I: pbuilder: network access will be disabled during build
I: Current time: Wed Jan 10 04:04:44 +14 2024
I: pbuilder-time-stamp: 1704809084
I: Building the build Environment
I: extracting base tarball [/var/cache/pbuilder/bookworm-reproducible-base.tgz]
I: copying local configuration
W: --override-config is not set; not updating apt.conf Read the manpage for details.
I: mounting /proc filesystem
I: mounting /sys filesystem
I: creating /{dev,run}/shm
I: mounting /dev/pts filesystem
I: redirecting /dev/ptmx to /dev/pts/ptmx
I: policy-rc.d already exists
I: Copying source file
I: copying [pygame_2.1.2+dfsg-5.dsc]
I: copying [./pygame_2.1.2+dfsg.orig.tar.xz]
I: copying [./pygame_2.1.2+dfsg-5.debian.tar.xz]
I: Extracting source
gpgv: Signature made Thu Dec 29 08:22:58 2022 
gpgv:                using RSA key 772292F6F7AC85FAE041D41EE5F43F9C2734F287
gpgv:                issuer "merkys@debian.org"
gpgv: Can't check signature: No public key
dpkg-source: warning: cannot verify inline signature for ./pygame_2.1.2+dfsg-5.dsc: no acceptable signature found
dpkg-source: info: extracting pygame in pygame-2.1.2+dfsg
dpkg-source: info: unpacking pygame_2.1.2+dfsg.orig.tar.xz
dpkg-source: info: unpacking pygame_2.1.2+dfsg-5.debian.tar.xz
dpkg-source: info: using patch list from debian/patches/series
dpkg-source: info: applying 0005-Remove-font-test-set-bold.patch
dpkg-source: info: applying skip_flaky_tests_on_le.patch
dpkg-source: info: applying disable-doc-comments.patch
dpkg-source: info: applying python-3.10-pyssize-t-clean.patch
dpkg-source: info: applying python-3.10-int-inflate.patch
dpkg-source: info: applying skip-test_src_alpha_sdl2_blitter.patch
dpkg-source: info: applying skip-tests-big-endian.patch
dpkg-source: info: applying Don-t-assume-that-each-SDL-minor-version-is-incompatible-.patch
dpkg-source: info: applying pr3577-Adjust-surface-masks-to-create-a-proper-24-bit-Surface.patch
I: Not using root during the build.
I: Installing the build-deps
I: user script /srv/workspace/pbuilder/2707380/tmp/hooks/D01_modify_environment starting
debug: Running on ionos11-amd64.
I: Changing host+domainname to test build reproducibility
I: Adding a custom variable just for the fun of it...
I: Changing /bin/sh to bash
'/bin/sh' -> '/bin/bash'
lrwxrwxrwx 1 root root 9 Jan  9 14:04 /bin/sh -> /bin/bash
I: Setting pbuilder2's login shell to /bin/bash
I: Setting pbuilder2's GECOS to second user,second room,second work-phone,second home-phone,second other
I: user script /srv/workspace/pbuilder/2707380/tmp/hooks/D01_modify_environment finished
I: user script /srv/workspace/pbuilder/2707380/tmp/hooks/D02_print_environment starting
I: set
  BASH=/bin/sh
  BASHOPTS=checkwinsize:cmdhist:complete_fullquote:extquote:force_fignore:globasciiranges:globskipdots:hostcomplete:interactive_comments:patsub_replacement:progcomp:promptvars:sourcepath
  BASH_ALIASES=()
  BASH_ARGC=()
  BASH_ARGV=()
  BASH_CMDS=()
  BASH_LINENO=([0]="12" [1]="0")
  BASH_LOADABLES_PATH=/usr/local/lib/bash:/usr/lib/bash:/opt/local/lib/bash:/usr/pkg/lib/bash:/opt/pkg/lib/bash:.
  BASH_SOURCE=([0]="/tmp/hooks/D02_print_environment" [1]="/tmp/hooks/D02_print_environment")
  BASH_VERSINFO=([0]="5" [1]="2" [2]="15" [3]="1" [4]="release" [5]="x86_64-pc-linux-gnu")
  BASH_VERSION='5.2.15(1)-release'
  BUILDDIR=/build/reproducible-path
  BUILDUSERGECOS='second user,second room,second work-phone,second home-phone,second other'
  BUILDUSERNAME=pbuilder2
  BUILD_ARCH=amd64
  DEBIAN_FRONTEND=noninteractive
  DEB_BUILD_OPTIONS='buildinfo=+all reproducible=+all parallel=15 '
  DIRSTACK=()
  DISTRIBUTION=bookworm
  EUID=0
  FUNCNAME=([0]="Echo" [1]="main")
  GROUPS=()
  HOME=/root
  HOSTNAME=i-capture-the-hostname
  HOSTTYPE=x86_64
  HOST_ARCH=amd64
  IFS=' 	
  '
  INVOCATION_ID=e64cc5b00d344bf8b7b196d506649f8c
  LANG=C
  LANGUAGE=et_EE:et
  LC_ALL=C
  MACHTYPE=x86_64-pc-linux-gnu
  MAIL=/var/mail/root
  OPTERR=1
  OPTIND=1
  OSTYPE=linux-gnu
  PATH=/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path
  PBCURRENTCOMMANDLINEOPERATION=build
  PBUILDER_OPERATION=build
  PBUILDER_PKGDATADIR=/usr/share/pbuilder
  PBUILDER_PKGLIBDIR=/usr/lib/pbuilder
  PBUILDER_SYSCONFDIR=/etc
  PIPESTATUS=([0]="0")
  POSIXLY_CORRECT=y
  PPID=2707380
  PS4='+ '
  PWD=/
  SHELL=/bin/bash
  SHELLOPTS=braceexpand:errexit:hashall:interactive-comments:posix
  SHLVL=3
  SUDO_COMMAND='/usr/bin/timeout -k 24.1h 24h /usr/bin/ionice -c 3 /usr/bin/nice -n 11 /usr/bin/unshare --uts -- /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.hzolxOlz/pbuilderrc_aFay --distribution bookworm --hookdir /etc/pbuilder/rebuild-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/bookworm-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.hzolxOlz/b2 --logfile b2/build.log pygame_2.1.2+dfsg-5.dsc'
  SUDO_GID=111
  SUDO_UID=106
  SUDO_USER=jenkins
  TERM=unknown
  TZ=/usr/share/zoneinfo/Etc/GMT-14
  UID=0
  USER=root
  _='I: set'
  http_proxy=http://78.137.99.97:3128
I: uname -a
  Linux i-capture-the-hostname 6.1.0-17-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.1.69-1 (2023-12-30) x86_64 GNU/Linux
I: ls -l /bin
  total 5632
  -rwxr-xr-x 1 root root 1265648 Apr 23  2023 bash
  -rwxr-xr-x 3 root root   39224 Sep 19  2022 bunzip2
  -rwxr-xr-x 3 root root   39224 Sep 19  2022 bzcat
  lrwxrwxrwx 1 root root       6 Sep 19  2022 bzcmp -> bzdiff
  -rwxr-xr-x 1 root root    2225 Sep 19  2022 bzdiff
  lrwxrwxrwx 1 root root       6 Sep 19  2022 bzegrep -> bzgrep
  -rwxr-xr-x 1 root root    4893 Nov 27  2021 bzexe
  lrwxrwxrwx 1 root root       6 Sep 19  2022 bzfgrep -> bzgrep
  -rwxr-xr-x 1 root root    3775 Sep 19  2022 bzgrep
  -rwxr-xr-x 3 root root   39224 Sep 19  2022 bzip2
  -rwxr-xr-x 1 root root   14568 Sep 19  2022 bzip2recover
  lrwxrwxrwx 1 root root       6 Sep 19  2022 bzless -> bzmore
  -rwxr-xr-x 1 root root    1297 Sep 19  2022 bzmore
  -rwxr-xr-x 1 root root   44016 Sep 20  2022 cat
  -rwxr-xr-x 1 root root   68656 Sep 20  2022 chgrp
  -rwxr-xr-x 1 root root   64496 Sep 20  2022 chmod
  -rwxr-xr-x 1 root root   72752 Sep 20  2022 chown
  -rwxr-xr-x 1 root root  151152 Sep 20  2022 cp
  -rwxr-xr-x 1 root root  125640 Jan  5  2023 dash
  -rwxr-xr-x 1 root root  121904 Sep 20  2022 date
  -rwxr-xr-x 1 root root   89240 Sep 20  2022 dd
  -rwxr-xr-x 1 root root  102200 Sep 20  2022 df
  -rwxr-xr-x 1 root root  151344 Sep 20  2022 dir
  -rwxr-xr-x 1 root root   88656 Mar 23  2023 dmesg
  lrwxrwxrwx 1 root root       8 Dec 19  2022 dnsdomainname -> hostname
  lrwxrwxrwx 1 root root       8 Dec 19  2022 domainname -> hostname
  -rwxr-xr-x 1 root root   43856 Sep 20  2022 echo
  -rwxr-xr-x 1 root root      41 Jan 24  2023 egrep
  -rwxr-xr-x 1 root root   35664 Sep 20  2022 false
  -rwxr-xr-x 1 root root      41 Jan 24  2023 fgrep
  -rwxr-xr-x 1 root root   85600 Mar 23  2023 findmnt
  -rwsr-xr-x 1 root root   35128 Mar 23  2023 fusermount
  -rwxr-xr-x 1 root root  203152 Jan 24  2023 grep
  -rwxr-xr-x 2 root root    2346 Apr 10  2022 gunzip
  -rwxr-xr-x 1 root root    6447 Apr 10  2022 gzexe
  -rwxr-xr-x 1 root root   98136 Apr 10  2022 gzip
  -rwxr-xr-x 1 root root   22680 Dec 19  2022 hostname
  -rwxr-xr-x 1 root root   72824 Sep 20  2022 ln
  -rwxr-xr-x 1 root root   53024 Mar 23  2023 login
  -rwxr-xr-x 1 root root  151344 Sep 20  2022 ls
  -rwxr-xr-x 1 root root  207168 Mar 23  2023 lsblk
  -rwxr-xr-x 1 root root   97552 Sep 20  2022 mkdir
  -rwxr-xr-x 1 root root   72912 Sep 20  2022 mknod
  -rwxr-xr-x 1 root root   43952 Sep 20  2022 mktemp
  -rwxr-xr-x 1 root root   59712 Mar 23  2023 more
  -rwsr-xr-x 1 root root   59704 Mar 23  2023 mount
  -rwxr-xr-x 1 root root   18744 Mar 23  2023 mountpoint
  -rwxr-xr-x 1 root root  142968 Sep 20  2022 mv
  lrwxrwxrwx 1 root root       8 Dec 19  2022 nisdomainname -> hostname
  lrwxrwxrwx 1 root root      14 Apr  3  2023 pidof -> /sbin/killall5
  -rwxr-xr-x 1 root root   43952 Sep 20  2022 pwd
  lrwxrwxrwx 1 root root       4 Apr 23  2023 rbash -> bash
  -rwxr-xr-x 1 root root   52112 Sep 20  2022 readlink
  -rwxr-xr-x 1 root root   72752 Sep 20  2022 rm
  -rwxr-xr-x 1 root root   56240 Sep 20  2022 rmdir
  -rwxr-xr-x 1 root root   27560 Jul 28 23:46 run-parts
  -rwxr-xr-x 1 root root  126424 Jan  5  2023 sed
  lrwxrwxrwx 1 root root       9 Jan  9 14:04 sh -> /bin/bash
  -rwxr-xr-x 1 root root   43888 Sep 20  2022 sleep
  -rwxr-xr-x 1 root root   85008 Sep 20  2022 stty
  -rwsr-xr-x 1 root root   72000 Mar 23  2023 su
  -rwxr-xr-x 1 root root   39824 Sep 20  2022 sync
  -rwxr-xr-x 1 root root  531984 Apr  6  2023 tar
  -rwxr-xr-x 1 root root   14520 Jul 28 23:46 tempfile
  -rwxr-xr-x 1 root root  109616 Sep 20  2022 touch
  -rwxr-xr-x 1 root root   35664 Sep 20  2022 true
  -rwxr-xr-x 1 root root   14568 Mar 23  2023 ulockmgr_server
  -rwsr-xr-x 1 root root   35128 Mar 23  2023 umount
  -rwxr-xr-x 1 root root   43888 Sep 20  2022 uname
  -rwxr-xr-x 2 root root    2346 Apr 10  2022 uncompress
  -rwxr-xr-x 1 root root  151344 Sep 20  2022 vdir
  -rwxr-xr-x 1 root root   72024 Mar 23  2023 wdctl
  lrwxrwxrwx 1 root root       8 Dec 19  2022 ypdomainname -> hostname
  -rwxr-xr-x 1 root root    1984 Apr 10  2022 zcat
  -rwxr-xr-x 1 root root    1678 Apr 10  2022 zcmp
  -rwxr-xr-x 1 root root    6460 Apr 10  2022 zdiff
  -rwxr-xr-x 1 root root      29 Apr 10  2022 zegrep
  -rwxr-xr-x 1 root root      29 Apr 10  2022 zfgrep
  -rwxr-xr-x 1 root root    2081 Apr 10  2022 zforce
  -rwxr-xr-x 1 root root    8103 Apr 10  2022 zgrep
  -rwxr-xr-x 1 root root    2206 Apr 10  2022 zless
  -rwxr-xr-x 1 root root    1842 Apr 10  2022 zmore
  -rwxr-xr-x 1 root root    4577 Apr 10  2022 znew
I: user script /srv/workspace/pbuilder/2707380/tmp/hooks/D02_print_environment finished
 -> Attempting to satisfy build-dependencies
 -> Creating pbuilder-satisfydepends-dummy package
Package: pbuilder-satisfydepends-dummy
Version: 0.invalid.0
Architecture: amd64
Maintainer: Debian Pbuilder Team <pbuilder-maint@lists.alioth.debian.org>
Description: Dummy package to satisfy dependencies with aptitude - created by pbuilder
 This package was created automatically by pbuilder to satisfy the
 build-dependencies of the package being currently built.
Depends: cython3, debhelper-compat (= 13), dh-python, fluid-soundfont-gm, fontconfig, fonts-freefont-ttf, libfreetype6-dev, libjpeg-dev, libpng-dev, libportmidi-dev, libsdl2-dev, libsdl2-image-dev, libsdl2-mixer-dev, libsdl2-ttf-dev, timgm6mb-soundfont, python3-all-dev, python3-numpy, python3-setuptools, python3-sphinx, sharutils, xauth, xvfb
Conflicts: python3.2-dev (<< 3.2.3-7)
dpkg-deb: building package 'pbuilder-satisfydepends-dummy' in '/tmp/satisfydepends-aptitude/pbuilder-satisfydepends-dummy.deb'.
Selecting previously unselected package pbuilder-satisfydepends-dummy.
(Reading database ... 18148 files and directories currently installed.)
Preparing to unpack .../pbuilder-satisfydepends-dummy.deb ...
Unpacking pbuilder-satisfydepends-dummy (0.invalid.0) ...
dpkg: pbuilder-satisfydepends-dummy: dependency problems, but configuring anyway as you requested:
 pbuilder-satisfydepends-dummy depends on cython3; however:
  Package cython3 is not installed.
 pbuilder-satisfydepends-dummy depends on debhelper-compat (= 13); however:
  Package debhelper-compat is not installed.
 pbuilder-satisfydepends-dummy depends on dh-python; however:
  Package dh-python is not installed.
 pbuilder-satisfydepends-dummy depends on fluid-soundfont-gm; however:
  Package fluid-soundfont-gm is not installed.
 pbuilder-satisfydepends-dummy depends on fontconfig; however:
  Package fontconfig is not installed.
 pbuilder-satisfydepends-dummy depends on fonts-freefont-ttf; however:
  Package fonts-freefont-ttf is not installed.
 pbuilder-satisfydepends-dummy depends on libfreetype6-dev; however:
  Package libfreetype6-dev is not installed.
 pbuilder-satisfydepends-dummy depends on libjpeg-dev; however:
  Package libjpeg-dev is not installed.
 pbuilder-satisfydepends-dummy depends on libpng-dev; however:
  Package libpng-dev is not installed.
 pbuilder-satisfydepends-dummy depends on libportmidi-dev; however:
  Package libportmidi-dev is not installed.
 pbuilder-satisfydepends-dummy depends on libsdl2-dev; however:
  Package libsdl2-dev is not installed.
 pbuilder-satisfydepends-dummy depends on libsdl2-image-dev; however:
  Package libsdl2-image-dev is not installed.
 pbuilder-satisfydepends-dummy depends on libsdl2-mixer-dev; however:
  Package libsdl2-mixer-dev is not installed.
 pbuilder-satisfydepends-dummy depends on libsdl2-ttf-dev; however:
  Package libsdl2-ttf-dev is not installed.
 pbuilder-satisfydepends-dummy depends on timgm6mb-soundfont; however:
  Package timgm6mb-soundfont is not installed.
 pbuilder-satisfydepends-dummy depends on python3-all-dev; however:
  Package python3-all-dev is not installed.
 pbuilder-satisfydepends-dummy depends on python3-numpy; however:
  Package python3-numpy is not installed.
 pbuilder-satisfydepends-dummy depends on python3-setuptools; however:
  Package python3-setuptools is not installed.
 pbuilder-satisfydepends-dummy depends on python3-sphinx; however:
  Package python3-sphinx is not installed.
 pbuilder-satisfydepends-dummy depends on sharutils; however:
  Package sharutils is not installed.
 pbuilder-satisfydepends-dummy depends on xauth; however:
  Package xauth is not installed.
 pbuilder-satisfydepends-dummy depends on xvfb; however:
  Package xvfb is not installed.

Setting up pbuilder-satisfydepends-dummy (0.invalid.0) ...
Reading package lists...
Building dependency tree...
Reading state information...
Initializing package states...
Writing extended state information...
Building tag database...
pbuilder-satisfydepends-dummy is already installed at the requested version (0.invalid.0)
pbuilder-satisfydepends-dummy is already installed at the requested version (0.invalid.0)
The following NEW packages will be installed:
  autoconf{a} automake{a} autopoint{a} autotools-dev{a} bsdextrautils{a} ca-certificates{a} cython3{a} debhelper{a} dh-autoreconf{a} dh-python{a} dh-strip-nondeterminism{a} docutils-common{a} dwz{a} file{a} fluid-soundfont-gm{a} fontconfig{a} fontconfig-config{a} fonts-dejavu-core{a} fonts-freefont-ttf{a} gettext{a} gettext-base{a} gir1.2-freedesktop{a} gir1.2-glib-2.0{a} gir1.2-harfbuzz-0.0{a} gir1.2-ibus-1.0{a} groff-base{a} icu-devtools{a} intltool-debian{a} libarchive-zip-perl{a} libasound2{a} libasound2-data{a} libasound2-dev{a} libasyncns0{a} libblas3{a} libblkid-dev{a} libbrotli-dev{a} libbrotli1{a} libbsd0{a} libdbus-1-3{a} libdbus-1-dev{a} libdebhelper-perl{a} libdecor-0-0{a} libdecor-0-dev{a} libdeflate-dev{a} libdeflate0{a} libdrm-amdgpu1{a} libdrm-common{a} libdrm-dev{a} libdrm-intel1{a} libdrm-nouveau2{a} libdrm-radeon1{a} libdrm2{a} libedit2{a} libegl-dev{a} libegl-mesa0{a} libegl1{a} libelf1{a} libexpat1{a} libexpat1-dev{a} libffi-dev{a} libfile-stripnondeterminism-perl{a} libflac-dev{a} libflac12{a} libfluidsynth-dev{a} libfluidsynth3{a} libfontconfig1{a} libfontenc1{a} libfreetype-dev{a} libfreetype6{a} libfreetype6-dev{a} libgbm-dev{a} libgbm1{a} libgfortran5{a} libgirepository-1.0-1{a} libgl-dev{a} libgl1{a} libgl1-mesa-dri{a} libglapi-mesa{a} libgles-dev{a} libgles1{a} libgles2{a} libglib2.0-0{a} libglib2.0-bin{a} libglib2.0-data{a} libglib2.0-dev{a} libglib2.0-dev-bin{a} libglvnd0{a} libglx-dev{a} libglx-mesa0{a} libglx0{a} libgraphite2-3{a} libgraphite2-dev{a} libharfbuzz-dev{a} libharfbuzz-gobject0{a} libharfbuzz-icu0{a} libharfbuzz-subset0{a} libharfbuzz0b{a} libibus-1.0-5{a} libibus-1.0-dev{a} libice-dev{a} libice6{a} libicu-dev{a} libicu72{a} libinstpatch-1.0-2{a} libinstpatch-dev{a} libjack-dev{a} libjack0{a} libjbig-dev{a} libjbig0{a} libjpeg-dev{a} libjpeg62-turbo{a} libjpeg62-turbo-dev{a} libjs-jquery{a} libjs-sphinxdoc{a} libjs-underscore{a} libjson-perl{a} liblapack3{a} liblerc-dev{a} liblerc4{a} libllvm15{a} liblzma-dev{a} libmagic-mgc{a} libmagic1{a} libmodplug-dev{a} libmodplug1{a} libmount-dev{a} libmp3lame0{a} libmpg123-0{a} libmpg123-dev{a} libncurses-dev{a} libncurses6{a} libogg-dev{a} libogg0{a} libopus-dev{a} libopus0{a} libopusfile-dev{a} libopusfile0{a} libout123-0{a} libpciaccess-dev{a} libpciaccess0{a} libpcre2-16-0{a} libpcre2-32-0{a} libpcre2-dev{a} libpcre2-posix3{a} libpipeline1{a} libpixman-1-0{a} libpkgconf3{a} libpng-dev{a} libpng16-16{a} libportmidi-dev{a} libportmidi0{a} libpthread-stubs0-dev{a} libpulse-dev{a} libpulse-mainloop-glib0{a} libpulse0{a} libpython3-all-dev{a} libpython3-dev{a} libpython3-stdlib{a} libpython3.11{a} libpython3.11-dev{a} libpython3.11-minimal{a} libpython3.11-stdlib{a} libreadline-dev{a} libreadline8{a} libsamplerate0{a} libsamplerate0-dev{a} libsdl2-2.0-0{a} libsdl2-dev{a} libsdl2-image-2.0-0{a} libsdl2-image-dev{a} libsdl2-mixer-2.0-0{a} libsdl2-mixer-dev{a} libsdl2-ttf-2.0-0{a} libsdl2-ttf-dev{a} libselinux1-dev{a} libsensors-config{a} libsensors5{a} libsepol-dev{a} libsm-dev{a} libsm6{a} libsndfile1{a} libsndfile1-dev{a} libsndio-dev{a} libsndio7.0{a} libsub-override-perl{a} libsyn123-0{a} libsystemd-dev{a} libtiff-dev{a} libtiff6{a} libtiffxx6{a} libtool{a} libuchardet0{a} libudev-dev{a} libunwind8{a} libvorbis-dev{a} libvorbis0a{a} libvorbisenc2{a} libvorbisfile3{a} libwayland-bin{a} libwayland-client0{a} libwayland-cursor0{a} libwayland-dev{a} libwayland-egl1{a} libwayland-server0{a} libwebp-dev{a} libwebp7{a} libwebpdemux2{a} libwebpmux3{a} libx11-6{a} libx11-data{a} libx11-dev{a} libx11-xcb1{a} libxau-dev{a} libxau6{a} libxaw7{a} libxcb-dri2-0{a} libxcb-dri3-0{a} libxcb-glx0{a} libxcb-present0{a} libxcb-randr0{a} libxcb-shm0{a} libxcb-sync1{a} libxcb-xfixes0{a} libxcb1{a} libxcb1-dev{a} libxcursor-dev{a} libxcursor1{a} libxdmcp-dev{a} libxdmcp6{a} libxext-dev{a} libxext6{a} libxfixes-dev{a} libxfixes3{a} libxfont2{a} libxi-dev{a} libxi6{a} libxinerama-dev{a} libxinerama1{a} libxkbcommon-dev{a} libxkbcommon0{a} libxkbfile1{a} libxml2{a} libxmu6{a} libxmuu1{a} libxpm4{a} libxrandr-dev{a} libxrandr2{a} libxrender-dev{a} libxrender1{a} libxshmfence1{a} libxss-dev{a} libxss1{a} libxt-dev{a} libxt6{a} libxv-dev{a} libxv1{a} libxxf86vm-dev{a} libxxf86vm1{a} libz3-4{a} libzstd-dev{a} m4{a} man-db{a} media-types{a} openssl{a} pkg-config{a} pkgconf{a} pkgconf-bin{a} po-debconf{a} python-babel-localedata{a} python3{a} python3-alabaster{a} python3-all{a} python3-all-dev{a} python3-babel{a} python3-certifi{a} python3-chardet{a} python3-charset-normalizer{a} python3-dev{a} python3-distutils{a} python3-docutils{a} python3-idna{a} python3-imagesize{a} python3-jinja2{a} python3-lib2to3{a} python3-markupsafe{a} python3-minimal{a} python3-numpy{a} python3-packaging{a} python3-pkg-resources{a} python3-pygments{a} python3-requests{a} python3-roman{a} python3-setuptools{a} python3-six{a} python3-snowballstemmer{a} python3-sphinx{a} python3-tz{a} python3-urllib3{a} python3.11{a} python3.11-dev{a} python3.11-minimal{a} readline-common{a} sensible-utils{a} sgml-base{a} sharutils{a} sphinx-common{a} timgm6mb-soundfont{a} tzdata{a} uuid-dev{a} x11-common{a} x11-xkb-utils{a} x11proto-dev{a} xauth{a} xkb-data{a} xml-core{a} xorg-sgml-doctools{a} xserver-common{a} xtrans-dev{a} xvfb{a} zlib1g-dev{a} 
The following packages are RECOMMENDED but will NOT be installed:
  alsa-topology-conf alsa-ucm-conf curl dbus javascript-common libarchive-cpio-perl libdecor-0-plugin-1-cairo libgpm2 libjson-xs-perl libltdl-dev libmail-sendmail-perl libpaper-utils libpng-tools libssl-dev lynx python3-pil shared-mime-info wget xdg-user-dirs xfonts-base 
0 packages upgraded, 320 newly installed, 0 to remove and 0 not upgraded.
Need to get 283 MB of archives. After unpacking 773 MB will be used.
Writing extended state information...
Get: 1 http://deb.debian.org/debian bookworm/main amd64 libpython3.11-minimal amd64 3.11.2-6 [813 kB]
Get: 2 http://deb.debian.org/debian bookworm/main amd64 libexpat1 amd64 2.5.0-1 [99.3 kB]
Get: 3 http://deb.debian.org/debian bookworm/main amd64 python3.11-minimal amd64 3.11.2-6 [2064 kB]
Get: 4 http://deb.debian.org/debian bookworm/main amd64 python3-minimal amd64 3.11.2-1+b1 [26.3 kB]
Get: 5 http://deb.debian.org/debian bookworm/main amd64 media-types all 10.0.0 [26.1 kB]
Get: 6 http://deb.debian.org/debian bookworm/main amd64 readline-common all 8.2-1.3 [69.0 kB]
Get: 7 http://deb.debian.org/debian bookworm/main amd64 libreadline8 amd64 8.2-1.3 [166 kB]
Get: 8 http://deb.debian.org/debian bookworm/main amd64 libpython3.11-stdlib amd64 3.11.2-6 [1796 kB]
Get: 9 http://deb.debian.org/debian bookworm/main amd64 python3.11 amd64 3.11.2-6 [572 kB]
Get: 10 http://deb.debian.org/debian bookworm/main amd64 libpython3-stdlib amd64 3.11.2-1+b1 [9312 B]
Get: 11 http://deb.debian.org/debian bookworm/main amd64 python3 amd64 3.11.2-1+b1 [26.3 kB]
Get: 12 http://deb.debian.org/debian bookworm/main amd64 sgml-base all 1.31 [15.4 kB]
Get: 13 http://deb.debian.org/debian bookworm/main amd64 tzdata all 2023c-5+deb12u1 [296 kB]
Get: 14 http://deb.debian.org/debian bookworm/main amd64 sensible-utils all 0.0.17+nmu1 [19.0 kB]
Get: 15 http://deb.debian.org/debian bookworm/main amd64 openssl amd64 3.0.11-1~deb12u2 [1419 kB]
Get: 16 http://deb.debian.org/debian bookworm/main amd64 ca-certificates all 20230311 [153 kB]
Get: 17 http://deb.debian.org/debian bookworm/main amd64 libmagic-mgc amd64 1:5.44-3 [305 kB]
Get: 18 http://deb.debian.org/debian bookworm/main amd64 libmagic1 amd64 1:5.44-3 [104 kB]
Get: 19 http://deb.debian.org/debian bookworm/main amd64 file amd64 1:5.44-3 [42.5 kB]
Get: 20 http://deb.debian.org/debian bookworm/main amd64 gettext-base amd64 0.21-12 [160 kB]
Get: 21 http://deb.debian.org/debian bookworm/main amd64 libuchardet0 amd64 0.0.7-1 [67.8 kB]
Get: 22 http://deb.debian.org/debian bookworm/main amd64 groff-base amd64 1.22.4-10 [916 kB]
Get: 23 http://deb.debian.org/debian bookworm/main amd64 bsdextrautils amd64 2.38.1-5+b1 [86.6 kB]
Get: 24 http://deb.debian.org/debian bookworm/main amd64 libpipeline1 amd64 1.5.7-1 [38.5 kB]
Get: 25 http://deb.debian.org/debian bookworm/main amd64 man-db amd64 2.11.2-2 [1386 kB]
Get: 26 http://deb.debian.org/debian bookworm/main amd64 m4 amd64 1.4.19-3 [287 kB]
Get: 27 http://deb.debian.org/debian bookworm/main amd64 autoconf all 2.71-3 [332 kB]
Get: 28 http://deb.debian.org/debian bookworm/main amd64 autotools-dev all 20220109.1 [51.6 kB]
Get: 29 http://deb.debian.org/debian bookworm/main amd64 automake all 1:1.16.5-1.3 [823 kB]
Get: 30 http://deb.debian.org/debian bookworm/main amd64 autopoint all 0.21-12 [495 kB]
Get: 31 http://deb.debian.org/debian bookworm/main amd64 cython3 amd64 0.29.32-2+b1 [1302 kB]
Get: 32 http://deb.debian.org/debian bookworm/main amd64 libdebhelper-perl all 13.11.4 [81.2 kB]
Get: 33 http://deb.debian.org/debian bookworm/main amd64 libtool all 2.4.7-5 [517 kB]
Get: 34 http://deb.debian.org/debian bookworm/main amd64 dh-autoreconf all 20 [17.1 kB]
Get: 35 http://deb.debian.org/debian bookworm/main amd64 libarchive-zip-perl all 1.68-1 [104 kB]
Get: 36 http://deb.debian.org/debian bookworm/main amd64 libsub-override-perl all 0.09-4 [9304 B]
Get: 37 http://deb.debian.org/debian bookworm/main amd64 libfile-stripnondeterminism-perl all 1.13.1-1 [19.4 kB]
Get: 38 http://deb.debian.org/debian bookworm/main amd64 dh-strip-nondeterminism all 1.13.1-1 [8620 B]
Get: 39 http://deb.debian.org/debian bookworm/main amd64 libelf1 amd64 0.188-2.1 [174 kB]
Get: 40 http://deb.debian.org/debian bookworm/main amd64 dwz amd64 0.15-1 [109 kB]
Get: 41 http://deb.debian.org/debian bookworm/main amd64 libicu72 amd64 72.1-3 [9376 kB]
Get: 42 http://deb.debian.org/debian bookworm/main amd64 libxml2 amd64 2.9.14+dfsg-1.3~deb12u1 [687 kB]
Get: 43 http://deb.debian.org/debian bookworm/main amd64 gettext amd64 0.21-12 [1300 kB]
Get: 44 http://deb.debian.org/debian bookworm/main amd64 intltool-debian all 0.35.0+20060710.6 [22.9 kB]
Get: 45 http://deb.debian.org/debian bookworm/main amd64 po-debconf all 1.0.21+nmu1 [248 kB]
Get: 46 http://deb.debian.org/debian bookworm/main amd64 debhelper all 13.11.4 [942 kB]
Get: 47 http://deb.debian.org/debian bookworm/main amd64 python3-lib2to3 all 3.11.2-3 [76.3 kB]
Get: 48 http://deb.debian.org/debian bookworm/main amd64 python3-distutils all 3.11.2-3 [131 kB]
Get: 49 http://deb.debian.org/debian bookworm/main amd64 dh-python all 5.20230130+deb12u1 [104 kB]
Get: 50 http://deb.debian.org/debian bookworm/main amd64 xml-core all 0.18+nmu1 [23.8 kB]
Get: 51 http://deb.debian.org/debian bookworm/main amd64 docutils-common all 0.19+dfsg-6 [127 kB]
Get: 52 http://deb.debian.org/debian bookworm/main amd64 fluid-soundfont-gm all 3.1-5.3 [120 MB]
Get: 53 http://deb.debian.org/debian bookworm/main amd64 libbrotli1 amd64 1.0.9-2+b6 [275 kB]
Get: 54 http://deb.debian.org/debian bookworm/main amd64 libpng16-16 amd64 1.6.39-2 [276 kB]
Get: 55 http://deb.debian.org/debian bookworm/main amd64 libfreetype6 amd64 2.12.1+dfsg-5 [399 kB]
Get: 56 http://deb.debian.org/debian bookworm/main amd64 fonts-dejavu-core all 2.37-6 [1068 kB]
Get: 57 http://deb.debian.org/debian bookworm/main amd64 fonts-freefont-ttf all 20120503-10 [2552 kB]
Get: 58 http://deb.debian.org/debian bookworm/main amd64 fontconfig-config amd64 2.14.1-4 [315 kB]
Get: 59 http://deb.debian.org/debian bookworm/main amd64 libfontconfig1 amd64 2.14.1-4 [386 kB]
Get: 60 http://deb.debian.org/debian bookworm/main amd64 fontconfig amd64 2.14.1-4 [449 kB]
Get: 61 http://deb.debian.org/debian bookworm/main amd64 libglib2.0-0 amd64 2.74.6-2 [1398 kB]
Get: 62 http://deb.debian.org/debian bookworm/main amd64 libgirepository-1.0-1 amd64 1.74.0-3 [101 kB]
Get: 63 http://deb.debian.org/debian bookworm/main amd64 gir1.2-glib-2.0 amd64 1.74.0-3 [159 kB]
Get: 64 http://deb.debian.org/debian bookworm/main amd64 gir1.2-freedesktop amd64 1.74.0-3 [37.2 kB]
Get: 65 http://deb.debian.org/debian bookworm/main amd64 gir1.2-harfbuzz-0.0 amd64 6.0.0+dfsg-3 [1579 kB]
Get: 66 http://deb.debian.org/debian bookworm/main amd64 libibus-1.0-5 amd64 1.5.27-5 [420 kB]
Get: 67 http://deb.debian.org/debian bookworm/main amd64 gir1.2-ibus-1.0 amd64 1.5.27-5 [332 kB]
Get: 68 http://deb.debian.org/debian bookworm/main amd64 icu-devtools amd64 72.1-3 [206 kB]
Get: 69 http://deb.debian.org/debian bookworm/main amd64 libasound2-data all 1.2.8-1 [20.5 kB]
Get: 70 http://deb.debian.org/debian bookworm/main amd64 libasound2 amd64 1.2.8-1+b1 [362 kB]
Get: 71 http://deb.debian.org/debian bookworm/main amd64 libasound2-dev amd64 1.2.8-1+b1 [110 kB]
Get: 72 http://deb.debian.org/debian bookworm/main amd64 libasyncns0 amd64 0.8-6+b3 [12.9 kB]
Get: 73 http://deb.debian.org/debian bookworm/main amd64 libblas3 amd64 3.11.0-2 [149 kB]
Get: 74 http://deb.debian.org/debian bookworm/main amd64 uuid-dev amd64 2.38.1-5+b1 [39.9 kB]
Get: 75 http://deb.debian.org/debian bookworm/main amd64 libblkid-dev amd64 2.38.1-5+b1 [179 kB]
Get: 76 http://deb.debian.org/debian bookworm/main amd64 libbrotli-dev amd64 1.0.9-2+b6 [287 kB]
Get: 77 http://deb.debian.org/debian bookworm/main amd64 libbsd0 amd64 0.11.7-2 [117 kB]
Get: 78 http://deb.debian.org/debian bookworm/main amd64 libdbus-1-3 amd64 1.14.10-1~deb12u1 [201 kB]
Get: 79 http://deb.debian.org/debian bookworm/main amd64 libpkgconf3 amd64 1.8.1-1 [36.1 kB]
Get: 80 http://deb.debian.org/debian bookworm/main amd64 pkgconf-bin amd64 1.8.1-1 [29.5 kB]
Get: 81 http://deb.debian.org/debian bookworm/main amd64 pkgconf amd64 1.8.1-1 [25.9 kB]
Get: 82 http://deb.debian.org/debian bookworm/main amd64 pkg-config amd64 1.8.1-1 [13.7 kB]
Get: 83 http://deb.debian.org/debian bookworm/main amd64 libdbus-1-dev amd64 1.14.10-1~deb12u1 [241 kB]
Get: 84 http://deb.debian.org/debian bookworm/main amd64 libwayland-client0 amd64 1.21.0-1 [28.3 kB]
Get: 85 http://deb.debian.org/debian bookworm/main amd64 libdecor-0-0 amd64 0.1.1-2 [14.6 kB]
Get: 86 http://deb.debian.org/debian bookworm/main amd64 libwayland-server0 amd64 1.21.0-1 [35.9 kB]
Get: 87 http://deb.debian.org/debian bookworm/main amd64 libwayland-cursor0 amd64 1.21.0-1 [14.4 kB]
Get: 88 http://deb.debian.org/debian bookworm/main amd64 libwayland-egl1 amd64 1.21.0-1 [8640 B]
Get: 89 http://deb.debian.org/debian bookworm/main amd64 libwayland-bin amd64 1.21.0-1 [23.6 kB]
Get: 90 http://deb.debian.org/debian bookworm/main amd64 libffi-dev amd64 3.4.4-1 [59.4 kB]
Get: 91 http://deb.debian.org/debian bookworm/main amd64 libwayland-dev amd64 1.21.0-1 [72.5 kB]
Get: 92 http://deb.debian.org/debian bookworm/main amd64 libdecor-0-dev amd64 0.1.1-2 [6864 B]
Get: 93 http://deb.debian.org/debian bookworm/main amd64 libdeflate0 amd64 1.14-1 [61.4 kB]
Get: 94 http://deb.debian.org/debian bookworm/main amd64 libdeflate-dev amd64 1.14-1 [53.3 kB]
Get: 95 http://deb.debian.org/debian bookworm/main amd64 libdrm-common all 2.4.114-1 [7112 B]
Get: 96 http://deb.debian.org/debian bookworm/main amd64 libdrm2 amd64 2.4.114-1+b1 [37.5 kB]
Get: 97 http://deb.debian.org/debian bookworm/main amd64 libdrm-amdgpu1 amd64 2.4.114-1+b1 [20.9 kB]
Get: 98 http://deb.debian.org/debian bookworm/main amd64 libpciaccess0 amd64 0.17-2 [51.4 kB]
Get: 99 http://deb.debian.org/debian bookworm/main amd64 libdrm-intel1 amd64 2.4.114-1+b1 [64.0 kB]
Get: 100 http://deb.debian.org/debian bookworm/main amd64 libdrm-radeon1 amd64 2.4.114-1+b1 [21.8 kB]
Get: 101 http://deb.debian.org/debian bookworm/main amd64 libdrm-nouveau2 amd64 2.4.114-1+b1 [19.1 kB]
Get: 102 http://deb.debian.org/debian bookworm/main amd64 libpciaccess-dev amd64 0.17-2 [54.8 kB]
Get: 103 http://deb.debian.org/debian bookworm/main amd64 libdrm-dev amd64 2.4.114-1+b1 [287 kB]
Get: 104 http://deb.debian.org/debian bookworm/main amd64 libedit2 amd64 3.1-20221030-2 [93.0 kB]
Get: 105 http://deb.debian.org/debian bookworm/main amd64 libglvnd0 amd64 1.6.0-1 [51.8 kB]
Get: 106 http://deb.debian.org/debian bookworm/main amd64 libgbm1 amd64 22.3.6-1+deb12u1 [38.0 kB]
Get: 107 http://deb.debian.org/debian bookworm/main amd64 libglapi-mesa amd64 22.3.6-1+deb12u1 [35.7 kB]
Get: 108 http://deb.debian.org/debian bookworm/main amd64 libxau6 amd64 1:1.0.9-1 [19.7 kB]
Get: 109 http://deb.debian.org/debian bookworm/main amd64 libxdmcp6 amd64 1:1.1.2-3 [26.3 kB]
Get: 110 http://deb.debian.org/debian bookworm/main amd64 libxcb1 amd64 1.15-1 [144 kB]
Get: 111 http://deb.debian.org/debian bookworm/main amd64 libx11-data all 2:1.8.4-2+deb12u2 [292 kB]
Get: 112 http://deb.debian.org/debian bookworm/main amd64 libx11-6 amd64 2:1.8.4-2+deb12u2 [760 kB]
Get: 113 http://deb.debian.org/debian bookworm/main amd64 libx11-xcb1 amd64 2:1.8.4-2+deb12u2 [192 kB]
Get: 114 http://deb.debian.org/debian bookworm/main amd64 libxcb-dri2-0 amd64 1.15-1 [107 kB]
Get: 115 http://deb.debian.org/debian bookworm/main amd64 libxcb-dri3-0 amd64 1.15-1 [107 kB]
Get: 116 http://deb.debian.org/debian bookworm/main amd64 libxcb-present0 amd64 1.15-1 [105 kB]
Get: 117 http://deb.debian.org/debian bookworm/main amd64 libxcb-randr0 amd64 1.15-1 [117 kB]
Get: 118 http://deb.debian.org/debian bookworm/main amd64 libxcb-sync1 amd64 1.15-1 [109 kB]
Get: 119 http://deb.debian.org/debian bookworm/main amd64 libxcb-xfixes0 amd64 1.15-1 [109 kB]
Get: 120 http://deb.debian.org/debian bookworm/main amd64 libxshmfence1 amd64 1.3-1 [8820 B]
Get: 121 http://deb.debian.org/debian bookworm/main amd64 libegl-mesa0 amd64 22.3.6-1+deb12u1 [114 kB]
Get: 122 http://deb.debian.org/debian bookworm/main amd64 libegl1 amd64 1.6.0-1 [33.7 kB]
Get: 123 http://deb.debian.org/debian bookworm/main amd64 libxcb-glx0 amd64 1.15-1 [122 kB]
Get: 124 http://deb.debian.org/debian bookworm/main amd64 libxcb-shm0 amd64 1.15-1 [105 kB]
Get: 125 http://deb.debian.org/debian bookworm/main amd64 libxext6 amd64 2:1.3.4-1+b1 [52.9 kB]
Get: 126 http://deb.debian.org/debian bookworm/main amd64 libxfixes3 amd64 1:6.0.0-2 [22.7 kB]
Get: 127 http://deb.debian.org/debian bookworm/main amd64 libxxf86vm1 amd64 1:1.1.4-1+b2 [20.8 kB]
Get: 128 http://deb.debian.org/debian bookworm/main amd64 libz3-4 amd64 4.8.12-3.1 [7216 kB]
Get: 129 http://deb.debian.org/debian bookworm/main amd64 libllvm15 amd64 1:15.0.6-4+b1 [23.1 MB]
Get: 130 http://deb.debian.org/debian bookworm/main amd64 libsensors-config all 1:3.6.0-7.1 [14.3 kB]
Get: 131 http://deb.debian.org/debian bookworm/main amd64 libsensors5 amd64 1:3.6.0-7.1 [34.2 kB]
Get: 132 http://deb.debian.org/debian bookworm/main amd64 libgl1-mesa-dri amd64 22.3.6-1+deb12u1 [7239 kB]
Get: 133 http://deb.debian.org/debian bookworm/main amd64 libglx-mesa0 amd64 22.3.6-1+deb12u1 [147 kB]
Get: 134 http://deb.debian.org/debian bookworm/main amd64 libglx0 amd64 1.6.0-1 [34.4 kB]
Get: 135 http://deb.debian.org/debian bookworm/main amd64 libgl1 amd64 1.6.0-1 [88.4 kB]
Get: 136 http://deb.debian.org/debian bookworm/main amd64 xorg-sgml-doctools all 1:1.11-1.1 [22.1 kB]
Get: 137 http://deb.debian.org/debian bookworm/main amd64 x11proto-dev all 2022.1-1 [599 kB]
Get: 138 http://deb.debian.org/debian bookworm/main amd64 libxau-dev amd64 1:1.0.9-1 [22.9 kB]
Get: 139 http://deb.debian.org/debian bookworm/main amd64 libxdmcp-dev amd64 1:1.1.2-3 [42.2 kB]
Get: 140 http://deb.debian.org/debian bookworm/main amd64 xtrans-dev all 1.4.0-1 [98.7 kB]
Get: 141 http://deb.debian.org/debian bookworm/main amd64 libpthread-stubs0-dev amd64 0.4-1 [5344 B]
Get: 142 http://deb.debian.org/debian bookworm/main amd64 libxcb1-dev amd64 1.15-1 [181 kB]
Get: 143 http://deb.debian.org/debian bookworm/main amd64 libx11-dev amd64 2:1.8.4-2+deb12u2 [837 kB]
Get: 144 http://deb.debian.org/debian bookworm/main amd64 libglx-dev amd64 1.6.0-1 [15.3 kB]
Get: 145 http://deb.debian.org/debian bookworm/main amd64 libgl-dev amd64 1.6.0-1 [100 kB]
Get: 146 http://deb.debian.org/debian bookworm/main amd64 libegl-dev amd64 1.6.0-1 [19.1 kB]
Get: 147 http://deb.debian.org/debian bookworm/main amd64 libexpat1-dev amd64 2.5.0-1 [150 kB]
Get: 148 http://deb.debian.org/debian bookworm/main amd64 libogg0 amd64 1.3.5-3 [23.4 kB]
Get: 149 http://deb.debian.org/debian bookworm/main amd64 libflac12 amd64 1.4.2+ds-2 [198 kB]
Get: 150 http://deb.debian.org/debian bookworm/main amd64 libogg-dev amd64 1.3.5-3 [200 kB]
Get: 151 http://deb.debian.org/debian bookworm/main amd64 libflac-dev amd64 1.4.2+ds-2 [250 kB]
Get: 152 http://deb.debian.org/debian bookworm/main amd64 libmp3lame0 amd64 3.100-6 [365 kB]
Get: 153 http://deb.debian.org/debian bookworm/main amd64 libmpg123-0 amd64 1.31.2-1 [147 kB]
Get: 154 http://deb.debian.org/debian bookworm/main amd64 libopus0 amd64 1.3.1-3 [195 kB]
Get: 155 http://deb.debian.org/debian bookworm/main amd64 libvorbis0a amd64 1.3.7-1 [93.0 kB]
Get: 156 http://deb.debian.org/debian bookworm/main amd64 libvorbisenc2 amd64 1.3.7-1 [80.6 kB]
Get: 157 http://deb.debian.org/debian bookworm/main amd64 libsndfile1 amd64 1.2.0-1 [196 kB]
Get: 158 http://deb.debian.org/debian bookworm/main amd64 libinstpatch-1.0-2 amd64 1.1.6-1 [259 kB]
Get: 159 http://deb.debian.org/debian bookworm/main amd64 libjack0 amd64 1:0.126.0-2 [96.4 kB]
Get: 160 http://deb.debian.org/debian bookworm/main amd64 libpulse0 amd64 16.1+dfsg1-2+b1 [274 kB]
Get: 161 http://deb.debian.org/debian bookworm/main amd64 libsamplerate0 amd64 0.2.2-3 [952 kB]
Get: 162 http://deb.debian.org/debian bookworm/main amd64 libxrender1 amd64 1:0.9.10-1.1 [33.2 kB]
Get: 163 http://deb.debian.org/debian bookworm/main amd64 libxcursor1 amd64 1:1.2.1-1 [40.9 kB]
Get: 164 http://deb.debian.org/debian bookworm/main amd64 libxi6 amd64 2:1.8-1+b1 [84.2 kB]
Get: 165 http://deb.debian.org/debian bookworm/main amd64 xkb-data all 2.35.1-1 [764 kB]
Get: 166 http://deb.debian.org/debian bookworm/main amd64 libxkbcommon0 amd64 1.5.0-1 [106 kB]
Get: 167 http://deb.debian.org/debian bookworm/main amd64 libxrandr2 amd64 2:1.5.2-2+b1 [39.2 kB]
Get: 168 http://deb.debian.org/debian bookworm/main amd64 x11-common all 1:7.7+23 [252 kB]
Get: 169 http://deb.debian.org/debian bookworm/main amd64 libxss1 amd64 1:1.2.3-1 [17.8 kB]
Get: 170 http://deb.debian.org/debian bookworm/main amd64 libsdl2-2.0-0 amd64 2.26.5+dfsg-1 [629 kB]
Get: 171 http://deb.debian.org/debian bookworm/main amd64 timgm6mb-soundfont all 1.3-5 [5427 kB]
Get: 172 http://deb.debian.org/debian bookworm/main amd64 libfluidsynth3 amd64 2.3.1-2 [241 kB]
Get: 173 http://deb.debian.org/debian bookworm/main amd64 libglib2.0-data all 2.74.6-2 [1207 kB]
Get: 174 http://deb.debian.org/debian bookworm/main amd64 libglib2.0-bin amd64 2.74.6-2 [110 kB]
Get: 175 http://deb.debian.org/debian bookworm/main amd64 libglib2.0-dev-bin amd64 2.74.6-2 [151 kB]
Get: 176 http://deb.debian.org/debian bookworm/main amd64 libsepol-dev amd64 3.4-2.1 [351 kB]
Get: 177 http://deb.debian.org/debian bookworm/main amd64 libpcre2-16-0 amd64 10.42-1 [245 kB]
Get: 178 http://deb.debian.org/debian bookworm/main amd64 libpcre2-32-0 amd64 10.42-1 [234 kB]
Get: 179 http://deb.debian.org/debian bookworm/main amd64 libpcre2-posix3 amd64 10.42-1 [55.4 kB]
Get: 180 http://deb.debian.org/debian bookworm/main amd64 libpcre2-dev amd64 10.42-1 [753 kB]
Get: 181 http://deb.debian.org/debian bookworm/main amd64 libselinux1-dev amd64 3.4-1+b6 [157 kB]
Get: 182 http://deb.debian.org/debian bookworm/main amd64 libmount-dev amd64 2.38.1-5+b1 [22.5 kB]
Get: 183 http://deb.debian.org/debian bookworm/main amd64 zlib1g-dev amd64 1:1.2.13.dfsg-1 [916 kB]
Get: 184 http://deb.debian.org/debian bookworm/main amd64 libglib2.0-dev amd64 2.74.6-2 [1601 kB]
Get: 185 http://deb.debian.org/debian bookworm/main amd64 libout123-0 amd64 1.31.2-1 [28.4 kB]
Get: 186 http://deb.debian.org/debian bookworm/main amd64 libsyn123-0 amd64 1.31.2-1 [86.1 kB]
Get: 187 http://deb.debian.org/debian bookworm/main amd64 libmpg123-dev amd64 1.31.2-1 [57.4 kB]
Get: 188 http://deb.debian.org/debian bookworm/main amd64 libopus-dev amd64 1.3.1-3 [246 kB]
Get: 189 http://deb.debian.org/debian bookworm/main amd64 libvorbisfile3 amd64 1.3.7-1 [26.1 kB]
Get: 190 http://deb.debian.org/debian bookworm/main amd64 libvorbis-dev amd64 1.3.7-1 [327 kB]
Get: 191 http://deb.debian.org/debian bookworm/main amd64 libsndfile1-dev amd64 1.2.0-1 [342 kB]
Get: 192 http://deb.debian.org/debian bookworm/main amd64 libinstpatch-dev amd64 1.1.6-1 [71.6 kB]
Get: 193 http://deb.debian.org/debian bookworm/main amd64 libjack-dev amd64 1:0.126.0-2 [148 kB]
Get: 194 http://deb.debian.org/debian bookworm/main amd64 libpulse-mainloop-glib0 amd64 16.1+dfsg1-2+b1 [27.3 kB]
Get: 195 http://deb.debian.org/debian bookworm/main amd64 libpulse-dev amd64 16.1+dfsg1-2+b1 [89.5 kB]
Get: 196 http://deb.debian.org/debian bookworm/main amd64 libncurses6 amd64 6.4-4 [103 kB]
Get: 197 http://deb.debian.org/debian bookworm/main amd64 libncurses-dev amd64 6.4-4 [349 kB]
Get: 198 http://deb.debian.org/debian bookworm/main amd64 libreadline-dev amd64 8.2-1.3 [151 kB]
Get: 199 http://deb.debian.org/debian bookworm/main amd64 libgbm-dev amd64 22.3.6-1+deb12u1 [18.3 kB]
Get: 200 http://deb.debian.org/debian bookworm/main amd64 libgles1 amd64 1.6.0-1 [11.7 kB]
Get: 201 http://deb.debian.org/debian bookworm/main amd64 libgles2 amd64 1.6.0-1 [16.8 kB]
Get: 202 http://deb.debian.org/debian bookworm/main amd64 libgles-dev amd64 1.6.0-1 [50.4 kB]
Get: 203 http://deb.debian.org/debian bookworm/main amd64 libibus-1.0-dev amd64 1.5.27-5 [449 kB]
Get: 204 http://deb.debian.org/debian bookworm/main amd64 libsamplerate0-dev amd64 0.2.2-3 [62.6 kB]
Get: 205 http://deb.debian.org/debian bookworm/main amd64 libsndio7.0 amd64 1.9.0-0.3+b2 [27.3 kB]
Get: 206 http://deb.debian.org/debian bookworm/main amd64 libsndio-dev amd64 1.9.0-0.3+b2 [19.0 kB]
Get: 207 http://deb.debian.org/debian bookworm/main amd64 libudev-dev amd64 252.19-1~deb12u1 [52.0 kB]
Get: 208 http://deb.debian.org/debian bookworm/main amd64 libxrender-dev amd64 1:0.9.10-1.1 [41.1 kB]
Get: 209 http://deb.debian.org/debian bookworm/main amd64 libxfixes-dev amd64 1:6.0.0-2 [24.7 kB]
Get: 210 http://deb.debian.org/debian bookworm/main amd64 libxcursor-dev amd64 1:1.2.1-1 [51.8 kB]
Get: 211 http://deb.debian.org/debian bookworm/main amd64 libxext-dev amd64 2:1.3.4-1+b1 [107 kB]
Get: 212 http://deb.debian.org/debian bookworm/main amd64 libxi-dev amd64 2:1.8-1+b1 [246 kB]
Get: 213 http://deb.debian.org/debian bookworm/main amd64 libxinerama1 amd64 2:1.1.4-3 [17.8 kB]
Get: 214 http://deb.debian.org/debian bookworm/main amd64 libxinerama-dev amd64 2:1.1.4-3 [20.1 kB]
Get: 215 http://deb.debian.org/debian bookworm/main amd64 libxkbcommon-dev amd64 1.5.0-1 [51.0 kB]
Get: 216 http://deb.debian.org/debian bookworm/main amd64 libxrandr-dev amd64 2:1.5.2-2+b1 [47.1 kB]
Get: 217 http://deb.debian.org/debian bookworm/main amd64 libxss-dev amd64 1:1.2.3-1 [23.5 kB]
Get: 218 http://deb.debian.org/debian bookworm/main amd64 libice6 amd64 2:1.0.10-1 [58.5 kB]
Get: 219 http://deb.debian.org/debian bookworm/main amd64 libsm6 amd64 2:1.2.3-1 [35.1 kB]
Get: 220 http://deb.debian.org/debian bookworm/main amd64 libxt6 amd64 1:1.2.1-1.1 [186 kB]
Get: 221 http://deb.debian.org/debian bookworm/main amd64 libice-dev amd64 2:1.0.10-1 [67.1 kB]
Get: 222 http://deb.debian.org/debian bookworm/main amd64 libsm-dev amd64 2:1.2.3-1 [38.0 kB]
Get: 223 http://deb.debian.org/debian bookworm/main amd64 libxt-dev amd64 1:1.2.1-1.1 [405 kB]
Get: 224 http://deb.debian.org/debian bookworm/main amd64 libxv1 amd64 2:1.0.11-1.1 [24.8 kB]
Get: 225 http://deb.debian.org/debian bookworm/main amd64 libxv-dev amd64 2:1.0.11-1.1 [48.4 kB]
Get: 226 http://deb.debian.org/debian bookworm/main amd64 libxxf86vm-dev amd64 1:1.1.4-1+b2 [25.4 kB]
Get: 227 http://deb.debian.org/debian bookworm/main amd64 libsdl2-dev amd64 2.26.5+dfsg-1 [1050 kB]
Get: 228 http://deb.debian.org/debian bookworm/main amd64 libsystemd-dev amd64 252.19-1~deb12u1 [353 kB]
Get: 229 http://deb.debian.org/debian bookworm/main amd64 libfluidsynth-dev amd64 2.3.1-2 [63.5 kB]
Get: 230 http://deb.debian.org/debian bookworm/main amd64 libfontenc1 amd64 1:1.1.4-1 [24.3 kB]
Get: 231 http://deb.debian.org/debian bookworm/main amd64 libpng-dev amd64 1.6.39-2 [359 kB]
Get: 232 http://deb.debian.org/debian bookworm/main amd64 libfreetype-dev amd64 2.12.1+dfsg-5 [567 kB]
Get: 233 http://deb.debian.org/debian bookworm/main amd64 libfreetype6-dev amd64 2.12.1+dfsg-5 [46.4 kB]
Get: 234 http://deb.debian.org/debian bookworm/main amd64 libgfortran5 amd64 12.2.0-14 [793 kB]
Get: 235 http://deb.debian.org/debian bookworm/main amd64 libgraphite2-3 amd64 1.3.14-1 [81.2 kB]
Get: 236 http://deb.debian.org/debian bookworm/main amd64 libgraphite2-dev amd64 1.3.14-1 [24.0 kB]
Get: 237 http://deb.debian.org/debian bookworm/main amd64 libharfbuzz0b amd64 6.0.0+dfsg-3 [1945 kB]
Get: 238 http://deb.debian.org/debian bookworm/main amd64 libharfbuzz-icu0 amd64 6.0.0+dfsg-3 [1557 kB]
Get: 239 http://deb.debian.org/debian bookworm/main amd64 libharfbuzz-gobject0 amd64 6.0.0+dfsg-3 [1572 kB]
Get: 240 http://deb.debian.org/debian bookworm/main amd64 libharfbuzz-subset0 amd64 6.0.0+dfsg-3 [1931 kB]
Get: 241 http://deb.debian.org/debian bookworm/main amd64 libicu-dev amd64 72.1-3 [10.3 MB]
Get: 242 http://deb.debian.org/debian bookworm/main amd64 libharfbuzz-dev amd64 6.0.0+dfsg-3 [1668 kB]
Get: 243 http://deb.debian.org/debian bookworm/main amd64 libjbig0 amd64 2.1-6.1 [31.7 kB]
Get: 244 http://deb.debian.org/debian bookworm/main amd64 libjbig-dev amd64 2.1-6.1 [31.0 kB]
Get: 245 http://deb.debian.org/debian bookworm/main amd64 libjpeg62-turbo amd64 1:2.1.5-2 [166 kB]
Get: 246 http://deb.debian.org/debian bookworm/main amd64 libjpeg62-turbo-dev amd64 1:2.1.5-2 [290 kB]
Get: 247 http://deb.debian.org/debian bookworm/main amd64 libjpeg-dev amd64 1:2.1.5-2 [71.8 kB]
Get: 248 http://deb.debian.org/debian bookworm/main amd64 libjs-jquery all 3.6.1+dfsg+~3.5.14-1 [326 kB]
Get: 249 http://deb.debian.org/debian bookworm/main amd64 libjs-underscore all 1.13.4~dfsg+~1.11.4-3 [116 kB]
Get: 250 http://deb.debian.org/debian bookworm/main amd64 libjs-sphinxdoc all 5.3.0-4 [130 kB]
Get: 251 http://deb.debian.org/debian bookworm/main amd64 libjson-perl all 4.10000-1 [87.5 kB]
Get: 252 http://deb.debian.org/debian bookworm/main amd64 liblapack3 amd64 3.11.0-2 [2323 kB]
Get: 253 http://deb.debian.org/debian bookworm/main amd64 liblerc4 amd64 4.0.0+ds-2 [170 kB]
Get: 254 http://deb.debian.org/debian bookworm/main amd64 liblerc-dev amd64 4.0.0+ds-2 [175 kB]
Get: 255 http://deb.debian.org/debian bookworm/main amd64 liblzma-dev amd64 5.4.1-0.2 [260 kB]
Get: 256 http://deb.debian.org/debian bookworm/main amd64 libmodplug1 amd64 1:0.8.9.0-3 [164 kB]
Get: 257 http://deb.debian.org/debian bookworm/main amd64 libmodplug-dev amd64 1:0.8.9.0-3 [27.1 kB]
Get: 258 http://deb.debian.org/debian bookworm/main amd64 libopusfile0 amd64 0.12-4 [41.8 kB]
Get: 259 http://deb.debian.org/debian bookworm/main amd64 libopusfile-dev amd64 0.12-4 [62.0 kB]
Get: 260 http://deb.debian.org/debian bookworm/main amd64 libpixman-1-0 amd64 0.42.2-1 [546 kB]
Get: 261 http://deb.debian.org/debian bookworm/main amd64 libportmidi0 amd64 1:217-6.1 [22.6 kB]
Get: 262 http://deb.debian.org/debian bookworm/main amd64 libportmidi-dev amd64 1:217-6.1 [59.0 kB]
Get: 263 http://deb.debian.org/debian bookworm/main amd64 libpython3.11 amd64 3.11.2-6 [1988 kB]
Get: 264 http://deb.debian.org/debian bookworm/main amd64 libpython3.11-dev amd64 3.11.2-6 [4738 kB]
Get: 265 http://deb.debian.org/debian bookworm/main amd64 libpython3-dev amd64 3.11.2-1+b1 [9572 B]
Get: 266 http://deb.debian.org/debian bookworm/main amd64 libpython3-all-dev amd64 3.11.2-1+b1 [1068 B]
Get: 267 http://deb.debian.org/debian bookworm/main amd64 libwebp7 amd64 1.2.4-0.2+deb12u1 [286 kB]
Get: 268 http://deb.debian.org/debian bookworm/main amd64 libtiff6 amd64 4.5.0-6+deb12u1 [316 kB]
Get: 269 http://deb.debian.org/debian bookworm/main amd64 libsdl2-image-2.0-0 amd64 2.6.3+dfsg-1 [63.6 kB]
Get: 270 http://deb.debian.org/debian bookworm/main amd64 libzstd-dev amd64 1.5.4+dfsg2-5 [354 kB]
Get: 271 http://deb.debian.org/debian bookworm/main amd64 libwebpmux3 amd64 1.2.4-0.2+deb12u1 [109 kB]
Get: 272 http://deb.debian.org/debian bookworm/main amd64 libwebpdemux2 amd64 1.2.4-0.2+deb12u1 [99.4 kB]
Get: 273 http://deb.debian.org/debian bookworm/main amd64 libwebp-dev amd64 1.2.4-0.2+deb12u1 [400 kB]
Get: 274 http://deb.debian.org/debian bookworm/main amd64 libtiffxx6 amd64 4.5.0-6+deb12u1 [144 kB]
Get: 275 http://deb.debian.org/debian bookworm/main amd64 libtiff-dev amd64 4.5.0-6+deb12u1 [456 kB]
Get: 276 http://deb.debian.org/debian bookworm/main amd64 libsdl2-image-dev amd64 2.6.3+dfsg-1 [75.9 kB]
Get: 277 http://deb.debian.org/debian bookworm/main amd64 libsdl2-mixer-2.0-0 amd64 2.6.2+dfsg-2 [78.9 kB]
Get: 278 http://deb.debian.org/debian bookworm/main amd64 libsdl2-mixer-dev amd64 2.6.2+dfsg-2 [112 kB]
Get: 279 http://deb.debian.org/debian bookworm/main amd64 libsdl2-ttf-2.0-0 amd64 2.20.1+dfsg-2 [34.8 kB]
Get: 280 http://deb.debian.org/debian bookworm/main amd64 libsdl2-ttf-dev amd64 2.20.1+dfsg-2 [47.8 kB]
Get: 281 http://deb.debian.org/debian bookworm/main amd64 libunwind8 amd64 1.6.2-3 [51.2 kB]
Get: 282 http://deb.debian.org/debian bookworm/main amd64 libxmu6 amd64 2:1.1.3-3 [60.1 kB]
Get: 283 http://deb.debian.org/debian bookworm/main amd64 libxpm4 amd64 1:3.5.12-1.1+deb12u1 [48.6 kB]
Get: 284 http://deb.debian.org/debian bookworm/main amd64 libxaw7 amd64 2:1.0.14-1 [201 kB]
Get: 285 http://deb.debian.org/debian bookworm/main amd64 libxfont2 amd64 1:2.0.6-1 [136 kB]
Get: 286 http://deb.debian.org/debian bookworm/main amd64 libxkbfile1 amd64 1:1.1.0-1 [75.2 kB]
Get: 287 http://deb.debian.org/debian bookworm/main amd64 libxmuu1 amd64 2:1.1.3-3 [23.9 kB]
Get: 288 http://deb.debian.org/debian bookworm/main amd64 python-babel-localedata all 2.10.3-1 [5615 kB]
Get: 289 http://deb.debian.org/debian bookworm/main amd64 python3-alabaster all 0.7.12-1 [20.8 kB]
Get: 290 http://deb.debian.org/debian bookworm/main amd64 python3-all amd64 3.11.2-1+b1 [1056 B]
Get: 291 http://deb.debian.org/debian bookworm/main amd64 python3.11-dev amd64 3.11.2-6 [615 kB]
Get: 292 http://deb.debian.org/debian bookworm/main amd64 python3-dev amd64 3.11.2-1+b1 [26.2 kB]
Get: 293 http://deb.debian.org/debian bookworm/main amd64 python3-all-dev amd64 3.11.2-1+b1 [1072 B]
Get: 294 http://deb.debian.org/debian bookworm/main amd64 python3-pkg-resources all 66.1.1-1 [296 kB]
Get: 295 http://deb.debian.org/debian bookworm/main amd64 python3-tz all 2022.7.1-4 [30.1 kB]
Get: 296 http://deb.debian.org/debian bookworm/main amd64 python3-babel all 2.10.3-1 [103 kB]
Get: 297 http://deb.debian.org/debian bookworm/main amd64 python3-certifi all 2022.9.24-1 [153 kB]
Get: 298 http://deb.debian.org/debian bookworm/main amd64 python3-chardet all 5.1.0+dfsg-2 [110 kB]
Get: 299 http://deb.debian.org/debian bookworm/main amd64 python3-charset-normalizer all 3.0.1-2 [49.3 kB]
Get: 300 http://deb.debian.org/debian bookworm/main amd64 python3-roman all 3.3-3 [9880 B]
Get: 301 http://deb.debian.org/debian bookworm/main amd64 python3-docutils all 0.19+dfsg-6 [382 kB]
Get: 302 http://deb.debian.org/debian bookworm/main amd64 python3-idna all 3.3-1 [39.4 kB]
Get: 303 http://deb.debian.org/debian bookworm/main amd64 python3-imagesize all 1.4.1-1 [6688 B]
Get: 304 http://deb.debian.org/debian bookworm/main amd64 python3-markupsafe amd64 2.1.2-1+b1 [13.2 kB]
Get: 305 http://deb.debian.org/debian bookworm/main amd64 python3-jinja2 all 3.1.2-1 [119 kB]
Get: 306 http://deb.debian.org/debian bookworm/main amd64 python3-numpy amd64 1:1.24.2-1 [5209 kB]
Get: 307 http://deb.debian.org/debian bookworm/main amd64 python3-packaging all 23.0-1 [32.5 kB]
Get: 308 http://deb.debian.org/debian bookworm/main amd64 python3-pygments all 2.14.0+dfsg-1 [783 kB]
Get: 309 http://deb.debian.org/debian bookworm/main amd64 python3-six all 1.16.0-4 [17.5 kB]
Get: 310 http://deb.debian.org/debian bookworm/main amd64 python3-urllib3 all 1.26.12-1 [117 kB]
Get: 311 http://deb.debian.org/debian bookworm/main amd64 python3-requests all 2.28.1+dfsg-1 [67.9 kB]
Get: 312 http://deb.debian.org/debian bookworm/main amd64 python3-setuptools all 66.1.1-1 [521 kB]
Get: 313 http://deb.debian.org/debian bookworm/main amd64 python3-snowballstemmer all 2.2.0-2 [57.8 kB]
Get: 314 http://deb.debian.org/debian bookworm/main amd64 sphinx-common all 5.3.0-4 [653 kB]
Get: 315 http://deb.debian.org/debian bookworm/main amd64 python3-sphinx all 5.3.0-4 [549 kB]
Get: 316 http://deb.debian.org/debian bookworm/main amd64 sharutils amd64 1:4.15.2-9 [262 kB]
Get: 317 http://deb.debian.org/debian bookworm/main amd64 x11-xkb-utils amd64 7.7+7 [165 kB]
Get: 318 http://deb.debian.org/debian bookworm/main amd64 xauth amd64 1:1.1.2-1 [36.0 kB]
Get: 319 http://deb.debian.org/debian bookworm/main amd64 xserver-common all 2:21.1.7-3+deb12u2 [2382 kB]
Get: 320 http://deb.debian.org/debian bookworm/main amd64 xvfb amd64 2:21.1.7-3+deb12u2 [3151 kB]
Fetched 283 MB in 38s (7440 kB/s)
debconf: delaying package configuration, since apt-utils is not installed
Selecting previously unselected package libpython3.11-minimal:amd64.
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Unpacking python3.11-minimal (3.11.2-6) ...
Setting up libpython3.11-minimal:amd64 (3.11.2-6) ...
Setting up libexpat1:amd64 (2.5.0-1) ...
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Selecting previously unselected package python3-minimal.
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Unpacking python3-minimal (3.11.2-1+b1) ...
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Unpacking readline-common (8.2-1.3) ...
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Unpacking libreadline8:amd64 (8.2-1.3) ...
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Unpacking libpython3.11-stdlib:amd64 (3.11.2-6) ...
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Current default time zone: 'Etc/UTC'
Local time is now:      Tue Jan  9 14:08:17 UTC 2024.
Universal Time is now:  Tue Jan  9 14:08:17 UTC 2024.
Run 'dpkg-reconfigure tzdata' if you wish to change it.

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Not building database; man-db/auto-update is not 'true'.
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Setting up python3-babel (2.10.3-1) ...
update-alternatives: using /usr/bin/pybabel-python3 to provide /usr/bin/pybabel (pybabel) in auto mode
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Updating certificates in /etc/ssl/certs...
0 added, 0 removed; done.
Running hooks in /etc/ca-certificates/update.d...
done.
Reading package lists...
Building dependency tree...
Reading state information...
Reading extended state information...
Initializing package states...
Writing extended state information...
Building tag database...
 -> Finished parsing the build-deps
I: Building the package
I: user script /srv/workspace/pbuilder/2707380/tmp/hooks/A99_set_merged_usr starting
Not re-configuring usrmerge for bookworm
I: user script /srv/workspace/pbuilder/2707380/tmp/hooks/A99_set_merged_usr finished
hostname: Name or service not known
I: Running cd /build/reproducible-path/pygame-2.1.2+dfsg/ && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path" HOME="/nonexistent/second-build" dpkg-buildpackage -us -uc -b && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path" HOME="/nonexistent/second-build" dpkg-genchanges -S  > ../pygame_2.1.2+dfsg-5_source.changes
dpkg-buildpackage: info: source package pygame
dpkg-buildpackage: info: source version 2.1.2+dfsg-5
dpkg-buildpackage: info: source distribution unstable
dpkg-buildpackage: info: source changed by Andrius Merkys <merkys@debian.org>
 dpkg-source --before-build .
dpkg-buildpackage: info: host architecture amd64
 debian/rules clean
dh clean --with python3,sphinxdoc --buildsystem=pybuild
   dh_auto_clean -O--buildsystem=pybuild
I: pybuild base:240: python3.11 setup.py clean 


WARNING, No "Setup" File Exists, Running "buildconfig/config.py"
Using UNIX configuration...


Hunting dependencies...
SDL     : found 2.26.5
FONT    : found
IMAGE   : found
MIXER   : found
PNG     : found
JPEG    : found
SCRAP   : found
PORTMIDI: found
PORTTIME: found
FREETYPE: found 24.3.18

If you get compiler errors during install, double-check
the compiler flags in the "Setup" file.

'build/bdist.linux-x86_64' does not exist -- can't clean it
'build/scripts-3.11' does not exist -- can't clean it

Continuing With "setup.py"
   dh_autoreconf_clean -O--buildsystem=pybuild
   dh_clean -O--buildsystem=pybuild
 debian/rules binary
dh binary --with python3,sphinxdoc --buildsystem=pybuild
   dh_update_autotools_config -O--buildsystem=pybuild
   dh_autoreconf -O--buildsystem=pybuild
   dh_auto_configure -O--buildsystem=pybuild
I: pybuild base:240: python3.11 setup.py config 


WARNING, No "Setup" File Exists, Running "buildconfig/config.py"
Using UNIX configuration...


Hunting dependencies...
SDL     : found 2.26.5
FONT    : found
IMAGE   : found
MIXER   : found
PNG     : found
JPEG    : found
SCRAP   : found
PORTMIDI: found
PORTTIME: found
FREETYPE: found 24.3.18

If you get compiler errors during install, double-check
the compiler flags in the "Setup" file.


Continuing With "setup.py"
   dh_auto_build -O--buildsystem=pybuild
I: pybuild base:240: /usr/bin/python3 setup.py build cython
src_c/imageext.c: In function 'image_load_ext':
src_c/imageext.c:119:13: warning: assignment discards 'const' qualifier from pointer target type [-Wdiscarded-qualifiers]
  119 |         ext = find_extension(name);
      |             ^
src_c/imageext.c:108:9: warning: variable 'lock_mutex' set but not used [-Wunused-but-set-variable]
  108 |     int lock_mutex = 0;
      |         ^~~~~~~~~~
src_c/font.c: In function 'font_dealloc':
src_c/font.c:694:29: warning: initialization of 'int **' from incompatible pointer type 'TTF_Font *' {aka 'struct _TTF_Font *'} [-Wincompatible-pointer-types]
  694 |             int **face_pp = font;
      |                             ^~~~
src_c/font.c: At top level:
src_c/font.c:79:1: warning: 'utf_8_needs_UCS_4' defined but not used [-Wunused-function]
   79 | utf_8_needs_UCS_4(const char *str)
      | ^~~~~~~~~~~~~~~~~
src_c/music.c: In function '_get_type_from_hint':
src_c/music.c:305:22: warning: assignment discards 'const' qualifier from pointer target type [-Wdiscarded-qualifiers]
  305 |             namehint = dot + 1;
      |                      ^
In file included from src_c/pygame.h:30,
                 from src_c/music.c:27:
src_c/music.c: In function '_load_music':
src_c/_pygame.h:228:47: warning: returning 'PyObject *' {aka 'struct _object *'} from a function with incompatible return type 'Mix_Music *' {aka 'struct _Mix_Music *'} [-Wincompatible-pointer-types]
  228 | #define RAISE(x, y) (PyErr_SetString((x), (y)), (PyObject *)NULL)
      |                     ~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~
src_c/mixer.h:9:12: note: in expansion of macro 'RAISE'
    9 |     return RAISE(pgExc_SDLError, "mixer not initialized")
      |            ^~~~~
src_c/music.c:377:5: note: in expansion of macro 'MIXER_INIT_CHECK'
  377 |     MIXER_INIT_CHECK();
      |     ^~~~~~~~~~~~~~~~
src_c/SDL_gfx/SDL_gfxPrimitives.c: In function '_aalineColor':
src_c/SDL_gfx/SDL_gfxPrimitives.c:2533:32: warning: variable 'wgtcompmask' set but not used [-Wunused-but-set-variable]
 2533 |         Uint32 erracctmp, wgt, wgtcompmask;
      |                                ^~~~~~~~~~~
src_c/SDL_gfx/SDL_gfxPrimitives.c: In function 'arcColor':
src_c/SDL_gfx/SDL_gfxPrimitives.c:3128:9: warning: multi-line comment [-Wcomment]
 3128 |         //     /|\
      |         ^
src_c/SDL_gfx/SDL_gfxPrimitives.c:3130:9: warning: multi-line comment [-Wcomment]
 3130 |         //   /  |  \
      |         ^
src_c/freetype/ft_render_cb.c: In function '__render_glyph_MONO3':
src_c/freetype/ft_render_cb.c:662:19: warning: variable 'full_color' set but not used [-Wunused-but-set-variable]
  662 |         FT_UInt32 full_color;                                                 \
      |                   ^~~~~~~~~~
src_c/freetype/ft_render_cb.c:807:1: note: in expansion of macro '_CREATE_MONO_RENDER'
  807 | _CREATE_MONO_RENDER(3, GET_PIXEL24(_dst), _SET_PIXEL_24, _BLEND_PIXEL_24)
      | ^~~~~~~~~~~~~~~~~~~
src_c/freetype/ft_wrap.c: In function '_PGFT_SetError':
src_c/freetype/ft_wrap.c:72:44: warning: '__builtin___sprintf_chk' may write a terminating nul past the end of the destination [-Wformat-overflow=]
   72 |         sprintf(ft->_error_msg, "%.*s: %.*s", maxlen - 2, error_msg,
      |                                            ^
In file included from /usr/include/stdio.h:906,
                 from /usr/include/python3.11/Python.h:24,
                 from src_c/freetype/../_pygame.h:35,
                 from src_c/freetype/../pygame.h:30,
                 from src_c/freetype/ft_wrap.c:23:
In function 'sprintf',
    inlined from '_PGFT_SetError' at src_c/freetype/ft_wrap.c:72:9:
/usr/include/x86_64-linux-gnu/bits/stdio2.h:30:10: note: '__builtin___sprintf_chk' output between 3 and 2147484671 bytes into a destination of size 1024
   30 |   return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1,
      |          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   31 |                                   __glibc_objsize (__s), __fmt,
      |                                   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   32 |                                   __va_arg_pack ());
      |                                   ~~~~~~~~~~~~~~~~~
src_c/base.c: In function 'pg_do_segfault':
src_c/base.c:2043:5: warning: array subscript 0 is outside array bounds of 'int[0]' [-Warray-bounds]
 2043 |     *((int *)1) = 45;
      |     ^~~~~~~~~~~
In file included from /usr/include/string.h:535,
                 from /usr/include/python3.11/Python.h:26,
                 from src_c/_pygame.h:35,
                 from src_c/pygame.h:30,
                 from src_c/base.c:25:
In function 'memcpy',
    inlined from 'pg_do_segfault' at src_c/base.c:2044:5:
/usr/include/x86_64-linux-gnu/bits/string_fortified.h:29:10: warning: '__builtin_memcpy' offset [0, 9] is out of the bounds [0, 0] [-Warray-bounds]
   29 |   return __builtin___memcpy_chk (__dest, __src, __len,
      |          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   30 |                                  __glibc_objsize0 (__dest));
      |                                  ~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from /usr/include/python3.11/Python.h:44:
In function 'Py_TYPE',
    inlined from 'pgGetArrayInterface' at src_c/base.c:1195:22,
    inlined from 'pgObject_GetBuffer' at src_c/base.c:1115:21:
/usr/include/python3.11/object.h:133:14: warning: array subscript 'PyObject {aka struct _object}[0]' is partly outside array bounds of 'PyObject[0]' {aka 'struct _object[]'} [-Warray-bounds]
  133 |     return ob->ob_type;
      |            ~~^~~~~~~~~
src_c/base.c: In function 'pgObject_GetBuffer':
src_c/base.c:1010:15: note: object 'dict' of size 8
 1010 |     PyObject *dict = 0;
      |               ^~~~
src_c/display.c: In function 'pg_GetVideoInfo':
src_c/display.c:409: warning: ignoring '#pragma PG_WARN ' [-Wunknown-pragmas]
  409 | #pragma PG_WARN(hardcoding wm_available to 1)
      | 
src_c/display.c:410: warning: ignoring '#pragma PG_WARN ' [-Wunknown-pragmas]
  410 | #pragma PG_WARN(setting available video RAM to 0 KB)
      | 
src_c/display.c: In function 'pg_set_mode':
src_c/display.c:992: warning: ignoring '#pragma PG_WARN ' [-Wunknown-pragmas]
  992 | #pragma PG_WARN(Not setting bpp ?)
      | 
src_c/display.c:993: warning: ignoring '#pragma PG_WARN ' [-Wunknown-pragmas]
  993 | #pragma PG_WARN(Add mode stuff.)
      | 
src_c/display.c:1019:31: warning: comparison of integer expressions of different signedness: 'int' and 'unsigned int' [-Wsign-compare]
 1019 |                         if (x == SDL_WINDOWPOS_UNDEFINED_DISPLAY(display))
      |                               ^~
src_c/display.c:1021:31: warning: comparison of integer expressions of different signedness: 'int' and 'unsigned int' [-Wsign-compare]
 1021 |                         if (y == SDL_WINDOWPOS_UNDEFINED_DISPLAY(display))
      |                               ^~
src_c/display.c: In function 'pg_mode_ok':
src_c/display.c:1417: warning: ignoring '#pragma PG_WARN ' [-Wunknown-pragmas]
 1417 | #pragma PG_WARN(Ignoring most flags)
      | 
src_c/display.c: In function 'pg_list_modes':
src_c/display.c:1471: warning: ignoring '#pragma PG_WARN ' [-Wunknown-pragmas]
 1471 | #pragma PG_WARN(Ignoring flags)
      | 
src_c/display.c:1499:43: warning: comparison of integer expressions of different signedness: 'Uint32' {aka 'unsigned int'} and 'int' [-Wsign-compare]
 1499 |         if (SDL_BITSPERPIXEL(mode.format) != bpp)
      |                                           ^~
src_c/display.c: In function 'pg_update':
src_c/display.c:1618:15: warning: unused variable 'obj' [-Wunused-variable]
 1618 |     PyObject *obj;
      |               ^~~
src_c/display.c: At top level:
src_c/display.c:2568: warning: ignoring '#pragma PG_WARN ' [-Wunknown-pragmas]
 2568 | #pragma PG_WARN(At some point should add GC slot functions.)
      | 
src_c/key.c: In function '_get_keycode_name':
src_c/key.c:690: warning: ignoring '#pragma PG_WARN ' [-Wunknown-pragmas]
  690 | #pragma PG_WARN(Add missing keycode names here ?)
      | 
src_c/alphablit.c: In function 'blit_blend_premultiplied_sse2':
src_c/alphablit.c:1031:53: warning: variable 'multmask_128' set but not used [-Wunused-but-set-variable]
 1031 |     __m128i src1, dst1, sub_dst, mm_alpha, mm_zero, multmask_128, ones_128;
      |                                                     ^~~~~~~~~~~~
src_c/alphablit.c: In function 'alphablit_alpha_sse2_argb_surf_alpha':
src_c/alphablit.c:2282:9: warning: unused variable 'dstbpp' [-Wunused-variable]
 2282 |     int dstbpp = dstfmt->BytesPerPixel;
      |         ^~~~~~
src_c/alphablit.c:2281:9: warning: unused variable 'srcbpp' [-Wunused-variable]
 2281 |     int srcbpp = srcfmt->BytesPerPixel;
      |         ^~~~~~
src_c/alphablit.c: In function 'alphablit_alpha_sse2_argb_no_surf_alpha_opaque_dst':
src_c/alphablit.c:2808:12: warning: unused variable 'src_amask32' [-Wunused-variable]
 2808 |     Uint32 src_amask32 = srcfmt->Amask;
      |            ^~~~~~~~~~~
src_c/alphablit.c:2801:12: warning: unused variable 'src_amask64' [-Wunused-variable]
 2801 |     Uint64 src_amask64 = ((Uint64)srcfmt->Amask << 32) | srcfmt->Amask;
      |            ^~~~~~~~~~~
src_c/alphablit.c:2796:22: warning: unused variable 'dstfmt' [-Wunused-variable]
 2796 |     SDL_PixelFormat *dstfmt = info->dst;
      |                      ^~~~~~
src_c/surface.c: In function 'surf_convert_alpha':
src_c/surface.c:1684: warning: ignoring '#pragma PG_WARN ' [-Wunknown-pragmas]
 1684 | #pragma PG_WARN("srcsurf doesn't actually do anything?")
      | 
src_c/draw.c: In function 'rect':
src_c/draw.c:871:50: warning: unused variable 'ret' [-Wunused-variable]
  871 |     PyObject *points = NULL, *poly_args = NULL, *ret = NULL;
      |                                                  ^~~
src_c/draw.c:871:31: warning: unused variable 'poly_args' [-Wunused-variable]
  871 |     PyObject *points = NULL, *poly_args = NULL, *ret = NULL;
      |                               ^~~~~~~~~
src_c/draw.c:871:15: warning: unused variable 'points' [-Wunused-variable]
  871 |     PyObject *points = NULL, *poly_args = NULL, *ret = NULL;
      |               ^~~~~~
src_c/image.c: In function 'image_load_basic':
src_c/image.c:72:15: warning: unused variable 'oencoded' [-Wunused-variable]
   72 |     PyObject *oencoded;
      |               ^~~~~~~~
src_c/transform.c: In function 'surf_rotate':
src_c/transform.c:630:16: warning: returning 'pgSurfaceObject *' from a function with incompatible return type 'PyObject *' {aka 'struct _object *'} [-Wincompatible-pointer-types]
  630 |         return surfobj;
      |                ^~~~~~~
src_c/_camera.c: In function 'bgr32_to_rgb':
src_c/_camera.c:592:17: warning: value computed is not used [-Wunused-value]
  592 |                 *s++;
      |                 ^~~~
src_c/camera_v4l2.c: In function 'v4l2_process_image':
src_c/camera_v4l2.c:190:29: warning: comparison of integer expressions of different signedness: 'unsigned int' and 'int' [-Wsign-compare]
  190 |             if (buffer_size >= self->size * 3) {
      |                             ^~
src_c/camera_v4l2.c:212:29: warning: comparison of integer expressions of different signedness: 'unsigned int' and 'int' [-Wsign-compare]
  212 |             if (buffer_size >= self->size * 2) {
      |                             ^~
src_c/camera_v4l2.c:234:29: warning: comparison of integer expressions of different signedness: 'unsigned int' and 'int' [-Wsign-compare]
  234 |             if (buffer_size >= self->size * 2) {
      |                             ^~
src_c/camera_v4l2.c:258:29: warning: comparison of integer expressions of different signedness: 'unsigned int' and 'int' [-Wsign-compare]
  258 |             if (buffer_size >= self->size * 2) {
      |                             ^~
src_c/camera_v4l2.c:282:29: warning: comparison of integer expressions of different signedness: 'unsigned int' and 'int' [-Wsign-compare]
  282 |             if (buffer_size >= self->size) {
      |                             ^~
src_c/camera_v4l2.c:308:29: warning: comparison of integer expressions of different signedness: 'unsigned int' and 'int' [-Wsign-compare]
  308 |             if (buffer_size >= (self->size * 3) / 2) {
      |                             ^~
src_c/camera_v4l2.c: In function 'v4l2_query_buffer':
src_c/camera_v4l2.c:342:19: warning: comparison of integer expressions of different signedness: 'int' and 'unsigned int' [-Wsign-compare]
  342 |     for (i = 0; i < self->n_buffers; ++i) {
      |                   ^
Compiling src_c/cython/pygame/pypm.pyx because it changed.
Compiling src_c/cython/pygame/_sprite.pyx because it changed.
Compiling src_c/cython/pygame/_sdl2/video.pyx because it changed.
Compiling src_c/cython/pygame/_sdl2/sdl2.pyx because it changed.
Compiling src_c/cython/pygame/_sdl2/mixer.pyx because it changed.
Compiling src_c/cython/pygame/_sdl2/controller.pyx because it changed.
Compiling src_c/cython/pygame/_sdl2/audio.pyx because it changed.
[1/7] Cythonizing src_c/cython/pygame/pypm.pyx
[2/7] Cythonizing src_c/cython/pygame/_sdl2/video.pyx
[3/7] Cythonizing src_c/cython/pygame/_sdl2/sdl2.pyx
[4/7] Cythonizing src_c/cython/pygame/_sdl2/mixer.pyx
[5/7] Cythonizing src_c/cython/pygame/_sdl2/controller.pyx
[6/7] Cythonizing src_c/cython/pygame/_sdl2/audio.pyx
[7/7] Cythonizing src_c/cython/pygame/_sprite.pyx
   debian/rules override_dh_auto_test
make[1]: Entering directory '/build/reproducible-path/pygame-2.1.2+dfsg'
# Removed from +dfsg, but tests need it:
ln -fs /usr/share/fonts/truetype/dejavu/DejaVuSans.ttf test/fixtures/fonts/test_sans.ttf
# buildds don't provide graphical interfaces or audio/video devices
# to test with, hence some tests won't work properly without:
SDL_VIDEODRIVER=dummy SDL_AUDIODRIVER=disk LC_ALL=C.UTF-8 \
	dh_auto_test -- --system=custom --test-args \
	'/usr/bin/xvfb-run {interpreter} -m pygame.tests.__main__ -v --exclude opengl'
I: pybuild pybuild:307: cp /build/reproducible-path/pygame-2.1.2+dfsg/src_py/pygame_icon.bmp /build/reproducible-path/pygame-2.1.2+dfsg/.pybuild/cpython3_3.11_pygame/build/pygame; cp /usr/share/fonts/truetype/freefont/FreeSansBold.ttf /build/reproducible-path/pygame-2.1.2+dfsg/.pybuild/cpython3_3.11_pygame/build/pygame/freesansbold.ttf; ln -sf /build/reproducible-path/pygame-2.1.2+dfsg/examples/data /build/reproducible-path/pygame-2.1.2+dfsg/.pybuild/cpython3_3.11_pygame/build/pygame/examples; ln -sf /build/reproducible-path/pygame-2.1.2+dfsg/test/fixtures /build/reproducible-path/pygame-2.1.2+dfsg/.pybuild/cpython3_3.11_pygame/build/pygame/tests/
I: pybuild base:240: /usr/bin/xvfb-run python3.11 -m pygame.tests.__main__ -v --exclude opengl
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
pygame 2.1.2 (SDL 2.26.5, Python 3.11.2)
Hello from the pygame community. https://www.pygame.org/contribute.html
skipping pygame.tests.scrap_test (tag 'ignore')
loading pygame.tests.base_test
test_GetView_array_struct (pygame.tests.base_test.BaseModuleTest.test_GetView_array_struct) ... ok
test_PgDict_AsBuffer_PyBUF_flags (pygame.tests.base_test.BaseModuleTest.test_PgDict_AsBuffer_PyBUF_flags) ... ok
test_PgObject_AsBuffer_PyBUF_flags (pygame.tests.base_test.BaseModuleTest.test_PgObject_AsBuffer_PyBUF_flags) ... ok
test_PgObject_GetBuffer_array_interface (pygame.tests.base_test.BaseModuleTest.test_PgObject_GetBuffer_array_interface) ... ok
test_PgObject_GetBuffer_exception (pygame.tests.base_test.BaseModuleTest.test_PgObject_GetBuffer_exception) ... ok
test_bad_format (pygame.tests.base_test.BaseModuleTest.test_bad_format) ... ok
test_get_error (pygame.tests.base_test.BaseModuleTest.test_get_error) ... ok
test_get_init (pygame.tests.base_test.BaseModuleTest.test_get_init) ... ok
test_get_init__after_init (pygame.tests.base_test.BaseModuleTest.test_get_init__after_init) ... ok
test_get_init__after_quit (pygame.tests.base_test.BaseModuleTest.test_get_init__after_quit) ... ok
test_get_sdl_byteorder (pygame.tests.base_test.BaseModuleTest.test_get_sdl_byteorder)
Ensure the SDL byte order is valid ... ok
test_get_sdl_version (pygame.tests.base_test.BaseModuleTest.test_get_sdl_version)
Ensure the SDL version is valid ... ok
test_init (pygame.tests.base_test.BaseModuleTest.test_init)
Ensures init() works properly. ... ok
test_newbuf (pygame.tests.base_test.BaseModuleTest.test_newbuf) ... ok
test_quit__and_init (pygame.tests.base_test.BaseModuleTest.test_quit__and_init) ... ok
test_register_quit (pygame.tests.base_test.BaseModuleTest.test_register_quit)
Ensure that a registered function is called on quit() ... ok
test_set_error (pygame.tests.base_test.BaseModuleTest.test_set_error) ... ok
test_unicode_error (pygame.tests.base_test.BaseModuleTest.test_unicode_error) ... ok

----------------------------------------------------------------------
Ran 18 tests in 1.603s

OK

loading pygame.tests.blit_test
test_BLEND (pygame.tests.blit_test.BlitTest.test_BLEND)
BLEND_ tests. ... ok
test_SRCALPHA (pygame.tests.blit_test.BlitTest.test_SRCALPHA)
SRCALPHA tests. ... ok
test_blits (pygame.tests.blit_test.BlitTest.test_blits) ... ok
test_blits_bad_dest (pygame.tests.blit_test.BlitTest.test_blits_bad_dest) ... ok
test_blits_bad_surf_args (pygame.tests.blit_test.BlitTest.test_blits_bad_surf_args) ... ok
test_blits_not_sequence (pygame.tests.blit_test.BlitTest.test_blits_not_sequence) ... ok
test_blits_wrong_length (pygame.tests.blit_test.BlitTest.test_blits_wrong_length) ... ok

----------------------------------------------------------------------
Ran 7 tests in 0.034s

OK

loading pygame.tests.bufferproxy_test
test_length (pygame.tests.bufferproxy_test.BufferProxyLegacyTest.test_length) ... ok
test_raw (pygame.tests.bufferproxy_test.BufferProxyLegacyTest.test_raw) ... ok
test_write (pygame.tests.bufferproxy_test.BufferProxyLegacyTest.test_write) ... ok
test___array_interface___property (pygame.tests.bufferproxy_test.BufferProxyTest.test___array_interface___property) ... ok
test___array_struct___property (pygame.tests.bufferproxy_test.BufferProxyTest.test___array_struct___property) ... ok
test_after (pygame.tests.bufferproxy_test.BufferProxyTest.test_after) ... ok
test_attribute (pygame.tests.bufferproxy_test.BufferProxyTest.test_attribute) ... ok
test_before (pygame.tests.bufferproxy_test.BufferProxyTest.test_before) ... ok
test_c_api (pygame.tests.bufferproxy_test.BufferProxyTest.test_c_api) ... ok
test_class_name (pygame.tests.bufferproxy_test.BufferProxyTest.test_class_name) ... ok
test_gc (pygame.tests.bufferproxy_test.BufferProxyTest.test_gc)
refcount agnostic check that contained objects are freed ... ok
test_module_name (pygame.tests.bufferproxy_test.BufferProxyTest.test_module_name) ... ok
test_parent_property (pygame.tests.bufferproxy_test.BufferProxyTest.test_parent_property) ... ok
test_repr (pygame.tests.bufferproxy_test.BufferProxyTest.test_repr) ... ok
test_subclassing (pygame.tests.bufferproxy_test.BufferProxyTest.test_subclassing) ... ok
test_weakref (pygame.tests.bufferproxy_test.BufferProxyTest.test_weakref) ... ok

----------------------------------------------------------------------
Ran 16 tests in 1.400s

OK

loading pygame.tests.camera_test

----------------------------------------------------------------------
Ran 0 tests in 0.000s

OK

loading pygame.tests.color_test
test_Color_type_works_for_Surface_get_and_set_colorkey (pygame.tests.color_test.ColorTypeTest.test_Color_type_works_for_Surface_get_and_set_colorkey) ... ok
test_add (pygame.tests.color_test.ColorTypeTest.test_add) ... ok
test_arraystruct (pygame.tests.color_test.ColorTypeTest.test_arraystruct) ... ok
test_case_insensitivity_of_string_args (pygame.tests.color_test.ColorTypeTest.test_case_insensitivity_of_string_args) ... ok
test_cmy__all_elements_within_limits (pygame.tests.color_test.ColorTypeTest.test_cmy__all_elements_within_limits) ... ok
test_cmy__sanity_testing_converted_should_equate_bar_rounding (pygame.tests.color_test.ColorTypeTest.test_cmy__sanity_testing_converted_should_equate_bar_rounding) ... ok
test_cmy__sanity_testing_converted_should_not_raise (pygame.tests.color_test.ColorTypeTest.test_cmy__sanity_testing_converted_should_not_raise) ... ok
test_color (pygame.tests.color_test.ColorTypeTest.test_color)
Ensures Color objects can be created. ... ok
test_color__color_object_arg (pygame.tests.color_test.ColorTypeTest.test_color__color_object_arg)
Ensures Color objects can be created using Color objects. ... ok
test_color__hex_str_arg (pygame.tests.color_test.ColorTypeTest.test_color__hex_str_arg)
Ensures Color objects can be created using hex strings. ... ok
test_color__html_str_arg (pygame.tests.color_test.ColorTypeTest.test_color__html_str_arg)
Ensures Color objects can be created using html strings. ... ok
test_color__int_arg (pygame.tests.color_test.ColorTypeTest.test_color__int_arg)
Ensures Color objects can be created using one int value. ... ok
test_color__int_arg_invalid (pygame.tests.color_test.ColorTypeTest.test_color__int_arg_invalid)
Ensures invalid int values are detected when creating Color objects. ... ok
test_color__name_str_arg (pygame.tests.color_test.ColorTypeTest.test_color__name_str_arg)
Ensures Color objects can be created using str names. ... ok
test_color__name_str_arg_from_colordict (pygame.tests.color_test.ColorTypeTest.test_color__name_str_arg_from_colordict)
Ensures Color objects can be created using str names ... ok
test_color__rgba_int_args (pygame.tests.color_test.ColorTypeTest.test_color__rgba_int_args)
Ensures Color objects can be created using ints. ... ok
test_color__rgba_int_args_invalid_value (pygame.tests.color_test.ColorTypeTest.test_color__rgba_int_args_invalid_value)
Ensures invalid values are detected when creating Color objects. ... ok
test_color__rgba_int_args_invalid_value_without_alpha (pygame.tests.color_test.ColorTypeTest.test_color__rgba_int_args_invalid_value_without_alpha)
Ensures invalid values are detected when creating Color objects ... ok
test_color__rgba_int_args_without_alpha (pygame.tests.color_test.ColorTypeTest.test_color__rgba_int_args_without_alpha)
Ensures Color objects can be created without providing alpha. ... ok
test_color__sequence_arg (pygame.tests.color_test.ColorTypeTest.test_color__sequence_arg)
Ensures Color objects can be created using tuples/lists. ... ok
test_color__sequence_arg_invalid_format (pygame.tests.color_test.ColorTypeTest.test_color__sequence_arg_invalid_format)
Ensures invalid sequences are detected when creating Color objects ... ok
test_color__sequence_arg_invalid_value (pygame.tests.color_test.ColorTypeTest.test_color__sequence_arg_invalid_value)
Ensures invalid sequences are detected when creating Color objects. ... ok
test_color__sequence_arg_invalid_value_without_alpha (pygame.tests.color_test.ColorTypeTest.test_color__sequence_arg_invalid_value_without_alpha)
Ensures invalid sequences are detected when creating Color objects ... ok
test_color__sequence_arg_without_alpha (pygame.tests.color_test.ColorTypeTest.test_color__sequence_arg_without_alpha)
Ensures Color objects can be created using tuples/lists ... ok
test_comparison (pygame.tests.color_test.ColorTypeTest.test_comparison) ... ok
test_correct_gamma__verified_against_python_implementation (pygame.tests.color_test.ColorTypeTest.test_correct_gamma__verified_against_python_implementation)
|tags:slow| ... ok
test_div (pygame.tests.color_test.ColorTypeTest.test_div) ... ok
test_float (pygame.tests.color_test.ColorTypeTest.test_float) ... ok
test_get_item (pygame.tests.color_test.ColorTypeTest.test_get_item) ... ok
test_hex (pygame.tests.color_test.ColorTypeTest.test_hex) ... ok
test_hex_digits (pygame.tests.color_test.ColorTypeTest.test_hex_digits) ... ok
test_hsla__all_elements_within_limits (pygame.tests.color_test.ColorTypeTest.test_hsla__all_elements_within_limits) ... ok
test_hsla__sanity_testing_converted_should_equate_bar_rounding (pygame.tests.color_test.ColorTypeTest.test_hsla__sanity_testing_converted_should_equate_bar_rounding) ... ok
test_hsla__sanity_testing_converted_should_not_raise (pygame.tests.color_test.ColorTypeTest.test_hsla__sanity_testing_converted_should_not_raise) ... ok
test_hsva__all_elements_within_limits (pygame.tests.color_test.ColorTypeTest.test_hsva__all_elements_within_limits) ... ok
test_hsva__sanity_testing_converted_should_equate_bar_rounding (pygame.tests.color_test.ColorTypeTest.test_hsva__sanity_testing_converted_should_equate_bar_rounding) ... ok
test_hsva__sanity_testing_converted_should_not_raise (pygame.tests.color_test.ColorTypeTest.test_hsva__sanity_testing_converted_should_not_raise) ... ok
test_i1i2i3__all_elements_within_limits (pygame.tests.color_test.ColorTypeTest.test_i1i2i3__all_elements_within_limits) ... ok
test_i1i2i3__sanity_testing_converted_should_equate_bar_rounding (pygame.tests.color_test.ColorTypeTest.test_i1i2i3__sanity_testing_converted_should_equate_bar_rounding) ... ok
test_i1i2i3__sanity_testing_converted_should_not_raise (pygame.tests.color_test.ColorTypeTest.test_i1i2i3__sanity_testing_converted_should_not_raise) ... ok
test_ignore_whitespace (pygame.tests.color_test.ColorTypeTest.test_ignore_whitespace) ... ok
test_init (pygame.tests.color_test.ColorTypeTest.test_init) ... ok
test_int (pygame.tests.color_test.ColorTypeTest.test_int) ... ok
test_invalid_html_hex_codes (pygame.tests.color_test.ColorTypeTest.test_invalid_html_hex_codes) ... ok
test_issue_269 (pygame.tests.color_test.ColorTypeTest.test_issue_269)
PyColor OverflowError on HSVA with hue value of 360 ... ok
test_len (pygame.tests.color_test.ColorTypeTest.test_len) ... ok
test_length (pygame.tests.color_test.ColorTypeTest.test_length) ... ok
test_lerp (pygame.tests.color_test.ColorTypeTest.test_lerp) ... ok
test_long (pygame.tests.color_test.ColorTypeTest.test_long) ... ok
test_mod (pygame.tests.color_test.ColorTypeTest.test_mod) ... ok
test_mul (pygame.tests.color_test.ColorTypeTest.test_mul) ... ok
test_new (pygame.tests.color_test.ColorTypeTest.test_new) ... ok
test_newbuf (pygame.tests.color_test.ColorTypeTest.test_newbuf) ... ok
test_normalize (pygame.tests.color_test.ColorTypeTest.test_normalize) ... ok
test_oct (pygame.tests.color_test.ColorTypeTest.test_oct) ... ok
test_pickle (pygame.tests.color_test.ColorTypeTest.test_pickle) ... ok
test_premul_alpha (pygame.tests.color_test.ColorTypeTest.test_premul_alpha) ... ok
test_repr (pygame.tests.color_test.ColorTypeTest.test_repr) ... ok
test_rgba (pygame.tests.color_test.ColorTypeTest.test_rgba) ... ok
test_set_item (pygame.tests.color_test.ColorTypeTest.test_set_item) ... ok
test_slice (pygame.tests.color_test.ColorTypeTest.test_slice) ... ok
test_sub (pygame.tests.color_test.ColorTypeTest.test_sub) ... ok
test_unpack (pygame.tests.color_test.ColorTypeTest.test_unpack) ... ok
test_update (pygame.tests.color_test.ColorTypeTest.test_update) ... ok
test_webstyle (pygame.tests.color_test.ColorTypeTest.test_webstyle) ... ok
test_add (pygame.tests.color_test.SubclassTest.test_add) ... ok
test_correct_gamma (pygame.tests.color_test.SubclassTest.test_correct_gamma) ... ok
test_div (pygame.tests.color_test.SubclassTest.test_div) ... ok
test_inv (pygame.tests.color_test.SubclassTest.test_inv) ... ok
test_mod (pygame.tests.color_test.SubclassTest.test_mod) ... ok
test_mul (pygame.tests.color_test.SubclassTest.test_mul) ... ok
test_sub (pygame.tests.color_test.SubclassTest.test_sub) ... ok

----------------------------------------------------------------------
Ran 72 tests in 1.047s

OK

loading pygame.tests.constants_test
test_k__existence (pygame.tests.constants_test.KConstantsTests.test_k__existence)
Ensures K constants exist. ... ok
test_k__type (pygame.tests.constants_test.KConstantsTests.test_k__type)
Ensures K constants are the correct type. ... ok
test_k__value_overlap (pygame.tests.constants_test.KConstantsTests.test_k__value_overlap)
Ensures no unexpected K constant values overlap. ... ok
test_kmod__bitwise_overlap (pygame.tests.constants_test.KmodConstantsTests.test_kmod__bitwise_overlap)
Ensures certain KMOD constants have overlapping bits. ... ok
test_kmod__existence (pygame.tests.constants_test.KmodConstantsTests.test_kmod__existence)
Ensures KMOD constants exist. ... ok
test_kmod__no_bitwise_overlap (pygame.tests.constants_test.KmodConstantsTests.test_kmod__no_bitwise_overlap)
Ensures certain KMOD constants have no overlapping bits. ... ok
test_kmod__type (pygame.tests.constants_test.KmodConstantsTests.test_kmod__type)
Ensures KMOD constants are the correct type. ... ok
test_kmod__value_overlap (pygame.tests.constants_test.KmodConstantsTests.test_kmod__value_overlap)
Ensures no unexpected KMOD constant values overlap. ... ok
test_kscan__existence (pygame.tests.constants_test.KscanConstantsTests.test_kscan__existence)
Ensures KSCAN constants exist. ... ok
test_kscan__type (pygame.tests.constants_test.KscanConstantsTests.test_kscan__type)
Ensures KSCAN constants are the correct type. ... ok
test_kscan__value_overlap (pygame.tests.constants_test.KscanConstantsTests.test_kscan__value_overlap)
Ensures no unexpected KSCAN constant values overlap. ... ok

----------------------------------------------------------------------
Ran 11 tests in 0.002s

OK

loading pygame.tests.controller_test
test_get_count (pygame.tests.controller_test.ControllerModuleTest.test_get_count) ... ok
test_get_eventstate (pygame.tests.controller_test.ControllerModuleTest.test_get_eventstate) ... ok
test_get_init (pygame.tests.controller_test.ControllerModuleTest.test_get_init) ... ok
test_init (pygame.tests.controller_test.ControllerModuleTest.test_init) ... ok
test_init__multiple (pygame.tests.controller_test.ControllerModuleTest.test_init__multiple) ... ok
test_is_controller (pygame.tests.controller_test.ControllerModuleTest.test_is_controller) ... ok
test_name_forindex (pygame.tests.controller_test.ControllerModuleTest.test_name_forindex) ... ok
test_quit (pygame.tests.controller_test.ControllerModuleTest.test_quit) ... ok
test_quit__multiple (pygame.tests.controller_test.ControllerModuleTest.test_quit__multiple) ... ok
test__auto_init (pygame.tests.controller_test.ControllerTypeTest.test__auto_init) ... skipped 'No controller connected'
test_as_joystick (pygame.tests.controller_test.ControllerTypeTest.test_as_joystick) ... skipped 'No controller connected'
test_construction (pygame.tests.controller_test.ControllerTypeTest.test_construction) ... skipped 'No controller connected'
test_from_joystick (pygame.tests.controller_test.ControllerTypeTest.test_from_joystick) ... skipped 'No controller connected'
test_get_init (pygame.tests.controller_test.ControllerTypeTest.test_get_init) ... skipped 'No controller connected'
test_get_mapping (pygame.tests.controller_test.ControllerTypeTest.test_get_mapping) ... skipped 'No controller connected'
test_set_mapping (pygame.tests.controller_test.ControllerTypeTest.test_set_mapping) ... skipped 'No controller connected'

----------------------------------------------------------------------
Ran 16 tests in 3.136s

OK (skipped=7)

loading pygame.tests.cursors_test
test_Cursor (pygame.tests.cursors_test.CursorsModuleTest.test_Cursor)
Ensure that the cursor object parses information properly ... ok
test_compile (pygame.tests.cursors_test.CursorsModuleTest.test_compile) ... ok
test_load_xbm (pygame.tests.cursors_test.CursorsModuleTest.test_load_xbm) ... ok

----------------------------------------------------------------------
Ran 3 tests in 0.265s

OK

loading pygame.tests.display_test
test_Info (pygame.tests.display_test.DisplayModuleTest.test_Info) ... ok
test_caption_unicode (pygame.tests.display_test.DisplayModuleTest.test_caption_unicode) ... ok
test_flip (pygame.tests.display_test.DisplayModuleTest.test_flip) ... ok
test_get_active (pygame.tests.display_test.DisplayModuleTest.test_get_active)
Test the get_active function ... ok
test_get_active_iconify (pygame.tests.display_test.DisplayModuleTest.test_get_active_iconify)
Test the get_active function after an iconify ... skipped 'requires the SDL_VIDEODRIVER to be a non dummy value'
test_get_caption (pygame.tests.display_test.DisplayModuleTest.test_get_caption) ... ok
test_get_driver (pygame.tests.display_test.DisplayModuleTest.test_get_driver) ... ok
test_get_init (pygame.tests.display_test.DisplayModuleTest.test_get_init)
Ensures the module's initialization state can be retrieved. ... ok
test_get_num_displays (pygame.tests.display_test.DisplayModuleTest.test_get_num_displays) ... ok
test_get_surface (pygame.tests.display_test.DisplayModuleTest.test_get_surface)
Ensures get_surface gets the current display surface. ... skipped 'SDL2 issues'
test_get_surface__mode_not_set (pygame.tests.display_test.DisplayModuleTest.test_get_surface__mode_not_set)
Ensures get_surface handles the display mode not being set. ... ok
test_get_wm_info (pygame.tests.display_test.DisplayModuleTest.test_get_wm_info) ... ok
test_gl_get_attribute (pygame.tests.display_test.DisplayModuleTest.test_gl_get_attribute) ... skipped 'OpenGL requires a non-"dummy" SDL_VIDEODRIVER'
test_iconify (pygame.tests.display_test.DisplayModuleTest.test_iconify) ... skipped 'iconify is only supported on some video drivers/platforms'
test_init (pygame.tests.display_test.DisplayModuleTest.test_init)
Ensures the module is initialized after init called. ... ok
test_init__multiple (pygame.tests.display_test.DisplayModuleTest.test_init__multiple)
Ensures the module is initialized after multiple init calls. ... ok
test_list_modes (pygame.tests.display_test.DisplayModuleTest.test_list_modes) ... ok
test_mode_ok (pygame.tests.display_test.DisplayModuleTest.test_mode_ok) ... ok
test_mode_ok_fullscreen (pygame.tests.display_test.DisplayModuleTest.test_mode_ok_fullscreen) ... ok
test_mode_ok_scaled (pygame.tests.display_test.DisplayModuleTest.test_mode_ok_scaled) ... ok
test_quit (pygame.tests.display_test.DisplayModuleTest.test_quit)
Ensures the module is not initialized after quit called. ... ok
test_quit__multiple (pygame.tests.display_test.DisplayModuleTest.test_quit__multiple)
Ensures the module is not initialized after multiple quit calls. ... ok
test_screensaver_support (pygame.tests.display_test.DisplayModuleTest.test_screensaver_support) ... ok
test_set_caption (pygame.tests.display_test.DisplayModuleTest.test_set_caption) ... ok
test_set_gamma (pygame.tests.display_test.DisplayModuleTest.test_set_gamma) ... skipped 'Needs a not dummy videodriver'
test_set_gamma__tuple (pygame.tests.display_test.DisplayModuleTest.test_set_gamma__tuple) ... skipped 'Needs a not dummy videodriver'
test_set_gamma_ramp (pygame.tests.display_test.DisplayModuleTest.test_set_gamma_ramp) ... ok
test_set_mode_kwargs (pygame.tests.display_test.DisplayModuleTest.test_set_mode_kwargs) ... ok
test_set_mode_scaled (pygame.tests.display_test.DisplayModuleTest.test_set_mode_scaled) ... ok
test_set_mode_unscaled (pygame.tests.display_test.DisplayModuleTest.test_set_mode_unscaled)
Ensures a window created with SCALED can become smaller. ... ok
test_set_mode_vector2 (pygame.tests.display_test.DisplayModuleTest.test_set_mode_vector2) ... ok
test_set_palette (pygame.tests.display_test.DisplayModuleTest.test_set_palette) ... skipped 'set_palette() not supported in SDL2'
test_toggle_fullscreen (pygame.tests.display_test.DisplayModuleTest.test_toggle_fullscreen)
Test for toggle fullscreen ... skipped 'requires the SDL_VIDEODRIVER to be non dummy'
test_update_args (pygame.tests.display_test.DisplayUpdateTest.test_update_args)
updates the display using the args as a rect. ... ok
test_update_incorrect_args (pygame.tests.display_test.DisplayUpdateTest.test_update_incorrect_args)
raises a ValueError when inputs are wrong. ... ok
test_update_negative (pygame.tests.display_test.DisplayUpdateTest.test_update_negative)
takes rects with negative values. ... ok
test_update_no_args (pygame.tests.display_test.DisplayUpdateTest.test_update_no_args)
does NOT update the display. ... ok
test_update_no_init (pygame.tests.display_test.DisplayUpdateTest.test_update_no_init)
raises a pygame.error. ... ok
test_update_none (pygame.tests.display_test.DisplayUpdateTest.test_update_none)
does NOT update the display. ... ok
test_update_none_skipped (pygame.tests.display_test.DisplayUpdateTest.test_update_none_skipped)
None is skipped inside sequences. ... ok
test_update_sequence (pygame.tests.display_test.DisplayUpdateTest.test_update_sequence)
only updates the part of the display given by the rects. ... ok
test_x11_set_mode_crash_gh1654 (pygame.tests.display_test.X11CrashTest.test_x11_set_mode_crash_gh1654) ... ok

----------------------------------------------------------------------
Ran 42 tests in 6.932s

OK (skipped=8)

loading pygame.tests.docs_test
test_doc_import_works (pygame.tests.docs_test.DocsIncludedTest.test_doc_import_works) ... ok
test_docs_command (pygame.tests.docs_test.DocsIncludedTest.test_docs_command) ... skipped 'Docs not required for local builds'
test_docs_included (pygame.tests.docs_test.DocsIncludedTest.test_docs_included) ... skipped 'Docs not required for local builds'

----------------------------------------------------------------------
Ran 3 tests in 0.022s

OK (skipped=2)

loading pygame.tests.draw_test
test_aaline__arg_invalid_types (pygame.tests.draw_test.DrawAALineTest.test_aaline__arg_invalid_types)
Ensures draw aaline detects invalid arg types. ... ok
test_aaline__args (pygame.tests.draw_test.DrawAALineTest.test_aaline__args)
Ensures draw aaline accepts the correct args. ... ok
test_aaline__args_and_kwargs (pygame.tests.draw_test.DrawAALineTest.test_aaline__args_and_kwargs)
Ensures draw aaline accepts a combination of args/kwargs ... ok
test_aaline__args_missing (pygame.tests.draw_test.DrawAALineTest.test_aaline__args_missing)
Ensures draw aaline detects any missing required args. ... ok
test_aaline__args_without_blend (pygame.tests.draw_test.DrawAALineTest.test_aaline__args_without_blend)
Ensures draw aaline accepts the args without a blend. ... ok
test_aaline__blend_warning (pygame.tests.draw_test.DrawAALineTest.test_aaline__blend_warning)
From pygame 2, blend=False should raise DeprecationWarning. ... ok
test_aaline__bounding_rect (pygame.tests.draw_test.DrawAALineTest.test_aaline__bounding_rect)
Ensures draw aaline returns the correct bounding rect. ... ok
test_aaline__color (pygame.tests.draw_test.DrawAALineTest.test_aaline__color)
Tests if the aaline drawn is the correct color. ... ok
test_aaline__gaps (pygame.tests.draw_test.DrawAALineTest.test_aaline__gaps)
Tests if the aaline drawn contains any gaps. ... ok
test_aaline__invalid_color_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__invalid_color_formats)
Ensures draw aaline handles invalid color formats correctly. ... ok
test_aaline__invalid_end_pos_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__invalid_end_pos_formats)
Ensures draw aaline handles invalid end_pos formats correctly. ... ok
test_aaline__invalid_start_pos_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__invalid_start_pos_formats)
Ensures draw aaline handles invalid start_pos formats correctly. ... ok
test_aaline__kwarg_invalid_name (pygame.tests.draw_test.DrawAALineTest.test_aaline__kwarg_invalid_name)
Ensures draw aaline detects invalid kwarg names. ... ok
test_aaline__kwarg_invalid_types (pygame.tests.draw_test.DrawAALineTest.test_aaline__kwarg_invalid_types)
Ensures draw aaline detects invalid kwarg types. ... ok
test_aaline__kwargs (pygame.tests.draw_test.DrawAALineTest.test_aaline__kwargs)
Ensures draw aaline accepts the correct kwargs ... ok
test_aaline__kwargs_missing (pygame.tests.draw_test.DrawAALineTest.test_aaline__kwargs_missing)
Ensures draw aaline detects any missing required kwargs. ... ok
test_aaline__kwargs_order_independent (pygame.tests.draw_test.DrawAALineTest.test_aaline__kwargs_order_independent)
Ensures draw aaline's kwargs are not order dependent. ... ok
test_aaline__surface_clip (pygame.tests.draw_test.DrawAALineTest.test_aaline__surface_clip)
Ensures draw aaline respects a surface's clip area. ... ok
test_aaline__valid_blend_values (pygame.tests.draw_test.DrawAALineTest.test_aaline__valid_blend_values)
Ensures draw aaline accepts different blend values. ... ok
test_aaline__valid_color_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__valid_color_formats)
Ensures draw aaline accepts different color formats. ... ok
test_aaline__valid_end_pos_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__valid_end_pos_formats)
Ensures draw aaline accepts different end_pos formats. ... ok
test_aaline__valid_start_pos_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__valid_start_pos_formats)
Ensures draw aaline accepts different start_pos formats. ... ok
test_aaline_endianness (pygame.tests.draw_test.DrawAALineTest.test_aaline_endianness)
test color component order ... ok
test_anti_aliasing_at_and_outside_the_border (pygame.tests.draw_test.DrawAALineTest.test_anti_aliasing_at_and_outside_the_border)
Ensures antialiasing works correct at a surface's borders. ... ok
test_anti_aliasing_float_coordinates (pygame.tests.draw_test.DrawAALineTest.test_anti_aliasing_float_coordinates)
Float coordinates should be blended smoothly. ... ok
test_short_line_anti_aliasing (pygame.tests.draw_test.DrawAALineTest.test_short_line_anti_aliasing) ... ok
test_short_non_antialiased_lines (pygame.tests.draw_test.DrawAALineTest.test_short_non_antialiased_lines)
test very short not anti aliased lines in all directions. ... ok
test_aalines__arg_invalid_types (pygame.tests.draw_test.DrawAALinesTest.test_aalines__arg_invalid_types)
Ensures draw aalines detects invalid arg types. ... ok
test_aalines__args (pygame.tests.draw_test.DrawAALinesTest.test_aalines__args)
Ensures draw aalines accepts the correct args. ... ok
test_aalines__args_and_kwargs (pygame.tests.draw_test.DrawAALinesTest.test_aalines__args_and_kwargs)
Ensures draw aalines accepts a combination of args/kwargs ... ok
test_aalines__args_missing (pygame.tests.draw_test.DrawAALinesTest.test_aalines__args_missing)
Ensures draw aalines detects any missing required args. ... ok
test_aalines__args_without_blend (pygame.tests.draw_test.DrawAALinesTest.test_aalines__args_without_blend)
Ensures draw aalines accepts the args without a blend. ... ok
test_aalines__blend_warning (pygame.tests.draw_test.DrawAALinesTest.test_aalines__blend_warning)
From pygame 2, blend=False should raise DeprecationWarning. ... ok
test_aalines__bounding_rect (pygame.tests.draw_test.DrawAALinesTest.test_aalines__bounding_rect)
Ensures draw aalines returns the correct bounding rect. ... ok
test_aalines__color (pygame.tests.draw_test.DrawAALinesTest.test_aalines__color)
Tests if the aalines drawn are the correct color. ... ok
test_aalines__gaps (pygame.tests.draw_test.DrawAALinesTest.test_aalines__gaps)
Tests if the aalines drawn contain any gaps. ... ok
test_aalines__invalid_color_formats (pygame.tests.draw_test.DrawAALinesTest.test_aalines__invalid_color_formats)
Ensures draw aalines handles invalid color formats correctly. ... ok
test_aalines__invalid_points_formats (pygame.tests.draw_test.DrawAALinesTest.test_aalines__invalid_points_formats)
Ensures draw aalines handles invalid points formats correctly. ... ok
test_aalines__invalid_points_values (pygame.tests.draw_test.DrawAALinesTest.test_aalines__invalid_points_values)
Ensures draw aalines handles invalid points values correctly. ... ok
test_aalines__kwarg_invalid_name (pygame.tests.draw_test.DrawAALinesTest.test_aalines__kwarg_invalid_name)
Ensures draw aalines detects invalid kwarg names. ... ok
test_aalines__kwarg_invalid_types (pygame.tests.draw_test.DrawAALinesTest.test_aalines__kwarg_invalid_types)
Ensures draw aalines detects invalid kwarg types. ... ok
test_aalines__kwargs (pygame.tests.draw_test.DrawAALinesTest.test_aalines__kwargs)
Ensures draw aalines accepts the correct kwargs ... ok
test_aalines__kwargs_missing (pygame.tests.draw_test.DrawAALinesTest.test_aalines__kwargs_missing)
Ensures draw aalines detects any missing required kwargs. ... ok
test_aalines__kwargs_order_independent (pygame.tests.draw_test.DrawAALinesTest.test_aalines__kwargs_order_independent)
Ensures draw aalines's kwargs are not order dependent. ... ok
test_aalines__surface_clip (pygame.tests.draw_test.DrawAALinesTest.test_aalines__surface_clip)
Ensures draw aalines respects a surface's clip area. ... ok
test_aalines__valid_blend_values (pygame.tests.draw_test.DrawAALinesTest.test_aalines__valid_blend_values)
Ensures draw aalines accepts different blend values. ... ok
test_aalines__valid_closed_values (pygame.tests.draw_test.DrawAALinesTest.test_aalines__valid_closed_values)
Ensures draw aalines accepts different closed values. ... ok
test_aalines__valid_color_formats (pygame.tests.draw_test.DrawAALinesTest.test_aalines__valid_color_formats)
Ensures draw aalines accepts different color formats. ... ok
test_aalines__valid_points_format (pygame.tests.draw_test.DrawAALinesTest.test_aalines__valid_points_format)
Ensures draw aalines accepts different points formats. ... ok
test_arc__arg_invalid_types (pygame.tests.draw_test.DrawArcTest.test_arc__arg_invalid_types)
Ensures draw arc detects invalid arg types. ... ok
test_arc__args (pygame.tests.draw_test.DrawArcTest.test_arc__args)
Ensures draw arc accepts the correct args. ... ok
test_arc__args_and_kwargs (pygame.tests.draw_test.DrawArcTest.test_arc__args_and_kwargs)
Ensures draw arc accepts a combination of args/kwargs ... ok
test_arc__args_missing (pygame.tests.draw_test.DrawArcTest.test_arc__args_missing)
Ensures draw arc detects any missing required args. ... ok
test_arc__args_with_negative_width (pygame.tests.draw_test.DrawArcTest.test_arc__args_with_negative_width)
Ensures draw arc accepts the args with negative width. ... ok
test_arc__args_with_width_gt_radius (pygame.tests.draw_test.DrawArcTest.test_arc__args_with_width_gt_radius)
Ensures draw arc accepts the args with ... ok
test_arc__args_without_width (pygame.tests.draw_test.DrawArcTest.test_arc__args_without_width)
Ensures draw arc accepts the args without a width. ... ok
test_arc__bounding_rect (pygame.tests.draw_test.DrawArcTest.test_arc__bounding_rect)
Ensures draw arc returns the correct bounding rect. ... ok
test_arc__invalid_color_formats (pygame.tests.draw_test.DrawArcTest.test_arc__invalid_color_formats)
Ensures draw arc handles invalid color formats correctly. ... ok
test_arc__kwarg_invalid_name (pygame.tests.draw_test.DrawArcTest.test_arc__kwarg_invalid_name)
Ensures draw arc detects invalid kwarg names. ... ok
test_arc__kwarg_invalid_types (pygame.tests.draw_test.DrawArcTest.test_arc__kwarg_invalid_types)
Ensures draw arc detects invalid kwarg types. ... ok
test_arc__kwargs (pygame.tests.draw_test.DrawArcTest.test_arc__kwargs)
Ensures draw arc accepts the correct kwargs ... ok
test_arc__kwargs_missing (pygame.tests.draw_test.DrawArcTest.test_arc__kwargs_missing)
Ensures draw arc detects any missing required kwargs. ... ok
test_arc__kwargs_order_independent (pygame.tests.draw_test.DrawArcTest.test_arc__kwargs_order_independent)
Ensures draw arc's kwargs are not order dependent. ... ok
test_arc__surface_clip (pygame.tests.draw_test.DrawArcTest.test_arc__surface_clip)
Ensures draw arc respects a surface's clip area. ... ok
test_arc__valid_color_formats (pygame.tests.draw_test.DrawArcTest.test_arc__valid_color_formats)
Ensures draw arc accepts different color formats. ... ok
test_arc__valid_rect_formats (pygame.tests.draw_test.DrawArcTest.test_arc__valid_rect_formats)
Ensures draw arc accepts different rect formats. ... ok
test_arc__valid_start_angle_values (pygame.tests.draw_test.DrawArcTest.test_arc__valid_start_angle_values)
Ensures draw arc accepts different start_angle values. ... ok
test_arc__valid_stop_angle_values (pygame.tests.draw_test.DrawArcTest.test_arc__valid_stop_angle_values)
Ensures draw arc accepts different stop_angle values. ... ok
test_arc__valid_width_values (pygame.tests.draw_test.DrawArcTest.test_arc__valid_width_values)
Ensures draw arc accepts different width values. ... ok
test_circle__arg_invalid_types (pygame.tests.draw_test.DrawCircleTest.test_circle__arg_invalid_types)
Ensures draw circle detects invalid arg types. ... ok
test_circle__args (pygame.tests.draw_test.DrawCircleTest.test_circle__args)
Ensures draw circle accepts the correct args. ... ok
test_circle__args_and_kwargs (pygame.tests.draw_test.DrawCircleTest.test_circle__args_and_kwargs)
Ensures draw circle accepts a combination of args/kwargs ... ok
test_circle__args_missing (pygame.tests.draw_test.DrawCircleTest.test_circle__args_missing)
Ensures draw circle detects any missing required args. ... ok
test_circle__args_with_negative_width (pygame.tests.draw_test.DrawCircleTest.test_circle__args_with_negative_width)
Ensures draw circle accepts the args with negative width. ... ok
test_circle__args_with_width_gt_radius (pygame.tests.draw_test.DrawCircleTest.test_circle__args_with_width_gt_radius)
Ensures draw circle accepts the args with width > radius. ... ok
test_circle__args_without_width (pygame.tests.draw_test.DrawCircleTest.test_circle__args_without_width)
Ensures draw circle accepts the args without a width and ... ok
test_circle__bounding_rect (pygame.tests.draw_test.DrawCircleTest.test_circle__bounding_rect)
Ensures draw circle returns the correct bounding rect. ... ok
test_circle__diameter (pygame.tests.draw_test.DrawCircleTest.test_circle__diameter)
Ensures draw circle is twice size of radius high and wide. ... ok
test_circle__floats (pygame.tests.draw_test.DrawCircleTest.test_circle__floats)
Ensure that floats are accepted. ... ok
test_circle__invalid_color_formats (pygame.tests.draw_test.DrawCircleTest.test_circle__invalid_color_formats)
Ensures draw circle handles invalid color formats correctly. ... ok
test_circle__kwarg_invalid_name (pygame.tests.draw_test.DrawCircleTest.test_circle__kwarg_invalid_name)
Ensures draw circle detects invalid kwarg names. ... ok
test_circle__kwarg_invalid_types (pygame.tests.draw_test.DrawCircleTest.test_circle__kwarg_invalid_types)
Ensures draw circle detects invalid kwarg types. ... ok
test_circle__kwargs (pygame.tests.draw_test.DrawCircleTest.test_circle__kwargs)
Ensures draw circle accepts the correct kwargs ... ok
test_circle__kwargs_missing (pygame.tests.draw_test.DrawCircleTest.test_circle__kwargs_missing)
Ensures draw circle detects any missing required kwargs. ... ok
test_circle__kwargs_order_independent (pygame.tests.draw_test.DrawCircleTest.test_circle__kwargs_order_independent)
Ensures draw circle's kwargs are not order dependent. ... ok
test_circle__surface_clip (pygame.tests.draw_test.DrawCircleTest.test_circle__surface_clip)
Ensures draw circle respects a surface's clip area. ... ok
test_circle__valid_center_formats (pygame.tests.draw_test.DrawCircleTest.test_circle__valid_center_formats)
Ensures draw circle accepts different center formats. ... ok
test_circle__valid_color_formats (pygame.tests.draw_test.DrawCircleTest.test_circle__valid_color_formats)
Ensures draw circle accepts different color formats. ... ok
test_circle__valid_radius_values (pygame.tests.draw_test.DrawCircleTest.test_circle__valid_radius_values)
Ensures draw circle accepts different radius values. ... ok
test_circle__valid_width_values (pygame.tests.draw_test.DrawCircleTest.test_circle__valid_width_values)
Ensures draw circle accepts different width values. ... ok
test_circle_negative_radius (pygame.tests.draw_test.DrawCircleTest.test_circle_negative_radius)
Ensures negative radius circles return zero sized bounding rect. ... ok
test_circle_shape (pygame.tests.draw_test.DrawCircleTest.test_circle_shape)
Ensures there are no holes in the circle, and no overdrawing. ... ok
test_circle_zero_radius (pygame.tests.draw_test.DrawCircleTest.test_circle_zero_radius)
Ensures zero radius circles does not draw a center pixel. ... ok
test_ellipse (pygame.tests.draw_test.DrawEllipseTest.test_ellipse)
Tests ellipses of differing sizes on surfaces of differing sizes. ... ok
test_ellipse__1_pixel_height (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__1_pixel_height)
Ensures an ellipse with a height of 1 is drawn correctly. ... ok
test_ellipse__1_pixel_height_spanning_surface (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__1_pixel_height_spanning_surface)
Ensures an ellipse with a height of 1 is drawn correctly ... ok
test_ellipse__1_pixel_width (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__1_pixel_width)
Ensures an ellipse with a width of 1 is drawn correctly. ... ok
test_ellipse__1_pixel_width_and_height (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__1_pixel_width_and_height)
Ensures an ellipse with a width and height of 1 is drawn correctly. ... ok
test_ellipse__1_pixel_width_spanning_surface (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__1_pixel_width_spanning_surface)
Ensures an ellipse with a width of 1 is drawn correctly ... ok
test_ellipse__arg_invalid_types (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__arg_invalid_types)
Ensures draw ellipse detects invalid arg types. ... ok
test_ellipse__args (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args)
Ensures draw ellipse accepts the correct args. ... ok
test_ellipse__args_and_kwargs (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args_and_kwargs)
Ensures draw ellipse accepts a combination of args/kwargs ... ok
test_ellipse__args_missing (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args_missing)
Ensures draw ellipse detects any missing required args. ... ok
test_ellipse__args_with_negative_width (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args_with_negative_width)
Ensures draw ellipse accepts the args with negative width. ... ok
test_ellipse__args_with_width_gt_radius (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args_with_width_gt_radius)
Ensures draw ellipse accepts the args with ... ok
test_ellipse__args_without_width (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args_without_width)
Ensures draw ellipse accepts the args without a width. ... ok
test_ellipse__big_ellipse (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__big_ellipse)
Test for big ellipse that could overflow in algorithm ... ok
test_ellipse__bounding_rect (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__bounding_rect)
Ensures draw ellipse returns the correct bounding rect. ... ok
test_ellipse__invalid_color_formats (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__invalid_color_formats)
Ensures draw ellipse handles invalid color formats correctly. ... ok
test_ellipse__kwarg_invalid_name (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__kwarg_invalid_name)
Ensures draw ellipse detects invalid kwarg names. ... ok
test_ellipse__kwarg_invalid_types (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__kwarg_invalid_types)
Ensures draw ellipse detects invalid kwarg types. ... ok
test_ellipse__kwargs (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__kwargs)
Ensures draw ellipse accepts the correct kwargs ... ok
test_ellipse__kwargs_missing (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__kwargs_missing)
Ensures draw ellipse detects any missing required kwargs. ... ok
test_ellipse__kwargs_order_independent (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__kwargs_order_independent)
Ensures draw ellipse's kwargs are not order dependent. ... ok
test_ellipse__max_width (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__max_width)
Ensures an ellipse with max width (and greater) is drawn correctly. ... ok
test_ellipse__no_holes (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__no_holes) ... ok
test_ellipse__surface_clip (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__surface_clip)
Ensures draw ellipse respects a surface's clip area. ... ok
test_ellipse__thick_line (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__thick_line)
Ensures a thick lined ellipse is drawn correctly. ... ok
test_ellipse__valid_color_formats (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__valid_color_formats)
Ensures draw ellipse accepts different color formats. ... ok
test_ellipse__valid_rect_formats (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__valid_rect_formats)
Ensures draw ellipse accepts different rect formats. ... ok
test_ellipse__valid_width_values (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__valid_width_values)
Ensures draw ellipse accepts different width values. ... ok
test_line (pygame.tests.draw_test.DrawLineTest.test_line) ... ok
test_line__arg_invalid_types (pygame.tests.draw_test.DrawLineTest.test_line__arg_invalid_types)
Ensures draw line detects invalid arg types. ... ok
test_line__args (pygame.tests.draw_test.DrawLineTest.test_line__args)
Ensures draw line accepts the correct args. ... ok
test_line__args_and_kwargs (pygame.tests.draw_test.DrawLineTest.test_line__args_and_kwargs)
Ensures draw line accepts a combination of args/kwargs ... ok
test_line__args_missing (pygame.tests.draw_test.DrawLineTest.test_line__args_missing)
Ensures draw line detects any missing required args. ... ok
test_line__args_without_width (pygame.tests.draw_test.DrawLineTest.test_line__args_without_width)
Ensures draw line accepts the args without a width. ... ok
test_line__bounding_rect (pygame.tests.draw_test.DrawLineTest.test_line__bounding_rect)
Ensures draw line returns the correct bounding rect. ... ok
test_line__color (pygame.tests.draw_test.DrawLineTest.test_line__color)
Tests if the line drawn is the correct color. ... ok
test_line__color_with_thickness (pygame.tests.draw_test.DrawLineTest.test_line__color_with_thickness)
Ensures a thick line is drawn using the correct color. ... ok
test_line__gaps (pygame.tests.draw_test.DrawLineTest.test_line__gaps)
Tests if the line drawn contains any gaps. ... ok
test_line__gaps_with_thickness (pygame.tests.draw_test.DrawLineTest.test_line__gaps_with_thickness)
Ensures a thick line is drawn without any gaps. ... ok
test_line__invalid_color_formats (pygame.tests.draw_test.DrawLineTest.test_line__invalid_color_formats)
Ensures draw line handles invalid color formats correctly. ... ok
test_line__invalid_end_pos_formats (pygame.tests.draw_test.DrawLineTest.test_line__invalid_end_pos_formats)
Ensures draw line handles invalid end_pos formats correctly. ... ok
test_line__invalid_start_pos_formats (pygame.tests.draw_test.DrawLineTest.test_line__invalid_start_pos_formats)
Ensures draw line handles invalid start_pos formats correctly. ... ok
test_line__kwarg_invalid_name (pygame.tests.draw_test.DrawLineTest.test_line__kwarg_invalid_name)
Ensures draw line detects invalid kwarg names. ... ok
test_line__kwarg_invalid_types (pygame.tests.draw_test.DrawLineTest.test_line__kwarg_invalid_types)
Ensures draw line detects invalid kwarg types. ... ok
test_line__kwargs (pygame.tests.draw_test.DrawLineTest.test_line__kwargs)
Ensures draw line accepts the correct kwargs ... ok
test_line__kwargs_missing (pygame.tests.draw_test.DrawLineTest.test_line__kwargs_missing)
Ensures draw line detects any missing required kwargs. ... ok
test_line__kwargs_order_independent (pygame.tests.draw_test.DrawLineTest.test_line__kwargs_order_independent)
Ensures draw line's kwargs are not order dependent. ... ok
test_line__surface_clip (pygame.tests.draw_test.DrawLineTest.test_line__surface_clip)
Ensures draw line respects a surface's clip area. ... ok
test_line__valid_color_formats (pygame.tests.draw_test.DrawLineTest.test_line__valid_color_formats)
Ensures draw line accepts different color formats. ... ok
test_line__valid_end_pos_formats (pygame.tests.draw_test.DrawLineTest.test_line__valid_end_pos_formats)
Ensures draw line accepts different end_pos formats. ... ok
test_line__valid_start_pos_formats (pygame.tests.draw_test.DrawLineTest.test_line__valid_start_pos_formats)
Ensures draw line accepts different start_pos formats. ... ok
test_line__valid_width_values (pygame.tests.draw_test.DrawLineTest.test_line__valid_width_values)
Ensures draw line accepts different width values. ... ok
test_line_endianness (pygame.tests.draw_test.DrawLineTest.test_line_endianness)
test color component order ... ok
test_line_for_gaps (pygame.tests.draw_test.DrawLineTest.test_line_for_gaps) ... ok
test_lines__arg_invalid_types (pygame.tests.draw_test.DrawLinesTest.test_lines__arg_invalid_types)
Ensures draw lines detects invalid arg types. ... ok
test_lines__args (pygame.tests.draw_test.DrawLinesTest.test_lines__args)
Ensures draw lines accepts the correct args. ... ok
test_lines__args_and_kwargs (pygame.tests.draw_test.DrawLinesTest.test_lines__args_and_kwargs)
Ensures draw lines accepts a combination of args/kwargs ... ok
test_lines__args_missing (pygame.tests.draw_test.DrawLinesTest.test_lines__args_missing)
Ensures draw lines detects any missing required args. ... ok
test_lines__args_without_width (pygame.tests.draw_test.DrawLinesTest.test_lines__args_without_width)
Ensures draw lines accepts the args without a width. ... ok
test_lines__bounding_rect (pygame.tests.draw_test.DrawLinesTest.test_lines__bounding_rect)
Ensures draw lines returns the correct bounding rect. ... ok
test_lines__color (pygame.tests.draw_test.DrawLinesTest.test_lines__color)
Tests if the lines drawn are the correct color. ... ok
test_lines__color_with_thickness (pygame.tests.draw_test.DrawLinesTest.test_lines__color_with_thickness)
Ensures thick lines are drawn using the correct color. ... ok
test_lines__gaps (pygame.tests.draw_test.DrawLinesTest.test_lines__gaps)
Tests if the lines drawn contain any gaps. ... ok
test_lines__gaps_with_thickness (pygame.tests.draw_test.DrawLinesTest.test_lines__gaps_with_thickness)
Ensures thick lines are drawn without any gaps. ... ok
test_lines__invalid_color_formats (pygame.tests.draw_test.DrawLinesTest.test_lines__invalid_color_formats)
Ensures draw lines handles invalid color formats correctly. ... ok
test_lines__invalid_points_formats (pygame.tests.draw_test.DrawLinesTest.test_lines__invalid_points_formats)
Ensures draw lines handles invalid points formats correctly. ... ok
test_lines__invalid_points_values (pygame.tests.draw_test.DrawLinesTest.test_lines__invalid_points_values)
Ensures draw lines handles invalid points values correctly. ... ok
test_lines__kwarg_invalid_name (pygame.tests.draw_test.DrawLinesTest.test_lines__kwarg_invalid_name)
Ensures draw lines detects invalid kwarg names. ... ok
test_lines__kwarg_invalid_types (pygame.tests.draw_test.DrawLinesTest.test_lines__kwarg_invalid_types)
Ensures draw lines detects invalid kwarg types. ... ok
test_lines__kwargs (pygame.tests.draw_test.DrawLinesTest.test_lines__kwargs)
Ensures draw lines accepts the correct kwargs ... ok
test_lines__kwargs_missing (pygame.tests.draw_test.DrawLinesTest.test_lines__kwargs_missing)
Ensures draw lines detects any missing required kwargs. ... ok
test_lines__kwargs_order_independent (pygame.tests.draw_test.DrawLinesTest.test_lines__kwargs_order_independent)
Ensures draw lines's kwargs are not order dependent. ... ok
test_lines__surface_clip (pygame.tests.draw_test.DrawLinesTest.test_lines__surface_clip)
Ensures draw lines respects a surface's clip area. ... ok
test_lines__valid_closed_values (pygame.tests.draw_test.DrawLinesTest.test_lines__valid_closed_values)
Ensures draw lines accepts different closed values. ... ok
test_lines__valid_color_formats (pygame.tests.draw_test.DrawLinesTest.test_lines__valid_color_formats)
Ensures draw lines accepts different color formats. ... ok
test_lines__valid_points_format (pygame.tests.draw_test.DrawLinesTest.test_lines__valid_points_format)
Ensures draw lines accepts different points formats. ... ok
test_lines__valid_width_values (pygame.tests.draw_test.DrawLinesTest.test_lines__valid_width_values)
Ensures draw lines accepts different width values. ... ok
test_color_validation (pygame.tests.draw_test.DrawModuleTest.test_color_validation) ... ok
test_path_data_validation (pygame.tests.draw_test.DrawModuleTest.test_path_data_validation)
Test validation of multi-point drawing methods. ... ok
test_1_pixel_high_or_wide_shapes (pygame.tests.draw_test.DrawPolygonTest.test_1_pixel_high_or_wide_shapes) ... ok
test_draw_diamond (pygame.tests.draw_test.DrawPolygonTest.test_draw_diamond) ... ok
test_draw_square (pygame.tests.draw_test.DrawPolygonTest.test_draw_square) ... ok
test_draw_symetric_cross (pygame.tests.draw_test.DrawPolygonTest.test_draw_symetric_cross)
non-regression on issue #234 : x and y where handled inconsistently. ... ok
test_illumine_shape (pygame.tests.draw_test.DrawPolygonTest.test_illumine_shape)
non-regression on issue #313 ... ok
test_invalid_points (pygame.tests.draw_test.DrawPolygonTest.test_invalid_points) ... ok
test_polygon__arg_invalid_types (pygame.tests.draw_test.DrawPolygonTest.test_polygon__arg_invalid_types)
Ensures draw polygon detects invalid arg types. ... ok
test_polygon__args (pygame.tests.draw_test.DrawPolygonTest.test_polygon__args)
Ensures draw polygon accepts the correct args. ... ok
test_polygon__args_and_kwargs (pygame.tests.draw_test.DrawPolygonTest.test_polygon__args_and_kwargs)
Ensures draw polygon accepts a combination of args/kwargs ... ok
test_polygon__args_missing (pygame.tests.draw_test.DrawPolygonTest.test_polygon__args_missing)
Ensures draw polygon detects any missing required args. ... ok
test_polygon__args_without_width (pygame.tests.draw_test.DrawPolygonTest.test_polygon__args_without_width)
Ensures draw polygon accepts the args without a width. ... ok
test_polygon__bounding_rect (pygame.tests.draw_test.DrawPolygonTest.test_polygon__bounding_rect)
Ensures draw polygon returns the correct bounding rect. ... ok
test_polygon__invalid_color_formats (pygame.tests.draw_test.DrawPolygonTest.test_polygon__invalid_color_formats)
Ensures draw polygon handles invalid color formats correctly. ... ok
test_polygon__invalid_points_formats (pygame.tests.draw_test.DrawPolygonTest.test_polygon__invalid_points_formats)
Ensures draw polygon handles invalid points formats correctly. ... ok
test_polygon__invalid_points_values (pygame.tests.draw_test.DrawPolygonTest.test_polygon__invalid_points_values)
Ensures draw polygon handles invalid points values correctly. ... ok
test_polygon__kwarg_invalid_name (pygame.tests.draw_test.DrawPolygonTest.test_polygon__kwarg_invalid_name)
Ensures draw polygon detects invalid kwarg names. ... ok
test_polygon__kwarg_invalid_types (pygame.tests.draw_test.DrawPolygonTest.test_polygon__kwarg_invalid_types)
Ensures draw polygon detects invalid kwarg types. ... ok
test_polygon__kwargs (pygame.tests.draw_test.DrawPolygonTest.test_polygon__kwargs)
Ensures draw polygon accepts the correct kwargs ... ok
test_polygon__kwargs_missing (pygame.tests.draw_test.DrawPolygonTest.test_polygon__kwargs_missing)
Ensures draw polygon detects any missing required kwargs. ... ok
test_polygon__kwargs_order_independent (pygame.tests.draw_test.DrawPolygonTest.test_polygon__kwargs_order_independent)
Ensures draw polygon's kwargs are not order dependent. ... ok
test_polygon__surface_clip (pygame.tests.draw_test.DrawPolygonTest.test_polygon__surface_clip)
Ensures draw polygon respects a surface's clip area. ... ok
test_polygon__valid_color_formats (pygame.tests.draw_test.DrawPolygonTest.test_polygon__valid_color_formats)
Ensures draw polygon accepts different color formats. ... ok
test_polygon__valid_points_format (pygame.tests.draw_test.DrawPolygonTest.test_polygon__valid_points_format)
Ensures draw polygon accepts different points formats. ... ok
test_polygon__valid_width_values (pygame.tests.draw_test.DrawPolygonTest.test_polygon__valid_width_values)
Ensures draw polygon accepts different width values. ... ok
test_rect__arg_invalid_types (pygame.tests.draw_test.DrawRectTest.test_rect__arg_invalid_types)
Ensures draw rect detects invalid arg types. ... ok
test_rect__args (pygame.tests.draw_test.DrawRectTest.test_rect__args)
Ensures draw rect accepts the correct args. ... ok
test_rect__args_and_kwargs (pygame.tests.draw_test.DrawRectTest.test_rect__args_and_kwargs)
Ensures draw rect accepts a combination of args/kwargs ... ok
test_rect__args_missing (pygame.tests.draw_test.DrawRectTest.test_rect__args_missing)
Ensures draw rect detects any missing required args. ... ok
test_rect__args_without_width (pygame.tests.draw_test.DrawRectTest.test_rect__args_without_width)
Ensures draw rect accepts the args without a width and borders. ... ok
test_rect__bounding_rect (pygame.tests.draw_test.DrawRectTest.test_rect__bounding_rect)
Ensures draw rect returns the correct bounding rect. ... ok
test_rect__draw_line_width (pygame.tests.draw_test.DrawRectTest.test_rect__draw_line_width) ... ok
test_rect__fill (pygame.tests.draw_test.DrawRectTest.test_rect__fill) ... ok
test_rect__invalid_color_formats (pygame.tests.draw_test.DrawRectTest.test_rect__invalid_color_formats)
Ensures draw rect handles invalid color formats correctly. ... ok
test_rect__invalid_rect_formats (pygame.tests.draw_test.DrawRectTest.test_rect__invalid_rect_formats)
Ensures draw rect handles invalid rect formats correctly. ... ok
test_rect__kwarg_invalid_name (pygame.tests.draw_test.DrawRectTest.test_rect__kwarg_invalid_name)
Ensures draw rect detects invalid kwarg names. ... ok
test_rect__kwarg_invalid_types (pygame.tests.draw_test.DrawRectTest.test_rect__kwarg_invalid_types)
Ensures draw rect detects invalid kwarg types. ... ok
test_rect__kwargs (pygame.tests.draw_test.DrawRectTest.test_rect__kwargs)
Ensures draw rect accepts the correct kwargs ... ok
test_rect__kwargs_missing (pygame.tests.draw_test.DrawRectTest.test_rect__kwargs_missing)
Ensures draw rect detects any missing required kwargs. ... ok
test_rect__kwargs_order_independent (pygame.tests.draw_test.DrawRectTest.test_rect__kwargs_order_independent)
Ensures draw rect's kwargs are not order dependent. ... ok
test_rect__one_pixel_lines (pygame.tests.draw_test.DrawRectTest.test_rect__one_pixel_lines) ... ok
test_rect__surface_clip (pygame.tests.draw_test.DrawRectTest.test_rect__surface_clip)
Ensures draw rect respects a surface's clip area. ... ok
test_rect__valid_color_formats (pygame.tests.draw_test.DrawRectTest.test_rect__valid_color_formats)
Ensures draw rect accepts different color formats. ... ok
test_rect__valid_rect_formats (pygame.tests.draw_test.DrawRectTest.test_rect__valid_rect_formats)
Ensures draw rect accepts different rect formats. ... ok
test_rect__valid_width_values (pygame.tests.draw_test.DrawRectTest.test_rect__valid_width_values)
Ensures draw rect accepts different width values. ... ok

----------------------------------------------------------------------
Ran 216 tests in 42.586s

OK
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].

loading pygame.tests.event_test
test_custom_type (pygame.tests.event_test.EventCustomTypeTest.test_custom_type) ... ok
test_custom_type__end_boundary (pygame.tests.event_test.EventCustomTypeTest.test_custom_type__end_boundary)
Ensure custom_type() raises error when no more custom types. ... ok
test_custom_type__reset (pygame.tests.event_test.EventCustomTypeTest.test_custom_type__reset)
Ensure custom events get 'deregistered' by quit(). ... ok
test_clear (pygame.tests.event_test.EventModuleArgsTest.test_clear) ... ok
test_get (pygame.tests.event_test.EventModuleArgsTest.test_get) ... ok
test_peek (pygame.tests.event_test.EventModuleArgsTest.test_peek) ... ok
test_clear (pygame.tests.event_test.EventModuleTest.test_clear)
Ensure clear() removes all the events on the queue. ... ok
test_clear__empty_queue (pygame.tests.event_test.EventModuleTest.test_clear__empty_queue)
Ensure clear() works correctly on an empty queue. ... ok
test_clear__event_sequence (pygame.tests.event_test.EventModuleTest.test_clear__event_sequence)
Ensure a sequence of event types can be cleared from the queue. ... ok
test_event_attribute (pygame.tests.event_test.EventModuleTest.test_event_attribute) ... ok
test_event_equality (pygame.tests.event_test.EventModuleTest.test_event_equality)
Ensure an events can be compared correctly. ... ok
test_event_name (pygame.tests.event_test.EventModuleTest.test_event_name)
Ensure event_name() returns the correct event name. ... ok
test_event_name__userevent_boundary (pygame.tests.event_test.EventModuleTest.test_event_name__userevent_boundary)
Ensures event_name() does not return 'UserEvent' for events ... ok
test_event_name__userevent_range (pygame.tests.event_test.EventModuleTest.test_event_name__userevent_range)
Ensures event_name() returns the correct name for user events. ... ok
test_event_numevents (pygame.tests.event_test.EventModuleTest.test_event_numevents)
Ensures NUMEVENTS does not exceed the maximum SDL number of events. ... ok
test_get (pygame.tests.event_test.EventModuleTest.test_get)
Ensure get() retrieves all the events on the queue. ... ok
test_get__empty_queue (pygame.tests.event_test.EventModuleTest.test_get__empty_queue)
Ensure get() works correctly on an empty queue. ... ok
test_get__event_sequence (pygame.tests.event_test.EventModuleTest.test_get__event_sequence)
Ensure get() can handle a sequence of event types. ... ok
test_get_blocked (pygame.tests.event_test.EventModuleTest.test_get_blocked)
Ensure an event's blocked state can be retrieved. ... ok
test_get_blocked__event_sequence (pygame.tests.event_test.EventModuleTest.test_get_blocked__event_sequence)
Ensure get_blocked() can handle a sequence of event types. ... ok
test_get_exclude (pygame.tests.event_test.EventModuleTest.test_get_exclude) ... ok
test_get_exclude_throw (pygame.tests.event_test.EventModuleTest.test_get_exclude_throw) ... ok
test_get_grab (pygame.tests.event_test.EventModuleTest.test_get_grab)
Ensure get_grab() works as expected ... skipped 'flaky test, and broken on 2.0.18 windows'
test_get_type (pygame.tests.event_test.EventModuleTest.test_get_type) ... ok
test_peek (pygame.tests.event_test.EventModuleTest.test_peek)
Ensure queued events can be peeked at. ... ok
test_peek__empty_queue (pygame.tests.event_test.EventModuleTest.test_peek__empty_queue)
Ensure peek() works correctly on an empty queue. ... ok
test_peek__event_sequence (pygame.tests.event_test.EventModuleTest.test_peek__event_sequence)
Ensure peek() can handle a sequence of event types. ... ok
test_poll (pygame.tests.event_test.EventModuleTest.test_poll)
Ensure poll() works as expected ... ok
test_post__and_poll (pygame.tests.event_test.EventModuleTest.test_post__and_poll)
Ensure events can be posted to the queue. ... ok
test_post_and_get_keydown (pygame.tests.event_test.EventModuleTest.test_post_and_get_keydown)
Ensure keydown events can be posted to the queue. ... ok
test_post_blocked (pygame.tests.event_test.EventModuleTest.test_post_blocked)
Test blocked events are not posted. Also test whether post() ... ok
test_post_large_user_event (pygame.tests.event_test.EventModuleTest.test_post_large_user_event) ... ok
test_pump (pygame.tests.event_test.EventModuleTest.test_pump)
Ensure pump() functions properly. ... ok
test_set_allowed (pygame.tests.event_test.EventModuleTest.test_set_allowed)
Ensure a blocked event type can be unblocked/allowed. ... ok
test_set_allowed__event_sequence (pygame.tests.event_test.EventModuleTest.test_set_allowed__event_sequence)
Ensure a sequence of blocked event types can be unblocked/allowed. ... ok
test_set_allowed_all (pygame.tests.event_test.EventModuleTest.test_set_allowed_all)
Ensure all events can be unblocked/allowed at once. ... ok
test_set_blocked (pygame.tests.event_test.EventModuleTest.test_set_blocked)
Ensure events can be blocked from the queue. ... ok
test_set_blocked__event_sequence (pygame.tests.event_test.EventModuleTest.test_set_blocked__event_sequence)
Ensure a sequence of event types can be blocked. ... ok
test_set_blocked_all (pygame.tests.event_test.EventModuleTest.test_set_blocked_all)
Ensure all events can be unblocked at once. ... ok
test_set_grab__and_get_symmetric (pygame.tests.event_test.EventModuleTest.test_set_grab__and_get_symmetric)
Ensure event grabbing can be enabled and disabled. ... skipped 'flaky test, and broken on 2.0.18 windows'
test_wait (pygame.tests.event_test.EventModuleTest.test_wait)
Ensure wait() waits for an event on the queue. ... ok
test_Event (pygame.tests.event_test.EventTypeTest.test_Event)
Ensure an Event object can be created. ... ok
test_as_str (pygame.tests.event_test.EventTypeTest.test_as_str) ... ok

----------------------------------------------------------------------
Ran 43 tests in 6.097s

OK (skipped=2)

loading pygame.tests.font_test
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
test_SysFont (pygame.tests.font_test.FontModuleTest.test_SysFont) ... ok
test_get_default_font (pygame.tests.font_test.FontModuleTest.test_get_default_font) ... ok
test_get_fonts (pygame.tests.font_test.FontModuleTest.test_get_fonts) ... ok
test_get_fonts_returns_something (pygame.tests.font_test.FontModuleTest.test_get_fonts_returns_something) ... ok
test_get_init (pygame.tests.font_test.FontModuleTest.test_get_init) ... ok
test_init (pygame.tests.font_test.FontModuleTest.test_init) ... ok
test_issue_742 (pygame.tests.font_test.FontModuleTest.test_issue_742)
that the font background does not crash. ... ok
test_issue_font_alphablit (pygame.tests.font_test.FontModuleTest.test_issue_font_alphablit)
Check that blitting anti-aliased text doesn't ... ok
test_match_font_all_exist (pygame.tests.font_test.FontModuleTest.test_match_font_all_exist) ... ok
test_match_font_bold (pygame.tests.font_test.FontModuleTest.test_match_font_bold) ... ok
test_match_font_italic (pygame.tests.font_test.FontModuleTest.test_match_font_italic) ... ok
test_match_font_name (pygame.tests.font_test.FontModuleTest.test_match_font_name)
That match_font accepts names of various types ... ok
test_not_match_font_name (pygame.tests.font_test.FontModuleTest.test_not_match_font_name)
match_font return None when names of various types do not exist ... ok
test_quit (pygame.tests.font_test.FontModuleTest.test_quit) ... ok
test_segfault_after_reinit (pygame.tests.font_test.FontModuleTest.test_segfault_after_reinit)
Reinitialization of font module should not cause ... ok
test_render_args (pygame.tests.font_test.FontTest.test_render_args) ... ok
test_font_file_not_found (pygame.tests.font_test.FontTypeTest.test_font_file_not_found) ... ok
test_get_ascent (pygame.tests.font_test.FontTypeTest.test_get_ascent) ... ok
test_get_descent (pygame.tests.font_test.FontTypeTest.test_get_descent) ... ok
test_get_height (pygame.tests.font_test.FontTypeTest.test_get_height) ... ok
test_get_linesize (pygame.tests.font_test.FontTypeTest.test_get_linesize) ... ok
test_load_default_font_filename (pygame.tests.font_test.FontTypeTest.test_load_default_font_filename) ... ok
test_load_from_file (pygame.tests.font_test.FontTypeTest.test_load_from_file) ... ok
test_load_from_file_bytes (pygame.tests.font_test.FontTypeTest.test_load_from_file_bytes) ... ok
test_load_from_file_obj (pygame.tests.font_test.FontTypeTest.test_load_from_file_obj) ... ok
test_load_from_file_unicode_0 (pygame.tests.font_test.FontTypeTest.test_load_from_file_unicode_0)
ASCII string as a unicode object ... ok
test_load_from_file_unicode_1 (pygame.tests.font_test.FontTypeTest.test_load_from_file_unicode_1) ... ok
test_load_from_pathlib (pygame.tests.font_test.FontTypeTest.test_load_from_pathlib) ... ok
test_metrics (pygame.tests.font_test.FontTypeTest.test_metrics) ... ok
test_render (pygame.tests.font_test.FontTypeTest.test_render) ... ok
test_render_ucs2_ucs4 (pygame.tests.font_test.FontTypeTest.test_render_ucs2_ucs4)
that it renders without raising if there is a new enough SDL_ttf. ... ok
test_set_italic (pygame.tests.font_test.FontTypeTest.test_set_italic) ... ok
test_set_italic_property (pygame.tests.font_test.FontTypeTest.test_set_italic_property) ... ok
test_set_underline (pygame.tests.font_test.FontTypeTest.test_set_underline) ... ok
test_set_underline_property (pygame.tests.font_test.FontTypeTest.test_set_underline_property) ... ok
test_size (pygame.tests.font_test.FontTypeTest.test_size) ... ok

----------------------------------------------------------------------
Ran 36 tests in 0.462s

OK

loading pygame.tests.freetype_test

----------------------------------------------------------------------
Ran 0 tests in 0.000s

OK

loading pygame.tests.ftfont_test
test_SysFont (pygame.tests.ftfont_test.FtFontModuleTest.test_SysFont) ... ok
test_get_default_font (pygame.tests.ftfont_test.FtFontModuleTest.test_get_default_font) ... ok
test_get_fonts (pygame.tests.ftfont_test.FtFontModuleTest.test_get_fonts) ... ok
test_get_fonts_returns_something (pygame.tests.ftfont_test.FtFontModuleTest.test_get_fonts_returns_something) ... ok
test_get_init (pygame.tests.ftfont_test.FtFontModuleTest.test_get_init) ... ok
test_init (pygame.tests.ftfont_test.FtFontModuleTest.test_init) ... ok
test_issue_742 (pygame.tests.ftfont_test.FtFontModuleTest.test_issue_742)
that the font background does not crash. ... ok
test_issue_font_alphablit (pygame.tests.ftfont_test.FtFontModuleTest.test_issue_font_alphablit)
Check that blitting anti-aliased text doesn't ... ok
test_match_font_all_exist (pygame.tests.ftfont_test.FtFontModuleTest.test_match_font_all_exist) ... ok
test_match_font_bold (pygame.tests.ftfont_test.FtFontModuleTest.test_match_font_bold) ... ok
test_match_font_italic (pygame.tests.ftfont_test.FtFontModuleTest.test_match_font_italic) ... ok
test_match_font_name (pygame.tests.ftfont_test.FtFontModuleTest.test_match_font_name)
That match_font accepts names of various types ... ok
test_not_match_font_name (pygame.tests.ftfont_test.FtFontModuleTest.test_not_match_font_name)
match_font return None when names of various types do not exist ... ok
test_quit (pygame.tests.ftfont_test.FtFontModuleTest.test_quit) ... ok
test_segfault_after_reinit (pygame.tests.ftfont_test.FtFontModuleTest.test_segfault_after_reinit)
Reinitialization of font module should not cause ... ok
test_render_args (pygame.tests.ftfont_test.FtFontTest.test_render_args) ... ok
test_font_file_not_found (pygame.tests.ftfont_test.FtFontTypeTest.test_font_file_not_found) ... ok
test_get_ascent (pygame.tests.ftfont_test.FtFontTypeTest.test_get_ascent) ... ok
test_get_descent (pygame.tests.ftfont_test.FtFontTypeTest.test_get_descent) ... ok
test_get_height (pygame.tests.ftfont_test.FtFontTypeTest.test_get_height) ... ok
test_get_linesize (pygame.tests.ftfont_test.FtFontTypeTest.test_get_linesize) ... ok
test_load_default_font_filename (pygame.tests.ftfont_test.FtFontTypeTest.test_load_default_font_filename) ... ok
test_load_from_file (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file) ... ok
test_load_from_file_bytes (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_bytes) ... ok
test_load_from_file_obj (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_obj) ... ok
test_load_from_file_unicode_0 (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_unicode_0)
ASCII string as a unicode object ... ok
test_load_from_file_unicode_1 (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_unicode_1) ... ok
test_load_from_pathlib (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_pathlib) ... ok
test_metrics (pygame.tests.ftfont_test.FtFontTypeTest.test_metrics) ... ok
test_render (pygame.tests.ftfont_test.FtFontTypeTest.test_render) ... ok
test_render_ucs2_ucs4 (pygame.tests.ftfont_test.FtFontTypeTest.test_render_ucs2_ucs4)
that it renders without raising if there is a new enough SDL_ttf. ... ok
test_set_italic (pygame.tests.ftfont_test.FtFontTypeTest.test_set_italic) ... ok
test_set_italic_property (pygame.tests.ftfont_test.FtFontTypeTest.test_set_italic_property) ... ok
test_set_underline (pygame.tests.ftfont_test.FtFontTypeTest.test_set_underline) ... ok
test_set_underline_property (pygame.tests.ftfont_test.FtFontTypeTest.test_set_underline_property) ... ok
test_size (pygame.tests.ftfont_test.FtFontTypeTest.test_size) ... ok

----------------------------------------------------------------------
Ran 36 tests in 0.198s

OK

loading pygame.tests.gfxdraw_test
test_aacircle (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aacircle)
aacircle(surface, x, y, r, color): return None ... ok
test_aaellipse (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aaellipse)
aaellipse(surface, x, y, rx, ry, color): return None ... ok
test_aapolygon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aapolygon)
aapolygon(surface, points, color): return None ... ok
test_aapolygon__with_horizontal_edge (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aapolygon__with_horizontal_edge)
Ensure aapolygon draws horizontal edges correctly. ... ok
test_aatrigon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aatrigon)
aatrigon(surface, x1, y1, x2, y2, x3, y3, color): return None ... ok
test_aatrigon__with_horizontal_edge (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aatrigon__with_horizontal_edge)
Ensure aatrigon draws horizontal edges correctly. ... ok
test_arc (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_arc)
arc(surface, x, y, r, start, end, color): return None ... ok
test_bezier (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_bezier)
bezier(surface, points, steps, color): return None ... ok
test_box (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_box)
box(surface, rect, color): return None ... ok
test_circle (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_circle)
circle(surface, x, y, r, color): return None ... ok
test_ellipse (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_ellipse)
ellipse(surface, x, y, rx, ry, color): return None ... ok
test_filled_circle (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_filled_circle)
filled_circle(surface, x, y, r, color): return None ... ok
test_filled_ellipse (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_filled_ellipse)
filled_ellipse(surface, x, y, rx, ry, color): return None ... ok
test_filled_polygon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_filled_polygon)
filled_polygon(surface, points, color): return None ... ok
test_filled_trigon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_filled_trigon)
filled_trigon(surface, x1, y1, x2, y2, x3, y3, color): return None ... ok
test_gfxdraw__subclassed_surface (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_gfxdraw__subclassed_surface)
Ensure pygame.gfxdraw works on subclassed surfaces. ... ok
test_hline (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_hline)
hline(surface, x1, x2, y, color): return None ... ok
test_line (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_line)
line(surface, x1, y1, x2, y2, color): return None ... ok
test_pie (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_pie)
pie(surface, x, y, r, start, end, color): return None ... ok
test_pixel (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_pixel)
pixel(surface, x, y, color): return None ... ok
test_polygon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_polygon)
polygon(surface, points, color): return None ... ok
test_rectangle (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_rectangle)
rectangle(surface, rect, color): return None ... ok
test_textured_polygon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_textured_polygon)
textured_polygon(surface, points, texture, tx, ty): return None ... ok
test_trigon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_trigon)
trigon(surface, x1, y1, x2, y2, x3, y3, color): return None ... ok
test_vline (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_vline)
vline(surface, x, y1, y2, color): return None ... ok

----------------------------------------------------------------------
Ran 25 tests in 0.739s

OK

loading pygame.tests.image__save_gl_surface_test

----------------------------------------------------------------------
Ran 0 tests in 0.000s

OK

loading pygame.tests.image_test
testLoadBytesIO (pygame.tests.image_test.ImageModuleTest.testLoadBytesIO)
to see if we can load images with BytesIO. ... ok
testLoadIcon (pygame.tests.image_test.ImageModuleTest.testLoadIcon)
see if we can load the pygame icon. ... ok
testLoadJPG (pygame.tests.image_test.ImageModuleTest.testLoadJPG)
to see if we can load a jpg. ... ok
testLoadPNG (pygame.tests.image_test.ImageModuleTest.testLoadPNG)
see if we can load a png with color values in the proper channels. ... ok
testSaveJPG (pygame.tests.image_test.ImageModuleTest.testSaveJPG)
JPG equivalent to issue #211 - color channel swapping ... ok
testSavePNG24 (pygame.tests.image_test.ImageModuleTest.testSavePNG24)
see if we can save a png with color values in the proper channels. ... ok
testSavePNG32 (pygame.tests.image_test.ImageModuleTest.testSavePNG32)
see if we can save a png with color values in the proper channels. ... ok
test_frombuffer_8bit (pygame.tests.image_test.ImageModuleTest.test_frombuffer_8bit)
test reading pixel data from a bytes buffer ... ok
test_frombuffer_ARGB (pygame.tests.image_test.ImageModuleTest.test_frombuffer_ARGB) ... ok
test_frombuffer_BGR (pygame.tests.image_test.ImageModuleTest.test_frombuffer_BGR) ... ok
test_frombuffer_RGB (pygame.tests.image_test.ImageModuleTest.test_frombuffer_RGB) ... ok
test_frombuffer_RGBA (pygame.tests.image_test.ImageModuleTest.test_frombuffer_RGBA) ... ok
test_frombuffer_RGBX (pygame.tests.image_test.ImageModuleTest.test_frombuffer_RGBX) ... ok
test_fromstring__and_tostring (pygame.tests.image_test.ImageModuleTest.test_fromstring__and_tostring)
Ensure methods tostring() and fromstring() are symmetric. ... ok
test_get_extended (pygame.tests.image_test.ImageModuleTest.test_get_extended) ... ok
test_get_sdl_image_version (pygame.tests.image_test.ImageModuleTest.test_get_sdl_image_version) ... ok
test_load_basic (pygame.tests.image_test.ImageModuleTest.test_load_basic)
to see if we can load bmp from files and/or file-like objects in memory ... ok
test_load_bmp_threads (pygame.tests.image_test.ImageModuleTest.test_load_bmp_threads) ... ok
test_load_extended (pygame.tests.image_test.ImageModuleTest.test_load_extended)
can load different format images. ... ok
test_load_gif_threads (pygame.tests.image_test.ImageModuleTest.test_load_gif_threads) ... ok
test_load_jpg_threads (pygame.tests.image_test.ImageModuleTest.test_load_jpg_threads) ... ok
test_load_pathlib (pygame.tests.image_test.ImageModuleTest.test_load_pathlib)
works loading using a Path argument. ... ok
test_load_png_threads (pygame.tests.image_test.ImageModuleTest.test_load_png_threads) ... ok
test_load_unicode_path (pygame.tests.image_test.ImageModuleTest.test_load_unicode_path) ... ok
test_save (pygame.tests.image_test.ImageModuleTest.test_save) ... ok
test_save__to_fileobject_w_namehint_argument (pygame.tests.image_test.ImageModuleTest.test_save__to_fileobject_w_namehint_argument) ... ok
test_save_colorkey (pygame.tests.image_test.ImageModuleTest.test_save_colorkey)
make sure the color key is not changed when saving. ... ok
test_save_extended (pygame.tests.image_test.ImageModuleTest.test_save_extended) ... ok
test_save_pathlib (pygame.tests.image_test.ImageModuleTest.test_save_pathlib) ... ok
test_save_tga (pygame.tests.image_test.ImageModuleTest.test_save_tga) ... ok
test_save_to_fileobject (pygame.tests.image_test.ImageModuleTest.test_save_to_fileobject) ... ok
test_save_unicode_path (pygame.tests.image_test.ImageModuleTest.test_save_unicode_path)
save unicode object with non-ASCII chars ... ok
test_to_string__premultiplied (pygame.tests.image_test.ImageModuleTest.test_to_string__premultiplied)
test to make sure we can export a surface to a premultiplied alpha string ... ok
test_tostring_depth_24 (pygame.tests.image_test.ImageModuleTest.test_tostring_depth_24) ... ok

----------------------------------------------------------------------
Ran 34 tests in 21.363s

OK

loading pygame.tests.imageext_test
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
test_load_bad_filename (pygame.tests.imageext_test.ImageextModuleTest.test_load_bad_filename) ... skipped 'SDL silently removes invalid characters'
test_load_non_string_file (pygame.tests.imageext_test.ImageextModuleTest.test_load_non_string_file) ... ok
test_load_unicode_path_0 (pygame.tests.imageext_test.ImageextModuleTest.test_load_unicode_path_0) ... ok
test_load_unicode_path_1 (pygame.tests.imageext_test.ImageextModuleTest.test_load_unicode_path_1)
non-ASCII unicode ... ok
test_load_unknown_extension (pygame.tests.imageext_test.ImageextModuleTest.test_load_unknown_extension) ... ok
test_load_unknown_file (pygame.tests.imageext_test.ImageextModuleTest.test_load_unknown_file) ... ok
test_save_bad_filename (pygame.tests.imageext_test.ImageextModuleTest.test_save_bad_filename) ... skipped 'SDL silently removes invalid characters'
test_save_non_string_file (pygame.tests.imageext_test.ImageextModuleTest.test_save_non_string_file) ... ok
test_save_unicode_path_0 (pygame.tests.imageext_test.ImageextModuleTest.test_save_unicode_path_0)
unicode object with ASCII chars ... ok
test_save_unicode_path_1 (pygame.tests.imageext_test.ImageextModuleTest.test_save_unicode_path_1) ... ok
test_save_unknown_extension (pygame.tests.imageext_test.ImageextModuleTest.test_save_unknown_extension) ... ok

----------------------------------------------------------------------
Ran 11 tests in 0.015s

OK (skipped=2)

loading pygame.tests.joystick_test
test_get_count (pygame.tests.joystick_test.JoystickModuleTest.test_get_count) ... ok
test_get_init (pygame.tests.joystick_test.JoystickModuleTest.test_get_init) ... ok
test_init (pygame.tests.joystick_test.JoystickModuleTest.test_init)
This unit test is for joystick.init() ... ok
test_quit (pygame.tests.joystick_test.JoystickModuleTest.test_quit)
Test if joystick.quit works. ... ok

----------------------------------------------------------------------
Ran 4 tests in 0.397s

OK

loading pygame.tests.key_test
test_get_focused (pygame.tests.key_test.KeyModuleTest.test_get_focused) ... skipped 'flaky test, and broken on 2.0.18 windows'
test_get_pressed (pygame.tests.key_test.KeyModuleTest.test_get_pressed) ... ok
test_import (pygame.tests.key_test.KeyModuleTest.test_import)
does it import? ... ok
test_key_code (pygame.tests.key_test.KeyModuleTest.test_key_code) ... ok
test_name (pygame.tests.key_test.KeyModuleTest.test_name) ... ok
test_set_and_get_mods (pygame.tests.key_test.KeyModuleTest.test_set_and_get_mods) ... ok
test_set_and_get_repeat (pygame.tests.key_test.KeyModuleTest.test_set_and_get_repeat) ... ok

----------------------------------------------------------------------
Ran 7 tests in 0.078s

OK (skipped=1)

loading pygame.tests.mask_test
test_buffer_interface (pygame.tests.mask_test.MaskModuleTest.test_buffer_interface) ... ok
test_from_surface (pygame.tests.mask_test.MaskModuleTest.test_from_surface)
Ensures from_surface creates a mask with the correct bits set. ... ok
test_from_surface__different_alphas_16bit (pygame.tests.mask_test.MaskModuleTest.test_from_surface__different_alphas_16bit)
Ensures from_surface creates a mask with the correct bits set ... ok
test_from_surface__different_alphas_32bit (pygame.tests.mask_test.MaskModuleTest.test_from_surface__different_alphas_32bit)
Ensures from_surface creates a mask with the correct bits set ... ok
test_from_surface__with_colorkey_mask_cleared (pygame.tests.mask_test.MaskModuleTest.test_from_surface__with_colorkey_mask_cleared)
Ensures from_surface creates a mask with the correct bits set ... ok
test_from_surface__with_colorkey_mask_filled (pygame.tests.mask_test.MaskModuleTest.test_from_surface__with_colorkey_mask_filled)
Ensures from_surface creates a mask with the correct bits set ... ok
test_from_surface__with_colorkey_mask_pattern (pygame.tests.mask_test.MaskModuleTest.test_from_surface__with_colorkey_mask_pattern)
Ensures from_surface creates a mask with the correct bits set ... ok
test_from_threshold (pygame.tests.mask_test.MaskModuleTest.test_from_threshold)
Does mask.from_threshold() work correctly? ... ok
test_zero_size_from_surface (pygame.tests.mask_test.MaskModuleTest.test_zero_size_from_surface)
Ensures from_surface can create masks from zero sized surfaces. ... ok
test_zero_size_from_threshold (pygame.tests.mask_test.MaskModuleTest.test_zero_size_from_threshold) ... ok
test_subclass_angle (pygame.tests.mask_test.MaskSubclassTest.test_subclass_angle)
Ensures angle works for subclassed Masks. ... ok
test_subclass_centroid (pygame.tests.mask_test.MaskSubclassTest.test_subclass_centroid)
Ensures centroid works for subclassed Masks. ... ok
test_subclass_clear (pygame.tests.mask_test.MaskSubclassTest.test_subclass_clear)
Ensures clear works for subclassed Masks. ... ok
test_subclass_connected_component (pygame.tests.mask_test.MaskSubclassTest.test_subclass_connected_component)
Ensures connected_component works for subclassed Masks. ... ok
test_subclass_connected_components (pygame.tests.mask_test.MaskSubclassTest.test_subclass_connected_components)
Ensures connected_components works for subclassed Masks. ... ok
test_subclass_convolve (pygame.tests.mask_test.MaskSubclassTest.test_subclass_convolve)
Ensures convolve works for subclassed Masks. ... ok
test_subclass_copy (pygame.tests.mask_test.MaskSubclassTest.test_subclass_copy)
Ensures copy works for subclassed Masks. ... ok
test_subclass_copy__override_both_copy_methods (pygame.tests.mask_test.MaskSubclassTest.test_subclass_copy__override_both_copy_methods)
Ensures copy works for subclassed Masks overriding copy/__copy__. ... ok
test_subclass_copy__override_copy (pygame.tests.mask_test.MaskSubclassTest.test_subclass_copy__override_copy)
Ensures copy works for subclassed Masks overriding copy. ... ok
test_subclass_copy__override_dunder_copy (pygame.tests.mask_test.MaskSubclassTest.test_subclass_copy__override_dunder_copy)
Ensures copy works for subclassed Masks overriding __copy__. ... ok
test_subclass_count (pygame.tests.mask_test.MaskSubclassTest.test_subclass_count)
Ensures count works for subclassed Masks. ... ok
test_subclass_draw (pygame.tests.mask_test.MaskSubclassTest.test_subclass_draw)
Ensures draw works for subclassed Masks. ... ok
test_subclass_erase (pygame.tests.mask_test.MaskSubclassTest.test_subclass_erase)
Ensures erase works for subclassed Masks. ... ok
test_subclass_fill (pygame.tests.mask_test.MaskSubclassTest.test_subclass_fill)
Ensures fill works for subclassed Masks. ... ok
test_subclass_get_at (pygame.tests.mask_test.MaskSubclassTest.test_subclass_get_at)
Ensures get_at works for subclassed Masks. ... ok
test_subclass_get_bounding_rects (pygame.tests.mask_test.MaskSubclassTest.test_subclass_get_bounding_rects)
Ensures get_bounding_rects works for subclassed Masks. ... ok
test_subclass_get_size (pygame.tests.mask_test.MaskSubclassTest.test_subclass_get_size)
Ensures get_size works for subclassed Masks. ... ok
test_subclass_invert (pygame.tests.mask_test.MaskSubclassTest.test_subclass_invert)
Ensures invert works for subclassed Masks. ... ok
test_subclass_mask (pygame.tests.mask_test.MaskSubclassTest.test_subclass_mask)
Ensures the Mask class can be subclassed. ... ok
test_subclass_mask_get_rect (pygame.tests.mask_test.MaskSubclassTest.test_subclass_mask_get_rect)
Ensures get_rect works for subclassed Masks. ... ok
test_subclass_outline (pygame.tests.mask_test.MaskSubclassTest.test_subclass_outline)
Ensures outline works for subclassed Masks. ... ok
test_subclass_overlap (pygame.tests.mask_test.MaskSubclassTest.test_subclass_overlap)
Ensures overlap works for subclassed Masks. ... ok
test_subclass_overlap_area (pygame.tests.mask_test.MaskSubclassTest.test_subclass_overlap_area)
Ensures overlap_area works for subclassed Masks. ... ok
test_subclass_overlap_mask (pygame.tests.mask_test.MaskSubclassTest.test_subclass_overlap_mask)
Ensures overlap_mask works for subclassed Masks. ... ok
test_subclass_scale (pygame.tests.mask_test.MaskSubclassTest.test_subclass_scale)
Ensures scale works for subclassed Masks. ... ok
test_subclass_set_at (pygame.tests.mask_test.MaskSubclassTest.test_subclass_set_at)
Ensures set_at works for subclassed Masks. ... ok
test_subclass_to_surface (pygame.tests.mask_test.MaskSubclassTest.test_subclass_to_surface)
Ensures to_surface works for subclassed Masks. ... ok
test_angle__empty_mask (pygame.tests.mask_test.MaskTypeTest.test_angle__empty_mask)
Ensure an empty mask's angle is correctly calculated. ... ok
test_centroid (pygame.tests.mask_test.MaskTypeTest.test_centroid)
Ensure a filled mask's centroid is correctly calculated. ... ok
test_centroid__all_corners (pygame.tests.mask_test.MaskTypeTest.test_centroid__all_corners)
Ensure a mask's centroid is correctly calculated ... ok
test_centroid__empty_mask (pygame.tests.mask_test.MaskTypeTest.test_centroid__empty_mask)
Ensure an empty mask's centroid is correctly calculated. ... ok
test_centroid__single_column (pygame.tests.mask_test.MaskTypeTest.test_centroid__single_column)
Ensure a mask's centroid is correctly calculated ... ok
test_centroid__single_row (pygame.tests.mask_test.MaskTypeTest.test_centroid__single_row)
Ensure a mask's centroid is correctly calculated ... ok
test_centroid__two_columns (pygame.tests.mask_test.MaskTypeTest.test_centroid__two_columns)
Ensure a mask's centroid is correctly calculated ... ok
test_centroid__two_corners (pygame.tests.mask_test.MaskTypeTest.test_centroid__two_corners)
Ensure a mask's centroid is correctly calculated ... ok
test_centroid__two_rows (pygame.tests.mask_test.MaskTypeTest.test_centroid__two_rows)
Ensure a mask's centroid is correctly calculated ... ok
test_clear (pygame.tests.mask_test.MaskTypeTest.test_clear)
Ensure a mask can be cleared. ... ok
test_clear__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_clear__bit_boundaries)
Ensures masks of different sizes are cleared correctly. ... ok
test_connected_component (pygame.tests.mask_test.MaskTypeTest.test_connected_component)
Ensure a mask's connected component is correctly calculated. ... ok
test_connected_component__empty_mask (pygame.tests.mask_test.MaskTypeTest.test_connected_component__empty_mask)
Ensure a mask's connected component is correctly calculated ... ok
test_connected_component__full_mask (pygame.tests.mask_test.MaskTypeTest.test_connected_component__full_mask)
Ensure a mask's connected component is correctly calculated ... ok
test_connected_component__multi_set_bits (pygame.tests.mask_test.MaskTypeTest.test_connected_component__multi_set_bits)
Ensure a mask's connected component is correctly calculated ... ok
test_connected_component__one_set_bit (pygame.tests.mask_test.MaskTypeTest.test_connected_component__one_set_bit)
Ensure a mask's connected component is correctly calculated ... ok
test_connected_component__out_of_bounds (pygame.tests.mask_test.MaskTypeTest.test_connected_component__out_of_bounds)
Ensure connected_component() checks bounds. ... ok
test_connected_component__unset_bit (pygame.tests.mask_test.MaskTypeTest.test_connected_component__unset_bit)
Ensure a mask's connected component is correctly calculated ... ok
test_connected_components (pygame.tests.mask_test.MaskTypeTest.test_connected_components) ... ok
test_connected_components__negative_min_with_empty_mask (pygame.tests.mask_test.MaskTypeTest.test_connected_components__negative_min_with_empty_mask)
Ensures connected_components() properly handles negative min values ... ok
test_connected_components__negative_min_with_full_mask (pygame.tests.mask_test.MaskTypeTest.test_connected_components__negative_min_with_full_mask)
Ensures connected_components() properly handles negative min values ... ok
test_connected_components__negative_min_with_some_bits_set (pygame.tests.mask_test.MaskTypeTest.test_connected_components__negative_min_with_some_bits_set)
Ensures connected_components() properly handles negative min values ... ok
test_convolve (pygame.tests.mask_test.MaskTypeTest.test_convolve)
Tests the definition of convolution ... ok
test_convolve__out_of_range (pygame.tests.mask_test.MaskTypeTest.test_convolve__out_of_range) ... ok
test_convolve__point_identities (pygame.tests.mask_test.MaskTypeTest.test_convolve__point_identities)
Convolving with a single point is the identity, while convolving a point with something flips it. ... ok
test_convolve__size (pygame.tests.mask_test.MaskTypeTest.test_convolve__size) ... ok
test_convolve__with_output (pygame.tests.mask_test.MaskTypeTest.test_convolve__with_output)
checks that convolution modifies only the correct portion of the output ... ok
test_copy (pygame.tests.mask_test.MaskTypeTest.test_copy)
Ensures copy works correctly with some bits set and unset. ... ok
test_copy__empty (pygame.tests.mask_test.MaskTypeTest.test_copy__empty)
Ensures copy works correctly on an empty mask. ... ok
test_copy__full (pygame.tests.mask_test.MaskTypeTest.test_copy__full)
Ensures copy works correctly on a filled masked. ... ok
test_copy__independent (pygame.tests.mask_test.MaskTypeTest.test_copy__independent)
Ensures copy makes an independent copy of the mask. ... ok
test_count (pygame.tests.mask_test.MaskTypeTest.test_count)
Ensure a mask's set bits are correctly counted. ... ok
test_count__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_count__bit_boundaries)
Ensures the set bits of different sized masks are counted correctly. ... ok
test_count__empty_mask (pygame.tests.mask_test.MaskTypeTest.test_count__empty_mask)
Ensure an empty mask's set bits are correctly counted. ... ok
test_count__full_mask (pygame.tests.mask_test.MaskTypeTest.test_count__full_mask)
Ensure a full mask's set bits are correctly counted. ... ok
test_draw (pygame.tests.mask_test.MaskTypeTest.test_draw)
Ensure a mask can be drawn onto another mask. ... ok
test_draw__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_draw__bit_boundaries)
Ensures draw handles masks of different sizes correctly. ... ok
test_draw__invalid_mask_arg (pygame.tests.mask_test.MaskTypeTest.test_draw__invalid_mask_arg)
Ensure draw handles invalid mask arguments correctly. ... ok
test_draw__invalid_offset_arg (pygame.tests.mask_test.MaskTypeTest.test_draw__invalid_offset_arg)
Ensure draw handles invalid offset arguments correctly. ... ok
test_draw__offset (pygame.tests.mask_test.MaskTypeTest.test_draw__offset)
Ensure an offset mask can be drawn onto another mask. ... ok
test_draw__offset_boundary (pygame.tests.mask_test.MaskTypeTest.test_draw__offset_boundary)
Ensures draw handles offsets and boundaries correctly. ... ok
test_draw__specific_offsets (pygame.tests.mask_test.MaskTypeTest.test_draw__specific_offsets)
Ensure an offset mask can be drawn onto another mask. ... ok
test_drawing (pygame.tests.mask_test.MaskTypeTest.test_drawing)
Test fill, clear, invert, draw, erase ... ok
test_erase (pygame.tests.mask_test.MaskTypeTest.test_erase)
Ensure a mask can erase another mask. ... ok
test_erase__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_erase__bit_boundaries)
Ensures erase handles masks of different sizes correctly. ... ok
test_erase__invalid_mask_arg (pygame.tests.mask_test.MaskTypeTest.test_erase__invalid_mask_arg)
Ensure erase handles invalid mask arguments correctly. ... ok
test_erase__invalid_offset_arg (pygame.tests.mask_test.MaskTypeTest.test_erase__invalid_offset_arg)
Ensure erase handles invalid offset arguments correctly. ... ok
test_erase__offset (pygame.tests.mask_test.MaskTypeTest.test_erase__offset)
Ensure an offset mask can erase another mask. ... ok
test_erase__offset_boundary (pygame.tests.mask_test.MaskTypeTest.test_erase__offset_boundary)
Ensures erase handles offsets and boundaries correctly. ... ok
test_erase__specific_offsets (pygame.tests.mask_test.MaskTypeTest.test_erase__specific_offsets)
Ensure an offset mask can erase another mask. ... ok
test_fill (pygame.tests.mask_test.MaskTypeTest.test_fill)
Ensure a mask can be filled. ... ok
test_fill__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_fill__bit_boundaries)
Ensures masks of different sizes are filled correctly. ... ok
test_get_at (pygame.tests.mask_test.MaskTypeTest.test_get_at)
Ensure individual mask bits are correctly retrieved. ... ok
test_get_at__out_of_bounds (pygame.tests.mask_test.MaskTypeTest.test_get_at__out_of_bounds)
Ensure get_at() checks bounds. ... ok
test_get_bounding_rects (pygame.tests.mask_test.MaskTypeTest.test_get_bounding_rects)
Ensures get_bounding_rects works correctly. ... ok
test_get_rect (pygame.tests.mask_test.MaskTypeTest.test_get_rect)
Ensures get_rect works correctly. ... ok
test_get_rect__invalid_kwarg_format (pygame.tests.mask_test.MaskTypeTest.test_get_rect__invalid_kwarg_format)
Ensures get_rect detects invalid kwarg formats. ... ok
test_get_rect__invalid_kwarg_name (pygame.tests.mask_test.MaskTypeTest.test_get_rect__invalid_kwarg_name)
Ensures get_rect detects invalid kwargs. ... ok
test_get_rect__multiple_kwargs (pygame.tests.mask_test.MaskTypeTest.test_get_rect__multiple_kwargs)
Ensures get_rect supports multiple rect attribute kwargs. ... ok
test_get_rect__no_arg_support (pygame.tests.mask_test.MaskTypeTest.test_get_rect__no_arg_support)
Ensures get_rect only supports kwargs. ... ok
test_get_rect__one_kwarg (pygame.tests.mask_test.MaskTypeTest.test_get_rect__one_kwarg)
Ensures get_rect supports a single rect attribute kwarg. ... ok
test_get_size (pygame.tests.mask_test.MaskTypeTest.test_get_size)
Ensure a mask's size is correctly retrieved. ... ok
test_invert (pygame.tests.mask_test.MaskTypeTest.test_invert)
Ensure a mask can be inverted. ... ok
test_invert__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_invert__bit_boundaries)
Ensures masks of different sizes are inverted correctly. ... ok
test_invert__empty (pygame.tests.mask_test.MaskTypeTest.test_invert__empty)
Ensure an empty mask can be inverted. ... ok
test_invert__full (pygame.tests.mask_test.MaskTypeTest.test_invert__full)
Ensure a full mask can be inverted. ... ok
test_mask (pygame.tests.mask_test.MaskTypeTest.test_mask)
Ensure masks are created correctly without fill parameter. ... ok
test_mask__fill_arg (pygame.tests.mask_test.MaskTypeTest.test_mask__fill_arg)
Ensure masks are created correctly using a fill arg. ... ok
test_mask__fill_kwarg (pygame.tests.mask_test.MaskTypeTest.test_mask__fill_kwarg)
Ensure masks are created correctly using the fill keyword. ... ok
test_mask__fill_kwarg_bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_mask__fill_kwarg_bit_boundaries)
Ensures masks are created correctly using the fill keyword ... ok
test_mask__negative_size (pygame.tests.mask_test.MaskTypeTest.test_mask__negative_size)
Ensure the mask constructor handles negative sizes correctly. ... ok
test_mask__size_kwarg (pygame.tests.mask_test.MaskTypeTest.test_mask__size_kwarg)
Ensure masks are created correctly using the size keyword. ... ok
test_mask_access (pygame.tests.mask_test.MaskTypeTest.test_mask_access)
do the set_at, and get_at parts work correctly? ... ok
test_outline (pygame.tests.mask_test.MaskTypeTest.test_outline) ... ok
test_overlap (pygame.tests.mask_test.MaskTypeTest.test_overlap)
Ensure the overlap intersection is correctly calculated. ... ok
test_overlap__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_overlap__bit_boundaries)
Ensures overlap handles masks of different sizes correctly. ... ok
test_overlap__invalid_mask_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap__invalid_mask_arg)
Ensure overlap handles invalid mask arguments correctly. ... ok
test_overlap__invalid_offset_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap__invalid_offset_arg)
Ensure overlap handles invalid offset arguments correctly. ... ok
test_overlap__no_overlap (pygame.tests.mask_test.MaskTypeTest.test_overlap__no_overlap)
Ensure an offset overlap intersection is correctly calculated ... ok
test_overlap__offset (pygame.tests.mask_test.MaskTypeTest.test_overlap__offset)
Ensure an offset overlap intersection is correctly calculated. ... ok
test_overlap__offset_boundary (pygame.tests.mask_test.MaskTypeTest.test_overlap__offset_boundary)
Ensures overlap handles offsets and boundaries correctly. ... ok
test_overlap__offset_with_unset_bits (pygame.tests.mask_test.MaskTypeTest.test_overlap__offset_with_unset_bits)
Ensure an offset overlap intersection is correctly calculated ... ok
test_overlap_area (pygame.tests.mask_test.MaskTypeTest.test_overlap_area)
Ensure the overlap_area is correctly calculated. ... ok
test_overlap_area__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_overlap_area__bit_boundaries)
Ensures overlap_area handles masks of different sizes correctly. ... ok
test_overlap_area__invalid_mask_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap_area__invalid_mask_arg)
Ensure overlap_area handles invalid mask arguments correctly. ... ok
test_overlap_area__invalid_offset_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap_area__invalid_offset_arg)
Ensure overlap_area handles invalid offset arguments correctly. ... ok
test_overlap_area__offset (pygame.tests.mask_test.MaskTypeTest.test_overlap_area__offset)
Ensure an offset overlap_area is correctly calculated. ... ok
test_overlap_area__offset_boundary (pygame.tests.mask_test.MaskTypeTest.test_overlap_area__offset_boundary)
Ensures overlap_area handles offsets and boundaries correctly. ... ok
test_overlap_mask (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask)
Ensure overlap_mask's mask has correct bits set. ... ok
test_overlap_mask__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__bit_boundaries)
Ensures overlap_mask handles masks of different sizes correctly. ... ok
test_overlap_mask__bits_set (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__bits_set)
Ensure overlap_mask's mask has correct bits set. ... ok
test_overlap_mask__invalid_mask_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__invalid_mask_arg)
Ensure overlap_mask handles invalid mask arguments correctly. ... ok
test_overlap_mask__invalid_offset_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__invalid_offset_arg)
Ensure overlap_mask handles invalid offset arguments correctly. ... ok
test_overlap_mask__offset (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__offset)
Ensure an offset overlap_mask's mask is correctly calculated. ... ok
test_overlap_mask__offset_boundary (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__offset_boundary)
Ensures overlap_mask handles offsets and boundaries correctly. ... ok
test_overlap_mask__specific_offsets (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__specific_offsets)
Ensure an offset overlap_mask's mask is correctly calculated. ... ok
test_scale (pygame.tests.mask_test.MaskTypeTest.test_scale)
Ensure a mask can be scaled. ... ok
test_scale__negative_size (pygame.tests.mask_test.MaskTypeTest.test_scale__negative_size)
Ensure scale handles negative sizes correctly. ... ok
test_set_at (pygame.tests.mask_test.MaskTypeTest.test_set_at)
Ensure individual mask bits are set to 1. ... ok
test_set_at__default_value (pygame.tests.mask_test.MaskTypeTest.test_set_at__default_value)
Ensure individual mask bits are set using the default value. ... ok
test_set_at__out_of_bounds (pygame.tests.mask_test.MaskTypeTest.test_set_at__out_of_bounds)
Ensure set_at() checks bounds. ... ok
test_set_at__to_0 (pygame.tests.mask_test.MaskTypeTest.test_set_at__to_0)
Ensure individual mask bits are set to 0. ... ok
test_to_surface (pygame.tests.mask_test.MaskTypeTest.test_to_surface)
Ensures empty and full masks can be drawn onto surfaces. ... ok
test_to_surface__all_surfaces_different_sizes_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__all_surfaces_different_sizes_than_mask)
Ensures that all the surface parameters can be of different sizes. ... ok
test_to_surface__area_default (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_default)
Ensures the default area is correct. ... ok
test_to_surface__area_locations (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_locations)
Ensures area rects can be different locations on/off the mask. ... expected failure
test_to_surface__area_off_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_off_mask)
Ensures area values off the mask work correctly ... expected failure
test_to_surface__area_off_mask_with_setsurface_unsetsurface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_off_mask_with_setsurface_unsetsurface)
Ensures area values off the mask work correctly ... expected failure
test_to_surface__area_on_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_on_mask)
Ensures area values on the mask work correctly ... expected failure
test_to_surface__area_on_mask_with_setsurface_unsetsurface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_on_mask_with_setsurface_unsetsurface)
Ensures area values on the mask work correctly ... expected failure
test_to_surface__area_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_param)
Ensures to_surface accepts an area arg/kwarg. ... expected failure
test_to_surface__area_sizes (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_sizes)
Ensures area rects can be different sizes. ... expected failure
test_to_surface__args_and_kwargs (pygame.tests.mask_test.MaskTypeTest.test_to_surface__args_and_kwargs)
Ensures to_surface accepts a combination of args/kwargs ... ok
test_to_surface__args_invalid_types (pygame.tests.mask_test.MaskTypeTest.test_to_surface__args_invalid_types)
Ensures to_surface detects invalid kwarg types. ... ok
test_to_surface__color_alphas (pygame.tests.mask_test.MaskTypeTest.test_to_surface__color_alphas)
Ensures the setcolor/unsetcolor alpha values are respected. ... ok
test_to_surface__create_surface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__create_surface)
Ensures empty and full masks can be drawn onto a created surface. ... ok
test_to_surface__default_surface_with_param_combinations (pygame.tests.mask_test.MaskTypeTest.test_to_surface__default_surface_with_param_combinations)
Ensures to_surface works with a default surface value ... ok
test_to_surface__depths (pygame.tests.mask_test.MaskTypeTest.test_to_surface__depths)
Ensures to_surface works correctly with supported surface depths. ... ok
test_to_surface__dest_and_area_locations (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_and_area_locations)
Ensures dest/area values can be different locations on/off the ... expected failure
test_to_surface__dest_default (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_default)
Ensures the default dest is correct. ... ok
test_to_surface__dest_locations (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_locations)
Ensures dest values can be different locations on/off the surface. ... ok
test_to_surface__dest_off_surface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_off_surface)
Ensures dest values off the surface work correctly ... ok
test_to_surface__dest_off_surface_with_setsurface_unsetsurface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_off_surface_with_setsurface_unsetsurface)
Ensures dest values off the surface work correctly ... ok
test_to_surface__dest_on_surface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_on_surface)
Ensures dest values on the surface work correctly ... ok
test_to_surface__dest_on_surface_with_setsurface_unsetsurface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_on_surface_with_setsurface_unsetsurface)
Ensures dest values on the surface work correctly ... ok
test_to_surface__dest_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_param)
Ensures to_surface accepts a dest arg/kwarg. ... ok
test_to_surface__different_depths (pygame.tests.mask_test.MaskTypeTest.test_to_surface__different_depths)
Ensures an exception is raised when surfaces have different depths. ... ok
test_to_surface__different_depths_with_created_surfaces (pygame.tests.mask_test.MaskTypeTest.test_to_surface__different_depths_with_created_surfaces)
Ensures an exception is raised when surfaces have different depths ... ok
test_to_surface__different_srcalphas (pygame.tests.mask_test.MaskTypeTest.test_to_surface__different_srcalphas)
Ensures an exception is raised when surfaces have different SRCALPHA ... ok
test_to_surface__different_srcalphas_with_created_surfaces (pygame.tests.mask_test.MaskTypeTest.test_to_surface__different_srcalphas_with_created_surfaces)
Ensures an exception is raised when surfaces have different SRCALPHA ... ok
test_to_surface__invalid_area_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__invalid_area_formats)
Ensures to_surface handles invalid area formats correctly. ... expected failure
test_to_surface__invalid_dest_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__invalid_dest_formats)
Ensures to_surface handles invalid dest formats correctly. ... ok
test_to_surface__invalid_setcolor_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__invalid_setcolor_formats)
Ensures to_surface handles invalid setcolor formats correctly. ... ok
test_to_surface__invalid_unsetcolor_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__invalid_unsetcolor_formats)
Ensures to_surface handles invalid unsetcolor formats correctly. ... ok
test_to_surface__kwargs (pygame.tests.mask_test.MaskTypeTest.test_to_surface__kwargs)
Ensures to_surface accepts the correct kwargs. ... ok
test_to_surface__kwargs_create_surface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__kwargs_create_surface)
Ensures to_surface accepts the correct kwargs ... ok
test_to_surface__kwargs_invalid_name (pygame.tests.mask_test.MaskTypeTest.test_to_surface__kwargs_invalid_name)
Ensures to_surface detects invalid kwarg names. ... ok
test_to_surface__kwargs_invalid_types (pygame.tests.mask_test.MaskTypeTest.test_to_surface__kwargs_invalid_types)
Ensures to_surface detects invalid kwarg types. ... ok
test_to_surface__kwargs_order_independent (pygame.tests.mask_test.MaskTypeTest.test_to_surface__kwargs_order_independent)
Ensures to_surface kwargs are not order dependent. ... ok
test_to_surface__negative_sized_area_rect (pygame.tests.mask_test.MaskTypeTest.test_to_surface__negative_sized_area_rect)
Ensures to_surface correctly handles negative sized area rects. ... expected failure
test_to_surface__negative_sized_dest_rect (pygame.tests.mask_test.MaskTypeTest.test_to_surface__negative_sized_dest_rect)
Ensures to_surface correctly handles negative sized dest rects. ... ok
test_to_surface__same_srcalphas (pygame.tests.mask_test.MaskTypeTest.test_to_surface__same_srcalphas)
Ensures to_surface works correctly when the SRCALPHA flag is set or not. ... ok
test_to_surface__same_srcalphas_with_created_surfaces (pygame.tests.mask_test.MaskTypeTest.test_to_surface__same_srcalphas_with_created_surfaces)
Ensures to_surface works correctly when it creates a surface ... ok
test_to_surface__set_and_unset_bits (pygame.tests.mask_test.MaskTypeTest.test_to_surface__set_and_unset_bits)
Ensures that to_surface works correctly with with set/unset bits ... ok
test_to_surface__set_and_unset_bits_with_setsurface_unsetsurface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__set_and_unset_bits_with_setsurface_unsetsurface)
Ensures that to_surface works correctly with with set/unset bits ... ok
test_to_surface__setcolor_default (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setcolor_default)
Ensures the default setcolor is correct. ... ok
test_to_surface__setcolor_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setcolor_param)
Ensures to_surface accepts a setcolor arg/kwarg. ... ok
test_to_surface__setsurface_narrower_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_narrower_and_shorter_than_mask)
Ensures that setsurfaces narrower and shorter than the mask work ... ok
test_to_surface__setsurface_narrower_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_narrower_and_taller_than_mask)
Ensures that setsurfaces narrower and taller than the mask work ... ok
test_to_surface__setsurface_narrower_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_narrower_than_mask)
Ensures that setsurfaces narrower than the mask work correctly. ... ok
test_to_surface__setsurface_narrower_than_mask_and_colors_none (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_narrower_than_mask_and_colors_none)
Ensures that setsurfaces narrower than the mask work correctly ... ok
test_to_surface__setsurface_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_param)
Ensures to_surface accepts a setsurface arg/kwarg. ... ok
test_to_surface__setsurface_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_shorter_than_mask)
Ensures that setsurfaces shorter than the mask work correctly. ... ok
test_to_surface__setsurface_shorter_than_mask_and_colors_none (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_shorter_than_mask_and_colors_none)
Ensures that setsurfaces shorter than the mask work correctly ... ok
test_to_surface__setsurface_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_taller_than_mask)
Ensures that setsurfaces taller than the mask work correctly. ... ok
test_to_surface__setsurface_wider_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_wider_and_shorter_than_mask)
Ensures that setsurfaces wider and shorter than the mask work ... ok
test_to_surface__setsurface_wider_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_wider_and_taller_than_mask)
Ensures that setsurfaces wider and taller than the mask work ... ok
test_to_surface__setsurface_wider_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_wider_than_mask)
Ensures that setsurfaces wider than the mask work correctly. ... ok
test_to_surface__setsurface_with_zero_size (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_with_zero_size)
Ensures zero sized setsurfaces are handled correctly. ... ok
test_to_surface__surface_color_alphas (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_color_alphas)
Ensures the setsurface/unsetsurface color alpha values are respected. ... ok
test_to_surface__surface_narrower_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_narrower_and_shorter_than_mask)
Ensures that surfaces narrower and shorter than the mask work ... ok
test_to_surface__surface_narrower_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_narrower_and_taller_than_mask)
Ensures that surfaces narrower and taller than the mask work ... ok
test_to_surface__surface_narrower_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_narrower_than_mask)
Ensures that surfaces narrower than the mask work correctly. ... ok
test_to_surface__surface_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_param)
Ensures to_surface accepts a surface arg/kwarg. ... ok
test_to_surface__surface_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_shorter_than_mask)
Ensures that surfaces shorter than the mask work correctly. ... ok
test_to_surface__surface_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_taller_than_mask)
Ensures that surfaces taller than the mask work correctly. ... ok
test_to_surface__surface_wider_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_wider_and_shorter_than_mask)
Ensures that surfaces wider and shorter than the mask work ... ok
test_to_surface__surface_wider_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_wider_and_taller_than_mask)
Ensures that surfaces wider and taller than the mask work correctly. ... ok
test_to_surface__surface_wider_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_wider_than_mask)
Ensures that surfaces wider than the mask work correctly. ... ok
test_to_surface__surface_with_param_combinations (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_with_param_combinations)
Ensures to_surface works with a surface value ... ok
test_to_surface__surface_with_zero_size (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_with_zero_size)
Ensures zero sized surfaces are handled correctly. ... ok
test_to_surface__unsetcolor_default (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetcolor_default)
Ensures the default unsetcolor is correct. ... ok
test_to_surface__unsetcolor_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetcolor_param)
Ensures to_surface accepts a unsetcolor arg/kwarg. ... ok
test_to_surface__unsetsurface_narrower_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_narrower_and_shorter_than_mask)
Ensures that unsetsurfaces narrower and shorter than the mask work ... ok
test_to_surface__unsetsurface_narrower_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_narrower_and_taller_than_mask)
Ensures that unsetsurfaces narrower and taller than the mask work ... ok
test_to_surface__unsetsurface_narrower_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_narrower_than_mask)
Ensures that unsetsurfaces narrower than the mask work correctly. ... ok
test_to_surface__unsetsurface_narrower_than_mask_and_colors_none (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_narrower_than_mask_and_colors_none)
Ensures that unsetsurfaces narrower than the mask work correctly ... ok
test_to_surface__unsetsurface_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_param)
Ensures to_surface accepts a unsetsurface arg/kwarg. ... ok
test_to_surface__unsetsurface_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_shorter_than_mask)
Ensures that unsetsurfaces shorter than the mask work correctly. ... ok
test_to_surface__unsetsurface_shorter_than_mask_and_colors_none (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_shorter_than_mask_and_colors_none)
Ensures that unsetsurfaces shorter than the mask work correctly ... ok
test_to_surface__unsetsurface_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_taller_than_mask)
Ensures that unsetsurfaces taller than the mask work correctly. ... ok
test_to_surface__unsetsurface_wider_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_wider_and_shorter_than_mask)
Ensures that unsetsurfaces wider and shorter than the mask work ... ok
test_to_surface__unsetsurface_wider_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_wider_and_taller_than_mask)
Ensures that unsetsurfaces wider and taller than the mask work ... ok
test_to_surface__unsetsurface_wider_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_wider_than_mask)
Ensures that unsetsurfaces wider than the mask work correctly. ... ok
test_to_surface__unsetsurface_with_zero_size (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_with_zero_size)
Ensures zero sized unsetsurfaces are handled correctly. ... ok
test_to_surface__valid_area_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__valid_area_formats)
Ensures to_surface handles valid area formats correctly. ... expected failure
test_to_surface__valid_dest_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__valid_dest_formats)
Ensures to_surface handles valid dest formats correctly. ... ok
test_to_surface__valid_setcolor_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__valid_setcolor_formats)
Ensures to_surface handles valid setcolor formats correctly. ... ok
test_to_surface__valid_unsetcolor_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__valid_unsetcolor_formats)
Ensures to_surface handles valid unsetcolor formats correctly. ... ok
test_to_surface__zero_sized_area_rect (pygame.tests.mask_test.MaskTypeTest.test_to_surface__zero_sized_area_rect)
Ensures to_surface correctly handles zero sized area rects. ... expected failure
test_to_surface__zero_sized_dest_rect (pygame.tests.mask_test.MaskTypeTest.test_to_surface__zero_sized_dest_rect)
Ensures to_surface correctly handles zero sized dest rects. ... ok
test_zero_mask (pygame.tests.mask_test.MaskTypeTest.test_zero_mask)
Ensures masks can be created with zero sizes. ... ok
test_zero_mask_angle (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_angle) ... ok
test_zero_mask_centroid (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_centroid) ... ok
test_zero_mask_clear (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_clear) ... ok
test_zero_mask_connected_component (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_connected_component)
Ensures connected_component correctly handles zero sized masks. ... ok
test_zero_mask_connected_component__indexed (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_connected_component__indexed)
Ensures connected_component correctly handles zero sized masks ... ok
test_zero_mask_connected_components (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_connected_components)
Ensures connected_components correctly handles zero sized masks. ... ok
test_zero_mask_convolve (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_convolve)
Ensures convolve correctly handles zero sized masks. ... ok
test_zero_mask_convolve__with_output_mask (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_convolve__with_output_mask)
Ensures convolve correctly handles zero sized masks ... ok
test_zero_mask_copy (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_copy)
Ensures copy correctly handles zero sized masks. ... ok
test_zero_mask_count (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_count) ... ok
test_zero_mask_draw (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_draw)
Ensures draw correctly handles zero sized masks. ... ok
test_zero_mask_erase (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_erase)
Ensures erase correctly handles zero sized masks. ... ok
test_zero_mask_fill (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_fill)
Ensures fill correctly handles zero sized masks. ... ok
test_zero_mask_flip (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_flip) ... ok
test_zero_mask_get_at (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_get_at)
Ensures get_at correctly handles zero sized masks. ... ok
test_zero_mask_get_bounding_rects (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_get_bounding_rects)
Ensures get_bounding_rects correctly handles zero sized masks. ... ok
test_zero_mask_get_rect (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_get_rect)
Ensures get_rect correctly handles zero sized masks. ... ok
test_zero_mask_get_size (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_get_size)
Ensures get_size correctly handles zero sized masks. ... ok
test_zero_mask_outline (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_outline)
Ensures outline correctly handles zero sized masks. ... ok
test_zero_mask_outline__with_arg (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_outline__with_arg)
Ensures outline correctly handles zero sized masks ... ok
test_zero_mask_overlap (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_overlap)
Ensures overlap correctly handles zero sized masks. ... ok
test_zero_mask_overlap_area (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_overlap_area)
Ensures overlap_area correctly handles zero sized masks. ... ok
test_zero_mask_overlap_mask (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_overlap_mask)
Ensures overlap_mask correctly handles zero sized masks. ... ok
test_zero_mask_scale (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_scale) ... ok
test_zero_mask_set_at (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_set_at)
Ensures set_at correctly handles zero sized masks. ... ok
test_zero_mask_to_surface (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_to_surface)
Ensures to_surface correctly handles zero sized masks and surfaces. ... ok
test_zero_mask_to_surface__create_surface (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_to_surface__create_surface)
Ensures to_surface correctly handles zero sized masks and surfaces ... ok

----------------------------------------------------------------------
Ran 256 tests in 3.342s

OK (expected failures=12)

loading pygame.tests.math_test
testAdd (pygame.tests.math_test.Vector2TypeTest.testAdd) ... ok
testAttributeAccess (pygame.tests.math_test.Vector2TypeTest.testAttributeAccess) ... ok
testBool (pygame.tests.math_test.Vector2TypeTest.testBool) ... ok
testCompare (pygame.tests.math_test.Vector2TypeTest.testCompare) ... ok
testConstructionDefault (pygame.tests.math_test.Vector2TypeTest.testConstructionDefault) ... ok
testConstructionKeywords (pygame.tests.math_test.Vector2TypeTest.testConstructionKeywords) ... ok
testConstructionList (pygame.tests.math_test.Vector2TypeTest.testConstructionList) ... ok
testConstructionScalar (pygame.tests.math_test.Vector2TypeTest.testConstructionScalar) ... ok
testConstructionScalarKeywords (pygame.tests.math_test.Vector2TypeTest.testConstructionScalarKeywords) ... ok
testConstructionTuple (pygame.tests.math_test.Vector2TypeTest.testConstructionTuple) ... ok
testConstructionVector2 (pygame.tests.math_test.Vector2TypeTest.testConstructionVector2) ... ok
testConstructionXY (pygame.tests.math_test.Vector2TypeTest.testConstructionXY) ... ok
testCopy (pygame.tests.math_test.Vector2TypeTest.testCopy) ... ok
testExtendedSlicing (pygame.tests.math_test.Vector2TypeTest.testExtendedSlicing) ... ok
testIter (pygame.tests.math_test.Vector2TypeTest.testIter) ... ok
testRepr (pygame.tests.math_test.Vector2TypeTest.testRepr) ... ok
testScalarDivision (pygame.tests.math_test.Vector2TypeTest.testScalarDivision) ... ok
testScalarMultiplication (pygame.tests.math_test.Vector2TypeTest.testScalarMultiplication) ... ok
testSequence (pygame.tests.math_test.Vector2TypeTest.testSequence) ... ok
testStr (pygame.tests.math_test.Vector2TypeTest.testStr) ... ok
testSub (pygame.tests.math_test.Vector2TypeTest.testSub) ... ok
testUnary (pygame.tests.math_test.Vector2TypeTest.testUnary) ... ok
test_angle_to (pygame.tests.math_test.Vector2TypeTest.test_angle_to) ... ok
test_cross (pygame.tests.math_test.Vector2TypeTest.test_cross) ... ok
test_distance_squared_to (pygame.tests.math_test.Vector2TypeTest.test_distance_squared_to) ... ok
test_distance_to (pygame.tests.math_test.Vector2TypeTest.test_distance_to) ... ok
test_dot (pygame.tests.math_test.Vector2TypeTest.test_dot) ... ok
test_elementwise (pygame.tests.math_test.Vector2TypeTest.test_elementwise) ... ok
test_is_normalized (pygame.tests.math_test.Vector2TypeTest.test_is_normalized) ... ok
test_length (pygame.tests.math_test.Vector2TypeTest.test_length) ... ok
test_length_squared (pygame.tests.math_test.Vector2TypeTest.test_length_squared) ... ok
test_lerp (pygame.tests.math_test.Vector2TypeTest.test_lerp) ... ok
test_normalize (pygame.tests.math_test.Vector2TypeTest.test_normalize) ... ok
test_normalize_ip (pygame.tests.math_test.Vector2TypeTest.test_normalize_ip) ... ok
test_polar (pygame.tests.math_test.Vector2TypeTest.test_polar) ... ok
test_project_v2_onto_other (pygame.tests.math_test.Vector2TypeTest.test_project_v2_onto_other)
Project onto other vector. ... ok
test_project_v2_onto_other_as_list (pygame.tests.math_test.Vector2TypeTest.test_project_v2_onto_other_as_list)
Project onto other list as vector. ... ok
test_project_v2_onto_other_as_tuple (pygame.tests.math_test.Vector2TypeTest.test_project_v2_onto_other_as_tuple)
Project onto other tuple as vector. ... ok
test_project_v2_onto_x_axis (pygame.tests.math_test.Vector2TypeTest.test_project_v2_onto_x_axis)
Project onto x-axis, e.g. get the component pointing in the x-axis direction. ... ok
test_project_v2_onto_y_axis (pygame.tests.math_test.Vector2TypeTest.test_project_v2_onto_y_axis)
Project onto y-axis, e.g. get the component pointing in the y-axis direction. ... ok
test_project_v2_raises_if_other_has_zero_length (pygame.tests.math_test.Vector2TypeTest.test_project_v2_raises_if_other_has_zero_length)
Check if exception is raise when projected on vector has zero length. ... ok
test_project_v2_raises_if_other_is_not_iterable (pygame.tests.math_test.Vector2TypeTest.test_project_v2_raises_if_other_is_not_iterable)
Check if exception is raise when projected on vector is not iterable. ... ok
test_reflect (pygame.tests.math_test.Vector2TypeTest.test_reflect) ... ok
test_reflect_ip (pygame.tests.math_test.Vector2TypeTest.test_reflect_ip) ... ok
test_rotate (pygame.tests.math_test.Vector2TypeTest.test_rotate) ... ok
test_rotate_ip (pygame.tests.math_test.Vector2TypeTest.test_rotate_ip) ... ok
test_rotate_rad (pygame.tests.math_test.Vector2TypeTest.test_rotate_rad) ... ok
test_rotate_rad_ip (pygame.tests.math_test.Vector2TypeTest.test_rotate_rad_ip) ... ok
test_scale_to_length (pygame.tests.math_test.Vector2TypeTest.test_scale_to_length) ... ok
test_slerp (pygame.tests.math_test.Vector2TypeTest.test_slerp) ... ok
test_subclass_operation (pygame.tests.math_test.Vector2TypeTest.test_subclass_operation) ... ok
test_swizzle (pygame.tests.math_test.Vector2TypeTest.test_swizzle) ... ok
test_swizzle_return_types (pygame.tests.math_test.Vector2TypeTest.test_swizzle_return_types) ... ok
test_update (pygame.tests.math_test.Vector2TypeTest.test_update) ... ok
testAdd (pygame.tests.math_test.Vector3TypeTest.testAdd) ... ok
testAttributeAccess (pygame.tests.math_test.Vector3TypeTest.testAttributeAccess) ... ok
testBool (pygame.tests.math_test.Vector3TypeTest.testBool) ... ok
testCompare (pygame.tests.math_test.Vector3TypeTest.testCompare) ... ok
testConstructionDefault (pygame.tests.math_test.Vector3TypeTest.testConstructionDefault) ... ok
testConstructionKeywords (pygame.tests.math_test.Vector3TypeTest.testConstructionKeywords) ... ok
testConstructionList (pygame.tests.math_test.Vector3TypeTest.testConstructionList) ... ok
testConstructionMissing (pygame.tests.math_test.Vector3TypeTest.testConstructionMissing) ... ok
testConstructionScalar (pygame.tests.math_test.Vector3TypeTest.testConstructionScalar) ... ok
testConstructionScalarKeywords (pygame.tests.math_test.Vector3TypeTest.testConstructionScalarKeywords) ... ok
testConstructionTuple (pygame.tests.math_test.Vector3TypeTest.testConstructionTuple) ... ok
testConstructionVector3 (pygame.tests.math_test.Vector3TypeTest.testConstructionVector3) ... ok
testConstructionXYZ (pygame.tests.math_test.Vector3TypeTest.testConstructionXYZ) ... ok
testExtendedSlicing (pygame.tests.math_test.Vector3TypeTest.testExtendedSlicing) ... ok
testIter (pygame.tests.math_test.Vector3TypeTest.testIter) ... ok
testRepr (pygame.tests.math_test.Vector3TypeTest.testRepr) ... ok
testScalarDivision (pygame.tests.math_test.Vector3TypeTest.testScalarDivision) ... ok
testScalarMultiplication (pygame.tests.math_test.Vector3TypeTest.testScalarMultiplication) ... ok
testSequence (pygame.tests.math_test.Vector3TypeTest.testSequence) ... ok
testStr (pygame.tests.math_test.Vector3TypeTest.testStr) ... ok
testSub (pygame.tests.math_test.Vector3TypeTest.testSub) ... ok
testUnary (pygame.tests.math_test.Vector3TypeTest.testUnary) ... ok
test_angle_to (pygame.tests.math_test.Vector3TypeTest.test_angle_to) ... ok
test_cross (pygame.tests.math_test.Vector3TypeTest.test_cross) ... ok
test_dir_works (pygame.tests.math_test.Vector3TypeTest.test_dir_works) ... ok
test_distance_squared_to (pygame.tests.math_test.Vector3TypeTest.test_distance_squared_to) ... ok
test_distance_to (pygame.tests.math_test.Vector3TypeTest.test_distance_to) ... ok
test_dot (pygame.tests.math_test.Vector3TypeTest.test_dot) ... ok
test_elementwise (pygame.tests.math_test.Vector3TypeTest.test_elementwise) ... ok
test_inplace_operators (pygame.tests.math_test.Vector3TypeTest.test_inplace_operators) ... ok
test_invalid_swizzle (pygame.tests.math_test.Vector3TypeTest.test_invalid_swizzle) ... ok
test_is_normalized (pygame.tests.math_test.Vector3TypeTest.test_is_normalized) ... ok
test_length (pygame.tests.math_test.Vector3TypeTest.test_length) ... ok
test_length_squared (pygame.tests.math_test.Vector3TypeTest.test_length_squared) ... ok
test_lerp (pygame.tests.math_test.Vector3TypeTest.test_lerp) ... ok
test_normalize (pygame.tests.math_test.Vector3TypeTest.test_normalize) ... ok
test_normalize_ip (pygame.tests.math_test.Vector3TypeTest.test_normalize_ip) ... ok
test_pickle (pygame.tests.math_test.Vector3TypeTest.test_pickle) ... ok
test_project_v3_onto_other (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_other)
Project onto other vector. ... ok
test_project_v3_onto_other_as_list (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_other_as_list)
Project onto other list as vector. ... ok
test_project_v3_onto_other_as_tuple (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_other_as_tuple)
Project onto other tuple as vector. ... ok
test_project_v3_onto_x_axis (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_x_axis)
Project onto x-axis, e.g. get the component pointing in the x-axis direction. ... ok
test_project_v3_onto_y_axis (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_y_axis)
Project onto y-axis, e.g. get the component pointing in the y-axis direction. ... ok
test_project_v3_onto_z_axis (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_z_axis)
Project onto z-axis, e.g. get the component pointing in the z-axis direction. ... ok
test_project_v3_raises_if_other_has_zero_length (pygame.tests.math_test.Vector3TypeTest.test_project_v3_raises_if_other_has_zero_length)
Check if exception is raise when projected on vector has zero length. ... ok
test_project_v3_raises_if_other_is_not_iterable (pygame.tests.math_test.Vector3TypeTest.test_project_v3_raises_if_other_is_not_iterable)
Check if exception is raise when projected on vector is not iterable. ... ok
test_reflect (pygame.tests.math_test.Vector3TypeTest.test_reflect) ... ok
test_reflect_ip (pygame.tests.math_test.Vector3TypeTest.test_reflect_ip) ... ok
test_rotate (pygame.tests.math_test.Vector3TypeTest.test_rotate) ... ok
test_rotate_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_ip) ... ok
test_rotate_rad (pygame.tests.math_test.Vector3TypeTest.test_rotate_rad) ... ok
test_rotate_rad_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_rad_ip) ... ok
test_rotate_x (pygame.tests.math_test.Vector3TypeTest.test_rotate_x) ... ok
test_rotate_x_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_x_ip) ... ok
test_rotate_x_rad (pygame.tests.math_test.Vector3TypeTest.test_rotate_x_rad) ... ok
test_rotate_x_rad_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_x_rad_ip) ... ok
test_rotate_y (pygame.tests.math_test.Vector3TypeTest.test_rotate_y) ... ok
test_rotate_y_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_y_ip) ... ok
test_rotate_y_rad (pygame.tests.math_test.Vector3TypeTest.test_rotate_y_rad) ... ok
test_rotate_y_rad_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_y_rad_ip) ... ok
test_rotate_z (pygame.tests.math_test.Vector3TypeTest.test_rotate_z) ... ok
test_rotate_z_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_z_ip) ... ok
test_rotate_z_rad (pygame.tests.math_test.Vector3TypeTest.test_rotate_z_rad) ... ok
test_rotate_z_rad_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_z_rad_ip) ... ok
test_scale_to_length (pygame.tests.math_test.Vector3TypeTest.test_scale_to_length) ... ok
test_slerp (pygame.tests.math_test.Vector3TypeTest.test_slerp) ... ok
test_spherical (pygame.tests.math_test.Vector3TypeTest.test_spherical) ... ok
test_subclass_operation (pygame.tests.math_test.Vector3TypeTest.test_subclass_operation) ... ok
test_swizzle (pygame.tests.math_test.Vector3TypeTest.test_swizzle) ... ok
test_swizzle_constants (pygame.tests.math_test.Vector3TypeTest.test_swizzle_constants)
We can get constant values from a swizzle. ... ok
test_swizzle_four_constants (pygame.tests.math_test.Vector3TypeTest.test_swizzle_four_constants)
We can get 4 constant values from a swizzle. ... ok
test_swizzle_oob (pygame.tests.math_test.Vector3TypeTest.test_swizzle_oob)
An out-of-bounds swizzle raises an AttributeError. ... ok
test_swizzle_return_types (pygame.tests.math_test.Vector3TypeTest.test_swizzle_return_types) ... ok
test_swizzle_set_oob (pygame.tests.math_test.Vector3TypeTest.test_swizzle_set_oob)
An out-of-bounds swizzle set raises an AttributeError. ... ok

----------------------------------------------------------------------
Ran 128 tests in 0.086s

OK
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].

loading pygame.tests.midi_test
test_MidiException (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_MidiException)
Ensures the MidiException is raised as expected. ... ok
test_conversions (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_conversions)
of frequencies to midi note numbers and ansi note names. ... ok
test_midiin (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midiin)
Ensures the MIDIIN event id exists in the midi module. ... ok
test_midiout (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midiout)
Ensures the MIDIOUT event id exists in the midi module. ... ok
test_midis2events (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midis2events)
Ensures midi events are properly converted to pygame events. ... ok
test_midis2events__extra_event_data (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midis2events__extra_event_data)
Ensures midi events with extra values are handled properly. ... ok
test_midis2events__extra_event_data_missing_timestamp (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midis2events__extra_event_data_missing_timestamp)
Ensures midi events with extra data and no timestamps are handled ... ok
test_midis2events__missing_event_data (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midis2events__missing_event_data)
Ensures midi events with missing values are handled properly. ... ok

----------------------------------------------------------------------
Ran 8 tests in 0.037s

OK

loading pygame.tests.mixer_music_test
test_get_busy (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_get_busy) ... ok
test_init (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_init)
issue #955. unload music whenever mixer.quit() is called ... ok
test_load_mp3 (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load_mp3)
|tags:music| ... ok
test_load_object (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load_object)
test loading music from file-like objects. ... ok
test_load_ogg (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load_ogg)
|tags:music| ... ok
test_load_unicode (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load_unicode)
test non-ASCII unicode path ... ok
test_load_wav (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load_wav)
|tags:music| ... ok
test_music_pause__unpause (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_music_pause__unpause)
Ensure music has the correct position immediately after unpausing ... ok
test_object_namehint (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_object_namehint)
test loading & queuing music from file-like objects with namehint argument. ... ok
test_play__start_time (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_play__start_time) ... skipped 'disk audio driver "playback" writing to disk is slow'
test_queue__arguments (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue__arguments)
Ensures queue() can be called with proper arguments. ... ok
test_queue__invalid_filename (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue__invalid_filename)
Ensures queue() correctly handles invalid filenames. ... ok
test_queue__invalid_sound_type (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue__invalid_sound_type)
Ensures queue() correctly handles invalid file types. ... ok
test_queue__multiple_calls (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue__multiple_calls)
Ensures queue() can be called multiple times. ... ok
test_queue__no_file (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue__no_file)
Ensures queue() correctly handles missing the file argument. ... ok
test_queue_mp3 (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue_mp3)
Ensures queue() accepts mp3 files. ... ok
test_queue_ogg (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue_ogg)
Ensures queue() accepts ogg files. ... ok
test_queue_wav (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue_wav)
Ensures queue() accepts wav files. ... ok
test_unload (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_unload) ... ok

----------------------------------------------------------------------
Ran 19 tests in 0.670s

OK (skipped=1)

loading pygame.tests.mixer_test
test_channel (pygame.tests.mixer_test.ChannelTypeTest.test_channel)
Ensure Channel() creation works. ... ok
test_channel__before_init (pygame.tests.mixer_test.ChannelTypeTest.test_channel__before_init)
Ensure exception for Channel() creation with non-init mixer. ... ok
test_channel__invalid_id (pygame.tests.mixer_test.ChannelTypeTest.test_channel__invalid_id)
Ensure exception for Channel() creation with an invalid id. ... ok
test_channel__without_arg (pygame.tests.mixer_test.ChannelTypeTest.test_channel__without_arg)
Ensure exception for Channel() creation with no argument. ... ok
test_get_busy (pygame.tests.mixer_test.ChannelTypeTest.test_get_busy)
Ensure an idle channel's busy state is correct. ... ok
test_get_volume (pygame.tests.mixer_test.ChannelTypeTest.test_get_volume)
Ensure a channel's volume can be retrieved. ... ok
test_array_interface (pygame.tests.mixer_test.MixerModuleTest.test_array_interface) ... ok
test_array_keyword (pygame.tests.mixer_test.MixerModuleTest.test_array_keyword) ... skipped 'this test fails without real sound card'
test_find_channel (pygame.tests.mixer_test.MixerModuleTest.test_find_channel) ... ok
test_get_init__returns_None_if_mixer_not_initialized (pygame.tests.mixer_test.MixerModuleTest.test_get_init__returns_None_if_mixer_not_initialized) ... ok
test_get_init__returns_exact_values_used_for_init (pygame.tests.mixer_test.MixerModuleTest.test_get_init__returns_exact_values_used_for_init) ... ok
test_get_num_channels__defaults_eight_after_init (pygame.tests.mixer_test.MixerModuleTest.test_get_num_channels__defaults_eight_after_init) ... ok
test_get_sdl_mixer_version (pygame.tests.mixer_test.MixerModuleTest.test_get_sdl_mixer_version)
Ensures get_sdl_mixer_version works correctly with no args. ... ok
test_get_sdl_mixer_version__args (pygame.tests.mixer_test.MixerModuleTest.test_get_sdl_mixer_version__args)
Ensures get_sdl_mixer_version works correctly using args. ... ok
test_get_sdl_mixer_version__invalid_args_kwargs (pygame.tests.mixer_test.MixerModuleTest.test_get_sdl_mixer_version__invalid_args_kwargs)
Ensures get_sdl_mixer_version handles invalid args and kwargs. ... ok
test_get_sdl_mixer_version__kwargs (pygame.tests.mixer_test.MixerModuleTest.test_get_sdl_mixer_version__kwargs)
Ensures get_sdl_mixer_version works correctly using kwargs. ... ok
test_get_sdl_mixer_version__linked_equals_compiled (pygame.tests.mixer_test.MixerModuleTest.test_get_sdl_mixer_version__linked_equals_compiled)
Ensures get_sdl_mixer_version's linked/compiled versions are equal. ... ok
test_init__keyword_args (pygame.tests.mixer_test.MixerModuleTest.test_init__keyword_args) ... ok
test_init__zero_values (pygame.tests.mixer_test.MixerModuleTest.test_init__zero_values) ... ok
test_newbuf__one_channel (pygame.tests.mixer_test.MixerModuleTest.test_newbuf__one_channel) ... ok
test_newbuf__twho_channel (pygame.tests.mixer_test.MixerModuleTest.test_newbuf__twho_channel) ... ok
test_pre_init__keyword_args (pygame.tests.mixer_test.MixerModuleTest.test_pre_init__keyword_args) ... ok
test_pre_init__zero_values (pygame.tests.mixer_test.MixerModuleTest.test_pre_init__zero_values) ... ok
test_quit (pygame.tests.mixer_test.MixerModuleTest.test_quit)
get_num_channels() Should throw pygame.error if uninitialized ... ok
test_set_num_channels (pygame.tests.mixer_test.MixerModuleTest.test_set_num_channels) ... ok
test_set_reserved (pygame.tests.mixer_test.MixerModuleTest.test_set_reserved) ... ok
test_sound_args (pygame.tests.mixer_test.MixerModuleTest.test_sound_args) ... ok
test_sound_unicode (pygame.tests.mixer_test.MixerModuleTest.test_sound_unicode)
test non-ASCII unicode path ... ok
test_get_length (pygame.tests.mixer_test.SoundTypeTest.test_get_length)
Tests if get_length returns a correct length. ... ok
test_get_num_channels (pygame.tests.mixer_test.SoundTypeTest.test_get_num_channels)
Tests if Sound.get_num_channels returns the correct number ... ok
test_get_raw (pygame.tests.mixer_test.SoundTypeTest.test_get_raw)
Ensure get_raw returns the correct bytestring. ... ok
test_get_volume (pygame.tests.mixer_test.SoundTypeTest.test_get_volume)
Ensure a sound's volume can be retrieved. ... ok
test_samples_address (pygame.tests.mixer_test.SoundTypeTest.test_samples_address)
Test the _samples_address getter. ... ok
test_set_volume (pygame.tests.mixer_test.SoundTypeTest.test_set_volume)
Ensure a sound's volume can be set. ... ok
test_sound (pygame.tests.mixer_test.SoundTypeTest.test_sound)
Ensure Sound() creation with a filename works. ... ok
test_sound__before_init (pygame.tests.mixer_test.SoundTypeTest.test_sound__before_init)
Ensure exception raised for Sound() creation with non-init mixer. ... ok
test_sound__from_file_object (pygame.tests.mixer_test.SoundTypeTest.test_sound__from_file_object)
Ensure Sound() creation with a file object works. ... ok
test_sound__from_pathlib (pygame.tests.mixer_test.SoundTypeTest.test_sound__from_pathlib)
Ensure Sound() creation with a pathlib.Path object works. ... ok
test_sound__from_sound_object (pygame.tests.mixer_test.SoundTypeTest.test_sound__from_sound_object)
Ensure Sound() creation with a Sound() object works. ... ok
test_sound__without_arg (pygame.tests.mixer_test.SoundTypeTest.test_sound__without_arg)
Ensure exception raised for Sound() creation with no argument. ... ok
test_stop (pygame.tests.mixer_test.SoundTypeTest.test_stop)
Ensure stop can be called while not playing a sound. ... ok

----------------------------------------------------------------------
Ran 41 tests in 7.547s

OK (skipped=1)

loading pygame.tests.mouse_test
test_get_cursor (pygame.tests.mouse_test.MouseModuleTest.test_get_cursor)
Ensures get_cursor works correctly. ... skipped 'Cursors not supported on headless test machines'
test_get_focused (pygame.tests.mouse_test.MouseModuleTest.test_get_focused)
Ensures get_focused returns the correct type. ... ok
test_get_pos (pygame.tests.mouse_test.MouseModuleTest.test_get_pos)
Ensures get_pos returns the correct types. ... ok
test_get_pressed (pygame.tests.mouse_test.MouseModuleTest.test_get_pressed)
Ensures get_pressed returns the correct types. ... ok
test_get_rel (pygame.tests.mouse_test.MouseModuleTest.test_get_rel)
Ensures get_rel returns the correct types. ... ok
test_get_visible (pygame.tests.mouse_test.MouseModuleTest.test_get_visible)
Ensures get_visible works correctly. ... ok
test_set_cursor (pygame.tests.mouse_test.MouseModuleTest.test_set_cursor)
Ensures set_cursor works correctly. ... skipped 'Cursors not supported on headless test machines'
test_set_pos__invalid_pos (pygame.tests.mouse_test.MouseModuleTest.test_set_pos__invalid_pos)
Ensures set_pos handles invalid positions correctly. ... ok
test_set_system_cursor (pygame.tests.mouse_test.MouseModuleTest.test_set_system_cursor)
Ensures set_system_cursor works correctly. ... skipped 'mouse.set_system_cursor only available in SDL2'
test_set_visible (pygame.tests.mouse_test.MouseModuleTest.test_set_visible)
Ensures set_visible returns the correct values. ... ok
test_set_visible__invalid_value (pygame.tests.mouse_test.MouseModuleTest.test_set_visible__invalid_value)
Ensures set_visible handles invalid positions correctly. ... ok

----------------------------------------------------------------------
Ran 11 tests in 0.103s

OK (skipped=3)

loading pygame.tests.pixelarray_test
test_basic (pygame.tests.pixelarray_test.PixelArrayArrayInterfaceTest.test_basic) ... ok
test_flags (pygame.tests.pixelarray_test.PixelArrayArrayInterfaceTest.test_flags) ... ok
test_itemsize (pygame.tests.pixelarray_test.PixelArrayArrayInterfaceTest.test_itemsize) ... ok
test_shape (pygame.tests.pixelarray_test.PixelArrayArrayInterfaceTest.test_shape) ... ok
test_slicing (pygame.tests.pixelarray_test.PixelArrayArrayInterfaceTest.test_slicing) ... ok
test_newbuf_1D (pygame.tests.pixelarray_test.PixelArrayNewBufferTest.test_newbuf_1D) ... ok
test_newbuf_2D (pygame.tests.pixelarray_test.PixelArrayNewBufferTest.test_newbuf_2D) ... ok
test_2dslice_assignment (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_2dslice_assignment) ... ok
test_array_properties (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_array_properties) ... ok
test_as_class (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_as_class) ... ok
test_ass_subscript (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_ass_subscript) ... ok
test_assign_size_mismatch (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_assign_size_mismatch) ... ok
test_close (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_close)
does not crash when it is deleted. ... ok
test_close_raises (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_close_raises)
when you try to do an operation after it is closed. ... ok
test_color_value (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_color_value) ... ok
test_compare (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_compare) ... ok
test_compare__different_colors_not_within_distance (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_compare__different_colors_not_within_distance)
Ensures compare works correctly with different colored surfaces ... ok
test_compare__different_colors_within_distance (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_compare__different_colors_within_distance)
Ensures compare works correctly with different colored surfaces ... ok
test_compare__same_colors_within_distance (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_compare__same_colors_within_distance)
Ensures compare works correctly with same colored surfaces. ... ok
test_contains (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_contains) ... ok
test_context_manager (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_context_manager)
closes properly. ... ok
test_extract (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_extract) ... ok
test_get_column (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_get_column) ... ok
test_get_pixel (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_get_pixel) ... ok
test_get_slice (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_get_slice) ... ok
test_get_surface (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_get_surface) ... ok
test_get_surface__subclassed_surface (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_get_surface__subclassed_surface)
Ensure the surface attribute can handle subclassed surfaces. ... ok
test_iter (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_iter) ... ok
test_length_1_dimension_broadcast (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_length_1_dimension_broadcast) ... ok
test_make_surface (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_make_surface) ... ok
test_make_surface__subclassed_surface (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_make_surface__subclassed_surface)
Ensure make_surface can handle subclassed surfaces. ... ok
test_pixel_array (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_pixel_array) ... ok
test_pixelarray__subclassed_surface (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_pixelarray__subclassed_surface)
Ensure the PixelArray constructor accepts subclassed surfaces. ... ok
test_pixels_field (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_pixels_field) ... ok
test_replace (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_replace) ... ok
test_repr (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_repr) ... ok
test_self_assign (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_self_assign) ... ok
test_set_column (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_set_column) ... ok
test_set_pixel (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_set_pixel) ... ok
test_set_slice (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_set_slice) ... ok
test_subscript (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_subscript) ... ok
test_transpose (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_transpose) ... ok

----------------------------------------------------------------------
Ran 42 tests in 1.230s

OK

loading pygame.tests.pixelcopy_test
test_array_to_surface_newbuf (pygame.tests.pixelcopy_test.PixelCopyTestWithArray.test_array_to_surface_newbuf) ... ok
test_format_newbuf (pygame.tests.pixelcopy_test.PixelCopyTestWithArray.test_format_newbuf) ... ok
test_make_surface_newbuf (pygame.tests.pixelcopy_test.PixelCopyTestWithArray.test_make_surface_newbuf) ... ok
test_map_array_newbuf (pygame.tests.pixelcopy_test.PixelCopyTestWithArray.test_map_array_newbuf) ... ok
test_surface_to_array_newbuf (pygame.tests.pixelcopy_test.PixelCopyTestWithArray.test_surface_to_array_newbuf) ... ok
test_array_to_surface_broadcasting (pygame.tests.pixelcopy_test.PixelcopyModuleTest.test_array_to_surface_broadcasting) ... ok
test_map_array (pygame.tests.pixelcopy_test.PixelcopyModuleTest.test_map_array) ... ok
test_surface_to_array_2d (pygame.tests.pixelcopy_test.PixelcopyModuleTest.test_surface_to_array_2d) ... ok
test_surface_to_array_3d (pygame.tests.pixelcopy_test.PixelcopyModuleTest.test_surface_to_array_3d) ... ok

----------------------------------------------------------------------
Ran 9 tests in 0.598s

OK

loading pygame.tests.rect_test
testCalculatedAttributes (pygame.tests.rect_test.RectTypeTest.testCalculatedAttributes) ... ok
testConstructionTopLeftSize (pygame.tests.rect_test.RectTypeTest.testConstructionTopLeftSize) ... ok
testConstructionXYWidthHeight (pygame.tests.rect_test.RectTypeTest.testConstructionXYWidthHeight) ... ok
testEquals (pygame.tests.rect_test.RectTypeTest.testEquals)
check to see how the rect uses __eq__ ... ok
test_ass_subscript (pygame.tests.rect_test.RectTypeTest.test_ass_subscript) ... ok
test_bottom (pygame.tests.rect_test.RectTypeTest.test_bottom)
Changing the bottom attribute moves the rect and does not change ... ok
test_bottom__del (pygame.tests.rect_test.RectTypeTest.test_bottom__del)
Ensures the bottom attribute can't be deleted. ... ok
test_bottom__invalid_value (pygame.tests.rect_test.RectTypeTest.test_bottom__invalid_value)
Ensures the bottom attribute handles invalid values correctly. ... ok
test_bottomleft (pygame.tests.rect_test.RectTypeTest.test_bottomleft)
Changing the bottomleft attribute moves the rect and does not change ... ok
test_bottomleft__del (pygame.tests.rect_test.RectTypeTest.test_bottomleft__del)
Ensures the bottomleft attribute can't be deleted. ... ok
test_bottomleft__invalid_value (pygame.tests.rect_test.RectTypeTest.test_bottomleft__invalid_value)
Ensures the bottomleft attribute handles invalid values correctly. ... ok
test_bottomright (pygame.tests.rect_test.RectTypeTest.test_bottomright)
Changing the bottomright attribute moves the rect and does not change ... ok
test_bottomright__del (pygame.tests.rect_test.RectTypeTest.test_bottomright__del)
Ensures the bottomright attribute can't be deleted. ... ok
test_bottomright__invalid_value (pygame.tests.rect_test.RectTypeTest.test_bottomright__invalid_value)
Ensures the bottomright attribute handles invalid values correctly. ... ok
test_center (pygame.tests.rect_test.RectTypeTest.test_center)
Changing the center attribute moves the rect and does not change ... ok
test_center__del (pygame.tests.rect_test.RectTypeTest.test_center__del)
Ensures the center attribute can't be deleted. ... ok
test_center__invalid_value (pygame.tests.rect_test.RectTypeTest.test_center__invalid_value)
Ensures the center attribute handles invalid values correctly. ... ok
test_centerx (pygame.tests.rect_test.RectTypeTest.test_centerx)
Changing the centerx attribute moves the rect and does not change ... ok
test_centerx__del (pygame.tests.rect_test.RectTypeTest.test_centerx__del)
Ensures the centerx attribute can't be deleted. ... ok
test_centerx__invalid_value (pygame.tests.rect_test.RectTypeTest.test_centerx__invalid_value)
Ensures the centerx attribute handles invalid values correctly. ... ok
test_centery (pygame.tests.rect_test.RectTypeTest.test_centery)
Changing the centery attribute moves the rect and does not change ... ok
test_centery__del (pygame.tests.rect_test.RectTypeTest.test_centery__del)
Ensures the centery attribute can't be deleted. ... ok
test_centery__invalid_value (pygame.tests.rect_test.RectTypeTest.test_centery__invalid_value)
Ensures the centery attribute handles invalid values correctly. ... ok
test_clamp (pygame.tests.rect_test.RectTypeTest.test_clamp) ... ok
test_clamp_ip (pygame.tests.rect_test.RectTypeTest.test_clamp_ip) ... ok
test_clip (pygame.tests.rect_test.RectTypeTest.test_clip) ... ok
test_clipline (pygame.tests.rect_test.RectTypeTest.test_clipline)
Ensures clipline handles four int parameters. ... ok
test_clipline__both_endpoints_inside (pygame.tests.rect_test.RectTypeTest.test_clipline__both_endpoints_inside)
Ensures lines that overlap the rect are clipped. ... ok
test_clipline__both_endpoints_outside (pygame.tests.rect_test.RectTypeTest.test_clipline__both_endpoints_outside)
Ensures lines that overlap the rect are clipped. ... ok
test_clipline__edges (pygame.tests.rect_test.RectTypeTest.test_clipline__edges)
Ensures clipline properly clips line that are along the rect edges. ... ok
test_clipline__endpoints_inside_and_outside (pygame.tests.rect_test.RectTypeTest.test_clipline__endpoints_inside_and_outside)
Ensures lines that overlap the rect are clipped. ... ok
test_clipline__equal_endpoints_no_overlap (pygame.tests.rect_test.RectTypeTest.test_clipline__equal_endpoints_no_overlap)
Ensures clipline handles lines with both endpoints the same. ... ok
test_clipline__equal_endpoints_with_overlap (pygame.tests.rect_test.RectTypeTest.test_clipline__equal_endpoints_with_overlap)
Ensures clipline handles lines with both endpoints the same. ... ok
test_clipline__floats (pygame.tests.rect_test.RectTypeTest.test_clipline__floats)
Ensures clipline handles float parameters. ... ok
test_clipline__invalid_line (pygame.tests.rect_test.RectTypeTest.test_clipline__invalid_line)
Ensures clipline handles invalid lines correctly. ... ok
test_clipline__negative_size_rect (pygame.tests.rect_test.RectTypeTest.test_clipline__negative_size_rect)
Ensures clipline handles negative sized rects correctly. ... ok
test_clipline__no_overlap (pygame.tests.rect_test.RectTypeTest.test_clipline__no_overlap)
Ensures lines that do not overlap the rect are not clipped. ... ok
test_clipline__sequence_of_four_ints (pygame.tests.rect_test.RectTypeTest.test_clipline__sequence_of_four_ints)
Ensures clipline handles a sequence of four ints. ... ok
test_clipline__sequence_of_two_sequences (pygame.tests.rect_test.RectTypeTest.test_clipline__sequence_of_two_sequences)
Ensures clipline handles a sequence of two sequences. ... ok
test_clipline__two_sequences (pygame.tests.rect_test.RectTypeTest.test_clipline__two_sequences)
Ensures clipline handles a sequence of two sequences. ... ok
test_clipline__zero_size_rect (pygame.tests.rect_test.RectTypeTest.test_clipline__zero_size_rect)
Ensures clipline handles zero sized rects correctly. ... ok
test_collidedict (pygame.tests.rect_test.RectTypeTest.test_collidedict)
Ensures collidedict detects collisions. ... ok
test_collidedict__barely_touching (pygame.tests.rect_test.RectTypeTest.test_collidedict__barely_touching)
Ensures collidedict works correctly for rects that barely touch. ... ok
test_collidedict__invalid_dict_format (pygame.tests.rect_test.RectTypeTest.test_collidedict__invalid_dict_format)
Ensures collidedict correctly handles invalid dict parameters. ... ok
test_collidedict__invalid_dict_key_format (pygame.tests.rect_test.RectTypeTest.test_collidedict__invalid_dict_key_format)
Ensures collidedict correctly handles dicts with invalid keys. ... ok
test_collidedict__invalid_dict_value_format (pygame.tests.rect_test.RectTypeTest.test_collidedict__invalid_dict_value_format)
Ensures collidedict correctly handles dicts with invalid values. ... ok
test_collidedict__invalid_use_values_format (pygame.tests.rect_test.RectTypeTest.test_collidedict__invalid_use_values_format)
Ensures collidedict correctly handles invalid use_values parameters. ... ok
test_collidedict__negative_sized_rects (pygame.tests.rect_test.RectTypeTest.test_collidedict__negative_sized_rects)
Ensures collidedict works correctly with negative sized rects. ... ok
test_collidedict__negative_sized_rects_as_args (pygame.tests.rect_test.RectTypeTest.test_collidedict__negative_sized_rects_as_args)
Ensures collidedict works correctly with negative sized rect args. ... ok
test_collidedict__no_collision (pygame.tests.rect_test.RectTypeTest.test_collidedict__no_collision)
Ensures collidedict returns None when no collisions. ... ok
test_collidedict__zero_sized_rects (pygame.tests.rect_test.RectTypeTest.test_collidedict__zero_sized_rects)
Ensures collidedict works correctly with zero sized rects. ... ok
test_collidedict__zero_sized_rects_as_args (pygame.tests.rect_test.RectTypeTest.test_collidedict__zero_sized_rects_as_args)
Ensures collidedict works correctly with zero sized rects as args. ... ok
test_collidedictall (pygame.tests.rect_test.RectTypeTest.test_collidedictall)
Ensures collidedictall detects collisions. ... ok
test_collidedictall__barely_touching (pygame.tests.rect_test.RectTypeTest.test_collidedictall__barely_touching)
Ensures collidedictall works correctly for rects that barely touch. ... ok
test_collidedictall__invalid_dict_format (pygame.tests.rect_test.RectTypeTest.test_collidedictall__invalid_dict_format)
Ensures collidedictall correctly handles invalid dict parameters. ... ok
test_collidedictall__invalid_dict_key_format (pygame.tests.rect_test.RectTypeTest.test_collidedictall__invalid_dict_key_format)
Ensures collidedictall correctly handles dicts with invalid keys. ... ok
test_collidedictall__invalid_dict_value_format (pygame.tests.rect_test.RectTypeTest.test_collidedictall__invalid_dict_value_format)
Ensures collidedictall correctly handles dicts with invalid values. ... ok
test_collidedictall__invalid_use_values_format (pygame.tests.rect_test.RectTypeTest.test_collidedictall__invalid_use_values_format)
Ensures collidedictall correctly handles invalid use_values ... ok
test_collidedictall__negative_sized_rects (pygame.tests.rect_test.RectTypeTest.test_collidedictall__negative_sized_rects)
Ensures collidedictall works correctly with negative sized rects. ... ok
test_collidedictall__negative_sized_rects_as_args (pygame.tests.rect_test.RectTypeTest.test_collidedictall__negative_sized_rects_as_args)
Ensures collidedictall works correctly with negative sized rect ... ok
test_collidedictall__no_collision (pygame.tests.rect_test.RectTypeTest.test_collidedictall__no_collision)
Ensures collidedictall returns an empty list when no collisions. ... ok
test_collidedictall__zero_sized_rects (pygame.tests.rect_test.RectTypeTest.test_collidedictall__zero_sized_rects)
Ensures collidedictall works correctly with zero sized rects. ... ok
test_collidedictall__zero_sized_rects_as_args (pygame.tests.rect_test.RectTypeTest.test_collidedictall__zero_sized_rects_as_args)
Ensures collidedictall works correctly with zero sized rects ... ok
test_collidelist (pygame.tests.rect_test.RectTypeTest.test_collidelist) ... ok
test_collidelistall (pygame.tests.rect_test.RectTypeTest.test_collidelistall) ... ok
test_collidepoint (pygame.tests.rect_test.RectTypeTest.test_collidepoint) ... ok
test_colliderect (pygame.tests.rect_test.RectTypeTest.test_colliderect) ... ok
test_contains (pygame.tests.rect_test.RectTypeTest.test_contains) ... ok
test_copy (pygame.tests.rect_test.RectTypeTest.test_copy) ... ok
test_fit (pygame.tests.rect_test.RectTypeTest.test_fit) ... ok
test_height (pygame.tests.rect_test.RectTypeTest.test_height)
Changing the height resizes the rect from the top-left corner ... ok
test_height__del (pygame.tests.rect_test.RectTypeTest.test_height__del)
Ensures the height attribute can't be deleted. ... ok
test_height__invalid_value (pygame.tests.rect_test.RectTypeTest.test_height__invalid_value)
Ensures the height attribute handles invalid values correctly. ... ok
test_inflate__larger (pygame.tests.rect_test.RectTypeTest.test_inflate__larger)
The inflate method inflates around the center of the rectangle ... ok
test_inflate__smaller (pygame.tests.rect_test.RectTypeTest.test_inflate__smaller)
The inflate method inflates around the center of the rectangle ... ok
test_inflate_ip__larger (pygame.tests.rect_test.RectTypeTest.test_inflate_ip__larger)
The inflate_ip method inflates around the center of the rectangle ... ok
test_inflate_ip__smaller (pygame.tests.rect_test.RectTypeTest.test_inflate_ip__smaller)
The inflate method inflates around the center of the rectangle ... ok
test_left (pygame.tests.rect_test.RectTypeTest.test_left)
Changing the left attribute moves the rect and does not change ... ok
test_left__del (pygame.tests.rect_test.RectTypeTest.test_left__del)
Ensures the left attribute can't be deleted. ... ok
test_left__invalid_value (pygame.tests.rect_test.RectTypeTest.test_left__invalid_value)
Ensures the left attribute handles invalid values correctly. ... ok
test_midbottom (pygame.tests.rect_test.RectTypeTest.test_midbottom)
Changing the midbottom attribute moves the rect and does not change ... ok
test_midbottom__del (pygame.tests.rect_test.RectTypeTest.test_midbottom__del)
Ensures the midbottom attribute can't be deleted. ... ok
test_midbottom__invalid_value (pygame.tests.rect_test.RectTypeTest.test_midbottom__invalid_value)
Ensures the midbottom attribute handles invalid values correctly. ... ok
test_midleft (pygame.tests.rect_test.RectTypeTest.test_midleft)
Changing the midleft attribute moves the rect and does not change ... ok
test_midleft__del (pygame.tests.rect_test.RectTypeTest.test_midleft__del)
Ensures the midleft attribute can't be deleted. ... ok
test_midleft__invalid_value (pygame.tests.rect_test.RectTypeTest.test_midleft__invalid_value)
Ensures the midleft attribute handles invalid values correctly. ... ok
test_midright (pygame.tests.rect_test.RectTypeTest.test_midright)
Changing the midright attribute moves the rect and does not change ... ok
test_midright__del (pygame.tests.rect_test.RectTypeTest.test_midright__del)
Ensures the midright attribute can't be deleted. ... ok
test_midright__invalid_value (pygame.tests.rect_test.RectTypeTest.test_midright__invalid_value)
Ensures the midright attribute handles invalid values correctly. ... ok
test_midtop (pygame.tests.rect_test.RectTypeTest.test_midtop)
Changing the midtop attribute moves the rect and does not change ... ok
test_midtop__del (pygame.tests.rect_test.RectTypeTest.test_midtop__del)
Ensures the midtop attribute can't be deleted. ... ok
test_midtop__invalid_value (pygame.tests.rect_test.RectTypeTest.test_midtop__invalid_value)
Ensures the midtop attribute handles invalid values correctly. ... ok
test_move (pygame.tests.rect_test.RectTypeTest.test_move) ... ok
test_move_ip (pygame.tests.rect_test.RectTypeTest.test_move_ip) ... ok
test_normalize (pygame.tests.rect_test.RectTypeTest.test_normalize)
Ensures normalize works when width and height are both negative. ... ok
test_normalize__non_negative (pygame.tests.rect_test.RectTypeTest.test_normalize__non_negative)
Ensures normalize works when width and height are both non-negative. ... ok
test_normalize__positive_height (pygame.tests.rect_test.RectTypeTest.test_normalize__positive_height)
Ensures normalize works with a negative width and a positive height. ... ok
test_normalize__positive_width (pygame.tests.rect_test.RectTypeTest.test_normalize__positive_width)
Ensures normalize works with a positive width and a negative height. ... ok
test_normalize__zero_height (pygame.tests.rect_test.RectTypeTest.test_normalize__zero_height)
Ensures normalize works with a negative width and a zero height. ... ok
test_normalize__zero_width (pygame.tests.rect_test.RectTypeTest.test_normalize__zero_width)
Ensures normalize works with a zero width and a negative height. ... ok
test_right (pygame.tests.rect_test.RectTypeTest.test_right)
Changing the right attribute moves the rect and does not change ... ok
test_right__del (pygame.tests.rect_test.RectTypeTest.test_right__del)
Ensures the right attribute can't be deleted. ... ok
test_right__invalid_value (pygame.tests.rect_test.RectTypeTest.test_right__invalid_value)
Ensures the right attribute handles invalid values correctly. ... ok
test_size (pygame.tests.rect_test.RectTypeTest.test_size)
Changing the size resizes the rect from the top-left corner ... ok
test_size__del (pygame.tests.rect_test.RectTypeTest.test_size__del)
Ensures the size attribute can't be deleted. ... ok
test_size__invalid_value (pygame.tests.rect_test.RectTypeTest.test_size__invalid_value)
Ensures the size attribute handles invalid values correctly. ... ok
test_subscript (pygame.tests.rect_test.RectTypeTest.test_subscript) ... ok
test_top (pygame.tests.rect_test.RectTypeTest.test_top)
Changing the top attribute moves the rect and does not change ... ok
test_top__del (pygame.tests.rect_test.RectTypeTest.test_top__del)
Ensures the top attribute can't be deleted. ... ok
test_top__invalid_value (pygame.tests.rect_test.RectTypeTest.test_top__invalid_value)
Ensures the top attribute handles invalid values correctly. ... ok
test_topleft (pygame.tests.rect_test.RectTypeTest.test_topleft)
Changing the topleft attribute moves the rect and does not change ... ok
test_topleft__del (pygame.tests.rect_test.RectTypeTest.test_topleft__del)
Ensures the topleft attribute can't be deleted. ... ok
test_topleft__invalid_value (pygame.tests.rect_test.RectTypeTest.test_topleft__invalid_value)
Ensures the topleft attribute handles invalid values correctly. ... ok
test_topright (pygame.tests.rect_test.RectTypeTest.test_topright)
Changing the topright attribute moves the rect and does not change ... ok
test_topright__del (pygame.tests.rect_test.RectTypeTest.test_topright__del)
Ensures the topright attribute can't be deleted. ... ok
test_topright__invalid_value (pygame.tests.rect_test.RectTypeTest.test_topright__invalid_value)
Ensures the topright attribute handles invalid values correctly. ... ok
test_union (pygame.tests.rect_test.RectTypeTest.test_union) ... ok
test_union__with_identical_Rect (pygame.tests.rect_test.RectTypeTest.test_union__with_identical_Rect) ... ok
test_union_ip (pygame.tests.rect_test.RectTypeTest.test_union_ip) ... ok
test_unionall (pygame.tests.rect_test.RectTypeTest.test_unionall) ... ok
test_unionall__invalid_rect_format (pygame.tests.rect_test.RectTypeTest.test_unionall__invalid_rect_format)
Ensures unionall_ip correctly handles invalid rect parameters. ... ok
test_unionall_ip (pygame.tests.rect_test.RectTypeTest.test_unionall_ip) ... ok
test_update_XYWidthHeight (pygame.tests.rect_test.RectTypeTest.test_update_XYWidthHeight)
Test update with 4 int values(x, y, w, h) ... ok
test_update__List (pygame.tests.rect_test.RectTypeTest.test_update__List)
Test update with list ... ok
test_update__RectObject (pygame.tests.rect_test.RectTypeTest.test_update__RectObject)
Test update with other rect object ... ok
test_update__TopLeftSize (pygame.tests.rect_test.RectTypeTest.test_update__TopLeftSize)
Test update with 2 tuples((x, y), (w, h)) ... ok
test_width (pygame.tests.rect_test.RectTypeTest.test_width)
Changing the width resizes the rect from the top-left corner ... ok
test_width__del (pygame.tests.rect_test.RectTypeTest.test_width__del)
Ensures the width attribute can't be deleted. ... ok
test_width__invalid_value (pygame.tests.rect_test.RectTypeTest.test_width__invalid_value)
Ensures the width attribute handles invalid values correctly. ... ok
test_x (pygame.tests.rect_test.RectTypeTest.test_x)
Ensures changing the x attribute moves the rect and does not change ... ok
test_x__del (pygame.tests.rect_test.RectTypeTest.test_x__del)
Ensures the x attribute can't be deleted. ... ok
test_x__invalid_value (pygame.tests.rect_test.RectTypeTest.test_x__invalid_value)
Ensures the x attribute handles invalid values correctly. ... ok
test_y (pygame.tests.rect_test.RectTypeTest.test_y)
Ensures changing the y attribute moves the rect and does not change ... ok
test_y__del (pygame.tests.rect_test.RectTypeTest.test_y__del)
Ensures the y attribute can't be deleted. ... ok
test_y__invalid_value (pygame.tests.rect_test.RectTypeTest.test_y__invalid_value)
Ensures the y attribute handles invalid values correctly. ... ok
test_clamp (pygame.tests.rect_test.SubclassTest.test_clamp) ... ok
test_clip (pygame.tests.rect_test.SubclassTest.test_clip) ... ok
test_copy (pygame.tests.rect_test.SubclassTest.test_copy) ... ok
test_fit (pygame.tests.rect_test.SubclassTest.test_fit) ... ok
test_inflate (pygame.tests.rect_test.SubclassTest.test_inflate) ... ok
test_move (pygame.tests.rect_test.SubclassTest.test_move) ... ok
test_union (pygame.tests.rect_test.SubclassTest.test_union) ... ok
test_unionall (pygame.tests.rect_test.SubclassTest.test_unionall) ... ok

----------------------------------------------------------------------
Ran 143 tests in 0.054s

OK
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].

loading pygame.tests.rwobject_test
test_encoding (pygame.tests.rwobject_test.RWopsEncodeFilePathTest.test_encoding) ... ok
test_error_fowarding (pygame.tests.rwobject_test.RWopsEncodeFilePathTest.test_error_fowarding) ... ok
test_etype (pygame.tests.rwobject_test.RWopsEncodeFilePathTest.test_etype) ... ok
test_etype__invalid (pygame.tests.rwobject_test.RWopsEncodeFilePathTest.test_etype__invalid)
Ensures invalid etypes are properly handled. ... ok
test_path_with_null_bytes (pygame.tests.rwobject_test.RWopsEncodeFilePathTest.test_path_with_null_bytes) ... ok
test_check_defaults (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_check_defaults) ... ok
test_encode_unicode (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_encode_unicode) ... ok
test_encoding_error (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_encoding_error) ... ok
test_error_fowarding (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_error_fowarding) ... ok
test_errors (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_errors) ... ok
test_etype (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_etype) ... ok
test_etype__invalid (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_etype__invalid)
Ensures invalid etypes are properly handled. ... ok
test_obj_None (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_obj_None) ... ok
test_obj_bytes (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_obj_bytes) ... ok
test_pathlib_obj (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_pathlib_obj)
Test loading string representation of pathlib object ... ok
test_refcount (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_refcount) ... ok
test_returns_bytes (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_returns_bytes) ... ok
test_smp (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_smp) ... ok
test_string_with_null_bytes (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_string_with_null_bytes) ... ok

----------------------------------------------------------------------
Ran 19 tests in 0.010s

OK

loading pygame.tests.sndarray_test
test_array (pygame.tests.sndarray_test.SndarrayTest.test_array) ... ok
test_float32 (pygame.tests.sndarray_test.SndarrayTest.test_float32)
sized arrays work with Sounds and 32bit float arrays. ... ok
test_get_arraytype (pygame.tests.sndarray_test.SndarrayTest.test_get_arraytype) ... ok
test_get_arraytypes (pygame.tests.sndarray_test.SndarrayTest.test_get_arraytypes) ... ok
test_make_sound (pygame.tests.sndarray_test.SndarrayTest.test_make_sound) ... ok
test_samples (pygame.tests.sndarray_test.SndarrayTest.test_samples) ... ok
test_use_arraytype (pygame.tests.sndarray_test.SndarrayTest.test_use_arraytype) ... ok

----------------------------------------------------------------------
Ran 7 tests in 1.740s

OK

loading pygame.tests.sprite_test
test_add (pygame.tests.sprite_test.AbstractGroupTypeTest.test_add) ... ok
test_add_internal (pygame.tests.sprite_test.AbstractGroupTypeTest.test_add_internal) ... ok
test_clear (pygame.tests.sprite_test.AbstractGroupTypeTest.test_clear) ... ok
test_draw (pygame.tests.sprite_test.AbstractGroupTypeTest.test_draw) ... ok
test_empty (pygame.tests.sprite_test.AbstractGroupTypeTest.test_empty) ... ok
test_has (pygame.tests.sprite_test.AbstractGroupTypeTest.test_has)
See if AbstractGroup.has() works as expected. ... ok
test_has_internal (pygame.tests.sprite_test.AbstractGroupTypeTest.test_has_internal) ... ok
test_remove (pygame.tests.sprite_test.AbstractGroupTypeTest.test_remove) ... ok
test_remove_internal (pygame.tests.sprite_test.AbstractGroupTypeTest.test_remove_internal) ... ok
test_sprites (pygame.tests.sprite_test.AbstractGroupTypeTest.test_sprites) ... ok
test_update (pygame.tests.sprite_test.AbstractGroupTypeTest.test_update) ... ok
test_update_with_kwargs (pygame.tests.sprite_test.AbstractGroupTypeTest.test_update_with_kwargs) ... ok
test___init____added_to_groups_passed (pygame.tests.sprite_test.DirtySpriteTypeTest.test___init____added_to_groups_passed) ... ok
test_add (pygame.tests.sprite_test.DirtySpriteTypeTest.test_add) ... ok
test_add_internal (pygame.tests.sprite_test.DirtySpriteTypeTest.test_add_internal) ... ok
test_alive (pygame.tests.sprite_test.DirtySpriteTypeTest.test_alive) ... ok
test_groups (pygame.tests.sprite_test.DirtySpriteTypeTest.test_groups) ... ok
test_kill (pygame.tests.sprite_test.DirtySpriteTypeTest.test_kill) ... ok
test_remove (pygame.tests.sprite_test.DirtySpriteTypeTest.test_remove) ... ok
test_remove_internal (pygame.tests.sprite_test.DirtySpriteTypeTest.test_remove_internal) ... ok
test_update (pygame.tests.sprite_test.DirtySpriteTypeTest.test_update) ... ok
test_update_with_kwargs (pygame.tests.sprite_test.DirtySpriteTypeTest.test_update_with_kwargs) ... ok
test_add (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add) ... ok
test_add__adding_sprite_on_init (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__adding_sprite_on_init) ... ok
test_add__layers_are_correct (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__layers_are_correct) ... ok
test_add__overriding_sprite_layer_attr (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__overriding_sprite_layer_attr) ... ok
test_add__passing_layer_keyword (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__passing_layer_keyword) ... ok
test_add__sprite_init_layer_attr (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__sprite_init_layer_attr) ... ok
test_add__sprite_init_overiding_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__sprite_init_overiding_layer) ... ok
test_add__sprite_init_passing_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__sprite_init_passing_layer) ... ok
test_add__sprite_with_layer_attribute (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__sprite_with_layer_attribute) ... ok
test_add__spritelist (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__spritelist) ... ok
test_add__spritelist_init (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__spritelist_init) ... ok
test_add__spritelist_overriding_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__spritelist_overriding_layer) ... ok
test_add__spritelist_passing_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__spritelist_passing_layer) ... ok
test_add__spritelist_with_layer_attr (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__spritelist_with_layer_attr) ... ok
test_change_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_change_layer) ... ok
test_copy (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_copy) ... ok
test_get_bottom_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_bottom_layer) ... ok
test_get_layer_of_sprite (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_layer_of_sprite) ... ok
test_get_sprites_at (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_sprites_at) ... ok
test_get_sprites_from_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_sprites_from_layer) ... ok
test_get_top_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_top_layer) ... ok
test_get_top_sprite (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_top_sprite) ... ok
test_layers (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_layers) ... ok
test_move_to_back (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_move_to_back) ... ok
test_move_to_front (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_move_to_front) ... ok
test_nondirty_intersections_redrawn (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_nondirty_intersections_redrawn)
Ensure non-dirty sprites are correctly redrawn ... ok
test_nondirty_intersections_redrawn__with_source_rect (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_nondirty_intersections_redrawn__with_source_rect)
Ensure non-dirty sprites using source_rects are correctly redrawn ... ok
test_remove__sprite (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_remove__sprite) ... ok
test_repaint_rect (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_repaint_rect) ... ok
test_repaint_rect_with_clip (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_repaint_rect_with_clip) ... ok
test_sprites (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_sprites) ... ok
test_switch_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_switch_layer) ... ok
test_add (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add) ... ok
test_add__adding_sprite_on_init (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__adding_sprite_on_init) ... ok
test_add__layers_are_correct (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__layers_are_correct) ... ok
test_add__overriding_sprite_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__overriding_sprite_layer_attr) ... ok
test_add__passing_layer_keyword (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__passing_layer_keyword) ... ok
test_add__sprite_init_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__sprite_init_layer_attr) ... ok
test_add__sprite_init_overiding_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__sprite_init_overiding_layer) ... ok
test_add__sprite_init_passing_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__sprite_init_passing_layer) ... ok
test_add__sprite_with_layer_attribute (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__sprite_with_layer_attribute) ... ok
test_add__spritelist (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__spritelist) ... ok
test_add__spritelist_init (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__spritelist_init) ... ok
test_add__spritelist_overriding_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__spritelist_overriding_layer) ... ok
test_add__spritelist_passing_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__spritelist_passing_layer) ... ok
test_add__spritelist_with_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__spritelist_with_layer_attr) ... ok
test_change_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_change_layer) ... ok
test_copy (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_copy) ... ok
test_get_bottom_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_bottom_layer) ... ok
test_get_layer_of_sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_layer_of_sprite) ... ok
test_get_sprites_at (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_sprites_at) ... ok
test_get_sprites_from_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_sprites_from_layer) ... ok
test_get_top_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_top_layer) ... ok
test_get_top_sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_top_sprite) ... ok
test_layers (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_layers) ... ok
test_move_to_back (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_move_to_back) ... ok
test_move_to_front (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_move_to_front) ... ok
test_remove__sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_remove__sprite) ... ok
test_sprites (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_sprites) ... ok
test_switch_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_switch_layer) ... ok
test_add (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add) ... ok
test_add__adding_sprite_on_init (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__adding_sprite_on_init) ... ok
test_add__layers_are_correct (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__layers_are_correct) ... ok
test_add__overriding_sprite_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__overriding_sprite_layer_attr) ... ok
test_add__passing_layer_keyword (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__passing_layer_keyword) ... ok
test_add__sprite_init_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__sprite_init_layer_attr) ... ok
test_add__sprite_init_overiding_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__sprite_init_overiding_layer) ... ok
test_add__sprite_init_passing_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__sprite_init_passing_layer) ... ok
test_add__sprite_with_layer_attribute (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__sprite_with_layer_attribute) ... ok
test_add__spritelist (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__spritelist) ... ok
test_add__spritelist_init (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__spritelist_init) ... ok
test_add__spritelist_overriding_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__spritelist_overriding_layer) ... ok
test_add__spritelist_passing_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__spritelist_passing_layer) ... ok
test_add__spritelist_with_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__spritelist_with_layer_attr) ... ok
test_change_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_change_layer) ... ok
test_copy (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_copy) ... ok
test_get_bottom_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_bottom_layer) ... ok
test_get_layer_of_sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_layer_of_sprite) ... ok
test_get_sprites_at (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_sprites_at) ... ok
test_get_sprites_from_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_sprites_from_layer) ... ok
test_get_top_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_top_layer) ... ok
test_get_top_sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_top_sprite) ... ok
test_layers (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_layers) ... ok
test_move_to_back (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_move_to_back) ... ok
test_move_to_front (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_move_to_front) ... ok
test_remove__sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_remove__sprite) ... ok
test_sprites (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_sprites) ... ok
test_switch_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_switch_layer) ... ok
test_memoryleak_bug (pygame.tests.sprite_test.SingleGroupBugsTest.test_memoryleak_bug) ... ok
test_collide_circle__no_radius_set (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle__no_radius_set) ... ok
test_collide_circle__radius_set_by_collide_circle_ratio (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle__radius_set_by_collide_circle_ratio) ... ok
test_collide_circle__with_radii_set (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle__with_radii_set) ... ok
test_collide_circle_ratio__no_radius_and_ratio_of_one (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle_ratio__no_radius_and_ratio_of_one) ... ok
test_collide_circle_ratio__no_radius_and_ratio_of_twenty (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle_ratio__no_radius_and_ratio_of_twenty) ... ok
test_collide_circle_ratio__no_radius_and_ratio_of_two_twice (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle_ratio__no_radius_and_ratio_of_two_twice) ... ok
test_collide_circle_ratio__with_radii_set (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle_ratio__with_radii_set) ... ok
test_collide_mask__opaque (pygame.tests.sprite_test.SpriteCollideTest.test_collide_mask__opaque) ... ok
test_collide_mask__transparent (pygame.tests.sprite_test.SpriteCollideTest.test_collide_mask__transparent) ... ok
test_collide_rect (pygame.tests.sprite_test.SpriteCollideTest.test_collide_rect) ... ok
test_collide_rect_ratio__collides_all_at_ratio_of_twenty (pygame.tests.sprite_test.SpriteCollideTest.test_collide_rect_ratio__collides_all_at_ratio_of_twenty) ... ok
test_collide_rect_ratio__ratio_of_one_like_default (pygame.tests.sprite_test.SpriteCollideTest.test_collide_rect_ratio__ratio_of_one_like_default) ... ok
test_groupcollide__with_collided_callback (pygame.tests.sprite_test.SpriteCollideTest.test_groupcollide__with_collided_callback) ... ok
test_groupcollide__without_collided_callback (pygame.tests.sprite_test.SpriteCollideTest.test_groupcollide__without_collided_callback) ... ok
test_spritecollide__collided_defaults_to_collide_rect (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollide__collided_defaults_to_collide_rect) ... ok
test_spritecollide__collided_must_be_a_callable (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollide__collided_must_be_a_callable) ... ok
test_spritecollide__works_if_collided_cb_is_None (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollide__works_if_collided_cb_is_None) ... ok
test_spritecollide__works_if_collided_cb_not_passed (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollide__works_if_collided_cb_not_passed) ... ok
test_spritecollideany__with_collided_callback (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollideany__with_collided_callback) ... ok
test_spritecollideany__without_collided_callback (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollideany__without_collided_callback) ... ok
test___init____added_to_groups_passed (pygame.tests.sprite_test.SpriteTypeTest.test___init____added_to_groups_passed) ... ok
test_add (pygame.tests.sprite_test.SpriteTypeTest.test_add) ... ok
test_add_internal (pygame.tests.sprite_test.SpriteTypeTest.test_add_internal) ... ok
test_alive (pygame.tests.sprite_test.SpriteTypeTest.test_alive) ... ok
test_groups (pygame.tests.sprite_test.SpriteTypeTest.test_groups) ... ok
test_kill (pygame.tests.sprite_test.SpriteTypeTest.test_kill) ... ok
test_remove (pygame.tests.sprite_test.SpriteTypeTest.test_remove) ... ok
test_remove_internal (pygame.tests.sprite_test.SpriteTypeTest.test_remove_internal) ... ok
test_update (pygame.tests.sprite_test.SpriteTypeTest.test_update) ... ok
test_update_with_kwargs (pygame.tests.sprite_test.SpriteTypeTest.test_update_with_kwargs) ... ok

----------------------------------------------------------------------
Ran 141 tests in 0.241s

OK
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].

loading pygame.tests.surface_test
test_convert__pixel_format_as_surface_subclass (pygame.tests.surface_test.GeneralSurfaceTests.test_convert__pixel_format_as_surface_subclass)
Ensure convert accepts a Surface subclass argument. ... ok
test_convert_alpha (pygame.tests.surface_test.GeneralSurfaceTests.test_convert_alpha)
Ensure the surface returned by surf.convert_alpha ... ok
test_convert_alpha_SRCALPHA (pygame.tests.surface_test.GeneralSurfaceTests.test_convert_alpha_SRCALPHA)
Ensure that the surface returned by surf.convert_alpha() ... ok
test_convert_alpha__pixel_format_as_surface_subclass (pygame.tests.surface_test.GeneralSurfaceTests.test_convert_alpha__pixel_format_as_surface_subclass)
Ensure convert_alpha accepts a Surface subclass argument. ... ok
test_convert_alpha_init (pygame.tests.surface_test.GeneralSurfaceTests.test_convert_alpha_init)
Ensure initialization exceptions are raised ... ok
test_convert_init (pygame.tests.surface_test.GeneralSurfaceTests.test_convert_init)
Ensure initialization exceptions are raised ... ok
test_get_abs_offset (pygame.tests.surface_test.GeneralSurfaceTests.test_get_abs_offset) ... ok
test_get_abs_parent (pygame.tests.surface_test.GeneralSurfaceTests.test_get_abs_parent) ... ok
test_get_at (pygame.tests.surface_test.GeneralSurfaceTests.test_get_at) ... ok
test_get_at_mapped (pygame.tests.surface_test.GeneralSurfaceTests.test_get_at_mapped) ... ok
test_get_bitsize (pygame.tests.surface_test.GeneralSurfaceTests.test_get_bitsize) ... ok
test_get_clip (pygame.tests.surface_test.GeneralSurfaceTests.test_get_clip) ... ok
test_get_colorkey (pygame.tests.surface_test.GeneralSurfaceTests.test_get_colorkey) ... ok
test_get_height (pygame.tests.surface_test.GeneralSurfaceTests.test_get_height) ... ok
test_get_locked (pygame.tests.surface_test.GeneralSurfaceTests.test_get_locked) ... ok
test_get_locks (pygame.tests.surface_test.GeneralSurfaceTests.test_get_locks) ... ok
test_get_losses (pygame.tests.surface_test.GeneralSurfaceTests.test_get_losses)
Ensure a surface's losses can be retrieved ... ok
test_get_masks__no_surface (pygame.tests.surface_test.GeneralSurfaceTests.test_get_masks__no_surface)
Ensure that after display.quit, calling get_masks raises pygame.error. ... ok
test_get_masks__rgb (pygame.tests.surface_test.GeneralSurfaceTests.test_get_masks__rgb)
Ensure that get_mask can return RGB mask. ... ok
test_get_masks__rgba (pygame.tests.surface_test.GeneralSurfaceTests.test_get_masks__rgba)
Ensure that get_mask can return RGBA mask. ... ok
test_get_offset (pygame.tests.surface_test.GeneralSurfaceTests.test_get_offset)
get_offset returns the (0,0) if surface is not a child ... ok
test_get_palette (pygame.tests.surface_test.GeneralSurfaceTests.test_get_palette) ... ok
test_get_palette_at (pygame.tests.surface_test.GeneralSurfaceTests.test_get_palette_at) ... ok
test_get_pitch (pygame.tests.surface_test.GeneralSurfaceTests.test_get_pitch) ... ok
test_get_shifts (pygame.tests.surface_test.GeneralSurfaceTests.test_get_shifts)
Tests whether Surface.get_shifts returns proper ... ok
test_get_size (pygame.tests.surface_test.GeneralSurfaceTests.test_get_size) ... ok
test_image_convert_bug_131 (pygame.tests.surface_test.GeneralSurfaceTests.test_image_convert_bug_131) ... skipped 'requires a non-"dummy" SDL_VIDEODRIVER'
test_lock (pygame.tests.surface_test.GeneralSurfaceTests.test_lock) ... ok
test_map_rgb (pygame.tests.surface_test.GeneralSurfaceTests.test_map_rgb) ... ok
test_mustlock (pygame.tests.surface_test.GeneralSurfaceTests.test_mustlock) ... ok
test_opaque_destination_blit_with_set_alpha (pygame.tests.surface_test.GeneralSurfaceTests.test_opaque_destination_blit_with_set_alpha) ... ok
test_palette_colorkey (pygame.tests.surface_test.GeneralSurfaceTests.test_palette_colorkey)
test bug discovered by robertpfeiffer ... ok
test_palette_colorkey_fill (pygame.tests.surface_test.GeneralSurfaceTests.test_palette_colorkey_fill) ... ok
test_palette_colorkey_set_px (pygame.tests.surface_test.GeneralSurfaceTests.test_palette_colorkey_set_px) ... ok
test_scroll (pygame.tests.surface_test.GeneralSurfaceTests.test_scroll) ... ok
test_sdl1_mimic_blitter_with_set_alpha (pygame.tests.surface_test.GeneralSurfaceTests.test_sdl1_mimic_blitter_with_set_alpha)
does the SDL 1 style blitter in pygame 2 work with set_alpha(), ... ok
test_set_alpha_none (pygame.tests.surface_test.GeneralSurfaceTests.test_set_alpha_none)
surf.set_alpha(None) disables blending ... ok
test_set_alpha_value (pygame.tests.surface_test.GeneralSurfaceTests.test_set_alpha_value)
surf.set_alpha(x), where x != None, enables blending ... ok
test_set_palette (pygame.tests.surface_test.GeneralSurfaceTests.test_set_palette) ... ok
test_set_palette__fail (pygame.tests.surface_test.GeneralSurfaceTests.test_set_palette__fail) ... ok
test_set_palette_at (pygame.tests.surface_test.GeneralSurfaceTests.test_set_palette_at) ... ok
test_src_alpha_compatible (pygame.tests.surface_test.GeneralSurfaceTests.test_src_alpha_compatible)
"What pygame 1.9.x did". Is the alpha blitter as before? ... ok
test_src_alpha_compatible_16bit (pygame.tests.surface_test.GeneralSurfaceTests.test_src_alpha_compatible_16bit)
"What pygame 1.9.x did". Is the alpha blitter as before? ... ok
test_src_alpha_issue_1289 (pygame.tests.surface_test.GeneralSurfaceTests.test_src_alpha_issue_1289)
blit should be white. ... ok
test_src_alpha_sdl2_blitter (pygame.tests.surface_test.GeneralSurfaceTests.test_src_alpha_sdl2_blitter)
Checking that the BLEND_ALPHA_SDL2 flag works - this feature ... ok
test_subsurface (pygame.tests.surface_test.GeneralSurfaceTests.test_subsurface) ... ok
test_unlock (pygame.tests.surface_test.GeneralSurfaceTests.test_unlock) ... ok
test_unmap_rgb (pygame.tests.surface_test.GeneralSurfaceTests.test_unmap_rgb) ... ok
test_GET_PIXELVALS (pygame.tests.surface_test.SurfaceBlendTest.test_GET_PIXELVALS) ... ok
test_blit_blend (pygame.tests.surface_test.SurfaceBlendTest.test_blit_blend) ... ok
test_blit_blend_big_rect (pygame.tests.surface_test.SurfaceBlendTest.test_blit_blend_big_rect)
test that an oversized rect works ok. ... ok
test_blit_blend_premultiplied (pygame.tests.surface_test.SurfaceBlendTest.test_blit_blend_premultiplied) ... ok
test_blit_blend_rgba (pygame.tests.surface_test.SurfaceBlendTest.test_blit_blend_rgba) ... ok
test_fill_blend (pygame.tests.surface_test.SurfaceBlendTest.test_fill_blend) ... ok
test_fill_blend_rgba (pygame.tests.surface_test.SurfaceBlendTest.test_fill_blend_rgba) ... ok
test_fill (pygame.tests.surface_test.SurfaceFillTest.test_fill) ... ok
test_array_interface (pygame.tests.surface_test.SurfaceGetBufferTest.test_array_interface) ... ok
test_array_interface_alpha (pygame.tests.surface_test.SurfaceGetBufferTest.test_array_interface_alpha) ... ok
test_array_interface_masks (pygame.tests.surface_test.SurfaceGetBufferTest.test_array_interface_masks)
Test non-default color byte orders on 3D views ... ok
test_array_interface_rgb (pygame.tests.surface_test.SurfaceGetBufferTest.test_array_interface_rgb) ... ok
test_newbuf_PyBUF_flags_0D (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_0D) ... ok
test_newbuf_PyBUF_flags_1D (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_1D) ... ok
test_newbuf_PyBUF_flags_2D (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_2D) ... ok
test_newbuf_PyBUF_flags_3D (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_3D) ... ok
test_newbuf_PyBUF_flags_bytes (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_bytes) ... ok
test_newbuf_PyBUF_flags_rgba (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_rgba) ... ok
test_blanket_alpha (pygame.tests.surface_test.SurfaceSelfBlitTest.test_blanket_alpha) ... ok
test_blend (pygame.tests.surface_test.SurfaceSelfBlitTest.test_blend) ... ok
test_blend_rgba (pygame.tests.surface_test.SurfaceSelfBlitTest.test_blend_rgba) ... ok
test_colorkey (pygame.tests.surface_test.SurfaceSelfBlitTest.test_colorkey) ... ok
test_copy_alpha (pygame.tests.surface_test.SurfaceSelfBlitTest.test_copy_alpha)
issue 581: alpha of surface copy with SRCALPHA is set to 0. ... ok
test_overlap_check (pygame.tests.surface_test.SurfaceSelfBlitTest.test_overlap_check) ... ok
test_pixel_alpha (pygame.tests.surface_test.SurfaceSelfBlitTest.test_pixel_alpha) ... ok
test_subsurface (pygame.tests.surface_test.SurfaceSelfBlitTest.test_subsurface) ... ok
test_convert (pygame.tests.surface_test.SurfaceSubtypeTest.test_convert)
Ensure method convert() preserves the surface's class ... ok
test_convert_alpha (pygame.tests.surface_test.SurfaceSubtypeTest.test_convert_alpha)
Ensure method convert_alpha() preserves the surface's class ... ok
test_copy (pygame.tests.surface_test.SurfaceSubtypeTest.test_copy)
Ensure method copy() preserves the surface's class ... ok
test_subsurface (pygame.tests.surface_test.SurfaceSubtypeTest.test_subsurface)
Ensure method subsurface() preserves the surface's class ... ok
test_SRCALPHA (pygame.tests.surface_test.SurfaceTypeTest.test_SRCALPHA) ... ok
test_blit_big_rects (pygame.tests.surface_test.SurfaceTypeTest.test_blit_big_rects)
SDL2 can have more than 16 bits for x, y, width, height. ... ok
test_blit_keyword_args (pygame.tests.surface_test.SurfaceTypeTest.test_blit_keyword_args) ... ok
test_copy (pygame.tests.surface_test.SurfaceTypeTest.test_copy)
Ensure a surface can be copied. ... ok
test_copy_rle (pygame.tests.surface_test.SurfaceTypeTest.test_copy_rle)
Test copying a surface set to use run length encoding ... ok
test_fill (pygame.tests.surface_test.SurfaceTypeTest.test_fill)
Ensure a surface can be filled. ... ok
test_fill_keyword_args (pygame.tests.surface_test.SurfaceTypeTest.test_fill_keyword_args)
Ensure fill() accepts keyword arguments. ... ok
test_fill_negative_coordinates (pygame.tests.surface_test.SurfaceTypeTest.test_fill_negative_coordinates) ... ok
test_fill_rle (pygame.tests.surface_test.SurfaceTypeTest.test_fill_rle)
Test RLEACCEL flag with fill() ... ok
test_flags_default0_display (pygame.tests.surface_test.SurfaceTypeTest.test_flags_default0_display)
is set to zero, and SRCALPH is not set by default even when the display is initialized. ... ok
test_flags_default0_nodisplay (pygame.tests.surface_test.SurfaceTypeTest.test_flags_default0_nodisplay)
is set to zero, and SRCALPH is not set by default with no display initialized. ... ok
test_get_alpha (pygame.tests.surface_test.SurfaceTypeTest.test_get_alpha)
Ensure a surface's alpha value can be retrieved. ... ok
test_get_bounding_rect (pygame.tests.surface_test.SurfaceTypeTest.test_get_bounding_rect) ... ok
test_get_buffer (pygame.tests.surface_test.SurfaceTypeTest.test_get_buffer) ... ok
test_get_buffer_oldbuf (pygame.tests.surface_test.SurfaceTypeTest.test_get_buffer_oldbuf) ... skipped 'old buffer not available'
test_get_bytesize (pygame.tests.surface_test.SurfaceTypeTest.test_get_bytesize)
Ensure a surface's bit and byte sizes can be retrieved. ... ok
test_get_flags (pygame.tests.surface_test.SurfaceTypeTest.test_get_flags)
Ensure a surface's flags can be retrieved. ... ok
test_get_flags__display_surf (pygame.tests.surface_test.SurfaceTypeTest.test_get_flags__display_surf) ... skipped 'requires a non-"dummy" SDL_VIDEODRIVER'
test_get_parent (pygame.tests.surface_test.SurfaceTypeTest.test_get_parent)
Ensure a surface's parent can be retrieved. ... ok
test_get_rect (pygame.tests.surface_test.SurfaceTypeTest.test_get_rect)
Ensure a surface's rect can be retrieved. ... ok
test_get_view (pygame.tests.surface_test.SurfaceTypeTest.test_get_view)
Ensure a buffer view of the surface's pixels can be retrieved. ... ok
test_get_view_oldbuf (pygame.tests.surface_test.SurfaceTypeTest.test_get_view_oldbuf) ... skipped 'old buffer not available'
test_get_width__size_and_height (pygame.tests.surface_test.SurfaceTypeTest.test_get_width__size_and_height)
Ensure a surface's size, width and height can be retrieved. ... ok
test_keyword_arguments (pygame.tests.surface_test.SurfaceTypeTest.test_keyword_arguments) ... ok
test_masks (pygame.tests.surface_test.SurfaceTypeTest.test_masks) ... ok
test_mustlock_rle (pygame.tests.surface_test.SurfaceTypeTest.test_mustlock_rle)
Test RLEACCEL flag with mustlock() ... ok
test_mustlock_surf_alpha_rle (pygame.tests.surface_test.SurfaceTypeTest.test_mustlock_surf_alpha_rle)
Test RLEACCEL flag with mustlock() on a surface ... ok
test_print (pygame.tests.surface_test.SurfaceTypeTest.test_print) ... ok
test_set_alpha__set_colorkey_rle (pygame.tests.surface_test.SurfaceTypeTest.test_set_alpha__set_colorkey_rle) ... ok
test_set_at (pygame.tests.surface_test.SurfaceTypeTest.test_set_at) ... ok
test_set_at__big_endian (pygame.tests.surface_test.SurfaceTypeTest.test_set_at__big_endian)
png files are loaded in big endian format (BGR rather than RGB) ... ok
test_set_clip (pygame.tests.surface_test.SurfaceTypeTest.test_set_clip)
see if surface.set_clip(None) works correctly. ... ok
test_set_colorkey (pygame.tests.surface_test.SurfaceTypeTest.test_set_colorkey) ... ok
test_set_masks (pygame.tests.surface_test.SurfaceTypeTest.test_set_masks) ... ok
test_set_shifts (pygame.tests.surface_test.SurfaceTypeTest.test_set_shifts) ... ok
test_solarwolf_rle_usage (pygame.tests.surface_test.SurfaceTypeTest.test_solarwolf_rle_usage)
Test for error/crash when calling set_colorkey() followed ... ok
test_solarwolf_rle_usage_2 (pygame.tests.surface_test.SurfaceTypeTest.test_solarwolf_rle_usage_2)
Test for RLE status after setting alpha ... ok
test_subsurface_rle (pygame.tests.surface_test.SurfaceTypeTest.test_subsurface_rle)
Ensure an RLE sub-surface works independently of its parent. ... ok
test_subsurface_rle2 (pygame.tests.surface_test.SurfaceTypeTest.test_subsurface_rle2)
Ensure an RLE sub-surface works independently of its parent. ... ok
test_surface__pixel_format_as_surface_subclass (pygame.tests.surface_test.SurfaceTypeTest.test_surface__pixel_format_as_surface_subclass)
Ensure a subclassed surface can be used for pixel format ... ok
test_blit__SRCALPHA32_to_8 (pygame.tests.surface_test.TestSurfaceBlit.test_blit__SRCALPHA32_to_8) ... ok
test_blit__SRCALPHA_opaque_source (pygame.tests.surface_test.TestSurfaceBlit.test_blit__SRCALPHA_opaque_source) ... ok
test_blit__SRCALPHA_to_SRCALPHA_non_zero (pygame.tests.surface_test.TestSurfaceBlit.test_blit__SRCALPHA_to_SRCALPHA_non_zero)
Tests blitting a nonzero alpha surface to another nonzero alpha surface ... ok
test_blit__blit_to_self (pygame.tests.surface_test.TestSurfaceBlit.test_blit__blit_to_self)
Test that blit operation works on self, alpha value is ... ok
test_blit_area_contraint (pygame.tests.surface_test.TestSurfaceBlit.test_blit_area_contraint)
Testing area constraint ... ok
test_blit_overflow_coord (pygame.tests.surface_test.TestSurfaceBlit.test_blit_overflow_coord)
Full coverage w/ overflow, specified with Coordinate ... ok
test_blit_overflow_nonorigin (pygame.tests.surface_test.TestSurfaceBlit.test_blit_overflow_nonorigin)
Test Rectange Dest, with overflow but with starting rect with top-left at (1,1) ... ok
test_blit_overflow_rect (pygame.tests.surface_test.TestSurfaceBlit.test_blit_overflow_rect)
Full coverage w/ overflow, specified with a Rect ... ok
test_blit_zero_overlap (pygame.tests.surface_test.TestSurfaceBlit.test_blit_zero_overlap)
Testing zero-overlap condition. ... ok

----------------------------------------------------------------------
Ran 127 tests in 13.539s

OK (skipped=4)
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw].

loading pygame.tests.surfarray_test
test_array2d (pygame.tests.surfarray_test.SurfarrayModuleTest.test_array2d) ... ok
test_array3d (pygame.tests.surfarray_test.SurfarrayModuleTest.test_array3d) ... ok
test_array_alpha (pygame.tests.surfarray_test.SurfarrayModuleTest.test_array_alpha) ... ok
test_array_blue (pygame.tests.surfarray_test.SurfarrayModuleTest.test_array_blue) ... ok
test_array_colorkey (pygame.tests.surfarray_test.SurfarrayModuleTest.test_array_colorkey) ... ok
test_array_green (pygame.tests.surfarray_test.SurfarrayModuleTest.test_array_green) ... ok
test_array_red (pygame.tests.surfarray_test.SurfarrayModuleTest.test_array_red) ... ok
test_blit_array (pygame.tests.surfarray_test.SurfarrayModuleTest.test_blit_array) ... ok
test_get_arraytype (pygame.tests.surfarray_test.SurfarrayModuleTest.test_get_arraytype) ... ok
test_get_arraytypes (pygame.tests.surfarray_test.SurfarrayModuleTest.test_get_arraytypes) ... ok
test_make_surface (pygame.tests.surfarray_test.SurfarrayModuleTest.test_make_surface) ... ok
test_map_array (pygame.tests.surfarray_test.SurfarrayModuleTest.test_map_array) ... ok
test_pixels2d (pygame.tests.surfarray_test.SurfarrayModuleTest.test_pixels2d) ... ok
test_pixels3d (pygame.tests.surfarray_test.SurfarrayModuleTest.test_pixels3d) ... ok
test_pixels_alpha (pygame.tests.surfarray_test.SurfarrayModuleTest.test_pixels_alpha) ... ok
test_pixels_blue (pygame.tests.surfarray_test.SurfarrayModuleTest.test_pixels_blue) ... ok
test_pixels_green (pygame.tests.surfarray_test.SurfarrayModuleTest.test_pixels_green) ... ok
test_pixels_red (pygame.tests.surfarray_test.SurfarrayModuleTest.test_pixels_red) ... ok
test_surf_lock (pygame.tests.surfarray_test.SurfarrayModuleTest.test_surf_lock) ... ok
test_use_arraytype (pygame.tests.surfarray_test.SurfarrayModuleTest.test_use_arraytype) ... ok

----------------------------------------------------------------------
Ran 20 tests in 0.311s

OK

loading pygame.tests.surflock_test
test_buffer (pygame.tests.surflock_test.SurfaceLockTest.test_buffer) ... ok
test_lock (pygame.tests.surflock_test.SurfaceLockTest.test_lock) ... ok
test_pxarray_ref (pygame.tests.surflock_test.SurfaceLockTest.test_pxarray_ref) ... ok
test_subsurface_lock (pygame.tests.surflock_test.SurfaceLockTest.test_subsurface_lock) ... ok

----------------------------------------------------------------------
Ran 4 tests in 0.005s

OK

loading pygame.tests.sysfont_test
test_create_aliases (pygame.tests.sysfont_test.SysfontModuleTest.test_create_aliases) ... ok
test_initsysfonts (pygame.tests.sysfont_test.SysfontModuleTest.test_initsysfonts) ... ok
test_initsysfonts_darwin (pygame.tests.sysfont_test.SysfontModuleTest.test_initsysfonts_darwin) ... skipped 'Not mac we skip.'
test_initsysfonts_unix (pygame.tests.sysfont_test.SysfontModuleTest.test_initsysfonts_unix) ... ok
test_initsysfonts_win32 (pygame.tests.sysfont_test.SysfontModuleTest.test_initsysfonts_win32) ... skipped 'Not windows we skip.'
test_sysfont (pygame.tests.sysfont_test.SysfontModuleTest.test_sysfont) ... ok

----------------------------------------------------------------------
Ran 6 tests in 0.203s

OK (skipped=2)

loading pygame.tests.threads_test
test_FuncResult (pygame.tests.threads_test.ThreadsModuleTest.test_FuncResult)
Ensure FuncResult sets its result and exception attributes ... ok
test_benchmark_workers (pygame.tests.threads_test.ThreadsModuleTest.test_benchmark_workers)
Ensure benchmark_workers performance measure functions properly with both default and specified inputs ... ok
test_init (pygame.tests.threads_test.ThreadsModuleTest.test_init)
Ensure init() sets up the worker queue ... ok
test_quit (pygame.tests.threads_test.ThreadsModuleTest.test_quit)
Ensure quit() cleans up the worker queue ... ok
test_tmap (pygame.tests.threads_test.ThreadsModuleTest.test_tmap) ... ok
test_tmap__wait (pygame.tests.threads_test.ThreadsModuleTest.test_tmap__wait) ... ok
test_do (pygame.tests.threads_test.WorkerQueueTypeTest.test_do)
Tests function placement on queue and execution after blocking function completion. ... ok
test_stop (pygame.tests.threads_test.WorkerQueueTypeTest.test_stop)
Ensure stop() stops the worker queue ... ok
test_threadloop (pygame.tests.threads_test.WorkerQueueTypeTest.test_threadloop) ... ok
test_usage_with_different_functions (pygame.tests.threads_test.WorkerQueueTypeTest.test_usage_with_different_functions) ... ok
test_wait (pygame.tests.threads_test.WorkerQueueTypeTest.test_wait) ... ok

----------------------------------------------------------------------
Ran 11 tests in 5.570s

OK

loading pygame.tests.time_test
test_construction (pygame.tests.time_test.ClockTypeTest.test_construction)
Ensure a Clock object can be created ... ok
test_get_fps (pygame.tests.time_test.ClockTypeTest.test_get_fps)
test_get_fps tests pygame.time.get_fps() ... ok
test_get_rawtime (pygame.tests.time_test.ClockTypeTest.test_get_rawtime) ... ok
test_get_time (pygame.tests.time_test.ClockTypeTest.test_get_time) ... ok
test_tick (pygame.tests.time_test.ClockTypeTest.test_tick)
Tests time.Clock.tick() ... FAIL
test_tick_busy_loop (pygame.tests.time_test.ClockTypeTest.test_tick_busy_loop)
Test tick_busy_loop ... ok
test_delay (pygame.tests.time_test.TimeModuleTest.test_delay)
Tests time.delay() function. ... ok
test_get_ticks (pygame.tests.time_test.TimeModuleTest.test_get_ticks)
Tests time.get_ticks() ... ok
test_set_timer (pygame.tests.time_test.TimeModuleTest.test_set_timer)
Tests time.set_timer() ... ok
test_wait (pygame.tests.time_test.TimeModuleTest.test_wait)
Tests time.wait() function. ... ok

======================================================================
FAIL: test_tick (pygame.tests.time_test.ClockTypeTest.test_tick)
Tests time.Clock.tick()
----------------------------------------------------------------------
Traceback (most recent call last):
  File "/build/reproducible-path/pygame-2.1.2+dfsg/.pybuild/cpython3_3.11_pygame/build/pygame/tests/time_test.py", line 133, in test_tick
    self.assertAlmostEqual(average_time, milliseconds, delta=epsilon)
AssertionError: 7.656565656565657 != 5.0 within 1.5 delta (2.6565656565656566 difference)

----------------------------------------------------------------------
Ran 10 tests in 19.106s

FAILED (failures=1)

loading pygame.tests.touch_test
test_get_device (pygame.tests.touch_test.TouchTest.test_get_device) ... skipped 'no touch devices found'
test_num_devices (pygame.tests.touch_test.TouchTest.test_num_devices) ... ok
test_num_fingers (pygame.tests.touch_test.TouchTest.test_num_fingers) ... skipped 'no touch devices found'
test_num_fingers__invalid (pygame.tests.touch_test.TouchTest.test_num_fingers__invalid) ... ok

----------------------------------------------------------------------
Ran 4 tests in 0.125s

OK (skipped=2)

loading pygame.tests.transform_test
test_flip (pygame.tests.transform_test.TransformDisplayModuleTest.test_flip)
honors the set_color key on the returned surface from flip. ... ok
test_flip_alpha (pygame.tests.transform_test.TransformDisplayModuleTest.test_flip_alpha)
returns a surface with the same properties as the input. ... ok
test_average_color (pygame.tests.transform_test.TransformModuleTest.test_average_color) ... ok
test_average_surfaces (pygame.tests.transform_test.TransformModuleTest.test_average_surfaces) ... ok
test_average_surfaces__24 (pygame.tests.transform_test.TransformModuleTest.test_average_surfaces__24) ... ok
test_average_surfaces__24_big_endian (pygame.tests.transform_test.TransformModuleTest.test_average_surfaces__24_big_endian) ... ok
test_average_surfaces__subclassed_destination_surface (pygame.tests.transform_test.TransformModuleTest.test_average_surfaces__subclassed_destination_surface)
Ensure average_surfaces accepts a destination subclassed surface. ... ok
test_average_surfaces__subclassed_surfaces (pygame.tests.transform_test.TransformModuleTest.test_average_surfaces__subclassed_surfaces)
Ensure average_surfaces accepts subclassed surfaces. ... ok
test_chop (pygame.tests.transform_test.TransformModuleTest.test_chop) ... ok
test_get_smoothscale_backend (pygame.tests.transform_test.TransformModuleTest.test_get_smoothscale_backend) ... ok
test_laplacian (pygame.tests.transform_test.TransformModuleTest.test_laplacian) ... ok
test_laplacian__24_big_endian (pygame.tests.transform_test.TransformModuleTest.test_laplacian__24_big_endian) ... ok
test_rotate (pygame.tests.transform_test.TransformModuleTest.test_rotate) ... ok
test_rotate__lossless_at_90_degrees (pygame.tests.transform_test.TransformModuleTest.test_rotate__lossless_at_90_degrees) ... ok
test_rotate_of_0_sized_surface (pygame.tests.transform_test.TransformModuleTest.test_rotate_of_0_sized_surface) ... ok
test_rotozoom (pygame.tests.transform_test.TransformModuleTest.test_rotozoom) ... ok
test_scale2x (pygame.tests.transform_test.TransformModuleTest.test_scale2x) ... ok
test_scale2xraw (pygame.tests.transform_test.TransformModuleTest.test_scale2xraw) ... ok
test_scale__alpha (pygame.tests.transform_test.TransformModuleTest.test_scale__alpha)
see if set_alpha information is kept. ... ok
test_scale__destination (pygame.tests.transform_test.TransformModuleTest.test_scale__destination)
see if the destination surface can be passed in to use. ... ok
test_scale__vector2 (pygame.tests.transform_test.TransformModuleTest.test_scale__vector2) ... ok
test_scale__zero_surface_transform (pygame.tests.transform_test.TransformModuleTest.test_scale__zero_surface_transform) ... ok
test_set_smoothscale_backend (pygame.tests.transform_test.TransformModuleTest.test_set_smoothscale_backend) ... ok
test_smoothscale (pygame.tests.transform_test.TransformModuleTest.test_smoothscale)
Tests the stated boundaries, sizing, and color blending of smoothscale function ... ok
test_threshold__honors_third_surface (pygame.tests.transform_test.TransformModuleTest.test_threshold__honors_third_surface) ... ok
test_threshold__subclassed_surface (pygame.tests.transform_test.TransformModuleTest.test_threshold__subclassed_surface)
Ensure threshold accepts subclassed surfaces. ... ok
test_threshold__surface (pygame.tests.transform_test.TransformModuleTest.test_threshold__surface) ... ok
test_threshold__uneven_colors (pygame.tests.transform_test.TransformModuleTest.test_threshold__uneven_colors) ... ok
test_threshold_count (pygame.tests.transform_test.TransformModuleTest.test_threshold_count)
counts the colors, and not changes them. ... ok
test_threshold_dest_surf_all_changed (pygame.tests.transform_test.TransformModuleTest.test_threshold_dest_surf_all_changed)
Lowering the threshold, expecting changed surface ... ok
test_threshold_dest_surf_not_change (pygame.tests.transform_test.TransformModuleTest.test_threshold_dest_surf_not_change)
the pixels within the threshold. ... ok
test_threshold_from_surface (pygame.tests.transform_test.TransformModuleTest.test_threshold_from_surface)
Set similar pixels in 'dest_surf' to color in the 'surf'. ... ok
test_threshold_inverse_set (pygame.tests.transform_test.TransformModuleTest.test_threshold_inverse_set)
changes the pixels within the threshold, and not outside. ... ok
test_threshold_non_src_alpha (pygame.tests.transform_test.TransformModuleTest.test_threshold_non_src_alpha) ... ok
test_threshold_search_surf (pygame.tests.transform_test.TransformModuleTest.test_threshold_search_surf) ... ok
test_threshold_set_behavior0 (pygame.tests.transform_test.TransformModuleTest.test_threshold_set_behavior0)
raises an error when set_behavior=1 ... ok
test_threshold_set_behavior2 (pygame.tests.transform_test.TransformModuleTest.test_threshold_set_behavior2)
raises an error when set_behavior=2 and set_color is not None. ... ok

----------------------------------------------------------------------
Ran 37 tests in 0.737s

OK

loading pygame.tests.version_test
test_pg_version_consistency (pygame.tests.version_test.VersionTest.test_pg_version_consistency) ... ok
test_sdl_version (pygame.tests.version_test.VersionTest.test_sdl_version) ... ok

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Ran 2 tests in 0.001s

OK

loading pygame.tests.video_test
test_renderer_set_viewport (pygame.tests.video_test.VideoModuleTest.test_renderer_set_viewport)
works. ... ok

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Ran 1 test in 0.123s

OK

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Ran 1646 tests in 147.314s

OK

E: pybuild pybuild:388: test: plugin custom failed with: exit code=1: /usr/bin/xvfb-run python3.11 -m pygame.tests.__main__ -v --exclude opengl
dh_auto_test: error: pybuild --test -i python{version} -p 3.11 --system=custom --test-args "/usr/bin/xvfb-run {interpreter} -m pygame.tests.__main__ -v --exclude opengl" returned exit code 13
make[1]: *** [debian/rules:31: override_dh_auto_test] Error 25
make[1]: Leaving directory '/build/reproducible-path/pygame-2.1.2+dfsg'
make: *** [debian/rules:24: binary] Error 2
dpkg-buildpackage: error: debian/rules binary subprocess returned exit status 2
I: copying local configuration
E: Failed autobuilding of package
I: user script /srv/workspace/pbuilder/2707380/tmp/hooks/C01_cleanup starting
debug output: disk usage on i-capture-the-hostname at Tue Jan  9 14:27:58 UTC 2024
Filesystem      Size  Used Avail Use% Mounted on
tmpfs            32G     0   32G   0% /dev/shm

I: user script /srv/workspace/pbuilder/2707380/tmp/hooks/C01_cleanup finished
I: unmounting dev/ptmx filesystem
I: unmounting dev/pts filesystem
I: unmounting dev/shm filesystem
I: unmounting proc filesystem
I: unmounting sys filesystem
I: cleaning the build env 
I: removing directory /srv/workspace/pbuilder/2707380 and its subdirectories