Diff of the two buildlogs: -- --- b1/build.log 2024-12-17 09:27:45.012022858 +0000 +++ b2/build.log 2024-12-17 09:34:19.054164702 +0000 @@ -1,6 +1,6 @@ I: pbuilder: network access will be disabled during build -I: Current time: Mon Jan 19 03:49:24 -12 2026 -I: pbuilder-time-stamp: 1768837764 +I: Current time: Tue Dec 17 23:27:48 +14 2024 +I: pbuilder-time-stamp: 1734427668 I: Building the build Environment I: extracting base tarball [/var/cache/pbuilder/unstable-reproducible-base.tgz] I: copying local configuration @@ -29,53 +29,86 @@ dpkg-source: info: applying 0001-fix-Python3.12-tests.patch I: Not using root during the build. I: Installing the build-deps -I: user script /srv/workspace/pbuilder/23286/tmp/hooks/D02_print_environment starting +I: user script /srv/workspace/pbuilder/30080/tmp/hooks/D01_modify_environment starting +debug: Running on ionos2-i386. +I: Changing host+domainname to test build reproducibility +I: Adding a custom variable just for the fun of it... +I: Changing /bin/sh to bash +'/bin/sh' -> '/bin/bash' +lrwxrwxrwx 1 root root 9 Dec 17 09:28 /bin/sh -> /bin/bash +I: Setting pbuilder2's login shell to /bin/bash +I: Setting pbuilder2's GECOS to second user,second room,second work-phone,second home-phone,second other +I: user script /srv/workspace/pbuilder/30080/tmp/hooks/D01_modify_environment finished +I: user script /srv/workspace/pbuilder/30080/tmp/hooks/D02_print_environment starting I: set - BUILDDIR='/build/reproducible-path' - BUILDUSERGECOS='first user,first room,first work-phone,first home-phone,first other' - BUILDUSERNAME='pbuilder1' - BUILD_ARCH='i386' - DEBIAN_FRONTEND='noninteractive' - DEB_BUILD_OPTIONS='buildinfo=+all reproducible=+all parallel=6 ' - DISTRIBUTION='unstable' - HOME='/root' - HOST_ARCH='i386' + BASH=/bin/sh + BASHOPTS=checkwinsize:cmdhist:complete_fullquote:extquote:force_fignore:globasciiranges:globskipdots:hostcomplete:interactive_comments:patsub_replacement:progcomp:promptvars:sourcepath + BASH_ALIASES=() + BASH_ARGC=() + BASH_ARGV=() + BASH_CMDS=() + BASH_LINENO=([0]="12" [1]="0") + BASH_LOADABLES_PATH=/usr/local/lib/bash:/usr/lib/bash:/opt/local/lib/bash:/usr/pkg/lib/bash:/opt/pkg/lib/bash:. + BASH_SOURCE=([0]="/tmp/hooks/D02_print_environment" [1]="/tmp/hooks/D02_print_environment") + BASH_VERSINFO=([0]="5" [1]="2" [2]="37" [3]="1" [4]="release" [5]="i686-pc-linux-gnu") + BASH_VERSION='5.2.37(1)-release' + BUILDDIR=/build/reproducible-path + BUILDUSERGECOS='second user,second room,second work-phone,second home-phone,second other' + BUILDUSERNAME=pbuilder2 + BUILD_ARCH=i386 + DEBIAN_FRONTEND=noninteractive + DEB_BUILD_OPTIONS='buildinfo=+all reproducible=+all parallel=10 ' + DIRSTACK=() + DISTRIBUTION=unstable + EUID=0 + FUNCNAME=([0]="Echo" [1]="main") + GROUPS=() + HOME=/root + HOSTNAME=i-capture-the-hostname + HOSTTYPE=i686 + HOST_ARCH=i386 IFS=' ' - INVOCATION_ID='612d708d95f1417a82ca1f4d9c42b563' - LANG='C' - LANGUAGE='en_US:en' - LC_ALL='C' - LD_LIBRARY_PATH='/usr/lib/libeatmydata' - LD_PRELOAD='libeatmydata.so' - MAIL='/var/mail/root' - OPTIND='1' - PATH='/usr/sbin:/usr/bin:/sbin:/bin:/usr/games' - PBCURRENTCOMMANDLINEOPERATION='build' - PBUILDER_OPERATION='build' - PBUILDER_PKGDATADIR='/usr/share/pbuilder' - PBUILDER_PKGLIBDIR='/usr/lib/pbuilder' - PBUILDER_SYSCONFDIR='/etc' - PPID='23286' - PS1='# ' - PS2='> ' + INVOCATION_ID=c4bd6c9a61a64680b74e1c67244eae70 + LANG=C + LANGUAGE=de_CH:de + LC_ALL=C + LD_LIBRARY_PATH=/usr/lib/libeatmydata + LD_PRELOAD=libeatmydata.so + MACHTYPE=i686-pc-linux-gnu + MAIL=/var/mail/root + OPTERR=1 + OPTIND=1 + OSTYPE=linux-gnu + PATH=/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path + PBCURRENTCOMMANDLINEOPERATION=build + PBUILDER_OPERATION=build + PBUILDER_PKGDATADIR=/usr/share/pbuilder + PBUILDER_PKGLIBDIR=/usr/lib/pbuilder + PBUILDER_SYSCONFDIR=/etc + PIPESTATUS=([0]="0") + POSIXLY_CORRECT=y + PPID=30080 PS4='+ ' - PWD='/' - SHELL='/bin/bash' - SHLVL='2' - SUDO_COMMAND='/usr/bin/timeout -k 18.1h 18h /usr/bin/ionice -c 3 /usr/bin/nice /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.8ISu8rRV/pbuilderrc_gSwM --distribution unstable --hookdir /etc/pbuilder/first-build-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/unstable-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.8ISu8rRV/b1 --logfile b1/build.log pyopengl_3.1.7+dfsg-1.dsc' - SUDO_GID='111' - SUDO_UID='104' - SUDO_USER='jenkins' - TERM='unknown' - TZ='/usr/share/zoneinfo/Etc/GMT+12' - USER='root' - _='/usr/bin/systemd-run' + PWD=/ + SHELL=/bin/bash + SHELLOPTS=braceexpand:errexit:hashall:interactive-comments:posix + SHLVL=3 + SUDO_COMMAND='/usr/bin/timeout -k 24.1h 24h /usr/bin/ionice -c 3 /usr/bin/nice -n 11 /usr/bin/unshare --uts -- /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.8ISu8rRV/pbuilderrc_QLnP --distribution unstable --hookdir /etc/pbuilder/rebuild-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/unstable-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.8ISu8rRV/b2 --logfile b2/build.log pyopengl_3.1.7+dfsg-1.dsc' + SUDO_GID=112 + SUDO_UID=107 + SUDO_USER=jenkins + TERM=unknown + TZ=/usr/share/zoneinfo/Etc/GMT-14 + UID=0 + USER=root + _='I: set' + http_proxy=http://46.16.76.132:3128 I: uname -a - Linux infom08-i386 6.11.5+bpo-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.11.5-1~bpo12+1 (2024-11-11) x86_64 GNU/Linux + Linux i-capture-the-hostname 6.1.0-28-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.1.119-1 (2024-11-22) x86_64 GNU/Linux I: ls -l /bin - lrwxrwxrwx 1 root root 7 Nov 22 2024 /bin -> usr/bin -I: user script /srv/workspace/pbuilder/23286/tmp/hooks/D02_print_environment finished + lrwxrwxrwx 1 root root 7 Nov 22 14:40 /bin -> usr/bin +I: user script /srv/workspace/pbuilder/30080/tmp/hooks/D02_print_environment finished -> Attempting to satisfy build-dependencies -> Creating pbuilder-satisfydepends-dummy package Package: pbuilder-satisfydepends-dummy @@ -344,7 +377,7 @@ Get: 206 http://deb.debian.org/debian unstable/main i386 xauth i386 1:1.1.2-1.1 [36.5 kB] Get: 207 http://deb.debian.org/debian unstable/main i386 xserver-common all 2:21.1.14-2 [2397 kB] Get: 208 http://deb.debian.org/debian unstable/main i386 xvfb i386 2:21.1.14-2 [3227 kB] -Fetched 133 MB in 2s (88.4 MB/s) +Fetched 133 MB in 2s (57.8 MB/s) debconf: delaying package configuration, since apt-utils is not installed Selecting previously unselected package libpython3.12-minimal:i386. (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 19952 files and directories currently installed.) @@ -1034,8 +1067,8 @@ Setting up tzdata (2024b-4) ... Current default time zone: 'Etc/UTC' -Local time is now: Mon Jan 19 15:49:52 UTC 2026. -Universal Time is now: Mon Jan 19 15:49:52 UTC 2026. +Local time is now: Tue Dec 17 09:28:52 UTC 2024. +Universal Time is now: Tue Dec 17 09:28:52 UTC 2024. Run 'dpkg-reconfigure tzdata' if you wish to change it. Setting up libxcb-present0:i386 (1.17.0-2+b1) ... @@ -1213,7 +1246,11 @@ Building tag database... -> Finished parsing the build-deps I: Building the package -I: Running cd /build/reproducible-path/pyopengl-3.1.7+dfsg/ && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-buildpackage -us -uc -b && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-genchanges -S > ../pyopengl_3.1.7+dfsg-1_source.changes +I: user script /srv/workspace/pbuilder/30080/tmp/hooks/A99_set_merged_usr starting +Not re-configuring usrmerge for unstable +I: user script /srv/workspace/pbuilder/30080/tmp/hooks/A99_set_merged_usr finished +hostname: Name or service not known +I: Running cd /build/reproducible-path/pyopengl-3.1.7+dfsg/ && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path" HOME="/nonexistent/second-build" dpkg-buildpackage -us -uc -b && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path" HOME="/nonexistent/second-build" dpkg-genchanges -S > ../pyopengl_3.1.7+dfsg-1_source.changes dpkg-buildpackage: info: source package pyopengl dpkg-buildpackage: info: source version 3.1.7+dfsg-1 dpkg-buildpackage: info: source distribution unstable @@ -1242,6073 +1279,6073 @@ running build running build_py creating build/lib/OpenGL +copying OpenGL/constant.py -> build/lib/OpenGL +copying OpenGL/lazywrapper.py -> build/lib/OpenGL +copying OpenGL/latebind.py -> build/lib/OpenGL +copying OpenGL/_bytes.py -> build/lib/OpenGL +copying OpenGL/error.py -> build/lib/OpenGL copying OpenGL/logs.py -> build/lib/OpenGL -copying OpenGL/converters.py -> build/lib/OpenGL +copying OpenGL/contextdata.py -> build/lib/OpenGL +copying OpenGL/_opaque.py -> build/lib/OpenGL +copying OpenGL/version.py -> build/lib/OpenGL copying OpenGL/wrapper.py -> build/lib/OpenGL -copying OpenGL/plugins.py -> build/lib/OpenGL -copying OpenGL/error.py -> build/lib/OpenGL -copying OpenGL/latebind.py -> build/lib/OpenGL -copying OpenGL/images.py -> build/lib/OpenGL copying OpenGL/_null.py -> build/lib/OpenGL -copying OpenGL/extensions.py -> build/lib/OpenGL -copying OpenGL/lazywrapper.py -> build/lib/OpenGL copying OpenGL/_configflags.py -> build/lib/OpenGL +copying OpenGL/images.py -> build/lib/OpenGL +copying OpenGL/__init__.py -> build/lib/OpenGL +copying OpenGL/converters.py -> build/lib/OpenGL +copying OpenGL/extensions.py -> build/lib/OpenGL +copying OpenGL/plugins.py -> build/lib/OpenGL copying OpenGL/constants.py -> build/lib/OpenGL -copying OpenGL/constant.py -> build/lib/OpenGL copying OpenGL/acceleratesupport.py -> build/lib/OpenGL -copying OpenGL/_bytes.py -> build/lib/OpenGL -copying OpenGL/__init__.py -> build/lib/OpenGL -copying OpenGL/contextdata.py -> build/lib/OpenGL -copying OpenGL/version.py -> build/lib/OpenGL -copying OpenGL/_opaque.py -> build/lib/OpenGL -creating build/lib/OpenGL/Tk -copying OpenGL/Tk/__init__.py -> build/lib/OpenGL/Tk -creating build/lib/OpenGL/GLES1 -copying OpenGL/GLES1/__init__.py -> build/lib/OpenGL/GLES1 -creating build/lib/OpenGL/GLES3 -copying OpenGL/GLES3/vboimplementation.py -> build/lib/OpenGL/GLES3 -copying OpenGL/GLES3/__init__.py -> build/lib/OpenGL/GLES3 +creating build/lib/OpenGL/EGL +copying OpenGL/EGL/gbmdevice.py -> build/lib/OpenGL/EGL +copying OpenGL/EGL/debug.py -> build/lib/OpenGL/EGL +copying OpenGL/EGL/__init__.py -> build/lib/OpenGL/EGL creating build/lib/OpenGL/GLE copying OpenGL/GLE/exceptional.py -> build/lib/OpenGL/GLE copying OpenGL/GLE/__init__.py -> build/lib/OpenGL/GLE -creating build/lib/OpenGL/raw -copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw +creating build/lib/OpenGL/arrays +copying OpenGL/arrays/nones.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/ctypesarrays.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/arraydatatype.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/_buffers.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/numpybuffers.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/_strings.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/buffers.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/formathandler.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/_arrayconstants.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/numbers.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/lists.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/arrayhelpers.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/ctypespointers.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/numpymodule.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/vbo.py -> build/lib/OpenGL/arrays +creating build/lib/OpenGL/GLES1 +copying OpenGL/GLES1/__init__.py -> build/lib/OpenGL/GLES1 +creating build/lib/OpenGL/GLX +copying OpenGL/GLX/__init__.py -> build/lib/OpenGL/GLX +creating build/lib/OpenGL/GLU +copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/glustruct.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/projection.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/__init__.py -> build/lib/OpenGL/GLU creating build/lib/OpenGL/platform -copying OpenGL/platform/ctypesloader.py -> build/lib/OpenGL/platform copying OpenGL/platform/darwin.py -> build/lib/OpenGL/platform copying OpenGL/platform/glx.py -> build/lib/OpenGL/platform +copying OpenGL/platform/baseplatform.py -> build/lib/OpenGL/platform +copying OpenGL/platform/egl.py -> build/lib/OpenGL/platform copying OpenGL/platform/win32.py -> build/lib/OpenGL/platform +copying OpenGL/platform/ctypesloader.py -> build/lib/OpenGL/platform copying OpenGL/platform/osmesa.py -> build/lib/OpenGL/platform -copying OpenGL/platform/entrypoint31.py -> build/lib/OpenGL/platform -copying OpenGL/platform/egl.py -> build/lib/OpenGL/platform -copying OpenGL/platform/baseplatform.py -> build/lib/OpenGL/platform copying OpenGL/platform/__init__.py -> build/lib/OpenGL/platform +copying OpenGL/platform/entrypoint31.py -> build/lib/OpenGL/platform +creating build/lib/OpenGL/osmesa +copying OpenGL/osmesa/__init__.py -> build/lib/OpenGL/osmesa creating build/lib/OpenGL/AGL copying OpenGL/AGL/__init__.py -> build/lib/OpenGL/AGL -creating build/lib/OpenGL/EGL -copying OpenGL/EGL/gbmdevice.py -> build/lib/OpenGL/EGL -copying OpenGL/EGL/debug.py -> build/lib/OpenGL/EGL -copying OpenGL/EGL/__init__.py -> build/lib/OpenGL/EGL -creating build/lib/OpenGL/GLX -copying OpenGL/GLX/__init__.py -> build/lib/OpenGL/GLX -creating build/lib/OpenGL/WGL -copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL +creating build/lib/OpenGL/raw +copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw +creating build/lib/OpenGL/GLES3 +copying OpenGL/GLES3/vboimplementation.py -> build/lib/OpenGL/GLES3 +copying OpenGL/GLES3/__init__.py -> build/lib/OpenGL/GLES3 +creating build/lib/OpenGL/Tk +copying OpenGL/Tk/__init__.py -> build/lib/OpenGL/Tk creating build/lib/OpenGL/GL -copying OpenGL/GL/framebufferobjects.py -> build/lib/OpenGL/GL +copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL +copying OpenGL/GL/shaders.py -> build/lib/OpenGL/GL copying OpenGL/GL/vboimplementation.py -> build/lib/OpenGL/GL copying OpenGL/GL/images.py -> build/lib/OpenGL/GL -copying OpenGL/GL/selection.py -> build/lib/OpenGL/GL -copying OpenGL/GL/shaders.py -> build/lib/OpenGL/GL -copying OpenGL/GL/exceptional.py -> build/lib/OpenGL/GL copying OpenGL/GL/feedback.py -> build/lib/OpenGL/GL -copying OpenGL/GL/__init__.py -> build/lib/OpenGL/GL -copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL +copying OpenGL/GL/exceptional.py -> build/lib/OpenGL/GL copying OpenGL/GL/glget.py -> build/lib/OpenGL/GL -creating build/lib/OpenGL/osmesa -copying OpenGL/osmesa/__init__.py -> build/lib/OpenGL/osmesa +copying OpenGL/GL/__init__.py -> build/lib/OpenGL/GL +copying OpenGL/GL/selection.py -> build/lib/OpenGL/GL +copying OpenGL/GL/framebufferobjects.py -> build/lib/OpenGL/GL +creating build/lib/OpenGL/WGL +copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL creating build/lib/OpenGL/GLUT +copying OpenGL/GLUT/fonts.py -> build/lib/OpenGL/GLUT +copying OpenGL/GLUT/special.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/freeglut.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/osx.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/__init__.py -> build/lib/OpenGL/GLUT -copying OpenGL/GLUT/special.py -> build/lib/OpenGL/GLUT -copying OpenGL/GLUT/fonts.py -> build/lib/OpenGL/GLUT -creating build/lib/OpenGL/arrays -copying OpenGL/arrays/ctypespointers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/formathandler.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/buffers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/arrayhelpers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/arraydatatype.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/nones.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/_arrayconstants.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/numpymodule.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/numbers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/ctypesarrays.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/numpybuffers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/vbo.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/_strings.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/_buffers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/lists.py -> build/lib/OpenGL/arrays -creating build/lib/OpenGL/GLU -copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/glustruct.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/projection.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/__init__.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU creating build/lib/OpenGL/GLES2 -copying OpenGL/GLES2/vboimplementation.py -> build/lib/OpenGL/GLES2 copying OpenGL/GLES2/shaders.py -> build/lib/OpenGL/GLES2 +copying OpenGL/GLES2/vboimplementation.py -> build/lib/OpenGL/GLES2 copying OpenGL/GLES2/__init__.py -> build/lib/OpenGL/GLES2 -creating build/lib/OpenGL/GLES1/AMD -copying OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES1/AMD -copying OpenGL/GLES1/AMD/__init__.py -> build/lib/OpenGL/GLES1/AMD -copying OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES1/AMD +creating build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/wait_sync.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/platform_android.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/create_context.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/debug.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/lock_surface.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/image_base.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/fence_sync.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/partial_update.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/cl_event2.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/__init__.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/platform_x11.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/config_attribs.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/cl_event.py -> build/lib/OpenGL/EGL/KHR +creating build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/platform_device.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/protected_surface.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_drm.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/client_extensions.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/output_openwf.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/buffer_age.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/output_drm.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/platform_base.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/output_base.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_base.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_openwf.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/multiview_window.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/__init__.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/platform_x11.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_query.py -> build/lib/OpenGL/EGL/EXT +creating build/lib/OpenGL/EGL/MESA +copying OpenGL/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/EGL/MESA +copying OpenGL/EGL/MESA/drm_image.py -> build/lib/OpenGL/EGL/MESA +copying OpenGL/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/EGL/MESA +copying OpenGL/EGL/MESA/__init__.py -> build/lib/OpenGL/EGL/MESA +creating build/lib/OpenGL/EGL/HI +copying OpenGL/EGL/HI/colorformats.py -> build/lib/OpenGL/EGL/HI +copying OpenGL/EGL/HI/__init__.py -> build/lib/OpenGL/EGL/HI +copying OpenGL/EGL/HI/clientpixmap.py -> build/lib/OpenGL/EGL/HI +creating build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/system_time.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/device_cuda.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/coverage_sample.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/stream_sync.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/stream_metadata.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/sync.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/native_query.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/cuda_event.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/__init__.py -> build/lib/OpenGL/EGL/NV +creating build/lib/OpenGL/EGL/IMG +copying OpenGL/EGL/IMG/context_priority.py -> build/lib/OpenGL/EGL/IMG +copying OpenGL/EGL/IMG/__init__.py -> build/lib/OpenGL/EGL/IMG +creating build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/__init__.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/EGL/VERSION +creating build/lib/OpenGL/EGL/TIZEN +copying OpenGL/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/EGL/TIZEN +copying OpenGL/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/EGL/TIZEN +copying OpenGL/EGL/TIZEN/__init__.py -> build/lib/OpenGL/EGL/TIZEN +creating build/lib/OpenGL/EGL/ARM +copying OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/EGL/ARM +copying OpenGL/EGL/ARM/__init__.py -> build/lib/OpenGL/EGL/ARM +creating build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/recordable.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/__init__.py -> build/lib/OpenGL/EGL/ANDROID +creating build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/__init__.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/EGL/ANGLE +creating build/lib/OpenGL/EGL/NOK +copying OpenGL/EGL/NOK/swap_region.py -> build/lib/OpenGL/EGL/NOK +copying OpenGL/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/EGL/NOK +copying OpenGL/EGL/NOK/swap_region2.py -> build/lib/OpenGL/EGL/NOK +copying OpenGL/EGL/NOK/__init__.py -> build/lib/OpenGL/EGL/NOK +creating build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/__init__.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/GLES1/QCOM +creating build/lib/OpenGL/GLES1/KHR +copying OpenGL/GLES1/KHR/debug.py -> build/lib/OpenGL/GLES1/KHR +copying OpenGL/GLES1/KHR/__init__.py -> build/lib/OpenGL/GLES1/KHR creating build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/robustness.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/sRGB.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/robustness.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/__init__.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/EXT +creating build/lib/OpenGL/GLES1/NV +copying OpenGL/GLES1/NV/__init__.py -> build/lib/OpenGL/GLES1/NV +copying OpenGL/GLES1/NV/fence.py -> build/lib/OpenGL/GLES1/NV +creating build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/read_format.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/__init__.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/IMG creating build/lib/OpenGL/GLES1/VERSION copying OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/GLES1/VERSION copying OpenGL/GLES1/VERSION/__init__.py -> build/lib/OpenGL/GLES1/VERSION -creating build/lib/OpenGL/GLES1/KHR -copying OpenGL/GLES1/KHR/debug.py -> build/lib/OpenGL/GLES1/KHR -copying OpenGL/GLES1/KHR/__init__.py -> build/lib/OpenGL/GLES1/KHR -creating build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/__init__.py -> build/lib/OpenGL/GLES1/QCOM +creating build/lib/OpenGL/GLES1/ARM +copying OpenGL/GLES1/ARM/rgba8.py -> build/lib/OpenGL/GLES1/ARM +copying OpenGL/GLES1/ARM/__init__.py -> build/lib/OpenGL/GLES1/ARM +creating build/lib/OpenGL/GLES1/AMD +copying OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES1/AMD +copying OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES1/AMD +copying OpenGL/GLES1/AMD/__init__.py -> build/lib/OpenGL/GLES1/AMD creating build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_npot.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/matrix_get.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/stencil4.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/stencil8.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/fixed_point.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/query_matrix.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/depth24.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/point_sprite.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/texture_npot.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/EGL_image.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/draw_texture.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/read_format.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/depth32.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/single_precision.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/query_matrix.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/depth24.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil4.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil1.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/point_size_array.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/__init__.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/depth32.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/read_format.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil8.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/draw_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/fixed_point.py -> build/lib/OpenGL/GLES1/OES -creating build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/__init__.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/read_format.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/IMG -creating build/lib/OpenGL/GLES1/ARM -copying OpenGL/GLES1/ARM/__init__.py -> build/lib/OpenGL/GLES1/ARM -copying OpenGL/GLES1/ARM/rgba8.py -> build/lib/OpenGL/GLES1/ARM -creating build/lib/OpenGL/GLES1/NV -copying OpenGL/GLES1/NV/fence.py -> build/lib/OpenGL/GLES1/NV -copying OpenGL/GLES1/NV/__init__.py -> build/lib/OpenGL/GLES1/NV +copying OpenGL/GLES1/OES/__init__.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/point_size_array.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/EGL_image.py -> build/lib/OpenGL/GLES1/OES creating build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/sync.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/__init__.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES1/APPLE -creating build/lib/OpenGL/GLES3/VERSION -copying OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/GLES3/VERSION -copying OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/GLES3/VERSION -copying OpenGL/GLES3/VERSION/__init__.py -> build/lib/OpenGL/GLES3/VERSION -creating build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/_glgets.py -> build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/_errors.py -> build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/_types.py -> build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/__init__.py -> build/lib/OpenGL/raw/GLES1 -creating build/lib/OpenGL/raw/GLES3 -copying OpenGL/raw/GLES3/_glgets.py -> build/lib/OpenGL/raw/GLES3 -copying OpenGL/raw/GLES3/_errors.py -> build/lib/OpenGL/raw/GLES3 -copying OpenGL/raw/GLES3/_types.py -> build/lib/OpenGL/raw/GLES3 -copying OpenGL/raw/GLES3/__init__.py -> build/lib/OpenGL/raw/GLES3 -creating build/lib/OpenGL/raw/GLE -copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE -copying OpenGL/raw/GLE/annotations.py -> build/lib/OpenGL/raw/GLE -copying OpenGL/raw/GLE/__init__.py -> build/lib/OpenGL/raw/GLE +copying OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/APPLE +creating build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/buffer_age.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/visual_rating.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/import_context.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/context_priority.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/visual_info.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/no_config_context.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/swap_control.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/__init__.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/libglvnd.py -> build/lib/OpenGL/GLX/EXT +creating build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/release_buffers.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/agp_offset.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/query_renderer.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/swap_control.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/__init__.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/GLX/MESA +creating build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/video_sync.py -> build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/cushion.py -> build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/make_current_read.py -> build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/swap_control.py -> build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/__init__.py -> build/lib/OpenGL/GLX/SGI +creating build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/present_video.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/multigpu_context.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/video_capture.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/video_out.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/copy_image.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/video_output.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/float_buffer.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/copy_buffer.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/__init__.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/swap_group.py -> build/lib/OpenGL/GLX/NV +creating build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/video_source.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/video_resize.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/__init__.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/swap_group.py -> build/lib/OpenGL/GLX/SGIX +creating build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/create_context.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/multisample.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/__init__.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/GLX/ARB +creating build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/__init__.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/GLX/VERSION +creating build/lib/OpenGL/GLX/AMD +copying OpenGL/GLX/AMD/gpu_association.py -> build/lib/OpenGL/GLX/AMD +copying OpenGL/GLX/AMD/__init__.py -> build/lib/OpenGL/GLX/AMD +creating build/lib/OpenGL/GLX/DFX +copying OpenGL/GLX/DFX/multisample.py -> build/lib/OpenGL/GLX/DFX +copying OpenGL/GLX/DFX/__init__.py -> build/lib/OpenGL/GLX/DFX +creating build/lib/OpenGL/GLX/OML +copying OpenGL/GLX/OML/swap_method.py -> build/lib/OpenGL/GLX/OML +copying OpenGL/GLX/OML/sync_control.py -> build/lib/OpenGL/GLX/OML +copying OpenGL/GLX/OML/__init__.py -> build/lib/OpenGL/GLX/OML +creating build/lib/OpenGL/GLX/INTEL +copying OpenGL/GLX/INTEL/swap_event.py -> build/lib/OpenGL/GLX/INTEL +copying OpenGL/GLX/INTEL/__init__.py -> build/lib/OpenGL/GLX/INTEL +creating build/lib/OpenGL/GLX/SGIS +copying OpenGL/GLX/SGIS/multisample.py -> build/lib/OpenGL/GLX/SGIS +copying OpenGL/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/GLX/SGIS +copying OpenGL/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/GLX/SGIS +copying OpenGL/GLX/SGIS/__init__.py -> build/lib/OpenGL/GLX/SGIS +creating build/lib/OpenGL/GLX/SUN +copying OpenGL/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/GLX/SUN +copying OpenGL/GLX/SUN/__init__.py -> build/lib/OpenGL/GLX/SUN +creating build/lib/OpenGL/GLU/EXT +copying OpenGL/GLU/EXT/object_space_tess.py -> build/lib/OpenGL/GLU/EXT +copying OpenGL/GLU/EXT/nurbs_tessellator.py -> build/lib/OpenGL/GLU/EXT +copying OpenGL/GLU/EXT/__init__.py -> build/lib/OpenGL/GLU/EXT creating build/lib/OpenGL/raw/EGL -copying OpenGL/raw/EGL/_glgets.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_errors.py -> build/lib/OpenGL/raw/EGL +copying OpenGL/raw/EGL/_glgets.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_types.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/__init__.py -> build/lib/OpenGL/raw/EGL +creating build/lib/OpenGL/raw/GLE +copying OpenGL/raw/GLE/annotations.py -> build/lib/OpenGL/raw/GLE +copying OpenGL/raw/GLE/__init__.py -> build/lib/OpenGL/raw/GLE +copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE +creating build/lib/OpenGL/raw/GLES1 +copying OpenGL/raw/GLES1/_errors.py -> build/lib/OpenGL/raw/GLES1 +copying OpenGL/raw/GLES1/_glgets.py -> build/lib/OpenGL/raw/GLES1 +copying OpenGL/raw/GLES1/_types.py -> build/lib/OpenGL/raw/GLES1 +copying OpenGL/raw/GLES1/__init__.py -> build/lib/OpenGL/raw/GLES1 creating build/lib/OpenGL/raw/GLX -copying OpenGL/raw/GLX/_glgets.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/_errors.py -> build/lib/OpenGL/raw/GLX +copying OpenGL/raw/GLX/_glgets.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/_types.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/__init__.py -> build/lib/OpenGL/raw/GLX -creating build/lib/OpenGL/raw/WGL -copying OpenGL/raw/WGL/_glgets.py -> build/lib/OpenGL/raw/WGL -copying OpenGL/raw/WGL/_errors.py -> build/lib/OpenGL/raw/WGL -copying OpenGL/raw/WGL/_types.py -> build/lib/OpenGL/raw/WGL -copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL +creating build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLU/_errors.py -> build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLU/annotations.py -> build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLU/constants.py -> build/lib/OpenGL/raw/GLU +creating build/lib/OpenGL/raw/osmesa +copying OpenGL/raw/osmesa/mesa.py -> build/lib/OpenGL/raw/osmesa +copying OpenGL/raw/osmesa/_types.py -> build/lib/OpenGL/raw/osmesa +copying OpenGL/raw/osmesa/__init__.py -> build/lib/OpenGL/raw/osmesa +creating build/lib/OpenGL/raw/GLES3 +copying OpenGL/raw/GLES3/_errors.py -> build/lib/OpenGL/raw/GLES3 +copying OpenGL/raw/GLES3/_glgets.py -> build/lib/OpenGL/raw/GLES3 +copying OpenGL/raw/GLES3/_types.py -> build/lib/OpenGL/raw/GLES3 +copying OpenGL/raw/GLES3/__init__.py -> build/lib/OpenGL/raw/GLES3 creating build/lib/OpenGL/raw/GL -copying OpenGL/raw/GL/_glgets.py -> build/lib/OpenGL/raw/GL -copying OpenGL/raw/GL/_lookupint.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_errors.py -> build/lib/OpenGL/raw/GL +copying OpenGL/raw/GL/_glgets.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_types.py -> build/lib/OpenGL/raw/GL +copying OpenGL/raw/GL/_lookupint.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/__init__.py -> build/lib/OpenGL/raw/GL -creating build/lib/OpenGL/raw/osmesa -copying OpenGL/raw/osmesa/_types.py -> build/lib/OpenGL/raw/osmesa -copying OpenGL/raw/osmesa/__init__.py -> build/lib/OpenGL/raw/osmesa -copying OpenGL/raw/osmesa/mesa.py -> build/lib/OpenGL/raw/osmesa +creating build/lib/OpenGL/raw/WGL +copying OpenGL/raw/WGL/_errors.py -> build/lib/OpenGL/raw/WGL +copying OpenGL/raw/WGL/_glgets.py -> build/lib/OpenGL/raw/WGL +copying OpenGL/raw/WGL/_types.py -> build/lib/OpenGL/raw/WGL +copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL creating build/lib/OpenGL/raw/GLUT -copying OpenGL/raw/GLUT/constants.py -> build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/annotations.py -> build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/__init__.py -> build/lib/OpenGL/raw/GLUT -creating build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/_errors.py -> build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/constants.py -> build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/annotations.py -> build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLUT/constants.py -> build/lib/OpenGL/raw/GLUT creating build/lib/OpenGL/raw/GLES2 -copying OpenGL/raw/GLES2/_glgets.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_errors.py -> build/lib/OpenGL/raw/GLES2 +copying OpenGL/raw/GLES2/_glgets.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_types.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/__init__.py -> build/lib/OpenGL/raw/GLES2 -creating build/lib/OpenGL/raw/GLES1/AMD -copying OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD -copying OpenGL/raw/GLES1/AMD/__init__.py -> build/lib/OpenGL/raw/GLES1/AMD -copying OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD +creating build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/wait_sync.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/platform_android.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/create_context.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/debug.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/lock_surface.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/image_base.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/fence_sync.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/partial_update.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/cl_event2.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/__init__.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/platform_x11.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/config_attribs.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/cl_event.py -> build/lib/OpenGL/raw/EGL/KHR +creating build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/platform_device.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/protected_surface.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_drm.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/client_extensions.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/output_openwf.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/buffer_age.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/output_drm.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/platform_base.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/output_base.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_base.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_openwf.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/multiview_window.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/__init__.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/platform_x11.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_query.py -> build/lib/OpenGL/raw/EGL/EXT +creating build/lib/OpenGL/raw/EGL/MESA +copying OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/raw/EGL/MESA +copying OpenGL/raw/EGL/MESA/drm_image.py -> build/lib/OpenGL/raw/EGL/MESA +copying OpenGL/raw/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/raw/EGL/MESA +copying OpenGL/raw/EGL/MESA/__init__.py -> build/lib/OpenGL/raw/EGL/MESA +creating build/lib/OpenGL/raw/EGL/HI +copying OpenGL/raw/EGL/HI/colorformats.py -> build/lib/OpenGL/raw/EGL/HI +copying OpenGL/raw/EGL/HI/__init__.py -> build/lib/OpenGL/raw/EGL/HI +copying OpenGL/raw/EGL/HI/clientpixmap.py -> build/lib/OpenGL/raw/EGL/HI +creating build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/system_time.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/device_cuda.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/coverage_sample.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/stream_sync.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/stream_metadata.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/sync.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/native_query.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/cuda_event.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/__init__.py -> build/lib/OpenGL/raw/EGL/NV +creating build/lib/OpenGL/raw/EGL/IMG +copying OpenGL/raw/EGL/IMG/context_priority.py -> build/lib/OpenGL/raw/EGL/IMG +copying OpenGL/raw/EGL/IMG/__init__.py -> build/lib/OpenGL/raw/EGL/IMG +creating build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/__init__.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/raw/EGL/VERSION +creating build/lib/OpenGL/raw/EGL/TIZEN +copying OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/raw/EGL/TIZEN +copying OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/TIZEN +copying OpenGL/raw/EGL/TIZEN/__init__.py -> build/lib/OpenGL/raw/EGL/TIZEN +creating build/lib/OpenGL/raw/EGL/ARM +copying OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/raw/EGL/ARM +copying OpenGL/raw/EGL/ARM/__init__.py -> build/lib/OpenGL/raw/EGL/ARM +creating build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/recordable.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/__init__.py -> build/lib/OpenGL/raw/EGL/ANDROID +creating build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/__init__.py -> build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/raw/EGL/ANGLE +creating build/lib/OpenGL/raw/EGL/NOK +copying OpenGL/raw/EGL/NOK/swap_region.py -> build/lib/OpenGL/raw/EGL/NOK +copying OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/raw/EGL/NOK +copying OpenGL/raw/EGL/NOK/swap_region2.py -> build/lib/OpenGL/raw/EGL/NOK +copying OpenGL/raw/EGL/NOK/__init__.py -> build/lib/OpenGL/raw/EGL/NOK +creating build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES1/QCOM +creating build/lib/OpenGL/raw/GLES1/KHR +copying OpenGL/raw/GLES1/KHR/debug.py -> build/lib/OpenGL/raw/GLES1/KHR +copying OpenGL/raw/GLES1/KHR/__init__.py -> build/lib/OpenGL/raw/GLES1/KHR creating build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/robustness.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/robustness.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/__init__.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/EXT +creating build/lib/OpenGL/raw/GLES1/NV +copying OpenGL/raw/GLES1/NV/__init__.py -> build/lib/OpenGL/raw/GLES1/NV +copying OpenGL/raw/GLES1/NV/fence.py -> build/lib/OpenGL/raw/GLES1/NV +creating build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/read_format.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/__init__.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/IMG creating build/lib/OpenGL/raw/GLES1/VERSION copying OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/raw/GLES1/VERSION copying OpenGL/raw/GLES1/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES1/VERSION -creating build/lib/OpenGL/raw/GLES1/KHR -copying OpenGL/raw/GLES1/KHR/debug.py -> build/lib/OpenGL/raw/GLES1/KHR -copying OpenGL/raw/GLES1/KHR/__init__.py -> build/lib/OpenGL/raw/GLES1/KHR -creating build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES1/QCOM +creating build/lib/OpenGL/raw/GLES1/ARM +copying OpenGL/raw/GLES1/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES1/ARM +copying OpenGL/raw/GLES1/ARM/__init__.py -> build/lib/OpenGL/raw/GLES1/ARM +creating build/lib/OpenGL/raw/GLES1/AMD +copying OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD +copying OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD +copying OpenGL/raw/GLES1/AMD/__init__.py -> build/lib/OpenGL/raw/GLES1/AMD creating build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/matrix_get.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/stencil4.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/stencil8.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/fixed_point.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/query_matrix.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/depth24.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/point_sprite.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/draw_texture.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/read_format.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/depth32.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/single_precision.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/query_matrix.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/depth24.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/stencil4.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil1.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/point_size_array.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/__init__.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/depth32.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/read_format.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/stencil8.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/draw_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/fixed_point.py -> build/lib/OpenGL/raw/GLES1/OES -creating build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/__init__.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/read_format.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/IMG -creating build/lib/OpenGL/raw/GLES1/ARM -copying OpenGL/raw/GLES1/ARM/__init__.py -> build/lib/OpenGL/raw/GLES1/ARM -copying OpenGL/raw/GLES1/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES1/ARM -creating build/lib/OpenGL/raw/GLES1/NV -copying OpenGL/raw/GLES1/NV/fence.py -> build/lib/OpenGL/raw/GLES1/NV -copying OpenGL/raw/GLES1/NV/__init__.py -> build/lib/OpenGL/raw/GLES1/NV +copying OpenGL/raw/GLES1/OES/__init__.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/point_size_array.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES1/OES creating build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/sync.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES1/APPLE -creating build/lib/OpenGL/raw/GLES3/VERSION -copying OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/raw/GLES3/VERSION -copying OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/raw/GLES3/VERSION -copying OpenGL/raw/GLES3/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES3/VERSION -creating build/lib/OpenGL/raw/EGL/MESA -copying OpenGL/raw/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/raw/EGL/MESA -copying OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/raw/EGL/MESA -copying OpenGL/raw/EGL/MESA/__init__.py -> build/lib/OpenGL/raw/EGL/MESA -copying OpenGL/raw/EGL/MESA/drm_image.py -> build/lib/OpenGL/raw/EGL/MESA -creating build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/__init__.py -> build/lib/OpenGL/raw/EGL/ANGLE -creating build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_x11.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/output_drm.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_openwf.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/buffer_age.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/protected_surface.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/multiview_window.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/output_base.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_device.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/client_extensions.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_drm.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_query.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_base.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/__init__.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/output_openwf.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_base.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/raw/EGL/EXT -creating build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/__init__.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/raw/EGL/VERSION -creating build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_x11.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_android.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/lock_surface.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/cl_event2.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/cl_event.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/debug.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/fence_sync.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/wait_sync.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/image_base.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/__init__.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/config_attribs.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/partial_update.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/create_context.py -> build/lib/OpenGL/raw/EGL/KHR -creating build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/recordable.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/__init__.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/raw/EGL/ANDROID -creating build/lib/OpenGL/raw/EGL/IMG -copying OpenGL/raw/EGL/IMG/context_priority.py -> build/lib/OpenGL/raw/EGL/IMG -copying OpenGL/raw/EGL/IMG/__init__.py -> build/lib/OpenGL/raw/EGL/IMG -creating build/lib/OpenGL/raw/EGL/TIZEN -copying OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/raw/EGL/TIZEN -copying OpenGL/raw/EGL/TIZEN/__init__.py -> build/lib/OpenGL/raw/EGL/TIZEN -copying OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/TIZEN -creating build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/__init__.py -> build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/swap_region2.py -> build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/swap_region.py -> build/lib/OpenGL/raw/EGL/NOK -creating build/lib/OpenGL/raw/EGL/HI -copying OpenGL/raw/EGL/HI/clientpixmap.py -> build/lib/OpenGL/raw/EGL/HI -copying OpenGL/raw/EGL/HI/__init__.py -> build/lib/OpenGL/raw/EGL/HI -copying OpenGL/raw/EGL/HI/colorformats.py -> build/lib/OpenGL/raw/EGL/HI -creating build/lib/OpenGL/raw/EGL/ARM -copying OpenGL/raw/EGL/ARM/__init__.py -> build/lib/OpenGL/raw/EGL/ARM -copying OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/raw/EGL/ARM -creating build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/system_time.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/coverage_sample.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/stream_metadata.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/sync.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/device_cuda.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/native_query.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/stream_sync.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/cuda_event.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/__init__.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/APPLE +creating build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/buffer_age.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/visual_rating.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/import_context.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/context_priority.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/visual_info.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/no_config_context.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/swap_control.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/__init__.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/libglvnd.py -> build/lib/OpenGL/raw/GLX/EXT creating build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/swap_control.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/release_buffers.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/agp_offset.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/__init__.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/agp_offset.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/query_renderer.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/swap_control.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/__init__.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/raw/GLX/MESA +creating build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/video_sync.py -> build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/cushion.py -> build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/make_current_read.py -> build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/swap_control.py -> build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/__init__.py -> build/lib/OpenGL/raw/GLX/SGI +creating build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/present_video.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/multigpu_context.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/video_capture.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/video_out.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/copy_image.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/video_output.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/float_buffer.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/__init__.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/swap_group.py -> build/lib/OpenGL/raw/GLX/NV creating build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/video_resize.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/video_source.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/__init__.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/swap_group.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/raw/GLX/SGIX -creating build/lib/OpenGL/raw/GLX/INTEL -copying OpenGL/raw/GLX/INTEL/swap_event.py -> build/lib/OpenGL/raw/GLX/INTEL -copying OpenGL/raw/GLX/INTEL/__init__.py -> build/lib/OpenGL/raw/GLX/INTEL +copying OpenGL/raw/GLX/SGIX/video_resize.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/__init__.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/swap_group.py -> build/lib/OpenGL/raw/GLX/SGIX +creating build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/create_context.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/multisample.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/__init__.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/raw/GLX/ARB +creating build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/__init__.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/raw/GLX/VERSION creating build/lib/OpenGL/raw/GLX/AMD copying OpenGL/raw/GLX/AMD/gpu_association.py -> build/lib/OpenGL/raw/GLX/AMD copying OpenGL/raw/GLX/AMD/__init__.py -> build/lib/OpenGL/raw/GLX/AMD -creating build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/import_context.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/libglvnd.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/swap_control.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/buffer_age.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/visual_rating.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/context_priority.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/no_config_context.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/__init__.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/visual_info.py -> build/lib/OpenGL/raw/GLX/EXT +creating build/lib/OpenGL/raw/GLX/DFX +copying OpenGL/raw/GLX/DFX/multisample.py -> build/lib/OpenGL/raw/GLX/DFX +copying OpenGL/raw/GLX/DFX/__init__.py -> build/lib/OpenGL/raw/GLX/DFX creating build/lib/OpenGL/raw/GLX/OML +copying OpenGL/raw/GLX/OML/swap_method.py -> build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/sync_control.py -> build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/__init__.py -> build/lib/OpenGL/raw/GLX/OML -copying OpenGL/raw/GLX/OML/swap_method.py -> build/lib/OpenGL/raw/GLX/OML -creating build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/__init__.py -> build/lib/OpenGL/raw/GLX/VERSION +creating build/lib/OpenGL/raw/GLX/INTEL +copying OpenGL/raw/GLX/INTEL/swap_event.py -> build/lib/OpenGL/raw/GLX/INTEL +copying OpenGL/raw/GLX/INTEL/__init__.py -> build/lib/OpenGL/raw/GLX/INTEL creating build/lib/OpenGL/raw/GLX/SGIS +copying OpenGL/raw/GLX/SGIS/multisample.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/raw/GLX/SGIS -copying OpenGL/raw/GLX/SGIS/multisample.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/__init__.py -> build/lib/OpenGL/raw/GLX/SGIS -creating build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/swap_control.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/cushion.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/__init__.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/video_sync.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/make_current_read.py -> build/lib/OpenGL/raw/GLX/SGI -creating build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/multisample.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/__init__.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context.py -> build/lib/OpenGL/raw/GLX/ARB creating build/lib/OpenGL/raw/GLX/SUN copying OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/raw/GLX/SUN copying OpenGL/raw/GLX/SUN/__init__.py -> build/lib/OpenGL/raw/GLX/SUN -creating build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/present_video.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/copy_image.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/video_out.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/video_capture.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/float_buffer.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/__init__.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/swap_group.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/video_output.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/multigpu_context.py -> build/lib/OpenGL/raw/GLX/NV -creating build/lib/OpenGL/raw/GLX/DFX -copying OpenGL/raw/GLX/DFX/multisample.py -> build/lib/OpenGL/raw/GLX/DFX -copying OpenGL/raw/GLX/DFX/__init__.py -> build/lib/OpenGL/raw/GLX/DFX -creating build/lib/OpenGL/raw/WGL/AMD -copying OpenGL/raw/WGL/AMD/gpu_association.py -> build/lib/OpenGL/raw/WGL/AMD -copying OpenGL/raw/WGL/AMD/__init__.py -> build/lib/OpenGL/raw/WGL/AMD -creating build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/swap_control.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/extensions_string.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/multisample.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/depth_float.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/colorspace.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/pixel_format.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/__init__.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/display_color_table.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/pbuffer.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/make_current_read.py -> build/lib/OpenGL/raw/WGL/EXT -creating build/lib/OpenGL/raw/WGL/OML -copying OpenGL/raw/WGL/OML/sync_control.py -> build/lib/OpenGL/raw/WGL/OML -copying OpenGL/raw/WGL/OML/__init__.py -> build/lib/OpenGL/raw/WGL/OML -creating build/lib/OpenGL/raw/WGL/VERSION -copying OpenGL/raw/WGL/VERSION/__init__.py -> build/lib/OpenGL/raw/WGL/VERSION -copying OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/raw/WGL/VERSION -creating build/lib/OpenGL/raw/WGL/ATI -copying OpenGL/raw/WGL/ATI/__init__.py -> build/lib/OpenGL/raw/WGL/ATI -copying OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ATI -copying OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/ATI -creating build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/gamma.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/image_buffer.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/__init__.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/genlock.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/raw/WGL/I3D -creating build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/extensions_string.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/multisample.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/render_texture.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/pixel_format.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/buffer_region.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/__init__.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/pbuffer.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/make_current_read.py -> build/lib/OpenGL/raw/WGL/ARB -creating build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/present_video.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/copy_image.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/video_capture.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/DX_interop.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/float_buffer.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/DX_interop2.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/__init__.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/swap_group.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/video_output.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/multigpu_context.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/NV -creating build/lib/OpenGL/raw/WGL/DFX -copying OpenGL/raw/WGL/DFX/multisample.py -> build/lib/OpenGL/raw/WGL/DFX -copying OpenGL/raw/WGL/DFX/__init__.py -> build/lib/OpenGL/raw/WGL/DFX -creating build/lib/OpenGL/raw/WGL/DL -copying OpenGL/raw/WGL/DL/stereo_control.py -> build/lib/OpenGL/raw/WGL/DL -copying OpenGL/raw/WGL/DL/__init__.py -> build/lib/OpenGL/raw/WGL/DL +creating build/lib/OpenGL/raw/GLES3/VERSION +copying OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/raw/GLES3/VERSION +copying OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/raw/GLES3/VERSION +copying OpenGL/raw/GLES3/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES3/VERSION +creating build/lib/OpenGL/raw/GL/QCOM +copying OpenGL/raw/GL/QCOM/__init__.py -> build/lib/OpenGL/raw/GL/QCOM +creating build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/no_error.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/debug.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/robustness.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/__init__.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GL/KHR +creating build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/conditional_render.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/progress_fence.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/__init__.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/raw/GL/NVX +creating build/lib/OpenGL/raw/GL/VIV +copying OpenGL/raw/GL/VIV/__init__.py -> build/lib/OpenGL/raw/GL/VIV +creating build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_snorm.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/subtexture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/color_subtable.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/transform_feedback.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/cmyka.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/histogram.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/debug_label.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/index_array_formats.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/paletted_texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture3D.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_color.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/debug_marker.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/memory_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/multisample.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/light_texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/direct_state_access.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/fog_coord.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/semaphore.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/vertex_array.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/bgra.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/polygon_offset.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/secondary_color.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/rescale_normal.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/vertex_shader.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/external_buffer.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/timer_query.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/__init__.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/pixel_transform.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/misc_attribute.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_array.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/EGL_sync.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/index_material.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_integer.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GL/EXT +creating build/lib/OpenGL/raw/GL/MESAX +copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX +copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX creating build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/resize_buffers.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/window_pos.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/resize_buffers.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/window_pos.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/__init__.py -> build/lib/OpenGL/raw/GL/MESA -creating build/lib/OpenGL/raw/GL/DMP -copying OpenGL/raw/GL/DMP/__init__.py -> build/lib/OpenGL/raw/GL/DMP +copying OpenGL/raw/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GL/MESA +creating build/lib/OpenGL/raw/GL/INGR +copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR +copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR +copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR +copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR +creating build/lib/OpenGL/raw/GL/SGI +copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI +copying OpenGL/raw/GL/SGI/texture_color_table.py -> build/lib/OpenGL/raw/GL/SGI +copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI +copying OpenGL/raw/GL/SGI/__init__.py -> build/lib/OpenGL/raw/GL/SGI +creating build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/explicit_multisample.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/geometry_program4.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/present_video.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conservative_raster.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_program.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/video_capture.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/half_float.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_program5.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/path_rendering.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_barrier.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_thread_group.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_rectangle.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/viewport_array2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texgen_emboss.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texgen_reflection.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_shader.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conditional_render.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program4.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_multisample.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/sample_locations.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/query_resource.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/light_max_exponent.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/copy_image.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/draw_texture.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/command_list.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_program4.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/deep_texture3D.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/query_resource_tag.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_shader3.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/register_combiners2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/bindless_texture.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/mesh_shader.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/transform_feedback2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/__init__.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fence.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/tessellation_program5.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/primitive_restart.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/memory_attachment.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vdpau_interop.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_multicast.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/pixel_data_range.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/depth_clamp.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/compute_program5.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_program4.py -> build/lib/OpenGL/raw/GL/NV +creating build/lib/OpenGL/raw/GL/GREMEDY +copying OpenGL/raw/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/raw/GL/GREMEDY +copying OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/raw/GL/GREMEDY +copying OpenGL/raw/GL/GREMEDY/__init__.py -> build/lib/OpenGL/raw/GL/GREMEDY +creating build/lib/OpenGL/raw/GL/IMG +copying OpenGL/raw/GL/IMG/__init__.py -> build/lib/OpenGL/raw/GL/IMG creating build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/instruments.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/subsample.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/list_priority.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async_.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/ycrcb.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/clipmap.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/fog_offset.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/interlace.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/depth_texture.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/reference_plane.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/async_histogram.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/clipmap.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/fog_offset.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/resample.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/subsample.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/list_priority.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/shadow.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/flush_raster.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcba.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/resample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/__init__.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/framezoom.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/interlace.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async_pixel.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/depth_texture.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/sprite.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ycrcb.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/async_histogram.py -> build/lib/OpenGL/raw/GL/SGIX -creating build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/performance_query.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/__init__.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/map_texture.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GL/INTEL -creating build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR -creating build/lib/OpenGL/raw/GL/GREMEDY -copying OpenGL/raw/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/raw/GL/GREMEDY -copying OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/raw/GL/GREMEDY -copying OpenGL/raw/GL/GREMEDY/__init__.py -> build/lib/OpenGL/raw/GL/GREMEDY -creating build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/sample_positions.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gcn_shader.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/texture_texture4.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/debug_output.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/sparse_texture.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/__init__.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/conservative_depth.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/pinned_memory.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_ballot.py -> build/lib/OpenGL/raw/GL/AMD -creating build/lib/OpenGL/raw/GL/ANGLE -copying OpenGL/raw/GL/ANGLE/__init__.py -> build/lib/OpenGL/raw/GL/ANGLE -creating build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/polygon_offset.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_material.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_array.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/secondary_color.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/subtexture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_snorm.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/timer_query.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/EGL_sync.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/transform_feedback.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/debug_label.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/light_texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/memory_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_integer.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multisample.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/rescale_normal.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_color.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/debug_marker.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/direct_state_access.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/paletted_texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_shader.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_array_formats.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/misc_attribute.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/color_subtable.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/external_buffer.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/__init__.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/bgra.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_array.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture3D.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/cmyka.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/semaphore.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/pixel_transform.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/fog_coord.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/histogram.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/raw/GL/EXT -creating build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/static_data.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/__init__.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM -creating build/lib/OpenGL/raw/GL/S3 -copying OpenGL/raw/GL/S3/s3tc.py -> build/lib/OpenGL/raw/GL/S3 -copying OpenGL/raw/GL/S3/__init__.py -> build/lib/OpenGL/raw/GL/S3 -creating build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/subsample.py -> build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/interlace.py -> build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/resample.py -> build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/__init__.py -> build/lib/OpenGL/raw/GL/OML -creating build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/raw/GL/VERSION -creating build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/robustness.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/no_error.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/debug.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/__init__.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/raw/GL/SGIX creating build/lib/OpenGL/raw/GL/REND -copying OpenGL/raw/GL/REND/screen_coordinates.py -> build/lib/OpenGL/raw/GL/REND copying OpenGL/raw/GL/REND/__init__.py -> build/lib/OpenGL/raw/GL/REND -creating build/lib/OpenGL/raw/GL/OVR -copying OpenGL/raw/GL/OVR/multiview2.py -> build/lib/OpenGL/raw/GL/OVR -copying OpenGL/raw/GL/OVR/multiview.py -> build/lib/OpenGL/raw/GL/OVR -copying OpenGL/raw/GL/OVR/__init__.py -> build/lib/OpenGL/raw/GL/OVR -creating build/lib/OpenGL/raw/GL/PGI -copying OpenGL/raw/GL/PGI/__init__.py -> build/lib/OpenGL/raw/GL/PGI -copying OpenGL/raw/GL/PGI/vertex_hints.py -> build/lib/OpenGL/raw/GL/PGI -copying OpenGL/raw/GL/PGI/misc_hints.py -> build/lib/OpenGL/raw/GL/PGI -creating build/lib/OpenGL/raw/GL/QCOM -copying OpenGL/raw/GL/QCOM/__init__.py -> build/lib/OpenGL/raw/GL/QCOM -creating build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/single_precision.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/query_matrix.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/fixed_point.py -> build/lib/OpenGL/raw/GL/OES -creating build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/progress_fence.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/conditional_render.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/__init__.py -> build/lib/OpenGL/raw/GL/NVX -creating build/lib/OpenGL/raw/GL/SUNX -copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX -copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX -creating build/lib/OpenGL/raw/GL/WIN -copying OpenGL/raw/GL/WIN/phong_shading.py -> build/lib/OpenGL/raw/GL/WIN -copying OpenGL/raw/GL/WIN/specular_fog.py -> build/lib/OpenGL/raw/GL/WIN -copying OpenGL/raw/GL/WIN/__init__.py -> build/lib/OpenGL/raw/GL/WIN -creating build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/vertex_streams.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/separate_stencil.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/draw_buffers.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/pn_triangles.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/texture_float.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/element_array.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/__init__.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/meminfo.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/raw/GL/ATI -creating build/lib/OpenGL/raw/GL/FJ -copying OpenGL/raw/GL/FJ/__init__.py -> build/lib/OpenGL/raw/GL/FJ -creating build/lib/OpenGL/raw/GL/IMG -copying OpenGL/raw/GL/IMG/__init__.py -> build/lib/OpenGL/raw/GL/IMG -creating build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/detail_texture.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture4D.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/__init__.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/point_parameters.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_lod.py -> build/lib/OpenGL/raw/GL/SGIS -creating build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/texture_color_table.py -> build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/__init__.py -> build/lib/OpenGL/raw/GL/SGI -creating build/lib/OpenGL/raw/GL/ARM -copying OpenGL/raw/GL/ARM/__init__.py -> build/lib/OpenGL/raw/GL/ARM +copying OpenGL/raw/GL/REND/screen_coordinates.py -> build/lib/OpenGL/raw/GL/REND creating build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_program.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/robustness.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/depth_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sync.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/timer_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_barrier.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/copy_image.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/internalformat_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/get_program_binary.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_view.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_buffers.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_clock.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_include.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/window_pos.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multisample.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_add.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sample_locations.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_program.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_image_size.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/base_instance.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/bindless_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_100.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_precision.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/point_sprite.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_program.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/clip_control.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_view.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/derivative_control.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sample_shading.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_blend.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_buffers.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/cl_event.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/depth_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_clock.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_barrier.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/imaging.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/direct_state_access.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/viewport_array.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shadow.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/occlusion_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_instanced.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/program_interface_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/debug_output.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_float.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/cull_distance.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compute_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_compression.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_rg.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/gl_spirv.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_storage.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/derivative_control.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multi_bind.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/get_program_binary.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/buffer_storage.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/clip_control.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/__init__.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/copy_buffer.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multitexture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/point_parameters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_rg.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/matrix_palette.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sparse_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_shader.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/point_sprite.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/multisample.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sampler_objects.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/direct_state_access.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_multisample.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_precision.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sample_locations.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_env_add.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/matrix_palette.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/clear_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/copy_image.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/multitexture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/occlusion_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sync.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/buffer_storage.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shadow.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/cull_distance.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_storage.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shading_language_include.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/conservative_depth.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sample_shading.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_shader.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/robustness.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/program_interface_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_objects.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/copy_buffer.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_instanced.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_gather.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_multisample.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/timer_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/bindless_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_objects.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sampler_objects.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_image_size.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/window_pos.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/gl_spirv.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/viewport_array.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/internalformat_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/__init__.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_float.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/base_instance.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/debug_output.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/multi_bind.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_program.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/clear_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/depth_clamp.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/imaging.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_compression.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/depth_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_ballot.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/raw/GL/ARB -creating build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/slice_accum.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/global_alpha.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/__init__.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/triangle_list.py -> build/lib/OpenGL/raw/GL/SUN -creating build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/transform_feedback2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_thread_group.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_shader3.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/present_video.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/depth_clamp.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/pixel_data_range.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_barrier.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/copy_image.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/mesh_shader.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fence.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_program5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/register_combiners2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/primitive_restart.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texgen_reflection.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/sample_locations.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/tessellation_program5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/bindless_texture.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vdpau_interop.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/path_rendering.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/deep_texture3D.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/light_max_exponent.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/video_capture.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/query_resource.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_multicast.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/geometry_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/compute_program5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conditional_render.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/command_list.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/memory_attachment.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/__init__.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/query_resource_tag.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/viewport_array2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/half_float.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texgen_emboss.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_multisample.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_shader.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/explicit_multisample.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/draw_texture.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_rectangle.py -> build/lib/OpenGL/raw/GL/NV -creating build/lib/OpenGL/raw/GL/MESAX -copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX -copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX -creating build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/image_transform.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/occlusion_test.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/__init__.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shading_language_100.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/cl_event.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/ARB +creating build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/__init__.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/static_data.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM +creating build/lib/OpenGL/raw/GL/PGI +copying OpenGL/raw/GL/PGI/vertex_hints.py -> build/lib/OpenGL/raw/GL/PGI +copying OpenGL/raw/GL/PGI/__init__.py -> build/lib/OpenGL/raw/GL/PGI +copying OpenGL/raw/GL/PGI/misc_hints.py -> build/lib/OpenGL/raw/GL/PGI +creating build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION +creating build/lib/OpenGL/raw/GL/SUNX +copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX +copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX +creating build/lib/OpenGL/raw/GL/WIN +copying OpenGL/raw/GL/WIN/specular_fog.py -> build/lib/OpenGL/raw/GL/WIN +copying OpenGL/raw/GL/WIN/phong_shading.py -> build/lib/OpenGL/raw/GL/WIN +copying OpenGL/raw/GL/WIN/__init__.py -> build/lib/OpenGL/raw/GL/WIN +creating build/lib/OpenGL/raw/GL/ARM +copying OpenGL/raw/GL/ARM/__init__.py -> build/lib/OpenGL/raw/GL/ARM +creating build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/sparse_texture.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/texture_texture4.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/sample_positions.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/conservative_depth.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/gcn_shader.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/pinned_memory.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/__init__.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/debug_output.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_ballot.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/raw/GL/AMD creating build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/multisample.py -> build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/raw/GL/DFX +copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX +copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX +creating build/lib/OpenGL/raw/GL/OML +copying OpenGL/raw/GL/OML/subsample.py -> build/lib/OpenGL/raw/GL/OML +copying OpenGL/raw/GL/OML/resample.py -> build/lib/OpenGL/raw/GL/OML +copying OpenGL/raw/GL/OML/__init__.py -> build/lib/OpenGL/raw/GL/OML +copying OpenGL/raw/GL/OML/interlace.py -> build/lib/OpenGL/raw/GL/OML +creating build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/performance_query.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/map_texture.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/__init__.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GL/INTEL +creating build/lib/OpenGL/raw/GL/ANGLE +copying OpenGL/raw/GL/ANGLE/__init__.py -> build/lib/OpenGL/raw/GL/ANGLE +creating build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/fixed_point.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/query_matrix.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/single_precision.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES creating build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/texture_range.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/float_pixels.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/client_storage.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/element_array.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/texture_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/row_bytes.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/specular_vector.py -> build/lib/OpenGL/raw/GL/APPLE -creating build/lib/OpenGL/raw/GL/VIV -copying OpenGL/raw/GL/VIV/__init__.py -> build/lib/OpenGL/raw/GL/VIV -creating build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/__init__.py -> build/lib/OpenGL/raw/GLES2/MESA -creating build/lib/OpenGL/raw/GLES2/DMP -copying OpenGL/raw/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/raw/GLES2/DMP -copying OpenGL/raw/GLES2/DMP/program_binary.py -> build/lib/OpenGL/raw/GLES2/DMP -copying OpenGL/raw/GLES2/DMP/__init__.py -> build/lib/OpenGL/raw/GLES2/DMP -creating build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/__init__.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GLES2/INTEL -creating build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/__init__.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD -creating build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/element_array.py -> build/lib/OpenGL/raw/GL/APPLE +creating build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_lod.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/detail_texture.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/point_parameters.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture4D.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/__init__.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/SGIS +creating build/lib/OpenGL/raw/GL/OVR +copying OpenGL/raw/GL/OVR/multiview.py -> build/lib/OpenGL/raw/GL/OVR +copying OpenGL/raw/GL/OVR/__init__.py -> build/lib/OpenGL/raw/GL/OVR +copying OpenGL/raw/GL/OVR/multiview2.py -> build/lib/OpenGL/raw/GL/OVR +creating build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/draw_buffers.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/pn_triangles.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/vertex_streams.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/__init__.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/texture_float.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/meminfo.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/element_array.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/separate_stencil.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI +creating build/lib/OpenGL/raw/GL/S3 +copying OpenGL/raw/GL/S3/s3tc.py -> build/lib/OpenGL/raw/GL/S3 +copying OpenGL/raw/GL/S3/__init__.py -> build/lib/OpenGL/raw/GL/S3 +creating build/lib/OpenGL/raw/GL/DMP +copying OpenGL/raw/GL/DMP/__init__.py -> build/lib/OpenGL/raw/GL/DMP +creating build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/image_transform.py -> build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/occlusion_test.py -> build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/__init__.py -> build/lib/OpenGL/raw/GL/HP +creating build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/slice_accum.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/triangle_list.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/__init__.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/global_alpha.py -> build/lib/OpenGL/raw/GL/SUN +creating build/lib/OpenGL/raw/GL/FJ +copying OpenGL/raw/GL/FJ/__init__.py -> build/lib/OpenGL/raw/GL/FJ +creating build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/display_color_table.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/pbuffer.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/make_current_read.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/multisample.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/pixel_format.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/swap_control.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/extensions_string.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/__init__.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/colorspace.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/depth_float.py -> build/lib/OpenGL/raw/WGL/EXT +creating build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/gamma.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/genlock.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/__init__.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/image_buffer.py -> build/lib/OpenGL/raw/WGL/I3D +creating build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/DX_interop2.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/present_video.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/multigpu_context.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/video_capture.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/copy_image.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/video_output.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/float_buffer.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/DX_interop.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/__init__.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/swap_group.py -> build/lib/OpenGL/raw/WGL/NV +creating build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/pbuffer.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/create_context.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/make_current_read.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/multisample.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/pixel_format.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/render_texture.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/extensions_string.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/__init__.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/buffer_region.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/raw/WGL/ARB +creating build/lib/OpenGL/raw/WGL/VERSION +copying OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/raw/WGL/VERSION +copying OpenGL/raw/WGL/VERSION/__init__.py -> build/lib/OpenGL/raw/WGL/VERSION +creating build/lib/OpenGL/raw/WGL/AMD +copying OpenGL/raw/WGL/AMD/gpu_association.py -> build/lib/OpenGL/raw/WGL/AMD +copying OpenGL/raw/WGL/AMD/__init__.py -> build/lib/OpenGL/raw/WGL/AMD +creating build/lib/OpenGL/raw/WGL/DFX +copying OpenGL/raw/WGL/DFX/multisample.py -> build/lib/OpenGL/raw/WGL/DFX +copying OpenGL/raw/WGL/DFX/__init__.py -> build/lib/OpenGL/raw/WGL/DFX +creating build/lib/OpenGL/raw/WGL/OML +copying OpenGL/raw/WGL/OML/sync_control.py -> build/lib/OpenGL/raw/WGL/OML +copying OpenGL/raw/WGL/OML/__init__.py -> build/lib/OpenGL/raw/WGL/OML +creating build/lib/OpenGL/raw/WGL/ATI +copying OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ATI +copying OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/ATI +copying OpenGL/raw/WGL/ATI/__init__.py -> build/lib/OpenGL/raw/WGL/ATI +creating build/lib/OpenGL/raw/WGL/DL +copying OpenGL/raw/WGL/DL/stereo_control.py -> build/lib/OpenGL/raw/WGL/DL +copying OpenGL/raw/WGL/DL/__init__.py -> build/lib/OpenGL/raw/WGL/DL +creating build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES2/QCOM +creating build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/no_error.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/debug.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/robustness.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/__init__.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GLES2/KHR +creating build/lib/OpenGL/raw/GLES2/NVX +copying OpenGL/raw/GLES2/NVX/__init__.py -> build/lib/OpenGL/raw/GLES2/NVX +copying OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NVX +creating build/lib/OpenGL/raw/GLES2/VIV +copying OpenGL/raw/GLES2/VIV/__init__.py -> build/lib/OpenGL/raw/GLES2/VIV +copying OpenGL/raw/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/raw/GLES2/VIV creating build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/float_blend.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/robustness.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/copy_image.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/debug_label.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/memory_object.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/float_blend.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/clip_control.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_view.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/debug_label.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/base_instance.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/memory_object.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/clip_control.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/__init__.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/semaphore.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/copy_image.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/robustness.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/__init__.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/base_instance.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GLES2/EXT +creating build/lib/OpenGL/raw/GLES2/MESA +copying OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GLES2/MESA +copying OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GLES2/MESA +copying OpenGL/raw/GLES2/MESA/__init__.py -> build/lib/OpenGL/raw/GLES2/MESA +copying OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GLES2/MESA +creating build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/image_formats.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/path_rendering.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_buffer.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/conditional_render.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_stencil.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/sample_locations.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_depth.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/viewport_array.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/__init__.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fence.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/NV +creating build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/read_format.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/__init__.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/program_binary.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/IMG creating build/lib/OpenGL/raw/GLES2/VERSION copying OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/raw/GLES2/VERSION copying OpenGL/raw/GLES2/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES2/VERSION -creating build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/robustness.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/no_error.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/debug.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/__init__.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GLES2/KHR -creating build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/multiview2.py -> build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/multiview.py -> build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/__init__.py -> build/lib/OpenGL/raw/GLES2/OVR -creating build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES2/QCOM +creating build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/__init__.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/raw/GLES2/ARM +creating build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/__init__.py -> build/lib/OpenGL/raw/GLES2/AMD +creating build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/__init__.py -> build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GLES2/INTEL creating build/lib/OpenGL/raw/GLES2/ANDROID copying OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/raw/GLES2/ANDROID copying OpenGL/raw/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/raw/GLES2/ANDROID +creating build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/raw/GLES2/ANGLE creating build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/stencil4.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/copy_image.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_view.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/sample_shading.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/depth24.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_view.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/depth_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/sample_variables.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/viewport_array.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/copy_image.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_3D.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_float.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/depth24.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/stencil4.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/stencil1.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/sample_variables.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/__init__.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/depth32.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/depth32.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/stencil1.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_3D.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/sample_shading.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/OES -creating build/lib/OpenGL/raw/GLES2/NVX -copying OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NVX -copying OpenGL/raw/GLES2/NVX/__init__.py -> build/lib/OpenGL/raw/GLES2/NVX -creating build/lib/OpenGL/raw/GLES2/FJ -copying OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/raw/GLES2/FJ -copying OpenGL/raw/GLES2/FJ/__init__.py -> build/lib/OpenGL/raw/GLES2/FJ -creating build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/program_binary.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/__init__.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/read_format.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/IMG -creating build/lib/OpenGL/raw/GLES2/ES -copying OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/raw/GLES2/ES -copying OpenGL/raw/GLES2/ES/__init__.py -> build/lib/OpenGL/raw/GLES2/ES -creating build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/__init__.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/raw/GLES2/ARM -creating build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/image_formats.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fence.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/sample_locations.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/path_rendering.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/viewport_array.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_depth.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conditional_render.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_buffer.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/__init__.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_stencil.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/OES/viewport_array.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/__init__.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_float.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/depth_texture.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/OES creating build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/sync.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/APPLE -creating build/lib/OpenGL/raw/GLES2/VIV -copying OpenGL/raw/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/raw/GLES2/VIV -copying OpenGL/raw/GLES2/VIV/__init__.py -> build/lib/OpenGL/raw/GLES2/VIV -creating build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/__init__.py -> build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/drm_image.py -> build/lib/OpenGL/EGL/MESA -creating build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/__init__.py -> build/lib/OpenGL/EGL/ANGLE -creating build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_x11.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/output_drm.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_openwf.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/buffer_age.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/protected_surface.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/multiview_window.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/output_base.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_device.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/client_extensions.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_drm.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_query.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_base.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/__init__.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/output_openwf.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_base.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/EGL/EXT -creating build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/__init__.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/EGL/VERSION -creating build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/platform_x11.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/platform_android.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/lock_surface.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/cl_event2.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/cl_event.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/debug.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/fence_sync.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/wait_sync.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/image_base.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/__init__.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/config_attribs.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/partial_update.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/create_context.py -> build/lib/OpenGL/EGL/KHR -creating build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/recordable.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/__init__.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/EGL/ANDROID -creating build/lib/OpenGL/EGL/IMG -copying OpenGL/EGL/IMG/context_priority.py -> build/lib/OpenGL/EGL/IMG -copying OpenGL/EGL/IMG/__init__.py -> build/lib/OpenGL/EGL/IMG -creating build/lib/OpenGL/EGL/TIZEN -copying OpenGL/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/EGL/TIZEN -copying OpenGL/EGL/TIZEN/__init__.py -> build/lib/OpenGL/EGL/TIZEN -copying OpenGL/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/EGL/TIZEN -creating build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/__init__.py -> build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/swap_region2.py -> build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/swap_region.py -> build/lib/OpenGL/EGL/NOK -creating build/lib/OpenGL/EGL/HI -copying OpenGL/EGL/HI/clientpixmap.py -> build/lib/OpenGL/EGL/HI -copying OpenGL/EGL/HI/__init__.py -> build/lib/OpenGL/EGL/HI -copying OpenGL/EGL/HI/colorformats.py -> build/lib/OpenGL/EGL/HI -creating build/lib/OpenGL/EGL/ARM -copying OpenGL/EGL/ARM/__init__.py -> build/lib/OpenGL/EGL/ARM -copying OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/EGL/ARM -creating build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/system_time.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/coverage_sample.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/stream_metadata.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/sync.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/device_cuda.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/native_query.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/stream_sync.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/cuda_event.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/__init__.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/EGL/NV -creating build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/swap_control.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/release_buffers.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/agp_offset.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/__init__.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/query_renderer.py -> build/lib/OpenGL/GLX/MESA -creating build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/video_resize.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/video_source.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/__init__.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/swap_group.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/GLX/SGIX -creating build/lib/OpenGL/GLX/INTEL -copying OpenGL/GLX/INTEL/swap_event.py -> build/lib/OpenGL/GLX/INTEL -copying OpenGL/GLX/INTEL/__init__.py -> build/lib/OpenGL/GLX/INTEL -creating build/lib/OpenGL/GLX/AMD -copying OpenGL/GLX/AMD/gpu_association.py -> build/lib/OpenGL/GLX/AMD -copying OpenGL/GLX/AMD/__init__.py -> build/lib/OpenGL/GLX/AMD -creating build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/import_context.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/libglvnd.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/swap_control.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/buffer_age.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/visual_rating.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/context_priority.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/no_config_context.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/__init__.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/visual_info.py -> build/lib/OpenGL/GLX/EXT -creating build/lib/OpenGL/GLX/OML -copying OpenGL/GLX/OML/sync_control.py -> build/lib/OpenGL/GLX/OML -copying OpenGL/GLX/OML/__init__.py -> build/lib/OpenGL/GLX/OML -copying OpenGL/GLX/OML/swap_method.py -> build/lib/OpenGL/GLX/OML -creating build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/__init__.py -> build/lib/OpenGL/GLX/VERSION -creating build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/multisample.py -> build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/__init__.py -> build/lib/OpenGL/GLX/SGIS -creating build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/swap_control.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/cushion.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/__init__.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/video_sync.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/make_current_read.py -> build/lib/OpenGL/GLX/SGI -creating build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/multisample.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/__init__.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context.py -> build/lib/OpenGL/GLX/ARB -creating build/lib/OpenGL/GLX/SUN -copying OpenGL/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/GLX/SUN -copying OpenGL/GLX/SUN/__init__.py -> build/lib/OpenGL/GLX/SUN -creating build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/present_video.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/copy_image.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/video_out.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/video_capture.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/float_buffer.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/__init__.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/copy_buffer.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/swap_group.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/video_output.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/multigpu_context.py -> build/lib/OpenGL/GLX/NV -creating build/lib/OpenGL/GLX/DFX -copying OpenGL/GLX/DFX/multisample.py -> build/lib/OpenGL/GLX/DFX -copying OpenGL/GLX/DFX/__init__.py -> build/lib/OpenGL/GLX/DFX -creating build/lib/OpenGL/WGL/AMD -copying OpenGL/WGL/AMD/gpu_association.py -> build/lib/OpenGL/WGL/AMD -copying OpenGL/WGL/AMD/__init__.py -> build/lib/OpenGL/WGL/AMD -creating build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/swap_control.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/extensions_string.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/multisample.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/depth_float.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/colorspace.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/pixel_format.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/__init__.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/display_color_table.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/pbuffer.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/make_current_read.py -> build/lib/OpenGL/WGL/EXT -creating build/lib/OpenGL/WGL/OML -copying OpenGL/WGL/OML/sync_control.py -> build/lib/OpenGL/WGL/OML -copying OpenGL/WGL/OML/__init__.py -> build/lib/OpenGL/WGL/OML -creating build/lib/OpenGL/WGL/VERSION -copying OpenGL/WGL/VERSION/__init__.py -> build/lib/OpenGL/WGL/VERSION -copying OpenGL/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/WGL/VERSION -creating build/lib/OpenGL/WGL/ATI -copying OpenGL/WGL/ATI/__init__.py -> build/lib/OpenGL/WGL/ATI -copying OpenGL/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/WGL/ATI -copying OpenGL/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/WGL/ATI -creating build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/gamma.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/image_buffer.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/__init__.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/genlock.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/WGL/I3D -creating build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/extensions_string.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/multisample.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/render_texture.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/pixel_format.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/buffer_region.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/__init__.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/pbuffer.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/make_current_read.py -> build/lib/OpenGL/WGL/ARB -creating build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/present_video.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/copy_image.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/video_capture.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/DX_interop.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/float_buffer.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/DX_interop2.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/__init__.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/swap_group.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/video_output.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/multigpu_context.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/WGL/NV -creating build/lib/OpenGL/WGL/DFX -copying OpenGL/WGL/DFX/multisample.py -> build/lib/OpenGL/WGL/DFX -copying OpenGL/WGL/DFX/__init__.py -> build/lib/OpenGL/WGL/DFX -creating build/lib/OpenGL/WGL/DL -copying OpenGL/WGL/DL/stereo_control.py -> build/lib/OpenGL/WGL/DL -copying OpenGL/WGL/DL/__init__.py -> build/lib/OpenGL/WGL/DL +copying OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/APPLE +creating build/lib/OpenGL/raw/GLES2/OVR +copying OpenGL/raw/GLES2/OVR/multiview.py -> build/lib/OpenGL/raw/GLES2/OVR +copying OpenGL/raw/GLES2/OVR/__init__.py -> build/lib/OpenGL/raw/GLES2/OVR +copying OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/OVR +copying OpenGL/raw/GLES2/OVR/multiview2.py -> build/lib/OpenGL/raw/GLES2/OVR +creating build/lib/OpenGL/raw/GLES2/ES +copying OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/raw/GLES2/ES +copying OpenGL/raw/GLES2/ES/__init__.py -> build/lib/OpenGL/raw/GLES2/ES +creating build/lib/OpenGL/raw/GLES2/DMP +copying OpenGL/raw/GLES2/DMP/__init__.py -> build/lib/OpenGL/raw/GLES2/DMP +copying OpenGL/raw/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/raw/GLES2/DMP +copying OpenGL/raw/GLES2/DMP/program_binary.py -> build/lib/OpenGL/raw/GLES2/DMP +creating build/lib/OpenGL/raw/GLES2/FJ +copying OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/raw/GLES2/FJ +copying OpenGL/raw/GLES2/FJ/__init__.py -> build/lib/OpenGL/raw/GLES2/FJ +creating build/lib/OpenGL/GLES3/VERSION +copying OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/GLES3/VERSION +copying OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/GLES3/VERSION +copying OpenGL/GLES3/VERSION/__init__.py -> build/lib/OpenGL/GLES3/VERSION +creating build/lib/OpenGL/GL/QCOM +copying OpenGL/GL/QCOM/__init__.py -> build/lib/OpenGL/GL/QCOM +creating build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/no_error.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/debug.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/robustness.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/__init__.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/context_flush_control.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/GL/KHR +creating build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/conditional_render.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/progress_fence.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/__init__.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/GL/NVX +creating build/lib/OpenGL/GL/VIV +copying OpenGL/GL/VIV/__init__.py -> build/lib/OpenGL/GL/VIV +creating build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/convolution.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_snorm.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/subtexture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/color_subtable.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/transform_feedback.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/cmyka.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/histogram.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/debug_label.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/index_array_formats.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/paletted_texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture3D.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_color.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/point_parameters.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_subtract.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/copy_texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/debug_marker.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/memory_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/raster_multisample.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multisample.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/light_texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/direct_state_access.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/fog_coord.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/index_texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_env_add.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/semaphore.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_array.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/bgra.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/polygon_offset.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/packed_float.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/window_rectangles.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/secondary_color.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/rescale_normal.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_shader.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/external_buffer.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/draw_instanced.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/timer_query.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/abgr.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/index_func.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_minmax.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/__init__.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/pixel_transform.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/misc_attribute.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_array.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/EGL_sync.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/index_material.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/cull_vertex.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/packed_pixels.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_integer.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GL/EXT +creating build/lib/OpenGL/GL/MESAX +copying OpenGL/GL/MESAX/texture_stack.py -> build/lib/OpenGL/GL/MESAX +copying OpenGL/GL/MESAX/__init__.py -> build/lib/OpenGL/GL/MESAX creating build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/resize_buffers.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/pack_invert.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/window_pos.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/resize_buffers.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/pack_invert.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/window_pos.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/__init__.py -> build/lib/OpenGL/GL/MESA -creating build/lib/OpenGL/GL/DMP -copying OpenGL/GL/DMP/__init__.py -> build/lib/OpenGL/GL/DMP +copying OpenGL/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/GL/MESA +creating build/lib/OpenGL/GL/INGR +copying OpenGL/GL/INGR/color_clamp.py -> build/lib/OpenGL/GL/INGR +copying OpenGL/GL/INGR/interlace_read.py -> build/lib/OpenGL/GL/INGR +copying OpenGL/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/GL/INGR +copying OpenGL/GL/INGR/__init__.py -> build/lib/OpenGL/GL/INGR +creating build/lib/OpenGL/GL/SGI +copying OpenGL/GL/SGI/color_matrix.py -> build/lib/OpenGL/GL/SGI +copying OpenGL/GL/SGI/texture_color_table.py -> build/lib/OpenGL/GL/SGI +copying OpenGL/GL/SGI/color_table.py -> build/lib/OpenGL/GL/SGI +copying OpenGL/GL/SGI/__init__.py -> build/lib/OpenGL/GL/SGI +creating build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_program_option.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/explicit_multisample.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/geometry_program4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/present_video.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/transform_feedback.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_program.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/video_capture.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/half_float.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_program5.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/path_rendering.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_barrier.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_thread_group.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_rectangle.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/viewport_array2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texgen_emboss.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texgen_reflection.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_array_range.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_shader.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conditional_render.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fill_rectangle.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/point_sprite.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/blend_square.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_multisample.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/multisample_coverage.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/sample_locations.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program3.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/geometry_shader4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/query_resource.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/light_max_exponent.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/copy_image.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/occlusion_query.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/draw_texture.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_shader2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/command_list.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/float_buffer.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_program4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_shader5.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shading_rate_image.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/deep_texture3D.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/query_resource_tag.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_shader3.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_program2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/register_combiners2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/bindless_texture.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fog_distance.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/mesh_shader.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/transform_feedback2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/__init__.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/evaluators.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fence.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/register_combiners.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/tessellation_program5.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/primitive_restart.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/memory_attachment.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vdpau_interop.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_multicast.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/pixel_data_range.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/depth_clamp.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/compute_program5.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_program4.py -> build/lib/OpenGL/GL/NV +creating build/lib/OpenGL/GL/GREMEDY +copying OpenGL/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/GL/GREMEDY +copying OpenGL/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/GL/GREMEDY +copying OpenGL/GL/GREMEDY/__init__.py -> build/lib/OpenGL/GL/GREMEDY +creating build/lib/OpenGL/GL/IMG +copying OpenGL/GL/IMG/__init__.py -> build/lib/OpenGL/GL/IMG creating build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/instruments.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/subsample.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/list_priority.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async_.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/ycrcb.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/clipmap.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/fog_offset.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/interlace.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/depth_texture.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/reference_plane.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/async_histogram.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/clipmap.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/fog_offset.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/resample.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/subsample.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/list_priority.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/shadow.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/flush_raster.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcba.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/resample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/__init__.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/framezoom.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/interlace.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async_pixel.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/depth_texture.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/sprite.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ycrcb.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/async_histogram.py -> build/lib/OpenGL/GL/SGIX -creating build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/performance_query.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/__init__.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/map_texture.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GL/INTEL -creating build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/color_clamp.py -> build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/__init__.py -> build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/interlace_read.py -> build/lib/OpenGL/GL/INGR -creating build/lib/OpenGL/GL/GREMEDY -copying OpenGL/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/GL/GREMEDY -copying OpenGL/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/GL/GREMEDY -copying OpenGL/GL/GREMEDY/__init__.py -> build/lib/OpenGL/GL/GREMEDY +copying OpenGL/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/GL/SGIX +creating build/lib/OpenGL/GL/REND +copying OpenGL/GL/REND/__init__.py -> build/lib/OpenGL/GL/REND +copying OpenGL/GL/REND/screen_coordinates.py -> build/lib/OpenGL/GL/REND +creating build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_buffers.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_clock.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_program.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/clip_control.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_view.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/derivative_control.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sample_shading.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_blend.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_barrier.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/compute_shader.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/get_program_binary.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/point_parameters.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_rg.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/matrix_palette.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sparse_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_shader.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/point_sprite.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/multisample.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/direct_state_access.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_multisample.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_precision.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_indirect.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sample_locations.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_env_add.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/copy_image.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/multitexture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/occlusion_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sync.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/buffer_storage.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shadow.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/cull_distance.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_storage.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shading_language_include.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/conservative_depth.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_shader.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/robustness.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/program_interface_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_objects.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/copy_buffer.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_instanced.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vboimplementation.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_gather.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/timer_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/bindless_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sampler_objects.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_image_size.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/window_pos.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/gl_spirv.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/viewport_array.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/internalformat_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/__init__.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_float.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/base_instance.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/debug_output.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/multi_bind.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_program.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/clear_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/depth_clamp.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/imaging.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_compression.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/depth_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_ballot.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shading_language_100.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/cl_event.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/GL/ARB +creating build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/__init__.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/static_data.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/cull_vertex.py -> build/lib/OpenGL/GL/IBM +creating build/lib/OpenGL/GL/PGI +copying OpenGL/GL/PGI/vertex_hints.py -> build/lib/OpenGL/GL/PGI +copying OpenGL/GL/PGI/__init__.py -> build/lib/OpenGL/GL/PGI +copying OpenGL/GL/PGI/misc_hints.py -> build/lib/OpenGL/GL/PGI +creating build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_2_images.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/__init__.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/GL/VERSION +creating build/lib/OpenGL/GL/SUNX +copying OpenGL/GL/SUNX/constant_data.py -> build/lib/OpenGL/GL/SUNX +copying OpenGL/GL/SUNX/__init__.py -> build/lib/OpenGL/GL/SUNX +creating build/lib/OpenGL/GL/WIN +copying OpenGL/GL/WIN/specular_fog.py -> build/lib/OpenGL/GL/WIN +copying OpenGL/GL/WIN/phong_shading.py -> build/lib/OpenGL/GL/WIN +copying OpenGL/GL/WIN/__init__.py -> build/lib/OpenGL/GL/WIN +creating build/lib/OpenGL/GL/ARM +copying OpenGL/GL/ARM/__init__.py -> build/lib/OpenGL/GL/ARM creating build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/sample_positions.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/gcn_shader.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/sparse_texture.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/texture_texture4.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/debug_output.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/performance_monitor.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/sparse_texture.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/__init__.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/performance_monitor.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/sample_positions.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/conservative_depth.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/pinned_memory.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/gcn_shader.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/pinned_memory.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/__init__.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/debug_output.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_ballot.py -> build/lib/OpenGL/GL/AMD -creating build/lib/OpenGL/GL/ANGLE -copying OpenGL/GL/ANGLE/__init__.py -> build/lib/OpenGL/GL/ANGLE -creating build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/cull_vertex.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/polygon_offset.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_material.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_array.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/secondary_color.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/subtexture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_subtract.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_snorm.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/packed_pixels.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/timer_query.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/convolution.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/EGL_sync.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/transform_feedback.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/debug_label.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/light_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/memory_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_integer.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_func.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multisample.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_env_add.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/rescale_normal.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_minmax.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_color.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/packed_float.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/debug_marker.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/abgr.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/direct_state_access.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/paletted_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/draw_instanced.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/raster_multisample.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_shader.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_array_formats.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/misc_attribute.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/color_subtable.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/external_buffer.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/__init__.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/bgra.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_array.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/window_rectangles.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture3D.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/copy_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/point_parameters.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/cmyka.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/semaphore.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/pixel_transform.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/fog_coord.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/histogram.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/GL/EXT -creating build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/cull_vertex.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/static_data.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/__init__.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/GL/IBM -creating build/lib/OpenGL/GL/S3 -copying OpenGL/GL/S3/s3tc.py -> build/lib/OpenGL/GL/S3 -copying OpenGL/GL/S3/__init__.py -> build/lib/OpenGL/GL/S3 +copying OpenGL/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/GL/AMD +creating build/lib/OpenGL/GL/DFX +copying OpenGL/GL/DFX/multisample.py -> build/lib/OpenGL/GL/DFX +copying OpenGL/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/GL/DFX +copying OpenGL/GL/DFX/tbuffer.py -> build/lib/OpenGL/GL/DFX +copying OpenGL/GL/DFX/__init__.py -> build/lib/OpenGL/GL/DFX creating build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/subsample.py -> build/lib/OpenGL/GL/OML -copying OpenGL/GL/OML/interlace.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/resample.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/__init__.py -> build/lib/OpenGL/GL/OML -creating build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_2_images.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/__init__.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/GL/VERSION -creating build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/robustness.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/no_error.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/debug.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/context_flush_control.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/__init__.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GL/KHR -creating build/lib/OpenGL/GL/REND -copying OpenGL/GL/REND/screen_coordinates.py -> build/lib/OpenGL/GL/REND -copying OpenGL/GL/REND/__init__.py -> build/lib/OpenGL/GL/REND -creating build/lib/OpenGL/GL/OVR -copying OpenGL/GL/OVR/multiview2.py -> build/lib/OpenGL/GL/OVR -copying OpenGL/GL/OVR/multiview.py -> build/lib/OpenGL/GL/OVR -copying OpenGL/GL/OVR/__init__.py -> build/lib/OpenGL/GL/OVR -creating build/lib/OpenGL/GL/PGI -copying OpenGL/GL/PGI/__init__.py -> build/lib/OpenGL/GL/PGI -copying OpenGL/GL/PGI/vertex_hints.py -> build/lib/OpenGL/GL/PGI -copying OpenGL/GL/PGI/misc_hints.py -> build/lib/OpenGL/GL/PGI -creating build/lib/OpenGL/GL/QCOM -copying OpenGL/GL/QCOM/__init__.py -> build/lib/OpenGL/GL/QCOM +copying OpenGL/GL/OML/interlace.py -> build/lib/OpenGL/GL/OML +creating build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/performance_query.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/map_texture.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/__init__.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GL/INTEL +creating build/lib/OpenGL/GL/ANGLE +copying OpenGL/GL/ANGLE/__init__.py -> build/lib/OpenGL/GL/ANGLE creating build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/single_precision.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/query_matrix.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/byte_coordinates.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/__init__.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/read_format.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/fixed_point.py -> build/lib/OpenGL/GL/OES -creating build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/progress_fence.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/conditional_render.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/__init__.py -> build/lib/OpenGL/GL/NVX -creating build/lib/OpenGL/GL/SUNX -copying OpenGL/GL/SUNX/constant_data.py -> build/lib/OpenGL/GL/SUNX -copying OpenGL/GL/SUNX/__init__.py -> build/lib/OpenGL/GL/SUNX -creating build/lib/OpenGL/GL/WIN -copying OpenGL/GL/WIN/phong_shading.py -> build/lib/OpenGL/GL/WIN -copying OpenGL/GL/WIN/specular_fog.py -> build/lib/OpenGL/GL/WIN -copying OpenGL/GL/WIN/__init__.py -> build/lib/OpenGL/GL/WIN -creating build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/vertex_streams.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/separate_stencil.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/draw_buffers.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/fragment_shader.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/pn_triangles.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/texture_float.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/element_array.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/__init__.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/meminfo.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/GL/ATI -creating build/lib/OpenGL/GL/FJ -copying OpenGL/GL/FJ/__init__.py -> build/lib/OpenGL/GL/FJ -creating build/lib/OpenGL/GL/IMG -copying OpenGL/GL/IMG/__init__.py -> build/lib/OpenGL/GL/IMG +copying OpenGL/GL/OES/query_matrix.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/read_format.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/single_precision.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/__init__.py -> build/lib/OpenGL/GL/OES +creating build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/float_pixels.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/client_storage.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/texture_range.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/row_bytes.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/specular_vector.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/rgb_422.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/transform_hint.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/__init__.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/fence.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/element_array.py -> build/lib/OpenGL/GL/APPLE creating build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_lod.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/detail_texture.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/fog_function.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/multisample.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/point_parameters.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/multisample.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture4D.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/__init__.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/point_parameters.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/__init__.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_select.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_lod.py -> build/lib/OpenGL/GL/SGIS -creating build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/color_table.py -> build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/texture_color_table.py -> build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/color_matrix.py -> build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/__init__.py -> build/lib/OpenGL/GL/SGI -creating build/lib/OpenGL/GL/ARM -copying OpenGL/GL/ARM/__init__.py -> build/lib/OpenGL/GL/ARM -creating build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_program.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/robustness.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/depth_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sync.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/timer_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_barrier.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vboimplementation.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/copy_image.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/internalformat_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/get_program_binary.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_view.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_include.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/window_pos.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multisample.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_add.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sample_locations.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_program.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_image_size.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/base_instance.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/bindless_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_100.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_precision.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/point_sprite.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_blend.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_buffers.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/cl_event.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/depth_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_clock.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/imaging.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/direct_state_access.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/viewport_array.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shadow.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/occlusion_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_instanced.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_indirect.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/program_interface_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/debug_output.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_float.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/cull_distance.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compute_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_compression.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_rg.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gl_spirv.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_storage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/derivative_control.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multi_bind.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/buffer_storage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/clip_control.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/__init__.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/copy_buffer.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multitexture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/point_parameters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sampler_objects.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/matrix_palette.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/clear_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/conservative_depth.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sample_shading.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_gather.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_multisample.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_objects.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_ballot.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/GL/ARB -creating build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/mesh_array.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/slice_accum.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/vertex.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/global_alpha.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/__init__.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/triangle_list.py -> build/lib/OpenGL/GL/SUN -creating build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_shader2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/multisample_coverage.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fill_rectangle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/transform_feedback2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_thread_group.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_shader3.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/present_video.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/depth_clamp.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_square.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/pixel_data_range.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_barrier.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/transform_feedback.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/copy_image.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program3.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/mesh_shader.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fence.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_program5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/register_combiners2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/primitive_restart.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texgen_reflection.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/sample_locations.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/tessellation_program5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/bindless_texture.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vdpau_interop.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/point_sprite.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/path_rendering.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/deep_texture3D.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/light_max_exponent.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/video_capture.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/evaluators.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/register_combiners.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/query_resource.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shading_rate_image.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_multicast.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fog_distance.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/occlusion_query.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/geometry_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/float_buffer.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/compute_program5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/geometry_shader4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conditional_render.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program_option.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/command_list.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/memory_attachment.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/__init__.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/query_resource_tag.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/viewport_array2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_array_range.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/half_float.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texgen_emboss.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_shader5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_multisample.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_shader.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/explicit_multisample.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/draw_texture.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_rectangle.py -> build/lib/OpenGL/GL/NV -creating build/lib/OpenGL/GL/MESAX -copying OpenGL/GL/MESAX/texture_stack.py -> build/lib/OpenGL/GL/MESAX -copying OpenGL/GL/MESAX/__init__.py -> build/lib/OpenGL/GL/MESAX +copying OpenGL/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/GL/SGIS +creating build/lib/OpenGL/GL/OVR +copying OpenGL/GL/OVR/multiview.py -> build/lib/OpenGL/GL/OVR +copying OpenGL/GL/OVR/__init__.py -> build/lib/OpenGL/GL/OVR +copying OpenGL/GL/OVR/multiview2.py -> build/lib/OpenGL/GL/OVR +creating build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/draw_buffers.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/fragment_shader.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/pn_triangles.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/vertex_streams.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/__init__.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/texture_float.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/meminfo.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/element_array.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/separate_stencil.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/GL/ATI +creating build/lib/OpenGL/GL/S3 +copying OpenGL/GL/S3/s3tc.py -> build/lib/OpenGL/GL/S3 +copying OpenGL/GL/S3/__init__.py -> build/lib/OpenGL/GL/S3 +creating build/lib/OpenGL/GL/DMP +copying OpenGL/GL/DMP/__init__.py -> build/lib/OpenGL/GL/DMP creating build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/texture_lighting.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/image_transform.py -> build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/occlusion_test.py -> build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/texture_lighting.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/__init__.py -> build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/GL/HP -creating build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/multisample.py -> build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/__init__.py -> build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/tbuffer.py -> build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/GL/DFX -creating build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/texture_range.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/float_pixels.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/fence.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/rgb_422.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/client_storage.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/transform_hint.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/element_array.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/__init__.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/row_bytes.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/specular_vector.py -> build/lib/OpenGL/GL/APPLE -creating build/lib/OpenGL/GL/VIV -copying OpenGL/GL/VIV/__init__.py -> build/lib/OpenGL/GL/VIV -creating build/lib/OpenGL/GLU/EXT -copying OpenGL/GLU/EXT/nurbs_tessellator.py -> build/lib/OpenGL/GLU/EXT -copying OpenGL/GLU/EXT/object_space_tess.py -> build/lib/OpenGL/GLU/EXT -copying OpenGL/GLU/EXT/__init__.py -> build/lib/OpenGL/GLU/EXT -creating build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/__init__.py -> build/lib/OpenGL/GLES2/MESA -creating build/lib/OpenGL/GLES2/DMP -copying OpenGL/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/GLES2/DMP -copying OpenGL/GLES2/DMP/program_binary.py -> build/lib/OpenGL/GLES2/DMP -copying OpenGL/GLES2/DMP/__init__.py -> build/lib/OpenGL/GLES2/DMP -creating build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/__init__.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GLES2/INTEL -creating build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/__init__.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES2/AMD -creating build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/GLES2/ANGLE +creating build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/slice_accum.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/mesh_array.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/triangle_list.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/__init__.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/vertex.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/global_alpha.py -> build/lib/OpenGL/GL/SUN +creating build/lib/OpenGL/GL/FJ +copying OpenGL/GL/FJ/__init__.py -> build/lib/OpenGL/GL/FJ +creating build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/display_color_table.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/pbuffer.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/make_current_read.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/multisample.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/pixel_format.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/swap_control.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/extensions_string.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/__init__.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/colorspace.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/depth_float.py -> build/lib/OpenGL/WGL/EXT +creating build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/gamma.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/genlock.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/__init__.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/image_buffer.py -> build/lib/OpenGL/WGL/I3D +creating build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/DX_interop2.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/present_video.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/multigpu_context.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/video_capture.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/copy_image.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/video_output.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/float_buffer.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/DX_interop.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/__init__.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/swap_group.py -> build/lib/OpenGL/WGL/NV +creating build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/pbuffer.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/create_context.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/make_current_read.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/multisample.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/pixel_format.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/render_texture.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/extensions_string.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/__init__.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/buffer_region.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/WGL/ARB +creating build/lib/OpenGL/WGL/VERSION +copying OpenGL/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/WGL/VERSION +copying OpenGL/WGL/VERSION/__init__.py -> build/lib/OpenGL/WGL/VERSION +creating build/lib/OpenGL/WGL/AMD +copying OpenGL/WGL/AMD/gpu_association.py -> build/lib/OpenGL/WGL/AMD +copying OpenGL/WGL/AMD/__init__.py -> build/lib/OpenGL/WGL/AMD +creating build/lib/OpenGL/WGL/DFX +copying OpenGL/WGL/DFX/multisample.py -> build/lib/OpenGL/WGL/DFX +copying OpenGL/WGL/DFX/__init__.py -> build/lib/OpenGL/WGL/DFX +creating build/lib/OpenGL/WGL/OML +copying OpenGL/WGL/OML/sync_control.py -> build/lib/OpenGL/WGL/OML +copying OpenGL/WGL/OML/__init__.py -> build/lib/OpenGL/WGL/OML +creating build/lib/OpenGL/WGL/ATI +copying OpenGL/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/WGL/ATI +copying OpenGL/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/WGL/ATI +copying OpenGL/WGL/ATI/__init__.py -> build/lib/OpenGL/WGL/ATI +creating build/lib/OpenGL/WGL/DL +copying OpenGL/WGL/DL/stereo_control.py -> build/lib/OpenGL/WGL/DL +copying OpenGL/WGL/DL/__init__.py -> build/lib/OpenGL/WGL/DL +creating build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/__init__.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/GLES2/QCOM +creating build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/no_error.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/debug.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/robustness.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/__init__.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/GLES2/KHR +creating build/lib/OpenGL/GLES2/NVX +copying OpenGL/GLES2/NVX/__init__.py -> build/lib/OpenGL/GLES2/NVX +copying OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GLES2/NVX +creating build/lib/OpenGL/GLES2/VIV +copying OpenGL/GLES2/VIV/__init__.py -> build/lib/OpenGL/GLES2/VIV +copying OpenGL/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/GLES2/VIV creating build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/float_blend.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/robustness.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/copy_image.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/debug_label.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/memory_object.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/sRGB.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/float_blend.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/clip_control.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_view.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/debug_label.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/base_instance.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/memory_object.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/clip_control.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/__init__.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/semaphore.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/copy_image.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/sRGB.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/robustness.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/__init__.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/base_instance.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GLES2/EXT +creating build/lib/OpenGL/GLES2/MESA +copying OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GLES2/MESA +copying OpenGL/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/GLES2/MESA +copying OpenGL/GLES2/MESA/__init__.py -> build/lib/OpenGL/GLES2/MESA +copying OpenGL/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/GLES2/MESA +creating build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/image_formats.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/path_rendering.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_buffer.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/conditional_render.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_stencil.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/sample_locations.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_depth.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/viewport_array.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/__init__.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fence.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/GLES2/NV +creating build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/read_format.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/__init__.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/program_binary.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/IMG creating build/lib/OpenGL/GLES2/VERSION copying OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/GLES2/VERSION copying OpenGL/GLES2/VERSION/__init__.py -> build/lib/OpenGL/GLES2/VERSION -creating build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/robustness.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/no_error.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/debug.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/__init__.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GLES2/KHR -creating build/lib/OpenGL/GLES2/OVR -copying OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/OVR -copying OpenGL/GLES2/OVR/multiview2.py -> build/lib/OpenGL/GLES2/OVR -copying OpenGL/GLES2/OVR/multiview.py -> build/lib/OpenGL/GLES2/OVR -copying OpenGL/GLES2/OVR/__init__.py -> build/lib/OpenGL/GLES2/OVR -creating build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/__init__.py -> build/lib/OpenGL/GLES2/QCOM +creating build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/rgba8.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/__init__.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/GLES2/ARM +creating build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/__init__.py -> build/lib/OpenGL/GLES2/AMD +creating build/lib/OpenGL/GLES2/INTEL +copying OpenGL/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/GLES2/INTEL +copying OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GLES2/INTEL +copying OpenGL/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/GLES2/INTEL +copying OpenGL/GLES2/INTEL/__init__.py -> build/lib/OpenGL/GLES2/INTEL +copying OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GLES2/INTEL creating build/lib/OpenGL/GLES2/ANDROID copying OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/GLES2/ANDROID copying OpenGL/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/GLES2/ANDROID +creating build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/GLES2/ANGLE creating build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/stencil4.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_npot.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/copy_image.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_view.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/sample_shading.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/depth24.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_view.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/depth_texture.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/EGL_image.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/sample_variables.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/viewport_array.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_npot.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/copy_image.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_3D.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_float.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/depth24.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/stencil4.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/stencil1.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/sample_variables.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/__init__.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/depth32.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/depth32.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/stencil1.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_3D.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/sample_shading.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/GLES2/OES -creating build/lib/OpenGL/GLES2/NVX -copying OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GLES2/NVX -copying OpenGL/GLES2/NVX/__init__.py -> build/lib/OpenGL/GLES2/NVX -creating build/lib/OpenGL/GLES2/FJ -copying OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/GLES2/FJ -copying OpenGL/GLES2/FJ/__init__.py -> build/lib/OpenGL/GLES2/FJ -creating build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/program_binary.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/__init__.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/read_format.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/IMG -creating build/lib/OpenGL/GLES2/ES -copying OpenGL/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/GLES2/ES -copying OpenGL/GLES2/ES/__init__.py -> build/lib/OpenGL/GLES2/ES -creating build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/__init__.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/rgba8.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/GLES2/ARM -creating build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/image_formats.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fence.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/sample_locations.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/path_rendering.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/viewport_array.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_depth.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conditional_render.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_buffer.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/__init__.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_stencil.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/OES/viewport_array.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/__init__.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_float.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/depth_texture.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/EGL_image.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/GLES2/OES creating build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/sync.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/__init__.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/APPLE -creating build/lib/OpenGL/GLES2/VIV -copying OpenGL/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/GLES2/VIV -copying OpenGL/GLES2/VIV/__init__.py -> build/lib/OpenGL/GLES2/VIV +copying OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/APPLE +creating build/lib/OpenGL/GLES2/OVR +copying OpenGL/GLES2/OVR/multiview.py -> build/lib/OpenGL/GLES2/OVR +copying OpenGL/GLES2/OVR/__init__.py -> build/lib/OpenGL/GLES2/OVR +copying OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/OVR +copying OpenGL/GLES2/OVR/multiview2.py -> build/lib/OpenGL/GLES2/OVR +creating build/lib/OpenGL/GLES2/ES +copying OpenGL/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/GLES2/ES +copying OpenGL/GLES2/ES/__init__.py -> build/lib/OpenGL/GLES2/ES +creating build/lib/OpenGL/GLES2/DMP +copying OpenGL/GLES2/DMP/__init__.py -> build/lib/OpenGL/GLES2/DMP +copying OpenGL/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/GLES2/DMP +copying OpenGL/GLES2/DMP/program_binary.py -> build/lib/OpenGL/GLES2/DMP +creating build/lib/OpenGL/GLES2/FJ +copying OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/GLES2/FJ +copying OpenGL/GLES2/FJ/__init__.py -> build/lib/OpenGL/GLES2/FJ installing to build/bdist.linux-i686/wheel running install running install_lib creating build/bdist.linux-i686/wheel creating build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/Tk -copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/Tk +creating build/bdist.linux-i686/wheel/OpenGL/EGL +creating build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +creating build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL +creating build/bdist.linux-i686/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/MESA +creating build/bdist.linux-i686/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/HI +creating build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL +creating build/bdist.linux-i686/wheel/OpenGL/EGL/IMG +copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/IMG +copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/IMG +creating build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/TIZEN +creating build/bdist.linux-i686/wheel/OpenGL/EGL/ARM +copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ARM +copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ARM +creating build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID +creating build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL +creating build/bdist.linux-i686/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NOK +creating build/bdist.linux-i686/wheel/OpenGL/GLE +copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-i686/wheel/./OpenGL/GLE +copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLE +creating build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/constant.py -> build/bdist.linux-i686/wheel/./OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GLES1 -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/AMD +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/KHR creating build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/NV +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG creating build/bdist.linux-i686/wheel/OpenGL/GLES1/VERSION copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/VERSION copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/KHR -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/ARM +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/AMD creating build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1 -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES creating build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/logs.py -> build/bdist.linux-i686/wheel/./OpenGL -copying build/lib/OpenGL/converters.py -> build/bdist.linux-i686/wheel/./OpenGL -copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-i686/wheel/./OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/GLES3 -copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES3 -creating build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES3 -copying build/lib/OpenGL/plugins.py -> build/bdist.linux-i686/wheel/./OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/GLE -copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-i686/wheel/./OpenGL/GLE -copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLE -copying build/lib/OpenGL/error.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1 +creating build/bdist.linux-i686/wheel/OpenGL/GLX +creating build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +creating build/bdist.linux-i686/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA +creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGI +creating build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX +creating build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +creating build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/GLX/AMD +copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/AMD +copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/AMD +creating build/bdist.linux-i686/wheel/OpenGL/GLX/DFX +copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/DFX +copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/DFX +creating build/bdist.linux-i686/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/OML +creating build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL +copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/INTEL +copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/INTEL +creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX +creating build/bdist.linux-i686/wheel/OpenGL/GLX/SUN +copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SUN +copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SUN +copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-i686/wheel/./OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU +creating build/bdist.linux-i686/wheel/OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU +copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU +copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU +copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU +copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU copying build/lib/OpenGL/latebind.py -> build/bdist.linux-i686/wheel/./OpenGL -copying build/lib/OpenGL/images.py -> build/bdist.linux-i686/wheel/./OpenGL -copying build/lib/OpenGL/_null.py -> build/bdist.linux-i686/wheel/./OpenGL -copying build/lib/OpenGL/extensions.py -> build/bdist.linux-i686/wheel/./OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-i686/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-i686/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-i686/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-i686/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-i686/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-i686/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-i686/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-i686/wheel/./OpenGL/platform +creating build/bdist.linux-i686/wheel/OpenGL/osmesa +copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/osmesa +copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-i686/wheel/./OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/AGL +copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/AGL creating build/bdist.linux-i686/wheel/OpenGL/raw +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL +copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/MESA +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/HI +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/TIZEN +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ARM +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NOK +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLE creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 -copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/AMD +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/KHR creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1 +copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/NV +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/VERSION copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/VERSION copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/KHR -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/ARM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/AMD creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLE -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG -copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/IMG -copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/IMG -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NOK -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/HI -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX +copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGI +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX +copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/AMD copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/AMD copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/AMD -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/DFX creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/INTEL creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIS -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SUN copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SUN copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SUN -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/DFX -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL -copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/AMD -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL -copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/DFX -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/DL +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLU +creating build/bdist.linux-i686/wheel/OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/osmesa +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3 creating build/bdist.linux-i686/wheel/OpenGL/raw/GL +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/QCOM +copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/VIV +copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VIV +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL +copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESAX creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/DMP -copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/DMP +copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INGR +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGI +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/GREMEDY +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/IMG +copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IMG +copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL +copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/GREMEDY -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ANGLE -copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ANGLE -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND +copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/REND +copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/REND +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IBM -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/S3 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL +copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IBM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/PGI creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND -copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/REND -copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/REND -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OVR -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/PGI -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/QCOM -copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/QCOM -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUNX creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/WIN -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/FJ -copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/FJ -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/IMG -copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IMG -copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARM +copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/DFX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OML +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ANGLE +copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ANGLE +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGI -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARM -copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARM +copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESAX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/S3 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/DMP +copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/DMP creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/HP -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/DFX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/VIV -copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VIV +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/FJ +copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/FJ +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD +copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/AMD +copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/AMD +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/DFX +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ATI +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL +copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/DL +copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/DL copying build/lib/OpenGL/raw/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw -creating build/bdist.linux-i686/wheel/OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/osmesa creating build/bdist.linux-i686/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLUT -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLUT creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/MESA -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/DMP -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NVX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/VIV creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2 +copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/MESA +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VERSION copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/VERSION copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OVR -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/INTEL creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANDROID copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANDROID copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANDROID +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NVX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/FJ -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ES -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-i686/wheel/./OpenGL -copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-i686/wheel/./OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-i686/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-i686/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-i686/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-i686/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-i686/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-i686/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-i686/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-i686/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/platform -creating build/bdist.linux-i686/wheel/OpenGL/AGL -copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/AGL -copying build/lib/OpenGL/constants.py -> build/bdist.linux-i686/wheel/./OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/EGL -creating build/bdist.linux-i686/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/MESA -creating build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE -creating build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -creating build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -creating build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL -creating build/bdist.linux-i686/wheel/OpenGL/EGL/IMG -copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/IMG -copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/IMG -creating build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL -creating build/bdist.linux-i686/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NOK -creating build/bdist.linux-i686/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/HI -creating build/bdist.linux-i686/wheel/OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL -creating build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -creating build/bdist.linux-i686/wheel/OpenGL/GLX -creating build/bdist.linux-i686/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA -creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX -creating build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/INTEL -creating build/bdist.linux-i686/wheel/OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/AMD -creating build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -creating build/bdist.linux-i686/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/OML -creating build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIS -creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX -creating build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -creating build/bdist.linux-i686/wheel/OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SUN -creating build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -creating build/bdist.linux-i686/wheel/OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/DFX -copying build/lib/OpenGL/constant.py -> build/bdist.linux-i686/wheel/./OpenGL -copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-i686/wheel/./OpenGL -copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-i686/wheel/./OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/WGL -creating build/bdist.linux-i686/wheel/OpenGL/WGL/AMD -copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/AMD -copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/AMD -creating build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -creating build/bdist.linux-i686/wheel/OpenGL/WGL/OML -copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/OML -copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/OML -creating build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL -creating build/bdist.linux-i686/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D -creating build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -creating build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -creating build/bdist.linux-i686/wheel/OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/DFX -creating build/bdist.linux-i686/wheel/OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/DL +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OVR +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/DMP +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/error.py -> build/bdist.linux-i686/wheel/./OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/GLES3 +creating build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES3 +copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES3 +creating build/bdist.linux-i686/wheel/OpenGL/Tk +copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/Tk +copying build/lib/OpenGL/logs.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-i686/wheel/./OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GL +creating build/bdist.linux-i686/wheel/OpenGL/GL/QCOM +copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +creating build/bdist.linux-i686/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX +creating build/bdist.linux-i686/wheel/OpenGL/GL/VIV +copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VIV +creating build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +creating build/bdist.linux-i686/wheel/OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESAX creating build/bdist.linux-i686/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA -creating build/bdist.linux-i686/wheel/OpenGL/GL/DMP -copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/DMP +copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA +creating build/bdist.linux-i686/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INGR +creating build/bdist.linux-i686/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGI +creating build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/query_resource_tag.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-i686/wheel/./OpenGL/GL +creating build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/GREMEDY +creating build/bdist.linux-i686/wheel/OpenGL/GL/IMG +copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IMG creating build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -creating build/bdist.linux-i686/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL -creating build/bdist.linux-i686/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INGR -creating build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/GREMEDY -creating build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -creating build/bdist.linux-i686/wheel/OpenGL/GL/ANGLE -copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ANGLE -copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-i686/wheel/./OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-i686/wheel/./OpenGL/GL +copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +creating build/bdist.linux-i686/wheel/OpenGL/GL/REND +copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/REND +copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/REND +creating build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB creating build/bdist.linux-i686/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IBM -creating build/bdist.linux-i686/wheel/OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/S3 -creating build/bdist.linux-i686/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OML +copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IBM +creating build/bdist.linux-i686/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/PGI creating build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -creating build/bdist.linux-i686/wheel/OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/REND -copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-i686/wheel/./OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OVR -creating build/bdist.linux-i686/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/PGI -creating build/bdist.linux-i686/wheel/OpenGL/GL/QCOM -copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/QCOM -creating build/bdist.linux-i686/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES -creating build/bdist.linux-i686/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION creating build/bdist.linux-i686/wheel/OpenGL/GL/SUNX copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUNX copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUNX creating build/bdist.linux-i686/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/WIN -creating build/bdist.linux-i686/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -creating build/bdist.linux-i686/wheel/OpenGL/GL/FJ -copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/FJ -creating build/bdist.linux-i686/wheel/OpenGL/GL/IMG -copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IMG -copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-i686/wheel/./OpenGL/GL +creating build/bdist.linux-i686/wheel/OpenGL/GL/ARM +copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARM +creating build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +creating build/bdist.linux-i686/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/DFX +creating build/bdist.linux-i686/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OML +creating build/bdist.linux-i686/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-i686/wheel/./OpenGL/GL +copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-i686/wheel/./OpenGL/GL +creating build/bdist.linux-i686/wheel/OpenGL/GL/ANGLE +copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ANGLE +creating build/bdist.linux-i686/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES +creating build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-i686/wheel/./OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture4D.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-i686/wheel/./OpenGL/GL +copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGI -creating build/bdist.linux-i686/wheel/OpenGL/GL/ARM -copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARM +creating build/bdist.linux-i686/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OVR +copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-i686/wheel/./OpenGL/GL +copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-i686/wheel/./OpenGL/GL copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -creating build/bdist.linux-i686/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN -creating build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/query_resource_tag.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -creating build/bdist.linux-i686/wheel/OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESAX +creating build/bdist.linux-i686/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-i686/wheel/./OpenGL/GL +creating build/bdist.linux-i686/wheel/OpenGL/GL/S3 +copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/S3 +copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/S3 +creating build/bdist.linux-i686/wheel/OpenGL/GL/DMP +copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/DMP +copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-i686/wheel/./OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/HP -creating build/bdist.linux-i686/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/DFX -copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-i686/wheel/./OpenGL/GL -copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-i686/wheel/./OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/GL/VIV -copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VIV -copying build/lib/OpenGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL -copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-i686/wheel/./OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN +creating build/bdist.linux-i686/wheel/OpenGL/GL/FJ +copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/FJ copying build/lib/OpenGL/version.py -> build/bdist.linux-i686/wheel/./OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/osmesa -copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/osmesa +copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-i686/wheel/./OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/WGL +creating build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +creating build/bdist.linux-i686/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D +creating build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +creating build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +creating build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/WGL/AMD +copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/AMD +copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/AMD +creating build/bdist.linux-i686/wheel/OpenGL/WGL/DFX +copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/DFX +copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/DFX +creating build/bdist.linux-i686/wheel/OpenGL/WGL/OML +copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/OML +copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/OML +copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL +creating build/bdist.linux-i686/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ATI +creating build/bdist.linux-i686/wheel/OpenGL/WGL/DL +copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/DL +copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/DL +copying build/lib/OpenGL/_null.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/images.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/converters.py -> build/bdist.linux-i686/wheel/./OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-i686/wheel/./OpenGL/GLUT +copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-i686/wheel/./OpenGL/GLUT copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-i686/wheel/./OpenGL/GLUT copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-i686/wheel/./OpenGL/GLUT copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLUT -copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-i686/wheel/./OpenGL/GLUT -copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-i686/wheel/./OpenGL/GLUT -creating build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -creating build/bdist.linux-i686/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU -creating build/bdist.linux-i686/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU -copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU -copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU -copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU -copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU creating build/bdist.linux-i686/wheel/OpenGL/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/MESA -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/DMP -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/INTEL -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX +copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NVX +copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NVX +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV +copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/VIV +copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/VIV creating build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_view.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sparse_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/semaphore.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2 +copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/MESA +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG creating build/bdist.linux-i686/wheel/OpenGL/GLES2/VERSION copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/VERSION copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OVR -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/INTEL creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ANDROID copying build/lib/OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANDROID copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANDROID +copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2 +copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE creating build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/geometry_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX -copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NVX -copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NVX -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ -copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/FJ -copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/FJ -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES creating build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV -copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/VIV -copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/VIV -copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/multiview.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OVR +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/DMP +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ +copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/FJ +copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/FJ +copying build/lib/OpenGL/extensions.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/plugins.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/constants.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-i686/wheel/./OpenGL running install_egg_info running egg_info creating PyOpenGL.egg-info @@ -7338,7 +7375,7 @@ Copying PyOpenGL.egg-info to build/bdist.linux-i686/wheel/./PyOpenGL-3.1.7.egg-info running install_scripts creating build/bdist.linux-i686/wheel/PyOpenGL-3.1.7.dist-info/WHEEL -creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.13_opengl/.tmp-b3stnjra/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-i686/wheel' to it +creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.13_opengl/.tmp-gdo5l3do/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-i686/wheel' to it adding 'OpenGL/__init__.py' adding 'OpenGL/_bytes.py' adding 'OpenGL/_configflags.py' @@ -10156,3037 +10193,3037 @@ running install_lib creating build/bdist.linux-i686/wheel creating build/bdist.linux-i686/wheel/OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/Tk -copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/Tk +creating build/bdist.linux-i686/wheel/OpenGL/EGL +creating build/bdist.linux-i686/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR +creating build/bdist.linux-i686/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL +creating build/bdist.linux-i686/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/MESA +creating build/bdist.linux-i686/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/HI +creating build/bdist.linux-i686/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL +creating build/bdist.linux-i686/wheel/OpenGL/EGL/IMG +copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/IMG +copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/IMG +creating build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/TIZEN +creating build/bdist.linux-i686/wheel/OpenGL/EGL/ARM +copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ARM +copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ARM +creating build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID +creating build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL +creating build/bdist.linux-i686/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NOK +creating build/bdist.linux-i686/wheel/OpenGL/GLE +copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-i686/wheel/./OpenGL/GLE +copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLE +creating build/bdist.linux-i686/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays +copying build/lib/OpenGL/constant.py -> build/bdist.linux-i686/wheel/./OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GLES1 -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/AMD +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/KHR creating build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/EXT +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/NV +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG creating build/bdist.linux-i686/wheel/OpenGL/GLES1/VERSION copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/VERSION copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/KHR -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/ARM +creating build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/AMD creating build/bdist.linux-i686/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/IMG -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1 -creating build/bdist.linux-i686/wheel/OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/OES creating build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE -copying build/lib/OpenGL/logs.py -> build/bdist.linux-i686/wheel/./OpenGL -copying build/lib/OpenGL/converters.py -> build/bdist.linux-i686/wheel/./OpenGL -copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-i686/wheel/./OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/GLES3 -copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES3 -creating build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES3/VERSION -copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES3 -copying build/lib/OpenGL/plugins.py -> build/bdist.linux-i686/wheel/./OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/GLE -copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-i686/wheel/./OpenGL/GLE -copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLE -copying build/lib/OpenGL/error.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES1 +creating build/bdist.linux-i686/wheel/OpenGL/GLX +creating build/bdist.linux-i686/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT +creating build/bdist.linux-i686/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA +creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGI +creating build/bdist.linux-i686/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV +creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX +creating build/bdist.linux-i686/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB +creating build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/GLX/AMD +copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/AMD +copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/AMD +creating build/bdist.linux-i686/wheel/OpenGL/GLX/DFX +copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/DFX +copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/DFX +creating build/bdist.linux-i686/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/OML +creating build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL +copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/INTEL +copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/INTEL +creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX +creating build/bdist.linux-i686/wheel/OpenGL/GLX/SUN +copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SUN +copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SUN +copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-i686/wheel/./OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU +creating build/bdist.linux-i686/wheel/OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU +copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU +copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU +copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU +copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU copying build/lib/OpenGL/latebind.py -> build/bdist.linux-i686/wheel/./OpenGL -copying build/lib/OpenGL/images.py -> build/bdist.linux-i686/wheel/./OpenGL -copying build/lib/OpenGL/_null.py -> build/bdist.linux-i686/wheel/./OpenGL -copying build/lib/OpenGL/extensions.py -> build/bdist.linux-i686/wheel/./OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-i686/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-i686/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-i686/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-i686/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-i686/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-i686/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-i686/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/platform +copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-i686/wheel/./OpenGL/platform +creating build/bdist.linux-i686/wheel/OpenGL/osmesa +copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/osmesa +copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-i686/wheel/./OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/AGL +copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/AGL creating build/bdist.linux-i686/wheel/OpenGL/raw +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL +copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/MESA +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/HI +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/TIZEN +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ARM +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NOK +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLE creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 -copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/AMD +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/KHR creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1 +copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/NV +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/VERSION copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/VERSION copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/KHR -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/ARM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/AMD creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/OES creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3/VERSION -copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLE -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANGLE -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/KHR -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ANDROID -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG -copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/IMG -copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/IMG -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NOK -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/HI -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES1 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX +copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/MESA +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGI +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX +copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/AMD copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/AMD copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/AMD -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/EXT +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/DFX creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/INTEL creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGIS -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/ARB creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SUN copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SUN copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/SUN -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/NV -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLX/DFX -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL -copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/AMD -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL -copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/DFX -creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/DL -copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/DL +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLU +creating build/bdist.linux-i686/wheel/OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/osmesa +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3/VERSION +copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES3 creating build/bdist.linux-i686/wheel/OpenGL/raw/GL +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/QCOM +copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/VIV +copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VIV +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL +copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESAX creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/DMP -copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/DMP +copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESA +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INGR +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGI +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/GREMEDY +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/IMG +copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IMG +copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL +copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/GREMEDY -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ANGLE -copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ANGLE -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND +copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/REND +copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/REND +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IBM -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/S3 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL +copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IBM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/PGI creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/KHR -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND -copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/REND -copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/REND -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OVR -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/PGI -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/QCOM -copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/QCOM -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VERSION creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUNX creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/WIN -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/FJ -copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/FJ -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/IMG -copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/IMG -copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARM +copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/AMD +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/DFX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OML +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/INTEL +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ANGLE +copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ANGLE +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OES +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGI -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARM -copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARM +copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SGIS +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ARB -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/NV -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/MESAX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/ATI +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/S3 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/DMP +copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/DMP creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/HP -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/DFX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/VIV -copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/VIV +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/SUN +creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/FJ +copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GL/FJ +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ARB +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD +copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/AMD +copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/AMD +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/DFX +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/ATI +creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL +copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/DL +copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/WGL/DL copying build/lib/OpenGL/raw/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw -creating build/bdist.linux-i686/wheel/OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/osmesa creating build/bdist.linux-i686/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLUT -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLUT creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/MESA -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/DMP -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NVX +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/VIV creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2 +copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/MESA +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VERSION copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/VERSION copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/KHR -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OVR -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/AMD +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/INTEL creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANDROID copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANDROID copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANDROID +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ANGLE creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NVX -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/FJ -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ES -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OES creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-i686/wheel/./OpenGL -copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-i686/wheel/./OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-i686/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-i686/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-i686/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-i686/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-i686/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-i686/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-i686/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-i686/wheel/./OpenGL/platform -copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/platform -creating build/bdist.linux-i686/wheel/OpenGL/AGL -copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/AGL -copying build/lib/OpenGL/constants.py -> build/bdist.linux-i686/wheel/./OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/EGL -creating build/bdist.linux-i686/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/MESA -creating build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANGLE -creating build/bdist.linux-i686/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/EXT -creating build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/KHR -creating build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL -creating build/bdist.linux-i686/wheel/OpenGL/EGL/IMG -copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/IMG -copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/IMG -creating build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL -creating build/bdist.linux-i686/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NOK -creating build/bdist.linux-i686/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/HI -creating build/bdist.linux-i686/wheel/OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL -creating build/bdist.linux-i686/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-i686/wheel/./OpenGL/EGL/NV -creating build/bdist.linux-i686/wheel/OpenGL/GLX -creating build/bdist.linux-i686/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/MESA -creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIX -creating build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/INTEL -creating build/bdist.linux-i686/wheel/OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/AMD -creating build/bdist.linux-i686/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/EXT -creating build/bdist.linux-i686/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/OML -creating build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGIS -creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX -creating build/bdist.linux-i686/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/ARB -creating build/bdist.linux-i686/wheel/OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/SUN -creating build/bdist.linux-i686/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/NV -creating build/bdist.linux-i686/wheel/OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLX/DFX -copying build/lib/OpenGL/constant.py -> build/bdist.linux-i686/wheel/./OpenGL -copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-i686/wheel/./OpenGL -copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-i686/wheel/./OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/WGL -creating build/bdist.linux-i686/wheel/OpenGL/WGL/AMD -copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/AMD -copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/AMD -creating build/bdist.linux-i686/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT -creating build/bdist.linux-i686/wheel/OpenGL/WGL/OML -copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/OML -copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/OML -creating build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL -creating build/bdist.linux-i686/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D -creating build/bdist.linux-i686/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB -creating build/bdist.linux-i686/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV -creating build/bdist.linux-i686/wheel/OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/DFX -creating build/bdist.linux-i686/wheel/OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/DL -copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/DL +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/APPLE +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/OVR +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/DMP +creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/error.py -> build/bdist.linux-i686/wheel/./OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/GLES3 +creating build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES3 +copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES3 +creating build/bdist.linux-i686/wheel/OpenGL/Tk +copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/Tk +copying build/lib/OpenGL/logs.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-i686/wheel/./OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GL +creating build/bdist.linux-i686/wheel/OpenGL/GL/QCOM +copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR +creating build/bdist.linux-i686/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX +creating build/bdist.linux-i686/wheel/OpenGL/GL/VIV +copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VIV +creating build/bdist.linux-i686/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT +creating build/bdist.linux-i686/wheel/OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESAX creating build/bdist.linux-i686/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA -creating build/bdist.linux-i686/wheel/OpenGL/GL/DMP -copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/DMP +copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESA +creating build/bdist.linux-i686/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INGR +creating build/bdist.linux-i686/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGI +creating build/bdist.linux-i686/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/query_resource_tag.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV +copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-i686/wheel/./OpenGL/GL +creating build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/GREMEDY +creating build/bdist.linux-i686/wheel/OpenGL/GL/IMG +copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IMG creating build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX -creating build/bdist.linux-i686/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL -creating build/bdist.linux-i686/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INGR -creating build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/GREMEDY -creating build/bdist.linux-i686/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD -creating build/bdist.linux-i686/wheel/OpenGL/GL/ANGLE -copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ANGLE -copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-i686/wheel/./OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/EXT -copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-i686/wheel/./OpenGL/GL +copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIX +creating build/bdist.linux-i686/wheel/OpenGL/GL/REND +copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/REND +copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/REND +creating build/bdist.linux-i686/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB creating build/bdist.linux-i686/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IBM -creating build/bdist.linux-i686/wheel/OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/S3 -creating build/bdist.linux-i686/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OML +copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IBM +creating build/bdist.linux-i686/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/PGI creating build/bdist.linux-i686/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/KHR -creating build/bdist.linux-i686/wheel/OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/REND -copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-i686/wheel/./OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OVR -creating build/bdist.linux-i686/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/PGI -creating build/bdist.linux-i686/wheel/OpenGL/GL/QCOM -copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/QCOM -creating build/bdist.linux-i686/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES -creating build/bdist.linux-i686/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NVX +copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VERSION creating build/bdist.linux-i686/wheel/OpenGL/GL/SUNX copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUNX copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUNX creating build/bdist.linux-i686/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/WIN -creating build/bdist.linux-i686/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI -creating build/bdist.linux-i686/wheel/OpenGL/GL/FJ -copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/FJ -creating build/bdist.linux-i686/wheel/OpenGL/GL/IMG -copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/IMG -copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-i686/wheel/./OpenGL/GL +creating build/bdist.linux-i686/wheel/OpenGL/GL/ARM +copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARM +creating build/bdist.linux-i686/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/AMD +creating build/bdist.linux-i686/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/DFX +creating build/bdist.linux-i686/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OML +creating build/bdist.linux-i686/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/INTEL copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-i686/wheel/./OpenGL/GL +copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-i686/wheel/./OpenGL/GL +creating build/bdist.linux-i686/wheel/OpenGL/GL/ANGLE +copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ANGLE +creating build/bdist.linux-i686/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OES +creating build/bdist.linux-i686/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-i686/wheel/./OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture4D.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-i686/wheel/./OpenGL/GL +copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGIS copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SGI -creating build/bdist.linux-i686/wheel/OpenGL/GL/ARM -copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARM +creating build/bdist.linux-i686/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/OVR +copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-i686/wheel/./OpenGL/GL +copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-i686/wheel/./OpenGL/GL copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ARB -creating build/bdist.linux-i686/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN -creating build/bdist.linux-i686/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/query_resource_tag.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/NV -creating build/bdist.linux-i686/wheel/OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/MESAX +creating build/bdist.linux-i686/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/ATI +copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-i686/wheel/./OpenGL/GL +creating build/bdist.linux-i686/wheel/OpenGL/GL/S3 +copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/S3 +copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/S3 +creating build/bdist.linux-i686/wheel/OpenGL/GL/DMP +copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/DMP +copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-i686/wheel/./OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/HP -creating build/bdist.linux-i686/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/DFX -copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-i686/wheel/./OpenGL/GL -copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-i686/wheel/./OpenGL/GL -creating build/bdist.linux-i686/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/GL/VIV -copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/VIV -copying build/lib/OpenGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL -copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-i686/wheel/./OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/SUN +creating build/bdist.linux-i686/wheel/OpenGL/GL/FJ +copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GL/FJ copying build/lib/OpenGL/version.py -> build/bdist.linux-i686/wheel/./OpenGL -creating build/bdist.linux-i686/wheel/OpenGL/osmesa -copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/osmesa +copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-i686/wheel/./OpenGL +creating build/bdist.linux-i686/wheel/OpenGL/WGL +creating build/bdist.linux-i686/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/EXT +creating build/bdist.linux-i686/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/I3D +creating build/bdist.linux-i686/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/NV +creating build/bdist.linux-i686/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ARB +creating build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/VERSION +creating build/bdist.linux-i686/wheel/OpenGL/WGL/AMD +copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/AMD +copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/AMD +creating build/bdist.linux-i686/wheel/OpenGL/WGL/DFX +copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/DFX +copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/DFX +creating build/bdist.linux-i686/wheel/OpenGL/WGL/OML +copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/OML +copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/OML +copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL +creating build/bdist.linux-i686/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/ATI +creating build/bdist.linux-i686/wheel/OpenGL/WGL/DL +copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/DL +copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/WGL/DL +copying build/lib/OpenGL/_null.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/images.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/converters.py -> build/bdist.linux-i686/wheel/./OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-i686/wheel/./OpenGL/GLUT +copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-i686/wheel/./OpenGL/GLUT copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-i686/wheel/./OpenGL/GLUT copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-i686/wheel/./OpenGL/GLUT copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLUT -copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-i686/wheel/./OpenGL/GLUT -copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-i686/wheel/./OpenGL/GLUT -creating build/bdist.linux-i686/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-i686/wheel/./OpenGL/arrays -creating build/bdist.linux-i686/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU -creating build/bdist.linux-i686/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU -copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU -copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU -copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU -copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-i686/wheel/./OpenGL/GLU creating build/bdist.linux-i686/wheel/OpenGL/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/MESA -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/DMP -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/INTEL -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX +copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NVX +copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NVX +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV +copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/VIV +copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/VIV creating build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_view.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sparse_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/semaphore.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2 +copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/EXT +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/MESA +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG creating build/bdist.linux-i686/wheel/OpenGL/GLES2/VERSION copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/VERSION copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/VERSION -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/KHR -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OVR -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/QCOM +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/AMD +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/INTEL creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ANDROID copying build/lib/OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANDROID copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANDROID +copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2 +copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ANGLE creating build/bdist.linux-i686/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/geometry_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/geometry_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX -copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NVX -copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NVX -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ -copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/FJ -copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/FJ -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/IMG -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2 -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OES creating build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/sync.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE -creating build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV -copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/VIV -copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/VIV -copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/APPLE +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/multiview.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/OVR +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2 +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/DMP +creating build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ +copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/FJ +copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-i686/wheel/./OpenGL/GLES2/FJ +copying build/lib/OpenGL/extensions.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/plugins.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/constants.py -> build/bdist.linux-i686/wheel/./OpenGL +copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-i686/wheel/./OpenGL running install_egg_info running egg_info writing PyOpenGL.egg-info/PKG-INFO @@ -13214,7 +13251,7 @@ Copying PyOpenGL.egg-info to build/bdist.linux-i686/wheel/./PyOpenGL-3.1.7.egg-info running install_scripts creating build/bdist.linux-i686/wheel/PyOpenGL-3.1.7.dist-info/WHEEL -creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.12_opengl/.tmp-wdwa4200/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-i686/wheel' to it +creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.12_opengl/.tmp-1oug8dij/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-i686/wheel' to it adding 'OpenGL/__init__.py' adding 'OpenGL/_bytes.py' adding 'OpenGL/_configflags.py' @@ -16040,9 +16077,6 @@ tests/test_vbo_memusage.py s [100%] =============================== warnings summary =============================== -:488 - :488: RuntimeWarning: Your system is avx2 capable but pygame was not built with support for it. The performance of some of your blits could be adversely affected. Consider enabling compile time detection with environment variables like PYGAME_DETECT_AVX2=1 if you are compiling without cross compilation. - ../../../../../../usr/lib/python3/dist-packages/pygame/pkgdata.py:25 /usr/lib/python3/dist-packages/pygame/pkgdata.py:25: DeprecationWarning: pkg_resources is deprecated as an API. See https://setuptools.pypa.io/en/latest/pkg_resources.html from pkg_resources import resource_stream, resource_exists @@ -16052,7 +16086,7 @@ return self.run(*args, **kwds) -- Docs: https://docs.pytest.org/en/stable/how-to/capture-warnings.html -================== 62 passed, 5 skipped, 3 warnings in 4.69s =================== +================== 62 passed, 5 skipped, 2 warnings in 21.71s ================== I: pybuild base:311: cd /build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.12_opengl/build; python3.12 -m pytest tests ============================= test session starts ============================== platform linux -- Python 3.12.8, pytest-8.3.4, pluggy-1.5.0 @@ -16069,9 +16103,6 @@ tests/test_vbo_memusage.py s [100%] =============================== warnings summary =============================== -:488 - :488: RuntimeWarning: Your system is avx2 capable but pygame was not built with support for it. The performance of some of your blits could be adversely affected. Consider enabling compile time detection with environment variables like PYGAME_DETECT_AVX2=1 if you are compiling without cross compilation. - ../../../../../../usr/lib/python3/dist-packages/pygame/pkgdata.py:25 /usr/lib/python3/dist-packages/pygame/pkgdata.py:25: DeprecationWarning: pkg_resources is deprecated as an API. See https://setuptools.pypa.io/en/latest/pkg_resources.html from pkg_resources import resource_stream, resource_exists @@ -16081,7 +16112,7 @@ return self.run(*args, **kwds) -- Docs: https://docs.pytest.org/en/stable/how-to/capture-warnings.html -================== 62 passed, 5 skipped, 3 warnings in 4.90s =================== +================== 62 passed, 5 skipped, 2 warnings in 17.42s ================== make[1]: Leaving directory '/build/reproducible-path/pyopengl-3.1.7+dfsg' create-stamp debian/debhelper-build-stamp dh_testroot -O--buildsystem=pybuild @@ -16111,12 +16142,14 @@ dpkg-buildpackage: info: binary-only upload (no source included) dpkg-genchanges: info: including full source code in upload I: copying local configuration +I: user script /srv/workspace/pbuilder/30080/tmp/hooks/B01_cleanup starting +I: user script /srv/workspace/pbuilder/30080/tmp/hooks/B01_cleanup finished I: unmounting dev/ptmx filesystem I: unmounting dev/pts filesystem I: unmounting dev/shm filesystem I: unmounting proc filesystem I: unmounting sys filesystem I: cleaning the build env -I: removing directory /srv/workspace/pbuilder/23286 and its subdirectories -I: Current time: Mon Jan 19 03:50:43 -12 2026 -I: pbuilder-time-stamp: 1768837843 +I: removing directory /srv/workspace/pbuilder/30080 and its subdirectories +I: Current time: Tue Dec 17 23:34:18 +14 2024 +I: pbuilder-time-stamp: 1734428058