Tue Mar 18 18:19:08 UTC 2025  I: starting to build libmath-bigint-gmp-perl/unstable/i386 on jenkins on '2025-03-18 18:19'
Tue Mar 18 18:19:08 UTC 2025  I: The jenkins build log is/was available at https://jenkins.debian.net/userContent/reproducible/debian/build_service/i386_7/61217/console.log
Tue Mar 18 18:19:08 UTC 2025  I: Downloading source for unstable/libmath-bigint-gmp-perl=1.7002-1
--2025-03-18 18:19:09--  http://deb.debian.org/debian/pool/main/libm/libmath-bigint-gmp-perl/libmath-bigint-gmp-perl_1.7002-1.dsc
Connecting to 46.16.76.132:3128... connected.
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Tue Mar 18 18:19:09 UTC 2025  I: libmath-bigint-gmp-perl_1.7002-1.dsc
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Format: 3.0 (quilt)
Source: libmath-bigint-gmp-perl
Binary: libmath-bigint-gmp-perl
Architecture: any
Version: 1.7002-1
Maintainer: Debian Perl Group <pkg-perl-maintainers@lists.alioth.debian.org>
Uploaders: gregor herrmann <gregoa@debian.org>, Roland Rosenfeld <roland@debian.org>
Homepage: https://metacpan.org/release/Math-BigInt-GMP
Standards-Version: 4.7.2
Vcs-Browser: https://salsa.debian.org/perl-team/modules/packages/libmath-bigint-gmp-perl
Vcs-Git: https://salsa.debian.org/perl-team/modules/packages/libmath-bigint-gmp-perl.git
Testsuite: autopkgtest-pkg-perl
Build-Depends: debhelper-compat (= 13), libdevel-checklib-perl, libgmp-dev, libmath-bigint-perl (>= 2.004001) <!nocheck>, libyaml-perl <!nocheck>, perl-xs-dev, perl:native
Package-List:
 libmath-bigint-gmp-perl deb perl optional arch=any
Checksums-Sha1:
 9832fb2afdb302d351f6b802f6720ac79adee62c 2636602 libmath-bigint-gmp-perl_1.7002.orig.tar.gz
 19232ae503b7953f872bebdef6235b6d7a43681a 4904 libmath-bigint-gmp-perl_1.7002-1.debian.tar.xz
Checksums-Sha256:
 13af32267d26424226966de1beed2332915324b25015185a135eeb8ffd4b76ab 2636602 libmath-bigint-gmp-perl_1.7002.orig.tar.gz
 8999f73bceded61f5a5731f84dc5226e8b37ad712ba79bcc0d78126147e652a5 4904 libmath-bigint-gmp-perl_1.7002-1.debian.tar.xz
Files:
 cf02e988f5183a4109a225e2717b6612 2636602 libmath-bigint-gmp-perl_1.7002.orig.tar.gz
 1ff69a79a28af64585b4650a2b89328d 4904 libmath-bigint-gmp-perl_1.7002-1.debian.tar.xz
Dgit: 610793e888de035617a3284232b14f8b1822da5f debian archive/debian/1.7002-1 https://git.dgit.debian.org/libmath-bigint-gmp-perl


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Tue Mar 18 18:19:09 UTC 2025  I: Checking whether the package is not for us
Tue Mar 18 18:19:09 UTC 2025  I: Starting 1st build on remote node ionos12-i386.debian.net.
Tue Mar 18 18:19:09 UTC 2025  I: Preparing to do remote build '1' on ionos12-i386.debian.net.
Tue Mar 18 18:19:56 UTC 2025  I: Deleting $TMPDIR on ionos12-i386.debian.net.
I: pbuilder: network access will be disabled during build
I: Current time: Tue Mar 18 06:19:10 -12 2025
I: pbuilder-time-stamp: 1742321950
I: Building the build Environment
I: extracting base tarball [/var/cache/pbuilder/unstable-reproducible-base.tgz]
I: copying local configuration
W: --override-config is not set; not updating apt.conf Read the manpage for details.
I: mounting /proc filesystem
I: mounting /sys filesystem
I: creating /{dev,run}/shm
I: mounting /dev/pts filesystem
I: redirecting /dev/ptmx to /dev/pts/ptmx
I: policy-rc.d already exists
I: using eatmydata during job
I: Copying source file
I: copying [libmath-bigint-gmp-perl_1.7002-1.dsc]
I: copying [./libmath-bigint-gmp-perl_1.7002.orig.tar.gz]
I: copying [./libmath-bigint-gmp-perl_1.7002-1.debian.tar.xz]
I: Extracting source
dpkg-source: warning: cannot verify inline signature for ./libmath-bigint-gmp-perl_1.7002-1.dsc: unsupported subcommand
dpkg-source: info: extracting libmath-bigint-gmp-perl in libmath-bigint-gmp-perl-1.7002
dpkg-source: info: unpacking libmath-bigint-gmp-perl_1.7002.orig.tar.gz
dpkg-source: info: unpacking libmath-bigint-gmp-perl_1.7002-1.debian.tar.xz
I: Not using root during the build.
I: Installing the build-deps
I: user script /srv/workspace/pbuilder/16161/tmp/hooks/D02_print_environment starting
I: set
  BUILDDIR='/build/reproducible-path'
  BUILDUSERGECOS='first user,first room,first work-phone,first home-phone,first other'
  BUILDUSERNAME='pbuilder1'
  BUILD_ARCH='i386'
  DEBIAN_FRONTEND='noninteractive'
  DEB_BUILD_OPTIONS='buildinfo=+all reproducible=+all parallel=11 '
  DISTRIBUTION='unstable'
  HOME='/root'
  HOST_ARCH='i386'
  IFS=' 	
  '
  INVOCATION_ID='4258f7b7ede24d53b54a771e431e077d'
  LANG='C'
  LANGUAGE='en_US:en'
  LC_ALL='C'
  LD_LIBRARY_PATH='/usr/lib/libeatmydata'
  LD_PRELOAD='libeatmydata.so'
  MAIL='/var/mail/root'
  OPTIND='1'
  PATH='/usr/sbin:/usr/bin:/sbin:/bin:/usr/games'
  PBCURRENTCOMMANDLINEOPERATION='build'
  PBUILDER_OPERATION='build'
  PBUILDER_PKGDATADIR='/usr/share/pbuilder'
  PBUILDER_PKGLIBDIR='/usr/lib/pbuilder'
  PBUILDER_SYSCONFDIR='/etc'
  PPID='16161'
  PS1='# '
  PS2='> '
  PS4='+ '
  PWD='/'
  SHELL='/bin/bash'
  SHLVL='2'
  SUDO_COMMAND='/usr/bin/timeout -k 18.1h 18h /usr/bin/ionice -c 3 /usr/bin/nice /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.w0HrLYIa/pbuilderrc_T1JW --distribution unstable --hookdir /etc/pbuilder/first-build-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/unstable-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.w0HrLYIa/b1 --logfile b1/build.log libmath-bigint-gmp-perl_1.7002-1.dsc'
  SUDO_GID='112'
  SUDO_UID='107'
  SUDO_USER='jenkins'
  TERM='unknown'
  TZ='/usr/share/zoneinfo/Etc/GMT+12'
  USER='root'
  _='/usr/bin/systemd-run'
  http_proxy='http://46.16.76.132:3128'
I: uname -a
  Linux ionos12-i386 6.1.0-32-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.1.129-1 (2025-03-06) x86_64 GNU/Linux
I: ls -l /bin
  lrwxrwxrwx 1 root root 7 Mar  4 11:20 /bin -> usr/bin
I: user script /srv/workspace/pbuilder/16161/tmp/hooks/D02_print_environment finished
 -> Attempting to satisfy build-dependencies
 -> Creating pbuilder-satisfydepends-dummy package
Package: pbuilder-satisfydepends-dummy
Version: 0.invalid.0
Architecture: i386
Maintainer: Debian Pbuilder Team <pbuilder-maint@lists.alioth.debian.org>
Description: Dummy package to satisfy dependencies with aptitude - created by pbuilder
 This package was created automatically by pbuilder to satisfy the
 build-dependencies of the package being currently built.
Depends: debhelper-compat (= 13), libdevel-checklib-perl, libgmp-dev, libmath-bigint-perl (>= 2.004001), libyaml-perl, perl-xs-dev, perl:native
dpkg-deb: building package 'pbuilder-satisfydepends-dummy' in '/tmp/satisfydepends-aptitude/pbuilder-satisfydepends-dummy.deb'.
Selecting previously unselected package pbuilder-satisfydepends-dummy.
(Reading database ... 19770 files and directories currently installed.)
Preparing to unpack .../pbuilder-satisfydepends-dummy.deb ...
Unpacking pbuilder-satisfydepends-dummy (0.invalid.0) ...
dpkg: pbuilder-satisfydepends-dummy: dependency problems, but configuring anyway as you requested:
 pbuilder-satisfydepends-dummy depends on debhelper-compat (= 13); however:
  Package debhelper-compat is not installed.
 pbuilder-satisfydepends-dummy depends on libdevel-checklib-perl; however:
  Package libdevel-checklib-perl is not installed.
 pbuilder-satisfydepends-dummy depends on libgmp-dev; however:
  Package libgmp-dev is not installed.
 pbuilder-satisfydepends-dummy depends on libmath-bigint-perl (>= 2.004001); however:
  Package libmath-bigint-perl is not installed.
  Version of libmath-bigint-perl on system, provided by perl:i386, is 2.003002.
 pbuilder-satisfydepends-dummy depends on libyaml-perl; however:
  Package libyaml-perl is not installed.
 pbuilder-satisfydepends-dummy depends on perl-xs-dev; however:
  Package perl-xs-dev is not installed.
 pbuilder-satisfydepends-dummy depends on perl:native.

Setting up pbuilder-satisfydepends-dummy (0.invalid.0) ...
Reading package lists...
Building dependency tree...
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Building tag database...
pbuilder-satisfydepends-dummy is already installed at the requested version (0.invalid.0)
pbuilder-satisfydepends-dummy is already installed at the requested version (0.invalid.0)
The following NEW packages will be installed:
  autoconf{a} automake{a} autopoint{a} autotools-dev{a} bsdextrautils{a} debhelper{a} dh-autoreconf{a} dh-strip-nondeterminism{a} dwz{a} file{a} gettext{a} gettext-base{a} groff-base{a} intltool-debian{a} libarchive-zip-perl{a} libdebhelper-perl{a} libdevel-checklib-perl{a} libelf1t64{a} libfile-stripnondeterminism-perl{a} libgmp-dev{a} libgmpxx4ldbl{a} libicu76{a} libmagic-mgc{a} libmagic1t64{a} libmath-bigint-perl{a} libperl-dev{a} libpipeline1{a} libtool{a} libuchardet0{a} libunistring5{a} libxml2{a} libyaml-perl{a} m4{a} man-db{a} po-debconf{a} sensible-utils{a} 
The following packages are RECOMMENDED but will NOT be installed:
  curl libarchive-cpio-perl libltdl-dev libmail-sendmail-perl libyaml-libyaml-perl libyaml-syck-perl lynx wget 
0 packages upgraded, 36 newly installed, 0 to remove and 0 not upgraded.
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Get: 21 http://deb.debian.org/debian unstable/main i386 dh-strip-nondeterminism all 1.14.1-2 [8620 B]
Get: 22 http://deb.debian.org/debian unstable/main i386 libelf1t64 i386 0.192-4 [195 kB]
Get: 23 http://deb.debian.org/debian unstable/main i386 dwz i386 0.15-1+b1 [116 kB]
Get: 24 http://deb.debian.org/debian unstable/main i386 libunistring5 i386 1.3-1 [458 kB]
Get: 25 http://deb.debian.org/debian unstable/main i386 libicu76 i386 76.1-3 [9893 kB]
Get: 26 http://deb.debian.org/debian unstable/main i386 libxml2 i386 2.12.7+dfsg+really2.9.14-0.3+b1 [734 kB]
Get: 27 http://deb.debian.org/debian unstable/main i386 gettext i386 0.23.1-1 [1714 kB]
Get: 28 http://deb.debian.org/debian unstable/main i386 intltool-debian all 0.35.0+20060710.6 [22.9 kB]
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Get: 30 http://deb.debian.org/debian unstable/main i386 debhelper all 13.24.1 [920 kB]
Get: 31 http://deb.debian.org/debian unstable/main i386 libdevel-checklib-perl all 1.16-1 [18.5 kB]
Get: 32 http://deb.debian.org/debian unstable/main i386 libgmpxx4ldbl i386 2:6.3.0+dfsg-3 [329 kB]
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Get: 34 http://deb.debian.org/debian unstable/main i386 libmath-bigint-perl all 2.004001-1 [187 kB]
Get: 35 http://deb.debian.org/debian unstable/main i386 libperl-dev i386 5.40.1-2 [1220 kB]
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Unpacking libperl-dev:i386 (5.40.1-2) ...
Selecting previously unselected package libyaml-perl.
Preparing to unpack .../35-libyaml-perl_1.31-1_all.deb ...
Unpacking libyaml-perl (1.31-1) ...
Setting up libpipeline1:i386 (1.5.8-1) ...
Setting up bsdextrautils (2.40.4-5) ...
Setting up libmagic-mgc (1:5.46-2) ...
Setting up libdevel-checklib-perl (1.16-1) ...
Setting up libarchive-zip-perl (1.68-1) ...
Setting up libdebhelper-perl (13.24.1) ...
Setting up libmath-bigint-perl (2.004001-1) ...
Setting up libmagic1t64:i386 (1:5.46-2) ...
Setting up gettext-base (0.23.1-1) ...
Setting up m4 (1.4.19-7) ...
Setting up libperl-dev:i386 (5.40.1-2) ...
Setting up file (1:5.46-2) ...
Setting up libyaml-perl (1.31-1) ...
Setting up libelf1t64:i386 (0.192-4) ...
Setting up autotools-dev (20220109.1) ...
Setting up libgmpxx4ldbl:i386 (2:6.3.0+dfsg-3) ...
Setting up libunistring5:i386 (1.3-1) ...
Setting up autopoint (0.23.1-1) ...
Setting up autoconf (2.72-3) ...
Setting up dwz (0.15-1+b1) ...
Setting up sensible-utils (0.0.24) ...
Setting up libuchardet0:i386 (0.0.8-1+b2) ...
Setting up libicu76:i386 (76.1-3) ...
Setting up libxml2:i386 (2.12.7+dfsg+really2.9.14-0.3+b1) ...
Setting up automake (1:1.17-3) ...
update-alternatives: using /usr/bin/automake-1.17 to provide /usr/bin/automake (automake) in auto mode
Setting up libfile-stripnondeterminism-perl (1.14.1-2) ...
Setting up gettext (0.23.1-1) ...
Setting up libgmp-dev:i386 (2:6.3.0+dfsg-3) ...
Setting up libtool (2.5.4-4) ...
Setting up intltool-debian (0.35.0+20060710.6) ...
Setting up dh-autoreconf (20) ...
Setting up dh-strip-nondeterminism (1.14.1-2) ...
Setting up groff-base (1.23.0-7) ...
Setting up po-debconf (1.0.21+nmu1) ...
Setting up man-db (2.13.0-1) ...
Not building database; man-db/auto-update is not 'true'.
Setting up debhelper (13.24.1) ...
Processing triggers for libc-bin (2.41-6) ...
Reading package lists...
Building dependency tree...
Reading state information...
Reading extended state information...
Initializing package states...
Writing extended state information...
Building tag database...
 -> Finished parsing the build-deps
I: Building the package
I: Running cd /build/reproducible-path/libmath-bigint-gmp-perl-1.7002/ && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-buildpackage -us -uc -b && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-genchanges -S  > ../libmath-bigint-gmp-perl_1.7002-1_source.changes
dpkg-buildpackage: info: source package libmath-bigint-gmp-perl
dpkg-buildpackage: info: source version 1.7002-1
dpkg-buildpackage: info: source distribution unstable
dpkg-buildpackage: info: source changed by gregor herrmann <gregoa@debian.org>
 dpkg-source --before-build .
dpkg-buildpackage: info: host architecture i386
 debian/rules clean
dh clean
   debian/rules override_dh_auto_clean
make[1]: Entering directory '/build/reproducible-path/libmath-bigint-gmp-perl-1.7002'
dh_auto_clean
[ ! -d /build/reproducible-path/libmath-bigint-gmp-perl-1.7002/inc.save ] || mv /build/reproducible-path/libmath-bigint-gmp-perl-1.7002/inc.save /build/reproducible-path/libmath-bigint-gmp-perl-1.7002/inc
make[1]: Leaving directory '/build/reproducible-path/libmath-bigint-gmp-perl-1.7002'
   dh_clean
 debian/rules binary
dh binary
   dh_update_autotools_config
   dh_autoreconf
   debian/rules override_dh_auto_configure
make[1]: Entering directory '/build/reproducible-path/libmath-bigint-gmp-perl-1.7002'
[ ! -d /build/reproducible-path/libmath-bigint-gmp-perl-1.7002/inc ] || mv /build/reproducible-path/libmath-bigint-gmp-perl-1.7002/inc /build/reproducible-path/libmath-bigint-gmp-perl-1.7002/inc.save
dh_auto_configure
	/usr/bin/perl Makefile.PL INSTALLDIRS=vendor "OPTIMIZE=-g -O2 -Werror=implicit-function-declaration -ffile-prefix-map=/build/reproducible-path/libmath-bigint-gmp-perl-1.7002=. -fstack-protector-strong -Wformat -Werror=format-security -Wdate-time -D_FORTIFY_SOURCE=2" "LD=i686-linux-gnu-gcc -g -O2 -Werror=implicit-function-declaration -ffile-prefix-map=/build/reproducible-path/libmath-bigint-gmp-perl-1.7002=. -fstack-protector-strong -Wformat -Werror=format-security -Wl,-z,relro -Wl,-z,now"
Checking if your kit is complete...
Warning: the following files are missing in your kit:
	inc/Devel/CheckLib.pm
Please inform the author.
Generating a Unix-style Makefile
Writing Makefile for Math::BigInt::GMP
Writing MYMETA.yml and MYMETA.json
make[1]: Leaving directory '/build/reproducible-path/libmath-bigint-gmp-perl-1.7002'
   dh_auto_build
	make -j11
make[1]: Entering directory '/build/reproducible-path/libmath-bigint-gmp-perl-1.7002'
Running Mkbootstrap for GMP ()
"/usr/bin/perl" "/usr/share/perl/5.40/ExtUtils/xsubpp"  -typemap '/usr/share/perl/5.40/ExtUtils/typemap' -typemap '/build/reproducible-path/libmath-bigint-gmp-perl-1.7002/typemap'  GMP.xs > GMP.xsc
chmod 644 "GMP.bs"
"/usr/bin/perl" -MExtUtils::Command::MM -e 'cp_nonempty' -- GMP.bs blib/arch/auto/Math/BigInt/GMP/GMP.bs 644
cp lib/Math/BigInt/GMP.pm blib/lib/Math/BigInt/GMP.pm
mv GMP.xsc GMP.c
i686-linux-gnu-gcc -c   -D_REENTRANT -D_GNU_SOURCE -DDEBIAN -fwrapv -fno-strict-aliasing -pipe -I/usr/local/include -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -g -O2 -Werror=implicit-function-declaration -ffile-prefix-map=/build/reproducible-path/libmath-bigint-gmp-perl-1.7002=. -fstack-protector-strong -Wformat -Werror=format-security -Wdate-time -D_FORTIFY_SOURCE=2   -DVERSION=\"1.7002\" -DXS_VERSION=\"1.7002\" -fPIC "-I/usr/lib/i386-linux-gnu/perl/5.40/CORE"   GMP.c
rm -f blib/arch/auto/Math/BigInt/GMP/GMP.so
i686-linux-gnu-gcc -g -O2 -Werror=implicit-function-declaration -ffile-prefix-map=/build/reproducible-path/libmath-bigint-gmp-perl-1.7002=. -fstack-protector-strong -Wformat -Werror=format-security -Wl,-z,relro -Wl,-z,now  -shared -L/usr/local/lib -fstack-protector-strong  GMP.o  -o blib/arch/auto/Math/BigInt/GMP/GMP.so  \
   -lgmp   \
  
chmod 755 blib/arch/auto/Math/BigInt/GMP/GMP.so
Manifying 1 pod document
make[1]: Leaving directory '/build/reproducible-path/libmath-bigint-gmp-perl-1.7002'
   dh_auto_test
	make -j11 test TEST_VERBOSE=1
make[1]: Entering directory '/build/reproducible-path/libmath-bigint-gmp-perl-1.7002'
"/usr/bin/perl" -MExtUtils::Command::MM -e 'cp_nonempty' -- GMP.bs blib/arch/auto/Math/BigInt/GMP/GMP.bs 644
PERL_DL_NONLAZY=1 "/usr/bin/perl" "-MExtUtils::Command::MM" "-MTest::Harness" "-e" "undef *Test::Harness::Switches; test_harness(1, 'blib/lib', 'blib/arch')" t/*.t
t/00sig.t ................ skipped: Set the environment variable TEST_SIGNATURE to enable this test.
# 
# Testing with Perl 5.040001, /usr/bin/perl
# 
#      Version Module
#      ------- ------
#     2.004001 Math::BigInt
#     2.004001 Math::BigInt::Lib
#       1.7002 Math::BigInt::GMP
# 
#      Version Library
#      ------- -------
#        6.3.0 GMP
# 
t/01load.t ............... 
1..2
ok 1 - use Math::BigInt::GMP;
ok 2 - use Math::BigInt;
ok
t/bigfltpm.t ............. 
1..3089
ok 1 - Math::BigFloat->config("class")
ok 2 - Math::BigFloat->config("with")
ok 3 - $c = Math::BigFloat -> new("123.3"); $y = $c -> bsub("123")
ok 4 - 0.008 / 3 = 0.0027
ok 5 - 'bgcd() as function' isa 'Math::BigFloat'
ok 6 - bgcd() as function
ok 7 - 'bgcd() as class method' isa 'Math::BigFloat'
ok 8 - bgcd() as class method
ok 9 - 'bgcd() as instance method' isa 'Math::BigFloat'
ok 10 - bgcd() as instance method
ok 11 - bgcd() does not modify invocand
ok 12 - 'blcm() as function' isa 'Math::BigFloat'
ok 13 - blcm() as function
ok 14 - 'blcm() as class method' isa 'Math::BigFloat'
ok 15 - blcm() as class method
ok 16 - 'blcm() as instance method' isa 'Math::BigFloat'
ok 17 - blcm() as instance method
ok 18 - blcm() does not modify invocand
ok 19 # skip skipping test which is not for this backend
ok 20 - Math::BigFloat->config('lib')
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("12"); Math::BigFloat->bgcd($x, $y);
# 
ok 21 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("12"); Math::BigFloat->bgcd($x, $y);
ok 22 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("12"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("12"); Math::BigFloat->bgcd($x, $y);
# 
ok 23 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("12"); Math::BigFloat->bgcd($x, $y);
ok 24 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("12"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("12"); $y = Math::BigFloat->new("inf"); Math::BigFloat->bgcd($x, $y);
# 
ok 25 - $x = Math::BigFloat->new("12"); $y = Math::BigFloat->new("inf"); Math::BigFloat->bgcd($x, $y);
ok 26 - $x = Math::BigFloat->new("12"); $y = Math::BigFloat->new("inf"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("12"); $y = Math::BigFloat->new("-inf"); Math::BigFloat->bgcd($x, $y);
# 
ok 27 - $x = Math::BigFloat->new("12"); $y = Math::BigFloat->new("-inf"); Math::BigFloat->bgcd($x, $y);
ok 28 - $x = Math::BigFloat->new("12"); $y = Math::BigFloat->new("-inf"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("inf"); Math::BigFloat->bgcd($x, $y);
# 
ok 29 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("inf"); Math::BigFloat->bgcd($x, $y);
ok 30 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("inf"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-inf"); Math::BigFloat->bgcd($x, $y);
# 
ok 31 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-inf"); Math::BigFloat->bgcd($x, $y);
ok 32 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-inf"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); Math::BigFloat->bgcd($x, $y);
# 
ok 33 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); Math::BigFloat->bgcd($x, $y);
ok 34 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); Math::BigFloat->bgcd($x, $y);
# 
ok 35 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); Math::BigFloat->bgcd($x, $y);
ok 36 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("+0"); Math::BigFloat->bgcd($x, $y);
# 
ok 37 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("+0"); Math::BigFloat->bgcd($x, $y);
ok 38 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("+0"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("abc"); Math::BigFloat->bgcd($x, $y);
# 
ok 39 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("abc"); Math::BigFloat->bgcd($x, $y);
ok 40 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("abc"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); Math::BigFloat->bgcd($x, $y);
# 
ok 41 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); Math::BigFloat->bgcd($x, $y);
ok 42 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); Math::BigFloat->bgcd($x, $y);
# 
ok 43 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); Math::BigFloat->bgcd($x, $y);
ok 44 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); Math::BigFloat->bgcd($x, $y);
# 
ok 45 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); Math::BigFloat->bgcd($x, $y);
ok 46 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); Math::BigFloat->bgcd($x, $y);
# 
ok 47 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); Math::BigFloat->bgcd($x, $y);
ok 48 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("+2"); $y = Math::BigFloat->new("+3"); Math::BigFloat->bgcd($x, $y);
# 
ok 49 - $x = Math::BigFloat->new("+2"); $y = Math::BigFloat->new("+3"); Math::BigFloat->bgcd($x, $y);
ok 50 - $x = Math::BigFloat->new("+2"); $y = Math::BigFloat->new("+3"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("+3"); $y = Math::BigFloat->new("+2"); Math::BigFloat->bgcd($x, $y);
# 
ok 51 - $x = Math::BigFloat->new("+3"); $y = Math::BigFloat->new("+2"); Math::BigFloat->bgcd($x, $y);
ok 52 - $x = Math::BigFloat->new("+3"); $y = Math::BigFloat->new("+2"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("+2"); Math::BigFloat->bgcd($x, $y);
# 
ok 53 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("+2"); Math::BigFloat->bgcd($x, $y);
ok 54 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("+2"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-2"); Math::BigFloat->bgcd($x, $y);
# 
ok 55 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-2"); Math::BigFloat->bgcd($x, $y);
ok 56 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-2"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("-144"); $y = Math::BigFloat->new("-60"); Math::BigFloat->bgcd($x, $y);
# 
ok 57 - $x = Math::BigFloat->new("-144"); $y = Math::BigFloat->new("-60"); Math::BigFloat->bgcd($x, $y);
ok 58 - $x = Math::BigFloat->new("-144"); $y = Math::BigFloat->new("-60"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("144"); $y = Math::BigFloat->new("-60"); Math::BigFloat->bgcd($x, $y);
# 
ok 59 - $x = Math::BigFloat->new("144"); $y = Math::BigFloat->new("-60"); Math::BigFloat->bgcd($x, $y);
ok 60 - $x = Math::BigFloat->new("144"); $y = Math::BigFloat->new("-60"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("144"); $y = Math::BigFloat->new("60"); Math::BigFloat->bgcd($x, $y);
# 
ok 61 - $x = Math::BigFloat->new("144"); $y = Math::BigFloat->new("60"); Math::BigFloat->bgcd($x, $y);
ok 62 - $x = Math::BigFloat->new("144"); $y = Math::BigFloat->new("60"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("100"); $y = Math::BigFloat->new("625"); Math::BigFloat->bgcd($x, $y);
# 
ok 63 - $x = Math::BigFloat->new("100"); $y = Math::BigFloat->new("625"); Math::BigFloat->bgcd($x, $y);
ok 64 - $x = Math::BigFloat->new("100"); $y = Math::BigFloat->new("625"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("4096"); $y = Math::BigFloat->new("81"); Math::BigFloat->bgcd($x, $y);
# 
ok 65 - $x = Math::BigFloat->new("4096"); $y = Math::BigFloat->new("81"); Math::BigFloat->bgcd($x, $y);
ok 66 - $x = Math::BigFloat->new("4096"); $y = Math::BigFloat->new("81"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("1034"); $y = Math::BigFloat->new("804"); Math::BigFloat->bgcd($x, $y);
# 
ok 67 - $x = Math::BigFloat->new("1034"); $y = Math::BigFloat->new("804"); Math::BigFloat->bgcd($x, $y);
ok 68 - $x = Math::BigFloat->new("1034"); $y = Math::BigFloat->new("804"); Math::BigFloat->bgcd($x, $y);
# 
# $x = Math::BigFloat->new("27"); $y = Math::BigFloat->new("90"); $z = Math::BigFloat->new("56"); Math::BigFloat->bgcd($x, $y, $z);
# 
ok 69 - $x = Math::BigFloat->new("27"); $y = Math::BigFloat->new("90"); $z = Math::BigFloat->new("56"); Math::BigFloat->bgcd($x, $y, $z);
ok 70 - $x = Math::BigFloat->new("27"); $y = Math::BigFloat->new("90"); $z = Math::BigFloat->new("56"); Math::BigFloat->bgcd($x, $y, $z);
# 
# $x = Math::BigFloat->new("27"); $y = Math::BigFloat->new("90"); $z = Math::BigFloat->new("54"); Math::BigFloat->bgcd($x, $y, $z);
# 
ok 71 - $x = Math::BigFloat->new("27"); $y = Math::BigFloat->new("90"); $z = Math::BigFloat->new("54"); Math::BigFloat->bgcd($x, $y, $z);
ok 72 - $x = Math::BigFloat->new("27"); $y = Math::BigFloat->new("90"); $z = Math::BigFloat->new("54"); Math::BigFloat->bgcd($x, $y, $z);
# 
# $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); Math::BigFloat->blcm($x, $y);
# 
ok 73 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); Math::BigFloat->blcm($x, $y);
ok 74 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); Math::BigFloat->blcm($x, $y);
# 
# $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("+0"); Math::BigFloat->blcm($x, $y);
# 
ok 75 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("+0"); Math::BigFloat->blcm($x, $y);
ok 76 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("+0"); Math::BigFloat->blcm($x, $y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("abc"); Math::BigFloat->blcm($x, $y);
# 
ok 77 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("abc"); Math::BigFloat->blcm($x, $y);
ok 78 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("abc"); Math::BigFloat->blcm($x, $y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); Math::BigFloat->blcm($x, $y);
# 
ok 79 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); Math::BigFloat->blcm($x, $y);
ok 80 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); Math::BigFloat->blcm($x, $y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); Math::BigFloat->blcm($x, $y);
# 
ok 81 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); Math::BigFloat->blcm($x, $y);
ok 82 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); Math::BigFloat->blcm($x, $y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); Math::BigFloat->blcm($x, $y);
# 
ok 83 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); Math::BigFloat->blcm($x, $y);
ok 84 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); Math::BigFloat->blcm($x, $y);
# 
# $x = Math::BigFloat->new("+27"); $y = Math::BigFloat->new("+90"); Math::BigFloat->blcm($x, $y);
# 
ok 85 - $x = Math::BigFloat->new("+27"); $y = Math::BigFloat->new("+90"); Math::BigFloat->blcm($x, $y);
ok 86 - $x = Math::BigFloat->new("+27"); $y = Math::BigFloat->new("+90"); Math::BigFloat->blcm($x, $y);
# 
# $x = Math::BigFloat->new("+1034"); $y = Math::BigFloat->new("+804"); Math::BigFloat->blcm($x, $y);
# 
ok 87 - $x = Math::BigFloat->new("+1034"); $y = Math::BigFloat->new("+804"); Math::BigFloat->blcm($x, $y);
ok 88 - $x = Math::BigFloat->new("+1034"); $y = Math::BigFloat->new("+804"); Math::BigFloat->blcm($x, $y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("10"); $x->bcos($y);
# 
ok 89 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("10"); $x->bcos($y);
ok 90 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("10"); $x->bcos($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("10"); $x->bcos($y);
# 
ok 91 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("10"); $x->bcos($y);
ok 92 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("10"); $x->bcos($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("10"); $x->bcos($y);
# 
ok 93 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("10"); $x->bcos($y);
ok 94 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("10"); $x->bcos($y);
# 
# $x = Math::BigFloat->new("1.2"); $y = Math::BigFloat->new("10"); $x->bcos($y);
# 
ok 95 - $x = Math::BigFloat->new("1.2"); $y = Math::BigFloat->new("10"); $x->bcos($y);
ok 96 - $x = Math::BigFloat->new("1.2"); $y = Math::BigFloat->new("10"); $x->bcos($y);
# 
# $x = Math::BigFloat->new("2.4"); $y = Math::BigFloat->new("12"); $x->bcos($y);
# 
ok 97 - $x = Math::BigFloat->new("2.4"); $y = Math::BigFloat->new("12"); $x->bcos($y);
ok 98 - $x = Math::BigFloat->new("2.4"); $y = Math::BigFloat->new("12"); $x->bcos($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("10"); $x->bcos($y);
# 
ok 99 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("10"); $x->bcos($y);
ok 100 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("10"); $x->bcos($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("20"); $x->bcos($y);
# 
ok 101 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("20"); $x->bcos($y);
ok 102 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("20"); $x->bcos($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("10"); $x->bcos($y);
# 
ok 103 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("10"); $x->bcos($y);
ok 104 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("10"); $x->bcos($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("12"); $x->bcos($y);
# 
ok 105 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("12"); $x->bcos($y);
ok 106 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("12"); $x->bcos($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("10"); $x->bsin($y);
# 
ok 107 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("10"); $x->bsin($y);
ok 108 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("10"); $x->bsin($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("10"); $x->bsin($y);
# 
ok 109 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("10"); $x->bsin($y);
ok 110 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("10"); $x->bsin($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("10"); $x->bsin($y);
# 
ok 111 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("10"); $x->bsin($y);
ok 112 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("10"); $x->bsin($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("10"); $x->bsin($y);
# 
ok 113 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("10"); $x->bsin($y);
ok 114 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("10"); $x->bsin($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("10"); $x->bsin($y);
# 
ok 115 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("10"); $x->bsin($y);
ok 116 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("10"); $x->bsin($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("20"); $x->bsin($y);
# 
ok 117 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("20"); $x->bsin($y);
ok 118 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("20"); $x->bsin($y);
# 
# $x = Math::BigFloat->new("2.1"); $y = Math::BigFloat->new("12"); $x->bsin($y);
# 
ok 119 - $x = Math::BigFloat->new("2.1"); $y = Math::BigFloat->new("12"); $x->bsin($y);
ok 120 - $x = Math::BigFloat->new("2.1"); $y = Math::BigFloat->new("12"); $x->bsin($y);
# 
# $x = Math::BigFloat->new("1.2"); $y = Math::BigFloat->new("13"); $x->bsin($y);
# 
ok 121 - $x = Math::BigFloat->new("1.2"); $y = Math::BigFloat->new("13"); $x->bsin($y);
ok 122 - $x = Math::BigFloat->new("1.2"); $y = Math::BigFloat->new("13"); $x->bsin($y);
# 
# $x = Math::BigFloat->new("0.2"); $y = Math::BigFloat->new("13"); $x->bsin($y);
# 
ok 123 - $x = Math::BigFloat->new("0.2"); $y = Math::BigFloat->new("13"); $x->bsin($y);
ok 124 - $x = Math::BigFloat->new("0.2"); $y = Math::BigFloat->new("13"); $x->bsin($y);
# 
# $x = Math::BigFloat->new("3.2"); $y = Math::BigFloat->new("12"); $x->bsin($y);
# 
ok 125 - $x = Math::BigFloat->new("3.2"); $y = Math::BigFloat->new("12"); $x->bsin($y);
ok 126 - $x = Math::BigFloat->new("3.2"); $y = Math::BigFloat->new("12"); $x->bsin($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("10"); $x->batan($y);
# 
ok 127 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("10"); $x->batan($y);
ok 128 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("10"); $x->batan($y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
ok 129 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("14"); $x->batan($y);
ok 130 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
ok 131 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("14"); $x->batan($y);
ok 132 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
ok 133 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("14"); $x->batan($y);
ok 134 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("10"); $x->batan($y);
# 
ok 135 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("10"); $x->batan($y);
ok 136 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("10"); $x->batan($y);
# 
# $x = Math::BigFloat->new("0.1"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
ok 137 - $x = Math::BigFloat->new("0.1"); $y = Math::BigFloat->new("14"); $x->batan($y);
ok 138 - $x = Math::BigFloat->new("0.1"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
# $x = Math::BigFloat->new("0.2"); $y = Math::BigFloat->new("13"); $x->batan($y);
# 
ok 139 - $x = Math::BigFloat->new("0.2"); $y = Math::BigFloat->new("13"); $x->batan($y);
ok 140 - $x = Math::BigFloat->new("0.2"); $y = Math::BigFloat->new("13"); $x->batan($y);
# 
# $x = Math::BigFloat->new("0.2"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
ok 141 - $x = Math::BigFloat->new("0.2"); $y = Math::BigFloat->new("14"); $x->batan($y);
ok 142 - $x = Math::BigFloat->new("0.2"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
# $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
ok 143 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("14"); $x->batan($y);
ok 144 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
ok 145 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("14"); $x->batan($y);
ok 146 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
ok 147 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("14"); $x->batan($y);
ok 148 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
# $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
ok 149 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("14"); $x->batan($y);
ok 150 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
# $x = Math::BigFloat->new("2.0"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
ok 151 - $x = Math::BigFloat->new("2.0"); $y = Math::BigFloat->new("14"); $x->batan($y);
ok 152 - $x = Math::BigFloat->new("2.0"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
# $x = Math::BigFloat->new("2.5"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
ok 153 - $x = Math::BigFloat->new("2.5"); $y = Math::BigFloat->new("14"); $x->batan($y);
ok 154 - $x = Math::BigFloat->new("2.5"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
# $x = Math::BigFloat->new("3.0"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
ok 155 - $x = Math::BigFloat->new("3.0"); $y = Math::BigFloat->new("14"); $x->batan($y);
ok 156 - $x = Math::BigFloat->new("3.0"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
# $x = Math::BigFloat->new("6.0"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
ok 157 - $x = Math::BigFloat->new("6.0"); $y = Math::BigFloat->new("14"); $x->batan($y);
ok 158 - $x = Math::BigFloat->new("6.0"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
# $x = Math::BigFloat->new("12"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
ok 159 - $x = Math::BigFloat->new("12"); $y = Math::BigFloat->new("14"); $x->batan($y);
ok 160 - $x = Math::BigFloat->new("12"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
# $x = Math::BigFloat->new("24"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
ok 161 - $x = Math::BigFloat->new("24"); $y = Math::BigFloat->new("14"); $x->batan($y);
ok 162 - $x = Math::BigFloat->new("24"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
# $x = Math::BigFloat->new("48"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
ok 163 - $x = Math::BigFloat->new("48"); $y = Math::BigFloat->new("14"); $x->batan($y);
ok 164 - $x = Math::BigFloat->new("48"); $y = Math::BigFloat->new("14"); $x->batan($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("1"); $z = Math::BigFloat->new("10"); $x->batan2($y, $z);
# 
ok 165 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("1"); $z = Math::BigFloat->new("10"); $x->batan2($y, $z);
ok 166 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("1"); $z = Math::BigFloat->new("10"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("NaN"); $z = Math::BigFloat->new("10"); $x->batan2($y, $z);
# 
ok 167 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("NaN"); $z = Math::BigFloat->new("10"); $x->batan2($y, $z);
ok 168 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("NaN"); $z = Math::BigFloat->new("10"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("NaN"); $z = Math::BigFloat->new("10"); $x->batan2($y, $z);
# 
ok 169 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("NaN"); $z = Math::BigFloat->new("10"); $x->batan2($y, $z);
ok 170 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("NaN"); $z = Math::BigFloat->new("10"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 171 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 172 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 173 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 174 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 175 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 176 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 177 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 178 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 179 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 180 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 181 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 182 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 183 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 184 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 185 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 186 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 187 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 188 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 189 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 190 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 191 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 192 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 193 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 194 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 195 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 196 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 197 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 198 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 199 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 200 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 201 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 202 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 203 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 204 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 205 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 206 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 207 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 208 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 209 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 210 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 211 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 212 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 213 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 214 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 215 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 216 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 217 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 218 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 219 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 220 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("5"); $z = Math::BigFloat->new("13"); $x->batan2($y, $z);
# 
ok 221 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("5"); $z = Math::BigFloat->new("13"); $x->batan2($y, $z);
ok 222 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("5"); $z = Math::BigFloat->new("13"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("5"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 223 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("5"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 224 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("5"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("2"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 225 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("2"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 226 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("2"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 227 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 228 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("11"); $x->batan2($y, $z);
# 
ok 229 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("11"); $x->batan2($y, $z);
ok 230 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("11"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("77"); $x->batan2($y, $z);
# 
ok 231 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("77"); $x->batan2($y, $z);
ok 232 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("77"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("77"); $x->batan2($y, $z);
# 
ok 233 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("77"); $x->batan2($y, $z);
ok 234 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("77"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("5"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 235 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("5"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 236 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("5"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("5"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 237 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("5"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 238 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("5"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("8"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 239 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("8"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 240 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("8"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("8"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 241 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("8"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 242 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("8"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("2"); $z = Math::BigFloat->new("24"); $x->batan2($y, $z);
# 
ok 243 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("2"); $z = Math::BigFloat->new("24"); $x->batan2($y, $z);
ok 244 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("2"); $z = Math::BigFloat->new("24"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 245 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 246 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
ok 247 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
ok 248 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("1"); $z = Math::BigFloat->new("14"); $x->batan2($y, $z);
# 
# $x = Math::BigFloat->new("150"); Math::BigFloat->bpi($x);
# 
ok 249 - $x = Math::BigFloat->new("150"); Math::BigFloat->bpi($x);
ok 250 - $x = Math::BigFloat->new("150"); Math::BigFloat->bpi($x);
# 
# $x = Math::BigFloat->new("77"); Math::BigFloat->bpi($x);
# 
ok 251 - $x = Math::BigFloat->new("77"); Math::BigFloat->bpi($x);
ok 252 - $x = Math::BigFloat->new("77"); Math::BigFloat->bpi($x);
# 
# $x = Math::BigFloat->new("+0"); Math::BigFloat->bpi($x);
# 
ok 253 - $x = Math::BigFloat->new("+0"); Math::BigFloat->bpi($x);
ok 254 - $x = Math::BigFloat->new("+0"); Math::BigFloat->bpi($x);
# 
# $x = Math::BigFloat->new("11"); Math::BigFloat->bpi($x);
# 
ok 255 - $x = Math::BigFloat->new("11"); Math::BigFloat->bpi($x);
ok 256 - $x = Math::BigFloat->new("11"); Math::BigFloat->bpi($x);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("10"); $x->bnok($y);
# 
ok 257 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("10"); $x->bnok($y);
ok 258 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("10"); $x->bnok($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("NaN"); $x->bnok($y);
# 
ok 259 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("NaN"); $x->bnok($y);
ok 260 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("NaN"); $x->bnok($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("1"); $x->bnok($y);
# 
ok 261 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("1"); $x->bnok($y);
ok 262 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("1"); $x->bnok($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("NaN"); $x->bnok($y);
# 
ok 263 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("NaN"); $x->bnok($y);
ok 264 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("NaN"); $x->bnok($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("1"); $x->bnok($y);
# 
ok 265 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("1"); $x->bnok($y);
ok 266 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("1"); $x->bnok($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("2"); $x->bnok($y);
# 
ok 267 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("2"); $x->bnok($y);
ok 268 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("2"); $x->bnok($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("3"); $x->bnok($y);
# 
ok 269 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("3"); $x->bnok($y);
ok 270 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("3"); $x->bnok($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-2"); $x->bnok($y);
# 
ok 271 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-2"); $x->bnok($y);
ok 272 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-2"); $x->bnok($y);
# 
# $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("3"); $x->bnok($y);
# 
ok 273 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("3"); $x->bnok($y);
ok 274 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("3"); $x->bnok($y);
# 
# $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("6"); $x->bnok($y);
# 
ok 275 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("6"); $x->bnok($y);
ok 276 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("6"); $x->bnok($y);
# 
# $x = Math::BigFloat->new("100"); $y = Math::BigFloat->new("90"); $x->bnok($y);
# 
ok 277 - $x = Math::BigFloat->new("100"); $y = Math::BigFloat->new("90"); $x->bnok($y);
ok 278 - $x = Math::BigFloat->new("100"); $y = Math::BigFloat->new("90"); $x->bnok($y);
# 
# $x = Math::BigFloat->new("100"); $y = Math::BigFloat->new("95"); $x->bnok($y);
# 
ok 279 - $x = Math::BigFloat->new("100"); $y = Math::BigFloat->new("95"); $x->bnok($y);
ok 280 - $x = Math::BigFloat->new("100"); $y = Math::BigFloat->new("95"); $x->bnok($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("0"); $x->bnok($y);
# 
ok 281 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("0"); $x->bnok($y);
ok 282 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("0"); $x->bnok($y);
# 
# $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("0"); $x->bnok($y);
# 
ok 283 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("0"); $x->bnok($y);
ok 284 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("0"); $x->bnok($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1"); $x->bnok($y);
# 
ok 285 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1"); $x->bnok($y);
ok 286 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1"); $x->bnok($y);
# 
# $x = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->blog();
# 
ok 287 - $x = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->blog();
ok 288 - $x = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->blog();
# 
# $x = Math::BigFloat->new("-1"); $Math::BigFloat::div_scale = 40; $x->blog();
# 
ok 289 - $x = Math::BigFloat->new("-1"); $Math::BigFloat::div_scale = 40; $x->blog();
ok 290 - $x = Math::BigFloat->new("-1"); $Math::BigFloat::div_scale = 40; $x->blog();
# 
# $x = Math::BigFloat->new("-2"); $Math::BigFloat::div_scale = 40; $x->blog();
# 
ok 291 - $x = Math::BigFloat->new("-2"); $Math::BigFloat::div_scale = 40; $x->blog();
ok 292 - $x = Math::BigFloat->new("-2"); $Math::BigFloat::div_scale = 40; $x->blog();
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new(-1); $Math::BigFloat::div_scale = 40; $x->blog($y);
# 
ok 293 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new(-1); $Math::BigFloat::div_scale = 40; $x->blog($y);
ok 294 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new(-1); $Math::BigFloat::div_scale = 40; $x->blog($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new(0); $Math::BigFloat::div_scale = 40; $x->blog($y);
# 
ok 295 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new(0); $Math::BigFloat::div_scale = 40; $x->blog($y);
ok 296 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new(0); $Math::BigFloat::div_scale = 40; $x->blog($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new(1); $Math::BigFloat::div_scale = 40; $x->blog($y);
# 
ok 297 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new(1); $Math::BigFloat::div_scale = 40; $x->blog($y);
ok 298 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new(1); $Math::BigFloat::div_scale = 40; $x->blog($y);
# 
# $x = Math::BigFloat->new("1"); $Math::BigFloat::div_scale = 40; $x->blog();
# 
ok 299 - $x = Math::BigFloat->new("1"); $Math::BigFloat::div_scale = 40; $x->blog();
ok 300 - $x = Math::BigFloat->new("1"); $Math::BigFloat::div_scale = 40; $x->blog();
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new(1); $Math::BigFloat::div_scale = 40; $x->blog($y);
# 
ok 301 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new(1); $Math::BigFloat::div_scale = 40; $x->blog($y);
ok 302 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new(1); $Math::BigFloat::div_scale = 40; $x->blog($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new(2); $Math::BigFloat::div_scale = 40; $x->blog($y);
# 
ok 303 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new(2); $Math::BigFloat::div_scale = 40; $x->blog($y);
ok 304 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new(2); $Math::BigFloat::div_scale = 40; $x->blog($y);
# 
# $x = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->blog();
# 
ok 305 - $x = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->blog();
ok 306 - $x = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->blog();
# 
# $x = Math::BigFloat->new("2.718281828"); $Math::BigFloat::div_scale = 40; $x->blog();
# 
ok 307 - $x = Math::BigFloat->new("2.718281828"); $Math::BigFloat::div_scale = 40; $x->blog();
ok 308 - $x = Math::BigFloat->new("2.718281828"); $Math::BigFloat::div_scale = 40; $x->blog();
# 
# $x = Math::BigFloat->new("2.718281828"); $Math::BigFloat::div_scale = 20; $x->blog();
# 
ok 309 - $x = Math::BigFloat->new("2.718281828"); $Math::BigFloat::div_scale = 20; $x->blog();
ok 310 - $x = Math::BigFloat->new("2.718281828"); $Math::BigFloat::div_scale = 20; $x->blog();
# 
# $x = Math::BigFloat->new("123"); $Math::BigFloat::div_scale = 15; $x->blog();
# 
ok 311 - $x = Math::BigFloat->new("123"); $Math::BigFloat::div_scale = 15; $x->blog();
ok 312 - $x = Math::BigFloat->new("123"); $Math::BigFloat::div_scale = 15; $x->blog();
# 
# $x = Math::BigFloat->new("10"); $Math::BigFloat::div_scale = 15; $x->blog();
# 
ok 313 - $x = Math::BigFloat->new("10"); $Math::BigFloat::div_scale = 15; $x->blog();
ok 314 - $x = Math::BigFloat->new("10"); $Math::BigFloat::div_scale = 15; $x->blog();
# 
# $x = Math::BigFloat->new("1000"); $Math::BigFloat::div_scale = 15; $x->blog();
# 
ok 315 - $x = Math::BigFloat->new("1000"); $Math::BigFloat::div_scale = 15; $x->blog();
ok 316 - $x = Math::BigFloat->new("1000"); $Math::BigFloat::div_scale = 15; $x->blog();
# 
# $x = Math::BigFloat->new("100"); $Math::BigFloat::div_scale = 15; $x->blog();
# 
ok 317 - $x = Math::BigFloat->new("100"); $Math::BigFloat::div_scale = 15; $x->blog();
ok 318 - $x = Math::BigFloat->new("100"); $Math::BigFloat::div_scale = 15; $x->blog();
# 
# $x = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 15; $x->blog();
# 
ok 319 - $x = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 15; $x->blog();
ok 320 - $x = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 15; $x->blog();
# 
# $x = Math::BigFloat->new("3.1415"); $Math::BigFloat::div_scale = 15; $x->blog();
# 
ok 321 - $x = Math::BigFloat->new("3.1415"); $Math::BigFloat::div_scale = 15; $x->blog();
ok 322 - $x = Math::BigFloat->new("3.1415"); $Math::BigFloat::div_scale = 15; $x->blog();
# 
# $x = Math::BigFloat->new("12345"); $Math::BigFloat::div_scale = 15; $x->blog();
# 
ok 323 - $x = Math::BigFloat->new("12345"); $Math::BigFloat::div_scale = 15; $x->blog();
ok 324 - $x = Math::BigFloat->new("12345"); $Math::BigFloat::div_scale = 15; $x->blog();
# 
# $x = Math::BigFloat->new("0.001"); $Math::BigFloat::div_scale = 15; $x->blog();
# 
ok 325 - $x = Math::BigFloat->new("0.001"); $Math::BigFloat::div_scale = 15; $x->blog();
ok 326 - $x = Math::BigFloat->new("0.001"); $Math::BigFloat::div_scale = 15; $x->blog();
# 
# $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new(10); $Math::BigFloat::div_scale = 15; $x->blog($y);
# 
ok 327 - $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new(10); $Math::BigFloat::div_scale = 15; $x->blog($y);
ok 328 - $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new(10); $Math::BigFloat::div_scale = 15; $x->blog($y);
# 
# $x = Math::BigFloat->new("100"); $y = Math::BigFloat->new(100); $Math::BigFloat::div_scale = 15; $x->blog($y);
# 
ok 329 - $x = Math::BigFloat->new("100"); $y = Math::BigFloat->new(100); $Math::BigFloat::div_scale = 15; $x->blog($y);
ok 330 - $x = Math::BigFloat->new("100"); $y = Math::BigFloat->new(100); $Math::BigFloat::div_scale = 15; $x->blog($y);
# 
# $x = Math::BigFloat->new("1"); $Math::BigFloat::div_scale = 40; $x->blog();
# 
ok 331 - $x = Math::BigFloat->new("1"); $Math::BigFloat::div_scale = 40; $x->blog();
ok 332 - $x = Math::BigFloat->new("1"); $Math::BigFloat::div_scale = 40; $x->blog();
# 
# $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("2"); $x->brsft($y);
# 
ok 333 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("2"); $x->brsft($y);
ok 334 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("2"); $x->brsft($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("2"); $x->brsft($y);
# 
ok 335 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("2"); $x->brsft($y);
ok 336 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("2"); $x->brsft($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("1"); $x->brsft($y);
# 
ok 337 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("1"); $x->brsft($y);
ok 338 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("1"); $x->brsft($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1"); $x->brsft($y);
# 
ok 339 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1"); $x->brsft($y);
ok 340 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1"); $x->brsft($y);
# 
# $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("1"); $x->brsft($y);
# 
ok 341 - $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("1"); $x->brsft($y);
ok 342 - $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("1"); $x->brsft($y);
# 
# $x = Math::BigFloat->new("123"); $y = Math::BigFloat->new("1"); $x->brsft($y);
# 
ok 343 - $x = Math::BigFloat->new("123"); $y = Math::BigFloat->new("1"); $x->brsft($y);
ok 344 - $x = Math::BigFloat->new("123"); $y = Math::BigFloat->new("1"); $x->brsft($y);
# 
# $x = Math::BigFloat->new("32"); $y = Math::BigFloat->new("3"); $x->brsft($y);
# 
ok 345 - $x = Math::BigFloat->new("32"); $y = Math::BigFloat->new("3"); $x->brsft($y);
ok 346 - $x = Math::BigFloat->new("32"); $y = Math::BigFloat->new("3"); $x->brsft($y);
# 
# $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("0"); $x->blsft($y);
# 
ok 347 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("0"); $x->blsft($y);
ok 348 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("0"); $x->blsft($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1"); $x->blsft($y);
# 
ok 349 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1"); $x->blsft($y);
ok 350 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1"); $x->blsft($y);
# 
# $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("3"); $x->blsft($y);
# 
ok 351 - $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("3"); $x->blsft($y);
ok 352 - $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("3"); $x->blsft($y);
# 
# $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("3"); $x->blsft($y);
# 
ok 353 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("3"); $x->blsft($y);
ok 354 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("3"); $x->blsft($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("2"); $x->blsft($y);
# 
ok 355 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("2"); $x->blsft($y);
ok 356 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("2"); $x->blsft($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("5"); $x->blsft($y);
# 
ok 357 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("5"); $x->blsft($y);
ok 358 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("5"); $x->blsft($y);
# 
# $x = Math::BigFloat->new("1"); $x;
# 
ok 359 - $x = Math::BigFloat->new("1"); $x;
ok 360 - $x = Math::BigFloat->new("1"); $x;
# 
# $x = Math::BigFloat->new("-0"); $x;
# 
ok 361 - $x = Math::BigFloat->new("-0"); $x;
ok 362 - $x = Math::BigFloat->new("-0"); $x;
# 
# $x = Math::BigFloat->new("invalid"); $x;
# 
ok 363 - $x = Math::BigFloat->new("invalid"); $x;
ok 364 - $x = Math::BigFloat->new("invalid"); $x;
# 
# $x = Math::BigFloat->new("+inf"); $x;
# 
ok 365 - $x = Math::BigFloat->new("+inf"); $x;
ok 366 - $x = Math::BigFloat->new("+inf"); $x;
# 
# $x = Math::BigFloat->new("-inf"); $x;
# 
ok 367 - $x = Math::BigFloat->new("-inf"); $x;
ok 368 - $x = Math::BigFloat->new("-inf"); $x;
# 
# $x = Math::BigFloat->new("123"); $x;
# 
ok 369 - $x = Math::BigFloat->new("123"); $x;
ok 370 - $x = Math::BigFloat->new("123"); $x;
# 
# $x = Math::BigFloat->new("-123.4567"); $x;
# 
ok 371 - $x = Math::BigFloat->new("-123.4567"); $x;
ok 372 - $x = Math::BigFloat->new("-123.4567"); $x;
# 
# $x = Math::BigFloat->new(".2E-3."); $x;
# 
ok 373 - $x = Math::BigFloat->new(".2E-3."); $x;
ok 374 - $x = Math::BigFloat->new(".2E-3."); $x;
# 
# $x = Math::BigFloat->new("1e3e4"); $x;
# 
ok 375 - $x = Math::BigFloat->new("1e3e4"); $x;
ok 376 - $x = Math::BigFloat->new("1e3e4"); $x;
# 
# $x = Math::BigFloat->new(".2E2"); $x;
# 
ok 377 - $x = Math::BigFloat->new(".2E2"); $x;
ok 378 - $x = Math::BigFloat->new(".2E2"); $x;
# 
# $x = Math::BigFloat->new("1.E3"); $x;
# 
ok 379 - $x = Math::BigFloat->new("1.E3"); $x;
ok 380 - $x = Math::BigFloat->new("1.E3"); $x;
# 
# $x = Math::BigFloat->new("0e0"); $x;
# 
ok 381 - $x = Math::BigFloat->new("0e0"); $x;
ok 382 - $x = Math::BigFloat->new("0e0"); $x;
# 
# $x = Math::BigFloat->new("+0e0"); $x;
# 
ok 383 - $x = Math::BigFloat->new("+0e0"); $x;
ok 384 - $x = Math::BigFloat->new("+0e0"); $x;
# 
# $x = Math::BigFloat->new("+0e+0"); $x;
# 
ok 385 - $x = Math::BigFloat->new("+0e+0"); $x;
ok 386 - $x = Math::BigFloat->new("+0e+0"); $x;
# 
# $x = Math::BigFloat->new("-0e+0"); $x;
# 
ok 387 - $x = Math::BigFloat->new("-0e+0"); $x;
ok 388 - $x = Math::BigFloat->new("-0e+0"); $x;
# 
# $x = Math::BigFloat->new("0e-0"); $x;
# 
ok 389 - $x = Math::BigFloat->new("0e-0"); $x;
ok 390 - $x = Math::BigFloat->new("0e-0"); $x;
# 
# $x = Math::BigFloat->new("-0e-0"); $x;
# 
ok 391 - $x = Math::BigFloat->new("-0e-0"); $x;
ok 392 - $x = Math::BigFloat->new("-0e-0"); $x;
# 
# $x = Math::BigFloat->new("+0e-0"); $x;
# 
ok 393 - $x = Math::BigFloat->new("+0e-0"); $x;
ok 394 - $x = Math::BigFloat->new("+0e-0"); $x;
# 
# $x = Math::BigFloat->new("000"); $x;
# 
ok 395 - $x = Math::BigFloat->new("000"); $x;
ok 396 - $x = Math::BigFloat->new("000"); $x;
# 
# $x = Math::BigFloat->new("00e2"); $x;
# 
ok 397 - $x = Math::BigFloat->new("00e2"); $x;
ok 398 - $x = Math::BigFloat->new("00e2"); $x;
# 
# $x = Math::BigFloat->new("00e02"); $x;
# 
ok 399 - $x = Math::BigFloat->new("00e02"); $x;
ok 400 - $x = Math::BigFloat->new("00e02"); $x;
# 
# $x = Math::BigFloat->new("000e002"); $x;
# 
ok 401 - $x = Math::BigFloat->new("000e002"); $x;
ok 402 - $x = Math::BigFloat->new("000e002"); $x;
# 
# $x = Math::BigFloat->new("000e1230"); $x;
# 
ok 403 - $x = Math::BigFloat->new("000e1230"); $x;
ok 404 - $x = Math::BigFloat->new("000e1230"); $x;
# 
# $x = Math::BigFloat->new("00e-3"); $x;
# 
ok 405 - $x = Math::BigFloat->new("00e-3"); $x;
ok 406 - $x = Math::BigFloat->new("00e-3"); $x;
# 
# $x = Math::BigFloat->new("00e+3"); $x;
# 
ok 407 - $x = Math::BigFloat->new("00e+3"); $x;
ok 408 - $x = Math::BigFloat->new("00e+3"); $x;
# 
# $x = Math::BigFloat->new("00e-03"); $x;
# 
ok 409 - $x = Math::BigFloat->new("00e-03"); $x;
ok 410 - $x = Math::BigFloat->new("00e-03"); $x;
# 
# $x = Math::BigFloat->new("00e+03"); $x;
# 
ok 411 - $x = Math::BigFloat->new("00e+03"); $x;
ok 412 - $x = Math::BigFloat->new("00e+03"); $x;
# 
# $x = Math::BigFloat->new("-000"); $x;
# 
ok 413 - $x = Math::BigFloat->new("-000"); $x;
ok 414 - $x = Math::BigFloat->new("-000"); $x;
# 
# $x = Math::BigFloat->new("-00e2"); $x;
# 
ok 415 - $x = Math::BigFloat->new("-00e2"); $x;
ok 416 - $x = Math::BigFloat->new("-00e2"); $x;
# 
# $x = Math::BigFloat->new("-00e02"); $x;
# 
ok 417 - $x = Math::BigFloat->new("-00e02"); $x;
ok 418 - $x = Math::BigFloat->new("-00e02"); $x;
# 
# $x = Math::BigFloat->new("-000e002"); $x;
# 
ok 419 - $x = Math::BigFloat->new("-000e002"); $x;
ok 420 - $x = Math::BigFloat->new("-000e002"); $x;
# 
# $x = Math::BigFloat->new("-000e1230"); $x;
# 
ok 421 - $x = Math::BigFloat->new("-000e1230"); $x;
ok 422 - $x = Math::BigFloat->new("-000e1230"); $x;
# 
# $x = Math::BigFloat->new("-00e-3"); $x;
# 
ok 423 - $x = Math::BigFloat->new("-00e-3"); $x;
ok 424 - $x = Math::BigFloat->new("-00e-3"); $x;
# 
# $x = Math::BigFloat->new("-00e+3"); $x;
# 
ok 425 - $x = Math::BigFloat->new("-00e+3"); $x;
ok 426 - $x = Math::BigFloat->new("-00e+3"); $x;
# 
# $x = Math::BigFloat->new("-00e-03"); $x;
# 
ok 427 - $x = Math::BigFloat->new("-00e-03"); $x;
ok 428 - $x = Math::BigFloat->new("-00e-03"); $x;
# 
# $x = Math::BigFloat->new("-00e+03"); $x;
# 
ok 429 - $x = Math::BigFloat->new("-00e+03"); $x;
ok 430 - $x = Math::BigFloat->new("-00e+03"); $x;
# 
# $x = Math::BigFloat->new("0"); $x->as_number();
# 
ok 431 - $x = Math::BigFloat->new("0"); $x->as_number();
# 
# $x = Math::BigFloat->new("1"); $x->as_number();
# 
ok 432 - $x = Math::BigFloat->new("1"); $x->as_number();
# 
# $x = Math::BigFloat->new("1.2"); $x->as_number();
# 
ok 433 - $x = Math::BigFloat->new("1.2"); $x->as_number();
# 
# $x = Math::BigFloat->new("2.345"); $x->as_number();
# 
ok 434 - $x = Math::BigFloat->new("2.345"); $x->as_number();
# 
# $x = Math::BigFloat->new("-2"); $x->as_number();
# 
ok 435 - $x = Math::BigFloat->new("-2"); $x->as_number();
# 
# $x = Math::BigFloat->new("-123.456"); $x->as_number();
# 
ok 436 - $x = Math::BigFloat->new("-123.456"); $x->as_number();
# 
# $x = Math::BigFloat->new("-200"); $x->as_number();
# 
ok 437 - $x = Math::BigFloat->new("-200"); $x->as_number();
# 
# $x = Math::BigFloat->new("-inf"); $x->as_number();
# 
ok 438 - $x = Math::BigFloat->new("-inf"); $x->as_number();
# 
# $x = Math::BigFloat->new("inf"); $x->as_number();
# 
ok 439 - $x = Math::BigFloat->new("inf"); $x->as_number();
# 
# $x = Math::BigFloat->new("NaN"); $x->as_number();
# 
ok 440 - $x = Math::BigFloat->new("NaN"); $x->as_number();
# 
# $x = Math::BigFloat->new("71243225429896467497217836789578596379"); $x->as_number();
# 
ok 441 - $x = Math::BigFloat->new("71243225429896467497217836789578596379"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.000641"); $x->as_number();
# 
ok 442 - $x = Math::BigFloat->new("0.000641"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.0006412"); $x->as_number();
# 
ok 443 - $x = Math::BigFloat->new("0.0006412"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.00064123"); $x->as_number();
# 
ok 444 - $x = Math::BigFloat->new("0.00064123"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.000641234"); $x->as_number();
# 
ok 445 - $x = Math::BigFloat->new("0.000641234"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.0006412345"); $x->as_number();
# 
ok 446 - $x = Math::BigFloat->new("0.0006412345"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.00064123456"); $x->as_number();
# 
ok 447 - $x = Math::BigFloat->new("0.00064123456"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.000641234567"); $x->as_number();
# 
ok 448 - $x = Math::BigFloat->new("0.000641234567"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.0006412345678"); $x->as_number();
# 
ok 449 - $x = Math::BigFloat->new("0.0006412345678"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.00064123456789"); $x->as_number();
# 
ok 450 - $x = Math::BigFloat->new("0.00064123456789"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.1"); $x->as_number();
# 
ok 451 - $x = Math::BigFloat->new("0.1"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.01"); $x->as_number();
# 
ok 452 - $x = Math::BigFloat->new("0.01"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.001"); $x->as_number();
# 
ok 453 - $x = Math::BigFloat->new("0.001"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.0001"); $x->as_number();
# 
ok 454 - $x = Math::BigFloat->new("0.0001"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.00001"); $x->as_number();
# 
ok 455 - $x = Math::BigFloat->new("0.00001"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.000001"); $x->as_number();
# 
ok 456 - $x = Math::BigFloat->new("0.000001"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.0000001"); $x->as_number();
# 
ok 457 - $x = Math::BigFloat->new("0.0000001"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.00000001"); $x->as_number();
# 
ok 458 - $x = Math::BigFloat->new("0.00000001"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.000000001"); $x->as_number();
# 
ok 459 - $x = Math::BigFloat->new("0.000000001"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.0000000001"); $x->as_number();
# 
ok 460 - $x = Math::BigFloat->new("0.0000000001"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.00000000001"); $x->as_number();
# 
ok 461 - $x = Math::BigFloat->new("0.00000000001"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.12345"); $x->as_number();
# 
ok 462 - $x = Math::BigFloat->new("0.12345"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.123456"); $x->as_number();
# 
ok 463 - $x = Math::BigFloat->new("0.123456"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.1234567"); $x->as_number();
# 
ok 464 - $x = Math::BigFloat->new("0.1234567"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.12345678"); $x->as_number();
# 
ok 465 - $x = Math::BigFloat->new("0.12345678"); $x->as_number();
# 
# $x = Math::BigFloat->new("0.123456789"); $x->as_number();
# 
ok 466 - $x = Math::BigFloat->new("0.123456789"); $x->as_number();
# 
# $x = Math::BigFloat->new("1"); $x->binf("+");
# 
ok 467 - $x = Math::BigFloat->new("1"); $x->binf("+");
ok 468 - $x = Math::BigFloat->new("1"); $x->binf("+");
# 
# $x = Math::BigFloat->new("2"); $x->binf("-");
# 
ok 469 - $x = Math::BigFloat->new("2"); $x->binf("-");
ok 470 - $x = Math::BigFloat->new("2"); $x->binf("-");
# 
# $x = Math::BigFloat->new("3"); $x->binf("abc");
# 
ok 471 - $x = Math::BigFloat->new("3"); $x->binf("abc");
ok 472 - $x = Math::BigFloat->new("3"); $x->binf("abc");
# 
# $x = Math::BigFloat->new("128"); $x->as_hex();
# 
ok 473 - $x = Math::BigFloat->new("128"); $x->as_hex();
# 
# $x = Math::BigFloat->new("-128"); $x->as_hex();
# 
ok 474 - $x = Math::BigFloat->new("-128"); $x->as_hex();
# 
# $x = Math::BigFloat->new("0"); $x->as_hex();
# 
ok 475 - $x = Math::BigFloat->new("0"); $x->as_hex();
# 
# $x = Math::BigFloat->new("-0"); $x->as_hex();
# 
ok 476 - $x = Math::BigFloat->new("-0"); $x->as_hex();
# 
# $x = Math::BigFloat->new("1"); $x->as_hex();
# 
ok 477 - $x = Math::BigFloat->new("1"); $x->as_hex();
# 
# $x = Math::BigFloat->new("0x123456789123456789"); $x->as_hex();
# 
ok 478 - $x = Math::BigFloat->new("0x123456789123456789"); $x->as_hex();
# 
# $x = Math::BigFloat->new("+inf"); $x->as_hex();
# 
ok 479 - $x = Math::BigFloat->new("+inf"); $x->as_hex();
# 
# $x = Math::BigFloat->new("-inf"); $x->as_hex();
# 
ok 480 - $x = Math::BigFloat->new("-inf"); $x->as_hex();
# 
# $x = Math::BigFloat->new("invalid"); $x->as_hex();
# 
ok 481 - $x = Math::BigFloat->new("invalid"); $x->as_hex();
# 
# $x = Math::BigFloat->new("128"); $x->as_bin();
# 
ok 482 - $x = Math::BigFloat->new("128"); $x->as_bin();
# 
# $x = Math::BigFloat->new("-128"); $x->as_bin();
# 
ok 483 - $x = Math::BigFloat->new("-128"); $x->as_bin();
# 
# $x = Math::BigFloat->new("0"); $x->as_bin();
# 
ok 484 - $x = Math::BigFloat->new("0"); $x->as_bin();
# 
# $x = Math::BigFloat->new("-0"); $x->as_bin();
# 
ok 485 - $x = Math::BigFloat->new("-0"); $x->as_bin();
# 
# $x = Math::BigFloat->new("1"); $x->as_bin();
# 
ok 486 - $x = Math::BigFloat->new("1"); $x->as_bin();
# 
# $x = Math::BigFloat->new("0b1010111101010101010110110110110110101"); $x->as_bin();
# 
ok 487 - $x = Math::BigFloat->new("0b1010111101010101010110110110110110101"); $x->as_bin();
# 
# $x = Math::BigFloat->new("0x123456789123456789"); $x->as_bin();
# 
ok 488 - $x = Math::BigFloat->new("0x123456789123456789"); $x->as_bin();
# 
# $x = Math::BigFloat->new("+inf"); $x->as_bin();
# 
ok 489 - $x = Math::BigFloat->new("+inf"); $x->as_bin();
# 
# $x = Math::BigFloat->new("-inf"); $x->as_bin();
# 
ok 490 - $x = Math::BigFloat->new("-inf"); $x->as_bin();
# 
# $x = Math::BigFloat->new("invalid"); $x->as_bin();
# 
ok 491 - $x = Math::BigFloat->new("invalid"); $x->as_bin();
# 
# $x = Math::BigFloat->new("128"); $x->as_oct();
# 
ok 492 - $x = Math::BigFloat->new("128"); $x->as_oct();
# 
# $x = Math::BigFloat->new("-128"); $x->as_oct();
# 
ok 493 - $x = Math::BigFloat->new("-128"); $x->as_oct();
# 
# $x = Math::BigFloat->new("0"); $x->as_oct();
# 
ok 494 - $x = Math::BigFloat->new("0"); $x->as_oct();
# 
# $x = Math::BigFloat->new("-0"); $x->as_oct();
# 
ok 495 - $x = Math::BigFloat->new("-0"); $x->as_oct();
# 
# $x = Math::BigFloat->new("1"); $x->as_oct();
# 
ok 496 - $x = Math::BigFloat->new("1"); $x->as_oct();
# 
# $x = Math::BigFloat->new("0b1010111101010101010110110110110110101"); $x->as_oct();
# 
ok 497 - $x = Math::BigFloat->new("0b1010111101010101010110110110110110101"); $x->as_oct();
# 
# $x = Math::BigFloat->new("0x123456789123456789"); $x->as_oct();
# 
ok 498 - $x = Math::BigFloat->new("0x123456789123456789"); $x->as_oct();
# 
# $x = Math::BigFloat->new("+inf"); $x->as_oct();
# 
ok 499 - $x = Math::BigFloat->new("+inf"); $x->as_oct();
# 
# $x = Math::BigFloat->new("-inf"); $x->as_oct();
# 
ok 500 - $x = Math::BigFloat->new("-inf"); $x->as_oct();
# 
# $x = Math::BigFloat->new("invalid"); $x->as_oct();
# 
ok 501 - $x = Math::BigFloat->new("invalid"); $x->as_oct();
# 
# $x = Math::BigFloat->new("128"); $x->to_hex();
# 
ok 502 - $x = Math::BigFloat->new("128"); $x->to_hex();
# 
# $x = Math::BigFloat->new("-128"); $x->to_hex();
# 
ok 503 - $x = Math::BigFloat->new("-128"); $x->to_hex();
# 
# $x = Math::BigFloat->new("0"); $x->to_hex();
# 
ok 504 - $x = Math::BigFloat->new("0"); $x->to_hex();
# 
# $x = Math::BigFloat->new("-0"); $x->to_hex();
# 
ok 505 - $x = Math::BigFloat->new("-0"); $x->to_hex();
# 
# $x = Math::BigFloat->new("1"); $x->to_hex();
# 
ok 506 - $x = Math::BigFloat->new("1"); $x->to_hex();
# 
# $x = Math::BigFloat->new("0x123456789123456789"); $x->to_hex();
# 
ok 507 - $x = Math::BigFloat->new("0x123456789123456789"); $x->to_hex();
# 
# $x = Math::BigFloat->new("+inf"); $x->to_hex();
# 
ok 508 - $x = Math::BigFloat->new("+inf"); $x->to_hex();
# 
# $x = Math::BigFloat->new("-inf"); $x->to_hex();
# 
ok 509 - $x = Math::BigFloat->new("-inf"); $x->to_hex();
# 
# $x = Math::BigFloat->new("invalid"); $x->to_hex();
# 
ok 510 - $x = Math::BigFloat->new("invalid"); $x->to_hex();
# 
# $x = Math::BigFloat->new("128"); $x->to_bin();
# 
ok 511 - $x = Math::BigFloat->new("128"); $x->to_bin();
# 
# $x = Math::BigFloat->new("-128"); $x->to_bin();
# 
ok 512 - $x = Math::BigFloat->new("-128"); $x->to_bin();
# 
# $x = Math::BigFloat->new("0"); $x->to_bin();
# 
ok 513 - $x = Math::BigFloat->new("0"); $x->to_bin();
# 
# $x = Math::BigFloat->new("-0"); $x->to_bin();
# 
ok 514 - $x = Math::BigFloat->new("-0"); $x->to_bin();
# 
# $x = Math::BigFloat->new("1"); $x->to_bin();
# 
ok 515 - $x = Math::BigFloat->new("1"); $x->to_bin();
# 
# $x = Math::BigFloat->new("0b1010111101010101010110110110110110101"); $x->to_bin();
# 
ok 516 - $x = Math::BigFloat->new("0b1010111101010101010110110110110110101"); $x->to_bin();
# 
# $x = Math::BigFloat->new("0x123456789123456789"); $x->to_bin();
# 
ok 517 - $x = Math::BigFloat->new("0x123456789123456789"); $x->to_bin();
# 
# $x = Math::BigFloat->new("+inf"); $x->to_bin();
# 
ok 518 - $x = Math::BigFloat->new("+inf"); $x->to_bin();
# 
# $x = Math::BigFloat->new("-inf"); $x->to_bin();
# 
ok 519 - $x = Math::BigFloat->new("-inf"); $x->to_bin();
# 
# $x = Math::BigFloat->new("invalid"); $x->to_bin();
# 
ok 520 - $x = Math::BigFloat->new("invalid"); $x->to_bin();
# 
# $x = Math::BigFloat->new("128"); $x->to_oct();
# 
ok 521 - $x = Math::BigFloat->new("128"); $x->to_oct();
# 
# $x = Math::BigFloat->new("-128"); $x->to_oct();
# 
ok 522 - $x = Math::BigFloat->new("-128"); $x->to_oct();
# 
# $x = Math::BigFloat->new("0"); $x->to_oct();
# 
ok 523 - $x = Math::BigFloat->new("0"); $x->to_oct();
# 
# $x = Math::BigFloat->new("-0"); $x->to_oct();
# 
ok 524 - $x = Math::BigFloat->new("-0"); $x->to_oct();
# 
# $x = Math::BigFloat->new("1"); $x->to_oct();
# 
ok 525 - $x = Math::BigFloat->new("1"); $x->to_oct();
# 
# $x = Math::BigFloat->new("0b1010111101010101010110110110110110101"); $x->to_oct();
# 
ok 526 - $x = Math::BigFloat->new("0b1010111101010101010110110110110110101"); $x->to_oct();
# 
# $x = Math::BigFloat->new("0x123456789123456789"); $x->to_oct();
# 
ok 527 - $x = Math::BigFloat->new("0x123456789123456789"); $x->to_oct();
# 
# $x = Math::BigFloat->new("+inf"); $x->to_oct();
# 
ok 528 - $x = Math::BigFloat->new("+inf"); $x->to_oct();
# 
# $x = Math::BigFloat->new("-inf"); $x->to_oct();
# 
ok 529 - $x = Math::BigFloat->new("-inf"); $x->to_oct();
# 
# $x = Math::BigFloat->new("invalid"); $x->to_oct();
# 
ok 530 - $x = Math::BigFloat->new("invalid"); $x->to_oct();
# 
# $x = Math::BigFloat->new("0"); $x->numify();
# 
ok 531 - $x = Math::BigFloat->new("0"); $x->numify();
# 
# $x = Math::BigFloat->new("+1"); $x->numify();
# 
ok 532 - $x = Math::BigFloat->new("+1"); $x->numify();
# 
# $x = Math::BigFloat->new("1234"); $x->numify();
# 
ok 533 - $x = Math::BigFloat->new("1234"); $x->numify();
# 
# $x = Math::BigFloat->new("-5"); $x->numify();
# 
ok 534 - $x = Math::BigFloat->new("-5"); $x->numify();
# 
# $x = Math::BigFloat->new("100"); $x->numify();
# 
ok 535 - $x = Math::BigFloat->new("100"); $x->numify();
# 
# $x = Math::BigFloat->new("-100"); $x->numify();
# 
ok 536 - $x = Math::BigFloat->new("-100"); $x->numify();
# 
# $x = Math::BigFloat->new("abc"); $x->bnan();
# 
ok 537 - $x = Math::BigFloat->new("abc"); $x->bnan();
ok 538 - $x = Math::BigFloat->new("abc"); $x->bnan();
# 
# $x = Math::BigFloat->new("2"); $x->bnan();
# 
ok 539 - $x = Math::BigFloat->new("2"); $x->bnan();
ok 540 - $x = Math::BigFloat->new("2"); $x->bnan();
# 
# $x = Math::BigFloat->new("-2"); $x->bnan();
# 
ok 541 - $x = Math::BigFloat->new("-2"); $x->bnan();
ok 542 - $x = Math::BigFloat->new("-2"); $x->bnan();
# 
# $x = Math::BigFloat->new("0"); $x->bnan();
# 
ok 543 - $x = Math::BigFloat->new("0"); $x->bnan();
ok 544 - $x = Math::BigFloat->new("0"); $x->bnan();
# 
# $x = Math::BigFloat->new("2"); $x->bone("+");
# 
ok 545 - $x = Math::BigFloat->new("2"); $x->bone("+");
ok 546 - $x = Math::BigFloat->new("2"); $x->bone("+");
# 
# $x = Math::BigFloat->new("-2"); $x->bone("-");
# 
ok 547 - $x = Math::BigFloat->new("-2"); $x->bone("-");
ok 548 - $x = Math::BigFloat->new("-2"); $x->bone("-");
# 
# $x = Math::BigFloat->new("-2"); $x->bone("+");
# 
ok 549 - $x = Math::BigFloat->new("-2"); $x->bone("+");
ok 550 - $x = Math::BigFloat->new("-2"); $x->bone("+");
# 
# $x = Math::BigFloat->new("2"); $x->bone("-");
# 
ok 551 - $x = Math::BigFloat->new("2"); $x->bone("-");
ok 552 - $x = Math::BigFloat->new("2"); $x->bone("-");
# 
# $x = Math::BigFloat->new("0"); $x->bone();
# 
ok 553 - $x = Math::BigFloat->new("0"); $x->bone();
ok 554 - $x = Math::BigFloat->new("0"); $x->bone();
# 
# $x = Math::BigFloat->new("-2"); $x->bone();
# 
ok 555 - $x = Math::BigFloat->new("-2"); $x->bone();
ok 556 - $x = Math::BigFloat->new("-2"); $x->bone();
# 
# $x = Math::BigFloat->new("abc"); $x->bone();
# 
ok 557 - $x = Math::BigFloat->new("abc"); $x->bone();
ok 558 - $x = Math::BigFloat->new("abc"); $x->bone();
# 
# $x = Math::BigFloat->new("2"); $x->bone();
# 
ok 559 - $x = Math::BigFloat->new("2"); $x->bone();
ok 560 - $x = Math::BigFloat->new("2"); $x->bone();
# 
# $x = Math::BigFloat->new("+inf"); $x->bsstr();
# 
ok 561 - $x = Math::BigFloat->new("+inf"); $x->bsstr();
# 
# $x = Math::BigFloat->new("-inf"); $x->bsstr();
# 
ok 562 - $x = Math::BigFloat->new("-inf"); $x->bsstr();
# 
# $x = Math::BigFloat->new("abcfsstr"); $x->bsstr();
# 
ok 563 - $x = Math::BigFloat->new("abcfsstr"); $x->bsstr();
# 
# $x = Math::BigFloat->new("-abcfsstr"); $x->bsstr();
# 
ok 564 - $x = Math::BigFloat->new("-abcfsstr"); $x->bsstr();
# 
# $x = Math::BigFloat->new("1234.567"); $x->bsstr();
# 
ok 565 - $x = Math::BigFloat->new("1234.567"); $x->bsstr();
# 
# $x = Math::BigFloat->new("123"); $x->bsstr();
# 
ok 566 - $x = Math::BigFloat->new("123"); $x->bsstr();
# 
# $x = Math::BigFloat->new("-5"); $x->bsstr();
# 
ok 567 - $x = Math::BigFloat->new("-5"); $x->bsstr();
# 
# $x = Math::BigFloat->new("-100"); $x->bsstr();
# 
ok 568 - $x = Math::BigFloat->new("-100"); $x->bsstr();
# 
# $x = Math::BigFloat->new("+inf"); $x->accuracy(); $x->precision(); $x->bstr();
# 
ok 569 - $x = Math::BigFloat->new("+inf"); $x->accuracy(); $x->precision(); $x->bstr();
# 
# $x = Math::BigFloat->new("-inf"); $x->accuracy(); $x->precision(); $x->bstr();
# 
ok 570 - $x = Math::BigFloat->new("-inf"); $x->accuracy(); $x->precision(); $x->bstr();
# 
# $x = Math::BigFloat->new("abcfstr"); $x->accuracy(); $x->precision(); $x->bstr();
# 
ok 571 - $x = Math::BigFloat->new("abcfstr"); $x->accuracy(); $x->precision(); $x->bstr();
# 
# $x = Math::BigFloat->new("1234.567"); $x->accuracy(9); $x->precision(); $x->bstr();
# 
ok 572 - $x = Math::BigFloat->new("1234.567"); $x->accuracy(9); $x->precision(); $x->bstr();
# 
# $x = Math::BigFloat->new("1234.567"); $x->accuracy(); $x->precision(-6); $x->bstr();
# 
ok 573 - $x = Math::BigFloat->new("1234.567"); $x->accuracy(); $x->precision(-6); $x->bstr();
# 
# $x = Math::BigFloat->new("12345"); $x->accuracy(5); $x->precision(); $x->bstr();
# 
ok 574 - $x = Math::BigFloat->new("12345"); $x->accuracy(5); $x->precision(); $x->bstr();
# 
# $x = Math::BigFloat->new("0.001234"); $x->accuracy(6); $x->precision(); $x->bstr();
# 
ok 575 - $x = Math::BigFloat->new("0.001234"); $x->accuracy(6); $x->precision(); $x->bstr();
# 
# $x = Math::BigFloat->new("0.001234"); $x->accuracy(); $x->precision(-8); $x->bstr();
# 
ok 576 - $x = Math::BigFloat->new("0.001234"); $x->accuracy(); $x->precision(-8); $x->bstr();
# 
# $x = Math::BigFloat->new("0"); $x->accuracy(4); $x->precision(); $x->bstr();
# 
ok 577 - $x = Math::BigFloat->new("0"); $x->accuracy(4); $x->precision(); $x->bstr();
# 
# $x = Math::BigFloat->new("0"); $x->accuracy(); $x->precision(-4); $x->bstr();
# 
ok 578 - $x = Math::BigFloat->new("0"); $x->accuracy(); $x->precision(-4); $x->bstr();
# 
# $x = Math::BigFloat->new("inf"); $x;
# 
ok 579 - $x = Math::BigFloat->new("inf"); $x;
ok 580 - $x = Math::BigFloat->new("inf"); $x;
# 
# $x = Math::BigFloat->new("+inf"); $x;
# 
ok 581 - $x = Math::BigFloat->new("+inf"); $x;
ok 582 - $x = Math::BigFloat->new("+inf"); $x;
# 
# $x = Math::BigFloat->new("-inf"); $x;
# 
ok 583 - $x = Math::BigFloat->new("-inf"); $x;
ok 584 - $x = Math::BigFloat->new("-inf"); $x;
# 
# $x = Math::BigFloat->new("+infinity"); $x;
# 
ok 585 - $x = Math::BigFloat->new("+infinity"); $x;
ok 586 - $x = Math::BigFloat->new("+infinity"); $x;
# 
# $x = Math::BigFloat->new("+-inf"); $x;
# 
ok 587 - $x = Math::BigFloat->new("+-inf"); $x;
ok 588 - $x = Math::BigFloat->new("+-inf"); $x;
# 
# $x = Math::BigFloat->new("abc"); $x;
# 
ok 589 - $x = Math::BigFloat->new("abc"); $x;
ok 590 - $x = Math::BigFloat->new("abc"); $x;
# 
# $x = Math::BigFloat->new("   1 a"); $x;
# 
ok 591 - $x = Math::BigFloat->new("   1 a"); $x;
ok 592 - $x = Math::BigFloat->new("   1 a"); $x;
# 
# $x = Math::BigFloat->new("1bcd2"); $x;
# 
ok 593 - $x = Math::BigFloat->new("1bcd2"); $x;
ok 594 - $x = Math::BigFloat->new("1bcd2"); $x;
# 
# $x = Math::BigFloat->new("11111b"); $x;
# 
ok 595 - $x = Math::BigFloat->new("11111b"); $x;
ok 596 - $x = Math::BigFloat->new("11111b"); $x;
# 
# $x = Math::BigFloat->new("+1z"); $x;
# 
ok 597 - $x = Math::BigFloat->new("+1z"); $x;
ok 598 - $x = Math::BigFloat->new("+1z"); $x;
# 
# $x = Math::BigFloat->new("-1z"); $x;
# 
ok 599 - $x = Math::BigFloat->new("-1z"); $x;
ok 600 - $x = Math::BigFloat->new("-1z"); $x;
# 
# $x = Math::BigFloat->new("0e999"); $x;
# 
ok 601 - $x = Math::BigFloat->new("0e999"); $x;
ok 602 - $x = Math::BigFloat->new("0e999"); $x;
# 
# $x = Math::BigFloat->new("0e-999"); $x;
# 
ok 603 - $x = Math::BigFloat->new("0e-999"); $x;
ok 604 - $x = Math::BigFloat->new("0e-999"); $x;
# 
# $x = Math::BigFloat->new("-0e999"); $x;
# 
ok 605 - $x = Math::BigFloat->new("-0e999"); $x;
ok 606 - $x = Math::BigFloat->new("-0e999"); $x;
# 
# $x = Math::BigFloat->new("-0e-999"); $x;
# 
ok 607 - $x = Math::BigFloat->new("-0e-999"); $x;
ok 608 - $x = Math::BigFloat->new("-0e-999"); $x;
# 
# $x = Math::BigFloat->new("0"); $x;
# 
ok 609 - $x = Math::BigFloat->new("0"); $x;
ok 610 - $x = Math::BigFloat->new("0"); $x;
# 
# $x = Math::BigFloat->new("+0"); $x;
# 
ok 611 - $x = Math::BigFloat->new("+0"); $x;
ok 612 - $x = Math::BigFloat->new("+0"); $x;
# 
# $x = Math::BigFloat->new("+00"); $x;
# 
ok 613 - $x = Math::BigFloat->new("+00"); $x;
ok 614 - $x = Math::BigFloat->new("+00"); $x;
# 
# $x = Math::BigFloat->new("+0_0_0"); $x;
# 
ok 615 - $x = Math::BigFloat->new("+0_0_0"); $x;
ok 616 - $x = Math::BigFloat->new("+0_0_0"); $x;
# 
# $x = Math::BigFloat->new("000000_0000000_00000"); $x;
# 
ok 617 - $x = Math::BigFloat->new("000000_0000000_00000"); $x;
ok 618 - $x = Math::BigFloat->new("000000_0000000_00000"); $x;
# 
# $x = Math::BigFloat->new("-0"); $x;
# 
ok 619 - $x = Math::BigFloat->new("-0"); $x;
ok 620 - $x = Math::BigFloat->new("-0"); $x;
# 
# $x = Math::BigFloat->new("-0000"); $x;
# 
ok 621 - $x = Math::BigFloat->new("-0000"); $x;
ok 622 - $x = Math::BigFloat->new("-0000"); $x;
# 
# $x = Math::BigFloat->new("+1"); $x;
# 
ok 623 - $x = Math::BigFloat->new("+1"); $x;
ok 624 - $x = Math::BigFloat->new("+1"); $x;
# 
# $x = Math::BigFloat->new("+01"); $x;
# 
ok 625 - $x = Math::BigFloat->new("+01"); $x;
ok 626 - $x = Math::BigFloat->new("+01"); $x;
# 
# $x = Math::BigFloat->new("+001"); $x;
# 
ok 627 - $x = Math::BigFloat->new("+001"); $x;
ok 628 - $x = Math::BigFloat->new("+001"); $x;
# 
# $x = Math::BigFloat->new("+00000100000"); $x;
# 
ok 629 - $x = Math::BigFloat->new("+00000100000"); $x;
ok 630 - $x = Math::BigFloat->new("+00000100000"); $x;
# 
# $x = Math::BigFloat->new("123456789"); $x;
# 
ok 631 - $x = Math::BigFloat->new("123456789"); $x;
ok 632 - $x = Math::BigFloat->new("123456789"); $x;
# 
# $x = Math::BigFloat->new("-1"); $x;
# 
ok 633 - $x = Math::BigFloat->new("-1"); $x;
ok 634 - $x = Math::BigFloat->new("-1"); $x;
# 
# $x = Math::BigFloat->new("-01"); $x;
# 
ok 635 - $x = Math::BigFloat->new("-01"); $x;
ok 636 - $x = Math::BigFloat->new("-01"); $x;
# 
# $x = Math::BigFloat->new("-001"); $x;
# 
ok 637 - $x = Math::BigFloat->new("-001"); $x;
ok 638 - $x = Math::BigFloat->new("-001"); $x;
# 
# $x = Math::BigFloat->new("-123456789"); $x;
# 
ok 639 - $x = Math::BigFloat->new("-123456789"); $x;
ok 640 - $x = Math::BigFloat->new("-123456789"); $x;
# 
# $x = Math::BigFloat->new("-00000100000"); $x;
# 
ok 641 - $x = Math::BigFloat->new("-00000100000"); $x;
ok 642 - $x = Math::BigFloat->new("-00000100000"); $x;
# 
# $x = Math::BigFloat->new("123.456a"); $x;
# 
ok 643 - $x = Math::BigFloat->new("123.456a"); $x;
ok 644 - $x = Math::BigFloat->new("123.456a"); $x;
# 
# $x = Math::BigFloat->new("123.456"); $x;
# 
ok 645 - $x = Math::BigFloat->new("123.456"); $x;
ok 646 - $x = Math::BigFloat->new("123.456"); $x;
# 
# $x = Math::BigFloat->new("0.01"); $x;
# 
ok 647 - $x = Math::BigFloat->new("0.01"); $x;
ok 648 - $x = Math::BigFloat->new("0.01"); $x;
# 
# $x = Math::BigFloat->new(".002"); $x;
# 
ok 649 - $x = Math::BigFloat->new(".002"); $x;
ok 650 - $x = Math::BigFloat->new(".002"); $x;
# 
# $x = Math::BigFloat->new("+.2"); $x;
# 
ok 651 - $x = Math::BigFloat->new("+.2"); $x;
ok 652 - $x = Math::BigFloat->new("+.2"); $x;
# 
# $x = Math::BigFloat->new("-0.0003"); $x;
# 
ok 653 - $x = Math::BigFloat->new("-0.0003"); $x;
ok 654 - $x = Math::BigFloat->new("-0.0003"); $x;
# 
# $x = Math::BigFloat->new("-.0000000004"); $x;
# 
ok 655 - $x = Math::BigFloat->new("-.0000000004"); $x;
ok 656 - $x = Math::BigFloat->new("-.0000000004"); $x;
# 
# $x = Math::BigFloat->new("123456E2"); $x;
# 
ok 657 - $x = Math::BigFloat->new("123456E2"); $x;
ok 658 - $x = Math::BigFloat->new("123456E2"); $x;
# 
# $x = Math::BigFloat->new("123456E-2"); $x;
# 
ok 659 - $x = Math::BigFloat->new("123456E-2"); $x;
ok 660 - $x = Math::BigFloat->new("123456E-2"); $x;
# 
# $x = Math::BigFloat->new("-123456E2"); $x;
# 
ok 661 - $x = Math::BigFloat->new("-123456E2"); $x;
ok 662 - $x = Math::BigFloat->new("-123456E2"); $x;
# 
# $x = Math::BigFloat->new("-123456E-2"); $x;
# 
ok 663 - $x = Math::BigFloat->new("-123456E-2"); $x;
ok 664 - $x = Math::BigFloat->new("-123456E-2"); $x;
# 
# $x = Math::BigFloat->new("1e1"); $x;
# 
ok 665 - $x = Math::BigFloat->new("1e1"); $x;
ok 666 - $x = Math::BigFloat->new("1e1"); $x;
# 
# $x = Math::BigFloat->new("2e-11"); $x;
# 
ok 667 - $x = Math::BigFloat->new("2e-11"); $x;
ok 668 - $x = Math::BigFloat->new("2e-11"); $x;
# 
# $x = Math::BigFloat->new("  .02e-1"); $x;
# 
ok 669 - $x = Math::BigFloat->new("  .02e-1"); $x;
ok 670 - $x = Math::BigFloat->new("  .02e-1"); $x;
# 
# $x = Math::BigFloat->new("   000001"); $x;
# 
ok 671 - $x = Math::BigFloat->new("   000001"); $x;
ok 672 - $x = Math::BigFloat->new("   000001"); $x;
# 
# $x = Math::BigFloat->new("   -00001"); $x;
# 
ok 673 - $x = Math::BigFloat->new("   -00001"); $x;
ok 674 - $x = Math::BigFloat->new("   -00001"); $x;
# 
# $x = Math::BigFloat->new("   -1"); $x;
# 
ok 675 - $x = Math::BigFloat->new("   -1"); $x;
ok 676 - $x = Math::BigFloat->new("   -1"); $x;
# 
# $x = Math::BigFloat->new("  000.01"); $x;
# 
ok 677 - $x = Math::BigFloat->new("  000.01"); $x;
ok 678 - $x = Math::BigFloat->new("  000.01"); $x;
# 
# $x = Math::BigFloat->new("   -000.0023"); $x;
# 
ok 679 - $x = Math::BigFloat->new("   -000.0023"); $x;
ok 680 - $x = Math::BigFloat->new("   -000.0023"); $x;
# 
# $x = Math::BigFloat->new("  1.1e1"); $x;
# 
ok 681 - $x = Math::BigFloat->new("  1.1e1"); $x;
ok 682 - $x = Math::BigFloat->new("  1.1e1"); $x;
# 
# $x = Math::BigFloat->new("-3e111"); $x;
# 
ok 683 - $x = Math::BigFloat->new("-3e111"); $x;
ok 684 - $x = Math::BigFloat->new("-3e111"); $x;
# 
# $x = Math::BigFloat->new("-4e-1111"); $x;
# 
ok 685 - $x = Math::BigFloat->new("-4e-1111"); $x;
ok 686 - $x = Math::BigFloat->new("-4e-1111"); $x;
# 
# $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("123.456"); $x->bpow($y);
# 
ok 687 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("123.456"); $x->bpow($y);
ok 688 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("123.456"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("123.456"); $y = Math::BigFloat->new("abc"); $x->bpow($y);
# 
ok 689 - $x = Math::BigFloat->new("123.456"); $y = Math::BigFloat->new("abc"); $x->bpow($y);
ok 690 - $x = Math::BigFloat->new("123.456"); $y = Math::BigFloat->new("abc"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
ok 691 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
ok 692 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
ok 693 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
ok 694 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
ok 695 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
ok 696 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
ok 697 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
ok 698 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
ok 699 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
ok 700 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
ok 701 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
ok 702 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
ok 703 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("0"); $x->bpow($y);
ok 704 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
ok 705 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
ok 706 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
ok 707 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("1"); $x->bpow($y);
ok 708 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
ok 709 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
ok 710 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
ok 711 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("2"); $x->bpow($y);
ok 712 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
ok 713 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("3"); $x->bpow($y);
ok 714 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
ok 715 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
ok 716 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
ok 717 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
ok 718 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
ok 719 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
ok 720 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
ok 721 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
ok 722 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
ok 723 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
ok 724 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
ok 725 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
ok 726 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
ok 727 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
ok 728 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
ok 729 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
ok 730 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
ok 731 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("0"); $x->bpow($y);
ok 732 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
ok 733 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
ok 734 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
ok 735 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("1"); $x->bpow($y);
ok 736 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
ok 737 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
ok 738 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
ok 739 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("2"); $x->bpow($y);
ok 740 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
ok 741 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("3"); $x->bpow($y);
ok 742 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
ok 743 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
ok 744 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
ok 745 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
ok 746 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
ok 747 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
ok 748 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
ok 749 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
ok 750 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
ok 751 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
ok 752 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
ok 753 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
ok 754 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
ok 755 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
ok 756 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
ok 757 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
ok 758 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
ok 759 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("0"); $x->bpow($y);
ok 760 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
ok 761 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
ok 762 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
ok 763 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("1"); $x->bpow($y);
ok 764 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
ok 765 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
ok 766 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
ok 767 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("2"); $x->bpow($y);
ok 768 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
ok 769 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("3"); $x->bpow($y);
ok 770 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
ok 771 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
ok 772 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
ok 773 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
ok 774 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
ok 775 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
ok 776 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
ok 777 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
ok 778 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
ok 779 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
ok 780 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
ok 781 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
ok 782 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
ok 783 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
ok 784 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
ok 785 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
ok 786 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
ok 787 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("0"); $x->bpow($y);
ok 788 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
ok 789 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
ok 790 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
ok 791 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("1"); $x->bpow($y);
ok 792 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
ok 793 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
ok 794 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
ok 795 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("2"); $x->bpow($y);
ok 796 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
ok 797 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("3"); $x->bpow($y);
ok 798 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
ok 799 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
ok 800 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
ok 801 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
ok 802 - $x = Math::BigFloat->new("-1.5"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
ok 803 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
ok 804 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
ok 805 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
ok 806 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
ok 807 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
ok 808 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
ok 809 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
ok 810 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
ok 811 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
ok 812 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
ok 813 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
ok 814 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
ok 815 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("0"); $x->bpow($y);
ok 816 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
ok 817 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
ok 818 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
ok 819 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("1"); $x->bpow($y);
ok 820 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
ok 821 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
ok 822 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
ok 823 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("2"); $x->bpow($y);
ok 824 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
ok 825 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("3"); $x->bpow($y);
ok 826 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
ok 827 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
ok 828 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
ok 829 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
ok 830 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
ok 831 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
ok 832 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
ok 833 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
ok 834 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
ok 835 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
ok 836 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
ok 837 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
ok 838 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
ok 839 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
ok 840 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
ok 841 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
ok 842 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
ok 843 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("0"); $x->bpow($y);
ok 844 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
ok 845 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
ok 846 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
ok 847 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("1"); $x->bpow($y);
ok 848 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
ok 849 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
ok 850 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
ok 851 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("2"); $x->bpow($y);
ok 852 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
ok 853 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("3"); $x->bpow($y);
ok 854 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
ok 855 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
ok 856 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
ok 857 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
ok 858 - $x = Math::BigFloat->new("-0.5"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
ok 859 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
ok 860 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
ok 861 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
ok 862 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
ok 863 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
ok 864 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
ok 865 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
ok 866 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
ok 867 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
ok 868 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
ok 869 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
ok 870 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
ok 871 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0"); $x->bpow($y);
ok 872 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
ok 873 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
ok 874 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
ok 875 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("1"); $x->bpow($y);
ok 876 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
ok 877 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
ok 878 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
ok 879 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("2"); $x->bpow($y);
ok 880 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
ok 881 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("3"); $x->bpow($y);
ok 882 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
ok 883 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
ok 884 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
ok 885 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
ok 886 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
ok 887 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
ok 888 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
ok 889 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
ok 890 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
ok 891 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
ok 892 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
ok 893 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
ok 894 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
ok 895 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
ok 896 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
ok 897 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
ok 898 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
ok 899 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("0"); $x->bpow($y);
ok 900 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
ok 901 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
ok 902 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
ok 903 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("1"); $x->bpow($y);
ok 904 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
ok 905 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
ok 906 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
ok 907 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("2"); $x->bpow($y);
ok 908 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
ok 909 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("3"); $x->bpow($y);
ok 910 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
ok 911 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
ok 912 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
ok 913 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
ok 914 - $x = Math::BigFloat->new("0.5"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
ok 915 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
ok 916 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
ok 917 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
ok 918 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
ok 919 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
ok 920 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
ok 921 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
ok 922 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
ok 923 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
ok 924 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
ok 925 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
ok 926 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
ok 927 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("0"); $x->bpow($y);
ok 928 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
ok 929 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
ok 930 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
ok 931 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("1"); $x->bpow($y);
ok 932 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
ok 933 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
ok 934 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
ok 935 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("2"); $x->bpow($y);
ok 936 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
ok 937 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("3"); $x->bpow($y);
ok 938 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
ok 939 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
ok 940 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
ok 941 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
ok 942 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
ok 943 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
ok 944 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
ok 945 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
ok 946 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
ok 947 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
ok 948 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
ok 949 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
ok 950 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
ok 951 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
ok 952 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
ok 953 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
ok 954 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
ok 955 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("0"); $x->bpow($y);
ok 956 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
ok 957 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
ok 958 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
ok 959 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("1"); $x->bpow($y);
ok 960 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
ok 961 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
ok 962 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
ok 963 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("2"); $x->bpow($y);
ok 964 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
ok 965 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("3"); $x->bpow($y);
ok 966 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
ok 967 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
ok 968 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
ok 969 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
ok 970 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
ok 971 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
ok 972 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
ok 973 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
ok 974 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
ok 975 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
ok 976 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
ok 977 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
ok 978 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
ok 979 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
ok 980 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
ok 981 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
ok 982 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
ok 983 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("0"); $x->bpow($y);
ok 984 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
ok 985 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
ok 986 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
ok 987 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1"); $x->bpow($y);
ok 988 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
ok 989 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
ok 990 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
ok 991 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("2"); $x->bpow($y);
ok 992 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
ok 993 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("3"); $x->bpow($y);
ok 994 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
ok 995 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
ok 996 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
ok 997 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
ok 998 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
ok 999 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
ok 1000 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
ok 1001 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
ok 1002 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
ok 1003 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
ok 1004 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
ok 1005 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
ok 1006 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
ok 1007 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
ok 1008 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
ok 1009 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
ok 1010 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
ok 1011 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("0"); $x->bpow($y);
ok 1012 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
ok 1013 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
ok 1014 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
ok 1015 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("1"); $x->bpow($y);
ok 1016 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
ok 1017 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
ok 1018 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
ok 1019 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("2"); $x->bpow($y);
ok 1020 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
ok 1021 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("3"); $x->bpow($y);
ok 1022 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
ok 1023 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
ok 1024 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
ok 1025 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
ok 1026 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
ok 1027 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
ok 1028 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
ok 1029 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
ok 1030 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
ok 1031 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
ok 1032 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
ok 1033 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
ok 1034 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
ok 1035 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
ok 1036 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
ok 1037 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
ok 1038 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
ok 1039 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("0"); $x->bpow($y);
ok 1040 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
ok 1041 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
ok 1042 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
ok 1043 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("1"); $x->bpow($y);
ok 1044 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
ok 1045 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
ok 1046 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
ok 1047 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("2"); $x->bpow($y);
ok 1048 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
ok 1049 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("3"); $x->bpow($y);
ok 1050 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
ok 1051 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
ok 1052 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
ok 1053 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
ok 1054 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
ok 1055 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
ok 1056 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("-inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
ok 1057 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
ok 1058 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("-3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
ok 1059 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
ok 1060 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
ok 1061 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
ok 1062 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("-1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
ok 1063 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
ok 1064 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("-1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
ok 1065 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
ok 1066 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("-0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
ok 1067 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("0"); $x->bpow($y);
ok 1068 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("0"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
ok 1069 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
ok 1070 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("0.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
ok 1071 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("1"); $x->bpow($y);
ok 1072 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("1"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
ok 1073 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
ok 1074 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("1.5"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
ok 1075 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("2"); $x->bpow($y);
ok 1076 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
ok 1077 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("3"); $x->bpow($y);
ok 1078 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("3"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
ok 1079 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
ok 1080 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("inf"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
ok 1081 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
ok 1082 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("NaN"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("123.456"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
ok 1083 - $x = Math::BigFloat->new("123.456"); $y = Math::BigFloat->new("2"); $x->bpow($y);
ok 1084 - $x = Math::BigFloat->new("123.456"); $y = Math::BigFloat->new("2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("128"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
ok 1085 - $x = Math::BigFloat->new("128"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
ok 1086 - $x = Math::BigFloat->new("128"); $y = Math::BigFloat->new("-2"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("123.45"); $x->bpow($y);
# 
ok 1087 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("123.45"); $x->bpow($y);
ok 1088 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("123.45"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("123.45"); $x->bpow($y);
# 
ok 1089 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("123.45"); $x->bpow($y);
ok 1090 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("123.45"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-123.45"); $x->bpow($y);
# 
ok 1091 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-123.45"); $x->bpow($y);
ok 1092 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-123.45"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-123.45"); $x->bpow($y);
# 
ok 1093 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-123.45"); $x->bpow($y);
ok 1094 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-123.45"); $x->bpow($y);
# 
# $x = Math::BigFloat->new("invalid"); $x->bneg();
# 
ok 1095 - $x = Math::BigFloat->new("invalid"); $x->bneg();
ok 1096 - $x = Math::BigFloat->new("invalid"); $x->bneg();
# 
# $x = Math::BigFloat->new("+inf"); $x->bneg();
# 
ok 1097 - $x = Math::BigFloat->new("+inf"); $x->bneg();
ok 1098 - $x = Math::BigFloat->new("+inf"); $x->bneg();
# 
# $x = Math::BigFloat->new("-inf"); $x->bneg();
# 
ok 1099 - $x = Math::BigFloat->new("-inf"); $x->bneg();
ok 1100 - $x = Math::BigFloat->new("-inf"); $x->bneg();
# 
# $x = Math::BigFloat->new("+0"); $x->bneg();
# 
ok 1101 - $x = Math::BigFloat->new("+0"); $x->bneg();
ok 1102 - $x = Math::BigFloat->new("+0"); $x->bneg();
# 
# $x = Math::BigFloat->new("+1"); $x->bneg();
# 
ok 1103 - $x = Math::BigFloat->new("+1"); $x->bneg();
ok 1104 - $x = Math::BigFloat->new("+1"); $x->bneg();
# 
# $x = Math::BigFloat->new("-1"); $x->bneg();
# 
ok 1105 - $x = Math::BigFloat->new("-1"); $x->bneg();
ok 1106 - $x = Math::BigFloat->new("-1"); $x->bneg();
# 
# $x = Math::BigFloat->new("+123456789"); $x->bneg();
# 
ok 1107 - $x = Math::BigFloat->new("+123456789"); $x->bneg();
ok 1108 - $x = Math::BigFloat->new("+123456789"); $x->bneg();
# 
# $x = Math::BigFloat->new("-123456789"); $x->bneg();
# 
ok 1109 - $x = Math::BigFloat->new("-123456789"); $x->bneg();
ok 1110 - $x = Math::BigFloat->new("-123456789"); $x->bneg();
# 
# $x = Math::BigFloat->new("+123.456789"); $x->bneg();
# 
ok 1111 - $x = Math::BigFloat->new("+123.456789"); $x->bneg();
ok 1112 - $x = Math::BigFloat->new("+123.456789"); $x->bneg();
# 
# $x = Math::BigFloat->new("-123456.789"); $x->bneg();
# 
ok 1113 - $x = Math::BigFloat->new("-123456.789"); $x->bneg();
ok 1114 - $x = Math::BigFloat->new("-123456.789"); $x->bneg();
# 
# $x = Math::BigFloat->new("invalid"); $x->babs();
# 
ok 1115 - $x = Math::BigFloat->new("invalid"); $x->babs();
ok 1116 - $x = Math::BigFloat->new("invalid"); $x->babs();
# 
# $x = Math::BigFloat->new("+inf"); $x->babs();
# 
ok 1117 - $x = Math::BigFloat->new("+inf"); $x->babs();
ok 1118 - $x = Math::BigFloat->new("+inf"); $x->babs();
# 
# $x = Math::BigFloat->new("-inf"); $x->babs();
# 
ok 1119 - $x = Math::BigFloat->new("-inf"); $x->babs();
ok 1120 - $x = Math::BigFloat->new("-inf"); $x->babs();
# 
# $x = Math::BigFloat->new("+0"); $x->babs();
# 
ok 1121 - $x = Math::BigFloat->new("+0"); $x->babs();
ok 1122 - $x = Math::BigFloat->new("+0"); $x->babs();
# 
# $x = Math::BigFloat->new("+1"); $x->babs();
# 
ok 1123 - $x = Math::BigFloat->new("+1"); $x->babs();
ok 1124 - $x = Math::BigFloat->new("+1"); $x->babs();
# 
# $x = Math::BigFloat->new("-1"); $x->babs();
# 
ok 1125 - $x = Math::BigFloat->new("-1"); $x->babs();
ok 1126 - $x = Math::BigFloat->new("-1"); $x->babs();
# 
# $x = Math::BigFloat->new("+123456789"); $x->babs();
# 
ok 1127 - $x = Math::BigFloat->new("+123456789"); $x->babs();
ok 1128 - $x = Math::BigFloat->new("+123456789"); $x->babs();
# 
# $x = Math::BigFloat->new("-123456789"); $x->babs();
# 
ok 1129 - $x = Math::BigFloat->new("-123456789"); $x->babs();
ok 1130 - $x = Math::BigFloat->new("-123456789"); $x->babs();
# 
# $x = Math::BigFloat->new("+123.456789"); $x->babs();
# 
ok 1131 - $x = Math::BigFloat->new("+123.456789"); $x->babs();
ok 1132 - $x = Math::BigFloat->new("+123.456789"); $x->babs();
# 
# $x = Math::BigFloat->new("-123456.789"); $x->babs();
# 
ok 1133 - $x = Math::BigFloat->new("-123456.789"); $x->babs();
ok 1134 - $x = Math::BigFloat->new("-123456.789"); $x->babs();
# 
# $x = Math::BigFloat->new("+inf"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
# 
ok 1135 - $x = Math::BigFloat->new("+inf"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
ok 1136 - $x = Math::BigFloat->new("+inf"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
# 
# $x = Math::BigFloat->new("-inf"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
# 
ok 1137 - $x = Math::BigFloat->new("-inf"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
ok 1138 - $x = Math::BigFloat->new("-inf"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
# 
# $x = Math::BigFloat->new("0"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
# 
ok 1139 - $x = Math::BigFloat->new("0"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
ok 1140 - $x = Math::BigFloat->new("0"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
# 
# $x = Math::BigFloat->new("invalid"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
# 
ok 1141 - $x = Math::BigFloat->new("invalid"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
ok 1142 - $x = Math::BigFloat->new("invalid"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
# 
# $x = Math::BigFloat->new("+10123456789"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
# 
ok 1143 - $x = Math::BigFloat->new("+10123456789"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
ok 1144 - $x = Math::BigFloat->new("+10123456789"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
# 
# $x = Math::BigFloat->new("-10123456789"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
# 
ok 1145 - $x = Math::BigFloat->new("-10123456789"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
ok 1146 - $x = Math::BigFloat->new("-10123456789"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
# 
# $x = Math::BigFloat->new("+10123456789.123"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
# 
ok 1147 - $x = Math::BigFloat->new("+10123456789.123"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
ok 1148 - $x = Math::BigFloat->new("+10123456789.123"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
# 
# $x = Math::BigFloat->new("-10123456789.123"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
# 
ok 1149 - $x = Math::BigFloat->new("-10123456789.123"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
ok 1150 - $x = Math::BigFloat->new("-10123456789.123"); $Math::BigFloat::round_mode = "trunc"; $x->bround(5);
# 
# $x = Math::BigFloat->new("+10123456789"); $Math::BigFloat::round_mode = "trunc"; $x->bround(9);
# 
ok 1151 - $x = Math::BigFloat->new("+10123456789"); $Math::BigFloat::round_mode = "trunc"; $x->bround(9);
ok 1152 - $x = Math::BigFloat->new("+10123456789"); $Math::BigFloat::round_mode = "trunc"; $x->bround(9);
# 
# $x = Math::BigFloat->new("-10123456789"); $Math::BigFloat::round_mode = "trunc"; $x->bround(9);
# 
ok 1153 - $x = Math::BigFloat->new("-10123456789"); $Math::BigFloat::round_mode = "trunc"; $x->bround(9);
ok 1154 - $x = Math::BigFloat->new("-10123456789"); $Math::BigFloat::round_mode = "trunc"; $x->bround(9);
# 
# $x = Math::BigFloat->new("+101234500"); $Math::BigFloat::round_mode = "trunc"; $x->bround(6);
# 
ok 1155 - $x = Math::BigFloat->new("+101234500"); $Math::BigFloat::round_mode = "trunc"; $x->bround(6);
ok 1156 - $x = Math::BigFloat->new("+101234500"); $Math::BigFloat::round_mode = "trunc"; $x->bround(6);
# 
# $x = Math::BigFloat->new("-101234500"); $Math::BigFloat::round_mode = "trunc"; $x->bround(6);
# 
ok 1157 - $x = Math::BigFloat->new("-101234500"); $Math::BigFloat::round_mode = "trunc"; $x->bround(6);
ok 1158 - $x = Math::BigFloat->new("-101234500"); $Math::BigFloat::round_mode = "trunc"; $x->bround(6);
# 
# $x = Math::BigFloat->new("+20123456789"); $Math::BigFloat::round_mode = "zero"; $x->bround(5);
# 
ok 1159 - $x = Math::BigFloat->new("+20123456789"); $Math::BigFloat::round_mode = "zero"; $x->bround(5);
ok 1160 - $x = Math::BigFloat->new("+20123456789"); $Math::BigFloat::round_mode = "zero"; $x->bround(5);
# 
# $x = Math::BigFloat->new("-20123456789"); $Math::BigFloat::round_mode = "zero"; $x->bround(5);
# 
ok 1161 - $x = Math::BigFloat->new("-20123456789"); $Math::BigFloat::round_mode = "zero"; $x->bround(5);
ok 1162 - $x = Math::BigFloat->new("-20123456789"); $Math::BigFloat::round_mode = "zero"; $x->bround(5);
# 
# $x = Math::BigFloat->new("+20123456789.123"); $Math::BigFloat::round_mode = "zero"; $x->bround(5);
# 
ok 1163 - $x = Math::BigFloat->new("+20123456789.123"); $Math::BigFloat::round_mode = "zero"; $x->bround(5);
ok 1164 - $x = Math::BigFloat->new("+20123456789.123"); $Math::BigFloat::round_mode = "zero"; $x->bround(5);
# 
# $x = Math::BigFloat->new("-20123456789.123"); $Math::BigFloat::round_mode = "zero"; $x->bround(5);
# 
ok 1165 - $x = Math::BigFloat->new("-20123456789.123"); $Math::BigFloat::round_mode = "zero"; $x->bround(5);
ok 1166 - $x = Math::BigFloat->new("-20123456789.123"); $Math::BigFloat::round_mode = "zero"; $x->bround(5);
# 
# $x = Math::BigFloat->new("+20123456789"); $Math::BigFloat::round_mode = "zero"; $x->bround(9);
# 
ok 1167 - $x = Math::BigFloat->new("+20123456789"); $Math::BigFloat::round_mode = "zero"; $x->bround(9);
ok 1168 - $x = Math::BigFloat->new("+20123456789"); $Math::BigFloat::round_mode = "zero"; $x->bround(9);
# 
# $x = Math::BigFloat->new("-20123456789"); $Math::BigFloat::round_mode = "zero"; $x->bround(9);
# 
ok 1169 - $x = Math::BigFloat->new("-20123456789"); $Math::BigFloat::round_mode = "zero"; $x->bround(9);
ok 1170 - $x = Math::BigFloat->new("-20123456789"); $Math::BigFloat::round_mode = "zero"; $x->bround(9);
# 
# $x = Math::BigFloat->new("+201234500"); $Math::BigFloat::round_mode = "zero"; $x->bround(6);
# 
ok 1171 - $x = Math::BigFloat->new("+201234500"); $Math::BigFloat::round_mode = "zero"; $x->bround(6);
ok 1172 - $x = Math::BigFloat->new("+201234500"); $Math::BigFloat::round_mode = "zero"; $x->bround(6);
# 
# $x = Math::BigFloat->new("-201234500"); $Math::BigFloat::round_mode = "zero"; $x->bround(6);
# 
ok 1173 - $x = Math::BigFloat->new("-201234500"); $Math::BigFloat::round_mode = "zero"; $x->bround(6);
ok 1174 - $x = Math::BigFloat->new("-201234500"); $Math::BigFloat::round_mode = "zero"; $x->bround(6);
# 
# $x = Math::BigFloat->new("+30123456789"); $Math::BigFloat::round_mode = "+inf"; $x->bround(5);
# 
ok 1175 - $x = Math::BigFloat->new("+30123456789"); $Math::BigFloat::round_mode = "+inf"; $x->bround(5);
ok 1176 - $x = Math::BigFloat->new("+30123456789"); $Math::BigFloat::round_mode = "+inf"; $x->bround(5);
# 
# $x = Math::BigFloat->new("-30123456789"); $Math::BigFloat::round_mode = "+inf"; $x->bround(5);
# 
ok 1177 - $x = Math::BigFloat->new("-30123456789"); $Math::BigFloat::round_mode = "+inf"; $x->bround(5);
ok 1178 - $x = Math::BigFloat->new("-30123456789"); $Math::BigFloat::round_mode = "+inf"; $x->bround(5);
# 
# $x = Math::BigFloat->new("+30123456789.123"); $Math::BigFloat::round_mode = "+inf"; $x->bround(5);
# 
ok 1179 - $x = Math::BigFloat->new("+30123456789.123"); $Math::BigFloat::round_mode = "+inf"; $x->bround(5);
ok 1180 - $x = Math::BigFloat->new("+30123456789.123"); $Math::BigFloat::round_mode = "+inf"; $x->bround(5);
# 
# $x = Math::BigFloat->new("-30123456789.123"); $Math::BigFloat::round_mode = "+inf"; $x->bround(5);
# 
ok 1181 - $x = Math::BigFloat->new("-30123456789.123"); $Math::BigFloat::round_mode = "+inf"; $x->bround(5);
ok 1182 - $x = Math::BigFloat->new("-30123456789.123"); $Math::BigFloat::round_mode = "+inf"; $x->bround(5);
# 
# $x = Math::BigFloat->new("+30123456789"); $Math::BigFloat::round_mode = "+inf"; $x->bround(9);
# 
ok 1183 - $x = Math::BigFloat->new("+30123456789"); $Math::BigFloat::round_mode = "+inf"; $x->bround(9);
ok 1184 - $x = Math::BigFloat->new("+30123456789"); $Math::BigFloat::round_mode = "+inf"; $x->bround(9);
# 
# $x = Math::BigFloat->new("-30123456789"); $Math::BigFloat::round_mode = "+inf"; $x->bround(9);
# 
ok 1185 - $x = Math::BigFloat->new("-30123456789"); $Math::BigFloat::round_mode = "+inf"; $x->bround(9);
ok 1186 - $x = Math::BigFloat->new("-30123456789"); $Math::BigFloat::round_mode = "+inf"; $x->bround(9);
# 
# $x = Math::BigFloat->new("+301234500"); $Math::BigFloat::round_mode = "+inf"; $x->bround(6);
# 
ok 1187 - $x = Math::BigFloat->new("+301234500"); $Math::BigFloat::round_mode = "+inf"; $x->bround(6);
ok 1188 - $x = Math::BigFloat->new("+301234500"); $Math::BigFloat::round_mode = "+inf"; $x->bround(6);
# 
# $x = Math::BigFloat->new("-301234500"); $Math::BigFloat::round_mode = "+inf"; $x->bround(6);
# 
ok 1189 - $x = Math::BigFloat->new("-301234500"); $Math::BigFloat::round_mode = "+inf"; $x->bround(6);
ok 1190 - $x = Math::BigFloat->new("-301234500"); $Math::BigFloat::round_mode = "+inf"; $x->bround(6);
# 
# $x = Math::BigFloat->new("+40123456789"); $Math::BigFloat::round_mode = "-inf"; $x->bround(5);
# 
ok 1191 - $x = Math::BigFloat->new("+40123456789"); $Math::BigFloat::round_mode = "-inf"; $x->bround(5);
ok 1192 - $x = Math::BigFloat->new("+40123456789"); $Math::BigFloat::round_mode = "-inf"; $x->bround(5);
# 
# $x = Math::BigFloat->new("-40123456789"); $Math::BigFloat::round_mode = "-inf"; $x->bround(5);
# 
ok 1193 - $x = Math::BigFloat->new("-40123456789"); $Math::BigFloat::round_mode = "-inf"; $x->bround(5);
ok 1194 - $x = Math::BigFloat->new("-40123456789"); $Math::BigFloat::round_mode = "-inf"; $x->bround(5);
# 
# $x = Math::BigFloat->new("+40123456789.123"); $Math::BigFloat::round_mode = "-inf"; $x->bround(5);
# 
ok 1195 - $x = Math::BigFloat->new("+40123456789.123"); $Math::BigFloat::round_mode = "-inf"; $x->bround(5);
ok 1196 - $x = Math::BigFloat->new("+40123456789.123"); $Math::BigFloat::round_mode = "-inf"; $x->bround(5);
# 
# $x = Math::BigFloat->new("-40123456789.123"); $Math::BigFloat::round_mode = "-inf"; $x->bround(5);
# 
ok 1197 - $x = Math::BigFloat->new("-40123456789.123"); $Math::BigFloat::round_mode = "-inf"; $x->bround(5);
ok 1198 - $x = Math::BigFloat->new("-40123456789.123"); $Math::BigFloat::round_mode = "-inf"; $x->bround(5);
# 
# $x = Math::BigFloat->new("+40123456789"); $Math::BigFloat::round_mode = "-inf"; $x->bround(9);
# 
ok 1199 - $x = Math::BigFloat->new("+40123456789"); $Math::BigFloat::round_mode = "-inf"; $x->bround(9);
ok 1200 - $x = Math::BigFloat->new("+40123456789"); $Math::BigFloat::round_mode = "-inf"; $x->bround(9);
# 
# $x = Math::BigFloat->new("-40123456789"); $Math::BigFloat::round_mode = "-inf"; $x->bround(9);
# 
ok 1201 - $x = Math::BigFloat->new("-40123456789"); $Math::BigFloat::round_mode = "-inf"; $x->bround(9);
ok 1202 - $x = Math::BigFloat->new("-40123456789"); $Math::BigFloat::round_mode = "-inf"; $x->bround(9);
# 
# $x = Math::BigFloat->new("+401234500"); $Math::BigFloat::round_mode = "-inf"; $x->bround(6);
# 
ok 1203 - $x = Math::BigFloat->new("+401234500"); $Math::BigFloat::round_mode = "-inf"; $x->bround(6);
ok 1204 - $x = Math::BigFloat->new("+401234500"); $Math::BigFloat::round_mode = "-inf"; $x->bround(6);
# 
# $x = Math::BigFloat->new("-401234500"); $Math::BigFloat::round_mode = "-inf"; $x->bround(6);
# 
ok 1205 - $x = Math::BigFloat->new("-401234500"); $Math::BigFloat::round_mode = "-inf"; $x->bround(6);
ok 1206 - $x = Math::BigFloat->new("-401234500"); $Math::BigFloat::round_mode = "-inf"; $x->bround(6);
# 
# $x = Math::BigFloat->new("+50123456789"); $Math::BigFloat::round_mode = "odd"; $x->bround(5);
# 
ok 1207 - $x = Math::BigFloat->new("+50123456789"); $Math::BigFloat::round_mode = "odd"; $x->bround(5);
ok 1208 - $x = Math::BigFloat->new("+50123456789"); $Math::BigFloat::round_mode = "odd"; $x->bround(5);
# 
# $x = Math::BigFloat->new("-50123456789"); $Math::BigFloat::round_mode = "odd"; $x->bround(5);
# 
ok 1209 - $x = Math::BigFloat->new("-50123456789"); $Math::BigFloat::round_mode = "odd"; $x->bround(5);
ok 1210 - $x = Math::BigFloat->new("-50123456789"); $Math::BigFloat::round_mode = "odd"; $x->bround(5);
# 
# $x = Math::BigFloat->new("+50123456789.123"); $Math::BigFloat::round_mode = "odd"; $x->bround(5);
# 
ok 1211 - $x = Math::BigFloat->new("+50123456789.123"); $Math::BigFloat::round_mode = "odd"; $x->bround(5);
ok 1212 - $x = Math::BigFloat->new("+50123456789.123"); $Math::BigFloat::round_mode = "odd"; $x->bround(5);
# 
# $x = Math::BigFloat->new("-50123456789.123"); $Math::BigFloat::round_mode = "odd"; $x->bround(5);
# 
ok 1213 - $x = Math::BigFloat->new("-50123456789.123"); $Math::BigFloat::round_mode = "odd"; $x->bround(5);
ok 1214 - $x = Math::BigFloat->new("-50123456789.123"); $Math::BigFloat::round_mode = "odd"; $x->bround(5);
# 
# $x = Math::BigFloat->new("+50123456789"); $Math::BigFloat::round_mode = "odd"; $x->bround(9);
# 
ok 1215 - $x = Math::BigFloat->new("+50123456789"); $Math::BigFloat::round_mode = "odd"; $x->bround(9);
ok 1216 - $x = Math::BigFloat->new("+50123456789"); $Math::BigFloat::round_mode = "odd"; $x->bround(9);
# 
# $x = Math::BigFloat->new("-50123456789"); $Math::BigFloat::round_mode = "odd"; $x->bround(9);
# 
ok 1217 - $x = Math::BigFloat->new("-50123456789"); $Math::BigFloat::round_mode = "odd"; $x->bround(9);
ok 1218 - $x = Math::BigFloat->new("-50123456789"); $Math::BigFloat::round_mode = "odd"; $x->bround(9);
# 
# $x = Math::BigFloat->new("+501234500"); $Math::BigFloat::round_mode = "odd"; $x->bround(6);
# 
ok 1219 - $x = Math::BigFloat->new("+501234500"); $Math::BigFloat::round_mode = "odd"; $x->bround(6);
ok 1220 - $x = Math::BigFloat->new("+501234500"); $Math::BigFloat::round_mode = "odd"; $x->bround(6);
# 
# $x = Math::BigFloat->new("-501234500"); $Math::BigFloat::round_mode = "odd"; $x->bround(6);
# 
ok 1221 - $x = Math::BigFloat->new("-501234500"); $Math::BigFloat::round_mode = "odd"; $x->bround(6);
ok 1222 - $x = Math::BigFloat->new("-501234500"); $Math::BigFloat::round_mode = "odd"; $x->bround(6);
# 
# $x = Math::BigFloat->new("+60123456789"); $Math::BigFloat::round_mode = "even"; $x->bround(5);
# 
ok 1223 - $x = Math::BigFloat->new("+60123456789"); $Math::BigFloat::round_mode = "even"; $x->bround(5);
ok 1224 - $x = Math::BigFloat->new("+60123456789"); $Math::BigFloat::round_mode = "even"; $x->bround(5);
# 
# $x = Math::BigFloat->new("-60123456789"); $Math::BigFloat::round_mode = "even"; $x->bround(5);
# 
ok 1225 - $x = Math::BigFloat->new("-60123456789"); $Math::BigFloat::round_mode = "even"; $x->bround(5);
ok 1226 - $x = Math::BigFloat->new("-60123456789"); $Math::BigFloat::round_mode = "even"; $x->bround(5);
# 
# $x = Math::BigFloat->new("+60123456789"); $Math::BigFloat::round_mode = "even"; $x->bround(9);
# 
ok 1227 - $x = Math::BigFloat->new("+60123456789"); $Math::BigFloat::round_mode = "even"; $x->bround(9);
ok 1228 - $x = Math::BigFloat->new("+60123456789"); $Math::BigFloat::round_mode = "even"; $x->bround(9);
# 
# $x = Math::BigFloat->new("-60123456789"); $Math::BigFloat::round_mode = "even"; $x->bround(9);
# 
ok 1229 - $x = Math::BigFloat->new("-60123456789"); $Math::BigFloat::round_mode = "even"; $x->bround(9);
ok 1230 - $x = Math::BigFloat->new("-60123456789"); $Math::BigFloat::round_mode = "even"; $x->bround(9);
# 
# $x = Math::BigFloat->new("+601234500"); $Math::BigFloat::round_mode = "even"; $x->bround(6);
# 
ok 1231 - $x = Math::BigFloat->new("+601234500"); $Math::BigFloat::round_mode = "even"; $x->bround(6);
ok 1232 - $x = Math::BigFloat->new("+601234500"); $Math::BigFloat::round_mode = "even"; $x->bround(6);
# 
# $x = Math::BigFloat->new("-601234500"); $Math::BigFloat::round_mode = "even"; $x->bround(6);
# 
ok 1233 - $x = Math::BigFloat->new("-601234500"); $Math::BigFloat::round_mode = "even"; $x->bround(6);
ok 1234 - $x = Math::BigFloat->new("-601234500"); $Math::BigFloat::round_mode = "even"; $x->bround(6);
# 
# $x = Math::BigFloat->new("+60123456789.0123"); $Math::BigFloat::round_mode = "even"; $x->bround(5);
# 
ok 1235 - $x = Math::BigFloat->new("+60123456789.0123"); $Math::BigFloat::round_mode = "even"; $x->bround(5);
ok 1236 - $x = Math::BigFloat->new("+60123456789.0123"); $Math::BigFloat::round_mode = "even"; $x->bround(5);
# 
# $x = Math::BigFloat->new("-60123456789.0123"); $Math::BigFloat::round_mode = "even"; $x->bround(5);
# 
ok 1237 - $x = Math::BigFloat->new("-60123456789.0123"); $Math::BigFloat::round_mode = "even"; $x->bround(5);
ok 1238 - $x = Math::BigFloat->new("-60123456789.0123"); $Math::BigFloat::round_mode = "even"; $x->bround(5);
# 
# $x = Math::BigFloat->new("+60123456789"); $Math::BigFloat::round_mode = "common"; $x->bround(5);
# 
ok 1239 - $x = Math::BigFloat->new("+60123456789"); $Math::BigFloat::round_mode = "common"; $x->bround(5);
ok 1240 - $x = Math::BigFloat->new("+60123456789"); $Math::BigFloat::round_mode = "common"; $x->bround(5);
# 
# $x = Math::BigFloat->new("-60123456789"); $Math::BigFloat::round_mode = "common"; $x->bround(5);
# 
ok 1241 - $x = Math::BigFloat->new("-60123456789"); $Math::BigFloat::round_mode = "common"; $x->bround(5);
ok 1242 - $x = Math::BigFloat->new("-60123456789"); $Math::BigFloat::round_mode = "common"; $x->bround(5);
# 
# $x = Math::BigFloat->new("+60123456789"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
# 
ok 1243 - $x = Math::BigFloat->new("+60123456789"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
ok 1244 - $x = Math::BigFloat->new("+60123456789"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
# 
# $x = Math::BigFloat->new("-60123456789"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
# 
ok 1245 - $x = Math::BigFloat->new("-60123456789"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
ok 1246 - $x = Math::BigFloat->new("-60123456789"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
# 
# $x = Math::BigFloat->new("+60123456789"); $Math::BigFloat::round_mode = "common"; $x->bround(9);
# 
ok 1247 - $x = Math::BigFloat->new("+60123456789"); $Math::BigFloat::round_mode = "common"; $x->bround(9);
ok 1248 - $x = Math::BigFloat->new("+60123456789"); $Math::BigFloat::round_mode = "common"; $x->bround(9);
# 
# $x = Math::BigFloat->new("-60123456789"); $Math::BigFloat::round_mode = "common"; $x->bround(9);
# 
ok 1249 - $x = Math::BigFloat->new("-60123456789"); $Math::BigFloat::round_mode = "common"; $x->bround(9);
ok 1250 - $x = Math::BigFloat->new("-60123456789"); $Math::BigFloat::round_mode = "common"; $x->bround(9);
# 
# $x = Math::BigFloat->new("+601234500"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
# 
ok 1251 - $x = Math::BigFloat->new("+601234500"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
ok 1252 - $x = Math::BigFloat->new("+601234500"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
# 
# $x = Math::BigFloat->new("-601234500"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
# 
ok 1253 - $x = Math::BigFloat->new("-601234500"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
ok 1254 - $x = Math::BigFloat->new("-601234500"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
# 
# $x = Math::BigFloat->new("+601234400"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
# 
ok 1255 - $x = Math::BigFloat->new("+601234400"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
ok 1256 - $x = Math::BigFloat->new("+601234400"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
# 
# $x = Math::BigFloat->new("-601234400"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
# 
ok 1257 - $x = Math::BigFloat->new("-601234400"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
ok 1258 - $x = Math::BigFloat->new("-601234400"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
# 
# $x = Math::BigFloat->new("+601234600"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
# 
ok 1259 - $x = Math::BigFloat->new("+601234600"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
ok 1260 - $x = Math::BigFloat->new("+601234600"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
# 
# $x = Math::BigFloat->new("-601234600"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
# 
ok 1261 - $x = Math::BigFloat->new("-601234600"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
ok 1262 - $x = Math::BigFloat->new("-601234600"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
# 
# $x = Math::BigFloat->new("+601234300"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
# 
ok 1263 - $x = Math::BigFloat->new("+601234300"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
ok 1264 - $x = Math::BigFloat->new("+601234300"); $Math::BigFloat::round_mode = "common"; $x->bround(6);
# 
# $x = Math::BigFloat->new("+60123456789.0123"); $Math::BigFloat::round_mode = "common"; $x->bround(5);
# 
ok 1265 - $x = Math::BigFloat->new("+60123456789.0123"); $Math::BigFloat::round_mode = "common"; $x->bround(5);
ok 1266 - $x = Math::BigFloat->new("+60123456789.0123"); $Math::BigFloat::round_mode = "common"; $x->bround(5);
# 
# $x = Math::BigFloat->new("-60123456789.0123"); $Math::BigFloat::round_mode = "common"; $x->bround(5);
# 
ok 1267 - $x = Math::BigFloat->new("-60123456789.0123"); $Math::BigFloat::round_mode = "common"; $x->bround(5);
ok 1268 - $x = Math::BigFloat->new("-60123456789.0123"); $Math::BigFloat::round_mode = "common"; $x->bround(5);
# 
# $x = Math::BigFloat->new("+inf"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(5);
# 
ok 1269 - $x = Math::BigFloat->new("+inf"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(5);
ok 1270 - $x = Math::BigFloat->new("+inf"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(5);
# 
# $x = Math::BigFloat->new("-inf"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(5);
# 
ok 1271 - $x = Math::BigFloat->new("-inf"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(5);
ok 1272 - $x = Math::BigFloat->new("-inf"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(5);
# 
# $x = Math::BigFloat->new("0"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(5);
# 
ok 1273 - $x = Math::BigFloat->new("0"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(5);
ok 1274 - $x = Math::BigFloat->new("0"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(5);
# 
# $x = Math::BigFloat->new("invalid"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(5);
# 
ok 1275 - $x = Math::BigFloat->new("invalid"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(5);
ok 1276 - $x = Math::BigFloat->new("invalid"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(5);
# 
# $x = Math::BigFloat->new("+1.23"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
ok 1277 - $x = Math::BigFloat->new("+1.23"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
ok 1278 - $x = Math::BigFloat->new("+1.23"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("+1.234"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
ok 1279 - $x = Math::BigFloat->new("+1.234"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
ok 1280 - $x = Math::BigFloat->new("+1.234"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("+1.2345"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
ok 1281 - $x = Math::BigFloat->new("+1.2345"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
ok 1282 - $x = Math::BigFloat->new("+1.2345"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("+1.23"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-2);
# 
ok 1283 - $x = Math::BigFloat->new("+1.23"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-2);
ok 1284 - $x = Math::BigFloat->new("+1.23"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-2);
# 
# $x = Math::BigFloat->new("+1.234"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-2);
# 
ok 1285 - $x = Math::BigFloat->new("+1.234"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-2);
ok 1286 - $x = Math::BigFloat->new("+1.234"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-2);
# 
# $x = Math::BigFloat->new("+1.2345"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-2);
# 
ok 1287 - $x = Math::BigFloat->new("+1.2345"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-2);
ok 1288 - $x = Math::BigFloat->new("+1.2345"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-2);
# 
# $x = Math::BigFloat->new("+1.23"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-3);
# 
ok 1289 - $x = Math::BigFloat->new("+1.23"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-3);
ok 1290 - $x = Math::BigFloat->new("+1.23"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-3);
# 
# $x = Math::BigFloat->new("+1.234"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-3);
# 
ok 1291 - $x = Math::BigFloat->new("+1.234"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-3);
ok 1292 - $x = Math::BigFloat->new("+1.234"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-3);
# 
# $x = Math::BigFloat->new("+1.2345"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-3);
# 
ok 1293 - $x = Math::BigFloat->new("+1.2345"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-3);
ok 1294 - $x = Math::BigFloat->new("+1.2345"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-3);
# 
# $x = Math::BigFloat->new("-1.23"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
ok 1295 - $x = Math::BigFloat->new("-1.23"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
ok 1296 - $x = Math::BigFloat->new("-1.23"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("+1.27"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
ok 1297 - $x = Math::BigFloat->new("+1.27"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
ok 1298 - $x = Math::BigFloat->new("+1.27"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-1.27"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
ok 1299 - $x = Math::BigFloat->new("-1.27"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
ok 1300 - $x = Math::BigFloat->new("-1.27"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("+1.25"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
ok 1301 - $x = Math::BigFloat->new("+1.25"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
ok 1302 - $x = Math::BigFloat->new("+1.25"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-1.25"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
ok 1303 - $x = Math::BigFloat->new("-1.25"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
ok 1304 - $x = Math::BigFloat->new("-1.25"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("+1.35"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
ok 1305 - $x = Math::BigFloat->new("+1.35"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
ok 1306 - $x = Math::BigFloat->new("+1.35"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-1.35"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
ok 1307 - $x = Math::BigFloat->new("-1.35"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
ok 1308 - $x = Math::BigFloat->new("-1.35"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-0.0061234567890"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
ok 1309 - $x = Math::BigFloat->new("-0.0061234567890"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
ok 1310 - $x = Math::BigFloat->new("-0.0061234567890"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-0.0061"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
ok 1311 - $x = Math::BigFloat->new("-0.0061"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
ok 1312 - $x = Math::BigFloat->new("-0.0061"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-0.00612"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
ok 1313 - $x = Math::BigFloat->new("-0.00612"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
ok 1314 - $x = Math::BigFloat->new("-0.00612"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-0.00612"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-2);
# 
ok 1315 - $x = Math::BigFloat->new("-0.00612"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-2);
ok 1316 - $x = Math::BigFloat->new("-0.00612"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-2);
# 
# $x = Math::BigFloat->new("-0.006"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
ok 1317 - $x = Math::BigFloat->new("-0.006"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
ok 1318 - $x = Math::BigFloat->new("-0.006"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-0.006"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-2);
# 
ok 1319 - $x = Math::BigFloat->new("-0.006"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-2);
ok 1320 - $x = Math::BigFloat->new("-0.006"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-2);
# 
# $x = Math::BigFloat->new("-0.0006"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-2);
# 
ok 1321 - $x = Math::BigFloat->new("-0.0006"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-2);
ok 1322 - $x = Math::BigFloat->new("-0.0006"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-2);
# 
# $x = Math::BigFloat->new("-0.0006"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-3);
# 
ok 1323 - $x = Math::BigFloat->new("-0.0006"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-3);
ok 1324 - $x = Math::BigFloat->new("-0.0006"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-3);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-3);
# 
ok 1325 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-3);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-4);
# 
ok 1326 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-4);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-5);
# 
ok 1327 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(-5);
# 
# $x = Math::BigFloat->new("0.05"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(0);
# 
ok 1328 - $x = Math::BigFloat->new("0.05"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(0);
ok 1329 - $x = Math::BigFloat->new("0.05"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("0.5"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(0);
# 
ok 1330 - $x = Math::BigFloat->new("0.5"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(0);
ok 1331 - $x = Math::BigFloat->new("0.5"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("0.51"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(0);
# 
ok 1332 - $x = Math::BigFloat->new("0.51"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(0);
ok 1333 - $x = Math::BigFloat->new("0.51"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("0.41"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(0);
# 
ok 1334 - $x = Math::BigFloat->new("0.41"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(0);
ok 1335 - $x = Math::BigFloat->new("0.41"); $Math::BigFloat::round_mode = "trunc"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("+2.23"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-1);
# 
ok 1336 - $x = Math::BigFloat->new("+2.23"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-2.23"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-1);
# 
ok 1337 - $x = Math::BigFloat->new("-2.23"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("+2.27"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-1);
# 
ok 1338 - $x = Math::BigFloat->new("+2.27"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-2.27"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-1);
# 
ok 1339 - $x = Math::BigFloat->new("-2.27"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("+2.25"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-1);
# 
ok 1340 - $x = Math::BigFloat->new("+2.25"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-2.25"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-1);
# 
ok 1341 - $x = Math::BigFloat->new("-2.25"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("+2.35"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-1);
# 
ok 1342 - $x = Math::BigFloat->new("+2.35"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-2.35"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-1);
# 
ok 1343 - $x = Math::BigFloat->new("-2.35"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-1);
# 
ok 1344 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-1);
ok 1345 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-2);
# 
ok 1346 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-2);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-3);
# 
ok 1347 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-3);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-4);
# 
ok 1348 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-4);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-5);
# 
ok 1349 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "zero"; $x->bfround(-5);
# 
# $x = Math::BigFloat->new("0.05"); $Math::BigFloat::round_mode = "zero"; $x->bfround(0);
# 
ok 1350 - $x = Math::BigFloat->new("0.05"); $Math::BigFloat::round_mode = "zero"; $x->bfround(0);
ok 1351 - $x = Math::BigFloat->new("0.05"); $Math::BigFloat::round_mode = "zero"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("0.5"); $Math::BigFloat::round_mode = "zero"; $x->bfround(0);
# 
ok 1352 - $x = Math::BigFloat->new("0.5"); $Math::BigFloat::round_mode = "zero"; $x->bfround(0);
ok 1353 - $x = Math::BigFloat->new("0.5"); $Math::BigFloat::round_mode = "zero"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("0.51"); $Math::BigFloat::round_mode = "zero"; $x->bfround(0);
# 
ok 1354 - $x = Math::BigFloat->new("0.51"); $Math::BigFloat::round_mode = "zero"; $x->bfround(0);
ok 1355 - $x = Math::BigFloat->new("0.51"); $Math::BigFloat::round_mode = "zero"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("0.41"); $Math::BigFloat::round_mode = "zero"; $x->bfround(0);
# 
ok 1356 - $x = Math::BigFloat->new("0.41"); $Math::BigFloat::round_mode = "zero"; $x->bfround(0);
ok 1357 - $x = Math::BigFloat->new("0.41"); $Math::BigFloat::round_mode = "zero"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("+3.23"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-1);
# 
ok 1358 - $x = Math::BigFloat->new("+3.23"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-3.23"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-1);
# 
ok 1359 - $x = Math::BigFloat->new("-3.23"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("+3.27"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-1);
# 
ok 1360 - $x = Math::BigFloat->new("+3.27"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-3.27"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-1);
# 
ok 1361 - $x = Math::BigFloat->new("-3.27"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("+3.25"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-1);
# 
ok 1362 - $x = Math::BigFloat->new("+3.25"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-3.25"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-1);
# 
ok 1363 - $x = Math::BigFloat->new("-3.25"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("+3.35"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-1);
# 
ok 1364 - $x = Math::BigFloat->new("+3.35"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-3.35"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-1);
# 
ok 1365 - $x = Math::BigFloat->new("-3.35"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-1);
# 
ok 1366 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-1);
ok 1367 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-2);
# 
ok 1368 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-2);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-3);
# 
ok 1369 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-3);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-4);
# 
ok 1370 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-4);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-5);
# 
ok 1371 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(-5);
# 
# $x = Math::BigFloat->new("0.05"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(0);
# 
ok 1372 - $x = Math::BigFloat->new("0.05"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(0);
ok 1373 - $x = Math::BigFloat->new("0.05"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("0.5"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(0);
# 
ok 1374 - $x = Math::BigFloat->new("0.5"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(0);
ok 1375 - $x = Math::BigFloat->new("0.5"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("0.51"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(0);
# 
ok 1376 - $x = Math::BigFloat->new("0.51"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(0);
ok 1377 - $x = Math::BigFloat->new("0.51"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("0.41"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(0);
# 
ok 1378 - $x = Math::BigFloat->new("0.41"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(0);
ok 1379 - $x = Math::BigFloat->new("0.41"); $Math::BigFloat::round_mode = "+inf"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("+4.23"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-1);
# 
ok 1380 - $x = Math::BigFloat->new("+4.23"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-4.23"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-1);
# 
ok 1381 - $x = Math::BigFloat->new("-4.23"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("+4.27"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-1);
# 
ok 1382 - $x = Math::BigFloat->new("+4.27"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-4.27"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-1);
# 
ok 1383 - $x = Math::BigFloat->new("-4.27"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("+4.25"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-1);
# 
ok 1384 - $x = Math::BigFloat->new("+4.25"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-4.25"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-1);
# 
ok 1385 - $x = Math::BigFloat->new("-4.25"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("+4.35"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-1);
# 
ok 1386 - $x = Math::BigFloat->new("+4.35"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-4.35"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-1);
# 
ok 1387 - $x = Math::BigFloat->new("-4.35"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-1);
# 
ok 1388 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-1);
ok 1389 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-2);
# 
ok 1390 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-2);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-3);
# 
ok 1391 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-3);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-4);
# 
ok 1392 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-4);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-5);
# 
ok 1393 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(-5);
# 
# $x = Math::BigFloat->new("0.05"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(0);
# 
ok 1394 - $x = Math::BigFloat->new("0.05"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(0);
ok 1395 - $x = Math::BigFloat->new("0.05"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("0.5"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(0);
# 
ok 1396 - $x = Math::BigFloat->new("0.5"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(0);
ok 1397 - $x = Math::BigFloat->new("0.5"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("0.51"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(0);
# 
ok 1398 - $x = Math::BigFloat->new("0.51"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(0);
ok 1399 - $x = Math::BigFloat->new("0.51"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("0.41"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(0);
# 
ok 1400 - $x = Math::BigFloat->new("0.41"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(0);
ok 1401 - $x = Math::BigFloat->new("0.41"); $Math::BigFloat::round_mode = "-inf"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("+5.23"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-1);
# 
ok 1402 - $x = Math::BigFloat->new("+5.23"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-5.23"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-1);
# 
ok 1403 - $x = Math::BigFloat->new("-5.23"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("+5.27"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-1);
# 
ok 1404 - $x = Math::BigFloat->new("+5.27"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-5.27"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-1);
# 
ok 1405 - $x = Math::BigFloat->new("-5.27"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("+5.25"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-1);
# 
ok 1406 - $x = Math::BigFloat->new("+5.25"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-5.25"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-1);
# 
ok 1407 - $x = Math::BigFloat->new("-5.25"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("+5.35"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-1);
# 
ok 1408 - $x = Math::BigFloat->new("+5.35"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-5.35"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-1);
# 
ok 1409 - $x = Math::BigFloat->new("-5.35"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-1);
# 
ok 1410 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-1);
ok 1411 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-2);
# 
ok 1412 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-2);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-3);
# 
ok 1413 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-3);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-4);
# 
ok 1414 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-4);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-5);
# 
ok 1415 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "odd"; $x->bfround(-5);
# 
# $x = Math::BigFloat->new("0.05"); $Math::BigFloat::round_mode = "odd"; $x->bfround(0);
# 
ok 1416 - $x = Math::BigFloat->new("0.05"); $Math::BigFloat::round_mode = "odd"; $x->bfround(0);
ok 1417 - $x = Math::BigFloat->new("0.05"); $Math::BigFloat::round_mode = "odd"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("0.5"); $Math::BigFloat::round_mode = "odd"; $x->bfround(0);
# 
ok 1418 - $x = Math::BigFloat->new("0.5"); $Math::BigFloat::round_mode = "odd"; $x->bfround(0);
ok 1419 - $x = Math::BigFloat->new("0.5"); $Math::BigFloat::round_mode = "odd"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("0.51"); $Math::BigFloat::round_mode = "odd"; $x->bfround(0);
# 
ok 1420 - $x = Math::BigFloat->new("0.51"); $Math::BigFloat::round_mode = "odd"; $x->bfround(0);
ok 1421 - $x = Math::BigFloat->new("0.51"); $Math::BigFloat::round_mode = "odd"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("0.41"); $Math::BigFloat::round_mode = "odd"; $x->bfround(0);
# 
ok 1422 - $x = Math::BigFloat->new("0.41"); $Math::BigFloat::round_mode = "odd"; $x->bfround(0);
ok 1423 - $x = Math::BigFloat->new("0.41"); $Math::BigFloat::round_mode = "odd"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("+6.23"); $Math::BigFloat::round_mode = "even"; $x->bfround(-1);
# 
ok 1424 - $x = Math::BigFloat->new("+6.23"); $Math::BigFloat::round_mode = "even"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-6.23"); $Math::BigFloat::round_mode = "even"; $x->bfround(-1);
# 
ok 1425 - $x = Math::BigFloat->new("-6.23"); $Math::BigFloat::round_mode = "even"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("+6.27"); $Math::BigFloat::round_mode = "even"; $x->bfround(-1);
# 
ok 1426 - $x = Math::BigFloat->new("+6.27"); $Math::BigFloat::round_mode = "even"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-6.27"); $Math::BigFloat::round_mode = "even"; $x->bfround(-1);
# 
ok 1427 - $x = Math::BigFloat->new("-6.27"); $Math::BigFloat::round_mode = "even"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("+6.25"); $Math::BigFloat::round_mode = "even"; $x->bfround(-1);
# 
ok 1428 - $x = Math::BigFloat->new("+6.25"); $Math::BigFloat::round_mode = "even"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-6.25"); $Math::BigFloat::round_mode = "even"; $x->bfround(-1);
# 
ok 1429 - $x = Math::BigFloat->new("-6.25"); $Math::BigFloat::round_mode = "even"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("+6.35"); $Math::BigFloat::round_mode = "even"; $x->bfround(-1);
# 
ok 1430 - $x = Math::BigFloat->new("+6.35"); $Math::BigFloat::round_mode = "even"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-6.35"); $Math::BigFloat::round_mode = "even"; $x->bfround(-1);
# 
ok 1431 - $x = Math::BigFloat->new("-6.35"); $Math::BigFloat::round_mode = "even"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "even"; $x->bfround(-1);
# 
ok 1432 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "even"; $x->bfround(-1);
ok 1433 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "even"; $x->bfround(-1);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "even"; $x->bfround(-2);
# 
ok 1434 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "even"; $x->bfround(-2);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "even"; $x->bfround(-3);
# 
ok 1435 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "even"; $x->bfround(-3);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "even"; $x->bfround(-4);
# 
ok 1436 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "even"; $x->bfround(-4);
# 
# $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "even"; $x->bfround(-5);
# 
ok 1437 - $x = Math::BigFloat->new("-0.0065"); $Math::BigFloat::round_mode = "even"; $x->bfround(-5);
# 
# $x = Math::BigFloat->new("0.05"); $Math::BigFloat::round_mode = "even"; $x->bfround(0);
# 
ok 1438 - $x = Math::BigFloat->new("0.05"); $Math::BigFloat::round_mode = "even"; $x->bfround(0);
ok 1439 - $x = Math::BigFloat->new("0.05"); $Math::BigFloat::round_mode = "even"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("0.5"); $Math::BigFloat::round_mode = "even"; $x->bfround(0);
# 
ok 1440 - $x = Math::BigFloat->new("0.5"); $Math::BigFloat::round_mode = "even"; $x->bfround(0);
ok 1441 - $x = Math::BigFloat->new("0.5"); $Math::BigFloat::round_mode = "even"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("0.51"); $Math::BigFloat::round_mode = "even"; $x->bfround(0);
# 
ok 1442 - $x = Math::BigFloat->new("0.51"); $Math::BigFloat::round_mode = "even"; $x->bfround(0);
ok 1443 - $x = Math::BigFloat->new("0.51"); $Math::BigFloat::round_mode = "even"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("0.41"); $Math::BigFloat::round_mode = "even"; $x->bfround(0);
# 
ok 1444 - $x = Math::BigFloat->new("0.41"); $Math::BigFloat::round_mode = "even"; $x->bfround(0);
ok 1445 - $x = Math::BigFloat->new("0.41"); $Math::BigFloat::round_mode = "even"; $x->bfround(0);
# 
# $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-3);
# 
ok 1446 - $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-3);
ok 1447 - $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-3);
# 
# $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-4);
# 
ok 1448 - $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-4);
ok 1449 - $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-4);
# 
# $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-5);
# 
ok 1450 - $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-5);
ok 1451 - $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-5);
# 
# $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-6);
# 
ok 1452 - $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-6);
ok 1453 - $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-6);
# 
# $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-7);
# 
ok 1454 - $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-7);
ok 1455 - $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-7);
# 
# $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-8);
# 
ok 1456 - $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-8);
ok 1457 - $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-8);
# 
# $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-9);
# 
ok 1458 - $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-9);
ok 1459 - $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-9);
# 
# $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-12);
# 
ok 1460 - $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-12);
ok 1461 - $x = Math::BigFloat->new("0.01234567"); $Math::BigFloat::round_mode = "even"; $x->bfround(-12);
# 
# $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("invalid"); $x->bcmp($y);
# 
ok 1462 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("invalid"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+0"); $x->bcmp($y);
# 
ok 1463 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+0"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("invalid"); $x->bcmp($y);
# 
ok 1464 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("invalid"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); $x->bcmp($y);
# 
ok 1465 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+0"); $x->bcmp($y);
# 
ok 1466 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+0"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1"); $x->bcmp($y);
# 
ok 1467 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); $x->bcmp($y);
# 
ok 1468 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); $x->bcmp($y);
# 
ok 1469 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $x->bcmp($y);
# 
ok 1470 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $x->bcmp($y);
# 
ok 1471 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $x->bcmp($y);
# 
ok 1472 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $x->bcmp($y);
# 
ok 1473 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("-1.1"); $y = Math::BigFloat->new("0"); $x->bcmp($y);
# 
ok 1474 - $x = Math::BigFloat->new("-1.1"); $y = Math::BigFloat->new("0"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1.1"); $x->bcmp($y);
# 
ok 1475 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1.1"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+1.1"); $y = Math::BigFloat->new("+0"); $x->bcmp($y);
# 
ok 1476 - $x = Math::BigFloat->new("+1.1"); $y = Math::BigFloat->new("+0"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1.1"); $x->bcmp($y);
# 
ok 1477 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1.1"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+123"); $y = Math::BigFloat->new("+123"); $x->bcmp($y);
# 
ok 1478 - $x = Math::BigFloat->new("+123"); $y = Math::BigFloat->new("+123"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+123"); $y = Math::BigFloat->new("+12"); $x->bcmp($y);
# 
ok 1479 - $x = Math::BigFloat->new("+123"); $y = Math::BigFloat->new("+12"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+12"); $y = Math::BigFloat->new("+123"); $x->bcmp($y);
# 
ok 1480 - $x = Math::BigFloat->new("+12"); $y = Math::BigFloat->new("+123"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("-123"); $y = Math::BigFloat->new("-123"); $x->bcmp($y);
# 
ok 1481 - $x = Math::BigFloat->new("-123"); $y = Math::BigFloat->new("-123"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("-123"); $y = Math::BigFloat->new("-12"); $x->bcmp($y);
# 
ok 1482 - $x = Math::BigFloat->new("-123"); $y = Math::BigFloat->new("-12"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("-12"); $y = Math::BigFloat->new("-123"); $x->bcmp($y);
# 
ok 1483 - $x = Math::BigFloat->new("-12"); $y = Math::BigFloat->new("-123"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+123"); $y = Math::BigFloat->new("+124"); $x->bcmp($y);
# 
ok 1484 - $x = Math::BigFloat->new("+123"); $y = Math::BigFloat->new("+124"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+124"); $y = Math::BigFloat->new("+123"); $x->bcmp($y);
# 
ok 1485 - $x = Math::BigFloat->new("+124"); $y = Math::BigFloat->new("+123"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("-123"); $y = Math::BigFloat->new("-124"); $x->bcmp($y);
# 
ok 1486 - $x = Math::BigFloat->new("-123"); $y = Math::BigFloat->new("-124"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("-124"); $y = Math::BigFloat->new("-123"); $x->bcmp($y);
# 
ok 1487 - $x = Math::BigFloat->new("-124"); $y = Math::BigFloat->new("-123"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0.01"); $x->bcmp($y);
# 
ok 1488 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0.01"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0.0001"); $x->bcmp($y);
# 
ok 1489 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0.0001"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-0.0001"); $x->bcmp($y);
# 
ok 1490 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-0.0001"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-0.1"); $x->bcmp($y);
# 
ok 1491 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-0.1"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("0.1"); $y = Math::BigFloat->new("0"); $x->bcmp($y);
# 
ok 1492 - $x = Math::BigFloat->new("0.1"); $y = Math::BigFloat->new("0"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("0.00001"); $y = Math::BigFloat->new("0"); $x->bcmp($y);
# 
ok 1493 - $x = Math::BigFloat->new("0.00001"); $y = Math::BigFloat->new("0"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("-0.0001"); $y = Math::BigFloat->new("0"); $x->bcmp($y);
# 
ok 1494 - $x = Math::BigFloat->new("-0.0001"); $y = Math::BigFloat->new("0"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("-0.1"); $y = Math::BigFloat->new("0"); $x->bcmp($y);
# 
ok 1495 - $x = Math::BigFloat->new("-0.1"); $y = Math::BigFloat->new("0"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0.0001234"); $x->bcmp($y);
# 
ok 1496 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0.0001234"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-0.0001234"); $x->bcmp($y);
# 
ok 1497 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-0.0001234"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("0.0001234"); $y = Math::BigFloat->new("0"); $x->bcmp($y);
# 
ok 1498 - $x = Math::BigFloat->new("0.0001234"); $y = Math::BigFloat->new("0"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("-0.0001234"); $y = Math::BigFloat->new("0"); $x->bcmp($y);
# 
ok 1499 - $x = Math::BigFloat->new("-0.0001234"); $y = Math::BigFloat->new("0"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("0.0001"); $y = Math::BigFloat->new("0.0005"); $x->bcmp($y);
# 
ok 1500 - $x = Math::BigFloat->new("0.0001"); $y = Math::BigFloat->new("0.0005"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("0.0005"); $y = Math::BigFloat->new("0.0001"); $x->bcmp($y);
# 
ok 1501 - $x = Math::BigFloat->new("0.0005"); $y = Math::BigFloat->new("0.0001"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("0.005"); $y = Math::BigFloat->new("0.0001"); $x->bcmp($y);
# 
ok 1502 - $x = Math::BigFloat->new("0.005"); $y = Math::BigFloat->new("0.0001"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("0.001"); $y = Math::BigFloat->new("0.0005"); $x->bcmp($y);
# 
ok 1503 - $x = Math::BigFloat->new("0.001"); $y = Math::BigFloat->new("0.0005"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("0.000001"); $y = Math::BigFloat->new("0.0005"); $x->bcmp($y);
# 
ok 1504 - $x = Math::BigFloat->new("0.000001"); $y = Math::BigFloat->new("0.0005"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("0.00000123"); $y = Math::BigFloat->new("0.0005"); $x->bcmp($y);
# 
ok 1505 - $x = Math::BigFloat->new("0.00000123"); $y = Math::BigFloat->new("0.0005"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("0.00512"); $y = Math::BigFloat->new("0.0001"); $x->bcmp($y);
# 
ok 1506 - $x = Math::BigFloat->new("0.00512"); $y = Math::BigFloat->new("0.0001"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("0.005"); $y = Math::BigFloat->new("0.000112"); $x->bcmp($y);
# 
ok 1507 - $x = Math::BigFloat->new("0.005"); $y = Math::BigFloat->new("0.000112"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("0.00123"); $y = Math::BigFloat->new("0.0005"); $x->bcmp($y);
# 
ok 1508 - $x = Math::BigFloat->new("0.00123"); $y = Math::BigFloat->new("0.0005"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("2"); $x->bcmp($y);
# 
ok 1509 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("2"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1.5"); $x->bcmp($y);
# 
ok 1510 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1.5"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("1.54321"); $y = Math::BigFloat->new("234"); $x->bcmp($y);
# 
ok 1511 - $x = Math::BigFloat->new("1.54321"); $y = Math::BigFloat->new("234"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("234"); $y = Math::BigFloat->new("1.54321"); $x->bcmp($y);
# 
ok 1512 - $x = Math::BigFloat->new("234"); $y = Math::BigFloat->new("1.54321"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("1e1234567890987654321"); $y = Math::BigFloat->new("1e1234567890987654320"); $x->bcmp($y);
# 
ok 1513 - $x = Math::BigFloat->new("1e1234567890987654321"); $y = Math::BigFloat->new("1e1234567890987654320"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("1e-1234567890987654321"); $y = Math::BigFloat->new("1e-1234567890987654320"); $x->bcmp($y);
# 
ok 1514 - $x = Math::BigFloat->new("1e-1234567890987654321"); $y = Math::BigFloat->new("1e-1234567890987654320"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("5432112345"); $x->bcmp($y);
# 
ok 1515 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("5432112345"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("5432112345"); $x->bcmp($y);
# 
ok 1516 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("5432112345"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-5432112345"); $x->bcmp($y);
# 
ok 1517 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-5432112345"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-5432112345"); $x->bcmp($y);
# 
ok 1518 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-5432112345"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("54321.12345"); $x->bcmp($y);
# 
ok 1519 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("54321.12345"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("54321.12345"); $x->bcmp($y);
# 
ok 1520 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("54321.12345"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-54321.12345"); $x->bcmp($y);
# 
ok 1521 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-54321.12345"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-54321.12345"); $x->bcmp($y);
# 
ok 1522 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-54321.12345"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $x->bcmp($y);
# 
ok 1523 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $x->bcmp($y);
# 
ok 1524 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $x->bcmp($y);
# 
ok 1525 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("+inf"); $x->bcmp($y);
# 
ok 1526 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("+inf"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("NaN"); $x->bcmp($y);
# 
ok 1527 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("NaN"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("inf"); $x->bcmp($y);
# 
ok 1528 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("inf"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("NaN"); $x->bcmp($y);
# 
ok 1529 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("NaN"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("-inf"); $x->bcmp($y);
# 
ok 1530 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("-inf"); $x->bcmp($y);
# 
# $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("invalid"); $x->bacmp($y);
# 
ok 1531 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("invalid"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+0"); $x->bacmp($y);
# 
ok 1532 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+0"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("invalid"); $x->bacmp($y);
# 
ok 1533 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("invalid"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); $x->bacmp($y);
# 
ok 1534 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+0"); $x->bacmp($y);
# 
ok 1535 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+0"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1"); $x->bacmp($y);
# 
ok 1536 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); $x->bacmp($y);
# 
ok 1537 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); $x->bacmp($y);
# 
ok 1538 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $x->bacmp($y);
# 
ok 1539 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $x->bacmp($y);
# 
ok 1540 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $x->bacmp($y);
# 
ok 1541 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $x->bacmp($y);
# 
ok 1542 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("-1.1"); $y = Math::BigFloat->new("0"); $x->bacmp($y);
# 
ok 1543 - $x = Math::BigFloat->new("-1.1"); $y = Math::BigFloat->new("0"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1.1"); $x->bacmp($y);
# 
ok 1544 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1.1"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+1.1"); $y = Math::BigFloat->new("+0"); $x->bacmp($y);
# 
ok 1545 - $x = Math::BigFloat->new("+1.1"); $y = Math::BigFloat->new("+0"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1.1"); $x->bacmp($y);
# 
ok 1546 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1.1"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+123"); $y = Math::BigFloat->new("+123"); $x->bacmp($y);
# 
ok 1547 - $x = Math::BigFloat->new("+123"); $y = Math::BigFloat->new("+123"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+123"); $y = Math::BigFloat->new("+12"); $x->bacmp($y);
# 
ok 1548 - $x = Math::BigFloat->new("+123"); $y = Math::BigFloat->new("+12"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+12"); $y = Math::BigFloat->new("+123"); $x->bacmp($y);
# 
ok 1549 - $x = Math::BigFloat->new("+12"); $y = Math::BigFloat->new("+123"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("-123"); $y = Math::BigFloat->new("-123"); $x->bacmp($y);
# 
ok 1550 - $x = Math::BigFloat->new("-123"); $y = Math::BigFloat->new("-123"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("-123"); $y = Math::BigFloat->new("-12"); $x->bacmp($y);
# 
ok 1551 - $x = Math::BigFloat->new("-123"); $y = Math::BigFloat->new("-12"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("-12"); $y = Math::BigFloat->new("-123"); $x->bacmp($y);
# 
ok 1552 - $x = Math::BigFloat->new("-12"); $y = Math::BigFloat->new("-123"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+123"); $y = Math::BigFloat->new("+124"); $x->bacmp($y);
# 
ok 1553 - $x = Math::BigFloat->new("+123"); $y = Math::BigFloat->new("+124"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+124"); $y = Math::BigFloat->new("+123"); $x->bacmp($y);
# 
ok 1554 - $x = Math::BigFloat->new("+124"); $y = Math::BigFloat->new("+123"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("-123"); $y = Math::BigFloat->new("-124"); $x->bacmp($y);
# 
ok 1555 - $x = Math::BigFloat->new("-123"); $y = Math::BigFloat->new("-124"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("-124"); $y = Math::BigFloat->new("-123"); $x->bacmp($y);
# 
ok 1556 - $x = Math::BigFloat->new("-124"); $y = Math::BigFloat->new("-123"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0.01"); $x->bacmp($y);
# 
ok 1557 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0.01"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0.0001"); $x->bacmp($y);
# 
ok 1558 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0.0001"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-0.0001"); $x->bacmp($y);
# 
ok 1559 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-0.0001"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-0.1"); $x->bacmp($y);
# 
ok 1560 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-0.1"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("0.1"); $y = Math::BigFloat->new("0"); $x->bacmp($y);
# 
ok 1561 - $x = Math::BigFloat->new("0.1"); $y = Math::BigFloat->new("0"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("0.00001"); $y = Math::BigFloat->new("0"); $x->bacmp($y);
# 
ok 1562 - $x = Math::BigFloat->new("0.00001"); $y = Math::BigFloat->new("0"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("-0.0001"); $y = Math::BigFloat->new("0"); $x->bacmp($y);
# 
ok 1563 - $x = Math::BigFloat->new("-0.0001"); $y = Math::BigFloat->new("0"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("-0.1"); $y = Math::BigFloat->new("0"); $x->bacmp($y);
# 
ok 1564 - $x = Math::BigFloat->new("-0.1"); $y = Math::BigFloat->new("0"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0.0001234"); $x->bacmp($y);
# 
ok 1565 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0.0001234"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-0.0001234"); $x->bacmp($y);
# 
ok 1566 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-0.0001234"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("0.0001234"); $y = Math::BigFloat->new("0"); $x->bacmp($y);
# 
ok 1567 - $x = Math::BigFloat->new("0.0001234"); $y = Math::BigFloat->new("0"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("-0.0001234"); $y = Math::BigFloat->new("0"); $x->bacmp($y);
# 
ok 1568 - $x = Math::BigFloat->new("-0.0001234"); $y = Math::BigFloat->new("0"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("0.0001"); $y = Math::BigFloat->new("0.0005"); $x->bacmp($y);
# 
ok 1569 - $x = Math::BigFloat->new("0.0001"); $y = Math::BigFloat->new("0.0005"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("0.0005"); $y = Math::BigFloat->new("0.0001"); $x->bacmp($y);
# 
ok 1570 - $x = Math::BigFloat->new("0.0005"); $y = Math::BigFloat->new("0.0001"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("0.005"); $y = Math::BigFloat->new("0.0001"); $x->bacmp($y);
# 
ok 1571 - $x = Math::BigFloat->new("0.005"); $y = Math::BigFloat->new("0.0001"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("0.001"); $y = Math::BigFloat->new("0.0005"); $x->bacmp($y);
# 
ok 1572 - $x = Math::BigFloat->new("0.001"); $y = Math::BigFloat->new("0.0005"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("0.000001"); $y = Math::BigFloat->new("0.0005"); $x->bacmp($y);
# 
ok 1573 - $x = Math::BigFloat->new("0.000001"); $y = Math::BigFloat->new("0.0005"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("0.00000123"); $y = Math::BigFloat->new("0.0005"); $x->bacmp($y);
# 
ok 1574 - $x = Math::BigFloat->new("0.00000123"); $y = Math::BigFloat->new("0.0005"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("0.00512"); $y = Math::BigFloat->new("0.0001"); $x->bacmp($y);
# 
ok 1575 - $x = Math::BigFloat->new("0.00512"); $y = Math::BigFloat->new("0.0001"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("0.005"); $y = Math::BigFloat->new("0.000112"); $x->bacmp($y);
# 
ok 1576 - $x = Math::BigFloat->new("0.005"); $y = Math::BigFloat->new("0.000112"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("0.00123"); $y = Math::BigFloat->new("0.0005"); $x->bacmp($y);
# 
ok 1577 - $x = Math::BigFloat->new("0.00123"); $y = Math::BigFloat->new("0.0005"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("2"); $x->bacmp($y);
# 
ok 1578 - $x = Math::BigFloat->new("1.5"); $y = Math::BigFloat->new("2"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1.5"); $x->bacmp($y);
# 
ok 1579 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1.5"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("1.54321"); $y = Math::BigFloat->new("234"); $x->bacmp($y);
# 
ok 1580 - $x = Math::BigFloat->new("1.54321"); $y = Math::BigFloat->new("234"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("234"); $y = Math::BigFloat->new("1.54321"); $x->bacmp($y);
# 
ok 1581 - $x = Math::BigFloat->new("234"); $y = Math::BigFloat->new("1.54321"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("5432112345"); $x->bacmp($y);
# 
ok 1582 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("5432112345"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("5432112345"); $x->bacmp($y);
# 
ok 1583 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("5432112345"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-5432112345"); $x->bacmp($y);
# 
ok 1584 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-5432112345"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-5432112345"); $x->bacmp($y);
# 
ok 1585 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-5432112345"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("54321.12345"); $x->bacmp($y);
# 
ok 1586 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("54321.12345"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("54321.12345"); $x->bacmp($y);
# 
ok 1587 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("54321.12345"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-54321.12345"); $x->bacmp($y);
# 
ok 1588 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-54321.12345"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-54321.12345"); $x->bacmp($y);
# 
ok 1589 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-54321.12345"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $x->bacmp($y);
# 
ok 1590 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $x->bacmp($y);
# 
ok 1591 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $x->bacmp($y);
# 
ok 1592 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("+inf"); $x->bacmp($y);
# 
ok 1593 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("+inf"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("inf"); $x->bacmp($y);
# 
ok 1594 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("inf"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("inf"); $x->bacmp($y);
# 
ok 1595 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("inf"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("-inf"); $x->bacmp($y);
# 
ok 1596 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("-inf"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-inf"); $x->bacmp($y);
# 
ok 1597 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-inf"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("invalid"); $x->bacmp($y);
# 
ok 1598 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("invalid"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("inf"); $x->bacmp($y);
# 
ok 1599 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("inf"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("invalid"); $x->bacmp($y);
# 
ok 1600 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("invalid"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("-inf"); $x->bacmp($y);
# 
ok 1601 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("-inf"); $x->bacmp($y);
# 
# $x = Math::BigFloat->new("invalid"); $x->bdec();
# 
ok 1602 - $x = Math::BigFloat->new("invalid"); $x->bdec();
ok 1603 - $x = Math::BigFloat->new("invalid"); $x->bdec();
# 
# $x = Math::BigFloat->new("+inf"); $x->bdec();
# 
ok 1604 - $x = Math::BigFloat->new("+inf"); $x->bdec();
ok 1605 - $x = Math::BigFloat->new("+inf"); $x->bdec();
# 
# $x = Math::BigFloat->new("-inf"); $x->bdec();
# 
ok 1606 - $x = Math::BigFloat->new("-inf"); $x->bdec();
ok 1607 - $x = Math::BigFloat->new("-inf"); $x->bdec();
# 
# $x = Math::BigFloat->new("+0"); $x->bdec();
# 
ok 1608 - $x = Math::BigFloat->new("+0"); $x->bdec();
ok 1609 - $x = Math::BigFloat->new("+0"); $x->bdec();
# 
# $x = Math::BigFloat->new("+1"); $x->bdec();
# 
ok 1610 - $x = Math::BigFloat->new("+1"); $x->bdec();
ok 1611 - $x = Math::BigFloat->new("+1"); $x->bdec();
# 
# $x = Math::BigFloat->new("-1"); $x->bdec();
# 
ok 1612 - $x = Math::BigFloat->new("-1"); $x->bdec();
ok 1613 - $x = Math::BigFloat->new("-1"); $x->bdec();
# 
# $x = Math::BigFloat->new("1.23"); $x->bdec();
# 
ok 1614 - $x = Math::BigFloat->new("1.23"); $x->bdec();
ok 1615 - $x = Math::BigFloat->new("1.23"); $x->bdec();
# 
# $x = Math::BigFloat->new("-1.23"); $x->bdec();
# 
ok 1616 - $x = Math::BigFloat->new("-1.23"); $x->bdec();
ok 1617 - $x = Math::BigFloat->new("-1.23"); $x->bdec();
# 
# $x = Math::BigFloat->new("100"); $x->bdec();
# 
ok 1618 - $x = Math::BigFloat->new("100"); $x->bdec();
ok 1619 - $x = Math::BigFloat->new("100"); $x->bdec();
# 
# $x = Math::BigFloat->new("101"); $x->bdec();
# 
ok 1620 - $x = Math::BigFloat->new("101"); $x->bdec();
ok 1621 - $x = Math::BigFloat->new("101"); $x->bdec();
# 
# $x = Math::BigFloat->new("-100"); $x->bdec();
# 
ok 1622 - $x = Math::BigFloat->new("-100"); $x->bdec();
ok 1623 - $x = Math::BigFloat->new("-100"); $x->bdec();
# 
# $x = Math::BigFloat->new("-99"); $x->bdec();
# 
ok 1624 - $x = Math::BigFloat->new("-99"); $x->bdec();
ok 1625 - $x = Math::BigFloat->new("-99"); $x->bdec();
# 
# $x = Math::BigFloat->new("-98"); $x->bdec();
# 
ok 1626 - $x = Math::BigFloat->new("-98"); $x->bdec();
ok 1627 - $x = Math::BigFloat->new("-98"); $x->bdec();
# 
# $x = Math::BigFloat->new("99"); $x->bdec();
# 
ok 1628 - $x = Math::BigFloat->new("99"); $x->bdec();
ok 1629 - $x = Math::BigFloat->new("99"); $x->bdec();
# 
# $x = Math::BigFloat->new("invalid"); $x->binc();
# 
ok 1630 - $x = Math::BigFloat->new("invalid"); $x->binc();
ok 1631 - $x = Math::BigFloat->new("invalid"); $x->binc();
# 
# $x = Math::BigFloat->new("+inf"); $x->binc();
# 
ok 1632 - $x = Math::BigFloat->new("+inf"); $x->binc();
ok 1633 - $x = Math::BigFloat->new("+inf"); $x->binc();
# 
# $x = Math::BigFloat->new("-inf"); $x->binc();
# 
ok 1634 - $x = Math::BigFloat->new("-inf"); $x->binc();
ok 1635 - $x = Math::BigFloat->new("-inf"); $x->binc();
# 
# $x = Math::BigFloat->new("+0"); $x->binc();
# 
ok 1636 - $x = Math::BigFloat->new("+0"); $x->binc();
ok 1637 - $x = Math::BigFloat->new("+0"); $x->binc();
# 
# $x = Math::BigFloat->new("+1"); $x->binc();
# 
ok 1638 - $x = Math::BigFloat->new("+1"); $x->binc();
ok 1639 - $x = Math::BigFloat->new("+1"); $x->binc();
# 
# $x = Math::BigFloat->new("-1"); $x->binc();
# 
ok 1640 - $x = Math::BigFloat->new("-1"); $x->binc();
ok 1641 - $x = Math::BigFloat->new("-1"); $x->binc();
# 
# $x = Math::BigFloat->new("1.23"); $x->binc();
# 
ok 1642 - $x = Math::BigFloat->new("1.23"); $x->binc();
ok 1643 - $x = Math::BigFloat->new("1.23"); $x->binc();
# 
# $x = Math::BigFloat->new("-1.23"); $x->binc();
# 
ok 1644 - $x = Math::BigFloat->new("-1.23"); $x->binc();
ok 1645 - $x = Math::BigFloat->new("-1.23"); $x->binc();
# 
# $x = Math::BigFloat->new("100"); $x->binc();
# 
ok 1646 - $x = Math::BigFloat->new("100"); $x->binc();
ok 1647 - $x = Math::BigFloat->new("100"); $x->binc();
# 
# $x = Math::BigFloat->new("-100"); $x->binc();
# 
ok 1648 - $x = Math::BigFloat->new("-100"); $x->binc();
ok 1649 - $x = Math::BigFloat->new("-100"); $x->binc();
# 
# $x = Math::BigFloat->new("-99"); $x->binc();
# 
ok 1650 - $x = Math::BigFloat->new("-99"); $x->binc();
ok 1651 - $x = Math::BigFloat->new("-99"); $x->binc();
# 
# $x = Math::BigFloat->new("-101"); $x->binc();
# 
ok 1652 - $x = Math::BigFloat->new("-101"); $x->binc();
ok 1653 - $x = Math::BigFloat->new("-101"); $x->binc();
# 
# $x = Math::BigFloat->new("99"); $x->binc();
# 
ok 1654 - $x = Math::BigFloat->new("99"); $x->binc();
ok 1655 - $x = Math::BigFloat->new("99"); $x->binc();
# 
# $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); $x->badd($y);
# 
ok 1656 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); $x->badd($y);
ok 1657 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); $x->badd($y);
# 
# $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("+0"); $x->badd($y);
# 
ok 1658 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("+0"); $x->badd($y);
ok 1659 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("+0"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("abc"); $x->badd($y);
# 
ok 1660 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("abc"); $x->badd($y);
ok 1661 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("abc"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $x->badd($y);
# 
ok 1662 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $x->badd($y);
ok 1663 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $x->badd($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("+inf"); $x->badd($y);
# 
ok 1664 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("+inf"); $x->badd($y);
ok 1665 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("+inf"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $x->badd($y);
# 
ok 1666 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $x->badd($y);
ok 1667 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $x->badd($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $x->badd($y);
# 
ok 1668 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $x->badd($y);
ok 1669 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $x->badd($y);
# 
# $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+inf"); $x->badd($y);
# 
ok 1670 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+inf"); $x->badd($y);
ok 1671 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+inf"); $x->badd($y);
# 
# $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+inf"); $x->badd($y);
# 
ok 1672 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+inf"); $x->badd($y);
ok 1673 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+inf"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("invalid"); $x->badd($y);
# 
ok 1674 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("invalid"); $x->badd($y);
ok 1675 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("invalid"); $x->badd($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("invalid"); $x->badd($y);
# 
ok 1676 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("invalid"); $x->badd($y);
ok 1677 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("invalid"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); $x->badd($y);
# 
ok 1678 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); $x->badd($y);
ok 1679 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); $x->badd($y);
# 
ok 1680 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); $x->badd($y);
ok 1681 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
ok 1682 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); $x->badd($y);
ok 1683 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
ok 1684 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $x->badd($y);
ok 1685 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+0"); $x->badd($y);
# 
ok 1686 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+0"); $x->badd($y);
ok 1687 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+0"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
ok 1688 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1"); $x->badd($y);
ok 1689 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
ok 1690 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $x->badd($y);
ok 1691 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
ok 1692 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $x->badd($y);
ok 1693 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
ok 1694 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $x->badd($y);
ok 1695 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+9"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
ok 1696 - $x = Math::BigFloat->new("+9"); $y = Math::BigFloat->new("+1"); $x->badd($y);
ok 1697 - $x = Math::BigFloat->new("+9"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+99"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
ok 1698 - $x = Math::BigFloat->new("+99"); $y = Math::BigFloat->new("+1"); $x->badd($y);
ok 1699 - $x = Math::BigFloat->new("+99"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
ok 1700 - $x = Math::BigFloat->new("+999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
ok 1701 - $x = Math::BigFloat->new("+999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+9999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
ok 1702 - $x = Math::BigFloat->new("+9999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
ok 1703 - $x = Math::BigFloat->new("+9999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+99999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
ok 1704 - $x = Math::BigFloat->new("+99999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
ok 1705 - $x = Math::BigFloat->new("+99999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+999999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
ok 1706 - $x = Math::BigFloat->new("+999999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
ok 1707 - $x = Math::BigFloat->new("+999999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+9999999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
ok 1708 - $x = Math::BigFloat->new("+9999999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
ok 1709 - $x = Math::BigFloat->new("+9999999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+99999999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
ok 1710 - $x = Math::BigFloat->new("+99999999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
ok 1711 - $x = Math::BigFloat->new("+99999999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+999999999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
ok 1712 - $x = Math::BigFloat->new("+999999999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
ok 1713 - $x = Math::BigFloat->new("+999999999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+9999999999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
ok 1714 - $x = Math::BigFloat->new("+9999999999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
ok 1715 - $x = Math::BigFloat->new("+9999999999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+99999999999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
ok 1716 - $x = Math::BigFloat->new("+99999999999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
ok 1717 - $x = Math::BigFloat->new("+99999999999"); $y = Math::BigFloat->new("+1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+10"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
ok 1718 - $x = Math::BigFloat->new("+10"); $y = Math::BigFloat->new("-1"); $x->badd($y);
ok 1719 - $x = Math::BigFloat->new("+10"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+100"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
ok 1720 - $x = Math::BigFloat->new("+100"); $y = Math::BigFloat->new("-1"); $x->badd($y);
ok 1721 - $x = Math::BigFloat->new("+100"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+1000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
ok 1722 - $x = Math::BigFloat->new("+1000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
ok 1723 - $x = Math::BigFloat->new("+1000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+10000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
ok 1724 - $x = Math::BigFloat->new("+10000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
ok 1725 - $x = Math::BigFloat->new("+10000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+100000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
ok 1726 - $x = Math::BigFloat->new("+100000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
ok 1727 - $x = Math::BigFloat->new("+100000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+1000000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
ok 1728 - $x = Math::BigFloat->new("+1000000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
ok 1729 - $x = Math::BigFloat->new("+1000000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+10000000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
ok 1730 - $x = Math::BigFloat->new("+10000000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
ok 1731 - $x = Math::BigFloat->new("+10000000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+100000000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
ok 1732 - $x = Math::BigFloat->new("+100000000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
ok 1733 - $x = Math::BigFloat->new("+100000000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+1000000000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
ok 1734 - $x = Math::BigFloat->new("+1000000000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
ok 1735 - $x = Math::BigFloat->new("+1000000000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+10000000000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
ok 1736 - $x = Math::BigFloat->new("+10000000000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
ok 1737 - $x = Math::BigFloat->new("+10000000000"); $y = Math::BigFloat->new("-1"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+123456789"); $y = Math::BigFloat->new("+987654321"); $x->badd($y);
# 
ok 1738 - $x = Math::BigFloat->new("+123456789"); $y = Math::BigFloat->new("+987654321"); $x->badd($y);
ok 1739 - $x = Math::BigFloat->new("+123456789"); $y = Math::BigFloat->new("+987654321"); $x->badd($y);
# 
# $x = Math::BigFloat->new("-123456789"); $y = Math::BigFloat->new("+987654321"); $x->badd($y);
# 
ok 1740 - $x = Math::BigFloat->new("-123456789"); $y = Math::BigFloat->new("+987654321"); $x->badd($y);
ok 1741 - $x = Math::BigFloat->new("-123456789"); $y = Math::BigFloat->new("+987654321"); $x->badd($y);
# 
# $x = Math::BigFloat->new("-123456789"); $y = Math::BigFloat->new("-987654321"); $x->badd($y);
# 
ok 1742 - $x = Math::BigFloat->new("-123456789"); $y = Math::BigFloat->new("-987654321"); $x->badd($y);
ok 1743 - $x = Math::BigFloat->new("-123456789"); $y = Math::BigFloat->new("-987654321"); $x->badd($y);
# 
# $x = Math::BigFloat->new("+123456789"); $y = Math::BigFloat->new("-987654321"); $x->badd($y);
# 
ok 1744 - $x = Math::BigFloat->new("+123456789"); $y = Math::BigFloat->new("-987654321"); $x->badd($y);
ok 1745 - $x = Math::BigFloat->new("+123456789"); $y = Math::BigFloat->new("-987654321"); $x->badd($y);
# 
# $x = Math::BigFloat->new("0.001234"); $y = Math::BigFloat->new("0.0001234"); $x->badd($y);
# 
ok 1746 - $x = Math::BigFloat->new("0.001234"); $y = Math::BigFloat->new("0.0001234"); $x->badd($y);
ok 1747 - $x = Math::BigFloat->new("0.001234"); $y = Math::BigFloat->new("0.0001234"); $x->badd($y);
# 
# $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); $x->bsub($y);
# 
ok 1748 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); $x->bsub($y);
ok 1749 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("+0"); $x->bsub($y);
# 
ok 1750 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("+0"); $x->bsub($y);
ok 1751 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("+0"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("abc"); $x->bsub($y);
# 
ok 1752 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("abc"); $x->bsub($y);
ok 1753 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("abc"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $x->bsub($y);
# 
ok 1754 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $x->bsub($y);
ok 1755 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("+inf"); $x->bsub($y);
# 
ok 1756 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("+inf"); $x->bsub($y);
ok 1757 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("+inf"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $x->bsub($y);
# 
ok 1758 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $x->bsub($y);
ok 1759 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $x->bsub($y);
# 
ok 1760 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $x->bsub($y);
ok 1761 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+inf"); $x->bsub($y);
# 
ok 1762 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+inf"); $x->bsub($y);
ok 1763 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+inf"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+inf"); $x->bsub($y);
# 
ok 1764 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+inf"); $x->bsub($y);
ok 1765 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+inf"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("invalid"); $x->bsub($y);
# 
ok 1766 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("invalid"); $x->bsub($y);
ok 1767 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("invalid"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("invalid"); $x->bsub($y);
# 
ok 1768 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("invalid"); $x->bsub($y);
ok 1769 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("invalid"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); $x->bsub($y);
# 
ok 1770 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); $x->bsub($y);
ok 1771 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); $x->bsub($y);
# 
ok 1772 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); $x->bsub($y);
ok 1773 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
ok 1774 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
ok 1775 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
ok 1776 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
ok 1777 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+0"); $x->bsub($y);
# 
ok 1778 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+0"); $x->bsub($y);
ok 1779 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+0"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
ok 1780 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
ok 1781 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
ok 1782 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
ok 1783 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
ok 1784 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
ok 1785 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
ok 1786 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
ok 1787 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+9"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
ok 1788 - $x = Math::BigFloat->new("+9"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
ok 1789 - $x = Math::BigFloat->new("+9"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+99"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
ok 1790 - $x = Math::BigFloat->new("+99"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
ok 1791 - $x = Math::BigFloat->new("+99"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
ok 1792 - $x = Math::BigFloat->new("+999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
ok 1793 - $x = Math::BigFloat->new("+999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+9999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
ok 1794 - $x = Math::BigFloat->new("+9999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
ok 1795 - $x = Math::BigFloat->new("+9999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+99999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
ok 1796 - $x = Math::BigFloat->new("+99999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
ok 1797 - $x = Math::BigFloat->new("+99999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+999999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
ok 1798 - $x = Math::BigFloat->new("+999999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
ok 1799 - $x = Math::BigFloat->new("+999999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+9999999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
ok 1800 - $x = Math::BigFloat->new("+9999999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
ok 1801 - $x = Math::BigFloat->new("+9999999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+99999999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
ok 1802 - $x = Math::BigFloat->new("+99999999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
ok 1803 - $x = Math::BigFloat->new("+99999999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+999999999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
ok 1804 - $x = Math::BigFloat->new("+999999999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
ok 1805 - $x = Math::BigFloat->new("+999999999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+9999999999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
ok 1806 - $x = Math::BigFloat->new("+9999999999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
ok 1807 - $x = Math::BigFloat->new("+9999999999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+99999999999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
ok 1808 - $x = Math::BigFloat->new("+99999999999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
ok 1809 - $x = Math::BigFloat->new("+99999999999"); $y = Math::BigFloat->new("+1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+10"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
ok 1810 - $x = Math::BigFloat->new("+10"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
ok 1811 - $x = Math::BigFloat->new("+10"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+100"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
ok 1812 - $x = Math::BigFloat->new("+100"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
ok 1813 - $x = Math::BigFloat->new("+100"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+1000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
ok 1814 - $x = Math::BigFloat->new("+1000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
ok 1815 - $x = Math::BigFloat->new("+1000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+10000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
ok 1816 - $x = Math::BigFloat->new("+10000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
ok 1817 - $x = Math::BigFloat->new("+10000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+100000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
ok 1818 - $x = Math::BigFloat->new("+100000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
ok 1819 - $x = Math::BigFloat->new("+100000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+1000000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
ok 1820 - $x = Math::BigFloat->new("+1000000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
ok 1821 - $x = Math::BigFloat->new("+1000000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+10000000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
ok 1822 - $x = Math::BigFloat->new("+10000000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
ok 1823 - $x = Math::BigFloat->new("+10000000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+100000000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
ok 1824 - $x = Math::BigFloat->new("+100000000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
ok 1825 - $x = Math::BigFloat->new("+100000000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+1000000000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
ok 1826 - $x = Math::BigFloat->new("+1000000000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
ok 1827 - $x = Math::BigFloat->new("+1000000000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+10000000000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
ok 1828 - $x = Math::BigFloat->new("+10000000000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
ok 1829 - $x = Math::BigFloat->new("+10000000000"); $y = Math::BigFloat->new("-1"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+123456789"); $y = Math::BigFloat->new("+987654321"); $x->bsub($y);
# 
ok 1830 - $x = Math::BigFloat->new("+123456789"); $y = Math::BigFloat->new("+987654321"); $x->bsub($y);
ok 1831 - $x = Math::BigFloat->new("+123456789"); $y = Math::BigFloat->new("+987654321"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("-123456789"); $y = Math::BigFloat->new("+987654321"); $x->bsub($y);
# 
ok 1832 - $x = Math::BigFloat->new("-123456789"); $y = Math::BigFloat->new("+987654321"); $x->bsub($y);
ok 1833 - $x = Math::BigFloat->new("-123456789"); $y = Math::BigFloat->new("+987654321"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("-123456789"); $y = Math::BigFloat->new("-987654321"); $x->bsub($y);
# 
ok 1834 - $x = Math::BigFloat->new("-123456789"); $y = Math::BigFloat->new("-987654321"); $x->bsub($y);
ok 1835 - $x = Math::BigFloat->new("-123456789"); $y = Math::BigFloat->new("-987654321"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("+123456789"); $y = Math::BigFloat->new("-987654321"); $x->bsub($y);
# 
ok 1836 - $x = Math::BigFloat->new("+123456789"); $y = Math::BigFloat->new("-987654321"); $x->bsub($y);
ok 1837 - $x = Math::BigFloat->new("+123456789"); $y = Math::BigFloat->new("-987654321"); $x->bsub($y);
# 
# $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1838 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1839 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("+0"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1840 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("+0"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1841 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("+0"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("abc"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1842 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("abc"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1843 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("abc"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("abc"); $x->bmuladd($y, $z);
# 
ok 1844 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("abc"); $x->bmuladd($y, $z);
ok 1845 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("abc"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1846 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1847 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1848 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1849 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("invalid"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1850 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("invalid"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1851 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("invalid"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("invalid"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1852 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("invalid"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1853 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("invalid"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1854 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1855 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1856 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1857 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1858 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1859 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("+inf"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1860 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1861 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1862 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1863 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1864 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1865 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1866 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1867 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1868 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1869 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+0"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1870 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+0"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1871 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+0"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("123456789123456789"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1872 - $x = Math::BigFloat->new("123456789123456789"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1873 - $x = Math::BigFloat->new("123456789123456789"); $y = Math::BigFloat->new("0"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("123456789123456789"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1874 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("123456789123456789"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1875 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("123456789123456789"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1876 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1877 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1878 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1879 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1880 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1881 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1882 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1883 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1884 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1885 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("+2"); $y = Math::BigFloat->new("+3"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1886 - $x = Math::BigFloat->new("+2"); $y = Math::BigFloat->new("+3"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1887 - $x = Math::BigFloat->new("+2"); $y = Math::BigFloat->new("+3"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("+3"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1888 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("+3"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1889 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("+3"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("+2"); $y = Math::BigFloat->new("-3"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1890 - $x = Math::BigFloat->new("+2"); $y = Math::BigFloat->new("-3"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1891 - $x = Math::BigFloat->new("+2"); $y = Math::BigFloat->new("-3"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-3"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1892 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-3"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1893 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-3"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("111"); $y = Math::BigFloat->new("111"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1894 - $x = Math::BigFloat->new("111"); $y = Math::BigFloat->new("111"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1895 - $x = Math::BigFloat->new("111"); $y = Math::BigFloat->new("111"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("10101"); $y = Math::BigFloat->new("10101"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1896 - $x = Math::BigFloat->new("10101"); $y = Math::BigFloat->new("10101"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1897 - $x = Math::BigFloat->new("10101"); $y = Math::BigFloat->new("10101"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("1001001"); $y = Math::BigFloat->new("1001001"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1898 - $x = Math::BigFloat->new("1001001"); $y = Math::BigFloat->new("1001001"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1899 - $x = Math::BigFloat->new("1001001"); $y = Math::BigFloat->new("1001001"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("100010001"); $y = Math::BigFloat->new("100010001"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1900 - $x = Math::BigFloat->new("100010001"); $y = Math::BigFloat->new("100010001"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1901 - $x = Math::BigFloat->new("100010001"); $y = Math::BigFloat->new("100010001"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("10000100001"); $y = Math::BigFloat->new("10000100001"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1902 - $x = Math::BigFloat->new("10000100001"); $y = Math::BigFloat->new("10000100001"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1903 - $x = Math::BigFloat->new("10000100001"); $y = Math::BigFloat->new("10000100001"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("11111111111"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1904 - $x = Math::BigFloat->new("11111111111"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1905 - $x = Math::BigFloat->new("11111111111"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("22222222222"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1906 - $x = Math::BigFloat->new("22222222222"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1907 - $x = Math::BigFloat->new("22222222222"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("33333333333"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1908 - $x = Math::BigFloat->new("33333333333"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1909 - $x = Math::BigFloat->new("33333333333"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("44444444444"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1910 - $x = Math::BigFloat->new("44444444444"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1911 - $x = Math::BigFloat->new("44444444444"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("55555555555"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1912 - $x = Math::BigFloat->new("55555555555"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1913 - $x = Math::BigFloat->new("55555555555"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("66666666666"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1914 - $x = Math::BigFloat->new("66666666666"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1915 - $x = Math::BigFloat->new("66666666666"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("77777777777"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1916 - $x = Math::BigFloat->new("77777777777"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1917 - $x = Math::BigFloat->new("77777777777"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("88888888888"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1918 - $x = Math::BigFloat->new("88888888888"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1919 - $x = Math::BigFloat->new("88888888888"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("99999999999"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
ok 1920 - $x = Math::BigFloat->new("99999999999"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
ok 1921 - $x = Math::BigFloat->new("99999999999"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("0"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("11111111111"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
# 
ok 1922 - $x = Math::BigFloat->new("11111111111"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
ok 1923 - $x = Math::BigFloat->new("11111111111"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("22222222222"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
# 
ok 1924 - $x = Math::BigFloat->new("22222222222"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
ok 1925 - $x = Math::BigFloat->new("22222222222"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("33333333333"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
# 
ok 1926 - $x = Math::BigFloat->new("33333333333"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
ok 1927 - $x = Math::BigFloat->new("33333333333"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("44444444444"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
# 
ok 1928 - $x = Math::BigFloat->new("44444444444"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
ok 1929 - $x = Math::BigFloat->new("44444444444"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("55555555555"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
# 
ok 1930 - $x = Math::BigFloat->new("55555555555"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
ok 1931 - $x = Math::BigFloat->new("55555555555"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("66666666666"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
# 
ok 1932 - $x = Math::BigFloat->new("66666666666"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
ok 1933 - $x = Math::BigFloat->new("66666666666"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("77777777777"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
# 
ok 1934 - $x = Math::BigFloat->new("77777777777"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
ok 1935 - $x = Math::BigFloat->new("77777777777"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("88888888888"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
# 
ok 1936 - $x = Math::BigFloat->new("88888888888"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
ok 1937 - $x = Math::BigFloat->new("88888888888"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("99999999999"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
# 
ok 1938 - $x = Math::BigFloat->new("99999999999"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
ok 1939 - $x = Math::BigFloat->new("99999999999"); $y = Math::BigFloat->new("9"); $z = Math::BigFloat->new("1"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-4"); $z = Math::BigFloat->new("-5"); $x->bmuladd($y, $z);
# 
ok 1940 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-4"); $z = Math::BigFloat->new("-5"); $x->bmuladd($y, $z);
ok 1941 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-4"); $z = Math::BigFloat->new("-5"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-4"); $z = Math::BigFloat->new("-5"); $x->bmuladd($y, $z);
# 
ok 1942 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-4"); $z = Math::BigFloat->new("-5"); $x->bmuladd($y, $z);
ok 1943 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-4"); $z = Math::BigFloat->new("-5"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("4"); $z = Math::BigFloat->new("-5"); $x->bmuladd($y, $z);
# 
ok 1944 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("4"); $z = Math::BigFloat->new("-5"); $x->bmuladd($y, $z);
ok 1945 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("4"); $z = Math::BigFloat->new("-5"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("4"); $z = Math::BigFloat->new("-5"); $x->bmuladd($y, $z);
# 
ok 1946 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("4"); $z = Math::BigFloat->new("-5"); $x->bmuladd($y, $z);
ok 1947 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("4"); $z = Math::BigFloat->new("-5"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("4"); $z = Math::BigFloat->new("5"); $x->bmuladd($y, $z);
# 
ok 1948 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("4"); $z = Math::BigFloat->new("5"); $x->bmuladd($y, $z);
ok 1949 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("4"); $z = Math::BigFloat->new("5"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-4"); $z = Math::BigFloat->new("5"); $x->bmuladd($y, $z);
# 
ok 1950 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-4"); $z = Math::BigFloat->new("5"); $x->bmuladd($y, $z);
ok 1951 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-4"); $z = Math::BigFloat->new("5"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("9999999999999999999"); $y = Math::BigFloat->new("10000000000000000000"); $z = Math::BigFloat->new("1234567890"); $x->bmuladd($y, $z);
# 
ok 1952 - $x = Math::BigFloat->new("9999999999999999999"); $y = Math::BigFloat->new("10000000000000000000"); $z = Math::BigFloat->new("1234567890"); $x->bmuladd($y, $z);
ok 1953 - $x = Math::BigFloat->new("9999999999999999999"); $y = Math::BigFloat->new("10000000000000000000"); $z = Math::BigFloat->new("1234567890"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("3.2"); $y = Math::BigFloat->new("5.7"); $z = Math::BigFloat->new("8.9"); $x->bmuladd($y, $z);
# 
ok 1954 - $x = Math::BigFloat->new("3.2"); $y = Math::BigFloat->new("5.7"); $z = Math::BigFloat->new("8.9"); $x->bmuladd($y, $z);
ok 1955 - $x = Math::BigFloat->new("3.2"); $y = Math::BigFloat->new("5.7"); $z = Math::BigFloat->new("8.9"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("-3.2"); $y = Math::BigFloat->new("5.197"); $z = Math::BigFloat->new("6.05"); $x->bmuladd($y, $z);
# 
ok 1956 - $x = Math::BigFloat->new("-3.2"); $y = Math::BigFloat->new("5.197"); $z = Math::BigFloat->new("6.05"); $x->bmuladd($y, $z);
ok 1957 - $x = Math::BigFloat->new("-3.2"); $y = Math::BigFloat->new("5.197"); $z = Math::BigFloat->new("6.05"); $x->bmuladd($y, $z);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("4"); $z = Math::BigFloat->new("8"); $x->bmodpow($y, $z);
# 
ok 1958 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("4"); $z = Math::BigFloat->new("8"); $x->bmodpow($y, $z);
ok 1959 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("4"); $z = Math::BigFloat->new("8"); $x->bmodpow($y, $z);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("4"); $z = Math::BigFloat->new("7"); $x->bmodpow($y, $z);
# 
ok 1960 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("4"); $z = Math::BigFloat->new("7"); $x->bmodpow($y, $z);
ok 1961 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("4"); $z = Math::BigFloat->new("7"); $x->bmodpow($y, $z);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("4"); $z = Math::BigFloat->new("7"); $x->bmodpow($y, $z);
# 
ok 1962 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("4"); $z = Math::BigFloat->new("7"); $x->bmodpow($y, $z);
ok 1963 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("4"); $z = Math::BigFloat->new("7"); $x->bmodpow($y, $z);
# 
# $x = Math::BigFloat->new("77777"); $y = Math::BigFloat->new("777"); $z = Math::BigFloat->new("123456789"); $x->bmodpow($y, $z);
# 
ok 1964 - $x = Math::BigFloat->new("77777"); $y = Math::BigFloat->new("777"); $z = Math::BigFloat->new("123456789"); $x->bmodpow($y, $z);
ok 1965 - $x = Math::BigFloat->new("77777"); $y = Math::BigFloat->new("777"); $z = Math::BigFloat->new("123456789"); $x->bmodpow($y, $z);
# 
# $x = Math::BigFloat->new("3.2"); $y = Math::BigFloat->new("6.2"); $z = Math::BigFloat->new("5.2"); $x->bmodpow($y, $z);
# 
ok 1966 - $x = Math::BigFloat->new("3.2"); $y = Math::BigFloat->new("6.2"); $z = Math::BigFloat->new("5.2"); $x->bmodpow($y, $z);
ok 1967 - $x = Math::BigFloat->new("3.2"); $y = Math::BigFloat->new("6.2"); $z = Math::BigFloat->new("5.2"); $x->bmodpow($y, $z);
# 
# $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); $x->bmul($y);
# 
ok 1968 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); $x->bmul($y);
ok 1969 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("+0"); $x->bmul($y);
# 
ok 1970 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("+0"); $x->bmul($y);
ok 1971 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("+0"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("abc"); $x->bmul($y);
# 
ok 1972 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("abc"); $x->bmul($y);
ok 1973 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("abc"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("invalid"); $x->bmul($y);
# 
ok 1974 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("invalid"); $x->bmul($y);
ok 1975 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("invalid"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("invalid"); $x->bmul($y);
# 
ok 1976 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("invalid"); $x->bmul($y);
ok 1977 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("invalid"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+inf"); $x->bmul($y);
# 
ok 1978 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+inf"); $x->bmul($y);
ok 1979 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("+inf"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("-inf"); $x->bmul($y);
# 
ok 1980 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("-inf"); $x->bmul($y);
ok 1981 - $x = Math::BigFloat->new("invalid"); $y = Math::BigFloat->new("-inf"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $x->bmul($y);
# 
ok 1982 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $x->bmul($y);
ok 1983 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $x->bmul($y);
# 
ok 1984 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $x->bmul($y);
ok 1985 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $x->bmul($y);
# 
ok 1986 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $x->bmul($y);
ok 1987 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-inf"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $x->bmul($y);
# 
ok 1988 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $x->bmul($y);
ok 1989 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("+inf"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("123.34"); $x->bmul($y);
# 
ok 1990 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("123.34"); $x->bmul($y);
ok 1991 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("123.34"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-123.34"); $x->bmul($y);
# 
ok 1992 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-123.34"); $x->bmul($y);
ok 1993 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("-123.34"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("123.34"); $x->bmul($y);
# 
ok 1994 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("123.34"); $x->bmul($y);
ok 1995 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("123.34"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-123.34"); $x->bmul($y);
# 
ok 1996 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-123.34"); $x->bmul($y);
ok 1997 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-123.34"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("123.34"); $y = Math::BigFloat->new("+inf"); $x->bmul($y);
# 
ok 1998 - $x = Math::BigFloat->new("123.34"); $y = Math::BigFloat->new("+inf"); $x->bmul($y);
ok 1999 - $x = Math::BigFloat->new("123.34"); $y = Math::BigFloat->new("+inf"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("-123.34"); $y = Math::BigFloat->new("+inf"); $x->bmul($y);
# 
ok 2000 - $x = Math::BigFloat->new("-123.34"); $y = Math::BigFloat->new("+inf"); $x->bmul($y);
ok 2001 - $x = Math::BigFloat->new("-123.34"); $y = Math::BigFloat->new("+inf"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("123.34"); $y = Math::BigFloat->new("-inf"); $x->bmul($y);
# 
ok 2002 - $x = Math::BigFloat->new("123.34"); $y = Math::BigFloat->new("-inf"); $x->bmul($y);
ok 2003 - $x = Math::BigFloat->new("123.34"); $y = Math::BigFloat->new("-inf"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("-123.34"); $y = Math::BigFloat->new("-inf"); $x->bmul($y);
# 
ok 2004 - $x = Math::BigFloat->new("-123.34"); $y = Math::BigFloat->new("-inf"); $x->bmul($y);
ok 2005 - $x = Math::BigFloat->new("-123.34"); $y = Math::BigFloat->new("-inf"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); $x->bmul($y);
# 
ok 2006 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); $x->bmul($y);
ok 2007 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); $x->bmul($y);
# 
ok 2008 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); $x->bmul($y);
ok 2009 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); $x->bmul($y);
# 
ok 2010 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); $x->bmul($y);
ok 2011 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1"); $x->bmul($y);
# 
ok 2012 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1"); $x->bmul($y);
ok 2013 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+0"); $x->bmul($y);
# 
ok 2014 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+0"); $x->bmul($y);
ok 2015 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+0"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+123456789123456789"); $y = Math::BigFloat->new("+0"); $x->bmul($y);
# 
ok 2016 - $x = Math::BigFloat->new("+123456789123456789"); $y = Math::BigFloat->new("+0"); $x->bmul($y);
ok 2017 - $x = Math::BigFloat->new("+123456789123456789"); $y = Math::BigFloat->new("+0"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+123456789123456789"); $x->bmul($y);
# 
ok 2018 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+123456789123456789"); $x->bmul($y);
ok 2019 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+123456789123456789"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $x->bmul($y);
# 
ok 2020 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $x->bmul($y);
ok 2021 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $x->bmul($y);
# 
ok 2022 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $x->bmul($y);
ok 2023 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $x->bmul($y);
# 
ok 2024 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $x->bmul($y);
ok 2025 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $x->bmul($y);
# 
ok 2026 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $x->bmul($y);
ok 2027 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+2"); $y = Math::BigFloat->new("+3"); $x->bmul($y);
# 
ok 2028 - $x = Math::BigFloat->new("+2"); $y = Math::BigFloat->new("+3"); $x->bmul($y);
ok 2029 - $x = Math::BigFloat->new("+2"); $y = Math::BigFloat->new("+3"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("+3"); $x->bmul($y);
# 
ok 2030 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("+3"); $x->bmul($y);
ok 2031 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("+3"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+2"); $y = Math::BigFloat->new("-3"); $x->bmul($y);
# 
ok 2032 - $x = Math::BigFloat->new("+2"); $y = Math::BigFloat->new("-3"); $x->bmul($y);
ok 2033 - $x = Math::BigFloat->new("+2"); $y = Math::BigFloat->new("-3"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-3"); $x->bmul($y);
# 
ok 2034 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-3"); $x->bmul($y);
ok 2035 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-3"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+111"); $y = Math::BigFloat->new("+111"); $x->bmul($y);
# 
ok 2036 - $x = Math::BigFloat->new("+111"); $y = Math::BigFloat->new("+111"); $x->bmul($y);
ok 2037 - $x = Math::BigFloat->new("+111"); $y = Math::BigFloat->new("+111"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+10101"); $y = Math::BigFloat->new("+10101"); $x->bmul($y);
# 
ok 2038 - $x = Math::BigFloat->new("+10101"); $y = Math::BigFloat->new("+10101"); $x->bmul($y);
ok 2039 - $x = Math::BigFloat->new("+10101"); $y = Math::BigFloat->new("+10101"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+1001001"); $y = Math::BigFloat->new("+1001001"); $x->bmul($y);
# 
ok 2040 - $x = Math::BigFloat->new("+1001001"); $y = Math::BigFloat->new("+1001001"); $x->bmul($y);
ok 2041 - $x = Math::BigFloat->new("+1001001"); $y = Math::BigFloat->new("+1001001"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+100010001"); $y = Math::BigFloat->new("+100010001"); $x->bmul($y);
# 
ok 2042 - $x = Math::BigFloat->new("+100010001"); $y = Math::BigFloat->new("+100010001"); $x->bmul($y);
ok 2043 - $x = Math::BigFloat->new("+100010001"); $y = Math::BigFloat->new("+100010001"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+10000100001"); $y = Math::BigFloat->new("+10000100001"); $x->bmul($y);
# 
ok 2044 - $x = Math::BigFloat->new("+10000100001"); $y = Math::BigFloat->new("+10000100001"); $x->bmul($y);
ok 2045 - $x = Math::BigFloat->new("+10000100001"); $y = Math::BigFloat->new("+10000100001"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+11111111111"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
# 
ok 2046 - $x = Math::BigFloat->new("+11111111111"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
ok 2047 - $x = Math::BigFloat->new("+11111111111"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+22222222222"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
# 
ok 2048 - $x = Math::BigFloat->new("+22222222222"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
ok 2049 - $x = Math::BigFloat->new("+22222222222"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+33333333333"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
# 
ok 2050 - $x = Math::BigFloat->new("+33333333333"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
ok 2051 - $x = Math::BigFloat->new("+33333333333"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+44444444444"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
# 
ok 2052 - $x = Math::BigFloat->new("+44444444444"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
ok 2053 - $x = Math::BigFloat->new("+44444444444"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+55555555555"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
# 
ok 2054 - $x = Math::BigFloat->new("+55555555555"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
ok 2055 - $x = Math::BigFloat->new("+55555555555"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+66666666666"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
# 
ok 2056 - $x = Math::BigFloat->new("+66666666666"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
ok 2057 - $x = Math::BigFloat->new("+66666666666"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+77777777777"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
# 
ok 2058 - $x = Math::BigFloat->new("+77777777777"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
ok 2059 - $x = Math::BigFloat->new("+77777777777"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+88888888888"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
# 
ok 2060 - $x = Math::BigFloat->new("+88888888888"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
ok 2061 - $x = Math::BigFloat->new("+88888888888"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("+99999999999"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
# 
ok 2062 - $x = Math::BigFloat->new("+99999999999"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
ok 2063 - $x = Math::BigFloat->new("+99999999999"); $y = Math::BigFloat->new("+9"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("6"); $y = Math::BigFloat->new("120"); $x->bmul($y);
# 
ok 2064 - $x = Math::BigFloat->new("6"); $y = Math::BigFloat->new("120"); $x->bmul($y);
ok 2065 - $x = Math::BigFloat->new("6"); $y = Math::BigFloat->new("120"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new("10000"); $x->bmul($y);
# 
ok 2066 - $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new("10000"); $x->bmul($y);
ok 2067 - $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new("10000"); $x->bmul($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0"); $Math::BigFloat::round_mode = "even"; join(",", $x->bdiv($y));
# 
ok 2068 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0"); $Math::BigFloat::round_mode = "even"; join(",", $x->bdiv($y));
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("1"); $Math::BigFloat::round_mode = "even"; join(",", $x->bdiv($y));
# 
ok 2069 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("1"); $Math::BigFloat::round_mode = "even"; join(",", $x->bdiv($y));
# 
# $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("4"); $Math::BigFloat::round_mode = "even"; join(",", $x->bdiv($y));
# 
ok 2070 - $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("4"); $Math::BigFloat::round_mode = "even"; join(",", $x->bdiv($y));
# 
# $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("5"); $Math::BigFloat::round_mode = "even"; join(",", $x->bdiv($y));
# 
ok 2071 - $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("5"); $Math::BigFloat::round_mode = "even"; join(",", $x->bdiv($y));
# 
# $x = Math::BigFloat->new("2.1"); $y = Math::BigFloat->new("-1"); $Math::BigFloat::round_mode = "even"; join(",", $x->bdiv($y));
# 
ok 2072 - $x = Math::BigFloat->new("2.1"); $y = Math::BigFloat->new("-1"); $Math::BigFloat::round_mode = "even"; join(",", $x->bdiv($y));
# 
# $x = Math::BigFloat->new("2.1"); $y = Math::BigFloat->new("1"); $Math::BigFloat::round_mode = "even"; join(",", $x->bdiv($y));
# 
ok 2073 - $x = Math::BigFloat->new("2.1"); $y = Math::BigFloat->new("1"); $Math::BigFloat::round_mode = "even"; join(",", $x->bdiv($y));
# 
# $x = Math::BigFloat->new("-2.1"); $y = Math::BigFloat->new("-1"); $Math::BigFloat::round_mode = "even"; join(",", $x->bdiv($y));
# 
ok 2074 - $x = Math::BigFloat->new("-2.1"); $y = Math::BigFloat->new("-1"); $Math::BigFloat::round_mode = "even"; join(",", $x->bdiv($y));
# 
# $x = Math::BigFloat->new("-2.1"); $y = Math::BigFloat->new("1"); $Math::BigFloat::round_mode = "even"; join(",", $x->bdiv($y));
# 
ok 2075 - $x = Math::BigFloat->new("-2.1"); $y = Math::BigFloat->new("1"); $Math::BigFloat::round_mode = "even"; join(",", $x->bdiv($y));
# 
# $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2076 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2077 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("+1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2078 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("+1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2079 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("+1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("abc"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2080 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("abc"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2081 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("abc"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("abc"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2082 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("abc"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2083 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("abc"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("abc"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2084 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("abc"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2085 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("abc"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2086 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2087 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+0"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2088 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2089 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("+1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2090 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2091 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+0"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+3214"); $y = Math::BigFloat->new("+0"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2092 - $x = Math::BigFloat->new("+3214"); $y = Math::BigFloat->new("+0"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2093 - $x = Math::BigFloat->new("+3214"); $y = Math::BigFloat->new("+0"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2094 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2095 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("-1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+0"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2096 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+0"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2097 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+0"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("-3214"); $y = Math::BigFloat->new("+0"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2098 - $x = Math::BigFloat->new("-3214"); $y = Math::BigFloat->new("+0"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2099 - $x = Math::BigFloat->new("-3214"); $y = Math::BigFloat->new("+0"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2100 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2101 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2102 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2103 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2104 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2105 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("-1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2106 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2107 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("+1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+2"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2108 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+2"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2109 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("+2"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+2"); $y = Math::BigFloat->new("+1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2110 - $x = Math::BigFloat->new("+2"); $y = Math::BigFloat->new("+1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2111 - $x = Math::BigFloat->new("+2"); $y = Math::BigFloat->new("+1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("123"); $y = Math::BigFloat->new("+inf"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2112 - $x = Math::BigFloat->new("123"); $y = Math::BigFloat->new("+inf"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2113 - $x = Math::BigFloat->new("123"); $y = Math::BigFloat->new("+inf"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("123"); $y = Math::BigFloat->new("-inf"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2114 - $x = Math::BigFloat->new("123"); $y = Math::BigFloat->new("-inf"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2115 - $x = Math::BigFloat->new("123"); $y = Math::BigFloat->new("-inf"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+10"); $y = Math::BigFloat->new("+5"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2116 - $x = Math::BigFloat->new("+10"); $y = Math::BigFloat->new("+5"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2117 - $x = Math::BigFloat->new("+10"); $y = Math::BigFloat->new("+5"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+100"); $y = Math::BigFloat->new("+4"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2118 - $x = Math::BigFloat->new("+100"); $y = Math::BigFloat->new("+4"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2119 - $x = Math::BigFloat->new("+100"); $y = Math::BigFloat->new("+4"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+1000"); $y = Math::BigFloat->new("+8"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2120 - $x = Math::BigFloat->new("+1000"); $y = Math::BigFloat->new("+8"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2121 - $x = Math::BigFloat->new("+1000"); $y = Math::BigFloat->new("+8"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+10000"); $y = Math::BigFloat->new("+16"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2122 - $x = Math::BigFloat->new("+10000"); $y = Math::BigFloat->new("+16"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2123 - $x = Math::BigFloat->new("+10000"); $y = Math::BigFloat->new("+16"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+10000"); $y = Math::BigFloat->new("-16"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2124 - $x = Math::BigFloat->new("+10000"); $y = Math::BigFloat->new("-16"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2125 - $x = Math::BigFloat->new("+10000"); $y = Math::BigFloat->new("-16"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+999999999999"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2126 - $x = Math::BigFloat->new("+999999999999"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2127 - $x = Math::BigFloat->new("+999999999999"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+999999999999"); $y = Math::BigFloat->new("+99"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2128 - $x = Math::BigFloat->new("+999999999999"); $y = Math::BigFloat->new("+99"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2129 - $x = Math::BigFloat->new("+999999999999"); $y = Math::BigFloat->new("+99"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+999999999999"); $y = Math::BigFloat->new("+999"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2130 - $x = Math::BigFloat->new("+999999999999"); $y = Math::BigFloat->new("+999"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2131 - $x = Math::BigFloat->new("+999999999999"); $y = Math::BigFloat->new("+999"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+999999999999"); $y = Math::BigFloat->new("+9999"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2132 - $x = Math::BigFloat->new("+999999999999"); $y = Math::BigFloat->new("+9999"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2133 - $x = Math::BigFloat->new("+999999999999"); $y = Math::BigFloat->new("+9999"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+999999999999999"); $y = Math::BigFloat->new("+99999"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2134 - $x = Math::BigFloat->new("+999999999999999"); $y = Math::BigFloat->new("+99999"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2135 - $x = Math::BigFloat->new("+999999999999999"); $y = Math::BigFloat->new("+99999"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+1000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2136 - $x = Math::BigFloat->new("+1000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2137 - $x = Math::BigFloat->new("+1000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+2000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2138 - $x = Math::BigFloat->new("+2000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2139 - $x = Math::BigFloat->new("+2000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+3000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2140 - $x = Math::BigFloat->new("+3000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2141 - $x = Math::BigFloat->new("+3000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+4000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2142 - $x = Math::BigFloat->new("+4000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2143 - $x = Math::BigFloat->new("+4000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+5000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2144 - $x = Math::BigFloat->new("+5000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2145 - $x = Math::BigFloat->new("+5000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+6000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2146 - $x = Math::BigFloat->new("+6000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2147 - $x = Math::BigFloat->new("+6000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+7000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2148 - $x = Math::BigFloat->new("+7000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2149 - $x = Math::BigFloat->new("+7000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+8000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2150 - $x = Math::BigFloat->new("+8000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2151 - $x = Math::BigFloat->new("+8000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+9000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2152 - $x = Math::BigFloat->new("+9000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2153 - $x = Math::BigFloat->new("+9000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+35500000"); $y = Math::BigFloat->new("+113"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2154 - $x = Math::BigFloat->new("+35500000"); $y = Math::BigFloat->new("+113"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2155 - $x = Math::BigFloat->new("+35500000"); $y = Math::BigFloat->new("+113"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+71000000"); $y = Math::BigFloat->new("+226"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2156 - $x = Math::BigFloat->new("+71000000"); $y = Math::BigFloat->new("+226"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2157 - $x = Math::BigFloat->new("+71000000"); $y = Math::BigFloat->new("+226"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+106500000"); $y = Math::BigFloat->new("+339"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2158 - $x = Math::BigFloat->new("+106500000"); $y = Math::BigFloat->new("+339"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2159 - $x = Math::BigFloat->new("+106500000"); $y = Math::BigFloat->new("+339"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+1000000000"); $y = Math::BigFloat->new("+3"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2160 - $x = Math::BigFloat->new("+1000000000"); $y = Math::BigFloat->new("+3"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2161 - $x = Math::BigFloat->new("+1000000000"); $y = Math::BigFloat->new("+3"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("25.024996000799840031993601279744051189762"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2162 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("25.024996000799840031993601279744051189762"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2163 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("25.024996000799840031993601279744051189762"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("123456"); $y = Math::BigFloat->new("1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
ok 2164 - $x = Math::BigFloat->new("123456"); $y = Math::BigFloat->new("1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
ok 2165 - $x = Math::BigFloat->new("123456"); $y = Math::BigFloat->new("1"); $Math::BigFloat::div_scale = 40; $Math::BigFloat::round_mode = "even"; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+1000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
ok 2166 - $x = Math::BigFloat->new("+1000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
ok 2167 - $x = Math::BigFloat->new("+1000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+2000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
ok 2168 - $x = Math::BigFloat->new("+2000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
ok 2169 - $x = Math::BigFloat->new("+2000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+3000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
ok 2170 - $x = Math::BigFloat->new("+3000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
ok 2171 - $x = Math::BigFloat->new("+3000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+4000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
ok 2172 - $x = Math::BigFloat->new("+4000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
ok 2173 - $x = Math::BigFloat->new("+4000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+5000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
ok 2174 - $x = Math::BigFloat->new("+5000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
ok 2175 - $x = Math::BigFloat->new("+5000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+6000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
ok 2176 - $x = Math::BigFloat->new("+6000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
ok 2177 - $x = Math::BigFloat->new("+6000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+7000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
ok 2178 - $x = Math::BigFloat->new("+7000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
ok 2179 - $x = Math::BigFloat->new("+7000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+8000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
ok 2180 - $x = Math::BigFloat->new("+8000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
ok 2181 - $x = Math::BigFloat->new("+8000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+9000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
ok 2182 - $x = Math::BigFloat->new("+9000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
ok 2183 - $x = Math::BigFloat->new("+9000000000"); $y = Math::BigFloat->new("+9"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("10"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
ok 2184 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("10"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
ok 2185 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("10"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("100"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
ok 2186 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("100"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
ok 2187 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("100"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("1000"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
ok 2188 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("1000"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
ok 2189 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("1000"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("10000"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
ok 2190 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("10000"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
ok 2191 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("10000"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("504"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
ok 2192 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("504"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
ok 2193 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("504"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1.987654321"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
ok 2194 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1.987654321"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
ok 2195 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1.987654321"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("123456789.123456789123456789123456789"); $y = Math::BigFloat->new("1"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
ok 2196 - $x = Math::BigFloat->new("123456789.123456789123456789123456789"); $y = Math::BigFloat->new("1"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
ok 2197 - $x = Math::BigFloat->new("123456789.123456789123456789123456789"); $y = Math::BigFloat->new("1"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+35500000"); $y = Math::BigFloat->new("+113"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
ok 2198 - $x = Math::BigFloat->new("+35500000"); $y = Math::BigFloat->new("+113"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
ok 2199 - $x = Math::BigFloat->new("+35500000"); $y = Math::BigFloat->new("+113"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+71000000"); $y = Math::BigFloat->new("+226"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
ok 2200 - $x = Math::BigFloat->new("+71000000"); $y = Math::BigFloat->new("+226"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
ok 2201 - $x = Math::BigFloat->new("+71000000"); $y = Math::BigFloat->new("+226"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+106500000"); $y = Math::BigFloat->new("+339"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
ok 2202 - $x = Math::BigFloat->new("+106500000"); $y = Math::BigFloat->new("+339"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
ok 2203 - $x = Math::BigFloat->new("+106500000"); $y = Math::BigFloat->new("+339"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+1000000000"); $y = Math::BigFloat->new("+3"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
ok 2204 - $x = Math::BigFloat->new("+1000000000"); $y = Math::BigFloat->new("+3"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
ok 2205 - $x = Math::BigFloat->new("+1000000000"); $y = Math::BigFloat->new("+3"); $Math::BigFloat::div_scale = 20; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+124"); $y = Math::BigFloat->new("+3"); $Math::BigFloat::div_scale = 1; scalar $x->bdiv($y);
# 
ok 2206 - $x = Math::BigFloat->new("+124"); $y = Math::BigFloat->new("+3"); $Math::BigFloat::div_scale = 1; scalar $x->bdiv($y);
ok 2207 - $x = Math::BigFloat->new("+124"); $y = Math::BigFloat->new("+3"); $Math::BigFloat::div_scale = 1; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("123456789.1234"); $y = Math::BigFloat->new("1"); $Math::BigFloat::div_scale = 1; scalar $x->bdiv($y);
# 
ok 2208 - $x = Math::BigFloat->new("123456789.1234"); $y = Math::BigFloat->new("1"); $Math::BigFloat::div_scale = 1; scalar $x->bdiv($y);
ok 2209 - $x = Math::BigFloat->new("123456789.1234"); $y = Math::BigFloat->new("1"); $Math::BigFloat::div_scale = 1; scalar $x->bdiv($y);
# 
# $x = Math::BigFloat->new("+9"); $y = Math::BigFloat->new("4"); $x->bmod($y);
# 
ok 2210 - $x = Math::BigFloat->new("+9"); $y = Math::BigFloat->new("4"); $x->bmod($y);
ok 2211 - $x = Math::BigFloat->new("+9"); $y = Math::BigFloat->new("4"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("+9"); $y = Math::BigFloat->new("5"); $x->bmod($y);
# 
ok 2212 - $x = Math::BigFloat->new("+9"); $y = Math::BigFloat->new("5"); $x->bmod($y);
ok 2213 - $x = Math::BigFloat->new("+9"); $y = Math::BigFloat->new("5"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("+9000"); $y = Math::BigFloat->new("56"); $x->bmod($y);
# 
ok 2214 - $x = Math::BigFloat->new("+9000"); $y = Math::BigFloat->new("56"); $x->bmod($y);
ok 2215 - $x = Math::BigFloat->new("+9000"); $y = Math::BigFloat->new("56"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("+56"); $y = Math::BigFloat->new("9000"); $x->bmod($y);
# 
ok 2216 - $x = Math::BigFloat->new("+56"); $y = Math::BigFloat->new("9000"); $x->bmod($y);
ok 2217 - $x = Math::BigFloat->new("+56"); $y = Math::BigFloat->new("9000"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("inf"); $x->bmod($y);
# 
ok 2218 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("inf"); $x->bmod($y);
ok 2219 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("inf"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-inf"); $x->bmod($y);
# 
ok 2220 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-inf"); $x->bmod($y);
ok 2221 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-inf"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("inf"); $x->bmod($y);
# 
ok 2222 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("inf"); $x->bmod($y);
ok 2223 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("inf"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("-inf"); $x->bmod($y);
# 
ok 2224 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("-inf"); $x->bmod($y);
ok 2225 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("-inf"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-5"); $y = Math::BigFloat->new("inf"); $x->bmod($y);
# 
ok 2226 - $x = Math::BigFloat->new("-5"); $y = Math::BigFloat->new("inf"); $x->bmod($y);
ok 2227 - $x = Math::BigFloat->new("-5"); $y = Math::BigFloat->new("inf"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-5"); $y = Math::BigFloat->new("-inf"); $x->bmod($y);
# 
ok 2228 - $x = Math::BigFloat->new("-5"); $y = Math::BigFloat->new("-inf"); $x->bmod($y);
ok 2229 - $x = Math::BigFloat->new("-5"); $y = Math::BigFloat->new("-inf"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("5"); $x->bmod($y);
# 
ok 2230 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("5"); $x->bmod($y);
ok 2231 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("5"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("5"); $x->bmod($y);
# 
ok 2232 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("5"); $x->bmod($y);
ok 2233 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("5"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-5"); $x->bmod($y);
# 
ok 2234 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-5"); $x->bmod($y);
ok 2235 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-5"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-5"); $x->bmod($y);
# 
ok 2236 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-5"); $x->bmod($y);
ok 2237 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-5"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("5"); $x->bmod($y);
# 
ok 2238 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("5"); $x->bmod($y);
ok 2239 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("5"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-5"); $y = Math::BigFloat->new("-5"); $x->bmod($y);
# 
ok 2240 - $x = Math::BigFloat->new("-5"); $y = Math::BigFloat->new("-5"); $x->bmod($y);
ok 2241 - $x = Math::BigFloat->new("-5"); $y = Math::BigFloat->new("-5"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("inf"); $x->bmod($y);
# 
ok 2242 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("inf"); $x->bmod($y);
ok 2243 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("inf"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $x->bmod($y);
# 
ok 2244 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $x->bmod($y);
ok 2245 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("-inf"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("inf"); $x->bmod($y);
# 
ok 2246 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("inf"); $x->bmod($y);
ok 2247 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("inf"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-inf"); $x->bmod($y);
# 
ok 2248 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-inf"); $x->bmod($y);
ok 2249 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("-inf"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("0"); $x->bmod($y);
# 
ok 2250 - $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("0"); $x->bmod($y);
ok 2251 - $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("0"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("0"); $x->bmod($y);
# 
ok 2252 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("0"); $x->bmod($y);
ok 2253 - $x = Math::BigFloat->new("inf"); $y = Math::BigFloat->new("0"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("0"); $x->bmod($y);
# 
ok 2254 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("0"); $x->bmod($y);
ok 2255 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("0"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-8"); $y = Math::BigFloat->new("0"); $x->bmod($y);
# 
ok 2256 - $x = Math::BigFloat->new("-8"); $y = Math::BigFloat->new("0"); $x->bmod($y);
ok 2257 - $x = Math::BigFloat->new("-8"); $y = Math::BigFloat->new("0"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0"); $x->bmod($y);
# 
ok 2258 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0"); $x->bmod($y);
ok 2259 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("0"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); $x->bmod($y);
# 
ok 2260 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); $x->bmod($y);
ok 2261 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("abc"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("1"); $x->bmod($y);
# 
ok 2262 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("1"); $x->bmod($y);
ok 2263 - $x = Math::BigFloat->new("abc"); $y = Math::BigFloat->new("1"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("abc"); $x->bmod($y);
# 
ok 2264 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("abc"); $x->bmod($y);
ok 2265 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("abc"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("1"); $x->bmod($y);
# 
ok 2266 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("1"); $x->bmod($y);
ok 2267 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("1"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("0"); $x->bmod($y);
# 
ok 2268 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("0"); $x->bmod($y);
ok 2269 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("0"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-1"); $x->bmod($y);
# 
ok 2270 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-1"); $x->bmod($y);
ok 2271 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("-1"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("0"); $x->bmod($y);
# 
ok 2272 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("0"); $x->bmod($y);
ok 2273 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("0"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("1"); $x->bmod($y);
# 
ok 2274 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("1"); $x->bmod($y);
ok 2275 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("1"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $x->bmod($y);
# 
ok 2276 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $x->bmod($y);
ok 2277 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("-1"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-1"); $x->bmod($y);
# 
ok 2278 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-1"); $x->bmod($y);
ok 2279 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-1"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("1"); $x->bmod($y);
# 
ok 2280 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("1"); $x->bmod($y);
ok 2281 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("1"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("2"); $x->bmod($y);
# 
ok 2282 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("2"); $x->bmod($y);
ok 2283 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("2"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1"); $x->bmod($y);
# 
ok 2284 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1"); $x->bmod($y);
ok 2285 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("1000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
# 
ok 2286 - $x = Math::BigFloat->new("1000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
ok 2287 - $x = Math::BigFloat->new("1000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("2000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
# 
ok 2288 - $x = Math::BigFloat->new("2000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
ok 2289 - $x = Math::BigFloat->new("2000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("3000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
# 
ok 2290 - $x = Math::BigFloat->new("3000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
ok 2291 - $x = Math::BigFloat->new("3000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("4000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
# 
ok 2292 - $x = Math::BigFloat->new("4000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
ok 2293 - $x = Math::BigFloat->new("4000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("5000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
# 
ok 2294 - $x = Math::BigFloat->new("5000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
ok 2295 - $x = Math::BigFloat->new("5000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("6000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
# 
ok 2296 - $x = Math::BigFloat->new("6000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
ok 2297 - $x = Math::BigFloat->new("6000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("7000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
# 
ok 2298 - $x = Math::BigFloat->new("7000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
ok 2299 - $x = Math::BigFloat->new("7000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("8000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
# 
ok 2300 - $x = Math::BigFloat->new("8000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
ok 2301 - $x = Math::BigFloat->new("8000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("9000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
# 
ok 2302 - $x = Math::BigFloat->new("9000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
ok 2303 - $x = Math::BigFloat->new("9000000000"); $y = Math::BigFloat->new("9"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("35500000"); $y = Math::BigFloat->new("113"); $x->bmod($y);
# 
ok 2304 - $x = Math::BigFloat->new("35500000"); $y = Math::BigFloat->new("113"); $x->bmod($y);
ok 2305 - $x = Math::BigFloat->new("35500000"); $y = Math::BigFloat->new("113"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("71000000"); $y = Math::BigFloat->new("226"); $x->bmod($y);
# 
ok 2306 - $x = Math::BigFloat->new("71000000"); $y = Math::BigFloat->new("226"); $x->bmod($y);
ok 2307 - $x = Math::BigFloat->new("71000000"); $y = Math::BigFloat->new("226"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("106500000"); $y = Math::BigFloat->new("339"); $x->bmod($y);
# 
ok 2308 - $x = Math::BigFloat->new("106500000"); $y = Math::BigFloat->new("339"); $x->bmod($y);
ok 2309 - $x = Math::BigFloat->new("106500000"); $y = Math::BigFloat->new("339"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("1000000000"); $y = Math::BigFloat->new("3"); $x->bmod($y);
# 
ok 2310 - $x = Math::BigFloat->new("1000000000"); $y = Math::BigFloat->new("3"); $x->bmod($y);
ok 2311 - $x = Math::BigFloat->new("1000000000"); $y = Math::BigFloat->new("3"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new("5"); $x->bmod($y);
# 
ok 2312 - $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new("5"); $x->bmod($y);
ok 2313 - $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new("5"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("100"); $y = Math::BigFloat->new("4"); $x->bmod($y);
# 
ok 2314 - $x = Math::BigFloat->new("100"); $y = Math::BigFloat->new("4"); $x->bmod($y);
ok 2315 - $x = Math::BigFloat->new("100"); $y = Math::BigFloat->new("4"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("1000"); $y = Math::BigFloat->new("8"); $x->bmod($y);
# 
ok 2316 - $x = Math::BigFloat->new("1000"); $y = Math::BigFloat->new("8"); $x->bmod($y);
ok 2317 - $x = Math::BigFloat->new("1000"); $y = Math::BigFloat->new("8"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("10000"); $y = Math::BigFloat->new("16"); $x->bmod($y);
# 
ok 2318 - $x = Math::BigFloat->new("10000"); $y = Math::BigFloat->new("16"); $x->bmod($y);
ok 2319 - $x = Math::BigFloat->new("10000"); $y = Math::BigFloat->new("16"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("999999999999"); $y = Math::BigFloat->new("9"); $x->bmod($y);
# 
ok 2320 - $x = Math::BigFloat->new("999999999999"); $y = Math::BigFloat->new("9"); $x->bmod($y);
ok 2321 - $x = Math::BigFloat->new("999999999999"); $y = Math::BigFloat->new("9"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("999999999999"); $y = Math::BigFloat->new("99"); $x->bmod($y);
# 
ok 2322 - $x = Math::BigFloat->new("999999999999"); $y = Math::BigFloat->new("99"); $x->bmod($y);
ok 2323 - $x = Math::BigFloat->new("999999999999"); $y = Math::BigFloat->new("99"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("999999999999"); $y = Math::BigFloat->new("999"); $x->bmod($y);
# 
ok 2324 - $x = Math::BigFloat->new("999999999999"); $y = Math::BigFloat->new("999"); $x->bmod($y);
ok 2325 - $x = Math::BigFloat->new("999999999999"); $y = Math::BigFloat->new("999"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("999999999999"); $y = Math::BigFloat->new("9999"); $x->bmod($y);
# 
ok 2326 - $x = Math::BigFloat->new("999999999999"); $y = Math::BigFloat->new("9999"); $x->bmod($y);
ok 2327 - $x = Math::BigFloat->new("999999999999"); $y = Math::BigFloat->new("9999"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("999999999999999"); $y = Math::BigFloat->new("99999"); $x->bmod($y);
# 
ok 2328 - $x = Math::BigFloat->new("999999999999999"); $y = Math::BigFloat->new("99999"); $x->bmod($y);
ok 2329 - $x = Math::BigFloat->new("999999999999999"); $y = Math::BigFloat->new("99999"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-9"); $y = Math::BigFloat->new("+5"); $x->bmod($y);
# 
ok 2330 - $x = Math::BigFloat->new("-9"); $y = Math::BigFloat->new("+5"); $x->bmod($y);
ok 2331 - $x = Math::BigFloat->new("-9"); $y = Math::BigFloat->new("+5"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("+9"); $y = Math::BigFloat->new("-5"); $x->bmod($y);
# 
ok 2332 - $x = Math::BigFloat->new("+9"); $y = Math::BigFloat->new("-5"); $x->bmod($y);
ok 2333 - $x = Math::BigFloat->new("+9"); $y = Math::BigFloat->new("-5"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-9"); $y = Math::BigFloat->new("-5"); $x->bmod($y);
# 
ok 2334 - $x = Math::BigFloat->new("-9"); $y = Math::BigFloat->new("-5"); $x->bmod($y);
ok 2335 - $x = Math::BigFloat->new("-9"); $y = Math::BigFloat->new("-5"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-5"); $y = Math::BigFloat->new("3"); $x->bmod($y);
# 
ok 2336 - $x = Math::BigFloat->new("-5"); $y = Math::BigFloat->new("3"); $x->bmod($y);
ok 2337 - $x = Math::BigFloat->new("-5"); $y = Math::BigFloat->new("3"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("3"); $x->bmod($y);
# 
ok 2338 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("3"); $x->bmod($y);
ok 2339 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("3"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("3"); $x->bmod($y);
# 
ok 2340 - $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("3"); $x->bmod($y);
ok 2341 - $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("3"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("3"); $x->bmod($y);
# 
ok 2342 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("3"); $x->bmod($y);
ok 2343 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("3"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-5"); $y = Math::BigFloat->new("-3"); $x->bmod($y);
# 
ok 2344 - $x = Math::BigFloat->new("-5"); $y = Math::BigFloat->new("-3"); $x->bmod($y);
ok 2345 - $x = Math::BigFloat->new("-5"); $y = Math::BigFloat->new("-3"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-3"); $x->bmod($y);
# 
ok 2346 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-3"); $x->bmod($y);
ok 2347 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("-3"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("-3"); $x->bmod($y);
# 
ok 2348 - $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("-3"); $x->bmod($y);
ok 2349 - $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("-3"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-3"); $x->bmod($y);
# 
ok 2350 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-3"); $x->bmod($y);
ok 2351 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("-3"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("4095"); $y = Math::BigFloat->new("4095"); $x->bmod($y);
# 
ok 2352 - $x = Math::BigFloat->new("4095"); $y = Math::BigFloat->new("4095"); $x->bmod($y);
ok 2353 - $x = Math::BigFloat->new("4095"); $y = Math::BigFloat->new("4095"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("100041000510123"); $y = Math::BigFloat->new("3"); $x->bmod($y);
# 
ok 2354 - $x = Math::BigFloat->new("100041000510123"); $y = Math::BigFloat->new("3"); $x->bmod($y);
ok 2355 - $x = Math::BigFloat->new("100041000510123"); $y = Math::BigFloat->new("3"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("152403346"); $y = Math::BigFloat->new("12345"); $x->bmod($y);
# 
ok 2356 - $x = Math::BigFloat->new("152403346"); $y = Math::BigFloat->new("12345"); $x->bmod($y);
ok 2357 - $x = Math::BigFloat->new("152403346"); $y = Math::BigFloat->new("12345"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("87654321"); $y = Math::BigFloat->new("87654321"); $x->bmod($y);
# 
ok 2358 - $x = Math::BigFloat->new("87654321"); $y = Math::BigFloat->new("87654321"); $x->bmod($y);
ok 2359 - $x = Math::BigFloat->new("87654321"); $y = Math::BigFloat->new("87654321"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("123"); $y = Math::BigFloat->new("2.5"); $x->bmod($y);
# 
ok 2360 - $x = Math::BigFloat->new("123"); $y = Math::BigFloat->new("2.5"); $x->bmod($y);
ok 2361 - $x = Math::BigFloat->new("123"); $y = Math::BigFloat->new("2.5"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("1230"); $y = Math::BigFloat->new("2.5"); $x->bmod($y);
# 
ok 2362 - $x = Math::BigFloat->new("1230"); $y = Math::BigFloat->new("2.5"); $x->bmod($y);
ok 2363 - $x = Math::BigFloat->new("1230"); $y = Math::BigFloat->new("2.5"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("123.4"); $y = Math::BigFloat->new("2.5"); $x->bmod($y);
# 
ok 2364 - $x = Math::BigFloat->new("123.4"); $y = Math::BigFloat->new("2.5"); $x->bmod($y);
ok 2365 - $x = Math::BigFloat->new("123.4"); $y = Math::BigFloat->new("2.5"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("123e1"); $y = Math::BigFloat->new("25"); $x->bmod($y);
# 
ok 2366 - $x = Math::BigFloat->new("123e1"); $y = Math::BigFloat->new("25"); $x->bmod($y);
ok 2367 - $x = Math::BigFloat->new("123e1"); $y = Math::BigFloat->new("25"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-2.1"); $y = Math::BigFloat->new("1"); $x->bmod($y);
# 
ok 2368 - $x = Math::BigFloat->new("-2.1"); $y = Math::BigFloat->new("1"); $x->bmod($y);
ok 2369 - $x = Math::BigFloat->new("-2.1"); $y = Math::BigFloat->new("1"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("2.1"); $y = Math::BigFloat->new("1"); $x->bmod($y);
# 
ok 2370 - $x = Math::BigFloat->new("2.1"); $y = Math::BigFloat->new("1"); $x->bmod($y);
ok 2371 - $x = Math::BigFloat->new("2.1"); $y = Math::BigFloat->new("1"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-2.1"); $y = Math::BigFloat->new("-1"); $x->bmod($y);
# 
ok 2372 - $x = Math::BigFloat->new("-2.1"); $y = Math::BigFloat->new("-1"); $x->bmod($y);
ok 2373 - $x = Math::BigFloat->new("-2.1"); $y = Math::BigFloat->new("-1"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("2.1"); $y = Math::BigFloat->new("-1"); $x->bmod($y);
# 
ok 2374 - $x = Math::BigFloat->new("2.1"); $y = Math::BigFloat->new("-1"); $x->bmod($y);
ok 2375 - $x = Math::BigFloat->new("2.1"); $y = Math::BigFloat->new("-1"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("1"); $x->bmod($y);
# 
ok 2376 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("1"); $x->bmod($y);
ok 2377 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("1"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("1"); $x->bmod($y);
# 
ok 2378 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("1"); $x->bmod($y);
ok 2379 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("1"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-1"); $x->bmod($y);
# 
ok 2380 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-1"); $x->bmod($y);
ok 2381 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("-1"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-1"); $x->bmod($y);
# 
ok 2382 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-1"); $x->bmod($y);
ok 2383 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("-1"); $x->bmod($y);
# 
# $x = Math::BigFloat->new("invalid"); $x->bfac();
# 
ok 2384 - $x = Math::BigFloat->new("invalid"); $x->bfac();
ok 2385 - $x = Math::BigFloat->new("invalid"); $x->bfac();
# 
# $x = Math::BigFloat->new("+inf"); $x->bfac();
# 
ok 2386 - $x = Math::BigFloat->new("+inf"); $x->bfac();
ok 2387 - $x = Math::BigFloat->new("+inf"); $x->bfac();
# 
# $x = Math::BigFloat->new("-inf"); $x->bfac();
# 
ok 2388 - $x = Math::BigFloat->new("-inf"); $x->bfac();
ok 2389 - $x = Math::BigFloat->new("-inf"); $x->bfac();
# 
# $x = Math::BigFloat->new("-1"); $x->bfac();
# 
ok 2390 - $x = Math::BigFloat->new("-1"); $x->bfac();
ok 2391 - $x = Math::BigFloat->new("-1"); $x->bfac();
# 
# $x = Math::BigFloat->new("0"); $x->bfac();
# 
ok 2392 - $x = Math::BigFloat->new("0"); $x->bfac();
ok 2393 - $x = Math::BigFloat->new("0"); $x->bfac();
# 
# $x = Math::BigFloat->new("1"); $x->bfac();
# 
ok 2394 - $x = Math::BigFloat->new("1"); $x->bfac();
ok 2395 - $x = Math::BigFloat->new("1"); $x->bfac();
# 
# $x = Math::BigFloat->new("2"); $x->bfac();
# 
ok 2396 - $x = Math::BigFloat->new("2"); $x->bfac();
ok 2397 - $x = Math::BigFloat->new("2"); $x->bfac();
# 
# $x = Math::BigFloat->new("3"); $x->bfac();
# 
ok 2398 - $x = Math::BigFloat->new("3"); $x->bfac();
ok 2399 - $x = Math::BigFloat->new("3"); $x->bfac();
# 
# $x = Math::BigFloat->new("4"); $x->bfac();
# 
ok 2400 - $x = Math::BigFloat->new("4"); $x->bfac();
ok 2401 - $x = Math::BigFloat->new("4"); $x->bfac();
# 
# $x = Math::BigFloat->new("5"); $x->bfac();
# 
ok 2402 - $x = Math::BigFloat->new("5"); $x->bfac();
ok 2403 - $x = Math::BigFloat->new("5"); $x->bfac();
# 
# $x = Math::BigFloat->new("6"); $x->bfac();
# 
ok 2404 - $x = Math::BigFloat->new("6"); $x->bfac();
ok 2405 - $x = Math::BigFloat->new("6"); $x->bfac();
# 
# $x = Math::BigFloat->new("7"); $x->bfac();
# 
ok 2406 - $x = Math::BigFloat->new("7"); $x->bfac();
ok 2407 - $x = Math::BigFloat->new("7"); $x->bfac();
# 
# $x = Math::BigFloat->new("8"); $x->bfac();
# 
ok 2408 - $x = Math::BigFloat->new("8"); $x->bfac();
ok 2409 - $x = Math::BigFloat->new("8"); $x->bfac();
# 
# $x = Math::BigFloat->new("9"); $x->bfac();
# 
ok 2410 - $x = Math::BigFloat->new("9"); $x->bfac();
ok 2411 - $x = Math::BigFloat->new("9"); $x->bfac();
# 
# $x = Math::BigFloat->new("10"); $x->bfac();
# 
ok 2412 - $x = Math::BigFloat->new("10"); $x->bfac();
ok 2413 - $x = Math::BigFloat->new("10"); $x->bfac();
# 
# $x = Math::BigFloat->new("11"); $x->bfac();
# 
ok 2414 - $x = Math::BigFloat->new("11"); $x->bfac();
ok 2415 - $x = Math::BigFloat->new("11"); $x->bfac();
# 
# $x = Math::BigFloat->new("12"); $x->bfac();
# 
ok 2416 - $x = Math::BigFloat->new("12"); $x->bfac();
ok 2417 - $x = Math::BigFloat->new("12"); $x->bfac();
# 
# $x = Math::BigFloat->new("20"); $x->bfac();
# 
ok 2418 - $x = Math::BigFloat->new("20"); $x->bfac();
ok 2419 - $x = Math::BigFloat->new("20"); $x->bfac();
# 
# $x = Math::BigFloat->new("22"); $x->bfac();
# 
ok 2420 - $x = Math::BigFloat->new("22"); $x->bfac();
ok 2421 - $x = Math::BigFloat->new("22"); $x->bfac();
# 
# $x = Math::BigFloat->new("69"); $x->bfac();
# 
ok 2422 - $x = Math::BigFloat->new("69"); $x->bfac();
ok 2423 - $x = Math::BigFloat->new("69"); $x->bfac();
# 
# $x = Math::BigFloat->new("NaN"); $x->bdfac();
# 
ok 2424 - $x = Math::BigFloat->new("NaN"); $x->bdfac();
ok 2425 - $x = Math::BigFloat->new("NaN"); $x->bdfac();
# 
# $x = Math::BigFloat->new("+inf"); $x->bdfac();
# 
ok 2426 - $x = Math::BigFloat->new("+inf"); $x->bdfac();
ok 2427 - $x = Math::BigFloat->new("+inf"); $x->bdfac();
# 
# $x = Math::BigFloat->new("-inf"); $x->bdfac();
# 
ok 2428 - $x = Math::BigFloat->new("-inf"); $x->bdfac();
ok 2429 - $x = Math::BigFloat->new("-inf"); $x->bdfac();
# 
# $x = Math::BigFloat->new("-2"); $x->bdfac();
# 
ok 2430 - $x = Math::BigFloat->new("-2"); $x->bdfac();
ok 2431 - $x = Math::BigFloat->new("-2"); $x->bdfac();
# 
# $x = Math::BigFloat->new("-1"); $x->bdfac();
# 
ok 2432 - $x = Math::BigFloat->new("-1"); $x->bdfac();
ok 2433 - $x = Math::BigFloat->new("-1"); $x->bdfac();
# 
# $x = Math::BigFloat->new("0"); $x->bdfac();
# 
ok 2434 - $x = Math::BigFloat->new("0"); $x->bdfac();
ok 2435 - $x = Math::BigFloat->new("0"); $x->bdfac();
# 
# $x = Math::BigFloat->new("1"); $x->bdfac();
# 
ok 2436 - $x = Math::BigFloat->new("1"); $x->bdfac();
ok 2437 - $x = Math::BigFloat->new("1"); $x->bdfac();
# 
# $x = Math::BigFloat->new("2"); $x->bdfac();
# 
ok 2438 - $x = Math::BigFloat->new("2"); $x->bdfac();
ok 2439 - $x = Math::BigFloat->new("2"); $x->bdfac();
# 
# $x = Math::BigFloat->new("3"); $x->bdfac();
# 
ok 2440 - $x = Math::BigFloat->new("3"); $x->bdfac();
ok 2441 - $x = Math::BigFloat->new("3"); $x->bdfac();
# 
# $x = Math::BigFloat->new("4"); $x->bdfac();
# 
ok 2442 - $x = Math::BigFloat->new("4"); $x->bdfac();
ok 2443 - $x = Math::BigFloat->new("4"); $x->bdfac();
# 
# $x = Math::BigFloat->new("5"); $x->bdfac();
# 
ok 2444 - $x = Math::BigFloat->new("5"); $x->bdfac();
ok 2445 - $x = Math::BigFloat->new("5"); $x->bdfac();
# 
# $x = Math::BigFloat->new("6"); $x->bdfac();
# 
ok 2446 - $x = Math::BigFloat->new("6"); $x->bdfac();
ok 2447 - $x = Math::BigFloat->new("6"); $x->bdfac();
# 
# $x = Math::BigFloat->new("7"); $x->bdfac();
# 
ok 2448 - $x = Math::BigFloat->new("7"); $x->bdfac();
ok 2449 - $x = Math::BigFloat->new("7"); $x->bdfac();
# 
# $x = Math::BigFloat->new("8"); $x->bdfac();
# 
ok 2450 - $x = Math::BigFloat->new("8"); $x->bdfac();
ok 2451 - $x = Math::BigFloat->new("8"); $x->bdfac();
# 
# $x = Math::BigFloat->new("9"); $x->bdfac();
# 
ok 2452 - $x = Math::BigFloat->new("9"); $x->bdfac();
ok 2453 - $x = Math::BigFloat->new("9"); $x->bdfac();
# 
# $x = Math::BigFloat->new("10"); $x->bdfac();
# 
ok 2454 - $x = Math::BigFloat->new("10"); $x->bdfac();
ok 2455 - $x = Math::BigFloat->new("10"); $x->bdfac();
# 
# $x = Math::BigFloat->new("11"); $x->bdfac();
# 
ok 2456 - $x = Math::BigFloat->new("11"); $x->bdfac();
ok 2457 - $x = Math::BigFloat->new("11"); $x->bdfac();
# 
# $x = Math::BigFloat->new("12"); $x->bdfac();
# 
ok 2458 - $x = Math::BigFloat->new("12"); $x->bdfac();
ok 2459 - $x = Math::BigFloat->new("12"); $x->bdfac();
# 
# $x = Math::BigFloat->new("NaN"); $x->btfac();
# 
ok 2460 - $x = Math::BigFloat->new("NaN"); $x->btfac();
ok 2461 - $x = Math::BigFloat->new("NaN"); $x->btfac();
# 
# $x = Math::BigFloat->new("+inf"); $x->btfac();
# 
ok 2462 - $x = Math::BigFloat->new("+inf"); $x->btfac();
ok 2463 - $x = Math::BigFloat->new("+inf"); $x->btfac();
# 
# $x = Math::BigFloat->new("-inf"); $x->btfac();
# 
ok 2464 - $x = Math::BigFloat->new("-inf"); $x->btfac();
ok 2465 - $x = Math::BigFloat->new("-inf"); $x->btfac();
# 
# $x = Math::BigFloat->new("-3"); $x->btfac();
# 
ok 2466 - $x = Math::BigFloat->new("-3"); $x->btfac();
ok 2467 - $x = Math::BigFloat->new("-3"); $x->btfac();
# 
# $x = Math::BigFloat->new("-2"); $x->btfac();
# 
ok 2468 - $x = Math::BigFloat->new("-2"); $x->btfac();
ok 2469 - $x = Math::BigFloat->new("-2"); $x->btfac();
# 
# $x = Math::BigFloat->new("-1"); $x->btfac();
# 
ok 2470 - $x = Math::BigFloat->new("-1"); $x->btfac();
ok 2471 - $x = Math::BigFloat->new("-1"); $x->btfac();
# 
# $x = Math::BigFloat->new("0"); $x->btfac();
# 
ok 2472 - $x = Math::BigFloat->new("0"); $x->btfac();
ok 2473 - $x = Math::BigFloat->new("0"); $x->btfac();
# 
# $x = Math::BigFloat->new("1"); $x->btfac();
# 
ok 2474 - $x = Math::BigFloat->new("1"); $x->btfac();
ok 2475 - $x = Math::BigFloat->new("1"); $x->btfac();
# 
# $x = Math::BigFloat->new("2"); $x->btfac();
# 
ok 2476 - $x = Math::BigFloat->new("2"); $x->btfac();
ok 2477 - $x = Math::BigFloat->new("2"); $x->btfac();
# 
# $x = Math::BigFloat->new("3"); $x->btfac();
# 
ok 2478 - $x = Math::BigFloat->new("3"); $x->btfac();
ok 2479 - $x = Math::BigFloat->new("3"); $x->btfac();
# 
# $x = Math::BigFloat->new("4"); $x->btfac();
# 
ok 2480 - $x = Math::BigFloat->new("4"); $x->btfac();
ok 2481 - $x = Math::BigFloat->new("4"); $x->btfac();
# 
# $x = Math::BigFloat->new("5"); $x->btfac();
# 
ok 2482 - $x = Math::BigFloat->new("5"); $x->btfac();
ok 2483 - $x = Math::BigFloat->new("5"); $x->btfac();
# 
# $x = Math::BigFloat->new("6"); $x->btfac();
# 
ok 2484 - $x = Math::BigFloat->new("6"); $x->btfac();
ok 2485 - $x = Math::BigFloat->new("6"); $x->btfac();
# 
# $x = Math::BigFloat->new("7"); $x->btfac();
# 
ok 2486 - $x = Math::BigFloat->new("7"); $x->btfac();
ok 2487 - $x = Math::BigFloat->new("7"); $x->btfac();
# 
# $x = Math::BigFloat->new("8"); $x->btfac();
# 
ok 2488 - $x = Math::BigFloat->new("8"); $x->btfac();
ok 2489 - $x = Math::BigFloat->new("8"); $x->btfac();
# 
# $x = Math::BigFloat->new("9"); $x->btfac();
# 
ok 2490 - $x = Math::BigFloat->new("9"); $x->btfac();
ok 2491 - $x = Math::BigFloat->new("9"); $x->btfac();
# 
# $x = Math::BigFloat->new("10"); $x->btfac();
# 
ok 2492 - $x = Math::BigFloat->new("10"); $x->btfac();
ok 2493 - $x = Math::BigFloat->new("10"); $x->btfac();
# 
# $x = Math::BigFloat->new("11"); $x->btfac();
# 
ok 2494 - $x = Math::BigFloat->new("11"); $x->btfac();
ok 2495 - $x = Math::BigFloat->new("11"); $x->btfac();
# 
# $x = Math::BigFloat->new("12"); $x->btfac();
# 
ok 2496 - $x = Math::BigFloat->new("12"); $x->btfac();
ok 2497 - $x = Math::BigFloat->new("12"); $x->btfac();
# 
# $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("-inf"); $x->bmfac($y);
# 
ok 2498 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("-inf"); $x->bmfac($y);
ok 2499 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("-inf"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("-1"); $x->bmfac($y);
# 
ok 2500 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("-1"); $x->bmfac($y);
ok 2501 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("-1"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("0"); $x->bmfac($y);
# 
ok 2502 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("0"); $x->bmfac($y);
ok 2503 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("0"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("2.5"); $x->bmfac($y);
# 
ok 2504 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("2.5"); $x->bmfac($y);
ok 2505 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("2.5"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("inf"); $x->bmfac($y);
# 
ok 2506 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("inf"); $x->bmfac($y);
ok 2507 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("inf"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("NaN"); $x->bmfac($y);
# 
ok 2508 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("NaN"); $x->bmfac($y);
ok 2509 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("NaN"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
ok 2510 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
ok 2511 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
ok 2512 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
ok 2513 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
ok 2514 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
ok 2515 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
ok 2516 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
ok 2517 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
ok 2518 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
ok 2519 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
ok 2520 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
ok 2521 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
ok 2522 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
ok 2523 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
ok 2524 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
ok 2525 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
ok 2526 - $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
ok 2527 - $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
ok 2528 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
ok 2529 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("6"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
ok 2530 - $x = Math::BigFloat->new("6"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
ok 2531 - $x = Math::BigFloat->new("6"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
ok 2532 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
ok 2533 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
ok 2534 - $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
ok 2535 - $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
ok 2536 - $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
ok 2537 - $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
ok 2538 - $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
ok 2539 - $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new("1"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
ok 2540 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
ok 2541 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
ok 2542 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
ok 2543 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
ok 2544 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
ok 2545 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
ok 2546 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
ok 2547 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
ok 2548 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
ok 2549 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
ok 2550 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
ok 2551 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
ok 2552 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
ok 2553 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
ok 2554 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
ok 2555 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
ok 2556 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
ok 2557 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
ok 2558 - $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
ok 2559 - $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
ok 2560 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
ok 2561 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("6"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
ok 2562 - $x = Math::BigFloat->new("6"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
ok 2563 - $x = Math::BigFloat->new("6"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
ok 2564 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
ok 2565 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
ok 2566 - $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
ok 2567 - $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
ok 2568 - $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
ok 2569 - $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
ok 2570 - $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
ok 2571 - $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new("2"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
ok 2572 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
ok 2573 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
ok 2574 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
ok 2575 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
ok 2576 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
ok 2577 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
ok 2578 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
ok 2579 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
ok 2580 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
ok 2581 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
ok 2582 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
ok 2583 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
ok 2584 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
ok 2585 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
ok 2586 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
ok 2587 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
ok 2588 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
ok 2589 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
ok 2590 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
ok 2591 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
ok 2592 - $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
ok 2593 - $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
ok 2594 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
ok 2595 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("6"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
ok 2596 - $x = Math::BigFloat->new("6"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
ok 2597 - $x = Math::BigFloat->new("6"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
ok 2598 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
ok 2599 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
ok 2600 - $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
ok 2601 - $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
ok 2602 - $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
ok 2603 - $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
ok 2604 - $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
ok 2605 - $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new("3"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
ok 2606 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
ok 2607 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
ok 2608 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
ok 2609 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
ok 2610 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
ok 2611 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("-4"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
ok 2612 - $x = Math::BigFloat->new("-4"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
ok 2613 - $x = Math::BigFloat->new("-4"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
ok 2614 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
ok 2615 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
ok 2616 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
ok 2617 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
ok 2618 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
ok 2619 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
ok 2620 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
ok 2621 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
ok 2622 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
ok 2623 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
ok 2624 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
ok 2625 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
ok 2626 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
ok 2627 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
ok 2628 - $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
ok 2629 - $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
ok 2630 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
ok 2631 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("6"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
ok 2632 - $x = Math::BigFloat->new("6"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
ok 2633 - $x = Math::BigFloat->new("6"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
ok 2634 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
ok 2635 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
ok 2636 - $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
ok 2637 - $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
ok 2638 - $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
ok 2639 - $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
ok 2640 - $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
ok 2641 - $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new("4"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
ok 2642 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
ok 2643 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
ok 2644 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
ok 2645 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
ok 2646 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
ok 2647 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("-5"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
ok 2648 - $x = Math::BigFloat->new("-5"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
ok 2649 - $x = Math::BigFloat->new("-5"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("-4"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
ok 2650 - $x = Math::BigFloat->new("-4"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
ok 2651 - $x = Math::BigFloat->new("-4"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
ok 2652 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
ok 2653 - $x = Math::BigFloat->new("-3"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
ok 2654 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
ok 2655 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
ok 2656 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
ok 2657 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
ok 2658 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
ok 2659 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
ok 2660 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
ok 2661 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
ok 2662 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
ok 2663 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
ok 2664 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
ok 2665 - $x = Math::BigFloat->new("3"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
ok 2666 - $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
ok 2667 - $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
ok 2668 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
ok 2669 - $x = Math::BigFloat->new("5"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("6"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
ok 2670 - $x = Math::BigFloat->new("6"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
ok 2671 - $x = Math::BigFloat->new("6"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
ok 2672 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
ok 2673 - $x = Math::BigFloat->new("7"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
ok 2674 - $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
ok 2675 - $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
ok 2676 - $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
ok 2677 - $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
ok 2678 - $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
ok 2679 - $x = Math::BigFloat->new("10"); $y = Math::BigFloat->new("5"); $x->bmfac($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2680 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2681 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2682 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2683 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2684 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2685 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("-123.456"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2686 - $x = Math::BigFloat->new("-123.456"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2687 - $x = Math::BigFloat->new("-123.456"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2688 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2689 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2690 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2691 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2692 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2693 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2694 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2695 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2696 - $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2697 - $x = Math::BigFloat->new("4"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2698 - $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2699 - $x = Math::BigFloat->new("9"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("16"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2700 - $x = Math::BigFloat->new("16"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2701 - $x = Math::BigFloat->new("16"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("100"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2702 - $x = Math::BigFloat->new("100"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2703 - $x = Math::BigFloat->new("100"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("123.456"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2704 - $x = Math::BigFloat->new("123.456"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2705 - $x = Math::BigFloat->new("123.456"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("15241.38393"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2706 - $x = Math::BigFloat->new("15241.38393"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2707 - $x = Math::BigFloat->new("15241.38393"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("1.44"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2708 - $x = Math::BigFloat->new("1.44"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2709 - $x = Math::BigFloat->new("1.44"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("12"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2710 - $x = Math::BigFloat->new("12"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2711 - $x = Math::BigFloat->new("12"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("0.49"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2712 - $x = Math::BigFloat->new("0.49"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2713 - $x = Math::BigFloat->new("0.49"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("0.0049"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2714 - $x = Math::BigFloat->new("0.0049"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2715 - $x = Math::BigFloat->new("0.0049"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("NaN"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2716 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("NaN"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2717 - $x = Math::BigFloat->new("1"); $y = Math::BigFloat->new("NaN"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("NaN"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2718 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("NaN"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2719 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("NaN"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("NaN"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2720 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("NaN"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2721 - $x = Math::BigFloat->new("0"); $y = Math::BigFloat->new("NaN"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("NaN"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2722 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("NaN"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2723 - $x = Math::BigFloat->new("-inf"); $y = Math::BigFloat->new("NaN"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("NaN"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2724 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("NaN"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2725 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("NaN"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2726 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2727 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2728 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2729 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("2"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("inf"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2730 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("inf"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2731 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("inf"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("inf"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2732 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("inf"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2733 - $x = Math::BigFloat->new("NaN"); $y = Math::BigFloat->new("inf"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("12"); $y = Math::BigFloat->new("-inf"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2734 - $x = Math::BigFloat->new("12"); $y = Math::BigFloat->new("-inf"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2735 - $x = Math::BigFloat->new("12"); $y = Math::BigFloat->new("-inf"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("12"); $y = Math::BigFloat->new("inf"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2736 - $x = Math::BigFloat->new("12"); $y = Math::BigFloat->new("inf"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2737 - $x = Math::BigFloat->new("12"); $y = Math::BigFloat->new("inf"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2738 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2739 - $x = Math::BigFloat->new("+0"); $y = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2740 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2741 - $x = Math::BigFloat->new("+1"); $y = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2742 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2743 - $x = Math::BigFloat->new("-1"); $y = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2744 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2745 - $x = Math::BigFloat->new("-2"); $y = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("-123.45"); $y = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2746 - $x = Math::BigFloat->new("-123.45"); $y = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2747 - $x = Math::BigFloat->new("-123.45"); $y = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2748 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2749 - $x = Math::BigFloat->new("+inf"); $y = Math::BigFloat->new("0"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("12"); $y = Math::BigFloat->new("1"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2750 - $x = Math::BigFloat->new("12"); $y = Math::BigFloat->new("1"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2751 - $x = Math::BigFloat->new("12"); $y = Math::BigFloat->new("1"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("-12"); $y = Math::BigFloat->new("1"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2752 - $x = Math::BigFloat->new("-12"); $y = Math::BigFloat->new("1"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2753 - $x = Math::BigFloat->new("-12"); $y = Math::BigFloat->new("1"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("-1"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2754 - $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("-1"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2755 - $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("-1"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("-8"); $y = Math::BigFloat->new("-1"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2756 - $x = Math::BigFloat->new("-8"); $y = Math::BigFloat->new("-1"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2757 - $x = Math::BigFloat->new("-8"); $y = Math::BigFloat->new("-1"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("3"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2758 - $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("3"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2759 - $x = Math::BigFloat->new("8"); $y = Math::BigFloat->new("3"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("-8"); $y = Math::BigFloat->new("3"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2760 - $x = Math::BigFloat->new("-8"); $y = Math::BigFloat->new("3"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2761 - $x = Math::BigFloat->new("-8"); $y = Math::BigFloat->new("3"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("16"); $y = Math::BigFloat->new("4"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2762 - $x = Math::BigFloat->new("16"); $y = Math::BigFloat->new("4"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2763 - $x = Math::BigFloat->new("16"); $y = Math::BigFloat->new("4"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("81"); $y = Math::BigFloat->new("4"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
ok 2764 - $x = Math::BigFloat->new("81"); $y = Math::BigFloat->new("4"); $Math::BigFloat::div_scale = 40; $x->broot($y);
ok 2765 - $x = Math::BigFloat->new("81"); $y = Math::BigFloat->new("4"); $Math::BigFloat::div_scale = 40; $x->broot($y);
# 
# $x = Math::BigFloat->new("+0"); $x->bsqrt();
# 
ok 2766 - $x = Math::BigFloat->new("+0"); $x->bsqrt();
ok 2767 - $x = Math::BigFloat->new("+0"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("-1"); $x->bsqrt();
# 
ok 2768 - $x = Math::BigFloat->new("-1"); $x->bsqrt();
ok 2769 - $x = Math::BigFloat->new("-1"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("-2"); $x->bsqrt();
# 
ok 2770 - $x = Math::BigFloat->new("-2"); $x->bsqrt();
ok 2771 - $x = Math::BigFloat->new("-2"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("-16"); $x->bsqrt();
# 
ok 2772 - $x = Math::BigFloat->new("-16"); $x->bsqrt();
ok 2773 - $x = Math::BigFloat->new("-16"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("-123.45"); $x->bsqrt();
# 
ok 2774 - $x = Math::BigFloat->new("-123.45"); $x->bsqrt();
ok 2775 - $x = Math::BigFloat->new("-123.45"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("nanbsqrt"); $x->bsqrt();
# 
ok 2776 - $x = Math::BigFloat->new("nanbsqrt"); $x->bsqrt();
ok 2777 - $x = Math::BigFloat->new("nanbsqrt"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("+inf"); $x->bsqrt();
# 
ok 2778 - $x = Math::BigFloat->new("+inf"); $x->bsqrt();
ok 2779 - $x = Math::BigFloat->new("+inf"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("-inf"); $x->bsqrt();
# 
ok 2780 - $x = Math::BigFloat->new("-inf"); $x->bsqrt();
ok 2781 - $x = Math::BigFloat->new("-inf"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("1"); $x->bsqrt();
# 
ok 2782 - $x = Math::BigFloat->new("1"); $x->bsqrt();
ok 2783 - $x = Math::BigFloat->new("1"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("2"); $x->bsqrt();
# 
ok 2784 - $x = Math::BigFloat->new("2"); $x->bsqrt();
ok 2785 - $x = Math::BigFloat->new("2"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("4"); $x->bsqrt();
# 
ok 2786 - $x = Math::BigFloat->new("4"); $x->bsqrt();
ok 2787 - $x = Math::BigFloat->new("4"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("9"); $x->bsqrt();
# 
ok 2788 - $x = Math::BigFloat->new("9"); $x->bsqrt();
ok 2789 - $x = Math::BigFloat->new("9"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("16"); $x->bsqrt();
# 
ok 2790 - $x = Math::BigFloat->new("16"); $x->bsqrt();
ok 2791 - $x = Math::BigFloat->new("16"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("100"); $x->bsqrt();
# 
ok 2792 - $x = Math::BigFloat->new("100"); $x->bsqrt();
ok 2793 - $x = Math::BigFloat->new("100"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("123.456"); $x->bsqrt();
# 
ok 2794 - $x = Math::BigFloat->new("123.456"); $x->bsqrt();
ok 2795 - $x = Math::BigFloat->new("123.456"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("15241.38393"); $x->bsqrt();
# 
ok 2796 - $x = Math::BigFloat->new("15241.38393"); $x->bsqrt();
ok 2797 - $x = Math::BigFloat->new("15241.38393"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("1.44"); $x->bsqrt();
# 
ok 2798 - $x = Math::BigFloat->new("1.44"); $x->bsqrt();
ok 2799 - $x = Math::BigFloat->new("1.44"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("1.44E10"); $x->bsqrt();
# 
ok 2800 - $x = Math::BigFloat->new("1.44E10"); $x->bsqrt();
ok 2801 - $x = Math::BigFloat->new("1.44E10"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("2e10"); $x->bsqrt();
# 
ok 2802 - $x = Math::BigFloat->new("2e10"); $x->bsqrt();
ok 2803 - $x = Math::BigFloat->new("2e10"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("144e20"); $x->bsqrt();
# 
ok 2804 - $x = Math::BigFloat->new("144e20"); $x->bsqrt();
ok 2805 - $x = Math::BigFloat->new("144e20"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("12"); $x->bsqrt();
# 
ok 2806 - $x = Math::BigFloat->new("12"); $x->bsqrt();
ok 2807 - $x = Math::BigFloat->new("12"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("0.49"); $x->bsqrt();
# 
ok 2808 - $x = Math::BigFloat->new("0.49"); $x->bsqrt();
ok 2809 - $x = Math::BigFloat->new("0.49"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("0.0049"); $x->bsqrt();
# 
ok 2810 - $x = Math::BigFloat->new("0.0049"); $x->bsqrt();
ok 2811 - $x = Math::BigFloat->new("0.0049"); $x->bsqrt();
# 
# $x = Math::BigFloat->new("123"); $x->is_nan();
# 
ok 2812 - $x = Math::BigFloat->new("123"); $x->is_nan();
# 
# $x = Math::BigFloat->new("abc"); $x->is_nan();
# 
ok 2813 - $x = Math::BigFloat->new("abc"); $x->is_nan();
# 
# $x = Math::BigFloat->new("NaN"); $x->is_nan();
# 
ok 2814 - $x = Math::BigFloat->new("NaN"); $x->is_nan();
# 
# $x = Math::BigFloat->new("-123"); $x->is_nan();
# 
ok 2815 - $x = Math::BigFloat->new("-123"); $x->is_nan();
# 
# $x = Math::BigFloat->new("+inf"); $x->is_inf("");
# 
ok 2816 - $x = Math::BigFloat->new("+inf"); $x->is_inf("");
# 
# $x = Math::BigFloat->new("-inf"); $x->is_inf("");
# 
ok 2817 - $x = Math::BigFloat->new("-inf"); $x->is_inf("");
# 
# $x = Math::BigFloat->new("abc"); $x->is_inf("");
# 
ok 2818 - $x = Math::BigFloat->new("abc"); $x->is_inf("");
# 
# $x = Math::BigFloat->new("1"); $x->is_inf("");
# 
ok 2819 - $x = Math::BigFloat->new("1"); $x->is_inf("");
# 
# $x = Math::BigFloat->new("NaN"); $x->is_inf("");
# 
ok 2820 - $x = Math::BigFloat->new("NaN"); $x->is_inf("");
# 
# $x = Math::BigFloat->new("-1"); $x->is_inf("");
# 
ok 2821 - $x = Math::BigFloat->new("-1"); $x->is_inf("");
# 
# $x = Math::BigFloat->new("+inf"); $x->is_inf("-");
# 
ok 2822 - $x = Math::BigFloat->new("+inf"); $x->is_inf("-");
# 
# $x = Math::BigFloat->new("+inf"); $x->is_inf("+");
# 
ok 2823 - $x = Math::BigFloat->new("+inf"); $x->is_inf("+");
# 
# $x = Math::BigFloat->new("-inf"); $x->is_inf("-");
# 
ok 2824 - $x = Math::BigFloat->new("-inf"); $x->is_inf("-");
# 
# $x = Math::BigFloat->new("-inf"); $x->is_inf("+");
# 
ok 2825 - $x = Math::BigFloat->new("-inf"); $x->is_inf("+");
# 
# $x = Math::BigFloat->new("-inf"); $x->is_inf("-inf");
# 
ok 2826 - $x = Math::BigFloat->new("-inf"); $x->is_inf("-inf");
# 
# $x = Math::BigFloat->new("-inf"); $x->is_inf("+inf");
# 
ok 2827 - $x = Math::BigFloat->new("-inf"); $x->is_inf("+inf");
# 
# $x = Math::BigFloat->new("+inf"); $x->is_inf("-inf");
# 
ok 2828 - $x = Math::BigFloat->new("+inf"); $x->is_inf("-inf");
# 
# $x = Math::BigFloat->new("+inf"); $x->is_inf("+inf");
# 
ok 2829 - $x = Math::BigFloat->new("+inf"); $x->is_inf("+inf");
# 
# $x = Math::BigFloat->new("+iNfInItY"); $x->is_inf("");
# 
ok 2830 - $x = Math::BigFloat->new("+iNfInItY"); $x->is_inf("");
# 
# $x = Math::BigFloat->new("-InFiNiTy"); $x->is_inf("");
# 
ok 2831 - $x = Math::BigFloat->new("-InFiNiTy"); $x->is_inf("");
# 
# $x = Math::BigFloat->new("abc"); $x->is_odd();
# 
ok 2832 - $x = Math::BigFloat->new("abc"); $x->is_odd();
# 
# $x = Math::BigFloat->new("0"); $x->is_odd();
# 
ok 2833 - $x = Math::BigFloat->new("0"); $x->is_odd();
# 
# $x = Math::BigFloat->new("-1"); $x->is_odd();
# 
ok 2834 - $x = Math::BigFloat->new("-1"); $x->is_odd();
# 
# $x = Math::BigFloat->new("-3"); $x->is_odd();
# 
ok 2835 - $x = Math::BigFloat->new("-3"); $x->is_odd();
# 
# $x = Math::BigFloat->new("1"); $x->is_odd();
# 
ok 2836 - $x = Math::BigFloat->new("1"); $x->is_odd();
# 
# $x = Math::BigFloat->new("3"); $x->is_odd();
# 
ok 2837 - $x = Math::BigFloat->new("3"); $x->is_odd();
# 
# $x = Math::BigFloat->new("1000001"); $x->is_odd();
# 
ok 2838 - $x = Math::BigFloat->new("1000001"); $x->is_odd();
# 
# $x = Math::BigFloat->new("1000002"); $x->is_odd();
# 
ok 2839 - $x = Math::BigFloat->new("1000002"); $x->is_odd();
# 
# $x = Math::BigFloat->new("+inf"); $x->is_odd();
# 
ok 2840 - $x = Math::BigFloat->new("+inf"); $x->is_odd();
# 
# $x = Math::BigFloat->new("-inf"); $x->is_odd();
# 
ok 2841 - $x = Math::BigFloat->new("-inf"); $x->is_odd();
# 
# $x = Math::BigFloat->new("123.45"); $x->is_odd();
# 
ok 2842 - $x = Math::BigFloat->new("123.45"); $x->is_odd();
# 
# $x = Math::BigFloat->new("-123.45"); $x->is_odd();
# 
ok 2843 - $x = Math::BigFloat->new("-123.45"); $x->is_odd();
# 
# $x = Math::BigFloat->new("2"); $x->is_odd();
# 
ok 2844 - $x = Math::BigFloat->new("2"); $x->is_odd();
# 
# $x = Math::BigFloat->new("invalid"); $x->is_int();
# 
ok 2845 - $x = Math::BigFloat->new("invalid"); $x->is_int();
# 
# $x = Math::BigFloat->new("0"); $x->is_int();
# 
ok 2846 - $x = Math::BigFloat->new("0"); $x->is_int();
# 
# $x = Math::BigFloat->new("1"); $x->is_int();
# 
ok 2847 - $x = Math::BigFloat->new("1"); $x->is_int();
# 
# $x = Math::BigFloat->new("2"); $x->is_int();
# 
ok 2848 - $x = Math::BigFloat->new("2"); $x->is_int();
# 
# $x = Math::BigFloat->new("-2"); $x->is_int();
# 
ok 2849 - $x = Math::BigFloat->new("-2"); $x->is_int();
# 
# $x = Math::BigFloat->new("-1"); $x->is_int();
# 
ok 2850 - $x = Math::BigFloat->new("-1"); $x->is_int();
# 
# $x = Math::BigFloat->new("-inf"); $x->is_int();
# 
ok 2851 - $x = Math::BigFloat->new("-inf"); $x->is_int();
# 
# $x = Math::BigFloat->new("+inf"); $x->is_int();
# 
ok 2852 - $x = Math::BigFloat->new("+inf"); $x->is_int();
# 
# $x = Math::BigFloat->new("123.4567"); $x->is_int();
# 
ok 2853 - $x = Math::BigFloat->new("123.4567"); $x->is_int();
# 
# $x = Math::BigFloat->new("-0.1"); $x->is_int();
# 
ok 2854 - $x = Math::BigFloat->new("-0.1"); $x->is_int();
# 
# $x = Math::BigFloat->new("-0.002"); $x->is_int();
# 
ok 2855 - $x = Math::BigFloat->new("-0.002"); $x->is_int();
# 
# $x = Math::BigFloat->new("abc"); $x->is_even();
# 
ok 2856 - $x = Math::BigFloat->new("abc"); $x->is_even();
# 
# $x = Math::BigFloat->new("0"); $x->is_even();
# 
ok 2857 - $x = Math::BigFloat->new("0"); $x->is_even();
# 
# $x = Math::BigFloat->new("-1"); $x->is_even();
# 
ok 2858 - $x = Math::BigFloat->new("-1"); $x->is_even();
# 
# $x = Math::BigFloat->new("-3"); $x->is_even();
# 
ok 2859 - $x = Math::BigFloat->new("-3"); $x->is_even();
# 
# $x = Math::BigFloat->new("1"); $x->is_even();
# 
ok 2860 - $x = Math::BigFloat->new("1"); $x->is_even();
# 
# $x = Math::BigFloat->new("3"); $x->is_even();
# 
ok 2861 - $x = Math::BigFloat->new("3"); $x->is_even();
# 
# $x = Math::BigFloat->new("1000001"); $x->is_even();
# 
ok 2862 - $x = Math::BigFloat->new("1000001"); $x->is_even();
# 
# $x = Math::BigFloat->new("1000002"); $x->is_even();
# 
ok 2863 - $x = Math::BigFloat->new("1000002"); $x->is_even();
# 
# $x = Math::BigFloat->new("2"); $x->is_even();
# 
ok 2864 - $x = Math::BigFloat->new("2"); $x->is_even();
# 
# $x = Math::BigFloat->new("+inf"); $x->is_even();
# 
ok 2865 - $x = Math::BigFloat->new("+inf"); $x->is_even();
# 
# $x = Math::BigFloat->new("-inf"); $x->is_even();
# 
ok 2866 - $x = Math::BigFloat->new("-inf"); $x->is_even();
# 
# $x = Math::BigFloat->new("123.456"); $x->is_even();
# 
ok 2867 - $x = Math::BigFloat->new("123.456"); $x->is_even();
# 
# $x = Math::BigFloat->new("-123.456"); $x->is_even();
# 
ok 2868 - $x = Math::BigFloat->new("-123.456"); $x->is_even();
# 
# $x = Math::BigFloat->new("0.01"); $x->is_even();
# 
ok 2869 - $x = Math::BigFloat->new("0.01"); $x->is_even();
# 
# $x = Math::BigFloat->new("-0.01"); $x->is_even();
# 
ok 2870 - $x = Math::BigFloat->new("-0.01"); $x->is_even();
# 
# $x = Math::BigFloat->new("120"); $x->is_even();
# 
ok 2871 - $x = Math::BigFloat->new("120"); $x->is_even();
# 
# $x = Math::BigFloat->new("1200"); $x->is_even();
# 
ok 2872 - $x = Math::BigFloat->new("1200"); $x->is_even();
# 
# $x = Math::BigFloat->new("-1200"); $x->is_even();
# 
ok 2873 - $x = Math::BigFloat->new("-1200"); $x->is_even();
# 
# $x = Math::BigFloat->new("0"); $x->is_positive();
# 
ok 2874 - $x = Math::BigFloat->new("0"); $x->is_positive();
# 
# $x = Math::BigFloat->new("1"); $x->is_positive();
# 
ok 2875 - $x = Math::BigFloat->new("1"); $x->is_positive();
# 
# $x = Math::BigFloat->new("-1"); $x->is_positive();
# 
ok 2876 - $x = Math::BigFloat->new("-1"); $x->is_positive();
# 
# $x = Math::BigFloat->new("-123"); $x->is_positive();
# 
ok 2877 - $x = Math::BigFloat->new("-123"); $x->is_positive();
# 
# $x = Math::BigFloat->new("NaN"); $x->is_positive();
# 
ok 2878 - $x = Math::BigFloat->new("NaN"); $x->is_positive();
# 
# $x = Math::BigFloat->new("-inf"); $x->is_positive();
# 
ok 2879 - $x = Math::BigFloat->new("-inf"); $x->is_positive();
# 
# $x = Math::BigFloat->new("+inf"); $x->is_positive();
# 
ok 2880 - $x = Math::BigFloat->new("+inf"); $x->is_positive();
# 
# $x = Math::BigFloat->new("0"); $x->is_negative();
# 
ok 2881 - $x = Math::BigFloat->new("0"); $x->is_negative();
# 
# $x = Math::BigFloat->new("1"); $x->is_negative();
# 
ok 2882 - $x = Math::BigFloat->new("1"); $x->is_negative();
# 
# $x = Math::BigFloat->new("-1"); $x->is_negative();
# 
ok 2883 - $x = Math::BigFloat->new("-1"); $x->is_negative();
# 
# $x = Math::BigFloat->new("-123"); $x->is_negative();
# 
ok 2884 - $x = Math::BigFloat->new("-123"); $x->is_negative();
# 
# $x = Math::BigFloat->new("NaN"); $x->is_negative();
# 
ok 2885 - $x = Math::BigFloat->new("NaN"); $x->is_negative();
# 
# $x = Math::BigFloat->new("-inf"); $x->is_negative();
# 
ok 2886 - $x = Math::BigFloat->new("-inf"); $x->is_negative();
# 
# $x = Math::BigFloat->new("+inf"); $x->is_negative();
# 
ok 2887 - $x = Math::BigFloat->new("+inf"); $x->is_negative();
# 
# $x = Math::BigFloat->new("0"); $x->is_non_positive();
# 
ok 2888 - $x = Math::BigFloat->new("0"); $x->is_non_positive();
# 
# $x = Math::BigFloat->new("1"); $x->is_non_positive();
# 
ok 2889 - $x = Math::BigFloat->new("1"); $x->is_non_positive();
# 
# $x = Math::BigFloat->new("-1"); $x->is_non_positive();
# 
ok 2890 - $x = Math::BigFloat->new("-1"); $x->is_non_positive();
# 
# $x = Math::BigFloat->new("NaN"); $x->is_non_positive();
# 
ok 2891 - $x = Math::BigFloat->new("NaN"); $x->is_non_positive();
# 
# $x = Math::BigFloat->new("-inf"); $x->is_non_positive();
# 
ok 2892 - $x = Math::BigFloat->new("-inf"); $x->is_non_positive();
# 
# $x = Math::BigFloat->new("+inf"); $x->is_non_positive();
# 
ok 2893 - $x = Math::BigFloat->new("+inf"); $x->is_non_positive();
# 
# $x = Math::BigFloat->new("0"); $x->is_non_negative();
# 
ok 2894 - $x = Math::BigFloat->new("0"); $x->is_non_negative();
# 
# $x = Math::BigFloat->new("1"); $x->is_non_negative();
# 
ok 2895 - $x = Math::BigFloat->new("1"); $x->is_non_negative();
# 
# $x = Math::BigFloat->new("-1"); $x->is_non_negative();
# 
ok 2896 - $x = Math::BigFloat->new("-1"); $x->is_non_negative();
# 
# $x = Math::BigFloat->new("NaN"); $x->is_non_negative();
# 
ok 2897 - $x = Math::BigFloat->new("NaN"); $x->is_non_negative();
# 
# $x = Math::BigFloat->new("-inf"); $x->is_non_negative();
# 
ok 2898 - $x = Math::BigFloat->new("-inf"); $x->is_non_negative();
# 
# $x = Math::BigFloat->new("+inf"); $x->is_non_negative();
# 
ok 2899 - $x = Math::BigFloat->new("+inf"); $x->is_non_negative();
# 
# $x = Math::BigFloat->new("0"); ($a, $b) = $x->parts(); $a = $a->bstr(); $b = $b->bstr(); "$a $b";
# 
ok 2900 - $x = Math::BigFloat->new("0"); ($a, $b) = $x->parts(); $a = $a->bstr(); $b = $b->bstr(); "$a $b";
# 
# $x = Math::BigFloat->new("1"); ($a, $b) = $x->parts(); $a = $a->bstr(); $b = $b->bstr(); "$a $b";
# 
ok 2901 - $x = Math::BigFloat->new("1"); ($a, $b) = $x->parts(); $a = $a->bstr(); $b = $b->bstr(); "$a $b";
# 
# $x = Math::BigFloat->new("123"); ($a, $b) = $x->parts(); $a = $a->bstr(); $b = $b->bstr(); "$a $b";
# 
ok 2902 - $x = Math::BigFloat->new("123"); ($a, $b) = $x->parts(); $a = $a->bstr(); $b = $b->bstr(); "$a $b";
# 
# $x = Math::BigFloat->new("-123"); ($a, $b) = $x->parts(); $a = $a->bstr(); $b = $b->bstr(); "$a $b";
# 
ok 2903 - $x = Math::BigFloat->new("-123"); ($a, $b) = $x->parts(); $a = $a->bstr(); $b = $b->bstr(); "$a $b";
# 
# $x = Math::BigFloat->new("-1200"); ($a, $b) = $x->parts(); $a = $a->bstr(); $b = $b->bstr(); "$a $b";
# 
ok 2904 - $x = Math::BigFloat->new("-1200"); ($a, $b) = $x->parts(); $a = $a->bstr(); $b = $b->bstr(); "$a $b";
# 
# $x = Math::BigFloat->new("invalid"); ($a, $b) = $x->parts(); $a = $a->bstr(); $b = $b->bstr(); "$a $b";
# 
ok 2905 - $x = Math::BigFloat->new("invalid"); ($a, $b) = $x->parts(); $a = $a->bstr(); $b = $b->bstr(); "$a $b";
# 
# $x = Math::BigFloat->new("+inf"); ($a, $b) = $x->parts(); $a = $a->bstr(); $b = $b->bstr(); "$a $b";
# 
ok 2906 - $x = Math::BigFloat->new("+inf"); ($a, $b) = $x->parts(); $a = $a->bstr(); $b = $b->bstr(); "$a $b";
# 
# $x = Math::BigFloat->new("-inf"); ($a, $b) = $x->parts(); $a = $a->bstr(); $b = $b->bstr(); "$a $b";
# 
ok 2907 - $x = Math::BigFloat->new("-inf"); ($a, $b) = $x->parts(); $a = $a->bstr(); $b = $b->bstr(); "$a $b";
# 
# $x = Math::BigFloat->new("0"); $x->exponent()->bstr();
# 
ok 2908 - $x = Math::BigFloat->new("0"); $x->exponent()->bstr();
# 
# $x = Math::BigFloat->new("1"); $x->exponent()->bstr();
# 
ok 2909 - $x = Math::BigFloat->new("1"); $x->exponent()->bstr();
# 
# $x = Math::BigFloat->new("123"); $x->exponent()->bstr();
# 
ok 2910 - $x = Math::BigFloat->new("123"); $x->exponent()->bstr();
# 
# $x = Math::BigFloat->new("-123"); $x->exponent()->bstr();
# 
ok 2911 - $x = Math::BigFloat->new("-123"); $x->exponent()->bstr();
# 
# $x = Math::BigFloat->new("-1200"); $x->exponent()->bstr();
# 
ok 2912 - $x = Math::BigFloat->new("-1200"); $x->exponent()->bstr();
# 
# $x = Math::BigFloat->new("+inf"); $x->exponent()->bstr();
# 
ok 2913 - $x = Math::BigFloat->new("+inf"); $x->exponent()->bstr();
# 
# $x = Math::BigFloat->new("-inf"); $x->exponent()->bstr();
# 
ok 2914 - $x = Math::BigFloat->new("-inf"); $x->exponent()->bstr();
# 
# $x = Math::BigFloat->new("invalid"); $x->exponent()->bstr();
# 
ok 2915 - $x = Math::BigFloat->new("invalid"); $x->exponent()->bstr();
# 
# $x = Math::BigFloat->new("0"); $x->mantissa()->bstr();
# 
ok 2916 - $x = Math::BigFloat->new("0"); $x->mantissa()->bstr();
# 
# $x = Math::BigFloat->new("1"); $x->mantissa()->bstr();
# 
ok 2917 - $x = Math::BigFloat->new("1"); $x->mantissa()->bstr();
# 
# $x = Math::BigFloat->new("123"); $x->mantissa()->bstr();
# 
ok 2918 - $x = Math::BigFloat->new("123"); $x->mantissa()->bstr();
# 
# $x = Math::BigFloat->new("-123"); $x->mantissa()->bstr();
# 
ok 2919 - $x = Math::BigFloat->new("-123"); $x->mantissa()->bstr();
# 
# $x = Math::BigFloat->new("-1200"); $x->mantissa()->bstr();
# 
ok 2920 - $x = Math::BigFloat->new("-1200"); $x->mantissa()->bstr();
# 
# $x = Math::BigFloat->new("+inf"); $x->mantissa()->bstr();
# 
ok 2921 - $x = Math::BigFloat->new("+inf"); $x->mantissa()->bstr();
# 
# $x = Math::BigFloat->new("-inf"); $x->mantissa()->bstr();
# 
ok 2922 - $x = Math::BigFloat->new("-inf"); $x->mantissa()->bstr();
# 
# $x = Math::BigFloat->new("invalid"); $x->mantissa()->bstr();
# 
ok 2923 - $x = Math::BigFloat->new("invalid"); $x->mantissa()->bstr();
# 
# $x = Math::BigFloat->new("123"); $x->length();
# 
ok 2924 - $x = Math::BigFloat->new("123"); $x->length();
# 
# $x = Math::BigFloat->new("-123"); $x->length();
# 
ok 2925 - $x = Math::BigFloat->new("-123"); $x->length();
# 
# $x = Math::BigFloat->new("0"); $x->length();
# 
ok 2926 - $x = Math::BigFloat->new("0"); $x->length();
# 
# $x = Math::BigFloat->new("1"); $x->length();
# 
ok 2927 - $x = Math::BigFloat->new("1"); $x->length();
# 
# $x = Math::BigFloat->new("12345678901234567890"); $x->length();
# 
ok 2928 - $x = Math::BigFloat->new("12345678901234567890"); $x->length();
# 
# $x = Math::BigFloat->new("invalid"); $x->is_zero();
# 
ok 2929 - $x = Math::BigFloat->new("invalid"); $x->is_zero();
# 
# $x = Math::BigFloat->new("+inf"); $x->is_zero();
# 
ok 2930 - $x = Math::BigFloat->new("+inf"); $x->is_zero();
# 
# $x = Math::BigFloat->new("-inf"); $x->is_zero();
# 
ok 2931 - $x = Math::BigFloat->new("-inf"); $x->is_zero();
# 
# $x = Math::BigFloat->new("0"); $x->is_zero();
# 
ok 2932 - $x = Math::BigFloat->new("0"); $x->is_zero();
# 
# $x = Math::BigFloat->new("-1"); $x->is_zero();
# 
ok 2933 - $x = Math::BigFloat->new("-1"); $x->is_zero();
# 
# $x = Math::BigFloat->new("1"); $x->is_zero();
# 
ok 2934 - $x = Math::BigFloat->new("1"); $x->is_zero();
# 
# $x = Math::BigFloat->new("invalid"); $x->is_one();
# 
ok 2935 - $x = Math::BigFloat->new("invalid"); $x->is_one();
# 
# $x = Math::BigFloat->new("+inf"); $x->is_one();
# 
ok 2936 - $x = Math::BigFloat->new("+inf"); $x->is_one();
# 
# $x = Math::BigFloat->new("-inf"); $x->is_one();
# 
ok 2937 - $x = Math::BigFloat->new("-inf"); $x->is_one();
# 
# $x = Math::BigFloat->new("0"); $x->is_one();
# 
ok 2938 - $x = Math::BigFloat->new("0"); $x->is_one();
# 
# $x = Math::BigFloat->new("2"); $x->is_one();
# 
ok 2939 - $x = Math::BigFloat->new("2"); $x->is_one();
# 
# $x = Math::BigFloat->new("1"); $x->is_one();
# 
ok 2940 - $x = Math::BigFloat->new("1"); $x->is_one();
# 
# $x = Math::BigFloat->new("-1"); $x->is_one();
# 
ok 2941 - $x = Math::BigFloat->new("-1"); $x->is_one();
# 
# $x = Math::BigFloat->new("-2"); $x->is_one();
# 
ok 2942 - $x = Math::BigFloat->new("-2"); $x->is_one();
# 
# $x = Math::BigFloat->new("0"); $x->bfloor();
# 
ok 2943 - $x = Math::BigFloat->new("0"); $x->bfloor();
ok 2944 - $x = Math::BigFloat->new("0"); $x->bfloor();
# 
# $x = Math::BigFloat->new("abc"); $x->bfloor();
# 
ok 2945 - $x = Math::BigFloat->new("abc"); $x->bfloor();
ok 2946 - $x = Math::BigFloat->new("abc"); $x->bfloor();
# 
# $x = Math::BigFloat->new("+inf"); $x->bfloor();
# 
ok 2947 - $x = Math::BigFloat->new("+inf"); $x->bfloor();
ok 2948 - $x = Math::BigFloat->new("+inf"); $x->bfloor();
# 
# $x = Math::BigFloat->new("-inf"); $x->bfloor();
# 
ok 2949 - $x = Math::BigFloat->new("-inf"); $x->bfloor();
ok 2950 - $x = Math::BigFloat->new("-inf"); $x->bfloor();
# 
# $x = Math::BigFloat->new("1"); $x->bfloor();
# 
ok 2951 - $x = Math::BigFloat->new("1"); $x->bfloor();
ok 2952 - $x = Math::BigFloat->new("1"); $x->bfloor();
# 
# $x = Math::BigFloat->new("-51"); $x->bfloor();
# 
ok 2953 - $x = Math::BigFloat->new("-51"); $x->bfloor();
ok 2954 - $x = Math::BigFloat->new("-51"); $x->bfloor();
# 
# $x = Math::BigFloat->new("-51.2"); $x->bfloor();
# 
ok 2955 - $x = Math::BigFloat->new("-51.2"); $x->bfloor();
ok 2956 - $x = Math::BigFloat->new("-51.2"); $x->bfloor();
# 
# $x = Math::BigFloat->new("12.2"); $x->bfloor();
# 
ok 2957 - $x = Math::BigFloat->new("12.2"); $x->bfloor();
ok 2958 - $x = Math::BigFloat->new("12.2"); $x->bfloor();
# 
# $x = Math::BigFloat->new("0.12345"); $x->bfloor();
# 
ok 2959 - $x = Math::BigFloat->new("0.12345"); $x->bfloor();
ok 2960 - $x = Math::BigFloat->new("0.12345"); $x->bfloor();
# 
# $x = Math::BigFloat->new("0.123456"); $x->bfloor();
# 
ok 2961 - $x = Math::BigFloat->new("0.123456"); $x->bfloor();
ok 2962 - $x = Math::BigFloat->new("0.123456"); $x->bfloor();
# 
# $x = Math::BigFloat->new("0.1234567"); $x->bfloor();
# 
ok 2963 - $x = Math::BigFloat->new("0.1234567"); $x->bfloor();
ok 2964 - $x = Math::BigFloat->new("0.1234567"); $x->bfloor();
# 
# $x = Math::BigFloat->new("0.12345678"); $x->bfloor();
# 
ok 2965 - $x = Math::BigFloat->new("0.12345678"); $x->bfloor();
ok 2966 - $x = Math::BigFloat->new("0.12345678"); $x->bfloor();
# 
# $x = Math::BigFloat->new("0.123456789"); $x->bfloor();
# 
ok 2967 - $x = Math::BigFloat->new("0.123456789"); $x->bfloor();
ok 2968 - $x = Math::BigFloat->new("0.123456789"); $x->bfloor();
# 
# $x = Math::BigFloat->new("0"); $x->bceil();
# 
ok 2969 - $x = Math::BigFloat->new("0"); $x->bceil();
ok 2970 - $x = Math::BigFloat->new("0"); $x->bceil();
# 
# $x = Math::BigFloat->new("abc"); $x->bceil();
# 
ok 2971 - $x = Math::BigFloat->new("abc"); $x->bceil();
ok 2972 - $x = Math::BigFloat->new("abc"); $x->bceil();
# 
# $x = Math::BigFloat->new("+inf"); $x->bceil();
# 
ok 2973 - $x = Math::BigFloat->new("+inf"); $x->bceil();
ok 2974 - $x = Math::BigFloat->new("+inf"); $x->bceil();
# 
# $x = Math::BigFloat->new("-inf"); $x->bceil();
# 
ok 2975 - $x = Math::BigFloat->new("-inf"); $x->bceil();
ok 2976 - $x = Math::BigFloat->new("-inf"); $x->bceil();
# 
# $x = Math::BigFloat->new("1"); $x->bceil();
# 
ok 2977 - $x = Math::BigFloat->new("1"); $x->bceil();
ok 2978 - $x = Math::BigFloat->new("1"); $x->bceil();
# 
# $x = Math::BigFloat->new("-51"); $x->bceil();
# 
ok 2979 - $x = Math::BigFloat->new("-51"); $x->bceil();
ok 2980 - $x = Math::BigFloat->new("-51"); $x->bceil();
# 
# $x = Math::BigFloat->new("-51.2"); $x->bceil();
# 
ok 2981 - $x = Math::BigFloat->new("-51.2"); $x->bceil();
ok 2982 - $x = Math::BigFloat->new("-51.2"); $x->bceil();
# 
# $x = Math::BigFloat->new("12.2"); $x->bceil();
# 
ok 2983 - $x = Math::BigFloat->new("12.2"); $x->bceil();
ok 2984 - $x = Math::BigFloat->new("12.2"); $x->bceil();
# 
# $x = Math::BigFloat->new("-0.4"); $x->bceil();
# 
ok 2985 - $x = Math::BigFloat->new("-0.4"); $x->bceil();
ok 2986 - $x = Math::BigFloat->new("-0.4"); $x->bceil();
# 
# $x = Math::BigFloat->new("0"); $x->bint();
# 
ok 2987 - $x = Math::BigFloat->new("0"); $x->bint();
ok 2988 - $x = Math::BigFloat->new("0"); $x->bint();
# 
# $x = Math::BigFloat->new("NaN"); $x->bint();
# 
ok 2989 - $x = Math::BigFloat->new("NaN"); $x->bint();
ok 2990 - $x = Math::BigFloat->new("NaN"); $x->bint();
# 
# $x = Math::BigFloat->new("+inf"); $x->bint();
# 
ok 2991 - $x = Math::BigFloat->new("+inf"); $x->bint();
ok 2992 - $x = Math::BigFloat->new("+inf"); $x->bint();
# 
# $x = Math::BigFloat->new("-inf"); $x->bint();
# 
ok 2993 - $x = Math::BigFloat->new("-inf"); $x->bint();
ok 2994 - $x = Math::BigFloat->new("-inf"); $x->bint();
# 
# $x = Math::BigFloat->new("1"); $x->bint();
# 
ok 2995 - $x = Math::BigFloat->new("1"); $x->bint();
ok 2996 - $x = Math::BigFloat->new("1"); $x->bint();
# 
# $x = Math::BigFloat->new("-51"); $x->bint();
# 
ok 2997 - $x = Math::BigFloat->new("-51"); $x->bint();
ok 2998 - $x = Math::BigFloat->new("-51"); $x->bint();
# 
# $x = Math::BigFloat->new("-51.2"); $x->bint();
# 
ok 2999 - $x = Math::BigFloat->new("-51.2"); $x->bint();
ok 3000 - $x = Math::BigFloat->new("-51.2"); $x->bint();
# 
# $x = Math::BigFloat->new("12.2"); $x->bint();
# 
ok 3001 - $x = Math::BigFloat->new("12.2"); $x->bint();
ok 3002 - $x = Math::BigFloat->new("12.2"); $x->bint();
# 
# $x = Math::BigFloat->new("-0.4"); $x->bint();
# 
ok 3003 - $x = Math::BigFloat->new("-0.4"); $x->bint();
ok 3004 - $x = Math::BigFloat->new("-0.4"); $x->bint();
# 
# $x = Math::BigFloat->new("-1"); $x = log($x);
# 
ok 3005 - $x = Math::BigFloat->new("-1"); $x = log($x);
ok 3006 - $x = Math::BigFloat->new("-1"); $x = log($x);
# 
# $x = Math::BigFloat->new("0"); $x = log($x);
# 
ok 3007 - $x = Math::BigFloat->new("0"); $x = log($x);
ok 3008 - $x = Math::BigFloat->new("0"); $x = log($x);
# 
# $x = Math::BigFloat->new("1"); $x = log($x);
# 
ok 3009 - $x = Math::BigFloat->new("1"); $x = log($x);
ok 3010 - $x = Math::BigFloat->new("1"); $x = log($x);
# 
# $x = Math::BigFloat->new("2"); $x = log($x);
# 
ok 3011 - $x = Math::BigFloat->new("2"); $x = log($x);
ok 3012 - $x = Math::BigFloat->new("2"); $x = log($x);
# 
# $x = Math::BigFloat->new("3"); $x = log($x);
# 
ok 3013 - $x = Math::BigFloat->new("3"); $x = log($x);
ok 3014 - $x = Math::BigFloat->new("3"); $x = log($x);
# 
# $x = Math::BigFloat->new("123456789"); $x = log($x);
# 
ok 3015 - $x = Math::BigFloat->new("123456789"); $x = log($x);
ok 3016 - $x = Math::BigFloat->new("123456789"); $x = log($x);
# 
# $x = Math::BigFloat->new("1234567890987654321"); $x = log($x);
# 
ok 3017 - $x = Math::BigFloat->new("1234567890987654321"); $x = log($x);
ok 3018 - $x = Math::BigFloat->new("1234567890987654321"); $x = log($x);
# 
# $x = Math::BigFloat->new("-inf"); $x = log($x);
# 
ok 3019 - $x = Math::BigFloat->new("-inf"); $x = log($x);
ok 3020 - $x = Math::BigFloat->new("-inf"); $x = log($x);
# 
# $x = Math::BigFloat->new("inf"); $x = log($x);
# 
ok 3021 - $x = Math::BigFloat->new("inf"); $x = log($x);
ok 3022 - $x = Math::BigFloat->new("inf"); $x = log($x);
# 
# $x = Math::BigFloat->new("NaN"); $x = log($x);
# 
ok 3023 - $x = Math::BigFloat->new("NaN"); $x = log($x);
ok 3024 - $x = Math::BigFloat->new("NaN"); $x = log($x);
ok 3025 - $x = Math::BigInt->new(1200); $y = Math::BigFloat->new($x); \# check $y
ok 3026 - $x = Math::BigInt->new(1200); $y = Math::BigFloat->new($x); \# check $x
ok 3027 - Math::BigFloat->new("1e1234567890123456789012345678901234567890")->bsstr()
ok 3028 - Math::BigFloat->new("1e1234567890123456789012345678901234567890")->exponent()
ok 3029 - Math::BigFloat->new("1e1234567890123456789012345678901234567890") > 0
ok 3030 - Math::BigFloat->new("1e1234567890123456789012345678901234567890")->bsub("1e1234567890123456789012345678901234567890")
ok 3031 - Math::BigFloat->new("1e1234567890123456789012345678901234567890")->bmul(2)->bsstr()
ok 3032 - Math::BigFloat->new("1234567890123456789012345678901234567890e2")->mantissa()
ok 3033 - $x = Math::BigFloat->new(2); $x->bzero(); $x->{accuracy}
ok 3034 - $x = Math::BigFloat->new(2); $x->bzero(); $x->{precision}
ok 3035 - $x = Math::BigFloat->new(2); $x->binf(); $x->{accuracy}
ok 3036 - $x = Math::BigFloat->new(2); $x->binf(); $x->{precision}
ok 3037 - $x = Math::BigFloat->new(2); $x->bone(); $x->{accuracy}
ok 3038 - $x = Math::BigFloat->new(2); $x->bone(); $x->{precision}
ok 3039 - $x = Math::BigFloat->new(2); $x->bnan(); $x->{accuracy}
ok 3040 - $x = Math::BigFloat->new(2); $x->bnan(); $x->{precision}
ok 3041 - Math::BigFloat->bzero()
ok 3042 - Math::BigFloat->bone()
ok 3043 - Math::BigFloat->bone("+")
ok 3044 - Math::BigFloat->bone("-")
ok 3045 - Math::BigFloat->bnan()
ok 3046 - Math::BigFloat->binf()
ok 3047 - Math::BigFloat->binf("+")
ok 3048 - Math::BigFloat->binf("-")
ok 3049 - Math::BigFloat->binf("-inf")
ok 3050 - $x = Math::BigFloat->new(12); Math::BigFloat->precision(-2); $x->bsqrt();
ok 3051 - Math::BigFloat->precision(undef); $x = Math::BigFloat->new(12); Math::BigFloat->precision(0); $x->bsqrt();
ok 3052 - Math::BigFloat->precision(-3); $x = Math::BigFloat->new(12); $x->bsqrt();
ok 3053 - A and P set => NaN
ok 3054 - supplied arg overrides set global
ok 3055 - @args = Math::BigFloat::objectify(2, Math::BigFloat, 4, 5); join(" ", @args);
ok 3056 - Math::BigFloat->new(-1)->is_one()
ok 3057 - Math::BigFloat->new(-1)->is_one("-")
ok 3058 - Math::BigFloat->new(1)->bdiv("0.5")->bsstr()
ok 3059 - $x = Math::BigFloat->new(3); $x -= $x;
ok 3060 - $x = Math::BigFloat->new(-3); $x -= $x;
ok 3061 - $x = Math::BigFloat->new(3); $x += $x;
ok 3062 - $x = Math::BigFloat->new(-3); $x += $x;
ok 3063 - $x = Math::BigFloat->new("NaN"); $x -= $x;
ok 3064 - $x = Math::BigFloat->new("inf"); $x -= $x;
ok 3065 - $x = Math::BigFloat->new("-inf"); $x -= $x;
ok 3066 - $x = Math::BigFloat->new("NaN"); $x += $x;
ok 3067 - $x = Math::BigFloat->new("inf"); $x += $x;
ok 3068 - $x = Math::BigFloat->new("-inf"); $x += $x;
ok 3069 - $x = Math::BigFloat->new("3.14"); $x -= $x;
ok 3070 - $x = Math::BigFloat->new("-3.14"); $x -= $x;
ok 3071 - 6.28 = Math::BigFloat->new("3.14"); 6.28 += 6.28;
ok 3072 - -6.28 = Math::BigFloat->new("-3.14"); -6.28 += -6.28;
ok 3073 - 9.8596 = Math::BigFloat->new("3.14"); 9.8596 *= 9.8596;
ok 3074 - 9.8596 = Math::BigFloat->new("-3.14"); 9.8596 *= 9.8596;
ok 3075 - 1 = Math::BigFloat->new("3.14"); 1 /= 1;
ok 3076 - 1 = Math::BigFloat->new("-3.14"); 1 /= 1;
ok 3077 - 0 = Math::BigFloat->new("3.14"); 0 %= 0;
ok 3078 - 0 = Math::BigFloat->new("-3.14"); 0 %= 0;
ok 3079 - $x = Math::BigFloat->new(0); $y = Math::BigFloat->new("0.1"); $x ** $y
ok 3080 - 1 = Math::BigFloat->new(".222222222222222222222222222222222222222222"); 1->bceil();
ok 3081 - value of ((2**148)+1)/17
ok 3082 - number of digits in ((2**148)+1)/17
ok 3083 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("18"); $x <<= $y
ok 3084 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("18"); $x <<= $y; $x
ok 3085 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("18"); $x <<= $y; $x >>= $y
ok 3086 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("18"); $x <<= $y; $x >>= $y; $x
ok 3087 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("18.2"); $x <<= $y
ok 3088 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("18.2"); $x <<= $y; $x >>= $y
ok 3089 - $x = Math::BigFloat->new("2"); $y = Math::BigFloat->new("18.2"); $x <<= $y; $x >>= $y; $x
ok
t/bigintg.t .............. 
1..356
ok 1
ok 2
ok 3
# _set()
ok 4
# _add(), _sub(), _mul(), _div()
ok 5
ok 6
ok 7
ok 8
ok 9
ok 10
ok 11
ok 12
ok 13
ok 14
ok 15
ok 16
ok 17
ok 18
ok 19
ok 20
ok 21
ok 22
ok 23
ok 24
ok 25
ok 26
ok 27
# is_zero()
ok 28
# _is_one()
ok 29
# _one()
ok 30
# _zero()
ok 31
# _two()
ok 32
ok 33
ok 34
# _ten()
ok 35
ok 36
ok 37
ok 38
ok 39
ok 40
ok 41
ok 42
ok 43
# is_odd()
ok 44
ok 45
# is_even()
ok 46
ok 47
# _len() and _alen()
ok 48
ok 49 - $x = Math::BigInt::GMP->_new("1"); Math::BigInt::GMP->_alen($x)
ok 50
ok 51 - $x = Math::BigInt::GMP->_new("12"); Math::BigInt::GMP->_alen($x)
ok 52
ok 53 - $x = Math::BigInt::GMP->_new("123"); Math::BigInt::GMP->_alen($x)
ok 54
ok 55 - $x = Math::BigInt::GMP->_new("1234"); Math::BigInt::GMP->_alen($x)
ok 56
ok 57 - $x = Math::BigInt::GMP->_new("12345"); Math::BigInt::GMP->_alen($x)
ok 58
ok 59 - $x = Math::BigInt::GMP->_new("123456"); Math::BigInt::GMP->_alen($x)
ok 60
ok 61 - $x = Math::BigInt::GMP->_new("1234567"); Math::BigInt::GMP->_alen($x)
ok 62
ok 63 - $x = Math::BigInt::GMP->_new("12345678"); Math::BigInt::GMP->_alen($x)
ok 64
ok 65 - $x = Math::BigInt::GMP->_new("123456789"); Math::BigInt::GMP->_alen($x)
ok 66
ok 67 - $x = Math::BigInt::GMP->_new("1234567890"); Math::BigInt::GMP->_alen($x)
ok 68
ok 69 - $x = Math::BigInt::GMP->_new("7"); Math::BigInt::GMP->_alen($x)
ok 70
ok 71 - $x = Math::BigInt::GMP->_new("8"); Math::BigInt::GMP->_alen($x)
ok 72
ok 73 - $x = Math::BigInt::GMP->_new("9"); Math::BigInt::GMP->_alen($x)
ok 74
ok 75 - $x = Math::BigInt::GMP->_new("10"); Math::BigInt::GMP->_alen($x)
ok 76
ok 77 - $x = Math::BigInt::GMP->_new("11"); Math::BigInt::GMP->_alen($x)
ok 78
ok 79 - $x = Math::BigInt::GMP->_new("21"); Math::BigInt::GMP->_alen($x)
ok 80
ok 81 - $x = Math::BigInt::GMP->_new("321"); Math::BigInt::GMP->_alen($x)
ok 82
ok 83 - $x = Math::BigInt::GMP->_new("320"); Math::BigInt::GMP->_alen($x)
ok 84
ok 85 - $x = Math::BigInt::GMP->_new("4321"); Math::BigInt::GMP->_alen($x)
ok 86
ok 87 - $x = Math::BigInt::GMP->_new("54321"); Math::BigInt::GMP->_alen($x)
ok 88
ok 89 - $x = Math::BigInt::GMP->_new("654321"); Math::BigInt::GMP->_alen($x)
ok 90
ok 91 - $x = Math::BigInt::GMP->_new("7654321"); Math::BigInt::GMP->_alen($x)
ok 92
ok 93 - $x = Math::BigInt::GMP->_new("7654321"); Math::BigInt::GMP->_alen($x)
ok 94
ok 95 - $x = Math::BigInt::GMP->_new("87654321"); Math::BigInt::GMP->_alen($x)
ok 96
ok 97 - $x = Math::BigInt::GMP->_new("987654321"); Math::BigInt::GMP->_alen($x)
ok 98
ok 99 - $x = Math::BigInt::GMP->_new("9876543219876543210"); Math::BigInt::GMP->_alen($x)
ok 100
ok 101 - $x = Math::BigInt::GMP->_new("1234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890"); Math::BigInt::GMP->_alen($x)
ok 102
ok 103 - $x = Math::BigInt::GMP->_new("1234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890"); Math::BigInt::GMP->_alen($x)
ok 104
ok 105 - $x = Math::BigInt::GMP->_new("1"); Math::BigInt::GMP->_alen($x)
ok 106
ok 107 - $x = Math::BigInt::GMP->_new("20"); Math::BigInt::GMP->_alen($x)
ok 108
ok 109 - $x = Math::BigInt::GMP->_new("300"); Math::BigInt::GMP->_alen($x)
ok 110
ok 111 - $x = Math::BigInt::GMP->_new("4000"); Math::BigInt::GMP->_alen($x)
ok 112
ok 113 - $x = Math::BigInt::GMP->_new("50000"); Math::BigInt::GMP->_alen($x)
ok 114
ok 115 - $x = Math::BigInt::GMP->_new("600000"); Math::BigInt::GMP->_alen($x)
ok 116
ok 117 - $x = Math::BigInt::GMP->_new("7000000"); Math::BigInt::GMP->_alen($x)
ok 118
ok 119 - $x = Math::BigInt::GMP->_new("80000000"); Math::BigInt::GMP->_alen($x)
# _digit()
ok 120
ok 121
ok 122
ok 123
ok 124
ok 125
# _copy()
ok 126
ok 127
ok 128
ok 129
ok 130
ok 131
ok 132
ok 133
ok 134
ok 135
ok 136
ok 137
ok 138
ok 139
ok 140
ok 141
ok 142
ok 143
# _zeros()
ok 144
ok 145
ok 146
ok 147
ok 148
ok 149
ok 150
ok 151
ok 152
# _lsft()
ok 153
ok 154
ok 155
# _rsft()
ok 156
ok 157
ok 158
ok 159
# _acmp()
ok 160
ok 161
ok 162
ok 163
ok 164
ok 165
ok 166
ok 167
ok 168
ok 169
ok 170
ok 171
ok 172
ok 173
ok 174
ok 175
ok 176
# _modinv()
ok 177
ok 178
# _div()
ok 179
ok 180
ok 181
ok 182
ok 183
# _num()
ok 184
ok 185
ok 186
ok 187
ok 188
ok 189
ok 190
ok 191
ok 192
ok 193
ok 194
ok 195
ok 196
ok 197
ok 198
ok 199
ok 200
ok 201
ok 202
ok 203
ok 204
ok 205
ok 206
ok 207
ok 208
ok 209
ok 210
ok 211
ok 212
ok 213
ok 214
ok 215
ok 216
ok 217
ok 218
ok 219
# _sqrt()
ok 220
ok 221
# _root()
ok 222
ok 223
# _pow() (and _root())
ok 224
ok 225
ok 226
ok 227
ok 228
ok 229
ok 230
ok 231
ok 232
ok 233
ok 234
ok 235
ok 236
ok 237
ok 238 - _pow(99, 2)
ok 239 - _root(99, 99)
ok 240 - _root(99, 99)
ok 241 - _pow(999, 2)
ok 242 - _root(999, 999)
ok 243 - _root(999, 999)
ok 244 - _pow(9999, 2)
ok 245 - _root(9999, 9999)
ok 246 - _root(9999, 9999)
ok 247 - _pow(99999, 2)
ok 248 - _root(99999, 99999)
ok 249 - _root(99999, 99999)
ok 250 - _pow(999999, 2)
ok 251 - _root(999999, 999999)
ok 252 - _root(999999, 999999)
ok 253 - _pow(9999999, 2)
ok 254 - _root(9999999, 9999999)
ok 255 - _root(9999999, 9999999)
ok 256 - _pow(99999999, 2)
ok 257 - _pow(999999999, 2)
ok 258
ok 259
ok 260
ok 261
ok 262
ok 263
ok 264
ok 265
ok 266
ok 267
ok 268
ok 269
# _inc() and _dec()
ok 270
ok 271
ok 272
ok 273
ok 274
ok 275
ok 276
ok 277
ok 278
ok 279
ok 280
ok 281
ok 282
ok 283
ok 284
ok 285
ok 286
ok 287
ok 288
ok 289
ok 290
ok 291
ok 292
ok 293
ok 294
ok 295
ok 296
ok 297
ok 298
ok 299
ok 300
ok 301
ok 302
ok 303
ok 304
ok 305
ok 306
ok 307
ok 308
ok 309
ok 310
ok 311
ok 312
ok 313
ok 314
ok 315
ok 316
ok 317
ok 318
ok 319
ok 320
ok 321
# _log_int()
ok 322
ok 323
ok 324
ok 325
ok 326
ok 327
# _mod()
ok 328
ok 329
# _and(), _or(), _xor()
ok 330
ok 331
ok 332
# _from_hex() and _from_bin()
ok 333
ok 334
# _as_hex() and _as_bin()
ok 335
ok 336
ok 337
ok 338
ok 339
ok 340
ok 341
ok 342
# _from_oct()
ok 343
ok 344
ok 345
ok 346
# _as_oct()
ok 347
ok 348
ok 349
# _1ex()
ok 350
ok 351
ok 352
ok 353
ok 354
# _check()
ok 355
ok 356
ok
t/bigintpm.t ............. 
1..4314
ok 1 - 'bgcd() as function' isa 'Math::BigInt'
ok 2 - bgcd() as function
ok 3 - 'bgcd() as class method' isa 'Math::BigInt'
ok 4 - bgcd() as class method
ok 5 - 'bgcd() as instance method' isa 'Math::BigInt'
ok 6 - bgcd() as instance method
ok 7 - bgcd() does not modify invocand
ok 8 - 'blcm() as function' isa 'Math::BigInt'
ok 9 - blcm() as function
ok 10 - 'blcm() as class method' isa 'Math::BigInt'
ok 11 - blcm() as class method
ok 12 - 'blcm() as instance method' isa 'Math::BigInt'
ok 13 - blcm() as instance method
ok 14 - blcm() does not modify invocand
ok 15 - Math::BigInt->from_hex("0xcafe")
ok 16 - Math::BigInt->from_hex("0xcafebabedead")
ok 17 - Math::BigInt->from_bin("0b1001")
ok 18 - Math::BigInt->from_bin("0b1001100110011001100110011001");
ok 19 - Math::BigInt->from_oct("0775");
ok 20 - Math::BigInt->from_oct("07777777777777711111111222222222");
ok 21 - Math::BigInt->config('lib')
ok 22 - $x = Math::BigInt->new("1234"); $y = Math::BigInt->new("-345"); $x .= $y;
ok 23 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("2"); $x += $y;
ok 24 - is a valid object
ok 25 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-2"); $x += $y;
ok 26 - is a valid object
ok 27 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("2"); $x -= $y;
ok 28 - is a valid object
ok 29 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-2"); $x -= $y;
ok 30 - is a valid object
ok 31 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("3"); $x *= $y;
ok 32 - is a valid object
ok 33 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("5"); $x *= $y;
ok 34 - is a valid object
ok 35 - $x = Math::BigInt->new("100"); $y = Math::BigInt->new("3"); $x %= $y;
ok 36 - is a valid object
ok 37 - $x = Math::BigInt->new("8"); $y = Math::BigInt->new("9"); $x %= $y;
ok 38 - is a valid object
ok 39 - $x = Math::BigInt->new("-629"); $y = Math::BigInt->new("5033"); $x %= $y;
ok 40 - is a valid object
ok 41 - $x = Math::BigInt->new("100"); $y = Math::BigInt->new("3"); $x /= $y;
ok 42 - is a valid object
ok 43 - $x = Math::BigInt->new("-8"); $y = Math::BigInt->new("2"); $x /= $y;
ok 44 - is a valid object
ok 45 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("1"); $x |= $y;
ok 46 - is a valid object
ok 47 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("7"); $x &= $y;
ok 48 - is a valid object
ok 49 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("7"); $x ^= $y;
ok 50 - is a valid object
ok 51 - $x = Math::BigInt->new("invalid"); $y = Math::BigInt->new("2"); $x->blog($y);
ok 52 - is a valid object
ok 53 - $x = Math::BigInt->new("122"); $y = Math::BigInt->new("invalid"); $x->blog($y);
ok 54 - is a valid object
ok 55 - $x = Math::BigInt->new("invalid"); $y = Math::BigInt->new("invalid"); $x->blog($y);
ok 56 - is a valid object
ok 57 - $x = Math::BigInt->new("122"); $y = Math::BigInt->new("inf"); $x->blog($y);
ok 58 - is a valid object
ok 59 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("122"); $x->blog($y);
ok 60 - is a valid object
ok 61 - $x = Math::BigInt->new("122"); $y = Math::BigInt->new("-inf"); $x->blog($y);
ok 62 - is a valid object
ok 63 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("122"); $x->blog($y);
ok 64 - is a valid object
ok 65 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-inf"); $x->blog($y);
ok 66 - is a valid object
ok 67 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("4"); $x->blog($y);
ok 68 - is a valid object
ok 69 - $x = Math::BigInt->new("-21"); $y = Math::BigInt->new("4"); $x->blog($y);
ok 70 - is a valid object
ok 71 - $x = Math::BigInt->new("21"); $y = Math::BigInt->new("-21"); $x->blog($y);
ok 72 - is a valid object
ok 73 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-inf"); $x->blog($y);
ok 74 - is a valid object
ok 75 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-1"); $x->blog($y);
ok 76 - is a valid object
ok 77 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0"); $x->blog($y);
ok 78 - is a valid object
ok 79 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("1"); $x->blog($y);
ok 80 - is a valid object
ok 81 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("inf"); $x->blog($y);
ok 82 - is a valid object
ok 83 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-inf"); $x->blog($y);
ok 84 - is a valid object
ok 85 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-1"); $x->blog($y);
ok 86 - is a valid object
ok 87 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("0"); $x->blog($y);
ok 88 - is a valid object
ok 89 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("1"); $x->blog($y);
ok 90 - is a valid object
ok 91 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("4"); $x->blog($y);
ok 92 - is a valid object
ok 93 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("inf"); $x->blog($y);
ok 94 - is a valid object
ok 95 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("-inf"); $x->blog($y);
ok 96 - is a valid object
ok 97 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("-1"); $x->blog($y);
ok 98 - is a valid object
ok 99 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("0"); $x->blog($y);
ok 100 - is a valid object
ok 101 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("1"); $x->blog($y);
ok 102 - is a valid object
ok 103 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("4"); $x->blog($y);
ok 104 - is a valid object
ok 105 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("inf"); $x->blog($y);
ok 106 - is a valid object
ok 107 - $x = Math::BigInt->new("1024"); $y = Math::BigInt->new("2"); $x->blog($y);
ok 108 - is a valid object
ok 109 - $x = Math::BigInt->new("81"); $y = Math::BigInt->new("3"); $x->blog($y);
ok 110 - is a valid object
ok 111 - $x = Math::BigInt->new("82"); $y = Math::BigInt->new("3"); $x->blog($y);
ok 112 - is a valid object
ok 113 - $x = Math::BigInt->new("80"); $y = Math::BigInt->new("3"); $x->blog($y);
ok 114 - is a valid object
ok 115 - $x = Math::BigInt->new("4096"); $y = Math::BigInt->new("2"); $x->blog($y);
ok 116 - is a valid object
ok 117 - $x = Math::BigInt->new("15625"); $y = Math::BigInt->new("5"); $x->blog($y);
ok 118 - is a valid object
ok 119 - $x = Math::BigInt->new("15626"); $y = Math::BigInt->new("5"); $x->blog($y);
ok 120 - is a valid object
ok 121 - $x = Math::BigInt->new("15624"); $y = Math::BigInt->new("5"); $x->blog($y);
ok 122 - is a valid object
ok 123 - $x = Math::BigInt->new("1000"); $y = Math::BigInt->new("10"); $x->blog($y);
ok 124 - is a valid object
ok 125 - $x = Math::BigInt->new("10000"); $y = Math::BigInt->new("10"); $x->blog($y);
ok 126 - is a valid object
ok 127 - $x = Math::BigInt->new("100000"); $y = Math::BigInt->new("10"); $x->blog($y);
ok 128 - is a valid object
ok 129 - $x = Math::BigInt->new("1000000"); $y = Math::BigInt->new("10"); $x->blog($y);
ok 130 - is a valid object
ok 131 - $x = Math::BigInt->new("10000000"); $y = Math::BigInt->new("10"); $x->blog($y);
ok 132 - is a valid object
ok 133 - $x = Math::BigInt->new("100000000"); $y = Math::BigInt->new("10"); $x->blog($y);
ok 134 - is a valid object
ok 135 - $x = Math::BigInt->new("8916100448256"); $y = Math::BigInt->new("12"); $x->blog($y);
ok 136 - is a valid object
ok 137 - $x = Math::BigInt->new("8916100448257"); $y = Math::BigInt->new("12"); $x->blog($y);
ok 138 - is a valid object
ok 139 - $x = Math::BigInt->new("8916100448255"); $y = Math::BigInt->new("12"); $x->blog($y);
ok 140 - is a valid object
ok 141 - $x = Math::BigInt->new("2251799813685248"); $y = Math::BigInt->new("8"); $x->blog($y);
ok 142 - is a valid object
ok 143 - $x = Math::BigInt->new("72057594037927936"); $y = Math::BigInt->new("2"); $x->blog($y);
ok 144 - is a valid object
ok 145 - $x = Math::BigInt->new("144115188075855872"); $y = Math::BigInt->new("2"); $x->blog($y);
ok 146 - is a valid object
ok 147 - $x = Math::BigInt->new("288230376151711744"); $y = Math::BigInt->new("2"); $x->blog($y);
ok 148 - is a valid object
ok 149 - $x = Math::BigInt->new("576460752303423488"); $y = Math::BigInt->new("2"); $x->blog($y);
ok 150 - is a valid object
ok 151 - $x = Math::BigInt->new("1329227995784915872903807060280344576"); $y = Math::BigInt->new("2"); $x->blog($y);
ok 152 - is a valid object
ok 153 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("3"); $x->blog($y);
ok 154 - is a valid object
ok 155 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("4"); $x->blog($y);
ok 156 - is a valid object
ok 157 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("5"); $x->blog($y);
ok 158 - is a valid object
ok 159 - $x = Math::BigInt->new("0"); $x->is_negative() || 0;
ok 160 - $x = Math::BigInt->new("-1"); $x->is_negative() || 0;
ok 161 - $x = Math::BigInt->new("1"); $x->is_negative() || 0;
ok 162 - $x = Math::BigInt->new("+inf"); $x->is_negative() || 0;
ok 163 - $x = Math::BigInt->new("-inf"); $x->is_negative() || 0;
ok 164 - $x = Math::BigInt->new("invalid"); $x->is_negative() || 0;
ok 165 - $x = Math::BigInt->new("0"); $x->is_positive() || 0;
ok 166 - $x = Math::BigInt->new("-1"); $x->is_positive() || 0;
ok 167 - $x = Math::BigInt->new("1"); $x->is_positive() || 0;
ok 168 - $x = Math::BigInt->new("+inf"); $x->is_positive() || 0;
ok 169 - $x = Math::BigInt->new("-inf"); $x->is_positive() || 0;
ok 170 - $x = Math::BigInt->new("invalid"); $x->is_positive() || 0;
ok 171 - $x = Math::BigInt->new("0"); $x->is_non_negative() || 0;
ok 172 - $x = Math::BigInt->new("-1"); $x->is_non_negative() || 0;
ok 173 - $x = Math::BigInt->new("1"); $x->is_non_negative() || 0;
ok 174 - $x = Math::BigInt->new("+inf"); $x->is_non_negative() || 0;
ok 175 - $x = Math::BigInt->new("-inf"); $x->is_non_negative() || 0;
ok 176 - $x = Math::BigInt->new("NaN"); $x->is_non_negative() || 0;
ok 177 - $x = Math::BigInt->new("0"); $x->is_non_positive() || 0;
ok 178 - $x = Math::BigInt->new("-1"); $x->is_non_positive() || 0;
ok 179 - $x = Math::BigInt->new("1"); $x->is_non_positive() || 0;
ok 180 - $x = Math::BigInt->new("+inf"); $x->is_non_positive() || 0;
ok 181 - $x = Math::BigInt->new("-inf"); $x->is_non_positive() || 0;
ok 182 - $x = Math::BigInt->new("NaN"); $x->is_non_positive() || 0;
ok 183 - $x = Math::BigInt->new("-inf"); $x->is_int() || 0;
ok 184 - $x = Math::BigInt->new("+inf"); $x->is_int() || 0;
ok 185 - $x = Math::BigInt->new("invalid"); $x->is_int() || 0;
ok 186 - $x = Math::BigInt->new("1"); $x->is_int() || 0;
ok 187 - $x = Math::BigInt->new("0"); $x->is_int() || 0;
ok 188 - $x = Math::BigInt->new("123e12"); $x->is_int() || 0;
ok 189 - $x = Math::BigInt->new("abc"); $x->is_odd() || 0;
ok 190 - $x = Math::BigInt->new("0"); $x->is_odd() || 0;
ok 191 - $x = Math::BigInt->new("1"); $x->is_odd() || 0;
ok 192 - $x = Math::BigInt->new("3"); $x->is_odd() || 0;
ok 193 - $x = Math::BigInt->new("-1"); $x->is_odd() || 0;
ok 194 - $x = Math::BigInt->new("-3"); $x->is_odd() || 0;
ok 195 - $x = Math::BigInt->new("10000001"); $x->is_odd() || 0;
ok 196 - $x = Math::BigInt->new("10000002"); $x->is_odd() || 0;
ok 197 - $x = Math::BigInt->new("2"); $x->is_odd() || 0;
ok 198 - $x = Math::BigInt->new("120"); $x->is_odd() || 0;
ok 199 - $x = Math::BigInt->new("121"); $x->is_odd() || 0;
ok 200 - $x = Math::BigInt->new("abc"); $x->is_even() || 0;
ok 201 - $x = Math::BigInt->new("0"); $x->is_even() || 0;
ok 202 - $x = Math::BigInt->new("1"); $x->is_even() || 0;
ok 203 - $x = Math::BigInt->new("3"); $x->is_even() || 0;
ok 204 - $x = Math::BigInt->new("-1"); $x->is_even() || 0;
ok 205 - $x = Math::BigInt->new("-3"); $x->is_even() || 0;
ok 206 - $x = Math::BigInt->new("10000001"); $x->is_even() || 0;
ok 207 - $x = Math::BigInt->new("10000002"); $x->is_even() || 0;
ok 208 - $x = Math::BigInt->new("2"); $x->is_even() || 0;
ok 209 - $x = Math::BigInt->new("120"); $x->is_even() || 0;
ok 210 - $x = Math::BigInt->new("121"); $x->is_even() || 0;
ok 211 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("-0"); $x->bacmp($y);
ok 212 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("+1"); $x->bacmp($y);
ok 213 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("+1"); $x->bacmp($y);
ok 214 - $x = Math::BigInt->new("+1"); $y = Math::BigInt->new("-1"); $x->bacmp($y);
ok 215 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("+2"); $x->bacmp($y);
ok 216 - $x = Math::BigInt->new("+2"); $y = Math::BigInt->new("-1"); $x->bacmp($y);
ok 217 - $x = Math::BigInt->new("-123456789"); $y = Math::BigInt->new("+987654321"); $x->bacmp($y);
ok 218 - $x = Math::BigInt->new("+123456789"); $y = Math::BigInt->new("-987654321"); $x->bacmp($y);
ok 219 - $x = Math::BigInt->new("+987654321"); $y = Math::BigInt->new("+123456789"); $x->bacmp($y);
ok 220 - $x = Math::BigInt->new("-987654321"); $y = Math::BigInt->new("+123456789"); $x->bacmp($y);
ok 221 - $x = Math::BigInt->new("-123"); $y = Math::BigInt->new("+4567889"); $x->bacmp($y);
ok 222 - $x = Math::BigInt->new("invalid"); $y = Math::BigInt->new("123"); $x->bacmp($y);
ok 223 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("invalid"); $x->bacmp($y);
ok 224 - $x = Math::BigInt->new("invalid"); $y = Math::BigInt->new("invalid"); $x->bacmp($y);
ok 225 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("+inf"); $x->bacmp($y);
ok 226 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-inf"); $x->bacmp($y);
ok 227 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("-inf"); $x->bacmp($y);
ok 228 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("+inf"); $x->bacmp($y);
ok 229 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("123"); $x->bacmp($y);
ok 230 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("123"); $x->bacmp($y);
ok 231 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("-123"); $x->bacmp($y);
ok 232 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-123"); $x->bacmp($y);
ok 233 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("-inf"); $x->bacmp($y);
ok 234 - $x = Math::BigInt->new("-123"); $y = Math::BigInt->new("inf"); $x->bacmp($y);
ok 235 - $x = Math::BigInt->new("-123"); $y = Math::BigInt->new("-inf"); $x->bacmp($y);
ok 236 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("inf"); $x->bacmp($y);
ok 237 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("NaN"); $x->bacmp($y);
ok 238 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("inf"); $x->bacmp($y);
ok 239 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("NaN"); $x->bacmp($y);
ok 240 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("-inf"); $x->bacmp($y);
ok 241 - $x = Math::BigInt->bnorm("0e999");
ok 242 - is a valid object
ok 243 - $x = Math::BigInt->bnorm("0e-999");
ok 244 - is a valid object
ok 245 - $x = Math::BigInt->bnorm("-0e999");
ok 246 - is a valid object
ok 247 - $x = Math::BigInt->bnorm("-0e-999");
ok 248 - is a valid object
ok 249 - $x = Math::BigInt->bnorm("123");
ok 250 - is a valid object
ok 251 - $x = Math::BigInt->bnorm("123.000");
ok 252 - is a valid object
ok 253 - $x = Math::BigInt->bnorm("123e0");
ok 254 - is a valid object
ok 255 - $x = Math::BigInt->bnorm("123e+0");
ok 256 - is a valid object
ok 257 - $x = Math::BigInt->bnorm("123e-0");
ok 258 - is a valid object
ok 259 - $x = Math::BigInt->bnorm("123.000e0");
ok 260 - is a valid object
ok 261 - $x = Math::BigInt->bnorm("123.000e+0");
ok 262 - is a valid object
ok 263 - $x = Math::BigInt->bnorm("123.000e-0");
ok 264 - is a valid object
ok 265 - $x = Math::BigInt->bnorm("0babc");
ok 266 - is a valid object
ok 267 - $x = Math::BigInt->bnorm("0b123");
ok 268 - is a valid object
ok 269 - $x = Math::BigInt->bnorm("0b0");
ok 270 - is a valid object
ok 271 - $x = Math::BigInt->bnorm("-0b0");
ok 272 - is a valid object
ok 273 - $x = Math::BigInt->bnorm("-0b1");
ok 274 - is a valid object
ok 275 - $x = Math::BigInt->bnorm("0b0001");
ok 276 - is a valid object
ok 277 - $x = Math::BigInt->bnorm("0b001");
ok 278 - is a valid object
ok 279 - $x = Math::BigInt->bnorm("0b011");
ok 280 - is a valid object
ok 281 - $x = Math::BigInt->bnorm("0b101");
ok 282 - is a valid object
ok 283 - $x = Math::BigInt->bnorm("0b1001");
ok 284 - is a valid object
ok 285 - $x = Math::BigInt->bnorm("0b10001");
ok 286 - is a valid object
ok 287 - $x = Math::BigInt->bnorm("0b100001");
ok 288 - is a valid object
ok 289 - $x = Math::BigInt->bnorm("0b1000001");
ok 290 - is a valid object
ok 291 - $x = Math::BigInt->bnorm("0b10000001");
ok 292 - is a valid object
ok 293 - $x = Math::BigInt->bnorm("0b100000001");
ok 294 - is a valid object
ok 295 - $x = Math::BigInt->bnorm("0b1000000001");
ok 296 - is a valid object
ok 297 - $x = Math::BigInt->bnorm("0b10000000001");
ok 298 - is a valid object
ok 299 - $x = Math::BigInt->bnorm("0b100000000001");
ok 300 - is a valid object
ok 301 - $x = Math::BigInt->bnorm("0b1000000000001");
ok 302 - is a valid object
ok 303 - $x = Math::BigInt->bnorm("0b10000000000001");
ok 304 - is a valid object
ok 305 - $x = Math::BigInt->bnorm("0b100000000000001");
ok 306 - is a valid object
ok 307 - $x = Math::BigInt->bnorm("0b1000000000000001");
ok 308 - is a valid object
ok 309 - $x = Math::BigInt->bnorm("0b10000000000000001");
ok 310 - is a valid object
ok 311 - $x = Math::BigInt->bnorm("0b100000000000000001");
ok 312 - is a valid object
ok 313 - $x = Math::BigInt->bnorm("0b1000000000000000001");
ok 314 - is a valid object
ok 315 - $x = Math::BigInt->bnorm("0b10000000000000000001");
ok 316 - is a valid object
ok 317 - $x = Math::BigInt->bnorm("0b100000000000000000001");
ok 318 - is a valid object
ok 319 - $x = Math::BigInt->bnorm("0b1000000000000000000001");
ok 320 - is a valid object
ok 321 - $x = Math::BigInt->bnorm("0b10000000000000000000001");
ok 322 - is a valid object
ok 323 - $x = Math::BigInt->bnorm("0b100000000000000000000001");
ok 324 - is a valid object
ok 325 - $x = Math::BigInt->bnorm("0b1000000000000000000000001");
ok 326 - is a valid object
ok 327 - $x = Math::BigInt->bnorm("0b10000000000000000000000001");
ok 328 - is a valid object
ok 329 - $x = Math::BigInt->bnorm("0b100000000000000000000000001");
ok 330 - is a valid object
ok 331 - $x = Math::BigInt->bnorm("0b1000000000000000000000000001");
ok 332 - is a valid object
ok 333 - $x = Math::BigInt->bnorm("0b10000000000000000000000000001");
ok 334 - is a valid object
ok 335 - $x = Math::BigInt->bnorm("0b100000000000000000000000000001");
ok 336 - is a valid object
ok 337 - $x = Math::BigInt->bnorm("0b1000000000000000000000000000001");
ok 338 - is a valid object
ok 339 - $x = Math::BigInt->bnorm("0b10000000000000000000000000000001");
ok 340 - is a valid object
ok 341 - $x = Math::BigInt->bnorm("0b100000000000000000000000000000001");
ok 342 - is a valid object
ok 343 - $x = Math::BigInt->bnorm("0b1000000000000000000000000000000001");
ok 344 - is a valid object
ok 345 - $x = Math::BigInt->bnorm("0b10000000000000000000000000000000001");
ok 346 - is a valid object
ok 347 - $x = Math::BigInt->bnorm("0b1_0_1");
ok 348 - is a valid object
ok 349 - $x = Math::BigInt->bnorm("0b0_0_0_1");
ok 350 - is a valid object
ok 351 - $x = Math::BigInt->bnorm("-0x0");
ok 352 - is a valid object
ok 353 - $x = Math::BigInt->bnorm("0xabcdefgh");
ok 354 - is a valid object
ok 355 - $x = Math::BigInt->bnorm("0x1234");
ok 356 - is a valid object
ok 357 - $x = Math::BigInt->bnorm("0xabcdef");
ok 358 - is a valid object
ok 359 - $x = Math::BigInt->bnorm("-0xABCDEF");
ok 360 - is a valid object
ok 361 - $x = Math::BigInt->bnorm("-0x1234");
ok 362 - is a valid object
ok 363 - $x = Math::BigInt->bnorm("0x12345678");
ok 364 - is a valid object
ok 365 - $x = Math::BigInt->bnorm("0x1_2_3_4_56_78");
ok 366 - is a valid object
ok 367 - $x = Math::BigInt->bnorm("0xa_b_c_d_e_f");
ok 368 - is a valid object
ok 369 - $x = Math::BigInt->bnorm("0x9");
ok 370 - is a valid object
ok 371 - $x = Math::BigInt->bnorm("0x11");
ok 372 - is a valid object
ok 373 - $x = Math::BigInt->bnorm("0x21");
ok 374 - is a valid object
ok 375 - $x = Math::BigInt->bnorm("0x41");
ok 376 - is a valid object
ok 377 - $x = Math::BigInt->bnorm("0x81");
ok 378 - is a valid object
ok 379 - $x = Math::BigInt->bnorm("0x101");
ok 380 - is a valid object
ok 381 - $x = Math::BigInt->bnorm("0x201");
ok 382 - is a valid object
ok 383 - $x = Math::BigInt->bnorm("0x401");
ok 384 - is a valid object
ok 385 - $x = Math::BigInt->bnorm("0x801");
ok 386 - is a valid object
ok 387 - $x = Math::BigInt->bnorm("0x1001");
ok 388 - is a valid object
ok 389 - $x = Math::BigInt->bnorm("0x2001");
ok 390 - is a valid object
ok 391 - $x = Math::BigInt->bnorm("0x4001");
ok 392 - is a valid object
ok 393 - $x = Math::BigInt->bnorm("0x8001");
ok 394 - is a valid object
ok 395 - $x = Math::BigInt->bnorm("0x10001");
ok 396 - is a valid object
ok 397 - $x = Math::BigInt->bnorm("0x20001");
ok 398 - is a valid object
ok 399 - $x = Math::BigInt->bnorm("0x40001");
ok 400 - is a valid object
ok 401 - $x = Math::BigInt->bnorm("0x80001");
ok 402 - is a valid object
ok 403 - $x = Math::BigInt->bnorm("0x100001");
ok 404 - is a valid object
ok 405 - $x = Math::BigInt->bnorm("0x200001");
ok 406 - is a valid object
ok 407 - $x = Math::BigInt->bnorm("0x400001");
ok 408 - is a valid object
ok 409 - $x = Math::BigInt->bnorm("0x800001");
ok 410 - is a valid object
ok 411 - $x = Math::BigInt->bnorm("0x1000001");
ok 412 - is a valid object
ok 413 - $x = Math::BigInt->bnorm("0x2000001");
ok 414 - is a valid object
ok 415 - $x = Math::BigInt->bnorm("0x4000001");
ok 416 - is a valid object
ok 417 - $x = Math::BigInt->bnorm("0x8000001");
ok 418 - is a valid object
ok 419 - $x = Math::BigInt->bnorm("0x10000001");
ok 420 - is a valid object
ok 421 - $x = Math::BigInt->bnorm("0x20000001");
ok 422 - is a valid object
ok 423 - $x = Math::BigInt->bnorm("0x40000001");
ok 424 - is a valid object
ok 425 - $x = Math::BigInt->bnorm("0x80000001");
ok 426 - is a valid object
ok 427 - $x = Math::BigInt->bnorm("0x100000001");
ok 428 - is a valid object
ok 429 - $x = Math::BigInt->bnorm("0x200000001");
ok 430 - is a valid object
ok 431 - $x = Math::BigInt->bnorm("0x400000001");
ok 432 - is a valid object
ok 433 - $x = Math::BigInt->bnorm("0x800000001");
ok 434 - is a valid object
ok 435 - $x = Math::BigInt->bnorm("0x2dd59e18a125dbed30a6ab1d93e9c855569f44f75806f0645dc9a2e98b808c3");
ok 436 - is a valid object
ok 437 - $x = Math::BigInt->bnorm("inf");
ok 438 - is a valid object
ok 439 - $x = Math::BigInt->bnorm("+inf");
ok 440 - is a valid object
ok 441 - $x = Math::BigInt->bnorm("-inf");
ok 442 - is a valid object
ok 443 - $x = Math::BigInt->bnorm("0inf");
ok 444 - is a valid object
ok 445 - $x = Math::BigInt->bnorm("");
ok 446 - is a valid object
ok 447 - $x = Math::BigInt->bnorm("abc");
ok 448 - is a valid object
ok 449 - $x = Math::BigInt->bnorm("   1 a");
ok 450 - is a valid object
ok 451 - $x = Math::BigInt->bnorm("1bcd2");
ok 452 - is a valid object
ok 453 - $x = Math::BigInt->bnorm("11111b");
ok 454 - is a valid object
ok 455 - $x = Math::BigInt->bnorm("+1z");
ok 456 - is a valid object
ok 457 - $x = Math::BigInt->bnorm("-1z");
ok 458 - is a valid object
ok 459 - $x = Math::BigInt->bnorm("_123");
ok 460 - is a valid object
ok 461 - $x = Math::BigInt->bnorm("_123_");
ok 462 - is a valid object
ok 463 - $x = Math::BigInt->bnorm("1E_12");
ok 464 - is a valid object
ok 465 - $x = Math::BigInt->bnorm("1_E_12");
ok 466 - is a valid object
ok 467 - $x = Math::BigInt->bnorm("+_1E12");
ok 468 - is a valid object
ok 469 - $x = Math::BigInt->bnorm("+0_1E2");
ok 470 - is a valid object
ok 471 - $x = Math::BigInt->bnorm("+0_0_1E2");
ok 472 - is a valid object
ok 473 - $x = Math::BigInt->bnorm("-0_0_1E2");
ok 474 - is a valid object
ok 475 - $x = Math::BigInt->bnorm("-0_0_1E+0_0_2");
ok 476 - is a valid object
ok 477 - $x = Math::BigInt->bnorm("E1");
ok 478 - is a valid object
ok 479 - $x = Math::BigInt->bnorm("E23");
ok 480 - is a valid object
ok 481 - $x = Math::BigInt->bnorm("1.23E1");
ok 482 - is a valid object
ok 483 - $x = Math::BigInt->bnorm("1.23E-1");
ok 484 - is a valid object
ok 485 - $x = Math::BigInt->bnorm("1e2e3");
ok 486 - is a valid object
ok 487 - $x = Math::BigInt->bnorm("1e2r");
ok 488 - is a valid object
ok 489 - $x = Math::BigInt->bnorm("1e2.0");
ok 490 - is a valid object
ok 491 - $x = Math::BigInt->bnorm("1.2.2");
ok 492 - is a valid object
ok 493 - $x = Math::BigInt->bnorm("1.2.3e1");
ok 494 - is a valid object
ok 495 - $x = Math::BigInt->bnorm("-1.2.3");
ok 496 - is a valid object
ok 497 - $x = Math::BigInt->bnorm("-1.2.3e-4");
ok 498 - is a valid object
ok 499 - $x = Math::BigInt->bnorm("1.2e3.4");
ok 500 - is a valid object
ok 501 - $x = Math::BigInt->bnorm("1.2e-3.4");
ok 502 - is a valid object
ok 503 - $x = Math::BigInt->bnorm("1.2.3.4");
ok 504 - is a valid object
ok 505 - $x = Math::BigInt->bnorm("1.2.t");
ok 506 - is a valid object
ok 507 - $x = Math::BigInt->bnorm("1..2");
ok 508 - is a valid object
ok 509 - $x = Math::BigInt->bnorm("1..2e1");
ok 510 - is a valid object
ok 511 - $x = Math::BigInt->bnorm("1..2e1..1");
ok 512 - is a valid object
ok 513 - $x = Math::BigInt->bnorm("12e1..1");
ok 514 - is a valid object
ok 515 - $x = Math::BigInt->bnorm("..2");
ok 516 - is a valid object
ok 517 - $x = Math::BigInt->bnorm(".-2");
ok 518 - is a valid object
ok 519 - $x = Math::BigInt->bnorm("012");
ok 520 - is a valid object
ok 521 - $x = Math::BigInt->bnorm("0123");
ok 522 - is a valid object
ok 523 - $x = Math::BigInt->bnorm("01234");
ok 524 - is a valid object
ok 525 - $x = Math::BigInt->bnorm("012345");
ok 526 - is a valid object
ok 527 - $x = Math::BigInt->bnorm("0123456");
ok 528 - is a valid object
ok 529 - $x = Math::BigInt->bnorm("01234567");
ok 530 - is a valid object
ok 531 - $x = Math::BigInt->bnorm("012345678");
ok 532 - is a valid object
ok 533 - $x = Math::BigInt->bnorm("0123456789");
ok 534 - is a valid object
ok 535 - $x = Math::BigInt->bnorm("01234567891");
ok 536 - is a valid object
ok 537 - $x = Math::BigInt->bnorm("012345678912");
ok 538 - is a valid object
ok 539 - $x = Math::BigInt->bnorm("0123456789123");
ok 540 - is a valid object
ok 541 - $x = Math::BigInt->bnorm("01234567891234");
ok 542 - is a valid object
ok 543 - $x = Math::BigInt->bnorm("0e0");
ok 544 - is a valid object
ok 545 - $x = Math::BigInt->bnorm("+0e0");
ok 546 - is a valid object
ok 547 - $x = Math::BigInt->bnorm("+0e+0");
ok 548 - is a valid object
ok 549 - $x = Math::BigInt->bnorm("-0e+0");
ok 550 - is a valid object
ok 551 - $x = Math::BigInt->bnorm("0e-0");
ok 552 - is a valid object
ok 553 - $x = Math::BigInt->bnorm("-0e-0");
ok 554 - is a valid object
ok 555 - $x = Math::BigInt->bnorm("+0e-0");
ok 556 - is a valid object
ok 557 - $x = Math::BigInt->bnorm("000");
ok 558 - is a valid object
ok 559 - $x = Math::BigInt->bnorm("00e2");
ok 560 - is a valid object
ok 561 - $x = Math::BigInt->bnorm("00e02");
ok 562 - is a valid object
ok 563 - $x = Math::BigInt->bnorm("000e002");
ok 564 - is a valid object
ok 565 - $x = Math::BigInt->bnorm("000e1230");
ok 566 - is a valid object
ok 567 - $x = Math::BigInt->bnorm("00e-3");
ok 568 - is a valid object
ok 569 - $x = Math::BigInt->bnorm("00e+3");
ok 570 - is a valid object
ok 571 - $x = Math::BigInt->bnorm("00e-03");
ok 572 - is a valid object
ok 573 - $x = Math::BigInt->bnorm("00e+03");
ok 574 - is a valid object
ok 575 - $x = Math::BigInt->bnorm("-000");
ok 576 - is a valid object
ok 577 - $x = Math::BigInt->bnorm("-00e2");
ok 578 - is a valid object
ok 579 - $x = Math::BigInt->bnorm("-00e02");
ok 580 - is a valid object
ok 581 - $x = Math::BigInt->bnorm("-000e002");
ok 582 - is a valid object
ok 583 - $x = Math::BigInt->bnorm("-000e1230");
ok 584 - is a valid object
ok 585 - $x = Math::BigInt->bnorm("-00e-3");
ok 586 - is a valid object
ok 587 - $x = Math::BigInt->bnorm("-00e+3");
ok 588 - is a valid object
ok 589 - $x = Math::BigInt->bnorm("-00e-03");
ok 590 - is a valid object
ok 591 - $x = Math::BigInt->bnorm("-00e+03");
ok 592 - is a valid object
ok 593 - $x = Math::BigInt->bnorm("0");
ok 594 - is a valid object
ok 595 - $x = Math::BigInt->bnorm("+0");
ok 596 - is a valid object
ok 597 - $x = Math::BigInt->bnorm("+00");
ok 598 - is a valid object
ok 599 - $x = Math::BigInt->bnorm("+000");
ok 600 - is a valid object
ok 601 - $x = Math::BigInt->bnorm("000000000000000000");
ok 602 - is a valid object
ok 603 - $x = Math::BigInt->bnorm("-0");
ok 604 - is a valid object
ok 605 - $x = Math::BigInt->bnorm("-0000");
ok 606 - is a valid object
ok 607 - $x = Math::BigInt->bnorm("+1");
ok 608 - is a valid object
ok 609 - $x = Math::BigInt->bnorm("+01");
ok 610 - is a valid object
ok 611 - $x = Math::BigInt->bnorm("+001");
ok 612 - is a valid object
ok 613 - $x = Math::BigInt->bnorm("+00000100000");
ok 614 - is a valid object
ok 615 - $x = Math::BigInt->bnorm("123456789");
ok 616 - is a valid object
ok 617 - $x = Math::BigInt->bnorm("-1");
ok 618 - is a valid object
ok 619 - $x = Math::BigInt->bnorm("-01");
ok 620 - is a valid object
ok 621 - $x = Math::BigInt->bnorm("-001");
ok 622 - is a valid object
ok 623 - $x = Math::BigInt->bnorm("-123456789");
ok 624 - is a valid object
ok 625 - $x = Math::BigInt->bnorm("-00000100000");
ok 626 - is a valid object
ok 627 - $x = Math::BigInt->bnorm("1_2_3");
ok 628 - is a valid object
ok 629 - $x = Math::BigInt->bnorm("10000000000E-1_0");
ok 630 - is a valid object
ok 631 - $x = Math::BigInt->bnorm("1E2");
ok 632 - is a valid object
ok 633 - $x = Math::BigInt->bnorm("1E1");
ok 634 - is a valid object
ok 635 - $x = Math::BigInt->bnorm("1E0");
ok 636 - is a valid object
ok 637 - $x = Math::BigInt->bnorm("1.23E2");
ok 638 - is a valid object
ok 639 - $x = Math::BigInt->bnorm("100E-1");
ok 640 - is a valid object
ok 641 - $x = Math::BigInt->bnorm("1.E3");
ok 642 - is a valid object
ok 643 - $x = Math::BigInt->bnorm("1.01E2");
ok 644 - is a valid object
ok 645 - $x = Math::BigInt->bnorm("1010E-1");
ok 646 - is a valid object
ok 647 - $x = Math::BigInt->bnorm("-1010E0");
ok 648 - is a valid object
ok 649 - $x = Math::BigInt->bnorm("-1010E1");
ok 650 - is a valid object
ok 651 - $x = Math::BigInt->bnorm("1234.00");
ok 652 - is a valid object
ok 653 - $x = Math::BigInt->bnorm("-1010E-2");
ok 654 - is a valid object
ok 655 - $x = Math::BigInt->bnorm("-1.01E+1");
ok 656 - is a valid object
ok 657 - $x = Math::BigInt->bnorm("-1.01E-1");
ok 658 - is a valid object
ok 659 - $x = Math::BigInt->bnorm("1E-999999");
ok 660 - is a valid object
ok 661 - $x = Math::BigInt->bnorm("0.5");
ok 662 - is a valid object
ok 663 - $x = Math::BigInt->new("1"); $x->bnan();
ok 664 - is a valid object
ok 665 - $x = Math::BigInt->new("2"); $x->bnan();
ok 666 - is a valid object
ok 667 - $x = Math::BigInt->new("abc"); $x->bnan();
ok 668 - is a valid object
ok 669 - $x = Math::BigInt->new("2"); $x->bone("+");
ok 670 - is a valid object
ok 671 - $x = Math::BigInt->new("2"); $x->bone("-");
ok 672 - is a valid object
ok 673 - $x = Math::BigInt->new("invalid"); $x->bone("-");
ok 674 - is a valid object
ok 675 - $x = Math::BigInt->new("invalid"); $x->bone("+");
ok 676 - is a valid object
ok 677 - $x = Math::BigInt->new("3"); $x->bone("");
ok 678 - is a valid object
ok 679 - $x = Math::BigInt->new("1"); $x->binf("+");
ok 680 - is a valid object
ok 681 - $x = Math::BigInt->new("2"); $x->binf("-");
ok 682 - is a valid object
ok 683 - $x = Math::BigInt->new("3"); $x->binf("+inf");
ok 684 - is a valid object
ok 685 - $x = Math::BigInt->new("123"); $x->is_nan() || 0;
ok 686 - $x = Math::BigInt->new("abc"); $x->is_nan() || 0;
ok 687 - $x = Math::BigInt->new("NaN"); $x->is_nan() || 0;
ok 688 - $x = Math::BigInt->new("-123"); $x->is_nan() || 0;
ok 689 - $x = Math::BigInt->new("+inf"); $x->is_inf("");
ok 690 - $x = Math::BigInt->new("-inf"); $x->is_inf("");
ok 691 - $x = Math::BigInt->new("abc"); $x->is_inf("");
ok 692 - $x = Math::BigInt->new("1"); $x->is_inf("");
ok 693 - $x = Math::BigInt->new("NaN"); $x->is_inf("");
ok 694 - $x = Math::BigInt->new("-1"); $x->is_inf("");
ok 695 - $x = Math::BigInt->new("+inf"); $x->is_inf("-");
ok 696 - $x = Math::BigInt->new("+inf"); $x->is_inf("+");
ok 697 - $x = Math::BigInt->new("-inf"); $x->is_inf("-");
ok 698 - $x = Math::BigInt->new("-inf"); $x->is_inf("+");
ok 699 - $x = Math::BigInt->new("-inf"); $x->is_inf("-inf");
ok 700 - $x = Math::BigInt->new("-inf"); $x->is_inf("+inf");
ok 701 - $x = Math::BigInt->new("+inf"); $x->is_inf("-inf");
ok 702 - $x = Math::BigInt->new("+inf"); $x->is_inf("+inf");
ok 703 - $x = Math::BigInt->new("+iNfInItY"); $x->is_inf("");
ok 704 - $x = Math::BigInt->new("-InFiNiTy"); $x->is_inf("");
ok 705 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("abc"); $x << $y;
ok 706 - is a valid object
ok 707 - $x = Math::BigInt->new("+2"); $y = Math::BigInt->new("+2"); $x << $y;
ok 708 - is a valid object
ok 709 - $x = Math::BigInt->new("+1"); $y = Math::BigInt->new("+32"); $x << $y;
ok 710 - is a valid object
ok 711 - $x = Math::BigInt->new("+1"); $y = Math::BigInt->new("+48"); $x << $y;
ok 712 - is a valid object
ok 713 - $x = Math::BigInt->new("+8"); $y = Math::BigInt->new("-2"); $x << $y;
ok 714 - is a valid object
ok 715 - $x = Math::BigInt->new("+12345"); $y = Math::BigInt->new("4"); $x->blsft($y, 10);
ok 716 - is a valid object
ok 717 - $x = Math::BigInt->new("-1234"); $y = Math::BigInt->new("0"); $x->blsft($y, 10);
ok 718 - is a valid object
ok 719 - $x = Math::BigInt->new("+1234"); $y = Math::BigInt->new("0"); $x->blsft($y, 10);
ok 720 - is a valid object
ok 721 - $x = Math::BigInt->new("+2"); $y = Math::BigInt->new("2"); $x->blsft($y, 10);
ok 722 - is a valid object
ok 723 - $x = Math::BigInt->new("+12"); $y = Math::BigInt->new("2"); $x->blsft($y, 10);
ok 724 - is a valid object
ok 725 - $x = Math::BigInt->new("+1234"); $y = Math::BigInt->new("-3"); $x->blsft($y, 10);
ok 726 - is a valid object
ok 727 - $x = Math::BigInt->new("1234567890123"); $y = Math::BigInt->new("12"); $x->blsft($y, 10);
ok 728 - is a valid object
ok 729 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("1"); $x->blsft($y, 2);
ok 730 - is a valid object
ok 731 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("1"); $x->blsft($y, 2);
ok 732 - is a valid object
ok 733 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("1"); $x->blsft($y, 2);
ok 734 - is a valid object
ok 735 - $x = Math::BigInt->new("-102533203"); $y = Math::BigInt->new("1"); $x->blsft($y, 2);
ok 736 - is a valid object
ok 737 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("abc"); $x >> $y;
ok 738 - is a valid object
ok 739 - $x = Math::BigInt->new("+8"); $y = Math::BigInt->new("+2"); $x >> $y;
ok 740 - is a valid object
ok 741 - $x = Math::BigInt->new("+4294967296"); $y = Math::BigInt->new("+32"); $x >> $y;
ok 742 - is a valid object
ok 743 - $x = Math::BigInt->new("+281474976710656"); $y = Math::BigInt->new("+48"); $x >> $y;
ok 744 - is a valid object
ok 745 - $x = Math::BigInt->new("+2"); $y = Math::BigInt->new("-2"); $x >> $y;
ok 746 - is a valid object
ok 747 - $x = Math::BigInt->new("-1234"); $y = Math::BigInt->new("0"); $x->brsft($y, 10);
ok 748 - is a valid object
ok 749 - $x = Math::BigInt->new("+1234"); $y = Math::BigInt->new("0"); $x->brsft($y, 10);
ok 750 - is a valid object
ok 751 - $x = Math::BigInt->new("+200"); $y = Math::BigInt->new("2"); $x->brsft($y, 10);
ok 752 - is a valid object
ok 753 - $x = Math::BigInt->new("+1234"); $y = Math::BigInt->new("3"); $x->brsft($y, 10);
ok 754 - is a valid object
ok 755 - $x = Math::BigInt->new("+1234"); $y = Math::BigInt->new("2"); $x->brsft($y, 10);
ok 756 - is a valid object
ok 757 - $x = Math::BigInt->new("+1234"); $y = Math::BigInt->new("-3"); $x->brsft($y, 10);
ok 758 - is a valid object
ok 759 - $x = Math::BigInt->new("310000"); $y = Math::BigInt->new("4"); $x->brsft($y, 10);
ok 760 - is a valid object
ok 761 - $x = Math::BigInt->new("12300000"); $y = Math::BigInt->new("5"); $x->brsft($y, 10);
ok 762 - is a valid object
ok 763 - $x = Math::BigInt->new("1230000000000"); $y = Math::BigInt->new("10"); $x->brsft($y, 10);
ok 764 - is a valid object
ok 765 - $x = Math::BigInt->new("09876123456789067890"); $y = Math::BigInt->new("12"); $x->brsft($y, 10);
ok 766 - is a valid object
ok 767 - $x = Math::BigInt->new("1234561234567890123"); $y = Math::BigInt->new("13"); $x->brsft($y, 10);
ok 768 - is a valid object
ok 769 - $x = Math::BigInt->new("820265627"); $y = Math::BigInt->new("1"); $x->brsft($y, 2);
ok 770 - is a valid object
ok 771 - $x = Math::BigInt->new("-15"); $y = Math::BigInt->new("1"); $x->brsft($y, 2);
ok 772 - is a valid object
ok 773 - $x = Math::BigInt->new("-14"); $y = Math::BigInt->new("1"); $x->brsft($y, 2);
ok 774 - is a valid object
ok 775 - $x = Math::BigInt->new("-13"); $y = Math::BigInt->new("1"); $x->brsft($y, 2);
ok 776 - is a valid object
ok 777 - $x = Math::BigInt->new("-12"); $y = Math::BigInt->new("1"); $x->brsft($y, 2);
ok 778 - is a valid object
ok 779 - $x = Math::BigInt->new("-11"); $y = Math::BigInt->new("1"); $x->brsft($y, 2);
ok 780 - is a valid object
ok 781 - $x = Math::BigInt->new("-10"); $y = Math::BigInt->new("1"); $x->brsft($y, 2);
ok 782 - is a valid object
ok 783 - $x = Math::BigInt->new("-9"); $y = Math::BigInt->new("1"); $x->brsft($y, 2);
ok 784 - is a valid object
ok 785 - $x = Math::BigInt->new("-8"); $y = Math::BigInt->new("1"); $x->brsft($y, 2);
ok 786 - is a valid object
ok 787 - $x = Math::BigInt->new("-7"); $y = Math::BigInt->new("1"); $x->brsft($y, 2);
ok 788 - is a valid object
ok 789 - $x = Math::BigInt->new("-6"); $y = Math::BigInt->new("1"); $x->brsft($y, 2);
ok 790 - is a valid object
ok 791 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("1"); $x->brsft($y, 2);
ok 792 - is a valid object
ok 793 - $x = Math::BigInt->new("-4"); $y = Math::BigInt->new("1"); $x->brsft($y, 2);
ok 794 - is a valid object
ok 795 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("1"); $x->brsft($y, 2);
ok 796 - is a valid object
ok 797 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("1"); $x->brsft($y, 2);
ok 798 - is a valid object
ok 799 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("1"); $x->brsft($y, 2);
ok 800 - is a valid object
ok 801 - $x = Math::BigInt->new("-1640531254"); $y = Math::BigInt->new("2"); $x->brsft($y, 2);
ok 802 - is a valid object
ok 803 - $x = Math::BigInt->new("-1640531254"); $y = Math::BigInt->new("1"); $x->brsft($y, 2);
ok 804 - is a valid object
ok 805 - $x = Math::BigInt->new("-820265627"); $y = Math::BigInt->new("1"); $x->brsft($y, 2);
ok 806 - is a valid object
ok 807 - $x = Math::BigInt->new("-205066405"); $y = Math::BigInt->new("1"); $x->brsft($y, 2);
ok 808 - is a valid object
ok 809 - $x = Math::BigInt->new("+inf"); $x->bsstr();
ok 810 - $x = Math::BigInt->new("-inf"); $x->bsstr();
ok 811 - $x = Math::BigInt->new("1e+34"); $x->bsstr();
ok 812 - $x = Math::BigInt->new("123.456E3"); $x->bsstr();
ok 813 - $x = Math::BigInt->new("100"); $x->bsstr();
ok 814 - $x = Math::BigInt->new("bsstrabc"); $x->bsstr();
ok 815 - $x = Math::BigInt->new("-5"); $x->bsstr();
ok 816 - $x = Math::BigInt->new("-100"); $x->bsstr();
ok 817 - $x = Math::BigInt->new("5"); $x->numify();
ok 818 - $x = Math::BigInt->new("-5"); $x->numify();
ok 819 - $x = Math::BigInt->new("100"); $x->numify();
ok 820 - $x = Math::BigInt->new("-100"); $x->numify();
ok 821 - $x = Math::BigInt->new("invalid"); $x->bneg();
ok 822 - is a valid object
ok 823 - $x = Math::BigInt->new("+inf"); $x->bneg();
ok 824 - is a valid object
ok 825 - $x = Math::BigInt->new("-inf"); $x->bneg();
ok 826 - is a valid object
ok 827 - $x = Math::BigInt->new("abd"); $x->bneg();
ok 828 - is a valid object
ok 829 - $x = Math::BigInt->new("0"); $x->bneg();
ok 830 - is a valid object
ok 831 - $x = Math::BigInt->new("1"); $x->bneg();
ok 832 - is a valid object
ok 833 - $x = Math::BigInt->new("-1"); $x->bneg();
ok 834 - is a valid object
ok 835 - $x = Math::BigInt->new("+123456789"); $x->bneg();
ok 836 - is a valid object
ok 837 - $x = Math::BigInt->new("-123456789"); $x->bneg();
ok 838 - is a valid object
ok 839 - $x = Math::BigInt->new("invalid"); $x->babs();
ok 840 - is a valid object
ok 841 - $x = Math::BigInt->new("+inf"); $x->babs();
ok 842 - is a valid object
ok 843 - $x = Math::BigInt->new("-inf"); $x->babs();
ok 844 - is a valid object
ok 845 - $x = Math::BigInt->new("0"); $x->babs();
ok 846 - is a valid object
ok 847 - $x = Math::BigInt->new("1"); $x->babs();
ok 848 - is a valid object
ok 849 - $x = Math::BigInt->new("-1"); $x->babs();
ok 850 - is a valid object
ok 851 - $x = Math::BigInt->new("+123456789"); $x->babs();
ok 852 - is a valid object
ok 853 - $x = Math::BigInt->new("-123456789"); $x->babs();
ok 854 - is a valid object
ok 855 - $x = Math::BigInt->new("NaN"); $x->bsgn();
ok 856 - is a valid object
ok 857 - $x = Math::BigInt->new("+inf"); $x->bsgn();
ok 858 - is a valid object
ok 859 - $x = Math::BigInt->new("-inf"); $x->bsgn();
ok 860 - is a valid object
ok 861 - $x = Math::BigInt->new("0"); $x->bsgn();
ok 862 - is a valid object
ok 863 - $x = Math::BigInt->new("+123456789"); $x->bsgn();
ok 864 - is a valid object
ok 865 - $x = Math::BigInt->new("-123456789"); $x->bsgn();
ok 866 - is a valid object
ok 867 - $x = Math::BigInt->new("invalid"); $y = Math::BigInt->new("invalid"); $x->bcmp($y);
ok 868 - $x = Math::BigInt->new("invalid"); $y = Math::BigInt->new("0"); $x->bcmp($y);
ok 869 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("invalid"); $x->bcmp($y);
ok 870 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0"); $x->bcmp($y);
ok 871 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("0"); $x->bcmp($y);
ok 872 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-1"); $x->bcmp($y);
ok 873 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("0"); $x->bcmp($y);
ok 874 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("1"); $x->bcmp($y);
ok 875 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("1"); $x->bcmp($y);
ok 876 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-1"); $x->bcmp($y);
ok 877 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-1"); $x->bcmp($y);
ok 878 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("1"); $x->bcmp($y);
ok 879 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("123"); $x->bcmp($y);
ok 880 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("12"); $x->bcmp($y);
ok 881 - $x = Math::BigInt->new("12"); $y = Math::BigInt->new("123"); $x->bcmp($y);
ok 882 - $x = Math::BigInt->new("-123"); $y = Math::BigInt->new("-123"); $x->bcmp($y);
ok 883 - $x = Math::BigInt->new("-123"); $y = Math::BigInt->new("-12"); $x->bcmp($y);
ok 884 - $x = Math::BigInt->new("-12"); $y = Math::BigInt->new("-123"); $x->bcmp($y);
ok 885 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("124"); $x->bcmp($y);
ok 886 - $x = Math::BigInt->new("124"); $y = Math::BigInt->new("123"); $x->bcmp($y);
ok 887 - $x = Math::BigInt->new("-123"); $y = Math::BigInt->new("-124"); $x->bcmp($y);
ok 888 - $x = Math::BigInt->new("-124"); $y = Math::BigInt->new("-123"); $x->bcmp($y);
ok 889 - $x = Math::BigInt->new("100"); $y = Math::BigInt->new("5"); $x->bcmp($y);
ok 890 - $x = Math::BigInt->new("-123456789"); $y = Math::BigInt->new("987654321"); $x->bcmp($y);
ok 891 - $x = Math::BigInt->new("+123456789"); $y = Math::BigInt->new("-987654321"); $x->bcmp($y);
ok 892 - $x = Math::BigInt->new("-987654321"); $y = Math::BigInt->new("123456789"); $x->bcmp($y);
ok 893 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("5432112345"); $x->bcmp($y);
ok 894 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("5432112345"); $x->bcmp($y);
ok 895 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-5432112345"); $x->bcmp($y);
ok 896 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("-5432112345"); $x->bcmp($y);
ok 897 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("+inf"); $x->bcmp($y);
ok 898 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-inf"); $x->bcmp($y);
ok 899 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("-inf"); $x->bcmp($y);
ok 900 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("+inf"); $x->bcmp($y);
ok 901 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("inf"); $x->bcmp($y);
ok 902 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("inf"); $x->bcmp($y);
ok 903 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("-inf"); $x->bcmp($y);
ok 904 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("-inf"); $x->bcmp($y);
ok 905 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("NaN"); $x->bcmp($y);
ok 906 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("inf"); $x->bcmp($y);
ok 907 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("NaN"); $x->bcmp($y);
ok 908 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("-inf"); $x->bcmp($y);
ok 909 - $x = Math::BigInt->new("abc"); $x->binc();
ok 910 - is a valid object
ok 911 - $x = Math::BigInt->new("+inf"); $x->binc();
ok 912 - is a valid object
ok 913 - $x = Math::BigInt->new("-inf"); $x->binc();
ok 914 - is a valid object
ok 915 - $x = Math::BigInt->new("+0"); $x->binc();
ok 916 - is a valid object
ok 917 - $x = Math::BigInt->new("+1"); $x->binc();
ok 918 - is a valid object
ok 919 - $x = Math::BigInt->new("-1"); $x->binc();
ok 920 - is a valid object
ok 921 - $x = Math::BigInt->new("abc"); $x->bdec();
ok 922 - is a valid object
ok 923 - $x = Math::BigInt->new("+inf"); $x->bdec();
ok 924 - is a valid object
ok 925 - $x = Math::BigInt->new("-inf"); $x->bdec();
ok 926 - is a valid object
ok 927 - $x = Math::BigInt->new("+0"); $x->bdec();
ok 928 - is a valid object
ok 929 - $x = Math::BigInt->new("+1"); $x->bdec();
ok 930 - is a valid object
ok 931 - $x = Math::BigInt->new("-1"); $x->bdec();
ok 932 - is a valid object
ok 933 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("abc"); $x->badd($y);
ok 934 - is a valid object
ok 935 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("0"); $x->badd($y);
ok 936 - is a valid object
ok 937 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("abc"); $x->badd($y);
ok 938 - is a valid object
ok 939 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("-inf"); $x->badd($y);
ok 940 - is a valid object
ok 941 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("+inf"); $x->badd($y);
ok 942 - is a valid object
ok 943 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("+inf"); $x->badd($y);
ok 944 - is a valid object
ok 945 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-inf"); $x->badd($y);
ok 946 - is a valid object
ok 947 - $x = Math::BigInt->new("invalid"); $y = Math::BigInt->new("+inf"); $x->badd($y);
ok 948 - is a valid object
ok 949 - $x = Math::BigInt->new("invalid"); $y = Math::BigInt->new("+inf"); $x->badd($y);
ok 950 - is a valid object
ok 951 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("invalid"); $x->badd($y);
ok 952 - is a valid object
ok 953 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("invalid"); $x->badd($y);
ok 954 - is a valid object
ok 955 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("1"); $x->badd($y);
ok 956 - is a valid object
ok 957 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("1"); $x->badd($y);
ok 958 - is a valid object
ok 959 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("+inf"); $x->badd($y);
ok 960 - is a valid object
ok 961 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-inf"); $x->badd($y);
ok 962 - is a valid object
ok 963 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0"); $x->badd($y);
ok 964 - is a valid object
ok 965 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("0"); $x->badd($y);
ok 966 - is a valid object
ok 967 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("1"); $x->badd($y);
ok 968 - is a valid object
ok 969 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("1"); $x->badd($y);
ok 970 - is a valid object
ok 971 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("0"); $x->badd($y);
ok 972 - is a valid object
ok 973 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-1"); $x->badd($y);
ok 974 - is a valid object
ok 975 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-1"); $x->badd($y);
ok 976 - is a valid object
ok 977 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("+1"); $x->badd($y);
ok 978 - is a valid object
ok 979 - $x = Math::BigInt->new("+1"); $y = Math::BigInt->new("-1"); $x->badd($y);
ok 980 - is a valid object
ok 981 - $x = Math::BigInt->new("+9"); $y = Math::BigInt->new("+1"); $x->badd($y);
ok 982 - is a valid object
ok 983 - $x = Math::BigInt->new("+99"); $y = Math::BigInt->new("+1"); $x->badd($y);
ok 984 - is a valid object
ok 985 - $x = Math::BigInt->new("+999"); $y = Math::BigInt->new("+1"); $x->badd($y);
ok 986 - is a valid object
ok 987 - $x = Math::BigInt->new("+9999"); $y = Math::BigInt->new("+1"); $x->badd($y);
ok 988 - is a valid object
ok 989 - $x = Math::BigInt->new("+99999"); $y = Math::BigInt->new("+1"); $x->badd($y);
ok 990 - is a valid object
ok 991 - $x = Math::BigInt->new("+999999"); $y = Math::BigInt->new("+1"); $x->badd($y);
ok 992 - is a valid object
ok 993 - $x = Math::BigInt->new("+9999999"); $y = Math::BigInt->new("+1"); $x->badd($y);
ok 994 - is a valid object
ok 995 - $x = Math::BigInt->new("+99999999"); $y = Math::BigInt->new("+1"); $x->badd($y);
ok 996 - is a valid object
ok 997 - $x = Math::BigInt->new("+999999999"); $y = Math::BigInt->new("+1"); $x->badd($y);
ok 998 - is a valid object
ok 999 - $x = Math::BigInt->new("+9999999999"); $y = Math::BigInt->new("+1"); $x->badd($y);
ok 1000 - is a valid object
ok 1001 - $x = Math::BigInt->new("+99999999999"); $y = Math::BigInt->new("+1"); $x->badd($y);
ok 1002 - is a valid object
ok 1003 - $x = Math::BigInt->new("+10"); $y = Math::BigInt->new("-1"); $x->badd($y);
ok 1004 - is a valid object
ok 1005 - $x = Math::BigInt->new("+100"); $y = Math::BigInt->new("-1"); $x->badd($y);
ok 1006 - is a valid object
ok 1007 - $x = Math::BigInt->new("+1000"); $y = Math::BigInt->new("-1"); $x->badd($y);
ok 1008 - is a valid object
ok 1009 - $x = Math::BigInt->new("+10000"); $y = Math::BigInt->new("-1"); $x->badd($y);
ok 1010 - is a valid object
ok 1011 - $x = Math::BigInt->new("+100000"); $y = Math::BigInt->new("-1"); $x->badd($y);
ok 1012 - is a valid object
ok 1013 - $x = Math::BigInt->new("+1000000"); $y = Math::BigInt->new("-1"); $x->badd($y);
ok 1014 - is a valid object
ok 1015 - $x = Math::BigInt->new("+10000000"); $y = Math::BigInt->new("-1"); $x->badd($y);
ok 1016 - is a valid object
ok 1017 - $x = Math::BigInt->new("+100000000"); $y = Math::BigInt->new("-1"); $x->badd($y);
ok 1018 - is a valid object
ok 1019 - $x = Math::BigInt->new("+1000000000"); $y = Math::BigInt->new("-1"); $x->badd($y);
ok 1020 - is a valid object
ok 1021 - $x = Math::BigInt->new("+10000000000"); $y = Math::BigInt->new("-1"); $x->badd($y);
ok 1022 - is a valid object
ok 1023 - $x = Math::BigInt->new("+123456789"); $y = Math::BigInt->new("987654321"); $x->badd($y);
ok 1024 - is a valid object
ok 1025 - $x = Math::BigInt->new("-123456789"); $y = Math::BigInt->new("987654321"); $x->badd($y);
ok 1026 - is a valid object
ok 1027 - $x = Math::BigInt->new("-123456789"); $y = Math::BigInt->new("-987654321"); $x->badd($y);
ok 1028 - is a valid object
ok 1029 - $x = Math::BigInt->new("+123456789"); $y = Math::BigInt->new("-987654321"); $x->badd($y);
ok 1030 - is a valid object
ok 1031 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("10001"); $x->badd($y);
ok 1032 - is a valid object
ok 1033 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("100001"); $x->badd($y);
ok 1034 - is a valid object
ok 1035 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("1000001"); $x->badd($y);
ok 1036 - is a valid object
ok 1037 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("10000001"); $x->badd($y);
ok 1038 - is a valid object
ok 1039 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("100000001"); $x->badd($y);
ok 1040 - is a valid object
ok 1041 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("1000000001"); $x->badd($y);
ok 1042 - is a valid object
ok 1043 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("10000000001"); $x->badd($y);
ok 1044 - is a valid object
ok 1045 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("100000000001"); $x->badd($y);
ok 1046 - is a valid object
ok 1047 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("1000000000001"); $x->badd($y);
ok 1048 - is a valid object
ok 1049 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("10000000000001"); $x->badd($y);
ok 1050 - is a valid object
ok 1051 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-10001"); $x->badd($y);
ok 1052 - is a valid object
ok 1053 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-100001"); $x->badd($y);
ok 1054 - is a valid object
ok 1055 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-1000001"); $x->badd($y);
ok 1056 - is a valid object
ok 1057 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-10000001"); $x->badd($y);
ok 1058 - is a valid object
ok 1059 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-100000001"); $x->badd($y);
ok 1060 - is a valid object
ok 1061 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-1000000001"); $x->badd($y);
ok 1062 - is a valid object
ok 1063 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-10000000001"); $x->badd($y);
ok 1064 - is a valid object
ok 1065 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-100000000001"); $x->badd($y);
ok 1066 - is a valid object
ok 1067 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-1000000000001"); $x->badd($y);
ok 1068 - is a valid object
ok 1069 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-10000000000001"); $x->badd($y);
ok 1070 - is a valid object
ok 1071 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("abc"); $x->bsub($y);
ok 1072 - is a valid object
ok 1073 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("+0"); $x->bsub($y);
ok 1074 - is a valid object
ok 1075 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("abc"); $x->bsub($y);
ok 1076 - is a valid object
ok 1077 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("-inf"); $x->bsub($y);
ok 1078 - is a valid object
ok 1079 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("+inf"); $x->bsub($y);
ok 1080 - is a valid object
ok 1081 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("+inf"); $x->bsub($y);
ok 1082 - is a valid object
ok 1083 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-inf"); $x->bsub($y);
ok 1084 - is a valid object
ok 1085 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("1"); $x->bsub($y);
ok 1086 - is a valid object
ok 1087 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("1"); $x->bsub($y);
ok 1088 - is a valid object
ok 1089 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("+inf"); $x->bsub($y);
ok 1090 - is a valid object
ok 1091 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-inf"); $x->bsub($y);
ok 1092 - is a valid object
ok 1093 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("+0"); $x->bsub($y);
ok 1094 - is a valid object
ok 1095 - $x = Math::BigInt->new("+1"); $y = Math::BigInt->new("+0"); $x->bsub($y);
ok 1096 - is a valid object
ok 1097 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("+1"); $x->bsub($y);
ok 1098 - is a valid object
ok 1099 - $x = Math::BigInt->new("+1"); $y = Math::BigInt->new("+1"); $x->bsub($y);
ok 1100 - is a valid object
ok 1101 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("+0"); $x->bsub($y);
ok 1102 - is a valid object
ok 1103 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1104 - is a valid object
ok 1105 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1106 - is a valid object
ok 1107 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("+1"); $x->bsub($y);
ok 1108 - is a valid object
ok 1109 - $x = Math::BigInt->new("+1"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1110 - is a valid object
ok 1111 - $x = Math::BigInt->new("+9"); $y = Math::BigInt->new("+1"); $x->bsub($y);
ok 1112 - is a valid object
ok 1113 - $x = Math::BigInt->new("+99"); $y = Math::BigInt->new("+1"); $x->bsub($y);
ok 1114 - is a valid object
ok 1115 - $x = Math::BigInt->new("+999"); $y = Math::BigInt->new("+1"); $x->bsub($y);
ok 1116 - is a valid object
ok 1117 - $x = Math::BigInt->new("+9999"); $y = Math::BigInt->new("+1"); $x->bsub($y);
ok 1118 - is a valid object
ok 1119 - $x = Math::BigInt->new("+99999"); $y = Math::BigInt->new("+1"); $x->bsub($y);
ok 1120 - is a valid object
ok 1121 - $x = Math::BigInt->new("+999999"); $y = Math::BigInt->new("+1"); $x->bsub($y);
ok 1122 - is a valid object
ok 1123 - $x = Math::BigInt->new("+9999999"); $y = Math::BigInt->new("+1"); $x->bsub($y);
ok 1124 - is a valid object
ok 1125 - $x = Math::BigInt->new("+99999999"); $y = Math::BigInt->new("+1"); $x->bsub($y);
ok 1126 - is a valid object
ok 1127 - $x = Math::BigInt->new("+999999999"); $y = Math::BigInt->new("+1"); $x->bsub($y);
ok 1128 - is a valid object
ok 1129 - $x = Math::BigInt->new("+9999999999"); $y = Math::BigInt->new("+1"); $x->bsub($y);
ok 1130 - is a valid object
ok 1131 - $x = Math::BigInt->new("+99999999999"); $y = Math::BigInt->new("+1"); $x->bsub($y);
ok 1132 - is a valid object
ok 1133 - $x = Math::BigInt->new("+10"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1134 - is a valid object
ok 1135 - $x = Math::BigInt->new("+100"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1136 - is a valid object
ok 1137 - $x = Math::BigInt->new("+1000"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1138 - is a valid object
ok 1139 - $x = Math::BigInt->new("+10000"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1140 - is a valid object
ok 1141 - $x = Math::BigInt->new("+100000"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1142 - is a valid object
ok 1143 - $x = Math::BigInt->new("+1000000"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1144 - is a valid object
ok 1145 - $x = Math::BigInt->new("+10000000"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1146 - is a valid object
ok 1147 - $x = Math::BigInt->new("+100000000"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1148 - is a valid object
ok 1149 - $x = Math::BigInt->new("+1000000000"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1150 - is a valid object
ok 1151 - $x = Math::BigInt->new("+10000000000"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1152 - is a valid object
ok 1153 - $x = Math::BigInt->new("+123456789"); $y = Math::BigInt->new("+987654321"); $x->bsub($y);
ok 1154 - is a valid object
ok 1155 - $x = Math::BigInt->new("-123456789"); $y = Math::BigInt->new("+987654321"); $x->bsub($y);
ok 1156 - is a valid object
ok 1157 - $x = Math::BigInt->new("-123456789"); $y = Math::BigInt->new("-987654321"); $x->bsub($y);
ok 1158 - is a valid object
ok 1159 - $x = Math::BigInt->new("+123456789"); $y = Math::BigInt->new("-987654321"); $x->bsub($y);
ok 1160 - is a valid object
ok 1161 - $x = Math::BigInt->new("10001"); $y = Math::BigInt->new("1"); $x->bsub($y);
ok 1162 - is a valid object
ok 1163 - $x = Math::BigInt->new("100001"); $y = Math::BigInt->new("1"); $x->bsub($y);
ok 1164 - is a valid object
ok 1165 - $x = Math::BigInt->new("1000001"); $y = Math::BigInt->new("1"); $x->bsub($y);
ok 1166 - is a valid object
ok 1167 - $x = Math::BigInt->new("10000001"); $y = Math::BigInt->new("1"); $x->bsub($y);
ok 1168 - is a valid object
ok 1169 - $x = Math::BigInt->new("100000001"); $y = Math::BigInt->new("1"); $x->bsub($y);
ok 1170 - is a valid object
ok 1171 - $x = Math::BigInt->new("1000000001"); $y = Math::BigInt->new("1"); $x->bsub($y);
ok 1172 - is a valid object
ok 1173 - $x = Math::BigInt->new("10000000001"); $y = Math::BigInt->new("1"); $x->bsub($y);
ok 1174 - is a valid object
ok 1175 - $x = Math::BigInt->new("100000000001"); $y = Math::BigInt->new("1"); $x->bsub($y);
ok 1176 - is a valid object
ok 1177 - $x = Math::BigInt->new("1000000000001"); $y = Math::BigInt->new("1"); $x->bsub($y);
ok 1178 - is a valid object
ok 1179 - $x = Math::BigInt->new("10000000000001"); $y = Math::BigInt->new("1"); $x->bsub($y);
ok 1180 - is a valid object
ok 1181 - $x = Math::BigInt->new("10001"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1182 - is a valid object
ok 1183 - $x = Math::BigInt->new("100001"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1184 - is a valid object
ok 1185 - $x = Math::BigInt->new("1000001"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1186 - is a valid object
ok 1187 - $x = Math::BigInt->new("10000001"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1188 - is a valid object
ok 1189 - $x = Math::BigInt->new("100000001"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1190 - is a valid object
ok 1191 - $x = Math::BigInt->new("1000000001"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1192 - is a valid object
ok 1193 - $x = Math::BigInt->new("10000000001"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1194 - is a valid object
ok 1195 - $x = Math::BigInt->new("100000000001"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1196 - is a valid object
ok 1197 - $x = Math::BigInt->new("1000000000001"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1198 - is a valid object
ok 1199 - $x = Math::BigInt->new("10000000000001"); $y = Math::BigInt->new("-1"); $x->bsub($y);
ok 1200 - is a valid object
ok 1201 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("abc"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1202 - is a valid object
ok 1203 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("+0"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1204 - is a valid object
ok 1205 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("abc"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1206 - is a valid object
ok 1207 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("abc"); $x->bmuladd($y, $z);
ok 1208 - is a valid object
ok 1209 - $x = Math::BigInt->new("invalid"); $y = Math::BigInt->new("+inf"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1210 - is a valid object
ok 1211 - $x = Math::BigInt->new("invalid"); $y = Math::BigInt->new("-inf"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1212 - is a valid object
ok 1213 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("invalid"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1214 - is a valid object
ok 1215 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("invalid"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1216 - is a valid object
ok 1217 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("+inf"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1218 - is a valid object
ok 1219 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("-inf"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1220 - is a valid object
ok 1221 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("+inf"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1222 - is a valid object
ok 1223 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-inf"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1224 - is a valid object
ok 1225 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("+0"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1226 - is a valid object
ok 1227 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("+1"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1228 - is a valid object
ok 1229 - $x = Math::BigInt->new("+1"); $y = Math::BigInt->new("+0"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1230 - is a valid object
ok 1231 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1232 - is a valid object
ok 1233 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("+0"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1234 - is a valid object
ok 1235 - $x = Math::BigInt->new("123456789123456789"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1236 - is a valid object
ok 1237 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("123456789123456789"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1238 - is a valid object
ok 1239 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1240 - is a valid object
ok 1241 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1242 - is a valid object
ok 1243 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("+1"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1244 - is a valid object
ok 1245 - $x = Math::BigInt->new("+1"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1246 - is a valid object
ok 1247 - $x = Math::BigInt->new("+1"); $y = Math::BigInt->new("+1"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1248 - is a valid object
ok 1249 - $x = Math::BigInt->new("+2"); $y = Math::BigInt->new("+3"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1250 - is a valid object
ok 1251 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("+3"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1252 - is a valid object
ok 1253 - $x = Math::BigInt->new("+2"); $y = Math::BigInt->new("-3"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1254 - is a valid object
ok 1255 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-3"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1256 - is a valid object
ok 1257 - $x = Math::BigInt->new("111"); $y = Math::BigInt->new("111"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1258 - is a valid object
ok 1259 - $x = Math::BigInt->new("10101"); $y = Math::BigInt->new("10101"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1260 - is a valid object
ok 1261 - $x = Math::BigInt->new("1001001"); $y = Math::BigInt->new("1001001"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1262 - is a valid object
ok 1263 - $x = Math::BigInt->new("100010001"); $y = Math::BigInt->new("100010001"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1264 - is a valid object
ok 1265 - $x = Math::BigInt->new("10000100001"); $y = Math::BigInt->new("10000100001"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1266 - is a valid object
ok 1267 - $x = Math::BigInt->new("11111111111"); $y = Math::BigInt->new("9"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1268 - is a valid object
ok 1269 - $x = Math::BigInt->new("22222222222"); $y = Math::BigInt->new("9"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1270 - is a valid object
ok 1271 - $x = Math::BigInt->new("33333333333"); $y = Math::BigInt->new("9"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1272 - is a valid object
ok 1273 - $x = Math::BigInt->new("44444444444"); $y = Math::BigInt->new("9"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1274 - is a valid object
ok 1275 - $x = Math::BigInt->new("55555555555"); $y = Math::BigInt->new("9"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1276 - is a valid object
ok 1277 - $x = Math::BigInt->new("66666666666"); $y = Math::BigInt->new("9"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1278 - is a valid object
ok 1279 - $x = Math::BigInt->new("77777777777"); $y = Math::BigInt->new("9"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1280 - is a valid object
ok 1281 - $x = Math::BigInt->new("88888888888"); $y = Math::BigInt->new("9"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1282 - is a valid object
ok 1283 - $x = Math::BigInt->new("99999999999"); $y = Math::BigInt->new("9"); $z = Math::BigInt->new("0"); $x->bmuladd($y, $z);
ok 1284 - is a valid object
ok 1285 - $x = Math::BigInt->new("11111111111"); $y = Math::BigInt->new("9"); $z = Math::BigInt->new("1"); $x->bmuladd($y, $z);
ok 1286 - is a valid object
ok 1287 - $x = Math::BigInt->new("22222222222"); $y = Math::BigInt->new("9"); $z = Math::BigInt->new("1"); $x->bmuladd($y, $z);
ok 1288 - is a valid object
ok 1289 - $x = Math::BigInt->new("33333333333"); $y = Math::BigInt->new("9"); $z = Math::BigInt->new("1"); $x->bmuladd($y, $z);
ok 1290 - is a valid object
ok 1291 - $x = Math::BigInt->new("44444444444"); $y = Math::BigInt->new("9"); $z = Math::BigInt->new("1"); $x->bmuladd($y, $z);
ok 1292 - is a valid object
ok 1293 - $x = Math::BigInt->new("55555555555"); $y = Math::BigInt->new("9"); $z = Math::BigInt->new("1"); $x->bmuladd($y, $z);
ok 1294 - is a valid object
ok 1295 - $x = Math::BigInt->new("66666666666"); $y = Math::BigInt->new("9"); $z = Math::BigInt->new("1"); $x->bmuladd($y, $z);
ok 1296 - is a valid object
ok 1297 - $x = Math::BigInt->new("77777777777"); $y = Math::BigInt->new("9"); $z = Math::BigInt->new("1"); $x->bmuladd($y, $z);
ok 1298 - is a valid object
ok 1299 - $x = Math::BigInt->new("88888888888"); $y = Math::BigInt->new("9"); $z = Math::BigInt->new("1"); $x->bmuladd($y, $z);
ok 1300 - is a valid object
ok 1301 - $x = Math::BigInt->new("99999999999"); $y = Math::BigInt->new("9"); $z = Math::BigInt->new("1"); $x->bmuladd($y, $z);
ok 1302 - is a valid object
ok 1303 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("-4"); $z = Math::BigInt->new("-5"); $x->bmuladd($y, $z);
ok 1304 - is a valid object
ok 1305 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("-4"); $z = Math::BigInt->new("-5"); $x->bmuladd($y, $z);
ok 1306 - is a valid object
ok 1307 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("-5"); $x->bmuladd($y, $z);
ok 1308 - is a valid object
ok 1309 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("-5"); $x->bmuladd($y, $z);
ok 1310 - is a valid object
ok 1311 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("5"); $x->bmuladd($y, $z);
ok 1312 - is a valid object
ok 1313 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("-4"); $z = Math::BigInt->new("5"); $x->bmuladd($y, $z);
ok 1314 - is a valid object
ok 1315 - $x = Math::BigInt->new("9999999999999999999"); $y = Math::BigInt->new("10000000000000000000"); $z = Math::BigInt->new("1234567890"); $x->bmuladd($y, $z);
ok 1316 - is a valid object
ok 1317 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("12345678901234567890"); $x->bmuladd($y, $z);
ok 1318 - is a valid object
ok 1319 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("abc"); $x->bmul($y);
ok 1320 - is a valid object
ok 1321 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("+0"); $x->bmul($y);
ok 1322 - is a valid object
ok 1323 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("abc"); $x->bmul($y);
ok 1324 - is a valid object
ok 1325 - $x = Math::BigInt->new("invalid"); $y = Math::BigInt->new("+inf"); $x->bmul($y);
ok 1326 - is a valid object
ok 1327 - $x = Math::BigInt->new("invalid"); $y = Math::BigInt->new("-inf"); $x->bmul($y);
ok 1328 - is a valid object
ok 1329 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("invalid"); $x->bmul($y);
ok 1330 - is a valid object
ok 1331 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("invalid"); $x->bmul($y);
ok 1332 - is a valid object
ok 1333 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("+inf"); $x->bmul($y);
ok 1334 - is a valid object
ok 1335 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("-inf"); $x->bmul($y);
ok 1336 - is a valid object
ok 1337 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("+inf"); $x->bmul($y);
ok 1338 - is a valid object
ok 1339 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-inf"); $x->bmul($y);
ok 1340 - is a valid object
ok 1341 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("+0"); $x->bmul($y);
ok 1342 - is a valid object
ok 1343 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("+1"); $x->bmul($y);
ok 1344 - is a valid object
ok 1345 - $x = Math::BigInt->new("+1"); $y = Math::BigInt->new("+0"); $x->bmul($y);
ok 1346 - is a valid object
ok 1347 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("-1"); $x->bmul($y);
ok 1348 - is a valid object
ok 1349 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("+0"); $x->bmul($y);
ok 1350 - is a valid object
ok 1351 - $x = Math::BigInt->new("123456789123456789"); $y = Math::BigInt->new("0"); $x->bmul($y);
ok 1352 - is a valid object
ok 1353 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("123456789123456789"); $x->bmul($y);
ok 1354 - is a valid object
ok 1355 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-1"); $x->bmul($y);
ok 1356 - is a valid object
ok 1357 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("+1"); $x->bmul($y);
ok 1358 - is a valid object
ok 1359 - $x = Math::BigInt->new("+1"); $y = Math::BigInt->new("-1"); $x->bmul($y);
ok 1360 - is a valid object
ok 1361 - $x = Math::BigInt->new("+1"); $y = Math::BigInt->new("+1"); $x->bmul($y);
ok 1362 - is a valid object
ok 1363 - $x = Math::BigInt->new("+2"); $y = Math::BigInt->new("+3"); $x->bmul($y);
ok 1364 - is a valid object
ok 1365 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("+3"); $x->bmul($y);
ok 1366 - is a valid object
ok 1367 - $x = Math::BigInt->new("+2"); $y = Math::BigInt->new("-3"); $x->bmul($y);
ok 1368 - is a valid object
ok 1369 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-3"); $x->bmul($y);
ok 1370 - is a valid object
ok 1371 - $x = Math::BigInt->new("111"); $y = Math::BigInt->new("111"); $x->bmul($y);
ok 1372 - is a valid object
ok 1373 - $x = Math::BigInt->new("10101"); $y = Math::BigInt->new("10101"); $x->bmul($y);
ok 1374 - is a valid object
ok 1375 - $x = Math::BigInt->new("1001001"); $y = Math::BigInt->new("1001001"); $x->bmul($y);
ok 1376 - is a valid object
ok 1377 - $x = Math::BigInt->new("100010001"); $y = Math::BigInt->new("100010001"); $x->bmul($y);
ok 1378 - is a valid object
ok 1379 - $x = Math::BigInt->new("10000100001"); $y = Math::BigInt->new("10000100001"); $x->bmul($y);
ok 1380 - is a valid object
ok 1381 - $x = Math::BigInt->new("11111111111"); $y = Math::BigInt->new("9"); $x->bmul($y);
ok 1382 - is a valid object
ok 1383 - $x = Math::BigInt->new("22222222222"); $y = Math::BigInt->new("9"); $x->bmul($y);
ok 1384 - is a valid object
ok 1385 - $x = Math::BigInt->new("33333333333"); $y = Math::BigInt->new("9"); $x->bmul($y);
ok 1386 - is a valid object
ok 1387 - $x = Math::BigInt->new("44444444444"); $y = Math::BigInt->new("9"); $x->bmul($y);
ok 1388 - is a valid object
ok 1389 - $x = Math::BigInt->new("55555555555"); $y = Math::BigInt->new("9"); $x->bmul($y);
ok 1390 - is a valid object
ok 1391 - $x = Math::BigInt->new("66666666666"); $y = Math::BigInt->new("9"); $x->bmul($y);
ok 1392 - is a valid object
ok 1393 - $x = Math::BigInt->new("77777777777"); $y = Math::BigInt->new("9"); $x->bmul($y);
ok 1394 - is a valid object
ok 1395 - $x = Math::BigInt->new("88888888888"); $y = Math::BigInt->new("9"); $x->bmul($y);
ok 1396 - is a valid object
ok 1397 - $x = Math::BigInt->new("99999999999"); $y = Math::BigInt->new("9"); $x->bmul($y);
ok 1398 - is a valid object
ok 1399 - $x = Math::BigInt->new("+25"); $y = Math::BigInt->new("+25"); $x->bmul($y);
ok 1400 - is a valid object
ok 1401 - $x = Math::BigInt->new("+12345"); $y = Math::BigInt->new("+12345"); $x->bmul($y);
ok 1402 - is a valid object
ok 1403 - $x = Math::BigInt->new("+99999"); $y = Math::BigInt->new("+11111"); $x->bmul($y);
ok 1404 - is a valid object
ok 1405 - $x = Math::BigInt->new("9999"); $y = Math::BigInt->new("10000"); $x->bmul($y);
ok 1406 - is a valid object
ok 1407 - $x = Math::BigInt->new("99999"); $y = Math::BigInt->new("100000"); $x->bmul($y);
ok 1408 - is a valid object
ok 1409 - $x = Math::BigInt->new("999999"); $y = Math::BigInt->new("1000000"); $x->bmul($y);
ok 1410 - is a valid object
ok 1411 - $x = Math::BigInt->new("9999999"); $y = Math::BigInt->new("10000000"); $x->bmul($y);
ok 1412 - is a valid object
ok 1413 - $x = Math::BigInt->new("99999999"); $y = Math::BigInt->new("100000000"); $x->bmul($y);
ok 1414 - is a valid object
ok 1415 - $x = Math::BigInt->new("999999999"); $y = Math::BigInt->new("1000000000"); $x->bmul($y);
ok 1416 - is a valid object
ok 1417 - $x = Math::BigInt->new("9999999999"); $y = Math::BigInt->new("10000000000"); $x->bmul($y);
ok 1418 - is a valid object
ok 1419 - $x = Math::BigInt->new("99999999999"); $y = Math::BigInt->new("100000000000"); $x->bmul($y);
ok 1420 - is a valid object
ok 1421 - $x = Math::BigInt->new("999999999999"); $y = Math::BigInt->new("1000000000000"); $x->bmul($y);
ok 1422 - is a valid object
ok 1423 - $x = Math::BigInt->new("9999999999999"); $y = Math::BigInt->new("10000000000000"); $x->bmul($y);
ok 1424 - is a valid object
ok 1425 - $x = Math::BigInt->new("99999999999999"); $y = Math::BigInt->new("100000000000000"); $x->bmul($y);
ok 1426 - is a valid object
ok 1427 - $x = Math::BigInt->new("999999999999999"); $y = Math::BigInt->new("1000000000000000"); $x->bmul($y);
ok 1428 - is a valid object
ok 1429 - $x = Math::BigInt->new("9999999999999999"); $y = Math::BigInt->new("10000000000000000"); $x->bmul($y);
ok 1430 - is a valid object
ok 1431 - $x = Math::BigInt->new("99999999999999999"); $y = Math::BigInt->new("100000000000000000"); $x->bmul($y);
ok 1432 - is a valid object
ok 1433 - $x = Math::BigInt->new("999999999999999999"); $y = Math::BigInt->new("1000000000000000000"); $x->bmul($y);
ok 1434 - is a valid object
ok 1435 - $x = Math::BigInt->new("9999999999999999999"); $y = Math::BigInt->new("10000000000000000000"); $x->bmul($y);
ok 1436 - is a valid object
ok 1437 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("0"); join(",", $x->bdiv($y));
ok 1438 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("0"); join(",", $x->bdiv($y));
ok 1439 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0"); join(",", $x->bdiv($y));
ok 1440 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("0"); join(",", $x->bdiv($y));
ok 1441 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("0"); join(",", $x->bdiv($y));
ok 1442 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("-inf"); join(",", $x->bdiv($y));
ok 1443 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("-5"); join(",", $x->bdiv($y));
ok 1444 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("5"); join(",", $x->bdiv($y));
ok 1445 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("inf"); join(",", $x->bdiv($y));
ok 1446 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-inf"); join(",", $x->bdiv($y));
ok 1447 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-5"); join(",", $x->bdiv($y));
ok 1448 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("5"); join(",", $x->bdiv($y));
ok 1449 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("inf"); join(",", $x->bdiv($y));
ok 1450 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("inf"); join(",", $x->bdiv($y));
ok 1451 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("inf"); join(",", $x->bdiv($y));
ok 1452 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("inf"); join(",", $x->bdiv($y));
ok 1453 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("-inf"); join(",", $x->bdiv($y));
ok 1454 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-inf"); join(",", $x->bdiv($y));
ok 1455 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("-inf"); join(",", $x->bdiv($y));
ok 1456 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("-5"); join(",", $x->bdiv($y));
ok 1457 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("-2"); join(",", $x->bdiv($y));
ok 1458 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("-1"); join(",", $x->bdiv($y));
ok 1459 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("1"); join(",", $x->bdiv($y));
ok 1460 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("2"); join(",", $x->bdiv($y));
ok 1461 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("5"); join(",", $x->bdiv($y));
ok 1462 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-5"); join(",", $x->bdiv($y));
ok 1463 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-2"); join(",", $x->bdiv($y));
ok 1464 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-1"); join(",", $x->bdiv($y));
ok 1465 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("1"); join(",", $x->bdiv($y));
ok 1466 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("2"); join(",", $x->bdiv($y));
ok 1467 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("5"); join(",", $x->bdiv($y));
ok 1468 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-5"); join(",", $x->bdiv($y));
ok 1469 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-2"); join(",", $x->bdiv($y));
ok 1470 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-1"); join(",", $x->bdiv($y));
ok 1471 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("1"); join(",", $x->bdiv($y));
ok 1472 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("2"); join(",", $x->bdiv($y));
ok 1473 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("5"); join(",", $x->bdiv($y));
ok 1474 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-5"); join(",", $x->bdiv($y));
ok 1475 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-2"); join(",", $x->bdiv($y));
ok 1476 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-1"); join(",", $x->bdiv($y));
ok 1477 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("1"); join(",", $x->bdiv($y));
ok 1478 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("2"); join(",", $x->bdiv($y));
ok 1479 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("5"); join(",", $x->bdiv($y));
ok 1480 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-5"); join(",", $x->bdiv($y));
ok 1481 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-2"); join(",", $x->bdiv($y));
ok 1482 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-1"); join(",", $x->bdiv($y));
ok 1483 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("1"); join(",", $x->bdiv($y));
ok 1484 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("2"); join(",", $x->bdiv($y));
ok 1485 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("5"); join(",", $x->bdiv($y));
ok 1486 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("-5"); join(",", $x->bdiv($y));
ok 1487 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("-2"); join(",", $x->bdiv($y));
ok 1488 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("-1"); join(",", $x->bdiv($y));
ok 1489 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("1"); join(",", $x->bdiv($y));
ok 1490 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("2"); join(",", $x->bdiv($y));
ok 1491 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("5"); join(",", $x->bdiv($y));
ok 1492 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("-5"); join(",", $x->bdiv($y));
ok 1493 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("-2"); join(",", $x->bdiv($y));
ok 1494 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("-1"); join(",", $x->bdiv($y));
ok 1495 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("1"); join(",", $x->bdiv($y));
ok 1496 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("2"); join(",", $x->bdiv($y));
ok 1497 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("5"); join(",", $x->bdiv($y));
ok 1498 - $x = Math::BigInt->new("1234567812345678"); $y = Math::BigInt->new("123456712345678"); join(",", $x->bdiv($y));
ok 1499 - $x = Math::BigInt->new("12345671234567"); $y = Math::BigInt->new("1234561234567"); join(",", $x->bdiv($y));
ok 1500 - $x = Math::BigInt->new("123456123456"); $y = Math::BigInt->new("12345123456"); join(",", $x->bdiv($y));
ok 1501 - $x = Math::BigInt->new("1234512345"); $y = Math::BigInt->new("123412345"); join(",", $x->bdiv($y));
ok 1502 - $x = Math::BigInt->new("1234567890999999999"); $y = Math::BigInt->new("1234567890"); join(",", $x->bdiv($y));
ok 1503 - $x = Math::BigInt->new("1234567890000000000"); $y = Math::BigInt->new("1234567890"); join(",", $x->bdiv($y));
ok 1504 - $x = Math::BigInt->new("1234567890999999999"); $y = Math::BigInt->new("9876543210"); join(",", $x->bdiv($y));
ok 1505 - $x = Math::BigInt->new("1234567890000000000"); $y = Math::BigInt->new("9876543210"); join(",", $x->bdiv($y));
ok 1506 - $x = Math::BigInt->new("96969696969696969696969696969678787878626262626262626262626262"); $y = Math::BigInt->new("484848484848484848484848486666666666666689898989898989898989"); join(",", $x->bdiv($y));
ok 1507 - $x = Math::BigInt->new("1267650600228229401496703205375"); $y = Math::BigInt->new("1267650600228229401496703205376"); join(",", $x->bdiv($y));
ok 1508 - $x = Math::BigInt->new("999999999999999999999999999999999"); $y = Math::BigInt->new("999999999999999999999999999999999"); join(",", $x->bdiv($y));
ok 1509 - $x = Math::BigInt->new("999999999999999999999999999999999"); $y = Math::BigInt->new("888888888888888888888888888888888"); join(",", $x->bdiv($y));
ok 1510 - $x = Math::BigInt->new("999999999999999999999999999999999"); $y = Math::BigInt->new("777777777777777777777777777777777"); join(",", $x->bdiv($y));
ok 1511 - $x = Math::BigInt->new("999999999999999999999999999999999"); $y = Math::BigInt->new("666666666666666666666666666666666"); join(",", $x->bdiv($y));
ok 1512 - $x = Math::BigInt->new("999999999999999999999999999999999"); $y = Math::BigInt->new("555555555555555555555555555555555"); join(",", $x->bdiv($y));
ok 1513 - $x = Math::BigInt->new("999999999999999999999999999999999"); $y = Math::BigInt->new("444444444444444444444444444444444"); join(",", $x->bdiv($y));
ok 1514 - $x = Math::BigInt->new("999999999999999999999999999999999"); $y = Math::BigInt->new("333333333333333333333333333333333"); join(",", $x->bdiv($y));
ok 1515 - $x = Math::BigInt->new("999999999999999999999999999999999"); $y = Math::BigInt->new("222222222222222222222222222222222"); join(",", $x->bdiv($y));
ok 1516 - $x = Math::BigInt->new("999999999999999999999999999999999"); $y = Math::BigInt->new("111111111111111111111111111111111"); join(",", $x->bdiv($y));
ok 1517 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("3333333_3333333_3333333_3333333"); join(",", $x->bdiv($y));
ok 1518 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("3333333_0000000_0000000_0000000"); join(",", $x->bdiv($y));
ok 1519 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("3000000_0000000_0000000_0000000"); join(",", $x->bdiv($y));
ok 1520 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("2000000_0000000_0000000_0000000"); join(",", $x->bdiv($y));
ok 1521 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("1000000_0000000_0000000_0000000"); join(",", $x->bdiv($y));
ok 1522 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("100000_0000000_0000000_0000000"); join(",", $x->bdiv($y));
ok 1523 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("10000_0000000_0000000_0000000"); join(",", $x->bdiv($y));
ok 1524 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("1000_0000000_0000000_0000000"); join(",", $x->bdiv($y));
ok 1525 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("100_0000000_0000000_0000000"); join(",", $x->bdiv($y));
ok 1526 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("10_0000000_0000000_0000000"); join(",", $x->bdiv($y));
ok 1527 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("1_0000000_0000000_0000000"); join(",", $x->bdiv($y));
ok 1528 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("0"); $x->bdiv($y);
ok 1529 - is a valid object
ok 1530 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("0"); $x->bdiv($y);
ok 1531 - is a valid object
ok 1532 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0"); $x->bdiv($y);
ok 1533 - is a valid object
ok 1534 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("0"); $x->bdiv($y);
ok 1535 - is a valid object
ok 1536 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("0"); $x->bdiv($y);
ok 1537 - is a valid object
ok 1538 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("-inf"); $x->bdiv($y);
ok 1539 - is a valid object
ok 1540 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("-5"); $x->bdiv($y);
ok 1541 - is a valid object
ok 1542 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("5"); $x->bdiv($y);
ok 1543 - is a valid object
ok 1544 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("inf"); $x->bdiv($y);
ok 1545 - is a valid object
ok 1546 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-inf"); $x->bdiv($y);
ok 1547 - is a valid object
ok 1548 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-5"); $x->bdiv($y);
ok 1549 - is a valid object
ok 1550 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("5"); $x->bdiv($y);
ok 1551 - is a valid object
ok 1552 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("inf"); $x->bdiv($y);
ok 1553 - is a valid object
ok 1554 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("inf"); $x->bdiv($y);
ok 1555 - is a valid object
ok 1556 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("inf"); $x->bdiv($y);
ok 1557 - is a valid object
ok 1558 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("inf"); $x->bdiv($y);
ok 1559 - is a valid object
ok 1560 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("-inf"); $x->bdiv($y);
ok 1561 - is a valid object
ok 1562 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-inf"); $x->bdiv($y);
ok 1563 - is a valid object
ok 1564 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("-inf"); $x->bdiv($y);
ok 1565 - is a valid object
ok 1566 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("5"); $x->bdiv($y);
ok 1567 - is a valid object
ok 1568 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("-5"); $x->bdiv($y);
ok 1569 - is a valid object
ok 1570 - $x = Math::BigInt->new("11"); $y = Math::BigInt->new("2"); $x->bdiv($y);
ok 1571 - is a valid object
ok 1572 - $x = Math::BigInt->new("-11"); $y = Math::BigInt->new("-2"); $x->bdiv($y);
ok 1573 - is a valid object
ok 1574 - $x = Math::BigInt->new("-11"); $y = Math::BigInt->new("2"); $x->bdiv($y);
ok 1575 - is a valid object
ok 1576 - $x = Math::BigInt->new("11"); $y = Math::BigInt->new("-2"); $x->bdiv($y);
ok 1577 - is a valid object
ok 1578 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("1"); $x->bdiv($y);
ok 1579 - is a valid object
ok 1580 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-1"); $x->bdiv($y);
ok 1581 - is a valid object
ok 1582 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("1"); $x->bdiv($y);
ok 1583 - is a valid object
ok 1584 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-1"); $x->bdiv($y);
ok 1585 - is a valid object
ok 1586 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-1"); $x->bdiv($y);
ok 1587 - is a valid object
ok 1588 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("1"); $x->bdiv($y);
ok 1589 - is a valid object
ok 1590 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("2"); $x->bdiv($y);
ok 1591 - is a valid object
ok 1592 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("1"); $x->bdiv($y);
ok 1593 - is a valid object
ok 1594 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("26"); $x->bdiv($y);
ok 1595 - is a valid object
ok 1596 - $x = Math::BigInt->new("1000000000"); $y = Math::BigInt->new("9"); $x->bdiv($y);
ok 1597 - is a valid object
ok 1598 - $x = Math::BigInt->new("2000000000"); $y = Math::BigInt->new("9"); $x->bdiv($y);
ok 1599 - is a valid object
ok 1600 - $x = Math::BigInt->new("3000000000"); $y = Math::BigInt->new("9"); $x->bdiv($y);
ok 1601 - is a valid object
ok 1602 - $x = Math::BigInt->new("4000000000"); $y = Math::BigInt->new("9"); $x->bdiv($y);
ok 1603 - is a valid object
ok 1604 - $x = Math::BigInt->new("5000000000"); $y = Math::BigInt->new("9"); $x->bdiv($y);
ok 1605 - is a valid object
ok 1606 - $x = Math::BigInt->new("6000000000"); $y = Math::BigInt->new("9"); $x->bdiv($y);
ok 1607 - is a valid object
ok 1608 - $x = Math::BigInt->new("7000000000"); $y = Math::BigInt->new("9"); $x->bdiv($y);
ok 1609 - is a valid object
ok 1610 - $x = Math::BigInt->new("8000000000"); $y = Math::BigInt->new("9"); $x->bdiv($y);
ok 1611 - is a valid object
ok 1612 - $x = Math::BigInt->new("9000000000"); $y = Math::BigInt->new("9"); $x->bdiv($y);
ok 1613 - is a valid object
ok 1614 - $x = Math::BigInt->new("35500000"); $y = Math::BigInt->new("113"); $x->bdiv($y);
ok 1615 - is a valid object
ok 1616 - $x = Math::BigInt->new("71000000"); $y = Math::BigInt->new("226"); $x->bdiv($y);
ok 1617 - is a valid object
ok 1618 - $x = Math::BigInt->new("106500000"); $y = Math::BigInt->new("339"); $x->bdiv($y);
ok 1619 - is a valid object
ok 1620 - $x = Math::BigInt->new("1000000000"); $y = Math::BigInt->new("3"); $x->bdiv($y);
ok 1621 - is a valid object
ok 1622 - $x = Math::BigInt->new("+10"); $y = Math::BigInt->new("+5"); $x->bdiv($y);
ok 1623 - is a valid object
ok 1624 - $x = Math::BigInt->new("+100"); $y = Math::BigInt->new("+4"); $x->bdiv($y);
ok 1625 - is a valid object
ok 1626 - $x = Math::BigInt->new("+1000"); $y = Math::BigInt->new("+8"); $x->bdiv($y);
ok 1627 - is a valid object
ok 1628 - $x = Math::BigInt->new("+10000"); $y = Math::BigInt->new("+16"); $x->bdiv($y);
ok 1629 - is a valid object
ok 1630 - $x = Math::BigInt->new("999999999999"); $y = Math::BigInt->new("9"); $x->bdiv($y);
ok 1631 - is a valid object
ok 1632 - $x = Math::BigInt->new("999999999999"); $y = Math::BigInt->new("99"); $x->bdiv($y);
ok 1633 - is a valid object
ok 1634 - $x = Math::BigInt->new("999999999999"); $y = Math::BigInt->new("999"); $x->bdiv($y);
ok 1635 - is a valid object
ok 1636 - $x = Math::BigInt->new("999999999999"); $y = Math::BigInt->new("9999"); $x->bdiv($y);
ok 1637 - is a valid object
ok 1638 - $x = Math::BigInt->new("999999999999999"); $y = Math::BigInt->new("99999"); $x->bdiv($y);
ok 1639 - is a valid object
ok 1640 - $x = Math::BigInt->new("+1111088889"); $y = Math::BigInt->new("99999"); $x->bdiv($y);
ok 1641 - is a valid object
ok 1642 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("-3"); $x->bdiv($y);
ok 1643 - is a valid object
ok 1644 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("3"); $x->bdiv($y);
ok 1645 - is a valid object
ok 1646 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("3"); $x->bdiv($y);
ok 1647 - is a valid object
ok 1648 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("-3"); $x->bdiv($y);
ok 1649 - is a valid object
ok 1650 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("3"); $x->bdiv($y);
ok 1651 - is a valid object
ok 1652 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-3"); $x->bdiv($y);
ok 1653 - is a valid object
ok 1654 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-3"); $x->bdiv($y);
ok 1655 - is a valid object
ok 1656 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("3"); $x->bdiv($y);
ok 1657 - is a valid object
ok 1658 - $x = Math::BigInt->new("8"); $y = Math::BigInt->new("3"); $x->bdiv($y);
ok 1659 - is a valid object
ok 1660 - $x = Math::BigInt->new("-8"); $y = Math::BigInt->new("3"); $x->bdiv($y);
ok 1661 - is a valid object
ok 1662 - $x = Math::BigInt->new("14"); $y = Math::BigInt->new("-3"); $x->bdiv($y);
ok 1663 - is a valid object
ok 1664 - $x = Math::BigInt->new("-14"); $y = Math::BigInt->new("3"); $x->bdiv($y);
ok 1665 - is a valid object
ok 1666 - $x = Math::BigInt->new("-14"); $y = Math::BigInt->new("-3"); $x->bdiv($y);
ok 1667 - is a valid object
ok 1668 - $x = Math::BigInt->new("14"); $y = Math::BigInt->new("3"); $x->bdiv($y);
ok 1669 - is a valid object
ok 1670 - $x = Math::BigInt->new("10000000000000000000000000000000000000000000000000000000000000000000000000000000000"); $y = Math::BigInt->new("10000000375084540248994272022843165711074"); $x->bdiv($y);
ok 1671 - is a valid object
ok 1672 - $x = Math::BigInt->new("1234567812345678"); $y = Math::BigInt->new("123456712345678"); $x->bdiv($y);
ok 1673 - is a valid object
ok 1674 - $x = Math::BigInt->new("12345671234567"); $y = Math::BigInt->new("1234561234567"); $x->bdiv($y);
ok 1675 - is a valid object
ok 1676 - $x = Math::BigInt->new("123456123456"); $y = Math::BigInt->new("12345123456"); $x->bdiv($y);
ok 1677 - is a valid object
ok 1678 - $x = Math::BigInt->new("1234512345"); $y = Math::BigInt->new("123412345"); $x->bdiv($y);
ok 1679 - is a valid object
ok 1680 - $x = Math::BigInt->new("1234567890999999999"); $y = Math::BigInt->new("1234567890"); $x->bdiv($y);
ok 1681 - is a valid object
ok 1682 - $x = Math::BigInt->new("1234567890000000000"); $y = Math::BigInt->new("1234567890"); $x->bdiv($y);
ok 1683 - is a valid object
ok 1684 - $x = Math::BigInt->new("1234567890999999999"); $y = Math::BigInt->new("9876543210"); $x->bdiv($y);
ok 1685 - is a valid object
ok 1686 - $x = Math::BigInt->new("1234567890000000000"); $y = Math::BigInt->new("9876543210"); $x->bdiv($y);
ok 1687 - is a valid object
ok 1688 - $x = Math::BigInt->new("96969696969696969696969696969678787878626262626262626262626262"); $y = Math::BigInt->new("484848484848484848484848486666666666666689898989898989898989"); $x->bdiv($y);
ok 1689 - is a valid object
ok 1690 - $x = Math::BigInt->new("84696969696969696956565656566184292929292929292847474747436308080808080808086765396464646464646465"); $y = Math::BigInt->new("13131313131313131313131313131394949494949494949494949494943535353535353535353535"); $x->bdiv($y);
ok 1691 - is a valid object
ok 1692 - $x = Math::BigInt->new("84696969696969696943434343434871161616161616161452525252486813131313131313143230042929292929292930"); $y = Math::BigInt->new("13131313131313131313131313131394949494949494949494949494943535353535353535353535"); $x->bdiv($y);
ok 1693 - is a valid object
ok 1694 - $x = Math::BigInt->new("84696969696969696969696969697497424242424242424242424242385803030303030303030300750000000000000000"); $y = Math::BigInt->new("13131313131313131313131313131394949494949494949494949494943535353535353535353535"); $x->bdiv($y);
ok 1695 - is a valid object
ok 1696 - $x = Math::BigInt->new("84696969696969696930303030303558030303030303030057575757537318181818181818199694689393939393939395"); $y = Math::BigInt->new("13131313131313131313131313131394949494949494949494949494943535353535353535353535"); $x->bdiv($y);
ok 1697 - is a valid object
ok 1698 - $x = Math::BigInt->new("999999999999999999999999999999999"); $y = Math::BigInt->new("999999999999999999999999999999999"); $x->bdiv($y);
ok 1699 - is a valid object
ok 1700 - $x = Math::BigInt->new("999999999999999999999999999999999"); $y = Math::BigInt->new("888888888888888888888888888888888"); $x->bdiv($y);
ok 1701 - is a valid object
ok 1702 - $x = Math::BigInt->new("999999999999999999999999999999999"); $y = Math::BigInt->new("777777777777777777777777777777777"); $x->bdiv($y);
ok 1703 - is a valid object
ok 1704 - $x = Math::BigInt->new("999999999999999999999999999999999"); $y = Math::BigInt->new("666666666666666666666666666666666"); $x->bdiv($y);
ok 1705 - is a valid object
ok 1706 - $x = Math::BigInt->new("999999999999999999999999999999999"); $y = Math::BigInt->new("555555555555555555555555555555555"); $x->bdiv($y);
ok 1707 - is a valid object
ok 1708 - $x = Math::BigInt->new("999999999999999999999999999999999"); $y = Math::BigInt->new("444444444444444444444444444444444"); $x->bdiv($y);
ok 1709 - is a valid object
ok 1710 - $x = Math::BigInt->new("999999999999999999999999999999999"); $y = Math::BigInt->new("333333333333333333333333333333333"); $x->bdiv($y);
ok 1711 - is a valid object
ok 1712 - $x = Math::BigInt->new("999999999999999999999999999999999"); $y = Math::BigInt->new("222222222222222222222222222222222"); $x->bdiv($y);
ok 1713 - is a valid object
ok 1714 - $x = Math::BigInt->new("999999999999999999999999999999999"); $y = Math::BigInt->new("111111111111111111111111111111111"); $x->bdiv($y);
ok 1715 - is a valid object
ok 1716 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("3333333_3333333_3333333_3333333"); $x->bdiv($y);
ok 1717 - is a valid object
ok 1718 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("3333333_0000000_0000000_0000000"); $x->bdiv($y);
ok 1719 - is a valid object
ok 1720 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("3000000_0000000_0000000_0000000"); $x->bdiv($y);
ok 1721 - is a valid object
ok 1722 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("2000000_0000000_0000000_0000000"); $x->bdiv($y);
ok 1723 - is a valid object
ok 1724 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("1000000_0000000_0000000_0000000"); $x->bdiv($y);
ok 1725 - is a valid object
ok 1726 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("100000_0000000_0000000_0000000"); $x->bdiv($y);
ok 1727 - is a valid object
ok 1728 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("10000_0000000_0000000_0000000"); $x->bdiv($y);
ok 1729 - is a valid object
ok 1730 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("1000_0000000_0000000_0000000"); $x->bdiv($y);
ok 1731 - is a valid object
ok 1732 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("100_0000000_0000000_0000000"); $x->bdiv($y);
ok 1733 - is a valid object
ok 1734 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("10_0000000_0000000_0000000"); $x->bdiv($y);
ok 1735 - is a valid object
ok 1736 - $x = Math::BigInt->new("9999999_9999999_9999999_9999999"); $y = Math::BigInt->new("1_0000000_0000000_0000000"); $x->bdiv($y);
ok 1737 - is a valid object
ok 1738 - $x = Math::BigInt->new("949418181818187070707070707070707070"); $y = Math::BigInt->new("181818181853535353535353535353535353"); $x->bdiv($y);
ok 1739 - is a valid object
ok 1740 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("0"); join (",", $x->btdiv($y));
ok 1741 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("0"); join (",", $x->btdiv($y));
ok 1742 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0"); join (",", $x->btdiv($y));
ok 1743 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("0"); join (",", $x->btdiv($y));
ok 1744 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("0"); join (",", $x->btdiv($y));
ok 1745 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("-inf"); join (",", $x->btdiv($y));
ok 1746 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("-5"); join (",", $x->btdiv($y));
ok 1747 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("5"); join (",", $x->btdiv($y));
ok 1748 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("inf"); join (",", $x->btdiv($y));
ok 1749 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-inf"); join (",", $x->btdiv($y));
ok 1750 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-5"); join (",", $x->btdiv($y));
ok 1751 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("5"); join (",", $x->btdiv($y));
ok 1752 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("inf"); join (",", $x->btdiv($y));
ok 1753 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("inf"); join (",", $x->btdiv($y));
ok 1754 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("inf"); join (",", $x->btdiv($y));
ok 1755 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("inf"); join (",", $x->btdiv($y));
ok 1756 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("-inf"); join (",", $x->btdiv($y));
ok 1757 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-inf"); join (",", $x->btdiv($y));
ok 1758 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("-inf"); join (",", $x->btdiv($y));
ok 1759 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("-5"); join (",", $x->btdiv($y));
ok 1760 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("-2"); join (",", $x->btdiv($y));
ok 1761 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("-1"); join (",", $x->btdiv($y));
ok 1762 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("1"); join (",", $x->btdiv($y));
ok 1763 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("2"); join (",", $x->btdiv($y));
ok 1764 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("5"); join (",", $x->btdiv($y));
ok 1765 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-5"); join (",", $x->btdiv($y));
ok 1766 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-2"); join (",", $x->btdiv($y));
ok 1767 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-1"); join (",", $x->btdiv($y));
ok 1768 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("1"); join (",", $x->btdiv($y));
ok 1769 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("2"); join (",", $x->btdiv($y));
ok 1770 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("5"); join (",", $x->btdiv($y));
ok 1771 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-5"); join (",", $x->btdiv($y));
ok 1772 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-2"); join (",", $x->btdiv($y));
ok 1773 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-1"); join (",", $x->btdiv($y));
ok 1774 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("1"); join (",", $x->btdiv($y));
ok 1775 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("2"); join (",", $x->btdiv($y));
ok 1776 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("5"); join (",", $x->btdiv($y));
ok 1777 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-5"); join (",", $x->btdiv($y));
ok 1778 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-2"); join (",", $x->btdiv($y));
ok 1779 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-1"); join (",", $x->btdiv($y));
ok 1780 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("1"); join (",", $x->btdiv($y));
ok 1781 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("2"); join (",", $x->btdiv($y));
ok 1782 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("5"); join (",", $x->btdiv($y));
ok 1783 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-5"); join (",", $x->btdiv($y));
ok 1784 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-2"); join (",", $x->btdiv($y));
ok 1785 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-1"); join (",", $x->btdiv($y));
ok 1786 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("1"); join (",", $x->btdiv($y));
ok 1787 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("2"); join (",", $x->btdiv($y));
ok 1788 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("5"); join (",", $x->btdiv($y));
ok 1789 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("-5"); join (",", $x->btdiv($y));
ok 1790 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("-2"); join (",", $x->btdiv($y));
ok 1791 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("-1"); join (",", $x->btdiv($y));
ok 1792 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("1"); join (",", $x->btdiv($y));
ok 1793 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("2"); join (",", $x->btdiv($y));
ok 1794 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("5"); join (",", $x->btdiv($y));
ok 1795 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("-5"); join (",", $x->btdiv($y));
ok 1796 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("-2"); join (",", $x->btdiv($y));
ok 1797 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("-1"); join (",", $x->btdiv($y));
ok 1798 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("1"); join (",", $x->btdiv($y));
ok 1799 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("2"); join (",", $x->btdiv($y));
ok 1800 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("5"); join (",", $x->btdiv($y));
ok 1801 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("0"); $x->btdiv($y);
ok 1802 - is a valid object
ok 1803 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("0"); $x->btdiv($y);
ok 1804 - is a valid object
ok 1805 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0"); $x->btdiv($y);
ok 1806 - is a valid object
ok 1807 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("0"); $x->btdiv($y);
ok 1808 - is a valid object
ok 1809 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("0"); $x->btdiv($y);
ok 1810 - is a valid object
ok 1811 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("-inf"); $x->btdiv($y);
ok 1812 - is a valid object
ok 1813 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("-5"); $x->btdiv($y);
ok 1814 - is a valid object
ok 1815 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("5"); $x->btdiv($y);
ok 1816 - is a valid object
ok 1817 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("inf"); $x->btdiv($y);
ok 1818 - is a valid object
ok 1819 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-inf"); $x->btdiv($y);
ok 1820 - is a valid object
ok 1821 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-5"); $x->btdiv($y);
ok 1822 - is a valid object
ok 1823 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("5"); $x->btdiv($y);
ok 1824 - is a valid object
ok 1825 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("inf"); $x->btdiv($y);
ok 1826 - is a valid object
ok 1827 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("inf"); $x->btdiv($y);
ok 1828 - is a valid object
ok 1829 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("inf"); $x->btdiv($y);
ok 1830 - is a valid object
ok 1831 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("inf"); $x->btdiv($y);
ok 1832 - is a valid object
ok 1833 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("-inf"); $x->btdiv($y);
ok 1834 - is a valid object
ok 1835 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-inf"); $x->btdiv($y);
ok 1836 - is a valid object
ok 1837 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("-inf"); $x->btdiv($y);
ok 1838 - is a valid object
ok 1839 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("-5"); $x->btdiv($y);
ok 1840 - is a valid object
ok 1841 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("-2"); $x->btdiv($y);
ok 1842 - is a valid object
ok 1843 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("-1"); $x->btdiv($y);
ok 1844 - is a valid object
ok 1845 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("1"); $x->btdiv($y);
ok 1846 - is a valid object
ok 1847 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("2"); $x->btdiv($y);
ok 1848 - is a valid object
ok 1849 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("5"); $x->btdiv($y);
ok 1850 - is a valid object
ok 1851 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-5"); $x->btdiv($y);
ok 1852 - is a valid object
ok 1853 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-2"); $x->btdiv($y);
ok 1854 - is a valid object
ok 1855 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-1"); $x->btdiv($y);
ok 1856 - is a valid object
ok 1857 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("1"); $x->btdiv($y);
ok 1858 - is a valid object
ok 1859 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("2"); $x->btdiv($y);
ok 1860 - is a valid object
ok 1861 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("5"); $x->btdiv($y);
ok 1862 - is a valid object
ok 1863 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-5"); $x->btdiv($y);
ok 1864 - is a valid object
ok 1865 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-2"); $x->btdiv($y);
ok 1866 - is a valid object
ok 1867 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-1"); $x->btdiv($y);
ok 1868 - is a valid object
ok 1869 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("1"); $x->btdiv($y);
ok 1870 - is a valid object
ok 1871 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("2"); $x->btdiv($y);
ok 1872 - is a valid object
ok 1873 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("5"); $x->btdiv($y);
ok 1874 - is a valid object
ok 1875 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-5"); $x->btdiv($y);
ok 1876 - is a valid object
ok 1877 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-2"); $x->btdiv($y);
ok 1878 - is a valid object
ok 1879 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-1"); $x->btdiv($y);
ok 1880 - is a valid object
ok 1881 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("1"); $x->btdiv($y);
ok 1882 - is a valid object
ok 1883 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("2"); $x->btdiv($y);
ok 1884 - is a valid object
ok 1885 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("5"); $x->btdiv($y);
ok 1886 - is a valid object
ok 1887 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-5"); $x->btdiv($y);
ok 1888 - is a valid object
ok 1889 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-2"); $x->btdiv($y);
ok 1890 - is a valid object
ok 1891 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-1"); $x->btdiv($y);
ok 1892 - is a valid object
ok 1893 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("1"); $x->btdiv($y);
ok 1894 - is a valid object
ok 1895 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("2"); $x->btdiv($y);
ok 1896 - is a valid object
ok 1897 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("5"); $x->btdiv($y);
ok 1898 - is a valid object
ok 1899 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("-5"); $x->btdiv($y);
ok 1900 - is a valid object
ok 1901 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("-2"); $x->btdiv($y);
ok 1902 - is a valid object
ok 1903 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("-1"); $x->btdiv($y);
ok 1904 - is a valid object
ok 1905 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("1"); $x->btdiv($y);
ok 1906 - is a valid object
ok 1907 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("2"); $x->btdiv($y);
ok 1908 - is a valid object
ok 1909 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("5"); $x->btdiv($y);
ok 1910 - is a valid object
ok 1911 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("-5"); $x->btdiv($y);
ok 1912 - is a valid object
ok 1913 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("-2"); $x->btdiv($y);
ok 1914 - is a valid object
ok 1915 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("-1"); $x->btdiv($y);
ok 1916 - is a valid object
ok 1917 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("1"); $x->btdiv($y);
ok 1918 - is a valid object
ok 1919 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("2"); $x->btdiv($y);
ok 1920 - is a valid object
ok 1921 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("5"); $x->btdiv($y);
ok 1922 - is a valid object
ok 1923 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("abc"); $x->bmodinv($y);
ok 1924 - is a valid object
ok 1925 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("5"); $x->bmodinv($y);
ok 1926 - is a valid object
ok 1927 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("abc"); $x->bmodinv($y);
ok 1928 - is a valid object
ok 1929 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("5"); $x->bmodinv($y);
ok 1930 - is a valid object
ok 1931 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("5"); $x->bmodinv($y);
ok 1932 - is a valid object
ok 1933 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("-5"); $x->bmodinv($y);
ok 1934 - is a valid object
ok 1935 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("5"); $x->bmodinv($y);
ok 1936 - is a valid object
ok 1937 - $x = Math::BigInt->new("8"); $y = Math::BigInt->new("5033"); $x->bmodinv($y);
ok 1938 - is a valid object
ok 1939 - $x = Math::BigInt->new("1234567891"); $y = Math::BigInt->new("13"); $x->bmodinv($y);
ok 1940 - is a valid object
ok 1941 - $x = Math::BigInt->new("-1234567891"); $y = Math::BigInt->new("13"); $x->bmodinv($y);
ok 1942 - is a valid object
ok 1943 - $x = Math::BigInt->new("324958749843759385732954874325984357439658735983745"); $y = Math::BigInt->new("2348249874968739"); $x->bmodinv($y);
ok 1944 - is a valid object
ok 1945 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("1"); $x->bmodinv($y);
ok 1946 - is a valid object
ok 1947 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("1"); $x->bmodinv($y);
ok 1948 - is a valid object
ok 1949 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("1"); $x->bmodinv($y);
ok 1950 - is a valid object
ok 1951 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("1"); $x->bmodinv($y);
ok 1952 - is a valid object
ok 1953 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("1"); $x->bmodinv($y);
ok 1954 - is a valid object
ok 1955 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("1"); $x->bmodinv($y);
ok 1956 - is a valid object
ok 1957 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("1"); $x->bmodinv($y);
ok 1958 - is a valid object
ok 1959 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("3"); $x->bmodinv($y);
ok 1960 - is a valid object
ok 1961 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("3"); $x->bmodinv($y);
ok 1962 - is a valid object
ok 1963 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("3"); $x->bmodinv($y);
ok 1964 - is a valid object
ok 1965 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("3"); $x->bmodinv($y);
ok 1966 - is a valid object
ok 1967 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("3"); $x->bmodinv($y);
ok 1968 - is a valid object
ok 1969 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("3"); $x->bmodinv($y);
ok 1970 - is a valid object
ok 1971 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("3"); $x->bmodinv($y);
ok 1972 - is a valid object
ok 1973 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("4"); $x->bmodinv($y);
ok 1974 - is a valid object
ok 1975 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("4"); $x->bmodinv($y);
ok 1976 - is a valid object
ok 1977 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("4"); $x->bmodinv($y);
ok 1978 - is a valid object
ok 1979 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("4"); $x->bmodinv($y);
ok 1980 - is a valid object
ok 1981 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("4"); $x->bmodinv($y);
ok 1982 - is a valid object
ok 1983 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("4"); $x->bmodinv($y);
ok 1984 - is a valid object
ok 1985 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("4"); $x->bmodinv($y);
ok 1986 - is a valid object
ok 1987 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("5"); $x->bmodinv($y);
ok 1988 - is a valid object
ok 1989 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("inf"); $x->bmodinv($y);
ok 1990 - is a valid object
ok 1991 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("5"); $x->bmodinv($y);
ok 1992 - is a valid object
ok 1993 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("-inf"); $x->bmodinv($y);
ok 1994 - is a valid object
ok 1995 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("abc"); $z = Math::BigInt->new("abc"); $x->bmodpow($y, $z);
ok 1996 - is a valid object
ok 1997 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("abc"); $z = Math::BigInt->new("abc"); $x->bmodpow($y, $z);
ok 1998 - is a valid object
ok 1999 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("5"); $z = Math::BigInt->new("abc"); $x->bmodpow($y, $z);
ok 2000 - is a valid object
ok 2001 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("abc"); $z = Math::BigInt->new("5"); $x->bmodpow($y, $z);
ok 2002 - is a valid object
ok 2003 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("5"); $z = Math::BigInt->new("abc"); $x->bmodpow($y, $z);
ok 2004 - is a valid object
ok 2005 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("abc"); $z = Math::BigInt->new("5"); $x->bmodpow($y, $z);
ok 2006 - is a valid object
ok 2007 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("5"); $z = Math::BigInt->new("5"); $x->bmodpow($y, $z);
ok 2008 - is a valid object
ok 2009 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("5"); $z = Math::BigInt->new("0"); $x->bmodpow($y, $z);
ok 2010 - is a valid object
ok 2011 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("2"); $x->bmodpow($y, $z);
ok 2012 - is a valid object
ok 2013 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("2"); $x->bmodpow($y, $z);
ok 2014 - is a valid object
ok 2015 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("5"); $x->bmodpow($y, $z);
ok 2016 - is a valid object
ok 2017 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-2"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2018 - is a valid object
ok 2019 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-2"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2020 - is a valid object
ok 2021 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-2"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2022 - is a valid object
ok 2023 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-2"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2024 - is a valid object
ok 2025 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("-2"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2026 - is a valid object
ok 2027 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("-2"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2028 - is a valid object
ok 2029 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("-2"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2030 - is a valid object
ok 2031 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2032 - is a valid object
ok 2033 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2034 - is a valid object
ok 2035 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2036 - is a valid object
ok 2037 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2038 - is a valid object
ok 2039 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2040 - is a valid object
ok 2041 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2042 - is a valid object
ok 2043 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2044 - is a valid object
ok 2045 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2046 - is a valid object
ok 2047 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2048 - is a valid object
ok 2049 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2050 - is a valid object
ok 2051 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2052 - is a valid object
ok 2053 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2054 - is a valid object
ok 2055 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2056 - is a valid object
ok 2057 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2058 - is a valid object
ok 2059 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2060 - is a valid object
ok 2061 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2062 - is a valid object
ok 2063 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2064 - is a valid object
ok 2065 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2066 - is a valid object
ok 2067 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2068 - is a valid object
ok 2069 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2070 - is a valid object
ok 2071 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2072 - is a valid object
ok 2073 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("2"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2074 - is a valid object
ok 2075 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("2"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2076 - is a valid object
ok 2077 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("2"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2078 - is a valid object
ok 2079 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("2"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2080 - is a valid object
ok 2081 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("2"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2082 - is a valid object
ok 2083 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("2"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2084 - is a valid object
ok 2085 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("2"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2086 - is a valid object
ok 2087 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2088 - is a valid object
ok 2089 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2090 - is a valid object
ok 2091 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2092 - is a valid object
ok 2093 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2094 - is a valid object
ok 2095 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2096 - is a valid object
ok 2097 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2098 - is a valid object
ok 2099 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2100 - is a valid object
ok 2101 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2102 - is a valid object
ok 2103 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2104 - is a valid object
ok 2105 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2106 - is a valid object
ok 2107 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2108 - is a valid object
ok 2109 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2110 - is a valid object
ok 2111 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2112 - is a valid object
ok 2113 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2114 - is a valid object
ok 2115 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-2"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2116 - is a valid object
ok 2117 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-2"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2118 - is a valid object
ok 2119 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-2"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2120 - is a valid object
ok 2121 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-2"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2122 - is a valid object
ok 2123 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("-2"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2124 - is a valid object
ok 2125 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("-2"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2126 - is a valid object
ok 2127 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("-2"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2128 - is a valid object
ok 2129 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2130 - is a valid object
ok 2131 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2132 - is a valid object
ok 2133 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2134 - is a valid object
ok 2135 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2136 - is a valid object
ok 2137 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2138 - is a valid object
ok 2139 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2140 - is a valid object
ok 2141 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2142 - is a valid object
ok 2143 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2144 - is a valid object
ok 2145 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2146 - is a valid object
ok 2147 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2148 - is a valid object
ok 2149 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2150 - is a valid object
ok 2151 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2152 - is a valid object
ok 2153 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2154 - is a valid object
ok 2155 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2156 - is a valid object
ok 2157 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2158 - is a valid object
ok 2159 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2160 - is a valid object
ok 2161 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2162 - is a valid object
ok 2163 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2164 - is a valid object
ok 2165 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2166 - is a valid object
ok 2167 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2168 - is a valid object
ok 2169 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2170 - is a valid object
ok 2171 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("2"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2172 - is a valid object
ok 2173 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("2"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2174 - is a valid object
ok 2175 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("2"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2176 - is a valid object
ok 2177 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("2"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2178 - is a valid object
ok 2179 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("2"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2180 - is a valid object
ok 2181 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("2"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2182 - is a valid object
ok 2183 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("2"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2184 - is a valid object
ok 2185 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2186 - is a valid object
ok 2187 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2188 - is a valid object
ok 2189 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2190 - is a valid object
ok 2191 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2192 - is a valid object
ok 2193 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2194 - is a valid object
ok 2195 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2196 - is a valid object
ok 2197 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2198 - is a valid object
ok 2199 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2200 - is a valid object
ok 2201 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2202 - is a valid object
ok 2203 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2204 - is a valid object
ok 2205 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2206 - is a valid object
ok 2207 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2208 - is a valid object
ok 2209 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2210 - is a valid object
ok 2211 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("3"); $x->bmodpow($y, $z);
ok 2212 - is a valid object
ok 2213 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-2"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2214 - is a valid object
ok 2215 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-2"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2216 - is a valid object
ok 2217 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-2"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2218 - is a valid object
ok 2219 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-2"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2220 - is a valid object
ok 2221 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("-2"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2222 - is a valid object
ok 2223 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("-2"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2224 - is a valid object
ok 2225 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("-2"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2226 - is a valid object
ok 2227 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2228 - is a valid object
ok 2229 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2230 - is a valid object
ok 2231 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2232 - is a valid object
ok 2233 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2234 - is a valid object
ok 2235 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2236 - is a valid object
ok 2237 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2238 - is a valid object
ok 2239 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2240 - is a valid object
ok 2241 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2242 - is a valid object
ok 2243 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2244 - is a valid object
ok 2245 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2246 - is a valid object
ok 2247 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2248 - is a valid object
ok 2249 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2250 - is a valid object
ok 2251 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2252 - is a valid object
ok 2253 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("0"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2254 - is a valid object
ok 2255 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2256 - is a valid object
ok 2257 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2258 - is a valid object
ok 2259 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2260 - is a valid object
ok 2261 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2262 - is a valid object
ok 2263 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2264 - is a valid object
ok 2265 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2266 - is a valid object
ok 2267 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2268 - is a valid object
ok 2269 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("2"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2270 - is a valid object
ok 2271 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("2"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2272 - is a valid object
ok 2273 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("2"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2274 - is a valid object
ok 2275 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("2"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2276 - is a valid object
ok 2277 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("2"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2278 - is a valid object
ok 2279 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("2"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2280 - is a valid object
ok 2281 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("2"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2282 - is a valid object
ok 2283 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2284 - is a valid object
ok 2285 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2286 - is a valid object
ok 2287 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2288 - is a valid object
ok 2289 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2290 - is a valid object
ok 2291 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2292 - is a valid object
ok 2293 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2294 - is a valid object
ok 2295 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("3"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2296 - is a valid object
ok 2297 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2298 - is a valid object
ok 2299 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2300 - is a valid object
ok 2301 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2302 - is a valid object
ok 2303 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2304 - is a valid object
ok 2305 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2306 - is a valid object
ok 2307 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2308 - is a valid object
ok 2309 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("4"); $z = Math::BigInt->new("4"); $x->bmodpow($y, $z);
ok 2310 - is a valid object
ok 2311 - $x = Math::BigInt->new("8"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("16"); $x->bmodpow($y, $z);
ok 2312 - is a valid object
ok 2313 - $x = Math::BigInt->new("8"); $y = Math::BigInt->new("-1"); $z = Math::BigInt->new("5033"); $x->bmodpow($y, $z);
ok 2314 - is a valid object
ok 2315 - $x = Math::BigInt->new("8"); $y = Math::BigInt->new("7"); $z = Math::BigInt->new("5032"); $x->bmodpow($y, $z);
ok 2316 - is a valid object
ok 2317 - $x = Math::BigInt->new("8"); $y = Math::BigInt->new("8"); $z = Math::BigInt->new("-5"); $x->bmodpow($y, $z);
ok 2318 - is a valid object
ok 2319 - $x = Math::BigInt->new("1e50"); $y = Math::BigInt->new("1"); $z = Math::BigInt->new("1"); $x->bmodpow($y, $z);
ok 2320 - is a valid object
ok 2321 - $x = Math::BigInt->new("98436739867439843769485798542749827593285729587325"); $y = Math::BigInt->new("43698764986460981048259837659386739857456983759328457"); $z = Math::BigInt->new("6943857329857295827698367"); $x->bmodpow($y, $z);
ok 2322 - is a valid object
ok 2323 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("5"); $z = Math::BigInt->new("13"); $x->bmodpow($y, $z);
ok 2324 - is a valid object
ok 2325 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("inf"); $z = Math::BigInt->new("13"); $x->bmodpow($y, $z);
ok 2326 - is a valid object
ok 2327 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("0"); $x % $y;
ok 2328 - is a valid object
ok 2329 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("0"); $x % $y;
ok 2330 - is a valid object
ok 2331 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0"); $x % $y;
ok 2332 - is a valid object
ok 2333 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("0"); $x % $y;
ok 2334 - is a valid object
ok 2335 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("0"); $x % $y;
ok 2336 - is a valid object
ok 2337 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("-inf"); $x % $y;
ok 2338 - is a valid object
ok 2339 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("-5"); $x % $y;
ok 2340 - is a valid object
ok 2341 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("5"); $x % $y;
ok 2342 - is a valid object
ok 2343 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("inf"); $x % $y;
ok 2344 - is a valid object
ok 2345 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-inf"); $x % $y;
ok 2346 - is a valid object
ok 2347 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-5"); $x % $y;
ok 2348 - is a valid object
ok 2349 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("5"); $x % $y;
ok 2350 - is a valid object
ok 2351 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("inf"); $x % $y;
ok 2352 - is a valid object
ok 2353 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("inf"); $x % $y;
ok 2354 - is a valid object
ok 2355 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("inf"); $x % $y;
ok 2356 - is a valid object
ok 2357 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("inf"); $x % $y;
ok 2358 - is a valid object
ok 2359 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("-inf"); $x % $y;
ok 2360 - is a valid object
ok 2361 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-inf"); $x % $y;
ok 2362 - is a valid object
ok 2363 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("-inf"); $x % $y;
ok 2364 - is a valid object
ok 2365 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("5"); $x % $y;
ok 2366 - is a valid object
ok 2367 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("-5"); $x % $y;
ok 2368 - is a valid object
ok 2369 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("1"); $x % $y;
ok 2370 - is a valid object
ok 2371 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-1"); $x % $y;
ok 2372 - is a valid object
ok 2373 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("1"); $x % $y;
ok 2374 - is a valid object
ok 2375 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-1"); $x % $y;
ok 2376 - is a valid object
ok 2377 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-1"); $x % $y;
ok 2378 - is a valid object
ok 2379 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("1"); $x % $y;
ok 2380 - is a valid object
ok 2381 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("2"); $x % $y;
ok 2382 - is a valid object
ok 2383 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("1"); $x % $y;
ok 2384 - is a valid object
ok 2385 - $x = Math::BigInt->new("1000000000"); $y = Math::BigInt->new("9"); $x % $y;
ok 2386 - is a valid object
ok 2387 - $x = Math::BigInt->new("2000000000"); $y = Math::BigInt->new("9"); $x % $y;
ok 2388 - is a valid object
ok 2389 - $x = Math::BigInt->new("3000000000"); $y = Math::BigInt->new("9"); $x % $y;
ok 2390 - is a valid object
ok 2391 - $x = Math::BigInt->new("4000000000"); $y = Math::BigInt->new("9"); $x % $y;
ok 2392 - is a valid object
ok 2393 - $x = Math::BigInt->new("5000000000"); $y = Math::BigInt->new("9"); $x % $y;
ok 2394 - is a valid object
ok 2395 - $x = Math::BigInt->new("6000000000"); $y = Math::BigInt->new("9"); $x % $y;
ok 2396 - is a valid object
ok 2397 - $x = Math::BigInt->new("7000000000"); $y = Math::BigInt->new("9"); $x % $y;
ok 2398 - is a valid object
ok 2399 - $x = Math::BigInt->new("8000000000"); $y = Math::BigInt->new("9"); $x % $y;
ok 2400 - is a valid object
ok 2401 - $x = Math::BigInt->new("9000000000"); $y = Math::BigInt->new("9"); $x % $y;
ok 2402 - is a valid object
ok 2403 - $x = Math::BigInt->new("35500000"); $y = Math::BigInt->new("113"); $x % $y;
ok 2404 - is a valid object
ok 2405 - $x = Math::BigInt->new("71000000"); $y = Math::BigInt->new("226"); $x % $y;
ok 2406 - is a valid object
ok 2407 - $x = Math::BigInt->new("106500000"); $y = Math::BigInt->new("339"); $x % $y;
ok 2408 - is a valid object
ok 2409 - $x = Math::BigInt->new("1000000000"); $y = Math::BigInt->new("3"); $x % $y;
ok 2410 - is a valid object
ok 2411 - $x = Math::BigInt->new("10"); $y = Math::BigInt->new("5"); $x % $y;
ok 2412 - is a valid object
ok 2413 - $x = Math::BigInt->new("100"); $y = Math::BigInt->new("4"); $x % $y;
ok 2414 - is a valid object
ok 2415 - $x = Math::BigInt->new("1000"); $y = Math::BigInt->new("8"); $x % $y;
ok 2416 - is a valid object
ok 2417 - $x = Math::BigInt->new("10000"); $y = Math::BigInt->new("16"); $x % $y;
ok 2418 - is a valid object
ok 2419 - $x = Math::BigInt->new("999999999999"); $y = Math::BigInt->new("9"); $x % $y;
ok 2420 - is a valid object
ok 2421 - $x = Math::BigInt->new("999999999999"); $y = Math::BigInt->new("99"); $x % $y;
ok 2422 - is a valid object
ok 2423 - $x = Math::BigInt->new("999999999999"); $y = Math::BigInt->new("999"); $x % $y;
ok 2424 - is a valid object
ok 2425 - $x = Math::BigInt->new("999999999999"); $y = Math::BigInt->new("9999"); $x % $y;
ok 2426 - is a valid object
ok 2427 - $x = Math::BigInt->new("999999999999999"); $y = Math::BigInt->new("99999"); $x % $y;
ok 2428 - is a valid object
ok 2429 - $x = Math::BigInt->new("-9"); $y = Math::BigInt->new("+5"); $x % $y;
ok 2430 - is a valid object
ok 2431 - $x = Math::BigInt->new("+9"); $y = Math::BigInt->new("-5"); $x % $y;
ok 2432 - is a valid object
ok 2433 - $x = Math::BigInt->new("-9"); $y = Math::BigInt->new("-5"); $x % $y;
ok 2434 - is a valid object
ok 2435 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("3"); $x % $y;
ok 2436 - is a valid object
ok 2437 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("3"); $x % $y;
ok 2438 - is a valid object
ok 2439 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("3"); $x % $y;
ok 2440 - is a valid object
ok 2441 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("3"); $x % $y;
ok 2442 - is a valid object
ok 2443 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("-3"); $x % $y;
ok 2444 - is a valid object
ok 2445 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-3"); $x % $y;
ok 2446 - is a valid object
ok 2447 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("-3"); $x % $y;
ok 2448 - is a valid object
ok 2449 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-3"); $x % $y;
ok 2450 - is a valid object
ok 2451 - $x = Math::BigInt->new("4095"); $y = Math::BigInt->new("4095"); $x % $y;
ok 2452 - is a valid object
ok 2453 - $x = Math::BigInt->new("100041000510123"); $y = Math::BigInt->new("3"); $x % $y;
ok 2454 - is a valid object
ok 2455 - $x = Math::BigInt->new("152403346"); $y = Math::BigInt->new("12345"); $x % $y;
ok 2456 - is a valid object
ok 2457 - $x = Math::BigInt->new("9"); $y = Math::BigInt->new("5"); $x % $y;
ok 2458 - is a valid object
ok 2459 - $x = Math::BigInt->new("1234"); $y = Math::BigInt->new("9"); $x % $y;
ok 2460 - is a valid object
ok 2461 - $x = Math::BigInt->new("123456"); $y = Math::BigInt->new("9"); $x % $y;
ok 2462 - is a valid object
ok 2463 - $x = Math::BigInt->new("12345678"); $y = Math::BigInt->new("9"); $x % $y;
ok 2464 - is a valid object
ok 2465 - $x = Math::BigInt->new("1234567891"); $y = Math::BigInt->new("9"); $x % $y;
ok 2466 - is a valid object
ok 2467 - $x = Math::BigInt->new("123456789123"); $y = Math::BigInt->new("9"); $x % $y;
ok 2468 - is a valid object
ok 2469 - $x = Math::BigInt->new("12345678912345"); $y = Math::BigInt->new("9"); $x % $y;
ok 2470 - is a valid object
ok 2471 - $x = Math::BigInt->new("1234567891234567"); $y = Math::BigInt->new("9"); $x % $y;
ok 2472 - is a valid object
ok 2473 - $x = Math::BigInt->new("123456789123456789"); $y = Math::BigInt->new("9"); $x % $y;
ok 2474 - is a valid object
ok 2475 - $x = Math::BigInt->new("1234"); $y = Math::BigInt->new("10"); $x % $y;
ok 2476 - is a valid object
ok 2477 - $x = Math::BigInt->new("123456"); $y = Math::BigInt->new("10"); $x % $y;
ok 2478 - is a valid object
ok 2479 - $x = Math::BigInt->new("12345678"); $y = Math::BigInt->new("10"); $x % $y;
ok 2480 - is a valid object
ok 2481 - $x = Math::BigInt->new("1234567891"); $y = Math::BigInt->new("10"); $x % $y;
ok 2482 - is a valid object
ok 2483 - $x = Math::BigInt->new("123456789123"); $y = Math::BigInt->new("10"); $x % $y;
ok 2484 - is a valid object
ok 2485 - $x = Math::BigInt->new("12345678912345"); $y = Math::BigInt->new("10"); $x % $y;
ok 2486 - is a valid object
ok 2487 - $x = Math::BigInt->new("1234567891234567"); $y = Math::BigInt->new("10"); $x % $y;
ok 2488 - is a valid object
ok 2489 - $x = Math::BigInt->new("123456789123456789"); $y = Math::BigInt->new("10"); $x % $y;
ok 2490 - is a valid object
ok 2491 - $x = Math::BigInt->new("1234"); $y = Math::BigInt->new("113"); $x % $y;
ok 2492 - is a valid object
ok 2493 - $x = Math::BigInt->new("123456"); $y = Math::BigInt->new("113"); $x % $y;
ok 2494 - is a valid object
ok 2495 - $x = Math::BigInt->new("12345678"); $y = Math::BigInt->new("113"); $x % $y;
ok 2496 - is a valid object
ok 2497 - $x = Math::BigInt->new("1234567891"); $y = Math::BigInt->new("113"); $x % $y;
ok 2498 - is a valid object
ok 2499 - $x = Math::BigInt->new("123456789123"); $y = Math::BigInt->new("113"); $x % $y;
ok 2500 - is a valid object
ok 2501 - $x = Math::BigInt->new("12345678912345"); $y = Math::BigInt->new("113"); $x % $y;
ok 2502 - is a valid object
ok 2503 - $x = Math::BigInt->new("1234567891234567"); $y = Math::BigInt->new("113"); $x % $y;
ok 2504 - is a valid object
ok 2505 - $x = Math::BigInt->new("123456789123456789"); $y = Math::BigInt->new("113"); $x % $y;
ok 2506 - is a valid object
ok 2507 - $x = Math::BigInt->new("-629"); $y = Math::BigInt->new("5033"); $x % $y;
ok 2508 - is a valid object
ok 2509 - $x = Math::BigInt->new("111111111111111111111111111111"); $y = Math::BigInt->new("111111111111111111111111111111"); $x % $y;
ok 2510 - is a valid object
ok 2511 - $x = Math::BigInt->new("12345678901234567890"); $y = Math::BigInt->new("12345678901234567890"); $x % $y;
ok 2512 - is a valid object
ok 2513 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("12"); Math::BigInt->bgcd($x, $y);
ok 2514 - is a valid object
ok 2515 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("12"); Math::BigInt->bgcd($x, $y);
ok 2516 - is a valid object
ok 2517 - $x = Math::BigInt->new("12"); $y = Math::BigInt->new("inf"); Math::BigInt->bgcd($x, $y);
ok 2518 - is a valid object
ok 2519 - $x = Math::BigInt->new("12"); $y = Math::BigInt->new("-inf"); Math::BigInt->bgcd($x, $y);
ok 2520 - is a valid object
ok 2521 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("inf"); Math::BigInt->bgcd($x, $y);
ok 2522 - is a valid object
ok 2523 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("-inf"); Math::BigInt->bgcd($x, $y);
ok 2524 - is a valid object
ok 2525 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-inf"); Math::BigInt->bgcd($x, $y);
ok 2526 - is a valid object
ok 2527 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("abc"); Math::BigInt->bgcd($x, $y);
ok 2528 - is a valid object
ok 2529 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("+0"); Math::BigInt->bgcd($x, $y);
ok 2530 - is a valid object
ok 2531 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("abc"); Math::BigInt->bgcd($x, $y);
ok 2532 - is a valid object
ok 2533 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("+0"); Math::BigInt->bgcd($x, $y);
ok 2534 - is a valid object
ok 2535 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("+1"); Math::BigInt->bgcd($x, $y);
ok 2536 - is a valid object
ok 2537 - $x = Math::BigInt->new("+1"); $y = Math::BigInt->new("+0"); Math::BigInt->bgcd($x, $y);
ok 2538 - is a valid object
ok 2539 - $x = Math::BigInt->new("+1"); $y = Math::BigInt->new("+1"); Math::BigInt->bgcd($x, $y);
ok 2540 - is a valid object
ok 2541 - $x = Math::BigInt->new("+2"); $y = Math::BigInt->new("+3"); Math::BigInt->bgcd($x, $y);
ok 2542 - is a valid object
ok 2543 - $x = Math::BigInt->new("+3"); $y = Math::BigInt->new("+2"); Math::BigInt->bgcd($x, $y);
ok 2544 - is a valid object
ok 2545 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("+2"); Math::BigInt->bgcd($x, $y);
ok 2546 - is a valid object
ok 2547 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("-2"); Math::BigInt->bgcd($x, $y);
ok 2548 - is a valid object
ok 2549 - $x = Math::BigInt->new("-144"); $y = Math::BigInt->new("-60"); Math::BigInt->bgcd($x, $y);
ok 2550 - is a valid object
ok 2551 - $x = Math::BigInt->new("144"); $y = Math::BigInt->new("-60"); Math::BigInt->bgcd($x, $y);
ok 2552 - is a valid object
ok 2553 - $x = Math::BigInt->new("144"); $y = Math::BigInt->new("60"); Math::BigInt->bgcd($x, $y);
ok 2554 - is a valid object
ok 2555 - $x = Math::BigInt->new("100"); $y = Math::BigInt->new("625"); Math::BigInt->bgcd($x, $y);
ok 2556 - is a valid object
ok 2557 - $x = Math::BigInt->new("4096"); $y = Math::BigInt->new("81"); Math::BigInt->bgcd($x, $y);
ok 2558 - is a valid object
ok 2559 - $x = Math::BigInt->new("1034"); $y = Math::BigInt->new("804"); Math::BigInt->bgcd($x, $y);
ok 2560 - is a valid object
ok 2561 - $x = Math::BigInt->new("27"); $y = Math::BigInt->new("90"); $z = Math::BigInt->new("56"); Math::BigInt->bgcd($x, $y, $z);
ok 2562 - is a valid object
ok 2563 - $x = Math::BigInt->new("27"); $y = Math::BigInt->new("90"); $z = Math::BigInt->new("54"); Math::BigInt->bgcd($x, $y, $z);
ok 2564 - is a valid object
ok 2565 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("abc"); Math::BigInt->blcm($x, $y);
ok 2566 - is a valid object
ok 2567 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("+0"); Math::BigInt->blcm($x, $y);
ok 2568 - is a valid object
ok 2569 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("abc"); Math::BigInt->blcm($x, $y);
ok 2570 - is a valid object
ok 2571 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("+0"); Math::BigInt->blcm($x, $y);
ok 2572 - is a valid object
ok 2573 - $x = Math::BigInt->new("+1"); $y = Math::BigInt->new("+0"); Math::BigInt->blcm($x, $y);
ok 2574 - is a valid object
ok 2575 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("+1"); Math::BigInt->blcm($x, $y);
ok 2576 - is a valid object
ok 2577 - $x = Math::BigInt->new("+27"); $y = Math::BigInt->new("+90"); Math::BigInt->blcm($x, $y);
ok 2578 - is a valid object
ok 2579 - $x = Math::BigInt->new("+1034"); $y = Math::BigInt->new("+804"); Math::BigInt->blcm($x, $y);
ok 2580 - is a valid object
ok 2581 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("abc"); $x & $y;
ok 2582 - is a valid object
ok 2583 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("0"); $x & $y;
ok 2584 - is a valid object
ok 2585 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("abc"); $x & $y;
ok 2586 - is a valid object
ok 2587 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("2"); $x & $y;
ok 2588 - is a valid object
ok 2589 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("2"); $x & $y;
ok 2590 - is a valid object
ok 2591 - $x = Math::BigInt->new("+8"); $y = Math::BigInt->new("+2"); $x & $y;
ok 2592 - is a valid object
ok 2593 - $x = Math::BigInt->new("+281474976710656"); $y = Math::BigInt->new("0"); $x & $y;
ok 2594 - is a valid object
ok 2595 - $x = Math::BigInt->new("+281474976710656"); $y = Math::BigInt->new("1"); $x & $y;
ok 2596 - is a valid object
ok 2597 - $x = Math::BigInt->new("+281474976710656"); $y = Math::BigInt->new("+281474976710656"); $x & $y;
ok 2598 - is a valid object
ok 2599 - $x = Math::BigInt->new("281474976710656"); $y = Math::BigInt->new("-1"); $x & $y;
ok 2600 - is a valid object
ok 2601 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-3"); $x & $y;
ok 2602 - is a valid object
ok 2603 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-1"); $x & $y;
ok 2604 - is a valid object
ok 2605 - $x = Math::BigInt->new("-6"); $y = Math::BigInt->new("-6"); $x & $y;
ok 2606 - is a valid object
ok 2607 - $x = Math::BigInt->new("-7"); $y = Math::BigInt->new("-4"); $x & $y;
ok 2608 - is a valid object
ok 2609 - $x = Math::BigInt->new("-7"); $y = Math::BigInt->new("4"); $x & $y;
ok 2610 - is a valid object
ok 2611 - $x = Math::BigInt->new("-4"); $y = Math::BigInt->new("7"); $x & $y;
ok 2612 - is a valid object
ok 2613 - $x = Math::BigInt->new("30"); $y = Math::BigInt->new("-3"); $x & $y;
ok 2614 - is a valid object
ok 2615 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("-1"); $x & $y;
ok 2616 - is a valid object
ok 2617 - $x = Math::BigInt->new("0xFFFF"); $y = Math::BigInt->new("0xFFFF"); $x & $y;
ok 2618 - is a valid object
ok 2619 - $x = Math::BigInt->new("0xFFFFFF"); $y = Math::BigInt->new("0xFFFFFF"); $x & $y;
ok 2620 - is a valid object
ok 2621 - $x = Math::BigInt->new("0xFFFFFFFF"); $y = Math::BigInt->new("0xFFFFFFFF"); $x & $y;
ok 2622 - is a valid object
ok 2623 - $x = Math::BigInt->new("0xFFFFFFFFFF"); $y = Math::BigInt->new("0xFFFFFFFFFF"); $x & $y;
ok 2624 - is a valid object
ok 2625 - $x = Math::BigInt->new("0xFFFFFFFFFFFF"); $y = Math::BigInt->new("0xFFFFFFFFFFFF"); $x & $y;
ok 2626 - is a valid object
ok 2627 - $x = Math::BigInt->new("0xF0F0"); $y = Math::BigInt->new("0xF0F0"); $x & $y;
ok 2628 - is a valid object
ok 2629 - $x = Math::BigInt->new("0x0F0F"); $y = Math::BigInt->new("0x0F0F"); $x & $y;
ok 2630 - is a valid object
ok 2631 - $x = Math::BigInt->new("0xF0F0F0"); $y = Math::BigInt->new("0xF0F0F0"); $x & $y;
ok 2632 - is a valid object
ok 2633 - $x = Math::BigInt->new("0x0F0F0F"); $y = Math::BigInt->new("0x0F0F0F"); $x & $y;
ok 2634 - is a valid object
ok 2635 - $x = Math::BigInt->new("0xF0F0F0F0"); $y = Math::BigInt->new("0xF0F0F0F0"); $x & $y;
ok 2636 - is a valid object
ok 2637 - $x = Math::BigInt->new("0x0F0F0F0F"); $y = Math::BigInt->new("0x0F0F0F0F"); $x & $y;
ok 2638 - is a valid object
ok 2639 - $x = Math::BigInt->new("0xF0F0F0F0F0"); $y = Math::BigInt->new("0xF0F0F0F0F0"); $x & $y;
ok 2640 - is a valid object
ok 2641 - $x = Math::BigInt->new("0x0F0F0F0F0F"); $y = Math::BigInt->new("0x0F0F0F0F0F"); $x & $y;
ok 2642 - is a valid object
ok 2643 - $x = Math::BigInt->new("0xF0F0F0F0F0F0"); $y = Math::BigInt->new("0xF0F0F0F0F0F0"); $x & $y;
ok 2644 - is a valid object
ok 2645 - $x = Math::BigInt->new("0x0F0F0F0F0F0F"); $y = Math::BigInt->new("0x0F0F0F0F0F0F"); $x & $y;
ok 2646 - is a valid object
ok 2647 - $x = Math::BigInt->new("0x1F0F0F0F0F0F"); $y = Math::BigInt->new("0x3F0F0F0F0F0F"); $x & $y;
ok 2648 - is a valid object
ok 2649 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("abc"); $x | $y;
ok 2650 - is a valid object
ok 2651 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("0"); $x | $y;
ok 2652 - is a valid object
ok 2653 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("abc"); $x | $y;
ok 2654 - is a valid object
ok 2655 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("2"); $x | $y;
ok 2656 - is a valid object
ok 2657 - $x = Math::BigInt->new("+8"); $y = Math::BigInt->new("+2"); $x | $y;
ok 2658 - is a valid object
ok 2659 - $x = Math::BigInt->new("+281474976710656"); $y = Math::BigInt->new("0"); $x | $y;
ok 2660 - is a valid object
ok 2661 - $x = Math::BigInt->new("+281474976710656"); $y = Math::BigInt->new("1"); $x | $y;
ok 2662 - is a valid object
ok 2663 - $x = Math::BigInt->new("+281474976710656"); $y = Math::BigInt->new("281474976710656"); $x | $y;
ok 2664 - is a valid object
ok 2665 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-3"); $x | $y;
ok 2666 - is a valid object
ok 2667 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-1"); $x | $y;
ok 2668 - is a valid object
ok 2669 - $x = Math::BigInt->new("-6"); $y = Math::BigInt->new("-6"); $x | $y;
ok 2670 - is a valid object
ok 2671 - $x = Math::BigInt->new("-7"); $y = Math::BigInt->new("4"); $x | $y;
ok 2672 - is a valid object
ok 2673 - $x = Math::BigInt->new("-4"); $y = Math::BigInt->new("7"); $x | $y;
ok 2674 - is a valid object
ok 2675 - $x = Math::BigInt->new("+281474976710656"); $y = Math::BigInt->new("-1"); $x | $y;
ok 2676 - is a valid object
ok 2677 - $x = Math::BigInt->new("30"); $y = Math::BigInt->new("-3"); $x | $y;
ok 2678 - is a valid object
ok 2679 - $x = Math::BigInt->new("30"); $y = Math::BigInt->new("-4"); $x | $y;
ok 2680 - is a valid object
ok 2681 - $x = Math::BigInt->new("300"); $y = Math::BigInt->new("-76"); $x | $y;
ok 2682 - is a valid object
ok 2683 - $x = Math::BigInt->new("-76"); $y = Math::BigInt->new("300"); $x | $y;
ok 2684 - is a valid object
ok 2685 - $x = Math::BigInt->new("0xFFFF"); $y = Math::BigInt->new("0xFFFF"); $x | $y;
ok 2686 - is a valid object
ok 2687 - $x = Math::BigInt->new("0xFFFFFF"); $y = Math::BigInt->new("0xFFFFFF"); $x | $y;
ok 2688 - is a valid object
ok 2689 - $x = Math::BigInt->new("0xFFFFFFFF"); $y = Math::BigInt->new("0xFFFFFFFF"); $x | $y;
ok 2690 - is a valid object
ok 2691 - $x = Math::BigInt->new("0xFFFFFFFFFF"); $y = Math::BigInt->new("0xFFFFFFFFFF"); $x | $y;
ok 2692 - is a valid object
ok 2693 - $x = Math::BigInt->new("0xFFFFFFFFFFFF"); $y = Math::BigInt->new("0xFFFFFFFFFFFF"); $x | $y;
ok 2694 - is a valid object
ok 2695 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0xFFFF"); $x | $y;
ok 2696 - is a valid object
ok 2697 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0xFFFFFF"); $x | $y;
ok 2698 - is a valid object
ok 2699 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0xFFFFFFFF"); $x | $y;
ok 2700 - is a valid object
ok 2701 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0xFFFFFFFFFF"); $x | $y;
ok 2702 - is a valid object
ok 2703 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0xFFFFFFFFFFFF"); $x | $y;
ok 2704 - is a valid object
ok 2705 - $x = Math::BigInt->new("0xFFFF"); $y = Math::BigInt->new("0"); $x | $y;
ok 2706 - is a valid object
ok 2707 - $x = Math::BigInt->new("0xFFFFFF"); $y = Math::BigInt->new("0"); $x | $y;
ok 2708 - is a valid object
ok 2709 - $x = Math::BigInt->new("0xFFFFFFFF"); $y = Math::BigInt->new("0"); $x | $y;
ok 2710 - is a valid object
ok 2711 - $x = Math::BigInt->new("0xFFFFFFFFFF"); $y = Math::BigInt->new("0"); $x | $y;
ok 2712 - is a valid object
ok 2713 - $x = Math::BigInt->new("0xFFFFFFFFFFFF"); $y = Math::BigInt->new("0"); $x | $y;
ok 2714 - is a valid object
ok 2715 - $x = Math::BigInt->new("0xF0F0"); $y = Math::BigInt->new("0xF0F0"); $x | $y;
ok 2716 - is a valid object
ok 2717 - $x = Math::BigInt->new("0x0F0F"); $y = Math::BigInt->new("0x0F0F"); $x | $y;
ok 2718 - is a valid object
ok 2719 - $x = Math::BigInt->new("0xF0F0"); $y = Math::BigInt->new("0x0F0F"); $x | $y;
ok 2720 - is a valid object
ok 2721 - $x = Math::BigInt->new("0xF0F0F0"); $y = Math::BigInt->new("0xF0F0F0"); $x | $y;
ok 2722 - is a valid object
ok 2723 - $x = Math::BigInt->new("0x0F0F0F"); $y = Math::BigInt->new("0x0F0F0F"); $x | $y;
ok 2724 - is a valid object
ok 2725 - $x = Math::BigInt->new("0x0F0F0F"); $y = Math::BigInt->new("0xF0F0F0"); $x | $y;
ok 2726 - is a valid object
ok 2727 - $x = Math::BigInt->new("0xF0F0F0F0"); $y = Math::BigInt->new("0xF0F0F0F0"); $x | $y;
ok 2728 - is a valid object
ok 2729 - $x = Math::BigInt->new("0x0F0F0F0F"); $y = Math::BigInt->new("0x0F0F0F0F"); $x | $y;
ok 2730 - is a valid object
ok 2731 - $x = Math::BigInt->new("0x0F0F0F0F"); $y = Math::BigInt->new("0xF0F0F0F0"); $x | $y;
ok 2732 - is a valid object
ok 2733 - $x = Math::BigInt->new("0xF0F0F0F0F0"); $y = Math::BigInt->new("0xF0F0F0F0F0"); $x | $y;
ok 2734 - is a valid object
ok 2735 - $x = Math::BigInt->new("0x0F0F0F0F0F"); $y = Math::BigInt->new("0x0F0F0F0F0F"); $x | $y;
ok 2736 - is a valid object
ok 2737 - $x = Math::BigInt->new("0x0F0F0F0F0F"); $y = Math::BigInt->new("0xF0F0F0F0F0"); $x | $y;
ok 2738 - is a valid object
ok 2739 - $x = Math::BigInt->new("0xF0F0F0F0F0F0"); $y = Math::BigInt->new("0xF0F0F0F0F0F0"); $x | $y;
ok 2740 - is a valid object
ok 2741 - $x = Math::BigInt->new("0x0F0F0F0F0F0F"); $y = Math::BigInt->new("0x0F0F0F0F0F0F"); $x | $y;
ok 2742 - is a valid object
ok 2743 - $x = Math::BigInt->new("0x0F0F0F0F0F0F"); $y = Math::BigInt->new("0xF0F0F0F0F0F0"); $x | $y;
ok 2744 - is a valid object
ok 2745 - $x = Math::BigInt->new("0x1F0F0F0F0F0F"); $y = Math::BigInt->new("0xF0F0F0F0F0F0"); $x | $y;
ok 2746 - is a valid object
ok 2747 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("abc"); $x ^ $y;
ok 2748 - is a valid object
ok 2749 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("0"); $x ^ $y;
ok 2750 - is a valid object
ok 2751 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("abc"); $x ^ $y;
ok 2752 - is a valid object
ok 2753 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("2"); $x ^ $y;
ok 2754 - is a valid object
ok 2755 - $x = Math::BigInt->new("+8"); $y = Math::BigInt->new("+2"); $x ^ $y;
ok 2756 - is a valid object
ok 2757 - $x = Math::BigInt->new("+281474976710656"); $y = Math::BigInt->new("0"); $x ^ $y;
ok 2758 - is a valid object
ok 2759 - $x = Math::BigInt->new("+281474976710656"); $y = Math::BigInt->new("1"); $x ^ $y;
ok 2760 - is a valid object
ok 2761 - $x = Math::BigInt->new("+281474976710656"); $y = Math::BigInt->new("281474976710656"); $x ^ $y;
ok 2762 - is a valid object
ok 2763 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-3"); $x ^ $y;
ok 2764 - is a valid object
ok 2765 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-1"); $x ^ $y;
ok 2766 - is a valid object
ok 2767 - $x = Math::BigInt->new("-6"); $y = Math::BigInt->new("-6"); $x ^ $y;
ok 2768 - is a valid object
ok 2769 - $x = Math::BigInt->new("-7"); $y = Math::BigInt->new("4"); $x ^ $y;
ok 2770 - is a valid object
ok 2771 - $x = Math::BigInt->new("-4"); $y = Math::BigInt->new("7"); $x ^ $y;
ok 2772 - is a valid object
ok 2773 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("-7"); $x ^ $y;
ok 2774 - is a valid object
ok 2775 - $x = Math::BigInt->new("-4"); $y = Math::BigInt->new("-7"); $x ^ $y;
ok 2776 - is a valid object
ok 2777 - $x = Math::BigInt->new("30"); $y = Math::BigInt->new("-3"); $x ^ $y;
ok 2778 - is a valid object
ok 2779 - $x = Math::BigInt->new("30"); $y = Math::BigInt->new("-4"); $x ^ $y;
ok 2780 - is a valid object
ok 2781 - $x = Math::BigInt->new("300"); $y = Math::BigInt->new("-76"); $x ^ $y;
ok 2782 - is a valid object
ok 2783 - $x = Math::BigInt->new("-76"); $y = Math::BigInt->new("300"); $x ^ $y;
ok 2784 - is a valid object
ok 2785 - $x = Math::BigInt->new("0xFFFF"); $y = Math::BigInt->new("0xFFFF"); $x ^ $y;
ok 2786 - is a valid object
ok 2787 - $x = Math::BigInt->new("0xFFFFFF"); $y = Math::BigInt->new("0xFFFFFF"); $x ^ $y;
ok 2788 - is a valid object
ok 2789 - $x = Math::BigInt->new("0xFFFFFFFF"); $y = Math::BigInt->new("0xFFFFFFFF"); $x ^ $y;
ok 2790 - is a valid object
ok 2791 - $x = Math::BigInt->new("0xFFFFFFFFFF"); $y = Math::BigInt->new("0xFFFFFFFFFF"); $x ^ $y;
ok 2792 - is a valid object
ok 2793 - $x = Math::BigInt->new("0xFFFFFFFFFFFF"); $y = Math::BigInt->new("0xFFFFFFFFFFFF"); $x ^ $y;
ok 2794 - is a valid object
ok 2795 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0xFFFF"); $x ^ $y;
ok 2796 - is a valid object
ok 2797 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0xFFFFFF"); $x ^ $y;
ok 2798 - is a valid object
ok 2799 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0xFFFFFFFF"); $x ^ $y;
ok 2800 - is a valid object
ok 2801 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0xFFFFFFFFFF"); $x ^ $y;
ok 2802 - is a valid object
ok 2803 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0xFFFFFFFFFFFF"); $x ^ $y;
ok 2804 - is a valid object
ok 2805 - $x = Math::BigInt->new("0xFFFF"); $y = Math::BigInt->new("0"); $x ^ $y;
ok 2806 - is a valid object
ok 2807 - $x = Math::BigInt->new("0xFFFFFF"); $y = Math::BigInt->new("0"); $x ^ $y;
ok 2808 - is a valid object
ok 2809 - $x = Math::BigInt->new("0xFFFFFFFF"); $y = Math::BigInt->new("0"); $x ^ $y;
ok 2810 - is a valid object
ok 2811 - $x = Math::BigInt->new("0xFFFFFFFFFF"); $y = Math::BigInt->new("0"); $x ^ $y;
ok 2812 - is a valid object
ok 2813 - $x = Math::BigInt->new("0xFFFFFFFFFFFF"); $y = Math::BigInt->new("0"); $x ^ $y;
ok 2814 - is a valid object
ok 2815 - $x = Math::BigInt->new("0xF0F0"); $y = Math::BigInt->new("0xF0F0"); $x ^ $y;
ok 2816 - is a valid object
ok 2817 - $x = Math::BigInt->new("0x0F0F"); $y = Math::BigInt->new("0x0F0F"); $x ^ $y;
ok 2818 - is a valid object
ok 2819 - $x = Math::BigInt->new("0xF0F0"); $y = Math::BigInt->new("0x0F0F"); $x ^ $y;
ok 2820 - is a valid object
ok 2821 - $x = Math::BigInt->new("0xF0F0F0"); $y = Math::BigInt->new("0xF0F0F0"); $x ^ $y;
ok 2822 - is a valid object
ok 2823 - $x = Math::BigInt->new("0x0F0F0F"); $y = Math::BigInt->new("0x0F0F0F"); $x ^ $y;
ok 2824 - is a valid object
ok 2825 - $x = Math::BigInt->new("0x0F0F0F"); $y = Math::BigInt->new("0xF0F0F0"); $x ^ $y;
ok 2826 - is a valid object
ok 2827 - $x = Math::BigInt->new("0xF0F0F0F0"); $y = Math::BigInt->new("0xF0F0F0F0"); $x ^ $y;
ok 2828 - is a valid object
ok 2829 - $x = Math::BigInt->new("0x0F0F0F0F"); $y = Math::BigInt->new("0x0F0F0F0F"); $x ^ $y;
ok 2830 - is a valid object
ok 2831 - $x = Math::BigInt->new("0x0F0F0F0F"); $y = Math::BigInt->new("0xF0F0F0F0"); $x ^ $y;
ok 2832 - is a valid object
ok 2833 - $x = Math::BigInt->new("0xF0F0F0F0F0"); $y = Math::BigInt->new("0xF0F0F0F0F0"); $x ^ $y;
ok 2834 - is a valid object
ok 2835 - $x = Math::BigInt->new("0x0F0F0F0F0F"); $y = Math::BigInt->new("0x0F0F0F0F0F"); $x ^ $y;
ok 2836 - is a valid object
ok 2837 - $x = Math::BigInt->new("0x0F0F0F0F0F"); $y = Math::BigInt->new("0xF0F0F0F0F0"); $x ^ $y;
ok 2838 - is a valid object
ok 2839 - $x = Math::BigInt->new("0xF0F0F0F0F0F0"); $y = Math::BigInt->new("0xF0F0F0F0F0F0"); $x ^ $y;
ok 2840 - is a valid object
ok 2841 - $x = Math::BigInt->new("0x0F0F0F0F0F0F"); $y = Math::BigInt->new("0x0F0F0F0F0F0F"); $x ^ $y;
ok 2842 - is a valid object
ok 2843 - $x = Math::BigInt->new("0x0F0F0F0F0F0F"); $y = Math::BigInt->new("0xF0F0F0F0F0F0"); $x ^ $y;
ok 2844 - is a valid object
ok 2845 - $x = Math::BigInt->new("abc"); $x->bnot();
ok 2846 - is a valid object
ok 2847 - $x = Math::BigInt->new("+0"); $x->bnot();
ok 2848 - is a valid object
ok 2849 - $x = Math::BigInt->new("+8"); $x->bnot();
ok 2850 - is a valid object
ok 2851 - $x = Math::BigInt->new("+281474976710656"); $x->bnot();
ok 2852 - is a valid object
ok 2853 - $x = Math::BigInt->new("-1"); $x->bnot();
ok 2854 - is a valid object
ok 2855 - $x = Math::BigInt->new("-2"); $x->bnot();
ok 2856 - is a valid object
ok 2857 - $x = Math::BigInt->new("-12"); $x->bnot();
ok 2858 - is a valid object
ok 2859 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0"); $x->digit($y);
ok 2860 - $x = Math::BigInt->new("12"); $y = Math::BigInt->new("0"); $x->digit($y);
ok 2861 - $x = Math::BigInt->new("12"); $y = Math::BigInt->new("1"); $x->digit($y);
ok 2862 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("0"); $x->digit($y);
ok 2863 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("1"); $x->digit($y);
ok 2864 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("2"); $x->digit($y);
ok 2865 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("-1"); $x->digit($y);
ok 2866 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("-2"); $x->digit($y);
ok 2867 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("-3"); $x->digit($y);
ok 2868 - $x = Math::BigInt->new("123456"); $y = Math::BigInt->new("0"); $x->digit($y);
ok 2869 - $x = Math::BigInt->new("123456"); $y = Math::BigInt->new("1"); $x->digit($y);
ok 2870 - $x = Math::BigInt->new("123456"); $y = Math::BigInt->new("2"); $x->digit($y);
ok 2871 - $x = Math::BigInt->new("123456"); $y = Math::BigInt->new("3"); $x->digit($y);
ok 2872 - $x = Math::BigInt->new("123456"); $y = Math::BigInt->new("4"); $x->digit($y);
ok 2873 - $x = Math::BigInt->new("123456"); $y = Math::BigInt->new("5"); $x->digit($y);
ok 2874 - $x = Math::BigInt->new("123456"); $y = Math::BigInt->new("-1"); $x->digit($y);
ok 2875 - $x = Math::BigInt->new("123456"); $y = Math::BigInt->new("-2"); $x->digit($y);
ok 2876 - $x = Math::BigInt->new("123456"); $y = Math::BigInt->new("-3"); $x->digit($y);
ok 2877 - $x = Math::BigInt->new("100000"); $y = Math::BigInt->new("-3"); $x->digit($y);
ok 2878 - $x = Math::BigInt->new("100000"); $y = Math::BigInt->new("0"); $x->digit($y);
ok 2879 - $x = Math::BigInt->new("100000"); $y = Math::BigInt->new("1"); $x->digit($y);
ok 2880 - $x = Math::BigInt->new("abc"); $x = $x->mantissa()->bstr();
ok 2881 - $x = Math::BigInt->new("1e4"); $x = $x->mantissa()->bstr();
ok 2882 - $x = Math::BigInt->new("2e0"); $x = $x->mantissa()->bstr();
ok 2883 - $x = Math::BigInt->new("123"); $x = $x->mantissa()->bstr();
ok 2884 - $x = Math::BigInt->new("-1"); $x = $x->mantissa()->bstr();
ok 2885 - $x = Math::BigInt->new("-2"); $x = $x->mantissa()->bstr();
ok 2886 - $x = Math::BigInt->new("+inf"); $x = $x->mantissa()->bstr();
ok 2887 - $x = Math::BigInt->new("-inf"); $x = $x->mantissa()->bstr();
ok 2888 - $x = Math::BigInt->new("abc"); $x = $x->exponent()->bstr();
ok 2889 - $x = Math::BigInt->new("1e4"); $x = $x->exponent()->bstr();
ok 2890 - $x = Math::BigInt->new("2e0"); $x = $x->exponent()->bstr();
ok 2891 - $x = Math::BigInt->new("123"); $x = $x->exponent()->bstr();
ok 2892 - $x = Math::BigInt->new("-1"); $x = $x->exponent()->bstr();
ok 2893 - $x = Math::BigInt->new("-2"); $x = $x->exponent()->bstr();
ok 2894 - $x = Math::BigInt->new("0"); $x = $x->exponent()->bstr();
ok 2895 - $x = Math::BigInt->new("+inf"); $x = $x->exponent()->bstr();
ok 2896 - $x = Math::BigInt->new("-inf"); $x = $x->exponent()->bstr();
ok 2897 - $x = Math::BigInt->new("abc"); ($m, $e) = $x->parts(); $m = $m->bstr(); $m = "NaN" if !defined $m; $e = $e->bstr(); $e = "NaN" if !defined $e; "$m,$e";
ok 2898 - $x = Math::BigInt->new("1e4"); ($m, $e) = $x->parts(); $m = $m->bstr(); $m = "NaN" if !defined $m; $e = $e->bstr(); $e = "NaN" if !defined $e; "$m,$e";
ok 2899 - $x = Math::BigInt->new("2e0"); ($m, $e) = $x->parts(); $m = $m->bstr(); $m = "NaN" if !defined $m; $e = $e->bstr(); $e = "NaN" if !defined $e; "$m,$e";
ok 2900 - $x = Math::BigInt->new("123"); ($m, $e) = $x->parts(); $m = $m->bstr(); $m = "NaN" if !defined $m; $e = $e->bstr(); $e = "NaN" if !defined $e; "$m,$e";
ok 2901 - $x = Math::BigInt->new("-1"); ($m, $e) = $x->parts(); $m = $m->bstr(); $m = "NaN" if !defined $m; $e = $e->bstr(); $e = "NaN" if !defined $e; "$m,$e";
ok 2902 - $x = Math::BigInt->new("-2"); ($m, $e) = $x->parts(); $m = $m->bstr(); $m = "NaN" if !defined $m; $e = $e->bstr(); $e = "NaN" if !defined $e; "$m,$e";
ok 2903 - $x = Math::BigInt->new("0"); ($m, $e) = $x->parts(); $m = $m->bstr(); $m = "NaN" if !defined $m; $e = $e->bstr(); $e = "NaN" if !defined $e; "$m,$e";
ok 2904 - $x = Math::BigInt->new("+inf"); ($m, $e) = $x->parts(); $m = $m->bstr(); $m = "NaN" if !defined $m; $e = $e->bstr(); $e = "NaN" if !defined $e; "$m,$e";
ok 2905 - $x = Math::BigInt->new("-inf"); ($m, $e) = $x->parts(); $m = $m->bstr(); $m = "NaN" if !defined $m; $e = $e->bstr(); $e = "NaN" if !defined $e; "$m,$e";
ok 2906 - $x = Math::BigInt->new("NaN"); $x->bfac();
ok 2907 - is a valid object
ok 2908 - $x = Math::BigInt->new("+inf"); $x->bfac();
ok 2909 - is a valid object
ok 2910 - $x = Math::BigInt->new("-inf"); $x->bfac();
ok 2911 - is a valid object
ok 2912 - $x = Math::BigInt->new("-1"); $x->bfac();
ok 2913 - is a valid object
ok 2914 - $x = Math::BigInt->new("0"); $x->bfac();
ok 2915 - is a valid object
ok 2916 - $x = Math::BigInt->new("1"); $x->bfac();
ok 2917 - is a valid object
ok 2918 - $x = Math::BigInt->new("2"); $x->bfac();
ok 2919 - is a valid object
ok 2920 - $x = Math::BigInt->new("3"); $x->bfac();
ok 2921 - is a valid object
ok 2922 - $x = Math::BigInt->new("4"); $x->bfac();
ok 2923 - is a valid object
ok 2924 - $x = Math::BigInt->new("5"); $x->bfac();
ok 2925 - is a valid object
ok 2926 - $x = Math::BigInt->new("6"); $x->bfac();
ok 2927 - is a valid object
ok 2928 - $x = Math::BigInt->new("7"); $x->bfac();
ok 2929 - is a valid object
ok 2930 - $x = Math::BigInt->new("8"); $x->bfac();
ok 2931 - is a valid object
ok 2932 - $x = Math::BigInt->new("9"); $x->bfac();
ok 2933 - is a valid object
ok 2934 - $x = Math::BigInt->new("10"); $x->bfac();
ok 2935 - is a valid object
ok 2936 - $x = Math::BigInt->new("11"); $x->bfac();
ok 2937 - is a valid object
ok 2938 - $x = Math::BigInt->new("12"); $x->bfac();
ok 2939 - is a valid object
ok 2940 - $x = Math::BigInt->new("20"); $x->bfac();
ok 2941 - is a valid object
ok 2942 - $x = Math::BigInt->new("22"); $x->bfac();
ok 2943 - is a valid object
ok 2944 - $x = Math::BigInt->new("69"); $x->bfac();
ok 2945 - is a valid object
ok 2946 - $x = Math::BigInt->new("NaN"); $x->bdfac();
ok 2947 - is a valid object
ok 2948 - $x = Math::BigInt->new("+inf"); $x->bdfac();
ok 2949 - is a valid object
ok 2950 - $x = Math::BigInt->new("-inf"); $x->bdfac();
ok 2951 - is a valid object
ok 2952 - $x = Math::BigInt->new("-2"); $x->bdfac();
ok 2953 - is a valid object
ok 2954 - $x = Math::BigInt->new("-1"); $x->bdfac();
ok 2955 - is a valid object
ok 2956 - $x = Math::BigInt->new("0"); $x->bdfac();
ok 2957 - is a valid object
ok 2958 - $x = Math::BigInt->new("1"); $x->bdfac();
ok 2959 - is a valid object
ok 2960 - $x = Math::BigInt->new("2"); $x->bdfac();
ok 2961 - is a valid object
ok 2962 - $x = Math::BigInt->new("3"); $x->bdfac();
ok 2963 - is a valid object
ok 2964 - $x = Math::BigInt->new("4"); $x->bdfac();
ok 2965 - is a valid object
ok 2966 - $x = Math::BigInt->new("5"); $x->bdfac();
ok 2967 - is a valid object
ok 2968 - $x = Math::BigInt->new("6"); $x->bdfac();
ok 2969 - is a valid object
ok 2970 - $x = Math::BigInt->new("7"); $x->bdfac();
ok 2971 - is a valid object
ok 2972 - $x = Math::BigInt->new("8"); $x->bdfac();
ok 2973 - is a valid object
ok 2974 - $x = Math::BigInt->new("9"); $x->bdfac();
ok 2975 - is a valid object
ok 2976 - $x = Math::BigInt->new("10"); $x->bdfac();
ok 2977 - is a valid object
ok 2978 - $x = Math::BigInt->new("11"); $x->bdfac();
ok 2979 - is a valid object
ok 2980 - $x = Math::BigInt->new("12"); $x->bdfac();
ok 2981 - is a valid object
ok 2982 - $x = Math::BigInt->new("NaN"); $x->btfac();
ok 2983 - is a valid object
ok 2984 - $x = Math::BigInt->new("+inf"); $x->btfac();
ok 2985 - is a valid object
ok 2986 - $x = Math::BigInt->new("-inf"); $x->btfac();
ok 2987 - is a valid object
ok 2988 - $x = Math::BigInt->new("-3"); $x->btfac();
ok 2989 - is a valid object
ok 2990 - $x = Math::BigInt->new("-2"); $x->btfac();
ok 2991 - is a valid object
ok 2992 - $x = Math::BigInt->new("-1"); $x->btfac();
ok 2993 - is a valid object
ok 2994 - $x = Math::BigInt->new("0"); $x->btfac();
ok 2995 - is a valid object
ok 2996 - $x = Math::BigInt->new("1"); $x->btfac();
ok 2997 - is a valid object
ok 2998 - $x = Math::BigInt->new("2"); $x->btfac();
ok 2999 - is a valid object
ok 3000 - $x = Math::BigInt->new("3"); $x->btfac();
ok 3001 - is a valid object
ok 3002 - $x = Math::BigInt->new("4"); $x->btfac();
ok 3003 - is a valid object
ok 3004 - $x = Math::BigInt->new("5"); $x->btfac();
ok 3005 - is a valid object
ok 3006 - $x = Math::BigInt->new("6"); $x->btfac();
ok 3007 - is a valid object
ok 3008 - $x = Math::BigInt->new("7"); $x->btfac();
ok 3009 - is a valid object
ok 3010 - $x = Math::BigInt->new("8"); $x->btfac();
ok 3011 - is a valid object
ok 3012 - $x = Math::BigInt->new("9"); $x->btfac();
ok 3013 - is a valid object
ok 3014 - $x = Math::BigInt->new("10"); $x->btfac();
ok 3015 - is a valid object
ok 3016 - $x = Math::BigInt->new("11"); $x->btfac();
ok 3017 - is a valid object
ok 3018 - $x = Math::BigInt->new("12"); $x->btfac();
ok 3019 - is a valid object
ok 3020 - $x = Math::BigInt->new("7"); $y = Math::BigInt->new("-inf"); $x->bmfac($y);
ok 3021 - is a valid object
ok 3022 - $x = Math::BigInt->new("7"); $y = Math::BigInt->new("-1"); $x->bmfac($y);
ok 3023 - is a valid object
ok 3024 - $x = Math::BigInt->new("7"); $y = Math::BigInt->new("0"); $x->bmfac($y);
ok 3025 - is a valid object
ok 3026 - $x = Math::BigInt->new("7"); $y = Math::BigInt->new("inf"); $x->bmfac($y);
ok 3027 - is a valid object
ok 3028 - $x = Math::BigInt->new("7"); $y = Math::BigInt->new("NaN"); $x->bmfac($y);
ok 3029 - is a valid object
ok 3030 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("1"); $x->bmfac($y);
ok 3031 - is a valid object
ok 3032 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("1"); $x->bmfac($y);
ok 3033 - is a valid object
ok 3034 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("1"); $x->bmfac($y);
ok 3035 - is a valid object
ok 3036 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("1"); $x->bmfac($y);
ok 3037 - is a valid object
ok 3038 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("1"); $x->bmfac($y);
ok 3039 - is a valid object
ok 3040 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("1"); $x->bmfac($y);
ok 3041 - is a valid object
ok 3042 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("1"); $x->bmfac($y);
ok 3043 - is a valid object
ok 3044 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("1"); $x->bmfac($y);
ok 3045 - is a valid object
ok 3046 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("1"); $x->bmfac($y);
ok 3047 - is a valid object
ok 3048 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("1"); $x->bmfac($y);
ok 3049 - is a valid object
ok 3050 - $x = Math::BigInt->new("6"); $y = Math::BigInt->new("1"); $x->bmfac($y);
ok 3051 - is a valid object
ok 3052 - $x = Math::BigInt->new("7"); $y = Math::BigInt->new("1"); $x->bmfac($y);
ok 3053 - is a valid object
ok 3054 - $x = Math::BigInt->new("8"); $y = Math::BigInt->new("1"); $x->bmfac($y);
ok 3055 - is a valid object
ok 3056 - $x = Math::BigInt->new("9"); $y = Math::BigInt->new("1"); $x->bmfac($y);
ok 3057 - is a valid object
ok 3058 - $x = Math::BigInt->new("10"); $y = Math::BigInt->new("1"); $x->bmfac($y);
ok 3059 - is a valid object
ok 3060 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("2"); $x->bmfac($y);
ok 3061 - is a valid object
ok 3062 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("2"); $x->bmfac($y);
ok 3063 - is a valid object
ok 3064 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("2"); $x->bmfac($y);
ok 3065 - is a valid object
ok 3066 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("2"); $x->bmfac($y);
ok 3067 - is a valid object
ok 3068 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("2"); $x->bmfac($y);
ok 3069 - is a valid object
ok 3070 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("2"); $x->bmfac($y);
ok 3071 - is a valid object
ok 3072 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("2"); $x->bmfac($y);
ok 3073 - is a valid object
ok 3074 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("2"); $x->bmfac($y);
ok 3075 - is a valid object
ok 3076 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("2"); $x->bmfac($y);
ok 3077 - is a valid object
ok 3078 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("2"); $x->bmfac($y);
ok 3079 - is a valid object
ok 3080 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("2"); $x->bmfac($y);
ok 3081 - is a valid object
ok 3082 - $x = Math::BigInt->new("6"); $y = Math::BigInt->new("2"); $x->bmfac($y);
ok 3083 - is a valid object
ok 3084 - $x = Math::BigInt->new("7"); $y = Math::BigInt->new("2"); $x->bmfac($y);
ok 3085 - is a valid object
ok 3086 - $x = Math::BigInt->new("8"); $y = Math::BigInt->new("2"); $x->bmfac($y);
ok 3087 - is a valid object
ok 3088 - $x = Math::BigInt->new("9"); $y = Math::BigInt->new("2"); $x->bmfac($y);
ok 3089 - is a valid object
ok 3090 - $x = Math::BigInt->new("10"); $y = Math::BigInt->new("2"); $x->bmfac($y);
ok 3091 - is a valid object
ok 3092 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("3"); $x->bmfac($y);
ok 3093 - is a valid object
ok 3094 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("3"); $x->bmfac($y);
ok 3095 - is a valid object
ok 3096 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("3"); $x->bmfac($y);
ok 3097 - is a valid object
ok 3098 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("3"); $x->bmfac($y);
ok 3099 - is a valid object
ok 3100 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("3"); $x->bmfac($y);
ok 3101 - is a valid object
ok 3102 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("3"); $x->bmfac($y);
ok 3103 - is a valid object
ok 3104 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("3"); $x->bmfac($y);
ok 3105 - is a valid object
ok 3106 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("3"); $x->bmfac($y);
ok 3107 - is a valid object
ok 3108 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("3"); $x->bmfac($y);
ok 3109 - is a valid object
ok 3110 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("3"); $x->bmfac($y);
ok 3111 - is a valid object
ok 3112 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("3"); $x->bmfac($y);
ok 3113 - is a valid object
ok 3114 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("3"); $x->bmfac($y);
ok 3115 - is a valid object
ok 3116 - $x = Math::BigInt->new("6"); $y = Math::BigInt->new("3"); $x->bmfac($y);
ok 3117 - is a valid object
ok 3118 - $x = Math::BigInt->new("7"); $y = Math::BigInt->new("3"); $x->bmfac($y);
ok 3119 - is a valid object
ok 3120 - $x = Math::BigInt->new("8"); $y = Math::BigInt->new("3"); $x->bmfac($y);
ok 3121 - is a valid object
ok 3122 - $x = Math::BigInt->new("9"); $y = Math::BigInt->new("3"); $x->bmfac($y);
ok 3123 - is a valid object
ok 3124 - $x = Math::BigInt->new("10"); $y = Math::BigInt->new("3"); $x->bmfac($y);
ok 3125 - is a valid object
ok 3126 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("4"); $x->bmfac($y);
ok 3127 - is a valid object
ok 3128 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("4"); $x->bmfac($y);
ok 3129 - is a valid object
ok 3130 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("4"); $x->bmfac($y);
ok 3131 - is a valid object
ok 3132 - $x = Math::BigInt->new("-4"); $y = Math::BigInt->new("4"); $x->bmfac($y);
ok 3133 - is a valid object
ok 3134 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("4"); $x->bmfac($y);
ok 3135 - is a valid object
ok 3136 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("4"); $x->bmfac($y);
ok 3137 - is a valid object
ok 3138 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("4"); $x->bmfac($y);
ok 3139 - is a valid object
ok 3140 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("4"); $x->bmfac($y);
ok 3141 - is a valid object
ok 3142 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("4"); $x->bmfac($y);
ok 3143 - is a valid object
ok 3144 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("4"); $x->bmfac($y);
ok 3145 - is a valid object
ok 3146 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("4"); $x->bmfac($y);
ok 3147 - is a valid object
ok 3148 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("4"); $x->bmfac($y);
ok 3149 - is a valid object
ok 3150 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("4"); $x->bmfac($y);
ok 3151 - is a valid object
ok 3152 - $x = Math::BigInt->new("6"); $y = Math::BigInt->new("4"); $x->bmfac($y);
ok 3153 - is a valid object
ok 3154 - $x = Math::BigInt->new("7"); $y = Math::BigInt->new("4"); $x->bmfac($y);
ok 3155 - is a valid object
ok 3156 - $x = Math::BigInt->new("8"); $y = Math::BigInt->new("4"); $x->bmfac($y);
ok 3157 - is a valid object
ok 3158 - $x = Math::BigInt->new("9"); $y = Math::BigInt->new("4"); $x->bmfac($y);
ok 3159 - is a valid object
ok 3160 - $x = Math::BigInt->new("10"); $y = Math::BigInt->new("4"); $x->bmfac($y);
ok 3161 - is a valid object
ok 3162 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("5"); $x->bmfac($y);
ok 3163 - is a valid object
ok 3164 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("5"); $x->bmfac($y);
ok 3165 - is a valid object
ok 3166 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("5"); $x->bmfac($y);
ok 3167 - is a valid object
ok 3168 - $x = Math::BigInt->new("-5"); $y = Math::BigInt->new("5"); $x->bmfac($y);
ok 3169 - is a valid object
ok 3170 - $x = Math::BigInt->new("-4"); $y = Math::BigInt->new("5"); $x->bmfac($y);
ok 3171 - is a valid object
ok 3172 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("5"); $x->bmfac($y);
ok 3173 - is a valid object
ok 3174 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("5"); $x->bmfac($y);
ok 3175 - is a valid object
ok 3176 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("5"); $x->bmfac($y);
ok 3177 - is a valid object
ok 3178 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("5"); $x->bmfac($y);
ok 3179 - is a valid object
ok 3180 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("5"); $x->bmfac($y);
ok 3181 - is a valid object
ok 3182 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("5"); $x->bmfac($y);
ok 3183 - is a valid object
ok 3184 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("5"); $x->bmfac($y);
ok 3185 - is a valid object
ok 3186 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("5"); $x->bmfac($y);
ok 3187 - is a valid object
ok 3188 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("5"); $x->bmfac($y);
ok 3189 - is a valid object
ok 3190 - $x = Math::BigInt->new("6"); $y = Math::BigInt->new("5"); $x->bmfac($y);
ok 3191 - is a valid object
ok 3192 - $x = Math::BigInt->new("7"); $y = Math::BigInt->new("5"); $x->bmfac($y);
ok 3193 - is a valid object
ok 3194 - $x = Math::BigInt->new("8"); $y = Math::BigInt->new("5"); $x->bmfac($y);
ok 3195 - is a valid object
ok 3196 - $x = Math::BigInt->new("9"); $y = Math::BigInt->new("5"); $x->bmfac($y);
ok 3197 - is a valid object
ok 3198 - $x = Math::BigInt->new("10"); $y = Math::BigInt->new("5"); $x->bmfac($y);
ok 3199 - is a valid object
ok 3200 - $x = Math::BigInt->new("abc"); $y = Math::BigInt->new("12"); $x ** $y;
ok 3201 - is a valid object
ok 3202 - $x = Math::BigInt->new("12"); $y = Math::BigInt->new("abc"); $x ** $y;
ok 3203 - is a valid object
ok 3204 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-inf"); $x ** $y;
ok 3205 - is a valid object
ok 3206 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-3"); $x ** $y;
ok 3207 - is a valid object
ok 3208 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-2"); $x ** $y;
ok 3209 - is a valid object
ok 3210 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-1"); $x ** $y;
ok 3211 - is a valid object
ok 3212 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("0"); $x ** $y;
ok 3213 - is a valid object
ok 3214 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("1"); $x ** $y;
ok 3215 - is a valid object
ok 3216 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("2"); $x ** $y;
ok 3217 - is a valid object
ok 3218 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("3"); $x ** $y;
ok 3219 - is a valid object
ok 3220 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("inf"); $x ** $y;
ok 3221 - is a valid object
ok 3222 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("NaN"); $x ** $y;
ok 3223 - is a valid object
ok 3224 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("-inf"); $x ** $y;
ok 3225 - is a valid object
ok 3226 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("-3"); $x ** $y;
ok 3227 - is a valid object
ok 3228 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("-2"); $x ** $y;
ok 3229 - is a valid object
ok 3230 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("-1"); $x ** $y;
ok 3231 - is a valid object
ok 3232 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("0"); $x ** $y;
ok 3233 - is a valid object
ok 3234 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("1"); $x ** $y;
ok 3235 - is a valid object
ok 3236 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("2"); $x ** $y;
ok 3237 - is a valid object
ok 3238 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("3"); $x ** $y;
ok 3239 - is a valid object
ok 3240 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("inf"); $x ** $y;
ok 3241 - is a valid object
ok 3242 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("NaN"); $x ** $y;
ok 3243 - is a valid object
ok 3244 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-inf"); $x ** $y;
ok 3245 - is a valid object
ok 3246 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-3"); $x ** $y;
ok 3247 - is a valid object
ok 3248 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-2"); $x ** $y;
ok 3249 - is a valid object
ok 3250 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("-1"); $x ** $y;
ok 3251 - is a valid object
ok 3252 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("0"); $x ** $y;
ok 3253 - is a valid object
ok 3254 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("1"); $x ** $y;
ok 3255 - is a valid object
ok 3256 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("2"); $x ** $y;
ok 3257 - is a valid object
ok 3258 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("3"); $x ** $y;
ok 3259 - is a valid object
ok 3260 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("inf"); $x ** $y;
ok 3261 - is a valid object
ok 3262 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("NaN"); $x ** $y;
ok 3263 - is a valid object
ok 3264 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-inf"); $x ** $y;
ok 3265 - is a valid object
ok 3266 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-3"); $x ** $y;
ok 3267 - is a valid object
ok 3268 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-2"); $x ** $y;
ok 3269 - is a valid object
ok 3270 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-1"); $x ** $y;
ok 3271 - is a valid object
ok 3272 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("0"); $x ** $y;
ok 3273 - is a valid object
ok 3274 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("1"); $x ** $y;
ok 3275 - is a valid object
ok 3276 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("2"); $x ** $y;
ok 3277 - is a valid object
ok 3278 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("3"); $x ** $y;
ok 3279 - is a valid object
ok 3280 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("inf"); $x ** $y;
ok 3281 - is a valid object
ok 3282 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("NaN"); $x ** $y;
ok 3283 - is a valid object
ok 3284 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-inf"); $x ** $y;
ok 3285 - is a valid object
ok 3286 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-3"); $x ** $y;
ok 3287 - is a valid object
ok 3288 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-2"); $x ** $y;
ok 3289 - is a valid object
ok 3290 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-1"); $x ** $y;
ok 3291 - is a valid object
ok 3292 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0"); $x ** $y;
ok 3293 - is a valid object
ok 3294 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("1"); $x ** $y;
ok 3295 - is a valid object
ok 3296 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("2"); $x ** $y;
ok 3297 - is a valid object
ok 3298 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("3"); $x ** $y;
ok 3299 - is a valid object
ok 3300 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("inf"); $x ** $y;
ok 3301 - is a valid object
ok 3302 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("NaN"); $x ** $y;
ok 3303 - is a valid object
ok 3304 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-inf"); $x ** $y;
ok 3305 - is a valid object
ok 3306 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-3"); $x ** $y;
ok 3307 - is a valid object
ok 3308 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-2"); $x ** $y;
ok 3309 - is a valid object
ok 3310 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-1"); $x ** $y;
ok 3311 - is a valid object
ok 3312 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("0"); $x ** $y;
ok 3313 - is a valid object
ok 3314 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("1"); $x ** $y;
ok 3315 - is a valid object
ok 3316 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("2"); $x ** $y;
ok 3317 - is a valid object
ok 3318 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("3"); $x ** $y;
ok 3319 - is a valid object
ok 3320 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("inf"); $x ** $y;
ok 3321 - is a valid object
ok 3322 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("NaN"); $x ** $y;
ok 3323 - is a valid object
ok 3324 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("-inf"); $x ** $y;
ok 3325 - is a valid object
ok 3326 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("-3"); $x ** $y;
ok 3327 - is a valid object
ok 3328 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("-2"); $x ** $y;
ok 3329 - is a valid object
ok 3330 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("-1"); $x ** $y;
ok 3331 - is a valid object
ok 3332 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("0"); $x ** $y;
ok 3333 - is a valid object
ok 3334 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("1"); $x ** $y;
ok 3335 - is a valid object
ok 3336 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("2"); $x ** $y;
ok 3337 - is a valid object
ok 3338 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("3"); $x ** $y;
ok 3339 - is a valid object
ok 3340 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("inf"); $x ** $y;
ok 3341 - is a valid object
ok 3342 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("NaN"); $x ** $y;
ok 3343 - is a valid object
ok 3344 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("-inf"); $x ** $y;
ok 3345 - is a valid object
ok 3346 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("-3"); $x ** $y;
ok 3347 - is a valid object
ok 3348 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("-2"); $x ** $y;
ok 3349 - is a valid object
ok 3350 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("-1"); $x ** $y;
ok 3351 - is a valid object
ok 3352 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("0"); $x ** $y;
ok 3353 - is a valid object
ok 3354 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("1"); $x ** $y;
ok 3355 - is a valid object
ok 3356 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("2"); $x ** $y;
ok 3357 - is a valid object
ok 3358 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("3"); $x ** $y;
ok 3359 - is a valid object
ok 3360 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("inf"); $x ** $y;
ok 3361 - is a valid object
ok 3362 - $x = Math::BigInt->new("3"); $y = Math::BigInt->new("NaN"); $x ** $y;
ok 3363 - is a valid object
ok 3364 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("-inf"); $x ** $y;
ok 3365 - is a valid object
ok 3366 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("-3"); $x ** $y;
ok 3367 - is a valid object
ok 3368 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("-2"); $x ** $y;
ok 3369 - is a valid object
ok 3370 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("-1"); $x ** $y;
ok 3371 - is a valid object
ok 3372 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("0"); $x ** $y;
ok 3373 - is a valid object
ok 3374 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("1"); $x ** $y;
ok 3375 - is a valid object
ok 3376 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("2"); $x ** $y;
ok 3377 - is a valid object
ok 3378 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("3"); $x ** $y;
ok 3379 - is a valid object
ok 3380 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("inf"); $x ** $y;
ok 3381 - is a valid object
ok 3382 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("NaN"); $x ** $y;
ok 3383 - is a valid object
ok 3384 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("-inf"); $x ** $y;
ok 3385 - is a valid object
ok 3386 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("-3"); $x ** $y;
ok 3387 - is a valid object
ok 3388 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("-2"); $x ** $y;
ok 3389 - is a valid object
ok 3390 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("-1"); $x ** $y;
ok 3391 - is a valid object
ok 3392 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("0"); $x ** $y;
ok 3393 - is a valid object
ok 3394 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("1"); $x ** $y;
ok 3395 - is a valid object
ok 3396 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("2"); $x ** $y;
ok 3397 - is a valid object
ok 3398 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("3"); $x ** $y;
ok 3399 - is a valid object
ok 3400 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("inf"); $x ** $y;
ok 3401 - is a valid object
ok 3402 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("NaN"); $x ** $y;
ok 3403 - is a valid object
ok 3404 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("1234500012"); $x ** $y;
ok 3405 - is a valid object
ok 3406 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("1234500012"); $x ** $y;
ok 3407 - is a valid object
ok 3408 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("1234500013"); $x ** $y;
ok 3409 - is a valid object
ok 3410 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("-12345000123"); $x ** $y;
ok 3411 - is a valid object
ok 3412 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-12345000123"); $x ** $y;
ok 3413 - is a valid object
ok 3414 - $x = Math::BigInt->new("10"); $y = Math::BigInt->new("2"); $x ** $y;
ok 3415 - is a valid object
ok 3416 - $x = Math::BigInt->new("10"); $y = Math::BigInt->new("3"); $x ** $y;
ok 3417 - is a valid object
ok 3418 - $x = Math::BigInt->new("10"); $y = Math::BigInt->new("4"); $x ** $y;
ok 3419 - is a valid object
ok 3420 - $x = Math::BigInt->new("10"); $y = Math::BigInt->new("5"); $x ** $y;
ok 3421 - is a valid object
ok 3422 - $x = Math::BigInt->new("10"); $y = Math::BigInt->new("6"); $x ** $y;
ok 3423 - is a valid object
ok 3424 - $x = Math::BigInt->new("10"); $y = Math::BigInt->new("7"); $x ** $y;
ok 3425 - is a valid object
ok 3426 - $x = Math::BigInt->new("10"); $y = Math::BigInt->new("8"); $x ** $y;
ok 3427 - is a valid object
ok 3428 - $x = Math::BigInt->new("10"); $y = Math::BigInt->new("9"); $x ** $y;
ok 3429 - is a valid object
ok 3430 - $x = Math::BigInt->new("10"); $y = Math::BigInt->new("20"); $x ** $y;
ok 3431 - is a valid object
ok 3432 - $x = Math::BigInt->new("123456"); $y = Math::BigInt->new("2"); $x ** $y;
ok 3433 - is a valid object
ok 3434 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("4"); $x ** $y;
ok 3435 - is a valid object
ok 3436 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("5"); $x ** $y;
ok 3437 - is a valid object
ok 3438 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("3"); $x ** $y;
ok 3439 - is a valid object
ok 3440 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("4"); $x ** $y;
ok 3441 - is a valid object
ok 3442 - $x = Math::BigInt->new("-3"); $y = Math::BigInt->new("5"); $x ** $y;
ok 3443 - is a valid object
ok 3444 - $x = Math::BigInt->new("100"); $x->length();
ok 3445 - $x = Math::BigInt->new("10"); $x->length();
ok 3446 - $x = Math::BigInt->new("1"); $x->length();
ok 3447 - $x = Math::BigInt->new("0"); $x->length();
ok 3448 - $x = Math::BigInt->new("12345"); $x->length();
ok 3449 - $x = Math::BigInt->new("10000000000000000"); $x->length();
ok 3450 - $x = Math::BigInt->new("-123"); $x->length();
ok 3451 - $x = Math::BigInt->new("215960156869840440586892398248"); $x->length();
ok 3452 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("2"); $x->broot($y);
ok 3453 - is a valid object
ok 3454 - $x = Math::BigInt->new("+1"); $y = Math::BigInt->new("2"); $x->broot($y);
ok 3455 - is a valid object
ok 3456 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("2"); $x->broot($y);
ok 3457 - is a valid object
ok 3458 - $x = Math::BigInt->new("-123"); $y = Math::BigInt->new("2"); $x->broot($y);
ok 3459 - is a valid object
ok 3460 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("2"); $x->broot($y);
ok 3461 - is a valid object
ok 3462 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("2"); $x->broot($y);
ok 3463 - is a valid object
ok 3464 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("2"); $x->broot($y);
ok 3465 - is a valid object
ok 3466 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("2"); $x->broot($y);
ok 3467 - is a valid object
ok 3468 - $x = Math::BigInt->new("4"); $y = Math::BigInt->new("2"); $x->broot($y);
ok 3469 - is a valid object
ok 3470 - $x = Math::BigInt->new("9"); $y = Math::BigInt->new("2"); $x->broot($y);
ok 3471 - is a valid object
ok 3472 - $x = Math::BigInt->new("16"); $y = Math::BigInt->new("2"); $x->broot($y);
ok 3473 - is a valid object
ok 3474 - $x = Math::BigInt->new("100"); $y = Math::BigInt->new("2"); $x->broot($y);
ok 3475 - is a valid object
ok 3476 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("2"); $x->broot($y);
ok 3477 - is a valid object
ok 3478 - $x = Math::BigInt->new("15241"); $y = Math::BigInt->new("2"); $x->broot($y);
ok 3479 - is a valid object
ok 3480 - $x = Math::BigInt->new("144"); $y = Math::BigInt->new("2"); $x->broot($y);
ok 3481 - is a valid object
ok 3482 - $x = Math::BigInt->new("12"); $y = Math::BigInt->new("2"); $x->broot($y);
ok 3483 - is a valid object
ok 3484 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("NaN"); $x->broot($y);
ok 3485 - is a valid object
ok 3486 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("NaN"); $x->broot($y);
ok 3487 - is a valid object
ok 3488 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("NaN"); $x->broot($y);
ok 3489 - is a valid object
ok 3490 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("NaN"); $x->broot($y);
ok 3491 - is a valid object
ok 3492 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("NaN"); $x->broot($y);
ok 3493 - is a valid object
ok 3494 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("0"); $x->broot($y);
ok 3495 - is a valid object
ok 3496 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("2"); $x->broot($y);
ok 3497 - is a valid object
ok 3498 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("inf"); $x->broot($y);
ok 3499 - is a valid object
ok 3500 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("inf"); $x->broot($y);
ok 3501 - is a valid object
ok 3502 - $x = Math::BigInt->new("12"); $y = Math::BigInt->new("-inf"); $x->broot($y);
ok 3503 - is a valid object
ok 3504 - $x = Math::BigInt->new("12"); $y = Math::BigInt->new("inf"); $x->broot($y);
ok 3505 - is a valid object
ok 3506 - $x = Math::BigInt->new("+0"); $y = Math::BigInt->new("0"); $x->broot($y);
ok 3507 - is a valid object
ok 3508 - $x = Math::BigInt->new("+1"); $y = Math::BigInt->new("0"); $x->broot($y);
ok 3509 - is a valid object
ok 3510 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("0"); $x->broot($y);
ok 3511 - is a valid object
ok 3512 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("0"); $x->broot($y);
ok 3513 - is a valid object
ok 3514 - $x = Math::BigInt->new("-123.45"); $y = Math::BigInt->new("0"); $x->broot($y);
ok 3515 - is a valid object
ok 3516 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("0"); $x->broot($y);
ok 3517 - is a valid object
ok 3518 - $x = Math::BigInt->new("12"); $y = Math::BigInt->new("1"); $x->broot($y);
ok 3519 - is a valid object
ok 3520 - $x = Math::BigInt->new("-12"); $y = Math::BigInt->new("1"); $x->broot($y);
ok 3521 - is a valid object
ok 3522 - $x = Math::BigInt->new("8"); $y = Math::BigInt->new("-1"); $x->broot($y);
ok 3523 - is a valid object
ok 3524 - $x = Math::BigInt->new("-8"); $y = Math::BigInt->new("-1"); $x->broot($y);
ok 3525 - is a valid object
ok 3526 - $x = Math::BigInt->new("8"); $y = Math::BigInt->new("3"); $x->broot($y);
ok 3527 - is a valid object
ok 3528 - $x = Math::BigInt->new("-8"); $y = Math::BigInt->new("3"); $x->broot($y);
ok 3529 - is a valid object
ok 3530 - $x = Math::BigInt->new("16"); $y = Math::BigInt->new("4"); $x->broot($y);
ok 3531 - is a valid object
ok 3532 - $x = Math::BigInt->new("81"); $y = Math::BigInt->new("4"); $x->broot($y);
ok 3533 - is a valid object
ok 3534 - $x = Math::BigInt->new("18446744073709551616"); $y = Math::BigInt->new("4"); $x->broot($y);
ok 3535 - is a valid object
ok 3536 - $x = Math::BigInt->new("18446744073709551616"); $y = Math::BigInt->new("8"); $x->broot($y);
ok 3537 - is a valid object
ok 3538 - $x = Math::BigInt->new("18446744073709551616"); $y = Math::BigInt->new("16"); $x->broot($y);
ok 3539 - is a valid object
ok 3540 - $x = Math::BigInt->new("18446744073709551616"); $y = Math::BigInt->new("32"); $x->broot($y);
ok 3541 - is a valid object
ok 3542 - $x = Math::BigInt->new("18446744073709551616"); $y = Math::BigInt->new("64"); $x->broot($y);
ok 3543 - is a valid object
ok 3544 - $x = Math::BigInt->new("18446744073709551616"); $y = Math::BigInt->new("128"); $x->broot($y);
ok 3545 - is a valid object
ok 3546 - $x = Math::BigInt->new("84274086103068221283760416414557757"); $y = Math::BigInt->new("15"); $x->broot($y);
ok 3547 - is a valid object
ok 3548 - $x = Math::BigInt->new("145"); $x->bsqrt();
ok 3549 - is a valid object
ok 3550 - $x = Math::BigInt->new("144"); $x->bsqrt();
ok 3551 - is a valid object
ok 3552 - $x = Math::BigInt->new("143"); $x->bsqrt();
ok 3553 - is a valid object
ok 3554 - $x = Math::BigInt->new("16"); $x->bsqrt();
ok 3555 - is a valid object
ok 3556 - $x = Math::BigInt->new("170"); $x->bsqrt();
ok 3557 - is a valid object
ok 3558 - $x = Math::BigInt->new("169"); $x->bsqrt();
ok 3559 - is a valid object
ok 3560 - $x = Math::BigInt->new("168"); $x->bsqrt();
ok 3561 - is a valid object
ok 3562 - $x = Math::BigInt->new("4"); $x->bsqrt();
ok 3563 - is a valid object
ok 3564 - $x = Math::BigInt->new("3"); $x->bsqrt();
ok 3565 - is a valid object
ok 3566 - $x = Math::BigInt->new("2"); $x->bsqrt();
ok 3567 - is a valid object
ok 3568 - $x = Math::BigInt->new("9"); $x->bsqrt();
ok 3569 - is a valid object
ok 3570 - $x = Math::BigInt->new("12"); $x->bsqrt();
ok 3571 - is a valid object
ok 3572 - $x = Math::BigInt->new("256"); $x->bsqrt();
ok 3573 - is a valid object
ok 3574 - $x = Math::BigInt->new("100000000"); $x->bsqrt();
ok 3575 - is a valid object
ok 3576 - $x = Math::BigInt->new("4000000000000"); $x->bsqrt();
ok 3577 - is a valid object
ok 3578 - $x = Math::BigInt->new("152399026"); $x->bsqrt();
ok 3579 - is a valid object
ok 3580 - $x = Math::BigInt->new("152399025"); $x->bsqrt();
ok 3581 - is a valid object
ok 3582 - $x = Math::BigInt->new("152399024"); $x->bsqrt();
ok 3583 - is a valid object
ok 3584 - $x = Math::BigInt->new("18446744073709551616"); $x->bsqrt();
ok 3585 - is a valid object
ok 3586 - $x = Math::BigInt->new("84274086103068221283760416414557757"); $x->bsqrt();
ok 3587 - is a valid object
ok 3588 - $x = Math::BigInt->new("1"); $x->bsqrt();
ok 3589 - is a valid object
ok 3590 - $x = Math::BigInt->new("0"); $x->bsqrt();
ok 3591 - is a valid object
ok 3592 - $x = Math::BigInt->new("-2"); $x->bsqrt();
ok 3593 - is a valid object
ok 3594 - $x = Math::BigInt->new("-123"); $x->bsqrt();
ok 3595 - is a valid object
ok 3596 - $x = Math::BigInt->new("Nan"); $x->bsqrt();
ok 3597 - is a valid object
ok 3598 - $x = Math::BigInt->new("+inf"); $x->bsqrt();
ok 3599 - is a valid object
ok 3600 - $x = Math::BigInt->new("-inf"); $x->bsqrt();
ok 3601 - is a valid object
ok 3602 - $x = Math::BigInt->new("NaN"); $x->bexp();
ok 3603 - is a valid object
ok 3604 - $x = Math::BigInt->new("inf"); $x->bexp();
ok 3605 - is a valid object
ok 3606 - $x = Math::BigInt->new("1"); $x->bexp();
ok 3607 - is a valid object
ok 3608 - $x = Math::BigInt->new("2"); $x->bexp();
ok 3609 - is a valid object
ok 3610 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("1"); $x->batan2($y);
ok 3611 - is a valid object
ok 3612 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("NaN"); $x->batan2($y);
ok 3613 - is a valid object
ok 3614 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("NaN"); $x->batan2($y);
ok 3615 - is a valid object
ok 3616 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("1"); $x->batan2($y);
ok 3617 - is a valid object
ok 3618 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("1"); $x->batan2($y);
ok 3619 - is a valid object
ok 3620 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("-inf"); $x->batan2($y);
ok 3621 - is a valid object
ok 3622 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("-inf"); $x->batan2($y);
ok 3623 - is a valid object
ok 3624 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-inf"); $x->batan2($y);
ok 3625 - is a valid object
ok 3626 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("inf"); $x->batan2($y);
ok 3627 - is a valid object
ok 3628 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("-inf"); $x->batan2($y);
ok 3629 - is a valid object
ok 3630 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("-inf"); $x->batan2($y);
ok 3631 - is a valid object
ok 3632 - $x = Math::BigInt->new("inf"); $y = Math::BigInt->new("+inf"); $x->batan2($y);
ok 3633 - is a valid object
ok 3634 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("+inf"); $x->batan2($y);
ok 3635 - is a valid object
ok 3636 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("5"); $x->batan2($y);
ok 3637 - is a valid object
ok 3638 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("5"); $x->batan2($y);
ok 3639 - is a valid object
ok 3640 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("0"); $x->batan2($y);
ok 3641 - is a valid object
ok 3642 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("1"); $x->batan2($y);
ok 3643 - is a valid object
ok 3644 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("2"); $x->batan2($y);
ok 3645 - is a valid object
ok 3646 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("0"); $x->batan2($y);
ok 3647 - is a valid object
ok 3648 - $x = Math::BigInt->new("5"); $y = Math::BigInt->new("0"); $x->batan2($y);
ok 3649 - is a valid object
ok 3650 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("0"); $x->batan2($y);
ok 3651 - is a valid object
ok 3652 - $x = Math::BigInt->new("-2"); $y = Math::BigInt->new("0"); $x->batan2($y);
ok 3653 - is a valid object
ok 3654 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("0"); $x->batan2($y);
ok 3655 - is a valid object
ok 3656 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("5"); $x->batan2($y);
ok 3657 - is a valid object
ok 3658 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("5"); $x->batan2($y);
ok 3659 - is a valid object
ok 3660 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("8"); $x->batan2($y);
ok 3661 - is a valid object
ok 3662 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("8"); $x->batan2($y);
ok 3663 - is a valid object
ok 3664 - $x = Math::BigInt->new("-1"); $y = Math::BigInt->new("1"); $x->batan2($y);
ok 3665 - is a valid object
ok 3666 - $x = Math::BigInt->new("77"); Math::BigInt->bpi($x);
ok 3667 - is a valid object
ok 3668 - $x = Math::BigInt->new("+0"); Math::BigInt->bpi($x);
ok 3669 - is a valid object
ok 3670 - $x = Math::BigInt->new("11"); Math::BigInt->bpi($x);
ok 3671 - is a valid object
ok 3672 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("10"); $x->bnok($y);
ok 3673 - is a valid object
ok 3674 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("NaN"); $x->bnok($y);
ok 3675 - is a valid object
ok 3676 - $x = Math::BigInt->new("NaN"); $y = Math::BigInt->new("1"); $x->bnok($y);
ok 3677 - is a valid object
ok 3678 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("NaN"); $x->bnok($y);
ok 3679 - is a valid object
ok 3680 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("1"); $x->bnok($y);
ok 3681 - is a valid object
ok 3682 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("2"); $x->bnok($y);
ok 3683 - is a valid object
ok 3684 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("3"); $x->bnok($y);
ok 3685 - is a valid object
ok 3686 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("-2"); $x->bnok($y);
ok 3687 - is a valid object
ok 3688 - $x = Math::BigInt->new("7"); $y = Math::BigInt->new("3"); $x->bnok($y);
ok 3689 - is a valid object
ok 3690 - $x = Math::BigInt->new("7"); $y = Math::BigInt->new("6"); $x->bnok($y);
ok 3691 - is a valid object
ok 3692 - $x = Math::BigInt->new("100"); $y = Math::BigInt->new("90"); $x->bnok($y);
ok 3693 - is a valid object
ok 3694 - $x = Math::BigInt->new("100"); $y = Math::BigInt->new("95"); $x->bnok($y);
ok 3695 - is a valid object
ok 3696 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("0"); $x->bnok($y);
ok 3697 - is a valid object
ok 3698 - $x = Math::BigInt->new("7"); $y = Math::BigInt->new("0"); $x->bnok($y);
ok 3699 - is a valid object
ok 3700 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("1"); $x->bnok($y);
ok 3701 - is a valid object
ok 3702 - $x = Math::BigInt->new("0"); $y = Math::BigInt->new("12"); Math::BigInt->round_mode("trunc"); $x->bround($y);
ok 3703 - is a valid object
ok 3704 - $x = Math::BigInt->new("invalid"); $y = Math::BigInt->new("12"); Math::BigInt->round_mode("trunc"); $x->bround($y);
ok 3705 - is a valid object
ok 3706 - $x = Math::BigInt->new("+inf"); $y = Math::BigInt->new("12"); Math::BigInt->round_mode("trunc"); $x->bround($y);
ok 3707 - is a valid object
ok 3708 - $x = Math::BigInt->new("-inf"); $y = Math::BigInt->new("12"); Math::BigInt->round_mode("trunc"); $x->bround($y);
ok 3709 - is a valid object
ok 3710 - $x = Math::BigInt->new("1234"); $y = Math::BigInt->new("0"); Math::BigInt->round_mode("trunc"); $x->bround($y);
ok 3711 - is a valid object
ok 3712 - $x = Math::BigInt->new("1234"); $y = Math::BigInt->new("2"); Math::BigInt->round_mode("trunc"); $x->bround($y);
ok 3713 - is a valid object
ok 3714 - $x = Math::BigInt->new("123456"); $y = Math::BigInt->new("4"); Math::BigInt->round_mode("trunc"); $x->bround($y);
ok 3715 - is a valid object
ok 3716 - $x = Math::BigInt->new("123456"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("trunc"); $x->bround($y);
ok 3717 - is a valid object
ok 3718 - $x = Math::BigInt->new("123456"); $y = Math::BigInt->new("6"); Math::BigInt->round_mode("trunc"); $x->bround($y);
ok 3719 - is a valid object
ok 3720 - $x = Math::BigInt->new("+10123456789"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("trunc"); $x->bround($y);
ok 3721 - is a valid object
ok 3722 - $x = Math::BigInt->new("-10123456789"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("trunc"); $x->bround($y);
ok 3723 - is a valid object
ok 3724 - $x = Math::BigInt->new("+10123456789"); $y = Math::BigInt->new("9"); Math::BigInt->round_mode("trunc"); $x->bround($y);
ok 3725 - is a valid object
ok 3726 - $x = Math::BigInt->new("-10123456789"); $y = Math::BigInt->new("9"); Math::BigInt->round_mode("trunc"); $x->bround($y);
ok 3727 - is a valid object
ok 3728 - $x = Math::BigInt->new("+101234500"); $y = Math::BigInt->new("6"); Math::BigInt->round_mode("trunc"); $x->bround($y);
ok 3729 - is a valid object
ok 3730 - $x = Math::BigInt->new("-101234500"); $y = Math::BigInt->new("6"); Math::BigInt->round_mode("trunc"); $x->bround($y);
ok 3731 - is a valid object
ok 3732 - $x = Math::BigInt->new("+20123456789"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("zero"); $x->bround($y);
ok 3733 - is a valid object
ok 3734 - $x = Math::BigInt->new("-20123456789"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("zero"); $x->bround($y);
ok 3735 - is a valid object
ok 3736 - $x = Math::BigInt->new("+20123456789"); $y = Math::BigInt->new("9"); Math::BigInt->round_mode("zero"); $x->bround($y);
ok 3737 - is a valid object
ok 3738 - $x = Math::BigInt->new("-20123456789"); $y = Math::BigInt->new("9"); Math::BigInt->round_mode("zero"); $x->bround($y);
ok 3739 - is a valid object
ok 3740 - $x = Math::BigInt->new("+201234500"); $y = Math::BigInt->new("6"); Math::BigInt->round_mode("zero"); $x->bround($y);
ok 3741 - is a valid object
ok 3742 - $x = Math::BigInt->new("-201234500"); $y = Math::BigInt->new("6"); Math::BigInt->round_mode("zero"); $x->bround($y);
ok 3743 - is a valid object
ok 3744 - $x = Math::BigInt->new("+12345000"); $y = Math::BigInt->new("4"); Math::BigInt->round_mode("zero"); $x->bround($y);
ok 3745 - is a valid object
ok 3746 - $x = Math::BigInt->new("-12345000"); $y = Math::BigInt->new("4"); Math::BigInt->round_mode("zero"); $x->bround($y);
ok 3747 - is a valid object
ok 3748 - $x = Math::BigInt->new("+30123456789"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("+inf"); $x->bround($y);
ok 3749 - is a valid object
ok 3750 - $x = Math::BigInt->new("-30123456789"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("+inf"); $x->bround($y);
ok 3751 - is a valid object
ok 3752 - $x = Math::BigInt->new("+30123456789"); $y = Math::BigInt->new("9"); Math::BigInt->round_mode("+inf"); $x->bround($y);
ok 3753 - is a valid object
ok 3754 - $x = Math::BigInt->new("-30123456789"); $y = Math::BigInt->new("9"); Math::BigInt->round_mode("+inf"); $x->bround($y);
ok 3755 - is a valid object
ok 3756 - $x = Math::BigInt->new("+301234500"); $y = Math::BigInt->new("6"); Math::BigInt->round_mode("+inf"); $x->bround($y);
ok 3757 - is a valid object
ok 3758 - $x = Math::BigInt->new("-301234500"); $y = Math::BigInt->new("6"); Math::BigInt->round_mode("+inf"); $x->bround($y);
ok 3759 - is a valid object
ok 3760 - $x = Math::BigInt->new("+12345000"); $y = Math::BigInt->new("4"); Math::BigInt->round_mode("+inf"); $x->bround($y);
ok 3761 - is a valid object
ok 3762 - $x = Math::BigInt->new("-12345000"); $y = Math::BigInt->new("4"); Math::BigInt->round_mode("+inf"); $x->bround($y);
ok 3763 - is a valid object
ok 3764 - $x = Math::BigInt->new("+40123456789"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("-inf"); $x->bround($y);
ok 3765 - is a valid object
ok 3766 - $x = Math::BigInt->new("-40123456789"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("-inf"); $x->bround($y);
ok 3767 - is a valid object
ok 3768 - $x = Math::BigInt->new("+40123456789"); $y = Math::BigInt->new("9"); Math::BigInt->round_mode("-inf"); $x->bround($y);
ok 3769 - is a valid object
ok 3770 - $x = Math::BigInt->new("-40123456789"); $y = Math::BigInt->new("9"); Math::BigInt->round_mode("-inf"); $x->bround($y);
ok 3771 - is a valid object
ok 3772 - $x = Math::BigInt->new("+401234500"); $y = Math::BigInt->new("6"); Math::BigInt->round_mode("-inf"); $x->bround($y);
ok 3773 - is a valid object
ok 3774 - $x = Math::BigInt->new("+401234500"); $y = Math::BigInt->new("6"); Math::BigInt->round_mode("-inf"); $x->bround($y);
ok 3775 - is a valid object
ok 3776 - $x = Math::BigInt->new("+12345000"); $y = Math::BigInt->new("4"); Math::BigInt->round_mode("-inf"); $x->bround($y);
ok 3777 - is a valid object
ok 3778 - $x = Math::BigInt->new("-12345000"); $y = Math::BigInt->new("4"); Math::BigInt->round_mode("-inf"); $x->bround($y);
ok 3779 - is a valid object
ok 3780 - $x = Math::BigInt->new("+50123456789"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("odd"); $x->bround($y);
ok 3781 - is a valid object
ok 3782 - $x = Math::BigInt->new("-50123456789"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("odd"); $x->bround($y);
ok 3783 - is a valid object
ok 3784 - $x = Math::BigInt->new("+50123456789"); $y = Math::BigInt->new("9"); Math::BigInt->round_mode("odd"); $x->bround($y);
ok 3785 - is a valid object
ok 3786 - $x = Math::BigInt->new("-50123456789"); $y = Math::BigInt->new("9"); Math::BigInt->round_mode("odd"); $x->bround($y);
ok 3787 - is a valid object
ok 3788 - $x = Math::BigInt->new("+501234500"); $y = Math::BigInt->new("6"); Math::BigInt->round_mode("odd"); $x->bround($y);
ok 3789 - is a valid object
ok 3790 - $x = Math::BigInt->new("-501234500"); $y = Math::BigInt->new("6"); Math::BigInt->round_mode("odd"); $x->bround($y);
ok 3791 - is a valid object
ok 3792 - $x = Math::BigInt->new("+12345000"); $y = Math::BigInt->new("4"); Math::BigInt->round_mode("odd"); $x->bround($y);
ok 3793 - is a valid object
ok 3794 - $x = Math::BigInt->new("-12345000"); $y = Math::BigInt->new("4"); Math::BigInt->round_mode("odd"); $x->bround($y);
ok 3795 - is a valid object
ok 3796 - $x = Math::BigInt->new("+60123456789"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("common"); $x->bround($y);
ok 3797 - is a valid object
ok 3798 - $x = Math::BigInt->new("+60123199999"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("common"); $x->bround($y);
ok 3799 - is a valid object
ok 3800 - $x = Math::BigInt->new("+60123299999"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("common"); $x->bround($y);
ok 3801 - is a valid object
ok 3802 - $x = Math::BigInt->new("+60123399999"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("common"); $x->bround($y);
ok 3803 - is a valid object
ok 3804 - $x = Math::BigInt->new("+60123499999"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("common"); $x->bround($y);
ok 3805 - is a valid object
ok 3806 - $x = Math::BigInt->new("+60123500000"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("common"); $x->bround($y);
ok 3807 - is a valid object
ok 3808 - $x = Math::BigInt->new("+60123600000"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("common"); $x->bround($y);
ok 3809 - is a valid object
ok 3810 - $x = Math::BigInt->new("+60123700000"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("common"); $x->bround($y);
ok 3811 - is a valid object
ok 3812 - $x = Math::BigInt->new("+60123800000"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("common"); $x->bround($y);
ok 3813 - is a valid object
ok 3814 - $x = Math::BigInt->new("+60123900000"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("common"); $x->bround($y);
ok 3815 - is a valid object
ok 3816 - $x = Math::BigInt->new("-60123456789"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("common"); $x->bround($y);
ok 3817 - is a valid object
ok 3818 - $x = Math::BigInt->new("-60123199999"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("common"); $x->bround($y);
ok 3819 - is a valid object
ok 3820 - $x = Math::BigInt->new("-60123299999"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("common"); $x->bround($y);
ok 3821 - is a valid object
ok 3822 - $x = Math::BigInt->new("-60123399999"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("common"); $x->bround($y);
ok 3823 - is a valid object
ok 3824 - $x = Math::BigInt->new("-60123499999"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("common"); $x->bround($y);
ok 3825 - is a valid object
ok 3826 - $x = Math::BigInt->new("-60123500000"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("common"); $x->bround($y);
ok 3827 - is a valid object
ok 3828 - $x = Math::BigInt->new("-60123600000"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("common"); $x->bround($y);
ok 3829 - is a valid object
ok 3830 - $x = Math::BigInt->new("-60123700000"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("common"); $x->bround($y);
ok 3831 - is a valid object
ok 3832 - $x = Math::BigInt->new("-60123800000"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("common"); $x->bround($y);
ok 3833 - is a valid object
ok 3834 - $x = Math::BigInt->new("-60123900000"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("common"); $x->bround($y);
ok 3835 - is a valid object
ok 3836 - $x = Math::BigInt->new("+60123456789"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("even"); $x->bround($y);
ok 3837 - is a valid object
ok 3838 - $x = Math::BigInt->new("-60123456789"); $y = Math::BigInt->new("5"); Math::BigInt->round_mode("even"); $x->bround($y);
ok 3839 - is a valid object
ok 3840 - $x = Math::BigInt->new("+60123456789"); $y = Math::BigInt->new("9"); Math::BigInt->round_mode("even"); $x->bround($y);
ok 3841 - is a valid object
ok 3842 - $x = Math::BigInt->new("-60123456789"); $y = Math::BigInt->new("9"); Math::BigInt->round_mode("even"); $x->bround($y);
ok 3843 - is a valid object
ok 3844 - $x = Math::BigInt->new("+601234500"); $y = Math::BigInt->new("6"); Math::BigInt->round_mode("even"); $x->bround($y);
ok 3845 - is a valid object
ok 3846 - $x = Math::BigInt->new("-601234500"); $y = Math::BigInt->new("6"); Math::BigInt->round_mode("even"); $x->bround($y);
ok 3847 - is a valid object
ok 3848 - $x = Math::BigInt->new("+1234567"); $y = Math::BigInt->new("7"); Math::BigInt->round_mode("even"); $x->bround($y);
ok 3849 - is a valid object
ok 3850 - $x = Math::BigInt->new("+1234567"); $y = Math::BigInt->new("6"); Math::BigInt->round_mode("even"); $x->bround($y);
ok 3851 - is a valid object
ok 3852 - $x = Math::BigInt->new("+12345000"); $y = Math::BigInt->new("4"); Math::BigInt->round_mode("even"); $x->bround($y);
ok 3853 - is a valid object
ok 3854 - $x = Math::BigInt->new("-12345000"); $y = Math::BigInt->new("4"); Math::BigInt->round_mode("even"); $x->bround($y);
ok 3855 - is a valid object
ok 3856 - $x = Math::BigInt->new("0"); $x->is_zero() || 0;
ok 3857 - $x = Math::BigInt->new("invalid"); $x->is_zero() || 0;
ok 3858 - $x = Math::BigInt->new("+inf"); $x->is_zero() || 0;
ok 3859 - $x = Math::BigInt->new("-inf"); $x->is_zero() || 0;
ok 3860 - $x = Math::BigInt->new("123"); $x->is_zero() || 0;
ok 3861 - $x = Math::BigInt->new("-1"); $x->is_zero() || 0;
ok 3862 - $x = Math::BigInt->new("1"); $x->is_zero() || 0;
ok 3863 - $x = Math::BigInt->new("0"); $x->is_one() || 0;
ok 3864 - $x = Math::BigInt->new("invalid"); $x->is_one() || 0;
ok 3865 - $x = Math::BigInt->new("+inf"); $x->is_one() || 0;
ok 3866 - $x = Math::BigInt->new("-inf"); $x->is_one() || 0;
ok 3867 - $x = Math::BigInt->new("1"); $x->is_one() || 0;
ok 3868 - $x = Math::BigInt->new("2"); $x->is_one() || 0;
ok 3869 - $x = Math::BigInt->new("-1"); $x->is_one() || 0;
ok 3870 - $x = Math::BigInt->new("-2"); $x->is_one() || 0;
ok 3871 - $x = Math::BigInt->new("0"); $x->bfloor();
ok 3872 - is a valid object
ok 3873 - $x = Math::BigInt->new("invalid"); $x->bfloor();
ok 3874 - is a valid object
ok 3875 - $x = Math::BigInt->new("+inf"); $x->bfloor();
ok 3876 - is a valid object
ok 3877 - $x = Math::BigInt->new("-inf"); $x->bfloor();
ok 3878 - is a valid object
ok 3879 - $x = Math::BigInt->new("-1"); $x->bfloor();
ok 3880 - is a valid object
ok 3881 - $x = Math::BigInt->new("-2"); $x->bfloor();
ok 3882 - is a valid object
ok 3883 - $x = Math::BigInt->new("2"); $x->bfloor();
ok 3884 - is a valid object
ok 3885 - $x = Math::BigInt->new("3"); $x->bfloor();
ok 3886 - is a valid object
ok 3887 - $x = Math::BigInt->new("abc"); $x->bfloor();
ok 3888 - is a valid object
ok 3889 - $x = Math::BigInt->new("invalid"); $x->bceil();
ok 3890 - is a valid object
ok 3891 - $x = Math::BigInt->new("+inf"); $x->bceil();
ok 3892 - is a valid object
ok 3893 - $x = Math::BigInt->new("-inf"); $x->bceil();
ok 3894 - is a valid object
ok 3895 - $x = Math::BigInt->new("0"); $x->bceil();
ok 3896 - is a valid object
ok 3897 - $x = Math::BigInt->new("-1"); $x->bceil();
ok 3898 - is a valid object
ok 3899 - $x = Math::BigInt->new("-2"); $x->bceil();
ok 3900 - is a valid object
ok 3901 - $x = Math::BigInt->new("2"); $x->bceil();
ok 3902 - is a valid object
ok 3903 - $x = Math::BigInt->new("3"); $x->bceil();
ok 3904 - is a valid object
ok 3905 - $x = Math::BigInt->new("abc"); $x->bceil();
ok 3906 - is a valid object
ok 3907 - $x = Math::BigInt->new("NaN"); $x->bint();
ok 3908 - is a valid object
ok 3909 - $x = Math::BigInt->new("+inf"); $x->bint();
ok 3910 - is a valid object
ok 3911 - $x = Math::BigInt->new("-inf"); $x->bint();
ok 3912 - is a valid object
ok 3913 - $x = Math::BigInt->new("0"); $x->bint();
ok 3914 - is a valid object
ok 3915 - $x = Math::BigInt->new("-1"); $x->bint();
ok 3916 - is a valid object
ok 3917 - $x = Math::BigInt->new("-2"); $x->bint();
ok 3918 - is a valid object
ok 3919 - $x = Math::BigInt->new("2"); $x->bint();
ok 3920 - is a valid object
ok 3921 - $x = Math::BigInt->new("3"); $x->bint();
ok 3922 - is a valid object
ok 3923 - $x = Math::BigInt->new("128"); $x->as_hex();
ok 3924 - $x = Math::BigInt->new("-128"); $x->as_hex();
ok 3925 - $x = Math::BigInt->new("0"); $x->as_hex();
ok 3926 - $x = Math::BigInt->new("-0"); $x->as_hex();
ok 3927 - $x = Math::BigInt->new("1"); $x->as_hex();
ok 3928 - $x = Math::BigInt->new("0x123456789123456789"); $x->as_hex();
ok 3929 - $x = Math::BigInt->new("+inf"); $x->as_hex();
ok 3930 - $x = Math::BigInt->new("-inf"); $x->as_hex();
ok 3931 - $x = Math::BigInt->new("invalid"); $x->as_hex();
ok 3932 - $x = Math::BigInt->new("128"); $x->as_bin();
ok 3933 - $x = Math::BigInt->new("-128"); $x->as_bin();
ok 3934 - $x = Math::BigInt->new("0"); $x->as_bin();
ok 3935 - $x = Math::BigInt->new("-0"); $x->as_bin();
ok 3936 - $x = Math::BigInt->new("1"); $x->as_bin();
ok 3937 - $x = Math::BigInt->new("0b1010111101010101010110110110110110101"); $x->as_bin();
ok 3938 - $x = Math::BigInt->new("0x123456789123456789"); $x->as_bin();
ok 3939 - $x = Math::BigInt->new("+inf"); $x->as_bin();
ok 3940 - $x = Math::BigInt->new("-inf"); $x->as_bin();
ok 3941 - $x = Math::BigInt->new("invalid"); $x->as_bin();
ok 3942 - $x = Math::BigInt->new("128"); $x->as_oct();
ok 3943 - $x = Math::BigInt->new("-128"); $x->as_oct();
ok 3944 - $x = Math::BigInt->new("0"); $x->as_oct();
ok 3945 - $x = Math::BigInt->new("-0"); $x->as_oct();
ok 3946 - $x = Math::BigInt->new("1"); $x->as_oct();
ok 3947 - $x = Math::BigInt->new("0b1010111101010101010110110110110110101"); $x->as_oct();
ok 3948 - $x = Math::BigInt->new("0x123456789123456789"); $x->as_oct();
ok 3949 - $x = Math::BigInt->new("+inf"); $x->as_oct();
ok 3950 - $x = Math::BigInt->new("-inf"); $x->as_oct();
ok 3951 - $x = Math::BigInt->new("invalid"); $x->as_oct();
ok 3952 - $x = Math::BigInt->new("128"); $x->to_hex();
ok 3953 - $x = Math::BigInt->new("-128"); $x->to_hex();
ok 3954 - $x = Math::BigInt->new("0"); $x->to_hex();
ok 3955 - $x = Math::BigInt->new("-0"); $x->to_hex();
ok 3956 - $x = Math::BigInt->new("1"); $x->to_hex();
ok 3957 - $x = Math::BigInt->new("0x123456789123456789"); $x->to_hex();
ok 3958 - $x = Math::BigInt->new("+inf"); $x->to_hex();
ok 3959 - $x = Math::BigInt->new("-inf"); $x->to_hex();
ok 3960 - $x = Math::BigInt->new("invalid"); $x->to_hex();
ok 3961 - $x = Math::BigInt->new("128"); $x->to_bin();
ok 3962 - $x = Math::BigInt->new("-128"); $x->to_bin();
ok 3963 - $x = Math::BigInt->new("0"); $x->to_bin();
ok 3964 - $x = Math::BigInt->new("-0"); $x->to_bin();
ok 3965 - $x = Math::BigInt->new("1"); $x->to_bin();
ok 3966 - $x = Math::BigInt->new("0b1010111101010101010110110110110110101"); $x->to_bin();
ok 3967 - $x = Math::BigInt->new("0x123456789123456789"); $x->to_bin();
ok 3968 - $x = Math::BigInt->new("+inf"); $x->to_bin();
ok 3969 - $x = Math::BigInt->new("-inf"); $x->to_bin();
ok 3970 - $x = Math::BigInt->new("invalid"); $x->to_bin();
ok 3971 - $x = Math::BigInt->new("128"); $x->to_oct();
ok 3972 - $x = Math::BigInt->new("-128"); $x->to_oct();
ok 3973 - $x = Math::BigInt->new("0"); $x->to_oct();
ok 3974 - $x = Math::BigInt->new("-0"); $x->to_oct();
ok 3975 - $x = Math::BigInt->new("1"); $x->to_oct();
ok 3976 - $x = Math::BigInt->new("0b1010111101010101010110110110110110101"); $x->to_oct();
ok 3977 - $x = Math::BigInt->new("0x123456789123456789"); $x->to_oct();
ok 3978 - $x = Math::BigInt->new("+inf"); $x->to_oct();
ok 3979 - $x = Math::BigInt->new("-inf"); $x->to_oct();
ok 3980 - $x = Math::BigInt->new("invalid"); $x->to_oct();
ok 3981 - $x = Math::BigInt->new("-1"); $x = log($x);
ok 3982 - is a valid object
ok 3983 - $x = Math::BigInt->new("0"); $x = log($x);
ok 3984 - is a valid object
ok 3985 - $x = Math::BigInt->new("1"); $x = log($x);
ok 3986 - is a valid object
ok 3987 - $x = Math::BigInt->new("2"); $x = log($x);
ok 3988 - is a valid object
ok 3989 - $x = Math::BigInt->new("3"); $x = log($x);
ok 3990 - is a valid object
ok 3991 - $x = Math::BigInt->new("123456789"); $x = log($x);
ok 3992 - is a valid object
ok 3993 - $x = Math::BigInt->new("1234567890987654321"); $x = log($x);
ok 3994 - is a valid object
ok 3995 - $x = Math::BigInt->new("-inf"); $x = log($x);
ok 3996 - is a valid object
ok 3997 - $x = Math::BigInt->new("inf"); $x = log($x);
ok 3998 - is a valid object
ok 3999 - $x = Math::BigInt->new("NaN"); $x = log($x);
ok 4000 - is a valid object
ok 4001 - $x = Math::BigInt->new("4294967296"); $a = $x->bmul($x);
ok 4002 - $x = Math::BigInt->new(10); $a = $x->bpow($x);
ok 4003 - $z = $x & $y; $x
ok 4004 - $z = $x & $y; $y
ok 4005 - $z = $x & $y; $z
ok 4006 - $z = $x | $y; $x
ok 4007 - $z = $x | $y; $y
ok 4008 - $z = $x | $y; $z
ok 4009 - $z = $x | $y; $x
ok 4010 - $z = $x | $y; $y
ok 4011 - $z = $x | $y; $z
ok 4012 - $z = $x ^ $y; $x
ok 4013 - $z = $x ^ $y; $y
ok 4014 - $z = $x ^ $y; $z
ok 4015 - $y = -$x; $x
ok 4016 - $y = abs($x); $x
ok 4017 - $x->copy()->bmodpow($y, $z); $u
ok 4018 - $x->copy()->bmodpow($y, $z); $y
ok 4019 - $x->copy()->bmodpow($y, $z); $z
ok 4020 - $y = -$x; $x
ok 4021 - $y = -$x; $y
ok 4022 - $y = $x->copy()->bneg(); $x
ok 4023 - $y = $x->copy()->bneg(); $y
ok 4024 - $x->bmul($y); $x
ok 4025 - $x->bmul($y); $y
ok 4026 - $x->badd($y); $x
ok 4027 - $x->badd($y); $y
ok 4028 - $x->bsub($y); $x
ok 4029 - $x->bsub($y); $y
ok 4030 - $x->bdiv($y); $x
ok 4031 - $x->bdiv($y); $y
ok 4032 - $x->bmod($y); $x
ok 4033 - $x->bmod($y); $y
ok 4034 - $x->bmul($y); $x
ok 4035 - $x->bmul($y); $y
ok 4036 - $x->badd($y); $x
ok 4037 - $x->badd($y); $y
ok 4038 - $x->bsub($y); $x
ok 4039 - $x->bsub($y); $y
ok 4040 - $x->bdiv($y); $x
ok 4041 - $x->bdiv($y); $y
ok 4042 - $x->bmod($y); $x
ok 4043 - $x->bmod($y); $y
ok 4044 - $x->bmul($y); $x
ok 4045 - $x->bmul($y); $y
ok 4046 - $x->badd($y); $x
ok 4047 - $x->badd($y); $y
ok 4048 - $x->bsub($y); $x
ok 4049 - $x->bsub($y); $y
ok 4050 - $x->bdiv($y); $x
ok 4051 - $x->bdiv($y); $y
ok 4052 - $x->bmod($y); $x
ok 4053 - $x->bmod($y); $y
ok 4054 - overloading cmp works
ok 4055 - $x = Math::BigInt->new(10); $x = 2 ** $x; $x == 1024;
ok 4056 - $x = Math::BigInt->new(10); $x = 2 * $x; $x == 20;
ok 4057 - $x = Math::BigInt->new(10); $x = 2 + $x; $x == 12;
ok 4058 - $x = Math::BigInt->new(10); $x = 2 - $x; $x == -8;
ok 4059 - $x = Math::BigInt->new(10); $x = 20 / $x; $x == 2;
ok 4060 - $x = Math::BigInt->new(3); $x = 20 % $x; $x == 2;
ok 4061 - $x = Math::BigInt->new(7); $x = 20 & $x; $x == 4;
ok 4062 - $x = Math::BigInt->new(7); $x = 0x20 | $x; $x == 0x27;
ok 4063 - $x = Math::BigInt->new(7); $x = 0x20 ^ $x; $x == 0x27;
ok 4064 - $x = Math::BigInt->badd(4, 5); $x == 9;
ok 4065 - $x = Math::BigInt->new(1); $x is true
ok 4066 - $x = Math::BigInt->new(0); !$x is false
ok 4067 - objectify(2, 4, 5) gives Math::BigInt, 4, 5
ok 4068 - first arg matches /^Math::BigInt/
ok 4069 - second arg is 4
ok 4070 - third arg is 5
ok 4071 - objectify(0, 4, 5) gives Math::BigInt, 4, 5
ok 4072 - first arg matches /^Math::BigInt/
ok 4073 - second arg is 4
ok 4074 - third arg is 5
ok 4075 - objectify(2, 4, 5) gives Math::BigInt, 4, 5
ok 4076 - first arg matches /^Math::BigInt/
ok 4077 - second arg is 4
ok 4078 - third arg is 5
ok 4079 - objectify(2, 4, 5, 6, 7) gives Math::BigInt, 4, 5, 6, 7
ok 4080 - first arg matches /^Math::BigInt/
ok 4081 - second arg is 4
ok 4082 - second arg is a Math::BigInt object
ok 4083 - third arg is 5
ok 4084 - third arg is a Math::BigInt object
ok 4085 - fourth arg is 6
ok 4086 - fourth arg is a scalar
ok 4087 - fifth arg is 7
ok 4088 - fifth arg is a scalar
ok 4089 - objectify(2, Math::BigInt, 4, 5, 6, 7) gives Math::BigInt, 4, 5, 6, 7
ok 4090 - first arg is Math::BigInt
ok 4091 - second arg is 4
ok 4092 - second arg is a Math::BigInt object
ok 4093 - third arg is 5
ok 4094 - third arg is a Math::BigInt object
ok 4095 - fourth arg is 6
ok 4096 - fourth arg is a scalar
ok 4097 - fifth arg is 7
ok 4098 - fifth arg is a scalar
ok 4099 - Math::BigInt->new(123)->badd(123) = 246
ok 4100 - Math::BigInt->badd(123, 321) = 444
ok 4101 - Math::BigInt->badd(123, Math::BigInt->new(321)) = 444
ok 4102 - Math::BigInt->new(123)->bsub(122) = 1
ok 4103 - Math::BigInt->bsub(321, 123) = 198
ok 4104 - Math::BigInt->bsub(321, Math::BigInt->new(123)) = 198
ok 4105 - Math::BigInt->new(123)->bmul(123) = 15129
ok 4106 - Math::BigInt->bmul(123, 123) = 15129
ok 4107 - Math::BigInt->bmul(123, Math::BigInt->new(123)) = 15129
ok 4108 - Math::BigInt->new(15129)->bdiv(123) = 123
ok 4109 - Math::BigInt->bdiv(15129, 123) = 123
ok 4110 - Math::BigInt->bdiv(15129, Math::BigInt->new(123)) = 123
ok 4111 - Math::BigInt->new(15131)->bmod(123) = 2
ok 4112 - Math::BigInt->bmod(15131, 123) = 2
ok 4113 - Math::BigInt->bmod(15131, Math::BigInt->new(123)) = 2
ok 4114 - Math::BigInt->new(2)->bpow(16) = 65536
ok 4115 - Math::BigInt->bpow(2, 16) = 65536
ok 4116 - Math::BigInt->bpow(2, Math::BigInt->new(16)) = 65536
ok 4117 - Math::BigInt->new(2**15)->brsft(1) = 2**14
ok 4118 - Math::BigInt->brsft(2**15, 1) = 2**14
ok 4119 - Math::BigInt->brsft(2**15, Math::BigInt->new(1)) = 2**14
ok 4120 - Math::BigInt->new(2**13)->blsft(1) = 2**14
ok 4121 - Math::BigInt->blsft(2**13, 1) = 2**14
ok 4122 - Math::BigInt->blsft(2**13, Math::BigInt->new(1)) = 2**14
ok 4123 - $x = Math::BigInt->new(1050000000000000); $x->bsstr() = "105e+13"
ok 4124 - $x = Math::BigInt->new(1e+129); $x->bsstr() = "1e+129"
ok 4125 - Math::BigInt->new("1") = 1
ok 4126 - Math::BigInt->new(" 1") = 1
ok 4127 - Math::BigInt->new("1 ") = 1
ok 4128 - Math::BigInt->new(" 1 ") = 1
ok 4129 - Math::BigInt->new("\n1") = 1
ok 4130 - Math::BigInt->new("1\n") = 1
ok 4131 - Math::BigInt->new("\n1\n") = 1
ok 4132 - Math::BigInt->new(" \n1\n") = 1
ok 4133 - Math::BigInt->new(" \n1 \n") = 1
ok 4134 - Math::BigInt->new(" \n1\n ") = 1
ok 4135 - Math::BigInt->new(" \n1\n1") = 'NaN'
ok 4136 - Math::BigInt->new("1 \n1\n1") = 'NaN'
ok 4137 - Math::BigInt->new("12") = 12
ok 4138 - Math::BigInt->new(" 12") = 12
ok 4139 - Math::BigInt->new("12 ") = 12
ok 4140 - Math::BigInt->new(" 12 ") = 12
ok 4141 - Math::BigInt->new("\n12") = 12
ok 4142 - Math::BigInt->new("12\n") = 12
ok 4143 - Math::BigInt->new("\n12\n") = 12
ok 4144 - Math::BigInt->new(" \n12\n") = 12
ok 4145 - Math::BigInt->new(" \n12 \n") = 12
ok 4146 - Math::BigInt->new(" \n12\n ") = 12
ok 4147 - Math::BigInt->new(" \n12\n1") = 'NaN'
ok 4148 - Math::BigInt->new("1 \n12\n1") = 'NaN'
ok 4149 - Math::BigInt->new("123") = 123
ok 4150 - Math::BigInt->new(" 123") = 123
ok 4151 - Math::BigInt->new("123 ") = 123
ok 4152 - Math::BigInt->new(" 123 ") = 123
ok 4153 - Math::BigInt->new("\n123") = 123
ok 4154 - Math::BigInt->new("123\n") = 123
ok 4155 - Math::BigInt->new("\n123\n") = 123
ok 4156 - Math::BigInt->new(" \n123\n") = 123
ok 4157 - Math::BigInt->new(" \n123 \n") = 123
ok 4158 - Math::BigInt->new(" \n123\n ") = 123
ok 4159 - Math::BigInt->new(" \n123\n1") = 'NaN'
ok 4160 - Math::BigInt->new("1 \n123\n1") = 'NaN'
ok 4161 - Math::BigInt->new("1234") = 1234
ok 4162 - Math::BigInt->new(" 1234") = 1234
ok 4163 - Math::BigInt->new("1234 ") = 1234
ok 4164 - Math::BigInt->new(" 1234 ") = 1234
ok 4165 - Math::BigInt->new("\n1234") = 1234
ok 4166 - Math::BigInt->new("1234\n") = 1234
ok 4167 - Math::BigInt->new("\n1234\n") = 1234
ok 4168 - Math::BigInt->new(" \n1234\n") = 1234
ok 4169 - Math::BigInt->new(" \n1234 \n") = 1234
ok 4170 - Math::BigInt->new(" \n1234\n ") = 1234
ok 4171 - Math::BigInt->new(" \n1234\n1") = 'NaN'
ok 4172 - Math::BigInt->new("1 \n1234\n1") = 'NaN'
ok 4173 - Math::BigInt->new("12345") = 12345
ok 4174 - Math::BigInt->new(" 12345") = 12345
ok 4175 - Math::BigInt->new("12345 ") = 12345
ok 4176 - Math::BigInt->new(" 12345 ") = 12345
ok 4177 - Math::BigInt->new("\n12345") = 12345
ok 4178 - Math::BigInt->new("12345\n") = 12345
ok 4179 - Math::BigInt->new("\n12345\n") = 12345
ok 4180 - Math::BigInt->new(" \n12345\n") = 12345
ok 4181 - Math::BigInt->new(" \n12345 \n") = 12345
ok 4182 - Math::BigInt->new(" \n12345\n ") = 12345
ok 4183 - Math::BigInt->new(" \n12345\n1") = 'NaN'
ok 4184 - Math::BigInt->new("1 \n12345\n1") = 'NaN'
ok 4185 - Math::BigInt->new("123456") = 123456
ok 4186 - Math::BigInt->new(" 123456") = 123456
ok 4187 - Math::BigInt->new("123456 ") = 123456
ok 4188 - Math::BigInt->new(" 123456 ") = 123456
ok 4189 - Math::BigInt->new("\n123456") = 123456
ok 4190 - Math::BigInt->new("123456\n") = 123456
ok 4191 - Math::BigInt->new("\n123456\n") = 123456
ok 4192 - Math::BigInt->new(" \n123456\n") = 123456
ok 4193 - Math::BigInt->new(" \n123456 \n") = 123456
ok 4194 - Math::BigInt->new(" \n123456\n ") = 123456
ok 4195 - Math::BigInt->new(" \n123456\n1") = 'NaN'
ok 4196 - Math::BigInt->new("1 \n123456\n1") = 'NaN'
ok 4197 - Math::BigInt->new("1234567") = 1234567
ok 4198 - Math::BigInt->new(" 1234567") = 1234567
ok 4199 - Math::BigInt->new("1234567 ") = 1234567
ok 4200 - Math::BigInt->new(" 1234567 ") = 1234567
ok 4201 - Math::BigInt->new("\n1234567") = 1234567
ok 4202 - Math::BigInt->new("1234567\n") = 1234567
ok 4203 - Math::BigInt->new("\n1234567\n") = 1234567
ok 4204 - Math::BigInt->new(" \n1234567\n") = 1234567
ok 4205 - Math::BigInt->new(" \n1234567 \n") = 1234567
ok 4206 - Math::BigInt->new(" \n1234567\n ") = 1234567
ok 4207 - Math::BigInt->new(" \n1234567\n1") = 'NaN'
ok 4208 - Math::BigInt->new("1 \n1234567\n1") = 'NaN'
ok 4209 - Math::BigInt->new("12345678") = 12345678
ok 4210 - Math::BigInt->new(" 12345678") = 12345678
ok 4211 - Math::BigInt->new("12345678 ") = 12345678
ok 4212 - Math::BigInt->new(" 12345678 ") = 12345678
ok 4213 - Math::BigInt->new("\n12345678") = 12345678
ok 4214 - Math::BigInt->new("12345678\n") = 12345678
ok 4215 - Math::BigInt->new("\n12345678\n") = 12345678
ok 4216 - Math::BigInt->new(" \n12345678\n") = 12345678
ok 4217 - Math::BigInt->new(" \n12345678 \n") = 12345678
ok 4218 - Math::BigInt->new(" \n12345678\n ") = 12345678
ok 4219 - Math::BigInt->new(" \n12345678\n1") = 'NaN'
ok 4220 - Math::BigInt->new("1 \n12345678\n1") = 'NaN'
ok 4221 - Math::BigInt->new("123456789") = 123456789
ok 4222 - Math::BigInt->new(" 123456789") = 123456789
ok 4223 - Math::BigInt->new("123456789 ") = 123456789
ok 4224 - Math::BigInt->new(" 123456789 ") = 123456789
ok 4225 - Math::BigInt->new("\n123456789") = 123456789
ok 4226 - Math::BigInt->new("123456789\n") = 123456789
ok 4227 - Math::BigInt->new("\n123456789\n") = 123456789
ok 4228 - Math::BigInt->new(" \n123456789\n") = 123456789
ok 4229 - Math::BigInt->new(" \n123456789 \n") = 123456789
ok 4230 - Math::BigInt->new(" \n123456789\n ") = 123456789
ok 4231 - Math::BigInt->new(" \n123456789\n1") = 'NaN'
ok 4232 - Math::BigInt->new("1 \n123456789\n1") = 'NaN'
ok 4233 - Math::BigInt->new("1234567890") = 1234567890
ok 4234 - Math::BigInt->new(" 1234567890") = 1234567890
ok 4235 - Math::BigInt->new("1234567890 ") = 1234567890
ok 4236 - Math::BigInt->new(" 1234567890 ") = 1234567890
ok 4237 - Math::BigInt->new("\n1234567890") = 1234567890
ok 4238 - Math::BigInt->new("1234567890\n") = 1234567890
ok 4239 - Math::BigInt->new("\n1234567890\n") = 1234567890
ok 4240 - Math::BigInt->new(" \n1234567890\n") = 1234567890
ok 4241 - Math::BigInt->new(" \n1234567890 \n") = 1234567890
ok 4242 - Math::BigInt->new(" \n1234567890\n ") = 1234567890
ok 4243 - Math::BigInt->new(" \n1234567890\n1") = 'NaN'
ok 4244 - Math::BigInt->new("1 \n1234567890\n1") = 'NaN'
ok 4245 - value of ((2^148)+1)/17
ok 4246 - number of digits in ((2^148)+1)/17
ok 4247 - value of 2^127-1
ok 4248 - number of digits in 2^127-1
ok 4249 - number of digits in fraction part of 2^127-1
ok 4250 - number of digits in 1_000_000_000_000
ok 4251 - number of digits in fraction part of 1_000_000_000_000
ok 4252 - 2 <<= 18 with Math::BigInt objects
ok 4253 - 2 <<= 18 with Math::BigInt objects
ok 4254 - 2 >>= 18 with Math::BigInt objects
ok 4255 - 2 >>= 18 with Math::BigInt objects
ok 4256 - $x = Math::Foo->new(5); $x = $x - 8; $x = 3
ok 4257 - $x is an object of class "Math::Foo"
ok 4258 - $x = Math::Foo->new(5); $x = 8 - $x; $x = -3
ok 4259 - $x is an object of class "Math::Foo"
ok 4260 - Math::BigInt->new("+inf") = "inf"
ok 4261 # skip no 64 bit integer support
ok 4262 # skip no 64 bit integer support
ok 4263 # skip no 64 bit integer support
ok 4264 # skip no 64 bit integer support
ok 4265 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4266 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4267 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4268 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4269 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4270 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4271 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4272 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4273 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4274 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4275 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4276 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4277 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4278 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4279 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4280 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4281 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4282 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4283 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4284 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4285 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4286 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4287 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4288 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4289 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4290 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4291 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4292 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4293 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4294 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4295 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4296 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4297 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4298 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4299 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4300 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4301 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4302 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4303 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4304 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4305 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4306 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4307 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4308 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4309 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4310 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4311 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4312 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4313 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok 4314 # skip skipping tests not intended for the backend Math::BigInt::GMP
ok
t/biglog.t ............... 
1..73
ok 1 - Math::BigInt->new(2)->blog()
ok 2 - Math::BigInt->new(288)->blog()
ok 3 - Math::BigInt->new(2000)->blog()
ok 4 - Math::BigInt->new(1)->bexp()
ok 5 - Math::BigInt->new(2)->bexp()
ok 6 - Math::BigInt->new(3)->bexp()
ok 7 - Math::BigFloat->new(5)->blog(undef, 71)
ok 8 - Math::BigFloat->new(2)->blog(undef, 71)
ok 9 - Math::BigFloat->new(11)->blog(undef, 71)
ok 10 - Math::BigFloat->new(21)->blog(undef, 71)
ok 11 - Math::BigFloat->new(-2)->blog()
ok 12 - Math::BigFloat->new(-1)->blog()
ok 13 - Math::BigFloat->new(-10)->blog()
ok 14 - Math::BigFloat->new(-2, 2)->blog()
ok 15 - Math::BigFloat->new(10)->blog()
ok 16 - Math::BigFloat->new("0.1")->blog()
ok 17 - Math::BigFloat->new("0.01")->blog()
ok 18 - Math::BigFloat->new("0.001")->blog()
ok 19 - Math::BigFloat->new("0.0001")->blog()
ok 20 - Math::BigFloat->new(2)->blog()
ok 21 - Math::BigFloat->new(4)->blog()
ok 22 - Math::BigFloat->new("0.2")->blog(undef, 10)
ok 23 - Math::BigFloat->new("0.3")->blog(undef, 10)
ok 24 - Math::BigFloat->new("0.4")->blog(undef, 10)
ok 25 - Math::BigFloat->new("0.5")->blog(undef, 10)
ok 26 - Math::BigFloat->new("0.6")->blog(undef, 10)
ok 27 - Math::BigFloat->new("0.7")->blog(undef, 10)
ok 28 - Math::BigFloat->new("0.8")->blog(undef, 10)
ok 29 - Math::BigFloat->new("0.9")->blog(undef, 10)
ok 30 - Math::BigFloat->new("9")->blog(undef, 10)
ok 31 - Math::BigFloat->new("10")->blog(10, 10)
ok 32 - Math::BigFloat->new("20")->blog(20, 10)
ok 33 - Math::BigFloat->new("100")->blog(100, 10)
ok 34 - Math::BigFloat->new("100")->blog(10, 10)
ok 35 - Math::BigFloat->new("400")->blog(20, 10)
ok 36 - Math::BigFloat->new("4")->blog(2, 10)
ok 37 - Math::BigFloat->new("16")->blog(2, 10)
ok 38 - Math::BigFloat->new("1.2")->bpow("0.3", 10)
ok 39 - Math::BigFloat->new("10")->bpow("0.6", 10)
ok 40 - blog(100)
ok 41 - 2 ** 32
ok 42 - 3 ** 32
ok 43 - 2 ** 65
ok 44 - blog(777**256, 12345678901234)
ok 45 - blog(777**777, 777)
ok 46 - Math::BigFloat->new(200)->bpow(0.5, 10)
ok 47 - Math::BigFloat->new(20)->bpow(0.5, 10)
ok 48 - Math::BigFloat->new(2)->bpow(0.5, 10)
ok 49 - Math::BigFloat->new(0.2)->bpow(0.5, 10)
ok 50 - Math::BigFloat->new(0.02)->bpow(0.5, 10)
ok 51 - Math::BigFloat->new(0.49)->bpow(0.5, undef)
ok 52 - Math::BigFloat->new(0.49)->bpow(0.5, 10)
ok 53 - Math::BigFloat->new(0.002)->bpow(0.5, 10)
ok 54 - Math::BigFloat->new(0.0002)->bpow(0.5, 10)
ok 55 - Math::BigFloat->new(0.0049)->bpow(0.5, undef)
ok 56 - Math::BigFloat->new(0.0049)->bpow(0.5, 10)
ok 57 - Math::BigFloat->new(0.000002)->bpow(0.5, 10)
ok 58 - Math::BigFloat->new(0.021)->bpow(0.5, 10)
ok 59 - Math::BigFloat->new(1.2)->bpow(0.5, 10)
ok 60 - Math::BigFloat->new(1.23)->bpow(0.5, 10)
ok 61 - Math::BigFloat->new(12.3)->bpow(0.5, 10)
ok 62 - Math::BigFloat->new(9.9)->bpow(0.5, 10)
ok 63 - Math::BigFloat->new(9.86902225)->bpow(0.5, 10)
ok 64 - Math::BigFloat->new(9.86902225)->bpow(0.5, undef)
ok 65 - Math::BigFloat->new(0.2)->bpow(0.41, 10)
ok 66 - Math::BigFloat->new("0.1")->bpow("28.4", 40)->bsstr()
ok 67 - bexp(1)
ok 68 - bexp(2)
ok 69 - bexp(12.5)
ok 70 - Math::BigFloat->new(1)->bexp(100)
ok 71 - Math::BigFloat->new("12.5")->bexp(91)
ok 72 - Math::BigFloat->new("-118.5")->bexp(20)->bsstr()
ok 73 - Math::BigFloat->new("-118.5")->bexp(20)->bsstr()
ok
t/bigroot.t .............. 
1..16
ok 1 - Try: Math::BigFloat->new(2)->bpow(240)->broot(8, undef) == 1073741824
ok 2 - Try: Math::BigInt->new(2)->bpow(240)->broot(8, undef) == 1073741824
ok 3 - Try: Math::BigFloat->new(2)->bpow(240)->broot(9, undef) == 106528681.3099908308759836475139583940127
ok 4 - Try: Math::BigInt->new(2)->bpow(240)->broot(9, undef) == 106528681
ok 5 - Try: Math::BigFloat->new(2)->bpow(120)->broot(9, undef) == 10321.27324073880096577298929482324664787
ok 6 - Try: Math::BigInt->new(2)->bpow(120)->broot(9, undef) == 10321
ok 7 - Try: Math::BigFloat->new(2)->bpow(120)->broot(17, undef) == 133.3268493632747279600707813049418888729
ok 8 - Try: Math::BigInt->new(2)->bpow(120)->broot(17, undef) == 133
ok 9 - Try: Math::BigFloat->new(2)->bpow(120)->broot(8, undef) == 32768
ok 10 - Try: Math::BigInt->new(2)->bpow(120)->broot(8, undef) == 32768
ok 11 - Try: Math::BigFloat->new(2)->bpow(60)->broot(8, undef) == 181.0193359837561662466161566988413540569
ok 12 - Try: Math::BigInt->new(2)->bpow(60)->broot(8, undef) == 181
ok 13 - Try: Math::BigFloat->new(2)->bpow(60)->broot(9, undef) == 101.5936673259647663841091609134277286651
ok 14 - Try: Math::BigInt->new(2)->bpow(60)->broot(9, undef) == 101
ok 15 - Try: Math::BigFloat->new(2)->bpow(60)->broot(17, undef) == 11.54672461623965153271017217302844672562
ok 16 - Try: Math::BigInt->new(2)->bpow(60)->broot(17, undef) == 11
ok
t/mbi-from-big-scalar.t .. 
1..12
ok 1 - new 9223372036854775805
ok 2 - new -9223372036854775805
ok 3 - new 9223372036854775806
ok 4 - new -9223372036854775806
ok 5 - new 9223372036854775807
ok 6 - new -9223372036854775807
ok 7 - new 9223372036854775808
ok 8 - new -9223372036854775808
ok 9 - new 18446744073709551614
ok 10 - new 18446744073709551615
ok 11 - 10 should be less than maxint
ok 12 # skip The following test may hang or cause an exception if incorrect. Set AUTHOR_TESTING to a true value to run this test.
ok
t/mbi_rand.t ............. 
1..512
ok 1 - AdivB * B + 2 * AmodB - AmodB == A
ok 2 - AdivB * B / B == AdivB
ok 3 - AdivB * A + 2 * AmodB - AmodB == B
ok 4 - AdivB * A / A == AdivB
ok 5 - AdivB * B + 2 * AmodB - AmodB == A
ok 6 - AdivB * B / B == AdivB
ok 7 - AdivB * A + 2 * AmodB - AmodB == B
ok 8 - AdivB * A / A == AdivB
ok 9 - AdivB * B + 2 * AmodB - AmodB == A
ok 10 - AdivB * B / B == AdivB
ok 11 - AdivB * A + 2 * AmodB - AmodB == B
ok 12 - AdivB * A / A == AdivB
ok 13 - AdivB * B + 2 * AmodB - AmodB == A
ok 14 - AdivB * B / B == AdivB
ok 15 - AdivB * A + 2 * AmodB - AmodB == B
ok 16 - AdivB * A / A == AdivB
ok 17 - AdivB * B + 2 * AmodB - AmodB == A
ok 18 - AdivB * B / B == AdivB
ok 19 - AdivB * A + 2 * AmodB - AmodB == B
ok 20 - AdivB * A / A == AdivB
ok 21 - AdivB * B + 2 * AmodB - AmodB == A
ok 22 - AdivB * B / B == AdivB
ok 23 - AdivB * A + 2 * AmodB - AmodB == B
ok 24 - AdivB * A / A == AdivB
ok 25 - AdivB * B + 2 * AmodB - AmodB == A
ok 26 - AdivB * B / B == AdivB
ok 27 - AdivB * A + 2 * AmodB - AmodB == B
ok 28 - AdivB * A / A == AdivB
ok 29 - AdivB * B + 2 * AmodB - AmodB == A
ok 30 - AdivB * B / B == AdivB
ok 31 - AdivB * A + 2 * AmodB - AmodB == B
ok 32 - AdivB * A / A == AdivB
ok 33 - AdivB * B + 2 * AmodB - AmodB == A
ok 34 - AdivB * B / B == AdivB
ok 35 - AdivB * A + 2 * AmodB - AmodB == B
ok 36 - AdivB * A / A == AdivB
ok 37 - AdivB * B + 2 * AmodB - AmodB == A
ok 38 - AdivB * B / B == AdivB
ok 39 - AdivB * A + 2 * AmodB - AmodB == B
ok 40 - AdivB * A / A == AdivB
ok 41 - AdivB * B + 2 * AmodB - AmodB == A
ok 42 - AdivB * B / B == AdivB
ok 43 - AdivB * A + 2 * AmodB - AmodB == B
ok 44 - AdivB * A / A == AdivB
ok 45 - AdivB * B + 2 * AmodB - AmodB == A
ok 46 - AdivB * B / B == AdivB
ok 47 - AdivB * A + 2 * AmodB - AmodB == B
ok 48 - AdivB * A / A == AdivB
ok 49 - AdivB * B + 2 * AmodB - AmodB == A
ok 50 - AdivB * B / B == AdivB
ok 51 - AdivB * A + 2 * AmodB - AmodB == B
ok 52 - AdivB * A / A == AdivB
ok 53 - AdivB * B + 2 * AmodB - AmodB == A
ok 54 - AdivB * B / B == AdivB
ok 55 - AdivB * A + 2 * AmodB - AmodB == B
ok 56 - AdivB * A / A == AdivB
ok 57 - AdivB * B + 2 * AmodB - AmodB == A
ok 58 - AdivB * B / B == AdivB
ok 59 - AdivB * A + 2 * AmodB - AmodB == B
ok 60 - AdivB * A / A == AdivB
ok 61 - AdivB * B + 2 * AmodB - AmodB == A
ok 62 - AdivB * B / B == AdivB
ok 63 - AdivB * A + 2 * AmodB - AmodB == B
ok 64 - AdivB * A / A == AdivB
ok 65 - AdivB * B + 2 * AmodB - AmodB == A
ok 66 - AdivB * B / B == AdivB
ok 67 - AdivB * A + 2 * AmodB - AmodB == B
ok 68 - AdivB * A / A == AdivB
ok 69 - AdivB * B + 2 * AmodB - AmodB == A
ok 70 - AdivB * B / B == AdivB
ok 71 - AdivB * A + 2 * AmodB - AmodB == B
ok 72 - AdivB * A / A == AdivB
ok 73 - AdivB * B + 2 * AmodB - AmodB == A
ok 74 - AdivB * B / B == AdivB
ok 75 - AdivB * A + 2 * AmodB - AmodB == B
ok 76 - AdivB * A / A == AdivB
ok 77 - AdivB * B + 2 * AmodB - AmodB == A
ok 78 - AdivB * B / B == AdivB
ok 79 - AdivB * A + 2 * AmodB - AmodB == B
ok 80 - AdivB * A / A == AdivB
ok 81 - AdivB * B + 2 * AmodB - AmodB == A
ok 82 - AdivB * B / B == AdivB
ok 83 - AdivB * A + 2 * AmodB - AmodB == B
ok 84 - AdivB * A / A == AdivB
ok 85 - AdivB * B + 2 * AmodB - AmodB == A
ok 86 - AdivB * B / B == AdivB
ok 87 - AdivB * A + 2 * AmodB - AmodB == B
ok 88 - AdivB * A / A == AdivB
ok 89 - AdivB * B + 2 * AmodB - AmodB == A
ok 90 - AdivB * B / B == AdivB
ok 91 - AdivB * A + 2 * AmodB - AmodB == B
ok 92 - AdivB * A / A == AdivB
ok 93 - AdivB * B + 2 * AmodB - AmodB == A
ok 94 - AdivB * B / B == AdivB
ok 95 - AdivB * A + 2 * AmodB - AmodB == B
ok 96 - AdivB * A / A == AdivB
ok 97 - AdivB * B + 2 * AmodB - AmodB == A
ok 98 - AdivB * B / B == AdivB
ok 99 - AdivB * A + 2 * AmodB - AmodB == B
ok 100 - AdivB * A / A == AdivB
ok 101 - AdivB * B + 2 * AmodB - AmodB == A
ok 102 - AdivB * B / B == AdivB
ok 103 - AdivB * A + 2 * AmodB - AmodB == B
ok 104 - AdivB * A / A == AdivB
ok 105 - AdivB * B + 2 * AmodB - AmodB == A
ok 106 - AdivB * B / B == AdivB
ok 107 - AdivB * A + 2 * AmodB - AmodB == B
ok 108 - AdivB * A / A == AdivB
ok 109 - AdivB * B + 2 * AmodB - AmodB == A
ok 110 - AdivB * B / B == AdivB
ok 111 - AdivB * A + 2 * AmodB - AmodB == B
ok 112 - AdivB * A / A == AdivB
ok 113 - AdivB * B + 2 * AmodB - AmodB == A
ok 114 - AdivB * B / B == AdivB
ok 115 - AdivB * A + 2 * AmodB - AmodB == B
ok 116 - AdivB * A / A == AdivB
ok 117 - AdivB * B + 2 * AmodB - AmodB == A
ok 118 - AdivB * B / B == AdivB
ok 119 - AdivB * A + 2 * AmodB - AmodB == B
ok 120 - AdivB * A / A == AdivB
ok 121 - AdivB * B + 2 * AmodB - AmodB == A
ok 122 - AdivB * B / B == AdivB
ok 123 - AdivB * A + 2 * AmodB - AmodB == B
ok 124 - AdivB * A / A == AdivB
ok 125 - AdivB * B + 2 * AmodB - AmodB == A
ok 126 - AdivB * B / B == AdivB
ok 127 - AdivB * A + 2 * AmodB - AmodB == B
ok 128 - AdivB * A / A == AdivB
ok 129 - AdivB * B + 2 * AmodB - AmodB == A
ok 130 - AdivB * B / B == AdivB
ok 131 - AdivB * A + 2 * AmodB - AmodB == B
ok 132 - AdivB * A / A == AdivB
ok 133 - AdivB * B + 2 * AmodB - AmodB == A
ok 134 - AdivB * B / B == AdivB
ok 135 - AdivB * A + 2 * AmodB - AmodB == B
ok 136 - AdivB * A / A == AdivB
ok 137 - AdivB * B + 2 * AmodB - AmodB == A
ok 138 - AdivB * B / B == AdivB
ok 139 - AdivB * A + 2 * AmodB - AmodB == B
ok 140 - AdivB * A / A == AdivB
ok 141 - AdivB * B + 2 * AmodB - AmodB == A
ok 142 - AdivB * B / B == AdivB
ok 143 - AdivB * A + 2 * AmodB - AmodB == B
ok 144 - AdivB * A / A == AdivB
ok 145 - AdivB * B + 2 * AmodB - AmodB == A
ok 146 - AdivB * B / B == AdivB
ok 147 - AdivB * A + 2 * AmodB - AmodB == B
ok 148 - AdivB * A / A == AdivB
ok 149 - AdivB * B + 2 * AmodB - AmodB == A
ok 150 - AdivB * B / B == AdivB
ok 151 - AdivB * A + 2 * AmodB - AmodB == B
ok 152 - AdivB * A / A == AdivB
ok 153 - AdivB * B + 2 * AmodB - AmodB == A
ok 154 - AdivB * B / B == AdivB
ok 155 - AdivB * A + 2 * AmodB - AmodB == B
ok 156 - AdivB * A / A == AdivB
ok 157 - AdivB * B + 2 * AmodB - AmodB == A
ok 158 - AdivB * B / B == AdivB
ok 159 - AdivB * A + 2 * AmodB - AmodB == B
ok 160 - AdivB * A / A == AdivB
ok 161 - AdivB * B + 2 * AmodB - AmodB == A
ok 162 - AdivB * B / B == AdivB
ok 163 - AdivB * A + 2 * AmodB - AmodB == B
ok 164 - AdivB * A / A == AdivB
ok 165 - AdivB * B + 2 * AmodB - AmodB == A
ok 166 - AdivB * B / B == AdivB
ok 167 - AdivB * A + 2 * AmodB - AmodB == B
ok 168 - AdivB * A / A == AdivB
ok 169 - AdivB * B + 2 * AmodB - AmodB == A
ok 170 - AdivB * B / B == AdivB
ok 171 - AdivB * A + 2 * AmodB - AmodB == B
ok 172 - AdivB * A / A == AdivB
ok 173 - AdivB * B + 2 * AmodB - AmodB == A
ok 174 - AdivB * B / B == AdivB
ok 175 - AdivB * A + 2 * AmodB - AmodB == B
ok 176 - AdivB * A / A == AdivB
ok 177 - AdivB * B + 2 * AmodB - AmodB == A
ok 178 - AdivB * B / B == AdivB
ok 179 - AdivB * A + 2 * AmodB - AmodB == B
ok 180 - AdivB * A / A == AdivB
ok 181 - AdivB * B + 2 * AmodB - AmodB == A
ok 182 - AdivB * B / B == AdivB
ok 183 - AdivB * A + 2 * AmodB - AmodB == B
ok 184 - AdivB * A / A == AdivB
ok 185 - AdivB * B + 2 * AmodB - AmodB == A
ok 186 - AdivB * B / B == AdivB
ok 187 - AdivB * A + 2 * AmodB - AmodB == B
ok 188 - AdivB * A / A == AdivB
ok 189 - AdivB * B + 2 * AmodB - AmodB == A
ok 190 - AdivB * B / B == AdivB
ok 191 - AdivB * A + 2 * AmodB - AmodB == B
ok 192 - AdivB * A / A == AdivB
ok 193 - AdivB * B + 2 * AmodB - AmodB == A
ok 194 - AdivB * B / B == AdivB
ok 195 - AdivB * A + 2 * AmodB - AmodB == B
ok 196 - AdivB * A / A == AdivB
ok 197 - AdivB * B + 2 * AmodB - AmodB == A
ok 198 - AdivB * B / B == AdivB
ok 199 - AdivB * A + 2 * AmodB - AmodB == B
ok 200 - AdivB * A / A == AdivB
ok 201 - AdivB * B + 2 * AmodB - AmodB == A
ok 202 - AdivB * B / B == AdivB
ok 203 - AdivB * A + 2 * AmodB - AmodB == B
ok 204 - AdivB * A / A == AdivB
ok 205 - AdivB * B + 2 * AmodB - AmodB == A
ok 206 - AdivB * B / B == AdivB
ok 207 - AdivB * A + 2 * AmodB - AmodB == B
ok 208 - AdivB * A / A == AdivB
ok 209 - AdivB * B + 2 * AmodB - AmodB == A
ok 210 - AdivB * B / B == AdivB
ok 211 - AdivB * A + 2 * AmodB - AmodB == B
ok 212 - AdivB * A / A == AdivB
ok 213 - AdivB * B + 2 * AmodB - AmodB == A
ok 214 - AdivB * B / B == AdivB
ok 215 - AdivB * A + 2 * AmodB - AmodB == B
ok 216 - AdivB * A / A == AdivB
ok 217 - AdivB * B + 2 * AmodB - AmodB == A
ok 218 - AdivB * B / B == AdivB
ok 219 - AdivB * A + 2 * AmodB - AmodB == B
ok 220 - AdivB * A / A == AdivB
ok 221 - AdivB * B + 2 * AmodB - AmodB == A
ok 222 - AdivB * B / B == AdivB
ok 223 - AdivB * A + 2 * AmodB - AmodB == B
ok 224 - AdivB * A / A == AdivB
ok 225 - AdivB * B + 2 * AmodB - AmodB == A
ok 226 - AdivB * B / B == AdivB
ok 227 - AdivB * A + 2 * AmodB - AmodB == B
ok 228 - AdivB * A / A == AdivB
ok 229 - AdivB * B + 2 * AmodB - AmodB == A
ok 230 - AdivB * B / B == AdivB
ok 231 - AdivB * A + 2 * AmodB - AmodB == B
ok 232 - AdivB * A / A == AdivB
ok 233 - AdivB * B + 2 * AmodB - AmodB == A
ok 234 - AdivB * B / B == AdivB
ok 235 - AdivB * A + 2 * AmodB - AmodB == B
ok 236 - AdivB * A / A == AdivB
ok 237 - AdivB * B + 2 * AmodB - AmodB == A
ok 238 - AdivB * B / B == AdivB
ok 239 - AdivB * A + 2 * AmodB - AmodB == B
ok 240 - AdivB * A / A == AdivB
ok 241 - AdivB * B + 2 * AmodB - AmodB == A
ok 242 - AdivB * B / B == AdivB
ok 243 - AdivB * A + 2 * AmodB - AmodB == B
ok 244 - AdivB * A / A == AdivB
ok 245 - AdivB * B + 2 * AmodB - AmodB == A
ok 246 - AdivB * B / B == AdivB
ok 247 - AdivB * A + 2 * AmodB - AmodB == B
ok 248 - AdivB * A / A == AdivB
ok 249 - AdivB * B + 2 * AmodB - AmodB == A
ok 250 - AdivB * B / B == AdivB
ok 251 - AdivB * A + 2 * AmodB - AmodB == B
ok 252 - AdivB * A / A == AdivB
ok 253 - AdivB * B + 2 * AmodB - AmodB == A
ok 254 - AdivB * B / B == AdivB
ok 255 - AdivB * A + 2 * AmodB - AmodB == B
ok 256 - AdivB * A / A == AdivB
ok 257 - AdivB * B + 2 * AmodB - AmodB == A
ok 258 - AdivB * B / B == AdivB
ok 259 - AdivB * A + 2 * AmodB - AmodB == B
ok 260 - AdivB * A / A == AdivB
ok 261 - AdivB * B + 2 * AmodB - AmodB == A
ok 262 - AdivB * B / B == AdivB
ok 263 - AdivB * A + 2 * AmodB - AmodB == B
ok 264 - AdivB * A / A == AdivB
ok 265 - AdivB * B + 2 * AmodB - AmodB == A
ok 266 - AdivB * B / B == AdivB
ok 267 - AdivB * A + 2 * AmodB - AmodB == B
ok 268 - AdivB * A / A == AdivB
ok 269 - AdivB * B + 2 * AmodB - AmodB == A
ok 270 - AdivB * B / B == AdivB
ok 271 - AdivB * A + 2 * AmodB - AmodB == B
ok 272 - AdivB * A / A == AdivB
ok 273 - AdivB * B + 2 * AmodB - AmodB == A
ok 274 - AdivB * B / B == AdivB
ok 275 - AdivB * A + 2 * AmodB - AmodB == B
ok 276 - AdivB * A / A == AdivB
ok 277 - AdivB * B + 2 * AmodB - AmodB == A
ok 278 - AdivB * B / B == AdivB
ok 279 - AdivB * A + 2 * AmodB - AmodB == B
ok 280 - AdivB * A / A == AdivB
ok 281 - AdivB * B + 2 * AmodB - AmodB == A
ok 282 - AdivB * B / B == AdivB
ok 283 - AdivB * A + 2 * AmodB - AmodB == B
ok 284 - AdivB * A / A == AdivB
ok 285 - AdivB * B + 2 * AmodB - AmodB == A
ok 286 - AdivB * B / B == AdivB
ok 287 - AdivB * A + 2 * AmodB - AmodB == B
ok 288 - AdivB * A / A == AdivB
ok 289 - AdivB * B + 2 * AmodB - AmodB == A
ok 290 - AdivB * B / B == AdivB
ok 291 - AdivB * A + 2 * AmodB - AmodB == B
ok 292 - AdivB * A / A == AdivB
ok 293 - AdivB * B + 2 * AmodB - AmodB == A
ok 294 - AdivB * B / B == AdivB
ok 295 - AdivB * A + 2 * AmodB - AmodB == B
ok 296 - AdivB * A / A == AdivB
ok 297 - AdivB * B + 2 * AmodB - AmodB == A
ok 298 - AdivB * B / B == AdivB
ok 299 - AdivB * A + 2 * AmodB - AmodB == B
ok 300 - AdivB * A / A == AdivB
ok 301 - AdivB * B + 2 * AmodB - AmodB == A
ok 302 - AdivB * B / B == AdivB
ok 303 - AdivB * A + 2 * AmodB - AmodB == B
ok 304 - AdivB * A / A == AdivB
ok 305 - AdivB * B + 2 * AmodB - AmodB == A
ok 306 - AdivB * B / B == AdivB
ok 307 - AdivB * A + 2 * AmodB - AmodB == B
ok 308 - AdivB * A / A == AdivB
ok 309 - AdivB * B + 2 * AmodB - AmodB == A
ok 310 - AdivB * B / B == AdivB
ok 311 - AdivB * A + 2 * AmodB - AmodB == B
ok 312 - AdivB * A / A == AdivB
ok 313 - AdivB * B + 2 * AmodB - AmodB == A
ok 314 - AdivB * B / B == AdivB
ok 315 - AdivB * A + 2 * AmodB - AmodB == B
ok 316 - AdivB * A / A == AdivB
ok 317 - AdivB * B + 2 * AmodB - AmodB == A
ok 318 - AdivB * B / B == AdivB
ok 319 - AdivB * A + 2 * AmodB - AmodB == B
ok 320 - AdivB * A / A == AdivB
ok 321 - AdivB * B + 2 * AmodB - AmodB == A
ok 322 - AdivB * B / B == AdivB
ok 323 - AdivB * A + 2 * AmodB - AmodB == B
ok 324 - AdivB * A / A == AdivB
ok 325 - AdivB * B + 2 * AmodB - AmodB == A
ok 326 - AdivB * B / B == AdivB
ok 327 - AdivB * A + 2 * AmodB - AmodB == B
ok 328 - AdivB * A / A == AdivB
ok 329 - AdivB * B + 2 * AmodB - AmodB == A
ok 330 - AdivB * B / B == AdivB
ok 331 - AdivB * A + 2 * AmodB - AmodB == B
ok 332 - AdivB * A / A == AdivB
ok 333 - AdivB * B + 2 * AmodB - AmodB == A
ok 334 - AdivB * B / B == AdivB
ok 335 - AdivB * A + 2 * AmodB - AmodB == B
ok 336 - AdivB * A / A == AdivB
ok 337 - AdivB * B + 2 * AmodB - AmodB == A
ok 338 - AdivB * B / B == AdivB
ok 339 - AdivB * A + 2 * AmodB - AmodB == B
ok 340 - AdivB * A / A == AdivB
ok 341 - AdivB * B + 2 * AmodB - AmodB == A
ok 342 - AdivB * B / B == AdivB
ok 343 - AdivB * A + 2 * AmodB - AmodB == B
ok 344 - AdivB * A / A == AdivB
ok 345 - AdivB * B + 2 * AmodB - AmodB == A
ok 346 - AdivB * B / B == AdivB
ok 347 - AdivB * A + 2 * AmodB - AmodB == B
ok 348 - AdivB * A / A == AdivB
ok 349 - AdivB * B + 2 * AmodB - AmodB == A
ok 350 - AdivB * B / B == AdivB
ok 351 - AdivB * A + 2 * AmodB - AmodB == B
ok 352 - AdivB * A / A == AdivB
ok 353 - AdivB * B + 2 * AmodB - AmodB == A
ok 354 - AdivB * B / B == AdivB
ok 355 - AdivB * A + 2 * AmodB - AmodB == B
ok 356 - AdivB * A / A == AdivB
ok 357 - AdivB * B + 2 * AmodB - AmodB == A
ok 358 - AdivB * B / B == AdivB
ok 359 - AdivB * A + 2 * AmodB - AmodB == B
ok 360 - AdivB * A / A == AdivB
ok 361 - AdivB * B + 2 * AmodB - AmodB == A
ok 362 - AdivB * B / B == AdivB
ok 363 - AdivB * A + 2 * AmodB - AmodB == B
ok 364 - AdivB * A / A == AdivB
ok 365 - AdivB * B + 2 * AmodB - AmodB == A
ok 366 - AdivB * B / B == AdivB
ok 367 - AdivB * A + 2 * AmodB - AmodB == B
ok 368 - AdivB * A / A == AdivB
ok 369 - AdivB * B + 2 * AmodB - AmodB == A
ok 370 - AdivB * B / B == AdivB
ok 371 - AdivB * A + 2 * AmodB - AmodB == B
ok 372 - AdivB * A / A == AdivB
ok 373 - AdivB * B + 2 * AmodB - AmodB == A
ok 374 - AdivB * B / B == AdivB
ok 375 - AdivB * A + 2 * AmodB - AmodB == B
ok 376 - AdivB * A / A == AdivB
ok 377 - AdivB * B + 2 * AmodB - AmodB == A
ok 378 - AdivB * B / B == AdivB
ok 379 - AdivB * A + 2 * AmodB - AmodB == B
ok 380 - AdivB * A / A == AdivB
ok 381 - AdivB * B + 2 * AmodB - AmodB == A
ok 382 - AdivB * B / B == AdivB
ok 383 - AdivB * A + 2 * AmodB - AmodB == B
ok 384 - AdivB * A / A == AdivB
ok 385 - AdivB * B + 2 * AmodB - AmodB == A
ok 386 - AdivB * B / B == AdivB
ok 387 - AdivB * A + 2 * AmodB - AmodB == B
ok 388 - AdivB * A / A == AdivB
ok 389 - AdivB * B + 2 * AmodB - AmodB == A
ok 390 - AdivB * B / B == AdivB
ok 391 - AdivB * A + 2 * AmodB - AmodB == B
ok 392 - AdivB * A / A == AdivB
ok 393 - AdivB * B + 2 * AmodB - AmodB == A
ok 394 - AdivB * B / B == AdivB
ok 395 - AdivB * A + 2 * AmodB - AmodB == B
ok 396 - AdivB * A / A == AdivB
ok 397 - AdivB * B + 2 * AmodB - AmodB == A
ok 398 - AdivB * B / B == AdivB
ok 399 - AdivB * A + 2 * AmodB - AmodB == B
ok 400 - AdivB * A / A == AdivB
ok 401 - AdivB * B + 2 * AmodB - AmodB == A
ok 402 - AdivB * B / B == AdivB
ok 403 - AdivB * A + 2 * AmodB - AmodB == B
ok 404 - AdivB * A / A == AdivB
ok 405 - AdivB * B + 2 * AmodB - AmodB == A
ok 406 - AdivB * B / B == AdivB
ok 407 - AdivB * A + 2 * AmodB - AmodB == B
ok 408 - AdivB * A / A == AdivB
ok 409 - AdivB * B + 2 * AmodB - AmodB == A
ok 410 - AdivB * B / B == AdivB
ok 411 - AdivB * A + 2 * AmodB - AmodB == B
ok 412 - AdivB * A / A == AdivB
ok 413 - AdivB * B + 2 * AmodB - AmodB == A
ok 414 - AdivB * B / B == AdivB
ok 415 - AdivB * A + 2 * AmodB - AmodB == B
ok 416 - AdivB * A / A == AdivB
ok 417 - AdivB * B + 2 * AmodB - AmodB == A
ok 418 - AdivB * B / B == AdivB
ok 419 - AdivB * A + 2 * AmodB - AmodB == B
ok 420 - AdivB * A / A == AdivB
ok 421 - AdivB * B + 2 * AmodB - AmodB == A
ok 422 - AdivB * B / B == AdivB
ok 423 - AdivB * A + 2 * AmodB - AmodB == B
ok 424 - AdivB * A / A == AdivB
ok 425 - AdivB * B + 2 * AmodB - AmodB == A
ok 426 - AdivB * B / B == AdivB
ok 427 - AdivB * A + 2 * AmodB - AmodB == B
ok 428 - AdivB * A / A == AdivB
ok 429 - AdivB * B + 2 * AmodB - AmodB == A
ok 430 - AdivB * B / B == AdivB
ok 431 - AdivB * A + 2 * AmodB - AmodB == B
ok 432 - AdivB * A / A == AdivB
ok 433 - AdivB * B + 2 * AmodB - AmodB == A
ok 434 - AdivB * B / B == AdivB
ok 435 - AdivB * A + 2 * AmodB - AmodB == B
ok 436 - AdivB * A / A == AdivB
ok 437 - AdivB * B + 2 * AmodB - AmodB == A
ok 438 - AdivB * B / B == AdivB
ok 439 - AdivB * A + 2 * AmodB - AmodB == B
ok 440 - AdivB * A / A == AdivB
ok 441 - AdivB * B + 2 * AmodB - AmodB == A
ok 442 - AdivB * B / B == AdivB
ok 443 - AdivB * A + 2 * AmodB - AmodB == B
ok 444 - AdivB * A / A == AdivB
ok 445 - AdivB * B + 2 * AmodB - AmodB == A
ok 446 - AdivB * B / B == AdivB
ok 447 - AdivB * A + 2 * AmodB - AmodB == B
ok 448 - AdivB * A / A == AdivB
ok 449 - AdivB * B + 2 * AmodB - AmodB == A
ok 450 - AdivB * B / B == AdivB
ok 451 - AdivB * A + 2 * AmodB - AmodB == B
ok 452 - AdivB * A / A == AdivB
ok 453 - AdivB * B + 2 * AmodB - AmodB == A
ok 454 - AdivB * B / B == AdivB
ok 455 - AdivB * A + 2 * AmodB - AmodB == B
ok 456 - AdivB * A / A == AdivB
ok 457 - AdivB * B + 2 * AmodB - AmodB == A
ok 458 - AdivB * B / B == AdivB
ok 459 - AdivB * A + 2 * AmodB - AmodB == B
ok 460 - AdivB * A / A == AdivB
ok 461 - AdivB * B + 2 * AmodB - AmodB == A
ok 462 - AdivB * B / B == AdivB
ok 463 - AdivB * A + 2 * AmodB - AmodB == B
ok 464 - AdivB * A / A == AdivB
ok 465 - AdivB * B + 2 * AmodB - AmodB == A
ok 466 - AdivB * B / B == AdivB
ok 467 - AdivB * A + 2 * AmodB - AmodB == B
ok 468 - AdivB * A / A == AdivB
ok 469 - AdivB * B + 2 * AmodB - AmodB == A
ok 470 - AdivB * B / B == AdivB
ok 471 - AdivB * A + 2 * AmodB - AmodB == B
ok 472 - AdivB * A / A == AdivB
ok 473 - AdivB * B + 2 * AmodB - AmodB == A
ok 474 - AdivB * B / B == AdivB
ok 475 - AdivB * A + 2 * AmodB - AmodB == B
ok 476 - AdivB * A / A == AdivB
ok 477 - AdivB * B + 2 * AmodB - AmodB == A
ok 478 - AdivB * B / B == AdivB
ok 479 - AdivB * A + 2 * AmodB - AmodB == B
ok 480 - AdivB * A / A == AdivB
ok 481 - AdivB * B + 2 * AmodB - AmodB == A
ok 482 - AdivB * B / B == AdivB
ok 483 - AdivB * A + 2 * AmodB - AmodB == B
ok 484 - AdivB * A / A == AdivB
ok 485 - AdivB * B + 2 * AmodB - AmodB == A
ok 486 - AdivB * B / B == AdivB
ok 487 - AdivB * A + 2 * AmodB - AmodB == B
ok 488 - AdivB * A / A == AdivB
ok 489 - AdivB * B + 2 * AmodB - AmodB == A
ok 490 - AdivB * B / B == AdivB
ok 491 - AdivB * A + 2 * AmodB - AmodB == B
ok 492 - AdivB * A / A == AdivB
ok 493 - AdivB * B + 2 * AmodB - AmodB == A
ok 494 - AdivB * B / B == AdivB
ok 495 - AdivB * A + 2 * AmodB - AmodB == B
ok 496 - AdivB * A / A == AdivB
ok 497 - AdivB * B + 2 * AmodB - AmodB == A
ok 498 - AdivB * B / B == AdivB
ok 499 - AdivB * A + 2 * AmodB - AmodB == B
ok 500 - AdivB * A / A == AdivB
ok 501 - AdivB * B + 2 * AmodB - AmodB == A
ok 502 - AdivB * B / B == AdivB
ok 503 - AdivB * A + 2 * AmodB - AmodB == B
ok 504 - AdivB * A / A == AdivB
ok 505 - AdivB * B + 2 * AmodB - AmodB == A
ok 506 - AdivB * B / B == AdivB
ok 507 - AdivB * A + 2 * AmodB - AmodB == B
ok 508 - AdivB * A / A == AdivB
ok 509 - AdivB * B + 2 * AmodB - AmodB == A
ok 510 - AdivB * B / B == AdivB
ok 511 - AdivB * A + 2 * AmodB - AmodB == B
ok 512 - AdivB * A / A == AdivB
ok
t/mbimbf.t ............... 
1..764
ok 1 - ${"Math::BigInt::accuracy"}
ok 2 - ${"Math::BigInt::precision"}
ok 3 - Math::BigInt->accuracy()
ok 4 - Math::BigInt->precision()
ok 5 - ${"Math::BigInt::div_scale"}
ok 6 - ${"Math::BigInt::round_mode"}
ok 7 - Math::BigInt->round_mode()
ok 8 - ${"Math::BigFloat::accuracy"}
ok 9 - ${"Math::BigFloat::precision"}
ok 10 - Math::BigFloat->precision()
ok 11 - Math::BigFloat->precision()
ok 12 - ${"Math::BigFloat::div_scale"}
ok 13 - ${"Math::BigFloat::round_mode"}
ok 14 - Math::BigFloat->round_mode()
ok 15 - Math::BigInt->accuracy()
ok 16 - Math::BigInt->precision()
ok 17 - Math::BigInt->round_mode()
ok 18 - Math::BigInt->div_scale()
ok 19 - Math::BigInt->div_scale(20)
ok 20 - Math::BigInt->div_scale()
ok 21 - Math::BigInt->round_mode("odd")
ok 22 - Math::BigInt->round_mode()
ok 23 - Math::BigInt->accuracy(2)
ok 24 - Math::BigInt->accuracy()
ok 25 - Math::BigInt->accuracy(undef)
ok 26 - Math::BigInt->precision(2)
ok 27 - Math::BigInt->precision(-2)
ok 28 - Math::BigInt->precision()
ok 29 - Math::BigInt->precision(undef)
ok 30 - Math::BigFloat->accuracy()
ok 31 - Math::BigFloat->precision()
ok 32 - Math::BigFloat->round_mode()
ok 33 - Math::BigFloat->div_scale()
ok 34 - Math::BigFloat->div_scale(20)
ok 35 - Math::BigFloat->div_scale()
ok 36 - Math::BigFloat->round_mode("odd")
ok 37 - Math::BigFloat->round_mode()
ok 38 - Math::BigFloat->accuracy(2)
ok 39 - Math::BigFloat->accuracy()
ok 40 - Math::BigFloat->accuracy(undef)
ok 41 - Math::BigFloat->precision(2)
ok 42 - Math::BigFloat->precision(-2)
ok 43 - Math::BigFloat->precision()
ok 44 - Math::BigFloat->precision(undef)
ok 45 - ${"Math::BigFloat::accuracy"} = 5
ok 46 - ${"Math::BigInt::accuracy"} = 5
ok 47 - ${"Math::BigFloat::accuracy"} = 42
ok 48 - ${"Math::BigInt::accuracy"} = 42
ok 49 - ${"Math::BigFloat::accuracy"} = -1
ok 50 - ${"Math::BigInt::accuracy"} = -1
ok 51 - ${"Math::BigFloat::accuracy"} = 0
ok 52 - ${"Math::BigInt::accuracy"} = 0
ok 53 - ${"Math::BigFloat::accuracy"} = undef
ok 54 - ${"Math::BigInt::accuracy"} = undef
ok 55 - ${"Math::BigFloat::precision"} = 5
ok 56 - ${"Math::BigInt::precision"} = 5
ok 57 - ${"Math::BigFloat::precision"} = 42
ok 58 - ${"Math::BigInt::precision"} = 42
ok 59 - ${"Math::BigFloat::precision"} = -1
ok 60 - ${"Math::BigInt::precision"} = -1
ok 61 - ${"Math::BigFloat::precision"} = 0
ok 62 - ${"Math::BigInt::precision"} = 0
ok 63 - ${"Math::BigFloat::precision"} = undef
ok 64 - ${"Math::BigInt::precision"} = undef
ok 65 - ${"Math::BigFloat::div_scale"} = 5
ok 66 - ${"Math::BigInt::div_scale"} = 5
ok 67 - ${"Math::BigFloat::div_scale"} = 42
ok 68 - ${"Math::BigInt::div_scale"} = 42
ok 69 - ${"Math::BigFloat::div_scale"} = 1
ok 70 - ${"Math::BigInt::div_scale"} = 1
ok 71 - ${"Math::BigFloat::round_mode"} = "odd"
ok 72 - ${"Math::BigInt::round_mode"} = "odd"
ok 73 - ${"Math::BigFloat::round_mode"} = "even"
ok 74 - ${"Math::BigInt::round_mode"} = "even"
ok 75 - ${"Math::BigFloat::round_mode"} = "zero"
ok 76 - ${"Math::BigInt::round_mode"} = "zero"
ok 77 - ${"Math::BigFloat::round_mode"} = "trunc"
ok 78 - ${"Math::BigInt::round_mode"} = "trunc"
ok 79 - ${"Math::BigFloat::round_mode"} = "+inf"
ok 80 - ${"Math::BigInt::round_mode"} = "+inf"
ok 81 - ${"Math::BigFloat::round_mode"} = "-inf"
ok 82 - ${"Math::BigInt::round_mode"} = "-inf"
ok 83 - ${"Math::BigFloat::round_mode"}
ok 84 - ${"Math::BigInt::round_mode"}
ok 85 - $x->accuracy()
ok 86 - $x->accuracy(5)
ok 87 - $x->accuracy(undef)
ok 88 - $x->precision()
ok 89 - $x->precision(5)
ok 90 - $x->precision(undef)
ok 91 - ${"Math::BigInt::accuracy"} = 42
ok 92 - ${"Math::BigFloat::accuracy"} = 64
ok 93 - ${"Math::BigInt::accuracy"} = 42
ok 94 - ${"Math::BigFloat::accuracy"} = 64
ok 95 - Math::BigInt->new(123456) = 123500
ok 96 - Math::BigInt->new(123456) = 123000
ok 97 - Math::BigFloat->new("123.456") = 123.5
ok 98 - Math::BigFloat->new("123.456") = 123.5
ok 99 - Math::BigFloat->new("123.456") = 123.456
ok 100 - $x = Math::BigFloat->new("123.456"); $x->accuracy(4)
ok 101 - $x = Math::BigFloat->new("123.456"); $x->precision(-2)
ok 102 - $x = Math::BigInt->new(123456); $x->accuracy(4)
ok 103 - $x = Math::BigInt->new(123456); $x->precision(2)
ok 104 - $x = Math::BigFloat->new("123.456"); $x->copy()->round(5)
ok 105 - $x = Math::BigFloat->new("123.456"); $x->copy()->round(4)
ok 106 - $x = Math::BigFloat->new("123.456"); $x->copy()->round(5, 2)
ok 107 - $x = Math::BigFloat->new("123.456"); $x->copy()->round(undef, -2)
ok 108 - $x = Math::BigFloat->new("123.456"); $x->copy()->round(undef, 2)
ok 109 - $x = Math::BigInt->new("123"); $x->round(5, 2)
ok 110 - $x = Math::BigFloat->new("123.45000"); $x->copy()->round(undef, -1, "odd")
ok 111 - $x = Math::BigFloat->new("123.4567"); $y = $x->copy()->bround()
ok 112 - $y = $x->copy()->round(5); $y->accuracy()
ok 113 - $y = $x->copy()->round(5); $y->precision()
ok 114 - $y = $x->copy()->round(undef, 2); $y->precision()
ok 115 - $y = $x->copy()->round(undef, 2); $y->accuracy()
ok 116 - $x = $mbf->new("123.4567")
ok 117 - $x->accuracy(4)
ok 118 - $x->precision(-2)
ok 119 - $x->accuracy()
ok 120 - $x = $mbf->new("123.4567")
ok 121 - $x->precision(-2)
ok 122 - $x->accuracy(4)
ok 123 - $x->precision()
ok 124 - $z = $x->copy(); $z->accuracy()
ok 125 - $z = $x->copy(); $z->precision()
ok 126 - $x->copy()->bdiv(3, 4)
ok 127 - $x->copy()->bdiv(3, 8)
ok 128 - $x->copy()->bdiv(3, 16)
ok 129 - $x->copy()->bdiv(3, 32)
ok 130 - $x = Math::BigInt->bzero(); $x->accuracy(5); $x->{accuracy}
ok 131 - $x = Math::BigInt->bzero(); $x->precision(5); $x->{precision}
ok 132 - $x = Math::BigInt->new(0); $x->accuracy(5); $x->{accuracy}
ok 133 - $x = Math::BigInt->new(0); $x->precision(5); $x->{precision}
ok 134 - $x = Math::BigInt->bzero(); $x->round(5); $x->{accuracy}
ok 135 - $x = Math::BigInt->bzero(); $x->round(undef, 5); $x->{precision}
ok 136 - $x = Math::BigInt->new(0); $x->round(5); $x->{accuracy}
ok 137 - $x = Math::BigInt->new(0); $x->round(undef, 5); $x->{precision}
ok 138 - $x = Math::BigInt->bzero(); $x->{accuracy} = 3; $x->round(5); $x->{accuracy}
ok 139 - $x = Math::BigFloat->bzero(); $x->accuracy(5); $x->{accuracy}
ok 140 - $x = Math::BigFloat->bzero(); $x->precision(5); $x->{precision}
ok 141 - $x = Math::BigFloat->new(0); $x->accuracy(5); $x->{accuracy}
ok 142 - $x = Math::BigFloat->new(0); $x->precision(5); $x->{precision}
ok 143 - $x = Math::BigFloat->bzero(); $x->round(5); $x->{accuracy}
ok 144 - $x = Math::BigFloat->bzero(); $x->round(undef, 5); $x->{precision}
ok 145 - $x = Math::BigFloat->new(0); $x->round(5); $x->{accuracy}
ok 146 - $x = Math::BigFloat->new(0); $x->round(undef, 5); $x->{precision}
ok 147 - $x = Math::BigFloat->bzero(); $x->{accuracy} = 3; $x->round(5); $x->{accuracy}
ok 148 - Math::BigInt->new(123)->badd(123)
ok 149 - Math::BigInt->badd(123, 321)
ok 150 - Math::BigInt->badd(123, Math::BigInt->new(321))
ok 151 - Math::BigInt->new(123)->bsub(122)
ok 152 - Math::BigInt->bsub(321, 123)
ok 153 - Math::BigInt->bsub(321, Math::BigInt->new(123))
ok 154 - Math::BigInt->new(123)->bmul(123)
ok 155 - Math::BigInt->bmul(123, 123)
ok 156 - Math::BigInt->bmul(123, Math::BigInt->new(123))
ok 157 - Math::BigInt->new(15131)->bmod(123)
ok 158 - Math::BigInt->bmod(15131, 123)
ok 159 - Math::BigInt->bmod(15131, Math::BigInt->new(123))
ok 160 - Math::BigInt->new(2)->bpow(16)
ok 161 - Math::BigInt->bpow(2, 16)
ok 162 - Math::BigInt->bpow(2, Math::BigInt->new(16))
ok 163 - Math::BigInt->new(2**15)->brsft(1)
ok 164 - Math::BigInt->brsft(2**15, 1)
ok 165 - Math::BigInt->brsft(2**15, Math::BigInt->new(1))
ok 166 - Math::BigInt->new(2**13)->blsft(1)
ok 167 - Math::BigInt->blsft(2**13, 1)
ok 168 - Math::BigInt->blsft(2**13, Math::BigInt->new(1))
ok 169 - Math::BigFloat->new(123)->badd(123)
ok 170 - Math::BigFloat->badd(123, 321)
ok 171 - Math::BigFloat->badd(123, Math::BigFloat->new(321))
ok 172 - Math::BigFloat->new(123)->bsub(122)
ok 173 - Math::BigFloat->bsub(321, 123)
ok 174 - Math::BigFloat->bsub(321, Math::BigFloat->new(123))
ok 175 - Math::BigFloat->new(123)->bmul(123)
ok 176 - Math::BigFloat->bmul(123, 123)
ok 177 - Math::BigFloat->bmul(123, Math::BigFloat->new(123))
ok 178 - Math::BigFloat->new(15131)->bmod(123)
ok 179 - Math::BigFloat->bmod(15131, 123)
ok 180 - Math::BigFloat->bmod(15131, Math::BigFloat->new(123))
ok 181 - Math::BigFloat->new(2)->bpow(16)
ok 182 - Math::BigFloat->bpow(2, 16)
ok 183 - Math::BigFloat->bpow(2, Math::BigFloat->new(16))
ok 184 - Math::BigFloat->new(2**15)->brsft(1)
ok 185 - Math::BigFloat->brsft(2**15, 1)
ok 186 - Math::BigFloat->brsft(2**15, Math::BigFloat->new(1))
ok 187 - Math::BigFloat->new(2**13)->blsft(1)
ok 188 - Math::BigFloat->blsft(2**13, 1)
ok 189 - Math::BigFloat->blsft(2**13, Math::BigFloat->new(1))
ok 190 - $z = $x + $y
ok 191 - $z = $y - $x
ok 192 - $z = $y * $x
ok 193 - $z = $x ** 2
ok 194 - $z = $x * $x
ok 195 - $z = $z / 2
ok 196 - $z++
ok 197 - $z = $x + $y
ok 198 - $z = $y - $x
ok 199 - $z = $y * $x
ok 200 - $z = $x ** 2
ok 201 - $z++
ok 202 - $z = $z / 2
ok 203 - $x->bnot()
ok 204 - $x->babs()
ok 205 - $x->bneg()
ok 206 - $x
ok 207 - $x->bdiv($y)
ok 208 - $x->{accuracy}
ok 209 - $x->bdiv($y)
ok 210 - $x->{accuracy}
ok 211 - $x->bdiv($y)
ok 212 - $x->{accuracy}
ok 213 - $x->bdiv($y)
ok 214 - $x->{accuracy}
ok 215 - $x->copy()->bsqrt(...)
ok 216 - $x->copy->bsqrt(...)
ok 217 - $x->{accuracy}
ok 218 - $z = $x->bsqrt(); $z
ok 219 - $z = $x->bsqrt(); $x
ok 220 - $x->copy()->bpow(...)
ok 221 - $x->copy()->bpow(...) vs. $x->copy()->bsqrt(...)
ok 222 - $x->copy()->bpow('2', 0)
ok 223 - $mbi->new(12)->bfac()
ok 224 - $mbi->new(12)->bfac(2)
ok 225 - $x = Math::BigInt->new(12); $x->accuracy(2); $x->bfac()
ok 226 - $x = Math::BigInt->new(13); $x->accuracy(2); $x->bfac()
ok 227 - $x = Math::BigInt->new(13); $x->accuracy(3); $x->bfac()
ok 228 - $x = Math::BigInt->new(13); $x->accuracy(4); $x->bfac()
ok 229 - $x = Math::BigInt->new(20); $x->accuracy(1); $x->bfac()
ok 230 - $x = Math::BigInt->new("123456")->bsqrt(2, undef)
ok 231 - $x->accuracy()
ok 232 - $x = 360
ok 233 - $x = 400
ok 234 - $z = $x + $y;
ok 235 - $z is a "Math::BigFloat" object
ok 236 - $z = $x / $y;
ok 237 - $z is a "Math::BigFloat" object
ok 238 - $z = $u * $y;
ok 239 - $z is a "Math::BigFloat" object
ok 240 - $z = 31000
ok 241 - $z = 30900
ok 242 - $z = 30863
ok 243 - $z = 30863
ok 244 - $z = 30860
ok 245 - $z = 30900
ok 246 - $z = 30862.5
ok 247 - $z = ""
ok 248 - "$z = $y >= 3.17" gives warning as expected
ok 249 - $z = ""
ok 250 - "$z = $y >= 3.17" gives warning as expected
ok 251 - $x->bdiv(3)
ok 252 - $x->{accuracy}
ok 253 - $x->bdiv($y)
ok 254 - $x->{accuracy}
ok 255 - $x->bdiv(3)
ok 256 - $x->bdiv(3, undef, -2)
ok 257 - $x->bdiv(3, undef, -8) = "3.33333333"
ok 258 - $x->bdiv($y) = '3.333'
ok 259 - $x->{accuracy} = 4
ok 260 - $y->{accuracy} = 4
ok 261 - $x->{precision} = undef
ok 262 - $y->{precision} = undef
ok 263 - $x->bdiv($y) = '3.33'
ok 264 - $x->{precision} = -2
ok 265 - $y->{precision} = -2
ok 266 - $x->{accuracy} = undef
ok 267 - $y->{accuracy} = undef
ok 268 - "$x->bround(-2)" gives warning as expected
# test whether rounding to higher accuracy is no-op
ok 269 - $x = "1.000"
ok 270 - $x->{accuracy} = 4
ok 271 - $x = "1.000"
ok 272 - $x = "1230"
ok 273 - $x->{accuracy} = 3
ok 274 - $x = "1230"
# bround(n) should set accuracy
ok 275 - $x = "1200"
ok 276 - $x->{accuracy} = 2
# bround(-n) should set accuracy
ok 277 - $x = "12300"
ok 278 - $x->{accuracy} = 4
# bround(-n) should set accuracy
ok 279 - $x = "12000"
ok 280 - $x->{accuracy} = 3
# bround(-n) should set accuracy
ok 281 - $x = "10000"
ok 282 - $x->{accuracy} = 2
# bround(-n) should set accuracy
ok 283 - $x = "0"
ok 284 - $x->{accuracy} = 1
# bround(-n) should be no-op if n too big
ok 285 - $x = "0"
ok 286 - $x->{accuracy} = 0
# bround(-n) should be no-op if n too big
ok 287 - $x = "100000"
ok 288 - $x->{accuracy} = 0
# bround(-n) should be no-op if n too big
ok 289 - $x = "100000"
ok 290 - $x->{accuracy} = 0
# bround(n) should set accuracy
ok 291 - $x = "12345"
ok 292 - $x->{accuracy} = 5
# bround(n) should set accuracy
ok 293 - $x = "12345"
ok 294 - $x = "0.01"
ok 295 - $x = "0.00"
ok 296 - $x = "0.00"
ok 297 - $x = "12340"
ok 298 - $x = "12340"
# MBI::bfround should clear A for negative P
ok 299 - $x->{accuracy} = undef
# test that bfround() and bround() work with large numbers
ok 300 - $x = "0.000176118351532229658330398027474462839027826699542092286016203"
ok 301 - $x = "0.000176118351532229658330398027474462839027826699542092286016202888340965128566396618527651"
ok 302 - $x = "0.00017611835153222965833039802747446283902782669954209228601620288834096512856639662"
# rounding with already set precision/accuracy
ok 303 - $x = "1.00000"
# further rounding down
ok 304 - $x->bfround(-2) = "1.00"
ok 305 - $x->{precision} = -2
ok 306 - $x->bround(2) = "12000"
ok 307 - $x->{accuracy} = 2
ok 308 - $x->bround(2) = "1.2"
ok 309 - $x->{accuracy} = 2
# mantissa/exponent format and A/P
ok 310 - $x = "12350"
ok 311 - $x->{accuracy} = 4
ok 312 - $x->{precision} = undef
# check for no A/P in case of fallback result
ok 313 - $x->{accuracy} = undef
ok 314 - $x->{precision} = undef
# result & remainder
ok 315 - $x->{accuracy} = undef
ok 316 - $x->{precision} = undef
ok 317 - $y->{accuracy} = undef
ok 318 - $y->{precision} = undef
ok 319 - $x+$y = 24000
ok 320 - $x-$y = 42000
ok 321 - $x+$y = "2.46"
ok 322 - scalar(@params) = 1
ok 323 - scalar(@params) = 4
ok 324 - $params[0] = $x
ok 325 - $params[1] = 1
ok 326 - $params[2] = undef
ok 327 - $params[3] = "odd"
ok 328 - scalar(@params) = 4
ok 329 - $params[0] = $x
ok 330 - $params[1] = undef
ok 331 - $params[2] = 2
ok 332 - $params[3] = "odd"
ok 333 - round mode "foo" gives a warning as expected
ok 334 - scalar(@params) = 4
ok 335 - $params[0] = $x
ok 336 - $params[1] = undef
ok 337 - $params[2] = 2
ok 338 - $params[3] = "+inf"
ok 339 - scalar(@params) = 1
ok 340 - $params[0] = $x
ok 341 - scalar(@params) = 1
ok 342 - $params[0] = $x
ok 343 - $x->is_nan() = 1
ok 344 - scalar(@params) = 1
ok 345 - $params[0] = $x
ok 346 - $x->is_nan() = 1
ok 347 - $x = Math::BigInt->new(2)->bzero(); $x->{accuracy}
ok 348 - $x = Math::BigInt->new(2)->bzero(); $x->{precision}
ok 349 - $x = Math::BigInt->new(2)->bone(); $x->{accuracy}
ok 350 - $x = Math::BigInt->new(2)->bone(); $x->{precision}
ok 351 - $x = Math::BigInt->new(2)->binf(); $x->{accuracy}
ok 352 - $x = Math::BigInt->new(2)->binf(); $x->{precision}
ok 353 - $x = Math::BigInt->new(2)->bnan(); $x->{accuracy}
ok 354 - $x = Math::BigInt->new(2)->bnan(); $x->{precision}
# Verify that bnan() does not delete/undefine accuracy and precision.
ok 355 - $x = Math::BigInt->new(2); $x->{accuracy} = 1; $x->bnan(); $x->{accuracy}
ok 356 - $x = Math::BigInt->new(2); $x->{precision} = 1; $x->bnan(); $x->{precision}
# Verify that binf() does not delete/undefine accuracy and precision.
ok 357 - $x = Math::BigInt->new(2); $x->{accuracy} = 1; $x->binf(); $x->{accuracy}
ok 358 - $x = Math::BigInt->new(2); $x->{precision} = 1; $x->binf(); $x->{precision}
# Verify that accuracy can be set as argument to new().
ok 359 - $x = Math::BigInt->new(2, 1); $x->{accuracy}
ok 360 - $x = Math::BigInt->new(2, 1); $x->{precision}
# Verify that precision can be set as argument to new().
ok 361 - $x = Math::BigInt->new(2, undef, 1); $x->{accuracy}
ok 362 - $x = Math::BigInt->new(2, undef, 1); $x->{precision}
# Verify that accuracy set with new() is preserved after calling bzero().
ok 363 - $x = Math::BigInt->new(2, 1)->bzero(); $x->{accuracy}
ok 364 - $x = Math::BigInt->new(2, 1)->bzero(); $x->{precision}
# Verify that precision set with new() is preserved after calling bzero().
ok 365 - $x = Math::BigInt->new(2, undef, 1)->bzero(); $x->{accuracy}
ok 366 - $x = Math::BigInt->new(2, undef, 1)->bzero(); $x->{precision}
# Verify that accuracy set with new() is preserved after calling bone().
ok 367 - $x = Math::BigInt->new(2, 1)->bone(); $x->{accuracy}
ok 368 - $x = Math::BigInt->new(2, 1)->bone(); $x->{precision}
# Verify that precision set with new() is preserved after calling bone().
ok 369 - $x = Math::BigInt->new(2, undef, 1)->bone(); $x->{accuracy}
ok 370 - $x = Math::BigInt->new(2, undef, 1)->bone(); $x->{precision}
# Verify that accuracy can be set with instance method bone('+').
ok 371 - $x = Math::BigInt->new(2); $x->{accuracy}
ok 372 - $x = Math::BigInt->new(2); $x->{precision}
# Verify that precision can be set with instance method bone('+').
ok 373 - $x = Math::BigInt->new(2); $x->bone('+', undef, 2); $x->{accuracy}
ok 374 - $x = Math::BigInt->new(2); $x->bone('+', undef, 2); $x->{precision}
# Verify that accuracy can be set with instance method bone('-').
ok 375 - $x = Math::BigInt->new(2); $x->bone('-', 2, undef); $x->{accuracy}
ok 376 - $x = Math::BigInt->new(2); $x->bone('-', 2, undef); $x->{precision}
# Verify that precision can be set with instance method bone('-').
ok 377 - $x = Math::BigInt->new(2); $x->bone('-', undef, 2); $x->{accuracy}
ok 378 - $x = Math::BigInt->new(2); $x->bone('-', undef, 2); $x->{precision}
# Verify that accuracy can be set with instance method bzero().
ok 379 - $x = Math::BigInt->new(2);$x->bzero(2, undef); $x->{accuracy}
ok 380 - $x = Math::BigInt->new(2);$x->bzero(2, undef); $x->{precision}
# Verify that precision can be set with instance method bzero().
ok 381 - $x = Math::BigInt->new(2); $x->bzero(undef, 2); $x->{accuracy}
ok 382 - $x = Math::BigInt->new(2); $x->bzero(undef, 2); $x->{precision}
ok 383 - $x = Math::BigFloat->new(2)->bzero(); $x->{accuracy}
ok 384 - $x = Math::BigFloat->new(2)->bzero(); $x->{precision}
ok 385 - $x = Math::BigFloat->new(2)->bone(); $x->{accuracy}
ok 386 - $x = Math::BigFloat->new(2)->bone(); $x->{precision}
ok 387 - $x = Math::BigFloat->new(2)->binf(); $x->{accuracy}
ok 388 - $x = Math::BigFloat->new(2)->binf(); $x->{precision}
ok 389 - $x = Math::BigFloat->new(2)->bnan(); $x->{accuracy}
ok 390 - $x = Math::BigFloat->new(2)->bnan(); $x->{precision}
# Verify that bnan() does not delete/undefine accuracy and precision.
ok 391 - $x = Math::BigFloat->new(2); $x->{accuracy} = 1; $x->bnan(); $x->{accuracy}
ok 392 - $x = Math::BigFloat->new(2); $x->{precision} = 1; $x->bnan(); $x->{precision}
# Verify that binf() does not delete/undefine accuracy and precision.
ok 393 - $x = Math::BigFloat->new(2); $x->{accuracy} = 1; $x->binf(); $x->{accuracy}
ok 394 - $x = Math::BigFloat->new(2); $x->{precision} = 1; $x->binf(); $x->{precision}
# Verify that accuracy can be set as argument to new().
ok 395 - $x = Math::BigFloat->new(2, 1); $x->{accuracy}
ok 396 - $x = Math::BigFloat->new(2, 1); $x->{precision}
# Verify that precision can be set as argument to new().
ok 397 - $x = Math::BigFloat->new(2, undef, 1); $x->{accuracy}
ok 398 - $x = Math::BigFloat->new(2, undef, 1); $x->{precision}
# Verify that accuracy set with new() is preserved after calling bzero().
ok 399 - $x = Math::BigFloat->new(2, 1)->bzero(); $x->{accuracy}
ok 400 - $x = Math::BigFloat->new(2, 1)->bzero(); $x->{precision}
# Verify that precision set with new() is preserved after calling bzero().
ok 401 - $x = Math::BigFloat->new(2, undef, 1)->bzero(); $x->{accuracy}
ok 402 - $x = Math::BigFloat->new(2, undef, 1)->bzero(); $x->{precision}
# Verify that accuracy set with new() is preserved after calling bone().
ok 403 - $x = Math::BigFloat->new(2, 1)->bone(); $x->{accuracy}
ok 404 - $x = Math::BigFloat->new(2, 1)->bone(); $x->{precision}
# Verify that precision set with new() is preserved after calling bone().
ok 405 - $x = Math::BigFloat->new(2, undef, 1)->bone(); $x->{accuracy}
ok 406 - $x = Math::BigFloat->new(2, undef, 1)->bone(); $x->{precision}
# Verify that accuracy can be set with instance method bone('+').
ok 407 - $x = Math::BigFloat->new(2); $x->{accuracy}
ok 408 - $x = Math::BigFloat->new(2); $x->{precision}
# Verify that precision can be set with instance method bone('+').
ok 409 - $x = Math::BigFloat->new(2); $x->bone('+', undef, 2); $x->{accuracy}
ok 410 - $x = Math::BigFloat->new(2); $x->bone('+', undef, 2); $x->{precision}
# Verify that accuracy can be set with instance method bone('-').
ok 411 - $x = Math::BigFloat->new(2); $x->bone('-', 2, undef); $x->{accuracy}
ok 412 - $x = Math::BigFloat->new(2); $x->bone('-', 2, undef); $x->{precision}
# Verify that precision can be set with instance method bone('-').
ok 413 - $x = Math::BigFloat->new(2); $x->bone('-', undef, 2); $x->{accuracy}
ok 414 - $x = Math::BigFloat->new(2); $x->bone('-', undef, 2); $x->{precision}
# Verify that accuracy can be set with instance method bzero().
ok 415 - $x = Math::BigFloat->new(2);$x->bzero(2, undef); $x->{accuracy}
ok 416 - $x = Math::BigFloat->new(2);$x->bzero(2, undef); $x->{precision}
# Verify that precision can be set with instance method bzero().
ok 417 - $x = Math::BigFloat->new(2); $x->bzero(undef, 2); $x->{accuracy}
ok 418 - $x = Math::BigFloat->new(2); $x->bzero(undef, 2); $x->{precision}
# Verify that class accuracy is copied into new objects.
ok 419 - Math::BigInt->accuracy(3); $x = Math::BigInt->bzero(); $x->accuracy()
ok 420 - Math::BigInt->accuracy(3); $x = Math::BigInt->bone(); $x->accuracy()
ok 421 - Math::BigInt->accuracy(3); $x = Math::BigInt->new(2); $x->accuracy()
# Verify that class precision is copied into new objects.
ok 422 - Math::BigInt->precision(-4); $x = Math::BigInt->bzero(); $x->precision()
ok 423 - Math::BigInt->precision(-4); $x = Math::BigInt->bone(); $x->precision()
ok 424 - Math::BigInt->precision(-4); $x = Math::BigInt->new(2); $x->precision()
# Verify that setting accuracy as method argument overrides class variable
ok 425 - Math::BigInt->accuracy(2); $x = Math::BigInt->bzero(5); $x->accuracy()
ok 426 # skip 1
ok 427 - Math::BigInt->accuracy(2); $x = Math::BigInt->bone("+", 5); $x->accuracy()
ok 428 # skip 1
ok 429 - Math::BigInt->accuracy(2); $x = Math::BigInt->new(2, 5); $x->accuracy()
ok 430 # skip 1
# Verify that setting precision as method argument overrides class variable
ok 431 - Math::BigInt->precision(-2); $x = Math::BigInt->bzero(undef, -6); $x->precision()
ok 432 # skip 1
ok 433 - Math::BigInt->precision(-2); $x = Math::BigInt->bone("+", undef, -6); $x->precision()
ok 434 # skip 1
ok 435 - Math::BigInt->precision(-2); $x = Math::BigInt->new(2, undef, -6); $x->precision()
ok 436 # skip 1
# Verify that class accuracy is copied into new objects.
ok 437 - Math::BigFloat->accuracy(3); $x = Math::BigFloat->bzero(); $x->accuracy()
ok 438 - Math::BigFloat->accuracy(3); $x = Math::BigFloat->bone(); $x->accuracy()
ok 439 - Math::BigFloat->accuracy(3); $x = Math::BigFloat->new(2); $x->accuracy()
# Verify that class precision is copied into new objects.
ok 440 - Math::BigFloat->precision(-4); $x = Math::BigFloat->bzero(); $x->precision()
ok 441 - Math::BigFloat->precision(-4); $x = Math::BigFloat->bone(); $x->precision()
ok 442 - Math::BigFloat->precision(-4); $x = Math::BigFloat->new(2); $x->precision()
# Verify that setting accuracy as method argument overrides class variable
ok 443 - Math::BigFloat->accuracy(2); $x = Math::BigFloat->bzero(5); $x->accuracy()
ok 444 # skip 1
ok 445 - Math::BigFloat->accuracy(2); $x = Math::BigFloat->bone("+", 5); $x->accuracy()
ok 446 # skip 1
ok 447 - Math::BigFloat->accuracy(2); $x = Math::BigFloat->new(2, 5); $x->accuracy()
ok 448 # skip 1
# Verify that setting precision as method argument overrides class variable
ok 449 - Math::BigFloat->precision(-2); $x = Math::BigFloat->bzero(undef, -6); $x->precision()
ok 450 # skip 1
ok 451 - Math::BigFloat->precision(-2); $x = Math::BigFloat->bone("+", undef, -6); $x->precision()
ok 452 # skip 1
ok 453 - Math::BigFloat->precision(-2); $x = Math::BigFloat->new(2, undef, -6); $x->precision()
ok 454 # skip 1
ok 455 - mixing A and P creates a NaN
ok 456 - $class->new(123) = "NaN"
ok 457 - mixing A and P creates a NaN
ok 458 - $class->new(123) = "NaN"
ok 459 - my $x = Math::BigInt->new(1234); $x->accuracy(5); my $y = Math::BigInt->new(12); $y->precision(-3); $x->badd($y);
ok 460 - my $x = Math::BigInt->new(1234); $x->accuracy(5); my $y = Math::BigInt->new(12); $y->precision(-3); $x->bsub($y);
ok 461 - my $x = Math::BigInt->new(1234); $x->accuracy(5); my $y = Math::BigInt->new(12); $y->precision(-3); $x->bmul($y);
ok 462 - my $x = Math::BigInt->new(1234); $x->accuracy(5); my $y = Math::BigInt->new(12); $y->precision(-3); $x->bpow($y);
ok 463 - my $x = Math::BigInt->new(1234); $x->accuracy(5); my $y = Math::BigInt->new(12); $y->precision(-3); $x->bmod($y);
ok 464 - my $x = Math::BigFloat->new(1234); $x->accuracy(5); my $y = Math::BigFloat->new(12); $y->precision(-3); $x->badd($y);
ok 465 - my $x = Math::BigFloat->new(1234); $x->accuracy(5); my $y = Math::BigFloat->new(12); $y->precision(-3); $x->bsub($y);
ok 466 - my $x = Math::BigFloat->new(1234); $x->accuracy(5); my $y = Math::BigFloat->new(12); $y->precision(-3); $x->bmul($y);
ok 467 - my $x = Math::BigFloat->new(1234); $x->accuracy(5); my $y = Math::BigFloat->new(12); $y->precision(-3); $x->bpow($y);
ok 468 - my $x = Math::BigFloat->new(1234); $x->accuracy(5); my $y = Math::BigFloat->new(12); $y->precision(-3); $x->bmod($y);
ok 469 - my $x = Math::BigInt->new(1234, 5, -3);
ok 470 - my $x = Math::BigInt->bsqrt(1234, 5, -3);
ok 471 - $x = 120
ok 472 - $x = 120
ok 473 - $x = 120
ok 474 - $x = 120
ok 475 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("123"); $x->badd($y);
ok 476 - is a valid object
ok 477 - $x = Math::BigInt->new("123"); $x->accuracy(3); $y = Math::BigInt->new("0"); $x->badd($y);
ok 478 - is a valid object
ok 479 - $x->{accuracy} == 3
ok 480 - $x->{precision} is undef
ok 481 - $x = Math::BigInt->new("123"); $x->precision(-3); $y = Math::BigInt->new("0"); $x->badd($y);
ok 482 - is a valid object
ok 483 - $x->{precision} == -3
ok 484 - $x->{accuracy} is undef
ok 485 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("0"); $y->accuracy(3); $x->badd($y);
ok 486 - is a valid object
ok 487 - $x->{accuracy} == 3
ok 488 - $x->{precision} is undef
ok 489 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("0"); $y->precision(-3); $x->badd($y);
ok 490 - is a valid object
ok 491 - $x->{precision} == -3
ok 492 - $x->{accuracy} is undef
ok 493 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("1"); $x->bmul($y);
ok 494 - is a valid object
ok 495 - $x = Math::BigInt->new("123"); $x->accuracy(3); $y = Math::BigInt->new("0"); $x->bmul($y);
ok 496 - is a valid object
ok 497 - $x->{accuracy} == 3
ok 498 - $x->{precision} is undef
ok 499 - $x = Math::BigInt->new("123"); $x->precision(-3); $y = Math::BigInt->new("0"); $x->bmul($y);
ok 500 - is a valid object
ok 501 - $x->{precision} == -3
ok 502 - $x->{accuracy} is undef
ok 503 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("0"); $y->accuracy(3); $x->bmul($y);
ok 504 - is a valid object
ok 505 - $x->{accuracy} == 3
ok 506 - $x->{precision} is undef
ok 507 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("0"); $y->precision(-3); $x->bmul($y);
ok 508 - is a valid object
ok 509 - $x->{precision} == -3
ok 510 - $x->{accuracy} is undef
ok 511 - $x = Math::BigInt->new("123"); $x->accuracy(3); $y = Math::BigInt->new("1"); $x->bmul($y);
ok 512 - is a valid object
ok 513 - $x->{accuracy} == 3
ok 514 - $x->{precision} is undef
ok 515 - $x = Math::BigInt->new("123"); $x->precision(-3); $y = Math::BigInt->new("1"); $x->bmul($y);
ok 516 - is a valid object
ok 517 - $x->{precision} == -3
ok 518 - $x->{accuracy} is undef
ok 519 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("1"); $y->accuracy(3); $x->bmul($y);
ok 520 - is a valid object
ok 521 - $x->{accuracy} == 3
ok 522 - $x->{precision} is undef
ok 523 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("1"); $y->precision(-3); $x->bmul($y);
ok 524 - is a valid object
ok 525 - $x->{precision} == -3
ok 526 - $x->{accuracy} is undef
ok 527 - $x = Math::BigInt->new("1"); $x->accuracy(3); $y = Math::BigInt->new("123"); $x->bmul($y);
ok 528 - is a valid object
ok 529 - $x->{accuracy} == 3
ok 530 - $x->{precision} is undef
ok 531 - $x = Math::BigInt->new("1"); $x->precision(-3); $y = Math::BigInt->new("123"); $x->bmul($y);
ok 532 - is a valid object
ok 533 - $x->{precision} == -3
ok 534 - $x->{accuracy} is undef
ok 535 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("123"); $y->accuracy(3); $x->bmul($y);
ok 536 - is a valid object
ok 537 - $x->{accuracy} == 3
ok 538 - $x->{precision} is undef
ok 539 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("123"); $y->precision(-3); $x->bmul($y);
ok 540 - is a valid object
ok 541 - $x->{precision} == -3
ok 542 - $x->{accuracy} is undef
ok 543 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("1"); $x->bdiv($y);
ok 544 - is a valid object
ok 545 - $x = Math::BigInt->new("123"); $x->accuracy(4); $y = Math::BigInt->new("1"); $x->bdiv($y);
ok 546 - is a valid object
ok 547 - $x->{accuracy} == 4
ok 548 - $x->{precision} is undef
ok 549 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("1"); $y->accuracy(4); $x->bdiv($y);
ok 550 - is a valid object
ok 551 - $x->{accuracy} == 4
ok 552 - $x->{precision} is undef
ok 553 - $x = Math::BigInt->new("123"); $y = Math::BigInt->new("1"); $y->precision(-4); $x->bdiv($y);
ok 554 - is a valid object
ok 555 - $x->{precision} == -4
ok 556 - $x->{accuracy} is undef
ok 557 - $x = Math::BigInt->new("123"); $x->precision(-4); $y = Math::BigInt->new("1"); $x->bdiv($y);
ok 558 - is a valid object
ok 559 - $x->{precision} == -4
ok 560 - $x->{accuracy} is undef
ok 561 - $x = Math::BigInt->new("1"); $x->accuracy(4); $y = Math::BigInt->new("123"); $x->bdiv($y);
ok 562 - is a valid object
ok 563 - $x->{accuracy} == 4
ok 564 - $x->{precision} is undef
ok 565 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("123"); $y->accuracy(4); $x->bdiv($y);
ok 566 - is a valid object
ok 567 - $x->{accuracy} == 4
ok 568 - $x->{precision} is undef
ok 569 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("123"); $y->precision(-4); $x->bdiv($y);
ok 570 - is a valid object
ok 571 - $x->{precision} == -4
ok 572 - $x->{accuracy} is undef
ok 573 - $x = Math::BigInt->new("1"); $x->precision(-4); $y = Math::BigInt->new("123"); $x->bdiv($y);
ok 574 - is a valid object
ok 575 - $x->{precision} == -4
ok 576 - $x->{accuracy} is undef
ok 577 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("3"); $x->band($y);
ok 578 - is a valid object
ok 579 - $x = Math::BigInt->new("1234"); $x->accuracy(1); $y = Math::BigInt->new("0"); $x->band($y);
ok 580 - is a valid object
ok 581 - $x->{accuracy} == 1
ok 582 - $x->{precision} is undef
ok 583 - $x = Math::BigInt->new("1234"); $y = Math::BigInt->new("0"); $y->accuracy(1); $x->band($y);
ok 584 - is a valid object
ok 585 - $x->{accuracy} == 1
ok 586 - $x->{precision} is undef
ok 587 - $x = Math::BigInt->new("1234"); $x->precision(-1); $y = Math::BigInt->new("0"); $x->band($y);
ok 588 - is a valid object
ok 589 - $x->{precision} == -1
ok 590 - $x->{accuracy} is undef
ok 591 - $x = Math::BigInt->new("1234"); $y = Math::BigInt->new("0"); $y->precision(-1); $x->band($y);
ok 592 - is a valid object
ok 593 - $x->{precision} == -1
ok 594 - $x->{accuracy} is undef
ok 595 - $x = Math::BigInt->new("0xFF"); $y = Math::BigInt->new("0x10"); $x->band($y);
ok 596 - is a valid object
ok 597 - $x = Math::BigInt->new("0xFF"); $x->accuracy(2); $y = Math::BigInt->new("0xFF"); $x->band($y);
ok 598 - is a valid object
ok 599 - $x->{accuracy} == 2
ok 600 - $x->{precision} is undef
ok 601 - $x = Math::BigInt->new("0xFF"); $y = Math::BigInt->new("0xFF"); $y->accuracy(2); $x->band($y);
ok 602 - is a valid object
ok 603 - $x->{accuracy} == 2
ok 604 - $x->{precision} is undef
ok 605 - $x = Math::BigInt->new("0xFF"); $x->precision(1); $y = Math::BigInt->new("0xFF"); $x->band($y);
ok 606 - is a valid object
ok 607 - $x->{precision} == 1
ok 608 - $x->{accuracy} is undef
ok 609 - $x = Math::BigInt->new("0xFF"); $y = Math::BigInt->new("0xFF"); $y->precision(1); $x->band($y);
ok 610 - is a valid object
ok 611 - $x->{precision} == 1
ok 612 - $x->{accuracy} is undef
ok 613 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("3"); $x->bxor($y);
ok 614 - is a valid object
ok 615 - $x = Math::BigInt->new("1234"); $x->accuracy(1); $y = Math::BigInt->new("0"); $x->bxor($y);
ok 616 - is a valid object
ok 617 - $x->{accuracy} == 1
ok 618 - $x->{precision} is undef
ok 619 - $x = Math::BigInt->new("1234"); $y = Math::BigInt->new("0"); $y->accuracy(1); $x->bxor($y);
ok 620 - is a valid object
ok 621 - $x->{accuracy} == 1
ok 622 - $x->{precision} is undef
ok 623 - $x = Math::BigInt->new("1234"); $x->precision(3); $y = Math::BigInt->new("0"); $x->bxor($y);
ok 624 - is a valid object
ok 625 - $x->{precision} == 3
ok 626 - $x->{accuracy} is undef
ok 627 - $x = Math::BigInt->new("1234"); $y = Math::BigInt->new("0"); $y->precision(3); $x->bxor($y);
ok 628 - is a valid object
ok 629 - $x->{precision} == 3
ok 630 - $x->{accuracy} is undef
ok 631 - $x = Math::BigInt->new("0xFF"); $y = Math::BigInt->new("0x10"); $x->bxor($y);
ok 632 - is a valid object
ok 633 - $x = Math::BigInt->new("0xFF"); $x->accuracy(2); $y = Math::BigInt->new("0xFF"); $x->bxor($y);
ok 634 - is a valid object
ok 635 - $x->{accuracy} == 2
ok 636 - $x->{precision} is undef
ok 637 - $x = Math::BigInt->new("0xFF"); $y = Math::BigInt->new("0xFF"); $y->accuracy(2); $x->bxor($y);
ok 638 - is a valid object
ok 639 - $x->{accuracy} == 2
ok 640 - $x->{precision} is undef
ok 641 - $x = Math::BigInt->new("0xFF"); $x->precision(1); $y = Math::BigInt->new("0xFF"); $x->bxor($y);
ok 642 - is a valid object
ok 643 - $x->{precision} == 1
ok 644 - $x->{accuracy} is undef
ok 645 - $x = Math::BigInt->new("0xFF"); $y = Math::BigInt->new("0xFF"); $y->precision(1); $x->bxor($y);
ok 646 - is a valid object
ok 647 - $x->{precision} == 1
ok 648 - $x->{accuracy} is undef
ok 649 - $x = Math::BigInt->new("0xFF"); $x->accuracy(2); $y = Math::BigInt->new("0xFFF"); $x->bxor($y);
ok 650 - is a valid object
ok 651 - $x->{accuracy} == 2
ok 652 - $x->{precision} is undef
ok 653 - $x = Math::BigInt->new("0xFF"); $y = Math::BigInt->new("0xFFF"); $y->accuracy(2); $x->bxor($y);
ok 654 - is a valid object
ok 655 - $x->{accuracy} == 2
ok 656 - $x->{precision} is undef
ok 657 - $x = Math::BigInt->new("0xFF"); $x->precision(2); $y = Math::BigInt->new("0xFFF"); $x->bxor($y);
ok 658 - is a valid object
ok 659 - $x->{precision} == 2
ok 660 - $x->{accuracy} is undef
ok 661 - $x = Math::BigInt->new("0xFF"); $y = Math::BigInt->new("0xFFF"); $y->precision(2); $x->bxor($y);
ok 662 - is a valid object
ok 663 - $x->{precision} == 2
ok 664 - $x->{accuracy} is undef
ok 665 - $x = Math::BigInt->new("1"); $y = Math::BigInt->new("3"); $x->bior($y);
ok 666 - is a valid object
ok 667 - $x = Math::BigInt->new("1234"); $x->accuracy(1); $y = Math::BigInt->new("0"); $x->bior($y);
ok 668 - is a valid object
ok 669 - $x->{accuracy} == 1
ok 670 - $x->{precision} is undef
ok 671 - $x = Math::BigInt->new("1234"); $y = Math::BigInt->new("0"); $y->accuracy(1); $x->bior($y);
ok 672 - is a valid object
ok 673 - $x->{accuracy} == 1
ok 674 - $x->{precision} is undef
ok 675 - $x = Math::BigInt->new("1234"); $x->precision(3); $y = Math::BigInt->new("0"); $x->bior($y);
ok 676 - is a valid object
ok 677 - $x->{precision} == 3
ok 678 - $x->{accuracy} is undef
ok 679 - $x = Math::BigInt->new("1234"); $y = Math::BigInt->new("0"); $y->precision(3); $x->bior($y);
ok 680 - is a valid object
ok 681 - $x->{precision} == 3
ok 682 - $x->{accuracy} is undef
ok 683 - $x = Math::BigInt->new("0xFF"); $y = Math::BigInt->new("0x10"); $x->bior($y);
ok 684 - is a valid object
ok 685 - $x = Math::BigInt->new("250"); $x->accuracy(2); $y = Math::BigInt->new("0xFF"); $x->bior($y);
ok 686 - is a valid object
ok 687 - $x->{accuracy} == 2
ok 688 - $x->{precision} is undef
ok 689 - $x = Math::BigInt->new("0xFF"); $y = Math::BigInt->new("250"); $y->accuracy(2); $x->bior($y);
ok 690 - is a valid object
ok 691 - $x->{accuracy} == 2
ok 692 - $x->{precision} is undef
ok 693 - $x = Math::BigInt->new("0xFF"); $x->precision(1); $y = Math::BigInt->new("0xFF"); $x->bior($y);
ok 694 - is a valid object
ok 695 - $x->{precision} == 1
ok 696 - $x->{accuracy} is undef
ok 697 - $x = Math::BigInt->new("0xFF"); $y = Math::BigInt->new("0xFF"); $y->precision(1); $x->bior($y);
ok 698 - is a valid object
ok 699 - $x->{precision} == 1
ok 700 - $x->{accuracy} is undef
ok 701 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("3"); $x->bpow($y);
ok 702 - is a valid object
ok 703 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("0"); $x->bpow($y);
ok 704 - is a valid object
ok 705 - $x = Math::BigInt->new("2"); $x->accuracy(2); $y = Math::BigInt->new("0"); $x->bpow($y);
ok 706 - is a valid object
ok 707 - $x->{accuracy} == 2
ok 708 - $x->{precision} is undef
ok 709 - $x = Math::BigInt->new("2"); $y = Math::BigInt->new("0"); $y->accuracy(2); $x->bpow($y);
ok 710 - is a valid object
ok 711 - $x->{accuracy} == 2
ok 712 - $x->{precision} is undef
ok 713 - $Math::BigInt::rnd_mode = "even"
ok 714 - $Math::BigFloat::rnd_mode = "even"
ok 715 - $mbi->round_mode("huhmbi")
ok 716 - $mbf->round_mode("huhmbf")
ok 717 - $Math::BigInt::rnd_mode = "huhmbi"
ok 718 - $Math::BigFloat::rnd_mode = "huhmbf"
ok 719 - $Math::BigInt::rnd_mode = "odd"
ok 720 - $Math::BigInt::rnd_mode = "odd"
ok 721 - set A ...
ok 722 - ... and now P must be cleared
ok 723 - set P ...
ok 724 - ... and now A must be cleared
ok 725 - set A ...
ok 726 - ... and now P must be cleared
ok 727 - set P ...
ok 728 - ... and now A must be cleared
ok 729 - Math::BigInt has A of 1
ok 730 - $x has A of 1
ok 731 - $x has A of 2
ok 732 - Math::BigInt has A of 3
ok 733 - $x still has A of 2
ok 734 - $x now has A of undef
ok 735 - Math::BigInt still has A of 3
ok 736 - Math::BigInt now has A of undef
ok 737 - Math::BigInt has A of 1
ok 738 - $x has A of 1
ok 739 - $x has A of 2
ok 740 - Math::BigInt has A of 3
ok 741 - $x still has A of 2
ok 742 - $x now has A of undef
ok 743 - Math::BigInt still has A of 3
ok 744 - Math::BigInt now has A of undef
ok 745 - Math::BigFloat has A of 1
ok 746 - $x has A of 1
ok 747 - $x has A of 2
ok 748 - Math::BigFloat has A of 3
ok 749 - $x still has A of 2
ok 750 - $x now has A of undef
ok 751 - Math::BigFloat still has A of 3
ok 752 - Math::BigFloat now has A of undef
ok 753 - Math::BigFloat has A of 1
ok 754 - $x has A of 1
ok 755 - $x has A of 2
ok 756 - Math::BigFloat has A of 3
ok 757 - $x still has A of 2
ok 758 - $x now has A of undef
ok 759 - Math::BigFloat still has A of 3
ok 760 - Math::BigFloat now has A of undef
ok 761 - bug with blog(Math::BigFloat, Math::BigInt)
ok 762 - $x->bsqrt() with many digits
ok 763 - $x->bsqrt() with many digits
ok 764 - $x->bsqrt() with many digits
ok
t/storable.t ............. 
1..1
ok 1
ok
t/threads.t .............. 
1..22
ok 1 - we survived our threads
ok 2 - got all the numbers we expected
ok 3 - numbers look sane
ok 4 - numbers look sane
ok 5 - numbers look sane
ok 6 - numbers look sane
ok 7 - numbers look sane
ok 8 - numbers look sane
ok 9 - numbers look sane
ok 10 - numbers look sane
ok 11 - numbers look sane
ok 12 - numbers look sane
ok 13 - numbers look sane
ok 14 - numbers look sane
ok 15 - numbers look sane
ok 16 - numbers look sane
ok 17 - numbers look sane
ok 18 - numbers look sane
ok 19 - numbers look sane
ok 20 - numbers look sane
ok 21 - numbers look sane
ok 22 - numbers look sane
ok
t/version.t .............. 
1..1
ok 1
# 6.3.0
ok
All tests successful.
Files=13, Tests=9162,  8 wallclock secs ( 1.18 usr  0.12 sys +  8.04 cusr  0.36 csys =  9.70 CPU)
Result: PASS
make[1]: Leaving directory '/build/reproducible-path/libmath-bigint-gmp-perl-1.7002'
   create-stamp debian/debhelper-build-stamp
   dh_prep
   dh_auto_install --destdir=debian/libmath-bigint-gmp-perl/
	make -j11 install DESTDIR=/build/reproducible-path/libmath-bigint-gmp-perl-1.7002/debian/libmath-bigint-gmp-perl AM_UPDATE_INFO_DIR=no PREFIX=/usr
make[1]: Entering directory '/build/reproducible-path/libmath-bigint-gmp-perl-1.7002'
"/usr/bin/perl" -MExtUtils::Command::MM -e 'cp_nonempty' -- GMP.bs blib/arch/auto/Math/BigInt/GMP/GMP.bs 644
Manifying 1 pod document
Files found in blib/arch: installing files in blib/lib into architecture dependent library tree
Installing /build/reproducible-path/libmath-bigint-gmp-perl-1.7002/debian/libmath-bigint-gmp-perl/usr/lib/i386-linux-gnu/perl5/5.40/auto/Math/BigInt/GMP/GMP.so
Installing /build/reproducible-path/libmath-bigint-gmp-perl-1.7002/debian/libmath-bigint-gmp-perl/usr/lib/i386-linux-gnu/perl5/5.40/Math/BigInt/GMP.pm
Installing /build/reproducible-path/libmath-bigint-gmp-perl-1.7002/debian/libmath-bigint-gmp-perl/usr/share/man/man3/Math::BigInt::GMP.3pm
make[1]: Leaving directory '/build/reproducible-path/libmath-bigint-gmp-perl-1.7002'
   dh_installdocs
   dh_installchangelogs
   dh_installman
   dh_perl
   dh_link
   dh_strip_nondeterminism
   dh_compress
   dh_fixperms
   dh_missing
   dh_dwz -a
   dh_strip -a
   dh_makeshlibs -a
   dh_shlibdeps -a
dpkg-shlibdeps: warning: diversions involved - output may be incorrect
 diversion by libc6 from: /lib/ld-linux.so.2
dpkg-shlibdeps: warning: diversions involved - output may be incorrect
 diversion by libc6 to: /lib/ld-linux.so.2.usr-is-merged
   dh_installdeb
   dh_gencontrol
   dh_md5sums
   dh_builddeb
dpkg-deb: building package 'libmath-bigint-gmp-perl' in '../libmath-bigint-gmp-perl_1.7002-1_i386.deb'.
dpkg-deb: building package 'libmath-bigint-gmp-perl-dbgsym' in '../libmath-bigint-gmp-perl-dbgsym_1.7002-1_i386.deb'.
 dpkg-genbuildinfo --build=binary -O../libmath-bigint-gmp-perl_1.7002-1_i386.buildinfo
 dpkg-genchanges --build=binary -O../libmath-bigint-gmp-perl_1.7002-1_i386.changes
dpkg-genchanges: info: binary-only upload (no source code included)
 dpkg-source --after-build .
dpkg-buildpackage: info: binary-only upload (no source included)
dpkg-genchanges: info: including full source code in upload
I: copying local configuration
I: unmounting dev/ptmx filesystem
I: unmounting dev/pts filesystem
I: unmounting dev/shm filesystem
I: unmounting proc filesystem
I: unmounting sys filesystem
I: cleaning the build env 
I: removing directory /srv/workspace/pbuilder/16161 and its subdirectories
I: Current time: Tue Mar 18 06:19:55 -12 2025
I: pbuilder-time-stamp: 1742321995
Tue Mar 18 18:19:56 UTC 2025  I: 1st build successful. Starting 2nd build on remote node ionos16-i386.debian.net.
Tue Mar 18 18:19:56 UTC 2025  I: Preparing to do remote build '2' on ionos16-i386.debian.net.
Tue Mar 18 18:20:29 UTC 2025  I: Deleting $TMPDIR on ionos16-i386.debian.net.
Tue Mar 18 18:20:29 UTC 2025  I: libmath-bigint-gmp-perl_1.7002-1_i386.changes:
Format: 1.8
Date: Sat, 15 Mar 2025 23:18:13 +0100
Source: libmath-bigint-gmp-perl
Binary: libmath-bigint-gmp-perl libmath-bigint-gmp-perl-dbgsym
Architecture: i386
Version: 1.7002-1
Distribution: unstable
Urgency: medium
Maintainer: Debian Perl Group <pkg-perl-maintainers@lists.alioth.debian.org>
Changed-By: gregor herrmann <gregoa@debian.org>
Description:
 libmath-bigint-gmp-perl - module for arbitrary precision arithmetic using GMP
Changes:
 libmath-bigint-gmp-perl (1.7002-1) unstable; urgency=medium
 .
   * Import upstream version 1.7002.
   * Bump test and runtime dependency on libmath-bigint-perl.
   * Update years of packaging copyright.
   * Declare compliance with Debian Policy 4.7.2.
Checksums-Sha1:
 b2ecd8cdc0941fc8e75e4c6b5e53184a8c182aaf 57008 libmath-bigint-gmp-perl-dbgsym_1.7002-1_i386.deb
 de2882387c5b334f8e1a0131396f09c8915268ea 5148 libmath-bigint-gmp-perl_1.7002-1_i386.buildinfo
 0d18a20514825221fd1c839f13f8d277e6c24fc3 24820 libmath-bigint-gmp-perl_1.7002-1_i386.deb
Checksums-Sha256:
 1df739743d12605728722a75f2e693343c04cd46117066c48e16810f112c0186 57008 libmath-bigint-gmp-perl-dbgsym_1.7002-1_i386.deb
 aa05e6f9773263cc43e16797e97dbd7922e5814d2a87b733a9b5efe07dd69e69 5148 libmath-bigint-gmp-perl_1.7002-1_i386.buildinfo
 dcdb3bf57b88348b3742c762b6632228b4dfcc92c7b23bf37a92c109a1eee839 24820 libmath-bigint-gmp-perl_1.7002-1_i386.deb
Files:
 31f17682f5cccf8a8e3cd82f83c57df8 57008 debug optional libmath-bigint-gmp-perl-dbgsym_1.7002-1_i386.deb
 6eb5ee56d9a77d86a262391276bf572f 5148 perl optional libmath-bigint-gmp-perl_1.7002-1_i386.buildinfo
 414f221e6f5c6411115609fa26d4e8c1 24820 perl optional libmath-bigint-gmp-perl_1.7002-1_i386.deb
Tue Mar 18 18:20:30 UTC 2025  I: diffoscope 289 will be used to compare the two builds:
Running as unit: rb-diffoscope-i386_7-61217.service
# Profiling output for: /usr/bin/diffoscope --timeout 7200 --html /srv/reproducible-results/rbuild-debian/r-b-build.w0HrLYIa/libmath-bigint-gmp-perl_1.7002-1.diffoscope.html --text /srv/reproducible-results/rbuild-debian/r-b-build.w0HrLYIa/libmath-bigint-gmp-perl_1.7002-1.diffoscope.txt --json /srv/reproducible-results/rbuild-debian/r-b-build.w0HrLYIa/libmath-bigint-gmp-perl_1.7002-1.diffoscope.json --profile=- /srv/reproducible-results/rbuild-debian/r-b-build.w0HrLYIa/b1/libmath-bigint-gmp-perl_1.7002-1_i386.changes /srv/reproducible-results/rbuild-debian/r-b-build.w0HrLYIa/b2/libmath-bigint-gmp-perl_1.7002-1_i386.changes

## command (total time: 0.000s)
       0.000s      1 call     cmp (internal)

## has_same_content_as (total time: 0.000s)
       0.000s      1 call     diffoscope.comparators.binary.FilesystemFile

## main (total time: 0.003s)
       0.003s      2 calls    outputs
       0.000s      1 call     cleanup
Finished with result: success
Main processes terminated with: code=exited/status=0
Service runtime: 225ms
CPU time consumed: 225ms
Tue Mar 18 18:20:31 UTC 2025  I: diffoscope 289 found no differences in the changes files, and a .buildinfo file also exists.
Tue Mar 18 18:20:31 UTC 2025  I: libmath-bigint-gmp-perl from unstable built successfully and reproducibly on i386.
Tue Mar 18 18:20:32 UTC 2025  I: Submitting .buildinfo files to external archives:
Tue Mar 18 18:20:32 UTC 2025  I: Submitting 8.0K	b1/libmath-bigint-gmp-perl_1.7002-1_i386.buildinfo.asc
Tue Mar 18 18:20:33 UTC 2025  I: Submitting 8.0K	b2/libmath-bigint-gmp-perl_1.7002-1_i386.buildinfo.asc
Tue Mar 18 18:20:34 UTC 2025  I: Done submitting .buildinfo files to http://buildinfo.debian.net/api/submit.
Tue Mar 18 18:20:34 UTC 2025  I: Done submitting .buildinfo files.
Tue Mar 18 18:20:34 UTC 2025  I: Removing signed libmath-bigint-gmp-perl_1.7002-1_i386.buildinfo.asc files:
removed './b1/libmath-bigint-gmp-perl_1.7002-1_i386.buildinfo.asc'
removed './b2/libmath-bigint-gmp-perl_1.7002-1_i386.buildinfo.asc'