform -copying OpenGL/platform/ctypesloader.py -> build/lib/OpenGL/platform -copying OpenGL/platform/__init__.py -> build/lib/OpenGL/platform copying OpenGL/platform/entrypoint31.py -> build/lib/OpenGL/platform copying OpenGL/platform/osmesa.py -> build/lib/OpenGL/platform copying OpenGL/platform/glx.py -> build/lib/OpenGL/platform -copying OpenGL/platform/baseplatform.py -> build/lib/OpenGL/platform -copying OpenGL/platform/egl.py -> build/lib/OpenGL/platform copying OpenGL/platform/darwin.py -> build/lib/OpenGL/platform +copying OpenGL/platform/egl.py -> build/lib/OpenGL/platform copying OpenGL/platform/win32.py -> build/lib/OpenGL/platform +copying OpenGL/platform/__init__.py -> build/lib/OpenGL/platform +copying OpenGL/platform/ctypesloader.py -> build/lib/OpenGL/platform +copying OpenGL/platform/baseplatform.py -> build/lib/OpenGL/platform creating build/lib/OpenGL/GLUT -copying OpenGL/GLUT/__init__.py -> build/lib/OpenGL/GLUT -copying OpenGL/GLUT/special.py -> build/lib/OpenGL/GLUT +copying OpenGL/GLUT/fonts.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/osx.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/freeglut.py -> build/lib/OpenGL/GLUT -copying OpenGL/GLUT/fonts.py -> build/lib/OpenGL/GLUT +copying OpenGL/GLUT/special.py -> build/lib/OpenGL/GLUT +copying OpenGL/GLUT/__init__.py -> build/lib/OpenGL/GLUT +creating build/lib/OpenGL/GL +copying OpenGL/GL/glget.py -> build/lib/OpenGL/GL +copying OpenGL/GL/selection.py -> build/lib/OpenGL/GL +copying OpenGL/GL/vboimplementation.py -> build/lib/OpenGL/GL +copying OpenGL/GL/exceptional.py -> build/lib/OpenGL/GL +copying OpenGL/GL/images.py -> build/lib/OpenGL/GL +copying OpenGL/GL/shaders.py -> build/lib/OpenGL/GL +copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL +copying OpenGL/GL/framebufferobjects.py -> build/lib/OpenGL/GL +copying OpenGL/GL/feedback.py -> build/lib/OpenGL/GL +copying OpenGL/GL/__init__.py -> build/lib/OpenGL/GL +creating build/lib/OpenGL/EGL +copying OpenGL/EGL/gbmdevice.py -> build/lib/OpenGL/EGL +copying OpenGL/EGL/debug.py -> build/lib/OpenGL/EGL +copying OpenGL/EGL/__init__.py -> build/lib/OpenGL/EGL +creating build/lib/OpenGL/AGL +copying OpenGL/AGL/__init__.py -> build/lib/OpenGL/AGL +creating build/lib/OpenGL/GLES2 +copying OpenGL/GLES2/vboimplementation.py -> build/lib/OpenGL/GLES2 +copying OpenGL/GLES2/shaders.py -> build/lib/OpenGL/GLES2 +copying OpenGL/GLES2/__init__.py -> build/lib/OpenGL/GLES2 +creating build/lib/OpenGL/raw +copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw +creating build/lib/OpenGL/osmesa +copying OpenGL/osmesa/__init__.py -> build/lib/OpenGL/osmesa creating build/lib/OpenGL/arrays -copying OpenGL/arrays/vbo.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/_arrayconstants.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/numpymodule.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/lists.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/formathandler.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/buffers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/numbers.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/arrayhelpers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numpybuffers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/_buffers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_strings.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/_buffers.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/ctypesarrays.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/arraydatatype.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/ctypespointers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/lists.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/arrayhelpers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/nones.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/arraydatatype.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/ctypesarrays.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/numpymodule.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/numbers.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/_arrayconstants.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/vbo.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/buffers.py -> build/lib/OpenGL/arrays creating build/lib/OpenGL/Tk copying OpenGL/Tk/__init__.py -> build/lib/OpenGL/Tk -creating build/lib/OpenGL/GLES1 -copying OpenGL/GLES1/__init__.py -> build/lib/OpenGL/GLES1 -creating build/lib/OpenGL/GLES2 -copying OpenGL/GLES2/vboimplementation.py -> build/lib/OpenGL/GLES2 -copying OpenGL/GLES2/__init__.py -> build/lib/OpenGL/GLES2 -copying OpenGL/GLES2/shaders.py -> build/lib/OpenGL/GLES2 -creating build/lib/OpenGL/GLU -copying OpenGL/GLU/__init__.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/glustruct.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/projection.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU -creating build/lib/OpenGL/raw -copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw -creating build/lib/OpenGL/osmesa -copying OpenGL/osmesa/__init__.py -> build/lib/OpenGL/osmesa -creating build/lib/OpenGL/AGL -copying OpenGL/AGL/__init__.py -> build/lib/OpenGL/AGL -creating build/lib/OpenGL/GLX -copying OpenGL/GLX/__init__.py -> build/lib/OpenGL/GLX -creating build/lib/OpenGL/EGL -copying OpenGL/EGL/__init__.py -> build/lib/OpenGL/EGL -copying OpenGL/EGL/gbmdevice.py -> build/lib/OpenGL/EGL -copying OpenGL/EGL/debug.py -> build/lib/OpenGL/EGL -creating build/lib/OpenGL/GL -copying OpenGL/GL/framebufferobjects.py -> build/lib/OpenGL/GL -copying OpenGL/GL/vboimplementation.py -> build/lib/OpenGL/GL -copying OpenGL/GL/__init__.py -> build/lib/OpenGL/GL -copying OpenGL/GL/images.py -> build/lib/OpenGL/GL -copying OpenGL/GL/glget.py -> build/lib/OpenGL/GL -copying OpenGL/GL/exceptional.py -> build/lib/OpenGL/GL -copying OpenGL/GL/feedback.py -> build/lib/OpenGL/GL -copying OpenGL/GL/shaders.py -> build/lib/OpenGL/GL -copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL -copying OpenGL/GL/selection.py -> build/lib/OpenGL/GL creating build/lib/OpenGL/GLES3 copying OpenGL/GLES3/vboimplementation.py -> build/lib/OpenGL/GLES3 copying OpenGL/GLES3/__init__.py -> build/lib/OpenGL/GLES3 -creating build/lib/OpenGL/WGL -copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL -creating build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/__init__.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/sync.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES1/APPLE -creating build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/__init__.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/GLES1/QCOM -creating build/lib/OpenGL/GLES1/NV -copying OpenGL/GLES1/NV/fence.py -> build/lib/OpenGL/GLES1/NV -copying OpenGL/GLES1/NV/__init__.py -> build/lib/OpenGL/GLES1/NV -creating build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/read_format.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_npot.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/__init__.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/draw_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil8.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil4.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/depth32.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/matrix_get.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/single_precision.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/point_sprite.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/depth24.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/EGL_image.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/query_matrix.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/fixed_point.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/point_size_array.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil1.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/GLES1/OES -creating build/lib/OpenGL/GLES1/VERSION -copying OpenGL/GLES1/VERSION/__init__.py -> build/lib/OpenGL/GLES1/VERSION -copying OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/GLES1/VERSION -creating build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/read_format.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/__init__.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/GLES1/IMG -creating build/lib/OpenGL/GLES1/ARM -copying OpenGL/GLES1/ARM/__init__.py -> build/lib/OpenGL/GLES1/ARM -copying OpenGL/GLES1/ARM/rgba8.py -> build/lib/OpenGL/GLES1/ARM -creating build/lib/OpenGL/GLES1/AMD -copying OpenGL/GLES1/AMD/__init__.py -> build/lib/OpenGL/GLES1/AMD -copying OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES1/AMD -copying OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES1/AMD -creating build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/sRGB.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/__init__.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/robustness.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES1/EXT -creating build/lib/OpenGL/GLES1/KHR -copying OpenGL/GLES1/KHR/__init__.py -> build/lib/OpenGL/GLES1/KHR -copying OpenGL/GLES1/KHR/debug.py -> build/lib/OpenGL/GLES1/KHR +creating build/lib/OpenGL/GLU +copying OpenGL/GLU/projection.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/__init__.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/glustruct.py -> build/lib/OpenGL/GLU +creating build/lib/OpenGL/GLES1 +copying OpenGL/GLES1/__init__.py -> build/lib/OpenGL/GLES1 +creating build/lib/OpenGL/WGL/DFX +copying OpenGL/WGL/DFX/multisample.py -> build/lib/OpenGL/WGL/DFX +copying OpenGL/WGL/DFX/__init__.py -> build/lib/OpenGL/WGL/DFX +creating build/lib/OpenGL/WGL/ATI +copying OpenGL/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/WGL/ATI +copying OpenGL/WGL/ATI/__init__.py -> build/lib/OpenGL/WGL/ATI +copying OpenGL/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/WGL/ATI +creating build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/make_current_read.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/multisample.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/buffer_region.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/extensions_string.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/render_texture.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/pixel_format.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/pbuffer.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/__init__.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/create_context.py -> build/lib/OpenGL/WGL/ARB +creating build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/display_color_table.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/make_current_read.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/multisample.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/depth_float.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/extensions_string.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/pixel_format.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/pbuffer.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/__init__.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/swap_control.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/colorspace.py -> build/lib/OpenGL/WGL/EXT +creating build/lib/OpenGL/WGL/OML +copying OpenGL/WGL/OML/__init__.py -> build/lib/OpenGL/WGL/OML +copying OpenGL/WGL/OML/sync_control.py -> build/lib/OpenGL/WGL/OML +creating build/lib/OpenGL/WGL/AMD +copying OpenGL/WGL/AMD/gpu_association.py -> build/lib/OpenGL/WGL/AMD +copying OpenGL/WGL/AMD/__init__.py -> build/lib/OpenGL/WGL/AMD +creating build/lib/OpenGL/WGL/VERSION +copying OpenGL/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/WGL/VERSION +copying OpenGL/WGL/VERSION/__init__.py -> build/lib/OpenGL/WGL/VERSION +creating build/lib/OpenGL/WGL/DL +copying OpenGL/WGL/DL/__init__.py -> build/lib/OpenGL/WGL/DL +copying OpenGL/WGL/DL/stereo_control.py -> build/lib/OpenGL/WGL/DL +creating build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/genlock.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/gamma.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/image_buffer.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/__init__.py -> build/lib/OpenGL/WGL/I3D +creating build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/float_buffer.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/swap_group.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/DX_interop.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/DX_interop2.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/video_capture.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/multigpu_context.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/__init__.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/copy_image.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/present_video.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/video_output.py -> build/lib/OpenGL/WGL/NV +creating build/lib/OpenGL/GLX/SUN +copying OpenGL/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/GLX/SUN +copying OpenGL/GLX/SUN/__init__.py -> build/lib/OpenGL/GLX/SUN +creating build/lib/OpenGL/GLX/DFX +copying OpenGL/GLX/DFX/multisample.py -> build/lib/OpenGL/GLX/DFX +copying OpenGL/GLX/DFX/__init__.py -> build/lib/OpenGL/GLX/DFX +creating build/lib/OpenGL/GLX/SGIS +copying OpenGL/GLX/SGIS/multisample.py -> build/lib/OpenGL/GLX/SGIS +copying OpenGL/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/GLX/SGIS +copying OpenGL/GLX/SGIS/__init__.py -> build/lib/OpenGL/GLX/SGIS +copying OpenGL/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/GLX/SGIS +creating build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/release_buffers.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/agp_offset.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/query_renderer.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/__init__.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/swap_control.py -> build/lib/OpenGL/GLX/MESA +creating build/lib/OpenGL/GLX/INTEL +copying OpenGL/GLX/INTEL/swap_event.py -> build/lib/OpenGL/GLX/INTEL +copying OpenGL/GLX/INTEL/__init__.py -> build/lib/OpenGL/GLX/INTEL +creating build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/multisample.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/__init__.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/create_context.py -> build/lib/OpenGL/GLX/ARB +creating build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/no_config_context.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/import_context.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/libglvnd.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/visual_info.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/context_priority.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/buffer_age.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/visual_rating.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/__init__.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/swap_control.py -> build/lib/OpenGL/GLX/EXT +creating build/lib/OpenGL/GLX/OML +copying OpenGL/GLX/OML/swap_method.py -> build/lib/OpenGL/GLX/OML +copying OpenGL/GLX/OML/__init__.py -> build/lib/OpenGL/GLX/OML +copying OpenGL/GLX/OML/sync_control.py -> build/lib/OpenGL/GLX/OML +creating build/lib/OpenGL/GLX/AMD +copying OpenGL/GLX/AMD/gpu_association.py -> build/lib/OpenGL/GLX/AMD +copying OpenGL/GLX/AMD/__init__.py -> build/lib/OpenGL/GLX/AMD +creating build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/__init__.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/GLX/VERSION +creating build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/make_current_read.py -> build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/cushion.py -> build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/video_sync.py -> build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/__init__.py -> build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/swap_control.py -> build/lib/OpenGL/GLX/SGI +creating build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/float_buffer.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/swap_group.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/video_capture.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/video_out.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/multigpu_context.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/__init__.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/copy_buffer.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/copy_image.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/present_video.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/video_output.py -> build/lib/OpenGL/GLX/NV +creating build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/video_source.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/video_resize.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/swap_group.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/__init__.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/GLX/SGIX +creating build/lib/OpenGL/GL/ANGLE +copying OpenGL/GL/ANGLE/__init__.py -> build/lib/OpenGL/GL/ANGLE +creating build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/occlusion_test.py -> build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/texture_lighting.py -> build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/image_transform.py -> build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/__init__.py -> build/lib/OpenGL/GL/HP +creating build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/mesh_array.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/slice_accum.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/vertex.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/triangle_list.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/__init__.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/global_alpha.py -> build/lib/OpenGL/GL/SUN +creating build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/context_flush_control.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/no_error.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/debug.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/robustness.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/__init__.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/KHR +creating build/lib/OpenGL/GL/GREMEDY +copying OpenGL/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/GL/GREMEDY +copying OpenGL/GL/GREMEDY/__init__.py -> build/lib/OpenGL/GL/GREMEDY +copying OpenGL/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/GL/GREMEDY +creating build/lib/OpenGL/GL/DFX +copying OpenGL/GL/DFX/tbuffer.py -> build/lib/OpenGL/GL/DFX +copying OpenGL/GL/DFX/multisample.py -> build/lib/OpenGL/GL/DFX +copying OpenGL/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/GL/DFX +copying OpenGL/GL/DFX/__init__.py -> build/lib/OpenGL/GL/DFX +creating build/lib/OpenGL/GL/REND +copying OpenGL/GL/REND/screen_coordinates.py -> build/lib/OpenGL/GL/REND +copying OpenGL/GL/REND/__init__.py -> build/lib/OpenGL/GL/REND +creating build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/cull_vertex.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/static_data.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/__init__.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/GL/IBM +creating build/lib/OpenGL/GL/WIN +copying OpenGL/GL/WIN/specular_fog.py -> build/lib/OpenGL/GL/WIN +copying OpenGL/GL/WIN/phong_shading.py -> build/lib/OpenGL/GL/WIN +copying OpenGL/GL/WIN/__init__.py -> build/lib/OpenGL/GL/WIN +creating build/lib/OpenGL/GL/SUNX +copying OpenGL/GL/SUNX/constant_data.py -> build/lib/OpenGL/GL/SUNX +copying OpenGL/GL/SUNX/__init__.py -> build/lib/OpenGL/GL/SUNX +creating build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/progress_fence.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/conditional_render.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/__init__.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/GL/NVX +creating build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture4D.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/multisample.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/point_parameters.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_lod.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/fog_function.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/__init__.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/detail_texture.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_select.py -> build/lib/OpenGL/GL/SGIS +creating build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/window_pos.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/resize_buffers.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/pack_invert.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/__init__.py -> build/lib/OpenGL/GL/MESA +creating build/lib/OpenGL/GL/IMG +copying OpenGL/GL/IMG/__init__.py -> build/lib/OpenGL/GL/IMG +creating build/lib/OpenGL/GL/FJ +copying OpenGL/GL/FJ/__init__.py -> build/lib/OpenGL/GL/FJ +creating build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/element_array.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/fragment_shader.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/meminfo.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/pn_triangles.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/vertex_streams.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/texture_float.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/__init__.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/draw_buffers.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/separate_stencil.py -> build/lib/OpenGL/GL/ATI +creating build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/performance_query.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/__init__.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/map_texture.py -> build/lib/OpenGL/GL/INTEL +creating build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_indirect.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/internalformat_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_precision.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shading_language_include.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/derivative_control.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_view.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/compute_shader.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sparse_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_shader.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vboimplementation.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/depth_clamp.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_blend.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/bindless_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_env_add.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/multisample.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_multisample.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/multitexture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shading_language_100.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/buffer_storage.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/gl_spirv.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_shader.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/point_sprite.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sampler_objects.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/imaging.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_clock.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/window_pos.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/base_instance.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sample_shading.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/point_parameters.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_barrier.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_gather.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_image_size.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/timer_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_program.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/matrix_palette.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_storage.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/debug_output.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sync.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/multi_bind.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/occlusion_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/cl_event.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/direct_state_access.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/get_program_binary.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_ballot.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/clip_control.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/robustness.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_float.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/cull_distance.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_rg.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/__init__.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/clear_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_objects.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/depth_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_buffers.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/copy_buffer.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_program.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_instanced.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/conservative_depth.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shadow.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_compression.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sample_locations.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/program_interface_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/viewport_array.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/copy_image.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/GL/ARB +creating build/lib/OpenGL/GL/QCOM +copying OpenGL/GL/QCOM/__init__.py -> build/lib/OpenGL/GL/QCOM +creating build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/query_matrix.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/byte_coordinates.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/read_format.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/single_precision.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/fixed_point.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/__init__.py -> build/lib/OpenGL/GL/OES +creating build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/debug_marker.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/misc_attribute.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/pixel_transform.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/semaphore.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture3D.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_shader.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/EGL_sync.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_array.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_subtract.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_env_add.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multisample.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/index_array_formats.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/cull_vertex.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/paletted_texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/fog_coord.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/memory_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/subtexture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/packed_float.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_snorm.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/histogram.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/secondary_color.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/color_subtable.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/cmyka.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_array.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/convolution.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/point_parameters.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/packed_pixels.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/timer_query.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_integer.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/abgr.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/transform_feedback.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/index_texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_color.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/bgra.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/index_func.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/direct_state_access.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/light_texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/polygon_offset.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/external_buffer.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_minmax.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/index_material.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/copy_texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/__init__.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/window_rectangles.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/debug_label.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/rescale_normal.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/raster_multisample.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/draw_instanced.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/EXT +creating build/lib/OpenGL/GL/OML +copying OpenGL/GL/OML/subsample.py -> build/lib/OpenGL/GL/OML +copying OpenGL/GL/OML/resample.py -> build/lib/OpenGL/GL/OML +copying OpenGL/GL/OML/interlace.py -> build/lib/OpenGL/GL/OML +copying OpenGL/GL/OML/__init__.py -> build/lib/OpenGL/GL/OML +creating build/lib/OpenGL/GL/ARM +copying OpenGL/GL/ARM/__init__.py -> build/lib/OpenGL/GL/ARM +creating build/lib/OpenGL/GL/PGI +copying OpenGL/GL/PGI/misc_hints.py -> build/lib/OpenGL/GL/PGI +copying OpenGL/GL/PGI/vertex_hints.py -> build/lib/OpenGL/GL/PGI +copying OpenGL/GL/PGI/__init__.py -> build/lib/OpenGL/GL/PGI +creating build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/sparse_texture.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/texture_texture4.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/performance_monitor.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/sample_positions.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/debug_output.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_ballot.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/pinned_memory.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/__init__.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/gcn_shader.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/conservative_depth.py -> build/lib/OpenGL/GL/AMD +creating build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_2_images.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/__init__.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/GL/VERSION +creating build/lib/OpenGL/GL/SGI +copying OpenGL/GL/SGI/texture_color_table.py -> build/lib/OpenGL/GL/SGI +copying OpenGL/GL/SGI/color_table.py -> build/lib/OpenGL/GL/SGI +copying OpenGL/GL/SGI/__init__.py -> build/lib/OpenGL/GL/SGI +copying OpenGL/GL/SGI/color_matrix.py -> build/lib/OpenGL/GL/SGI +creating build/lib/OpenGL/GL/MESAX +copying OpenGL/GL/MESAX/texture_stack.py -> build/lib/OpenGL/GL/MESAX +copying OpenGL/GL/MESAX/__init__.py -> build/lib/OpenGL/GL/MESAX +creating build/lib/OpenGL/GL/OVR +copying OpenGL/GL/OVR/multiview2.py -> build/lib/OpenGL/GL/OVR +copying OpenGL/GL/OVR/multiview.py -> build/lib/OpenGL/GL/OVR +copying OpenGL/GL/OVR/__init__.py -> build/lib/OpenGL/GL/OVR +creating build/lib/OpenGL/GL/DMP +copying OpenGL/GL/DMP/__init__.py -> build/lib/OpenGL/GL/DMP +creating build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/fence.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/specular_vector.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/element_array.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/rgb_422.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/float_pixels.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/client_storage.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/transform_hint.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/texture_range.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/__init__.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/row_bytes.py -> build/lib/OpenGL/GL/APPLE +creating build/lib/OpenGL/GL/INGR +copying OpenGL/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/GL/INGR +copying OpenGL/GL/INGR/interlace_read.py -> build/lib/OpenGL/GL/INGR +copying OpenGL/GL/INGR/color_clamp.py -> build/lib/OpenGL/GL/INGR +copying OpenGL/GL/INGR/__init__.py -> build/lib/OpenGL/GL/INGR +creating build/lib/OpenGL/GL/VIV +copying OpenGL/GL/VIV/__init__.py -> build/lib/OpenGL/GL/VIV +creating build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texgen_reflection.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/tessellation_program5.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/half_float.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/viewport_array2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/depth_clamp.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vdpau_interop.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_shader3.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fence.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/query_resource_tag.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_program4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_shader5.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/bindless_texture.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/light_max_exponent.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fog_distance.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_multicast.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/evaluators.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_multisample.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_shader.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/float_buffer.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/compute_program5.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/multisample_coverage.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/primitive_restart.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/point_sprite.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_program_option.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/path_rendering.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/explicit_multisample.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conditional_render.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program3.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_array_range.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_program5.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_barrier.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/deep_texture3D.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/video_capture.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_program.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_program4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/transform_feedback.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/memory_attachment.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/register_combiners2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/blend_square.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/command_list.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_rectangle.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/occlusion_query.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/geometry_program4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shading_rate_image.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/transform_feedback2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/__init__.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fill_rectangle.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/pixel_data_range.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_thread_group.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_shader2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_program2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/register_combiners.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texgen_emboss.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/query_resource.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/draw_texture.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/sample_locations.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/mesh_shader.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/geometry_shader4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/copy_image.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/present_video.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV +creating build/lib/OpenGL/GL/S3 +copying OpenGL/GL/S3/s3tc.py -> build/lib/OpenGL/GL/S3 +copying OpenGL/GL/S3/__init__.py -> build/lib/OpenGL/GL/S3 +creating build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/async_.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/subsample.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/framezoom.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/ycrcba.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/instruments.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/resample.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/interlace.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/fog_offset.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/list_priority.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/async_histogram.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/ycrcb.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/sprite.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/flush_raster.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/reference_plane.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/__init__.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/depth_texture.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/clipmap.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/async_pixel.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/shadow.py -> build/lib/OpenGL/GL/SGIX +creating build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/__init__.py -> build/lib/OpenGL/EGL/ANGLE +creating build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/image_base.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/fence_sync.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/partial_update.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/lock_surface.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/platform_x11.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/debug.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/platform_android.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/cl_event2.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/wait_sync.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/cl_event.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/config_attribs.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/__init__.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/create_context.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/EGL/KHR +creating build/lib/OpenGL/EGL/TIZEN +copying OpenGL/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/EGL/TIZEN +copying OpenGL/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/EGL/TIZEN +copying OpenGL/EGL/TIZEN/__init__.py -> build/lib/OpenGL/EGL/TIZEN +creating build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/__init__.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/recordable.py -> build/lib/OpenGL/EGL/ANDROID +creating build/lib/OpenGL/EGL/MESA +copying OpenGL/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/EGL/MESA +copying OpenGL/EGL/MESA/drm_image.py -> build/lib/OpenGL/EGL/MESA +copying OpenGL/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/EGL/MESA +copying OpenGL/EGL/MESA/__init__.py -> build/lib/OpenGL/EGL/MESA +creating build/lib/OpenGL/EGL/IMG +copying OpenGL/EGL/IMG/context_priority.py -> build/lib/OpenGL/EGL/IMG +copying OpenGL/EGL/IMG/__init__.py -> build/lib/OpenGL/EGL/IMG +creating build/lib/OpenGL/EGL/NOK +copying OpenGL/EGL/NOK/swap_region.py -> build/lib/OpenGL/EGL/NOK +copying OpenGL/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/EGL/NOK +copying OpenGL/EGL/NOK/swap_region2.py -> build/lib/OpenGL/EGL/NOK +copying OpenGL/EGL/NOK/__init__.py -> build/lib/OpenGL/EGL/NOK +creating build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/platform_x11.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/output_base.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/platform_device.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_query.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/multiview_window.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_drm.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/buffer_age.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/output_drm.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/__init__.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/protected_surface.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/client_extensions.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/output_openwf.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_openwf.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/platform_base.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_base.py -> build/lib/OpenGL/EGL/EXT +creating build/lib/OpenGL/EGL/ARM +copying OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/EGL/ARM +copying OpenGL/EGL/ARM/__init__.py -> build/lib/OpenGL/EGL/ARM +creating build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/__init__.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/EGL/VERSION +creating build/lib/OpenGL/EGL/HI +copying OpenGL/EGL/HI/colorformats.py -> build/lib/OpenGL/EGL/HI +copying OpenGL/EGL/HI/__init__.py -> build/lib/OpenGL/EGL/HI +copying OpenGL/EGL/HI/clientpixmap.py -> build/lib/OpenGL/EGL/HI +creating build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/device_cuda.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/coverage_sample.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/cuda_event.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/stream_metadata.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/sync.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/native_query.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/__init__.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/stream_sync.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/system_time.py -> build/lib/OpenGL/EGL/NV +creating build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/GLES2/ANGLE +creating build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/no_error.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/debug.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/robustness.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/__init__.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GLES2/KHR creating build/lib/OpenGL/GLES2/ANDROID -copying OpenGL/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/GLES2/ANDROID copying OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/GLES2/ANDROID -creating build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/__init__.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/sync.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/GLES2/ANDROID creating build/lib/OpenGL/GLES2/NVX -copying OpenGL/GLES2/NVX/__init__.py -> build/lib/OpenGL/GLES2/NVX copying OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GLES2/NVX +copying OpenGL/GLES2/NVX/__init__.py -> build/lib/OpenGL/GLES2/NVX +creating build/lib/OpenGL/GLES2/MESA +copying OpenGL/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/GLES2/MESA +copying OpenGL/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/GLES2/MESA +copying OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GLES2/MESA +copying OpenGL/GLES2/MESA/__init__.py -> build/lib/OpenGL/GLES2/MESA +creating build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/program_binary.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/read_format.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/__init__.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/GLES2/IMG creating build/lib/OpenGL/GLES2/FJ copying OpenGL/GLES2/FJ/__init__.py -> build/lib/OpenGL/GLES2/FJ copying OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/GLES2/FJ +creating build/lib/OpenGL/GLES2/INTEL +copying OpenGL/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/GLES2/INTEL +copying OpenGL/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/GLES2/INTEL +copying OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GLES2/INTEL +copying OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GLES2/INTEL +copying OpenGL/GLES2/INTEL/__init__.py -> build/lib/OpenGL/GLES2/INTEL creating build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/__init__.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/GLES2/QCOM -creating build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/ANGLE -creating build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/path_rendering.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/image_formats.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fence.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_depth.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/__init__.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_buffer.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_stencil.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conditional_render.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/viewport_array.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/sample_locations.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/QCOM/__init__.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/GLES2/QCOM creating build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/sample_variables.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_npot.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/__init__.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_view.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/EGL_image.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/stencil4.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_3D.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/stencil4.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/viewport_array.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/depth32.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/sample_shading.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/stencil1.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_npot.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/depth_texture.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_float.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_3D.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/sample_shading.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/copy_image.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/depth24.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/EGL_image.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/stencil1.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/OES -creating build/lib/OpenGL/GLES2/VIV -copying OpenGL/GLES2/VIV/__init__.py -> build/lib/OpenGL/GLES2/VIV -copying OpenGL/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/GLES2/VIV -creating build/lib/OpenGL/GLES2/VERSION -copying OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/GLES2/VERSION -copying OpenGL/GLES2/VERSION/__init__.py -> build/lib/OpenGL/GLES2/VERSION -creating build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/read_format.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/__init__.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/program_binary.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/GLES2/IMG -creating build/lib/OpenGL/GLES2/ES -copying OpenGL/GLES2/ES/__init__.py -> build/lib/OpenGL/GLES2/ES -copying OpenGL/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/GLES2/ES -creating build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/__init__.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/GLES2/MESA -creating build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/__init__.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/rgba8.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/GLES2/ARM -creating build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/__init__.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES2/AMD -creating build/lib/OpenGL/GLES2/DMP -copying OpenGL/GLES2/DMP/__init__.py -> build/lib/OpenGL/GLES2/DMP -copying OpenGL/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/GLES2/DMP -copying OpenGL/GLES2/DMP/program_binary.py -> build/lib/OpenGL/GLES2/DMP +copying OpenGL/GLES2/OES/__init__.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/depth_texture.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/sample_variables.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/depth24.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/depth32.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/viewport_array.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/copy_image.py -> build/lib/OpenGL/GLES2/OES creating build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_view.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/sRGB.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/semaphore.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/__init__.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_view.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/debug_label.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/float_blend.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/base_instance.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/memory_object.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/memory_object.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/robustness.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/copy_image.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/base_instance.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/sRGB.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/float_blend.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/clip_control.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/clip_control.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/robustness.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/__init__.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/debug_label.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GLES2/EXT -creating build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/__init__.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/GLES2/INTEL -creating build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/no_error.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/__init__.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/robustness.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/debug.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/copy_image.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/EXT +creating build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/rgba8.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/__init__.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/ARM +creating build/lib/OpenGL/GLES2/ES +copying OpenGL/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/GLES2/ES +copying OpenGL/GLES2/ES/__init__.py -> build/lib/OpenGL/GLES2/ES +creating build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/__init__.py -> build/lib/OpenGL/GLES2/AMD +creating build/lib/OpenGL/GLES2/VERSION +copying OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/GLES2/VERSION +copying OpenGL/GLES2/VERSION/__init__.py -> build/lib/OpenGL/GLES2/VERSION creating build/lib/OpenGL/GLES2/OVR -copying OpenGL/GLES2/OVR/__init__.py -> build/lib/OpenGL/GLES2/OVR copying OpenGL/GLES2/OVR/multiview2.py -> build/lib/OpenGL/GLES2/OVR copying OpenGL/GLES2/OVR/multiview.py -> build/lib/OpenGL/GLES2/OVR copying OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/OVR -creating build/lib/OpenGL/GLU/EXT -copying OpenGL/GLU/EXT/__init__.py -> build/lib/OpenGL/GLU/EXT -copying OpenGL/GLU/EXT/object_space_tess.py -> build/lib/OpenGL/GLU/EXT -copying OpenGL/GLU/EXT/nurbs_tessellator.py -> build/lib/OpenGL/GLU/EXT +copying OpenGL/GLES2/OVR/__init__.py -> build/lib/OpenGL/GLES2/OVR +creating build/lib/OpenGL/GLES2/DMP +copying OpenGL/GLES2/DMP/program_binary.py -> build/lib/OpenGL/GLES2/DMP +copying OpenGL/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/GLES2/DMP +copying OpenGL/GLES2/DMP/__init__.py -> build/lib/OpenGL/GLES2/DMP +creating build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/sync.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/__init__.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/GLES2/APPLE +creating build/lib/OpenGL/GLES2/VIV +copying OpenGL/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/GLES2/VIV +copying OpenGL/GLES2/VIV/__init__.py -> build/lib/OpenGL/GLES2/VIV +creating build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_depth.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fence.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/path_rendering.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/conditional_render.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_buffer.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_stencil.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/__init__.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/image_formats.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/sample_locations.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/viewport_array.py -> build/lib/OpenGL/GLES2/NV +creating build/lib/OpenGL/raw/WGL +copying OpenGL/raw/WGL/_errors.py -> build/lib/OpenGL/raw/WGL +copying OpenGL/raw/WGL/_glgets.py -> build/lib/OpenGL/raw/WGL +copying OpenGL/raw/WGL/_types.py -> build/lib/OpenGL/raw/WGL +copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL +creating build/lib/OpenGL/raw/GLX +copying OpenGL/raw/GLX/_errors.py -> build/lib/OpenGL/raw/GLX +copying OpenGL/raw/GLX/_glgets.py -> build/lib/OpenGL/raw/GLX +copying OpenGL/raw/GLX/_types.py -> build/lib/OpenGL/raw/GLX +copying OpenGL/raw/GLX/__init__.py -> build/lib/OpenGL/raw/GLX creating build/lib/OpenGL/raw/GLE -copying OpenGL/raw/GLE/__init__.py -> build/lib/OpenGL/raw/GLE -copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/annotations.py -> build/lib/OpenGL/raw/GLE +copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE +copying OpenGL/raw/GLE/__init__.py -> build/lib/OpenGL/raw/GLE creating build/lib/OpenGL/raw/GLUT -copying OpenGL/raw/GLUT/__init__.py -> build/lib/OpenGL/raw/GLUT -copying OpenGL/raw/GLUT/constants.py -> build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/annotations.py -> build/lib/OpenGL/raw/GLUT -creating build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/_glgets.py -> build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/__init__.py -> build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/_errors.py -> build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/_types.py -> build/lib/OpenGL/raw/GLES1 +copying OpenGL/raw/GLUT/constants.py -> build/lib/OpenGL/raw/GLUT +copying OpenGL/raw/GLUT/__init__.py -> build/lib/OpenGL/raw/GLUT +creating build/lib/OpenGL/raw/GL +copying OpenGL/raw/GL/_errors.py -> build/lib/OpenGL/raw/GL +copying OpenGL/raw/GL/_lookupint.py -> build/lib/OpenGL/raw/GL +copying OpenGL/raw/GL/_glgets.py -> build/lib/OpenGL/raw/GL +copying OpenGL/raw/GL/_types.py -> build/lib/OpenGL/raw/GL +copying OpenGL/raw/GL/__init__.py -> build/lib/OpenGL/raw/GL +creating build/lib/OpenGL/raw/EGL +copying OpenGL/raw/EGL/_errors.py -> build/lib/OpenGL/raw/EGL +copying OpenGL/raw/EGL/_glgets.py -> build/lib/OpenGL/raw/EGL +copying OpenGL/raw/EGL/_types.py -> build/lib/OpenGL/raw/EGL +copying OpenGL/raw/EGL/__init__.py -> build/lib/OpenGL/raw/EGL creating build/lib/OpenGL/raw/GLES2 -copying OpenGL/raw/GLES2/_glgets.py -> build/lib/OpenGL/raw/GLES2 -copying OpenGL/raw/GLES2/__init__.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_errors.py -> build/lib/OpenGL/raw/GLES2 +copying OpenGL/raw/GLES2/_glgets.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_types.py -> build/lib/OpenGL/raw/GLES2 -creating build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/_errors.py -> build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/constants.py -> build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/annotations.py -> build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLES2/__init__.py -> build/lib/OpenGL/raw/GLES2 creating build/lib/OpenGL/raw/osmesa -copying OpenGL/raw/osmesa/__init__.py -> build/lib/OpenGL/raw/osmesa -copying OpenGL/raw/osmesa/mesa.py -> build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/_types.py -> build/lib/OpenGL/raw/osmesa -creating build/lib/OpenGL/raw/GLX -copying OpenGL/raw/GLX/_glgets.py -> build/lib/OpenGL/raw/GLX -copying OpenGL/raw/GLX/__init__.py -> build/lib/OpenGL/raw/GLX -copying OpenGL/raw/GLX/_errors.py -> build/lib/OpenGL/raw/GLX -copying OpenGL/raw/GLX/_types.py -> build/lib/OpenGL/raw/GLX -creating build/lib/OpenGL/raw/EGL -copying OpenGL/raw/EGL/_glgets.py -> build/lib/OpenGL/raw/EGL -copying OpenGL/raw/EGL/__init__.py -> build/lib/OpenGL/raw/EGL -copying OpenGL/raw/EGL/_errors.py -> build/lib/OpenGL/raw/EGL -copying OpenGL/raw/EGL/_types.py -> build/lib/OpenGL/raw/EGL -creating build/lib/OpenGL/raw/GL -copying OpenGL/raw/GL/_glgets.py -> build/lib/OpenGL/raw/GL -copying OpenGL/raw/GL/__init__.py -> build/lib/OpenGL/raw/GL -copying OpenGL/raw/GL/_errors.py -> build/lib/OpenGL/raw/GL -copying OpenGL/raw/GL/_lookupint.py -> build/lib/OpenGL/raw/GL -copying OpenGL/raw/GL/_types.py -> build/lib/OpenGL/raw/GL +copying OpenGL/raw/osmesa/mesa.py -> build/lib/OpenGL/raw/osmesa +copying OpenGL/raw/osmesa/__init__.py -> build/lib/OpenGL/raw/osmesa creating build/lib/OpenGL/raw/GLES3 -copying OpenGL/raw/GLES3/_glgets.py -> build/lib/OpenGL/raw/GLES3 -copying OpenGL/raw/GLES3/__init__.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_errors.py -> build/lib/OpenGL/raw/GLES3 +copying OpenGL/raw/GLES3/_glgets.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_types.py -> build/lib/OpenGL/raw/GLES3 -creating build/lib/OpenGL/raw/WGL -copying OpenGL/raw/WGL/_glgets.py -> build/lib/OpenGL/raw/WGL -copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL -copying OpenGL/raw/WGL/_errors.py -> build/lib/OpenGL/raw/WGL -copying OpenGL/raw/WGL/_types.py -> build/lib/OpenGL/raw/WGL -creating build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/sync.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES1/APPLE -creating build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES1/QCOM -creating build/lib/OpenGL/raw/GLES1/NV -copying OpenGL/raw/GLES1/NV/fence.py -> build/lib/OpenGL/raw/GLES1/NV -copying OpenGL/raw/GLES1/NV/__init__.py -> build/lib/OpenGL/raw/GLES1/NV -creating build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/read_format.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/__init__.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/draw_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/stencil8.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/stencil4.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/depth32.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/matrix_get.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/single_precision.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/point_sprite.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/depth24.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/query_matrix.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/fixed_point.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/point_size_array.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/stencil1.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES1/OES -creating build/lib/OpenGL/raw/GLES1/VERSION -copying OpenGL/raw/GLES1/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES1/VERSION -copying OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/raw/GLES1/VERSION -creating build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/read_format.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/__init__.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/raw/GLES1/IMG -creating build/lib/OpenGL/raw/GLES1/ARM -copying OpenGL/raw/GLES1/ARM/__init__.py -> build/lib/OpenGL/raw/GLES1/ARM -copying OpenGL/raw/GLES1/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES1/ARM -creating build/lib/OpenGL/raw/GLES1/AMD -copying OpenGL/raw/GLES1/AMD/__init__.py -> build/lib/OpenGL/raw/GLES1/AMD -copying OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD -copying OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD -creating build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/__init__.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/robustness.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES1/EXT -creating build/lib/OpenGL/raw/GLES1/KHR -copying OpenGL/raw/GLES1/KHR/__init__.py -> build/lib/OpenGL/raw/GLES1/KHR -copying OpenGL/raw/GLES1/KHR/debug.py -> build/lib/OpenGL/raw/GLES1/KHR -creating build/lib/OpenGL/raw/GLES2/ANDROID -copying OpenGL/raw/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/raw/GLES2/ANDROID -copying OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/raw/GLES2/ANDROID -creating build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/sync.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES2/APPLE -creating build/lib/OpenGL/raw/GLES2/NVX -copying OpenGL/raw/GLES2/NVX/__init__.py -> build/lib/OpenGL/raw/GLES2/NVX -copying OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NVX -creating build/lib/OpenGL/raw/GLES2/FJ -copying OpenGL/raw/GLES2/FJ/__init__.py -> build/lib/OpenGL/raw/GLES2/FJ -copying OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/raw/GLES2/FJ -creating build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES2/QCOM -creating build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/ANGLE -creating build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/path_rendering.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/image_formats.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fence.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_depth.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/__init__.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_buffer.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_stencil.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conditional_render.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/viewport_array.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/sample_locations.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/NV -creating build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/sample_variables.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/__init__.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_view.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/stencil4.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/viewport_array.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/depth32.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/depth_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_float.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_3D.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/sample_shading.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/copy_image.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/depth24.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/stencil1.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/OES -creating build/lib/OpenGL/raw/GLES2/VIV -copying OpenGL/raw/GLES2/VIV/__init__.py -> build/lib/OpenGL/raw/GLES2/VIV -copying OpenGL/raw/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/raw/GLES2/VIV -creating build/lib/OpenGL/raw/GLES2/VERSION -copying OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/raw/GLES2/VERSION -copying OpenGL/raw/GLES2/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES2/VERSION -creating build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/read_format.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/__init__.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/program_binary.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/raw/GLES2/IMG -creating build/lib/OpenGL/raw/GLES2/ES -copying OpenGL/raw/GLES2/ES/__init__.py -> build/lib/OpenGL/raw/GLES2/ES -copying OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/raw/GLES2/ES -creating build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/__init__.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GLES2/MESA -creating build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/__init__.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/raw/GLES2/ARM -creating build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/__init__.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD -creating build/lib/OpenGL/raw/GLES2/DMP -copying OpenGL/raw/GLES2/DMP/__init__.py -> build/lib/OpenGL/raw/GLES2/DMP -copying OpenGL/raw/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/raw/GLES2/DMP -copying OpenGL/raw/GLES2/DMP/program_binary.py -> build/lib/OpenGL/raw/GLES2/DMP -creating build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/semaphore.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/__init__.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_view.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/debug_label.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/float_blend.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/base_instance.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/memory_object.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/robustness.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/copy_image.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/clip_control.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT -creating build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/__init__.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GLES2/INTEL -creating build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/no_error.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/__init__.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/robustness.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/debug.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/KHR -creating build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/__init__.py -> build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/multiview2.py -> build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/multiview.py -> build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/OVR -creating build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/video_capture.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/multigpu_context.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/swap_group.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/__init__.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/video_out.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/video_output.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/float_buffer.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/copy_image.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/present_video.py -> build/lib/OpenGL/raw/GLX/NV -creating build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/swap_group.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/__init__.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/video_source.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/video_resize.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLES3/__init__.py -> build/lib/OpenGL/raw/GLES3 +creating build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLU/annotations.py -> build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLU/_errors.py -> build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLU/constants.py -> build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU +creating build/lib/OpenGL/raw/GLES1 +copying OpenGL/raw/GLES1/_errors.py -> build/lib/OpenGL/raw/GLES1 +copying OpenGL/raw/GLES1/_glgets.py -> build/lib/OpenGL/raw/GLES1 +copying OpenGL/raw/GLES1/_types.py -> build/lib/OpenGL/raw/GLES1 +copying OpenGL/raw/GLES1/__init__.py -> build/lib/OpenGL/raw/GLES1 +creating build/lib/OpenGL/raw/WGL/DFX +copying OpenGL/raw/WGL/DFX/multisample.py -> build/lib/OpenGL/raw/WGL/DFX +copying OpenGL/raw/WGL/DFX/__init__.py -> build/lib/OpenGL/raw/WGL/DFX +creating build/lib/OpenGL/raw/WGL/ATI +copying OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/ATI +copying OpenGL/raw/WGL/ATI/__init__.py -> build/lib/OpenGL/raw/WGL/ATI +copying OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ATI +creating build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/make_current_read.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/multisample.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/buffer_region.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/extensions_string.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/render_texture.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/pixel_format.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/pbuffer.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/__init__.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/create_context.py -> build/lib/OpenGL/raw/WGL/ARB +creating build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/display_color_table.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/make_current_read.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/multisample.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/depth_float.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/extensions_string.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/pixel_format.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/pbuffer.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/__init__.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/swap_control.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/colorspace.py -> build/lib/OpenGL/raw/WGL/EXT +creating build/lib/OpenGL/raw/WGL/OML +copying OpenGL/raw/WGL/OML/__init__.py -> build/lib/OpenGL/raw/WGL/OML +copying OpenGL/raw/WGL/OML/sync_control.py -> build/lib/OpenGL/raw/WGL/OML +creating build/lib/OpenGL/raw/WGL/AMD +copying OpenGL/raw/WGL/AMD/gpu_association.py -> build/lib/OpenGL/raw/WGL/AMD +copying OpenGL/raw/WGL/AMD/__init__.py -> build/lib/OpenGL/raw/WGL/AMD +creating build/lib/OpenGL/raw/WGL/VERSION +copying OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/raw/WGL/VERSION +copying OpenGL/raw/WGL/VERSION/__init__.py -> build/lib/OpenGL/raw/WGL/VERSION +creating build/lib/OpenGL/raw/WGL/DL +copying OpenGL/raw/WGL/DL/__init__.py -> build/lib/OpenGL/raw/WGL/DL +copying OpenGL/raw/WGL/DL/stereo_control.py -> build/lib/OpenGL/raw/WGL/DL +creating build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/genlock.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/gamma.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/image_buffer.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/__init__.py -> build/lib/OpenGL/raw/WGL/I3D +creating build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/float_buffer.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/swap_group.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/DX_interop.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/DX_interop2.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/video_capture.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/multigpu_context.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/__init__.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/copy_image.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/present_video.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/video_output.py -> build/lib/OpenGL/raw/WGL/NV +creating build/lib/OpenGL/raw/GLX/SUN +copying OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/raw/GLX/SUN +copying OpenGL/raw/GLX/SUN/__init__.py -> build/lib/OpenGL/raw/GLX/SUN +creating build/lib/OpenGL/raw/GLX/DFX +copying OpenGL/raw/GLX/DFX/multisample.py -> build/lib/OpenGL/raw/GLX/DFX +copying OpenGL/raw/GLX/DFX/__init__.py -> build/lib/OpenGL/raw/GLX/DFX creating build/lib/OpenGL/raw/GLX/SGIS -copying OpenGL/raw/GLX/SGIS/__init__.py -> build/lib/OpenGL/raw/GLX/SGIS +copying OpenGL/raw/GLX/SGIS/multisample.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/raw/GLX/SGIS +copying OpenGL/raw/GLX/SGIS/__init__.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/raw/GLX/SGIS -copying OpenGL/raw/GLX/SGIS/multisample.py -> build/lib/OpenGL/raw/GLX/SGIS -creating build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/__init__.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/raw/GLX/VERSION creating build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/__init__.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/release_buffers.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/swap_control.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/release_buffers.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/agp_offset.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/query_renderer.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/agp_offset.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/__init__.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/swap_control.py -> build/lib/OpenGL/raw/GLX/MESA +creating build/lib/OpenGL/raw/GLX/INTEL +copying OpenGL/raw/GLX/INTEL/swap_event.py -> build/lib/OpenGL/raw/GLX/INTEL +copying OpenGL/raw/GLX/INTEL/__init__.py -> build/lib/OpenGL/raw/GLX/INTEL creating build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/__init__.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/multisample.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/multisample.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/__init__.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context.py -> build/lib/OpenGL/raw/GLX/ARB -creating build/lib/OpenGL/raw/GLX/AMD -copying OpenGL/raw/GLX/AMD/__init__.py -> build/lib/OpenGL/raw/GLX/AMD -copying OpenGL/raw/GLX/AMD/gpu_association.py -> build/lib/OpenGL/raw/GLX/AMD creating build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/__init__.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/no_config_context.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/buffer_age.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/visual_info.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/visual_rating.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/libglvnd.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/swap_control.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/context_priority.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/import_context.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/raw/GLX/EXT -creating build/lib/OpenGL/raw/GLX/INTEL -copying OpenGL/raw/GLX/INTEL/__init__.py -> build/lib/OpenGL/raw/GLX/INTEL -copying OpenGL/raw/GLX/INTEL/swap_event.py -> build/lib/OpenGL/raw/GLX/INTEL -creating build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/__init__.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/swap_control.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/video_sync.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/make_current_read.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/cushion.py -> build/lib/OpenGL/raw/GLX/SGI -creating build/lib/OpenGL/raw/GLX/DFX -copying OpenGL/raw/GLX/DFX/__init__.py -> build/lib/OpenGL/raw/GLX/DFX -copying OpenGL/raw/GLX/DFX/multisample.py -> build/lib/OpenGL/raw/GLX/DFX +copying OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/libglvnd.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/visual_info.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/context_priority.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/buffer_age.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/visual_rating.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/__init__.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/swap_control.py -> build/lib/OpenGL/raw/GLX/EXT creating build/lib/OpenGL/raw/GLX/OML -copying OpenGL/raw/GLX/OML/__init__.py -> build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/swap_method.py -> build/lib/OpenGL/raw/GLX/OML +copying OpenGL/raw/GLX/OML/__init__.py -> build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/sync_control.py -> build/lib/OpenGL/raw/GLX/OML -creating build/lib/OpenGL/raw/GLX/SUN -copying OpenGL/raw/GLX/SUN/__init__.py -> build/lib/OpenGL/raw/GLX/SUN -copying OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/raw/GLX/SUN -creating build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/__init__.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/recordable.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/raw/EGL/ANDROID -creating build/lib/OpenGL/raw/EGL/HI -copying OpenGL/raw/EGL/HI/__init__.py -> build/lib/OpenGL/raw/EGL/HI -copying OpenGL/raw/EGL/HI/clientpixmap.py -> build/lib/OpenGL/raw/EGL/HI -copying OpenGL/raw/EGL/HI/colorformats.py -> build/lib/OpenGL/raw/EGL/HI -creating build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/__init__.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/raw/EGL/ANGLE -creating build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/stream_sync.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/native_query.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/__init__.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/stream_metadata.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/system_time.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/cuda_event.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/device_cuda.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/coverage_sample.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/sync.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/raw/EGL/NV -creating build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/__init__.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/raw/EGL/VERSION -creating build/lib/OpenGL/raw/EGL/TIZEN -copying OpenGL/raw/EGL/TIZEN/__init__.py -> build/lib/OpenGL/raw/EGL/TIZEN -copying OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/raw/EGL/TIZEN -copying OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/TIZEN -creating build/lib/OpenGL/raw/EGL/IMG -copying OpenGL/raw/EGL/IMG/__init__.py -> build/lib/OpenGL/raw/EGL/IMG -copying OpenGL/raw/EGL/IMG/context_priority.py -> build/lib/OpenGL/raw/EGL/IMG -creating build/lib/OpenGL/raw/EGL/MESA -copying OpenGL/raw/EGL/MESA/__init__.py -> build/lib/OpenGL/raw/EGL/MESA -copying OpenGL/raw/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/raw/EGL/MESA -copying OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/raw/EGL/MESA -copying OpenGL/raw/EGL/MESA/drm_image.py -> build/lib/OpenGL/raw/EGL/MESA -creating build/lib/OpenGL/raw/EGL/ARM -copying OpenGL/raw/EGL/ARM/__init__.py -> build/lib/OpenGL/raw/EGL/ARM -copying OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/raw/EGL/ARM -creating build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/output_drm.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_openwf.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_x11.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_device.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/output_base.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/__init__.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/buffer_age.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/client_extensions.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_base.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/multiview_window.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_drm.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/protected_surface.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_query.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/output_openwf.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_base.py -> build/lib/OpenGL/raw/EGL/EXT -creating build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/swap_region2.py -> build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/__init__.py -> build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/swap_region.py -> build/lib/OpenGL/raw/EGL/NOK -creating build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_x11.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/__init__.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/wait_sync.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/lock_surface.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/config_attribs.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/cl_event2.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_android.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/fence_sync.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/cl_event.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/image_base.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/create_context.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/debug.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/partial_update.py -> build/lib/OpenGL/raw/EGL/KHR +creating build/lib/OpenGL/raw/GLX/AMD +copying OpenGL/raw/GLX/AMD/gpu_association.py -> build/lib/OpenGL/raw/GLX/AMD +copying OpenGL/raw/GLX/AMD/__init__.py -> build/lib/OpenGL/raw/GLX/AMD +creating build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/__init__.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/raw/GLX/VERSION +creating build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/make_current_read.py -> build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/cushion.py -> build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/video_sync.py -> build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/__init__.py -> build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/swap_control.py -> build/lib/OpenGL/raw/GLX/SGI +creating build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/float_buffer.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/swap_group.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/video_capture.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/video_out.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/multigpu_context.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/__init__.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/copy_image.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/present_video.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/video_output.py -> build/lib/OpenGL/raw/GLX/NV +creating build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/video_source.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/video_resize.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/swap_group.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/__init__.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/raw/GLX/SGIX +creating build/lib/OpenGL/raw/GL/ANGLE +copying OpenGL/raw/GL/ANGLE/__init__.py -> build/lib/OpenGL/raw/GL/ANGLE +creating build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/occlusion_test.py -> build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/image_transform.py -> build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/__init__.py -> build/lib/OpenGL/raw/GL/HP +creating build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/slice_accum.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/triangle_list.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/__init__.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/global_alpha.py -> build/lib/OpenGL/raw/GL/SUN +creating build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/no_error.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/debug.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/robustness.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/__init__.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/KHR creating build/lib/OpenGL/raw/GL/GREMEDY +copying OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/__init__.py -> build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/raw/GL/GREMEDY -copying OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/raw/GL/GREMEDY +creating build/lib/OpenGL/raw/GL/DFX +copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX +copying OpenGL/raw/GL/DFX/multisample.py -> build/lib/OpenGL/raw/GL/DFX +copying OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/raw/GL/DFX +copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX creating build/lib/OpenGL/raw/GL/REND -copying OpenGL/raw/GL/REND/__init__.py -> build/lib/OpenGL/raw/GL/REND copying OpenGL/raw/GL/REND/screen_coordinates.py -> build/lib/OpenGL/raw/GL/REND -creating build/lib/OpenGL/raw/GL/MESAX -copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX -copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX +copying OpenGL/raw/GL/REND/__init__.py -> build/lib/OpenGL/raw/GL/REND +creating build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/static_data.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/__init__.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/raw/GL/IBM creating build/lib/OpenGL/raw/GL/WIN -copying OpenGL/raw/GL/WIN/__init__.py -> build/lib/OpenGL/raw/GL/WIN -copying OpenGL/raw/GL/WIN/phong_shading.py -> build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/specular_fog.py -> build/lib/OpenGL/raw/GL/WIN -creating build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/texture_range.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/client_storage.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/row_bytes.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/element_array.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/specular_vector.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/float_pixels.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/WIN/phong_shading.py -> build/lib/OpenGL/raw/GL/WIN +copying OpenGL/raw/GL/WIN/__init__.py -> build/lib/OpenGL/raw/GL/WIN +creating build/lib/OpenGL/raw/GL/SUNX +copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX +copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX creating build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/__init__.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/conditional_render.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/progress_fence.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/conditional_render.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/raw/GL/NVX -creating build/lib/OpenGL/raw/GL/PGI -copying OpenGL/raw/GL/PGI/misc_hints.py -> build/lib/OpenGL/raw/GL/PGI -copying OpenGL/raw/GL/PGI/__init__.py -> build/lib/OpenGL/raw/GL/PGI -copying OpenGL/raw/GL/PGI/vertex_hints.py -> build/lib/OpenGL/raw/GL/PGI -creating build/lib/OpenGL/raw/GL/FJ -copying OpenGL/raw/GL/FJ/__init__.py -> build/lib/OpenGL/raw/GL/FJ -creating build/lib/OpenGL/raw/GL/QCOM -copying OpenGL/raw/GL/QCOM/__init__.py -> build/lib/OpenGL/raw/GL/QCOM -creating build/lib/OpenGL/raw/GL/ANGLE -copying OpenGL/raw/GL/ANGLE/__init__.py -> build/lib/OpenGL/raw/GL/ANGLE -creating build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/light_max_exponent.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/video_capture.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/path_rendering.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texgen_emboss.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/geometry_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_shader3.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/depth_clamp.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/tessellation_program5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/mesh_shader.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_thread_group.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fence.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/command_list.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_barrier.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/pixel_data_range.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/query_resource.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vdpau_interop.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/__init__.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/draw_texture.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/half_float.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_program5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/primitive_restart.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conditional_render.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_multisample.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_multicast.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_rectangle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/deep_texture3D.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texgen_reflection.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/copy_image.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/register_combiners2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_shader.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/viewport_array2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/sample_locations.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/query_resource_tag.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/bindless_texture.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/transform_feedback2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/compute_program5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/present_video.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/memory_attachment.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/explicit_multisample.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/NV -creating build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/single_precision.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/query_matrix.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/fixed_point.py -> build/lib/OpenGL/raw/GL/OES -creating build/lib/OpenGL/raw/GL/VIV -copying OpenGL/raw/GL/VIV/__init__.py -> build/lib/OpenGL/raw/GL/VIV -creating build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/interlace.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ycrcb.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/subsample.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/__init__.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/framezoom.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/shadow.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/async_.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/list_priority.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/reference_plane.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/sprite.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/async_histogram.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ycrcba.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/depth_texture.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/async_pixel.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/flush_raster.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/clipmap.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/fog_offset.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/resample.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/instruments.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/NVX/__init__.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/raw/GL/NVX creating build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/detail_texture.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_lod.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/__init__.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture4D.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/point_parameters.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_lod.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/raw/GL/SGIS -creating build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION -creating build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/__init__.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/static_data.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/__init__.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/detail_texture.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS +creating build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/window_pos.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/resize_buffers.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/__init__.py -> build/lib/OpenGL/raw/GL/MESA creating build/lib/OpenGL/raw/GL/IMG copying OpenGL/raw/GL/IMG/__init__.py -> build/lib/OpenGL/raw/GL/IMG +creating build/lib/OpenGL/raw/GL/FJ +copying OpenGL/raw/GL/FJ/__init__.py -> build/lib/OpenGL/raw/GL/FJ creating build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/element_array.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/separate_stencil.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/__init__.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/meminfo.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/pn_triangles.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_streams.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/element_array.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/pn_triangles.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_float.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/meminfo.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/__init__.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/draw_buffers.py -> build/lib/OpenGL/raw/GL/ATI -creating build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/__init__.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/image_transform.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/occlusion_test.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP -creating build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR -creating build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/__init__.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/window_pos.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/resize_buffers.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/separate_stencil.py -> build/lib/OpenGL/raw/GL/ATI +creating build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/performance_query.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/__init__.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/map_texture.py -> build/lib/OpenGL/raw/GL/INTEL creating build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/conservative_depth.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/copy_buffer.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multi_bind.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/internalformat_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_precision.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shading_language_include.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/derivative_control.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_view.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/compute_shader.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sparse_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_program.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/depth_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/clear_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_barrier.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/depth_clamp.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_blend.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/bindless_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_add.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/multisample.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_multisample.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/multitexture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/__init__.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_gather.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_ballot.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_view.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shading_language_100.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/buffer_storage.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/program_interface_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_precision.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/occlusion_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gl_spirv.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_shader.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/point_sprite.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shadow.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_rg.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sampler_objects.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/imaging.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_clock.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/window_pos.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/debug_output.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/buffer_storage.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_compression.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/viewport_array.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/base_instance.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_multisample.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multisample.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/depth_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_float.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/robustness.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_instanced.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/derivative_control.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/imaging.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sample_shading.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sampler_objects.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/timer_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/copy_image.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_clock.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/cl_event.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/matrix_palette.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/point_parameters.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_barrier.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_gather.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_image_size.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_objects.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/point_sprite.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/timer_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_program.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/matrix_palette.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_storage.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_100.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/clip_control.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sample_locations.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multitexture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/debug_output.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sync.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/multi_bind.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/occlusion_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/cl_event.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/direct_state_access.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_include.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_blend.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/get_program_binary.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_buffers.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/bindless_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_program.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_ballot.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/clip_control.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/robustness.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/internalformat_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_float.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/cull_distance.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_rg.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/__init__.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/clear_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_objects.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/depth_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/point_parameters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/compute_shader.py -> build/lib/OpenGL/raw/GL/ARB -creating build/lib/OpenGL/raw/GL/SUNX -copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX -copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX -creating build/lib/OpenGL/raw/GL/ARM -copying OpenGL/raw/GL/ARM/__init__.py -> build/lib/OpenGL/raw/GL/ARM -creating build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/conservative_depth.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gcn_shader.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/__init__.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_ballot.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/debug_output.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/pinned_memory.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/sample_positions.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/sparse_texture.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/texture_texture4.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/raw/GL/AMD -creating build/lib/OpenGL/raw/GL/DMP -copying OpenGL/raw/GL/DMP/__init__.py -> build/lib/OpenGL/raw/GL/DMP +copying OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_buffers.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/copy_buffer.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_program.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_instanced.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/conservative_depth.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shadow.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_compression.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sample_locations.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/program_interface_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/viewport_array.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/copy_image.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/raw/GL/ARB +creating build/lib/OpenGL/raw/GL/QCOM +copying OpenGL/raw/GL/QCOM/__init__.py -> build/lib/OpenGL/raw/GL/QCOM +creating build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/query_matrix.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/single_precision.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/fixed_point.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES creating build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/light_texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_color.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/debug_marker.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/misc_attribute.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_transform.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/semaphore.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture3D.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_shader.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/__init__.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/external_buffer.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/EGL_sync.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/paletted_texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/rescale_normal.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/transform_feedback.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_array.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/debug_label.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/subtexture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_array_formats.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/paletted_texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/fog_coord.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/memory_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/subtexture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_snorm.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/histogram.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/secondary_color.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/color_subtable.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/cmyka.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_array.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_integer.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/memory_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/debug_marker.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/polygon_offset.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multisample.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/timer_query.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/bgra.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_integer.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/transform_feedback.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_color.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/bgra.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/color_subtable.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/direct_state_access.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/light_texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/polygon_offset.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/external_buffer.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/index_material.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/__init__.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_snorm.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture3D.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_material.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/secondary_color.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/direct_state_access.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/misc_attribute.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/cmyka.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/debug_label.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/rescale_normal.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GL/EXT -creating build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/__init__.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/performance_query.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/map_texture.py -> build/lib/OpenGL/raw/GL/INTEL -creating build/lib/OpenGL/raw/GL/S3 -copying OpenGL/raw/GL/S3/s3tc.py -> build/lib/OpenGL/raw/GL/S3 -copying OpenGL/raw/GL/S3/__init__.py -> build/lib/OpenGL/raw/GL/S3 -creating build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/__init__.py -> build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/texture_color_table.py -> build/lib/OpenGL/raw/GL/SGI -creating build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/no_error.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/__init__.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/robustness.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/debug.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/KHR -creating build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/multisample.py -> build/lib/OpenGL/raw/GL/DFX +copying OpenGL/raw/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/EXT creating build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/interlace.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/subsample.py -> build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/__init__.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/resample.py -> build/lib/OpenGL/raw/GL/OML +copying OpenGL/raw/GL/OML/interlace.py -> build/lib/OpenGL/raw/GL/OML +copying OpenGL/raw/GL/OML/__init__.py -> build/lib/OpenGL/raw/GL/OML +creating build/lib/OpenGL/raw/GL/ARM +copying OpenGL/raw/GL/ARM/__init__.py -> build/lib/OpenGL/raw/GL/ARM +creating build/lib/OpenGL/raw/GL/PGI +copying OpenGL/raw/GL/PGI/misc_hints.py -> build/lib/OpenGL/raw/GL/PGI +copying OpenGL/raw/GL/PGI/vertex_hints.py -> build/lib/OpenGL/raw/GL/PGI +copying OpenGL/raw/GL/PGI/__init__.py -> build/lib/OpenGL/raw/GL/PGI +creating build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/sparse_texture.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/texture_texture4.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/sample_positions.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/debug_output.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_ballot.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/pinned_memory.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/__init__.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/gcn_shader.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/conservative_depth.py -> build/lib/OpenGL/raw/GL/AMD +creating build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION +creating build/lib/OpenGL/raw/GL/SGI +copying OpenGL/raw/GL/SGI/texture_color_table.py -> build/lib/OpenGL/raw/GL/SGI +copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI +copying OpenGL/raw/GL/SGI/__init__.py -> build/lib/OpenGL/raw/GL/SGI +copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI +creating build/lib/OpenGL/raw/GL/MESAX +copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX +copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX creating build/lib/OpenGL/raw/GL/OVR -copying OpenGL/raw/GL/OVR/__init__.py -> build/lib/OpenGL/raw/GL/OVR copying OpenGL/raw/GL/OVR/multiview2.py -> build/lib/OpenGL/raw/GL/OVR copying OpenGL/raw/GL/OVR/multiview.py -> build/lib/OpenGL/raw/GL/OVR -creating build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/__init__.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/triangle_list.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/global_alpha.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/slice_accum.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/SUN -creating build/lib/OpenGL/raw/GLES3/VERSION -copying OpenGL/raw/GLES3/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES3/VERSION -copying OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/raw/GLES3/VERSION -copying OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/raw/GLES3/VERSION -creating build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/video_capture.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/multigpu_context.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/swap_group.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/__init__.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/video_output.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/float_buffer.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/copy_image.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/DX_interop2.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/DX_interop.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/present_video.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/raw/WGL/NV -creating build/lib/OpenGL/raw/WGL/VERSION -copying OpenGL/raw/WGL/VERSION/__init__.py -> build/lib/OpenGL/raw/WGL/VERSION -copying OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/raw/WGL/VERSION -creating build/lib/OpenGL/raw/WGL/ATI -copying OpenGL/raw/WGL/ATI/__init__.py -> build/lib/OpenGL/raw/WGL/ATI -copying OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ATI -copying OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/ATI -creating build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/buffer_region.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/pixel_format.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/__init__.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/render_texture.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/pbuffer.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/extensions_string.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/multisample.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/make_current_read.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context.py -> build/lib/OpenGL/raw/WGL/ARB -creating build/lib/OpenGL/raw/WGL/AMD -copying OpenGL/raw/WGL/AMD/__init__.py -> build/lib/OpenGL/raw/WGL/AMD -copying OpenGL/raw/WGL/AMD/gpu_association.py -> build/lib/OpenGL/raw/WGL/AMD -creating build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/pixel_format.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/__init__.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/display_color_table.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/depth_float.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/pbuffer.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/extensions_string.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/swap_control.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/multisample.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/colorspace.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/make_current_read.py -> build/lib/OpenGL/raw/WGL/EXT -creating build/lib/OpenGL/raw/WGL/DFX -copying OpenGL/raw/WGL/DFX/__init__.py -> build/lib/OpenGL/raw/WGL/DFX -copying OpenGL/raw/WGL/DFX/multisample.py -> build/lib/OpenGL/raw/WGL/DFX -creating build/lib/OpenGL/raw/WGL/DL -copying OpenGL/raw/WGL/DL/__init__.py -> build/lib/OpenGL/raw/WGL/DL -copying OpenGL/raw/WGL/DL/stereo_control.py -> build/lib/OpenGL/raw/WGL/DL -creating build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/__init__.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/genlock.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/gamma.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/image_buffer.py -> build/lib/OpenGL/raw/WGL/I3D -creating build/lib/OpenGL/raw/WGL/OML -copying OpenGL/raw/WGL/OML/__init__.py -> build/lib/OpenGL/raw/WGL/OML -copying OpenGL/raw/WGL/OML/sync_control.py -> build/lib/OpenGL/raw/WGL/OML -creating build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/video_capture.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/copy_buffer.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/multigpu_context.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/swap_group.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/__init__.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/video_out.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/video_output.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/float_buffer.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/copy_image.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/present_video.py -> build/lib/OpenGL/GLX/NV -creating build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/swap_group.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/__init__.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/video_source.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/video_resize.py -> build/lib/OpenGL/GLX/SGIX -creating build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/__init__.py -> build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/multisample.py -> build/lib/OpenGL/GLX/SGIS -creating build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/__init__.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/GLX/VERSION -creating build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/__init__.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/swap_control.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/release_buffers.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/query_renderer.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/agp_offset.py -> build/lib/OpenGL/GLX/MESA -creating build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/__init__.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/multisample.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context.py -> build/lib/OpenGL/GLX/ARB -creating build/lib/OpenGL/GLX/AMD -copying OpenGL/GLX/AMD/__init__.py -> build/lib/OpenGL/GLX/AMD -copying OpenGL/GLX/AMD/gpu_association.py -> build/lib/OpenGL/GLX/AMD -creating build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/__init__.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/no_config_context.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/buffer_age.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/visual_info.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/visual_rating.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/libglvnd.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/swap_control.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/context_priority.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/import_context.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/GLX/EXT -creating build/lib/OpenGL/GLX/INTEL -copying OpenGL/GLX/INTEL/__init__.py -> build/lib/OpenGL/GLX/INTEL -copying OpenGL/GLX/INTEL/swap_event.py -> build/lib/OpenGL/GLX/INTEL -creating build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/__init__.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/swap_control.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/video_sync.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/make_current_read.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/cushion.py -> build/lib/OpenGL/GLX/SGI -creating build/lib/OpenGL/GLX/DFX -copying OpenGL/GLX/DFX/__init__.py -> build/lib/OpenGL/GLX/DFX -copying OpenGL/GLX/DFX/multisample.py -> build/lib/OpenGL/GLX/DFX -creating build/lib/OpenGL/GLX/OML -copying OpenGL/GLX/OML/__init__.py -> build/lib/OpenGL/GLX/OML -copying OpenGL/GLX/OML/swap_method.py -> build/lib/OpenGL/GLX/OML -copying OpenGL/GLX/OML/sync_control.py -> build/lib/OpenGL/GLX/OML -creating build/lib/OpenGL/GLX/SUN -copying OpenGL/GLX/SUN/__init__.py -> build/lib/OpenGL/GLX/SUN -copying OpenGL/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/GLX/SUN -creating build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/__init__.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/recordable.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/EGL/ANDROID -creating build/lib/OpenGL/EGL/HI -copying OpenGL/EGL/HI/__init__.py -> build/lib/OpenGL/EGL/HI -copying OpenGL/EGL/HI/clientpixmap.py -> build/lib/OpenGL/EGL/HI -copying OpenGL/EGL/HI/colorformats.py -> build/lib/OpenGL/EGL/HI -creating build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/__init__.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/EGL/ANGLE -creating build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/stream_sync.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/native_query.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/__init__.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/stream_metadata.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/system_time.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/cuda_event.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/device_cuda.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/coverage_sample.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/sync.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/EGL/NV -creating build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/__init__.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/EGL/VERSION -creating build/lib/OpenGL/EGL/TIZEN -copying OpenGL/EGL/TIZEN/__init__.py -> build/lib/OpenGL/EGL/TIZEN -copying OpenGL/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/EGL/TIZEN -copying OpenGL/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/EGL/TIZEN -creating build/lib/OpenGL/EGL/IMG -copying OpenGL/EGL/IMG/__init__.py -> build/lib/OpenGL/EGL/IMG -copying OpenGL/EGL/IMG/context_priority.py -> build/lib/OpenGL/EGL/IMG -creating build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/__init__.py -> build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/drm_image.py -> build/lib/OpenGL/EGL/MESA -creating build/lib/OpenGL/EGL/ARM -copying OpenGL/EGL/ARM/__init__.py -> build/lib/OpenGL/EGL/ARM -copying OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/EGL/ARM -creating build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/output_drm.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_openwf.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_x11.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_device.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/output_base.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/__init__.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/buffer_age.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/client_extensions.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_base.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/multiview_window.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_drm.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/protected_surface.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_query.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/output_openwf.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_base.py -> build/lib/OpenGL/EGL/EXT -creating build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/swap_region2.py -> build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/__init__.py -> build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/swap_region.py -> build/lib/OpenGL/EGL/NOK -creating build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/platform_x11.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/__init__.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/wait_sync.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/lock_surface.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/config_attribs.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/cl_event2.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/platform_android.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/fence_sync.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/cl_event.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/image_base.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/create_context.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/debug.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/partial_update.py -> build/lib/OpenGL/EGL/KHR -creating build/lib/OpenGL/GL/GREMEDY -copying OpenGL/GL/GREMEDY/__init__.py -> build/lib/OpenGL/GL/GREMEDY -copying OpenGL/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/GL/GREMEDY -copying OpenGL/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/GL/GREMEDY -creating build/lib/OpenGL/GL/REND -copying OpenGL/GL/REND/__init__.py -> build/lib/OpenGL/GL/REND -copying OpenGL/GL/REND/screen_coordinates.py -> build/lib/OpenGL/GL/REND -creating build/lib/OpenGL/GL/MESAX -copying OpenGL/GL/MESAX/__init__.py -> build/lib/OpenGL/GL/MESAX -copying OpenGL/GL/MESAX/texture_stack.py -> build/lib/OpenGL/GL/MESAX -creating build/lib/OpenGL/GL/WIN -copying OpenGL/GL/WIN/__init__.py -> build/lib/OpenGL/GL/WIN -copying OpenGL/GL/WIN/phong_shading.py -> build/lib/OpenGL/GL/WIN -copying OpenGL/GL/WIN/specular_fog.py -> build/lib/OpenGL/GL/WIN -creating build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/fence.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/__init__.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/texture_range.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/client_storage.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/row_bytes.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/element_array.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/rgb_422.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/specular_vector.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/float_pixels.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/transform_hint.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/GL/APPLE -creating build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/__init__.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/conditional_render.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/progress_fence.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/GL/NVX -creating build/lib/OpenGL/GL/PGI -copying OpenGL/GL/PGI/misc_hints.py -> build/lib/OpenGL/GL/PGI -copying OpenGL/GL/PGI/__init__.py -> build/lib/OpenGL/GL/PGI -copying OpenGL/GL/PGI/vertex_hints.py -> build/lib/OpenGL/GL/PGI -creating build/lib/OpenGL/GL/FJ -copying OpenGL/GL/FJ/__init__.py -> build/lib/OpenGL/GL/FJ -creating build/lib/OpenGL/GL/QCOM -copying OpenGL/GL/QCOM/__init__.py -> build/lib/OpenGL/GL/QCOM -creating build/lib/OpenGL/GL/ANGLE -copying OpenGL/GL/ANGLE/__init__.py -> build/lib/OpenGL/GL/ANGLE -creating build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/light_max_exponent.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/video_capture.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/path_rendering.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texgen_emboss.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/geometry_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_shader3.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/depth_clamp.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/tessellation_program5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/mesh_shader.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_thread_group.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fence.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_array_range.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/command_list.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_barrier.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/pixel_data_range.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fill_rectangle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/register_combiners.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/query_resource.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/evaluators.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vdpau_interop.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/__init__.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/draw_texture.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/occlusion_query.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/half_float.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_shader2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/transform_feedback.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_shader5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shading_rate_image.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_program5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/float_buffer.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fog_distance.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/primitive_restart.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conditional_render.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_multisample.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_multicast.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_rectangle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/deep_texture3D.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texgen_reflection.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program_option.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/copy_image.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/register_combiners2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_shader.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/point_sprite.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/multisample_coverage.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/viewport_array2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/sample_locations.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/query_resource_tag.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/geometry_shader4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/bindless_texture.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program3.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/transform_feedback2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/compute_program5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/present_video.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/memory_attachment.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_square.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/explicit_multisample.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/NV -creating build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/read_format.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/__init__.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/single_precision.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/byte_coordinates.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/query_matrix.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/fixed_point.py -> build/lib/OpenGL/GL/OES -creating build/lib/OpenGL/GL/VIV -copying OpenGL/GL/VIV/__init__.py -> build/lib/OpenGL/GL/VIV -creating build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/interlace.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ycrcb.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/subsample.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/__init__.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/framezoom.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/shadow.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/async_.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/list_priority.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/reference_plane.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/sprite.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/async_histogram.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ycrcba.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/depth_texture.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/async_pixel.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/flush_raster.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/clipmap.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/fog_offset.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/resample.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/instruments.py -> build/lib/OpenGL/GL/SGIX -creating build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/detail_texture.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_lod.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/__init__.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_select.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/multisample.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/fog_function.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture4D.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/point_parameters.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/GL/SGIS -creating build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/__init__.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_2_images.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/GL/VERSION -creating build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/cull_vertex.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/__init__.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/static_data.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/GL/IBM -creating build/lib/OpenGL/GL/IMG -copying OpenGL/GL/IMG/__init__.py -> build/lib/OpenGL/GL/IMG -creating build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/separate_stencil.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/__init__.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/vertex_streams.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/fragment_shader.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/element_array.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/pn_triangles.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/texture_float.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/meminfo.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/draw_buffers.py -> build/lib/OpenGL/GL/ATI -creating build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/__init__.py -> build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/texture_lighting.py -> build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/image_transform.py -> build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/occlusion_test.py -> build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/GL/HP -creating build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/color_clamp.py -> build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/__init__.py -> build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/interlace_read.py -> build/lib/OpenGL/GL/INGR -creating build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/__init__.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/window_pos.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/pack_invert.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/resize_buffers.py -> build/lib/OpenGL/GL/MESA -creating build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/conservative_depth.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/copy_buffer.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multi_bind.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_program.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/depth_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/clear_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vboimplementation.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_barrier.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_add.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/__init__.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_gather.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_ballot.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_view.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/program_interface_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_precision.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/occlusion_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gl_spirv.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shadow.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_rg.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_indirect.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/window_pos.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/debug_output.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/buffer_storage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_compression.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/viewport_array.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/base_instance.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_multisample.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multisample.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/depth_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_float.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/robustness.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_instanced.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/derivative_control.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/imaging.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sample_shading.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sampler_objects.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/timer_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/copy_image.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_clock.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/cl_event.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/matrix_palette.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_image_size.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_objects.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/point_sprite.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_storage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_100.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/clip_control.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sample_locations.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multitexture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sync.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/direct_state_access.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_include.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_blend.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/get_program_binary.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_buffers.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/bindless_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_program.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/internalformat_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/cull_distance.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/point_parameters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compute_shader.py -> build/lib/OpenGL/GL/ARB -creating build/lib/OpenGL/GL/SUNX -copying OpenGL/GL/SUNX/constant_data.py -> build/lib/OpenGL/GL/SUNX -copying OpenGL/GL/SUNX/__init__.py -> build/lib/OpenGL/GL/SUNX -creating build/lib/OpenGL/GL/ARM -copying OpenGL/GL/ARM/__init__.py -> build/lib/OpenGL/GL/ARM -creating build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/conservative_depth.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/gcn_shader.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/__init__.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_ballot.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/debug_output.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/pinned_memory.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/performance_monitor.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/sample_positions.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/sparse_texture.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/texture_texture4.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/GL/AMD -creating build/lib/OpenGL/GL/DMP -copying OpenGL/GL/DMP/__init__.py -> build/lib/OpenGL/GL/DMP -creating build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/light_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_color.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/pixel_transform.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/cull_vertex.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_subtract.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/convolution.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/semaphore.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_shader.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_env_add.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/__init__.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/external_buffer.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/EGL_sync.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/paletted_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/rescale_normal.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/transform_feedback.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_array.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/debug_label.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/subtexture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_array_formats.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/copy_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/fog_coord.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/histogram.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_array.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_integer.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/memory_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/debug_marker.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/polygon_offset.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_minmax.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/abgr.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multisample.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/raster_multisample.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/draw_instanced.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/timer_query.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/bgra.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/color_subtable.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/window_rectangles.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_snorm.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture3D.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_material.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/packed_pixels.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/secondary_color.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/direct_state_access.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/misc_attribute.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/cmyka.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/packed_float.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/point_parameters.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_func.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GL/EXT -creating build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/__init__.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/performance_query.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/map_texture.py -> build/lib/OpenGL/GL/INTEL -creating build/lib/OpenGL/GL/S3 -copying OpenGL/GL/S3/s3tc.py -> build/lib/OpenGL/GL/S3 -copying OpenGL/GL/S3/__init__.py -> build/lib/OpenGL/GL/S3 -creating build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/color_matrix.py -> build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/__init__.py -> build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/color_table.py -> build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/texture_color_table.py -> build/lib/OpenGL/GL/SGI -creating build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/no_error.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/__init__.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/context_flush_control.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/robustness.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/debug.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/KHR -creating build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/tbuffer.py -> build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/__init__.py -> build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/multisample.py -> build/lib/OpenGL/GL/DFX -creating build/lib/OpenGL/GL/OML -copying OpenGL/GL/OML/interlace.py -> build/lib/OpenGL/GL/OML -copying OpenGL/GL/OML/subsample.py -> build/lib/OpenGL/GL/OML -copying OpenGL/GL/OML/__init__.py -> build/lib/OpenGL/GL/OML -copying OpenGL/GL/OML/resample.py -> build/lib/OpenGL/GL/OML -creating build/lib/OpenGL/GL/OVR -copying OpenGL/GL/OVR/__init__.py -> build/lib/OpenGL/GL/OVR -copying OpenGL/GL/OVR/multiview2.py -> build/lib/OpenGL/GL/OVR -copying OpenGL/GL/OVR/multiview.py -> build/lib/OpenGL/GL/OVR -creating build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/mesh_array.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/__init__.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/triangle_list.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/vertex.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/global_alpha.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/slice_accum.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/raw/GL/OVR/__init__.py -> build/lib/OpenGL/raw/GL/OVR +creating build/lib/OpenGL/raw/GL/DMP +copying OpenGL/raw/GL/DMP/__init__.py -> build/lib/OpenGL/raw/GL/DMP +creating build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/specular_vector.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/element_array.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/float_pixels.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/client_storage.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/texture_range.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/row_bytes.py -> build/lib/OpenGL/raw/GL/APPLE +creating build/lib/OpenGL/raw/GL/INGR +copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR +copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR +copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR +copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR +creating build/lib/OpenGL/raw/GL/VIV +copying OpenGL/raw/GL/VIV/__init__.py -> build/lib/OpenGL/raw/GL/VIV +creating build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texgen_reflection.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/tessellation_program5.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/half_float.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/viewport_array2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/depth_clamp.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vdpau_interop.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_shader3.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fence.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/query_resource_tag.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_program4.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/bindless_texture.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/light_max_exponent.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_multicast.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_multisample.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_shader.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/compute_program5.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/primitive_restart.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/path_rendering.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/explicit_multisample.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conditional_render.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_program5.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_barrier.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/deep_texture3D.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/video_capture.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_program.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_program4.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/memory_attachment.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/register_combiners2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/command_list.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_rectangle.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/geometry_program4.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/transform_feedback2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/__init__.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/pixel_data_range.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_thread_group.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program4.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texgen_emboss.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/query_resource.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conservative_raster.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/draw_texture.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/sample_locations.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/mesh_shader.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/copy_image.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/present_video.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV +creating build/lib/OpenGL/raw/GL/S3 +copying OpenGL/raw/GL/S3/s3tc.py -> build/lib/OpenGL/raw/GL/S3 +copying OpenGL/raw/GL/S3/__init__.py -> build/lib/OpenGL/raw/GL/S3 +creating build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/async_.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/subsample.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/framezoom.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/ycrcba.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/instruments.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/resample.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/interlace.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/fog_offset.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/list_priority.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/async_histogram.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/ycrcb.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/sprite.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/flush_raster.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/reference_plane.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/__init__.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/depth_texture.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/clipmap.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/async_pixel.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/shadow.py -> build/lib/OpenGL/raw/GL/SGIX +creating build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/__init__.py -> build/lib/OpenGL/raw/EGL/ANGLE +creating build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/image_base.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/fence_sync.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/partial_update.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/lock_surface.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/platform_x11.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/debug.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/platform_android.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/cl_event2.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/wait_sync.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/cl_event.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/config_attribs.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/__init__.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/create_context.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/raw/EGL/KHR +creating build/lib/OpenGL/raw/EGL/TIZEN +copying OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/TIZEN +copying OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/raw/EGL/TIZEN +copying OpenGL/raw/EGL/TIZEN/__init__.py -> build/lib/OpenGL/raw/EGL/TIZEN +creating build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/__init__.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/recordable.py -> build/lib/OpenGL/raw/EGL/ANDROID +creating build/lib/OpenGL/raw/EGL/MESA +copying OpenGL/raw/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/raw/EGL/MESA +copying OpenGL/raw/EGL/MESA/drm_image.py -> build/lib/OpenGL/raw/EGL/MESA +copying OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/raw/EGL/MESA +copying OpenGL/raw/EGL/MESA/__init__.py -> build/lib/OpenGL/raw/EGL/MESA +creating build/lib/OpenGL/raw/EGL/IMG +copying OpenGL/raw/EGL/IMG/context_priority.py -> build/lib/OpenGL/raw/EGL/IMG +copying OpenGL/raw/EGL/IMG/__init__.py -> build/lib/OpenGL/raw/EGL/IMG +creating build/lib/OpenGL/raw/EGL/NOK +copying OpenGL/raw/EGL/NOK/swap_region.py -> build/lib/OpenGL/raw/EGL/NOK +copying OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/raw/EGL/NOK +copying OpenGL/raw/EGL/NOK/swap_region2.py -> build/lib/OpenGL/raw/EGL/NOK +copying OpenGL/raw/EGL/NOK/__init__.py -> build/lib/OpenGL/raw/EGL/NOK +creating build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/platform_x11.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/output_base.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/platform_device.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_query.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/multiview_window.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_drm.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/buffer_age.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/output_drm.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/__init__.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/protected_surface.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/client_extensions.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/output_openwf.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_openwf.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/platform_base.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_base.py -> build/lib/OpenGL/raw/EGL/EXT +creating build/lib/OpenGL/raw/EGL/ARM +copying OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/raw/EGL/ARM +copying OpenGL/raw/EGL/ARM/__init__.py -> build/lib/OpenGL/raw/EGL/ARM +creating build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/__init__.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/raw/EGL/VERSION +creating build/lib/OpenGL/raw/EGL/HI +copying OpenGL/raw/EGL/HI/colorformats.py -> build/lib/OpenGL/raw/EGL/HI +copying OpenGL/raw/EGL/HI/__init__.py -> build/lib/OpenGL/raw/EGL/HI +copying OpenGL/raw/EGL/HI/clientpixmap.py -> build/lib/OpenGL/raw/EGL/HI +creating build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/device_cuda.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/coverage_sample.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/cuda_event.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/stream_metadata.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/sync.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/native_query.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/__init__.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/stream_sync.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/system_time.py -> build/lib/OpenGL/raw/EGL/NV +creating build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/raw/GLES2/ANGLE +creating build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/no_error.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/debug.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/robustness.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/__init__.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GLES2/KHR +creating build/lib/OpenGL/raw/GLES2/ANDROID +copying OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/raw/GLES2/ANDROID +copying OpenGL/raw/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/raw/GLES2/ANDROID +creating build/lib/OpenGL/raw/GLES2/NVX +copying OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NVX +copying OpenGL/raw/GLES2/NVX/__init__.py -> build/lib/OpenGL/raw/GLES2/NVX +creating build/lib/OpenGL/raw/GLES2/MESA +copying OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GLES2/MESA +copying OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GLES2/MESA +copying OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GLES2/MESA +copying OpenGL/raw/GLES2/MESA/__init__.py -> build/lib/OpenGL/raw/GLES2/MESA +creating build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/program_binary.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/read_format.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/__init__.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/raw/GLES2/IMG +creating build/lib/OpenGL/raw/GLES2/FJ +copying OpenGL/raw/GLES2/FJ/__init__.py -> build/lib/OpenGL/raw/GLES2/FJ +copying OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/raw/GLES2/FJ +creating build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/__init__.py -> build/lib/OpenGL/raw/GLES2/INTEL +creating build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/raw/GLES2/QCOM +creating build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_view.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/stencil4.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_3D.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/sample_shading.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/stencil1.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_float.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/__init__.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/depth_texture.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/sample_variables.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/depth24.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/depth32.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/viewport_array.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/copy_image.py -> build/lib/OpenGL/raw/GLES2/OES +creating build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_view.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/semaphore.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/memory_object.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/base_instance.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/float_blend.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/clip_control.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/robustness.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/__init__.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/debug_label.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/copy_image.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/EXT +creating build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/__init__.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/ARM +creating build/lib/OpenGL/raw/GLES2/ES +copying OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/raw/GLES2/ES +copying OpenGL/raw/GLES2/ES/__init__.py -> build/lib/OpenGL/raw/GLES2/ES +creating build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/__init__.py -> build/lib/OpenGL/raw/GLES2/AMD +creating build/lib/OpenGL/raw/GLES2/VERSION +copying OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/raw/GLES2/VERSION +copying OpenGL/raw/GLES2/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES2/VERSION +creating build/lib/OpenGL/raw/GLES2/OVR +copying OpenGL/raw/GLES2/OVR/multiview2.py -> build/lib/OpenGL/raw/GLES2/OVR +copying OpenGL/raw/GLES2/OVR/multiview.py -> build/lib/OpenGL/raw/GLES2/OVR +copying OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/OVR +copying OpenGL/raw/GLES2/OVR/__init__.py -> build/lib/OpenGL/raw/GLES2/OVR +creating build/lib/OpenGL/raw/GLES2/DMP +copying OpenGL/raw/GLES2/DMP/program_binary.py -> build/lib/OpenGL/raw/GLES2/DMP +copying OpenGL/raw/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/raw/GLES2/DMP +copying OpenGL/raw/GLES2/DMP/__init__.py -> build/lib/OpenGL/raw/GLES2/DMP +creating build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/sync.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE +creating build/lib/OpenGL/raw/GLES2/VIV +copying OpenGL/raw/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/raw/GLES2/VIV +copying OpenGL/raw/GLES2/VIV/__init__.py -> build/lib/OpenGL/raw/GLES2/VIV +creating build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_depth.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fence.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/path_rendering.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/conditional_render.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_buffer.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_stencil.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/__init__.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/image_formats.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/sample_locations.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/viewport_array.py -> build/lib/OpenGL/raw/GLES2/NV +creating build/lib/OpenGL/raw/GLES3/VERSION +copying OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/raw/GLES3/VERSION +copying OpenGL/raw/GLES3/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES3/VERSION +copying OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/raw/GLES3/VERSION +creating build/lib/OpenGL/raw/GLES1/KHR +copying OpenGL/raw/GLES1/KHR/debug.py -> build/lib/OpenGL/raw/GLES1/KHR +copying OpenGL/raw/GLES1/KHR/__init__.py -> build/lib/OpenGL/raw/GLES1/KHR +creating build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/read_format.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/__init__.py -> build/lib/OpenGL/raw/GLES1/IMG +creating build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES1/QCOM +creating build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/point_size_array.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/query_matrix.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/matrix_get.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/point_sprite.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/read_format.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/stencil4.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/stencil8.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/stencil1.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/single_precision.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/fixed_point.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/__init__.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/depth24.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/depth32.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/draw_texture.py -> build/lib/OpenGL/raw/GLES1/OES +creating build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/robustness.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/__init__.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES1/EXT +creating build/lib/OpenGL/raw/GLES1/ARM +copying OpenGL/raw/GLES1/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES1/ARM +copying OpenGL/raw/GLES1/ARM/__init__.py -> build/lib/OpenGL/raw/GLES1/ARM +creating build/lib/OpenGL/raw/GLES1/AMD +copying OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD +copying OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD +copying OpenGL/raw/GLES1/AMD/__init__.py -> build/lib/OpenGL/raw/GLES1/AMD +creating build/lib/OpenGL/raw/GLES1/VERSION +copying OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/raw/GLES1/VERSION +copying OpenGL/raw/GLES1/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES1/VERSION +creating build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/sync.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/raw/GLES1/APPLE +creating build/lib/OpenGL/raw/GLES1/NV +copying OpenGL/raw/GLES1/NV/fence.py -> build/lib/OpenGL/raw/GLES1/NV +copying OpenGL/raw/GLES1/NV/__init__.py -> build/lib/OpenGL/raw/GLES1/NV creating build/lib/OpenGL/GLES3/VERSION -copying OpenGL/GLES3/VERSION/__init__.py -> build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/GLES3/VERSION +copying OpenGL/GLES3/VERSION/__init__.py -> build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/GLES3/VERSION -creating build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/video_capture.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/multigpu_context.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/swap_group.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/__init__.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/video_output.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/float_buffer.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/copy_image.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/DX_interop2.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/DX_interop.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/present_video.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/WGL/NV -creating build/lib/OpenGL/WGL/VERSION -copying OpenGL/WGL/VERSION/__init__.py -> build/lib/OpenGL/WGL/VERSION -copying OpenGL/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/WGL/VERSION -creating build/lib/OpenGL/WGL/ATI -copying OpenGL/WGL/ATI/__init__.py -> build/lib/OpenGL/WGL/ATI -copying OpenGL/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/WGL/ATI -copying OpenGL/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/WGL/ATI -creating build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/buffer_region.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/pixel_format.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/__init__.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/render_texture.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/pbuffer.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/extensions_string.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/multisample.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/make_current_read.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context.py -> build/lib/OpenGL/WGL/ARB -creating build/lib/OpenGL/WGL/AMD -copying OpenGL/WGL/AMD/__init__.py -> build/lib/OpenGL/WGL/AMD -copying OpenGL/WGL/AMD/gpu_association.py -> build/lib/OpenGL/WGL/AMD -creating build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/pixel_format.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/__init__.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/display_color_table.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/depth_float.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/pbuffer.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/extensions_string.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/swap_control.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/multisample.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/colorspace.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/make_current_read.py -> build/lib/OpenGL/WGL/EXT -creating build/lib/OpenGL/WGL/DFX -copying OpenGL/WGL/DFX/__init__.py -> build/lib/OpenGL/WGL/DFX -copying OpenGL/WGL/DFX/multisample.py -> build/lib/OpenGL/WGL/DFX -creating build/lib/OpenGL/WGL/DL -copying OpenGL/WGL/DL/__init__.py -> build/lib/OpenGL/WGL/DL -copying OpenGL/WGL/DL/stereo_control.py -> build/lib/OpenGL/WGL/DL -creating build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/__init__.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/genlock.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/gamma.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/image_buffer.py -> build/lib/OpenGL/WGL/I3D -creating build/lib/OpenGL/WGL/OML -copying OpenGL/WGL/OML/__init__.py -> build/lib/OpenGL/WGL/OML -copying OpenGL/WGL/OML/sync_control.py -> build/lib/OpenGL/WGL/OML +creating build/lib/OpenGL/GLU/EXT +copying OpenGL/GLU/EXT/nurbs_tessellator.py -> build/lib/OpenGL/GLU/EXT +copying OpenGL/GLU/EXT/object_space_tess.py -> build/lib/OpenGL/GLU/EXT +copying OpenGL/GLU/EXT/__init__.py -> build/lib/OpenGL/GLU/EXT +creating build/lib/OpenGL/GLES1/KHR +copying OpenGL/GLES1/KHR/debug.py -> build/lib/OpenGL/GLES1/KHR +copying OpenGL/GLES1/KHR/__init__.py -> build/lib/OpenGL/GLES1/KHR +creating build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/read_format.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/__init__.py -> build/lib/OpenGL/GLES1/IMG +creating build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/__init__.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/GLES1/QCOM +creating build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/EGL_image.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/point_size_array.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/query_matrix.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/matrix_get.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/point_sprite.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/read_format.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/stencil4.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/stencil8.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/stencil1.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/texture_npot.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/single_precision.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/fixed_point.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/__init__.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/depth24.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/depth32.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/draw_texture.py -> build/lib/OpenGL/GLES1/OES +creating build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/sRGB.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/robustness.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/__init__.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES1/EXT +creating build/lib/OpenGL/GLES1/ARM +copying OpenGL/GLES1/ARM/rgba8.py -> build/lib/OpenGL/GLES1/ARM +copying OpenGL/GLES1/ARM/__init__.py -> build/lib/OpenGL/GLES1/ARM +creating build/lib/OpenGL/GLES1/AMD +copying OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES1/AMD +copying OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES1/AMD +copying OpenGL/GLES1/AMD/__init__.py -> build/lib/OpenGL/GLES1/AMD +creating build/lib/OpenGL/GLES1/VERSION +copying OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/GLES1/VERSION +copying OpenGL/GLES1/VERSION/__init__.py -> build/lib/OpenGL/GLES1/VERSION +creating build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/sync.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/__init__.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/GLES1/APPLE +creating build/lib/OpenGL/GLES1/NV +copying OpenGL/GLES1/NV/fence.py -> build/lib/OpenGL/GLES1/NV +copying OpenGL/GLES1/NV/__init__.py -> build/lib/OpenGL/GLES1/NV installing to build/bdist.linux-armv7l/wheel running install running install_lib creating build/bdist.linux-armv7l creating build/bdist.linux-armv7l/wheel creating build/bdist.linux-armv7l/wheel/OpenGL -copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-armv7l/wheel/OpenGL +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/DFX +copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/DFX +copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/DFX +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ATI +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/OML +copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/OML +copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/OML +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/AMD +copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/AMD +copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/AMD +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/VERSION +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/DL +copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/DL +copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/DL +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/SUN +copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SUN +copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SUN +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/DFX +copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/DFX +copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/DFX +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIS +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/INTEL +copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/INTEL +copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/INTEL +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/OML +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/AMD +copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/AMD +copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/AMD +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/converters.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/plugins.py -> build/bdist.linux-armv7l/wheel/OpenGL creating build/bdist.linux-armv7l/wheel/OpenGL/GLE -copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLE copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLE -copying build/lib/OpenGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLE creating build/bdist.linux-armv7l/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform -copying build/lib/OpenGL/images.py -> build/bdist.linux-armv7l/wheel/OpenGL -copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-armv7l/wheel/OpenGL -copying build/lib/OpenGL/latebind.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform +copying build/lib/OpenGL/logs.py -> build/bdist.linux-armv7l/wheel/OpenGL creating build/bdist.linux-armv7l/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLUT copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLUT copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLUT -copying build/lib/OpenGL/logs.py -> build/bdist.linux-armv7l/wheel/OpenGL -creating build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/version.py -> build/bdist.linux-armv7l/wheel/OpenGL -copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-armv7l/wheel/OpenGL -creating build/bdist.linux-armv7l/wheel/OpenGL/Tk -copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/Tk -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1 -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1 -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/VERSION -copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/VERSION -copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/ARM -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/AMD -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLUT +creating build/bdist.linux-armv7l/wheel/OpenGL/GL +copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL +copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/ANGLE +copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ANGLE +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/GREMEDY +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/DFX +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/REND +copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/REND +copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/REND +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/WIN +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/SUNX +copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUNX +copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUNX +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture4D.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/shader_integer_functions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/IMG +copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IMG +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/FJ +copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/FJ +copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/QCOM +copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/QCOM +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OML +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/ARM +copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARM +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGI +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESAX +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/DMP +copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/DMP +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INGR +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/VIV +copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VIV +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/query_resource_tag.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/S3 +copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/S3 +copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/S3 +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/error.py -> build/bdist.linux-armv7l/wheel/OpenGL +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/MESA +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/IMG +copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/IMG +copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/IMG +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NOK +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/ARM +copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ARM +copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ARM +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +creating build/bdist.linux-armv7l/wheel/OpenGL/AGL +copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/AGL +copying build/lib/OpenGL/images.py -> build/bdist.linux-armv7l/wheel/OpenGL creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2 +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2 +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANDROID -copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANDROID copying build/lib/OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANDROID -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2 +copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANDROID creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NVX -copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NVX copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NVX +copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NVX +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/MESA +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/FJ copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/FJ copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/FJ -copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2 +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2 creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2 -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/geometry_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VIV -copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VIV -copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VIV -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VERSION -copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VERSION -copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ES -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/MESA -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/semaphore.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ES +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VERSION +copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VERSION +copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VERSION creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OVR -creating build/bdist.linux-armv7l/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU -creating build/bdist.linux-armv7l/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU -copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OVR +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/DMP +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2 +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VIV +copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VIV +copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VIV +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-armv7l/wheel/OpenGL creating build/bdist.linux-armv7l/wheel/OpenGL/raw -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLUT -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1 -copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1 -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1 -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/VERSION -copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/VERSION -copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1 -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/ARM -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/AMD -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1 -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2 -copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANDROID -copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANDROID -copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANDROID -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NVX -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VIV -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VERSION -copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VERSION -copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/MESA -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/DMP -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OVR -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLU -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/osmesa +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ATI +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/OML +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/AMD +copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/AMD +copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/AMD +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/VERSION +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DL +copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DL +copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DL +copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX -copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX -copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SUN +copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SUN +copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SUN +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIS -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/INTEL creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/AMD -copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/AMD -copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/AMD creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/OML +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/AMD +copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/AMD +copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/AMD +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGI -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/OML -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SUN -copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SUN -copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SUN -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL -copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/TIZEN -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/IMG -copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/IMG -copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/IMG -copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/MESA -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ARM -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NOK -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL +copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLE +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLUT creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL -copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ANGLE +copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ANGLE +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/GREMEDY +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DFX creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/REND -copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/REND copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/REND -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/REND +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/WIN -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/WIN +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUNX +copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUNX +copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUNX creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/PGI -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/FJ -copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/FJ -copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/QCOM -copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/QCOM -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ANGLE -copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ANGLE -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VIV -copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VIV -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IMG copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IMG +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/FJ +copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/FJ creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUNX -copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUNX -copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUNX -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARM -copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARM -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DMP -copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DMP +copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/QCOM +copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/QCOM +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/S3 -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGI -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL +copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OML +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARM +copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARM +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/PGI +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGI +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESAX creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OVR -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OVR +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DMP +copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DMP +copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INGR +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VIV +copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VIV +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/S3 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/TIZEN +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/MESA +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/IMG +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NOK +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ARM +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL +copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANDROID +copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANDROID +copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANDROID +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/MESA +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/FJ +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ES +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VERSION +copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VERSION +copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VERSION +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OVR +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VIV +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3 creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3 -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL -copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL -copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/AMD -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DFX -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLU +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/ARM +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/AMD +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/VERSION +copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/VERSION +copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/VERSION +copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-armv7l/wheel/OpenGL creating build/bdist.linux-armv7l/wheel/OpenGL/osmesa copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/osmesa -creating build/bdist.linux-armv7l/wheel/OpenGL/AGL -copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/AGL -copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-armv7l/wheel/OpenGL -copying build/lib/OpenGL/constants.py -> build/bdist.linux-armv7l/wheel/OpenGL -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX -copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIS -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/AMD -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/INTEL -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/DFX -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/OML -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SUN -copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-armv7l/wheel/OpenGL -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL -copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/TIZEN -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/IMG -copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/IMG -copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/IMG -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/MESA -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ARM -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NOK -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL -copying build/lib/OpenGL/plugins.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/latebind.py -> build/bdist.linux-armv7l/wheel/OpenGL copying build/lib/OpenGL/extensions.py -> build/bdist.linux-armv7l/wheel/OpenGL -copying build/lib/OpenGL/error.py -> build/bdist.linux-armv7l/wheel/OpenGL -creating build/bdist.linux-armv7l/wheel/OpenGL/GL -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/GREMEDY -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/REND -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESAX -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/PGI -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/FJ -copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/FJ -copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL -copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL -copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL -copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL -copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/QCOM -copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/QCOM -copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/ANGLE -copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ANGLE -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/query_resource_tag.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/VIV -copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VIV -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture4D.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/IMG -copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IMG -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/HP -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INGR -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/shader_integer_functions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/SUNX -copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUNX -copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUNX -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/ARM -copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARM -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/DMP -copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/DMP -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/S3 -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGI -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/DFX -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OML -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OVR -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN +creating build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/_null.py -> build/bdist.linux-armv7l/wheel/OpenGL +creating build/bdist.linux-armv7l/wheel/OpenGL/Tk +copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/Tk +copying build/lib/OpenGL/constants.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL creating build/bdist.linux-armv7l/wheel/OpenGL/GLES3 copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES3 -copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES3 creating build/bdist.linux-armv7l/wheel/OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES3/VERSION -copying build/lib/OpenGL/_null.py -> build/bdist.linux-armv7l/wheel/OpenGL -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL -copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ATI -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/AMD -copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/AMD -copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/AMD -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/DFX -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/DL -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/OML -copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/OML -copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/OML -copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES3 +copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-armv7l/wheel/OpenGL +creating build/bdist.linux-armv7l/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU +creating build/bdist.linux-armv7l/wheel/OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1 +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/KHR +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/ARM +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/AMD +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/VERSION +copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/VERSION +copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/VERSION +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1 +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/NV copying build/lib/OpenGL/constant.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/version.py -> build/bdist.linux-armv7l/wheel/OpenGL running install_egg_info running egg_info creating PyOpenGL.egg-info @@ -7262,7 +7298,7 @@ Copying PyOpenGL.egg-info to build/bdist.linux-armv7l/wheel/PyOpenGL-3.1.7.egg-info running install_scripts creating build/bdist.linux-armv7l/wheel/PyOpenGL-3.1.7.dist-info/WHEEL -creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.12_opengl/.tmp-q413tggp/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-armv7l/wheel' to it +creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.12_opengl/.tmp-x_e8m0dd/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-armv7l/wheel' to it adding 'OpenGL/__init__.py' adding 'OpenGL/_bytes.py' adding 'OpenGL/_configflags.py' @@ -10080,3037 +10116,3037 @@ running install_lib creating build/bdist.linux-armv7l/wheel creating build/bdist.linux-armv7l/wheel/OpenGL -copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-armv7l/wheel/OpenGL +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/DFX +copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/DFX +copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/DFX +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ATI +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/OML +copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/OML +copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/OML +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/AMD +copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/AMD +copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/AMD +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/VERSION +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/DL +copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/DL +copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/DL +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL +creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/SUN +copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SUN +copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SUN +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/DFX +copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/DFX +copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/DFX +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIS +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/INTEL +copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/INTEL +copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/INTEL +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/OML +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/AMD +copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/AMD +copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/AMD +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV +creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/converters.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/plugins.py -> build/bdist.linux-armv7l/wheel/OpenGL creating build/bdist.linux-armv7l/wheel/OpenGL/GLE -copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLE copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLE -copying build/lib/OpenGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLE creating build/bdist.linux-armv7l/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform -copying build/lib/OpenGL/images.py -> build/bdist.linux-armv7l/wheel/OpenGL -copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-armv7l/wheel/OpenGL -copying build/lib/OpenGL/latebind.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-armv7l/wheel/OpenGL/platform +copying build/lib/OpenGL/logs.py -> build/bdist.linux-armv7l/wheel/OpenGL creating build/bdist.linux-armv7l/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLUT copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLUT copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLUT -copying build/lib/OpenGL/logs.py -> build/bdist.linux-armv7l/wheel/OpenGL -creating build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays -copying build/lib/OpenGL/version.py -> build/bdist.linux-armv7l/wheel/OpenGL -copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-armv7l/wheel/OpenGL -creating build/bdist.linux-armv7l/wheel/OpenGL/Tk -copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/Tk -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1 -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1 -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/VERSION -copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/VERSION -copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/ARM -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/AMD -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLUT +creating build/bdist.linux-armv7l/wheel/OpenGL/GL +copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL +copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/ANGLE +copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ANGLE +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/GREMEDY +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/DFX +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/REND +copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/REND +copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/REND +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/WIN +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/SUNX +copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUNX +copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUNX +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture4D.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/shader_integer_functions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/IMG +copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IMG +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/FJ +copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/FJ +copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/QCOM +copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/QCOM +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OML +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/ARM +copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARM +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGI +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESAX +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/DMP +copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/DMP +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INGR +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/VIV +copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VIV +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/query_resource_tag.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/S3 +copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/S3 +copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/S3 +creating build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/error.py -> build/bdist.linux-armv7l/wheel/OpenGL +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/MESA +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/IMG +copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/IMG +copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/IMG +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NOK +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/ARM +copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ARM +copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ARM +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL +creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV +creating build/bdist.linux-armv7l/wheel/OpenGL/AGL +copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/AGL +copying build/lib/OpenGL/images.py -> build/bdist.linux-armv7l/wheel/OpenGL creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2 +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2 +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANDROID -copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANDROID copying build/lib/OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANDROID -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2 +copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANDROID creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NVX -copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NVX copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NVX +copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NVX +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/MESA +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/FJ copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/FJ copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/FJ -copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2 +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2 creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2 -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ANGLE -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/QCOM creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/geometry_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VIV -copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VIV -copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VIV -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VERSION -copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VERSION -copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/IMG -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ES -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/MESA -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OES creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/semaphore.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/INTEL -creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/EXT +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ARM +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/ES +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/AMD +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VERSION +copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VERSION +copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VERSION creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OVR -creating build/bdist.linux-armv7l/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU -creating build/bdist.linux-armv7l/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU -copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/OVR +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/DMP +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2 +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VIV +copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VIV +copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/VIV +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-armv7l/wheel/OpenGL creating build/bdist.linux-armv7l/wheel/OpenGL/raw -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLUT -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1 -copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1 -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1 -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/VERSION -copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/VERSION -copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1 -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/ARM -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/AMD -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1 -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2 -copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANDROID -copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANDROID -copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANDROID -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NVX -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VIV -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VERSION -copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VERSION -copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/MESA -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/DMP -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OVR -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLU -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/osmesa +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ATI +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/OML +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/AMD +copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/AMD +copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/AMD +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/VERSION +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DL +copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DL +copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DL +copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX -copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX -copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SUN +copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SUN +copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SUN +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIS -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/MESA +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/INTEL creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/ARB -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/AMD -copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/AMD -copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/AMD creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/OML +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/AMD +copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/AMD +copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/AMD +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/VERSION creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGI -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/OML -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SUN -copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SUN -copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SUN -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL -copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/TIZEN -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/IMG -copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/IMG -copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/IMG -copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/MESA -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ARM -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NOK -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL +copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/NV +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLX/SGIX +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLE +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLUT creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL -copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ANGLE +copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ANGLE +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/GREMEDY +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DFX creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/REND -copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/REND copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/REND -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/REND +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/WIN -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/WIN +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUNX +copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUNX +copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUNX creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/PGI -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/FJ -copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/FJ -copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/QCOM -copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/QCOM -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ANGLE -copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ANGLE -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VIV -copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VIV -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIS +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IMG copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/IMG +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/FJ +copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/FJ creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/HP -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ATI +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUNX -copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUNX -copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUNX -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARM -copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARM -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DMP -copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DMP +copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/QCOM +copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/QCOM +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OES creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/S3 -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGI -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/KHR -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL +copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OML +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARM +copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/ARM +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/PGI +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/AMD +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VERSION +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGI +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/MESAX creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OVR -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/OVR +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DMP +copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/DMP +copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/INGR +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VIV +copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/VIV +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/NV +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/S3 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GL/SGIX +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANGLE +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/KHR +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/TIZEN +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/MESA +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/IMG +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NOK +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/ARM +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/VERSION +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL +copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/EGL/NV +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANGLE +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/KHR +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANDROID +copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANDROID +copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ANDROID +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/MESA +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/IMG +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/FJ +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/INTEL +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/QCOM +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OES +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ARM +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/ES +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/AMD +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VERSION +copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VERSION +copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VERSION +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/OVR +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/VIV +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES2/NV +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3 creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3 -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL -copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL -copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/ARB -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/AMD -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DFX -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/I3D -creating build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES3 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLU +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/IMG +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/QCOM +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/OES +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/ARM +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/AMD +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/VERSION +copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/VERSION +copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/VERSION +copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-armv7l/wheel/OpenGL creating build/bdist.linux-armv7l/wheel/OpenGL/osmesa copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/osmesa -creating build/bdist.linux-armv7l/wheel/OpenGL/AGL -copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/AGL -copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-armv7l/wheel/OpenGL -copying build/lib/OpenGL/constants.py -> build/bdist.linux-armv7l/wheel/OpenGL -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX -copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIX -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGIS -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/MESA -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/ARB -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/AMD -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/INTEL -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SGI -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/DFX -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/OML -creating build/bdist.linux-armv7l/wheel/OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLX/SUN -copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-armv7l/wheel/OpenGL -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANDROID -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL -copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ANGLE -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/TIZEN -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/IMG -copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/IMG -copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/IMG -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/MESA -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/ARM -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/NOK -creating build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/EGL -copying build/lib/OpenGL/plugins.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/latebind.py -> build/bdist.linux-armv7l/wheel/OpenGL copying build/lib/OpenGL/extensions.py -> build/bdist.linux-armv7l/wheel/OpenGL -copying build/lib/OpenGL/error.py -> build/bdist.linux-armv7l/wheel/OpenGL -creating build/bdist.linux-armv7l/wheel/OpenGL/GL -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/GREMEDY -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/REND -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESAX -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NVX -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/PGI -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/FJ -copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/FJ -copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL -copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL -copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL -copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL -copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/QCOM -copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/QCOM -copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/ANGLE -copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ANGLE -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/query_resource_tag.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OES -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/VIV -copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VIV -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIX -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture4D.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGIS -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IBM -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/IMG -copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/IMG -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ATI -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/HP -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INGR -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/shader_integer_functions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/SUNX -copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUNX -copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUNX -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/ARM -copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/ARM -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/AMD -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/DMP -copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/DMP -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/sparse_texture2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/INTEL -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/S3 -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SGI -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/KHR -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/DFX -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OML -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/OVR -creating build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-armv7l/wheel/OpenGL/GL/SUN +creating build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-armv7l/wheel/OpenGL/arrays +copying build/lib/OpenGL/_null.py -> build/bdist.linux-armv7l/wheel/OpenGL +creating build/bdist.linux-armv7l/wheel/OpenGL/Tk +copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/Tk +copying build/lib/OpenGL/constants.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL creating build/bdist.linux-armv7l/wheel/OpenGL/GLES3 copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES3 -copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES3 creating build/bdist.linux-armv7l/wheel/OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES3/VERSION -copying build/lib/OpenGL/_null.py -> build/bdist.linux-armv7l/wheel/OpenGL -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL -copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/NV -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/VERSION -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ATI -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/ARB -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/AMD -copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/AMD -copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/AMD -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/EXT -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/DFX -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/DL -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/I3D -creating build/bdist.linux-armv7l/wheel/OpenGL/WGL/OML -copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/OML -copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/WGL/OML -copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES3 +copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-armv7l/wheel/OpenGL +creating build/bdist.linux-armv7l/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU +creating build/bdist.linux-armv7l/wheel/OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLU +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1 +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/KHR +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/IMG +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/QCOM +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/OES +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/EXT +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/ARM +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/AMD +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/VERSION +copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/VERSION +copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/VERSION +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1 +creating build/bdist.linux-armv7l/wheel/OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-armv7l/wheel/OpenGL/GLES1/NV copying build/lib/OpenGL/constant.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-armv7l/wheel/OpenGL +copying build/lib/OpenGL/version.py -> build/bdist.linux-armv7l/wheel/OpenGL running install_egg_info running egg_info writing PyOpenGL.egg-info/PKG-INFO @@ -13138,7 +13174,7 @@ Copying PyOpenGL.egg-info to build/bdist.linux-armv7l/wheel/PyOpenGL-3.1.7.egg-info running install_scripts creating build/bdist.linux-armv7l/wheel/PyOpenGL-3.1.7.dist-info/WHEEL -creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.11_opengl/.tmp-0xzx1h2o/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-armv7l/wheel' to it +creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.11_opengl/.tmp-il6w_3r1/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-armv7l/wheel' to it adding 'OpenGL/__init__.py' adding 'OpenGL/_bytes.py' adding 'OpenGL/_configflags.py' @@ -15975,7 +16011,7 @@ return self.run(*args, **kwds) -- Docs: https://docs.pytest.org/en/stable/how-to/capture-warnings.html -================== 62 passed, 5 skipped, 3 warnings in 27.05s ================== +================== 62 passed, 5 skipped, 3 warnings in 24.20s ================== I: pybuild base:311: cd /build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.11_opengl/build; python3.11 -m pytest tests ============================= test session starts ============================== platform linux -- Python 3.11.9, pytest-8.1.2, pluggy-1.5.0 @@ -16003,7 +16039,7 @@ return self.run(*args, **kwds) -- Docs: https://docs.pytest.org/en/stable/how-to/capture-warnings.html -================== 62 passed, 5 skipped, 3 warnings in 33.44s ================== +================== 62 passed, 5 skipped, 3 warnings in 30.03s ================== make[1]: Leaving directory '/build/reproducible-path/pyopengl-3.1.7+dfsg' create-stamp debian/debhelper-build-stamp dh_testroot -O--buildsystem=pybuild @@ -16033,12 +16069,14 @@ dpkg-buildpackage: info: binary-only upload (no source included) dpkg-genchanges: info: including full source code in upload I: copying local configuration +I: user script /srv/workspace/pbuilder/8457/tmp/hooks/B01_cleanup starting +I: user script /srv/workspace/pbuilder/8457/tmp/hooks/B01_cleanup finished I: unmounting dev/ptmx filesystem I: unmounting dev/pts filesystem I: unmounting dev/shm filesystem I: unmounting proc filesystem I: unmounting sys filesystem I: cleaning the build env -I: removing directory /srv/workspace/pbuilder/27566 and its subdirectories -I: Current time: Mon May 20 14:01:25 -12 2024 -I: pbuilder-time-stamp: 1716256885 +I: removing directory /srv/workspace/pbuilder/8457 and its subdirectories +I: Current time: Tue May 21 16:10:39 +14 2024 +I: pbuilder-time-stamp: 1716257439